[1] | 1 | // Copyright (c) Athena Dev Teams - Licensed under GNU GPL |
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| 2 | // For more information, see LICENCE in the main folder |
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| 3 | |
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| 4 | #include "../common/showmsg.h" |
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| 5 | #include "../common/timer.h" |
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| 6 | #include "../common/nullpo.h" |
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| 7 | #include "../common/db.h" |
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| 8 | #include "../common/malloc.h" |
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| 9 | #include "unit.h" |
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| 10 | #include "map.h" |
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| 11 | #include "path.h" |
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| 12 | #include "pc.h" |
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| 13 | #include "mob.h" |
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| 14 | #include "pet.h" |
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| 15 | #include "mercenary.h" |
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| 16 | #include "skill.h" |
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| 17 | #include "clif.h" |
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| 18 | #include "npc.h" |
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| 19 | #include "guild.h" |
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| 20 | #include "status.h" |
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| 21 | #include "battle.h" |
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| 22 | #include "chat.h" |
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| 23 | #include "trade.h" |
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| 24 | #include "vending.h" |
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| 25 | #include "party.h" |
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| 26 | #include "intif.h" |
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| 27 | #include "chrif.h" |
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| 28 | #include "script.h" |
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| 29 | |
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| 30 | #include <stdio.h> |
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| 31 | #include <stdlib.h> |
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| 32 | #include <string.h> |
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| 33 | |
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| 34 | |
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| 35 | const short dirx[8]={0,-1,-1,-1,0,1,1,1}; |
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| 36 | const short diry[8]={1,1,0,-1,-1,-1,0,1}; |
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| 37 | |
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| 38 | struct unit_data* unit_bl2ud(struct block_list *bl) |
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| 39 | { |
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| 40 | if( bl == NULL) return NULL; |
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| 41 | if( bl->type == BL_PC) return &((struct map_session_data*)bl)->ud; |
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| 42 | if( bl->type == BL_MOB) return &((struct mob_data*)bl)->ud; |
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| 43 | if( bl->type == BL_PET) return &((struct pet_data*)bl)->ud; |
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| 44 | if( bl->type == BL_NPC) return &((struct npc_data*)bl)->ud; |
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| 45 | if( bl->type == BL_HOM) return &((struct homun_data*)bl)->ud; //[orn] |
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| 46 | return NULL; |
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| 47 | } |
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| 48 | |
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| 49 | static int unit_attack_timer(int tid, unsigned int tick, int id, intptr data); |
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| 50 | static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr data); |
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| 51 | |
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| 52 | int unit_walktoxy_sub(struct block_list *bl) |
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| 53 | { |
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| 54 | int i; |
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| 55 | struct walkpath_data wpd; |
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| 56 | struct unit_data *ud = NULL; |
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| 57 | |
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| 58 | nullpo_retr(1, bl); |
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| 59 | ud = unit_bl2ud(bl); |
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| 60 | if(ud == NULL) return 0; |
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| 61 | |
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| 62 | if( !path_search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) ) |
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| 63 | return 0; |
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| 64 | |
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| 65 | memcpy(&ud->walkpath,&wpd,sizeof(wpd)); |
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| 66 | |
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| 67 | if (ud->target && ud->chaserange>1) { |
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| 68 | //Generally speaking, the walk path is already to an adjacent tile |
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| 69 | //so we only need to shorten the path if the range is greater than 1. |
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| 70 | int dir; |
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| 71 | //Trim the last part of the path to account for range, |
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| 72 | //but always move at least one cell when requested to move. |
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| 73 | for (i = ud->chaserange*10; i > 0 && ud->walkpath.path_len>1;) { |
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| 74 | ud->walkpath.path_len--; |
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| 75 | dir = ud->walkpath.path[ud->walkpath.path_len]; |
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| 76 | if(dir&1) |
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| 77 | i-=14; |
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| 78 | else |
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| 79 | i-=10; |
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| 80 | ud->to_x -= dirx[dir]; |
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| 81 | ud->to_y -= diry[dir]; |
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| 82 | } |
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| 83 | } |
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| 84 | |
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| 85 | ud->state.change_walk_target=0; |
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| 86 | |
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| 87 | if (bl->type == BL_PC) { |
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| 88 | ((TBL_PC *)bl)->head_dir = 0; |
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| 89 | clif_walkok((TBL_PC*)bl); |
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| 90 | } |
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| 91 | clif_move(ud); |
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| 92 | |
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| 93 | if(ud->walkpath.path_pos>=ud->walkpath.path_len) |
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| 94 | i = -1; |
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| 95 | else if(ud->walkpath.path[ud->walkpath.path_pos]&1) |
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| 96 | i = status_get_speed(bl)*14/10; |
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| 97 | else |
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| 98 | i = status_get_speed(bl); |
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| 99 | if( i > 0) |
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| 100 | ud->walktimer = add_timer(gettick()+i,unit_walktoxy_timer,bl->id,i); |
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| 101 | return 1; |
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| 102 | } |
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| 103 | |
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| 104 | static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr data) |
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| 105 | { |
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| 106 | int i; |
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| 107 | int x,y,dx,dy; |
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| 108 | uint8 dir; |
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| 109 | struct block_list *bl; |
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| 110 | struct map_session_data *sd; |
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| 111 | struct mob_data *md; |
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| 112 | struct unit_data *ud; |
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| 113 | |
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| 114 | bl = map_id2bl(id); |
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| 115 | if(bl == NULL) |
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| 116 | return 0; |
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| 117 | sd = BL_CAST(BL_PC, bl); |
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| 118 | md = BL_CAST(BL_MOB, bl); |
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| 119 | ud = unit_bl2ud(bl); |
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| 120 | |
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| 121 | if(ud == NULL) return 0; |
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| 122 | |
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| 123 | if(ud->walktimer != tid){ |
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| 124 | ShowError("unit_walk_timer mismatch %d != %d\n",ud->walktimer,tid); |
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| 125 | return 0; |
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| 126 | } |
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| 127 | ud->walktimer=-1; |
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| 128 | if( bl->prev == NULL ) return 0; // block_list ©ç²¯Ä¢éÌÅÚ®â~·é |
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| 129 | |
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| 130 | if(ud->walkpath.path_pos>=ud->walkpath.path_len) |
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| 131 | return 0; |
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| 132 | |
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| 133 | if(ud->walkpath.path[ud->walkpath.path_pos]>=8) |
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| 134 | return 1; |
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| 135 | x = bl->x; |
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| 136 | y = bl->y; |
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| 137 | |
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| 138 | dir = ud->walkpath.path[ud->walkpath.path_pos]; |
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| 139 | ud->dir = dir; |
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| 140 | |
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| 141 | dx = dirx[(int)dir]; |
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| 142 | dy = diry[(int)dir]; |
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| 143 | |
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| 144 | if(map_getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS)) |
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| 145 | return unit_walktoxy_sub(bl); |
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| 146 | |
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| 147 | // oVJȏ |
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| 148 | |
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| 149 | map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); |
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| 150 | |
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| 151 | x += dx; |
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| 152 | y += dy; |
