1 | // ______ __ __ |
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2 | // /\ _ \/\ \__/\ \ |
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3 | // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ |
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4 | // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ |
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5 | ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ |
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6 | //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ |
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7 | // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ |
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8 | // _ _ _ _ _ _ _ _ _ _ _ _ _ |
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9 | // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ |
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10 | //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) |
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11 | // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ |
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12 | // |
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13 | //-------------------------------------------------------------- |
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14 | // eAthena Battle Configuration File |
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15 | // Originally Translated by Peter Kieser <pfak@telus.net> |
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16 | // Made in to plainer English by Ancyker |
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17 | //-------------------------------------------------------------- |
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18 | // Note 1: Value is a config switch (on/off, yes/no or 1/0) |
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19 | // Note 2: Value is in percents (100 means 100%) |
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20 | //-------------------------------------------------------------- |
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21 | |
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22 | // Players' maximum HP rate? (Default is 100) |
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23 | hp_rate: 100 |
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24 | |
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25 | // Players' maximum SP rate? (Default is 100) |
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26 | sp_rate: 100 |
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27 | |
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28 | // Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) |
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29 | // (It is 'yes' on official servers) |
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30 | left_cardfix_to_right: yes |
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31 | |
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32 | // The amount of HP a player will respawn with, 0 is default. |
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33 | // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) |
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34 | restart_hp_rate: 0 |
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35 | |
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36 | // The amount of SP a player will respawn with, 0 is default. |
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37 | // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) |
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38 | restart_sp_rate: 0 |
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39 | |
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40 | // Can a normal player by-pass the skill tree? (Note 1) |
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41 | player_skillfree: no |
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42 | |
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43 | // When set to yes, forces skill points gained from 1st class to be put into 1st class |
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44 | // skills, and forces novice skill points to be put into the basic skill. (Note 1) |
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45 | player_skillup_limit: yes |
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46 | |
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47 | // Quest skills can be learned? (Note 1) |
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48 | // Setting this to yes can open an exploit on your server! |
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49 | quest_skill_learn: no |
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50 | |
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51 | // When skills are reset, quest skills are reset as well? (Note 1) |
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52 | // Setting this to yes can open an exploit on your server! |
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53 | // NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. |
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54 | quest_skill_reset: no |
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55 | |
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56 | // You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) |
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57 | basic_skill_check: yes |
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58 | |
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59 | // When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) |
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60 | // That is, when you go to a map and don't move, how long before the monsters will notice you. |
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61 | // If you attack a monster, it will attack you back regaurdless of this setting. (I think) |
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62 | player_invincible_time: 5000 |
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63 | |
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64 | // The time interval for HP to restore naturally. (in milliseconds) |
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65 | natural_healhp_interval: 6000 |
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66 | |
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67 | // The time interval for SP to restore naturally. (in milliseconds) |
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68 | natural_healsp_interval: 8000 |
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69 | |
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70 | // Automatic healing skill's time interval. (in milliseconds) |
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71 | natural_heal_skill_interval: 10000 |
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72 | |
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73 | // The maximum weight for a character to carry when the character stops healing naturally. (in %) |
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74 | natural_heal_weight_rate: 50 |
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75 | |
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76 | // Maximum atk speed. (Default 190, Highest allowed 199) |
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77 | max_aspd: 190 |
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78 | |
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79 | // Maximum walk speed rate (200 would be capped to twice the normal speed) |
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80 | max_walk_speed: 300 |
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81 | |
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82 | // Maximum HP. (Default is 1000000) |
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83 | max_hp: 1000000 |
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84 | |
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85 | // Maximum SP. (Default is 1000000) |
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86 | max_sp: 1000000 |
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87 | |
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88 | // Max limit of char stats. (agi, str, etc.) |
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89 | max_parameter: 99 |
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90 | |
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91 | // Same as max_parameter, but for baby classes. |
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92 | max_baby_parameter: 80 |
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93 | |
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94 | // Max armor def/mdef |
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95 | // NOTE: does not affects skills and status effects like Mental Strength |
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96 | // If weapon_defense_type is non-zero, it won't apply to max def. |
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97 | // If magic_defense_type is non-zero, it won't apply to max mdef. |
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98 | max_def: 99 |
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99 | |
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100 | // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, |
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101 | // the remaining is converted to vit def/int mdef using this multiplier |
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102 | // (eg: if set to 10, every armor point above the max becomes 10 vit defense points) |
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103 | over_def_bonus: 0 |
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104 | |
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105 | // Max weight carts can hold. |
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106 | max_cart_weight: 8000 |
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107 | |
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108 | // Prevent logout of players after being hit for how long (in ms, 0 disables)? |
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109 | prevent_logout: 10000 |
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110 | |
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111 | // Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) |
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112 | show_hp_sp_drain: no |
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113 | |
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114 | // Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) |
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115 | show_hp_sp_gain: yes |
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116 | |
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117 | // If set, when A accepts B as a friend, B will also be added to A's friend |
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118 | // list, otherwise, only A appears in B's friend list. |
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119 | // NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet |
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120 | friend_auto_add: yes |
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121 | |
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122 | // Are simultaneous trade/party/guild invite requests automatically rejected? |
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123 | invite_request_check: yes |
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124 | |
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125 | // Players' will drop a 'Skull' when killed? |
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126 | // 0 = Disabled |
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127 | // 1 = Dropped only in PvP maps |
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128 | // 2 = Dropped in all situations |
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129 | bone_drop: 0 |
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130 | |
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131 | // Do mounted (on Peco) characters increase their size |
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132 | // 0 = no |
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133 | // 1 = only Normal Classes on Peco have Big Size |
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134 | // 2 = only Baby Classes on Peco have Medium Size |
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135 | // 3 = both Normal Classes on Peco have Big Size |
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136 | // and Baby Classes on Peco have Medium Size |
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137 | character_size: 0 |
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138 | |
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139 | // Idle characters can receive autoloot? |
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140 | // Set to the time in seconds where an idle character will stop receiving |
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141 | // items from Autoloot (0: disabled). |
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142 | idle_no_autoloot: 0 |
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