[1] | 1 | // Copyright (c) Athena Dev Teams - Licensed under GNU GPL |
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| 2 | // For more information, see LICENCE in the main folder |
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| 3 | |
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| 4 | #include "../common/cbasetypes.h" |
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| 5 | #include "../common/timer.h" |
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| 6 | #include "../common/nullpo.h" |
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| 7 | #include "../common/showmsg.h" |
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| 8 | #include "../common/malloc.h" |
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| 9 | #include "../common/utils.h" |
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| 10 | #include "../common/ers.h" |
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| 11 | |
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| 12 | #include "map.h" |
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| 13 | #include "path.h" |
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| 14 | #include "pc.h" |
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| 15 | #include "pet.h" |
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| 16 | #include "npc.h" |
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| 17 | #include "mob.h" |
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| 18 | #include "clif.h" |
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| 19 | #include "guild.h" |
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| 20 | #include "skill.h" |
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| 21 | #include "itemdb.h" |
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| 22 | #include "battle.h" |
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| 23 | #include "chrif.h" |
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| 24 | #include "skill.h" |
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| 25 | #include "status.h" |
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| 26 | #include "script.h" |
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| 27 | #include "unit.h" |
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| 28 | #include "mercenary.h" |
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| 29 | #include "vending.h" |
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| 30 | |
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| 31 | #include <time.h> |
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| 32 | #include <stdio.h> |
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| 33 | #include <stdlib.h> |
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| 34 | #include <memory.h> |
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| 35 | #include <string.h> |
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| 36 | |
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| 37 | |
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| 38 | //Regen related flags. |
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| 39 | #define RGN_HP 0x01 |
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| 40 | #define RGN_SP 0x02 |
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| 41 | #define RGN_SHP 0x04 |
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| 42 | #define RGN_SSP 0x08 |
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| 43 | |
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| 44 | static int max_weight_base[CLASS_COUNT]; |
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| 45 | static int hp_coefficient[CLASS_COUNT]; |
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| 46 | static int hp_coefficient2[CLASS_COUNT]; |
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| 47 | static int hp_sigma_val[CLASS_COUNT][MAX_LEVEL+1]; |
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| 48 | static int sp_coefficient[CLASS_COUNT]; |
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| 49 | static int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE]; //[blackhole89] |
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| 50 | static int refinebonus[MAX_REFINE_BONUS][3]; // žB{[iXe[u(refine_db.txt) |
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| 51 | int percentrefinery[5][MAX_REFINE+1]; // žB¬÷Š(refine_db.txt) |
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| 52 | static int atkmods[3][MAX_WEAPON_TYPE]; // íATKTCYC³(size_fix.txt) |
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| 53 | static char job_bonus[CLASS_COUNT][MAX_LEVEL]; |
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| 54 | |
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| 55 | static struct eri *sc_data_ers; //For sc_data entries |
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| 56 | static struct status_data dummy_status; |
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| 57 | |
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| 58 | int current_equip_item_index; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus] |
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| 59 | int current_equip_card_id; //To prevent card-stacking (from jA) [Skotlex] |
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| 60 | //we need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only |
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| 61 | //to avoid cards exploits |
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| 62 | |
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| 63 | static sc_type SkillStatusChangeTable[MAX_SKILL]; // skill -> status |
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| 64 | static int StatusIconChangeTable[SC_MAX]; // status -> icon |
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| 65 | unsigned long StatusChangeFlagTable[SC_MAX]; // status -> flags |
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| 66 | static int StatusSkillChangeTable[SC_MAX]; // status -> skill |
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| 67 | |
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| 68 | sc_type status_skill2sc(int skill) |
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| 69 | { |
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| 70 | int sk = skill_get_index(skill); |
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| 71 | if( sk == 0 ) { |
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| 72 | ShowError("status_skill2sc: Unsupported skill id %d\n", skill); |
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| 73 | return SC_NONE; |
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| 74 | } |
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| 75 | return SkillStatusChangeTable[sk]; |
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| 76 | } |
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| 77 | |
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| 78 | int status_sc2skill(sc_type sc) |
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| 79 | { |
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| 80 | if( sc < 0 || sc >= SC_MAX ) { |
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| 81 | ShowError("status_skill2sc: Unsupported status change id %d\n", sc); |
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| 82 | return 0; |
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| 83 | } |
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| 84 | |
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| 85 | return StatusSkillChangeTable[sc]; |
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| 86 | } |
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| 87 | |
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| 88 | #define add_sc(skill,sc) set_sc(skill,sc,SI_BLANK,SCB_NONE) |
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| 89 | |
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| 90 | static void set_sc(int skill, sc_type sc, int icon, unsigned int flag) |
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| 91 | { |
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| 92 | int sk = skill_get_index(skill); |
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| 93 | if( sk == 0 ) { |
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| 94 | ShowError("set_sc: Unsupported skill id %d\n", skill); |
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| 95 | return; |
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| 96 | } |
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| 97 | if( sc < 0 || sc >= SC_MAX ) { |
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| 98 | ShowError("set_sc: Unsupported status change id %d\n", sc); |
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| 99 | return; |
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| 100 | } |
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| 101 | |
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| 102 | if( StatusSkillChangeTable[sc] == 0 ) |
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| 103 | StatusSkillChangeTable[sc] = skill; |
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| 104 | if( StatusIconChangeTable[sc] == SI_BLANK ) |
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| 105 | StatusIconChangeTable[sc] = icon; |
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| 106 | StatusChangeFlagTable[sc] |= flag; |
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| 107 | |
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| 108 | if( SkillStatusChangeTable[sk] == SC_NONE ) |
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| 109 | SkillStatusChangeTable[sk] = sc; |
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| 110 | } |
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| 111 | |
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| 112 | void initChangeTables(void) |
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| 113 | { |
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| 114 | int i; |
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| 115 | for (i = 0; i < SC_MAX; i++) |
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| 116 | StatusIconChangeTable[i] = SI_BLANK; |
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| 117 | for (i = 0; i < MAX_SKILL; i++) |
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| 118 | SkillStatusChangeTable[i] = SC_NONE; |
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| 119 | |
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| 120 | memset(StatusSkillChangeTable, 0, sizeof(StatusSkillChangeTable)); |
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| 121 | memset(StatusChangeFlagTable, 0, sizeof(StatusChangeFlagTable)); |
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| 122 | |
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| 123 | //First we define the skill for common ailments. These are used in skill_additional_effect through sc cards. [Skotlex] |
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| 124 | set_sc( MG_STONECURSE , SC_STONE , SI_BLANK , SCB_DEF_ELE|SCB_DEF|SCB_MDEF ); |
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| 125 | set_sc( MG_FROSTDIVER , SC_FREEZE , SI_BLANK , SCB_DEF_ELE|SCB_DEF|SCB_MDEF ); |
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| 126 | set_sc( NPC_STUNATTACK , SC_STUN , SI_BLANK , SCB_NONE ); |
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| 127 | set_sc( NPC_SLEEPATTACK , SC_SLEEP , SI_BLANK , SCB_NONE ); |
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| 128 | set_sc( NPC_POISON , SC_POISON , SI_BLANK , SCB_DEF2|SCB_REGEN ); |
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| 129 | set_sc( NPC_CURSEATTACK , SC_CURSE , SI_BLANK , SCB_LUK|SCB_BATK|SCB_WATK|SCB_SPEED ); |
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| 130 | set_sc( NPC_SILENCEATTACK , SC_SILENCE , SI_BLANK , SCB_NONE ); |
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| 131 | set_sc( DC_WINKCHARM , SC_CONFUSION , SI_BLANK , SCB_NONE ); |
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[10] | 132 | //Custom Jobs (blackmagic) |
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| 133 | set_sc( AD_PWFEAR , SC_FEAR , SI_HALLUCINATION , SCB_SPEED ); //Fear Status by [Brainstorm] |
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| 134 | //Custom Job End |
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[1] | 135 | set_sc( NPC_BLINDATTACK , SC_BLIND , SI_BLANK , SCB_HIT|SCB_FLEE ); |
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| 136 | set_sc( LK_HEADCRUSH , SC_BLEEDING , SI_BLEEDING , SCB_REGEN ); |
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| 137 | set_sc( NPC_POISON , SC_DPOISON , SI_BLANK , SCB_DEF2|SCB_REGEN ); |
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| 138 | |
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| 139 | //The main status definitions |
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| 140 | add_sc( SM_BASH , SC_STUN ); |
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| 141 | set_sc( SM_PROVOKE , SC_PROVOKE , SI_PROVOKE , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK ); |
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| 142 | add_sc( SM_MAGNUM , SC_WATK_ELEMENT ); |
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| 143 | set_sc( SM_ENDURE , SC_ENDURE , SI_ENDURE , SCB_MDEF|SCB_DSPD ); |
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| 144 | add_sc( MG_SIGHT , SC_SIGHT ); |
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| 145 | add_sc( MG_SAFETYWALL , SC_SAFETYWALL ); |
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| 146 | add_sc( MG_FROSTDIVER , SC_FREEZE ); |
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| 147 | add_sc( MG_STONECURSE , SC_STONE ); |
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| 148 | add_sc( AL_RUWACH , SC_RUWACH ); |
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| 149 | add_sc( AL_PNEUMA , SC_PNEUMA ); |
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| 150 | set_sc( AL_INCAGI , SC_INCREASEAGI , SI_INCREASEAGI , SCB_AGI|SCB_SPEED ); |
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| 151 | set_sc( AL_DECAGI , SC_DECREASEAGI , SI_DECREASEAGI , SCB_AGI|SCB_SPEED ); |
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| 152 | set_sc( AL_CRUCIS , SC_SIGNUMCRUCIS , SI_SIGNUMCRUCIS , SCB_DEF ); |
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| 153 | set_sc( AL_ANGELUS , SC_ANGELUS , SI_ANGELUS , SCB_DEF2 ); |
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| 154 | set_sc( AL_BLESSING , SC_BLESSING , SI_BLESSING , SCB_STR|SCB_INT|SCB_DEX ); |
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| 155 | set_sc( AC_CONCENTRATION , SC_CONCENTRATE , SI_CONCENTRATE , SCB_AGI|SCB_DEX ); |
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| 156 | set_sc( TF_HIDING , SC_HIDING , SI_HIDING , SCB_SPEED ); |
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| 157 | add_sc( TF_POISON , SC_POISON ); |
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| 158 | set_sc( KN_TWOHANDQUICKEN , SC_TWOHANDQUICKEN , SI_TWOHANDQUICKEN , SCB_ASPD ); |
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| 159 | add_sc( KN_AUTOCOUNTER , SC_AUTOCOUNTER ); |
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| 160 | set_sc( PR_IMPOSITIO , SC_IMPOSITIO , SI_IMPOSITIO , SCB_WATK ); |
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| 161 | set_sc( PR_SUFFRAGIUM , SC_SUFFRAGIUM , SI_SUFFRAGIUM , SCB_NONE ); |
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| 162 | set_sc( PR_ASPERSIO , SC_ASPERSIO , SI_ASPERSIO , SCB_ATK_ELE ); |
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| 163 | set_sc( PR_BENEDICTIO , SC_BENEDICTIO , SI_BENEDICTIO , SCB_DEF_ELE ); |
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| 164 | set_sc( PR_SLOWPOISON , SC_SLOWPOISON , SI_SLOWPOISON , SCB_REGEN ); |
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| 165 | set_sc( PR_KYRIE , SC_KYRIE , SI_KYRIE , SCB_NONE ); |
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| 166 | set_sc( PR_MAGNIFICAT , SC_MAGNIFICAT , SI_MAGNIFICAT , SCB_REGEN ); |
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| 167 | set_sc( PR_GLORIA , SC_GLORIA , SI_GLORIA , SCB_LUK ); |
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| 168 | add_sc( PR_LEXDIVINA , SC_SILENCE ); |
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| 169 | set_sc( PR_LEXAETERNA , SC_AETERNA , SI_AETERNA , SCB_NONE ); |
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| 170 | add_sc( WZ_METEOR , SC_STUN ); |
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| 171 | add_sc( WZ_VERMILION , SC_BLIND ); |
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| 172 | add_sc( WZ_FROSTNOVA , SC_FREEZE ); |
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| 173 | add_sc( WZ_STORMGUST , SC_FREEZE ); |
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| 174 | set_sc( WZ_QUAGMIRE , SC_QUAGMIRE , SI_QUAGMIRE , SCB_AGI|SCB_DEX|SCB_ASPD|SCB_SPEED ); |
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| 175 | set_sc( BS_ADRENALINE , SC_ADRENALINE , SI_ADRENALINE , SCB_ASPD ); |
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| 176 | set_sc( BS_WEAPONPERFECT , SC_WEAPONPERFECTION, SI_WEAPONPERFECTION, SCB_NONE ); |
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| 177 | set_sc( BS_OVERTHRUST , SC_OVERTHRUST , SI_OVERTHRUST , SCB_NONE ); |
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| 178 | set_sc( BS_MAXIMIZE , SC_MAXIMIZEPOWER , SI_MAXIMIZEPOWER , SCB_NONE ); |
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| 179 | add_sc( HT_LANDMINE , SC_STUN ); |
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| 180 | add_sc( HT_ANKLESNARE , SC_ANKLE ); |
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| 181 | add_sc( HT_SANDMAN , SC_SLEEP ); |
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| 182 | add_sc( HT_FLASHER , SC_BLIND ); |
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| 183 | add_sc( HT_FREEZINGTRAP , SC_FREEZE ); |
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| 184 | set_sc( AS_CLOAKING , SC_CLOAKING , SI_CLOAKING , SCB_CRI|SCB_SPEED ); |
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| 185 | add_sc( AS_SONICBLOW , SC_STUN ); |
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| 186 | set_sc( AS_GRIMTOOTH , SC_SLOWDOWN , SI_BLANK , SCB_SPEED ); |
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| 187 | set_sc( AS_ENCHANTPOISON , SC_ENCPOISON , SI_ENCPOISON , SCB_ATK_ELE ); |
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| 188 | set_sc( AS_POISONREACT , SC_POISONREACT , SI_POISONREACT , SCB_NONE ); |
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| 189 | add_sc( AS_VENOMDUST , SC_POISON ); |
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| 190 | add_sc( AS_SPLASHER , SC_SPLASHER ); |
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| 191 | set_sc( NV_TRICKDEAD , SC_TRICKDEAD , SI_TRICKDEAD , SCB_REGEN ); |
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| 192 | set_sc( SM_AUTOBERSERK , SC_AUTOBERSERK , SI_AUTOBERSERK , SCB_NONE ); |
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| 193 | add_sc( TF_SPRINKLESAND , SC_BLIND ); |
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| 194 | add_sc( TF_THROWSTONE , SC_STUN ); |
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| 195 | set_sc( MC_LOUD , SC_LOUD , SI_LOUD , SCB_STR ); |
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| 196 | set_sc( MG_ENERGYCOAT , SC_ENERGYCOAT , SI_ENERGYCOAT , SCB_NONE ); |
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| 197 | set_sc( NPC_EMOTION , SC_MODECHANGE , SI_BLANK , SCB_MODE ); |
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| 198 | add_sc( NPC_EMOTION_ON , SC_MODECHANGE ); |
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| 199 | set_sc( NPC_ATTRICHANGE , SC_ELEMENTALCHANGE , SI_BLANK , SCB_DEF_ELE ); |
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| 200 | add_sc( NPC_CHANGEWATER , SC_ELEMENTALCHANGE ); |
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| 201 | add_sc( NPC_CHANGEGROUND , SC_ELEMENTALCHANGE ); |
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| 202 | add_sc( NPC_CHANGEFIRE , SC_ELEMENTALCHANGE ); |
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| 203 | add_sc( NPC_CHANGEWIND , SC_ELEMENTALCHANGE ); |
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| 204 | add_sc( NPC_CHANGEPOISON , SC_ELEMENTALCHANGE ); |
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| 205 | add_sc( NPC_CHANGEHOLY , SC_ELEMENTALCHANGE ); |
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| 206 | add_sc( NPC_CHANGEDARKNESS , SC_ELEMENTALCHANGE ); |
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| 207 | add_sc( NPC_CHANGETELEKINESIS, SC_ELEMENTALCHANGE ); |
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| 208 | add_sc( NPC_POISON , SC_POISON ); |
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| 209 | add_sc( NPC_BLINDATTACK , SC_BLIND ); |
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| 210 | add_sc( NPC_SILENCEATTACK , SC_SILENCE ); |
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| 211 | add_sc( NPC_STUNATTACK , SC_STUN ); |
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| 212 | add_sc( NPC_PETRIFYATTACK , SC_STONE ); |
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| 213 | add_sc( NPC_CURSEATTACK , SC_CURSE ); |
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| 214 | add_sc( NPC_SLEEPATTACK , SC_SLEEP ); |
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| 215 | add_sc( NPC_MAGICALATTACK , SC_MAGICALATTACK ); |
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| 216 | set_sc( NPC_KEEPING , SC_KEEPING , SI_BLANK , SCB_DEF ); |
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| 217 | add_sc( NPC_DARKBLESSING , SC_COMA ); |
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| 218 | set_sc( NPC_BARRIER , SC_BARRIER , SI_BLANK , SCB_MDEF|SCB_DEF ); |
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| 219 | add_sc( NPC_DEFENDER , SC_ARMOR ); |
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| 220 | add_sc( NPC_LICK , SC_STUN ); |
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| 221 | set_sc( NPC_HALLUCINATION , SC_HALLUCINATION , SI_HALLUCINATION , SCB_NONE ); |
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| 222 | add_sc( NPC_REBIRTH , SC_KAIZEL ); |
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| 223 | add_sc( RG_RAID , SC_STUN ); |
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| 224 | set_sc( RG_STRIPWEAPON , SC_STRIPWEAPON , SI_STRIPWEAPON , SCB_WATK ); |
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| 225 | set_sc( RG_STRIPSHIELD , SC_STRIPSHIELD , SI_STRIPSHIELD , SCB_DEF ); |
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| 226 | set_sc( RG_STRIPARMOR , SC_STRIPARMOR , SI_STRIPARMOR , SCB_VIT ); |
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| 227 | set_sc( RG_STRIPHELM , SC_STRIPHELM , SI_STRIPHELM , SCB_INT ); |
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| 228 | add_sc( AM_ACIDTERROR , SC_BLEEDING ); |
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| 229 | set_sc( AM_CP_WEAPON , SC_CP_WEAPON , SI_CP_WEAPON , SCB_NONE ); |
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| 230 | set_sc( AM_CP_SHIELD , SC_CP_SHIELD , SI_CP_SHIELD , SCB_NONE ); |
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| 231 | set_sc( AM_CP_ARMOR , SC_CP_ARMOR , SI_CP_ARMOR , SCB_NONE ); |
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| 232 | set_sc( AM_CP_HELM , SC_CP_HELM , SI_CP_HELM , SCB_NONE ); |
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| 233 | set_sc( CR_AUTOGUARD , SC_AUTOGUARD , SI_AUTOGUARD , SCB_NONE ); |
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| 234 | add_sc( CR_SHIELDCHARGE , SC_STUN ); |
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| 235 | set_sc( CR_REFLECTSHIELD , SC_REFLECTSHIELD , SI_REFLECTSHIELD , SCB_NONE ); |
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| 236 | add_sc( CR_HOLYCROSS , SC_BLIND ); |
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| 237 | add_sc( CR_GRANDCROSS , SC_BLIND ); |
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| 238 | add_sc( CR_DEVOTION , SC_DEVOTION ); |
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| 239 | set_sc( CR_PROVIDENCE , SC_PROVIDENCE , SI_PROVIDENCE , SCB_PC ); |
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| 240 | set_sc( CR_DEFENDER , SC_DEFENDER , SI_DEFENDER , SCB_SPEED|SCB_ASPD ); |
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| 241 | set_sc( CR_SPEARQUICKEN , SC_SPEARQUICKEN , SI_SPEARQUICKEN , SCB_ASPD ); |
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| 242 | set_sc( MO_STEELBODY , SC_STEELBODY , SI_STEELBODY , SCB_DEF|SCB_MDEF|SCB_ASPD|SCB_SPEED ); |
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| 243 | add_sc( MO_BLADESTOP , SC_BLADESTOP_WAIT ); |
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| 244 | add_sc( MO_BLADESTOP , SC_BLADESTOP ); |
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| 245 | set_sc( MO_EXPLOSIONSPIRITS , SC_EXPLOSIONSPIRITS, SI_EXPLOSIONSPIRITS, SCB_CRI|SCB_REGEN ); |
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| 246 | set_sc( MO_EXTREMITYFIST , SC_EXTREMITYFIST , SI_BLANK , SCB_REGEN ); |
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| 247 | add_sc( SA_MAGICROD , SC_MAGICROD ); |
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| 248 | set_sc( SA_AUTOSPELL , SC_AUTOSPELL , SI_AUTOSPELL , SCB_NONE ); |
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| 249 | set_sc( SA_FLAMELAUNCHER , SC_FIREWEAPON , SI_FIREWEAPON , SCB_ATK_ELE ); |
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| 250 | set_sc( SA_FROSTWEAPON , SC_WATERWEAPON , SI_WATERWEAPON , SCB_ATK_ELE ); |
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| 251 | set_sc( SA_LIGHTNINGLOADER , SC_WINDWEAPON , SI_WINDWEAPON , SCB_ATK_ELE ); |
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| 252 | set_sc( SA_SEISMICWEAPON , SC_EARTHWEAPON , SI_EARTHWEAPON , SCB_ATK_ELE ); |
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| 253 | set_sc( SA_VOLCANO , SC_VOLCANO , SI_LANDENDOW , SCB_WATK ); |
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| 254 | set_sc( SA_DELUGE , SC_DELUGE , SI_LANDENDOW , SCB_MAXHP ); |
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| 255 | set_sc( SA_VIOLENTGALE , SC_VIOLENTGALE , SI_LANDENDOW , SCB_FLEE ); |
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| 256 | add_sc( SA_REVERSEORCISH , SC_ORCISH ); |
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| 257 | add_sc( SA_COMA , SC_COMA ); |
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| 258 | set_sc( BD_ENCORE , SC_DANCING , SI_BLANK , SCB_SPEED|SCB_REGEN ); |
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| 259 | add_sc( BD_RICHMANKIM , SC_RICHMANKIM ); |
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| 260 | set_sc( BD_ETERNALCHAOS , SC_ETERNALCHAOS , SI_BLANK , SCB_DEF2 ); |
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| 261 | set_sc( BD_DRUMBATTLEFIELD , SC_DRUMBATTLE , SI_BLANK , SCB_WATK|SCB_DEF ); |
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| 262 | set_sc( BD_RINGNIBELUNGEN , SC_NIBELUNGEN , SI_BLANK , SCB_WATK ); |
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| 263 | add_sc( BD_ROKISWEIL , SC_ROKISWEIL ); |
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| 264 | add_sc( BD_INTOABYSS , SC_INTOABYSS ); |
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| 265 | set_sc( BD_SIEGFRIED , SC_SIEGFRIED , SI_BLANK , SCB_PC ); |
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| 266 | add_sc( BA_FROSTJOKER , SC_FREEZE ); |
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| 267 | set_sc( BA_WHISTLE , SC_WHISTLE , SI_BLANK , SCB_FLEE|SCB_FLEE2 ); |
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| 268 | set_sc( BA_ASSASSINCROSS , SC_ASSNCROS , SI_BLANK , SCB_ASPD ); |
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| 269 | add_sc( BA_POEMBRAGI , SC_POEMBRAGI ); |
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| 270 | set_sc( BA_APPLEIDUN , SC_APPLEIDUN , SI_BLANK , SCB_MAXHP ); |
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| 271 | add_sc( DC_SCREAM , SC_STUN ); |
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| 272 | set_sc( DC_HUMMING , SC_HUMMING , SI_BLANK , SCB_HIT ); |
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| 273 | set_sc( DC_DONTFORGETME , SC_DONTFORGETME , SI_BLANK , SCB_SPEED|SCB_ASPD ); |
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| 274 | set_sc( DC_FORTUNEKISS , SC_FORTUNE , SI_BLANK , SCB_CRI ); |
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| 275 | set_sc( DC_SERVICEFORYOU , SC_SERVICE4U , SI_BLANK , SCB_MAXSP|SCB_PC ); |
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| 276 | add_sc( NPC_DARKCROSS , SC_BLIND ); |
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| 277 | add_sc( NPC_GRANDDARKNESS , SC_BLIND ); |
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| 278 | set_sc( NPC_STOP , SC_STOP , SI_STOP , SCB_NONE ); |
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| 279 | set_sc( NPC_WEAPONBRAKER , SC_BROKENWEAPON , SI_BROKENWEAPON , SCB_NONE ); |
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| 280 | set_sc( NPC_ARMORBRAKE , SC_BROKENARMOR , SI_BROKENARMOR , SCB_NONE ); |
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| 281 | set_sc( NPC_CHANGEUNDEAD , SC_CHANGEUNDEAD , SI_UNDEAD , SCB_DEF_ELE ); |
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| 282 | set_sc( NPC_POWERUP , SC_INCHITRATE , SI_BLANK , SCB_HIT ); |
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| 283 | set_sc( NPC_AGIUP , SC_INCFLEERATE , SI_BLANK , SCB_FLEE ); |
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| 284 | add_sc( NPC_INVISIBLE , SC_CLOAKING ); |
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| 285 | set_sc( LK_AURABLADE , SC_AURABLADE , SI_AURABLADE , SCB_NONE ); |
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| 286 | set_sc( LK_PARRYING , SC_PARRYING , SI_PARRYING , SCB_NONE ); |
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| 287 | set_sc( LK_CONCENTRATION , SC_CONCENTRATION , SI_CONCENTRATION , SCB_BATK|SCB_WATK|SCB_HIT|SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_DSPD ); |
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| 288 | set_sc( LK_TENSIONRELAX , SC_TENSIONRELAX , SI_TENSIONRELAX , SCB_REGEN ); |
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| 289 | set_sc( LK_BERSERK , SC_BERSERK , SI_BERSERK , SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_MDEF2|SCB_FLEE|SCB_SPEED|SCB_ASPD|SCB_MAXHP|SCB_REGEN ); |
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| 290 | set_sc( HP_ASSUMPTIO , SC_ASSUMPTIO , SI_ASSUMPTIO , SCB_NONE ); |
---|
| 291 | add_sc( HP_BASILICA , SC_BASILICA ); |
---|
| 292 | set_sc( HW_MAGICPOWER , SC_MAGICPOWER , SI_MAGICPOWER , SCB_MATK ); |
---|
| 293 | add_sc( PA_SACRIFICE , SC_SACRIFICE ); |
---|
| 294 | set_sc( PA_GOSPEL , SC_GOSPEL , SI_BLANK , SCB_SPEED|SCB_ASPD ); |
---|
| 295 | add_sc( PA_GOSPEL , SC_SCRESIST ); |
---|
| 296 | add_sc( CH_TIGERFIST , SC_STOP ); |
---|
| 297 | set_sc( ASC_EDP , SC_EDP , SI_EDP , SCB_NONE ); |
---|
| 298 | set_sc( SN_SIGHT , SC_TRUESIGHT , SI_TRUESIGHT , SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK|SCB_CRI|SCB_HIT ); |
---|
| 299 | set_sc( SN_WINDWALK , SC_WINDWALK , SI_WINDWALK , SCB_FLEE|SCB_SPEED ); |
---|
| 300 | set_sc( WS_MELTDOWN , SC_MELTDOWN , SI_MELTDOWN , SCB_NONE ); |
---|
| 301 | set_sc( WS_CARTBOOST , SC_CARTBOOST , SI_CARTBOOST , SCB_SPEED ); |
---|
| 302 | set_sc( ST_CHASEWALK , SC_CHASEWALK , SI_BLANK , SCB_SPEED ); |
---|
| 303 | set_sc( ST_REJECTSWORD , SC_REJECTSWORD , SI_REJECTSWORD , SCB_NONE ); |
---|
| 304 | add_sc( ST_REJECTSWORD , SC_AUTOCOUNTER ); |
---|
| 305 | set_sc( CG_MARIONETTE , SC_MARIONETTE , SI_MARIONETTE , SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK ); |
---|
| 306 | set_sc( CG_MARIONETTE , SC_MARIONETTE2 , SI_MARIONETTE2 , SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK ); |
---|
| 307 | add_sc( LK_SPIRALPIERCE , SC_STOP ); |
---|
| 308 | add_sc( LK_HEADCRUSH , SC_BLEEDING ); |
---|
| 309 | set_sc( LK_JOINTBEAT , SC_JOINTBEAT , SI_JOINTBEAT , SCB_BATK|SCB_DEF2|SCB_SPEED|SCB_ASPD ); |
---|
| 310 | add_sc( HW_NAPALMVULCAN , SC_CURSE ); |
---|
| 311 | set_sc( PF_MINDBREAKER , SC_MINDBREAKER , SI_BLANK , SCB_MATK|SCB_MDEF2 ); |
---|
| 312 | add_sc( PF_MEMORIZE , SC_MEMORIZE ); |
---|
| 313 | add_sc( PF_FOGWALL , SC_FOGWALL ); |
---|
| 314 | set_sc( PF_SPIDERWEB , SC_SPIDERWEB , SI_BLANK , SCB_FLEE ); |
---|
| 315 | set_sc( WE_BABY , SC_BABY , SI_BABY , SCB_NONE ); |
---|
| 316 | set_sc( TK_RUN , SC_RUN , SI_RUN , SCB_SPEED|SCB_DSPD ); |
---|
| 317 | set_sc( TK_RUN , SC_SPURT , SI_SPURT , SCB_STR ); |
---|
| 318 | set_sc( TK_READYSTORM , SC_READYSTORM , SI_READYSTORM , SCB_NONE ); |
---|
| 319 | set_sc( TK_READYDOWN , SC_READYDOWN , SI_READYDOWN , SCB_NONE ); |
---|
| 320 | add_sc( TK_DOWNKICK , SC_STUN ); |
---|
| 321 | set_sc( TK_READYTURN , SC_READYTURN , SI_READYTURN , SCB_NONE ); |
---|
| 322 | set_sc( TK_READYCOUNTER , SC_READYCOUNTER , SI_READYCOUNTER , SCB_NONE ); |
---|
| 323 | set_sc( TK_DODGE , SC_DODGE , SI_DODGE , SCB_NONE ); |
---|
| 324 | set_sc( TK_SPTIME , SC_TKREST , SI_TKREST , SCB_NONE ); |
---|
| 325 | add_sc( TK_SEVENWIND , SC_SEVENWIND ); |
---|
| 326 | set_sc( TK_SEVENWIND , SC_GHOSTWEAPON , SI_GHOSTWEAPON , SCB_ATK_ELE ); |
---|
| 327 | set_sc( TK_SEVENWIND , SC_SHADOWWEAPON , SI_SHADOWWEAPON , SCB_ATK_ELE ); |
---|
| 328 | set_sc( SG_SUN_WARM , SC_WARM , SI_WARM , SCB_NONE ); |
---|
| 329 | add_sc( SG_MOON_WARM , SC_WARM ); |
---|
| 330 | add_sc( SG_STAR_WARM , SC_WARM ); |
---|
| 331 | set_sc( SG_SUN_COMFORT , SC_SUN_COMFORT , SI_SUN_COMFORT , SCB_DEF2 ); |
---|
| 332 | set_sc( SG_MOON_COMFORT , SC_MOON_COMFORT , SI_MOON_COMFORT , SCB_FLEE ); |
---|
| 333 | set_sc( SG_STAR_COMFORT , SC_STAR_COMFORT , SI_STAR_COMFORT , SCB_ASPD ); |
---|
| 334 | add_sc( SG_FRIEND , SC_SKILLRATE_UP ); |
---|
| 335 | set_sc( SG_KNOWLEDGE , SC_KNOWLEDGE , SI_BLANK , SCB_PC ); |
---|
| 336 | set_sc( SG_FUSION , SC_FUSION , SI_BLANK , SCB_SPEED ); |
---|
| 337 | set_sc( BS_ADRENALINE2 , SC_ADRENALINE2 , SI_ADRENALINE2 , SCB_ASPD ); |
---|
| 338 | set_sc( SL_KAIZEL , SC_KAIZEL , SI_KAIZEL , SCB_NONE ); |
---|
| 339 | set_sc( SL_KAAHI , SC_KAAHI , SI_KAAHI , SCB_NONE ); |
---|
| 340 | set_sc( SL_KAUPE , SC_KAUPE , SI_KAUPE , SCB_NONE ); |
---|
| 341 | set_sc( SL_KAITE , SC_KAITE , SI_KAITE , SCB_NONE ); |
---|
| 342 | add_sc( SL_STUN , SC_STUN ); |
---|
| 343 | set_sc( SL_SWOO , SC_SWOO , SI_BLANK , SCB_SPEED ); |
---|
| 344 | set_sc( SL_SKE , SC_SKE , SI_BLANK , SCB_BATK|SCB_WATK|SCB_DEF|SCB_DEF2 ); |
---|
| 345 | set_sc( SL_SKA , SC_SKA , SI_BLANK , SCB_DEF|SCB_MDEF|SCB_ASPD ); |
---|
| 346 | set_sc( SL_SMA , SC_SMA , SI_SMA , SCB_NONE ); |
---|
| 347 | set_sc( ST_PRESERVE , SC_PRESERVE , SI_PRESERVE , SCB_NONE ); |
---|
| 348 | set_sc( PF_DOUBLECASTING , SC_DOUBLECAST , SI_DOUBLECAST , SCB_NONE ); |
---|
| 349 | set_sc( HW_GRAVITATION , SC_GRAVITATION , SI_BLANK , SCB_ASPD ); |
---|
| 350 | add_sc( WS_CARTTERMINATION , SC_STUN ); |
---|
| 351 | set_sc( WS_OVERTHRUSTMAX , SC_MAXOVERTHRUST , SI_MAXOVERTHRUST , SCB_NONE ); |
---|
| 352 | set_sc( CG_LONGINGFREEDOM , SC_LONGING , SI_BLANK , SCB_SPEED|SCB_ASPD ); |
---|
| 353 | add_sc( CG_HERMODE , SC_HERMODE ); |
---|
| 354 | set_sc( ITEM_ENCHANTARMS , SC_ENCHANTARMS , SI_BLANK , SCB_ATK_ELE ); |
---|
| 355 | set_sc( SL_HIGH , SC_SPIRIT , SI_SPIRIT , SCB_PC ); |
---|
| 356 | set_sc( KN_ONEHAND , SC_ONEHAND , SI_ONEHAND , SCB_ASPD ); |
---|
| 357 | set_sc( GS_FLING , SC_FLING , SI_BLANK , SCB_DEF|SCB_DEF2 ); |
---|
| 358 | add_sc( GS_CRACKER , SC_STUN ); |
---|
| 359 | add_sc( GS_DISARM , SC_STRIPWEAPON ); |
---|
| 360 | add_sc( GS_PIERCINGSHOT , SC_BLEEDING ); |
---|
| 361 | set_sc( GS_MADNESSCANCEL , SC_MADNESSCANCEL , SI_MADNESSCANCEL , SCB_BATK|SCB_ASPD ); |
---|
