1 | //===== Athena Doc ======================================== |
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2 | //= eAthena Item Bonuses List |
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3 | //===== By ================================================ |
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4 | //= Developers |
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5 | //===== Version =========================================== |
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6 | //= 1.1.20080612 |
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7 | //========================================================= |
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8 | //= 1.0 - Standardized doc file |
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9 | //= 1.1.20080612 - skill command and bonuses (bAutoSpell, bSkillAtk, |
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10 | //= bSkillHeal, bAutoSpellWhenHit, bAddSkillBlow, bCastrate) accept |
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11 | //= skill names [FlavioJS] |
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12 | //= |
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13 | //===== Description ======================================= |
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14 | //= List of script instructions used in item bonuses, |
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15 | //= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments |
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16 | //========================================================= |
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17 | |
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18 | |
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19 | skill i,n; Gives skill #i at level n (supports skill names) |
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20 | |
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21 | bonus bStr,n; STR + n |
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22 | bonus bAgi,n; AGI + n |
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23 | bonus bVit,n; VIT + n |
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24 | bonus bInt,n; INT + n |
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25 | bonus bDex,n; DEX + n |
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26 | bonus bLuk,n; LUK + n |
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27 | bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n |
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28 | bonus bMaxHP,n; MaxHP + n |
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29 | bonus bMaxSP,n; MaxSP + n |
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30 | bonus bMaxHPrate,n; MaxHP + n% |
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31 | bonus bMaxSPrate,n; MaxSP + n% |
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32 | bonus bAtk,n; ATK + n |
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33 | bonus bAtk2,n; ATK2 + n |
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34 | bonus bAtkRate,n; Attack power + n% |
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35 | bonus bBaseAtk,n; Basic attack power + n |
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36 | bonus bMatk,n; Minimum AND Maximum Magical Attack Power + n |
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37 | bonus bMatk1,n; Minimum Magical attack power + n |
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38 | bonus bMatk2,n; Maximum Magical attack power + n |
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39 | bonus bMatkRate,n; Magical attack power + n% |
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40 | bonus bDef,n; Equipment DEF + n |
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41 | bonus bDef2,n; VIT based DEF + n |
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42 | bonus bDefRate,n; Equipment DEF + n% |
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43 | bonus bDef2Rate,n; VIT based DEF + n% |
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44 | bonus bMdef,n; Equipment MDEF + n |
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45 | bonus bMdef2,n; INT based MDEF + n |
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46 | bonus bMdefRate,n; Equipment MDEF + n% |
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47 | bonus bMdef2Rate,n; INT based MDEF + n% |
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48 | bonus bHit,n; Hit + n |
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49 | bonus bHitRate,n; Hit + n% |
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50 | bonus bCritical,n; Critical + n |
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51 | bonus bCriticalRate,n; Critical + n% |
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52 | bonus bFlee,n; Flee + n |
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53 | bonus bFleeRate,n; Flee + n% |
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54 | bonus bFlee2,n; Perfect Dodge + n |
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55 | bonus bFlee2Rate,n; Perfect Dodge + n% |
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56 | bonus bSpeed,n; Moving speed + n |
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57 | bonus bSpeedRate,n; Moving speed + n% (only the highest among all is applied) |
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58 | bonus bSpeedAddRate,n; Moving speed + n% |
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59 | bonus bAspd,n; Attack speed + n |
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60 | bonus bAspdRate,n; Attack speed + n% |
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61 | bonus bAtkRange,n; Attack range + n |
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62 | bonus bCastrate,n; Skill casting time rate + n% |
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63 | bonus bUseSPrate,n; SP consumption + n% |
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64 | bonus bHPrecovRate,n; Natural HP recovery ratio + n% |
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65 | bonus bSPrecovRate,n; Natural SP recovery ratio + n% |
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66 | bonus bDoubleRate,n; Double Attack probability n% (works with all weapons | only the highest among all is applied) |
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67 | bonus bDoubleAddRate,n; Double Attack probability + n% (works with all weapons) |
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68 | bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied) |
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69 | bonus bPerfectHitAddRate,n; On-target impact attack probability + n% |
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70 | bonus bCriticalDef,n; Critical ? and others the trap it is, probability + n% |
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71 | bonus bNearAtkDef,n; Adds n% damage reduction against melee physical attacks |
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72 | bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks |
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73 | bonus bMagicAtkDef,n; Adds n% damage reduction against magical attacks |
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74 | bonus bMiscAtkDef,n; Adds n% damage reduction against MISC attacks (traps, falcon, ...) |
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75 | bonus bIgnoreDefRace,n; Disregard DEF against enemies of race n |
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76 | n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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77 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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78 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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79 | bonus bIgnoreDefEle,n; Disregard DEF against enemies of element n |
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80 | n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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81 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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82 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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83 | bonus bIgnoreMDefRace; Disregard MDEF against enemies of race n |
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84 | n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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85 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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86 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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87 | bonus bIgnoreMDefEle; Disregard MDEF against enemies of element n |
