Legend:
- Unmodified
- Added
- Removed
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src/map/skill.c
r10 r13 3383 3383 else { //Now my Party members 3384 3384 if (sd == NULL || sd->status.party_id == 0 || (flag & 1)) { 3385 3385 clif_skill_nodamage(bl,bl,skillid,skilllv, 3386 3386 sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); 3387 3387 clif_specialeffect(bl, 521, AREA); //Red Flashing Aura Sprite effect on target 3388 3388 } else if (sd) { 3389 3389 party_foreachsamemap(skill_area_sub, sd,skill_get_splash(skillid, skilllv), 3390 src,skillid,skilllv,tick, flag|BCT_ALL|1,skill_castend_nodamage_id);3390 src,skillid,skilllv,tick, flag|BCT_ALL|1,skill_castend_nodamage_id); 3391 3391 } 3392 3392 } … … 3436 3436 } 3437 3437 break; 3438 3439 3438 //Custom Job End 3440 3439 -
src/map/unit.c
r10 r13 306 306 if (sc && sc->data[SC_CONFUSION]) //Randomize the target position 307 307 map_random_dir(bl, &ud->to_x, &ud->to_y); 308 //Custom Jobs (blackmagic) 309 if (sc && sc->data[SC_FEAR]) //Flee from my target [Brainstorm] 310 unit_escape(bl, tbl, 15); 311 //Custom Job End 308 312 309 313 310 if(ud->walktimer != -1) { … … 378 375 if (sc && sc->data[SC_CONFUSION]) //Randomize the target position 379 376 map_random_dir(bl, &ud->to_x, &ud->to_y); 377 //Custom Jobs (blackmagic) 378 if (sc && sc->data[SC_FEAR]) //Flee from my target [Brainstorm] 379 unit_escape(bl, tbl, 15); 380 //Custom Job End 380 381 381 382 if(ud->walktimer != -1) {