1 | // ______ __ __ |
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2 | // /\ _ \/\ \__/\ \ |
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3 | // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ |
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4 | // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ |
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5 | ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ |
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6 | //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ |
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7 | // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ |
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8 | // _ _ _ _ _ _ _ _ _ _ _ _ _ |
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9 | // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ |
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10 | //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) |
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11 | // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ |
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12 | // |
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13 | //-------------------------------------------------------------- |
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14 | //eAthena Map-Server Configuration File |
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15 | //-------------------------------------------------------------- |
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16 | |
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17 | // Note: "Comments" are all text on the right side of a double slash "//" |
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18 | // Whatever text is commented will not be parsed by the servers, and serves |
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19 | // only as information/reference. |
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20 | |
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21 | //-------------------------------------------------------------- |
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22 | // Configuration Info |
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23 | //-------------------------------------------------------------- |
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24 | // Interserver communication passwords, set in account.txt (or equiv.) |
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25 | userid: s1 |
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26 | passwd: p1 |
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27 | |
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28 | // Character Server IP |
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29 | // The map server connects to the character server using this IP address. |
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30 | // NOTE: This is useful when you are running behind a firewall or are on |
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31 | // a machine with multiple interfaces. |
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32 | //char_ip: 127.0.0.1 |
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33 | |
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34 | // The map server listens on the interface with this IP address. |
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35 | // NOTE: This allows you to run multiple servers on multiple interfaces |
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36 | // while using the same ports for each server. |
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37 | //bind_ip: 127.0.0.1 |
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38 | |
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39 | // Character Server Port |
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40 | char_port: 6121 |
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41 | |
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42 | // Map Server IP |
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43 | // The IP address which clients will use to connect. |
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44 | // Set this to what your server's public IP address is. |
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45 | //map_ip: 127.0.0.1 |
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46 | |
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47 | // Map Server Port |
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48 | map_port: 5121 |
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49 | |
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50 | //Time-stamp format which will be printed before all messages. |
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51 | //Can at most be 20 characters long. |
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52 | //Common formats: |
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53 | // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) |
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54 | // %H:%M:%S (hour:minute:second, 24 hour format) |
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55 | // %d/%b/%Y (day/Month/year) |
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56 | //For full format information, consult the strftime() manual. |
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57 | //timestamp_format: [%d/%b %H:%M] |
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58 | |
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59 | //If redirected output contains escape sequences (color codes) |
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60 | stdout_with_ansisequence: no |
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61 | |
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62 | //Makes server output more silent by ommitting certain types of messages: |
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63 | //1: Hide Information messages |
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64 | //2: Hide Status messages |
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65 | //4: Hide Notice Messages |
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66 | //8: Hide Warning Messages |
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67 | //16: Hide Error and SQL Error messages. |
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68 | //32: Hide Debug Messages |
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69 | //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) |
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70 | console_silent: 0 |
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71 | |
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72 | //Where should the map data be read from? |
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73 | map_cache_file: db/map_cache.dat |
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74 | |
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75 | //Where should all database data be read from? |
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76 | db_path: db |
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77 | |
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78 | // Enable the @guildspy and @partyspy at commands? |
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79 | // Note that enabling them decreases packet sending performance. |
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80 | enable_spy: no |
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81 | |
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82 | // Read map data from GATs and RSWs in GRF files or a data directory |
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83 | // as referenced by grf-files.txt rather than from the mapcache? |
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84 | use_grf: no |
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85 | |
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86 | // Console Commands |
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87 | // Allow for console commands to be used on/off |
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88 | // This prevents usage of >& log.file |
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89 | console: off |
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90 | |
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91 | // Database autosave time |
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92 | // All characters are saved on this time in seconds (example: |
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93 | // autosave of 60 secs with 60 characters online -> one char is saved every |
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94 | // second) |
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95 | autosave_time: 300 |
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96 | |
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97 | // Min database save intervals (in ms) |
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98 | // Prevent saving characters faster than at this rate (prevents char-server |
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99 | // save-load getting too high as character-count increases) |
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100 | minsave_time: 100 |
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101 | |
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102 | // Apart from the autosave_time, players will also get saved when involved |
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103 | // in the following (add as needed): |
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104 | // 1: after every successful trade |
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105 | // 2: after every vending transaction |
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106 | // 4: after closing storage/guild storage. |
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107 | // 8: After hatching/returning to egg a pet. |
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108 | // 16: After successfully sending a mail with attachment |
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109 | // 32: After successfully submitting an item for auction |
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110 | // NOTE: These settings decrease the chance of dupes/lost items when there's a |
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111 | // server crash at the expense of increasing the map/char server lag. If your |
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112 | // server rarely crashes, but experiences interserver lag, you may want to set |
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113 | // these off. |
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114 | save_settings: 63 |
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115 | |
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116 | // Message of the day file, when a character logs on, this message is displayed. |
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117 | motd_txt: conf/motd.txt |
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118 | |
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119 | // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands. |
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120 | help_txt: conf/help.txt |
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121 | help2_txt: conf/help2.txt |
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122 | charhelp_txt: conf/charhelp.txt |
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123 | |
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124 | mapreg_txt: save/mapreg.txt |
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125 | |
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126 | // Scripts |
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127 | import: npc/scripts_main.conf |
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128 | |
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129 | // Maps: |
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130 | import: conf/maps_athena.conf |
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131 | |
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132 | import: conf/import/map_conf.txt |
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