root/conf/battle/skill.conf @ 1

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1//      ______  __    __                                 
2//     /\  _  \/\ \__/\ \                               
3//   __\ \ \L\ \ \ ,_\ \ \___      __    ___      __     
4// /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\   
5///\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \L\.\_
6//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
7// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
8//  _   _   _   _   _   _   _     _   _   _   _   _   _
9// / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \
10//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
11// \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/
12//
13//--------------------------------------------------------------
14// eAthena Battle Configuration File
15// Originally Translated by Peter Kieser <pfak@telus.net>
16// Made in to plainer English by Ancyker
17//--------------------------------------------------------------
18// Note 1: Value is a config switch (on/off, yes/no or 1/0)
19// Note 2: Value is in percents (100 means 100%)
20// Note 3: Value is a bit field. If no description is given,
21//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
22//--------------------------------------------------------------
23
24// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
25casting_rate: 100
26
27// Delay time after casting (Note 2)
28delay_rate: 100
29
30// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
31// Note: On Official servers, neither Dex nor Agi affect delay time
32delay_dependon_dex: no
33delay_dependon_agi: no
34
35// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
36// Note: Setting this to anything above 0 can stop speedhacks.
37min_skill_delay_limit: 100
38
39// This delay is the min 'can't walk delay' of all skills.
40// NOTE: Do not set this too low, if a character starts moving too soon after
41// doing a skill, the client will not update this, and the player/mob will
42// appear to "teleport" afterwards.
43default_walk_delay: 300
44
45//Completely disable skill delay of the following types (Note 3)
46//NOTE: By default mobs don't have the skill delay as specified in the skill
47//  database, but follow their own 'reuse' skill delay which is specified on
48//  the mob skill db. When set, the delay for all skills become
49//  min_skill_delay_limit.
50no_skill_delay: 2
51
52// At what dex does the cast time become zero (instacast)?
53castrate_dex_scale: 150
54
55// Will normal attacks be able to ignore the delay after skills? (Note 1)
56skill_delay_attack_enable: yes
57
58// Range added to skills after their cast time finishes.
59// Decides how far away the target can walk away after the skill began casting before the skill fails.
60// 0 disables this range checking (default)
61skill_add_range: 0
62
63// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
64skill_out_range_consume: no
65
66// Does the distance between caster and target define if the skill is a ranged skill? (Note 3)
67// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
68// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged).
69// Default 14 (mobs + pets + homun)
70skillrange_by_distance: 14
71
72// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3)
73// NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is
74// set, the range of all skills is 9 for monsters.
75skillrange_from_weapon: 14
76
77// Should a check on the caster's status be performed in all skill attacks?
78// When set to yes, meteors, storm gust and any other ground skills will have
79// no effect while the caster is unable to fight (eg: stunned).
80skill_caster_check: yes
81
82// Should ground placed skills be removed as soon as the caster dies? (Note 3)
83clear_skills_on_death: 0
84
85// Should ground placed skills be removed when the caster changes maps? (Note 3)
86clear_skills_on_warp: 15
87
88//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
89//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
90//See db/skill_unit_db.txt for more info.
91defunit_not_enemy: no
92
93// Do skills do at least 'hits' damage when they don't miss/are blocked?
94//(for example, will firebolts always do "number of bolts" damage versus plants?)
95//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
96skill_min_damage: 6
97
98// The delay rate of monk's combo (Note 2)
99combo_delay_rate: 100
100
101// Use alternate auto Counter Attack Skill Type? (Note 3)
102// For those characters on which it is set, 100% Critical,
103// Otherwise it disregard DEF and HIT+20, CRI*2
104auto_counter_type: 15
105
106// Can ground skills be placed on top of each other? (Note 3)
107// By default, skills with UF_NOREITERATION set cannot be stacked on top of
108// other skills, this setting will override that. (skill_unit_db)
109skill_reiteration: 0
110
111// Can ground skills NOT be placed underneath/near players/monsters? (Note 3)
112// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
113skill_nofootset: 1
114
115// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
116// Default on official servers: yes for player-traps
117gvg_traps_target_all: 1
118
119// Some traps settings (add as necessary):
120// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.
121//    (Invisible traps can be revealed through Hunter's Detecting skill)
122traps_setting: 0
123
124// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
125// 1: Enable players to damage the floras outside of versus grounds.
126// 2: Disable having different types out at the same time
127//    (eg: forbid summoning anything except hydras when there's already
128//     one hydra out)
129summon_flora_setting: 3
130
131// Whether placed down skills will check walls (Note 1)
132// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
133skill_wall_check: yes
134
135// When cloaking, Whether the wall is checked or not. (Note 1)
136// Note: When the skill does not checks for walls, you will always be considered
137//  as if you had a wall-next to you (you always get the wall-based speed).