| 362 | set_sc( GS_ADJUSTMENT , SC_ADJUSTMENT , SI_ADJUSTMENT , SCB_HIT|SCB_FLEE ); |
---|
| 363 | set_sc( GS_INCREASING , SC_INCREASING , SI_ACCURACY , SCB_AGI|SCB_DEX|SCB_HIT ); |
---|
| 364 | set_sc( GS_GATLINGFEVER , SC_GATLINGFEVER , SI_GATLINGFEVER , SCB_BATK|SCB_FLEE|SCB_SPEED|SCB_ASPD ); |
---|
| 365 | set_sc( NJ_TATAMIGAESHI , SC_TATAMIGAESHI , SI_BLANK , SCB_NONE ); |
---|
| 366 | set_sc( NJ_SUITON , SC_SUITON , SI_BLANK , SCB_AGI|SCB_SPEED ); |
---|
| 367 | add_sc( NJ_HYOUSYOURAKU , SC_FREEZE ); |
---|
| 368 | set_sc( NJ_NEN , SC_NEN , SI_NEN , SCB_STR|SCB_INT ); |
---|
| 369 | set_sc( NJ_UTSUSEMI , SC_UTSUSEMI , SI_UTSUSEMI , SCB_NONE ); |
---|
| 370 | set_sc( NJ_BUNSINJYUTSU , SC_BUNSINJYUTSU , SI_BUNSINJYUTSU , SCB_DYE ); |
---|
| 371 | |
---|
| 372 | add_sc( NPC_ICEBREATH , SC_FREEZE ); |
---|
| 373 | add_sc( NPC_ACIDBREATH , SC_POISON ); |
---|
| 374 | add_sc( NPC_HELLJUDGEMENT , SC_CURSE ); |
---|
| 375 | add_sc( NPC_WIDESILENCE , SC_SILENCE ); |
---|
| 376 | add_sc( NPC_WIDEFREEZE , SC_FREEZE ); |
---|
| 377 | add_sc( NPC_WIDEBLEEDING , SC_BLEEDING ); |
---|
| 378 | add_sc( NPC_WIDESTONE , SC_STONE ); |
---|
| 379 | add_sc( NPC_WIDECONFUSE , SC_CONFUSION ); |
---|
| 380 | add_sc( NPC_WIDESLEEP , SC_SLEEP ); |
---|
| 381 | add_sc( NPC_WIDESIGHT , SC_SIGHT ); |
---|
| 382 | add_sc( NPC_EVILLAND , SC_BLIND ); |
---|
| 383 | add_sc( NPC_MAGICMIRROR , SC_MAGICMIRROR ); |
---|
| 384 | set_sc( NPC_SLOWCAST , SC_SLOWCAST , SI_SLOWCAST , SCB_NONE ); |
---|
| 385 | set_sc( NPC_CRITICALWOUND , SC_CRITICALWOUND , SI_CRITICALWOUND , SCB_NONE ); |
---|
| 386 | set_sc( NPC_STONESKIN , SC_ARMORCHANGE , SI_BLANK , SCB_DEF|SCB_MDEF ); |
---|
| 387 | add_sc( NPC_ANTIMAGIC , SC_ARMORCHANGE ); |
---|
| 388 | add_sc( NPC_WIDECURSE , SC_CURSE ); |
---|
| 389 | add_sc( NPC_WIDESTUN , SC_STUN ); |
---|
| 390 | |
---|
| 391 | set_sc( CR_SHRINK , SC_SHRINK , SI_SHRINK , SCB_NONE ); |
---|
| 392 | set_sc( RG_CLOSECONFINE , SC_CLOSECONFINE2 , SI_CLOSECONFINE2 , SCB_NONE ); |
---|
| 393 | set_sc( RG_CLOSECONFINE , SC_CLOSECONFINE , SI_CLOSECONFINE , SCB_FLEE ); |
---|
| 394 | set_sc( WZ_SIGHTBLASTER , SC_SIGHTBLASTER , SI_SIGHTBLASTER , SCB_NONE ); |
---|
| 395 | set_sc( DC_WINKCHARM , SC_WINKCHARM , SI_WINKCHARM , SCB_NONE ); |
---|
| 396 | add_sc( MO_BALKYOUNG , SC_STUN ); |
---|
| 397 | add_sc( SA_ELEMENTWATER , SC_ELEMENTALCHANGE ); |
---|
| 398 | add_sc( SA_ELEMENTFIRE , SC_ELEMENTALCHANGE ); |
---|
| 399 | add_sc( SA_ELEMENTGROUND , SC_ELEMENTALCHANGE ); |
---|
| 400 | add_sc( SA_ELEMENTWIND , SC_ELEMENTALCHANGE ); |
---|
| 401 | |
---|
| 402 | set_sc( HLIF_AVOID , SC_AVOID , SI_BLANK , SCB_SPEED ); |
---|
| 403 | set_sc( HLIF_CHANGE , SC_CHANGE , SI_BLANK , SCB_VIT|SCB_INT ); |
---|
| 404 | set_sc( HFLI_FLEET , SC_FLEET , SI_BLANK , SCB_ASPD|SCB_BATK|SCB_WATK ); |
---|
| 405 | set_sc( HFLI_SPEED , SC_SPEED , SI_BLANK , SCB_FLEE ); |
---|
| 406 | set_sc( HAMI_DEFENCE , SC_DEFENCE , SI_BLANK , SCB_DEF ); |
---|
| 407 | set_sc( HAMI_BLOODLUST , SC_BLOODLUST , SI_BLANK , SCB_BATK|SCB_WATK ); |
---|
| 408 | |
---|
| 409 | set_sc( GD_LEADERSHIP , SC_GUILDAURA , SI_BLANK , SCB_STR|SCB_AGI|SCB_VIT|SCB_DEX ); |
---|
| 410 | set_sc( GD_BATTLEORDER , SC_BATTLEORDERS , SI_BLANK , SCB_STR|SCB_INT|SCB_DEX ); |
---|
| 411 | set_sc( GD_REGENERATION , SC_REGENERATION , SI_BLANK , SCB_REGEN ); |
---|
[13] | 412 | //Custom Jobs (blackmagic) |
---|
| 413 | // Custom Jobs Skills [Brain] |
---|
| 414 | add_sc( AD_PWBLIND , SC_BLIND); |
---|
| 415 | add_sc( AD_PWFEAR , SC_FEAR); |
---|
| 416 | set_sc( AD_LUST , SC_LUST , SI_JOINTBEAT , SCB_ASPD|SCB_BATK|SCB_WATK|SCB_REGEN); |
---|
| 417 | |
---|
| 418 | set_sc( NC_DECREPIFY , SC_DECREPIFY , SI_BLEEDING , SCB_SPEED|SCB_BATK|SCB_WATK|SCB_DEF2|SCB_MDEF2); |
---|
| 419 | set_sc( NC_DARKMOON , SC_DARKMOON , SI_MOON_COMFORT , SCB_FLEE|SCB_HIT); |
---|
| 420 | add_sc( NC_DARKMOON , SC_BLIND); |
---|
| 421 | set_sc( NC_REQUIEM , SC_REQUIEM , SI_KAIZEL , SCB_BATK|SCB_WATK); |
---|
| 422 | add_sc( NC_GHOULTOUCH , SC_POISON); |
---|
| 423 | set_sc( NC_PWSUFFER , SC_SUFFER , SI_BLANK , SCB_DEF|SCB_DEF2); |
---|
| 424 | set_sc( NC_DEATHPACT , SC_DEATHPACT , SI_BIOMOBTRICKDEAD , SCB_DEF_ELE|SCB_REGEN); |
---|
| 425 | |
---|
| 426 | set_sc( WL_SEARING , SC_SEARING , SI_BLANK , SCB_NONE); |
---|
| 427 | set_sc( WL_IMMOLATE , SC_IMMOLATE , SI_BLANK , SCB_NONE); |
---|
| 428 | add_sc( WL_SHADOWBURN , SC_STUN); |
---|
| 429 | set_sc( WL_PWAGONY , SC_AGONY , SI_BLANK , SCB_MDEF|SCB_MDEF2); |
---|
| 430 | set_sc( WL_CURSETONGUES , SC_CURSETONGUES , SI_SLOWCAST , SCB_NONE); |
---|
| 431 | set_sc( WL_CURSEDOOM , SC_DOOM , SI_BLANK , SCB_NONE); |
---|
| 432 | set_sc( WL_CURSEWEAKNESS , SC_CURSEWEAKNESS , SI_STRIPWEAPON , SCB_BATK|SCB_WATK); |
---|
| 433 | set_sc( WL_CURSEEXHAUST , SC_CURSEEXHAUST , SI_CRITICALWOUND , SCB_DEF|SCB_MDEF); |
---|
| 434 | add_sc( WL_HOWLOFTERROR , SC_FEAR); |
---|
| 435 | set_sc( WL_HOWLOFPAIN , SC_PROVOKE , SI_PROVOKE , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK); |
---|
| 436 | set_sc( WL_OVERWHELMING , SC_OVERWHELMING , SI_ENERGYCOAT , SCB_DEF|SCB_MDEF|SCB_MATK|SCB_REGEN|SCB_DEF_ELE); |
---|
| 437 | |
---|
[10] | 438 | set_sc( ALL_ATFIELD , SC_ATFIELD , SI_UTSUSEMI ,SCB_NONE); |
---|
| 439 | //Custom Job End |
---|
[1] | 440 | |
---|
| 441 | // Storing the target job rather than simply SC_SPIRIT simplifies code later on. |
---|
| 442 | SkillStatusChangeTable[SL_ALCHEMIST] = (sc_type)MAPID_ALCHEMIST, |
---|
| 443 | SkillStatusChangeTable[SL_MONK] = (sc_type)MAPID_MONK, |
---|
| 444 | SkillStatusChangeTable[SL_STAR] = (sc_type)MAPID_STAR_GLADIATOR, |
---|
| 445 | SkillStatusChangeTable[SL_SAGE] = (sc_type)MAPID_SAGE, |
---|
| 446 | SkillStatusChangeTable[SL_CRUSADER] = (sc_type)MAPID_CRUSADER, |
---|
| 447 | SkillStatusChangeTable[SL_SUPERNOVICE] = (sc_type)MAPID_SUPER_NOVICE, |
---|
| 448 | SkillStatusChangeTable[SL_KNIGHT] = (sc_type)MAPID_KNIGHT, |
---|
| 449 | SkillStatusChangeTable[SL_WIZARD] = (sc_type)MAPID_WIZARD, |
---|
| 450 | SkillStatusChangeTable[SL_PRIEST] = (sc_type)MAPID_PRIEST, |
---|
| 451 | SkillStatusChangeTable[SL_BARDDANCER] = (sc_type)MAPID_BARDDANCER, |
---|
| 452 | SkillStatusChangeTable[SL_ROGUE] = (sc_type)MAPID_ROGUE, |
---|
| 453 | SkillStatusChangeTable[SL_ASSASIN] = (sc_type)MAPID_ASSASSIN, |
---|
| 454 | SkillStatusChangeTable[SL_BLACKSMITH] = (sc_type)MAPID_BLACKSMITH, |
---|
| 455 | SkillStatusChangeTable[SL_HUNTER] = (sc_type)MAPID_HUNTER, |
---|
| 456 | SkillStatusChangeTable[SL_SOULLINKER] = (sc_type)MAPID_SOUL_LINKER, |
---|
| 457 | |
---|
| 458 | //Status that don't have a skill associated. |
---|
| 459 | StatusIconChangeTable[SC_WEIGHT50] = SI_WEIGHT50; |
---|
| 460 | StatusIconChangeTable[SC_WEIGHT90] = SI_WEIGHT90; |
---|
| 461 | StatusIconChangeTable[SC_ASPDPOTION0] = SI_ASPDPOTION; |
---|
| 462 | StatusIconChangeTable[SC_ASPDPOTION1] = SI_ASPDPOTION; |
---|
| 463 | StatusIconChangeTable[SC_ASPDPOTION2] = SI_ASPDPOTION; |
---|
| 464 | StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTION; |
---|
| 465 | StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION1; |
---|
| 466 | StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION2; |
---|
| 467 | StatusIconChangeTable[SC_INCSTR] = SI_INCSTR; |
---|
| 468 | StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT; |
---|
| 469 | StatusIconChangeTable[SC_INTRAVISION] = SI_INTRAVISION; |
---|
| 470 | StatusIconChangeTable[SC_STRFOOD] = SI_FOODSTR; |
---|
| 471 | StatusIconChangeTable[SC_AGIFOOD] = SI_FOODAGI; |
---|
| 472 | StatusIconChangeTable[SC_VITFOOD] = SI_FOODVIT; |
---|
| 473 | StatusIconChangeTable[SC_INTFOOD] = SI_FOODINT; |
---|
| 474 | StatusIconChangeTable[SC_DEXFOOD] = SI_FOODDEX; |
---|
| 475 | StatusIconChangeTable[SC_LUKFOOD] = SI_FOODLUK; |
---|
| 476 | StatusIconChangeTable[SC_FLEEFOOD]= SI_FOODFLEE; |
---|
| 477 | StatusIconChangeTable[SC_HITFOOD] = SI_FOODHIT; |
---|
| 478 | //Cash Items |
---|
| 479 | StatusIconChangeTable[SC_EXPBOOST] = SI_EXPBOOST; |
---|
| 480 | StatusIconChangeTable[SC_ITEMBOOST] = SI_ITEMBOOST; |
---|
| 481 | StatusIconChangeTable[SC_LIFEINSURANCE] = SI_LIFEINSURANCE; |
---|
| 482 | StatusIconChangeTable[SC_BOSSMAPINFO] = SI_BOSSMAPINFO; |
---|
| 483 | StatusIconChangeTable[SC_DEF_RATE] = SI_DEF_RATE; |
---|
| 484 | StatusIconChangeTable[SC_MDEF_RATE] = SI_MDEF_RATE; |
---|
| 485 | StatusIconChangeTable[SC_INCCRI] = SI_INCCRI; |
---|
| 486 | StatusIconChangeTable[SC_INCHEALRATE] = SI_INCHEALRATE; |
---|
| 487 | StatusIconChangeTable[SC_HPREGEN] = SI_HPREGEN; |
---|
| 488 | StatusIconChangeTable[SC_SPCOST_RATE] = SI_SPCOST_RATE; |
---|
| 489 | StatusIconChangeTable[SC_COMMONSC_RESIST] = SI_COMMONSC_RESIST; |
---|
| 490 | StatusIconChangeTable[SC_ARMOR_RESIST] = SI_ARMOR_RESIST; |
---|
| 491 | |
---|
| 492 | //Other SC which are not necessarily associated to skills. |
---|
| 493 | StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD; |
---|
| 494 | StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD; |
---|
| 495 | StatusChangeFlagTable[SC_ASPDPOTION2] = SCB_ASPD; |
---|
| 496 | StatusChangeFlagTable[SC_ASPDPOTION3] = SCB_ASPD; |
---|
| 497 | StatusChangeFlagTable[SC_SPEEDUP0] = SCB_SPEED; |
---|
| 498 | StatusChangeFlagTable[SC_SPEEDUP1] = SCB_SPEED; |
---|
| 499 | StatusChangeFlagTable[SC_ATKPOTION] = SCB_BATK; |
---|
| 500 | StatusChangeFlagTable[SC_MATKPOTION] = SCB_MATK; |
---|
| 501 | StatusChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK; |
---|
| 502 | StatusChangeFlagTable[SC_INCSTR] |= SCB_STR; |
---|
| 503 | StatusChangeFlagTable[SC_INCAGI] |= SCB_AGI; |
---|
| 504 | StatusChangeFlagTable[SC_INCVIT] |= SCB_VIT; |
---|
| 505 | StatusChangeFlagTable[SC_INCINT] |= SCB_INT; |
---|
| 506 | StatusChangeFlagTable[SC_INCDEX] |= SCB_DEX; |
---|
| 507 | StatusChangeFlagTable[SC_INCLUK] |= SCB_LUK; |
---|
| 508 | StatusChangeFlagTable[SC_INCHIT] |= SCB_HIT; |
---|
| 509 | StatusChangeFlagTable[SC_INCHITRATE] |= SCB_HIT; |
---|
| 510 | StatusChangeFlagTable[SC_INCFLEE] |= SCB_FLEE; |
---|
| 511 | StatusChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE; |
---|
| 512 | StatusChangeFlagTable[SC_INCCRI] |= SCB_CRI; |
---|
| 513 | StatusChangeFlagTable[SC_INCFLEE2] |= SCB_FLEE2; |
---|
| 514 | StatusChangeFlagTable[SC_INCDEF] |= SCB_DEF; |
---|
| 515 | StatusChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP; |
---|
| 516 | StatusChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP; |
---|
| 517 | StatusChangeFlagTable[SC_INCASPDRATE] |= SCB_ASPD; |
---|
| 518 | StatusChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK; |
---|
| 519 | StatusChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK; |
---|
| 520 | StatusChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF; |
---|
| 521 | StatusChangeFlagTable[SC_INCBASEATK] |= SCB_BATK; |
---|
| 522 | StatusChangeFlagTable[SC_STRFOOD] |= SCB_STR; |
---|
| 523 | StatusChangeFlagTable[SC_AGIFOOD] |= SCB_AGI; |
---|
| 524 | StatusChangeFlagTable[SC_VITFOOD] |= SCB_VIT; |
---|
| 525 | StatusChangeFlagTable[SC_INTFOOD] |= SCB_INT; |
---|
| 526 | StatusChangeFlagTable[SC_DEXFOOD] |= SCB_DEX; |
---|
| 527 | StatusChangeFlagTable[SC_LUKFOOD] |= SCB_LUK; |
---|
| 528 | StatusChangeFlagTable[SC_HITFOOD] |= SCB_HIT; |
---|
| 529 | StatusChangeFlagTable[SC_FLEEFOOD] |= SCB_FLEE; |
---|
| 530 | StatusChangeFlagTable[SC_BATKFOOD] |= SCB_BATK; |
---|
| 531 | StatusChangeFlagTable[SC_WATKFOOD] |= SCB_WATK; |
---|
| 532 | StatusChangeFlagTable[SC_MATKFOOD] |= SCB_MATK; |
---|
| 533 | StatusChangeFlagTable[SC_ARMOR_ELEMENT] |= SCB_PC; |
---|
| 534 | StatusChangeFlagTable[SC_ARMOR_RESIST] |= SCB_PC; |
---|
| 535 | StatusChangeFlagTable[SC_SPCOST_RATE] |= SCB_PC; |
---|
| 536 | StatusChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED; |
---|
| 537 | |
---|
| 538 | if (!battle_config.display_hallucination) //Disable Hallucination. |
---|
| 539 | StatusIconChangeTable[SC_HALLUCINATION] = SI_BLANK; |
---|
| 540 | } |
---|
| 541 | |
---|
| 542 | static void initDummyData(void) |
---|
| 543 | { |
---|
| 544 | memset(&dummy_status, 0, sizeof(dummy_status)); |
---|
| 545 | dummy_status.hp = |
---|
| 546 | dummy_status.max_hp = |
---|
| 547 | dummy_status.max_sp = |
---|
| 548 | dummy_status.str = |
---|
| 549 | dummy_status.agi = |
---|
| 550 | dummy_status.vit = |
---|
| 551 | dummy_status.int_ = |
---|
| 552 | dummy_status.dex = |
---|
| 553 | dummy_status.luk = |
---|
| 554 | dummy_status.hit = 1; |
---|
| 555 | dummy_status.speed = 2000; |
---|
| 556 | dummy_status.adelay = 4000; |
---|
| 557 | dummy_status.amotion = 2000; |
---|
| 558 | dummy_status.dmotion = 2000; |
---|
| 559 | dummy_status.ele_lv = 1; //Min elemental level. |
---|
| 560 | dummy_status.mode = MD_CANMOVE; |
---|
| 561 | } |
---|
| 562 | |
---|
| 563 | /*========================================== |
---|
| 564 | * žB{[iX |
---|
| 565 | *------------------------------------------*/ |
---|
| 566 | int status_getrefinebonus(int lv,int type) |
---|
| 567 | { |
---|
| 568 | if (lv >= 0 && lv < 5 && type >= 0 && type < 3) |
---|
| 569 | return refinebonus[lv][type]; |
---|
| 570 | return 0; |
---|
| 571 | } |
---|
| 572 | |
---|
| 573 | //Sets HP to given value. Flag is the flag passed to status_heal in case |
---|
| 574 | //final value is higher than current (use 2 to make a healing effect display |
---|
| 575 | //on players) It will always succeed (overrides Berserk block), but it can't kill. |
---|
| 576 | int status_set_hp(struct block_list *bl, unsigned int hp, int flag) |
---|
| 577 | { |
---|
| 578 | struct status_data *status; |
---|
| 579 | if (hp < 1) return 0; |
---|
| 580 | status = status_get_status_data(bl); |
---|
| 581 | if (status == &dummy_status) |
---|
| 582 | return 0; |
---|
| 583 | |
---|
| 584 | if (hp > status->max_hp) hp = status->max_hp; |
---|
| 585 | if (hp == status->hp) return 0; |
---|
| 586 | if (hp > status->hp) |
---|
| 587 | return status_heal(bl, hp - status->hp, 0, 1|flag); |
---|
| 588 | return status_zap(bl, status->hp - hp, 0); |
---|
| 589 | } |
---|
| 590 | |
---|
| 591 | //Sets SP to given value. Flag is the flag passed to status_heal in case |
---|
| 592 | //final value is higher than current (use 2 to make a healing effect display |
---|
| 593 | //on players) |
---|
| 594 | int status_set_sp(struct block_list *bl, unsigned int sp, int flag) |
---|
| 595 | { |
---|
| 596 | struct status_data *status; |
---|
| 597 | |
---|
| 598 | status = status_get_status_data(bl); |
---|
| 599 | if (status == &dummy_status) |
---|
| 600 | return 0; |
---|
| 601 | |
---|
| 602 | if (sp > status->max_sp) sp = status->max_sp; |
---|
| 603 | if (sp == status->sp) return 0; |
---|
| 604 | if (sp > status->sp) |
---|
| 605 | return status_heal(bl, 0, sp - status->sp, 1|flag); |
---|
| 606 | return status_zap(bl, 0, status->sp - sp); |
---|
| 607 | } |
---|
| 608 | |
---|
| 609 | int status_charge(struct block_list* bl, int hp, int sp) |
---|
| 610 | { |
---|
| 611 | if(!(bl->type&BL_CONSUME)) |
---|
| 612 | return hp+sp; //Assume all was charged so there are no 'not enough' fails. |
---|
| 613 | return status_damage(NULL, bl, hp, sp, 0, 3); |
---|
| 614 | } |
---|
| 615 | |
---|
| 616 | //Inflicts damage on the target with the according walkdelay. |
---|
| 617 | //If flag&1, damage is passive and does not triggers cancelling status changes. |
---|
| 618 | //If flag&2, fail if target does not has enough to substract. |
---|
| 619 | //If flag&4, if killed, mob must not give exp/loot. |
---|
| 620 | int status_damage(struct block_list *src,struct block_list *target,int hp, int sp, int walkdelay, int flag) |
---|
| 621 | { |
---|
| 622 | struct status_data *status; |
---|
| 623 | struct status_change *sc; |
---|
| 624 | |
---|
| 625 | if(sp && !(target->type&BL_CONSUME)) |
---|
| 626 | sp = 0; //Not a valid SP target. |
---|
| 627 | |
---|
| 628 | if (hp < 0) { //Assume absorbed damage. |
---|
| 629 | status_heal(target, -hp, 0, 1); |
---|
| 630 | hp = 0; |
---|
| 631 | } |
---|
| 632 | |
---|
| 633 | if (sp < 0) { |
---|
| 634 | status_heal(target, 0, -sp, 1); |
---|
| 635 | sp = 0; |
---|
| 636 | } |
---|
| 637 | |
---|
| 638 | if (!hp && !sp) |
---|
| 639 | return 0; |
---|
| 640 | |
---|
| 641 | if (target->type == BL_SKILL) |
---|
| 642 | return skill_unit_ondamaged((struct skill_unit *)target, src, hp, gettick()); |
---|
| 643 | |
---|
| 644 | status = status_get_status_data(target); |
---|
| 645 | |
---|
| 646 | if (status == &dummy_status || !status->hp) |
---|
| 647 | return 0; //Invalid targets: no damage or dead |
---|
| 648 | |
---|
| 649 | // Let through. battle.c/skill.c have the whole logic of when it's possible or |
---|
| 650 | // not to hurt someone (and this check breaks pet catching) [Skotlex] |
---|
| 651 | // if (!target->prev && !(flag&2)) |
---|
| 652 | // return 0; //Cannot damage a bl not on a map, except when "charging" hp/sp |
---|
| 653 | |
---|
| 654 | sc = status_get_sc(target); |
---|
| 655 | |
---|
| 656 | if (sc && !sc->count) |
---|
| 657 | sc = NULL; |
---|
| 658 | |
---|
| 659 | if (hp && !(flag&1)) { |
---|
| 660 | if (sc) { |
---|
| 661 | struct status_change_entry *sce; |
---|
| 662 | if ((sce=sc->data[SC_DEVOTION]) && src && battle_getcurrentskill(src) != PA_PRESSURE) |
---|
| 663 | { //Devotion prevents any of the other ailments from ending. |
---|
| 664 | struct map_session_data *sd2 = map_id2sd(sce->val1); |
---|
| 665 | if (sd2 && sd2->devotion[sce->val2] == target->id && check_distance_bl(target, &sd2->bl, sce->val3)) |
---|
| 666 | { |
---|
| 667 | clif_damage(&sd2->bl, &sd2->bl, gettick(), 0, 0, hp, 0, 0, 0); |
---|
| 668 | status_fix_damage(NULL, &sd2->bl, hp, 0); |
---|
| 669 | return 0; |
---|
| 670 | } |
---|
| 671 | status_change_end(target, SC_DEVOTION, -1); |
---|
| 672 | } |
---|
| 673 | if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) |
---|
| 674 | status_change_end(target,SC_STONE,-1); |
---|
| 675 | status_change_end(target,SC_FREEZE,-1); |
---|
| 676 | status_change_end(target,SC_SLEEP,-1); |
---|
| 677 | status_change_end(target,SC_WINKCHARM,-1); |
---|
| 678 | status_change_end(target,SC_CONFUSION,-1); |
---|
| 679 | status_change_end(target,SC_TRICKDEAD,-1); |
---|
| 680 | status_change_end(target,SC_HIDING,-1); |
---|
| 681 | status_change_end(target,SC_CLOAKING,-1); |
---|
| 682 | status_change_end(target,SC_CHASEWALK,-1); |
---|
[10] | 683 | status_change_end(target,SC_FEAR, -1);//Custom Jobs (blackmagic) |
---|
[1] | 684 | if ((sce=sc->data[SC_ENDURE]) && !sce->val4) { |
---|
| 685 | //Endure count is only reduced by non-players on non-gvg maps. |
---|
| 686 | //val4 signals infinite endure. [Skotlex] |
---|
| 687 | if (src && src->type != BL_PC && !map_flag_gvg(target->m) |
---|
| 688 | && --(sce->val2) < 0) |
---|
| 689 | status_change_end(target, SC_ENDURE, -1); |
---|
| 690 | } |
---|
| 691 | if ((sce=sc->data[SC_GRAVITATION]) && sce->val3 == BCT_SELF) |
---|
| 692 | { |
---|
| 693 | struct skill_unit_group *sg = (struct skill_unit_group *)sce->val4; |
---|
| 694 | if (sg) { |
---|
| 695 | skill_delunitgroup(target,sg); |
---|
| 696 | sce->val4 = 0; |
---|
| 697 | status_change_end(target, SC_GRAVITATION, -1); |
---|
| 698 | } |
---|
| 699 | } |
---|
| 700 | if(sc->data[SC_DANCING] && (unsigned int)hp > status->max_hp>>2) |
---|
| 701 | skill_stop_dancing(target); |
---|
| 702 | } |
---|
| 703 | unit_skillcastcancel(target, 2); |
---|
| 704 | } |
---|
| 705 | |
---|
| 706 | if ((unsigned int)hp >= status->hp) { |
---|
| 707 | if (flag&2) return 0; |
---|
| 708 | hp = status->hp; |
---|
| 709 | } |
---|
| 710 | |
---|
| 711 | if ((unsigned int)sp > status->sp) { |
---|
| 712 | if (flag&2) return 0; |
---|
| 713 | sp = status->sp; |
---|
| 714 | } |
---|
| 715 | |
---|
| 716 | status->hp-= hp; |
---|
| 717 | status->sp-= sp; |
---|
| 718 | |
---|
| 719 | if (sc && hp && status->hp) { |
---|
| 720 | if (sc->data[SC_AUTOBERSERK] && |
---|
| 721 | (!sc->data[SC_PROVOKE] || !sc->data[SC_PROVOKE]->val2) && |
---|
| 722 | status->hp < status->max_hp>>2) |
---|
| 723 | sc_start4(target,SC_PROVOKE,100,10,1,0,0,0); |
---|
| 724 | if (sc->data[SC_BERSERK] && status->hp <= 100) |
---|
| 725 | status_change_end(target, SC_BERSERK, -1); |
---|
| 726 | } |
---|
| 727 | |
---|
| 728 | switch (target->type) |
---|
| 729 | { |
---|
| 730 | case BL_PC: pc_damage((TBL_PC*)target,src,hp,sp); break; |
---|
| 731 | case BL_MOB: mob_damage((TBL_MOB*)target, src, hp); break; |
---|
| 732 | case BL_HOM: merc_damage((TBL_HOM*)target,src,hp,sp); break; |
---|
| 733 | } |
---|
| 734 | |
---|
| 735 | if (status->hp) |
---|
| 736 | { //Still lives! |
---|
| 737 | if (walkdelay) |
---|
| 738 | unit_set_walkdelay(target, gettick(), walkdelay, 0); |
---|
| 739 | return hp+sp; |
---|
| 740 | } |
---|
| 741 | |
---|
| 742 | status->hp = 1; //To let the dead function cast skills and all that. |
---|
| 743 | //NOTE: These dead functions should return: [Skotlex] |
---|
| 744 | //0: Death cancelled, auto-revived. |
---|
| 745 | //Non-zero: Standard death. Clear status, cancel move/attack, etc |
---|
| 746 | //&2: Also remove object from map. |
---|
| 747 | //&4: Also delete object from memory. |
---|
| 748 | switch (target->type) { |
---|
| 749 | case BL_PC: flag = pc_dead((TBL_PC*)target,src); break; |
---|
| 750 | case BL_MOB: flag = mob_dead((TBL_MOB*)target, src, flag&4?3:0); break; |
---|
| 751 | case BL_HOM: flag = merc_hom_dead((TBL_HOM*)target,src); break; |
---|
| 752 | default: //Unhandled case, do nothing to object. |
---|
| 753 | flag = 0; |
---|
| 754 | break; |
---|
| 755 | } |
---|
| 756 | |
---|
| 757 | if(!flag) //Death cancelled. |
---|
| 758 | return hp+sp; |
---|
| 759 | |
---|
| 760 | //Normal death |
---|
| 761 | status->hp = 0; |
---|
| 762 | if (battle_config.clear_unit_ondeath && |
---|
| 763 | battle_config.clear_unit_ondeath&target->type) |
---|
| 764 | skill_clear_unitgroup(target); |
---|
| 765 | |
---|
| 766 | if(target->type&BL_REGEN) |
---|
| 767 | { //Reset regen ticks. |
---|
| 768 | struct regen_data *regen = status_get_regen_data(target); |
---|
| 769 | if (regen) { |
---|
| 770 | memset(®en->tick, 0, sizeof(regen->tick)); |
---|
| 771 | if (regen->sregen) |
---|
| 772 | memset(®en->sregen->tick, 0, sizeof(regen->sregen->tick)); |
---|
| 773 | if (regen->ssregen) |
---|
| 774 | memset(®en->ssregen->tick, 0, sizeof(regen->ssregen->tick)); |
---|
| 775 | } |
---|
| 776 | } |
---|
| 777 | |
---|
| 778 | if (!(flag&8) && sc && sc->data[SC_KAIZEL]) { //flag&8 = disable Kaizel |
---|
| 779 | int time = skill_get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1); |
---|
| 780 | status_revive(target, sc->data[SC_KAIZEL]->val2, 0); |
---|
| 781 | status_change_clear(target,0); |
---|
| 782 | clif_skill_nodamage(target,target,ALL_RESURRECTION,1,1); |
---|
| 783 | sc_start(target,status_skill2sc(PR_KYRIE),100,10,time); |
---|
| 784 | return hp+sp; |
---|
| 785 | } |
---|
| 786 | |
---|
| 787 | status_change_clear(target,0); |
---|
| 788 | |
---|
| 789 | if(flag&4) //Delete from memory. (also invokes map removal code) |
---|
| 790 | unit_free(target,1); |
---|
| 791 | else |
---|
| 792 | if(flag&2) //remove from map |
---|
| 793 | unit_remove_map(target,1); |
---|
| 794 | else |
---|
| 795 | { //Some death states that would normally be handled by unit_remove_map |
---|
| 796 | unit_stop_attack(target); |
---|
| 797 | unit_stop_walking(target,0); |
---|
| 798 | unit_skillcastcancel(target,0); |
---|
| 799 | clif_clearunit_area(target,1); |
---|
| 800 | skill_unit_move(target,gettick(),4); |
---|
| 801 | skill_cleartimerskill(target); |
---|
| 802 | } |
---|
| 803 | |
---|
| 804 | return hp+sp; |
---|
| 805 | } |
---|
| 806 | |
---|
| 807 | //Heals a character. If flag&1, this is forced healing (otherwise stuff like Berserk can block it) |
---|
| 808 | //If flag&2, when the player is healed, show the HP/SP heal effect. |
---|
| 809 | int status_heal(struct block_list *bl,int hp,int sp, int flag) |
---|
| 810 | { |
---|
| 811 | struct status_data *status; |
---|
| 812 | struct status_change *sc; |
---|
| 813 | |
---|
| 814 | status = status_get_status_data(bl); |
---|
| 815 | |
---|
| 816 | if (status == &dummy_status || !status->hp) |
---|
| 817 | return 0; |
---|
| 818 | |
---|
| 819 | sc = status_get_sc(bl); |
---|
| 820 | if (sc && !sc->count) |
---|
| 821 | sc = NULL; |
---|
| 822 | |
---|
| 823 | if (hp < 0) { |
---|
| 824 | status_damage(NULL, bl, -hp, 0, 0, 1); |
---|
| 825 | hp = 0; |
---|
| 826 | } |
---|
| 827 | |
---|
| 828 | if(hp) { |
---|
| 829 | if (!(flag&1) && sc && sc->data[SC_BERSERK]) |
---|
| 830 | hp = 0; |
---|
| 831 | |
---|
| 832 | if((unsigned int)hp > status->max_hp - status->hp) |
---|
| 833 | hp = status->max_hp - status->hp; |
---|
| 834 | } |
---|
| 835 | |
---|
| 836 | if(sp < 0) { |
---|
| 837 | status_damage(NULL, bl, 0, -sp, 0, 1); |
---|
| 838 | sp = 0; |
---|
| 839 | } |
---|
| 840 | |
---|
| 841 | if(sp) { |
---|
| 842 | if((unsigned int)sp > status->max_sp - status->sp) |
---|
| 843 | sp = status->max_sp - status->sp; |
---|
| 844 | } |
---|
| 845 | |
---|
| 846 | if(!sp && !hp) return 0; |
---|
| 847 | |
---|
| 848 | status->hp+= hp; |
---|
| 849 | status->sp+= sp; |
---|
| 850 | |
---|
| 851 | if(hp && sc && |
---|
| 852 | sc->data[SC_AUTOBERSERK] && |
---|
| 853 | sc->data[SC_PROVOKE] && |
---|
| 854 | sc->data[SC_PROVOKE]->val2==1 && |
---|
| 855 | status->hp>=status->max_hp>>2 |
---|
| 856 | ) //End auto berserk. |
---|
| 857 | status_change_end(bl,SC_PROVOKE,-1); |
---|
| 858 | |
---|
| 859 | // send hp update to client |
---|
| 860 | switch(bl->type) { |
---|
| 861 | case BL_PC: pc_heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break; |
---|
| 862 | case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break; |
---|
| 863 | case BL_HOM: merc_hom_heal((TBL_HOM*)bl,hp,sp); break; |
---|
| 864 | } |
---|
| 865 | |
---|
| 866 | return hp+sp; |
---|
| 867 | } |
---|
| 868 | |
---|
| 869 | //Does percentual non-flinching damage/heal. If mob is killed this way, |
---|
| 870 | //no exp/drops will be awarded if there is no src (or src is target) |
---|
| 871 | //If rates are > 0, percent is of current HP/SP |
---|
| 872 | //If rates are < 0, percent is of max HP/SP |
---|
| 873 | //If !flag, this is heal, otherwise it is damage. |
---|
| 874 | //Furthermore, if flag==2, then the target must not die from the substraction. |
---|
| 875 | int status_percent_change(struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag) |
---|
| 876 | { |
---|
| 877 | struct status_data *status; |
---|
| 878 | unsigned int hp =0, sp = 0; |
---|
| 879 | |
---|
| 880 | status = status_get_status_data(target); |
---|
| 881 | |
---|
| 882 | //Change the equation when the values are high enough to discard the |
---|
| 883 | //imprecision in exchange of overflow protection [Skotlex] |
---|
| 884 | //Also add 100% checks since those are the most used cases where we don't |
---|
| 885 | //want aproximation errors. |
---|
| 886 | if (hp_rate > 99) |
---|
| 887 | hp = status->hp; |
---|
| 888 | else if (hp_rate > 0) |
---|
| 889 | hp = status->hp>10000? |
---|
| 890 | hp_rate*(status->hp/100): |
---|
| 891 | (hp_rate*status->hp)/100; |
---|
| 892 | else if (hp_rate < -99) |
---|
| 893 | hp = status->max_hp; |
---|
| 894 | else if (hp_rate < 0) |
---|
| 895 | hp = status->max_hp>10000? |
---|
| 896 | (-hp_rate)*(status->max_hp/100): |
---|
| 897 | (-hp_rate*status->max_hp)/100; |
---|
| 898 | if (hp_rate && !hp) |
---|
| 899 | hp = 1; |
---|
| 900 | |
---|
| 901 | if (flag == 2 && hp >= status->hp) |
---|
| 902 | hp = status->hp-1; //Must not kill target. |
---|
| 903 | |
---|
| 904 | //Should be safe to not do overflow protection here, noone should have |
---|
| 905 | //millions upon millions of SP |
---|
| 906 | if (sp_rate > 99) |
---|
| 907 | sp = status->sp; |
---|
| 908 | else if (sp_rate > 0) |
---|
| 909 | sp = (sp_rate*status->sp)/100; |
---|
| 910 | else if (sp_rate < -99) |
---|
| 911 | sp = status->max_sp; |
---|
| 912 | else if (sp_rate < 0) |
---|
| 913 | sp = (-sp_rate)*status->max_sp/100; |
---|
| 914 | if (sp_rate && !sp) |
---|
| 915 | sp = 1; |
---|
| 916 | |
---|
| 917 | //Ugly check in case damage dealt is too much for the received args of |
---|
| 918 | //status_heal / status_damage. [Skotlex] |
---|
| 919 | if (hp > INT_MAX) { |
---|
| 920 | hp -= INT_MAX; |
---|
| 921 | if (flag) |
---|
| 922 | status_damage(src, target, INT_MAX, 0, 0, (!src||src==target?5:1)); |
---|
| 923 | else |
---|
| 924 | status_heal(target, INT_MAX, 0, 0); |
---|
| 925 | } |
---|
| 926 | if (sp > INT_MAX) { |
---|
| 927 | sp -= INT_MAX; |
---|
| 928 | if (flag) |
---|
| 929 | status_damage(src, target, 0, INT_MAX, 0, (!src||src==target?5:1)); |
---|
| 930 | else |
---|
| 931 | status_heal(target, 0, INT_MAX, 0); |
---|
| 932 | } |
---|
| 933 | if (flag) |
---|
| 934 | return status_damage(src, target, hp, sp, 0, (!src||src==target?5:1)); |
---|
| 935 | return status_heal(target, hp, sp, 0); |
---|
| 936 | } |
---|
| 937 | |
---|
| 938 | int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp) |
---|
| 939 | { |
---|
| 940 | struct status_data *status; |
---|
| 941 | unsigned int hp, sp; |
---|
| 942 | if (!status_isdead(bl)) return 0; |
---|
| 943 | |
---|
| 944 | status = status_get_status_data(bl); |
---|
| 945 | if (status == &dummy_status) |
---|
| 946 | return 0; //Invalid target. |
---|
| 947 | |
---|
| 948 | hp = status->max_hp * per_hp/100; |
---|
| 949 | sp = status->max_sp * per_sp/100; |
---|
| 950 | |
---|
| 951 | if(hp > status->max_hp - status->hp) |
---|
| 952 | hp = status->max_hp - status->hp; |
---|
| 953 | else if (per_hp && !hp) |
---|
| 954 | hp = 1; |
---|
| 955 | |
---|
| 956 | if(sp > status->max_sp - status->sp) |
---|
| 957 | sp = status->max_sp - status->sp; |
---|
| 958 | else if (per_sp && !sp) |
---|
| 959 | sp = 1; |
---|
| 960 | |
---|
| 961 | status->hp += hp; |
---|
| 962 | status->sp += sp; |
---|
| 963 | |
---|
| 964 | if (bl->prev) //Animation only if character is already on a map. |
---|
| 965 | clif_resurrection(bl, 1); |
---|
| 966 | switch (bl->type) { |
---|
| 967 | case BL_PC: pc_revive((TBL_PC*)bl, hp, sp); break; |
---|
| 968 | case BL_MOB: mob_revive((TBL_MOB*)bl, hp); break; |
---|
| 969 | case BL_HOM: merc_hom_revive((TBL_HOM*)bl, hp, sp); break; |
---|
| 970 | } |
---|
| 971 | return 1; |
---|
| 972 | } |
---|
| 973 | |
---|
| 974 | /*========================================== |
---|
| 975 | * Checks whether the src can use the skill on the target, |
---|
| 976 | * taking into account status/option of both source/target. [Skotlex] |
---|
| 977 | * flag: |
---|
| 978 | * 0 - Trying to use skill on target. |
---|
| 979 | * 1 - Cast bar is done. |
---|
| 980 | * 2 - Skill already pulled off, check is due to ground-based skills or splash-damage ones. |
---|
| 981 | * src MAY be null to indicate we shouldn't check it, this is a ground-based skill attack. |
---|
| 982 | * target MAY Be null, in which case the checks are only to see |
---|
| 983 | * whether the source can cast or not the skill on the ground. |
---|
| 984 | *------------------------------------------*/ |
---|
| 985 | int status_check_skilluse(struct block_list *src, struct block_list *target, int skill_num, int flag) |
---|
| 986 | { |
---|
| 987 | struct status_data *status; |
---|
| 988 | struct status_change *sc=NULL, *tsc; |
---|
| 989 | int hide_flag; |
---|
| 990 | |
---|
| 991 | status = src?status_get_status_data(src):&dummy_status; |
---|
| 992 | |
---|
| 993 | if (src && status_isdead(src)) |
---|
| 994 | return 0; |
---|
| 995 | |
---|
| 996 | if (!skill_num) { //Normal attack checks. |
---|
| 997 | if (!(status->mode&MD_CANATTACK)) |
---|
| 998 | return 0; //This mode is only needed for melee attacking. |
---|
| 999 | //Dead state is not checked for skills as some skills can be used |
---|
| 1000 | //on dead characters, said checks are left to skill.c [Skotlex] |
---|
| 1001 | if (target && status_isdead(target)) |
---|
| 1002 | return 0; |
---|
| 1003 | } |
---|
| 1004 | |
---|
| 1005 | if (skill_num == PA_PRESSURE && flag && target) { |
---|
| 1006 | //Gloria Avoids pretty much everything.... |
---|
| 1007 | tsc = status_get_sc(target); |
---|
| 1008 | if(tsc && tsc->option&OPTION_HIDE) |
---|
| 1009 | return 0; |
---|
| 1010 | return 1; |
---|
| 1011 | } |
---|
| 1012 | |
---|
| 1013 | if (((src && map_getcell(src->m,src->x,src->y,CELL_CHKBASILICA)) || |
---|
| 1014 | (target && target != src && map_getcell(target->m,target->x,target->y,CELL_CHKBASILICA))) |
---|
| 1015 | && !(status->mode&MD_BOSS)) |
---|
| 1016 | { //Basilica Check |
---|
| 1017 | if (!skill_num) return 0; |
---|
| 1018 | hide_flag = skill_get_inf(skill_num); |
---|
| 1019 | if (hide_flag&INF_ATTACK_SKILL) |
---|
| 1020 | return 0; |
---|
| 1021 | if (hide_flag&INF_GROUND_SKILL && skill_get_unit_target(skill_num)&BCT_ENEMY) |
---|
| 1022 | return 0; |
---|
| 1023 | } |
---|
| 1024 | |
---|
| 1025 | //Should fail when used on top of Land Protector [Skotlex] |
---|
| 1026 | if (src && skill_num == AL_TELEPORT && map_getcell(src->m, src->x, src->y, CELL_CHKLANDPROTECTOR) |
---|
| 1027 | && !(status->mode&MD_BOSS)) |
---|
| 1028 | return 0; |
---|
| 1029 | |
---|
| 1030 | if (src) sc = status_get_sc(src); |
---|
| 1031 | |
---|
| 1032 | if(sc && sc->count) |
---|
| 1033 | { |
---|
| 1034 | if(sc->opt1 >0) |
---|
| 1035 | { //Stuned/Frozen/etc |
---|
| 1036 | if (flag != 1) //Can't cast, casted stuff can't damage. |
---|
| 1037 | return 0; |
---|
| 1038 | if (!(skill_get_inf(skill_num)&INF_GROUND_SKILL)) |
---|
| 1039 | return 0; //Targetted spells can't come off. |
---|
| 1040 | } |
---|
| 1041 | |
---|
| 1042 | if ( |
---|
| 1043 | (sc->data[SC_TRICKDEAD] && skill_num != NV_TRICKDEAD) |
---|
| 1044 | || (sc->data[SC_AUTOCOUNTER] && !flag) |
---|
| 1045 | || (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF && skill_num != PA_GOSPEL) |
---|
| 1046 | || (sc->data[SC_GRAVITATION] && sc->data[SC_GRAVITATION]->val3 == BCT_SELF && flag != 2) |
---|
| 1047 | ) |
---|
| 1048 | return 0; |
---|
| 1049 | |
---|
| 1050 | if (sc->data[SC_WINKCHARM] && target && !flag) |
---|
| 1051 | { //Prevents skill usage |
---|
| 1052 | clif_emotion(src, 3); |
---|
| 1053 | return 0; |
---|
| 1054 | } |
---|
| 1055 | |
---|
| 1056 | if (sc->data[SC_BLADESTOP]) { |
---|
| 1057 | switch (sc->data[SC_BLADESTOP]->val1) |
---|
| 1058 | { |
---|
| 1059 | case 5: if (skill_num == MO_EXTREMITYFIST) break; |
---|
| 1060 | case 4: if (skill_num == MO_CHAINCOMBO) break; |
---|
| 1061 | case 3: if (skill_num == MO_INVESTIGATE) break; |
---|
| 1062 | case 2: if (skill_num == MO_FINGEROFFENSIVE) break; |
---|
| 1063 | default: return 0; |
---|
| 1064 | } |
---|
| 1065 | } |
---|
| 1066 | |
---|
| 1067 | if (sc->data[SC_DANCING] && flag!=2) |
---|
| 1068 | { |
---|
| 1069 | if(sc->data[SC_LONGING]) |
---|
| 1070 | { //Allow everything except dancing/re-dancing. [Skotlex] |
---|
| 1071 | if (skill_num == BD_ENCORE || |
---|
| 1072 | skill_get_inf2(skill_num)&(INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL) |
---|
| 1073 | ) |
---|
| 1074 | return 0; |
---|
| 1075 | } else |
---|
| 1076 | switch (skill_num) { |
---|
| 1077 | case BD_ADAPTATION: |
---|
| 1078 | case CG_LONGINGFREEDOM: |
---|
| 1079 | case BA_MUSICALSTRIKE: |
---|
| 1080 | case DC_THROWARROW: |
---|
| 1081 | break; |
---|
| 1082 | default: |
---|
| 1083 | return 0; |
---|
| 1084 | } |
---|
| 1085 | if ((sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE && skill_num == BD_ADAPTATION) |
---|
| 1086 | return 0; //Can't amp out of Wand of Hermode :/ [Skotlex] |
---|
| 1087 | } |
---|
| 1088 | |
---|
| 1089 | if (skill_num && //Do not block item-casted skills. |
---|
| 1090 | (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num) |
---|
| 1091 | ) { //Skills blocked through status changes... |
---|
| 1092 | if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through |
---|
| 1093 | sc->data[SC_SILENCE] || |
---|
| 1094 | (sc->data[SC_MARIONETTE] && skill_num != CG_MARIONETTE) || |
---|
| 1095 | (sc->data[SC_MARIONETTE2] && skill_num == CG_MARIONETTE) || |
---|
| 1096 | sc->data[SC_STEELBODY] || |
---|
| 1097 | sc->data[SC_BERSERK] |
---|
| 1098 | )) |
---|
| 1099 | return 0; |
---|
| 1100 | |
---|
| 1101 | //Skill blocking. |
---|
| 1102 | if ( |
---|
