[1] | 1 | // ______ __ __ |
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| 2 | // /\ _ \/\ \__/\ \ |
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| 3 | // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ |
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| 4 | // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ |
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| 5 | ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ |
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| 6 | //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ |
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| 7 | // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ |
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| 8 | // _ _ _ _ _ _ _ _ _ _ _ _ _ |
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| 9 | // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ |
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| 10 | //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) |
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| 11 | // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ |
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| 12 | // |
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| 13 | //-------------------------------------------------------------- |
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| 14 | // eAthena Battle Configuration File |
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| 15 | // Originally Translated by Peter Kieser <pfak@telus.net> |
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| 16 | // Made in to plainer English by Ancyker |
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| 17 | //-------------------------------------------------------------- |
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| 18 | // Note 1: Value is a config switch (on/off, yes/no or 1/0) |
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| 19 | // Note 2: Value is in percents (100 means 100%) |
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| 20 | // Note 3: Value is a bit field. If no description is given, |
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| 21 | // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) |
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| 22 | //-------------------------------------------------------------- |
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| 23 | |
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| 24 | // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) |
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| 25 | casting_rate: 100 |
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| 26 | |
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| 27 | // Delay time after casting (Note 2) |
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| 28 | delay_rate: 100 |
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| 29 | |
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| 30 | // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) |
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| 31 | // Note: On Official servers, neither Dex nor Agi affect delay time |
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| 32 | delay_dependon_dex: no |
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| 33 | delay_dependon_agi: no |
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| 34 | |
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| 35 | // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) |
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| 36 | // Note: Setting this to anything above 0 can stop speedhacks. |
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| 37 | min_skill_delay_limit: 100 |
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| 38 | |
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| 39 | // This delay is the min 'can't walk delay' of all skills. |
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| 40 | // NOTE: Do not set this too low, if a character starts moving too soon after |
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| 41 | // doing a skill, the client will not update this, and the player/mob will |
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| 42 | // appear to "teleport" afterwards. |
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| 43 | default_walk_delay: 300 |
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| 44 | |
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| 45 | //Completely disable skill delay of the following types (Note 3) |
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| 46 | //NOTE: By default mobs don't have the skill delay as specified in the skill |
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| 47 | // database, but follow their own 'reuse' skill delay which is specified on |
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| 48 | // the mob skill db. When set, the delay for all skills become |
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| 49 | // min_skill_delay_limit. |
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| 50 | no_skill_delay: 2 |
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| 51 | |
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| 52 | // At what dex does the cast time become zero (instacast)? |
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| 53 | castrate_dex_scale: 150 |
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| 54 | |
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| 55 | // Will normal attacks be able to ignore the delay after skills? (Note 1) |
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| 56 | skill_delay_attack_enable: yes |
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| 57 | |
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| 58 | // Range added to skills after their cast time finishes. |
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| 59 | // Decides how far away the target can walk away after the skill began casting before the skill fails. |
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| 60 | // 0 disables this range checking (default) |
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| 61 | skill_add_range: 0 |
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| 62 | |
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| 63 | // If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) |
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| 64 | skill_out_range_consume: no |
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| 65 | |
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| 66 | // Does the distance between caster and target define if the skill is a ranged skill? (Note 3) |
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| 67 | // If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. |
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| 68 | // If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged). |
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| 69 | // Default 14 (mobs + pets + homun) |
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| 70 | skillrange_by_distance: 14 |
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| 71 | |
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| 72 | // Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3) |
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| 73 | // NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is |
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| 74 | // set, the range of all skills is 9 for monsters. |
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| 75 | skillrange_from_weapon: 14 |
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| 76 | |
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| 77 | // Should a check on the caster's status be performed in all skill attacks? |
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| 78 | // When set to yes, meteors, storm gust and any other ground skills will have |
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| 79 | // no effect while the caster is unable to fight (eg: stunned). |
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| 80 | skill_caster_check: yes |
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| 81 | |
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| 82 | // Should ground placed skills be removed as soon as the caster dies? (Note 3) |
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| 83 | clear_skills_on_death: 0 |
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| 84 | |
