root/conf/battle/player.conf @ 4

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1//      ______  __    __                                 
2//     /\  _  \/\ \__/\ \                               
3//   __\ \ \L\ \ \ ,_\ \ \___      __    ___      __     
4// /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\   
5///\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \L\.\_
6//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
7// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
8//  _   _   _   _   _   _   _     _   _   _   _   _   _
9// / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \
10//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
11// \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/
12//
13//--------------------------------------------------------------
14// eAthena Battle Configuration File
15// Originally Translated by Peter Kieser <pfak@telus.net>
16// Made in to plainer English by Ancyker
17//--------------------------------------------------------------
18// Note 1: Value is a config switch (on/off, yes/no or 1/0)
19// Note 2: Value is in percents (100 means 100%)
20//--------------------------------------------------------------
21
22// Players' maximum HP rate? (Default is 100)
23hp_rate: 100
24
25// Players' maximum SP rate? (Default is 100)
26sp_rate: 100
27
28// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
29// (It is 'yes' on official servers)
30left_cardfix_to_right: yes
31
32// The amount of HP a player will respawn with, 0 is default.
33// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
34restart_hp_rate: 0
35
36// The amount of SP a player will respawn with, 0 is default.
37// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
38restart_sp_rate: 0
39
40// Can a normal player by-pass the skill tree? (Note 1)
41player_skillfree: no
42
43// When set to yes, forces skill points gained from 1st class to be put into 1st class
44// skills, and forces novice skill points to be put into the basic skill. (Note 1)
45player_skillup_limit: yes
46
47// Quest skills can be learned? (Note 1)
48// Setting this to yes can open an exploit on your server!
49quest_skill_learn: no
50
51// When skills are reset, quest skills are reset as well? (Note 1)
52// Setting this to yes can open an exploit on your server!
53// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
54quest_skill_reset: no
55
56// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
57basic_skill_check: yes
58
59// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
60// That is, when you go to a map and don't move, how long before the monsters will notice you.
61// If you attack a monster, it will attack you back regaurdless of this setting. (I think)
62player_invincible_time: 5000
63
64// The time interval for HP to restore naturally. (in milliseconds)
65natural_healhp_interval: 6000
66
67// The time interval for SP to restore naturally. (in milliseconds)
68natural_healsp_interval: 8000
69
70// Automatic healing skill's time interval. (in milliseconds)
71natural_heal_skill_interval: 10000
72
73// The maximum weight for a character to carry when the character stops healing naturally. (in %)
74natural_heal_weight_rate: 50
75
76// Maximum atk speed. (Default 190, Highest allowed 199)
77max_aspd: 190
78
79// Maximum walk speed rate (200 would be capped to twice the normal speed)
80max_walk_speed: 300
81
82// Maximum HP. (Default is 1000000)
83max_hp: 1000000
84
85// Maximum SP. (Default is 1000000)
86max_sp: 1000000
87
88// Max limit of char stats. (agi, str, etc.)
89max_parameter: 99
90
91// Same as max_parameter, but for baby classes.
92max_baby_parameter: 80
93
94// Max armor def/mdef
95// NOTE: does not affects skills and status effects like Mental Strength
96// If weapon_defense_type is non-zero, it won't apply to max def.
97// If magic_defense_type is non-zero, it won't apply to max mdef.
98max_def: 99
99
100// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
101// the remaining is converted to vit def/int mdef using this multiplier
102// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
103over_def_bonus: 0
104
105// Max weight carts can hold.
106max_cart_weight: 8000
107
108// Prevent logout of players after being hit for how long (in ms, 0 disables)?
109prevent_logout: 10000
110
111// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
112show_hp_sp_drain: no
113
114// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
115show_hp_sp_gain: yes
116
117// If set, when A accepts B as a friend, B will also be added to A's friend
118// list, otherwise, only A appears in B's friend list.
119// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet
120friend_auto_add: yes
121
122// Are simultaneous trade/party/guild invite requests automatically rejected?
123invite_request_check: yes
124
125// Players' will drop a 'Skull' when killed?
126// 0 = Disabled
127// 1 = Dropped only in PvP maps
128// 2 = Dropped in all situations
129bone_drop: 0
130
131// Do mounted (on Peco) characters increase their size
132// 0 = no
133// 1 = only Normal Classes on Peco have Big Size
134// 2 = only Baby Classes on Peco have Medium Size
135// 3 = both Normal Classes on Peco have Big Size
136//      and Baby Classes on Peco have Medium Size
137character_size: 0
138
139// Idle characters can receive autoloot?
140// Set to the time in seconds where an idle character will stop receiving
141// items from Autoloot (0: disabled).
142idle_no_autoloot: 0
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