 bonus2 bSubEle,Ele_Neutral,15; bonus2 bSkillAtk,11,5; if(isequipped(4191,4208,4258,4309,4327)) { bonus bMaxHP,500; bonus bDef,5; bonus bMDef,5; bonus2 bSkillAtk,14,10; bonus2 bSkillAtk,19,10; bonus2 bSkillAtk,20,10; if(BaseClass == Job_Mage) { bonus bMatkRate,3; bonus bCastrate,-15; } } 