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| 85 | // Should ground placed skills be removed when the caster changes maps? (Note 3) |
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| 86 | clear_skills_on_warp: 15 |
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| 87 | |
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| 88 | //Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" |
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| 89 | //The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) |
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| 90 | //See db/skill_unit_db.txt for more info. |
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| 91 | defunit_not_enemy: no |
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| 92 | |
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| 93 | // Do skills do at least 'hits' damage when they don't miss/are blocked? |
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| 94 | //(for example, will firebolts always do "number of bolts" damage versus plants?) |
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| 95 | //Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. |
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| 96 | skill_min_damage: 6 |
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| 97 | |
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| 98 | // The delay rate of monk's combo (Note 2) |
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| 99 | combo_delay_rate: 100 |
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| 100 | |
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| 101 | // Use alternate auto Counter Attack Skill Type? (Note 3) |
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| 102 | // For those characters on which it is set, 100% Critical, |
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| 103 | // Otherwise it disregard DEF and HIT+20, CRI*2 |
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| 104 | auto_counter_type: 15 |
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| 105 | |
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| 106 | // Can ground skills be placed on top of each other? (Note 3) |
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| 107 | // By default, skills with UF_NOREITERATION set cannot be stacked on top of |
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| 108 | // other skills, this setting will override that. (skill_unit_db) |
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| 109 | skill_reiteration: 0 |
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| 110 | |
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| 111 | // Can ground skills NOT be placed underneath/near players/monsters? (Note 3) |
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| 112 | // If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) |
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| 113 | skill_nofootset: 1 |
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| 114 | |
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| 115 | // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) |
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| 116 | // Default on official servers: yes for player-traps |
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| 117 | gvg_traps_target_all: 1 |
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| 118 | |
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| 119 | // Some traps settings (add as necessary): |
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| 120 | // 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times. |
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| 121 | // (Invisible traps can be revealed through Hunter's Detecting skill) |
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| 122 | traps_setting: 0 |
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| 123 | |
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| 124 | // Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) |
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| 125 | // 1: Enable players to damage the floras outside of versus grounds. |
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| 126 | // 2: Disable having different types out at the same time |
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| 127 | // (eg: forbid summoning anything except hydras when there's already |
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| 128 | // one hydra out) |
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| 129 | summon_flora_setting: 3 |
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| 130 | |
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| 131 | // Whether placed down skills will check walls (Note 1) |
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| 132 | // (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) |
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| 133 | skill_wall_check: yes |
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| 134 | |
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| 135 | // When cloaking, Whether the wall is checked or not. (Note 1) |
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| 136 | // Note: When the skill does not checks for walls, you will always be considered |
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| 137 | // as if you had a wall-next to you (you always get the wall-based speed). |
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| 138 | // Add the settings as required, being hit always uncloaks you. |
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| 139 | // |
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| 140 | // 0 = doesn't check for walls |
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| 141 | // 1 = Check for walls |
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| 142 | // 2 = Cloaking is not cancelled when attacking. |
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| 143 | // 4 = Cloaking is not cancelled when using skills |
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| 144 | player_cloak_check_type: 1 |
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| 145 | monster_cloak_check_type: 4 |
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| 146 | |
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| 147 | // Can't place unlimited land skills at the same time (Note 3) |
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| 148 | land_skill_limit: 1 |
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| 149 | |
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| 150 | //Determines which kind of skill-failed messages should be sent: |
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| 151 | // 1 - Disable all skill-failed messages. |
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| 152 | // 2 - Disable skill-failed messages due to can-act delays. |
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| 153 | // 4 - Disable failed message from Snatcher |
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| 154 | // 8 - Disable failed message from Envenom |
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| 155 | display_skill_fail: 2 |
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| 156 | |
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| 157 | // Can a player in chat room (in-game), be warped by a warp portal? (Note 1) |
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| 158 | chat_warpportal: no |
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| 159 | |
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| 160 | // What should the wizard's "Sense" skill display on the defense fields? |
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| 161 | // 0: Do not show defense |
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| 162 | // 1: Base defense |
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| 163 | // 2: Vit/Int defense |
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| 164 | // 3: Both (the addition of both) [default] |
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| 165 | sense_type: 3 |
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| 166 | |
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| 167 | // Which finger offensive style will be used? |
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| 168 | // 0 = Aegis style (single multi-hit attack) |
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| 169 | // 1 = Athena style (multiple consecutive attacks) |
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| 170 | finger_offensive_type: 0 |