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| 153 | map_moveblock(bl, x, y, tick); |
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| 154 | ud->walk_count++; //walked cell counter, to be used for walk-triggered skills. [Skotlex] |
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| 155 | |
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| 156 | if (bl->x != x || bl->y != y || ud->walktimer != -1) |
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| 157 | return 0; //map_moveblock has altered the object beyond what we expected (moved/warped it) |
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| 158 | |
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| 159 | ud->walktimer = 1; |
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| 160 | map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); |
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| 161 | ud->walktimer = -1; |
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| 162 | |
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| 163 | if(sd) { |
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| 164 | if(map_getcell(bl->m,x,y,CELL_CHKNPC)) { |
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| 165 | npc_touch_areanpc(sd,bl->m,x,y); |
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| 166 | if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. |
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| 167 | return 0; |
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| 168 | } else |
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| 169 | sd->areanpc_id=0; |
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| 170 | if (sd->state.gmaster_flag && |
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| 171 | (battle_config.guild_aura&(agit_flag?2:1)) && |
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| 172 | (battle_config.guild_aura&(map_flag_gvg2(bl->m)?8:4)) |
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| 173 | ) |
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| 174 | { //Guild Aura: Likely needs to be recoded, this method seems inefficient. |
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| 175 | struct guild *g = sd->state.gmaster_flag; |
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| 176 | int skill, strvit= 0, agidex = 0; |
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| 177 | if ((skill = guild_checkskill(g, GD_LEADERSHIP)) > 0) strvit |= (skill&0xFFFF)<<16; |
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| 178 | if ((skill = guild_checkskill(g, GD_GLORYWOUNDS)) > 0) strvit |= (skill&0xFFFF); |
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| 179 | if ((skill = guild_checkskill(g, GD_SOULCOLD)) > 0) agidex |= (skill&0xFFFF)<<16; |
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| 180 | if ((skill = guild_checkskill(g, GD_HAWKEYES)) > 0) agidex |= skill&0xFFFF; |
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| 181 | if (strvit || agidex) |
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| 182 | map_foreachinrange(skill_guildaura_sub, bl,2, BL_PC, |
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| 183 | bl->id, sd->status.guild_id, strvit, agidex); |
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| 184 | } |
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| 185 | } else if (md) { |
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| 186 | if( map_getcell(bl->m,x,y,CELL_CHKNPC) ) { |
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| 187 | if( npc_touch_areanpc2(md) ) return 0; // Warped |
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| 188 | } else |
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| 189 | md->areanpc_id = 0; |
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| 190 | if (md->min_chase > md->db->range3) md->min_chase--; |
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| 191 | //Walk skills are triggered regardless of target due to the idle-walk mob state. |
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| 192 | //But avoid triggering on stop-walk calls. |
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| 193 | if(tid != -1 && |
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| 194 | !(ud->walk_count%WALK_SKILL_INTERVAL) && |
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| 195 | mobskill_use(md, tick, -1)) |
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| 196 | { |
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| 197 | if (!(ud->skillid == NPC_SELFDESTRUCTION && ud->skilltimer != -1)) |
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| 198 | { //Skill used, abort walking |
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| 199 | clif_fixpos(bl); //Fix position as walk has been cancelled. |
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| 200 | return 0; |
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| 201 | } |
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| 202 | //Resend walk packet for proper Self Destruction display. |
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| 203 | clif_move(ud); |
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| 204 | } |
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| 205 | } |
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| 206 | |
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| 207 | if(tid == -1) //A directly invoked timer is from battle_stop_walking, therefore the rest is irrelevant. |
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| 208 | return 0; |
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| 209 | |
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| 210 | if(ud->state.change_walk_target) |
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| 211 | return unit_walktoxy_sub(bl); |
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| 212 | |
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| 213 | ud->walkpath.path_pos++; |
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| 214 | if(ud->walkpath.path_pos>=ud->walkpath.path_len) |
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| 215 | i = -1; |
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| 216 | else if(ud->walkpath.path[ud->walkpath.path_pos]&1) |
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| 217 | i = status_get_speed(bl)*14/10; |
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| 218 | else |
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| 219 | i = status_get_speed(bl); |
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| 220 | |
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| 221 | if( md && map_getcell(bl->m,x,y,CELL_CHKBASILICA) ) { |
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| 222 | skill_blown(bl,bl,2,unit_getdir(bl),0); |
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| 223 | clif_fixpos(bl); |
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| 224 | } |
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| 225 | |
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| 226 | if(i > 0) |
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| 227 | ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i); |
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| 228 | else if(ud->state.running) { |
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| 229 | //Keep trying to run. |
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| 230 | if (!unit_run(bl)) |
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| 231 | ud->state.running = 0; |
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| 232 | } |
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| 233 | else if (ud->target) { |
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| 234 | //Update target trajectory. |
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| 235 | struct block_list *tbl = map_id2bl(ud->target); |
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| 236 | if (!tbl || !status_check_visibility(bl, tbl)) { //Cancel chase. |
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| 237 | ud->to_x = bl->x; |
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| 238 | ud->to_y = bl->y; |
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| 239 | if (tbl && bl->type == BL_MOB) //See if the mob can do a warp chase. |
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| 240 | mob_warpchase((TBL_MOB*)bl, tbl); |
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| 241 | return 0; |
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| 242 | } |
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| 243 | if (tbl->m == bl->m && check_distance_bl(bl, tbl, ud->chaserange)) |
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| 244 | { //Reached destination. |
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| 245 | if (ud->state.attack_continue) |
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| 246 | { //Aegis uses one before every attack, we should |
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| 247 | //only need this one for syncing purposes. [Skotlex] |
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| 248 | clif_fixpos(bl); |
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| 249 | unit_attack(bl, tbl->id, ud->state.attack_continue); |
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| 250 | } |
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| 251 | } else { //Update chase-path |
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| 252 | unit_walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy|(ud->state.attack_continue?2:0)); |
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| 253 | return 0; |
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| 254 | } |
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| 255 | } |
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| 256 | else { //Stopped walking. Update to_x and to_y to current location [Skotlex] |
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| 257 | ud->to_x = bl->x; |
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| 258 | ud->to_y = bl->y; |
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| 259 | if(md && md->nd) // Tell the script engine we've finished walking (for AI pathfinding) |
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| 260 | mob_script_callback(md, NULL, CALLBACK_WALKACK); |
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| 261 | } |
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| 262 | return 0; |
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| 263 | } |
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| 264 | |
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| 265 | static int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr data) |
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| 266 | { |
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| 267 | struct block_list *bl = map_id2bl(id); |
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| 268 | |
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| 269 | if (!bl || bl->prev == NULL) |
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| 270 | return 0; |
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| 271 | unit_walktoxy(bl, (short)((data>>16)&0xffff), (short)(data&0xffff), 0); |
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| 272 | return 1; |
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| 273 | } |
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| 274 | |
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| 275 | //flag parameter: |
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| 276 | //&1 -> 1/0 = easy/hard |
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| 277 | //&2 -> force walking |
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| 278 | //&4 -> Delay walking if the reason you can't walk is the canwalk delay |
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| 279 | int unit_walktoxy( struct block_list *bl, short x, short y, int flag) |
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| 280 | { |
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| 281 | struct unit_data* ud = NULL; |
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| 282 | struct status_change* sc = NULL; |
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| 283 | |
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| 284 | nullpo_retr(0, bl); |
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| 285 | |
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| 286 | ud = unit_bl2ud(bl); |
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| 287 | |
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| 288 | if( ud == NULL) return 0; |
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| 289 | |
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| 290 | if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 && |