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88 | n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead |
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89 | bonus bIgnoreMdefRate,n; Disregard n% of the target's MDEF |
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90 | bonus bDefRatioAtkRace,n; Does more damage depending on monster Defense against race n (defense disregard) : |
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91 | n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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92 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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93 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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94 | bonus bDefRatioAtkEle,n; n attribute if defensive power is high the high extent big damage is given, (defense disregard) : |
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95 | n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead |
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96 | bonus bAtkEle,n; Gives the player's attacks element n |
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97 | n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead |
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98 | bonus bDefEle,n; Gives the player's defense element n |
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99 | n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead |
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100 | bonus bSplashRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc) |
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101 | Only the highest among all is applied |
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102 | bonus bSplashAddRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc) |
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103 | |
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104 | bonus bRestartFullRecover,n; When reviving, HP and SP are fully healed (n is meaningless) |
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105 | bonus bNoCastCancel,n; Prevents casting from being interrupted when hit |
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106 | (does not work in GvG | n is meaningless) |
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107 | bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit |
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108 | (works even in GvG | n is meaningless) |
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109 | bonus bNoSizeFix,n; The attack revision with the size of the monster is not received (n is meaningless) |
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110 | bonus bNoWeaponDamage,n; Prevents from receiving any physical damage (n is meaningless) |
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111 | bonus bNoMagicDamage,n; Prevents from receiving any magical effect |
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112 | (Attack, Healing, Support spells are all blocked | n is meaningless) |
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113 | bonus bNoGemStone,n; Skills requiring Gemstones do no require them |
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114 | (Hocus Pocus will still require 1 Yellow Gemstone | n is meaningless) |
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115 | bonus bIntravision,n; Always see Hiding and Cloaking players/mobs (n is meaningless) |
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116 | |
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117 | bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc) |
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118 | e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding |
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119 | bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc) |
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120 | e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding |
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121 | bonus2 bCastrate,n,x; Adjust casting time of skill n by x% (supports skill names) |
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122 | bonus2 bAddSize,n,x; +x% physical damage against size n. |
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123 | n: 0=Small 1=Medium 2=Large |
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124 | bonus2 bMagicAddSize,n,x; +x% magical damage against size n. |
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125 | n: 0=Small 1=Medium 2=Large |
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126 | bonus2 bSubSize,n,x; x% Damage reduction against size n. |
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127 | n: 0=Small 1=Medium 2=Large |
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128 | bonus2 bAddRace,n,x; +x% physical damage against race n |
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129 | n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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130 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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131 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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132 | bonus2 bMagicAddRace,n,x; +x% magical damage against race n |
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133 | n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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134 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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135 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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136 | bonus2 bSubRace,n,x; +x% damage reduction against race n |
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137 | n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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138 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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139 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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140 | bonus2 bAddEle,n,x; +x% physical damage against element n |
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141 | n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, |
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142 | 6=Holy, 7=Dark, 8=Spirit, 9=Undead |
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143 | bonus2 bMagicAddEle,n,x +x% magical damage against element n |
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144 | n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, |
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145 | 6=Holy, 7=Dark, 8=Spirit, 9=Undead |
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146 | bonus2 bSubEle,n,x; x% Damage reduction against element n. |
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147 | n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, |
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148 | 6=Holy, 7=Dark, 8=Spirit, 9=Undead |
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149 | bonus2 bAddDamageClass,n,x; +x% extra physical damage against monsters of class n |
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150 | Against players, n is their job id |
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151 | bonus2 bAddMagicDamageClass,n,x; +x% extra magical damage against monsters of class n |
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152 | Against players, n is their job id. |
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153 | bonus2 bAddDefClass,n,x; x% physical damage reduction against monsters of class n |
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154 | Against players, n is their job id. |
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155 | bonus2 bAddMDefClass,n,x; x% magical damage reduction against monsters of class n |
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156 | Against players, n is their job id. |
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157 | bonus2 bIgnoreMdefRate,n,x; Disregard x% of the target's MDEF if the target belongs to race n; |
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158 | bonus2 bHPDrainRate,n,x; n/10 % probability to drain x% HP when attacking |
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159 | bonus2 bSPDrainRate,n,x; n/10 % probability to drain x% SP when attacking |
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160 | bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's SP (player) amount by x% when attacking |
