 bonus bMaxHP,300; if(getrefine()>=9) bonus2 bSkillAtk,5,10; if(isequipped(4246,4311,4220,4331)) { bonus bStr,10; bonus bMaxHPrate,20; bonus bHPrecovRate,50; bonus3 bAutoSpell,112,1,3; bonus2 bAddMonsterDropItem,501,500; if(BaseClass == Job_Swordman) { bonus2 bAddItemHealRate,IG_Potion,50; } } 