| 1103 | (sc->data[SC_VOLCANO] && skill_num == WZ_ICEWALL) || |
---|
| 1104 | (sc->data[SC_ROKISWEIL] && skill_num != BD_ADAPTATION) || |
---|
| 1105 | (sc->data[SC_HERMODE] && skill_get_inf(skill_num) & INF_SUPPORT_SKILL) || |
---|
| 1106 | (sc->data[SC_NOCHAT] && sc->data[SC_NOCHAT]->val1&MANNER_NOSKILL) |
---|
| 1107 | ) |
---|
| 1108 | return 0; |
---|
| 1109 | |
---|
| 1110 | } |
---|
| 1111 | } |
---|
| 1112 | |
---|
| 1113 | if (sc && sc->option) |
---|
| 1114 | { |
---|
| 1115 | if (sc->option&OPTION_HIDE) |
---|
| 1116 | switch (skill_num) { //Usable skills while hiding. |
---|
| 1117 | case TF_HIDING: |
---|
| 1118 | case AS_GRIMTOOTH: |
---|
| 1119 | case RG_BACKSTAP: |
---|
| 1120 | case RG_RAID: |
---|
| 1121 | case NJ_SHADOWJUMP: |
---|
| 1122 | case NJ_KIRIKAGE: |
---|
| 1123 | break; |
---|
| 1124 | default: |
---|
| 1125 | //Non players can use all skills while hidden. |
---|
| 1126 | if (!skill_num || src->type == BL_PC) |
---|
| 1127 | return 0; |
---|
| 1128 | } |
---|
| 1129 | if (sc->option&OPTION_CHASEWALK && skill_num != ST_CHASEWALK) |
---|
| 1130 | return 0; |
---|
| 1131 | } |
---|
| 1132 | if (target == NULL || target == src) //No further checking needed. |
---|
| 1133 | return 1; |
---|
| 1134 | |
---|
| 1135 | tsc = status_get_sc(target); |
---|
| 1136 | |
---|
| 1137 | if(tsc && tsc->count) |
---|
| 1138 | { |
---|
| 1139 | if(!skill_num && !(status->mode&MD_BOSS) && tsc->data[SC_TRICKDEAD]) |
---|
| 1140 | return 0; |
---|
| 1141 | if((skill_num == WZ_STORMGUST || skill_num == NJ_HYOUSYOURAKU) |
---|
| 1142 | && tsc->data[SC_FREEZE]) |
---|
| 1143 | return 0; |
---|
| 1144 | if(skill_num == PR_LEXAETERNA && (tsc->data[SC_FREEZE] || (tsc->data[SC_STONE] && tsc->opt1 == OPT1_STONE))) |
---|
| 1145 | return 0; |
---|
| 1146 | } |
---|
| 1147 | |
---|
| 1148 | //If targetting, cloak+hide protect you, otherwise only hiding does. |
---|
| 1149 | hide_flag = flag?OPTION_HIDE:(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK); |
---|
| 1150 | |
---|
| 1151 | //You cannot hide from ground skills. |
---|
| 1152 | if(skill_get_ele(skill_num,1) == ELE_EARTH) //TODO: Need Skill Lv here :/ |
---|
| 1153 | hide_flag &= ~OPTION_HIDE; |
---|
| 1154 | |
---|
| 1155 | switch (target->type) |
---|
| 1156 | { |
---|
| 1157 | case BL_PC: |
---|
| 1158 | { |
---|
| 1159 | struct map_session_data *sd = (TBL_PC*) target; |
---|
| 1160 | if (pc_isinvisible(sd)) |
---|
| 1161 | return 0; |
---|
| 1162 | if (tsc->option&hide_flag && !(status->mode&MD_BOSS) && |
---|
| 1163 | (sd->special_state.perfect_hiding || !(status->mode&MD_DETECTOR))) |
---|
| 1164 | return 0; |
---|
| 1165 | } |
---|
| 1166 | break; |
---|
| 1167 | case BL_ITEM: //Allow targetting of items to pick'em up (or in the case of mobs, to loot them). |
---|
| 1168 | //TODO: Would be nice if this could be used to judge whether the player can or not pick up the item it targets. [Skotlex] |
---|
| 1169 | if (status->mode&MD_LOOTER) |
---|
| 1170 | return 1; |
---|
| 1171 | return 0; |
---|
| 1172 | case BL_HOM: |
---|
| 1173 | //Can't use support skills on homun (only master/self can) |
---|
| 1174 | //Placed here instead of battle_check_target because support skill |
---|
| 1175 | //invocations don't call that function. |
---|
| 1176 | if (skill_num && battle_config.hom_setting&0x1 && |
---|
| 1177 | skill_get_inf(skill_num)&INF_SUPPORT_SKILL && |
---|
| 1178 | battle_get_master(target) != src) |
---|
| 1179 | return 0; |
---|
| 1180 | default: |
---|
| 1181 | //Check for chase-walk/hiding/cloaking opponents. |
---|
| 1182 | if (tsc && tsc->option&hide_flag && !(status->mode&(MD_BOSS|MD_DETECTOR))) |
---|
| 1183 | return 0; |
---|
| 1184 | } |
---|
| 1185 | return 1; |
---|
| 1186 | } |
---|
| 1187 | |
---|
| 1188 | //Checks whether the source can see and chase target. |
---|
| 1189 | int status_check_visibility(struct block_list *src, struct block_list *target) |
---|
| 1190 | { |
---|
| 1191 | int view_range; |
---|
| 1192 | struct status_data* status = status_get_status_data(src); |
---|
| 1193 | struct status_change* tsc = status_get_sc(target); |
---|
| 1194 | switch (src->type) { |
---|
| 1195 | case BL_MOB: |
---|
| 1196 | view_range = ((TBL_MOB*)src)->min_chase; |
---|
| 1197 | break; |
---|
| 1198 | case BL_PET: |
---|
| 1199 | view_range = ((TBL_PET*)src)->db->range2; |
---|
| 1200 | break; |
---|
| 1201 | default: |
---|
| 1202 | view_range = AREA_SIZE; |
---|
| 1203 | } |
---|
| 1204 | |
---|
| 1205 | if (src->m != target->m || !check_distance_bl(src, target, view_range)) |
---|
| 1206 | return 0; |
---|
| 1207 | |
---|
| 1208 | switch (target->type) |
---|
| 1209 | { //Check for chase-walk/hiding/cloaking opponents. |
---|
| 1210 | case BL_PC: |
---|
| 1211 | if(tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) && |
---|
| 1212 | !(status->mode&MD_BOSS) && |
---|
| 1213 | ( |
---|
| 1214 | ((TBL_PC*)target)->special_state.perfect_hiding || |
---|
| 1215 | !(status->mode&MD_DETECTOR) |
---|
| 1216 | )) |
---|
| 1217 | return 0; |
---|
| 1218 | break; |
---|
| 1219 | default: |
---|
| 1220 | if (tsc && tsc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) && |
---|
| 1221 | !(status->mode&(MD_BOSS|MD_DETECTOR))) |
---|
| 1222 | return 0; |
---|
| 1223 | } |
---|
| 1224 | |
---|
| 1225 | return 1; |
---|
| 1226 | } |
---|
| 1227 | |
---|
| 1228 | void status_calc_bl(struct block_list *bl, unsigned long flag); |
---|
| 1229 | |
---|
| 1230 | // Basic ASPD value |
---|
| 1231 | int status_base_amotion_pc(struct map_session_data* sd, struct status_data* status) |
---|
| 1232 | { |
---|
| 1233 | int amotion; |
---|
| 1234 | |
---|
| 1235 | // base weapon delay |
---|
| 1236 | amotion = (sd->status.weapon < MAX_WEAPON_TYPE) |
---|
| 1237 | ? (aspd_base[pc_class2idx(sd->status.class_)][sd->status.weapon]) // single weapon |
---|
| 1238 | : (aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype1] + aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2])*7/10; // dual-wield |
---|
| 1239 | |
---|
| 1240 | // percentual delay reduction from stats |
---|
| 1241 | amotion-= amotion * (4*status->agi + status->dex)/1000; |
---|
| 1242 | |
---|
| 1243 | // raw delay adjustment from bAspd bonus |
---|
| 1244 | amotion+= sd->aspd_add; |
---|
| 1245 | |
---|
| 1246 | return amotion; |
---|
| 1247 | } |
---|
| 1248 | |
---|
| 1249 | static unsigned short status_base_atk(struct block_list *bl, struct status_data *status) |
---|
| 1250 | { |
---|
| 1251 | int flag = 0, str, dex, dstr; |
---|
| 1252 | |
---|
| 1253 | if(!(bl->type&battle_config.enable_baseatk)) |
---|
| 1254 | return 0; |
---|
| 1255 | |
---|
| 1256 | if (bl->type == BL_PC) |
---|
| 1257 | switch(((TBL_PC*)bl)->status.weapon){ |
---|
| 1258 | case W_BOW: |
---|
| 1259 | case W_MUSICAL: |
---|
| 1260 | case W_WHIP: |
---|
| 1261 | case W_REVOLVER: |
---|
| 1262 | case W_RIFLE: |
---|
| 1263 | case W_GATLING: |
---|
| 1264 | case W_SHOTGUN: |
---|
| 1265 | case W_GRENADE: |
---|
| 1266 | flag = 1; |
---|
| 1267 | } |
---|
| 1268 | if (flag) { |
---|
| 1269 | str = status->dex; |
---|
| 1270 | dex = status->str; |
---|
| 1271 | } else { |
---|
| 1272 | str = status->str; |
---|
| 1273 | dex = status->dex; |
---|
| 1274 | } |
---|
| 1275 | //Normally only players have base-atk, but homunc have a different batk |
---|
| 1276 | // equation, hinting that perhaps non-players should use this for batk. |
---|
| 1277 | // [Skotlex] |
---|
| 1278 | dstr = str/10; |
---|
| 1279 | str += dstr*dstr; |
---|
| 1280 | if (bl->type == BL_PC) |
---|
| 1281 | str+= dex/5 + status->luk/5; |
---|
| 1282 | return cap_value(str, 0, USHRT_MAX); |
---|
| 1283 | } |
---|
| 1284 | |
---|
| 1285 | #define status_base_matk_max(status) (status->int_+(status->int_/5)*(status->int_/5)) |
---|
| 1286 | #define status_base_matk_min(status) (status->int_+(status->int_/7)*(status->int_/7)) |
---|
| 1287 | |
---|
| 1288 | //Fills in the misc data that can be calculated from the other status info (except for level) |
---|
| 1289 | void status_calc_misc(struct block_list *bl, struct status_data *status, int level) |
---|
| 1290 | { |
---|
| 1291 | //Non players get the value set, players need to stack with previous bonuses. |
---|
| 1292 | if (bl->type != BL_PC) |
---|
| 1293 | status->batk = |
---|
| 1294 | status->hit = status->flee = |
---|
| 1295 | status->def2 = status->mdef2 = |
---|
| 1296 | status->cri = status->flee2 = 0; |
---|
| 1297 | |
---|
| 1298 | status->matk_min = status_base_matk_min(status); |
---|
| 1299 | status->matk_max = status_base_matk_max(status); |
---|
| 1300 | |
---|
| 1301 | status->hit += level + status->dex; |
---|
| 1302 | status->flee += level + status->agi; |
---|
| 1303 | status->def2 += status->vit; |
---|
| 1304 | status->mdef2 += status->int_ + (status->vit>>1); |
---|
| 1305 | |
---|
| 1306 | if (bl->type&battle_config.enable_critical) |
---|
| 1307 | status->cri += status->luk*3 + 10; |
---|
| 1308 | else |
---|
| 1309 | status->cri = 0; |
---|
| 1310 | |
---|
| 1311 | if (bl->type&battle_config.enable_perfect_flee) |
---|
| 1312 | status->flee2 += status->luk + 10; |
---|
| 1313 | else |
---|
| 1314 | status->flee2 = 0; |
---|
| 1315 | |
---|
| 1316 | if (status->batk) { |
---|
| 1317 | int temp = status->batk + status_base_atk(bl, status); |
---|
| 1318 | status->batk = cap_value(temp, 0, USHRT_MAX); |
---|
| 1319 | } else |
---|
| 1320 | status->batk = status_base_atk(bl, status); |
---|
| 1321 | if (status->cri) |
---|
| 1322 | switch (bl->type) { |
---|
| 1323 | case BL_MOB: |
---|
| 1324 | if(battle_config.mob_critical_rate != 100) |
---|
| 1325 | status->cri = status->cri*battle_config.mob_critical_rate/100; |
---|
| 1326 | if(!status->cri && battle_config.mob_critical_rate) |
---|
| 1327 | status->cri = 10; |
---|
| 1328 | break; |
---|
| 1329 | case BL_PC: |
---|
| 1330 | //Players don't have a critical adjustment setting as of yet. |
---|
| 1331 | break; |
---|
| 1332 | default: |
---|
| 1333 | if(battle_config.critical_rate != 100) |
---|
| 1334 | status->cri = status->cri*battle_config.critical_rate/100; |
---|
| 1335 | if (!status->cri && battle_config.critical_rate) |
---|
| 1336 | status->cri = 10; |
---|
| 1337 | } |
---|
| 1338 | if(bl->type&BL_REGEN) |
---|
| 1339 | status_calc_regen(bl, status, status_get_regen_data(bl)); |
---|
| 1340 | } |
---|
| 1341 | |
---|
| 1342 | //Skotlex: Calculates the initial status for the given mob |
---|
| 1343 | //first will only be false when the mob leveled up or got a GuardUp level. |
---|
| 1344 | //first&2: Class-change invoked. |
---|
| 1345 | int status_calc_mob(struct mob_data* md, int first) |
---|
| 1346 | { |
---|
| 1347 | struct status_data *status; |
---|
| 1348 | struct block_list *mbl = NULL; |
---|
| 1349 | int flag=0; |
---|
| 1350 | |
---|
| 1351 | if(first) |
---|
| 1352 | { //Set basic level on respawn. |
---|
| 1353 | if (md->spawn && !(first&2)) |
---|
| 1354 | md->level = md->spawn->level; |
---|
| 1355 | else |
---|
| 1356 | md->level = md->db->lv; // [Valaris] |
---|
| 1357 | } |
---|
| 1358 | |
---|
| 1359 | //Check if we need custom base-status |
---|
| 1360 | if (battle_config.mobs_level_up && md->level > md->db->lv) |
---|
| 1361 | flag|=1; |
---|
| 1362 | |
---|
| 1363 | if (md->special_state.size) |
---|
| 1364 | flag|=2; |
---|
| 1365 | |
---|
| 1366 | if (md->guardian_data && md->guardian_data->guardup_lv) |
---|
| 1367 | flag|=4; |
---|
| 1368 | |
---|
| 1369 | if (battle_config.slaves_inherit_speed && md->master_id) |
---|
| 1370 | flag|=8; |
---|
| 1371 | |
---|
| 1372 | if (md->master_id && md->special_state.ai>1) |
---|
| 1373 | flag|=16; |
---|
| 1374 | |
---|
[13] | 1375 | //Custom Jobs (blackmagic) |
---|
| 1376 | if (md->master_id && md->special_state.ai) |
---|
[10] | 1377 | flag|=32; //Adept/Necro/Warlock Summon Stats Bonus [Brainstorm] |
---|
| 1378 | //Custom Job End |
---|
| 1379 | |
---|
[1] | 1380 | if (!flag) |
---|
| 1381 | { //No special status required. |
---|
| 1382 | if (md->base_status) { |
---|
| 1383 | aFree(md->base_status); |
---|
| 1384 | md->base_status = NULL; |
---|
| 1385 | } |
---|
| 1386 | if(first) |
---|
| 1387 | memcpy(&md->status, &md->db->status, sizeof(struct status_data)); |
---|
| 1388 | return 0; |
---|
| 1389 | } |
---|
| 1390 | if (!md->base_status) |
---|
| 1391 | md->base_status = (struct status_data*)aCalloc(1, sizeof(struct status_data)); |
---|
| 1392 | |
---|
| 1393 | status = md->base_status; |
---|
| 1394 | memcpy(status, &md->db->status, sizeof(struct status_data)); |
---|
| 1395 | |
---|
| 1396 | |
---|
| 1397 | if (flag&(8|16)) |
---|
| 1398 | mbl = map_id2bl(md->master_id); |
---|
| 1399 | |
---|
| 1400 | if (flag&8 && mbl) { |
---|
| 1401 | struct status_data *mstatus = status_get_base_status(mbl); |
---|
| 1402 | if (mstatus && |
---|
| 1403 | battle_config.slaves_inherit_speed&(mstatus->mode&MD_CANMOVE?1:2)) |
---|
| 1404 | status->speed = mstatus->speed; |
---|
| 1405 | } |
---|
| 1406 | |
---|
| 1407 | if (flag&16 && mbl) |
---|
| 1408 | { //Max HP setting from Summon Flora/marine Sphere |
---|
| 1409 | struct unit_data *ud = unit_bl2ud(mbl); |
---|
| 1410 | //Remove special AI when this is used by regular mobs. |
---|
| 1411 | if (mbl->type == BL_MOB && !((TBL_MOB*)mbl)->special_state.ai) |
---|
| 1412 | md->special_state.ai = 0; |
---|
| 1413 | if (ud) |
---|
| 1414 | { // different levels of HP according to skill level |
---|
| 1415 | if (ud->skillid == AM_SPHEREMINE) { |
---|
| 1416 | status->max_hp = 2000 + 400*ud->skilllv; |
---|
| 1417 | } else { //AM_CANNIBALIZE |
---|
| 1418 | status->max_hp = 1500 + 200*ud->skilllv + 10*status_get_lv(mbl); |
---|
| 1419 | status->mode|= MD_CANATTACK|MD_AGGRESSIVE; |
---|
| 1420 | } |
---|
| 1421 | status->hp = status->max_hp; |
---|
| 1422 | } |
---|
| 1423 | } |
---|
| 1424 | |
---|
| 1425 | if (flag&1) |
---|
| 1426 | { // increase from mobs leveling up [Valaris] |
---|
| 1427 | int diff = md->level - md->db->lv; |
---|
| 1428 | status->str+= diff; |
---|
| 1429 | status->agi+= diff; |
---|
| 1430 | status->vit+= diff; |
---|
| 1431 | status->int_+= diff; |
---|
| 1432 | status->dex+= diff; |
---|
| 1433 | status->luk+= diff; |
---|
| 1434 | status->max_hp += diff*status->vit; |
---|
| 1435 | status->max_sp += diff*status->int_; |
---|
| 1436 | status->hp = status->max_hp; |
---|
| 1437 | status->sp = status->max_sp; |
---|
| 1438 | status->speed -= diff; |
---|
| 1439 | } |
---|
| 1440 | |
---|
| 1441 | |
---|
| 1442 | if (flag&2) |
---|
| 1443 | { // change for sized monsters [Valaris] |
---|
| 1444 | if (md->special_state.size==1) { |
---|
| 1445 | status->max_hp>>=1; |
---|
| 1446 | status->max_sp>>=1; |
---|
| 1447 | if (!status->max_hp) status->max_hp = 1; |
---|
| 1448 | if (!status->max_sp) status->max_sp = 1; |
---|
| 1449 | status->hp=status->max_hp; |
---|
| 1450 | status->sp=status->max_sp; |
---|
| 1451 | status->str>>=1; |
---|
| 1452 | status->agi>>=1; |
---|
| 1453 | status->vit>>=1; |
---|
| 1454 | status->int_>>=1; |
---|
| 1455 | status->dex>>=1; |
---|
| 1456 | status->luk>>=1; |
---|
| 1457 | if (!status->str) status->str = 1; |
---|
| 1458 | if (!status->agi) status->agi = 1; |
---|
| 1459 | if (!status->vit) status->vit = 1; |
---|
| 1460 | if (!status->int_) status->int_ = 1; |
---|
| 1461 | if (!status->dex) status->dex = 1; |
---|
| 1462 | if (!status->luk) status->luk = 1; |
---|
| 1463 | } else if (md->special_state.size==2) { |
---|
| 1464 | status->max_hp<<=1; |
---|
| 1465 | status->max_sp<<=1; |
---|
| 1466 | status->hp=status->max_hp; |
---|
| 1467 | status->sp=status->max_sp; |
---|
| 1468 | status->str<<=1; |
---|
| 1469 | status->agi<<=1; |
---|
| 1470 | status->vit<<=1; |
---|
| 1471 | status->int_<<=1; |
---|
| 1472 | status->dex<<=1; |
---|
| 1473 | status->luk<<=1; |
---|
| 1474 | } |
---|
| 1475 | } |
---|
| 1476 | |
---|
| 1477 | status_calc_misc(&md->bl, status, md->level); |
---|
| 1478 | |
---|
| 1479 | if(flag&4) |
---|
| 1480 | { // Strengthen Guardians - custom value +10% / lv |
---|
| 1481 | struct guild_castle *gc; |
---|
| 1482 | gc=guild_mapname2gc(map[md->bl.m].name); |
---|
| 1483 | if (!gc) |
---|
| 1484 | ShowError("status_calc_mob: No castle set at map %s\n", map[md->bl.m].name); |
---|
| 1485 | else { |
---|
| 1486 | status->max_hp += 2000 * gc->defense; |
---|
| 1487 | status->max_sp += 200 * gc->defense; |
---|
| 1488 | status->hp = status->max_hp; |
---|
| 1489 | status->sp = status->max_sp; |
---|
| 1490 | } |
---|
| 1491 | status->batk += status->batk * 10*md->guardian_data->guardup_lv/100; |
---|
| 1492 | status->rhw.atk += status->rhw.atk * 10*md->guardian_data->guardup_lv/100; |
---|
| 1493 | status->rhw.atk2 += status->rhw.atk2 * 10*md->guardian_data->guardup_lv/100; |
---|
| 1494 | status->aspd_rate -= 100*md->guardian_data->guardup_lv; |
---|
| 1495 | } |
---|
| 1496 | |
---|
[10] | 1497 | //Custom Jobs (blackmagic) |
---|
[13] | 1498 | //Summon Bonus from Skills [Brainstorm] |
---|
| 1499 | if(flag&32) |
---|
| 1500 | { |
---|
| 1501 | mbl = map_id2bl(md->master_id); |
---|
| 1502 | if(mbl) |
---|
| 1503 | { |
---|
| 1504 | struct unit_data *ud = unit_bl2ud(mbl); |
---|
| 1505 | //Remove special AI when this is used by regular mobs. |
---|
| 1506 | if (mbl->type == BL_MOB && !((TBL_MOB*)mbl)->special_state.ai) |
---|
| 1507 | md->special_state.ai = 0; |
---|
| 1508 | |
---|
| 1509 | int master_lv = status_get_lv(mbl); |
---|
| 1510 | int skill_mastery = pc_checkskill((TBL_PC*)mbl,AD_SUMMONS); |
---|
| 1511 | int undead_mastery = pc_checkskill((TBL_PC*)mbl,NC_UNDEAD); |
---|
| 1512 | |
---|
| 1513 | if (ud->skillid == AD_FAMILIAR) |
---|
| 1514 | { |
---|
| 1515 | status->max_hp += (skill_mastery*10) + (master_lv*10); |
---|
| 1516 | status->str += (master_lv) + (skill_mastery); |
---|
| 1517 | status->dex += (master_lv) + (skill_mastery); |
---|
| 1518 | status->agi += (master_lv) + (skill_mastery); |
---|
| 1519 | status->int_ += (master_lv) + (skill_mastery); |
---|
| 1520 | status->vit += (master_lv) + (skill_mastery); |
---|
| 1521 | status->luk += (master_lv) + (skill_mastery); |
---|
| 1522 | status->rhw.atk += (skill_mastery*3) |
---|
| 1523 | + (status->str+((status->str/10)*(status->str/10))+(status->dex/5)+(status->luk/10)); |
---|
| 1524 | status->rhw.atk2 += (skill_mastery*3) |
---|
| 1525 | + (status->str+((status->str/10)*(status->str/10))+(status->dex/5)+(status->luk/10)); |
---|
| 1526 | status->speed -= skill_mastery; |
---|
| 1527 | status->def += (master_lv)/10 + (skill_mastery); |
---|
| 1528 | status->mdef += (master_lv)/10 + (skill_mastery); |
---|
| 1529 | //These are not automatically recalculated |
---|
| 1530 | status->hit += (master_lv*2) + (skill_mastery); |
---|
| 1531 | status->flee += (master_lv*2) + (skill_mastery); |
---|
| 1532 | status->def2 += (master_lv) + (skill_mastery); |
---|
| 1533 | status->mdef2 += (master_lv) + (skill_mastery); |
---|
| 1534 | } |
---|
| 1535 | else if(status->race==RC_UNDEAD) |
---|
| 1536 | { |
---|
| 1537 | status->max_hp += (undead_mastery*10) + (master_lv*2); |
---|
| 1538 | status->str += (undead_mastery*3) + (skill_mastery); |
---|
| 1539 | status->dex += (undead_mastery*3) + (skill_mastery); |
---|
| 1540 | status->agi += (undead_mastery*3) + (skill_mastery); |
---|
| 1541 | status->int_ += (undead_mastery*3) + (skill_mastery); |
---|
| 1542 | status->vit += (undead_mastery*3) + (skill_mastery); |
---|
| 1543 | status->luk += (undead_mastery*3) + (skill_mastery); |
---|
| 1544 | status->rhw.atk += (undead_mastery*3) + (skill_mastery*3) |
---|
| 1545 | + (status->str+((status->str/10)*(status->str/10))+(status->dex/5)+(status->luk/10)); |
---|
| 1546 | status->rhw.atk2 += (undead_mastery*3) + (skill_mastery*3) |
---|
| 1547 | + (status->str+((status->str/10)*(status->str/10))+(status->dex/5)+(status->luk/10)); |
---|
| 1548 | status->speed -= undead_mastery; |
---|
| 1549 | status->def += undead_mastery; |
---|
| 1550 | status->mdef += undead_mastery; |
---|
| 1551 | //These are not automatically recalculated |
---|
| 1552 | status->hit += (undead_mastery*3) + (skill_mastery); |
---|
| 1553 | status->flee += (undead_mastery*3) + (skill_mastery); |
---|
| 1554 | status->def2 += (undead_mastery*3) + (skill_mastery); |
---|
| 1555 | status->mdef2 += (undead_mastery*3) + (skill_mastery); |
---|
| 1556 | } |
---|
| 1557 | } |
---|
| 1558 | else ShowError("status_calc_mob: Monster summoned without a master at %s\n", map[md->bl.m].name); |
---|
[10] | 1559 | } |
---|
| 1560 | //Custom Job End |
---|
| 1561 | |
---|
[1] | 1562 | //Initial battle status |
---|
| 1563 | if (!first) |
---|
| 1564 | status_calc_bl(&md->bl, SCB_ALL); |
---|
| 1565 | else |
---|
| 1566 | memcpy(&md->status, status, sizeof(struct status_data)); |
---|
| 1567 | return 1; |
---|
| 1568 | } |
---|
| 1569 | |
---|
| 1570 | //Skotlex: Calculates the stats of the given pet. |
---|
| 1571 | int status_calc_pet(struct pet_data *pd, int first) |
---|
| 1572 | { |
---|
| 1573 | nullpo_retr(0, pd); |
---|
| 1574 | |
---|
| 1575 | if (first) { |
---|
| 1576 | memcpy(&pd->status, &pd->db->status, sizeof(struct status_data)); |
---|
| 1577 | pd->status.mode|= MD_CANMOVE; //so they can chase their master! |
---|
| 1578 | pd->status.speed = pd->petDB->speed; |
---|
| 1579 | } |
---|
| 1580 | |
---|
| 1581 | if (battle_config.pet_lv_rate && pd->msd) |
---|
| 1582 | { |
---|
| 1583 | struct map_session_data *sd = pd->msd; |
---|
| 1584 | int lv; |
---|
| 1585 | |
---|
| 1586 | lv =sd->status.base_level*battle_config.pet_lv_rate/100; |
---|
| 1587 | if (lv < 0) |
---|
| 1588 | lv = 1; |
---|
| 1589 | if (lv != pd->pet.level || first) |
---|
| 1590 | { |
---|
| 1591 | struct status_data *bstat = &pd->db->status, *status = &pd->status; |
---|
| 1592 | pd->pet.level = lv; |
---|
| 1593 | if (!first) //Lv Up animation |
---|
| 1594 | clif_misceffect(&pd->bl, 0); |
---|
| 1595 | status->rhw.atk = (bstat->rhw.atk*lv)/pd->db->lv; |
---|
| 1596 | status->rhw.atk2 = (bstat->rhw.atk2*lv)/pd->db->lv; |
---|
| 1597 | status->str = (bstat->str*lv)/pd->db->lv; |
---|
| 1598 | status->agi = (bstat->agi*lv)/pd->db->lv; |
---|
| 1599 | status->vit = (bstat->vit*lv)/pd->db->lv; |
---|
| 1600 | status->int_ = (bstat->int_*lv)/pd->db->lv; |
---|
| 1601 | status->dex = (bstat->dex*lv)/pd->db->lv; |
---|
| 1602 | status->luk = (bstat->luk*lv)/pd->db->lv; |
---|
| 1603 | |
---|
| 1604 | status->rhw.atk = cap_value(status->rhw.atk, 1, battle_config.pet_max_atk1); |
---|
| 1605 | status->rhw.atk2 = cap_value(status->rhw.atk2, 2, battle_config.pet_max_atk2); |
---|
| 1606 | status->str = cap_value(status->str,1,battle_config.pet_max_stats); |
---|
| 1607 | status->agi = cap_value(status->agi,1,battle_config.pet_max_stats); |
---|
| 1608 | status->vit = cap_value(status->vit,1,battle_config.pet_max_stats); |
---|
| 1609 | status->int_= cap_value(status->int_,1,battle_config.pet_max_stats); |
---|
| 1610 | status->dex = cap_value(status->dex,1,battle_config.pet_max_stats); |
---|
| 1611 | status->luk = cap_value(status->luk,1,battle_config.pet_max_stats); |
---|
| 1612 | |
---|
| 1613 | status_calc_misc(&pd->bl, &pd->status, lv); |
---|
| 1614 | |
---|
| 1615 | if (!first) //Not done the first time because the pet is not visible yet |
---|
| 1616 | clif_send_petstatus(sd); |
---|
| 1617 | } |
---|
| 1618 | } else if (first) { |
---|
| 1619 | status_calc_misc(&pd->bl, &pd->status, pd->db->lv); |
---|
| 1620 | if (!battle_config.pet_lv_rate && pd->pet.level != pd->db->lv) |
---|
| 1621 | pd->pet.level = pd->db->lv; |
---|
| 1622 | } |
---|
| 1623 | |
---|
| 1624 | //Support rate modifier (1000 = 100%) |
---|
| 1625 | pd->rate_fix = 1000*(pd->pet.intimate - battle_config.pet_support_min_friendly)/(1000- battle_config.pet_support_min_friendly) +500; |
---|
| 1626 | if(battle_config.pet_support_rate != 100) |
---|
| 1627 | pd->rate_fix = pd->rate_fix*battle_config.pet_support_rate/100; |
---|
| 1628 | return 1; |
---|
| 1629 | } |
---|
| 1630 | |
---|
| 1631 | /// Helper function for status_base_pc_maxhp(), used to pre-calculate the hp_sigma_val[] array |
---|
| 1632 | static void status_calc_sigma(void) |
---|
| 1633 | { |
---|
| 1634 | int i,j; |
---|
| 1635 | |
---|
| 1636 | for(i = 0; i < CLASS_COUNT; i++) |
---|
| 1637 | { |
---|
| 1638 | unsigned int k = 0; |
---|
| 1639 | hp_sigma_val[i][0] = hp_sigma_val[i][1] = 0; |
---|
| 1640 | for(j = 2; j <= MAX_LEVEL; j++) |
---|
| 1641 | { |
---|
| 1642 | k += (hp_coefficient[i]*j + 50) / 100; |
---|
| 1643 | hp_sigma_val[i][j] = k; |
---|
| 1644 | if (k >= INT_MAX) |
---|
| 1645 | break; //Overflow protection. [Skotlex] |
---|
| 1646 | } |
---|
| 1647 | for(; j <= MAX_LEVEL; j++) |
---|
| 1648 | hp_sigma_val[i][j] = INT_MAX; |
---|
| 1649 | } |
---|
| 1650 | } |
---|
| 1651 | |
---|
| 1652 | /// Calculates base MaxHP value according to class and base level |
---|
| 1653 | /// The recursive equation used to calculate level bonus is (using integer operations) |
---|
| 1654 | /// f(0) = 35 | f(x+1) = f(x) + A + (x + B)*C/D |
---|
| 1655 | /// which reduces to something close to |
---|
| 1656 | /// f(x) = 35 + x*(A + B*C/D) + sum(i=2..x){ i*C/D } |
---|
| 1657 | static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct status_data* status) |
---|
| 1658 | { |
---|
| 1659 | unsigned int val = pc_class2idx(sd->status.class_); |
---|
| 1660 | val = 35 + sd->status.base_level*hp_coefficient2[val]/100 + hp_sigma_val[val][sd->status.base_level]; |
---|
| 1661 | |
---|
| 1662 | if((sd->class_&MAPID_UPPERMASK) == MAPID_NINJA || (sd->class_&MAPID_UPPERMASK) == MAPID_GUNSLINGER) |
---|
| 1663 | val += 100; //Since their HP can't be approximated well enough without this. |
---|
| 1664 | if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) |
---|
| 1665 | val *= 3; //Triple max HP for top ranking Taekwons over level 90. |
---|
| 1666 | if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99) |
---|
| 1667 | val += 2000; //Supernovice lvl99 hp bonus. |
---|
| 1668 | |
---|
| 1669 | val += val * status->vit/100; // +1% per each point of VIT |
---|
| 1670 | |
---|
| 1671 | if (sd->class_&JOBL_UPPER) |
---|
| 1672 | val += val * 25/100; //Trans classes get a 25% hp bonus |
---|
| 1673 | else if (sd->class_&JOBL_BABY) |
---|
| 1674 | val -= val * 30/100; //Baby classes get a 30% hp penalty |
---|
| 1675 | return val; |
---|
| 1676 | } |
---|
| 1677 | |
---|
| 1678 | static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct status_data *status) |
---|
| 1679 | { |
---|
| 1680 | unsigned int val; |
---|
| 1681 | |
---|
| 1682 | val = 10 + sd->status.base_level*sp_coefficient[pc_class2idx(sd->status.class_)]/100; |
---|
| 1683 | val += val * status->int_/100; |
---|
| 1684 | |
---|
| 1685 | if (sd->class_&JOBL_UPPER) |
---|
| 1686 | val += val * 25/100; |
---|
| 1687 | else if (sd->class_&JOBL_BABY) |
---|
| 1688 | val -= val * 30/100; |
---|
| 1689 | if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) |
---|
| 1690 | val *= 3; //Triple max SP for top ranking Taekwons over level 90. |
---|
| 1691 | |
---|
| 1692 | return val; |
---|
| 1693 | } |
---|
| 1694 | |
---|
| 1695 | |
---|
| 1696 | //Calculates player data from scratch without counting SC adjustments. |
---|
| 1697 | //Should be invoked whenever players raise stats, learn passive skills or change equipment. |
---|
| 1698 | int status_calc_pc(struct map_session_data* sd,int first) |
---|
| 1699 | { |
---|
| 1700 | static int calculating = 0; //Check for recursive call preemption. [Skotlex] |
---|
| 1701 | struct status_data b_status, *status; |
---|
| 1702 | const struct status_change *sc = &sd->sc; |
---|
| 1703 | struct skill b_skill[MAX_SKILL]; |
---|
| 1704 | |
---|
| 1705 | int b_weight,b_max_weight; |
---|
| 1706 | int i,index; |
---|
| 1707 | int skill,refinedef=0; |
---|
| 1708 | |
---|
| 1709 | if (++calculating > 10) //Too many recursive calls! |
---|
| 1710 | return -1; |
---|
| 1711 | |
---|
| 1712 | memcpy(&b_status, &sd->battle_status, sizeof(struct status_data)); |
---|
| 1713 | memcpy(b_skill,&sd->status.skill,sizeof(b_skill)); |
---|
| 1714 | b_weight = sd->weight; |
---|
| 1715 | b_max_weight = sd->max_weight; |
---|
| 1716 | |
---|
| 1717 | pc_calc_skilltree(sd); // XLc?ÌvZ |
---|
| 1718 | |
---|
| 1719 | sd->max_weight = max_weight_base[pc_class2idx(sd->status.class_)]+sd->status.str*300; |
---|
| 1720 | |
---|
| 1721 | if(first&1) { |
---|
| 1722 | //Load Hp/SP from char-received data. |
---|
| 1723 | sd->battle_status.hp = sd->status.hp; |
---|
| 1724 | sd->battle_status.sp = sd->status.sp; |
---|
| 1725 | sd->regen.sregen = &sd->sregen; |
---|
| 1726 | sd->regen.ssregen = &sd->ssregen; |
---|
| 1727 | sd->weight=0; |
---|
| 1728 | for(i=0;i<MAX_INVENTORY;i++){ |
---|
| 1729 | if(sd->status.inventory[i].nameid==0 || sd->inventory_data[i] == NULL) |
---|
| 1730 | continue; |
---|
| 1731 | sd->weight += sd->inventory_data[i]->weight*sd->status.inventory[i].amount; |
---|
| 1732 | } |
---|
| 1733 | sd->cart_weight=0; |
---|
| 1734 | sd->cart_num=0; |
---|
| 1735 | for(i=0;i<MAX_CART;i++){ |
---|
| 1736 | if(sd->status.cart[i].nameid==0) |
---|
| 1737 | continue; |
---|
| 1738 | sd->cart_weight+=itemdb_weight(sd->status.cart[i].nameid)*sd->status.cart[i].amount; |
---|
| 1739 | sd->cart_num++; |
---|
| 1740 | } |
---|
| 1741 | } |
---|
| 1742 | |
---|
| 1743 | status = &sd->base_status; |
---|
| 1744 | // these are not zeroed. [zzo] |
---|
| 1745 | sd->hprate=100; |
---|
| 1746 | sd->sprate=100; |
---|
| 1747 | sd->castrate=100; |
---|
| 1748 | sd->delayrate=100; |
---|
| 1749 | sd->dsprate=100; |
---|
| 1750 | sd->speed_rate = 100; |
---|
| 1751 | sd->hprecov_rate = 100; |
---|
| 1752 | sd->sprecov_rate = 100; |
---|
| 1753 | sd->atk_rate = sd->matk_rate = 100; |
---|
| 1754 | sd->critical_rate = sd->hit_rate = sd->flee_rate = sd->flee2_rate = 100; |
---|
| 1755 | sd->def_rate = sd->def2_rate = sd->mdef_rate = sd->mdef2_rate = 100; |
---|
| 1756 | sd->regen.state.block = 0; |
---|
| 1757 | |
---|
| 1758 | // zeroed arrays, order follows the order in map.h. |
---|
| 1759 | // add new arrays to the end of zeroed area in map.h (see comments) and size here. [zzo] |
---|
| 1760 | memset (sd->param_bonus, 0, sizeof(sd->param_bonus) |
---|
| 1761 | + sizeof(sd->param_equip) |
---|
| 1762 | + sizeof(sd->subele) |
---|
| 1763 | + sizeof(sd->subrace) |
---|
| 1764 | + sizeof(sd->subrace2) |
---|
| 1765 | + sizeof(sd->subsize) |
---|
| 1766 | + sizeof(sd->reseff) |
---|
| 1767 | + sizeof(sd->weapon_coma_ele) |
---|
| 1768 | + sizeof(sd->weapon_coma_race) |
---|
| 1769 | + sizeof(sd->weapon_atk) |
---|
| 1770 | + sizeof(sd->weapon_atk_rate) |
---|
| 1771 | + sizeof(sd->arrow_addele) |
---|
| 1772 | + sizeof(sd->arrow_addrace) |
---|
| 1773 | + sizeof(sd->arrow_addsize) |
---|
| 1774 | + sizeof(sd->magic_addele) |
---|
| 1775 | + sizeof(sd->magic_addrace) |
---|
| 1776 | + sizeof(sd->magic_addsize) |
---|
| 1777 | + sizeof(sd->critaddrace) |
---|
| 1778 | + sizeof(sd->expaddrace) |
---|
| 1779 | + sizeof(sd->ignore_mdef) |
---|
| 1780 | + sizeof(sd->itemgrouphealrate) |
---|
| 1781 | + sizeof(sd->sp_gain_race) |
---|
| 1782 | ); |
---|
| 1783 | |
---|
| 1784 | memset (&sd->right_weapon.overrefine, 0, sizeof(sd->right_weapon) - sizeof(sd->right_weapon.atkmods)); |
---|
| 1785 | memset (&sd->left_weapon.overrefine, 0, sizeof(sd->left_weapon) - sizeof(sd->left_weapon.atkmods)); |
---|
| 1786 | |
---|
| 1787 | if (sd->special_state.intravision) //Clear status change. |
---|
| 1788 | clif_status_load(&sd->bl, SI_INTRAVISION, 0); |
---|
| 1789 | |
---|
| 1790 | memset(&sd->special_state,0,sizeof(sd->special_state)); |
---|
| 1791 | memset(&status->max_hp, 0, sizeof(struct status_data)-(sizeof(status->hp)+sizeof(status->sp))); |
---|
| 1792 | |
---|
| 1793 | //FIXME: Most of these stuff should be calculated once, but how do I fix the memset above to do that? [Skotlex] |
---|
| 1794 | status->speed = DEFAULT_WALK_SPEED; |
---|
| 1795 | //Give them all modes except these (useful for clones) |
---|
| 1796 | status->mode = MD_MASK&~(MD_BOSS|MD_PLANT|MD_DETECTOR|MD_ANGRY); |
---|
| 1797 | |
---|
| 1798 | status->size = (sd->class_&JOBL_BABY)?0:1; |
---|
| 1799 | if (battle_config.character_size && pc_isriding(sd)) { //[Lupus] |
---|
| 1800 | if (sd->class_&JOBL_BABY) { |
---|
| 1801 | if (battle_config.character_size&2) |
---|
| 1802 | status->size++; |
---|
| 1803 | } else |
---|
| 1804 | if(battle_config.character_size&1) |
---|
| 1805 | status->size++; |
---|
| 1806 | } |
---|
| 1807 | status->aspd_rate = 1000; |
---|
| 1808 | status->ele_lv = 1; |
---|
[10] | 1809 | //Custom Jobs (blackmagic) |
---|
[13] | 1810 | status->race = RC_DEMIHUMAN;// This define players default race to DEMIHUMAN [Brain] |
---|
| 1811 | if(pc_checkskill(sd,NC_PHYLACTERY)>0) status->def_ele = ELE_UNDEAD; //Phylactery turns you UNDEAD 1 instead of NEUTRAL |
---|
[10] | 1812 | //Custom Job End |
---|
[1] | 1813 | |
---|
[10] | 1814 | |
---|
[1] | 1815 | //zero up structures... |
---|
| 1816 | memset(&sd->autospell,0,sizeof(sd->autospell) |
---|
| 1817 | + sizeof(sd->autospell2) |
---|
| 1818 | + sizeof(sd->addeff) |
---|
| 1819 | + sizeof(sd->addeff2) |
---|
| 1820 | + sizeof(sd->skillatk) |
---|
| 1821 | + sizeof(sd->skillheal) |
---|
| 1822 | + sizeof(sd->hp_loss) |
---|
| 1823 | + sizeof(sd->sp_loss) |
---|
| 1824 | + sizeof(sd->hp_regen) |
---|
| 1825 | + sizeof(sd->sp_regen) |
---|
| 1826 | + sizeof(sd->skillblown) |
---|
| 1827 | + sizeof(sd->skillcast) |
---|
| 1828 | + sizeof(sd->add_def) |
---|
| 1829 | + sizeof(sd->add_mdef) |
---|
| 1830 | + sizeof(sd->add_mdmg) |
---|
| 1831 | + sizeof(sd->add_drop) |
---|
| 1832 | + sizeof(sd->itemhealrate) |
---|
| 1833 | ); |
---|
| 1834 | // clear autoscripts... |
---|
| 1835 | pc_autoscript_clear(sd->autoscript, ARRAYLENGTH(sd->autoscript)); |
---|
| 1836 | pc_autoscript_clear(sd->autoscript2, ARRAYLENGTH(sd->autoscript2)); |
---|
| 1837 | |
---|
| 1838 | // vars zeroing. ints, shorts, chars. in that order. |
---|
| 1839 | memset (&sd->arrow_atk, 0,sizeof(sd->arrow_atk) |
---|
| 1840 | + sizeof(sd->arrow_ele) |
---|
| 1841 | + sizeof(sd->arrow_cri) |
---|
| 1842 | + sizeof(sd->arrow_hit) |
---|
| 1843 | + sizeof(sd->nsshealhp) |
---|
| 1844 | + sizeof(sd->nsshealsp) |
---|
| 1845 | + sizeof(sd->critical_def) |
---|
| 1846 | + sizeof(sd->double_rate) |
---|
| 1847 | + sizeof(sd->long_attack_atk_rate) |
---|
| 1848 | + sizeof(sd->near_attack_def_rate) |
---|
| 1849 | + sizeof(sd->long_attack_def_rate) |
---|
| 1850 | + sizeof(sd->magic_def_rate) |
---|
| 1851 | + sizeof(sd->misc_def_rate) |
---|
| 1852 | + sizeof(sd->ignore_mdef_ele) |
---|
| 1853 | + sizeof(sd->ignore_mdef_race) |
---|
| 1854 | + sizeof(sd->perfect_hit) |
---|
| 1855 | + sizeof(sd->perfect_hit_add) |
---|
| 1856 | + sizeof(sd->get_zeny_rate) |
---|
| 1857 | + sizeof(sd->get_zeny_num) |
---|
| 1858 | + sizeof(sd->double_add_rate) |
---|
| 1859 | + sizeof(sd->short_weapon_damage_return) |
---|
| 1860 | + sizeof(sd->long_weapon_damage_return) |
---|
| 1861 | + sizeof(sd->magic_damage_return) |
---|
| 1862 | + sizeof(sd->random_attack_increase_add) |
---|
| 1863 | + sizeof(sd->random_attack_increase_per) |
---|
| 1864 | + sizeof(sd->break_weapon_rate) |
---|
| 1865 | + sizeof(sd->break_armor_rate) |
---|
| 1866 | + sizeof(sd->crit_atk_rate) |
---|
| 1867 | + sizeof(sd->classchange) |
---|
| 1868 | + sizeof(sd->speed_add_rate) |
---|
| 1869 | + sizeof(sd->aspd_add) |
---|
| 1870 | + sizeof(sd->setitem_hash) |
---|
| 1871 | + sizeof(sd->setitem_hash2) |
---|
| 1872 | // shorts |
---|
| 1873 | + sizeof(sd->splash_range) |
---|
| 1874 | + sizeof(sd->splash_add_range) |
---|
| 1875 | + sizeof(sd->hp_gain_value) |
---|
| 1876 | + sizeof(sd->sp_gain_value) |
---|
| 1877 | + sizeof(sd->sp_vanish_rate) |
---|
| 1878 | + sizeof(sd->sp_vanish_per) |
---|
| 1879 | + sizeof(sd->unbreakable) |
---|
| 1880 | + sizeof(sd->unbreakable_equip) |
---|
| 1881 | + sizeof(sd->unstripable_equip) |
---|
| 1882 | ); |
---|
| 1883 | |
---|
| 1884 | // Parse equipment. |
---|
| 1885 | for(i=0;i<EQI_MAX-1;i++) { |
---|
| 1886 | current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] |
---|
| 1887 | if(index < 0) |
---|
| 1888 | continue; |
---|
| 1889 | if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) |
---|
| 1890 | continue; |
---|
