1 | // ______ __ __ |
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2 | // /\ _ \/\ \__/\ \ |
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3 | // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ |
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4 | // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ |
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5 | ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ |
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6 | //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ |
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7 | // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ |
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8 | // _ _ _ _ _ _ _ _ _ _ _ _ _ |
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9 | // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ |
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10 | //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) |
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11 | // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ |
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12 | // |
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13 | //-------------------------------------------------------------- |
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14 | // eAthena Battle Configuration File |
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15 | // Originally Translated by Peter Kieser <pfak@telus.net> |
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16 | // Made in to plainer English by Ancyker |
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17 | //-------------------------------------------------------------- |
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18 | // Note 1: Value is a config switch (on/off, yes/no or 1/0) |
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19 | // Note 2: Value is in percents (100 means 100%) |
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20 | // Note 3: Value is a bit field. If no description is given, |
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21 | // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) |
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22 | //-------------------------------------------------------------- |
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23 | |
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24 | // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) |
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25 | casting_rate: 100 |
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26 | |
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27 | // Delay time after casting (Note 2) |
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28 | delay_rate: 100 |
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29 | |
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30 | // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) |
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31 | // Note: On Official servers, neither Dex nor Agi affect delay time |
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32 | delay_dependon_dex: no |
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33 | delay_dependon_agi: no |
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34 | |
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35 | // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) |
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36 | // Note: Setting this to anything above 0 can stop speedhacks. |
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37 | min_skill_delay_limit: 100 |
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38 | |
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39 | // This delay is the min 'can't walk delay' of all skills. |
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40 | // NOTE: Do not set this too low, if a character starts moving too soon after |
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41 | // doing a skill, the client will not update this, and the player/mob will |
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42 | // appear to "teleport" afterwards. |
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43 | default_walk_delay: 300 |
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44 | |
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45 | //Completely disable skill delay of the following types (Note 3) |
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46 | //NOTE: By default mobs don't have the skill delay as specified in the skill |
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47 | // database, but follow their own 'reuse' skill delay which is specified on |
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48 | // the mob skill db. When set, the delay for all skills become |
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49 | // min_skill_delay_limit. |
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50 | no_skill_delay: 2 |
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51 | |
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52 | // At what dex does the cast time become zero (instacast)? |
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53 | castrate_dex_scale: 150 |
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54 | |
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55 | // Will normal attacks be able to ignore the delay after skills? (Note 1) |
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56 | skill_delay_attack_enable: yes |
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57 | |
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58 | // Range added to skills after their cast time finishes. |
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59 | // Decides how far away the target can walk away after the skill began casting before the skill fails. |
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60 | // 0 disables this range checking (default) |
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61 | skill_add_range: 0 |
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62 | |
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63 | // If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) |
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64 | skill_out_range_consume: no |
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65 | |
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66 | // Does the distance between caster and target define if the skill is a ranged skill? (Note 3) |
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67 | // If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. |
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68 | // If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged). |
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69 | // Default 14 (mobs + pets + homun) |
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70 | skillrange_by_distance: 14 |
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71 | |
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72 | // Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3) |
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73 | // NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is |
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74 | // set, the range of all skills is 9 for monsters. |
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75 | skillrange_from_weapon: 14 |
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76 | |
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77 | // Should a check on the caster's status be performed in all skill attacks? |
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78 | // When set to yes, meteors, storm gust and any other ground skills will have |
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79 | // no effect while the caster is unable to fight (eg: stunned). |
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80 | skill_caster_check: yes |
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81 | |
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82 | // Should ground placed skills be removed as soon as the caster dies? (Note 3) |
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83 | clear_skills_on_death: 0 |
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84 | |