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| 291 | DIFF_TICK(ud->canmove_tick, gettick()) < 2000) |
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| 292 | { // Delay walking command. [Skotlex] |
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| 293 | add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); |
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| 294 | return 1; |
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| 295 | } |
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| 296 | |
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| 297 | if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit_can_move(bl))) |
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| 298 | return 0; |
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| 299 | |
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| 300 | ud->state.walk_easy = flag&1; |
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| 301 | ud->target = 0; |
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| 302 | ud->to_x = x; |
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| 303 | ud->to_y = y; |
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| 304 | |
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| 305 | sc = status_get_sc(bl); |
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| 306 | if (sc && sc->data[SC_CONFUSION]) //Randomize the target position |
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| 307 | map_random_dir(bl, &ud->to_x, &ud->to_y); |
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| 308 | |
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[13] | 309 | |
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[1] | 310 | if(ud->walktimer != -1) { |
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| 311 | // »Ýà¢Ä¢éÅÌÚInÏXÈÌÅ}XÚÌSÉœÉ |
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| 312 | // timerÖ©çunit_walktoxy_subðÄÔæ€É·é |
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| 313 | ud->state.change_walk_target = 1; |
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| 314 | return 1; |
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| 315 | } |
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| 316 | |
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| 317 | if(ud->attacktimer != -1) { |
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| 318 | delete_timer( ud->attacktimer, unit_attack_timer ); |
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| 319 | ud->attacktimer = -1; |
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| 320 | } |
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| 321 | |
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| 322 | return unit_walktoxy_sub(bl); |
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| 323 | } |
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| 324 | |
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| 325 | //To set Mob's CHASE/FOLLOW states (shouldn't be done if there's no path to reach) |
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| 326 | #define set_mobstate(bl, flag) \ |
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| 327 | if((bl)->type == BL_MOB && (flag)) \ |
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| 328 | ((TBL_MOB*)(bl))->state.skillstate = ((TBL_MOB*)(bl))->state.aggressive?MSS_FOLLOW:MSS_RUSH; |
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| 329 | |
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| 330 | static int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr data) |
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| 331 | { |
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| 332 | struct block_list *bl = map_id2bl(id); |
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| 333 | struct unit_data *ud = bl?unit_bl2ud(bl):NULL; |
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| 334 | |
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| 335 | if (ud && ud->walktimer == -1 && ud->target == data) |
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| 336 | { |
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| 337 | if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting? |
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| 338 | add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data); |
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| 339 | else if (unit_can_move(bl)) |
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| 340 | { |
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| 341 | if (unit_walktoxy_sub(bl)) |
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| 342 | set_mobstate(bl, ud->state.attack_continue); |
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| 343 | } |
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| 344 | } |
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| 345 | return 0; |
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| 346 | } |
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| 347 | |
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| 348 | // Chases a tbl. If the flag&1, use hard-path seek, |
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| 349 | // if flag&2, start attacking upon arrival within range, otherwise just walk to that character. |
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| 350 | int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int flag) |
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| 351 | { |
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| 352 | struct unit_data *ud = NULL; |
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| 353 | struct status_change *sc = NULL; |
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| 354 | nullpo_retr(0, bl); |
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| 355 | nullpo_retr(0, tbl); |
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| 356 | |
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| 357 | ud = unit_bl2ud(bl); |
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| 358 | if( ud == NULL) return 0; |
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| 359 | |
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| 360 | if (!(status_get_mode(bl)&MD_CANMOVE)) |
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| 361 | return 0; |
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| 362 | |
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| 363 | if (!unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) { |
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| 364 | ud->to_x = bl->x; |
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| 365 | ud->to_y = bl->y; |
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| 366 | return 0; |
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| 367 | } |
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| 368 | |
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| 369 | ud->state.walk_easy = flag&1; |
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| 370 | ud->target = tbl->id; |
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| 371 | ud->chaserange = range; //Note that if flag&2, this SHOULD be attack-range |
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| 372 | ud->state.attack_continue = flag&2?1:0; //Chase to attack. |
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| 373 | |
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| 374 | sc = status_get_sc(bl); |
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| 375 | if (sc && sc->data[SC_CONFUSION]) //Randomize the target position |
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| 376 | map_random_dir(bl, &ud->to_x, &ud->to_y); |
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[13] | 377 | //Custom Jobs (blackmagic) |
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| 378 | if (sc && sc->data[SC_FEAR]) //Flee from my target [Brainstorm] |
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| 379 | unit_escape(bl, tbl, 15); |
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| 380 | //Custom Job End |
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[1] | 381 | |
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| 382 | if(ud->walktimer != -1) { |
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| 383 | ud->state.change_walk_target = 1; |
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| 384 | set_mobstate(bl, flag&2); |
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| 385 | return 1; |
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| 386 | } |
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| 387 | |
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| 388 | if(DIFF_TICK(ud->canmove_tick, gettick()) > 0) |
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| 389 | { //Can't move, wait a bit before invoking the movement. |
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| 390 | add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); |
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| 391 | return 1; |
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| 392 | } |
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| 393 | |
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| 394 | if(!unit_can_move(bl)) |
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| 395 | return 0; |
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| 396 | |
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| 397 | if(ud->attacktimer != -1) { |
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| 398 | delete_timer( ud->attacktimer, unit_attack_timer ); |
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| 399 | ud->attacktimer = -1; |
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| 400 | } |
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| 401 | |
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| 402 | if (unit_walktoxy_sub(bl)) { |
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| 403 | set_mobstate(bl, flag&2); |
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| 404 | return 1; |
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| 405 | } |
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| 406 | return 0; |
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| 407 | } |
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| 408 | #undef set_mobstate |
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| 409 | |
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| 410 | int unit_run(struct block_list *bl) |
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| 411 | { |
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| 412 | struct status_change *sc = status_get_sc(bl); |
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| 413 | short to_x,to_y,dir_x,dir_y; |
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| 414 | int lv; |
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| 415 | int i; |
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| 416 | |
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| 417 | if (!(sc && sc->data[SC_RUN])) |
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| 418 | return 0; |
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| 419 | |
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| 420 | if (!unit_can_move(bl)) { |
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| 421 | status_change_end(bl,SC_RUN,-1); |
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| 422 | return 0; |
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| 423 | } |
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| 424 | |
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| 425 | lv = sc->data[SC_RUN]->val1; |
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| 426 | dir_x = dirx[sc->data[SC_RUN]->val2]; |
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| 427 | dir_y = diry[sc->data[SC_RUN]->val2]; |
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| 428 | |
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| 429 | // determine destination cell |
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| 430 | to_x = bl->x; |
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| 431 | to_y = bl->y; |
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| 432 | for(i=0;i<AREA_SIZE;i++) |
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| 433 | { |
---|
| 434 | if(!map_getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) |
---|
| 435 | break; |
---|
| 436 | |
---|
| 437 | //if sprinting and there's a PC/Mob/NPC, block the path [Kevin] |
---|
| 438 | if(sc->data[SC_RUN] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) |
---|
| 439 | break; |
---|
| 440 | |
---|
| 441 | to_x += dir_x; |
---|
| 442 | to_y += dir_y; |
---|
| 443 | } |
---|
| 444 | |
---|
| 445 | if(to_x == bl->x && to_y == bl->y) { |
---|
| 446 | //If you can't run forward, you must be next to a wall, so bounce back. [Skotlex] |