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161 | bonus2 bAddMonsterDropItem,n,x; When killing any monsters with physical attack, the probability which drops item n +x% (the item which the monster drops unrelated ones) |
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162 | if 'x' is negative value, then it's a part of formula |
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163 | chance = -x*(killed_mob_level/10)+1 |
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164 | bonus2 bGetZenyNum,n,x; When killing a monster, there is a x% chance of gaining 1~n zeny |
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165 | (only the highest among all is applied). |
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166 | If n < 0, the max zeny to gain is -n*monster level. |
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167 | bonus2 bAddGetZenyNum,n,x; Same as bGetZenyNum, but the rates and zeny to gain stack. |
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168 | |
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169 | bonus3 bAddMonsterDropItem,n,x,y; When killing monsters from race x with physical attack, the probability which drops item n +y% (the item which the monster drops unrelated ones) |
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170 | 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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171 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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172 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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173 | if 'x' is negative value, then it's a part of formula |
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174 | chance = -x*(killed_mob_level/10)+1 |
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175 | bonus3 bAutoSpell,n,x,y; Auto Spell casting on attack of spell n at level x with y/10% chance. (supports skill names) |
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176 | Skill is casted on target unless it is a self or support (inf = 4/16) skill. |
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177 | |
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178 | // bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored. |
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179 | // those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored. |
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180 | |
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181 | |
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182 | |
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183 | //---- 2/15 new card effects ---- |
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184 | |
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185 | bonus bCritAtkRate,n; Increase critical damage by +n% |
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186 | bonus bNoRegen,n; Stops regeneration for n |
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187 | n: 1=HP, 2=SP |
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188 | bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills |
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189 | bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills |
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190 | bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills |
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191 | bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills |
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192 | bonus bSPGainValue,n; When killing a monster by physical attack, you gain n SP |
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193 | bonus bHPGainValue,n; When killing a monster by physical attack, you gain n HP |
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194 | bonus bIgnoreDefMob,n; Ignore monster's DEF when attacking. |
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195 | n: 0=All normal monster except Bosses, 1=All monsters |
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196 | bonus bDamageWhenUnequip,n; You lose n HP when the item is unequipped |
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197 | bonus2 bCriticalAddRace,n,r; Critical + n vs. enemies of race r |
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198 | r: |
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199 | 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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200 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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201 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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202 | bonus2 bHPRegenRate,n,x; Gain n HP every x milliseconds |
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203 | bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds |
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204 | bonus2 bAddEffWhenHit,n,x; x/100% chance to cause n state to the enemy when being hit by physical damage |
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205 | bonus2 bSkillAtk,n,x; Increase damage of skill n by x% (supports skill names) |
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206 | bonus2 bSkillHeal,n,x; Increase heal amount of skill n by x% (supports skill names) |
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207 | bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase damage by x% |
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208 | bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n |
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209 | (Check db/mob_race2_db.txt) |
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210 | y: 0=Don't show damage 1=Show damage |
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211 | bonus3 bAutoSpellWhenHit,x,y,n; n/10% chance to cast skill x of level y on |
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212 | attacker (unless it is a self or support skill) when being hit by a |
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213 | direct attack. (supports skill names) |
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214 | Target must be within spell's range to go off. |
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215 | bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either gain SP equivalent to x% of damage dealt, |
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216 | OR drain the amount of sp from the enemy. |
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217 | y: 0=gain sp 1:drain enemy sp |
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218 | bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either gain x SP, |
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219 | OR drain the amount of sp from the enemy. |
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220 | y:0=gain sp 1:drain enemy sp |
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221 | (Note: setting x to -1 or below will reduce YOUR sp) |
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222 | bonus4 bAutoSpell,x,y,n,i; n/10% chance to cast skill x of level y when attacking (supports skill names) |
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223 | i: |
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224 | 0=cast on self |
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225 | 1=cast on enemy, not on self |
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226 | 2=use random skill lv in [1..y] |
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227 | 3=1+2 (random lv on enemy) |
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228 | bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names) |
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229 | Target must be within spell's range to go off. |
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230 | i: |
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231 | 0=cast on self |
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232 | 1=cast on enemy, not on self |
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233 | 2=use random skill lv in [1..y] |
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234 | 3=1+2 (random lv on enemy) |
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235 | bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking (supports skill names) |
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236 | t: Trigger criteria: |
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237 | BF_SHORT: Trigger on melee attack |
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238 | BF_LONG: Trigger on ranged attack |
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239 | ( Default: BF_SHORT+BF_LONG ) |
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240 | |
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241 | BF_WEAPON: Trigger on weapon skills |