| 1891 | if(i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) |
---|
| 1892 | continue; |
---|
| 1893 | if(i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) |
---|
| 1894 | continue; |
---|
| 1895 | if(!sd->inventory_data[index]) |
---|
| 1896 | continue; |
---|
| 1897 | |
---|
| 1898 | status->def += sd->inventory_data[index]->def; |
---|
| 1899 | |
---|
| 1900 | if(first&1 && sd->inventory_data[index]->equip_script) |
---|
| 1901 | { //Execute equip-script on login |
---|
| 1902 | run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); |
---|
| 1903 | if (!calculating) |
---|
| 1904 | return 1; |
---|
| 1905 | } |
---|
| 1906 | |
---|
| 1907 | if(sd->inventory_data[index]->type == IT_WEAPON) { |
---|
| 1908 | int r,wlv = sd->inventory_data[index]->wlv; |
---|
| 1909 | struct weapon_data *wd; |
---|
| 1910 | struct weapon_atk *wa; |
---|
| 1911 | |
---|
| 1912 | if (wlv >= MAX_REFINE_BONUS) |
---|
| 1913 | wlv = MAX_REFINE_BONUS - 1; |
---|
| 1914 | if(i == EQI_HAND_L && sd->status.inventory[index].equip == EQP_HAND_L) { |
---|
| 1915 | wd = &sd->left_weapon; // Left-hand weapon |
---|
| 1916 | wa = &status->lhw; |
---|
| 1917 | } else { |
---|
| 1918 | wd = &sd->right_weapon; |
---|
| 1919 | wa = &status->rhw; |
---|
| 1920 | } |
---|
| 1921 | wa->atk += sd->inventory_data[index]->atk; |
---|
| 1922 | wa->atk2 = (r=sd->status.inventory[index].refine)*refinebonus[wlv][0]; |
---|
| 1923 | if((r-=refinebonus[wlv][2])>0) //Overrefine bonus. |
---|
| 1924 | wd->overrefine = r*refinebonus[wlv][1]; |
---|
| 1925 | |
---|
| 1926 | wa->range += sd->inventory_data[index]->range; |
---|
| 1927 | if(sd->inventory_data[index]->script) { |
---|
| 1928 | if (wd == &sd->left_weapon) { |
---|
| 1929 | sd->state.lr_flag = 1; |
---|
| 1930 | run_script(sd->inventory_data[index]->script,0,sd->bl.id,0); |
---|
| 1931 | sd->state.lr_flag = 0; |
---|
| 1932 | } else |
---|
| 1933 | run_script(sd->inventory_data[index]->script,0,sd->bl.id,0); |
---|
| 1934 | if (!calculating) //Abort, run_script retriggered this. [Skotlex] |
---|
| 1935 | return 1; |
---|
| 1936 | } |
---|
| 1937 | |
---|
| 1938 | if(sd->status.inventory[index].card[0]==CARD0_FORGE) |
---|
| 1939 | { // Forged weapon |
---|
| 1940 | wd->star += (sd->status.inventory[index].card[1]>>8); |
---|
| 1941 | if(wd->star >= 15) wd->star = 40; // 3 Star Crumbs now give +40 dmg |
---|
| 1942 | if(pc_famerank(MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH)) |
---|
| 1943 | wd->star += 10; |
---|
| 1944 | |
---|
| 1945 | if (!wa->ele) //Do not overwrite element from previous bonuses. |
---|
| 1946 | wa->ele = (sd->status.inventory[index].card[1]&0x0f); |
---|
| 1947 | } |
---|
| 1948 | } |
---|
| 1949 | else if(sd->inventory_data[index]->type == IT_ARMOR) { |
---|
| 1950 | refinedef += sd->status.inventory[index].refine*refinebonus[0][0]; |
---|
| 1951 | if(sd->inventory_data[index]->script) { |
---|
| 1952 | run_script(sd->inventory_data[index]->script,0,sd->bl.id,0); |
---|
| 1953 | if (!calculating) //Abort, run_script retriggered this. [Skotlex] |
---|
| 1954 | return 1; |
---|
| 1955 | } |
---|
| 1956 | } |
---|
| 1957 | } |
---|
| 1958 | |
---|
| 1959 | if(sd->equip_index[EQI_AMMO] >= 0){ |
---|
| 1960 | index = sd->equip_index[EQI_AMMO]; |
---|
| 1961 | if(sd->inventory_data[index]){ // Arrows |
---|
| 1962 | sd->arrow_atk += sd->inventory_data[index]->atk; |
---|
| 1963 | sd->state.lr_flag = 2; |
---|
| 1964 | run_script(sd->inventory_data[index]->script,0,sd->bl.id,0); |
---|
| 1965 | sd->state.lr_flag = 0; |
---|
| 1966 | if (!calculating) //Abort, run_script retriggered status_calc_pc. [Skotlex] |
---|
| 1967 | return 1; |
---|
| 1968 | } |
---|
| 1969 | } |
---|
| 1970 | |
---|
| 1971 | //Store equipment script bonuses |
---|
| 1972 | memcpy(sd->param_equip,sd->param_bonus,sizeof(sd->param_equip)); |
---|
| 1973 | memset(sd->param_bonus, 0, sizeof(sd->param_bonus)); |
---|
| 1974 | |
---|
| 1975 | status->def += (refinedef+50)/100; |
---|
| 1976 | |
---|
| 1977 | //Parse Cards |
---|
| 1978 | for(i=0;i<EQI_MAX-1;i++) { |
---|
| 1979 | current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] |
---|
| 1980 | if(index < 0) |
---|
| 1981 | continue; |
---|
| 1982 | if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) |
---|
| 1983 | continue; |
---|
| 1984 | if(i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) |
---|
| 1985 | continue; |
---|
| 1986 | if(i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) |
---|
| 1987 | continue; |
---|
| 1988 | |
---|
| 1989 | if(sd->inventory_data[index]) { |
---|
| 1990 | int j,c; |
---|
| 1991 | struct item_data *data; |
---|
| 1992 | |
---|
| 1993 | //Card script execution. |
---|
| 1994 | if(itemdb_isspecial(sd->status.inventory[index].card[0])) |
---|
| 1995 | continue; |
---|
| 1996 | for(j=0;j<sd->inventory_data[index]->slot;j++){ |
---|
| 1997 | current_equip_card_id= c= sd->status.inventory[index].card[j]; |
---|
| 1998 | if(!c) |
---|
| 1999 | continue; |
---|
| 2000 | data = itemdb_exists(c); |
---|
| 2001 | if(!data) |
---|
| 2002 | continue; |
---|
| 2003 | if(first&1 && data->equip_script) |
---|
| 2004 | { //Execute equip-script on login |
---|
| 2005 | run_script(data->equip_script,0,sd->bl.id,0); |
---|
| 2006 | if (!calculating) |
---|
| 2007 | return 1; |
---|
| 2008 | } |
---|
| 2009 | if(!data->script) |
---|
| 2010 | continue; |
---|
| 2011 | if(data->flag.no_equip) { //Card restriction checks. |
---|
| 2012 | if(map[sd->bl.m].flag.restricted && data->flag.no_equip&map[sd->bl.m].zone) |
---|
| 2013 | continue; |
---|
| 2014 | if(map[sd->bl.m].flag.pvp && data->flag.no_equip&1) |
---|
| 2015 | continue; |
---|
| 2016 | if(map_flag_gvg(sd->bl.m) && data->flag.no_equip&2) |
---|
| 2017 | continue; |
---|
| 2018 | } |
---|
| 2019 | if(i == EQI_HAND_L && sd->status.inventory[index].equip == EQP_HAND_L) |
---|
| 2020 | { //Left hand status. |
---|
| 2021 | sd->state.lr_flag = 1; |
---|
| 2022 | run_script(data->script,0,sd->bl.id,0); |
---|
| 2023 | sd->state.lr_flag = 0; |
---|
| 2024 | } else |
---|
| 2025 | run_script(data->script,0,sd->bl.id,0); |
---|
| 2026 | if (!calculating) //Abort, run_script his function. [Skotlex] |
---|
| 2027 | return 1; |
---|
| 2028 | } |
---|
| 2029 | } |
---|
| 2030 | } |
---|
| 2031 | |
---|
| 2032 | if(sd->pd && battle_config.pet_status_support) |
---|
| 2033 | { // Pet |
---|
| 2034 | struct pet_data *pd=sd->pd; |
---|
| 2035 | if(pd && pd->pet.intimate > 0 && |
---|
| 2036 | (!battle_config.pet_equip_required || pd->pet.equip > 0) && |
---|
| 2037 | pd->state.skillbonus == 1 && pd->bonus) //Skotlex: Readjusted for pets |
---|
| 2038 | pc_bonus(sd,pd->bonus->type, pd->bonus->val); |
---|
| 2039 | } |
---|
| 2040 | //param_bonus now holds card bonuses. |
---|
| 2041 | |
---|
| 2042 | if(status->rhw.range < 1) status->rhw.range = 1; |
---|
| 2043 | if(status->lhw.range < 1) status->lhw.range = 1; |
---|
| 2044 | if(status->rhw.range < status->lhw.range) |
---|
| 2045 | status->rhw.range = status->lhw.range; |
---|
| 2046 | |
---|
| 2047 | sd->double_rate += sd->double_add_rate; |
---|
| 2048 | sd->perfect_hit += sd->perfect_hit_add; |
---|
| 2049 | sd->splash_range += sd->splash_add_range; |
---|
| 2050 | if(sd->speed_add_rate) |
---|
| 2051 | sd->speed_rate += sd->speed_add_rate; |
---|
| 2052 | |
---|
| 2053 | // Damage modifiers from weapon type |
---|
| 2054 | sd->right_weapon.atkmods[0] = atkmods[0][sd->weapontype1]; |
---|
| 2055 | sd->right_weapon.atkmods[1] = atkmods[1][sd->weapontype1]; |
---|
| 2056 | sd->right_weapon.atkmods[2] = atkmods[2][sd->weapontype1]; |
---|
| 2057 | sd->left_weapon.atkmods[0] = atkmods[0][sd->weapontype2]; |
---|
| 2058 | sd->left_weapon.atkmods[1] = atkmods[1][sd->weapontype2]; |
---|
| 2059 | sd->left_weapon.atkmods[2] = atkmods[2][sd->weapontype2]; |
---|
| 2060 | |
---|
| 2061 | if(pc_isriding(sd) && |
---|
| 2062 | (sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR)) |
---|
| 2063 | { //When Riding with spear, damage modifier to mid-class becomes |
---|
| 2064 | //same as versus large size. |
---|
| 2065 | sd->right_weapon.atkmods[1] = sd->right_weapon.atkmods[2]; |
---|
| 2066 | sd->left_weapon.atkmods[1] = sd->left_weapon.atkmods[2]; |
---|
| 2067 | } |
---|
| 2068 | |
---|
| 2069 | // ----- STATS CALCULATION ----- |
---|
| 2070 | |
---|
| 2071 | // Job bonuses |
---|
| 2072 | index = pc_class2idx(sd->status.class_); |
---|
| 2073 | for(i=0;i<(int)sd->status.job_level && i<MAX_LEVEL;i++){ |
---|
| 2074 | if(!job_bonus[index][i]) |
---|
| 2075 | continue; |
---|
| 2076 | switch(job_bonus[index][i]) { |
---|
| 2077 | case 1: status->str++; break; |
---|
| 2078 | case 2: status->agi++; break; |
---|
| 2079 | case 3: status->vit++; break; |
---|
| 2080 | case 4: status->int_++; break; |
---|
| 2081 | case 5: status->dex++; break; |
---|
| 2082 | case 6: status->luk++; break; |
---|
| 2083 | } |
---|
| 2084 | } |
---|
| 2085 | |
---|
| 2086 | // If a Super Novice has never died and is at least joblv 70, he gets all stats +10 |
---|
| 2087 | if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->die_counter == 0 && sd->status.job_level >= 70){ |
---|
| 2088 | status->str += 10; |
---|
| 2089 | status->agi += 10; |
---|
| 2090 | status->vit += 10; |
---|
| 2091 | status->int_+= 10; |
---|
| 2092 | status->dex += 10; |
---|
| 2093 | status->luk += 10; |
---|
| 2094 | } |
---|
| 2095 | |
---|
| 2096 | // Absolute modifiers from passive skills |
---|
| 2097 | if(pc_checkskill(sd,BS_HILTBINDING)>0) |
---|
| 2098 | status->str++; |
---|
| 2099 | if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0) |
---|
| 2100 | status->int_ += (skill+1)/2; // +1 INT / 2 lv |
---|
| 2101 | if((skill=pc_checkskill(sd,AC_OWL))>0) |
---|
| 2102 | status->dex += skill; |
---|
| 2103 | |
---|
[10] | 2104 | //Custom Jobs (blackmagic) |
---|
[13] | 2105 | |
---|
| 2106 | if((skill=pc_checkskill(sd,WL_DEMONOLOGY))>0) //Warlock Demonology [Brain] |
---|
[10] | 2107 | status->str += skill/2; //+1 str per 2 skill points |
---|
| 2108 | //Custom Job End |
---|
| 2109 | |
---|
[1] | 2110 | // Bonuses from cards and equipment as well as base stat, remember to avoid overflows. |
---|
| 2111 | i = status->str + sd->status.str + sd->param_bonus[0] + sd->param_equip[0]; |
---|
| 2112 | status->str = cap_value(i,0,USHRT_MAX); |
---|
| 2113 | i = status->agi + sd->status.agi + sd->param_bonus[1] + sd->param_equip[1]; |
---|
| 2114 | status->agi = cap_value(i,0,USHRT_MAX); |
---|
| 2115 | i = status->vit + sd->status.vit + sd->param_bonus[2] + sd->param_equip[2]; |
---|
| 2116 | status->vit = cap_value(i,0,USHRT_MAX); |
---|
| 2117 | i = status->int_+ sd->status.int_+ sd->param_bonus[3] + sd->param_equip[3]; |
---|
| 2118 | status->int_ = cap_value(i,0,USHRT_MAX); |
---|
| 2119 | i = status->dex + sd->status.dex + sd->param_bonus[4] + sd->param_equip[4]; |
---|
| 2120 | status->dex = cap_value(i,0,USHRT_MAX); |
---|
| 2121 | i = status->luk + sd->status.luk + sd->param_bonus[5] + sd->param_equip[5]; |
---|
| 2122 | status->luk = cap_value(i,0,USHRT_MAX); |
---|
| 2123 | |
---|
| 2124 | // ------ BASE ATTACK CALCULATION ------ |
---|
| 2125 | |
---|
| 2126 | // Base batk value is set on status_calc_misc |
---|
| 2127 | // weapon-type bonus (FIXME: Why is the weapon_atk bonus applied to base attack?) |
---|
| 2128 | if (sd->status.weapon < MAX_WEAPON_TYPE && sd->weapon_atk[sd->status.weapon]) |
---|
| 2129 | status->batk += sd->weapon_atk[sd->status.weapon]; |
---|
| 2130 | // Absolute modifiers from passive skills |
---|
| 2131 | if((skill=pc_checkskill(sd,BS_HILTBINDING))>0) |
---|
| 2132 | status->batk += 4; |
---|
| 2133 | |
---|
| 2134 | // ----- HP MAX CALCULATION ----- |
---|
| 2135 | |
---|
| 2136 | // Basic MaxHP value |
---|
| 2137 | //We hold the standard Max HP here to make it faster to recalculate on vit changes. |
---|
| 2138 | sd->status.max_hp = status_base_pc_maxhp(sd,status); |
---|
| 2139 | //This is done to handle underflows from negative Max HP bonuses |
---|
| 2140 | i = sd->status.max_hp + (int)status->max_hp; |
---|
| 2141 | status->max_hp = cap_value(i, 0, INT_MAX); |
---|
| 2142 | |
---|
| 2143 | // Absolute modifiers from passive skills |
---|
| 2144 | if((skill=pc_checkskill(sd,CR_TRUST))>0) |
---|
| 2145 | status->max_hp += skill*200; |
---|
| 2146 | |
---|
[10] | 2147 | //Custom Jobs (blackmagic) |
---|
[13] | 2148 | if((skill=pc_checkskill(sd,AD_PROFANE))>0) // Adept Profane Soul [Brain] |
---|
[10] | 2149 | status->max_hp += status->max_hp * (skill*3)/100; |
---|
| 2150 | //Custom Job End |
---|
| 2151 | |
---|
[1] | 2152 | // Apply relative modifiers from equipment |
---|
| 2153 | if(sd->hprate < 0) |
---|
| 2154 | sd->hprate = 0; |
---|
| 2155 | if(sd->hprate!=100) |
---|
| 2156 | status->max_hp = status->max_hp * sd->hprate/100; |
---|
| 2157 | if(battle_config.hp_rate != 100) |
---|
| 2158 | status->max_hp = status->max_hp * battle_config.hp_rate/100; |
---|
| 2159 | |
---|
| 2160 | if(status->max_hp > (unsigned int)battle_config.max_hp) |
---|
| 2161 | status->max_hp = battle_config.max_hp; |
---|
| 2162 | else if(!status->max_hp) |
---|
| 2163 | status->max_hp = 1; |
---|
| 2164 | |
---|
| 2165 | // ----- SP MAX CALCULATION ----- |
---|
| 2166 | |
---|
| 2167 | // Basic MaxSP value |
---|
| 2168 | sd->status.max_sp = status_base_pc_maxsp(sd,status); |
---|
| 2169 | //This is done to handle underflows from negative Max SP bonuses |
---|
| 2170 | i = sd->status.max_sp + (int)status->max_sp; |
---|
| 2171 | status->max_sp = cap_value(i, 0, INT_MAX); |
---|
| 2172 | |
---|
| 2173 | // Absolute modifiers from passive skills |
---|
| 2174 | if((skill=pc_checkskill(sd,SL_KAINA))>0) |
---|
| 2175 | status->max_sp += 30*skill; |
---|
| 2176 | if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) |
---|
| 2177 | status->max_sp += status->max_sp * skill/100; |
---|
| 2178 | if((skill=pc_checkskill(sd,HW_SOULDRAIN))>0) |
---|
| 2179 | status->max_sp += status->max_sp * 2*skill/100; |
---|
| 2180 | |
---|
[10] | 2181 | //Custom Jobs (blackmagic) |
---|
[13] | 2182 | if((skill=pc_checkskill(sd,AD_PROFANE))>0) // Adept Profane Soul [Brain] |
---|
[10] | 2183 | status->max_sp += sd->status.max_sp * (skill*3)/100; |
---|
| 2184 | //Custom Job End |
---|
| 2185 | |
---|
[1] | 2186 | // Apply relative modifiers from equipment |
---|
| 2187 | if(sd->sprate < 0) |
---|
| 2188 | sd->sprate = 0; |
---|
| 2189 | if(sd->sprate!=100) |
---|
| 2190 | status->max_sp = status->max_sp * sd->sprate/100; |
---|
| 2191 | if(battle_config.sp_rate != 100) |
---|
| 2192 | status->max_sp = status->max_sp * battle_config.sp_rate/100; |
---|
| 2193 | |
---|
| 2194 | if(status->max_sp > (unsigned int)battle_config.max_sp) |
---|
| 2195 | status->max_sp = battle_config.max_sp; |
---|
| 2196 | else if(!status->max_sp) |
---|
| 2197 | status->max_sp = 1; |
---|
| 2198 | |
---|
| 2199 | // ----- RESPAWN HP/SP ----- |
---|
| 2200 | // |
---|
| 2201 | //Calc respawn hp and store it on base_status |
---|
| 2202 | if (sd->special_state.restart_full_recover) |
---|
| 2203 | { |
---|
| 2204 | status->hp = status->max_hp; |
---|
| 2205 | status->sp = status->max_sp; |
---|
| 2206 | } else { |
---|
| 2207 | if((sd->class_&MAPID_BASEMASK) == MAPID_NOVICE && !(sd->class_&JOBL_2) |
---|
| 2208 | && battle_config.restart_hp_rate < 50) |
---|
| 2209 | status->hp=status->max_hp>>1; |
---|
| 2210 | else |
---|
| 2211 | status->hp=status->max_hp * battle_config.restart_hp_rate/100; |
---|
| 2212 | if(!status->hp) |
---|
| 2213 | status->hp = 1; |
---|
| 2214 | |
---|
| 2215 | status->sp = status->max_sp * battle_config.restart_sp_rate /100; |
---|
| 2216 | } |
---|
| 2217 | |
---|
| 2218 | // ----- MISC CALCULATION ----- |
---|
| 2219 | status_calc_misc(&sd->bl, status, sd->status.base_level); |
---|
| 2220 | |
---|
| 2221 | //Equipment modifiers for misc settings |
---|
| 2222 | if(sd->matk_rate < 0) |
---|
| 2223 | sd->matk_rate = 0; |
---|
| 2224 | if(sd->matk_rate != 100){ |
---|
| 2225 | status->matk_max = status->matk_max * sd->matk_rate/100; |
---|
| 2226 | status->matk_min = status->matk_min * sd->matk_rate/100; |
---|
| 2227 | } |
---|
| 2228 | |
---|
| 2229 | if(sd->hit_rate < 0) |
---|
| 2230 | sd->hit_rate = 0; |
---|
| 2231 | if(sd->hit_rate != 100) |
---|
| 2232 | status->hit = status->hit * sd->hit_rate/100; |
---|
| 2233 | |
---|
| 2234 | if(sd->flee_rate < 0) |
---|
| 2235 | sd->flee_rate = 0; |
---|
| 2236 | if(sd->flee_rate != 100) |
---|
| 2237 | status->flee = status->flee * sd->flee_rate/100; |
---|
| 2238 | |
---|
| 2239 | if(sd->def2_rate < 0) |
---|
| 2240 | sd->def2_rate = 0; |
---|
| 2241 | if(sd->def2_rate != 100) |
---|
| 2242 | status->def2 = status->def2 * sd->def2_rate/100; |
---|
| 2243 | |
---|
| 2244 | if(sd->mdef2_rate < 0) |
---|
| 2245 | sd->mdef2_rate = 0; |
---|
| 2246 | if(sd->mdef2_rate != 100) |
---|
| 2247 | status->mdef2 = status->mdef2 * sd->mdef2_rate/100; |
---|
| 2248 | |
---|
| 2249 | if(sd->critical_rate < 0) |
---|
| 2250 | sd->critical_rate = 0; |
---|
| 2251 | if(sd->critical_rate != 100) |
---|
| 2252 | status->cri = status->cri * sd->critical_rate/100; |
---|
| 2253 | |
---|
| 2254 | if(sd->flee2_rate < 0) |
---|
| 2255 | sd->flee2_rate = 0; |
---|
| 2256 | if(sd->flee2_rate != 100) |
---|
| 2257 | status->flee2 = status->flee2 * sd->flee2_rate/100; |
---|
| 2258 | |
---|
| 2259 | // ----- HIT CALCULATION ----- |
---|
| 2260 | |
---|
| 2261 | // Absolute modifiers from passive skills |
---|
| 2262 | if((skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0) |
---|
| 2263 | status->hit += skill*2; |
---|
| 2264 | if((skill=pc_checkskill(sd,AC_VULTURE))>0){ |
---|
| 2265 | status->hit += skill; |
---|
| 2266 | if(sd->status.weapon == W_BOW) |
---|
| 2267 | status->rhw.range += skill; |
---|
| 2268 | } |
---|
| 2269 | if(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE) |
---|
| 2270 | { |
---|
| 2271 | if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0) |
---|
| 2272 | status->hit += 2*skill; |
---|
| 2273 | if((skill=pc_checkskill(sd,GS_SNAKEEYE))>0) { |
---|
| 2274 | status->hit += skill; |
---|
| 2275 | status->rhw.range += skill; |
---|
| 2276 | } |
---|
| 2277 | } |
---|
| 2278 | |
---|
[10] | 2279 | //Custom Jobs (blackmagic) |
---|
[13] | 2280 | if((skill=pc_checkskill(sd,AD_FERVOR))>0) // Adept Unholy Fevor [Brain] |
---|
[10] | 2281 | status->hit += skill*2; |
---|
| 2282 | //Custom Job End |
---|
| 2283 | |
---|
[1] | 2284 | // ----- FLEE CALCULATION ----- |
---|
| 2285 | |
---|
| 2286 | // Absolute modifiers from passive skills |
---|
| 2287 | if((skill=pc_checkskill(sd,TF_MISS))>0) |
---|
| 2288 | status->flee += skill*(sd->class_&JOBL_2 && (sd->class_&MAPID_BASEMASK) == MAPID_THIEF? 4 : 3); |
---|
| 2289 | if((skill=pc_checkskill(sd,MO_DODGE))>0) |
---|
| 2290 | status->flee += (skill*3)>>1; |
---|
| 2291 | |
---|
[10] | 2292 | //Custom Jobs (blackmagic) |
---|
[13] | 2293 | if((skill=pc_checkskill(sd,AD_FERVOR))>0) // Adept Unholy Fevor [Brain] |
---|
[10] | 2294 | status->flee += skill*2; |
---|
| 2295 | //Custom Job End |
---|
| 2296 | |
---|
[1] | 2297 | // ----- EQUIPMENT-DEF CALCULATION ----- |
---|
| 2298 | |
---|
| 2299 | // Apply relative modifiers from equipment |
---|
| 2300 | if(sd->def_rate < 0) |
---|
| 2301 | sd->def_rate = 0; |
---|
| 2302 | if(sd->def_rate != 100) { |
---|
| 2303 | i = status->def * sd->def_rate/100; |
---|
| 2304 | status->def = cap_value(i, CHAR_MIN, CHAR_MAX); |
---|
| 2305 | } |
---|
[10] | 2306 | //Custom Jobs (blackmagic) |
---|
[13] | 2307 | // Absolute modifiers from passive skills |
---|
| 2308 | if((skill=pc_checkskill(sd,AD_DARKFAITH))>0) // Adept Dark Faith [Brain] |
---|
[10] | 2309 | status->mdef += 1*skill; |
---|
| 2310 | //Custom Job End |
---|
[1] | 2311 | if (!battle_config.weapon_defense_type && status->def > battle_config.max_def) |
---|
| 2312 | { |
---|
| 2313 | status->def2 += battle_config.over_def_bonus*(status->def -battle_config.max_def); |
---|
| 2314 | status->def = (unsigned char)battle_config.max_def; |
---|
| 2315 | } |
---|
| 2316 | |
---|
| 2317 | // ----- EQUIPMENT-MDEF CALCULATION ----- |
---|
| 2318 | |
---|
| 2319 | // Apply relative modifiers from equipment |
---|
| 2320 | if(sd->mdef_rate < 0) |
---|
| 2321 | sd->mdef_rate = 0; |
---|
| 2322 | if(sd->mdef_rate != 100) { |
---|
| 2323 | i = status->mdef * sd->mdef_rate/100; |
---|
| 2324 | status->mdef = cap_value(i, CHAR_MIN, CHAR_MAX); |
---|
| 2325 | } |
---|
| 2326 | |
---|
| 2327 | if (!battle_config.magic_defense_type && status->mdef > battle_config.max_def) |
---|
| 2328 | { |
---|
| 2329 | status->mdef2 += battle_config.over_def_bonus*(status->mdef -battle_config.max_def); |
---|
| 2330 | status->mdef = (signed char)battle_config.max_def; |
---|
| 2331 | } |
---|
| 2332 | |
---|
| 2333 | // ----- WALKING SPEED CALCULATION ----- |
---|
| 2334 | |
---|
| 2335 | if(sd->speed_rate < 0) |
---|
| 2336 | sd->speed_rate = 0; |
---|
| 2337 | if(sd->speed_rate != 100) |
---|
| 2338 | status->speed = status->speed*sd->speed_rate/100; |
---|
| 2339 | |
---|
| 2340 | // Relative modifiers from passive skills |
---|
| 2341 | if((sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && (skill=pc_checkskill(sd,TF_MISS))>0) |
---|
| 2342 | status->speed -= status->speed * skill/100; |
---|
| 2343 | if(pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0) |
---|
| 2344 | status->speed -= status->speed * 25/100; |
---|
| 2345 | if(pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0) |
---|
| 2346 | status->speed += status->speed * (100-10*skill)/100; |
---|
| 2347 | |
---|
| 2348 | if(status->speed < battle_config.max_walk_speed) |
---|
| 2349 | status->speed = battle_config.max_walk_speed; |
---|
| 2350 | |
---|
| 2351 | // ----- ASPD CALCULATION ----- |
---|
| 2352 | // Unlike other stats, ASPD rate modifiers from skills/SCs/items/etc are first all added together, then the final modifier is applied |
---|
| 2353 | |
---|
| 2354 | // Basic ASPD value |
---|
| 2355 | i = status_base_amotion_pc(sd,status); |
---|
| 2356 | status->amotion = cap_value(i,battle_config.max_aspd,2000); |
---|
| 2357 | |
---|
| 2358 | // Relative modifiers from passive skills |
---|
| 2359 | if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) |
---|
| 2360 | status->aspd_rate -= 5*skill; |
---|
| 2361 | if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd)) |
---|
| 2362 | status->aspd_rate -= 30*skill; |
---|
| 2363 | if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 && |
---|
| 2364 | (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) |
---|
| 2365 | status->aspd_rate -= ((skill+1)/2) * 10; |
---|
| 2366 | if(pc_isriding(sd)) |
---|
| 2367 | status->aspd_rate += 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY); |
---|
| 2368 | |
---|
| 2369 | status->adelay = 2*status->amotion; |
---|
| 2370 | |
---|
| 2371 | |
---|
| 2372 | // ----- DMOTION ----- |
---|
| 2373 | // |
---|
| 2374 | i = 800-status->agi*4; |
---|
| 2375 | status->dmotion = cap_value(i, 400, 800); |
---|
| 2376 | if(battle_config.pc_damage_delay_rate != 100) |
---|
| 2377 | status->dmotion = status->dmotion*battle_config.pc_damage_delay_rate/100; |
---|
| 2378 | |
---|
| 2379 | // ----- MISC CALCULATIONS ----- |
---|
| 2380 | |
---|
| 2381 | // Weight |
---|
| 2382 | if((skill=pc_checkskill(sd,MC_INCCARRY))>0) |
---|
| 2383 | sd->max_weight += 2000*skill; |
---|
| 2384 | if(pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0) |
---|
| 2385 | sd->max_weight += 10000; |
---|
| 2386 | if(sc->data[SC_KNOWLEDGE]) |
---|
| 2387 | sd->max_weight += sd->max_weight*sc->data[SC_KNOWLEDGE]->val1/10; |
---|
| 2388 | if((skill=pc_checkskill(sd,ALL_INCCARRY))>0) |
---|
| 2389 | sd->max_weight += 2000*skill; |
---|
| 2390 | |
---|
| 2391 | if (pc_checkskill(sd,SM_MOVINGRECOVERY)>0) |
---|
| 2392 | sd->regen.state.walk = 1; |
---|
| 2393 | else |
---|
| 2394 | sd->regen.state.walk = 0; |
---|
| 2395 | |
---|
| 2396 | // Skill SP cost |
---|
| 2397 | if((skill=pc_checkskill(sd,HP_MANARECHARGE))>0 ) |
---|
| 2398 | sd->dsprate -= 4*skill; |
---|
| 2399 | |
---|
| 2400 | if(sc->data[SC_SERVICE4U]) |
---|
| 2401 | sd->dsprate -= sc->data[SC_SERVICE4U]->val3; |
---|
| 2402 | |
---|
| 2403 | if(sc->data[SC_SPCOST_RATE]) |
---|
| 2404 | sd->dsprate -= sc->data[SC_SPCOST_RATE]->val1; |
---|
| 2405 | |
---|
| 2406 | //Underflow protections. |
---|
| 2407 | if(sd->dsprate < 0) |
---|
| 2408 | sd->dsprate = 0; |
---|
| 2409 | if(sd->castrate < 0) |
---|
| 2410 | sd->castrate = 0; |
---|
| 2411 | if(sd->delayrate < 0) |
---|
| 2412 | sd->delayrate = 0; |
---|
| 2413 | if(sd->hprecov_rate < 0) |
---|
| 2414 | sd->hprecov_rate = 0; |
---|
| 2415 | if(sd->sprecov_rate < 0) |
---|
| 2416 | sd->sprecov_rate = 0; |
---|
| 2417 | |
---|
| 2418 | // Anti-element and anti-race |
---|
| 2419 | if((skill=pc_checkskill(sd,CR_TRUST))>0) |
---|
| 2420 | sd->subele[ELE_HOLY] += skill*5; |
---|
| 2421 | if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) { |
---|
| 2422 | sd->subele[ELE_NEUTRAL] += skill; |
---|
| 2423 | sd->subele[ELE_FIRE] += skill*4; |
---|
| 2424 | } |
---|
| 2425 | if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ |
---|
| 2426 | skill = skill*4; |
---|
| 2427 | sd->right_weapon.addrace[RC_DRAGON]+=skill; |
---|
| 2428 | sd->left_weapon.addrace[RC_DRAGON]+=skill; |
---|
| 2429 | sd->magic_addrace[RC_DRAGON]+=skill; |
---|
| 2430 | sd->subrace[RC_DRAGON]+=skill; |
---|
| 2431 | } |
---|
| 2432 | |
---|
[10] | 2433 | |
---|
| 2434 | //Custom Jobs (blackmagic) |
---|
[13] | 2435 | if((skill=pc_checkskill(sd,AD_DARKFAITH))>0) // Adept Dark Faith [Brain] |
---|
| 2436 | sd->subele[ELE_DARK] += skill*5; |
---|
| 2437 | if((skill=pc_checkskill(sd,WL_DEMONOLOGY))>0 ){ //Warlock Demonology [Brain] |
---|
| 2438 | skill = skill*5; |
---|
| 2439 | sd->right_weapon.addrace[RC_DEMON]+=skill; |
---|
| 2440 | sd->magic_addrace[RC_DEMON]+=skill; |
---|
| 2441 | sd->subrace[RC_DEMON]+=skill; |
---|
[10] | 2442 | } |
---|
[13] | 2443 | if((pc_checkskill(sd,NC_PHYLACTERY))>0){ // Necro Phylactery [Brain] |
---|
| 2444 | sd->subele[ELE_NEUTRAL] += 10; //And increases neutral resistance by 10% |
---|
| 2445 | } |
---|
[10] | 2446 | //Custom Job End |
---|
| 2447 | |
---|
[1] | 2448 | if(sc->count){ |
---|
| 2449 | if(sc->data[SC_CONCENTRATE]) |
---|
| 2450 | { //Update the card-bonus data |
---|
| 2451 | sc->data[SC_CONCENTRATE]->val3 = sd->param_bonus[1]; //Agi |
---|
| 2452 | sc->data[SC_CONCENTRATE]->val4 = sd->param_bonus[4]; //Dex |
---|
| 2453 | } |
---|
| 2454 | if(sc->data[SC_SIEGFRIED]){ |
---|
| 2455 | i = sc->data[SC_SIEGFRIED]->val2; |
---|
| 2456 | sd->subele[ELE_WATER] += i; |
---|
| 2457 | sd->subele[ELE_EARTH] += i; |
---|
| 2458 | sd->subele[ELE_FIRE] += i; |
---|
| 2459 | sd->subele[ELE_WIND] += i; |
---|
| 2460 | sd->subele[ELE_POISON] += i; |
---|
| 2461 | sd->subele[ELE_HOLY] += i; |
---|
| 2462 | sd->subele[ELE_DARK] += i; |
---|
| 2463 | sd->subele[ELE_GHOST] += i; |
---|
| 2464 | sd->subele[ELE_UNDEAD] += i; |
---|
| 2465 | } |
---|
| 2466 | if(sc->data[SC_PROVIDENCE]){ |
---|
| 2467 | sd->subele[ELE_HOLY] += sc->data[SC_PROVIDENCE]->val2; |
---|
| 2468 | sd->subrace[RC_DEMON] += sc->data[SC_PROVIDENCE]->val2; |
---|
| 2469 | } |
---|
[10] | 2470 | |
---|
| 2471 | //Custom Jobs (blackmagic) |
---|
[13] | 2472 | if(sd->sc.data[SC_DEATHPACT]) //Necro Death Pact [Brain] |
---|
[10] | 2473 | sd->subele[ELE_NEUTRAL] += sd->sc.data[SC_DEATHPACT]->val2; |
---|
| 2474 | //Custom Job End |
---|
| 2475 | |
---|
[1] | 2476 | if(sc->data[SC_ARMOR_ELEMENT]) |
---|
| 2477 | { //This status change should grant card-type elemental resist. |
---|
| 2478 | sd->subele[ELE_WATER] += sc->data[SC_ARMOR_ELEMENT]->val1; |
---|
| 2479 | sd->subele[ELE_EARTH] += sc->data[SC_ARMOR_ELEMENT]->val2; |
---|
| 2480 | sd->subele[ELE_FIRE] += sc->data[SC_ARMOR_ELEMENT]->val3; |
---|
| 2481 | sd->subele[ELE_WIND] += sc->data[SC_ARMOR_ELEMENT]->val4; |
---|
| 2482 | } |
---|
| 2483 | if(sc->data[SC_ARMOR_RESIST]) |
---|
| 2484 | { // Undead Scroll |
---|
| 2485 | sd->subele[ELE_WATER] += sc->data[SC_ARMOR_RESIST]->val1; |
---|
| 2486 | sd->subele[ELE_EARTH] += sc->data[SC_ARMOR_RESIST]->val2; |
---|
| 2487 | sd->subele[ELE_FIRE] += sc->data[SC_ARMOR_RESIST]->val3; |
---|
| 2488 | sd->subele[ELE_WIND] += sc->data[SC_ARMOR_RESIST]->val4; |
---|
| 2489 | } |
---|
| 2490 | } |
---|
| 2491 | |
---|
| 2492 | status_cpy(&sd->battle_status, status); |
---|
| 2493 | status_calc_bl(&sd->bl, SCB_ALL); //Status related changes. |
---|
| 2494 | status = &sd->battle_status; //Need to compare versus this. |
---|
| 2495 | |
---|
| 2496 | // ----- CLIENT-SIDE REFRESH ----- |
---|
| 2497 | if(memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill))) |
---|
| 2498 | clif_skillinfoblock(sd); |
---|
| 2499 | if(b_status.speed != status->speed) |
---|
| 2500 | clif_updatestatus(sd,SP_SPEED); |
---|
| 2501 | if(b_weight != sd->weight) |
---|
| 2502 | clif_updatestatus(sd,SP_WEIGHT); |
---|
| 2503 | if(b_max_weight != sd->max_weight) { |
---|
| 2504 | clif_updatestatus(sd,SP_MAXWEIGHT); |
---|
| 2505 | pc_updateweightstatus(sd); |
---|
| 2506 | } |
---|
| 2507 | if(b_status.str != status->str) |
---|
| 2508 | clif_updatestatus(sd,SP_STR); |
---|
| 2509 | if(b_status.agi != status->agi) |
---|
| 2510 | clif_updatestatus(sd,SP_AGI); |
---|
| 2511 | if(b_status.vit != status->vit) |
---|
| 2512 | clif_updatestatus(sd,SP_VIT); |
---|
| 2513 | if(b_status.int_ != status->int_) |
---|
| 2514 | clif_updatestatus(sd,SP_INT); |
---|
| 2515 | if(b_status.dex != status->dex) |
---|
| 2516 | clif_updatestatus(sd,SP_DEX); |
---|
| 2517 | if(b_status.luk != status->luk) |
---|
| 2518 | clif_updatestatus(sd,SP_LUK); |
---|
| 2519 | if(b_status.hit != status->hit) |
---|
| 2520 | clif_updatestatus(sd,SP_HIT); |
---|
| 2521 | if(b_status.flee != status->flee) |
---|
| 2522 | clif_updatestatus(sd,SP_FLEE1); |
---|
| 2523 | if(b_status.amotion != status->amotion) |
---|
| 2524 | clif_updatestatus(sd,SP_ASPD); |
---|
| 2525 | if(b_status.rhw.atk != status->rhw.atk || |
---|
| 2526 | b_status.lhw.atk != status->lhw.atk || |
---|
| 2527 | b_status.batk != status->batk) |
---|
| 2528 | clif_updatestatus(sd,SP_ATK1); |
---|
| 2529 | if(b_status.def != status->def) |
---|
| 2530 | clif_updatestatus(sd,SP_DEF1); |
---|
| 2531 | if(b_status.rhw.atk2 != status->rhw.atk2 || |
---|
| 2532 | b_status.lhw.atk2 != status->lhw.atk2) |
---|
| 2533 | clif_updatestatus(sd,SP_ATK2); |
---|
| 2534 | if(b_status.def2 != status->def2) |
---|
| 2535 | clif_updatestatus(sd,SP_DEF2); |
---|
| 2536 | if(b_status.flee2 != status->flee2) |
---|
| 2537 | clif_updatestatus(sd,SP_FLEE2); |
---|
| 2538 | if(b_status.cri != status->cri) |
---|
| 2539 | clif_updatestatus(sd,SP_CRITICAL); |
---|
| 2540 | if(b_status.matk_max != status->matk_max) |
---|
| 2541 | clif_updatestatus(sd,SP_MATK1); |
---|
| 2542 | if(b_status.matk_min != status->matk_min) |
---|
| 2543 | clif_updatestatus(sd,SP_MATK2); |
---|
| 2544 | if(b_status.mdef != status->mdef) |
---|
| 2545 | clif_updatestatus(sd,SP_MDEF1); |
---|
| 2546 | if(b_status.mdef2 != status->mdef2) |
---|
| 2547 | clif_updatestatus(sd,SP_MDEF2); |
---|
| 2548 | if(b_status.rhw.range != status->rhw.range) |
---|
| 2549 | clif_updatestatus(sd,SP_ATTACKRANGE); |
---|
| 2550 | if(b_status.max_hp != status->max_hp) |
---|
| 2551 | clif_updatestatus(sd,SP_MAXHP); |
---|
| 2552 | if(b_status.max_sp != status->max_sp) |
---|
| 2553 | clif_updatestatus(sd,SP_MAXSP); |
---|
| 2554 | if(b_status.hp != status->hp) |
---|
| 2555 | clif_updatestatus(sd,SP_HP); |
---|
| 2556 | if(b_status.sp != status->sp) |
---|
| 2557 | clif_updatestatus(sd,SP_SP); |
---|
| 2558 | |
---|
| 2559 | calculating = 0; |
---|
| 2560 | return 0; |
---|
| 2561 | } |
---|
| 2562 | |
---|
| 2563 | int status_calc_homunculus(struct homun_data *hd, int first) |
---|
| 2564 | { |
---|
| 2565 | struct status_data b_status, *status; |
---|
| 2566 | struct s_homunculus *hom; |
---|
| 2567 | int skill; |
---|
| 2568 | int amotion; |
---|
| 2569 | |
---|
| 2570 | memcpy(&b_status, &hd->base_status, sizeof(struct status_data)); |
---|
| 2571 | hom = &hd->homunculus; |
---|
| 2572 | |
---|
| 2573 | status = &hd->base_status; |
---|
| 2574 | |
---|
| 2575 | status->str = hom->str / 10; |
---|
| 2576 | status->agi = hom->agi / 10; |
---|
| 2577 | status->vit = hom->vit / 10; |
---|
| 2578 | status->dex = hom->dex / 10; |
---|
| 2579 | status->int_ = hom->int_ / 10; |
---|
| 2580 | status->luk = hom->luk / 10; |
---|
| 2581 | |
---|
| 2582 | if (first) { //[orn] |
---|
| 2583 | const struct s_homunculus_db *db = hd->homunculusDB; |
---|
| 2584 | status->def_ele = db->element; |
---|
| 2585 | status->ele_lv = 1; |
---|
| 2586 | status->race = db->race; |
---|
| 2587 | status->size = (hom->class_ == db->evo_class)?db->evo_size:db->base_size; |
---|
| 2588 | status->rhw.range = 1 + status->size; |
---|
| 2589 | status->mode = MD_CANMOVE|MD_CANATTACK; |
---|
| 2590 | status->speed = DEFAULT_WALK_SPEED; |
---|
| 2591 | if (battle_config.hom_setting&0x8 && hd->master) |
---|
| 2592 | status->speed = status_get_speed(&hd->master->bl); |
---|
| 2593 | |
---|
| 2594 | status->hp = 1; |
---|
| 2595 | status->sp = 1; |
---|
| 2596 | } |
---|
| 2597 | skill = hom->level/10 + status->vit/5; |
---|
| 2598 | status->def = cap_value(skill, 0, 99); |
---|
| 2599 | |
---|
| 2600 | skill = hom->level/10 + status->int_/5; |
---|
| 2601 | status->mdef = cap_value(skill, 0, 99); |
---|
| 2602 | |
---|
| 2603 | status->max_hp = hom->max_hp ; |
---|
| 2604 | status->max_sp = hom->max_sp ; |
---|
| 2605 | |
---|
| 2606 | merc_hom_calc_skilltree(hd); |
---|
| 2607 | |
---|
| 2608 | if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0) |
---|
| 2609 | status->def += skill * 4; |
---|
| 2610 | |
---|
| 2611 | if((skill = merc_hom_checkskill(hd,HVAN_INSTRUCT)) > 0) |
---|
| 2612 | { |
---|
| 2613 | status->int_ += 1 +skill/2 +skill/4 +skill/5; |
---|
| 2614 | status->str += 1 +skill/3 +skill/3 +skill/4; |
---|
| 2615 | } |
---|
| 2616 | |
---|
| 2617 | if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0) |
---|
| 2618 | status->max_hp += skill * 2 * status->max_hp / 100; |
---|
| 2619 | |
---|
| 2620 | if((skill = merc_hom_checkskill(hd,HLIF_BRAIN)) > 0) |
---|
| 2621 | status->max_sp += (1 +skill/2 -skill/4 +skill/5) * status->max_sp / 100 ; |
---|
| 2622 | |
---|
| 2623 | if (first) { |
---|
| 2624 | hd->battle_status.hp = hom->hp ; |
---|
| 2625 | hd->battle_status.sp = hom->sp ; |
---|
| 2626 | } |
---|
| 2627 | |
---|
| 2628 | status->rhw.atk = status->dex; |
---|
| 2629 | status->rhw.atk2 = status->str + hom->level; |
---|
| 2630 | |
---|
| 2631 | status->aspd_rate = 1000; |
---|
| 2632 | |
---|
| 2633 | amotion = (1000 -4*status->agi -status->dex) * hd->homunculusDB->baseASPD/1000; |
---|
| 2634 | status->amotion = cap_value(amotion,battle_config.max_aspd,2000); |
---|
| 2635 | status->adelay = status->amotion; //It seems adelay = amotion for Homunculus. |
---|
| 2636 | |
---|
| 2637 | status_calc_misc(&hd->bl, status, hom->level); |
---|
| 2638 | status_cpy(&hd->battle_status, status); |
---|
| 2639 | status_calc_bl(&hd->bl, SCB_ALL); //Status related changes. |
---|
| 2640 | |
---|
| 2641 | if( memcmp(&b_status, status, sizeof(struct status_data)) && !first ) |
---|
| 2642 | clif_hominfo(hd->master,hd,0) ; |
---|
| 2643 | |
---|
| 2644 | return 1; |
---|
| 2645 | } |
---|
| 2646 | |
---|
| 2647 | static unsigned short status_calc_str(struct block_list *,struct status_change *,int); |
---|
| 2648 | static unsigned short status_calc_agi(struct block_list *,struct status_change *,int); |
---|
| 2649 | static unsigned short status_calc_vit(struct block_list *,struct status_change *,int); |
---|
| 2650 | static unsigned short status_calc_int(struct block_list *,struct status_change *,int); |
---|
| 2651 | static unsigned short status_calc_dex(struct block_list *,struct status_change *,int); |
---|
| 2652 | static unsigned short status_calc_luk(struct block_list *,struct status_change *,int); |
---|
| 2653 | static unsigned short status_calc_batk(struct block_list *,struct status_change *,int); |
---|
| 2654 | static unsigned short status_calc_watk(struct block_list *,struct status_change *,int); |
---|
