1 | // ______ __ __ |
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2 | // /\ _ \/\ \__/\ \ |
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3 | // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ |
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4 | // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ |
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5 | ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ |
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6 | //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ |
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7 | // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ |
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8 | // _ _ _ _ _ _ _ _ _ _ _ _ _ |
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9 | // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ |
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10 | //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) |
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11 | // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ |
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12 | // |
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13 | //-------------------------------------------------------------- |
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14 | // eAthena Battle Configuration File |
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15 | // Originally Translated by Peter Kieser <pfak@telus.net> |
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16 | // Made in to plainer English by Ancyker |
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17 | //-------------------------------------------------------------- |
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18 | // Note 1: Value is a config switch (on/off, yes/no or 1/0) |
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19 | // Note 2: Value is in percents (100 means 100%) |
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20 | // Note 3: Value is a bit field. If no description is given, |
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21 | // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) |
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22 | //-------------------------------------------------------------- |
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23 | |
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24 | // Homunculus setting (Note 3) |
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25 | // Activates various 'quirks' that makes them behave unlike normal characters. |
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26 | // 0x001: Can't be targetted by support skills (except for their master) |
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27 | // 0x004: Mobs will always go after them instead of players until attacked |
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28 | // 0x008: Copy their master's speed on spawn/map-change |
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29 | // 0x010: They display luk/3+1 instead of their actual critical in the |
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30 | // stat window (by default they don't crit) |
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31 | // 0x020: Their Min-Matk is always the same as their max |
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32 | // 0x040: Skill re-use delay is reset when they are vaporized. |
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33 | hom_setting: 0xFFFF |
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34 | |
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35 | // The rate a homunculus will get friendly by feeding it. (Note 2) |
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36 | homunculus_friendly_rate: 100 |
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37 | |
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38 | // Can you name a homunculus more then once? (Note 1) |
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39 | hom_rename: no |
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40 | |
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41 | // Intimacy needed to use Evolved Vanilmirth's Bio Explosion |
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42 | hvan_explosion_intimate: 45000 |
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43 | |
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44 | // Show stat growth to the owner when an Homunculus levels up |
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45 | homunculus_show_growth: no |
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46 | |
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47 | // If a monster is killed only by homunculus, can autoloot works? |
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48 | homunculus_autoloot: yes |
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