138//  Add the settings as required, being hit always uncloaks you.
139//
140// 0 = doesn't check for walls
141// 1 = Check for walls
142// 2 = Cloaking is not cancelled when attacking.
143// 4 = Cloaking is not cancelled when using skills
144player_cloak_check_type: 1
145monster_cloak_check_type: 4
146
147// Can't place unlimited land skills at the same time (Note 3)
148land_skill_limit: 1
149
150//Determines which kind of skill-failed messages should be sent:
151// 1 - Disable all skill-failed messages.
152// 2 - Disable skill-failed messages due to can-act delays.
153// 4 - Disable failed message from Snatcher
154// 8 - Disable failed message from Envenom
155display_skill_fail: 2
156
157// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
158chat_warpportal: no
159
160// What should the wizard's "Sense" skill display on the defense fields?
161// 0: Do not show defense
162// 1: Base defense
163// 2: Vit/Int defense
164// 3: Both (the addition of both) [default]
165sense_type: 3
166
167// Which finger offensive style will be used?
168// 0 = Aegis style (single multi-hit attack)
169// 1 = Athena style (multiple consecutive attacks)
170finger_offensive_type: 0
171
172// Grandcross Settings (Dont mess with these)
173// If set to no, hit interval is increased based on the amount of mobs standing on the same cell
174// (means that when there's stacked mobs in the same cell, they won't receive all hits)
175gx_allhit: no
176
177// Grandcross display type (Default 1)
178// 0: Yellow character
179// 1: White character
180gx_disptype: 1
181
182// Max Level Difference for Devotion
183devotion_level_difference: 10
184
185// If no than you can use the ensemble skills alone. (Note 1)
186player_skill_partner_check: yes
187
188// Remove trap type
189// 0 = Aegis system : Returns 1 'Trap' item
190// 1 = Athena system : Returns all items used to deploy the trap
191skill_removetrap_type: 0
192
193// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
194backstab_bow_penalty: yes
195
196// How many times you could try to steal from a mob.
197// Note: It helps to avoid stealing exploit on monsters with few rare items
198// Use 0 to disable (max allowed value is 255)
199skill_steal_max_tries: 0
200
201// Can Rogues plagiarize advanced job skills           
202// 0 = no restriction
203// 1 = only stalker may plagiarize advanced skills       
204// 2 = advanced skills cannot be plagiarized by anyone 
205// Official servers setting: 2
206copyskill_restrict: 2
207
208// Does Berserk/Frenzy cancel other self-buffs when used?
209berserk_cancels_buffs: no
210
211// Level and Strength of "MVP heal". When someone casts a heal of this level or
212// above, the heal formula is bypassed and this value is used instead.
213max_heal: 9999
214max_heal_lv: 11
215
216// Emergency Recall Guild Skill setting (add as appropiate).
217// Note that for the skill to be usable at all,
218// you need at least one of 1/2 and 4/8
219// 1: Skill is usable outside of woe.
220// 2: Skill is usable during woe.
221// 4: Skill is usable outside of GvG grounds
222// 8: Skill is usable on GvG grounds
223//16: Disable skill from "nowarpto" maps
224//    (it will work on GVG castles even if they are set to nowarpto, though)
225emergency_call: 11
226
227// Guild Aura Skills setting (add as appropiate).
228// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)
229// Note that for the skill to be usable at all,
230// you need at least one of 1/2 and 4/8
231// 1: Skill works outside of woe.
232// 2: Skill works during woe.
233// 4: Skill works outside of GvG grounds
234// 8: Skill works on GvG grounds
235//16: Disable skill from affecting Guild Master
236guild_aura: 31
237
238// Max Possible Level of Monster skills
239// Note: If your MVPs are too tough, reduce it to 10.
240mob_max_skilllvl: 100
241
242// Allows players to skip menu when casting Teleport level 1
243// Menu contains two options. "Random" and "Cancel"
244skip_teleport_lv1_menu: no
245
246// Allow use of SG skills without proper day (Sun/Moon/Star) ?
247allow_skill_without_day: no
248
249// Allow use of ES-type magic on players?
250allow_es_magic_player: no
251
252// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
253sg_miracle_skill_ratio: 2
254
255// Miracle of the Sun, Moon and Stars skill duration in milliseconds
256sg_miracle_skill_duration: 3600000
257
258// Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
259sg_angel_skill_ratio: 10
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