| 2655 | static unsigned short status_calc_matk(struct block_list *,struct status_change *,int); |
---|
| 2656 | static signed short status_calc_hit(struct block_list *,struct status_change *,int); |
---|
| 2657 | static signed short status_calc_critical(struct block_list *,struct status_change *,int); |
---|
| 2658 | static signed short status_calc_flee(struct block_list *,struct status_change *,int); |
---|
| 2659 | static signed short status_calc_flee2(struct block_list *,struct status_change *,int); |
---|
| 2660 | static signed char status_calc_def(struct block_list *,struct status_change *,int); |
---|
| 2661 | static signed short status_calc_def2(struct block_list *,struct status_change *,int); |
---|
| 2662 | static signed char status_calc_mdef(struct block_list *,struct status_change *,int); |
---|
| 2663 | static signed short status_calc_mdef2(struct block_list *,struct status_change *,int); |
---|
| 2664 | static unsigned short status_calc_speed(struct block_list *,struct status_change *,int); |
---|
| 2665 | static short status_calc_aspd_rate(struct block_list *,struct status_change *,int); |
---|
| 2666 | static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion); |
---|
| 2667 | static unsigned int status_calc_maxhp(struct block_list *,struct status_change *,unsigned int); |
---|
| 2668 | static unsigned int status_calc_maxsp(struct block_list *,struct status_change *,unsigned int); |
---|
| 2669 | static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element); |
---|
| 2670 | static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv); |
---|
| 2671 | static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode); |
---|
| 2672 | |
---|
| 2673 | //Calculates base regen values. |
---|
| 2674 | void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen) |
---|
| 2675 | { |
---|
| 2676 | struct map_session_data *sd; |
---|
| 2677 | int val, skill; |
---|
| 2678 | |
---|
| 2679 | if (!(bl->type&BL_REGEN) || !regen) |
---|
| 2680 | return; |
---|
| 2681 | sd = BL_CAST(BL_PC,bl); |
---|
| 2682 | |
---|
| 2683 | val = 1 + (status->vit/5) + (status->max_hp/200); |
---|
| 2684 | |
---|
| 2685 | if (sd && sd->hprecov_rate != 100) |
---|
| 2686 | val = val*sd->hprecov_rate/100; |
---|
| 2687 | |
---|
| 2688 | regen->hp = cap_value(val, 1, SHRT_MAX); |
---|
| 2689 | |
---|
| 2690 | val = 1 + (status->int_/6) + (status->max_sp/100); |
---|
| 2691 | if(status->int_ >= 120) |
---|
| 2692 | val += ((status->int_-120)>>1) + 4; |
---|
| 2693 | |
---|
| 2694 | if(sd && sd->sprecov_rate != 100) |
---|
| 2695 | val = val*sd->sprecov_rate/100; |
---|
| 2696 | |
---|
| 2697 | regen->sp = cap_value(val, 1, SHRT_MAX); |
---|
| 2698 | |
---|
| 2699 | if(sd) |
---|
| 2700 | { |
---|
| 2701 | struct regen_data_sub *sregen; |
---|
| 2702 | if((skill=pc_checkskill(sd,HP_MEDITATIO)) > 0) |
---|
| 2703 | { |
---|
| 2704 | val = regen->sp*(100+3*skill)/100; |
---|
| 2705 | regen->sp = cap_value(val, 1, SHRT_MAX); |
---|
| 2706 | } |
---|
| 2707 | //Only players have skill/sitting skill regen for now. |
---|
| 2708 | sregen = regen->sregen; |
---|
| 2709 | |
---|
| 2710 | val = 0; |
---|
| 2711 | if((skill=pc_checkskill(sd,SM_RECOVERY)) > 0) |
---|
| 2712 | val += skill*5 + skill*status->max_hp/500; |
---|
| 2713 | sregen->hp = cap_value(val, 0, SHRT_MAX); |
---|
| 2714 | |
---|
| 2715 | val = 0; |
---|
| 2716 | if((skill=pc_checkskill(sd,MG_SRECOVERY)) > 0) |
---|
| 2717 | val += skill*3 + skill*status->max_sp/500; |
---|
| 2718 | if((skill=pc_checkskill(sd,NJ_NINPOU)) > 0) |
---|
| 2719 | val += skill*3 + skill*status->max_sp/500; |
---|
| 2720 | sregen->sp = cap_value(val, 0, SHRT_MAX); |
---|
| 2721 | |
---|
| 2722 | // Skill-related recovery (only when sit) |
---|
| 2723 | sregen = regen->ssregen; |
---|
| 2724 | |
---|
| 2725 | val = 0; |
---|
| 2726 | if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0) |
---|
| 2727 | val += skill*4 + skill*status->max_hp/500; |
---|
| 2728 | |
---|
| 2729 | if((skill=pc_checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest) |
---|
| 2730 | val += skill*30 + skill*status->max_hp/500; |
---|
| 2731 | sregen->hp = cap_value(val, 0, SHRT_MAX); |
---|
| 2732 | |
---|
| 2733 | val = 0; |
---|
| 2734 | if((skill=pc_checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest) |
---|
| 2735 | { |
---|
| 2736 | val += skill*3 + skill*status->max_sp/500; |
---|
| 2737 | if ((skill=pc_checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest |
---|
| 2738 | val += (30+10*skill)*val/100; |
---|
| 2739 | } |
---|
| 2740 | if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0) |
---|
| 2741 | val += skill*2 + skill*status->max_sp/500; |
---|
| 2742 | sregen->sp = cap_value(val, 0, SHRT_MAX); |
---|
| 2743 | } |
---|
| 2744 | |
---|
| 2745 | if(bl->type==BL_HOM) |
---|
| 2746 | { |
---|
| 2747 | struct homun_data *hd = (TBL_HOM*)bl; |
---|
| 2748 | if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0) |
---|
| 2749 | { |
---|
| 2750 | val = regen->hp*(100+5*skill)/100; |
---|
| 2751 | regen->hp = cap_value(val, 1, SHRT_MAX); |
---|
| 2752 | } |
---|
| 2753 | if((skill = merc_hom_checkskill(hd,HLIF_BRAIN)) > 0) |
---|
| 2754 | { |
---|
| 2755 | val = regen->sp*(100+3*skill)/100; |
---|
| 2756 | regen->sp = cap_value(val, 1, SHRT_MAX); |
---|
| 2757 | } |
---|
| 2758 | } |
---|
| 2759 | } |
---|
| 2760 | |
---|
| 2761 | //Calculates SC related regen rates. |
---|
| 2762 | void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, struct status_change *sc) |
---|
| 2763 | { |
---|
| 2764 | if (!(bl->type&BL_REGEN) || !regen) |
---|
| 2765 | return; |
---|
| 2766 | |
---|
| 2767 | regen->flag = RGN_HP|RGN_SP; |
---|
| 2768 | if(regen->sregen) |
---|
| 2769 | { |
---|
| 2770 | if (regen->sregen->hp) |
---|
| 2771 | regen->flag|=RGN_SHP; |
---|
| 2772 | |
---|
| 2773 | if (regen->sregen->sp) |
---|
| 2774 | regen->flag|=RGN_SSP; |
---|
| 2775 | regen->sregen->rate.hp = regen->sregen->rate.sp = 1; |
---|
| 2776 | } |
---|
| 2777 | if (regen->ssregen) |
---|
| 2778 | { |
---|
| 2779 | if (regen->ssregen->hp) |
---|
| 2780 | regen->flag|=RGN_SHP; |
---|
| 2781 | |
---|
| 2782 | if (regen->ssregen->sp) |
---|
| 2783 | regen->flag|=RGN_SSP; |
---|
| 2784 | regen->ssregen->rate.hp = regen->ssregen->rate.sp = 1; |
---|
| 2785 | } |
---|
| 2786 | regen->rate.hp = regen->rate.sp = 1; |
---|
| 2787 | |
---|
| 2788 | if (!sc || !sc->count) |
---|
| 2789 | return; |
---|
| 2790 | |
---|
| 2791 | if ( |
---|
| 2792 | (sc->data[SC_POISON] && !sc->data[SC_SLOWPOISON]) |
---|
| 2793 | || (sc->data[SC_DPOISON] && !sc->data[SC_SLOWPOISON]) |
---|
| 2794 | || sc->data[SC_BERSERK] |
---|
| 2795 | || sc->data[SC_TRICKDEAD] |
---|
| 2796 | || sc->data[SC_BLEEDING] |
---|
[10] | 2797 | //Custom Jobs (blackmagic) |
---|
[13] | 2798 | || sc->data[SC_LUST] // Adept Blood Lust, stops hp regen [Brain] |
---|
[10] | 2799 | || sc->data[SC_DEATHPACT] // Necro Death Pact |
---|
| 2800 | //Custom Job End |
---|
[1] | 2801 | ) //No regen |
---|
| 2802 | regen->flag = 0; |
---|
| 2803 | |
---|
| 2804 | if ( |
---|
| 2805 | sc->data[SC_EXTREMITYFIST] |
---|
| 2806 | || sc->data[SC_DANCING] |
---|
| 2807 | || (sc->data[SC_EXPLOSIONSPIRITS] |
---|
| 2808 | && (!sc->data[SC_SPIRIT] || sc->data[SC_SPIRIT]->val2 != SL_MONK)) |
---|
[10] | 2809 | //Custom Jobs (blackmagic) |
---|
| 2810 | || sc->data[SC_OVERWHELMING] // Warlock Overwhelming Evil, stops sp regen [Brain] |
---|
| 2811 | //Custom Job End |
---|
[1] | 2812 | ) //No natural SP regen |
---|
| 2813 | regen->flag &=~RGN_SP; |
---|
| 2814 | |
---|
| 2815 | if( |
---|
| 2816 | sc->data[SC_TENSIONRELAX] |
---|
| 2817 | ) { |
---|
| 2818 | regen->rate.hp += 2; |
---|
| 2819 | if (regen->sregen) |
---|
| 2820 | regen->sregen->rate.hp += 3; |
---|
| 2821 | } |
---|
| 2822 | if (sc->data[SC_MAGNIFICAT]) |
---|
| 2823 | { |
---|
| 2824 | regen->rate.hp += 1; |
---|
| 2825 | regen->rate.sp += 1; |
---|
| 2826 | } |
---|
| 2827 | if (sc->data[SC_REGENERATION]) |
---|
| 2828 | { |
---|
| 2829 | const struct status_change_entry *sce = sc->data[SC_REGENERATION]; |
---|
| 2830 | if (!sce->val4) |
---|
| 2831 | { |
---|
| 2832 | regen->rate.hp += sce->val2; |
---|
| 2833 | regen->rate.sp += sce->val3; |
---|
| 2834 | } else |
---|
| 2835 | regen->flag&=~sce->val4; //Remove regen as specified by val4 |
---|
| 2836 | } |
---|
| 2837 | } |
---|
| 2838 | |
---|
| 2839 | //Calculates some attributes that depends on modified stats from status changes. |
---|
| 2840 | void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag) |
---|
| 2841 | { |
---|
| 2842 | struct status_data *status = &sd->battle_status, *b_status = &sd->base_status; |
---|
| 2843 | int skill; |
---|
| 2844 | |
---|
| 2845 | if(flag&(SCB_MAXHP|SCB_VIT)) |
---|
| 2846 | { |
---|
| 2847 | flag|=SCB_MAXHP; //Ensures client-side refresh |
---|
| 2848 | |
---|
| 2849 | status->max_hp = status_base_pc_maxhp(sd,status); |
---|
| 2850 | status->max_hp += b_status->max_hp - sd->status.max_hp; |
---|
| 2851 | |
---|
| 2852 | status->max_hp = status_calc_maxhp(&sd->bl, &sd->sc, status->max_hp); |
---|
| 2853 | |
---|
| 2854 | if(status->max_hp > (unsigned int)battle_config.max_hp) |
---|
| 2855 | status->max_hp = battle_config.max_hp; |
---|
| 2856 | else if(!status->max_hp) |
---|
| 2857 | status->max_hp = 1; |
---|
| 2858 | |
---|
| 2859 | if(status->hp > status->max_hp) { |
---|
| 2860 | status->hp = status->max_hp; |
---|
| 2861 | clif_updatestatus(sd,SP_HP); |
---|
| 2862 | } |
---|
| 2863 | } |
---|
| 2864 | |
---|
| 2865 | if(flag&(SCB_MAXSP|SCB_INT)) |
---|
| 2866 | { |
---|
| 2867 | flag|=SCB_MAXSP; |
---|
| 2868 | |
---|
| 2869 | status->max_sp = status_base_pc_maxsp(sd,status); |
---|
| 2870 | status->max_sp += b_status->max_sp - sd->status.max_sp; |
---|
| 2871 | |
---|
| 2872 | status->max_sp = status_calc_maxsp(&sd->bl, &sd->sc, status->max_sp); |
---|
| 2873 | |
---|
| 2874 | if(status->max_sp > (unsigned int)battle_config.max_sp) |
---|
| 2875 | status->max_sp = battle_config.max_sp; |
---|
| 2876 | else if(!status->max_sp) |
---|
| 2877 | status->max_sp = 1; |
---|
| 2878 | |
---|
| 2879 | if(status->sp > status->max_sp) { |
---|
| 2880 | status->sp = status->max_sp; |
---|
| 2881 | clif_updatestatus(sd,SP_SP); |
---|
| 2882 | } |
---|
| 2883 | } |
---|
| 2884 | |
---|
| 2885 | if(flag&SCB_MATK) { |
---|
| 2886 | //New matk |
---|
| 2887 | status->matk_min = status_base_matk_min(status); |
---|
| 2888 | status->matk_max = status_base_matk_max(status); |
---|
| 2889 | |
---|
| 2890 | //Bonuses from previous matk |
---|
| 2891 | if(sd->matk_rate != 100){ |
---|
| 2892 | status->matk_max = status->matk_max * sd->matk_rate/100; |
---|
| 2893 | status->matk_min = status->matk_min * sd->matk_rate/100; |
---|
| 2894 | } |
---|
| 2895 | |
---|
| 2896 | status->matk_min = status_calc_matk(&sd->bl, &sd->sc, status->matk_min); |
---|
| 2897 | status->matk_max = status_calc_matk(&sd->bl, &sd->sc, status->matk_max); |
---|
| 2898 | |
---|
| 2899 | if(sd->sc.data[SC_MAGICPOWER]) { //Store current matk values |
---|
| 2900 | sd->sc.mp_matk_min = status->matk_min; |
---|
| 2901 | sd->sc.mp_matk_max = status->matk_max; |
---|
| 2902 | } |
---|
| 2903 | } |
---|
| 2904 | |
---|
| 2905 | if(flag&SCB_SPEED) { |
---|
| 2906 | if(status->speed < battle_config.max_walk_speed) |
---|
| 2907 | status->speed = battle_config.max_walk_speed; |
---|
| 2908 | |
---|
| 2909 | if ((skill=pc_checkskill(sd,SA_FREECAST))>0) { |
---|
| 2910 | //Store casting walk speed for quick restoration. [Skotlex] |
---|
| 2911 | sd->prev_speed = status->speed * (175-5*skill)/100; |
---|
| 2912 | if(sd->ud.skilltimer != -1) { //Swap speed. |
---|
| 2913 | skill = status->speed; |
---|
| 2914 | status->speed = sd->prev_speed; |
---|
| 2915 | sd->prev_speed = skill; |
---|
| 2916 | } |
---|
| 2917 | } |
---|
| 2918 | } |
---|
| 2919 | if(flag&(SCB_ASPD|SCB_AGI|SCB_DEX)) { |
---|
| 2920 | flag|=SCB_ASPD; |
---|
| 2921 | |
---|
| 2922 | skill = status_base_amotion_pc(sd,status); |
---|
| 2923 | status->aspd_rate = status_calc_aspd_rate(&sd->bl, &sd->sc , b_status->aspd_rate); |
---|
| 2924 | |
---|
| 2925 | // Apply all relative modifiers |
---|
| 2926 | if(status->aspd_rate != 1000) |
---|
| 2927 | skill = skill *status->aspd_rate/1000; |
---|
| 2928 | |
---|
| 2929 | status->amotion = cap_value(skill,battle_config.max_aspd,2000); |
---|
| 2930 | |
---|
| 2931 | status->adelay = 2*status->amotion; |
---|
| 2932 | if ((skill=pc_checkskill(sd,SA_FREECAST))>0) { |
---|
| 2933 | //Store casting adelay for quick restoration. [Skotlex] |
---|
| 2934 | sd->prev_adelay = status->adelay*(150-5*skill)/100; |
---|
| 2935 | if(sd->ud.skilltimer != -1) { //Swap adelay. |
---|
| 2936 | skill = status->adelay; |
---|
| 2937 | status->adelay = sd->prev_adelay; |
---|
| 2938 | sd->prev_adelay = skill; |
---|
| 2939 | } |
---|
| 2940 | } |
---|
| 2941 | |
---|
| 2942 | } |
---|
| 2943 | |
---|
| 2944 | if(flag&(SCB_AGI|SCB_DSPD)) { |
---|
| 2945 | if (b_status->agi == status->agi) |
---|
| 2946 | status->dmotion = status_calc_dmotion(&sd->bl, &sd->sc, b_status->dmotion); |
---|
| 2947 | else { |
---|
| 2948 | skill = 800-status->agi*4; |
---|
| 2949 | status->dmotion = cap_value(skill, 400, 800); |
---|
| 2950 | if(battle_config.pc_damage_delay_rate != 100) |
---|
| 2951 | status->dmotion = status->dmotion*battle_config.pc_damage_delay_rate/100; |
---|
| 2952 | //It's safe to ignore b_status->dmotion since no bonus affects it. |
---|
| 2953 | status->dmotion = status_calc_dmotion(&sd->bl, &sd->sc, status->dmotion); |
---|
| 2954 | } |
---|
| 2955 | } |
---|
| 2956 | |
---|
| 2957 | if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP)) |
---|
| 2958 | status_calc_regen(&sd->bl, status, &sd->regen); |
---|
| 2959 | |
---|
| 2960 | if(flag&SCB_REGEN) |
---|
| 2961 | status_calc_regen_rate(&sd->bl, &sd->regen, &sd->sc); |
---|
| 2962 | |
---|
| 2963 | if (flag == SCB_ALL) |
---|
| 2964 | return; //Refresh is done on invoking function (status_calc_pc) |
---|
| 2965 | |
---|
| 2966 | if(flag&SCB_STR) |
---|
| 2967 | clif_updatestatus(sd,SP_STR); |
---|
| 2968 | if(flag&SCB_AGI) |
---|
| 2969 | clif_updatestatus(sd,SP_AGI); |
---|
| 2970 | if(flag&SCB_VIT) |
---|
| 2971 | clif_updatestatus(sd,SP_VIT); |
---|
| 2972 | if(flag&SCB_INT) |
---|
| 2973 | clif_updatestatus(sd,SP_INT); |
---|
| 2974 | if(flag&SCB_DEX) |
---|
| 2975 | clif_updatestatus(sd,SP_DEX); |
---|
| 2976 | if(flag&SCB_LUK) |
---|
| 2977 | clif_updatestatus(sd,SP_LUK); |
---|
| 2978 | if(flag&SCB_HIT) |
---|
| 2979 | clif_updatestatus(sd,SP_HIT); |
---|
| 2980 | if(flag&SCB_FLEE) |
---|
| 2981 | clif_updatestatus(sd,SP_FLEE1); |
---|
| 2982 | if(flag&SCB_ASPD) |
---|
| 2983 | clif_updatestatus(sd,SP_ASPD); |
---|
| 2984 | if(flag&SCB_SPEED) |
---|
| 2985 | clif_updatestatus(sd,SP_SPEED); |
---|
| 2986 | if(flag&(SCB_BATK|SCB_WATK)) |
---|
| 2987 | clif_updatestatus(sd,SP_ATK1); |
---|
| 2988 | if(flag&SCB_DEF) |
---|
| 2989 | clif_updatestatus(sd,SP_DEF1); |
---|
| 2990 | if(flag&SCB_WATK) |
---|
| 2991 | clif_updatestatus(sd,SP_ATK2); |
---|
| 2992 | if(flag&SCB_DEF2) |
---|
| 2993 | clif_updatestatus(sd,SP_DEF2); |
---|
| 2994 | if(flag&SCB_FLEE2) |
---|
| 2995 | clif_updatestatus(sd,SP_FLEE2); |
---|
| 2996 | if(flag&SCB_CRI) |
---|
| 2997 | clif_updatestatus(sd,SP_CRITICAL); |
---|
| 2998 | if(flag&SCB_MATK) { |
---|
| 2999 | clif_updatestatus(sd,SP_MATK1); |
---|
| 3000 | clif_updatestatus(sd,SP_MATK2); |
---|
| 3001 | } |
---|
| 3002 | if(flag&SCB_MDEF) |
---|
| 3003 | clif_updatestatus(sd,SP_MDEF1); |
---|
| 3004 | if(flag&SCB_MDEF2) |
---|
| 3005 | clif_updatestatus(sd,SP_MDEF2); |
---|
| 3006 | if(flag&SCB_RANGE) |
---|
| 3007 | clif_updatestatus(sd,SP_ATTACKRANGE); |
---|
| 3008 | if(flag&SCB_MAXHP) |
---|
| 3009 | clif_updatestatus(sd,SP_MAXHP); |
---|
| 3010 | if(flag&SCB_MAXSP) |
---|
| 3011 | clif_updatestatus(sd,SP_MAXSP); |
---|
| 3012 | } |
---|
| 3013 | |
---|
| 3014 | //Calculates some attributes that depends on modified stats from status changes. |
---|
| 3015 | void status_calc_bl_sub_hom(struct homun_data *hd, unsigned long flag) //[orn] |
---|
| 3016 | { |
---|
| 3017 | struct status_data *status = &hd->battle_status, *b_status = &hd->base_status; |
---|
| 3018 | int skill = 0; |
---|
| 3019 | |
---|
| 3020 | |
---|
| 3021 | if(flag&(SCB_MAXHP|SCB_VIT)) |
---|
| 3022 | { |
---|
| 3023 | flag|=SCB_MAXHP; //Ensures client-side refresh |
---|
| 3024 | // Apply relative modifiers from equipment |
---|
| 3025 | if(status->max_hp > (unsigned int)battle_config.max_hp) |
---|
| 3026 | status->max_hp = battle_config.max_hp; |
---|
| 3027 | else if(!status->max_hp) |
---|
| 3028 | status->max_hp = 1; |
---|
| 3029 | if(status->hp > status->max_hp) |
---|
| 3030 | status->hp = status->max_hp; |
---|
| 3031 | } |
---|
| 3032 | if(flag&(SCB_MAXSP|SCB_INT)) |
---|
| 3033 | { |
---|
| 3034 | flag|=SCB_MAXSP; |
---|
| 3035 | if(status->max_sp > (unsigned int)battle_config.max_sp) |
---|
| 3036 | status->max_sp = battle_config.max_sp; |
---|
| 3037 | else if(!status->max_sp) |
---|
| 3038 | status->max_sp = 1; |
---|
| 3039 | if(status->sp > status->max_sp) |
---|
| 3040 | status->sp = status->max_sp; |
---|
| 3041 | } |
---|
| 3042 | if(flag&(SCB_VIT|SCB_DEF)) |
---|
| 3043 | { //Since vit affects def, recalculate def. |
---|
| 3044 | flag|=SCB_DEF; |
---|
| 3045 | status->def = status_calc_def(&hd->bl, &hd->sc, b_status->def); |
---|
| 3046 | status->def+=(status->vit/5 - b_status->vit/5); |
---|
| 3047 | } |
---|
| 3048 | if(flag&(SCB_INT|SCB_MDEF)) |
---|
| 3049 | { |
---|
| 3050 | flag|=SCB_MDEF; |
---|
| 3051 | status->mdef = status_calc_mdef(&hd->bl, &hd->sc, b_status->mdef); |
---|
| 3052 | status->mdef+= (status->int_/5 - b_status->int_/5); |
---|
| 3053 | } |
---|
| 3054 | if(flag&SCB_DEX) { |
---|
| 3055 | flag |=SCB_WATK; |
---|
| 3056 | status->rhw.atk = status_calc_watk(&hd->bl, &hd->sc, b_status->rhw.atk); |
---|
| 3057 | status->rhw.atk+= (status->dex - b_status->dex); |
---|
| 3058 | } |
---|
| 3059 | if(flag&SCB_STR) { |
---|
| 3060 | flag |=SCB_WATK; |
---|
| 3061 | status->rhw.atk2 = status_calc_watk(&hd->bl, &hd->sc, b_status->rhw.atk2); |
---|
| 3062 | status->rhw.atk2+= (status->str - b_status->str); |
---|
| 3063 | } |
---|
| 3064 | if(flag|SCB_WATK && status->rhw.atk2 < status->rhw.atk) |
---|
| 3065 | status->rhw.atk2 = status->rhw.atk; |
---|
| 3066 | |
---|
| 3067 | if(flag&SCB_MATK && battle_config.hom_setting&0x20) //Hom Min Matk is always the same as Max Matk |
---|
| 3068 | status->matk_min = status->matk_max; |
---|
| 3069 | |
---|
| 3070 | if(flag&SCB_SPEED && battle_config.hom_setting&0x8 && hd->master) |
---|
| 3071 | status->speed = status_get_speed(&hd->master->bl); |
---|
| 3072 | |
---|
| 3073 | if(flag&(SCB_ASPD|SCB_AGI|SCB_DEX)) { |
---|
| 3074 | flag|=SCB_ASPD; |
---|
| 3075 | |
---|
| 3076 | skill = (1000 -4*status->agi -status->dex) |
---|
| 3077 | *hd->homunculusDB->baseASPD/1000; |
---|
| 3078 | |
---|
| 3079 | status->aspd_rate = status_calc_aspd_rate(&hd->bl, &hd->sc , b_status->aspd_rate); |
---|
| 3080 | if(status->aspd_rate != 1000) |
---|
| 3081 | skill = skill*status->aspd_rate/1000; |
---|
| 3082 | |
---|
| 3083 | status->amotion = cap_value(skill,battle_config.max_aspd,2000); |
---|
| 3084 | status->adelay = status->amotion; |
---|
| 3085 | } |
---|
| 3086 | |
---|
| 3087 | if(flag&(SCB_AGI|SCB_DSPD)) { |
---|
| 3088 | skill = 800-status->agi*4; |
---|
| 3089 | status->dmotion = cap_value(skill, 400, 800); |
---|
| 3090 | status->dmotion = status_calc_dmotion(&hd->bl, &hd->sc, b_status->dmotion); |
---|
| 3091 | } |
---|
| 3092 | |
---|
| 3093 | if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP) && flag != SCB_ALL) |
---|
| 3094 | status_calc_regen(&hd->bl, status, &hd->regen); |
---|
| 3095 | |
---|
| 3096 | if(flag&SCB_REGEN) |
---|
| 3097 | status_calc_regen_rate(&hd->bl, &hd->regen, &hd->sc); |
---|
| 3098 | |
---|
| 3099 | if (flag == SCB_ALL) |
---|
| 3100 | return; //Refresh is done on invoking function (status_calc_hom) |
---|
| 3101 | |
---|
| 3102 | if (hd->master && flag&( |
---|
| 3103 | SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK| |
---|
| 3104 | SCB_HIT|SCB_FLEE|SCB_CRI|SCB_FLEE2| |
---|
| 3105 | SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_MDEF2| |
---|
| 3106 | SCB_BATK|SCB_WATK|SCB_MATK|SCB_ASPD|SCB_SPEED| |
---|
| 3107 | SCB_RANGE|SCB_MAXHP|SCB_MAXSP) |
---|
| 3108 | ) |
---|
| 3109 | clif_hominfo(hd->master,hd,0); |
---|
| 3110 | } |
---|
| 3111 | |
---|
| 3112 | void status_calc_bl(struct block_list *bl, unsigned long flag) |
---|
| 3113 | { |
---|
| 3114 | struct status_data *b_status, *status; |
---|
| 3115 | struct status_change *sc; |
---|
| 3116 | int temp; |
---|
| 3117 | TBL_PC *sd; |
---|
| 3118 | b_status = status_get_base_status(bl); |
---|
| 3119 | status = status_get_status_data(bl); |
---|
| 3120 | sc = status_get_sc(bl); |
---|
| 3121 | |
---|
| 3122 | if (!b_status || !status) |
---|
| 3123 | return; |
---|
| 3124 | |
---|
| 3125 | sd = BL_CAST(BL_PC,bl); |
---|
| 3126 | |
---|
| 3127 | if(sd && flag&SCB_PC) |
---|
| 3128 | { //Recalc everything. |
---|
| 3129 | status_calc_pc(sd,0); |
---|
| 3130 | return; |
---|
| 3131 | } |
---|
| 3132 | |
---|
| 3133 | if((!(bl->type&BL_REGEN)) && (!sc || !sc->count)) { //No difference. |
---|
| 3134 | status_cpy(status, b_status); |
---|
| 3135 | return; |
---|
| 3136 | } |
---|
| 3137 | |
---|
| 3138 | if(flag&SCB_STR) { |
---|
| 3139 | status->str = status_calc_str(bl, sc, b_status->str); |
---|
| 3140 | flag|=SCB_BATK; |
---|
| 3141 | } |
---|
| 3142 | |
---|
| 3143 | if(flag&SCB_AGI) { |
---|
| 3144 | status->agi = status_calc_agi(bl, sc, b_status->agi); |
---|
| 3145 | flag|=SCB_FLEE; |
---|
| 3146 | } |
---|
| 3147 | |
---|
| 3148 | if(flag&SCB_VIT) { |
---|
| 3149 | status->vit = status_calc_vit(bl, sc, b_status->vit); |
---|
| 3150 | flag|=SCB_DEF2|SCB_MDEF2; |
---|
| 3151 | } |
---|
| 3152 | |
---|
| 3153 | if(flag&SCB_INT) { |
---|
| 3154 | status->int_ = status_calc_int(bl, sc, b_status->int_); |
---|
| 3155 | flag|=SCB_MATK|SCB_MDEF2; |
---|
| 3156 | } |
---|
| 3157 | |
---|
| 3158 | if(flag&SCB_DEX) { |
---|
| 3159 | status->dex = status_calc_dex(bl, sc, b_status->dex); |
---|
| 3160 | flag|=SCB_BATK|SCB_HIT; |
---|
| 3161 | } |
---|
| 3162 | |
---|
| 3163 | if(flag&SCB_LUK) { |
---|
| 3164 | status->luk = status_calc_luk(bl, sc, b_status->luk); |
---|
| 3165 | flag|=SCB_BATK|SCB_CRI|SCB_FLEE2; |
---|
| 3166 | } |
---|
| 3167 | |
---|
| 3168 | if(flag&SCB_BATK && b_status->batk) { |
---|
| 3169 | status->batk = status_base_atk(bl,status); |
---|
| 3170 | temp = b_status->batk - status_base_atk(bl,b_status); |
---|
| 3171 | if (temp) |
---|
| 3172 | { |
---|
| 3173 | temp += status->batk; |
---|
| 3174 | status->batk = cap_value(temp, 0, USHRT_MAX); |
---|
| 3175 | } |
---|
| 3176 | status->batk = status_calc_batk(bl, sc, status->batk); |
---|
| 3177 | } |
---|
| 3178 | |
---|
| 3179 | if(flag&SCB_WATK) { |
---|
| 3180 | status->rhw.atk = status_calc_watk(bl, sc, b_status->rhw.atk); |
---|
| 3181 | if (!sd) //Should not affect weapon refine bonus |
---|
| 3182 | status->rhw.atk2 = status_calc_watk(bl, sc, b_status->rhw.atk2); |
---|
| 3183 | if(b_status->lhw.atk) { |
---|
| 3184 | if (sd) { |
---|
| 3185 | sd->state.lr_flag = 1; |
---|
| 3186 | status->lhw.atk = status_calc_watk(bl, sc, b_status->lhw.atk); |
---|
| 3187 | sd->state.lr_flag = 0; |
---|
| 3188 | } else { |
---|
| 3189 | status->lhw.atk = status_calc_watk(bl, sc, b_status->lhw.atk); |
---|
| 3190 | status->lhw.atk2= status_calc_watk(bl, sc, b_status->lhw.atk2); |
---|
| 3191 | } |
---|
| 3192 | } |
---|
| 3193 | } |
---|
| 3194 | |
---|
| 3195 | if(flag&SCB_HIT) { |
---|
| 3196 | if (status->dex == b_status->dex) |
---|
| 3197 | status->hit = status_calc_hit(bl, sc, b_status->hit); |
---|
| 3198 | else |
---|
| 3199 | status->hit = status_calc_hit(bl, sc, b_status->hit +(status->dex - b_status->dex)); |
---|
| 3200 | } |
---|
| 3201 | |
---|
| 3202 | if(flag&SCB_FLEE) { |
---|
| 3203 | if (status->agi == b_status->agi) |
---|
| 3204 | status->flee = status_calc_flee(bl, sc, b_status->flee); |
---|
| 3205 | else |
---|
| 3206 | status->flee = status_calc_flee(bl, sc, b_status->flee +(status->agi - b_status->agi)); |
---|
| 3207 | } |
---|
| 3208 | |
---|
| 3209 | if(flag&SCB_DEF) |
---|
| 3210 | status->def = status_calc_def(bl, sc, b_status->def); |
---|
| 3211 | |
---|
| 3212 | if(flag&SCB_DEF2) { |
---|
| 3213 | if (status->vit == b_status->vit) |
---|
| 3214 | status->def2 = status_calc_def2(bl, sc, b_status->def2); |
---|
| 3215 | else |
---|
| 3216 | status->def2 = status_calc_def2(bl, sc, b_status->def2 + (status->vit - b_status->vit)); |
---|
| 3217 | } |
---|
| 3218 | |
---|
| 3219 | if(flag&SCB_MDEF) |
---|
| 3220 | status->mdef = status_calc_mdef(bl, sc, b_status->mdef); |
---|
| 3221 | |
---|
| 3222 | if(flag&SCB_MDEF2) { |
---|
| 3223 | if (status->int_ == b_status->int_ && status->vit == b_status->vit) |
---|
| 3224 | status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2); |
---|
| 3225 | else |
---|
| 3226 | status->mdef2 = status_calc_mdef2(bl, sc, b_status->mdef2 +(status->int_ - b_status->int_) +((status->vit - b_status->vit)>>1)); |
---|
| 3227 | } |
---|
| 3228 | |
---|
| 3229 | if(flag&SCB_SPEED) { |
---|
| 3230 | struct unit_data *ud = unit_bl2ud(bl); |
---|
| 3231 | status->speed = status_calc_speed(bl, sc, b_status->speed); |
---|
| 3232 | //Re-walk to adjust speed (we do not check if walktimer != -1 |
---|
| 3233 | //because if you step on something while walking, the moment this |
---|
| 3234 | //piece of code triggers the walk-timer is set on -1) [Skotlex] |
---|
| 3235 | if (ud) |
---|
| 3236 | ud->state.change_walk_target = ud->state.speed_changed = 1; |
---|
| 3237 | } |
---|
| 3238 | |
---|
| 3239 | if(flag&SCB_CRI && b_status->cri) { |
---|
| 3240 | if (status->luk == b_status->luk) |
---|
| 3241 | status->cri = status_calc_critical(bl, sc, b_status->cri); |
---|
| 3242 | else |
---|
| 3243 | status->cri = status_calc_critical(bl, sc, b_status->cri + 3*(status->luk - b_status->luk)); |
---|
| 3244 | } |
---|
| 3245 | |
---|
| 3246 | if(flag&SCB_FLEE2 && b_status->flee2) { |
---|
| 3247 | if (status->luk == b_status->luk) |
---|
| 3248 | status->flee2 = status_calc_flee2(bl, sc, b_status->flee2); |
---|
| 3249 | else |
---|
| 3250 | status->flee2 = status_calc_flee2(bl, sc, b_status->flee2 +(status->luk - b_status->luk)); |
---|
| 3251 | } |
---|
| 3252 | |
---|
| 3253 | if(flag&SCB_ATK_ELE) { |
---|
| 3254 | status->rhw.ele = status_calc_attack_element(bl, sc, b_status->rhw.ele); |
---|
| 3255 | if (sd) sd->state.lr_flag = 1; |
---|
| 3256 | status->lhw.ele = status_calc_attack_element(bl, sc, b_status->lhw.ele); |
---|
| 3257 | if (sd) sd->state.lr_flag = 0; |
---|
| 3258 | } |
---|
| 3259 | |
---|
| 3260 | if(flag&SCB_DEF_ELE) { |
---|
| 3261 | status->def_ele = status_calc_element(bl, sc, b_status->def_ele); |
---|
| 3262 | status->ele_lv = status_calc_element_lv(bl, sc, b_status->ele_lv); |
---|
| 3263 | } |
---|
| 3264 | |
---|
| 3265 | if(flag&SCB_MODE) |
---|
| 3266 | { |
---|
| 3267 | status->mode = status_calc_mode(bl, sc, b_status->mode); |
---|
| 3268 | //Since mode changed, reset their state. |
---|
| 3269 | if (!(status->mode&MD_CANATTACK)) |
---|
| 3270 | unit_stop_attack(bl); |
---|
| 3271 | if (!(status->mode&MD_CANMOVE)) |
---|
| 3272 | unit_stop_walking(bl,0); |
---|
| 3273 | } |
---|
| 3274 | |
---|
| 3275 | // No status changes alter these yet. |
---|
| 3276 | // if(flag&SCB_SIZE) |
---|
| 3277 | // if(flag&SCB_RACE) |
---|
| 3278 | // if(flag&SCB_RANGE) |
---|
| 3279 | |
---|
| 3280 | if(sd) { |
---|
| 3281 | //The remaining are handled quite different by players, so use their own function. |
---|
| 3282 | status_calc_bl_sub_pc(sd, flag); |
---|
| 3283 | return; |
---|
| 3284 | } |
---|
| 3285 | |
---|
| 3286 | if(flag&SCB_MAXHP) { |
---|
| 3287 | status->max_hp = status_calc_maxhp(bl, sc, b_status->max_hp); |
---|
| 3288 | if (status->hp > status->max_hp) //FIXME: Should perhaps a status_zap should be issued? |
---|
| 3289 | status->hp = status->max_hp; |
---|
| 3290 | } |
---|
| 3291 | |
---|
| 3292 | if(flag&SCB_MAXSP) { |
---|
| 3293 | status->max_sp = status_calc_maxsp(bl, sc, b_status->max_sp); |
---|
| 3294 | if (status->sp > status->max_sp) |
---|
| 3295 | status->sp = status->max_sp; |
---|
| 3296 | } |
---|
| 3297 | |
---|
| 3298 | if(flag&SCB_MATK) { |
---|
| 3299 | status->matk_min = status_base_matk_min(status); |
---|
| 3300 | status->matk_max = status_base_matk_max(status); |
---|
| 3301 | status->matk_min = status_calc_matk(bl, sc, status->matk_min); |
---|
| 3302 | status->matk_max = status_calc_matk(bl, sc, status->matk_max); |
---|
| 3303 | if(sc->data[SC_MAGICPOWER]) { //Store current matk values |
---|
| 3304 | sc->mp_matk_min = status->matk_min; |
---|
| 3305 | sc->mp_matk_max = status->matk_max; |
---|
| 3306 | } |
---|
| 3307 | } |
---|
| 3308 | |
---|
| 3309 | if(bl->type == BL_HOM) { |
---|
| 3310 | //The remaining are handled quite different by homunculus, so use their own function. |
---|
| 3311 | status_calc_bl_sub_hom((TBL_HOM*)bl, flag); |
---|
| 3312 | return; |
---|
| 3313 | } |
---|
| 3314 | |
---|
| 3315 | if(flag&SCB_ASPD) { |
---|
| 3316 | status->aspd_rate = status_calc_aspd_rate(bl, sc , b_status->aspd_rate); |
---|
| 3317 | temp = status->aspd_rate*b_status->amotion/1000; |
---|
| 3318 | status->amotion = cap_value(temp, battle_config.monster_max_aspd, 2000); |
---|
| 3319 | |
---|
| 3320 | temp = status->aspd_rate*b_status->adelay/1000; |
---|
| 3321 | status->adelay = cap_value(temp, battle_config.monster_max_aspd<<1, 4000); |
---|
| 3322 | } |
---|
| 3323 | |
---|
| 3324 | if(flag&SCB_DSPD) |
---|
| 3325 | status->dmotion = status_calc_dmotion(bl, sc, b_status->dmotion); |
---|
| 3326 | |
---|
| 3327 | if(bl->type&BL_REGEN) { |
---|
| 3328 | if(flag&(SCB_VIT|SCB_MAXHP|SCB_INT|SCB_MAXSP)) |
---|
| 3329 | status_calc_regen(bl, status, status_get_regen_data(bl)); |
---|
| 3330 | if(flag&SCB_REGEN) |
---|
| 3331 | status_calc_regen_rate(bl, status_get_regen_data(bl), sc); |
---|
| 3332 | } |
---|
| 3333 | } |
---|
| 3334 | /*========================================== |
---|
| 3335 | * Apply shared stat mods from status changes [DracoRPG] |
---|
| 3336 | *------------------------------------------*/ |
---|
| 3337 | static unsigned short status_calc_str(struct block_list *bl, struct status_change *sc, int str) |
---|
| 3338 | { |
---|
| 3339 | if(!sc || !sc->count) |
---|
| 3340 | return cap_value(str,0,USHRT_MAX); |
---|
| 3341 | |
---|
| 3342 | if(sc->data[SC_INCALLSTATUS]) |
---|
| 3343 | str += sc->data[SC_INCALLSTATUS]->val1; |
---|
| 3344 | if(sc->data[SC_INCSTR]) |
---|
| 3345 | str += sc->data[SC_INCSTR]->val1; |
---|
| 3346 | if(sc->data[SC_STRFOOD]) |
---|
| 3347 | str += sc->data[SC_STRFOOD]->val1; |
---|
| 3348 | if(sc->data[SC_BATTLEORDERS]) |
---|
| 3349 | str += 5; |
---|
| 3350 | if(sc->data[SC_GUILDAURA] && sc->data[SC_GUILDAURA]->val3>>16) |
---|
| 3351 | str += (sc->data[SC_GUILDAURA]->val3)>>16; |
---|
| 3352 | if(sc->data[SC_LOUD]) |
---|
| 3353 | str += 4; |
---|
| 3354 | if(sc->data[SC_TRUESIGHT]) |
---|
| 3355 | str += 5; |
---|
| 3356 | if(sc->data[SC_SPURT]) |
---|
| 3357 | str += 10; |
---|
| 3358 | if(sc->data[SC_NEN]) |
---|
| 3359 | str += sc->data[SC_NEN]->val1; |
---|
| 3360 | if(sc->data[SC_BLESSING]){ |
---|
| 3361 | if(sc->data[SC_BLESSING]->val2) |
---|
| 3362 | str += sc->data[SC_BLESSING]->val2; |
---|
| 3363 | else |
---|
| 3364 | str >>= 1; |
---|
| 3365 | } |
---|
| 3366 | if(sc->data[SC_MARIONETTE]) |
---|
| 3367 | str -= ((sc->data[SC_MARIONETTE]->val3)>>16)&0xFF; |
---|
| 3368 | if(sc->data[SC_MARIONETTE2]) |
---|
| 3369 | str += ((sc->data[SC_MARIONETTE2]->val3)>>16)&0xFF; |
---|
| 3370 | if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && str < 50) |
---|
| 3371 | str = 50; |
---|
| 3372 | |
---|
| 3373 | return (unsigned short)cap_value(str,0,USHRT_MAX); |
---|
| 3374 | } |
---|
| 3375 | |
---|
| 3376 | static unsigned short status_calc_agi(struct block_list *bl, struct status_change *sc, int agi) |
---|
| 3377 | { |
---|
| 3378 | if(!sc || !sc->count) |
---|
| 3379 | return cap_value(agi,0,USHRT_MAX); |
---|
| 3380 | |
---|
| 3381 | if(sc->data[SC_CONCENTRATE] && !sc->data[SC_QUAGMIRE]) |
---|
| 3382 | agi += (agi-sc->data[SC_CONCENTRATE]->val3)*sc->data[SC_CONCENTRATE]->val2/100; |
---|
| 3383 | if(sc->data[SC_INCALLSTATUS]) |
---|
| 3384 | agi += sc->data[SC_INCALLSTATUS]->val1; |
---|
| 3385 | if(sc->data[SC_INCAGI]) |
---|
| 3386 | agi += sc->data[SC_INCAGI]->val1; |
---|
| 3387 | if(sc->data[SC_AGIFOOD]) |
---|
| 3388 | agi += sc->data[SC_AGIFOOD]->val1; |
---|
| 3389 | if(sc->data[SC_GUILDAURA] && (sc->data[SC_GUILDAURA]->val4)>>16) |
---|
| 3390 | agi += (sc->data[SC_GUILDAURA]->val4)>>16; |
---|
| 3391 | if(sc->data[SC_TRUESIGHT]) |
---|
| 3392 | agi += 5; |
---|
| 3393 | if(sc->data[SC_INCREASEAGI]) |
---|
| 3394 | agi += sc->data[SC_INCREASEAGI]->val2; |
---|
| 3395 | if(sc->data[SC_INCREASING]) |
---|
| 3396 | agi += 4; // added based on skill updates [Reddozen] |
---|
| 3397 | if(sc->data[SC_DECREASEAGI]) |
---|
| 3398 | agi -= sc->data[SC_DECREASEAGI]->val2; |
---|
| 3399 | if(sc->data[SC_QUAGMIRE]) |
---|
| 3400 | agi -= sc->data[SC_QUAGMIRE]->val2; |
---|
| 3401 | if(sc->data[SC_SUITON] && sc->data[SC_SUITON]->val3) |
---|
| 3402 | agi -= sc->data[SC_SUITON]->val2; |
---|
| 3403 | if(sc->data[SC_MARIONETTE]) |
---|
| 3404 | agi -= ((sc->data[SC_MARIONETTE]->val3)>>8)&0xFF; |
---|
| 3405 | if(sc->data[SC_MARIONETTE2]) |
---|
| 3406 | agi += ((sc->data[SC_MARIONETTE2]->val3)>>8)&0xFF; |
---|
| 3407 | if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && agi < 50) |
---|
| 3408 | agi = 50; |
---|
| 3409 | |
---|
| 3410 | return (unsigned short)cap_value(agi,0,USHRT_MAX); |
---|
| 3411 | } |
---|
| 3412 | |
---|
| 3413 | static unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc, int vit) |
---|
| 3414 | { |
---|
| 3415 | if(!sc || !sc->count) |
---|
| 3416 | return cap_value(vit,0,USHRT_MAX); |
---|
| 3417 | |
---|
| 3418 | if(sc->data[SC_INCALLSTATUS]) |
---|
| 3419 | vit += sc->data[SC_INCALLSTATUS]->val1; |
---|
| 3420 | if(sc->data[SC_INCVIT]) |
---|
| 3421 | vit += sc->data[SC_INCVIT]->val1; |
---|
| 3422 | if(sc->data[SC_VITFOOD]) |
---|
| 3423 | vit += sc->data[SC_VITFOOD]->val1; |
---|
| 3424 | if(sc->data[SC_CHANGE]) |
---|
| 3425 | vit += sc->data[SC_CHANGE]->val2; |
---|
| 3426 | if(sc->data[SC_GUILDAURA] && sc->data[SC_GUILDAURA]->val3&0xFFFF) |
---|
| 3427 | vit += sc->data[SC_GUILDAURA]->val3&0xFFFF; |
---|
| 3428 | if(sc->data[SC_TRUESIGHT]) |
---|
| 3429 | vit += 5; |
---|
| 3430 | if(sc->data[SC_STRIPARMOR]) |
---|
| 3431 | vit -= vit * sc->data[SC_STRIPARMOR]->val2/100; |
---|
| 3432 | if(sc->data[SC_MARIONETTE]) |
---|
| 3433 | vit -= sc->data[SC_MARIONETTE]->val3&0xFF; |
---|
| 3434 | if(sc->data[SC_MARIONETTE2]) |
---|
| 3435 | vit += sc->data[SC_MARIONETTE2]->val3&0xFF; |
---|
| 3436 | if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && vit < 50) |
---|
| 3437 | vit = 50; |
---|
| 3438 | |
---|
| 3439 | return (unsigned short)cap_value(vit,0,USHRT_MAX); |
---|
| 3440 | } |
---|
| 3441 | |
---|
| 3442 | static unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, int int_) |
---|
| 3443 | { |
---|
| 3444 | if(!sc || !sc->count) |
---|
| 3445 | return cap_value(int_,0,USHRT_MAX); |
---|
| 3446 | |
---|
| 3447 | if(sc->data[SC_INCALLSTATUS]) |
---|
| 3448 | int_ += sc->data[SC_INCALLSTATUS]->val1; |
---|
| 3449 | if(sc->data[SC_INCINT]) |
---|
| 3450 | int_ += sc->data[SC_INCINT]->val1; |
---|
| 3451 | if(sc->data[SC_INTFOOD]) |
---|
| 3452 | int_ += sc->data[SC_INTFOOD]->val1; |
---|
| 3453 | if(sc->data[SC_CHANGE]) |
---|
| 3454 | int_ += sc->data[SC_CHANGE]->val3; |
---|
| 3455 | if(sc->data[SC_BATTLEORDERS]) |
---|
| 3456 | int_ += 5; |
---|
| 3457 | if(sc->data[SC_TRUESIGHT]) |
---|
| 3458 | int_ += 5; |
---|
| 3459 | if(sc->data[SC_BLESSING]){ |
---|
| 3460 | if (sc->data[SC_BLESSING]->val2) |
---|
| 3461 | int_ += sc->data[SC_BLESSING]->val2; |
---|
| 3462 | else |
---|
| 3463 | int_ >>= 1; |
---|
| 3464 | } |
---|
| 3465 | if(sc->data[SC_STRIPHELM]) |
---|
| 3466 | int_ -= int_ * sc->data[SC_STRIPHELM]->val2/100; |