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85 | // Should ground placed skills be removed when the caster changes maps? (Note 3) |
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86 | clear_skills_on_warp: 15 |
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87 | |
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88 | //Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" |
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89 | //The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) |
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90 | //See db/skill_unit_db.txt for more info. |
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91 | defunit_not_enemy: no |
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92 | |
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93 | // Do skills do at least 'hits' damage when they don't miss/are blocked? |
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94 | //(for example, will firebolts always do "number of bolts" damage versus plants?) |
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95 | //Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. |
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96 | skill_min_damage: 6 |
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97 | |
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98 | // The delay rate of monk's combo (Note 2) |
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99 | combo_delay_rate: 100 |
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100 | |
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101 | // Use alternate auto Counter Attack Skill Type? (Note 3) |
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102 | // For those characters on which it is set, 100% Critical, |
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103 | // Otherwise it disregard DEF and HIT+20, CRI*2 |
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104 | auto_counter_type: 15 |
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105 | |
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106 | // Can ground skills be placed on top of each other? (Note 3) |
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107 | // By default, skills with UF_NOREITERATION set cannot be stacked on top of |
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108 | // other skills, this setting will override that. (skill_unit_db) |
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109 | skill_reiteration: 0 |
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110 | |
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111 | // Can ground skills NOT be placed underneath/near players/monsters? (Note 3) |
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112 | // If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) |
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113 | skill_nofootset: 1 |
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114 | |
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115 | // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) |
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116 | // Default on official servers: yes for player-traps |
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117 | gvg_traps_target_all: 1 |
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118 | |
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119 | // Some traps settings (add as necessary): |
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120 | // 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times. |
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121 | // (Invisible traps can be revealed through Hunter's Detecting skill) |
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122 | traps_setting: 0 |
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123 | |
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124 | // Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) |
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125 | // 1: Enable players to damage the floras outside of versus grounds. |
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126 | // 2: Disable having different types out at the same time |
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127 | // (eg: forbid summoning anything except hydras when there's already |
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128 | // one hydra out) |
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129 | summon_flora_setting: 3 |
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130 | |
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131 | // Whether placed down skills will check walls (Note 1) |
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132 | // (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) |
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133 | skill_wall_check: yes |
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134 | |
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135 | // When cloaking, Whether the wall is checked or not. (Note 1) |
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136 | // Note: When the skill does not checks for walls, you will always be considered |
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137 | // as if you had a wall-next to you (you always get the wall-based speed). |
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138 | // Add the settings as required, being hit always uncloaks you. |
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139 | // |
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140 | // 0 = doesn't check for walls |
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141 | // 1 = Check for walls |
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142 | // 2 = Cloaking is not cancelled when attacking. |
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143 | // 4 = Cloaking is not cancelled when using skills |
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144 | player_cloak_check_type: 1 |
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145 | monster_cloak_check_type: 4 |
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146 | |
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147 | // Can't place unlimited land skills at the same time (Note 3) |
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148 | land_skill_limit: 1 |
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149 | |
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150 | //Determines which kind of skill-failed messages should be sent: |
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151 | // 1 - Disable all skill-failed messages. |
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152 | // 2 - Disable skill-failed messages due to can-act delays. |
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153 | // 4 - Disable failed message from Snatcher |
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154 | // 8 - Disable failed message from Envenom |
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155 | display_skill_fail: 2 |
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156 | |
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157 | // Can a player in chat room (in-game), be warped by a warp portal? (Note 1) |
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158 | chat_warpportal: no |
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159 | |
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160 | // What should the wizard's "Sense" skill display on the defense fields? |
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161 | // 0: Do not show defense |
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162 | // 1: Base defense |
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163 | // 2: Vit/Int defense |
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164 | // 3: Both (the addition of both) [default] |
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165 | sense_type: 3 |
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166 | |
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167 | // Which finger offensive style will be used? |
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168 | // 0 = Aegis style (single multi-hit attack) |
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169 | // 1 = Athena style (multiple consecutive attacks) |
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170 | finger_offensive_type: 0 |