---|
| 447 | clif_status_change(bl, SI_BUMP, 1); |
---|
| 448 | |
---|
| 449 | //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] |
---|
| 450 | unit_bl2ud(bl)->state.running = 0; |
---|
| 451 | status_change_end(bl,SC_RUN,-1); |
---|
| 452 | |
---|
| 453 | skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0); |
---|
| 454 | clif_fixpos(bl); //Why is a clif_slide (skill_blown) AND a fixpos needed? Ask Aegis. |
---|
| 455 | clif_status_change(bl, SI_BUMP, 0); |
---|
| 456 | return 0; |
---|
| 457 | } |
---|
| 458 | if (unit_walktoxy(bl, to_x, to_y, 1)) |
---|
| 459 | return 1; |
---|
| 460 | //There must be an obstacle nearby. Attempt walking one cell at a time. |
---|
| 461 | do { |
---|
| 462 | to_x -= dir_x; |
---|
| 463 | to_y -= dir_y; |
---|
| 464 | } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1)); |
---|
| 465 | if (i==0) { |
---|
| 466 | // copy-paste from above |
---|
| 467 | clif_status_change(bl, SI_BUMP, 1); |
---|
| 468 | |
---|
| 469 | //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] |
---|
| 470 | unit_bl2ud(bl)->state.running = 0; |
---|
| 471 | status_change_end(bl,SC_RUN,-1); |
---|
| 472 | |
---|
| 473 | skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0); |
---|
| 474 | clif_fixpos(bl); |
---|
| 475 | clif_status_change(bl, SI_BUMP, 0); |
---|
| 476 | return 0; |
---|
| 477 | } |
---|
| 478 | return 1; |
---|
| 479 | } |
---|
| 480 | |
---|
| 481 | //Makes bl attempt to run dist cells away from target. Uses hard-paths. |
---|
| 482 | int unit_escape(struct block_list *bl, struct block_list *target, short dist) |
---|
| 483 | { |
---|
| 484 | int dir = map_calc_dir(target, bl->x, bl->y); |
---|
| 485 | while( dist > 0 && map_getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) ) |
---|
| 486 | dist--; |
---|
| 487 | return ( dist > 0 && unit_walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) ); |
---|
| 488 | } |
---|
| 489 | |
---|
| 490 | //Instant warp function. |
---|
| 491 | int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath) |
---|
| 492 | { |
---|
| 493 | short dx,dy; |
---|
| 494 | uint8 dir; |
---|
| 495 | struct unit_data *ud = NULL; |
---|
| 496 | struct map_session_data *sd = NULL; |
---|
| 497 | |
---|
| 498 | nullpo_retr(0, bl); |
---|
| 499 | sd = BL_CAST(BL_PC, bl); |
---|
| 500 | ud = unit_bl2ud(bl); |
---|
| 501 | |
---|
| 502 | if( ud == NULL) return 0; |
---|
| 503 | |
---|
| 504 | unit_stop_walking(bl,1); |
---|
| 505 | unit_stop_attack(bl); |
---|
| 506 | |
---|
| 507 | if( checkpath && (map_getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) ) |
---|
| 508 | return 0; // unreachable |
---|
| 509 | |
---|
| 510 | dir = map_calc_dir(bl, dst_x,dst_y); |
---|
| 511 | ud->dir = dir; |
---|
| 512 | |
---|
| 513 | dx = dst_x - bl->x; |
---|
| 514 | dy = dst_y - bl->y; |
---|
| 515 | |
---|
| 516 | map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); |
---|
| 517 | |
---|
| 518 | map_moveblock(bl, dst_x, dst_y, gettick()); |
---|
| 519 | |
---|
| 520 | ud->walktimer = 1; |
---|
| 521 | map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); |
---|
| 522 | ud->walktimer = -1; |
---|
| 523 | |
---|
| 524 | if(sd) { |
---|
| 525 | if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) { |
---|
| 526 | npc_touch_areanpc(sd,bl->m,bl->x,bl->y); |
---|
| 527 | if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. |
---|
| 528 | return 0; |
---|
| 529 | } else |
---|
| 530 | sd->areanpc_id=0; |
---|
| 531 | if(sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0) |
---|
| 532 | { //Check if pet needs to be teleported. [Skotlex] |
---|
| 533 | int flag = 0; |
---|
| 534 | struct block_list* bl = &sd->pd->bl; |
---|
| 535 | if( !checkpath && !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,0,CELL_CHKNOPASS) ) |
---|
| 536 | flag = 1; |
---|
| 537 | else if (!check_distance_bl(&sd->bl, bl, AREA_SIZE)) //Too far, teleport. |
---|
| 538 | flag = 2; |
---|
| 539 | if (flag) { |
---|
| 540 | unit_movepos(bl,sd->bl.x,sd->bl.y, 0, 0); |
---|
| 541 | clif_slide(bl,bl->x,bl->y); |
---|
| 542 | } |
---|
| 543 | } |
---|
| 544 | } |
---|
| 545 | return 1; |
---|
| 546 | } |
---|
| 547 | |
---|
| 548 | int unit_setdir(struct block_list *bl,unsigned char dir) |
---|
| 549 | { |
---|
| 550 | struct unit_data *ud; |
---|
| 551 | nullpo_retr( 0, bl ); |
---|
| 552 | ud = unit_bl2ud(bl); |
---|
| 553 | if (!ud) return 0; |
---|
| 554 | ud->dir = dir; |
---|
| 555 | if (bl->type == BL_PC) |
---|
| 556 | ((TBL_PC *)bl)->head_dir = 0; |
---|
| 557 | clif_changed_dir(bl, AREA); |
---|
| 558 | return 0; |
---|
| 559 | } |
---|
| 560 | |
---|
| 561 | uint8 unit_getdir(struct block_list *bl) |
---|
| 562 | { |
---|
| 563 | struct unit_data *ud; |
---|
| 564 | nullpo_retr( 0, bl ); |
---|
| 565 | ud = unit_bl2ud(bl); |
---|
| 566 | if (!ud) return 0; |
---|
| 567 | return ud->dir; |
---|
| 568 | } |
---|
| 569 | |
---|
| 570 | //Warps a unit/ud to a given map/position. |
---|
| 571 | //In the case of players, pc_setpos is used. |
---|
| 572 | //it respects the no warp flags, so it is safe to call this without doing nowarpto/nowarp checks. |
---|
| 573 | int unit_warp(struct block_list *bl,short m,short x,short y,int type) |
---|
| 574 | { |
---|
| 575 | struct unit_data *ud; |
---|
| 576 | nullpo_retr(0, bl); |
---|
| 577 | ud = unit_bl2ud(bl); |
---|
| 578 | |
---|
| 579 | if(bl->prev==NULL || !ud) |
---|
| 580 | return 1; |
---|
| 581 | |
---|
| 582 | if (type < 0 || type == 1) |
---|
| 583 | //Type 1 is invalid, since you shouldn't warp a bl with the "death" |
---|
| 584 | //animation, it messes up with unit_remove_map! [Skotlex] |
---|
| 585 | return 1; |
---|
| 586 | |
---|
| 587 | if( m<0 ) m=bl->m; |
---|
| 588 | |
---|
| 589 | switch (bl->type) { |
---|
| 590 | case BL_MOB: |
---|
| 591 | if (map[bl->m].flag.monster_noteleport) |
---|
| 592 | return 1; |
---|
| 593 | if (m != bl->m && map[m].flag.nobranch && battle_config.mob_warp&4) |
---|
| 594 | return 1; |
---|
| 595 | break; |
---|
| 596 | case BL_PC: |
---|
| 597 | if (map[bl->m].flag.noteleport) |
---|
| 598 | return 1; |
---|
| 599 | break; |
---|
| 600 | } |
---|
| 601 | |
---|
| 602 | if (x<0 || y<0) |
---|
| 603 | { //Random map position. |
---|
| 604 | if (!map_search_freecell(NULL, m, &x, &y, -1, -1, 1)) { |
---|
| 605 | ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y); |
---|
| 606 | return 2; |
---|
| 607 | |
---|
| 608 | } |
---|
| 609 | } else if (map_getcell(m,x,y,CELL_CHKNOREACH)) |
---|
| 610 | { //Invalid target cell |
---|
| 611 | ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map[m].name, x,y); |
---|
| 612 | |
---|
| 613 | if (!map_search_freecell(NULL, m, &x, &y, 4, 4, 1)) |
---|
| 614 | { //Can't find a nearby cell |
---|
| 615 | ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y); |
---|
| 616 | return 2; |
---|
| 617 | } |
---|
| 618 | } |
---|
| 619 | |
---|
| 620 | if (bl->type == BL_PC) //Use pc_setpos |
---|
| 621 | return pc_setpos((TBL_PC*)bl, map_id2index(m), x, y, type); |
---|
| 622 | |
---|
| 623 | if (!unit_remove_map(bl, type)) |
---|
| 624 | return 3; |
---|
| 625 | |
---|
| 626 | if (bl->m != m && battle_config.clear_unit_onwarp && |
---|
| 627 | battle_config.clear_unit_onwarp&bl->type) |
---|
| 628 | skill_clear_unitgroup(bl); |
---|
| 629 | |
---|
| 630 | bl->x=ud->to_x=x; |
---|
| 631 | bl->y=ud->to_y=y; |
---|
| 632 | bl->m=m; |
---|
| 633 | |
---|
| 634 | map_addblock(bl); |
---|
| 635 | clif_spawn(bl); |
---|
| 636 | skill_unit_move(bl,gettick(),1); |
---|
| 637 | |
---|
| 638 | if(bl->type == BL_MOB){ |
---|
| 639 | TBL_MOB *md = (TBL_MOB *)bl; |
---|
| 640 | if(md->nd) // Tell the script engine we've warped |
---|
| 641 | mob_script_callback(md, NULL, CALLBACK_WARPACK); |
---|
| 642 | } |
---|
| 643 | return 0; |
---|
| 644 | } |
---|
| 645 | |
---|
| 646 | /*========================================== |
---|
| 647 | * àsâ~ |
---|
| 648 | *------------------------------------------*/ |
---|
| 649 | int unit_stop_walking(struct block_list *bl,int type) |
---|
| 650 | { |
---|
| 651 | struct unit_data *ud; |
---|
| 652 | struct TimerData *data; |
---|
| 653 | unsigned int tick; |
---|
| 654 | nullpo_retr(0, bl); |
---|
| 655 | |
---|
| 656 | ud = unit_bl2ud(bl); |
---|
| 657 | if(!ud || ud->walktimer == -1) |
---|
| 658 | return 0; |
---|
| 659 | //NOTE: We are using timer data after deleting it because we know the |
---|
| 660 | //delete_timer function does not messes with it. If the function's |
---|
| 661 | //behaviour changes in the future, this code could break! |
---|
| 662 | data = get_timer(ud->walktimer); |
---|
| 663 | delete_timer(ud->walktimer, unit_walktoxy_timer); |
---|
| 664 | ud->walktimer = -1; |
---|
| 665 | ud->state.change_walk_target = 0; |
---|
| 666 | tick = gettick(); |
---|
| 667 | if ((type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell. |
---|
| 668 | || (data && DIFF_TICK(data->tick, tick) <= data->data/2)) //Enough time has passed to cover half-cell |
---|
| 669 | { |
---|
| 670 | ud->walkpath.path_len = ud->walkpath.path_pos+1; |
---|
| 671 | unit_walktoxy_timer(-1, tick, bl->id, ud->walkpath.path_pos); |
---|
| 672 | } |
---|
| 673 | |
---|
| 674 | if(type&0x01) |
---|
| 675 | clif_fixpos(bl); |
---|
| 676 | |
---|
| 677 | ud->walkpath.path_len = 0; |
---|
| 678 | ud->walkpath.path_pos = 0; |
---|
| 679 | ud->to_x = bl->x; |
---|
| 680 | ud->to_y = bl->y; |
---|
| 681 | if(bl->type == BL_PET && type&~0xff) |
---|
| 682 | ud->canmove_tick = gettick() + (type>>8); |
---|
| 683 | |
---|
| 684 | //Readded, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin] |
---|
| 685 | if (ud->state.running) |
---|
| 686 | status_change_end(bl, SC_RUN, -1); |
---|
| 687 | return 1; |
---|
| 688 | } |
---|
| 689 | |
---|
| 690 | int unit_skilluse_id(struct block_list *src, int target_id, short skill_num, short skill_lv) |
---|
| 691 | { |
---|
| 692 | if(skill_num < 0) return 0; |
---|
| 693 | |
---|
| 694 | return unit_skilluse_id2( |
---|
| 695 | src, target_id, skill_num, skill_lv, |
---|
| 696 | skill_castfix(src, skill_num, skill_lv), |
---|
| 697 | skill_get_castcancel(skill_num) |
---|
| 698 | ); |
---|
| 699 | } |
---|
| 700 | |
---|
| 701 | int unit_is_walking(struct block_list *bl) |
---|
| 702 | { |
---|
| 703 | struct unit_data *ud = unit_bl2ud(bl); |
---|
| 704 | nullpo_retr(0, bl); |
---|
| 705 | if(!ud) return 0; |
---|
| 706 | return (ud->walktimer != -1); |
---|
| 707 | } |
---|
| 708 | |
---|
| 709 | /*========================================== |
---|
| 710 | * Determines if the bl can move based on status changes. [Skotlex] |
---|
| 711 | *------------------------------------------*/ |
---|
| 712 | int unit_can_move(struct block_list *bl) |
---|
| 713 | { |
---|
| 714 | struct map_session_data *sd; |
---|
| 715 | struct unit_data *ud; |
---|
| 716 | struct status_change *sc; |
---|
| 717 | |
---|
| 718 | nullpo_retr(0, bl); |
---|
| 719 | ud = unit_bl2ud(bl); |
---|
| 720 | sc = status_get_sc(bl); |
---|
| 721 | sd = BL_CAST(BL_PC, bl); |
---|
| 722 | |
---|
| 723 | if (!ud) |
---|
| 724 | return 0; |
---|
| 725 | |
---|
| 726 | if (ud->skilltimer != -1 && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill_get_inf2(ud->skillid)&INF2_GUILD_SKILL)) |
---|
| 727 | return 0; // prevent moving while casting |
---|
| 728 | |
---|
| 729 | if (DIFF_TICK(ud->canmove_tick, gettick()) > 0) |
---|
| 730 | return 0; |
---|
| 731 | |
---|
| 732 | if (sd && ( |
---|
| 733 | pc_issit(sd) || |
---|
| 734 | sd->vender_id || |
---|
| 735 | sd->state.blockedmove |
---|
| 736 | )) |
---|
| 737 | return 0; //Can't move |
---|
| 738 | |
---|
| 739 | if (sc) { |
---|
| 740 | if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT) |
---|
| 741 | return 0; |
---|
| 742 | |
---|
| 743 | if ((sc->option & OPTION_HIDE) && (!sd || pc_checkskill(sd, RG_TUNNELDRIVE) <= 0)) |
---|
| 744 | return 0; |
---|
| 745 | |
---|
| 746 | if (sc->count && ( |
---|
| 747 | sc->data[SC_ANKLE] |
---|
| 748 | || sc->data[SC_AUTOCOUNTER] |
---|
| 749 | || sc->data[SC_TRICKDEAD] |
---|
| 750 | || sc->data[SC_BLADESTOP] |
---|
| 751 | || sc->data[SC_BLADESTOP_WAIT] |
---|
| 752 | || sc->data[SC_SPIDERWEB] |
---|
| 753 | || (sc->data[SC_DANCING] && sc->data[SC_DANCING]->val4 && ( |
---|
| 754 | !sc->data[SC_LONGING] || |
---|
| 755 | (sc->data[SC_DANCING]->val1&0xFFFF) == CG_MOONLIT || |
---|
| 756 | (sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE |
---|
| 757 | )) |
---|
| 758 | || (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) // cannot move while gospel is in effect |
---|
| 759 | || sc->data[SC_STOP] |
---|
| 760 | || sc->data[SC_CLOSECONFINE] |
---|
| 761 | || sc->data[SC_CLOSECONFINE2] |
---|
| 762 | || (sc->data[SC_CLOAKING] && //Need wall at level 1-2 |
---|
| 763 | sc->data[SC_CLOAKING]->val1 < 3 && !(sc->data[SC_CLOAKING]->val4&1)) |
---|
| 764 | || sc->data[SC_MADNESSCANCEL] |
---|