---|
| 3467 | if(sc->data[SC_NEN]) |
---|
| 3468 | int_ += sc->data[SC_NEN]->val1; |
---|
| 3469 | if(sc->data[SC_MARIONETTE]) |
---|
| 3470 | int_ -= ((sc->data[SC_MARIONETTE]->val4)>>16)&0xFF; |
---|
| 3471 | if(sc->data[SC_MARIONETTE2]) |
---|
| 3472 | int_ += ((sc->data[SC_MARIONETTE2]->val4)>>16)&0xFF; |
---|
| 3473 | if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && int_ < 50) |
---|
| 3474 | int_ = 50; |
---|
| 3475 | |
---|
| 3476 | return (unsigned short)cap_value(int_,0,USHRT_MAX); |
---|
| 3477 | } |
---|
| 3478 | |
---|
| 3479 | static unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, int dex) |
---|
| 3480 | { |
---|
| 3481 | if(!sc || !sc->count) |
---|
| 3482 | return cap_value(dex,0,USHRT_MAX); |
---|
| 3483 | |
---|
| 3484 | if(sc->data[SC_CONCENTRATE] && !sc->data[SC_QUAGMIRE]) |
---|
| 3485 | dex += (dex-sc->data[SC_CONCENTRATE]->val4)*sc->data[SC_CONCENTRATE]->val2/100; |
---|
| 3486 | |
---|
| 3487 | if(sc->data[SC_INCALLSTATUS]) |
---|
| 3488 | dex += sc->data[SC_INCALLSTATUS]->val1; |
---|
| 3489 | if(sc->data[SC_INCDEX]) |
---|
| 3490 | dex += sc->data[SC_INCDEX]->val1; |
---|
| 3491 | if(sc->data[SC_DEXFOOD]) |
---|
| 3492 | dex += sc->data[SC_DEXFOOD]->val1; |
---|
| 3493 | if(sc->data[SC_BATTLEORDERS]) |
---|
| 3494 | dex += 5; |
---|
| 3495 | if(sc->data[SC_GUILDAURA] && sc->data[SC_GUILDAURA]->val4&0xFFFF) |
---|
| 3496 | dex += sc->data[SC_GUILDAURA]->val4&0xFFFF; |
---|
| 3497 | if(sc->data[SC_TRUESIGHT]) |
---|
| 3498 | dex += 5; |
---|
| 3499 | if(sc->data[SC_QUAGMIRE]) |
---|
| 3500 | dex -= sc->data[SC_QUAGMIRE]->val2; |
---|
| 3501 | if(sc->data[SC_BLESSING]){ |
---|
| 3502 | if (sc->data[SC_BLESSING]->val2) |
---|
| 3503 | dex += sc->data[SC_BLESSING]->val2; |
---|
| 3504 | else |
---|
| 3505 | dex >>= 1; |
---|
| 3506 | } |
---|
| 3507 | if(sc->data[SC_INCREASING]) |
---|
| 3508 | dex += 4; // added based on skill updates [Reddozen] |
---|
| 3509 | if(sc->data[SC_MARIONETTE]) |
---|
| 3510 | dex -= ((sc->data[SC_MARIONETTE]->val4)>>8)&0xFF; |
---|
| 3511 | if(sc->data[SC_MARIONETTE2]) |
---|
| 3512 | dex += ((sc->data[SC_MARIONETTE2]->val4)>>8)&0xFF; |
---|
| 3513 | if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && dex < 50) |
---|
| 3514 | dex = 50; |
---|
| 3515 | |
---|
| 3516 | return (unsigned short)cap_value(dex,0,USHRT_MAX); |
---|
| 3517 | } |
---|
| 3518 | |
---|
| 3519 | static unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk) |
---|
| 3520 | { |
---|
| 3521 | if(!sc || !sc->count) |
---|
| 3522 | return cap_value(luk,0,USHRT_MAX); |
---|
| 3523 | |
---|
| 3524 | if(sc->data[SC_CURSE]) |
---|
| 3525 | return 0; |
---|
| 3526 | if(sc->data[SC_INCALLSTATUS]) |
---|
| 3527 | luk += sc->data[SC_INCALLSTATUS]->val1; |
---|
| 3528 | if(sc->data[SC_INCLUK]) |
---|
| 3529 | luk += sc->data[SC_INCLUK]->val1; |
---|
| 3530 | if(sc->data[SC_LUKFOOD]) |
---|
| 3531 | luk += sc->data[SC_LUKFOOD]->val1; |
---|
| 3532 | if(sc->data[SC_TRUESIGHT]) |
---|
| 3533 | luk += 5; |
---|
| 3534 | if(sc->data[SC_GLORIA]) |
---|
| 3535 | luk += 30; |
---|
| 3536 | if(sc->data[SC_MARIONETTE]) |
---|
| 3537 | luk -= sc->data[SC_MARIONETTE]->val4&0xFF; |
---|
| 3538 | if(sc->data[SC_MARIONETTE2]) |
---|
| 3539 | luk += sc->data[SC_MARIONETTE2]->val4&0xFF; |
---|
| 3540 | if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && luk < 50) |
---|
| 3541 | luk = 50; |
---|
| 3542 | |
---|
| 3543 | return (unsigned short)cap_value(luk,0,USHRT_MAX); |
---|
| 3544 | } |
---|
| 3545 | |
---|
| 3546 | static unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk) |
---|
| 3547 | { |
---|
| 3548 | if(!sc || !sc->count) |
---|
| 3549 | return cap_value(batk,0,USHRT_MAX); |
---|
| 3550 | |
---|
| 3551 | if(sc->data[SC_INCBASEATK]) |
---|
| 3552 | batk += sc->data[SC_INCBASEATK]->val1; |
---|
| 3553 | if(sc->data[SC_ATKPOTION]) |
---|
| 3554 | batk += sc->data[SC_ATKPOTION]->val1; |
---|
| 3555 | if(sc->data[SC_BATKFOOD]) |
---|
| 3556 | batk += sc->data[SC_BATKFOOD]->val1; |
---|
| 3557 | if(sc->data[SC_INCATKRATE]) |
---|
| 3558 | batk += batk * sc->data[SC_INCATKRATE]->val1/100; |
---|
| 3559 | if(sc->data[SC_PROVOKE]) |
---|
| 3560 | batk += batk * sc->data[SC_PROVOKE]->val3/100; |
---|
| 3561 | if(sc->data[SC_CONCENTRATION]) |
---|
| 3562 | batk += batk * sc->data[SC_CONCENTRATION]->val2/100; |
---|
| 3563 | if(sc->data[SC_SKE]) |
---|
| 3564 | batk += batk * 3; |
---|
| 3565 | if(sc->data[SC_BLOODLUST]) |
---|
| 3566 | batk += batk * sc->data[SC_BLOODLUST]->val2/100; |
---|
| 3567 | if(sc->data[SC_JOINTBEAT] && sc->data[SC_JOINTBEAT]->val2&BREAK_WAIST) |
---|
| 3568 | batk -= batk * 25/100; |
---|
| 3569 | if(sc->data[SC_CURSE]) |
---|
| 3570 | batk -= batk * 25/100; |
---|
| 3571 | //Curse shouldn't effect on this? <- Curse OR Bleeding?? |
---|
| 3572 | // if(sc->data[SC_BLEEDING]) |
---|
| 3573 | // batk -= batk * 25/100; |
---|
| 3574 | if(sc->data[SC_FLEET]) |
---|
| 3575 | batk += batk * sc->data[SC_FLEET]->val3/100; |
---|
| 3576 | if(sc->data[SC_GATLINGFEVER]) |
---|
| 3577 | batk += sc->data[SC_GATLINGFEVER]->val3; |
---|
| 3578 | if(sc->data[SC_MADNESSCANCEL]) |
---|
| 3579 | batk += 100; |
---|
[10] | 3580 | //Custom Jobs (blackmagic) |
---|
[13] | 3581 | if(sc->data[SC_LUST]) // Adept Blood Lust [Brain] |
---|
| 3582 | batk += batk * sc->data[SC_LUST]->val2/100; |
---|
| 3583 | if(sc->data[SC_CURSEWEAKNESS]) // Warlock Curse of Weakness [Brain] |
---|
| 3584 | batk -= batk * sc->data[SC_CURSEWEAKNESS]->val2/100; |
---|
| 3585 | if(sc->data[SC_DECREPIFY]) // Necromancer Decrepify [Brain] |
---|
| 3586 | if(sc->data[SC_DECREPIFY]->val2>=2) |
---|
| 3587 | batk -= batk * 25/100; |
---|
[10] | 3588 | |
---|
| 3589 | //Custom Job End |
---|
[1] | 3590 | return (unsigned short)cap_value(batk,0,USHRT_MAX); |
---|
| 3591 | } |
---|
| 3592 | |
---|
| 3593 | static unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, int watk) |
---|
| 3594 | { |
---|
| 3595 | if(!sc || !sc->count) |
---|
| 3596 | return cap_value(watk,0,USHRT_MAX); |
---|
| 3597 | |
---|
| 3598 | if(sc->data[SC_IMPOSITIO]) |
---|
| 3599 | watk += sc->data[SC_IMPOSITIO]->val2; |
---|
| 3600 | if(sc->data[SC_WATKFOOD]) |
---|
| 3601 | watk += sc->data[SC_WATKFOOD]->val1; |
---|
| 3602 | if(sc->data[SC_DRUMBATTLE]) |
---|
| 3603 | watk += sc->data[SC_DRUMBATTLE]->val2; |
---|
| 3604 | if(sc->data[SC_VOLCANO]) |
---|
| 3605 | watk += sc->data[SC_VOLCANO]->val2; |
---|
| 3606 | if(sc->data[SC_INCATKRATE]) |
---|
| 3607 | watk += watk * sc->data[SC_INCATKRATE]->val1/100; |
---|
| 3608 | if(sc->data[SC_PROVOKE]) |
---|
| 3609 | watk += watk * sc->data[SC_PROVOKE]->val3/100; |
---|
| 3610 | if(sc->data[SC_CONCENTRATION]) |
---|
| 3611 | watk += watk * sc->data[SC_CONCENTRATION]->val2/100; |
---|
| 3612 | if(sc->data[SC_SKE]) |
---|
| 3613 | watk += watk * 3; |
---|
| 3614 | if(sc->data[SC_NIBELUNGEN]) { |
---|
| 3615 | if (bl->type != BL_PC) |
---|
| 3616 | watk += sc->data[SC_NIBELUNGEN]->val2; |
---|
| 3617 | else { |
---|
| 3618 | TBL_PC *sd = (TBL_PC*)bl; |
---|
| 3619 | int index = sd->equip_index[sd->state.lr_flag?EQI_HAND_L:EQI_HAND_R]; |
---|
| 3620 | if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4) |
---|
| 3621 | watk += sc->data[SC_NIBELUNGEN]->val2; |
---|
| 3622 | } |
---|
| 3623 | } |
---|
| 3624 | if(sc->data[SC_BLOODLUST]) |
---|
| 3625 | watk += watk * sc->data[SC_BLOODLUST]->val2/100; |
---|
| 3626 | if(sc->data[SC_FLEET]) |
---|
| 3627 | watk += watk * sc->data[SC_FLEET]->val3/100; |
---|
| 3628 | if(sc->data[SC_CURSE]) |
---|
| 3629 | watk -= watk * 25/100; |
---|
| 3630 | if(sc->data[SC_STRIPWEAPON]) |
---|
| 3631 | watk -= watk * sc->data[SC_STRIPWEAPON]->val2/100; |
---|
[10] | 3632 | //Custom Jobs (blackmagic) |
---|
[13] | 3633 | if(sc->data[SC_LUST]) // Adept Blood Lust [Brain] |
---|
| 3634 | watk += watk * sc->data[SC_LUST]->val2/100; |
---|
| 3635 | if(sc->data[SC_REQUIEM]){ //Necro Requiem [Brain] |
---|
| 3636 | if(sc->data[SC_REQUIEM]->val2) |
---|
| 3637 | watk += sc->data[SC_REQUIEM]->val2*10; |
---|
| 3638 | if(sc->data[SC_REQUIEM]->val3) |
---|
| 3639 | watk -= sc->data[SC_REQUIEM]->val3*10; |
---|
| 3640 | } |
---|
| 3641 | if(sc->data[SC_CURSEWEAKNESS]) // Warlock Curse of Weakness [Brain] |
---|
| 3642 | watk -= watk * sc->data[SC_CURSEWEAKNESS]->val2/100; |
---|
| 3643 | if(sc->data[SC_DECREPIFY]) // Necromancer Decrepify [Brain] |
---|
| 3644 | if(sc->data[SC_DECREPIFY]->val2>=2) |
---|
[10] | 3645 | watk -= watk * 25/100; |
---|
| 3646 | //Custom Job End |
---|
[1] | 3647 | |
---|
| 3648 | return (unsigned short)cap_value(watk,0,USHRT_MAX); |
---|
| 3649 | } |
---|
| 3650 | |
---|
| 3651 | static unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk) |
---|
| 3652 | { |
---|
| 3653 | if(!sc || !sc->count) |
---|
| 3654 | return cap_value(matk,0,USHRT_MAX); |
---|
| 3655 | |
---|
| 3656 | if(sc->data[SC_MATKPOTION]) |
---|
| 3657 | matk += sc->data[SC_MATKPOTION]->val1; |
---|
| 3658 | if(sc->data[SC_MATKFOOD]) |
---|
| 3659 | matk += sc->data[SC_MATKFOOD]->val1; |
---|
| 3660 | if(sc->data[SC_MAGICPOWER]) |
---|
| 3661 | matk += matk * sc->data[SC_MAGICPOWER]->val3/100; |
---|
| 3662 | if(sc->data[SC_MINDBREAKER]) |
---|
| 3663 | matk += matk * sc->data[SC_MINDBREAKER]->val2/100; |
---|
| 3664 | if(sc->data[SC_INCMATKRATE]) |
---|
| 3665 | matk += matk * sc->data[SC_INCMATKRATE]->val1/100; |
---|
[10] | 3666 | //Custom Jobs (blackmagic) |
---|
[13] | 3667 | if(sc->data[SC_OVERWHELMING]) // Warlock Overwhelming Evil [Brain] |
---|
[10] | 3668 | matk += matk * sc->data[SC_OVERWHELMING]->val2/100; |
---|
| 3669 | //Custom Job End |
---|
[1] | 3670 | |
---|
| 3671 | return (unsigned short)cap_value(matk,0,USHRT_MAX); |
---|
| 3672 | } |
---|
| 3673 | |
---|
| 3674 | static signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical) |
---|
| 3675 | { |
---|
| 3676 | if(!sc || !sc->count) |
---|
| 3677 | return cap_value(critical,10,SHRT_MAX); |
---|
| 3678 | |
---|
| 3679 | if (sc->data[SC_INCCRI]) |
---|
| 3680 | critical += sc->data[SC_INCCRI]->val2; |
---|
| 3681 | if (sc->data[SC_EXPLOSIONSPIRITS]) |
---|
| 3682 | critical += sc->data[SC_EXPLOSIONSPIRITS]->val2; |
---|
| 3683 | if (sc->data[SC_FORTUNE]) |
---|
| 3684 | critical += sc->data[SC_FORTUNE]->val2; |
---|
| 3685 | if (sc->data[SC_TRUESIGHT]) |
---|
| 3686 | critical += sc->data[SC_TRUESIGHT]->val2; |
---|
| 3687 | if(sc->data[SC_CLOAKING]) |
---|
| 3688 | critical += critical; |
---|
| 3689 | |
---|
| 3690 | return (short)cap_value(critical,10,SHRT_MAX); |
---|
| 3691 | } |
---|
| 3692 | |
---|
| 3693 | static signed short status_calc_hit(struct block_list *bl, struct status_change *sc, int hit) |
---|
| 3694 | { |
---|
| 3695 | |
---|
| 3696 | if(!sc || !sc->count) |
---|
| 3697 | return cap_value(hit,1,SHRT_MAX); |
---|
| 3698 | |
---|
| 3699 | if(sc->data[SC_INCHIT]) |
---|
| 3700 | hit += sc->data[SC_INCHIT]->val1; |
---|
| 3701 | if(sc->data[SC_HITFOOD]) |
---|
| 3702 | hit += sc->data[SC_HITFOOD]->val1; |
---|
| 3703 | if(sc->data[SC_TRUESIGHT]) |
---|
| 3704 | hit += sc->data[SC_TRUESIGHT]->val3; |
---|
| 3705 | if(sc->data[SC_HUMMING]) |
---|
| 3706 | hit += sc->data[SC_HUMMING]->val2; |
---|
| 3707 | if(sc->data[SC_CONCENTRATION]) |
---|
| 3708 | hit += sc->data[SC_CONCENTRATION]->val3; |
---|
| 3709 | if(sc->data[SC_INCHITRATE]) |
---|
| 3710 | hit += hit * sc->data[SC_INCHITRATE]->val1/100; |
---|
| 3711 | if(sc->data[SC_BLIND]) |
---|
| 3712 | hit -= hit * 25/100; |
---|
| 3713 | if(sc->data[SC_ADJUSTMENT]) |
---|
| 3714 | hit -= 30; |
---|
| 3715 | if(sc->data[SC_INCREASING]) |
---|
| 3716 | hit += 20; // RockmanEXE; changed based on updated [Reddozen] |
---|
[10] | 3717 | //Custom Jobs (blackmagic) |
---|
[13] | 3718 | if(sc->data[SC_DARKMOON]){ //Necro Dark Moon [Brain] |
---|
| 3719 | if(sc->data[SC_DARKMOON]->val2) |
---|
| 3720 | hit += sc->data[SC_DARKMOON]->val2; |
---|
| 3721 | if(sc->data[SC_DARKMOON]->val3) |
---|
| 3722 | hit -= sc->data[SC_DARKMOON]->val3; |
---|
[10] | 3723 | } |
---|
| 3724 | //Custom Job End |
---|
[1] | 3725 | |
---|
| 3726 | return (short)cap_value(hit,1,SHRT_MAX); |
---|
| 3727 | } |
---|
| 3728 | |
---|
| 3729 | static signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee) |
---|
| 3730 | { |
---|
| 3731 | if (bl->type == BL_PC && map_flag_gvg(bl->m)) //GVG grounds flee penalty, placed here because it's "like" a status change. [Skotlex] |
---|
| 3732 | flee -= flee * battle_config.gvg_flee_penalty/100; |
---|
| 3733 | |
---|
| 3734 | if(!sc || !sc->count) |
---|
| 3735 | return cap_value(flee,1,SHRT_MAX); |
---|
| 3736 | |
---|
| 3737 | if(sc->data[SC_INCFLEE]) |
---|
| 3738 | flee += sc->data[SC_INCFLEE]->val1; |
---|
| 3739 | if(sc->data[SC_FLEEFOOD]) |
---|
| 3740 | flee += sc->data[SC_FLEEFOOD]->val1; |
---|
| 3741 | if(sc->data[SC_WHISTLE]) |
---|
| 3742 | flee += sc->data[SC_WHISTLE]->val2; |
---|
| 3743 | if(sc->data[SC_WINDWALK]) |
---|
| 3744 | flee += sc->data[SC_WINDWALK]->val2; |
---|
| 3745 | if(sc->data[SC_INCFLEERATE]) |
---|
| 3746 | flee += flee * sc->data[SC_INCFLEERATE]->val1/100; |
---|
| 3747 | if(sc->data[SC_VIOLENTGALE]) |
---|
| 3748 | flee += sc->data[SC_VIOLENTGALE]->val2; |
---|
| 3749 | if(sc->data[SC_MOON_COMFORT]) //SG skill [Komurka] |
---|
| 3750 | flee += sc->data[SC_MOON_COMFORT]->val2; |
---|
| 3751 | if(sc->data[SC_CLOSECONFINE]) |
---|
| 3752 | flee += 10; |
---|
| 3753 | if(sc->data[SC_SPIDERWEB]) |
---|
| 3754 | flee -= flee * 50/100; |
---|
| 3755 | if(sc->data[SC_BERSERK]) |
---|
| 3756 | flee -= flee * 50/100; |
---|
| 3757 | if(sc->data[SC_BLIND]) |
---|
| 3758 | flee -= flee * 25/100; |
---|
| 3759 | if(sc->data[SC_ADJUSTMENT]) |
---|
| 3760 | flee += 30; |
---|
| 3761 | if(sc->data[SC_GATLINGFEVER]) |
---|
| 3762 | flee -= sc->data[SC_GATLINGFEVER]->val4; |
---|
| 3763 | if(sc->data[SC_SPEED]) |
---|
| 3764 | flee += 10 + sc->data[SC_SPEED]->val1 * 10 ; |
---|
[10] | 3765 | //Custom Jobs (blackmagic) |
---|
[13] | 3766 | if(sc->data[SC_DARKMOON]){ //Necro Dark Moon [Brain] |
---|
| 3767 | if(sc->data[SC_DARKMOON]->val2) |
---|
| 3768 | flee += sc->data[SC_DARKMOON]->val2; |
---|
| 3769 | if(sc->data[SC_DARKMOON]->val3) |
---|
| 3770 | flee -= sc->data[SC_DARKMOON]->val3; |
---|
[10] | 3771 | } |
---|
| 3772 | //Custom Job End |
---|
[1] | 3773 | |
---|
| 3774 | return (short)cap_value(flee,1,SHRT_MAX); |
---|
| 3775 | } |
---|
| 3776 | |
---|
| 3777 | static signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, int flee2) |
---|
| 3778 | { |
---|
| 3779 | if(!sc || !sc->count) |
---|
| 3780 | return cap_value(flee2,10,SHRT_MAX); |
---|
| 3781 | |
---|
| 3782 | if(sc->data[SC_INCFLEE2]) |
---|
| 3783 | flee2 += sc->data[SC_INCFLEE2]->val2; |
---|
| 3784 | if(sc->data[SC_WHISTLE]) |
---|
| 3785 | flee2 += sc->data[SC_WHISTLE]->val3*10; |
---|
| 3786 | |
---|
| 3787 | return (short)cap_value(flee2,10,SHRT_MAX); |
---|
| 3788 | } |
---|
| 3789 | |
---|
| 3790 | static signed char status_calc_def(struct block_list *bl, struct status_change *sc, int def) |
---|
| 3791 | { |
---|
| 3792 | if(!sc || !sc->count) |
---|
| 3793 | return (signed char)cap_value(def,CHAR_MIN,CHAR_MAX); |
---|
| 3794 | |
---|
| 3795 | if(sc->data[SC_BERSERK]) |
---|
| 3796 | return 0; |
---|
| 3797 | if(sc->data[SC_SKA]) |
---|
| 3798 | return sc->data[SC_SKA]->val3; |
---|
| 3799 | if(sc->data[SC_BARRIER]) |
---|
| 3800 | return 100; |
---|
| 3801 | if(sc->data[SC_KEEPING]) |
---|
| 3802 | return 90; |
---|
| 3803 | if(sc->data[SC_STEELBODY]) |
---|
| 3804 | return 90; |
---|
| 3805 | if(sc->data[SC_INCDEF]) |
---|
| 3806 | def += sc->data[SC_INCDEF]->val1; |
---|
| 3807 | if(sc->data[SC_ARMORCHANGE]) |
---|
| 3808 | def += sc->data[SC_ARMORCHANGE]->val2; |
---|
| 3809 | if(sc->data[SC_DRUMBATTLE]) |
---|
| 3810 | def += sc->data[SC_DRUMBATTLE]->val3; |
---|
| 3811 | if(sc->data[SC_DEFENCE]) //[orn] |
---|
| 3812 | def += sc->data[SC_DEFENCE]->val2 ; |
---|
| 3813 | if(sc->data[SC_INCDEFRATE]) |
---|
| 3814 | def += def * sc->data[SC_INCDEFRATE]->val1/100; |
---|
| 3815 | if(sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) |
---|
| 3816 | def >>=1; |
---|
| 3817 | if(sc->data[SC_FREEZE]) |
---|
| 3818 | def >>=1; |
---|
| 3819 | if(sc->data[SC_SIGNUMCRUCIS]) |
---|
| 3820 | def -= def * sc->data[SC_SIGNUMCRUCIS]->val2/100; |
---|
| 3821 | if(sc->data[SC_CONCENTRATION]) |
---|
| 3822 | def -= def * sc->data[SC_CONCENTRATION]->val4/100; |
---|
| 3823 | if(sc->data[SC_SKE]) |
---|
| 3824 | def >>=1; |
---|
| 3825 | if(sc->data[SC_PROVOKE] && bl->type != BL_PC) // Provoke doesn't alter player defense-> |
---|
| 3826 | def -= def * sc->data[SC_PROVOKE]->val4/100; |
---|
| 3827 | if(sc->data[SC_STRIPSHIELD]) |
---|
| 3828 | def -= def * sc->data[SC_STRIPSHIELD]->val2/100; |
---|
| 3829 | if (sc->data[SC_FLING]) |
---|
| 3830 | def -= def * (sc->data[SC_FLING]->val2)/100; |
---|
[10] | 3831 | //Custom Jobs (blackmagic) |
---|
[13] | 3832 | if(sc->data[SC_SUFFER]) // Necro Power Word: Suffer [Brain] |
---|
| 3833 | def <<=1; // -25% def |
---|
| 3834 | if (sc->data[SC_CURSEEXHAUST]) // Warlock Curse of Exhaustion [Brain] |
---|
| 3835 | def -= sc->data[SC_CURSEEXHAUST]->val2; |
---|
| 3836 | if (sc->data[SC_OVERWHELMING]) // Warlock Overwhelming Evil [Brain] |
---|
[10] | 3837 | def += sc->data[SC_OVERWHELMING]->val1; |
---|
| 3838 | //Custom Job End |
---|
[1] | 3839 | |
---|
| 3840 | return (signed char)cap_value(def,CHAR_MIN,CHAR_MAX); |
---|
| 3841 | } |
---|
| 3842 | |
---|
| 3843 | static signed short status_calc_def2(struct block_list *bl, struct status_change *sc, int def2) |
---|
| 3844 | { |
---|
| 3845 | if(!sc || !sc->count) |
---|
| 3846 | return cap_value(def2,1,SHRT_MAX); |
---|
| 3847 | |
---|
| 3848 | if(sc->data[SC_BERSERK]) |
---|
| 3849 | return 0; |
---|
| 3850 | if(sc->data[SC_ETERNALCHAOS]) |
---|
| 3851 | return 0; |
---|
| 3852 | if(sc->data[SC_SUN_COMFORT]) |
---|
| 3853 | def2 += sc->data[SC_SUN_COMFORT]->val2; |
---|
| 3854 | if(sc->data[SC_ANGELUS]) |
---|
| 3855 | def2 += def2 * sc->data[SC_ANGELUS]->val2/100; |
---|
| 3856 | if(sc->data[SC_CONCENTRATION]) |
---|
| 3857 | def2 -= def2 * sc->data[SC_CONCENTRATION]->val4/100; |
---|
| 3858 | if(sc->data[SC_POISON]) |
---|
| 3859 | def2 -= def2 * 25/100; |
---|
| 3860 | if(sc->data[SC_DPOISON]) |
---|
| 3861 | def2 -= def2 * 25/100; |
---|
| 3862 | if(sc->data[SC_SKE]) |
---|
| 3863 | def2 -= def2 * 50/100; |
---|
| 3864 | if(sc->data[SC_PROVOKE]) |
---|
| 3865 | def2 -= def2 * sc->data[SC_PROVOKE]->val4/100; |
---|
| 3866 | if(sc->data[SC_JOINTBEAT]){ |
---|
| 3867 | def2 -= def2 * |
---|
| 3868 | ( ( sc->data[SC_JOINTBEAT]->val2&BREAK_SHOULDER ? 50 : 0 ) |
---|
| 3869 | + ( sc->data[SC_JOINTBEAT]->val2&BREAK_WAIST ? 25 : 0 ) ); |
---|
| 3870 | } |
---|
| 3871 | if(sc->data[SC_FLING]) |
---|
| 3872 | def2 -= def2 * (sc->data[SC_FLING]->val3)/100; |
---|
| 3873 | |
---|
[10] | 3874 | //Custom Jobs (blackmagic) |
---|
[13] | 3875 | if(sc->data[SC_SUFFER]) // Necro Power Word: Suffer [Brain] |
---|
| 3876 | def2 -= def2 * 25/100; // -25% def |
---|
| 3877 | if(sc->data[SC_DECREPIFY]) // Necromancer Decrepify [Brain] |
---|
| 3878 | if(sc->data[SC_DECREPIFY]->val2>=4) |
---|
[10] | 3879 | def2 -= def2 * 25/100; |
---|
| 3880 | //Custom Job End |
---|
| 3881 | |
---|
[1] | 3882 | return (short)cap_value(def2,1,SHRT_MAX); |
---|
| 3883 | } |
---|
| 3884 | |
---|
| 3885 | static signed char status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef) |
---|
| 3886 | { |
---|
| 3887 | if(!sc || !sc->count) |
---|
| 3888 | return (signed char)cap_value(mdef,CHAR_MIN,CHAR_MAX); |
---|
| 3889 | |
---|
| 3890 | if(sc->data[SC_BERSERK]) |
---|
| 3891 | return 0; |
---|
| 3892 | if(sc->data[SC_BARRIER]) |
---|
| 3893 | return 100; |
---|
| 3894 | if(sc->data[SC_STEELBODY]) |
---|
| 3895 | return 90; |
---|
| 3896 | if(sc->data[SC_SKA]) |
---|
| 3897 | return 90; |
---|
| 3898 | if(sc->data[SC_ARMORCHANGE]) |
---|
| 3899 | mdef += sc->data[SC_ARMORCHANGE]->val3; |
---|
| 3900 | if(sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) |
---|
| 3901 | mdef += 25*mdef/100; |
---|
| 3902 | if(sc->data[SC_FREEZE]) |
---|
| 3903 | mdef += 25*mdef/100; |
---|
| 3904 | if(sc->data[SC_ENDURE] && sc->data[SC_ENDURE]->val4 == 0) |
---|
| 3905 | mdef += sc->data[SC_ENDURE]->val1; |
---|
| 3906 | if(sc->data[SC_CONCENTRATION]) |
---|
| 3907 | mdef += 1; //Skill info says it adds a fixed 1 Mdef point. |
---|
[10] | 3908 | //Custom Jobs (blackmagic) |
---|
[13] | 3909 | if(sc->data[SC_AGONY]) // Warlock Power Word: Agony [Brain] |
---|
| 3910 | mdef -= 25*mdef/100; // -25% mdef |
---|
| 3911 | if (sc->data[SC_CURSEEXHAUST]) // Warlock Curse of Exhaustion [Brain] |
---|
| 3912 | mdef -= sc->data[SC_CURSEEXHAUST]->val2; |
---|
| 3913 | if (sc->data[SC_OVERWHELMING]) // Warlock Overwhelming Evil [Brain] |
---|
[10] | 3914 | mdef += sc->data[SC_OVERWHELMING]->val1; |
---|
| 3915 | //Custom Job End |
---|
[1] | 3916 | |
---|
| 3917 | return (signed char)cap_value(mdef,CHAR_MIN,CHAR_MAX); |
---|
| 3918 | } |
---|
| 3919 | |
---|
| 3920 | static signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc, int mdef2) |
---|
| 3921 | { |
---|
| 3922 | if(!sc || !sc->count) |
---|
| 3923 | return cap_value(mdef2,1,SHRT_MAX); |
---|
| 3924 | |
---|
| 3925 | if(sc->data[SC_BERSERK]) |
---|
| 3926 | return 0; |
---|
| 3927 | if(sc->data[SC_MINDBREAKER]) |
---|
| 3928 | mdef2 -= mdef2 * sc->data[SC_MINDBREAKER]->val3/100; |
---|
[10] | 3929 | //Custom Jobs (blackmagic) |
---|
[13] | 3930 | if(sc->data[SC_AGONY]) // Warlock Power Word: Agony [Brain] |
---|
| 3931 | mdef2 -= mdef2 * 25/100; // -25% mdef |
---|
| 3932 | if(sc->data[SC_DECREPIFY]) // Necromancer Decrepify [Brain] |
---|
| 3933 | if(sc->data[SC_DECREPIFY]->val2>=5) |
---|
[10] | 3934 | mdef2 -= mdef2 * 25/100; |
---|
| 3935 | //Custom Job End |
---|
[1] | 3936 | |
---|
| 3937 | return (short)cap_value(mdef2,1,SHRT_MAX); |
---|
| 3938 | } |
---|
| 3939 | |
---|
| 3940 | static unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc, int speed) |
---|
| 3941 | { |
---|
| 3942 | //Default speed coming in means there's no speed_rate adjustments. |
---|
| 3943 | int new_speed = speed; |
---|
| 3944 | bool default_speed = (speed == DEFAULT_WALK_SPEED); |
---|
| 3945 | |
---|
| 3946 | if(!sc || !sc->count) |
---|
| 3947 | return cap_value(speed,10,USHRT_MAX); |
---|
| 3948 | |
---|
| 3949 | if(sc->data[SC_WALKSPEED]) |
---|
| 3950 | new_speed = sc->data[SC_WALKSPEED]->val1; |
---|
| 3951 | |
---|
| 3952 | // Fixed reductions |
---|
| 3953 | if(sc->data[SC_CURSE]) |
---|
| 3954 | new_speed += 450; |
---|
| 3955 | if(sc->data[SC_SWOO]) |
---|
| 3956 | new_speed += 450; //Let's use Curse's slow down momentarily (exact value unknown) |
---|
| 3957 | if(sc->data[SC_WEDDING]) |
---|
| 3958 | new_speed += 300; |
---|
| 3959 | |
---|
| 3960 | if(!sc->data[SC_GATLINGFEVER]) |
---|
| 3961 | { //These two stack with everything (but only one of either) |
---|
| 3962 | if(sc->data[SC_SPEEDUP1]) |
---|
| 3963 | new_speed -= new_speed * 50/100; |
---|
| 3964 | else if(sc->data[SC_AVOID]) |
---|
| 3965 | new_speed -= new_speed * sc->data[SC_AVOID]->val2/100; |
---|
| 3966 | |
---|
| 3967 | speed = new_speed; |
---|
| 3968 | |
---|
| 3969 | //These stack independently |
---|
| 3970 | if(sc->data[SC_RUN]) |
---|
| 3971 | new_speed -= new_speed * 50/100; |
---|
| 3972 | if(sc->data[SC_INCREASEAGI]) |
---|
| 3973 | new_speed -= new_speed * 25/100; |
---|
| 3974 | if(sc->data[SC_FUSION]) |
---|
| 3975 | new_speed -= new_speed * 25/100; |
---|
| 3976 | |
---|
| 3977 | //These only apply if you don't have increase agi and/or fusion and/or sprint |
---|
| 3978 | if(speed == new_speed) |
---|
| 3979 | { |
---|
| 3980 | //Don't allow buff from non speed potion consumables to stack with equips! |
---|
| 3981 | if(sc->data[SC_SPEEDUP0] && default_speed) |
---|
| 3982 | new_speed -= new_speed * 25/100; |
---|
| 3983 | else if(sc->data[SC_CARTBOOST]) |
---|
| 3984 | new_speed -= new_speed * 20/100; |
---|
| 3985 | else if(sc->data[SC_BERSERK]) |
---|
| 3986 | new_speed -= new_speed * 20/100; |
---|
| 3987 | else if(sc->data[SC_WINDWALK]) |
---|
| 3988 | new_speed -= new_speed * sc->data[SC_WINDWALK]->val3/100; |
---|
[10] | 3989 | //Custom Jobs (blackmagic) |
---|
[13] | 3990 | else if(sc->data[SC_FEAR]) //Fear Status by [Brainstorm] |
---|
[10] | 3991 | new_speed -= new_speed * 25/100; |
---|
| 3992 | //Custom Job End |
---|
[1] | 3993 | } |
---|
| 3994 | |
---|
| 3995 | } |
---|
| 3996 | |
---|
| 3997 | speed = new_speed; |
---|
| 3998 | |
---|
| 3999 | //% reductions (they stack) |
---|
| 4000 | if(sc->data[SC_DANCING] && sc->data[SC_DANCING]->val3&0xFFFF) |
---|
| 4001 | speed += speed*(sc->data[SC_DANCING]->val3&0xFFFF)/100; |
---|
| 4002 | if(sc->data[SC_DECREASEAGI]) |
---|
| 4003 | speed = speed * 100/75; |
---|
| 4004 | if(sc->data[SC_STEELBODY]) |
---|
| 4005 | speed = speed * 100/75; |
---|
| 4006 | if(sc->data[SC_QUAGMIRE]) |
---|
| 4007 | speed = speed * 100/50; |
---|
| 4008 | if(sc->data[SC_SUITON] && sc->data[SC_SUITON]->val3) |
---|
| 4009 | speed = speed * 100/sc->data[SC_SUITON]->val3; |
---|
| 4010 | if(sc->data[SC_DONTFORGETME]) |
---|
| 4011 | speed = speed * 100/sc->data[SC_DONTFORGETME]->val3; |
---|
| 4012 | if(sc->data[SC_DEFENDER]) |
---|
| 4013 | speed = speed * 100/sc->data[SC_DEFENDER]->val3; |
---|
| 4014 | if(sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_ENEMY) |
---|
| 4015 | speed = speed * 100/75; |
---|
| 4016 | if(sc->data[SC_JOINTBEAT] && sc->data[SC_JOINTBEAT]->val2&(BREAK_ANKLE|BREAK_KNEE)) { |
---|
| 4017 | speed = speed * 100/(100 |
---|
| 4018 | - ( sc->data[SC_JOINTBEAT]->val2&BREAK_ANKLE ? 50 : 0 ) |
---|
| 4019 | - ( sc->data[SC_JOINTBEAT]->val2&BREAK_KNEE ? 30 : 0 )); |
---|
| 4020 | } |
---|
| 4021 | if(sc->data[SC_CLOAKING]) |
---|
| 4022 | speed = speed * 100 /( |
---|
| 4023 | (sc->data[SC_CLOAKING]->val4&1?25:0) //Wall speed bonus |
---|
| 4024 | +sc->data[SC_CLOAKING]->val3); //Normal adjustment bonus-> |
---|
| 4025 | |
---|
| 4026 | if(sc->data[SC_LONGING]) |
---|
| 4027 | speed = speed * 100/sc->data[SC_LONGING]->val3; |
---|
| 4028 | if(sc->data[SC_HIDING] && sc->data[SC_HIDING]->val3) |
---|
| 4029 | speed = speed * 100/sc->data[SC_HIDING]->val3; |
---|
| 4030 | if(sc->data[SC_CHASEWALK]) |
---|
| 4031 | speed = speed * 100/sc->data[SC_CHASEWALK]->val3; |
---|
| 4032 | if(sc->data[SC_GATLINGFEVER]) |
---|
| 4033 | speed = speed * 100/75; |
---|
| 4034 | if(sc->data[SC_SLOWDOWN]) |
---|
| 4035 | speed = speed * 100/75; |
---|
[10] | 4036 | //Custom Jobs (blackmagic) |
---|
[13] | 4037 | if(sc->data[SC_DECREPIFY]) // Necromancer Decrepify [Brain] |
---|
[10] | 4038 | speed = speed * 100/75; //-25% walkspeed |
---|
| 4039 | //Custom Job End |
---|
[1] | 4040 | |
---|
| 4041 | return (short)cap_value(speed,10,USHRT_MAX); |
---|
| 4042 | } |
---|
| 4043 | |
---|
| 4044 | static short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate) |
---|
| 4045 | { |
---|
| 4046 | int i; |
---|
| 4047 | if(!sc || !sc->count) |
---|
| 4048 | return cap_value(aspd_rate,0,SHRT_MAX); |
---|
| 4049 | |
---|
| 4050 | if(!sc->data[SC_QUAGMIRE]) |
---|
| 4051 | { |
---|
| 4052 | int max = 0; |
---|
| 4053 | if(sc->data[SC_STAR_COMFORT]) |
---|
| 4054 | max = sc->data[SC_STAR_COMFORT]->val2; |
---|
| 4055 | |
---|
| 4056 | if(sc->data[SC_TWOHANDQUICKEN] && |
---|
| 4057 | max < sc->data[SC_TWOHANDQUICKEN]->val2) |
---|
| 4058 | max = sc->data[SC_TWOHANDQUICKEN]->val2; |
---|
| 4059 | |
---|
| 4060 | if(sc->data[SC_ONEHAND] && |
---|
| 4061 | max < sc->data[SC_ONEHAND]->val2) |
---|
| 4062 | max = sc->data[SC_ONEHAND]->val2; |
---|
| 4063 | |
---|
| 4064 | if(sc->data[SC_ADRENALINE2] && |
---|
| 4065 | max < sc->data[SC_ADRENALINE2]->val3) |
---|
| 4066 | max = sc->data[SC_ADRENALINE2]->val3; |
---|
| 4067 | |
---|
| 4068 | if(sc->data[SC_ADRENALINE] && |
---|
| 4069 | max < sc->data[SC_ADRENALINE]->val3) |
---|
| 4070 | max = sc->data[SC_ADRENALINE]->val3; |
---|
| 4071 | |
---|
| 4072 | if(sc->data[SC_SPEARQUICKEN] && |
---|
| 4073 | max < sc->data[SC_SPEARQUICKEN]->val2) |
---|
| 4074 | max = sc->data[SC_SPEARQUICKEN]->val2; |
---|
| 4075 | |
---|
| 4076 | if(sc->data[SC_GATLINGFEVER] && |
---|
| 4077 | max < sc->data[SC_GATLINGFEVER]->val2) |
---|
| 4078 | max = sc->data[SC_GATLINGFEVER]->val2; |
---|
| 4079 | |
---|
| 4080 | if(sc->data[SC_FLEET] && |
---|
| 4081 | max < sc->data[SC_FLEET]->val2) |
---|
| 4082 | max = sc->data[SC_FLEET]->val2; |
---|
| 4083 | |
---|
| 4084 | if(sc->data[SC_ASSNCROS] && |
---|
| 4085 | max < sc->data[SC_ASSNCROS]->val2) |
---|
| 4086 | { |
---|
| 4087 | if (bl->type!=BL_PC) |
---|
| 4088 | max = sc->data[SC_ASSNCROS]->val2; |
---|
| 4089 | else |
---|
| 4090 | switch(((TBL_PC*)bl)->status.weapon) |
---|
| 4091 | { |
---|
| 4092 | case W_BOW: |
---|
| 4093 | case W_REVOLVER: |
---|
| 4094 | case W_RIFLE: |
---|
| 4095 | case W_GATLING: |
---|
| 4096 | case W_SHOTGUN: |
---|
| 4097 | case W_GRENADE: |
---|
| 4098 | break; |
---|
| 4099 | default: |
---|
| 4100 | max = sc->data[SC_ASSNCROS]->val2; |
---|
| 4101 | } |
---|
| 4102 | } |
---|
| 4103 | aspd_rate -= max; |
---|
| 4104 | |
---|
| 4105 | //These stack with the rest of bonuses. |
---|
| 4106 | if(sc->data[SC_BERSERK]) |
---|
| 4107 | aspd_rate -= 300; |
---|
| 4108 | else if(sc->data[SC_MADNESSCANCEL]) |
---|
| 4109 | aspd_rate -= 200; |
---|
[10] | 4110 | //Custom Jobs (blackmagic) |
---|
[13] | 4111 | else if(sc->data[SC_LUST]) // Adept Blood Lust [Brain] |
---|
[10] | 4112 | aspd_rate -= sc->data[SC_LUST]->val2*10; |
---|
| 4113 | //Custom Job End |
---|
[1] | 4114 | } |
---|
| 4115 | |
---|
| 4116 | if(sc->data[SC_INCASPDRATE]) |
---|
| 4117 | aspd_rate -= sc->data[SC_INCASPDRATE]->val2; |
---|
| 4118 | if(sc->data[i=SC_ASPDPOTION3] || |
---|
| 4119 | sc->data[i=SC_ASPDPOTION2] || |
---|
| 4120 | sc->data[i=SC_ASPDPOTION1] || |
---|
| 4121 | sc->data[i=SC_ASPDPOTION0]) |
---|
| 4122 | aspd_rate -= sc->data[i]->val2; |
---|
| 4123 | if(sc->data[SC_DONTFORGETME]) |
---|
| 4124 | aspd_rate += sc->data[SC_DONTFORGETME]->val2; |
---|
| 4125 | if(sc->data[SC_LONGING]) |
---|
| 4126 | aspd_rate += sc->data[SC_LONGING]->val2; |
---|
| 4127 | if(sc->data[SC_STEELBODY]) |
---|
| 4128 | aspd_rate += 250; |
---|
| 4129 | if(sc->data[SC_SKA]) |
---|
| 4130 | aspd_rate += 250; |
---|
| 4131 | if(sc->data[SC_DEFENDER]) |
---|
| 4132 | aspd_rate += sc->data[SC_DEFENDER]->val4; |
---|
| 4133 | if(sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_ENEMY) |
---|
| 4134 | aspd_rate += 250; |
---|
| 4135 | if(sc->data[SC_GRAVITATION]) |
---|
| 4136 | aspd_rate += sc->data[SC_GRAVITATION]->val2; |
---|
| 4137 | if(sc->data[SC_JOINTBEAT]) { |
---|
| 4138 | if( sc->data[SC_JOINTBEAT]->val2&BREAK_WRIST ) |
---|
| 4139 | aspd_rate += 250; |
---|
| 4140 | if( sc->data[SC_JOINTBEAT]->val2&BREAK_KNEE ) |
---|
| 4141 | aspd_rate += 100; |
---|
| 4142 | } |
---|
| 4143 | |
---|
| 4144 | return (short)cap_value(aspd_rate,0,SHRT_MAX); |
---|
| 4145 | } |
---|
| 4146 | |
---|
| 4147 | static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion) |
---|
| 4148 | { |
---|
| 4149 | if(!sc || !sc->count || map_flag_gvg(bl->m)) |
---|
| 4150 | return cap_value(dmotion,0,USHRT_MAX); |
---|
| 4151 | |
---|
| 4152 | if (sc->data[SC_ENDURE]) |
---|
| 4153 | return 0; |
---|
| 4154 | if (sc->data[SC_CONCENTRATION]) |
---|
| 4155 | return 0; |
---|
| 4156 | if(sc->data[SC_RUN]) |
---|
| 4157 | return 0; |
---|
| 4158 | |
---|
| 4159 | return (unsigned short)cap_value(dmotion,0,USHRT_MAX); |
---|
| 4160 | } |
---|
| 4161 | |
---|
| 4162 | static unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, unsigned int maxhp) |
---|
| 4163 | { |
---|
| 4164 | if(!sc || !sc->count) |
---|
| 4165 | return cap_value(maxhp,1,UINT_MAX); |
---|
| 4166 | |
---|
| 4167 | if(sc->data[SC_INCMHPRATE]) |
---|
| 4168 | maxhp += maxhp * sc->data[SC_INCMHPRATE]->val1/100; |
---|
| 4169 | if(sc->data[SC_APPLEIDUN]) |
---|
| 4170 | maxhp += maxhp * sc->data[SC_APPLEIDUN]->val2/100; |
---|
| 4171 | if(sc->data[SC_DELUGE]) |
---|
| 4172 | maxhp += maxhp * sc->data[SC_DELUGE]->val2/100; |
---|
| 4173 | if(sc->data[SC_BERSERK]) |
---|
| 4174 | maxhp += maxhp * 2; |
---|
| 4175 | |
---|
| 4176 | return cap_value(maxhp,1,UINT_MAX); |
---|
| 4177 | } |
---|
| 4178 | |
---|
| 4179 | static unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp) |
---|
| 4180 | { |
---|
| 4181 | if(!sc || !sc->count) |
---|
| 4182 | return cap_value(maxsp,1,UINT_MAX); |
---|
| 4183 | |
---|
| 4184 | if(sc->data[SC_INCMSPRATE]) |
---|
| 4185 | maxsp += maxsp * sc->data[SC_INCMSPRATE]->val1/100; |
---|
| 4186 | if(sc->data[SC_SERVICE4U]) |
---|
| 4187 | maxsp += maxsp * sc->data[SC_SERVICE4U]->val2/100; |
---|
| 4188 | |
---|
| 4189 | return cap_value(maxsp,1,UINT_MAX); |
---|
| 4190 | } |
---|
| 4191 | |
---|
| 4192 | static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element) |
---|
| 4193 | { |
---|
| 4194 | if(!sc || !sc->count) |
---|
| 4195 | return element; |
---|
| 4196 | |
---|
| 4197 | if(sc->data[SC_FREEZE]) |
---|
| 4198 | return ELE_WATER; |
---|
| 4199 | if(sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) |
---|
| 4200 | return ELE_EARTH; |
---|
| 4201 | if(sc->data[SC_BENEDICTIO]) |
---|
| 4202 | return ELE_HOLY; |
---|
| 4203 | if(sc->data[SC_CHANGEUNDEAD]) |
---|
| 4204 | return ELE_UNDEAD; |
---|
| 4205 | if(sc->data[SC_ELEMENTALCHANGE]) |
---|
| 4206 | return sc->data[SC_ELEMENTALCHANGE]->val2; |
---|
[10] | 4207 | //Custom Jobs (blackmagic) |
---|
[13] | 4208 | if( sc->data[SC_DEATHPACT]) // Necro Death Pact [Brain] |
---|
| 4209 | return ELE_UNDEAD; |
---|
| 4210 | if( sc->data[SC_OVERWHELMING]) // Warlock Overwhelming Evil [Brain] |
---|
[10] | 4211 | return ELE_DARK; |
---|
| 4212 | //Custom Job End |
---|
[1] | 4213 | return (unsigned char)cap_value(element,0,UCHAR_MAX); |
---|
| 4214 | } |
---|
| 4215 | |
---|
| 4216 | static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv) |
---|
| 4217 | { |
---|
| 4218 | if(!sc || !sc->count) |
---|
| 4219 | return lv; |
---|
| 4220 | |
---|
| 4221 | if(sc->data[SC_FREEZE]) |
---|
| 4222 | return 1; |
---|
| 4223 | if(sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) |
---|
| 4224 | return 1; |
---|
| 4225 | if(sc->data[SC_BENEDICTIO]) |
---|
| 4226 | return 1; |
---|
| 4227 | if(sc->data[SC_CHANGEUNDEAD]) |
---|
| 4228 | return 1; |
---|
| 4229 | if(sc->data[SC_ELEMENTALCHANGE]) |
---|
| 4230 | return sc->data[SC_ELEMENTALCHANGE]->val1; |
---|
[10] | 4231 | //Custom Jobs (blackmagic) |
---|
[13] | 4232 | if( sc->data[SC_DEATHPACT]) // Necro Death Pact [Brain] |
---|
[10] | 4233 | return 1; |
---|
[13] | 4234 | if( sc->data[SC_OVERWHELMING]) // Warlock Overwhelming Evil [Brain] |
---|
| 4235 | return 1; |
---|
[10] | 4236 | //Custom Job End |
---|
[1] | 4237 | |
---|
| 4238 | return (unsigned char)cap_value(lv,1,4); |
---|
| 4239 | } |
---|
| 4240 | |
---|
| 4241 | |
---|
| 4242 | unsigned char status_calc_attack_element(struct block_list *bl, struct status_change *sc, int element) |
---|
| 4243 | { |
---|
| 4244 | if(!sc || !sc->count) |
---|
| 4245 | return element; |
---|
| 4246 | if(sc->data[SC_ENCHANTARMS]) |
---|
| 4247 | return sc->data[SC_ENCHANTARMS]->val2; |
---|
| 4248 | if(sc->data[SC_WATERWEAPON]) |
---|
| 4249 | return ELE_WATER; |
---|
| 4250 | if(sc->data[SC_EARTHWEAPON]) |
---|
| 4251 | return ELE_EARTH; |
---|
| 4252 | if(sc->data[SC_FIREWEAPON]) |
---|
| 4253 | return ELE_FIRE; |
---|
| 4254 | if(sc->data[SC_WINDWEAPON]) |
---|
| 4255 | return ELE_WIND; |
---|
| 4256 | if(sc->data[SC_ENCPOISON]) |
---|
| 4257 | return ELE_POISON; |
---|
| 4258 | if(sc->data[SC_ASPERSIO]) |
---|
| 4259 | return ELE_HOLY; |
---|
| 4260 | if(sc->data[SC_SHADOWWEAPON]) |
---|
| 4261 | return ELE_DARK; |
---|
| 4262 | if(sc->data[SC_GHOSTWEAPON]) |
---|
| 4263 | return ELE_GHOST; |
---|
| 4264 | return (unsigned char)cap_value(element,0,UCHAR_MAX); |
---|
| 4265 | } |
---|
| 4266 | |
---|
| 4267 | static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode) |
---|
| 4268 | { |
---|
| 4269 | if(!sc || !sc->count) |
---|
| 4270 | return mode; |
---|
| 4271 | if(sc->data[SC_MODECHANGE]) { |
---|
| 4272 | if (sc->data[SC_MODECHANGE]->val2) |
---|
| 4273 | mode = sc->data[SC_MODECHANGE]->val2; //Set mode |