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171 | |
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172 | // Grandcross Settings (Dont mess with these) |
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173 | // If set to no, hit interval is increased based on the amount of mobs standing on the same cell |
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174 | // (means that when there's stacked mobs in the same cell, they won't receive all hits) |
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175 | gx_allhit: no |
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176 | |
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177 | // Grandcross display type (Default 1) |
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178 | // 0: Yellow character |
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179 | // 1: White character |
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180 | gx_disptype: 1 |
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181 | |
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182 | // Max Level Difference for Devotion |
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183 | devotion_level_difference: 10 |
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184 | |
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185 | // If no than you can use the ensemble skills alone. (Note 1) |
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186 | player_skill_partner_check: yes |
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187 | |
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188 | // Remove trap type |
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189 | // 0 = Aegis system : Returns 1 'Trap' item |
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190 | // 1 = Athena system : Returns all items used to deploy the trap |
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191 | skill_removetrap_type: 0 |
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192 | |
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193 | // Does using bow to do a backstab give a 50% damage penalty? (Note 1) |
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194 | backstab_bow_penalty: yes |
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195 | |
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196 | // How many times you could try to steal from a mob. |
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197 | // Note: It helps to avoid stealing exploit on monsters with few rare items |
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198 | // Use 0 to disable (max allowed value is 255) |
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199 | skill_steal_max_tries: 0 |
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200 | |
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201 | // Can Rogues plagiarize advanced job skills |
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202 | // 0 = no restriction |
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203 | // 1 = only stalker may plagiarize advanced skills |
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204 | // 2 = advanced skills cannot be plagiarized by anyone |
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205 | // Official servers setting: 2 |
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206 | copyskill_restrict: 2 |
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207 | |
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208 | // Does Berserk/Frenzy cancel other self-buffs when used? |
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209 | berserk_cancels_buffs: no |
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210 | |
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211 | // Level and Strength of "MVP heal". When someone casts a heal of this level or |
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212 | // above, the heal formula is bypassed and this value is used instead. |
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213 | max_heal: 9999 |
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214 | max_heal_lv: 11 |
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215 | |
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216 | // Emergency Recall Guild Skill setting (add as appropiate). |
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217 | // Note that for the skill to be usable at all, |
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218 | // you need at least one of 1/2 and 4/8 |
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219 | // 1: Skill is usable outside of woe. |
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220 | // 2: Skill is usable during woe. |
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221 | // 4: Skill is usable outside of GvG grounds |
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222 | // 8: Skill is usable on GvG grounds |
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223 | //16: Disable skill from "nowarpto" maps |
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224 | // (it will work on GVG castles even if they are set to nowarpto, though) |
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225 | emergency_call: 11 |
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226 | |
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227 | // Guild Aura Skills setting (add as appropiate). |
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228 | // (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) |
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229 | // Note that for the skill to be usable at all, |
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230 | // you need at least one of 1/2 and 4/8 |
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231 | // 1: Skill works outside of woe. |
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232 | // 2: Skill works during woe. |
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233 | // 4: Skill works outside of GvG grounds |
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234 | // 8: Skill works on GvG grounds |
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235 | //16: Disable skill from affecting Guild Master |
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236 | guild_aura: 31 |
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237 | |
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238 | // Max Possible Level of Monster skills |
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239 | // Note: If your MVPs are too tough, reduce it to 10. |
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240 | mob_max_skilllvl: 100 |
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241 | |
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242 | // Allows players to skip menu when casting Teleport level 1 |
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243 | // Menu contains two options. "Random" and "Cancel" |
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244 | skip_teleport_lv1_menu: no |
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245 | |
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246 | // Allow use of SG skills without proper day (Sun/Moon/Star) ? |
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247 | allow_skill_without_day: no |
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248 | |
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249 | // Allow use of ES-type magic on players? |
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250 | allow_es_magic_player: no |
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251 | |
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252 | // Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) |
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253 | sg_miracle_skill_ratio: 2 |
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254 | |
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255 | // Miracle of the Sun, Moon and Stars skill duration in milliseconds |
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256 | sg_miracle_skill_duration: 3600000 |
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257 | |
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258 | // Angel of the Sun, Moon and Stars skill ratio (100% = 10000) |
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259 | sg_angel_skill_ratio: 10 |
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