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242 | BF_MAGIC: Trigger on magic skills |
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243 | BF_MISC: Trigger on misc skills |
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244 | ( Default: BF_WEAPON ) |
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245 | |
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246 | BF_NORMAL: Trigger on normal |
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247 | attacks. |
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248 | BF_SKILL: Trigger on skills |
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249 | (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON) |
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250 | |
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251 | i: |
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252 | 0=cast on self |
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253 | 1=cast on enemy, not on self |
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254 | 2=use random skill lv in [1..y] |
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255 | 3=1+2 (random lv on enemy) |
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256 | |
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257 | bonus5 bAutoSpellWhenHit,x,y,n,t,i; n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names) |
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258 | Target must be within spell's range to go off. |
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259 | t: Trigger criteria: |
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260 | BF_SHORT: Trigger on melee attack |
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261 | BF_LONG: Trigger on ranged attack |
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262 | ( Default: BF_SHORT+BF_LONG ) |
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263 | |
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264 | BF_WEAPON: Trigger on weapon skills |
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265 | BF_MAGIC: Trigger on magic skills |
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266 | BF_MISC: Trigger on misc skills |
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267 | ( Default: BF_WEAPON ) |
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268 | |
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269 | BF_NORMAL: Trigger on normal |
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270 | attacks. |
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271 | BF_SKILL: Trigger on skills |
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272 | (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON) |
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273 | |
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274 | i: 1=cast on enemy, not on self |
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275 | 2=use random skill lv in [1..y] |
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276 | 3=1+2 (random lv on enemy) |
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277 | |
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278 | //---- 2/22 new card effects ---- |
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279 | |
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280 | bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x%, |
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281 | you can also use direct item IDs instead |
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282 | of group values. |
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283 | (Check db/item_group_db.txt) |
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284 | |
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285 | //---- 3/15 new card effects ---- |
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286 | |
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287 | bonus bLoseSPWhenUnequip,n; Lose n SP when the item is unequipped |
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288 | |
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289 | bonus2 bSPRegenRate,n,x; Gain n SP every x milliseconds |
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290 | bonus2 bSPLossRate,n,x; Lose n SP every x milliseconds |
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291 | bonus2 bExpAddRace,n,x; Increase exp gained by x% vs. enemies of race n |
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292 | bonus2 bSPGainRace,n,x; When killing a monster of race n by physical attack gain x amount of sp |
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293 | bonus2 bSPSubRace2,n,x; Damage x% reduction from enemies of race n |
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294 | (Check db/mob_race2_db.txt) |
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295 | |
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296 | bonus2 bAddMonsterDropItemGroup,n,x; x% chance to get an item of group type n when you kill a monster |
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297 | (Check db/item_group_db.txt) |
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298 | if 'x' is negative value, then it's a part of formula |
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299 | chance = -x*(killed_mob_level/10)+1 |
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300 | |
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301 | bonus3 bAddEff,n,x,y; Adds a x/10000 chance to cause effect n to the target when attacking |
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302 | (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc). |
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303 | y is the trigger criteria: |
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304 | ATF_SELF: Trigger effect on self. |
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305 | ATF_TARGET: Trigger effect on target (default) |
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306 | ATF_SHORT: Trigger on melee attacks |
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307 | ATF_LONG: Trigger in ranged attacks (default: trigger on all attacks) |
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308 | |
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309 | bonus3 bAddEffWhenHit,n,x,y; x/10000 chance to cause n state to the enemy when being hit by physical damage. |
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310 | y is the trigger criteria: |
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311 | ATF_SELF: Trigger effect on self. |
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312 | ATF_TARGET: Trigger effect on target (default) |
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313 | ATF_SHORT: Trigger on melee attacks |
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314 | ATF_LONG: Trigger in ranged attacks (default: trigger on all attacks) |
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315 | |
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316 | bonus3 bAddMonsterDropItemGroup,n,x,y; y% chance to get an item of group type n when you kill a |
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317 | monster of race x (Check db/item_group_db.txt) |
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318 | 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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319 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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320 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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321 | if 'y' is negative value, then it's a part of formula |
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322 | chance = -y*(killed_mob_level/10)+1 |
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323 | |
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324 | bonus2 bWeaponComaRace,x,y; y/100% chance to cause Coma when attacking a monster of race x with a normal attack |
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325 | 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, |
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326 | 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |
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327 | 10=Boss monster, 11=Other than (normal monster) boss monster |
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328 | |
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329 | bAddStealRate,n; n/100% increase to Steal skill success chance |
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330 | |
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331 | bonus2 bAddSkillBlow,x,y; Pushback the target by y cells when using skill x (supports skill names) |
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