---|
| 4274 | if (sc->data[SC_MODECHANGE]->val3) |
---|
| 4275 | mode|= sc->data[SC_MODECHANGE]->val3; //Add mode |
---|
| 4276 | if (sc->data[SC_MODECHANGE]->val4) |
---|
| 4277 | mode&=~sc->data[SC_MODECHANGE]->val4; //Del mode |
---|
| 4278 | } |
---|
| 4279 | return cap_value(mode,0,USHRT_MAX); |
---|
| 4280 | } |
---|
| 4281 | |
---|
| 4282 | /*========================================== |
---|
| 4283 | * Quick swap of adelay/speed when starting ending SA_FREECAST |
---|
| 4284 | *------------------------------------------*/ |
---|
| 4285 | void status_freecast_switch(struct map_session_data *sd) |
---|
| 4286 | { |
---|
| 4287 | struct status_data *status; |
---|
| 4288 | unsigned short b_speed,tmp; |
---|
| 4289 | |
---|
| 4290 | status = &sd->battle_status; |
---|
| 4291 | |
---|
| 4292 | b_speed = status->speed; |
---|
| 4293 | |
---|
| 4294 | tmp = status->speed; |
---|
| 4295 | status->speed = sd->prev_speed; |
---|
| 4296 | sd->prev_speed = tmp; |
---|
| 4297 | |
---|
| 4298 | tmp = status->adelay; |
---|
| 4299 | status->adelay = sd->prev_adelay; |
---|
| 4300 | sd->prev_adelay = tmp; |
---|
| 4301 | |
---|
| 4302 | if(b_speed != status->speed) |
---|
| 4303 | clif_updatestatus(sd,SP_SPEED); |
---|
| 4304 | } |
---|
| 4305 | |
---|
| 4306 | const char* status_get_name(struct block_list *bl) |
---|
| 4307 | { |
---|
| 4308 | nullpo_retr(0, bl); |
---|
| 4309 | switch (bl->type) { |
---|
| 4310 | case BL_PC: return ((TBL_PC *)bl)->fakename[0] != '\0' ? ((TBL_PC*)bl)->fakename : ((TBL_PC*)bl)->status.name; |
---|
| 4311 | case BL_MOB: return ((TBL_MOB*)bl)->name; |
---|
| 4312 | case BL_PET: return ((TBL_PET*)bl)->pet.name; |
---|
| 4313 | case BL_HOM: return ((TBL_HOM*)bl)->homunculus.name; |
---|
| 4314 | case BL_NPC: return ((TBL_NPC*)bl)->name; |
---|
| 4315 | } |
---|
| 4316 | return "Unknown"; |
---|
| 4317 | } |
---|
| 4318 | |
---|
| 4319 | /*========================================== |
---|
| 4320 | * ÎÛÌClassðÔ·(Äp) |
---|
| 4321 | * ßèÍ®Å0Èã |
---|
| 4322 | *------------------------------------------*/ |
---|
| 4323 | int status_get_class(struct block_list *bl) |
---|
| 4324 | { |
---|
| 4325 | nullpo_retr(0, bl); |
---|
| 4326 | switch( bl->type ) |
---|
| 4327 | { |
---|
| 4328 | case BL_PC: return ((TBL_PC*)bl)->status.class_; |
---|
| 4329 | case BL_MOB: return ((TBL_MOB*)bl)->vd->class_; //Class used on all code should be the view class of the mob. |
---|
| 4330 | case BL_PET: return ((TBL_PET*)bl)->pet.class_; |
---|
| 4331 | case BL_HOM: return ((TBL_HOM*)bl)->homunculus.class_; |
---|
| 4332 | case BL_NPC: return ((TBL_NPC*)bl)->class_; |
---|
| 4333 | } |
---|
| 4334 | return 0; |
---|
| 4335 | } |
---|
| 4336 | /*========================================== |
---|
| 4337 | * ÎÛÌxðÔ·(Äp) |
---|
| 4338 | * ßèÍ®Å0Èã |
---|
| 4339 | *------------------------------------------*/ |
---|
| 4340 | int status_get_lv(struct block_list *bl) |
---|
| 4341 | { |
---|
| 4342 | nullpo_retr(0, bl); |
---|
| 4343 | switch (bl->type) { |
---|
| 4344 | case BL_PC: return ((TBL_PC*)bl)->status.base_level; |
---|
| 4345 | case BL_MOB: return ((TBL_MOB*)bl)->level; |
---|
| 4346 | case BL_PET: return ((TBL_PET*)bl)->pet.level; |
---|
| 4347 | case BL_HOM: return ((TBL_HOM*)bl)->homunculus.level; |
---|
| 4348 | } |
---|
| 4349 | return 1; |
---|
| 4350 | } |
---|
| 4351 | |
---|
| 4352 | struct regen_data *status_get_regen_data(struct block_list *bl) |
---|
| 4353 | { |
---|
| 4354 | nullpo_retr(NULL, bl); |
---|
| 4355 | switch (bl->type) { |
---|
| 4356 | case BL_PC: return &((TBL_PC*)bl)->regen; |
---|
| 4357 | case BL_HOM: return &((TBL_HOM*)bl)->regen; |
---|
| 4358 | default: |
---|
| 4359 | return NULL; |
---|
| 4360 | } |
---|
| 4361 | } |
---|
| 4362 | |
---|
| 4363 | struct status_data *status_get_status_data(struct block_list *bl) |
---|
| 4364 | { |
---|
| 4365 | nullpo_retr(&dummy_status, bl); |
---|
| 4366 | |
---|
| 4367 | switch (bl->type) { |
---|
| 4368 | case BL_PC: return &((TBL_PC*)bl)->battle_status; |
---|
| 4369 | case BL_MOB: return &((TBL_MOB*)bl)->status; |
---|
| 4370 | case BL_PET: return &((TBL_PET*)bl)->status; |
---|
| 4371 | case BL_HOM: return &((TBL_HOM*)bl)->battle_status; |
---|
| 4372 | default: |
---|
| 4373 | return &dummy_status; |
---|
| 4374 | } |
---|
| 4375 | } |
---|
| 4376 | |
---|
| 4377 | struct status_data *status_get_base_status(struct block_list *bl) |
---|
| 4378 | { |
---|
| 4379 | nullpo_retr(NULL, bl); |
---|
| 4380 | switch (bl->type) { |
---|
| 4381 | case BL_PC: return &((TBL_PC*)bl)->base_status; |
---|
| 4382 | case BL_MOB: return ((TBL_MOB*)bl)->base_status ? ((TBL_MOB*)bl)->base_status : &((TBL_MOB*)bl)->db->status; |
---|
| 4383 | case BL_PET: return &((TBL_PET*)bl)->db->status; |
---|
| 4384 | case BL_HOM: return &((TBL_HOM*)bl)->base_status; |
---|
| 4385 | default: |
---|
| 4386 | return NULL; |
---|
| 4387 | } |
---|
| 4388 | } |
---|
| 4389 | |
---|
| 4390 | signed char status_get_def(struct block_list *bl) |
---|
| 4391 | { |
---|
| 4392 | struct unit_data *ud; |
---|
| 4393 | struct status_data *status = status_get_status_data(bl); |
---|
| 4394 | int def = status?status->def:0; |
---|
| 4395 | ud = unit_bl2ud(bl); |
---|
| 4396 | if (ud && ud->skilltimer != -1) |
---|
| 4397 | def -= def * skill_get_castdef(ud->skillid)/100; |
---|
| 4398 | return cap_value(def, CHAR_MIN, CHAR_MAX); |
---|
| 4399 | } |
---|
| 4400 | |
---|
| 4401 | unsigned short status_get_speed(struct block_list *bl) |
---|
| 4402 | { |
---|
| 4403 | if(bl->type==BL_NPC)//Only BL with speed data but no status_data [Skotlex] |
---|
| 4404 | return ((struct npc_data *)bl)->speed; |
---|
| 4405 | return status_get_status_data(bl)->speed; |
---|
| 4406 | } |
---|
| 4407 | |
---|
| 4408 | int status_get_party_id(struct block_list *bl) |
---|
| 4409 | { |
---|
| 4410 | nullpo_retr(0, bl); |
---|
| 4411 | switch (bl->type) { |
---|
| 4412 | case BL_PC: |
---|
| 4413 | return ((TBL_PC*)bl)->status.party_id; |
---|
| 4414 | case BL_PET: |
---|
| 4415 | if (((TBL_PET*)bl)->msd) |
---|
| 4416 | return ((TBL_PET*)bl)->msd->status.party_id; |
---|
| 4417 | break; |
---|
| 4418 | case BL_MOB: |
---|
| 4419 | { |
---|
| 4420 | struct mob_data *md=(TBL_MOB*)bl; |
---|
| 4421 | if( md->master_id>0 ) |
---|
| 4422 | { |
---|
| 4423 | struct map_session_data *msd; |
---|
| 4424 | if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL) |
---|
| 4425 | return msd->status.party_id; |
---|
| 4426 | return -md->master_id; |
---|
| 4427 | } |
---|
| 4428 | } |
---|
| 4429 | break; |
---|
| 4430 | case BL_HOM: |
---|
| 4431 | if (((TBL_HOM*)bl)->master) |
---|
| 4432 | return ((TBL_HOM*)bl)->master->status.party_id; |
---|
| 4433 | break; |
---|
| 4434 | case BL_SKILL: |
---|
| 4435 | return ((TBL_SKILL*)bl)->group->party_id; |
---|
| 4436 | } |
---|
| 4437 | return 0; |
---|
| 4438 | } |
---|
| 4439 | |
---|
| 4440 | int status_get_guild_id(struct block_list *bl) |
---|
| 4441 | { |
---|
| 4442 | nullpo_retr(0, bl); |
---|
| 4443 | switch (bl->type) { |
---|
| 4444 | case BL_PC: |
---|
| 4445 | return ((TBL_PC*)bl)->status.guild_id; |
---|
| 4446 | case BL_PET: |
---|
| 4447 | if (((TBL_PET*)bl)->msd) |
---|
| 4448 | return ((TBL_PET*)bl)->msd->status.guild_id; |
---|
| 4449 | break; |
---|
| 4450 | case BL_MOB: |
---|
| 4451 | { |
---|
| 4452 | struct map_session_data *msd; |
---|
| 4453 | struct mob_data *md = (struct mob_data *)bl; |
---|
| 4454 | if (md->guardian_data) //Guardian's guild [Skotlex] |
---|
| 4455 | return md->guardian_data->guild_id; |
---|
| 4456 | if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL) |
---|
| 4457 | return msd->status.guild_id; //Alchemist's mobs [Skotlex] |
---|
| 4458 | } |
---|
| 4459 | break; |
---|
| 4460 | case BL_HOM: |
---|
| 4461 | if (((TBL_HOM*)bl)->master) |
---|
| 4462 | return ((TBL_HOM*)bl)->master->status.guild_id; |
---|
| 4463 | break; |
---|
| 4464 | case BL_NPC: |
---|
| 4465 | if (((TBL_NPC*)bl)->subtype == SCRIPT) |
---|
| 4466 | return ((TBL_NPC*)bl)->u.scr.guild_id; |
---|
| 4467 | break; |
---|
| 4468 | case BL_SKILL: |
---|
| 4469 | return ((TBL_SKILL*)bl)->group->guild_id; |
---|
| 4470 | } |
---|
| 4471 | return 0; |
---|
| 4472 | } |
---|
| 4473 | |
---|
| 4474 | int status_get_emblem_id(struct block_list *bl) |
---|
| 4475 | { |
---|
| 4476 | nullpo_retr(0, bl); |
---|
| 4477 | switch (bl->type) { |
---|
| 4478 | case BL_PC: |
---|
| 4479 | return ((TBL_PC*)bl)->guild_emblem_id; |
---|
| 4480 | case BL_PET: |
---|
| 4481 | if (((TBL_PET*)bl)->msd) |
---|
| 4482 | return ((TBL_PET*)bl)->msd->guild_emblem_id; |
---|
| 4483 | break; |
---|
| 4484 | case BL_MOB: |
---|
| 4485 | { |
---|
| 4486 | struct map_session_data *msd; |
---|
| 4487 | struct mob_data *md = (struct mob_data *)bl; |
---|
| 4488 | if (md->guardian_data) //Guardian's guild [Skotlex] |
---|
| 4489 | return md->guardian_data->emblem_id; |
---|
| 4490 | if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL) |
---|
| 4491 | return msd->guild_emblem_id; //Alchemist's mobs [Skotlex] |
---|
| 4492 | } |
---|
| 4493 | break; |
---|
| 4494 | case BL_HOM: |
---|
| 4495 | if (((TBL_HOM*)bl)->master) |
---|
| 4496 | return ((TBL_HOM*)bl)->master->guild_emblem_id; |
---|
| 4497 | break; |
---|
| 4498 | case BL_NPC: |
---|
| 4499 | if (((TBL_NPC*)bl)->subtype == SCRIPT && ((TBL_NPC*)bl)->u.scr.guild_id > 0) { |
---|
| 4500 | struct guild *g = guild_search(((TBL_NPC*)bl)->u.scr.guild_id); |
---|
| 4501 | if (g) |
---|
| 4502 | return g->emblem_id; |
---|
| 4503 | } |
---|
| 4504 | break; |
---|
| 4505 | } |
---|
| 4506 | return 0; |
---|
| 4507 | } |
---|
| 4508 | |
---|
| 4509 | int status_get_mexp(struct block_list *bl) |
---|
| 4510 | { |
---|
| 4511 | nullpo_retr(0, bl); |
---|
| 4512 | if(bl->type==BL_MOB) |
---|
| 4513 | return ((struct mob_data *)bl)->db->mexp; |
---|
| 4514 | if(bl->type==BL_PET) |
---|
| 4515 | return ((struct pet_data *)bl)->db->mexp; |
---|
| 4516 | return 0; |
---|
| 4517 | } |
---|
| 4518 | int status_get_race2(struct block_list *bl) |
---|
| 4519 | { |
---|
| 4520 | nullpo_retr(0, bl); |
---|
| 4521 | if(bl->type == BL_MOB) |
---|
| 4522 | return ((struct mob_data *)bl)->db->race2; |
---|
| 4523 | if(bl->type==BL_PET) |
---|
| 4524 | return ((struct pet_data *)bl)->db->race2; |
---|
| 4525 | return 0; |
---|
| 4526 | } |
---|
| 4527 | |
---|
| 4528 | int status_isdead(struct block_list *bl) |
---|
| 4529 | { |
---|
| 4530 | nullpo_retr(0, bl); |
---|
| 4531 | return status_get_status_data(bl)->hp == 0; |
---|
| 4532 | } |
---|
| 4533 | |
---|
| 4534 | int status_isimmune(struct block_list *bl) |
---|
| 4535 | { |
---|
| 4536 | struct status_change *sc =status_get_sc(bl); |
---|
| 4537 | if (sc && sc->data[SC_HERMODE]) |
---|
| 4538 | return 100; |
---|
| 4539 | |
---|
| 4540 | if (bl->type == BL_PC && |
---|
| 4541 | ((TBL_PC*)bl)->special_state.no_magic_damage >= battle_config.gtb_sc_immunity) |
---|
| 4542 | return ((TBL_PC*)bl)->special_state.no_magic_damage; |
---|
| 4543 | return 0; |
---|
| 4544 | } |
---|
| 4545 | |
---|
| 4546 | struct view_data* status_get_viewdata(struct block_list *bl) |
---|
| 4547 | { |
---|
| 4548 | nullpo_retr(NULL, bl); |
---|
| 4549 | switch (bl->type) { |
---|
| 4550 | case BL_PC: return &((TBL_PC*)bl)->vd; |
---|
| 4551 | case BL_MOB: return ((TBL_MOB*)bl)->vd; |
---|
| 4552 | case BL_PET: return &((TBL_PET*)bl)->vd; |
---|
| 4553 | case BL_NPC: return ((TBL_NPC*)bl)->vd; |
---|
| 4554 | case BL_HOM: return ((TBL_HOM*)bl)->vd; |
---|
| 4555 | } |
---|
| 4556 | return NULL; |
---|
| 4557 | } |
---|
| 4558 | |
---|
| 4559 | void status_set_viewdata(struct block_list *bl, int class_) |
---|
| 4560 | { |
---|
| 4561 | struct view_data* vd; |
---|
| 4562 | nullpo_retv(bl); |
---|
| 4563 | if (mobdb_checkid(class_) || mob_is_clone(class_)) |
---|
| 4564 | vd = mob_get_viewdata(class_); |
---|
| 4565 | else if (npcdb_checkid(class_) || (bl->type == BL_NPC && class_ == WARP_CLASS)) |
---|
| 4566 | vd = npc_get_viewdata(class_); |
---|
| 4567 | else if (homdb_checkid(class_)) |
---|
| 4568 | vd = merc_get_hom_viewdata(class_); |
---|
| 4569 | else |
---|
| 4570 | vd = NULL; |
---|
| 4571 | |
---|
| 4572 | switch (bl->type) { |
---|
| 4573 | case BL_PC: |
---|
| 4574 | { |
---|
| 4575 | TBL_PC* sd = (TBL_PC*)bl; |
---|
| 4576 | if (pcdb_checkid(class_)) { |
---|
| 4577 | if (sd->sc.option&OPTION_WEDDING) |
---|
| 4578 | class_ = JOB_WEDDING; |
---|
| 4579 | else |
---|
| 4580 | if (sd->sc.option&OPTION_SUMMER) |
---|
| 4581 | class_ = JOB_SUMMER; |
---|
| 4582 | else |
---|
| 4583 | if (sd->sc.option&OPTION_XMAS) |
---|
| 4584 | class_ = JOB_XMAS; |
---|
| 4585 | else |
---|
| 4586 | if (sd->sc.option&OPTION_RIDING) |
---|
| 4587 | switch (class_) |
---|
| 4588 | { //Adapt class to a Mounted one. |
---|
| 4589 | case JOB_KNIGHT: |
---|
| 4590 | class_ = JOB_KNIGHT2; |
---|
| 4591 | break; |
---|
| 4592 | case JOB_CRUSADER: |
---|
| 4593 | class_ = JOB_CRUSADER2; |
---|
| 4594 | break; |
---|
| 4595 | case JOB_LORD_KNIGHT: |
---|
| 4596 | class_ = JOB_LORD_KNIGHT2; |
---|
| 4597 | break; |
---|
| 4598 | case JOB_PALADIN: |
---|
| 4599 | class_ = JOB_PALADIN2; |
---|
| 4600 | break; |
---|
| 4601 | case JOB_BABY_KNIGHT: |
---|
| 4602 | class_ = JOB_BABY_KNIGHT2; |
---|
| 4603 | break; |
---|
| 4604 | case JOB_BABY_CRUSADER: |
---|
| 4605 | class_ = JOB_BABY_CRUSADER2; |
---|
| 4606 | break; |
---|
| 4607 | } |
---|
| 4608 | sd->vd.class_ = class_; |
---|
| 4609 | clif_get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield); |
---|
| 4610 | sd->vd.head_top = sd->status.head_top; |
---|
| 4611 | sd->vd.head_mid = sd->status.head_mid; |
---|
| 4612 | sd->vd.head_bottom = sd->status.head_bottom; |
---|
| 4613 | sd->vd.hair_style = sd->status.hair; |
---|
| 4614 | sd->vd.hair_color = sd->status.hair_color; |
---|
| 4615 | sd->vd.cloth_color = sd->status.clothes_color; |
---|
| 4616 | sd->vd.sex = sd->status.sex; |
---|
| 4617 | } else if (vd) |
---|
| 4618 | memcpy(&sd->vd, vd, sizeof(struct view_data)); |
---|
| 4619 | else |
---|
| 4620 | ShowError("status_set_viewdata (PC): No view data for class %d\n", class_); |
---|
| 4621 | } |
---|
| 4622 | break; |
---|
| 4623 | case BL_MOB: |
---|
| 4624 | { |
---|
| 4625 | TBL_MOB* md = (TBL_MOB*)bl; |
---|
| 4626 | if (vd) |
---|
| 4627 | md->vd = vd; |
---|
| 4628 | else |
---|
| 4629 | ShowError("status_set_viewdata (MOB): No view data for class %d\n", class_); |
---|
| 4630 | } |
---|
| 4631 | break; |
---|
| 4632 | case BL_PET: |
---|
| 4633 | { |
---|
| 4634 | TBL_PET* pd = (TBL_PET*)bl; |
---|
| 4635 | if (vd) { |
---|
| 4636 | memcpy(&pd->vd, vd, sizeof(struct view_data)); |
---|
| 4637 | if (!pcdb_checkid(vd->class_)) { |
---|
| 4638 | pd->vd.hair_style = battle_config.pet_hair_style; |
---|
| 4639 | if(pd->pet.equip) { |
---|
| 4640 | pd->vd.head_bottom = itemdb_viewid(pd->pet.equip); |
---|
| 4641 | if (!pd->vd.head_bottom) |
---|
| 4642 | pd->vd.head_bottom = pd->pet.equip; |
---|
| 4643 | } |
---|
| 4644 | } |
---|
| 4645 | } else |
---|
| 4646 | ShowError("status_set_viewdata (PET): No view data for class %d\n", class_); |
---|
| 4647 | } |
---|
| 4648 | break; |
---|
| 4649 | case BL_NPC: |
---|
| 4650 | { |
---|
| 4651 | TBL_NPC* nd = (TBL_NPC*)bl; |
---|
| 4652 | if (vd) |
---|
| 4653 | nd->vd = vd; |
---|
| 4654 | else |
---|
| 4655 | ShowError("status_set_viewdata (NPC): No view data for class %d\n", class_); |
---|
| 4656 | } |
---|
| 4657 | break; |
---|
| 4658 | case BL_HOM: //[blackhole89] |
---|
| 4659 | { |
---|
| 4660 | struct homun_data *hd = (struct homun_data*)bl; |
---|
| 4661 | if (vd) |
---|
| 4662 | hd->vd = vd; |
---|
| 4663 | else |
---|
| 4664 | ShowError("status_set_viewdata (HOMUNCULUS): No view data for class %d\n", class_); |
---|
| 4665 | } |
---|
| 4666 | break; |
---|
| 4667 | } |
---|
| 4668 | vd = status_get_viewdata(bl); |
---|
| 4669 | if (vd && vd->cloth_color && ( |
---|
| 4670 | (vd->class_==JOB_WEDDING && battle_config.wedding_ignorepalette) |
---|
| 4671 | || (vd->class_==JOB_XMAS && battle_config.xmas_ignorepalette) |
---|
| 4672 | || (vd->class_==JOB_SUMMER && battle_config.summer_ignorepalette) |
---|
| 4673 | )) |
---|
| 4674 | vd->cloth_color = 0; |
---|
| 4675 | } |
---|
| 4676 | |
---|
| 4677 | struct status_change *status_get_sc(struct block_list *bl) |
---|
| 4678 | { |
---|
| 4679 | nullpo_retr(NULL, bl); |
---|
| 4680 | switch (bl->type) { |
---|
| 4681 | case BL_PC: return &((TBL_PC*)bl)->sc; |
---|
| 4682 | case BL_MOB: return &((TBL_MOB*)bl)->sc; |
---|
| 4683 | case BL_NPC: return &((TBL_NPC*)bl)->sc; |
---|
| 4684 | case BL_HOM: return &((TBL_HOM*)bl)->sc; |
---|
| 4685 | } |
---|
| 4686 | return NULL; |
---|
| 4687 | } |
---|
| 4688 | |
---|
| 4689 | void status_change_init(struct block_list *bl) |
---|
| 4690 | { |
---|
| 4691 | struct status_change *sc = status_get_sc(bl); |
---|
| 4692 | nullpo_retv(sc); |
---|
| 4693 | memset(sc, 0, sizeof (struct status_change)); |
---|
| 4694 | } |
---|
| 4695 | |
---|
| 4696 | //Applies SC defense to a given status change. |
---|
| 4697 | //Returns the adjusted duration based on flag values. |
---|
| 4698 | //the flag values are the same as in status_change_start. |
---|
| 4699 | int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int tick, int flag) |
---|
| 4700 | { |
---|
| 4701 | int sc_def, tick_def = 0; |
---|
| 4702 | struct status_data* status; |
---|
| 4703 | struct status_change* sc; |
---|
| 4704 | struct map_session_data *sd; |
---|
| 4705 | |
---|
| 4706 | nullpo_retr(0, bl); |
---|
| 4707 | |
---|
| 4708 | //Status that are blocked by Golden Thief Bug card or Wand of Hermod |
---|
| 4709 | if (status_isimmune(bl)) |
---|
| 4710 | switch (type) |
---|
| 4711 | { |
---|
| 4712 | case SC_DECREASEAGI: |
---|
| 4713 | case SC_SILENCE: |
---|
| 4714 | case SC_COMA: |
---|
| 4715 | case SC_INCREASEAGI: |
---|
| 4716 | case SC_BLESSING: |
---|
| 4717 | case SC_SLOWPOISON: |
---|
| 4718 | case SC_IMPOSITIO: |
---|
| 4719 | case SC_AETERNA: |
---|
| 4720 | case SC_SUFFRAGIUM: |
---|
| 4721 | case SC_BENEDICTIO: |
---|
| 4722 | case SC_PROVIDENCE: |
---|
| 4723 | case SC_KYRIE: |
---|
| 4724 | case SC_ASSUMPTIO: |
---|
| 4725 | case SC_ANGELUS: |
---|
| 4726 | case SC_MAGNIFICAT: |
---|
| 4727 | case SC_GLORIA: |
---|
| 4728 | case SC_WINDWALK: |
---|
| 4729 | case SC_MAGICROD: |
---|
| 4730 | case SC_HALLUCINATION: |
---|
| 4731 | case SC_STONE: |
---|
| 4732 | case SC_QUAGMIRE: |
---|
| 4733 | case SC_SUITON: |
---|
| 4734 | return 0; |
---|
| 4735 | } |
---|
| 4736 | |
---|
| 4737 | sd = BL_CAST(BL_PC,bl); |
---|
| 4738 | status = status_get_status_data(bl); |
---|
| 4739 | switch (type) |
---|
| 4740 | { |
---|
| 4741 | case SC_STUN: |
---|
| 4742 | case SC_POISON: |
---|
| 4743 | case SC_DPOISON: |
---|
| 4744 | case SC_SILENCE: |
---|
| 4745 | case SC_BLEEDING: |
---|
| 4746 | sc_def = 3 +status->vit; |
---|
| 4747 | break; |
---|
| 4748 | case SC_SLEEP: |
---|
| 4749 | sc_def = 3 +status->int_; |
---|
| 4750 | break; |
---|
| 4751 | case SC_DECREASEAGI: |
---|
| 4752 | if (sd) tick>>=1; //Half duration for players. |
---|
| 4753 | case SC_STONE: |
---|
| 4754 | case SC_FREEZE: |
---|
| 4755 | sc_def = 3 +status->mdef; |
---|
| 4756 | break; |
---|
| 4757 | case SC_CURSE: |
---|
| 4758 | //Special property: inmunity when luk is greater than level |
---|
| 4759 | if (status->luk > status_get_lv(bl)) |
---|
| 4760 | return 0; |
---|
| 4761 | else |
---|
| 4762 | sc_def = 3 +status->luk; |
---|
| 4763 | tick_def = status->vit; |
---|
| 4764 | break; |
---|
| 4765 | case SC_BLIND: //TODO: These 50/50 factors are guessed. Need to find actual value. |
---|
| 4766 | sc_def = 3 +(status->vit + status->int_)/2; |
---|
| 4767 | break; |
---|
| 4768 | case SC_CONFUSION: |
---|
| 4769 | sc_def = 3 +(status->str + status->int_)/2; |
---|
| 4770 | break; |
---|
| 4771 | case SC_ANKLE: |
---|
| 4772 | if(status->mode&MD_BOSS) // Lasts 5 times less on bosses |
---|
| 4773 | tick /= 5; |
---|
| 4774 | sc_def = status->agi / 2; |
---|
| 4775 | break; |
---|
| 4776 | case SC_MAGICMIRROR: |
---|
| 4777 | case SC_ARMORCHANGE: |
---|
| 4778 | if (sd) //Duration greatly reduced for players. |
---|
| 4779 | tick /= 15; |
---|
| 4780 | //No defense against it (buff). |
---|
| 4781 | default: |
---|
| 4782 | //Effect that cannot be reduced? Likely a buff. |
---|
| 4783 | if (!(rand()%10000 < rate)) |
---|
| 4784 | return 0; |
---|
| 4785 | return tick?tick:1; |
---|
| 4786 | } |
---|
| 4787 | |
---|
| 4788 | if (sd) { |
---|
| 4789 | |
---|
| 4790 | if (battle_config.pc_sc_def_rate != 100) |
---|
| 4791 | sc_def = sc_def*battle_config.pc_sc_def_rate/100; |
---|
| 4792 | |
---|
| 4793 | if (sc_def < battle_config.pc_max_sc_def) |
---|
| 4794 | sc_def += (battle_config.pc_max_sc_def - sc_def)* |
---|
| 4795 | status->luk/battle_config.pc_luk_sc_def; |
---|
| 4796 | else |
---|
| 4797 | sc_def = battle_config.pc_max_sc_def; |
---|
| 4798 | |
---|
| 4799 | if (tick_def) { |
---|
| 4800 | if (battle_config.pc_sc_def_rate != 100) |
---|
| 4801 | tick_def = tick_def*battle_config.pc_sc_def_rate/100; |
---|
| 4802 | } |
---|
| 4803 | |
---|
| 4804 | } else { |
---|
| 4805 | |
---|
| 4806 | if (battle_config.mob_sc_def_rate != 100) |
---|
| 4807 | sc_def = sc_def*battle_config.mob_sc_def_rate/100; |
---|
| 4808 | |
---|
| 4809 | if (sc_def < battle_config.mob_max_sc_def) |
---|
| 4810 | sc_def += (battle_config.mob_max_sc_def - sc_def)* |
---|
| 4811 | status->luk/battle_config.mob_luk_sc_def; |
---|
| 4812 | else |
---|
| 4813 | sc_def = battle_config.mob_max_sc_def; |
---|
| 4814 | |
---|
| 4815 | if (tick_def) { |
---|
| 4816 | if (battle_config.mob_sc_def_rate != 100) |
---|
| 4817 | tick_def = tick_def*battle_config.mob_sc_def_rate/100; |
---|
| 4818 | } |
---|
| 4819 | } |
---|
| 4820 | |
---|
| 4821 | sc = status_get_sc(bl); |
---|
| 4822 | if (sc && sc->count) |
---|
| 4823 | { |
---|
| 4824 | if (sc->data[SC_SCRESIST]) |
---|
| 4825 | sc_def += sc->data[SC_SCRESIST]->val1; //Status resist |
---|
| 4826 | else if (sc->data[SC_SIEGFRIED]) |
---|
| 4827 | sc_def += sc->data[SC_SIEGFRIED]->val3; //Status resistance. |
---|
| 4828 | } |
---|
| 4829 | |
---|
| 4830 | //When no tick def, reduction is the same for both. |
---|
| 4831 | if (!tick_def) tick_def = sc_def; |
---|
| 4832 | |
---|
| 4833 | //Natural resistance |
---|
| 4834 | if (!(flag&8)) { |
---|
| 4835 | rate -= rate*sc_def/100; |
---|
| 4836 | |
---|
| 4837 | //Item resistance (only applies to rate%) |
---|
| 4838 | if(sd && SC_COMMON_MIN <= type && type <= SC_COMMON_MAX) |
---|
| 4839 | { |
---|
| 4840 | if( sd->reseff[type-SC_COMMON_MIN] > 0 ) |
---|
| 4841 | rate -= rate*sd->reseff[type-SC_COMMON_MIN]/10000; |
---|
| 4842 | if( sd->sc.data[SC_COMMONSC_RESIST] ) |
---|
| 4843 | rate -= rate*sd->sc.data[SC_COMMONSC_RESIST]->val1; |
---|
| 4844 | } |
---|
| 4845 | } |
---|
| 4846 | if (!(rand()%10000 < rate)) |
---|
| 4847 | return 0; |
---|
| 4848 | |
---|
| 4849 | //Why would a status start with no duration? Presume it has |
---|
| 4850 | //duration defined elsewhere. |
---|
| 4851 | if (!tick) return 1; |
---|
| 4852 | |
---|
| 4853 | //Rate reduction |
---|
| 4854 | if (flag&2) |
---|
| 4855 | return tick; |
---|
| 4856 | |
---|
| 4857 | tick -= tick*tick_def/100; |
---|
| 4858 | // Changed to 5 seconds according to recent tests [Playtester] |
---|
| 4859 | if (type == SC_ANKLE && tick < 5000) |
---|
| 4860 | tick = 5000; |
---|
| 4861 | return tick<=0?0:tick; |
---|
| 4862 | } |
---|
| 4863 | |
---|
| 4864 | /*========================================== |
---|
| 4865 | * Starts a status change. |
---|
| 4866 | * 'type' = type, 'val1~4' depend on the type. |
---|
| 4867 | * 'rate' = base success rate. 10000 = 100% |
---|
| 4868 | * 'tick' is base duration |
---|
| 4869 | * 'flag': |
---|
| 4870 | * &1: Cannot be avoided (it has to start) |
---|
| 4871 | * &2: Tick should not be reduced (by vit, luk, lv, etc) |
---|
| 4872 | * &4: sc_data loaded, no value has to be altered. |
---|
| 4873 | * &8: rate should not be reduced |
---|
| 4874 | *------------------------------------------*/ |
---|
| 4875 | int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val1,int val2,int val3,int val4,int tick,int flag) |
---|
| 4876 | { |
---|
| 4877 | struct map_session_data *sd = NULL; |
---|
| 4878 | struct status_change* sc; |
---|
| 4879 | struct status_change_entry* sce; |
---|
| 4880 | struct status_data *status; |
---|
| 4881 | struct view_data *vd; |
---|
| 4882 | int opt_flag, calc_flag, undead_flag; |
---|
| 4883 | |
---|
| 4884 | nullpo_retr(0, bl); |
---|
| 4885 | sc = status_get_sc(bl); |
---|
| 4886 | status = status_get_status_data(bl); |
---|
| 4887 | |
---|
| 4888 | if( type <= SC_NONE || type >= SC_MAX ) |
---|
| 4889 | { |
---|
| 4890 | ShowError("status_change_start: invalid status change (%d)!\n", type); |
---|
| 4891 | return 0; |
---|
| 4892 | } |
---|
| 4893 | |
---|
| 4894 | if( !sc ) |
---|
| 4895 | return 0; //Unable to receive status changes |
---|
| 4896 | |
---|
| 4897 | if( status_isdead(bl) ) |
---|
| 4898 | return 0; |
---|
| 4899 | |
---|
| 4900 | if( bl->type == BL_MOB ) |
---|
| 4901 | { |
---|
| 4902 | struct mob_data *md = BL_CAST(BL_MOB,bl); |
---|
| 4903 | if( (md->class_ == MOBID_EMPERIUM && type != SC_SAFETYWALL && type != SC_PNEUMA) || md->barricade ) |
---|
| 4904 | return 0; //Emperium can't be afflicted by status changes |
---|
| 4905 | } |
---|
| 4906 | |
---|
| 4907 | sd = BL_CAST(BL_PC, bl); |
---|
| 4908 | |
---|
| 4909 | //Adjust tick according to status resistances |
---|
| 4910 | if( !(flag&(1|4)) ) |
---|
| 4911 | { |
---|
| 4912 | tick = status_get_sc_def(bl, type, rate, tick, flag); |
---|
| 4913 | if( !tick ) return 0; |
---|
| 4914 | } |
---|
| 4915 | |
---|
| 4916 | undead_flag = battle_check_undead(status->race,status->def_ele); |
---|
| 4917 | //Check for inmunities / sc fails |
---|
| 4918 | switch (type) |
---|
| 4919 | { |
---|
| 4920 | case SC_FREEZE: |
---|
| 4921 | case SC_STONE: |
---|
| 4922 | //Undead are immune to Freeze/Stone |
---|
| 4923 | if (undead_flag && !(flag&1)) |
---|
| 4924 | return 0; |
---|
| 4925 | case SC_SLEEP: |
---|
| 4926 | case SC_STUN: |
---|
| 4927 | if (sc->opt1) |
---|
| 4928 | return 0; //Cannot override other opt1 status changes. [Skotlex] |
---|
| 4929 | break; |
---|
| 4930 | case SC_SIGNUMCRUCIS: |
---|
| 4931 | //Only affects demons and undead element (but not players) |
---|
| 4932 | if((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) |
---|
| 4933 | return 0; |
---|
| 4934 | break; |
---|
| 4935 | case SC_AETERNA: |
---|
| 4936 | if (sc->data[SC_STONE] || sc->data[SC_FREEZE]) |
---|
| 4937 | return 0; |
---|
| 4938 | break; |
---|
| 4939 | case SC_KYRIE: |
---|
| 4940 | if (bl->type == BL_MOB) |
---|
| 4941 | return 0; |
---|
| 4942 | break; |
---|
| 4943 | case SC_OVERTHRUST: |
---|
| 4944 | if (sc->data[SC_MAXOVERTHRUST]) |
---|
| 4945 | return 0; //Overthrust can't take effect if under Max Overthrust. [Skotlex] |
---|
| 4946 | break; |
---|
| 4947 | case SC_ADRENALINE: |
---|
| 4948 | if(sd && !pc_check_weapontype(sd,skill_get_weapontype(BS_ADRENALINE))) |
---|
| 4949 | return 0; |
---|
| 4950 | if (sc->data[SC_QUAGMIRE] || |
---|
| 4951 | sc->data[SC_DECREASEAGI] |
---|
| 4952 | ) |
---|
| 4953 | return 0; |
---|
| 4954 | break; |
---|
| 4955 | case SC_ADRENALINE2: |
---|
| 4956 | if(sd && !pc_check_weapontype(sd,skill_get_weapontype(BS_ADRENALINE2))) |
---|
| 4957 | return 0; |
---|
| 4958 | if (sc->data[SC_QUAGMIRE] || |
---|
| 4959 | sc->data[SC_DECREASEAGI] |
---|
| 4960 | ) |
---|
| 4961 | return 0; |
---|
| 4962 | break; |
---|
| 4963 | case SC_ONEHAND: |
---|
| 4964 | case SC_TWOHANDQUICKEN: |
---|
| 4965 | if(sc->data[SC_DECREASEAGI]) |
---|
| 4966 | return 0; |
---|
| 4967 | case SC_CONCENTRATE: |
---|
| 4968 | case SC_INCREASEAGI: |
---|
| 4969 | case SC_SPEARQUICKEN: |
---|
| 4970 | case SC_TRUESIGHT: |
---|
| 4971 | case SC_WINDWALK: |
---|
| 4972 | case SC_CARTBOOST: |
---|
| 4973 | case SC_ASSNCROS: |
---|
[10] | 4974 | //Custom Jobs (blackmagic) |
---|
| 4975 | case SC_LUST: // Adept Blood Lust [Brain] |
---|
| 4976 | //Custom Job End |
---|
[1] | 4977 | if (sc->data[SC_QUAGMIRE]) |
---|
| 4978 | return 0; |
---|
| 4979 | break; |
---|
| 4980 | case SC_CLOAKING: |
---|
| 4981 | //Avoid cloaking with no wall and low skill level. [Skotlex] |
---|
| 4982 | //Due to the cloaking card, we have to check the wall versus to known |
---|
| 4983 | //skill level rather than the used one. [Skotlex] |
---|
| 4984 | //if (sd && val1 < 3 && skill_check_cloaking(bl,NULL)) |
---|
| 4985 | if( sd && pc_checkskill(sd, AS_CLOAKING) < 3 && !skill_check_cloaking(bl,NULL) ) |
---|
| 4986 | return 0; |
---|
| 4987 | break; |
---|
| 4988 | case SC_MODECHANGE: |
---|
| 4989 | { |
---|
| 4990 | int mode; |
---|
| 4991 | struct status_data *bstatus = status_get_base_status(bl); |
---|
| 4992 | if (!bstatus) return 0; |
---|
| 4993 | if (sc->data[type]) |
---|
| 4994 | { //Pile up with previous values. |
---|
| 4995 | if(!val2) val2 = sc->data[type]->val2; |
---|
| 4996 | val3 |= sc->data[type]->val3; |
---|
| 4997 | val4 |= sc->data[type]->val4; |
---|
| 4998 | } |
---|
| 4999 | mode = val2?val2:bstatus->mode; //Base mode |
---|
| 5000 | if (val4) mode&=~val4; //Del mode |
---|
| 5001 | if (val3) mode|= val3; //Add mode |
---|
| 5002 | if (mode == bstatus->mode) { //No change. |
---|
| 5003 | if (sc->data[type]) //Abort previous status |
---|
| 5004 | return status_change_end(bl, type, -1); |
---|
| 5005 | return 0; |
---|
| 5006 | } |
---|
| 5007 | } |
---|
| 5008 | break; |
---|
| 5009 | //Strip skills, need to divest something or it fails. |
---|
| 5010 | case SC_STRIPWEAPON: |
---|
| 5011 | if (sd) { |
---|
| 5012 | int i; |
---|
| 5013 | opt_flag = 0; //Reuse to check success condition. |
---|
| 5014 | if(sd->unstripable_equip&EQP_WEAPON) |
---|
| 5015 | return 0; |
---|
| 5016 | i = sd->equip_index[EQI_HAND_L]; |
---|
| 5017 | if (i>=0 && sd->inventory_data[i] && |
---|
| 5018 | sd->inventory_data[i]->type == IT_WEAPON) |
---|
| 5019 | { |
---|
| 5020 | opt_flag|=1; |
---|
| 5021 | pc_unequipitem(sd,i,3); //L-hand weapon |
---|
| 5022 | } |
---|
| 5023 | |
---|
| 5024 | i = sd->equip_index[EQI_HAND_R]; |
---|
| 5025 | if (i>=0 && sd->inventory_data[i] && |
---|
| 5026 | sd->inventory_data[i]->type == IT_WEAPON) |
---|
| 5027 | { |
---|
| 5028 | opt_flag|=2; |
---|
| 5029 | pc_unequipitem(sd,i,3); |
---|
| 5030 | } |
---|
| 5031 | if (!opt_flag) return 0; |
---|
| 5032 | } |
---|
| 5033 | if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC |
---|
| 5034 | break; |
---|
| 5035 | case SC_STRIPSHIELD: |
---|
| 5036 | if (sd) { |
---|
| 5037 | int i; |
---|
| 5038 | if(sd->unstripable_equip&EQP_SHIELD) |
---|
| 5039 | return 0; |
---|
| 5040 | i = sd->equip_index[EQI_HAND_L]; |
---|
| 5041 | if (i<0 || !sd->inventory_data[i] || |
---|
| 5042 | sd->inventory_data[i]->type != IT_ARMOR) |
---|
| 5043 | return 0; |
---|
| 5044 | pc_unequipitem(sd,i,3); |
---|
| 5045 | } |
---|
| 5046 | if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC |
---|
| 5047 | break; |
---|
| 5048 | case SC_STRIPARMOR: |
---|
| 5049 | if (sd) { |
---|
| 5050 | int i; |
---|
| 5051 | if(sd->unstripable_equip&EQP_ARMOR) |
---|
| 5052 | return 0; |
---|
| 5053 | i = sd->equip_index[EQI_ARMOR]; |
---|
| 5054 | if (i<0 || !sd->inventory_data[i]) |
---|
| 5055 | return 0; |
---|
| 5056 | pc_unequipitem(sd,i,3); |
---|
| 5057 | } |
---|
| 5058 | if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC |
---|
| 5059 | break; |
---|
| 5060 | case SC_STRIPHELM: |
---|
| 5061 | if (sd) { |
---|
| 5062 | int i; |
---|
| 5063 | if(sd->unstripable_equip&EQP_HELM) |
---|
| 5064 | return 0; |
---|
| 5065 | i = sd->equip_index[EQI_HEAD_TOP]; |
---|
| 5066 | if (i<0 || !sd->inventory_data[i]) |
---|
| 5067 | return 0; |
---|
| 5068 | pc_unequipitem(sd,i,3); |
---|
| 5069 | } |
---|
| 5070 | if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC |
---|
| 5071 | break; |
---|
| 5072 | } |
---|
| 5073 | |
---|
| 5074 | //Check for BOSS resistances |
---|
| 5075 | if(status->mode&MD_BOSS && !(flag&1)) { |
---|
| 5076 | if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX) |
---|
| 5077 | return 0; |
---|
| 5078 | switch (type) { |
---|
| 5079 | case SC_BLESSING: |
---|
| 5080 | if (status->race!=RC_UNDEAD && status->race!=RC_DEMON) |
---|
| 5081 | break; |
---|
| 5082 | case SC_QUAGMIRE: |
---|
| 5083 | case SC_DECREASEAGI: |
---|
| 5084 | case SC_PROVOKE: |
---|
| 5085 | case SC_COMA: |
---|
| 5086 | case SC_GRAVITATION: |
---|
| 5087 | case SC_SUITON: |
---|
| 5088 | case SC_STRIPWEAPON: |
---|
| 5089 | case SC_STRIPSHIELD: |
---|
| 5090 | case SC_STRIPARMOR: |
---|
| 5091 | case SC_STRIPHELM: |
---|
| 5092 | case SC_RICHMANKIM: |
---|
| 5093 | case SC_ROKISWEIL: |
---|
| 5094 | case SC_FOGWALL: |
---|
[10] | 5095 | //Custom Jobs (blackmagic) |
---|
[13] | 5096 | //New status [Brainstorm] |
---|
| 5097 | case SC_FEAR: |
---|
| 5098 | case SC_DECREPIFY: |
---|
| 5099 | case SC_DARKMOON: |
---|
| 5100 | case SC_REQUIEM: |
---|
| 5101 | case SC_CURSETONGUES: |
---|
| 5102 | case SC_CURSEWEAKNESS: |
---|
[10] | 5103 | case SC_CURSEEXHAUST: |
---|
| 5104 | //Custom Job End |
---|
[1] | 5105 | return 0; |
---|
| 5106 | } |
---|
| 5107 | } |
---|
| 5108 | |
---|
| 5109 | //Before overlapping fail, one must check for status cured. |
---|
| 5110 | switch (type) |
---|
| 5111 | { |
---|
| 5112 | case SC_BLESSING: |
---|
| 5113 | //TO-DO Blessing and Agi up should do 1 damage against players on Undead Status, even on PvM |
---|
| 5114 | //but cannot be plagiarized (this requires aegis investigation on packets and official behavior) [Brainstorm] |
---|
| 5115 | if (status->race!=RC_UNDEAD && status->race!=RC_DEMON) { |
---|
| 5116 | if (sc->data[SC_CURSE]) |
---|
| 5117 | status_change_end(bl,SC_CURSE,-1); |
---|
| 5118 | if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) |
---|
| 5119 | status_change_end(bl,SC_STONE,-1); |
---|
[10] | 5120 | //Custom Jobs (blackmagic) |
---|
[13] | 5121 | // Warlock Curses are canceled by blessing [Brain] |
---|
| 5122 | if (sc->data[SC_CURSEWEAKNESS]) |
---|
| 5123 | status_change_end(bl,SC_CURSEWEAKNESS,-1); |
---|
| 5124 | if (sc->data[SC_CURSETONGUES]) |
---|
| 5125 | status_change_end(bl,SC_CURSETONGUES,-1); |
---|
| 5126 | if (sc->data[SC_CURSEEXHAUST]) |
---|
| 5127 | status_change_end(bl,SC_CURSEEXHAUST,-1); |
---|
| 5128 | if (sc->data[SC_DOOM]) // This skill would be way funnier if we could igore this concept, no? |
---|
[10] | 5129 | status_change_end(bl,SC_DOOM,-1);//But then people would abuse on WoEs |
---|
| 5130 | //Custom Job End |
---|
[1] | 5131 | } |
---|
| 5132 | break; |
---|
[10] | 5133 | //Custom Jobs (blackmagic) |
---|
[13] | 5134 | case SC_CURSEWEAKNESS: // Warlock Curse of Weakness removes Impositio Manus [Brain] |
---|
| 5135 | if (sc->data[SC_IMPOSITIO]) |
---|
| 5136 | status_change_end(bl,SC_IMPOSITIO,-1); |
---|
| 5137 | if (sc->data[SC_BLESSING]) //The opposite is also valid, curses cancel blessing [Brain] |
---|
| 5138 | status_change_end(bl,SC_BLESSING,-1); |
---|
[10] | 5139 | break; |
---|
[13] | 5140 | case SC_CURSETONGUES: // Warlock Curse of Tongues removes Suffragium [Brain] |
---|
| 5141 | if (sc->data[SC_SUFFRAGIUM]) |
---|
| 5142 | status_change_end(bl,SC_SUFFRAGIUM,-1); |
---|
| 5143 | if (sc->data[SC_BLESSING]) |
---|
| 5144 | status_change_end(bl,SC_BLESSING,-1); |
---|
| 5145 | break; |
---|
| 5146 | case SC_CURSEEXHAUST: // Warlock Curse of Exhaustion removes angelus [Brain] |
---|
| 5147 | if (sc->data[SC_ANGELUS]) |
---|
| 5148 | status_change_end(bl,SC_ANGELUS,-1); |
---|
| 5149 | case SC_DOOM: |
---|
| 5150 | if (sc->data[SC_BLESSING]) |
---|
| 5151 | status_change_end(bl,SC_BLESSING,-1); |
---|
| 5152 | break; |
---|
| 5153 | case SC_IMPOSITIO: // Impositio Manus removes Curse of Weakness [Brain] |
---|
| 5154 | if (sc->data[SC_CURSEWEAKNESS]) |
---|
| 5155 | status_change_end(bl,SC_CURSEWEAKNESS,-1); |
---|
| 5156 | break; |
---|
| 5157 | case SC_SUFFRAGIUM: // Suffragium removes Curse of Tongues [Brain] |
---|
| 5158 | if (sc->data[SC_CURSETONGUES]) |
---|
| 5159 | status_change_end(bl,SC_CURSETONGUES,-1); |
---|
| 5160 | break; |
---|
