Version 5 (modified by jinshiro, 17 years ago)

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Revision

[5]

Edited atcommand.c for custom Jobs

Added Classes to be Recognized by @commands as actual players and not NPCs

Created @command to show HP and stats of summoned monsters (to be toggled via NPC, possibly skill)

Edited Battle.c for custom Jobs

Added Visual Effects for custom jobs

Added Warlock Skills

Curse of Tongues

Curse of Doom

Curse of Exhaustion

Curse of Weakness

Searing Pain

Hellfire

Conflagrate

Immolate

Shadow Bolt

Shadow Burn

Howl of Pain

Demonology

Howl of Terror

Power Word: Agony

Overwhelming Evil

Soul Steal

Drain Soul

Touch of Corruption

Added Adept Skills

Power Word: Blind

Power Word: Fear

Dark Heal

Blood Pact

Blood Lust

Unholy Fervor

Profane Soul

Dark Faith

Summon Familiar

Improve Summons

Added Necromancer Skills

Phylactery

Undead Mastery

Death Hand

Ghoul Touch

Raise Skeleton

Raise Zombie

Raise Archer Skeleton

Raise Mummy

Raise Ghost

Raise Shadow

Raise Wraith

Requiem

Dark Moon

Power Word: Suffer

Decrepify

Drain Life

Death Pact

Added Summon Skills for Necromancer Summons

Changed Battle.h for Custom Jobs

Created new Creature race: Living(to be used for skills for new classes)

Created battleflag for Necro Summons so that other monsters would attack them(retaliate)

Changed Itemdb.c for new jobs

added job masks for equipment and usable items

Changed Map.h for custom jobs

Created map IDs for custom jobs

Changed Mobdb.c for custom jobs

Changed Monster retaliation script so that the Monsters would attack summons as well

Changed Slave Handler to read how many slaves each master has and limit them per person.

Changed Readable Text databases to read for new skill summons

Changed Mob.h for custom Jobs

Modified number of random summon databases read by server

Modified Max Mobs Allowed to 7000

Revision

[4]

MOTD Changed

Revision

[3]

Edit made to Readme

Revision

[2]

Changed NOTICE

*Needs more information

Revision

[1]

Added Effect to GM hide to center GM's presence or remove in a flash.

Started Work on Faction system

Gods Faction for good people (will receive bonus during day)

Demons Faction for Evil people (will receive bonus at night)

*Have to create town factions

*Have to create school factions

*Have to code bonuses for night/day after the night/day modifications are done.

*Have to create faction NPCs

*Have to create faction ranks

*Have to add mapflags for who's got what territory and area where factions can attack eachother

*Have to add mapflags for Safezones (towns, noob areas)

*Have to create faction items

*Have to create faction bases(where faction leader is, support, faction staff and quest givers for the faction)

*Have to create faction script commands, but for now will just use the @commands.

Fix to broken npc