| 765 | || (sc->data[SC_GRAVITATION] && sc->data[SC_GRAVITATION]->val3 == BCT_SELF) |
---|
| 766 | )) |
---|
| 767 | return 0; |
---|
| 768 | } |
---|
| 769 | return 1; |
---|
| 770 | } |
---|
| 771 | |
---|
| 772 | |
---|
| 773 | /*========================================== |
---|
| 774 | * Resume running after a walk delay |
---|
| 775 | *------------------------------------------*/ |
---|
| 776 | |
---|
| 777 | int unit_resume_running(int tid, unsigned int tick, int id, intptr data) |
---|
| 778 | { |
---|
| 779 | |
---|
| 780 | struct unit_data *ud = (struct unit_data *)data; |
---|
| 781 | TBL_PC * sd = map_id2sd(id); |
---|
| 782 | |
---|
| 783 | clif_skill_nodamage(ud->bl,ud->bl,TK_RUN,ud->skilllv, |
---|
| 784 | sc_start4(ud->bl,status_skill2sc(TK_RUN),100,ud->skilllv,unit_getdir(ud->bl),0,0,0)); |
---|
| 785 | |
---|
| 786 | if (sd) clif_walkok(sd); |
---|
| 787 | |
---|
| 788 | return 0; |
---|
| 789 | |
---|
| 790 | } |
---|
| 791 | |
---|
| 792 | |
---|
| 793 | /*========================================== |
---|
| 794 | * Applies walk delay to character, considering that |
---|
| 795 | * if type is 0, this is a damage induced delay: if previous delay is active, do not change it. |
---|
| 796 | * if type is 1, this is a skill induced delay: walk-delay may only be increased, not decreased. |
---|
| 797 | *------------------------------------------*/ |
---|
| 798 | int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type) |
---|
| 799 | { |
---|
| 800 | struct unit_data *ud = unit_bl2ud(bl); |
---|
| 801 | if (delay <= 0 || !ud) return 0; |
---|
| 802 | |
---|
| 803 | if (type) { |
---|
| 804 | if (DIFF_TICK(ud->canmove_tick, tick+delay) > 0) |
---|
| 805 | return 0; |
---|
| 806 | } else { |
---|
| 807 | if (DIFF_TICK(ud->canmove_tick, tick) > 0) |
---|
| 808 | return 0; |
---|
| 809 | } |
---|
| 810 | ud->canmove_tick = tick + delay; |
---|
| 811 | if (ud->walktimer != -1) |
---|
| 812 | { //Stop walking, if chasing, readjust timers. |
---|
| 813 | if (delay == 1) |
---|
| 814 | { //Minimal delay (walk-delay) disabled. Just stop walking. |
---|
| 815 | unit_stop_walking(bl,0); |
---|
| 816 | } else { |
---|
| 817 | //Resume running after can move again [Kevin] |
---|
| 818 | if(ud->state.running) |
---|
| 819 | { |
---|
| 820 | add_timer(ud->canmove_tick, unit_resume_running, bl->id, (int)ud); |
---|
| 821 | } |
---|
| 822 | else |
---|
| 823 | { |
---|
| 824 | unit_stop_walking(bl,2); |
---|
| 825 | if(ud->target) |
---|
| 826 | add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); |
---|
| 827 | } |
---|
| 828 | } |
---|
| 829 | } |
---|
| 830 | return 1; |
---|
| 831 | } |
---|
| 832 | |
---|
| 833 | int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, short skill_lv, int casttime, int castcancel) |
---|
| 834 | { |
---|
| 835 | struct unit_data *ud; |
---|
| 836 | struct status_data *tstatus; |
---|
| 837 | struct status_change *sc; |
---|
| 838 | struct map_session_data *sd = NULL; |
---|
| 839 | struct block_list * target = NULL; |
---|
| 840 | unsigned int tick = gettick(); |
---|
| 841 | int temp; |
---|
| 842 | |
---|
| 843 | nullpo_retr(0, src); |
---|
| 844 | if(status_isdead(src)) |
---|
| 845 | return 0; // ñŢȢ© |
---|
| 846 | |
---|
| 847 | sd = BL_CAST(BL_PC, src); |
---|
| 848 | ud = unit_bl2ud(src); |
---|
| 849 | |
---|
| 850 | if(ud == NULL) return 0; |
---|
| 851 | sc = status_get_sc(src); |
---|
| 852 | if (sc && !sc->count) |
---|
| 853 | sc = NULL; //Unneeded |
---|
| 854 | //temp: used to signal combo-skills right now. |
---|
| 855 | temp = (target_id == src->id && !(sd && sd->state.skill_flag) |
---|
| 856 | && skill_get_inf(skill_num)&INF_SELF_SKILL |
---|
| 857 | && skill_get_inf2(skill_num)&INF2_NO_TARGET_SELF); |
---|
| 858 | if (temp) |
---|
| 859 | target_id = ud->target; //Auto-select skills. [Skotlex] |
---|
| 860 | |
---|
| 861 | if (sd) { |
---|
| 862 | //Target_id checking. |
---|
| 863 | if(skillnotok(skill_num, sd)) // [MouseJstr] |
---|
| 864 | return 0; |
---|
| 865 | |
---|
| 866 | mob_ksprotected(src, map_id2bl(target_id)); |
---|
| 867 | |
---|
| 868 | switch(skill_num) |
---|
| 869 | { //Check for skills that auto-select target |
---|
| 870 | case MO_CHAINCOMBO: |
---|
| 871 | if (sc && sc->data[SC_BLADESTOP]){ |
---|
| 872 | if ((target=(struct block_list *)sc->data[SC_BLADESTOP]->val4) == NULL) |
---|
| 873 | return 0; |
---|
| 874 | } |
---|
| 875 | break; |
---|
| 876 | case TK_JUMPKICK: |
---|
| 877 | case TK_COUNTER: |
---|
| 878 | case HT_POWER: |
---|
| 879 | if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_num) |
---|
| 880 | target_id = sc->data[SC_COMBO]->val2; |
---|
| 881 | break; |
---|
| 882 | case WE_MALE: |
---|
| 883 | case WE_FEMALE: |
---|
| 884 | if (!sd->status.partner_id) |
---|
| 885 | return 0; |
---|
| 886 | target = (struct block_list*)map_charid2sd(sd->status.partner_id); |
---|
| 887 | if (!target) { |
---|
| 888 | clif_skill_fail(sd,skill_num,0,0); |
---|
| 889 | return 0; |
---|
| 890 | } |
---|
| 891 | break; |
---|
| 892 | } |
---|
| 893 | if (target) |
---|
| 894 | target_id = target->id; |
---|
| 895 | } |
---|
| 896 | if (src->type==BL_HOM) |
---|
| 897 | switch(skill_num) |
---|
| 898 | { //Homun-auto-target skills. |
---|
| 899 | case HLIF_HEAL: |
---|
| 900 | case HLIF_AVOID: |
---|
| 901 | case HAMI_DEFENCE: |
---|
| 902 | case HAMI_CASTLE: |
---|
| 903 | target = battle_get_master(src); |
---|
| 904 | if (!target) return 0; |
---|
| 905 | target_id = target->id; |
---|
| 906 | } |
---|
| 907 | |
---|
| 908 | if( !target ) // choose default target |
---|
| 909 | target = map_id2bl(target_id); |
---|
| 910 | |
---|
| 911 | if( !target || src->m != target->m || !src->prev || !target->prev ) |
---|
| 912 | return 0; |
---|
| 913 | |
---|
| 914 | //Normally not needed because clif.c checks for it, but the at/char/script commands don't! [Skotlex] |
---|
| 915 | if(ud->skilltimer != -1 && skill_num != SA_CASTCANCEL) |
---|
| 916 | return 0; |
---|
| 917 | |
---|
| 918 | if(skill_get_inf2(skill_num)&INF2_NO_TARGET_SELF && src->id == target_id) |
---|
| 919 | return 0; |
---|
| 920 | |
---|
| 921 | if(!status_check_skilluse(src, target, skill_num, 0)) |
---|
| 922 | return 0; |
---|
| 923 | |
---|
| 924 | tstatus = status_get_status_data(target); |
---|
| 925 | //ŒOÌXLóµÌL^ |
---|
| 926 | if(sd) { |
---|
| 927 | switch(skill_num){ |
---|
| 928 | case SA_CASTCANCEL: |
---|
| 929 | if(ud->skillid != skill_num){ |
---|
| 930 | sd->skillid_old = ud->skillid; |
---|
| 931 | sd->skilllv_old = ud->skilllv; |
---|
| 932 | } |
---|
| 933 | break; |
---|
| 934 | case BD_ENCORE: |
---|
| 935 | //Prevent using the dance skill if you no longer have the skill in your tree. |
---|
| 936 | if(!sd->skillid_dance || pc_checkskill(sd,sd->skillid_dance)<=0){ |
---|
| 937 | clif_skill_fail(sd,skill_num,0,0); |
---|
| 938 | return 0; |
---|
| 939 | } |
---|
| 940 | sd->skillid_old = skill_num; |
---|
| 941 | break; |
---|
| 942 | case BD_LULLABY: |
---|
| 943 | case BD_RICHMANKIM: |
---|
| 944 | case BD_ETERNALCHAOS: |
---|
| 945 | case BD_DRUMBATTLEFIELD: |
---|
| 946 | case BD_RINGNIBELUNGEN: |
---|
| 947 | case BD_ROKISWEIL: |
---|
| 948 | case BD_INTOABYSS: |
---|
| 949 | case BD_SIEGFRIED: |
---|
| 950 | case CG_MOONLIT: |
---|
| 951 | if (skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1) |
---|
| 952 | { |
---|
| 953 | clif_skill_fail(sd,skill_num,0,0); |
---|
| 954 | return 0; |
---|
| 955 | } |
---|
| 956 | break; |
---|
| 957 | } |
---|
| 958 | if (!skill_check_condition(sd, skill_num, skill_lv, 0)) |
---|
| 959 | return 0; |
---|
| 960 | } |
---|
| 961 | //TODO: Add type-independant skill_check_condition function. |
---|
| 962 | if (src->type == BL_MOB) { |
---|
| 963 | switch (skill_num) { |
---|
| 964 | case NPC_SUMMONSLAVE: |
---|
| 965 | case NPC_SUMMONMONSTER: |
---|
| 966 | case AL_TELEPORT: |
---|
| 967 | if (((TBL_MOB*)src)->master_id && ((TBL_MOB*)src)->special_state.ai) |
---|
| 968 | return 0; |
---|
| 969 | } |
---|
| 970 | } |
---|
| 971 | |
---|
| 972 | //Check range when not using skill on yourself or is a combo-skill during attack |
---|
| 973 | //(these are supposed to always have the same range as your attack) |
---|
| 974 | if(src->id != target_id && (!temp || ud->attacktimer == -1)) |
---|
| 975 | { |
---|
| 976 | if (skill_get_state(ud->skillid) == ST_MOVE_ENABLE) |
---|
| 977 | { |
---|
| 978 | if (!unit_can_reach_bl(src, target, skill_get_range2(src, skill_num,skill_lv)+1, 1, NULL, NULL)) |
---|
| 979 | return 0; //Walk-path check failed. |
---|
| 980 | } else |
---|
| 981 | if (!battle_check_range(src, target, skill_get_range2(src, skill_num,skill_lv) |
---|
| 982 | +(skill_num==RG_CLOSECONFINE?0:1))) |
---|
| 983 | //Close confine is exploitable thanks to this extra range "feature" of the client. [Skotlex] |
---|
| 984 | return 0; //Arrow-path check failed. |
---|
| 985 | } |
---|
| 986 | |
---|
| 987 | if (!temp) //Stop attack on non-combo skills [Skotlex] |
---|
| 988 | unit_stop_attack(src); |
---|
| 989 | else if(ud->attacktimer != -1) //Elsewise, delay current attack sequence |
---|
| 990 | ud->attackabletime = tick + status_get_adelay(src); |
---|
| 991 | |
---|
| 992 | ud->state.skillcastcancel = castcancel; |
---|
| 993 | |
---|
| 994 | //temp: Used to signal force cast now. |
---|
| 995 | temp = 0; |
---|
| 996 | |
---|
| 997 | switch(skill_num){ |
---|
| 998 | case ALL_RESURRECTION: |
---|
| 999 | if(battle_check_undead(tstatus->race,tstatus->def_ele)) { |
---|
| 1000 | temp = 1; |
---|
| 1001 | casttime = skill_castfix(src, PR_TURNUNDEAD, skill_lv); |
---|
| 1002 | } else if (!status_isdead(target)) |
---|
| 1003 | return 0; //Can't cast on non-dead characters. |
---|
| 1004 | break; |
---|
| 1005 | case MO_FINGEROFFENSIVE: |
---|
| 1006 | if(sd) |
---|
| 1007 | casttime += casttime * min(skill_lv, sd->spiritball); |
---|
| 1008 | break; |
---|
| 1009 | case MO_EXTREMITYFIST: |
---|
| 1010 | if (sc && sc->data[SC_COMBO] && |
---|
| 1011 | (sc->data[SC_COMBO]->val1 == MO_COMBOFINISH || |
---|
| 1012 | sc->data[SC_COMBO]->val1 == CH_TIGERFIST || |
---|
| 1013 | sc->data[SC_COMBO]->val1 == CH_CHAINCRUSH)) |
---|
| 1014 | casttime = 0; |
---|
| 1015 | temp = 1; |
---|
| 1016 | break; |
---|
| 1017 | case SA_SPELLBREAKER: |
---|
| 1018 | temp = 1; |
---|
| 1019 | break; |
---|
| 1020 | case ST_CHASEWALK: |
---|
| 1021 | if (sc && sc->data[SC_CHASEWALK]) |
---|
| 1022 | casttime = 0; |
---|
| 1023 | break; |
---|
| 1024 | case TK_RUN: |
---|
| 1025 | if (sc && sc->data[SC_RUN]) |
---|
| 1026 | casttime = 0; |
---|
| 1027 | break; |
---|
| 1028 | case KN_CHARGEATK: |
---|
| 1029 | { |
---|
| 1030 | unsigned int k = (distance_bl(src,target)-1)/3; //+100% every 3 cells of distance |
---|
| 1031 | if( k > 2 ) k = 2; // ...but hard-limited to 300%. |
---|
| 1032 | casttime += casttime * k; |
---|
| 1033 | } |
---|
| 1034 | break; |
---|
| 1035 | } |
---|
| 1036 | |
---|
| 1037 | // moved here to prevent Suffragium from ending if skill fails |
---|
| 1038 | if (!(skill_get_castnodex(skill_num, skill_lv)&2)) |
---|
| 1039 | casttime = skill_castfix_sc(src, casttime); |
---|
| 1040 | |
---|
| 1041 | if( casttime>0 || temp){ |
---|
| 1042 | |
---|
| 1043 | clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_ele(skill_num, skill_lv), casttime); |
---|
| 1044 | |
---|
| 1045 | if (sd && target->type == BL_MOB) |
---|
| 1046 | { |
---|
| 1047 | TBL_MOB *md = (TBL_MOB*)target; |
---|
| 1048 | mobskill_event(md, src, tick, -1); //Cast targetted skill event. |
---|
| 1049 | //temp: used to store mob's mode now. |
---|
| 1050 | if (tstatus->mode&(MD_CASTSENSOR_IDLE|MD_CASTSENSOR_CHASE) && |
---|
| 1051 | battle_check_target(target, src, BCT_ENEMY) > 0) |
---|
| 1052 | { |
---|
| 1053 | switch (md->state.skillstate) { |
---|
| 1054 | case MSS_RUSH: |
---|
| 1055 | case MSS_FOLLOW: |
---|
| 1056 | if (!(tstatus->mode&MD_CASTSENSOR_CHASE)) |
---|
| 1057 | break; |
---|
| 1058 | md->target_id = src->id; |
---|
| 1059 | md->state.aggressive = (temp&MD_ANGRY)?1:0; |
---|
| 1060 | md->min_chase = md->db->range3; |
---|
| 1061 | break; |
---|
| 1062 | case MSS_IDLE: |
---|
| 1063 | case MSS_WALK: |
---|
| 1064 | if (!(tstatus->mode&MD_CASTSENSOR_IDLE)) |
---|
| 1065 | break; |
---|
| 1066 | md->target_id = src->id; |
---|
| 1067 | md->state.aggressive = (temp&MD_ANGRY)?1:0; |
---|
| 1068 | md->min_chase = md->db->range3; |
---|
| 1069 | break; |
---|
| 1070 | } |
---|
| 1071 | } |
---|
| 1072 | } |
---|
| 1073 | } |
---|
| 1074 | |
---|
| 1075 | if( casttime<=0 ) |
---|
| 1076 | ud->state.skillcastcancel=0; |
---|
| 1077 | |
---|
| 1078 | ud->canact_tick = tick + casttime + 100; |
---|
| 1079 | ud->skilltarget = target_id; |
---|
| 1080 | ud->skillx = 0; |
---|
| 1081 | ud->skilly = 0; |
---|
| 1082 | ud->skillid = skill_num; |
---|
| 1083 | ud->skilllv = skill_lv; |
---|
| 1084 | |
---|
| 1085 | if(sc && sc->data[SC_CLOAKING] && |
---|
| 1086 | !(sc->data[SC_CLOAKING]->val4&4) && skill_num != AS_CLOAKING) |
