Revision 1, 1.3 kB
(checked in by jinshiro, 17 years ago)
|
|
Line | |
---|
1 | // <Skill id>,<Cast>,<Delay (optional)> |
---|
2 | // |
---|
3 | // Cast: 0 - everything affects the skill's cast time |
---|
4 | // 1 - skill's cast time is not affected by dex |
---|
5 | // 2 - skill's cast time is not affected by statuses (Suffragium, etc) |
---|
6 | // 4 - skill's cast time is not affected by item bonuses (equip, cards) |
---|
7 | // |
---|
8 | // Delay: 0 - everything affects the skill's delay |
---|
9 | // 1 - skill's delay is not affected by dex |
---|
10 | // 2 - skill's delay is not affected by statuses (Magic Strings, etc) |
---|
11 | // 4 - skill's delay is not affected by item bonuses (equip, cards) |
---|
12 | // |
---|
13 | // Note: Values are bit fields, add them up to combine their effects. |
---|
14 | // Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled. |
---|
15 | // Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex. |
---|
16 | |
---|
17 | 263,0,2 //MO_TRIPLEATTACK |
---|
18 | 272,0,2 //MO_CHAINCOMBO |
---|
19 | 273,0,2 //MO_COMBOFINISH |
---|
20 | 336,1 //WE_CALLPARTNER |
---|
21 | 366,1 //HW_MAGICPOWER |
---|
22 | 370,1 //CH_PALMSTRIKE |
---|
23 | 371,0,2 //CH_TIGERFIST |
---|
24 | 372,0,2 //CH_CHAINCRUSH |
---|
25 | 403,3 //PF_MEMORIZE |
---|
26 | 408,1 //WE_BABY |
---|
27 | 409,1 //WE_CALLPARENT |
---|
28 | 410,1 //WE_CALLBABY |
---|
29 | 482,1 //PF_DOUBLECASTING |
---|
30 | 462,1 //SL_KAIZEL |
---|
31 | 496,1 //AM_TWILIGHT1 |
---|
32 | 497,1 //AM_TWILIGHT2 |
---|
33 | 498,1 //AM_TWILIGHT3 |
---|
34 | 512,3 //GS_TRACKING |
---|
35 | 1014,1 //PR_REDEMPTIO |
---|
36 | 10010,3 //GD_BATTLEORDER |
---|
37 | 10011,3 //GD_REGENERATION |
---|
38 | 10012,6 //GD_RESTORE |
---|
39 | 10013,7 //GD_EMERGENCYCALL |
---|