root/conf/battle/misc.conf @ 25

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1//      ______  __    __                                 
2//     /\  _  \/\ \__/\ \                               
3//   __\ \ \L\ \ \ ,_\ \ \___      __    ___      __     
4// /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\   
5///\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \L\.\_
6//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
7// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
8//  _   _   _   _   _   _   _     _   _   _   _   _   _
9// / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \
10//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
11// \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/
12//
13//--------------------------------------------------------------
14// eAthena Battle Configuration File
15// Originally Translated by Peter Kieser <pfak@telus.net>
16// Made in to plainer English by Ancyker
17//--------------------------------------------------------------
18// Note 1: Value is a config switch (on/off, yes/no or 1/0)
19// Note 2: Value is in percents (100 means 100%)
20// Note 3: Value is a bit field. If no description is given,
21//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
22//--------------------------------------------------------------
23
24// PK Server Mode.  Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
25// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
26// There is a nopvp.txt for setting up maps not to have pk on in this mode.  Novices cannot be attacked and cannot attack.
27// Normal pvp counter and rank display are disabled as well.
28// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a
29//   manner penalty of 5 each time they kill another player (see manner_system
30//   config to adjust how this will affect players)
31pk_mode: 0
32
33// Manner/karma system configuration. Specifies how does negative manner
34// (red no chat bubble) affects players (add as needed):
35//  0: No penalties.
36//  1: Disables chatting (includes whispers, party/guild msgs, etc)
37//  2: Disables skill usage
38//  4: Disables commands usage
39//  8: Disables item usage/picking/dropping
40// 16: Disables room creation (chatrooms and vending shops)
41manner_system: 15
42
43// For PK Server Mode. Change this to define the minimum level players can start PK-ing
44pk_min_level: 55
45
46// For PK Server Mode. It specifies the maximum level difference between
47// players to let them attack each other. 0 disables said limit.
48pk_level_range: 0
49
50// For PK servers. Damage adjustment settings, these follow the same logic
51// as their WoE counterparts (see guild.conf) 
52pk_short_attack_damage_rate: 80
53pk_long_attack_damage_rate: 70
54pk_weapon_attack_damage_rate: 60
55pk_magic_attack_damage_rate: 60
56pk_misc_attack_damage_rate: 60
57
58// Display skill usage in console? (for debug only) (default: off) (Note 3)
59skill_log: off
60
61// Display battle log? (for debug only) (default: off) (Note 1)
62battle_log: off
63
64// Display save log? (for debug only) (default: off) (Note 1)
65save_log: off
66
67// Display other stuff? (for debug only) (default: off) (Note 1)
68etc_log: off
69
70// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
71// It will also run on start-up a warp-check to print out which warp points lead directly on
72// top of on-touch npcs (which can lead to infinite loopback warping situations)
73warp_point_debug: no
74
75// Choose if server begin with night (yes) or day (no)
76night_at_start: no
77
78// Define duration in msec of the day (default: 7200000 = 2 hours)
79// Set to 0 to disable day cycle (but not @day GM command).
80// Except 0, minimum is 60000 (1 minute)
81day_duration: 0
82
83// Define duration in msec of the night (default: 1800000 = 30 min)
84// Set to 0 to disable night cycle (but not @night GM command).
85// Except 0, minimum is 60000 (1 minute)
86night_duration: 0
87
88// Using duel on pvp-maps
89duel_allow_pvp: no
90
91// Using duel on gvg-maps
92duel_allow_gvg: no
93
94// Allow using teleport/warp when dueling
95duel_allow_teleport: no
96
97// Autoleave duel when die
98duel_autoleave_when_die: yes
99
100// Delay between using @duel in minutes
101duel_time_interval: 60
102
103// Restrict duel usage to same map
104duel_only_on_same_map: no
105
106// Determines max number of characters that can stack within a single cell.
107// NOTE: For this setting to make effect you have to use a server compiled with
108// Cell Stack Limit support (see src/map/map.h)
109cell_stack_limit: 1
110
111// Allow autrade only in map with autotrade flag?
112// Set this to "no" will allow autotrade where no "autotrade" mapflag is set
113// Set this to "yes" to only allow autotrade on maps with "autotrade" mapflag
114at_mapflag: no
115
116// Set this to the amount of minutes autotrade chars will be kicked from the server.
117at_timeout: 0
118
119// Auction system, fee per hour. Default is 12000
120auction_feeperhour: 12000
121
122// Auction maximum sell price
123auction_maximumprice: 500000000
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