root/conf/map_athena.conf @ 19

Revision 1, 4.7 kB (checked in by jinshiro, 17 years ago)
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1//      ______  __    __                                 
2//     /\  _  \/\ \__/\ \                               
3//   __\ \ \L\ \ \ ,_\ \ \___      __    ___      __     
4// /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\   
5///\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \L\.\_
6//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
7// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
8//  _   _   _   _   _   _   _     _   _   _   _   _   _
9// / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \
10//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
11// \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/
12//
13//--------------------------------------------------------------
14//eAthena Map-Server Configuration File
15//--------------------------------------------------------------
16
17// Note: "Comments" are all text on the right side of a double slash "//"
18// Whatever text is commented will not be parsed by the servers, and serves
19// only as information/reference.
20
21//--------------------------------------------------------------
22//                      Configuration Info                     
23//--------------------------------------------------------------
24// Interserver communication passwords, set in account.txt (or equiv.)
25userid: s1
26passwd: p1
27
28// Character Server IP
29// The map server connects to the character server using this IP address.
30// NOTE: This is useful when you are running behind a firewall or are on
31// a machine with multiple interfaces.
32//char_ip: 127.0.0.1
33
34// The map server listens on the interface with this IP address.
35// NOTE: This allows you to run multiple servers on multiple interfaces
36// while using the same ports for each server.
37//bind_ip: 127.0.0.1
38
39// Character Server Port
40char_port: 6121
41
42// Map Server IP
43// The IP address which clients will use to connect.
44// Set this to what your server's public IP address is.
45//map_ip: 127.0.0.1
46
47// Map Server Port
48map_port: 5121
49
50//Time-stamp format which will be printed before all messages.
51//Can at most be 20 characters long.
52//Common formats:
53// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
54// %H:%M:%S (hour:minute:second, 24 hour format)
55// %d/%b/%Y (day/Month/year)
56//For full format information, consult the strftime() manual.
57//timestamp_format: [%d/%b %H:%M]
58
59//If redirected output contains escape sequences (color codes)
60stdout_with_ansisequence: no
61
62//Makes server output more silent by ommitting certain types of messages:
63//1: Hide Information messages
64//2: Hide Status messages
65//4: Hide Notice Messages
66//8: Hide Warning Messages
67//16: Hide Error and SQL Error messages.
68//32: Hide Debug Messages
69//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
70console_silent: 0
71
72//Where should the map data be read from?
73map_cache_file: db/map_cache.dat
74
75//Where should all database data be read from?
76db_path: db
77
78// Enable the @guildspy and @partyspy at commands?
79// Note that enabling them decreases packet sending performance.
80enable_spy: no
81
82// Read map data from GATs and RSWs in GRF files or a data directory
83// as referenced by grf-files.txt rather than from the mapcache?
84use_grf: no
85
86// Console Commands
87// Allow for console commands to be used on/off
88// This prevents usage of >& log.file
89console: off
90
91// Database autosave time
92// All characters are saved on this time in seconds (example:
93// autosave of 60 secs with 60 characters online -> one char is saved every
94// second)
95autosave_time: 300
96
97// Min database save intervals (in ms)
98// Prevent saving characters faster than at this rate (prevents char-server
99// save-load getting too high as character-count increases)
100minsave_time: 100
101
102// Apart from the autosave_time, players will also get saved when involved
103// in the following (add as needed):
104// 1: after every successful trade
105// 2: after every vending transaction
106// 4: after closing storage/guild storage.
107// 8: After hatching/returning to egg a pet.
108// 16: After successfully sending a mail with attachment
109// 32: After successfully submitting an item for auction
110// NOTE: These settings decrease the chance of dupes/lost items when there's a
111// server crash at the expense of increasing the map/char server lag. If your
112// server rarely crashes, but experiences interserver lag, you may want to set
113// these off.
114save_settings: 63
115
116// Message of the day file, when a character logs on, this message is displayed.
117motd_txt: conf/motd.txt
118
119// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
120help_txt: conf/help.txt
121help2_txt: conf/help2.txt
122charhelp_txt: conf/charhelp.txt
123
124mapreg_txt: save/mapreg.txt
125
126// Scripts
127import: npc/scripts_main.conf
128
129// Maps:
130import: conf/maps_athena.conf
131
132import: conf/import/map_conf.txt
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