---|
| 1087 | { |
---|
| 1088 | status_change_end(src,SC_CLOAKING,-1); |
---|
| 1089 | if (!src->prev) return 0; //Warped away! |
---|
| 1090 | } |
---|
| 1091 | |
---|
| 1092 | if(casttime > 0) { |
---|
| 1093 | ud->skilltimer = add_timer( tick+casttime, skill_castend_id, src->id, 0 ); |
---|
| 1094 | if(sd && pc_checkskill(sd,SA_FREECAST)) |
---|
| 1095 | status_freecast_switch(sd); |
---|
| 1096 | else |
---|
| 1097 | unit_stop_walking(src,1); |
---|
| 1098 | } |
---|
| 1099 | else |
---|
| 1100 | skill_castend_id(ud->skilltimer,tick,src->id,0); |
---|
| 1101 | return 1; |
---|
| 1102 | } |
---|
| 1103 | |
---|
| 1104 | int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv) |
---|
| 1105 | { |
---|
| 1106 | if(skill_num < 0) |
---|
| 1107 | return 0; |
---|
| 1108 | return unit_skilluse_pos2( |
---|
| 1109 | src, skill_x, skill_y, skill_num, skill_lv, |
---|
| 1110 | skill_castfix(src, skill_num, skill_lv), |
---|
| 1111 | skill_get_castcancel(skill_num) |
---|
| 1112 | ); |
---|
| 1113 | } |
---|
| 1114 | |
---|
| 1115 | int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv, int casttime, int castcancel) |
---|
| 1116 | { |
---|
| 1117 | struct map_session_data *sd = NULL; |
---|
| 1118 | struct unit_data *ud = NULL; |
---|
| 1119 | struct status_change *sc; |
---|
| 1120 | struct block_list bl; |
---|
| 1121 | unsigned int tick = gettick(); |
---|
| 1122 | |
---|
| 1123 | nullpo_retr(0, src); |
---|
| 1124 | |
---|
| 1125 | if(!src->prev) return 0; // map ãÉ¶Ý·é© |
---|
| 1126 | if(status_isdead(src)) return 0; |
---|
| 1127 | |
---|
| 1128 | sd = BL_CAST(BL_PC, src); |
---|
| 1129 | ud = unit_bl2ud(src); |
---|
| 1130 | if(ud == NULL) return 0; |
---|
| 1131 | |
---|
| 1132 | if(ud->skilltimer != -1) //Normally not needed since clif.c checks for it, but at/char/script commands don't! [Skotlex] |
---|
| 1133 | return 0; |
---|
| 1134 | |
---|
| 1135 | sc = status_get_sc(src); |
---|
| 1136 | if (sc && !sc->count) |
---|
| 1137 | sc = NULL; |
---|
| 1138 | |
---|
| 1139 | if(sd) { |
---|
| 1140 | if (skillnotok(skill_num, sd) || !skill_check_condition(sd, skill_num, skill_lv,0)) |
---|
| 1141 | return 0; |
---|
| 1142 | } |
---|
| 1143 | |
---|
| 1144 | if (!status_check_skilluse(src, NULL, skill_num, 0)) |
---|
| 1145 | return 0; |
---|
| 1146 | |
---|
| 1147 | if( map_getcell(src->m, skill_x, skill_y, CELL_CHKWALL) ) |
---|
| 1148 | {// can't cast ground targeted spells on wall cells |
---|
| 1149 | if (sd) clif_skill_fail(sd,skill_num,0,0); |
---|
| 1150 | return 0; |
---|
| 1151 | } |
---|
| 1152 | |
---|
| 1153 | /* ËöÆáQš`FbN */ |
---|
| 1154 | bl.type = BL_NUL; |
---|
| 1155 | bl.m = src->m; |
---|
| 1156 | bl.x = skill_x; |
---|
| 1157 | bl.y = skill_y; |
---|
| 1158 | |
---|
| 1159 | if (skill_get_state(ud->skillid) == ST_MOVE_ENABLE) |
---|
| 1160 | { |
---|
| 1161 | if (!unit_can_reach_bl(src, &bl, skill_get_range2(src, skill_num,skill_lv)+1, 1, NULL, NULL)) |
---|
| 1162 | return 0; //Walk-path check failed. |
---|
| 1163 | } else |
---|
| 1164 | if (!battle_check_range(src,&bl,skill_get_range2(src, skill_num,skill_lv)+1)) |
---|
| 1165 | return 0; //Arrow-path check failed. |
---|
| 1166 | |
---|
| 1167 | unit_stop_attack(src); |
---|
| 1168 | ud->state.skillcastcancel = castcancel; |
---|
| 1169 | |
---|
| 1170 | // moved here to prevent Suffragium from ending if skill fails |
---|
| 1171 | if (!(skill_get_castnodex(skill_num, skill_lv)&2)) |
---|
| 1172 | casttime = skill_castfix_sc(src, casttime); |
---|
| 1173 | |
---|
| 1174 | if( casttime>0 ) { |
---|
| 1175 | unit_stop_walking( src, 1); |
---|
| 1176 | clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_num, skill_get_ele(skill_num, skill_lv), casttime); |
---|
| 1177 | } else |
---|
| 1178 | ud->state.skillcastcancel=0; |
---|
| 1179 | |
---|
| 1180 | ud->canact_tick = tick + casttime + 100; |
---|
| 1181 | ud->skillid = skill_num; |
---|
| 1182 | ud->skilllv = skill_lv; |
---|
| 1183 | ud->skillx = skill_x; |
---|
| 1184 | ud->skilly = skill_y; |
---|
| 1185 | ud->skilltarget = 0; |
---|
| 1186 | |
---|
| 1187 | if (sc && sc->data[SC_CLOAKING] && !(sc->data[SC_CLOAKING]->val4&4)) |
---|
| 1188 | { |
---|
| 1189 | status_change_end(src,SC_CLOAKING,-1); |
---|
| 1190 | if (!src->prev) return 0; //Warped away! |
---|
| 1191 | } |
---|
| 1192 | |
---|
| 1193 | if(casttime > 0) { |
---|
| 1194 | ud->skilltimer = add_timer( tick+casttime, skill_castend_pos, src->id, 0 ); |
---|
| 1195 | if(sd && pc_checkskill(sd,SA_FREECAST)) |
---|
| 1196 | status_freecast_switch(sd); |
---|
| 1197 | else |
---|
| 1198 | unit_stop_walking(src,1); |
---|
| 1199 | } |
---|
| 1200 | else { |
---|
| 1201 | ud->skilltimer = -1; |
---|
| 1202 | skill_castend_pos(ud->skilltimer,tick,src->id,0); |
---|
| 1203 | } |
---|
| 1204 | return 1; |
---|
| 1205 | } |
---|
| 1206 | |
---|
| 1207 | static int unit_attack_timer(int tid, unsigned int tick, int id, intptr data); |
---|
| 1208 | |
---|
| 1209 | int unit_stop_attack(struct block_list *bl) |
---|
| 1210 | { |
---|
| 1211 | struct unit_data *ud = unit_bl2ud(bl); |
---|
| 1212 | nullpo_retr(0, bl); |
---|
| 1213 | |
---|
| 1214 | if(!ud || ud->attacktimer == -1) |
---|
| 1215 | return 0; |
---|
| 1216 | |
---|
| 1217 | delete_timer( ud->attacktimer, unit_attack_timer ); |
---|
| 1218 | ud->attacktimer = -1; |
---|
| 1219 | ud->target = 0; |
---|
| 1220 | return 0; |
---|
| 1221 | } |
---|
| 1222 | |
---|
| 1223 | //Means current target is unattackable. For now only unlocks mobs. |
---|
| 1224 | int unit_unattackable(struct block_list *bl) |
---|
| 1225 | { |
---|
| 1226 | struct unit_data *ud = unit_bl2ud(bl); |
---|
| 1227 | if (ud) { |
---|
| 1228 | ud->target = 0; |
---|
| 1229 | ud->state.attack_continue = 0; |
---|
| 1230 | } |
---|
| 1231 | |
---|
| 1232 | if(bl->type == BL_MOB) |
---|
| 1233 | mob_unlocktarget((struct mob_data*)bl, gettick()) ; |
---|
| 1234 | else if(bl->type == BL_PET) |
---|
| 1235 | pet_unlocktarget((struct pet_data*)bl); |
---|
| 1236 | return 0; |
---|
| 1237 | } |
---|
| 1238 | |
---|
| 1239 | /*========================================== |
---|
| 1240 | * Uv |
---|
| 1241 | * typeª1Èçp±U |
---|
| 1242 | *------------------------------------------*/ |
---|
| 1243 | int unit_attack(struct block_list *src,int target_id,int continuous) |
---|
| 1244 | { |
---|
| 1245 | struct block_list *target; |
---|
| 1246 | struct unit_data *ud; |
---|
| 1247 | |
---|
| 1248 | nullpo_retr(0, ud = unit_bl2ud(src)); |
---|
| 1249 | |
---|
| 1250 | target=map_id2bl(target_id); |
---|
| 1251 | if(target==NULL || status_isdead(target)) { |
---|
| 1252 | unit_unattackable(src); |
---|
| 1253 | return 1; |
---|
| 1254 | } |
---|
| 1255 | |
---|
| 1256 | if( src->type == BL_PC ){ |
---|
| 1257 | TBL_PC* sd = (TBL_PC*)src; |
---|
| 1258 | if( target->type == BL_NPC ) |
---|
| 1259 | {// monster npcs [Valaris] |
---|
| 1260 | npc_click(sd,(TBL_NPC*)target); // submitted by leinsirk10 [Celest] |
---|
| 1261 | return 0; |
---|
| 1262 | } else if( pc_is90overweight(sd) ) |
---|
| 1263 | {// overwheight - stop attacking and walking |
---|
| 1264 | unit_stop_attack(src); |
---|
| 1265 | unit_stop_walking(src,1); |
---|
| 1266 | return 0; |
---|
| 1267 | } |
---|
| 1268 | } |
---|
| 1269 | |
---|
| 1270 | if(battle_check_target(src,target,BCT_ENEMY)<=0 || |
---|
| 1271 | !status_check_skilluse(src, target, 0, 0) |
---|
| 1272 | ) { |
---|
| 1273 | unit_unattackable(src); |
---|
| 1274 | return 1; |
---|
| 1275 | } |
---|
| 1276 | |
---|
| 1277 | ud->target = target_id; |
---|
| 1278 | ud->state.attack_continue = continuous; |
---|
| 1279 | if (continuous) //If you're to attack continously, set to auto-case character |
---|
| 1280 | ud->chaserange = status_get_range(src); |
---|
| 1281 | |
---|
| 1282 | //Just change target/type. [Skotlex] |
---|
| 1283 | if(ud->attacktimer != -1) |
---|
| 1284 | return 0; |
---|
| 1285 | |
---|
| 1286 | //Set Mob's ANGRY/BERSERK states. |
---|
| 1287 | if(src->type == BL_MOB) |
---|
| 1288 | ((TBL_MOB*)src)->state.skillstate = ((TBL_MOB*)src)->state.aggressive?MSS_ANGRY:MSS_BERSERK; |
---|
| 1289 | |
---|
| 1290 | if(DIFF_TICK(ud->attackabletime, gettick()) > 0) |
---|
| 1291 | //Do attack next time it is possible. [Skotlex] |
---|
| 1292 | ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0); |
---|
| 1293 | else //Attack NOW. |
---|
| 1294 | unit_attack_timer(-1,gettick(),src->id,0); |
---|
| 1295 | |
---|
| 1296 | return 0; |
---|
| 1297 | } |
---|
| 1298 | |
---|
| 1299 | //Cancels an ongoing combo, resets attackable time and restarts the |
---|
| 1300 | //attack timer to resume attacking after amotion time. [Skotlex] |
---|
| 1301 | int unit_cancel_combo(struct block_list *bl) |
---|
| 1302 | { |
---|
| 1303 | struct unit_data *ud; |
---|
| 1304 | |
---|
| 1305 | if (!status_change_end(bl, SC_COMBO, -1)) |
---|
| 1306 | return 0; //Combo wasn't active. |
---|
| 1307 | |
---|
| 1308 | ud = unit_bl2ud(bl); |
---|
| 1309 | nullpo_retr(0, ud); |
---|
| 1310 | |
---|
| 1311 | ud->attackabletime = gettick() + status_get_amotion(bl); |
---|
| 1312 | |
---|
| 1313 | if (ud->attacktimer == -1) |
---|
| 1314 | return 1; //Nothing more to do. |
---|
| 1315 | |
---|
| 1316 | delete_timer(ud->attacktimer, unit_attack_timer); |
---|
| 1317 | ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,bl->id,0); |
---|
| 1318 | return 1; |
---|
| 1319 | } |
---|
| 1320 | /*========================================== |
---|
| 1321 | * |
---|
| 1322 | *------------------------------------------*/ |
---|
| 1323 | bool unit_can_reach_pos(struct block_list *bl,int x,int y, int easy) |
---|
| 1324 | { |
---|
| 1325 | nullpo_retr(false, bl); |
---|
| 1326 | |
---|
| 1327 | if( bl->x==x && bl->y==y ) // ¯¶}X |
---|
| 1328 | return true; |
---|
| 1329 | |
---|
| 1330 | return path_search(NULL,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH); |
---|
| 1331 | } |
---|
| 1332 | |
---|
| 1333 | /*========================================== |
---|
| 1334 | * |
---|
| 1335 | *------------------------------------------*/ |
---|
| 1336 | bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y) |
---|
| 1337 | { |
---|
| 1338 | int i; |
---|
| 1339 | short dx,dy; |
---|
| 1340 | nullpo_retr(false, bl); |
---|
| 1341 | nullpo_retr(false, tbl); |
---|
| 1342 | |
---|
| 1343 | if( bl->m != tbl->m) |
---|
| 1344 | return false; |
---|
| 1345 | |
---|
| 1346 | if( bl->x==tbl->x && bl->y==tbl->y ) |
---|
| 1347 | return true; |
---|
| 1348 | |
---|
| 1349 | if(range>0 && !check_distance_bl(bl, tbl, range)) |
---|
| 1350 | return false; |
---|
| 1351 | |
---|
| 1352 | // It judges whether it can adjoin or not. |
---|
| 1353 | dx=tbl->x - bl->x; |
---|
| 1354 | dy=tbl->y - bl->y; |
---|
| 1355 | dx=(dx>0)?1:((dx<0)?-1:0); |
---|
| 1356 | dy=(dy>0)?1:((dy<0)?-1:0); |
---|
| 1357 | |
---|
| 1358 | if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) |
---|
| 1359 | { //Look for a suitable cell to place in. |
---|
| 1360 | for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++); |
---|
| 1361 | if (i==9) return false; //No valid cells. |
---|
| 1362 | dx = dirx[i]; |
---|
| 1363 | dy = diry[i]; |
---|
| 1364 | } |
---|
| 1365 | |
---|
| 1366 | if (x) *x = tbl->x-dx; |
---|
| 1367 | if (y) *y = tbl->y-dy; |
---|
| 1368 | return path_search(NULL,bl->m,bl->x,bl->y,tbl->x-dx,tbl->y-dy,easy,CELL_CHKNOREACH); |
---|
| 1369 | } |
---|
| 1370 | |
---|
| 1371 | |
---|
| 1372 | /*========================================== |
---|
| 1373 | * PCÌU (timerÖ) |
---|
| 1374 | *------------------------------------------*/ |
---|
| 1375 | static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick) |
---|
| 1376 | { |
---|
| 1377 | struct block_list *target; |
---|
| 1378 | struct unit_data *ud; |
---|
| 1379 | struct status_data *sstatus; |
---|
| 1380 | struct map_session_data *sd = NULL; |
---|
| 1381 | struct mob_data *md = NULL; |
---|
| 1382 | int range; |
---|
| 1383 | |
---|
| 1384 | if((ud=unit_bl2ud(src))==NULL) |
---|
| 1385 | return 0; |
---|
| 1386 | if(ud->attacktimer != tid){ |
---|
| 1387 | ShowError("unit_attack_timer %d != %d\n",ud->attacktimer,tid); |
---|
| 1388 | return 0; |
---|
| 1389 | } |
---|
| 1390 | sd = BL_CAST(BL_PC, src); |
---|
| 1391 | md = BL_CAST(BL_MOB, src); |
---|
| 1392 | ud->attacktimer=-1; |
---|
| 1393 | target=map_id2bl(ud->target); |
---|
| 1394 | |
---|
| 1395 | if(src == NULL || src->prev == NULL || target==NULL || target->prev == NULL) |
---|
| 1396 | return 0; |
---|
| 1397 | |
---|
| 1398 | if(status_isdead(src) || status_isdead(target) || !status_check_skilluse(src, target, 0, 0)) |
---|
| 1399 | return 0; // can't attack under these conditions |
---|
| 1400 | |
---|
| 1401 | if (src->m != target->m) |
---|
| 1402 | { |
---|
| 1403 | if (src->type == BL_MOB && mob_warpchase((TBL_MOB*)src, target)) |
---|
| 1404 | return 1; // Follow up. |
---|
| 1405 | return 0; |
---|
| 1406 | } |
