1 | // ______ __ __ |
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2 | // /\ _ \/\ \__/\ \ |
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3 | // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ |
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4 | // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ |
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5 | ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ |
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6 | //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ |
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7 | // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ |
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8 | // _ _ _ _ _ _ _ _ _ _ _ _ _ |
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9 | // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ |
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10 | //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) |
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11 | // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ |
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12 | // |
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13 | //-------------------------------------------------------------- |
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14 | // eAthena Battle Configuration File |
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15 | // Originally Translated by Peter Kieser <pfak@telus.net> |
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16 | // Made in to plainer English by Ancyker |
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17 | //-------------------------------------------------------------- |
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18 | // Note 1: Value is a config switch (on/off, yes/no or 1/0) |
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19 | // Note 2: Value is in percents (100 means 100%) |
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20 | //-------------------------------------------------------------- |
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21 | |
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22 | // If someone steals (gank/steal skills), show name in party? (Note 1) |
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23 | show_steal_in_same_party: no |
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24 | |
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25 | // Interval before updating the party-member map mini-dots (milliseconds) |
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26 | party_update_interval: 1000 |
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27 | |
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28 | // Method used to update party-mate hp-bars: |
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29 | // 0: Aegis - bar is updated every time HP changes (bandwidth intensive) |
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30 | // 1: eAthena - bar is updated with the party map dots (up to 1 second delay) |
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31 | party_hp_mode: 0 |
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32 | |
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33 | // When 'Party Share' item sharing is enabled in a party, |
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34 | // tell the picker which party-member received the item? (Note 1) |
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35 | show_party_share_picker: no |
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36 | |
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37 | // Method of distribution when item party share is enabled in a party: |
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38 | // |
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39 | // 0: Normal (item goes to a random party member) |
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40 | // 1: Item Share is disabled for non-mob drops (player/pet drops) |
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41 | // 2: Round Robin (items are distributed evenly and in order among members) |
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42 | // 3: 1+2 |
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43 | party_item_share_type: 0 |
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44 | |
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45 | // Is exp/item sharing disabled for idle members in the party? |
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46 | // Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering |
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47 | // a character idle. |
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48 | // Characters in a chat/vending are always considered idle. |
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49 | // A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. |
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50 | idle_no_share: no |
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51 | |
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52 | // Give additional experience bonus per party-member involved on even-share parties? |
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53 | // (eg: If set to 10, a even-share party of 5 people will receive +40% exp) |
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54 | party_even_share_bonus: 0 |
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