 bonus bStr,1; bonus bVit,1; if(isequipped(4233,4281,4321,4206)) { bonus bLuk,10; bonus2 bSPDrainValue,2,0; bonus2 bSkillAtk,42,20; if(BaseClass == Job_Merchant) { bonus2 bAddMonsterDropItem,617,5; bonus bMagicDamageReturn,20; } } 