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| 171 | |
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| 172 | // Grandcross Settings (Dont mess with these) |
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| 173 | // If set to no, hit interval is increased based on the amount of mobs standing on the same cell |
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| 174 | // (means that when there's stacked mobs in the same cell, they won't receive all hits) |
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| 175 | gx_allhit: no |
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| 176 | |
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| 177 | // Grandcross display type (Default 1) |
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| 178 | // 0: Yellow character |
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| 179 | // 1: White character |
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| 180 | gx_disptype: 1 |
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| 181 | |
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| 182 | // Max Level Difference for Devotion |
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| 183 | devotion_level_difference: 10 |
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| 184 | |
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| 185 | // If no than you can use the ensemble skills alone. (Note 1) |
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| 186 | player_skill_partner_check: yes |
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| 187 | |
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| 188 | // Remove trap type |
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| 189 | // 0 = Aegis system : Returns 1 'Trap' item |
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| 190 | // 1 = Athena system : Returns all items used to deploy the trap |
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| 191 | skill_removetrap_type: 0 |
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| 192 | |
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| 193 | // Does using bow to do a backstab give a 50% damage penalty? (Note 1) |
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| 194 | backstab_bow_penalty: yes |
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| 195 | |
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| 196 | // How many times you could try to steal from a mob. |
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| 197 | // Note: It helps to avoid stealing exploit on monsters with few rare items |
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| 198 | // Use 0 to disable (max allowed value is 255) |
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| 199 | skill_steal_max_tries: 0 |
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| 200 | |
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| 201 | // Can Rogues plagiarize advanced job skills |
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| 202 | // 0 = no restriction |
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| 203 | // 1 = only stalker may plagiarize advanced skills |
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| 204 | // 2 = advanced skills cannot be plagiarized by anyone |
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| 205 | // Official servers setting: 2 |
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| 206 | copyskill_restrict: 2 |
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| 207 | |
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| 208 | // Does Berserk/Frenzy cancel other self-buffs when used? |
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| 209 | berserk_cancels_buffs: no |
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| 210 | |
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| 211 | // Level and Strength of "MVP heal". When someone casts a heal of this level or |
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| 212 | // above, the heal formula is bypassed and this value is used instead. |
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| 213 | max_heal: 9999 |
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| 214 | max_heal_lv: 11 |
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| 215 | |
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| 216 | // Emergency Recall Guild Skill setting (add as appropiate). |
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| 217 | // Note that for the skill to be usable at all, |
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| 218 | // you need at least one of 1/2 and 4/8 |
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| 219 | // 1: Skill is usable outside of woe. |
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| 220 | // 2: Skill is usable during woe. |
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| 221 | // 4: Skill is usable outside of GvG grounds |
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| 222 | // 8: Skill is usable on GvG grounds |
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| 223 | //16: Disable skill from "nowarpto" maps |
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| 224 | // (it will work on GVG castles even if they are set to nowarpto, though) |
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| 225 | emergency_call: 11 |
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| 226 | |
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| 227 | // Guild Aura Skills setting (add as appropiate). |
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| 228 | // (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) |
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| 229 | // Note that for the skill to be usable at all, |
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| 230 | // you need at least one of 1/2 and 4/8 |
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| 231 | // 1: Skill works outside of woe. |
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| 232 | // 2: Skill works during woe. |
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| 233 | // 4: Skill works outside of GvG grounds |
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| 234 | // 8: Skill works on GvG grounds |
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| 235 | //16: Disable skill from affecting Guild Master |
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| 236 | guild_aura: 31 |
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| 237 | |
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| 238 | // Max Possible Level of Monster skills |
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| 239 | // Note: If your MVPs are too tough, reduce it to 10. |
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| 240 | mob_max_skilllvl: 100 |
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| 241 | |
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| 242 | // Allows players to skip menu when casting Teleport level 1 |
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| 243 | // Menu contains two options. "Random" and "Cancel" |
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| 244 | skip_teleport_lv1_menu: no |
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| 245 | |
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| 246 | // Allow use of SG skills without proper day (Sun/Moon/Star) ? |
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| 247 | allow_skill_without_day: no |
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| 248 | |
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| 249 | // Allow use of ES-type magic on players? |
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| 250 | allow_es_magic_player: no |
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| 251 | |
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| 252 | // Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) |
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| 253 | sg_miracle_skill_ratio: 2 |
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| 254 | |
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| 255 | // Miracle of the Sun, Moon and Stars skill duration in milliseconds |
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| 256 | sg_miracle_skill_duration: 3600000 |
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| 257 | |
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| 258 | // Angel of the Sun, Moon and Stars skill ratio (100% = 10000) |
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| 259 | sg_angel_skill_ratio: 10 |
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