1 | // ______ __ __ |
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2 | // /\ _ \/\ \__/\ \ |
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3 | // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ |
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4 | // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ |
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5 | ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ |
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6 | //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ |
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7 | // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ |
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8 | // _ _ _ _ _ _ _ _ _ _ _ _ _ |
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9 | // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ |
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10 | //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) |
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11 | // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ |
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12 | // |
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13 | //-------------------------------------------------------------- |
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14 | // eAthena Battle Configuration File |
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15 | // Originally Translated by Peter Kieser <pfak@telus.net> |
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16 | // Made in to plainer English by Ancyker |
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17 | //-------------------------------------------------------------- |
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18 | // Note 1: Value is a config switch (on/off, yes/no or 1/0) |
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19 | // Note 2: Value is in percents (100 means 100%) |
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20 | // Note 3: Value is a bit field. If no description is given, |
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21 | // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) |
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22 | //-------------------------------------------------------------- |
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23 | |
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24 | // The highest value at which an item can be sold via the merchant vend skill. (in zeny) |
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25 | vending_max_value: 1000000000 |
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26 | |
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27 | // Whether to allow buying from vending chars that are at their max. zeny limit. |
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28 | // If set to yes, the rest of the zeny above the char's capacity will disappear. |
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29 | vending_over_max: yes |
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30 | |
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31 | // Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%) |
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32 | // When a tax is applied, the item's full price is charged to the buyer, but |
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33 | // the vender will not get the whole price paid (they get 100% - this tax). |
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34 | vending_tax: 200 |
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35 | |
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36 | // Show the buyer's name when successfully vended an item |
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37 | buyer_name: yes |
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38 | |
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39 | // Forging success rate. (Note 2) |
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40 | weapon_produce_rate: 100 |
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41 | |
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42 | // Prepare Potion success rate. (Note 2) |
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43 | potion_produce_rate: 100 |
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44 | |
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45 | // Do produced items have the maker's name on them? (Note 3) |
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46 | // 0x01: Produced Weapons |
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47 | // 0x02: Produced Potions |
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48 | // 0x04: Produced Arrows |
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49 | // 0x08: Produced Holy Water |
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50 | // 0x10: Produced Deadly Potions |
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51 | // 0x80: Other produced items. |
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52 | produce_item_name_input: 0x03 |
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53 | |
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54 | // Is a monster summoned via dead branch aggressive? (Note 1) |
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55 | dead_branch_active: yes |
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56 | |
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57 | // Are summoned monsters level greater then your base level? (dead branches) (Note 1) |
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58 | random_monster_checklv: yes |
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59 | |
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60 | // Can any player equip any item regardless of the gender restrictions |
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61 | // NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. |
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62 | ignore_items_gender: yes |
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63 | |
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64 | // Item check? (Note 1) |
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65 | // On map change it will check for items not tagged as "available" and |
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66 | // auto-delete them from inventory/cart. |
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67 | // NOTE: An item is not available if it was not loaded from the item_db or you |
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68 | // specify it as unavailable in db/item_avail.txt |
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69 | item_check: no |
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70 | |
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71 | // How much time must pass between item uses? |
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72 | // Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms |
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73 | // On officials this is 0, but it's set to 100ms as a measure against bots/macros. |
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74 | item_use_interval: 100 |
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75 | |
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76 | // Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). |
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77 | // For example, if left at 50. An item can give bNoMagicDamage,40; |
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78 | // which reduces magic damage by 40%, but does not blocks status changes. |
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79 | gtb_sc_immunity: 50 |
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80 | |
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81 | // Enable autospell card effects to stack? |
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82 | // NOTE: Different cards that grant the same skill will both |
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83 | // always work independently of each other regardless of setting. |
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84 | autospell_stacking: no |
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