---|
| 1407 | |
---|
| 1408 | if(ud->skilltimer != -1 && !(sd && pc_checkskill(sd,SA_FREECAST) > 0)) |
---|
| 1409 | return 0; // can't attack while casting |
---|
| 1410 | |
---|
| 1411 | if(!battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc_checkskill(sd,SA_FREECAST) > 0)) |
---|
| 1412 | { // attacking when under cast delay has restrictions: |
---|
| 1413 | if (tid == -1) { //requested attack. |
---|
| 1414 | if(sd) clif_skill_fail(sd,1,4,0); |
---|
| 1415 | return 0; |
---|
| 1416 | } |
---|
| 1417 | //Otherwise, we are in a combo-attack, delay this until your canact time is over. [Skotlex] |
---|
| 1418 | if(ud->state.attack_continue) { |
---|
| 1419 | if (DIFF_TICK(ud->canact_tick, ud->attackabletime) > 0) |
---|
| 1420 | ud->attackabletime = ud->canact_tick; |
---|
| 1421 | ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0); |
---|
| 1422 | } |
---|
| 1423 | return 1; |
---|
| 1424 | } |
---|
| 1425 | |
---|
| 1426 | sstatus = status_get_status_data(src); |
---|
| 1427 | range = sstatus->rhw.range; |
---|
| 1428 | |
---|
| 1429 | if(!sd || sd->status.weapon != W_BOW) range++; //Dunno why everyone but bows gets this extra range... |
---|
| 1430 | if(unit_is_walking(target)) range++; //Extra range when chasing |
---|
| 1431 | |
---|
| 1432 | if(!check_distance_bl(src,target,range) ) { |
---|
| 1433 | //Chase if required. |
---|
| 1434 | if(sd) |
---|
| 1435 | clif_movetoattack(sd,target); |
---|
| 1436 | else if(ud->state.attack_continue) |
---|
| 1437 | unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2); |
---|
| 1438 | return 1; |
---|
| 1439 | } |
---|
| 1440 | if(!battle_check_range(src,target,range)) { |
---|
| 1441 | //Within range, but no direct line of attack |
---|
| 1442 | if(ud->state.attack_continue) { |
---|
| 1443 | if(ud->chaserange > 2) ud->chaserange-=2; |
---|
| 1444 | unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2); |
---|
| 1445 | } |
---|
| 1446 | return 1; |
---|
| 1447 | } |
---|
| 1448 | |
---|
| 1449 | //Sync packet only for players. |
---|
| 1450 | //Non-players use the sync packet on the walk timer. [Skotlex] |
---|
| 1451 | if (tid == -1 && sd) clif_fixpos(src); |
---|
| 1452 | |
---|
| 1453 | if(DIFF_TICK(ud->attackabletime,tick) <= 0) |
---|
| 1454 | { |
---|
| 1455 | if (battle_config.attack_direction_change && (src->type&battle_config.attack_direction_change)) { |
---|
| 1456 | ud->dir = map_calc_dir(src, target->x,target->y ); |
---|
| 1457 | } |
---|
| 1458 | if(ud->walktimer != -1) |
---|
| 1459 | unit_stop_walking(src,1); |
---|
| 1460 | if(md) { |
---|
| 1461 | if (mobskill_use(md,tick,-1)) |
---|
| 1462 | return 1; |
---|
| 1463 | if (sstatus->mode&MD_ASSIST && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME) |
---|
| 1464 | { // Link monsters nearby [Skotlex] |
---|
| 1465 | md->last_linktime = tick; |
---|
| 1466 | map_foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick); |
---|
| 1467 | } |
---|
| 1468 | } |
---|
| 1469 | if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id)) |
---|
| 1470 | return 1; |
---|
| 1471 | |
---|
| 1472 | map_freeblock_lock(); |
---|
| 1473 | ud->attacktarget_lv = battle_weapon_attack(src,target,tick,0); |
---|
| 1474 | |
---|
| 1475 | if(sd && sd->status.pet_id > 0 && sd->pd && battle_config.pet_attack_support) |
---|
| 1476 | pet_target_check(sd,target,0); |
---|
| 1477 | map_freeblock_unlock(); |
---|
| 1478 | |
---|
| 1479 | ud->attackabletime = tick + sstatus->adelay; |
---|
| 1480 | // You can't move if you can't attack neither. |
---|
| 1481 | if (src->type&battle_config.attack_walk_delay) |
---|
| 1482 | unit_set_walkdelay(src, tick, sstatus->amotion, 1); |
---|
| 1483 | } |
---|
| 1484 | |
---|
| 1485 | if(ud->state.attack_continue) |
---|
| 1486 | ud->attacktimer = add_timer(ud->attackabletime,unit_attack_timer,src->id,0); |
---|
| 1487 | |
---|
| 1488 | return 1; |
---|
| 1489 | } |
---|
| 1490 | |
---|
| 1491 | static int unit_attack_timer(int tid, unsigned int tick, int id, intptr data) |
---|
| 1492 | { |
---|
| 1493 | struct block_list *bl; |
---|
| 1494 | bl = map_id2bl(id); |
---|
| 1495 | if(bl && unit_attack_timer_sub(bl, tid, tick) == 0) |
---|
| 1496 | unit_unattackable(bl); |
---|
| 1497 | return 0; |
---|
| 1498 | } |
---|
| 1499 | |
---|
| 1500 | /*========================================== |
---|
| 1501 | * Cancels an ongoing skill cast. |
---|
| 1502 | * flag&1: Cast-Cancel invoked. |
---|
| 1503 | * flag&2: Cancel only if skill is cancellable. |
---|
| 1504 | *------------------------------------------*/ |
---|
| 1505 | int unit_skillcastcancel(struct block_list *bl,int type) |
---|
| 1506 | { |
---|
| 1507 | struct map_session_data *sd = NULL; |
---|
| 1508 | struct unit_data *ud = unit_bl2ud( bl); |
---|
| 1509 | unsigned int tick=gettick(); |
---|
| 1510 | int ret=0, skill; |
---|
| 1511 | |
---|
| 1512 | nullpo_retr(0, bl); |
---|
| 1513 | if (!ud || ud->skilltimer==-1) |
---|
| 1514 | return 0; //Nothing to cancel. |
---|
| 1515 | |
---|
| 1516 | sd = BL_CAST(BL_PC, bl); |
---|
| 1517 | |
---|
| 1518 | if (type&2) { |
---|
| 1519 | //See if it can be cancelled. |
---|
| 1520 | if (!ud->state.skillcastcancel) |
---|
| 1521 | return 0; |
---|
| 1522 | |
---|
| 1523 | if (sd && (sd->special_state.no_castcancel2 || |
---|
| 1524 | (sd->special_state.no_castcancel && !map_flag_gvg(bl->m)))) //fixed flags being read the wrong way around [blackhole89] |
---|
| 1525 | return 0; |
---|
| 1526 | } |
---|
| 1527 | |
---|
| 1528 | ud->canact_tick=tick; |
---|
| 1529 | if(sd && pc_checkskill(sd,SA_FREECAST)) |
---|
| 1530 | status_freecast_switch(sd); |
---|
| 1531 | |
---|
| 1532 | if(type&1 && sd) |
---|
| 1533 | skill = sd->skillid_old; |
---|
| 1534 | else |
---|
| 1535 | skill = ud->skillid; |
---|
| 1536 | |
---|
| 1537 | if (skill_get_inf(skill) & INF_GROUND_SKILL) |
---|
| 1538 | ret=delete_timer( ud->skilltimer, skill_castend_pos ); |
---|
| 1539 | else |
---|
| 1540 | ret=delete_timer( ud->skilltimer, skill_castend_id ); |
---|
| 1541 | if(ret<0) |
---|
| 1542 | ShowError("delete timer error : skillid : %d\n",ret); |
---|
| 1543 | |
---|
| 1544 | if(bl->type==BL_MOB) ((TBL_MOB*)bl)->skillidx = -1; |
---|
| 1545 | |
---|
| 1546 | ud->skilltimer = -1; |
---|
| 1547 | clif_skillcastcancel(bl); |
---|
| 1548 | return 1; |
---|
| 1549 | } |
---|
| 1550 | |
---|
| 1551 | // unit_data Ìú» |
---|
| 1552 | void unit_dataset(struct block_list *bl) |
---|
| 1553 | { |
---|
| 1554 | struct unit_data *ud; |
---|
| 1555 | nullpo_retv(ud = unit_bl2ud(bl)); |
---|
| 1556 | |
---|
| 1557 | memset( ud, 0, sizeof( struct unit_data) ); |
---|
| 1558 | ud->bl = bl; |
---|
| 1559 | ud->walktimer = -1; |
---|
| 1560 | ud->skilltimer = -1; |
---|
| 1561 | ud->attacktimer = -1; |
---|
| 1562 | ud->attackabletime = |
---|
| 1563 | ud->canact_tick = |
---|
| 1564 | ud->canmove_tick = gettick(); |
---|
| 1565 | } |
---|
| 1566 | |
---|
| 1567 | /*========================================== |
---|
| 1568 | * Returns 1 if this unit is attacking target 'id' |
---|
| 1569 | *------------------------------------------*/ |
---|
| 1570 | static int unit_counttargeted_sub(struct block_list* bl, va_list ap) |
---|
| 1571 | { |
---|
| 1572 | int id = va_arg(ap, int); |
---|
| 1573 | int target_lv = va_arg(ap, int); // extra condition |
---|
| 1574 | struct unit_data* ud; |
---|
| 1575 | |
---|
| 1576 | if(bl->id == id) |
---|
| 1577 | return 0; |
---|
| 1578 | |
---|
| 1579 | ud = unit_bl2ud(bl); |
---|
| 1580 | |
---|
| 1581 | if (ud && ud->target == id && ud->attacktimer != -1 && ud->attacktarget_lv >= target_lv) |
---|
| 1582 | return 1; |
---|
| 1583 | |
---|
| 1584 | return 0; |
---|
| 1585 | } |
---|
| 1586 | |
---|
| 1587 | /*========================================== |
---|
| 1588 | * Counts the number of units attacking 'bl' |
---|
| 1589 | *------------------------------------------*/ |
---|
| 1590 | int unit_counttargeted(struct block_list* bl, int target_lv) |
---|
| 1591 | { |
---|
| 1592 | nullpo_retr(0, bl); |
---|
| 1593 | return (map_foreachinrange(unit_counttargeted_sub, bl, AREA_SIZE, BL_CHAR, bl->id, target_lv)); |
---|
| 1594 | } |
---|
| 1595 | |
---|
| 1596 | /*========================================== |
---|
| 1597 | * |
---|
| 1598 | *------------------------------------------*/ |
---|
| 1599 | int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2) |
---|
| 1600 | { |
---|
| 1601 | nullpo_retr(0, target); |
---|
| 1602 | |
---|
| 1603 | if(damage+damage2 <= 0) |
---|
| 1604 | return 0; |
---|
| 1605 | |
---|
| 1606 | return status_fix_damage(src,target,damage+damage2,clif_damage(target,target,tick,sdelay,ddelay,damage,div,type,damage2)); |
---|
| 1607 | } |
---|
| 1608 | |
---|
| 1609 | /*========================================== |
---|
| 1610 | * ©œÚÌTCYðÏX·é |
---|
| 1611 | *------------------------------------------*/ |
---|
| 1612 | int unit_changeviewsize(struct block_list *bl,short size) |
---|
| 1613 | { |
---|
| 1614 | nullpo_retr(0, bl); |
---|
| 1615 | |
---|
| 1616 | size=(size<0)?-1:(size>0)?1:0; |
---|
| 1617 | |
---|
| 1618 | if(bl->type == BL_PC) { |
---|
| 1619 | ((TBL_PC*)bl)->state.size=size; |
---|
| 1620 | } else if(bl->type == BL_MOB) { |
---|
| 1621 | ((TBL_MOB*)bl)->special_state.size=size; |
---|
| 1622 | } else |
---|
| 1623 | return 0; |
---|
| 1624 | if(size!=0) |
---|
| 1625 | clif_misceffect2(bl,421+size); |
---|
| 1626 | return 0; |
---|
| 1627 | } |
---|
| 1628 | |
---|
| 1629 | /*========================================== |
---|
| 1630 | * Removes a bl/ud from the map. |
---|
| 1631 | * Returns 1 on success. 0 if it couldn't be removed or the bl was free'd |
---|
| 1632 | * if clrtype is 1 (death), appropiate cleanup is performed. |
---|
| 1633 | * Otherwise it is assumed bl is being warped. |
---|
| 1634 | * On-Kill specific stuff is not performed here, look at status_damage for that. |
---|
| 1635 | *------------------------------------------*/ |
---|
| 1636 | int unit_remove_map_(struct block_list *bl, int clrtype, const char* file, int line, const char* func) |
---|
| 1637 | { |
---|
| 1638 | struct unit_data *ud = unit_bl2ud(bl); |
---|
| 1639 | struct status_change *sc = status_get_sc(bl); |
---|
| 1640 | nullpo_retr(0, ud); |
---|
| 1641 | |
---|
| 1642 | if(bl->prev == NULL) |
---|
| 1643 | return 0; //Already removed? |
---|
| 1644 | |
---|
| 1645 | map_freeblock_lock(); |
---|
| 1646 | |
---|
| 1647 | ud->target = 0; //Unlock walk/attack target. |
---|
| 1648 | if (ud->walktimer != -1) |
---|
| 1649 | unit_stop_walking(bl,0); |
---|
| 1650 | if (ud->attacktimer != -1) |
---|
| 1651 | unit_stop_attack(bl); |
---|
| 1652 | if (ud->skilltimer != -1) |
---|
| 1653 | unit_skillcastcancel(bl,0); |
---|
| 1654 | // Do not reset can-act delay. [Skotlex] |
---|
| 1655 | ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick(); |
---|
| 1656 | |
---|
| 1657 | if(sc && sc->count ) { //map-change/warp dispells. |
---|
| 1658 | status_change_end(bl,SC_BLADESTOP,-1); |
---|
| 1659 | status_change_end(bl,SC_BASILICA,-1); |
---|
| 1660 | status_change_end(bl,SC_ANKLE,-1); |
---|
| 1661 | status_change_end(bl,SC_TRICKDEAD,-1); |
---|
| 1662 | status_change_end(bl,SC_BLADESTOP,-1); |
---|
| 1663 | status_change_end(bl,SC_RUN,-1); |
---|
| 1664 | skill_stop_dancing(bl); |
---|
| 1665 | status_change_end(bl,SC_WARM,-1); |
---|
| 1666 | status_change_end(bl,SC_DEVOTION,-1); |
---|
| 1667 | status_change_end(bl,SC_MARIONETTE,-1); |
---|
| 1668 | status_change_end(bl,SC_MARIONETTE2,-1); |
---|
| 1669 | status_change_end(bl,SC_CLOSECONFINE,-1); |
---|
| 1670 | status_change_end(bl,SC_CLOSECONFINE2,-1); |
---|
| 1671 | status_change_end(bl,SC_HIDING,-1); |
---|
| 1672 | status_change_end(bl,SC_CLOAKING,-1); |
---|
| 1673 | status_change_end(bl,SC_CHASEWALK,-1); |
---|
| 1674 | if (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) |
---|
| 1675 | status_change_end(bl,SC_GOSPEL,-1); |
---|
| 1676 | status_change_end(bl,SC_CHANGE,-1); |
---|
| 1677 | status_change_end(bl,SC_MIRACLE,-1); |
---|
| 1678 | } |
---|
| 1679 | |
---|
| 1680 | if (bl->type&BL_CHAR) { |
---|
| 1681 | skill_unit_move(bl,gettick(),4); |
---|
| 1682 | skill_cleartimerskill(bl); |
---|
| 1683 | } |
---|
| 1684 | |
---|
| 1685 | switch( bl->type ) |
---|
| 1686 | { |
---|
| 1687 | case BL_PC: |
---|
| 1688 | { |
---|
| 1689 | struct map_session_data *sd = (struct map_session_data*)bl; |
---|
| 1690 | |
---|
| 1691 | //Leave/reject all invitations. |
---|
| 1692 | if(sd->chatID) |
---|
| 1693 | chat_leavechat(sd,0); |
---|
| 1694 | if(sd->trade_partner) |
---|
| 1695 | trade_tradecancel(sd); |
---|
| 1696 | if(sd->vender_id) |
---|
| 1697 | vending_closevending(sd); |
---|
| 1698 | if(sd->state.storage_flag == 1) |
---|
| 1699 | storage_storage_quit(sd,0); |
---|
| 1700 | else if (sd->state.storage_flag == 2) |
---|
| 1701 | storage_guild_storage_quit(sd,0); |
---|
| 1702 | sd->state.storage_flag = 0; //Force close it when being warped. |
