1 | // ______ __ __ |
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2 | // /\ _ \/\ \__/\ \ |
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3 | // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ |
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4 | // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ |
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5 | ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ |
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6 | //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ |
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7 | // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ |
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8 | // _ _ _ _ _ _ _ _ _ _ _ _ _ |
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9 | // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ |
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10 | //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) |
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11 | // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ |
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12 | // |
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13 | //-------------------------------------------------------------- |
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14 | // eAthena Battle Configuration File |
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15 | // Originally Translated by Peter Kieser <pfak@telus.net> |
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16 | // Made in to plainer English by Ancyker |
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17 | //-------------------------------------------------------------- |
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18 | // Note 1: Value is a config switch (on/off, yes/no or 1/0) |
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19 | // Note 2: Value is in percents (100 means 100%) |
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20 | // Note 3: Value is a bit field. If no description is given, |
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21 | // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) |
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22 | //-------------------------------------------------------------- |
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23 | |
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24 | // Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)? |
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25 | status_cast_cancel: 0 |
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26 | |
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27 | // Will certain skill status-changes be removed on logout? |
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28 | // This mimics official servers, where Extremity Fist's no SP regen, |
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29 | // Strip Equipment, and some other buffs are removed when you logout. Setting is: |
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30 | // 0 = remove nothing. |
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31 | // 1 = remove negative buffs (stripping, EF) |
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32 | // 2 = remove positive buffs (maximize power, steel body...) |
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33 | // 3 = remove both negative and positive buffs. |
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34 | debuff_on_logout: 3 |
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35 | |
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36 | // Adjustment for the natural rate of resistance from status changes. |
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37 | // If 50, status defense is halved, and you need twice as much stats to block |
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38 | // them (eg: 200 vit to completely block stun) |
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39 | pc_status_def_rate: 100 |
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40 | mob_status_def_rate: 100 |
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41 | |
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42 | // Required luk to gain inmunity to status changes. |
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43 | // Luk increases resistance by closing the gap between natural resist and max |
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44 | // linearly. This setting indicates required luk to gain complete immunity. |
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45 | // Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. |
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46 | // So 40% + (50% of 60%) = 70% |
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47 | pc_luk_status_def: 300 |
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48 | mob_luk_status_def: 300 |
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49 | |
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50 | // Maximum resistance to status changes. (100 = 100%) |
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51 | // NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. |
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52 | pc_max_status_def: 100 |
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53 | mob_max_status_def: 100 |
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