root/conf/char_athena.conf @ 6

Revision 1, 8.2 kB (checked in by jinshiro, 17 years ago)
Line 
1// Athena Character configuration file.
2
3// Note: "Comments" are all text on the right side of a double slash "//"
4// Whatever text is commented will not be parsed by the servers, and serves
5// only as information/reference.
6
7// Server Communication username and password.
8userid: s1
9passwd: p1
10
11// Server name, use alternative character such as ASCII 160 for spaces.
12// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
13server_name: eAthena
14
15// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
16wisp_server_name: Server
17
18// Login Server IP
19// The character server connects to the login server using this IP address.
20// NOTE: This is useful when you are running behind a firewall or are on
21// a machine with multiple interfaces.
22//login_ip: 127.0.0.1
23
24// The character server listens on the interface with this IP address.
25// NOTE: This allows you to run multiple servers on multiple interfaces
26// while using the same ports for each server.
27//bind_ip: 127.0.0.1
28
29// Login Server Port
30login_port: 6900
31
32// Character Server IP
33// The IP address which clients will use to connect.
34// Set this to what your server's public IP address is.
35//char_ip: 127.0.0.1
36
37// Character Server Port
38char_port: 6121
39
40//Time-stamp format which will be printed before all messages.
41//Can at most be 20 characters long.
42//Common formats:
43// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
44// %H:%M:%S (hour:minute:second, 24 hour format)
45// %d/%b/%Y (day/Month/year)
46//For full format information, consult the strftime() manual.
47//timestamp_format: [%d/%b %H:%M]
48
49//If redirected output contains escape sequences (color codes)
50stdout_with_ansisequence: no
51
52//Makes server output more silent by ommitting certain types of messages:
53//1: Hide Information messages
54//2: Hide Status messages
55//4: Hide Notice Messages
56//8: Hide Warning Messages
57//16: Hide Error and SQL Error messages.
58//32: Hide Debug Messages
59//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
60console_silent: 0
61
62// Console Commands
63// Allow for console commands to be used on/off
64// This prevents usage of >& log.file
65console: off
66
67// Option to force a player to create an e-mail.
68// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
69// - Create at least 1 character
70// - Select 1 character
71// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
72// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
73// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
74// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
75// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
76//         the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
77// So, default is 0, because administrator must explain to their players before to activate this option.
78email_creation: 0
79
80// Is Character server in maintainence mode?
81char_maintenance: 0
82
83// Enable or disable creation of new characters.
84// Now it is actually supported [Kevin]
85char_new: 1
86
87// Display (New) in the server list.
88char_new_display: 0
89
90// Maximum users able to connect to the server. Set to 0 for unlimited.
91max_connect_user: 0
92
93// When set to yes, the char server will refuse connections from players already online.
94// When a login attempt is rejected, the account in question will be booted from all the connected map servers.
95// Note that this only works within the char-server and it's connected mapservers,
96// the charserver cannot know if the same account is logged on in other char servers.
97// it's safe to turn off if the char-server only has a single map-server connected to it.
98online_check: yes
99
100// Minimum GM level that is allowed to bypass the server limit of users.
101gm_allow_level: 99
102
103// How often should the server save all files? (In seconds)
104// Note: Applies to all data files on TXT servers.
105// On SQL servers, it applies to guilds (character save interval is defined on the map config)
106autosave_time: 60
107
108// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
109save_log: yes
110
111// Character server flatfile database
112char_txt: save/athena.txt
113
114// Friends list flatfile database
115friends_txt: save/friends.txt
116
117// Start point, Map name followed by coordinates (x,y)
118start_point: new_1-1,53,111
119
120// Starting weapon for new characters
121start_weapon: 1201
122
123// Starting armor for new characters
124start_armor: 2301
125
126// Starting zeny for new characters
127start_zeny: 0
128
129// Size for the fame-lists
130fame_list_alchemist: 10
131fame_list_blacksmith: 10
132fame_list_taekwon: 10
133
134// Guild earned exp modifier.
135// Adjusts taxed exp before adding it to the guild's exp. For example, if set
136// to 200, the guild receives double the player's taxed exp.
137guild_exp_rate: 100
138
139// Name used for unknown characters
140unknown_char_name: Unknown
141
142// To log the character server?
143log_char: 1
144
145// Log Filename
146char_log_filename: log/char.log
147
148// Allow or not identical name for characters but with a different case (upper/lower):
149// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
150name_ignoring_case: no
151
152// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
153// NOTE: Applies to character, party and guild names.
154// 0: no restriction (default)
155// 1: only letters/symbols in 'char_name_letters' option.
156// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
157char_name_option: 1
158
159// Set the letters/symbols that you want use with the 'char_name_option' option.
160// Note: Don't add spaces unless you mean to add 'space' to the list.
161char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
162
163// Character rename option. When set to yes, the server will send an extended
164// char-info packet, informing whether the character can be renamed or not.
165// NOTE: This functionality is not implemented.
166// NOTE: This option is for compatibility with kRO sakray 2006-10-23 and newer.
167//       !Do not use it for any other type of client since it will crash them!
168char_rename: yes
169
170// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!]
171chars_per_account: 0
172
173// Restrict character deletion by BaseLevel
174// 0: no restriction (players can delete characters of any level)
175// -X: you can't delete chars with BaseLevel <= X
176// Y: you can't delete chars with BaseLevel >= Y
177// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
178char_del_level: 0
179
180// What folder the DB files are in (item_db.txt, etc.)
181db_path: db
182
183//NOTE: The following online listing options are only for TXT servers.
184
185// Filename of the file which receives the online players list in text
186online_txt_filename: online.txt
187
188// Filename of the file which receives the online players list, but in html version
189online_html_filename: online.html
190
191// Choose how to display online players.
192// (sorting operation with a lot of online players can take time on a slow computer)
193// 0: no sorting (default)
194// 1: by alphabetical order of their name
195// 2: by number of their zenys
196// 3: by their base level
197// 4: by their job (and job level inside the same job)
198// 5: by alphabetical order of their actual map location
199online_sorting_option: 0
200
201// Choose which columns that you want display in the online files. Do the addition of these values:
202// (if value is 0, no file is done)
203// 1: name (just the name, no function like 'GM')
204// 2: job
205// 4: levels
206// 8: map name
207// 16: mapname and coordonates
208// 32: zenys
209// 64: name (with 'GM' if the player is a GM)
210// default value: 1 (only name)
211online_display_option: 1
212
213// minimum GM level to display 'GM' when we want to display it (default: 1)
214online_gm_display_min_level: 20
215
216// refresh time (in sec) of the html file in the explorer (default 20)
217online_refresh_html: 20
218
219import: conf/import/char_conf.txt
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