[1] | 1 | // ______ __ __ |
---|
| 2 | // /\ _ \/\ \__/\ \ |
---|
| 3 | // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ |
---|
| 4 | // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ |
---|
| 5 | ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ |
---|
| 6 | //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ |
---|
| 7 | // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ |
---|
| 8 | // _ _ _ _ _ _ _ _ _ _ _ _ _ |
---|
| 9 | // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ |
---|
| 10 | //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) |
---|
| 11 | // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ |
---|
| 12 | // |
---|
| 13 | //-------------------------------------------------------------- |
---|
| 14 | // eAthena Battle Configuration File |
---|
| 15 | // Originally Translated by Peter Kieser <pfak@telus.net> |
---|
| 16 | // Made in to plainer English by Ancyker |
---|
| 17 | //-------------------------------------------------------------- |
---|
| 18 | // Note 1: Value is a config switch (on/off, yes/no or 1/0) |
---|
| 19 | // Note 2: Value is in percents (100 means 100%) |
---|
| 20 | //-------------------------------------------------------------- |
---|
| 21 | |
---|
| 22 | // If someone steals (gank/steal skills), show name in party? (Note 1) |
---|
| 23 | show_steal_in_same_party: no |
---|
| 24 | |
---|
| 25 | // Interval before updating the party-member map mini-dots (milliseconds) |
---|
| 26 | party_update_interval: 1000 |
---|
| 27 | |
---|
| 28 | // Method used to update party-mate hp-bars: |
---|
| 29 | // 0: Aegis - bar is updated every time HP changes (bandwidth intensive) |
---|
| 30 | // 1: eAthena - bar is updated with the party map dots (up to 1 second delay) |
---|
| 31 | party_hp_mode: 0 |
---|
| 32 | |
---|
| 33 | // When 'Party Share' item sharing is enabled in a party, |
---|
| 34 | // tell the picker which party-member received the item? (Note 1) |
---|
| 35 | show_party_share_picker: no |
---|
| 36 | |
---|
| 37 | // Method of distribution when item party share is enabled in a party: |
---|
| 38 | // |
---|
| 39 | // 0: Normal (item goes to a random party member) |
---|
| 40 | // 1: Item Share is disabled for non-mob drops (player/pet drops) |
---|
| 41 | // 2: Round Robin (items are distributed evenly and in order among members) |
---|
| 42 | // 3: 1+2 |
---|
| 43 | party_item_share_type: 0 |
---|
| 44 | |
---|
| 45 | // Is exp/item sharing disabled for idle members in the party? |
---|
| 46 | // Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering |
---|
| 47 | // a character idle. |
---|
| 48 | // Characters in a chat/vending are always considered idle. |
---|
| 49 | // A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. |
---|
| 50 | idle_no_share: no |
---|
| 51 | |
---|
| 52 | // Give additional experience bonus per party-member involved on even-share parties? |
---|
| 53 | // (eg: If set to 10, a even-share party of 5 people will receive +40% exp) |
---|
| 54 | party_even_share_bonus: 0 |
---|