---|
| 1703 | if(sd->party_invite>0) |
---|
| 1704 | party_reply_invite(sd,sd->party_invite_account,0); |
---|
| 1705 | if(sd->guild_invite>0) |
---|
| 1706 | guild_reply_invite(sd,sd->guild_invite,0); |
---|
| 1707 | if(sd->guild_alliance>0) |
---|
| 1708 | guild_reply_reqalliance(sd,sd->guild_alliance_account,0); |
---|
| 1709 | if(sd->menuskill_id) |
---|
| 1710 | sd->menuskill_id = sd->menuskill_val = 0; |
---|
| 1711 | |
---|
| 1712 | sd->npc_shopid = 0; |
---|
| 1713 | sd->adopt_invite = 0; |
---|
| 1714 | |
---|
| 1715 | if(sd->pvp_timer!=-1) { |
---|
| 1716 | delete_timer(sd->pvp_timer,pc_calc_pvprank_timer); |
---|
| 1717 | sd->pvp_timer = -1; |
---|
| 1718 | sd->pvp_rank = 0; |
---|
| 1719 | } |
---|
| 1720 | if(sd->duel_group > 0) |
---|
| 1721 | duel_leave(sd->duel_group, sd); |
---|
| 1722 | |
---|
| 1723 | if(pc_issit(sd)) { |
---|
| 1724 | pc_setstand(sd); |
---|
| 1725 | skill_sit(sd,0); |
---|
| 1726 | } |
---|
| 1727 | party_send_dot_remove(sd);//minimap dot fix [Kevin] |
---|
| 1728 | guild_send_dot_remove(sd); |
---|
| 1729 | |
---|
| 1730 | if( map[bl->m].users <= 0 || sd->state.debug_remove_map ) |
---|
| 1731 | {// this is only place where map users is decreased, if the mobs were removed too soon then this function was executed too many times [FlavioJS] |
---|
| 1732 | if( sd->debug_file == NULL || !(sd->state.debug_remove_map) ) |
---|
| 1733 | { |
---|
| 1734 | sd->debug_file = ""; |
---|
| 1735 | sd->debug_line = 0; |
---|
| 1736 | sd->debug_func = ""; |
---|
| 1737 | } |
---|
| 1738 | ShowDebug("unit_remove_map: unexpected state when removing player AID/CID:%d/%d" |
---|
| 1739 | " (active=%d connect_new=%d rewarp=%d changemap=%d debug_remove_map=%d)" |
---|
| 1740 | " from map=%s (users=%d)." |
---|
| 1741 | " Previous call from %s:%d(%s), current call from %s:%d(%s)." |
---|
| 1742 | " Please report this!!!\n", |
---|
| 1743 | sd->status.account_id, sd->status.char_id, |
---|
| 1744 | sd->state.active, sd->state.connect_new, sd->state.rewarp, sd->state.changemap, sd->state.debug_remove_map, |
---|
| 1745 | map[bl->m].name, map[bl->m].users, |
---|
| 1746 | sd->debug_file, sd->debug_line, sd->debug_func, file, line, func); |
---|
| 1747 | } |
---|
| 1748 | else |
---|
| 1749 | if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex] |
---|
| 1750 | map_removemobs(bl->m); |
---|
| 1751 | sd->state.debug_remove_map = 1; // temporary state to track double remove_map's [FlavioJS] |
---|
| 1752 | sd->debug_file = file; |
---|
| 1753 | sd->debug_line = line; |
---|
| 1754 | sd->debug_func = func; |
---|
| 1755 | |
---|
| 1756 | break; |
---|
| 1757 | } |
---|
| 1758 | case BL_MOB: |
---|
| 1759 | { |
---|
| 1760 | struct mob_data *md = (struct mob_data*)bl; |
---|
| 1761 | md->target_id=0; |
---|
| 1762 | md->attacked_id=0; |
---|
| 1763 | md->state.skillstate= MSS_IDLE; |
---|
| 1764 | |
---|
| 1765 | break; |
---|
| 1766 | } |
---|
| 1767 | case BL_PET: |
---|
| 1768 | { |
---|
| 1769 | struct pet_data *pd = (struct pet_data*)bl; |
---|
| 1770 | if( pd->pet.intimate <= 0 && !(pd->msd && !pd->msd->state.active) ) |
---|
| 1771 | { //If logging out, this is deleted on unit_free |
---|
| 1772 | clif_clearunit_area(bl,clrtype); |
---|
| 1773 | map_delblock(bl); |
---|
| 1774 | unit_free(bl,0); |
---|
| 1775 | map_freeblock_unlock(); |
---|
| 1776 | return 0; |
---|
| 1777 | } |
---|
| 1778 | |
---|
| 1779 | break; |
---|
| 1780 | } |
---|
| 1781 | case BL_HOM: |
---|
| 1782 | { |
---|
| 1783 | struct homun_data *hd = (struct homun_data *) bl; |
---|
| 1784 | ud->canact_tick = ud->canmove_tick; //It appears HOM do reset the can-act tick. |
---|
| 1785 | if(!hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) ) |
---|
| 1786 | { //If logging out, this is deleted on unit_free |
---|
| 1787 | clif_emotion(bl, 28) ; //sob |
---|
| 1788 | clif_clearunit_area(bl,clrtype); |
---|
| 1789 | map_delblock(bl); |
---|
| 1790 | unit_free(bl,0); |
---|
| 1791 | map_freeblock_unlock(); |
---|
| 1792 | return 0; |
---|
| 1793 | } |
---|
| 1794 | |
---|
| 1795 | break; |
---|
| 1796 | } |
---|
| 1797 | default: ;// do nothing |
---|
| 1798 | } |
---|
| 1799 | |
---|
| 1800 | clif_clearunit_area(bl,clrtype); |
---|
| 1801 | map_delblock(bl); |
---|
| 1802 | map_freeblock_unlock(); |
---|
| 1803 | return 1; |
---|
| 1804 | } |
---|
| 1805 | |
---|
| 1806 | void unit_remove_map_pc(struct map_session_data *sd, int clrtype) |
---|
| 1807 | { |
---|
| 1808 | unit_remove_map(&sd->bl,clrtype); |
---|
| 1809 | |
---|
| 1810 | if (clrtype == 3) clrtype = 0; //3 is the warp from logging out, but pets/homunc need to just 'vanish' instead of showing the warping out animation. |
---|
| 1811 | |
---|
| 1812 | if(sd->pd) |
---|
| 1813 | unit_remove_map(&sd->pd->bl, clrtype); |
---|
| 1814 | if(merc_is_hom_active(sd->hd)) |
---|
| 1815 | unit_remove_map(&sd->hd->bl, clrtype); |
---|
| 1816 | } |
---|
| 1817 | |
---|
| 1818 | void unit_free_pc(struct map_session_data *sd) |
---|
| 1819 | { |
---|
| 1820 | if (sd->pd) unit_free(&sd->pd->bl,0); |
---|
| 1821 | if (sd->hd) unit_free(&sd->hd->bl,0); |
---|
| 1822 | unit_free(&sd->bl,3); |
---|
| 1823 | } |
---|
| 1824 | |
---|
| 1825 | /*========================================== |
---|
| 1826 | * Function to free all related resources to the bl |
---|
| 1827 | * if unit is on map, it is removed using the clrtype specified |
---|
| 1828 | * If clrtype is <0, no saving is performed. This is only for non-authed |
---|
| 1829 | * objects that shouldn't be on a map yet. |
---|
| 1830 | *------------------------------------------*/ |
---|
| 1831 | int unit_free(struct block_list *bl, int clrtype) |
---|
| 1832 | { |
---|
| 1833 | struct unit_data *ud = unit_bl2ud( bl ); |
---|
| 1834 | nullpo_retr(0, ud); |
---|
| 1835 | |
---|
| 1836 | map_freeblock_lock(); |
---|
| 1837 | if( bl->prev ) //Players are supposed to logout with a "warp" effect. |
---|
| 1838 | unit_remove_map(bl, clrtype); |
---|
| 1839 | |
---|
| 1840 | if( bl->type == BL_PC ) { |
---|
| 1841 | struct map_session_data *sd = (struct map_session_data*)bl; |
---|
| 1842 | if(status_isdead(bl)) |
---|
| 1843 | pc_setrestartvalue(sd,2); |
---|
| 1844 | |
---|
| 1845 | pc_delinvincibletimer(sd); |
---|
| 1846 | |
---|
| 1847 | pc_autoscript_clear(sd->autoscript, ARRAYLENGTH(sd->autoscript)); |
---|
| 1848 | pc_autoscript_clear(sd->autoscript2, ARRAYLENGTH(sd->autoscript2)); |
---|
| 1849 | |
---|
| 1850 | if (sd->followtimer != -1) |
---|
| 1851 | pc_stop_following(sd); |
---|
| 1852 | |
---|
| 1853 | if(sd->duel_invite > 0) |
---|
| 1854 | duel_reject(sd->duel_invite, sd); |
---|
| 1855 | |
---|
| 1856 | // Notify friends that this char logged out. [Skotlex] |
---|
| 1857 | map_foreachpc(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); |
---|
| 1858 | party_send_logout(sd); |
---|
| 1859 | guild_send_memberinfoshort(sd,0); |
---|
| 1860 | pc_cleareventtimer(sd); |
---|
| 1861 | pc_delspiritball(sd,sd->spiritball,1); |
---|
| 1862 | |
---|
| 1863 | if(sd->reg) |
---|
| 1864 | { //Double logout already freed pointer fix... [Skotlex] |
---|
| 1865 | aFree(sd->reg); |
---|
| 1866 | sd->reg = NULL; |
---|
| 1867 | sd->reg_num = 0; |
---|
| 1868 | } |
---|
| 1869 | if(sd->regstr) |
---|
| 1870 | { |
---|
| 1871 | int i; |
---|
| 1872 | for( i = 0; i < sd->regstr_num; ++i ) |
---|
| 1873 | if( sd->regstr[i].data ) |
---|
| 1874 | aFree(sd->regstr[i].data); |
---|
| 1875 | aFree(sd->regstr); |
---|
| 1876 | sd->regstr = NULL; |
---|
| 1877 | sd->regstr_num = 0; |
---|
| 1878 | } |
---|
| 1879 | |
---|
| 1880 | //Tell the script to end, not delete it, it will free itself when necessary [Kevin] |
---|
| 1881 | if (sd->st) { |
---|
| 1882 | sd->st->rid = 0; |
---|
| 1883 | sd->st->state = 2; |
---|
| 1884 | } |
---|
| 1885 | } else if( bl->type == BL_PET ) { |
---|
| 1886 | struct pet_data *pd = (struct pet_data*)bl; |
---|
| 1887 | struct map_session_data *sd = pd->msd; |
---|
| 1888 | pet_hungry_timer_delete(pd); |
---|
| 1889 | if (pd->a_skill) |
---|
| 1890 | { |
---|
| 1891 | aFree(pd->a_skill); |
---|
| 1892 | pd->a_skill = NULL; |
---|
| 1893 | } |
---|
| 1894 | if (pd->s_skill) |
---|
| 1895 | { |
---|
| 1896 | if (pd->s_skill->timer != -1) { |
---|
| 1897 | if (pd->s_skill->id) |
---|
| 1898 | delete_timer(pd->s_skill->timer, pet_skill_support_timer); |
---|
| 1899 | else |
---|
| 1900 | delete_timer(pd->s_skill->timer, pet_heal_timer); |
---|
| 1901 | } |
---|
| 1902 | aFree(pd->s_skill); |
---|
| 1903 | pd->s_skill = NULL; |
---|
| 1904 | } |
---|
| 1905 | if(pd->recovery) |
---|
| 1906 | { |
---|
| 1907 | if(pd->recovery->timer != -1) |
---|
| 1908 | delete_timer(pd->recovery->timer, pet_recovery_timer); |
---|
| 1909 | aFree(pd->recovery); |
---|
| 1910 | pd->recovery = NULL; |
---|
| 1911 | } |
---|
| 1912 | if(pd->bonus) |
---|
| 1913 | { |
---|
| 1914 | if (pd->bonus->timer != -1) |
---|
| 1915 | delete_timer(pd->bonus->timer, pet_skill_bonus_timer); |
---|
| 1916 | aFree(pd->bonus); |
---|
| 1917 | pd->bonus = NULL; |
---|
| 1918 | } |
---|
| 1919 | if (pd->loot) |
---|
| 1920 | { |
---|
| 1921 | pet_lootitem_drop(pd,sd); |
---|
| 1922 | if (pd->loot->item) |
---|
| 1923 | aFree(pd->loot->item); |
---|
| 1924 | aFree (pd->loot); |
---|
| 1925 | pd->loot = NULL; |
---|
| 1926 | } |
---|
| 1927 | if (clrtype >= 0) { |
---|
| 1928 | if(pd->pet.intimate > 0) |
---|
| 1929 | intif_save_petdata(pd->pet.account_id,&pd->pet); |
---|
| 1930 | else |
---|
| 1931 | { //Remove pet. |
---|
| 1932 | intif_delete_petdata(pd->pet.pet_id); |
---|
| 1933 | if (sd) sd->status.pet_id = 0; |
---|
| 1934 | } |
---|
| 1935 | } |
---|
| 1936 | if (sd) sd->pd = NULL; |
---|
| 1937 | } else if(bl->type == BL_MOB) { |
---|
| 1938 | struct mob_data *md = (struct mob_data*)bl; |
---|
| 1939 | if(md->deletetimer!=-1) { |
---|
| 1940 | delete_timer(md->deletetimer,mob_timer_delete); |
---|
| 1941 | md->deletetimer=-1; |
---|
| 1942 | } |
---|
| 1943 | if(md->lootitem) { |
---|
| 1944 | aFree(md->lootitem); |
---|
| 1945 | md->lootitem=NULL; |
---|
| 1946 | } |
---|
| 1947 | if( md->guardian_data ) |
---|
| 1948 | { |
---|
| 1949 | struct guild_castle* gc = md->guardian_data->castle; |
---|
| 1950 | if( md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS ) |
---|
| 1951 | { |
---|
| 1952 | gc->guardian[md->guardian_data->number].id = 0; |
---|
| 1953 | } |
---|
| 1954 | else |
---|
| 1955 | { |
---|
| 1956 | int i; |
---|
| 1957 | ARR_FIND(0, gc->temp_guardians_max, i, gc->temp_guardians[i] == md->bl.id); |
---|
| 1958 | if( i < gc->temp_guardians_max ) |
---|
| 1959 | gc->temp_guardians[i] = 0; |
---|
| 1960 | } |
---|
| 1961 | aFree(md->guardian_data); |
---|
| 1962 | md->guardian_data = NULL; |
---|
| 1963 | } |
---|
| 1964 | if(md->spawn) |
---|
| 1965 | { |
---|
| 1966 | md->spawn->active--; |
---|
| 1967 | |
---|
| 1968 | if( !md->spawn->state.dynamic ) |
---|
| 1969 | {// permanently remove the mob |
---|
| 1970 | if( --md->spawn->num == 0 ) |
---|
| 1971 | {// Last freed mob is responsible for deallocating the group's spawn data. |
---|
| 1972 | aFree(md->spawn); |
---|
| 1973 | md->spawn = NULL; |
---|
| 1974 | } |
---|
| 1975 | } |
---|
| 1976 | } |
---|
| 1977 | if(md->base_status) { |
---|
| 1978 | aFree(md->base_status); |
---|
| 1979 | md->base_status = NULL; |
---|
| 1980 | } |
---|
| 1981 | if(mob_is_clone(md->class_)) |
---|
| 1982 | mob_clone_delete(md->class_); |
---|
| 1983 | } else if(bl->type == BL_HOM) { |
---|
| 1984 | struct homun_data *hd = (TBL_HOM*)bl; |
---|
| 1985 | struct map_session_data *sd = hd->master; |
---|
| 1986 | // Desactive timers |
---|
| 1987 | merc_hom_hungry_timer_delete(hd); |
---|
| 1988 | if (clrtype >= 0) { |
---|
| 1989 | if (hd->homunculus.intimacy > 0) |
---|
| 1990 | merc_save(hd); |
---|
| 1991 | else |
---|
| 1992 | { |
---|
| 1993 | intif_homunculus_requestdelete(hd->homunculus.hom_id); |
---|
| 1994 | if (sd) sd->status.hom_id = 0; |
---|
| 1995 | } |
---|
| 1996 | } |
---|
| 1997 | if(sd) sd->hd = NULL; |
---|
| 1998 | } |
---|
| 1999 | |
---|
| 2000 | skill_clear_unitgroup(bl); |
---|
| 2001 | status_change_clear(bl,1); |
---|
| 2002 | map_deliddb(bl); |
---|
| 2003 | if (bl->type != BL_PC) //Players are handled by map_quit |
---|
| 2004 | map_freeblock(bl); |
---|
| 2005 | map_freeblock_unlock(); |
---|
| 2006 | return 0; |
---|
| 2007 | } |
---|
| 2008 | |
---|
| 2009 | int do_init_unit(void) |
---|
| 2010 | { |
---|
| 2011 | add_timer_func_list(unit_attack_timer, "unit_attack_timer"); |
---|
| 2012 | add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer"); |
---|
| 2013 | add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub"); |
---|
| 2014 | add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer"); |
---|
| 2015 | return 0; |
---|
| 2016 | } |
---|
| 2017 | |
---|
| 2018 | int do_final_unit(void) |
---|
| 2019 | { |
---|
| 2020 | // nothing to do |
---|
| 2021 | return 0; |
---|
| 2022 | } |
---|