Version 7 (modified by jinshiro, 17 years ago) |
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Revision [15]
Bug commits in hopes that someone can help. Ticket #1 has more information.
Revision [10]
Edited pc.c for custom jobs
Created actual job placements (1-1 2-1 2-2)
Finished Showsummon to show Summon stats.
Edited Skill.c for custom jobs
All skills implemented.
Edited Status.c for skills and status effects
Also added check if living/undead code.
Edited Unit.C for Fear effect
Target will now Run randomly away from user.
Revision [5]
Edited atcommand.c for custom Jobs
Added Classes to be Recognized by @commands as actual players and not NPCs
Created @command to show HP and stats of summoned monsters (to be toggled via NPC, possibly skill)
Edited Battle.c for custom Jobs
Added Visual Effects for custom jobs
Added Warlock Skills
Curse of Tongues
Curse of Doom
Curse of Exhaustion
Curse of Weakness
Searing Pain
Hellfire
Conflagrate
Immolate
Shadow Bolt
Shadow Burn
Howl of Pain
Demonology
Howl of Terror
Power Word: Agony
Overwhelming Evil
Soul Steal
Drain Soul
Touch of Corruption
Added Adept Skills
Power Word: Blind
Power Word: Fear
Dark Heal
Blood Pact
Blood Lust
Unholy Fervor
Profane Soul
Dark Faith
Summon Familiar
Improve Summons
Added Necromancer Skills
Phylactery
Undead Mastery
Death Hand
Ghoul Touch
Raise Skeleton
Raise Zombie
Raise Archer Skeleton
Raise Mummy
Raise Ghost
Raise Shadow
Raise Wraith
Requiem
Dark Moon
Power Word: Suffer
Decrepify
Drain Life
Death Pact
Added Summon Skills for Necromancer Summons
Changed Battle.h for Custom Jobs
Created new Creature race: Living(to be used for skills for new classes)
Created battleflag for Necro Summons so that other monsters would attack them(retaliate)
Changed Itemdb.c for new jobs
added job masks for equipment and usable items
Changed Map.h for custom jobs
Created map IDs for custom jobs
Changed Mobdb.c for custom jobs
Changed Monster retaliation script so that the Monsters would attack summons as well
Changed Slave Handler to read how many slaves each master has and limit them per person.
Changed Readable Text databases to read for new skill summons
Changed Mob.h for custom Jobs
Modified number of random summon databases read by server
Modified Max Mobs Allowed to 7000
Revision [4]
MOTD Changed
Revision [3]
Edit made to Readme
Revision [2]
Changed NOTICE
*Needs more information
Revision [1]
Added Effect to GM hide to center GM's presence or remove in a flash.
Started Work on Faction system
Gods Faction for good people (will receive bonus during day)
Demons Faction for Evil people (will receive bonus at night)
*Have to create town factions
*Have to create school factions
*Have to code bonuses for night/day after the night/day modifications are done.
*Have to create faction NPCs
*Have to create faction ranks
*Have to add mapflags for who's got what territory and area where factions can attack eachother
*Have to add mapflags for Safezones (towns, noob areas)
*Have to create faction items
*Have to create faction bases(where faction leader is, support, faction staff and quest givers for the faction)
*Have to create faction script commands, but for now will just use the @commands.
Fix to broken npc