root/db/skill_castnodex_db.txt @ 2

Revision 1, 1.3 kB (checked in by jinshiro, 17 years ago)
Line 
1// <Skill id>,<Cast>,<Delay (optional)>
2//
3// Cast:  0 - everything affects the skill's cast time
4//        1 - skill's cast time is not affected by dex
5//        2 - skill's cast time is not affected by statuses (Suffragium, etc)
6//        4 - skill's cast time is not affected by item bonuses (equip, cards)
7//
8// Delay: 0 - everything affects the skill's delay
9//        1 - skill's delay is not affected by dex
10//        2 - skill's delay is not affected by statuses (Magic Strings, etc)
11//        4 - skill's delay is not affected by item bonuses (equip, cards)
12//
13// Note: Values are bit fields, add them up to combine their effects.
14// Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled.
15// Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex.
16
17263,0,2 //MO_TRIPLEATTACK
18272,0,2 //MO_CHAINCOMBO
19273,0,2 //MO_COMBOFINISH
20336,1   //WE_CALLPARTNER
21366,1   //HW_MAGICPOWER
22370,1   //CH_PALMSTRIKE
23371,0,2 //CH_TIGERFIST
24372,0,2 //CH_CHAINCRUSH
25403,3   //PF_MEMORIZE
26408,1   //WE_BABY
27409,1   //WE_CALLPARENT
28410,1   //WE_CALLBABY
29482,1   //PF_DOUBLECASTING
30462,1   //SL_KAIZEL
31496,1   //AM_TWILIGHT1
32497,1   //AM_TWILIGHT2
33498,1   //AM_TWILIGHT3
34512,3   //GS_TRACKING
351014,1  //PR_REDEMPTIO
3610010,3 //GD_BATTLEORDER
3710011,3 //GD_REGENERATION
3810012,6 //GD_RESTORE
3910013,7 //GD_EMERGENCYCALL
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