| 5161 | case SC_ANGELUS: // Angelus removes Curse of Exhaustion [Brain] |
---|
| 5162 | if (sc->data[SC_CURSEEXHAUST]) |
---|
| 5163 | status_change_end(bl,SC_CURSEEXHAUST,-1); |
---|
| 5164 | break; |
---|
[10] | 5165 | //Custom Job End |
---|
[1] | 5166 | case SC_INCREASEAGI: |
---|
| 5167 | status_change_end(bl,SC_DECREASEAGI,-1); |
---|
| 5168 | break; |
---|
| 5169 | case SC_QUAGMIRE: |
---|
| 5170 | status_change_end(bl,SC_CONCENTRATE,-1); |
---|
| 5171 | status_change_end(bl,SC_TRUESIGHT,-1); |
---|
| 5172 | status_change_end(bl,SC_WINDWALK,-1); |
---|
| 5173 | //Also blocks the ones below... |
---|
| 5174 | case SC_DECREASEAGI: |
---|
| 5175 | status_change_end(bl,SC_CARTBOOST,-1); |
---|
| 5176 | //Also blocks the ones below... |
---|
| 5177 | case SC_DONTFORGETME: |
---|
| 5178 | status_change_end(bl,SC_INCREASEAGI,-1); |
---|
| 5179 | status_change_end(bl,SC_ADRENALINE,-1); |
---|
| 5180 | status_change_end(bl,SC_ADRENALINE2,-1); |
---|
| 5181 | status_change_end(bl,SC_SPEARQUICKEN,-1); |
---|
| 5182 | status_change_end(bl,SC_TWOHANDQUICKEN,-1); |
---|
| 5183 | status_change_end(bl,SC_ONEHAND,-1); |
---|
[10] | 5184 | //Custom Jobs (blackmagic) |
---|
[13] | 5185 | if(sc->data[SC_LUST]) // Adept Blood Lust [Brain] |
---|
[10] | 5186 | status_change_end(bl,SC_LUST,-1); |
---|
| 5187 | //Custom Job End |
---|
[1] | 5188 | break; |
---|
| 5189 | case SC_ONEHAND: |
---|
| 5190 | //Removes the Aspd potion effect, as reported by Vicious. [Skotlex] |
---|
| 5191 | status_change_end(bl,SC_ASPDPOTION0,-1); |
---|
| 5192 | status_change_end(bl,SC_ASPDPOTION1,-1); |
---|
| 5193 | status_change_end(bl,SC_ASPDPOTION2,-1); |
---|
| 5194 | status_change_end(bl,SC_ASPDPOTION3,-1); |
---|
| 5195 | break; |
---|
| 5196 | case SC_MAXOVERTHRUST: |
---|
| 5197 | //Cancels Normal Overthrust. [Skotlex] |
---|
| 5198 | status_change_end(bl, SC_OVERTHRUST, -1); |
---|
| 5199 | break; |
---|
| 5200 | case SC_KYRIE: |
---|
| 5201 | //Cancels Assumptio |
---|
| 5202 | status_change_end(bl,SC_ASSUMPTIO,-1); |
---|
| 5203 | break; |
---|
| 5204 | case SC_DELUGE: |
---|
| 5205 | if (sc->data[SC_FOGWALL] && sc->data[SC_BLIND]) |
---|
| 5206 | status_change_end(bl,SC_BLIND,-1); |
---|
| 5207 | break; |
---|
| 5208 | case SC_SILENCE: |
---|
| 5209 | if (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) |
---|
| 5210 | status_change_end(bl,SC_GOSPEL,-1); |
---|
| 5211 | break; |
---|
| 5212 | case SC_HIDING: |
---|
| 5213 | status_change_end(bl, SC_CLOSECONFINE, -1); |
---|
| 5214 | status_change_end(bl, SC_CLOSECONFINE2, -1); |
---|
| 5215 | break; |
---|
| 5216 | case SC_BERSERK: |
---|
| 5217 | if(battle_config.berserk_cancels_buffs) |
---|
| 5218 | { |
---|
| 5219 | status_change_end(bl,SC_ONEHAND,-1); |
---|
| 5220 | status_change_end(bl,SC_TWOHANDQUICKEN,-1); |
---|
| 5221 | status_change_end(bl,SC_CONCENTRATION,-1); |
---|
| 5222 | status_change_end(bl,SC_PARRYING,-1); |
---|
| 5223 | status_change_end(bl,SC_AURABLADE,-1); |
---|
| 5224 | } |
---|
| 5225 | break; |
---|
| 5226 | case SC_ASSUMPTIO: |
---|
| 5227 | status_change_end(bl,SC_KYRIE,-1); |
---|
| 5228 | status_change_end(bl,SC_KAITE,-1); |
---|
| 5229 | break; |
---|
| 5230 | case SC_KAITE: |
---|
| 5231 | status_change_end(bl,SC_ASSUMPTIO,-1); |
---|
| 5232 | break; |
---|
| 5233 | case SC_CARTBOOST: |
---|
| 5234 | if(sc->data[SC_DECREASEAGI]) |
---|
| 5235 | { //Cancel Decrease Agi, but take no further effect [Skotlex] |
---|
| 5236 | status_change_end(bl,SC_DECREASEAGI,-1); |
---|
| 5237 | return 0; |
---|
| 5238 | } |
---|
| 5239 | break; |
---|
| 5240 | case SC_FUSION: |
---|
| 5241 | status_change_end(bl,SC_SPIRIT,-1); |
---|
| 5242 | break; |
---|
| 5243 | case SC_ADJUSTMENT: |
---|
| 5244 | status_change_end(bl,SC_MADNESSCANCEL,-1); |
---|
| 5245 | break; |
---|
[10] | 5246 | //Custom Jobs (blackmagic) |
---|
[13] | 5247 | case SC_FREEZE: //Frozen status ends immolating AND searing status [Brain] |
---|
| 5248 | if(sc->data[SC_IMMOLATE]) |
---|
| 5249 | status_change_end(bl,SC_IMMOLATE,-1); |
---|
| 5250 | case SC_IMMOLATE: // Warlock Immolate [Brain] |
---|
| 5251 | if(sc->data[SC_SEARING]) //Immolating status ends searing status |
---|
| 5252 | status_change_end(bl,SC_SEARING,-1); |
---|
[10] | 5253 | break; |
---|
| 5254 | //Custom Job End |
---|
[1] | 5255 | case SC_MADNESSCANCEL: |
---|
| 5256 | status_change_end(bl,SC_ADJUSTMENT,-1); |
---|
| 5257 | break; |
---|
| 5258 | //NPC_CHANGEUNDEAD will debuff Blessing and Agi Up |
---|
| 5259 | case SC_CHANGEUNDEAD: |
---|
| 5260 | status_change_end(bl,SC_BLESSING,-1); |
---|
| 5261 | status_change_end(bl,SC_INCREASEAGI,-1); |
---|
| 5262 | break; |
---|
| 5263 | |
---|
| 5264 | } |
---|
| 5265 | |
---|
| 5266 | //Check for overlapping fails |
---|
| 5267 | if((sce=sc->data[type])) |
---|
| 5268 | { |
---|
| 5269 | switch (type) |
---|
| 5270 | { |
---|
| 5271 | case SC_ADRENALINE: |
---|
| 5272 | case SC_ADRENALINE2: |
---|
| 5273 | case SC_WEAPONPERFECTION: |
---|
| 5274 | case SC_OVERTHRUST: |
---|
| 5275 | if (sce->val2 > val2) |
---|
| 5276 | return 0; |
---|
| 5277 | break; |
---|
| 5278 | case SC_HPREGEN: |
---|
| 5279 | case SC_SPREGEN: |
---|
| 5280 | case SC_STUN: |
---|
| 5281 | case SC_SLEEP: |
---|
| 5282 | case SC_POISON: |
---|
| 5283 | case SC_CURSE: |
---|
| 5284 | case SC_SILENCE: |
---|
| 5285 | case SC_CONFUSION: |
---|
[10] | 5286 | //Custom Jobs (blackmagic) |
---|
| 5287 | case SC_FEAR: //Fear Status by [Brainstorm] |
---|
| 5288 | //Custom Job End |
---|
[1] | 5289 | case SC_BLIND: |
---|
| 5290 | case SC_BLEEDING: |
---|
| 5291 | case SC_DPOISON: |
---|
| 5292 | case SC_CLOSECONFINE2: //Can't be re-closed in. |
---|
| 5293 | case SC_MARIONETTE: |
---|
| 5294 | case SC_MARIONETTE2: |
---|
| 5295 | case SC_NOCHAT: |
---|
| 5296 | case SC_CHANGE: //Otherwise your Hp/Sp would get refilled while still within effect of the last invocation. |
---|
| 5297 | return 0; |
---|
| 5298 | case SC_COMBO: |
---|
| 5299 | case SC_DANCING: |
---|
| 5300 | case SC_DEVOTION: |
---|
| 5301 | case SC_ASPDPOTION0: |
---|
| 5302 | case SC_ASPDPOTION1: |
---|
| 5303 | case SC_ASPDPOTION2: |
---|
| 5304 | case SC_ASPDPOTION3: |
---|
| 5305 | case SC_ATKPOTION: |
---|
| 5306 | case SC_MATKPOTION: |
---|
| 5307 | case SC_ENCHANTARMS: |
---|
| 5308 | case SC_ARMOR_ELEMENT: |
---|
| 5309 | case SC_ARMOR_RESIST: |
---|
| 5310 | break; |
---|
| 5311 | case SC_GOSPEL: |
---|
| 5312 | //Must not override a casting gospel char. |
---|
| 5313 | if(sce->val4 == BCT_SELF) |
---|
| 5314 | return 0; |
---|
| 5315 | if(sce->val1 > val1) |
---|
| 5316 | return 1; |
---|
| 5317 | break; |
---|
| 5318 | case SC_ENDURE: |
---|
| 5319 | if(sce->val4 && !val4) |
---|
| 5320 | return 1; //Don't let you override infinite endure. |
---|
| 5321 | if(sce->val1 > val1) |
---|
| 5322 | return 1; |
---|
| 5323 | break; |
---|
| 5324 | case SC_KAAHI: |
---|
| 5325 | if(sce->val1 > val1) |
---|
| 5326 | return 1; |
---|
| 5327 | //Delete timer if it exists. |
---|
| 5328 | if (sce->val4 != -1) { |
---|
| 5329 | delete_timer(sce->val4,kaahi_heal_timer); |
---|
| 5330 | sce->val4=-1; |
---|
| 5331 | } |
---|
| 5332 | break; |
---|
| 5333 | case SC_JAILED: |
---|
| 5334 | //When a player is already jailed, do not edit the jail data. |
---|
| 5335 | val2 = sce->val2; |
---|
| 5336 | val3 = sce->val3; |
---|
| 5337 | val4 = sce->val4; |
---|
| 5338 | break; |
---|
| 5339 | case SC_JOINTBEAT: |
---|
| 5340 | val2 |= sce->val2; // stackable ailments |
---|
| 5341 | default: |
---|
| 5342 | if(sce->val1 > val1) |
---|
| 5343 | return 1; //Return true to not mess up skill animations. [Skotlex] |
---|
| 5344 | } |
---|
| 5345 | } |
---|
| 5346 | |
---|
| 5347 | vd = status_get_viewdata(bl); |
---|
| 5348 | calc_flag = StatusChangeFlagTable[type]; |
---|
| 5349 | if(!(flag&4)) //&4 - Do not parse val settings when loading SCs |
---|
| 5350 | switch(type) |
---|
| 5351 | { |
---|
| 5352 | case SC_DECREASEAGI: |
---|
| 5353 | case SC_INCREASEAGI: |
---|
| 5354 | val2 = 2 + val1; //Agi change |
---|
| 5355 | break; |
---|
| 5356 | case SC_ENDURE: |
---|
| 5357 | val2 = 7; // Hit-count [Celest] |
---|
| 5358 | if (!(flag&1) && sd && !map_flag_gvg(bl->m) && (type != SC_ENDURE || !val4)) |
---|
| 5359 | { //See if there are devoted characters, and pass the status to them. [Skotlex] |
---|
| 5360 | //(but do not pass infinite endure) |
---|
| 5361 | struct map_session_data *tsd; |
---|
| 5362 | int i; |
---|
| 5363 | for (i = 0; i < 5; i++) |
---|
| 5364 | { |
---|
| 5365 | if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i]))) |
---|
| 5366 | status_change_start(&tsd->bl,type,10000,val1,val2,val3,val4,tick,1); |
---|
| 5367 | } |
---|
| 5368 | } |
---|
| 5369 | //val4 signals infinite endure (if val4 == 2 it is infinite endure from Berserk) |
---|
| 5370 | if(val4) |
---|
| 5371 | tick = -1; |
---|
| 5372 | break; |
---|
| 5373 | case SC_AUTOBERSERK: |
---|
| 5374 | if (status->hp < status->max_hp>>2 && |
---|
| 5375 | (!sc->data[SC_PROVOKE] || sc->data[SC_PROVOKE]->val2==0)) |
---|
| 5376 | sc_start4(bl,SC_PROVOKE,100,10,1,0,0,60000); |
---|
| 5377 | tick = -1; |
---|
| 5378 | break; |
---|
| 5379 | case SC_SIGNUMCRUCIS: |
---|
| 5380 | val2 = 10 + 4*val1; //Def reduction |
---|
| 5381 | tick = -1; |
---|
| 5382 | clif_emotion(bl,4); |
---|
| 5383 | break; |
---|
| 5384 | case SC_MAXIMIZEPOWER: |
---|
| 5385 | val2 = tick>0?tick:60000; |
---|
| 5386 | break; |
---|
| 5387 | case SC_EDP: // [Celest] |
---|
| 5388 | val2 = val1 + 2; //Chance to Poison enemies. |
---|
| 5389 | val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) |
---|
| 5390 | break; |
---|
| 5391 | case SC_POISONREACT: |
---|
| 5392 | val2=(val1+1)/2 + val1/10; // Number of counters [Skotlex] |
---|
| 5393 | val3=50; // + 5*val1; //Chance to counter. [Skotlex] |
---|
| 5394 | break; |
---|
| 5395 | case SC_MAGICROD: |
---|
| 5396 | val2 = val1*20; //SP gained |
---|
| 5397 | break; |
---|
| 5398 | case SC_KYRIE: |
---|
| 5399 | val2 = status->max_hp * (val1 * 2 + 10) / 100; //%Max HP to absorb |
---|
| 5400 | val3 = (val1 / 2 + 5); //Hits |
---|
| 5401 | break; |
---|
| 5402 | case SC_MAGICPOWER: |
---|
| 5403 | //val1: Skill lv |
---|
| 5404 | val2 = 1; //Lasts 1 invocation |
---|
| 5405 | val3 = 5*val1; //Matk% increase |
---|
| 5406 | tick = -1; |
---|
| 5407 | break; |
---|
| 5408 | case SC_SACRIFICE: |
---|
| 5409 | val2 = 5; //Lasts 5 hits |
---|
| 5410 | tick = -1; |
---|
| 5411 | break; |
---|
| 5412 | case SC_ENCPOISON: |
---|
| 5413 | val2= 250+50*val1; //Poisoning Chance (2.5+0.5%) in 1/10000 rate |
---|
| 5414 | case SC_ASPERSIO: |
---|
| 5415 | case SC_FIREWEAPON: |
---|
| 5416 | case SC_WATERWEAPON: |
---|
| 5417 | case SC_WINDWEAPON: |
---|
| 5418 | case SC_EARTHWEAPON: |
---|
| 5419 | case SC_SHADOWWEAPON: |
---|
| 5420 | case SC_GHOSTWEAPON: |
---|
| 5421 | skill_enchant_elemental_end(bl,type); |
---|
| 5422 | break; |
---|
| 5423 | case SC_ELEMENTALCHANGE: |
---|
| 5424 | // val1 : Element Lvl (if called by skill lvl 1, takes random value between 1 and 4) |
---|
| 5425 | // val2 : Element (When no element, random one is picked) |
---|
| 5426 | // val3 : 0 = called by skill 1 = called by script (fixed level) |
---|
| 5427 | if( !val2 ) val2 = rand()%ELE_MAX; |
---|
| 5428 | |
---|
| 5429 | if( val1 == 1 && val3 == 0 ) |
---|
| 5430 | val1 = 1 + rand()%4; |
---|
| 5431 | else if( val1 > 4 ) |
---|
| 5432 | val1 = 4; // Max Level |
---|
| 5433 | val3 = 0; // Not need to keep this info. |
---|
| 5434 | break; |
---|
| 5435 | case SC_PROVIDENCE: |
---|
| 5436 | val2=val1*5; //Race/Ele resist |
---|
| 5437 | break; |
---|
| 5438 | case SC_REFLECTSHIELD: |
---|
| 5439 | val2=10+val1*3; //% Dmg reflected |
---|
| 5440 | if (sd && !(flag&1)) |
---|
| 5441 | { //Pass it to devoted chars. |
---|
| 5442 | struct map_session_data *tsd; |
---|
| 5443 | int i; |
---|
| 5444 | for (i = 0; i < 5; i++) |
---|
| 5445 | { //Pass the status to the other affected chars. [Skotlex] |
---|
| 5446 | if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i]))) |
---|
| 5447 | status_change_start(&tsd->bl,type,10000,val1,val2,0,0,tick,1); |
---|
| 5448 | } |
---|
| 5449 | } |
---|
| 5450 | break; |
---|
| 5451 | case SC_STRIPWEAPON: |
---|
| 5452 | if (!sd) //Watk reduction |
---|
| 5453 | val2 = 5*val1; |
---|
| 5454 | break; |
---|
| 5455 | case SC_STRIPSHIELD: |
---|
| 5456 | if (!sd) //Def reduction |
---|
| 5457 | val2 = 3*val1; |
---|
| 5458 | break; |
---|
| 5459 | case SC_STRIPARMOR: |
---|
| 5460 | if (!sd) //Vit reduction |
---|
| 5461 | val2 = 8*val1; |
---|
| 5462 | break; |
---|
| 5463 | case SC_STRIPHELM: |
---|
| 5464 | if (!sd) //Int reduction |
---|
| 5465 | val2 = 8*val1; |
---|
| 5466 | break; |
---|
| 5467 | case SC_AUTOSPELL: |
---|
| 5468 | //Val1 Skill LV of Autospell |
---|
| 5469 | //Val2 Skill ID to cast |
---|
| 5470 | //Val3 Max Lv to cast |
---|
| 5471 | val4 = 5 + val1*2; //Chance of casting |
---|
| 5472 | break; |
---|
| 5473 | case SC_VOLCANO: |
---|
| 5474 | if (status->def_ele == ELE_FIRE) |
---|
| 5475 | val2 = val1*10; //Watk increase |
---|
| 5476 | else |
---|
| 5477 | val2 = 0; |
---|
| 5478 | break; |
---|
| 5479 | case SC_VIOLENTGALE: |
---|
| 5480 | if (status->def_ele == ELE_WIND) |
---|
| 5481 | val2 = val1*3; //Flee increase |
---|
| 5482 | else |
---|
| 5483 | val2 = 0; |
---|
| 5484 | break; |
---|
| 5485 | case SC_DELUGE: |
---|
| 5486 | if(status->def_ele == ELE_WATER) |
---|
| 5487 | val2 = deluge_eff[val1-1]; //HP increase |
---|
| 5488 | else |
---|
| 5489 | val2 = 0; |
---|
| 5490 | break; |
---|
| 5491 | case SC_SUITON: |
---|
| 5492 | if (!val2 || (sd && (sd->class_&MAPID_UPPERMASK) == MAPID_NINJA)) { |
---|
| 5493 | //No penalties. |
---|
| 5494 | val2 = 0; //Agi penalty |
---|
| 5495 | val3 = 0; //Walk speed penalty |
---|
| 5496 | break; |
---|
| 5497 | } |
---|
| 5498 | val3 = 50; |
---|
| 5499 | val2 = 3*((val1+1)/3); |
---|
| 5500 | if (val1 > 4) val2--; |
---|
| 5501 | break; |
---|
| 5502 | case SC_ONEHAND: |
---|
| 5503 | case SC_TWOHANDQUICKEN: |
---|
| 5504 | val2 = 300; |
---|
| 5505 | if (val1 > 10) //For boss casted skills [Skotlex] |
---|
| 5506 | val2 += 20*(val1-10); |
---|
| 5507 | break; |
---|
| 5508 | case SC_SPEARQUICKEN: |
---|
| 5509 | val2 = 200+10*val1; |
---|
| 5510 | break; |
---|
| 5511 | case SC_DANCING: |
---|
| 5512 | //val1 : Skill ID + LV |
---|
| 5513 | //val2 : Skill Group of the Dance. |
---|
| 5514 | //val3 : Brings the skilllv (merged into val1 here) |
---|
| 5515 | //val4 : Partner |
---|
| 5516 | if (val1 == CG_MOONLIT) |
---|
| 5517 | clif_status_change(bl,SI_MOONLIT,1); |
---|
| 5518 | val1|= (val3<<16); |
---|
| 5519 | val3 = 0; //Tick duration/Speed penalty. |
---|
| 5520 | //Store walk speed change in lower part of val3 |
---|
| 5521 | if (sd && !(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) |
---|
| 5522 | val3 = 500-40*pc_checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON)); |
---|
| 5523 | val3|= ((tick/1000)<<16)&0xFFFF0000; //Store tick in upper part of val3 |
---|
| 5524 | tick = 1000; |
---|
| 5525 | break; |
---|
| 5526 | case SC_LONGING: |
---|
| 5527 | val2 = 500-100*val1; //Aspd penalty. |
---|
| 5528 | val3 = 50+10*val1; //Walk speed adjustment. |
---|
| 5529 | break; |
---|
| 5530 | case SC_EXPLOSIONSPIRITS: |
---|
| 5531 | val2 = 75 + 25*val1; //Cri bonus |
---|
| 5532 | break; |
---|
| 5533 | case SC_ASPDPOTION0: |
---|
| 5534 | case SC_ASPDPOTION1: |
---|
| 5535 | case SC_ASPDPOTION2: |
---|
| 5536 | case SC_ASPDPOTION3: |
---|
| 5537 | val2 = 50*(2+type-SC_ASPDPOTION0); |
---|
| 5538 | break; |
---|
| 5539 | |
---|
| 5540 | case SC_WEDDING: |
---|
| 5541 | case SC_XMAS: |
---|
| 5542 | case SC_SUMMER: |
---|
| 5543 | if (!vd) return 0; |
---|
| 5544 | //Store previous values as they could be removed. |
---|
| 5545 | val1 = vd->class_; |
---|
| 5546 | val2 = vd->weapon; |
---|
| 5547 | val3 = vd->shield; |
---|
| 5548 | val4 = vd->cloth_color; |
---|
| 5549 | unit_stop_attack(bl); |
---|
| 5550 | clif_changelook(bl,LOOK_WEAPON,0); |
---|
| 5551 | clif_changelook(bl,LOOK_SHIELD,0); |
---|
| 5552 | clif_changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:type==SC_XMAS?JOB_XMAS:JOB_SUMMER); |
---|
| 5553 | clif_changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color); |
---|
| 5554 | break; |
---|
| 5555 | case SC_NOCHAT: |
---|
| 5556 | tick = 60000; |
---|
| 5557 | val1 = battle_config.manner_system; //Mute filters. |
---|
| 5558 | if (sd) |
---|
| 5559 | { |
---|
| 5560 | clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner); |
---|
| 5561 | clif_updatestatus(sd,SP_MANNER); |
---|
| 5562 | } |
---|
| 5563 | break; |
---|
| 5564 | |
---|
| 5565 | case SC_STONE: |
---|
| 5566 | val3 = tick/1000; //Petrified HP-damage iterations. |
---|
| 5567 | if(val3 < 1) val3 = 1; |
---|
| 5568 | tick = val4; //Petrifying time. |
---|
| 5569 | if (tick < 1000) |
---|
| 5570 | tick = 1000; //Min time |
---|
| 5571 | calc_flag = 0; //Actual status changes take effect on petrified state. |
---|
| 5572 | break; |
---|
| 5573 | |
---|
| 5574 | case SC_DPOISON: |
---|
| 5575 | //Lose 10/15% of your life as long as it doesn't brings life below 25% |
---|
| 5576 | if (status->hp > status->max_hp>>2) |
---|
| 5577 | { |
---|
| 5578 | int diff = status->max_hp*(bl->type==BL_PC?10:15)/100; |
---|
| 5579 | if (status->hp - diff < status->max_hp>>2) |
---|
| 5580 | diff = status->hp - (status->max_hp>>2); |
---|
| 5581 | status_zap(bl, diff, 0); |
---|
| 5582 | } |
---|
| 5583 | // fall through |
---|
| 5584 | case SC_POISON: /* Å */ |
---|
| 5585 | val3 = tick/1000; //Damage iterations |
---|
| 5586 | if(val3 < 1) val3 = 1; |
---|
| 5587 | tick = 1000; |
---|
| 5588 | //val4: HP damage |
---|
| 5589 | if (bl->type == BL_PC) |
---|
| 5590 | val4 = (type == SC_DPOISON) ? 3 + status->max_hp/50 : 3 + status->max_hp*3/200; |
---|
| 5591 | else |
---|
| 5592 | val4 = (type == SC_DPOISON) ? 3 + status->max_hp/100 : 3 + status->max_hp/200; |
---|
| 5593 | |
---|
| 5594 | break; |
---|
| 5595 | case SC_CONFUSION: |
---|
| 5596 | clif_emotion(bl,1); |
---|
| 5597 | break; |
---|
[10] | 5598 | //Custom Jobs (blackmagic) |
---|
[13] | 5599 | case SC_FEAR: //Fear Status by [Brainstorm] |
---|
| 5600 | clif_emotion(bl,16); // e_wah |
---|
| 5601 | if(sd) tick /= 2; |
---|
[10] | 5602 | break; |
---|
| 5603 | //Custom Job End |
---|
[1] | 5604 | case SC_BLEEDING: |
---|
| 5605 | val4 = tick/10000; |
---|
| 5606 | if (!val4) val4 = 1; |
---|
| 5607 | tick = 10000; |
---|
| 5608 | break; |
---|
| 5609 | case SC_HPREGEN: |
---|
| 5610 | case SC_SPREGEN: |
---|
| 5611 | if( val1 == 0 ) return 0; |
---|
| 5612 | // val1 = heal percent/amout |
---|
| 5613 | // val2 = seconds between heals |
---|
| 5614 | // val4 = total of heals |
---|
| 5615 | if( val2 < 1 ) val2 = 1; |
---|
| 5616 | if( (val4 = tick/(val2 * 1000)) < 1 ) |
---|
| 5617 | val4 = 1; |
---|
| 5618 | tick = val2 * 1000; // val2 = Seconds between heals |
---|
| 5619 | break; |
---|
| 5620 | case SC_HIDING: |
---|
| 5621 | val2 = tick/1000; |
---|
| 5622 | tick = 1000; |
---|
| 5623 | //Store speed penalty on val3. |
---|
| 5624 | if(sd && (val3 = pc_checkskill(sd,RG_TUNNELDRIVE))>0) |
---|
| 5625 | val3 = 20 + 6*val3; |
---|
| 5626 | val4 = val1+3; //Seconds before SP substraction happen. |
---|
| 5627 | break; |
---|
| 5628 | case SC_CHASEWALK: |
---|
| 5629 | val2 = tick>0?tick:10000; //Interval at which SP is drained. |
---|
| 5630 | val3 = 65+val1*5; //Speed adjustment. |
---|
| 5631 | if (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_ROGUE) |
---|
| 5632 | val3 += 60; |
---|
| 5633 | val4 = 10+val1*2; //SP cost. |
---|
| 5634 | if (map_flag_gvg(bl->m)) val4 *= 5; |
---|
| 5635 | break; |
---|
| 5636 | case SC_CLOAKING: |
---|
| 5637 | if (!sd) //Monsters should be able to walk with no penalties. [Skotlex] |
---|
| 5638 | val1 = 10; |
---|
| 5639 | val2 = tick>0?tick:60000; //SP consumption rate. |
---|
| 5640 | val3 = 0; |
---|
| 5641 | if (sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && (val3=pc_checkskill(sd,TF_MISS))>0) |
---|
| 5642 | val3 *= -1; //Substract the Dodge speed bonus. |
---|
| 5643 | val3+= 70+val1*3; //Speed adjustment without a wall. |
---|
| 5644 | //With a wall, it is val3 +25. |
---|
| 5645 | //val4&1 signals the presence of a wall. |
---|
| 5646 | //val4&2 makes cloak not end on normal attacks [Skotlex] |
---|
| 5647 | //val4&4 makes cloak not end on using skills |
---|
| 5648 | if (bl->type == BL_PC) //Standard cloaking. |
---|
| 5649 | val4 |= battle_config.pc_cloak_check_type&7; |
---|
| 5650 | else |
---|
| 5651 | val4 |= battle_config.monster_cloak_check_type&7; |
---|
| 5652 | break; |
---|
| 5653 | case SC_SIGHT: /* TCg/At */ |
---|
| 5654 | case SC_RUWACH: |
---|
| 5655 | case SC_SIGHTBLASTER: |
---|
| 5656 | val3 = skill_get_splash(val2, val1); //Val2 should bring the skill-id. |
---|
| 5657 | val2 = tick/250; |
---|
| 5658 | tick = 10; |
---|
| 5659 | break; |
---|
| 5660 | |
---|
| 5661 | //Permanent effects. |
---|
| 5662 | case SC_AETERNA: |
---|
| 5663 | case SC_MODECHANGE: |
---|
| 5664 | case SC_WEIGHT50: |
---|
| 5665 | case SC_WEIGHT90: |
---|
| 5666 | case SC_BROKENWEAPON: |
---|
| 5667 | case SC_BROKENARMOR: |
---|
| 5668 | case SC_READYSTORM: |
---|
| 5669 | case SC_READYDOWN: |
---|
| 5670 | case SC_READYCOUNTER: |
---|
| 5671 | case SC_READYTURN: |
---|
| 5672 | case SC_DODGE: |
---|
| 5673 | tick = -1; |
---|
| 5674 | break; |
---|
| 5675 | |
---|
| 5676 | case SC_AUTOGUARD: |
---|
| 5677 | if (!(flag&1)) |
---|
| 5678 | { |
---|
| 5679 | struct map_session_data *tsd; |
---|
| 5680 | int i,t; |
---|
| 5681 | for(i=val2=0;i<val1;i++) { |
---|
| 5682 | t = 5-(i>>1); |
---|
| 5683 | val2 += (t < 0)? 1:t; |
---|
| 5684 | } |
---|
| 5685 | if (sd) |
---|
| 5686 | for (i = 0; i < 5; i++) |
---|
| 5687 | { //Pass the status to the other affected chars. [Skotlex] |
---|
| 5688 | if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i]))) |
---|
| 5689 | status_change_start(&tsd->bl,type,10000,val1,val2,0,0,tick,1); |
---|
| 5690 | } |
---|
| 5691 | } |
---|
| 5692 | break; |
---|
| 5693 | |
---|
| 5694 | case SC_DEFENDER: |
---|
| 5695 | if (!(flag&1)) |
---|
| 5696 | { |
---|
| 5697 | struct map_session_data *tsd; |
---|
| 5698 | int i; |
---|
| 5699 | val2 = 5 + 15*val1; //Damage reduction |
---|
| 5700 | val3 = 65 + 5*val1; //Speed adjustment |
---|
| 5701 | val4 = 250 - 50*val1; //Aspd adjustment |
---|
| 5702 | |
---|
| 5703 | if (sd) |
---|
| 5704 | for (i = 0; i < 5; i++) |
---|
| 5705 | { //See if there are devoted characters, and pass the status to them. [Skotlex] |
---|
| 5706 | if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i]))) |
---|
| 5707 | status_change_start(&tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,1); |
---|
| 5708 | } |
---|
| 5709 | } |
---|
| 5710 | break; |
---|
| 5711 | |
---|
| 5712 | case SC_TENSIONRELAX: |
---|
| 5713 | if (sd) { |
---|
| 5714 | pc_setsit(sd); |
---|
| 5715 | clif_sitting(&sd->bl); |
---|
| 5716 | } |
---|
| 5717 | val2 = 12; //SP cost |
---|
| 5718 | val4 = 10000; //Decrease at 10secs intervals. |
---|
| 5719 | val3 = tick/val4; |
---|
| 5720 | tick = val4; |
---|
| 5721 | break; |
---|
| 5722 | case SC_PARRYING: |
---|
| 5723 | val2 = 20 + val1*3; //Block Chance |
---|
| 5724 | break; |
---|
| 5725 | |
---|
| 5726 | case SC_WINDWALK: |
---|
| 5727 | val2 = (val1+1)/2; // Flee bonus is 1/1/2/2/3/3/4/4/5/5 |
---|
| 5728 | val3 = 4*val2; //movement speed % increase is 4 times that |
---|
| 5729 | break; |
---|
| 5730 | |
---|
| 5731 | case SC_JOINTBEAT: |
---|
| 5732 | if( val2&BREAK_NECK ) |
---|
| 5733 | sc_start(bl,SC_BLEEDING,100,val1,skill_get_time2(status_sc2skill(type),val1)); |
---|
| 5734 | break; |
---|
| 5735 | |
---|
| 5736 | case SC_BERSERK: |
---|
| 5737 | if (!sc->data[SC_ENDURE] || !sc->data[SC_ENDURE]->val4) |
---|
| 5738 | sc_start4(bl, SC_ENDURE, 100,10,0,0,2, tick); |
---|
| 5739 | //HP healing is performing after the calc_status call. |
---|
| 5740 | //Val2 holds HP penalty |
---|
| 5741 | if (!val4) val4 = skill_get_time2(status_sc2skill(type),val1); |
---|
| 5742 | if (!val4) val4 = 10000; //Val4 holds damage interval |
---|
| 5743 | val3 = tick/val4; //val3 holds skill duration |
---|
| 5744 | tick = val4; |
---|
| 5745 | break; |
---|
| 5746 | |
---|
| 5747 | case SC_GOSPEL: |
---|
| 5748 | if(val4 == BCT_SELF) { // self effect |
---|
| 5749 | val2 = tick/10000; |
---|
| 5750 | tick = 10000; |
---|
| 5751 | status_change_clear_buffs(bl,3); //Remove buffs/debuffs |
---|
| 5752 | } |
---|
| 5753 | break; |
---|
| 5754 | |
---|
| 5755 | case SC_MARIONETTE: |
---|
| 5756 | if (sd) { |
---|
| 5757 | val3 = 0; |
---|
| 5758 | val2 = sd->status.str>>1; |
---|
| 5759 | if (val2 > 0xFF) val2 = 0xFF; |
---|
| 5760 | val3|=val2<<16; |
---|
| 5761 | |
---|
| 5762 | val2 = sd->status.agi>>1; |
---|
| 5763 | if (val2 > 0xFF) val2 = 0xFF; |
---|
| 5764 | val3|=val2<<8; |
---|
| 5765 | |
---|
| 5766 | val2 = sd->status.vit>>1; |
---|
| 5767 | if (val2 > 0xFF) val2 = 0xFF; |
---|
| 5768 | val3|=val2; |
---|
| 5769 | |
---|
| 5770 | val4 = 0; |
---|
| 5771 | val2 = sd->status.int_>>1; |
---|
| 5772 | if (val2 > 0xFF) val2 = 0xFF; |
---|
| 5773 | val4|=val2<<16; |
---|
| 5774 | |
---|
| 5775 | val2 = sd->status.dex>>1; |
---|
| 5776 | if (val2 > 0xFF) val2 = 0xFF; |
---|
| 5777 | val4|=val2<<8; |
---|
| 5778 | |
---|
| 5779 | val2 = sd->status.luk>>1; |
---|
| 5780 | if (val2 > 0xFF) val2 = 0xFF; |
---|
| 5781 | val4|=val2; |
---|
| 5782 | } else { |
---|
| 5783 | struct status_data *b_status = status_get_base_status(bl); |
---|
| 5784 | if (!b_status) |
---|
| 5785 | return 0; |
---|
| 5786 | |
---|
| 5787 | val3 = 0; |
---|
| 5788 | val2 = b_status->str>>1; |
---|
| 5789 | if (val2 > 0xFF) val2 = 0xFF; |
---|
| 5790 | val3|=val2<<16; |
---|
| 5791 | |
---|
| 5792 | val2 = b_status->agi>>1; |
---|
| 5793 | if (val2 > 0xFF) val2 = 0xFF; |
---|
| 5794 | val3|=val2<<8; |
---|
| 5795 | |
---|
| 5796 | val2 = b_status->vit>>1; |
---|
| 5797 | if (val2 > 0xFF) val2 = 0xFF; |
---|
| 5798 | val3|=val2; |
---|
| 5799 | |
---|
| 5800 | val4 = 0; |
---|
| 5801 | val2 = b_status->int_>>1; |
---|
| 5802 | if (val2 > 0xFF) val2 = 0xFF; |
---|
| 5803 | val4|=val2<<16; |
---|
| 5804 | |
---|
| 5805 | val2 = b_status->dex>>1; |
---|
| 5806 | if (val2 > 0xFF) val2 = 0xFF; |
---|
| 5807 | val4|=val2<<8; |
---|
| 5808 | |
---|
| 5809 | val2 = b_status->luk>>1; |
---|
| 5810 | if (val2 > 0xFF) val2 = 0xFF; |
---|
| 5811 | val4|=val2; |
---|
| 5812 | } |
---|
| 5813 | val2 = tick/1000; |
---|
| 5814 | tick = 1000; |
---|
| 5815 | break; |
---|
| 5816 | case SC_MARIONETTE2: |
---|
| 5817 | { |
---|
| 5818 | struct block_list *pbl = map_id2bl(val1); |
---|
| 5819 | struct status_change *psc = pbl?status_get_sc(pbl):NULL; |
---|
| 5820 | struct status_change_entry *psce = psc?psc->data[SC_MARIONETTE]:NULL; |
---|
| 5821 | int stat,max; |
---|
| 5822 | if (!psce) |
---|
| 5823 | return 0; |
---|
| 5824 | val2 = tick /1000; |
---|
| 5825 | val3 = val4 = 0; |
---|
| 5826 | if (sd) { |
---|
| 5827 | max = pc_maxparameter(sd); //Cap to max parameter. [Skotlex] |
---|
| 5828 | //Str |
---|
| 5829 | stat = (psce->val3>>16)&0xFF; |
---|
| 5830 | if (sd->status.str+stat > max) |
---|
| 5831 | stat =max-sd->status.str; |
---|
| 5832 | val3 |= stat<<16; |
---|
| 5833 | //Agi |
---|
| 5834 | stat = (psce->val3>>8)&0xFF; |
---|
| 5835 | if (sd->status.agi+stat > max) |
---|
| 5836 | stat =max-sd->status.agi; |
---|
| 5837 | val3 |= stat<<8; |
---|
| 5838 | //Vit |
---|
| 5839 | stat = psce->val3&0xFF; |
---|
| 5840 | if (sd->status.vit+stat > max) |
---|
| 5841 | stat =max-sd->status.vit; |
---|
| 5842 | val3 |= stat; |
---|
| 5843 | //Int |
---|
| 5844 | stat = (psce->val4>>16)&0xFF; |
---|
| 5845 | if (sd->status.int_+stat > max) |
---|
| 5846 | stat =max-sd->status.int_; |
---|
| 5847 | val4 |= stat<<16; |
---|
| 5848 | //Dex |
---|
| 5849 | stat = (psce->val4>>8)&0xFF; |
---|
| 5850 | if (sd->status.dex+stat > max) |
---|
| 5851 | stat =max-sd->status.dex; |
---|
| 5852 | val4 |= stat<<8; |
---|
| 5853 | //Luk |
---|
| 5854 | stat = psce->val4&0xFF; |
---|
| 5855 | if (sd->status.luk+stat > max) |
---|
| 5856 | stat =max-sd->status.luk; |
---|
| 5857 | val4 |= stat; |
---|
| 5858 | } else { |
---|
| 5859 | struct status_data *b_status = status_get_base_status(bl); |
---|
| 5860 | if (!b_status) return 0; |
---|
| 5861 | max = 0xFF; //Assume a 256 max parameter |
---|
| 5862 | //Str |
---|
| 5863 | stat = (psce->val3>>16)&0xFF; |
---|
| 5864 | if (b_status->str+stat > max) |
---|
| 5865 | stat = max - b_status->str; |
---|
| 5866 | val3 |= stat<<16; |
---|
| 5867 | //Agi |
---|
| 5868 | stat = (psce->val3>>8)&0xFF; |
---|
| 5869 | if (b_status->agi+stat > max) |
---|
| 5870 | stat = max - b_status->agi; |
---|
| 5871 | val3 |= stat<<8; |
---|
| 5872 | //Vit |
---|
| 5873 | stat = psce->val3&0xFF; |
---|
| 5874 | if (b_status->vit+stat > max) |
---|
| 5875 | stat = max - b_status->vit; |
---|
| 5876 | val3 |= stat; |
---|
| 5877 | //Int |
---|
| 5878 | stat = (psce->val4>>16)&0xFF; |
---|
| 5879 | if (b_status->int_+stat > max) |
---|
| 5880 | stat = max - b_status->int_; |
---|
| 5881 | val4 |= stat<<16; |
---|
| 5882 | //Dex |
---|
| 5883 | stat = (psce->val4>>8)&0xFF; |
---|
| 5884 | if (b_status->dex+stat > max) |
---|
| 5885 | stat = max - b_status->dex; |
---|
| 5886 | val4 |= stat<<8; |
---|
| 5887 | //Luk |
---|
| 5888 | stat = psce->val4&0xFF; |
---|
| 5889 | if (b_status->luk+stat > max) |
---|
| 5890 | stat = max - b_status->luk; |
---|
| 5891 | val4 |= stat; |
---|
| 5892 | } |
---|
| 5893 | tick = 1000; |
---|
| 5894 | break; |
---|
| 5895 | } |
---|
| 5896 | case SC_REJECTSWORD: |
---|
| 5897 | val2 = 15*val1; //Reflect chance |
---|
| 5898 | val3 = 3; //Reflections |
---|
| 5899 | tick = -1; |
---|
| 5900 | break; |
---|
| 5901 | |
---|
| 5902 | case SC_MEMORIZE: |
---|
| 5903 | val2 = 5; //Memorized casts. |
---|
| 5904 | tick = -1; |
---|
| 5905 | break; |
---|
| 5906 | |
---|
| 5907 | case SC_GRAVITATION: |
---|
| 5908 | val2 = 50*val1; //aspd reduction |
---|
| 5909 | break; |
---|
| 5910 | |
---|
| 5911 | case SC_REGENERATION: |
---|
| 5912 | if (val1 == 1) |
---|
| 5913 | val2 = 2; |
---|
| 5914 | else |
---|
| 5915 | val2 = val1; //HP Regerenation rate: 200% 200% 300% |
---|
| 5916 | val3 = val1; //SP Regeneration Rate: 100% 200% 300% |
---|
| 5917 | //if val4 comes set, this blocks regen rather than increase it. |
---|
| 5918 | break; |
---|
| 5919 | |
---|
| 5920 | case SC_DEVOTION: |
---|
| 5921 | { |
---|
| 5922 | struct map_session_data *src; |
---|
| 5923 | if ((src = map_id2sd(val1)) && src->sc.count) |
---|
| 5924 | { //Try to inherit the status from the Crusader [Skotlex] |
---|
| 5925 | //Ideally, we should calculate the remaining time and use that, but we'll trust that |
---|
| 5926 | //once the Crusader's status changes, it will reflect on the others. |
---|
| 5927 | const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE }; |
---|
| 5928 | enum sc_type type2; |
---|
| 5929 | int i = map_flag_gvg(bl->m)?2:3; |
---|
| 5930 | while (i >= 0) { |
---|
| 5931 | type2 = types[i]; |
---|
| 5932 | if (src->sc.data[type2]) |
---|
| 5933 | sc_start(bl,type2,100,src->sc.data[type2]->val1, |
---|
| 5934 | skill_get_time(status_sc2skill(type2),src->sc.data[type2]->val1)); |
---|
| 5935 | i--; |
---|
| 5936 | } |
---|
| 5937 | } |
---|
| 5938 | break; |
---|
| 5939 | } |
---|
| 5940 | |
---|
| 5941 | case SC_COMA: //Coma. Sends a char to 1HP. If val2, do not zap sp |
---|
| 5942 | status_zap(bl, status->hp-1, val2?0:status->sp); |
---|
| 5943 | return 1; |
---|
| 5944 | break; |
---|
| 5945 | case SC_CLOSECONFINE2: |
---|
| 5946 | { |
---|
| 5947 | struct block_list *src = val2?map_id2bl(val2):NULL; |
---|
| 5948 | struct status_change *sc2 = src?status_get_sc(src):NULL; |
---|
| 5949 | struct status_change_entry *sce2 = sc2?sc2->data[SC_CLOSECONFINE]:NULL; |
---|
| 5950 | if (src && sc2) { |
---|
| 5951 | if (!sce2) //Start lock on caster. |
---|
| 5952 | sc_start4(src,SC_CLOSECONFINE,100,val1,1,0,0,tick+1000); |
---|
| 5953 | else { //Increase count of locked enemies and refresh time. |
---|
| 5954 | (sce2->val2)++; |
---|
| 5955 | delete_timer(sce2->timer, status_change_timer); |
---|
| 5956 | sce2->timer = add_timer(gettick()+tick+1000, status_change_timer, src->id, SC_CLOSECONFINE); |
---|
| 5957 | } |
---|
| 5958 | } else //Status failed. |
---|
| 5959 | return 0; |
---|
| 5960 | } |
---|
| 5961 | break; |
---|
| 5962 | case SC_KAITE: |
---|
| 5963 | val2 = 1+val1/5; //Number of bounces: 1 + skilllv/5 |
---|
| 5964 | break; |
---|
| 5965 | case SC_KAUPE: |
---|
| 5966 | switch (val1) { |
---|
| 5967 | case 3: //33*3 + 1 -> 100% |
---|
| 5968 | val2++; |
---|
| 5969 | case 1: |
---|
| 5970 | case 2: //33, 66% |
---|
| 5971 | val2 += 33*val1; |
---|
| 5972 | val3 = 1; //Dodge 1 attack total. |
---|
| 5973 | break; |
---|
| 5974 | default: //Custom. For high level mob usage, higher level means more blocks. [Skotlex] |
---|
| 5975 | val2 = 100; |
---|
| 5976 | val3 = val1-2; |
---|
| 5977 | break; |
---|
| 5978 | } |
---|
| 5979 | break; |
---|
| 5980 | |
---|
[10] | 5981 | //Custom Jobs (blackmagic) |
---|
[13] | 5982 | case SC_ATFIELD: // AT-Field [Brainstorm] |
---|
| 5983 | val2 = 100; // 100% Block chance |
---|
| 5984 | val3 = 100; // Dodge 100 attacks total. |
---|
| 5985 | val4 = tick/1000; |
---|
| 5986 | tick = 1000; |
---|
[10] | 5987 | break; |
---|
| 5988 | //Custom Job End |
---|
| 5989 | |
---|
[1] | 5990 | case SC_COMBO: |
---|
| 5991 | { |
---|
| 5992 | //val1: Skill ID |
---|
| 5993 | //val2: When given, target (for autotargetting skills) |
---|
| 5994 | //val3: When set, this combo time should NOT delay attack/movement |
---|
| 5995 | //val4: Combo time |
---|
| 5996 | struct unit_data *ud = unit_bl2ud(bl); |
---|
| 5997 | switch (val1) { |
---|
| 5998 | case TK_STORMKICK: |
---|
| 5999 | clif_skill_nodamage(bl,bl,TK_READYSTORM,1,1); |
---|
| 6000 | break; |
---|
| 6001 | case TK_DOWNKICK: |
---|
| 6002 | clif_skill_nodamage(bl,bl,TK_READYDOWN,1,1); |
---|
| 6003 | break; |
---|
| 6004 | case TK_TURNKICK: |
---|
| 6005 | clif_skill_nodamage(bl,bl,TK_READYTURN,1,1); |
---|
| 6006 | break; |
---|
| 6007 | case TK_COUNTER: |
---|
| 6008 | clif_skill_nodamage(bl,bl,TK_READYCOUNTER,1,1); |
---|
| 6009 | break; |
---|
| 6010 | } |
---|
| 6011 | if (ud && !val3) |
---|
| 6012 | { |
---|
| 6013 | ud->attackabletime = gettick()+tick; |
---|
| 6014 | unit_set_walkdelay(bl, gettick(), tick, 1); |
---|
| 6015 | } |
---|
| 6016 | val4 = tick; //Store combo-time in val4. |
---|
| 6017 | } |
---|
| 6018 | break; |
---|
| 6019 | case SC_TKREST: |
---|
| 6020 | val2 = 11-val1; //Chance to consume: 11-skilllv% |
---|
| 6021 | break; |
---|
| 6022 | case SC_RUN: |
---|
| 6023 | val4 = gettick(); //Store time at which you started running. |
---|
| 6024 | tick = -1; |
---|
| 6025 | break; |
---|
| 6026 | case SC_KAAHI: |
---|
| 6027 | val2 = 200*val1; //HP heal |
---|
| 6028 | val3 = 5*val1; //SP cost |
---|
| 6029 | val4 = -1; //Kaahi Timer. |
---|
| 6030 | break; |
---|
| 6031 | case SC_BLESSING: |
---|
| 6032 | if (status->race!=RC_UNDEAD && status->race!=RC_DEMON) |
---|
| 6033 | val2 = val1; |
---|
| 6034 | else |
---|
| 6035 | val2 = 0; //0 -> Half stat. |
---|
| 6036 | break; |
---|
[10] | 6037 | //Custom Jobs (blackmagic) |
---|
[13] | 6038 | case SC_REQUIEM: //Necro Requiem and Dark Moon [Brain] |
---|
| 6039 | case SC_DARKMOON: |
---|
| 6040 | if (undead_flag || status->race==RC_UNDEAD || status->race==RC_DEMON) |
---|
| 6041 | val2 = val1; //Demon and Undead get buffed |
---|
| 6042 | else if(status->race==RC_FORMLESS || status->def_ele==ELE_GHOST || bl->type == BL_PC) |
---|
| 6043 | { |
---|
| 6044 | val1 = 0; //No status change for Formless and Ghosts, and non-undead players |
---|
| 6045 | tick = 0; //Cancel status to not show requiem icon without a reason |
---|
| 6046 | } |
---|
| 6047 | else |
---|
| 6048 | val3 = val1; //Everything else (living) get negative status (requiem only) |
---|
| 6049 | break; |
---|
| 6050 | case SC_DECREPIFY: //Necro Decrepify [Brain] |
---|
| 6051 | val2 = val1; |
---|
[10] | 6052 | break; |
---|
| 6053 | //Custom Job End |
---|
[1] | 6054 | case SC_TRICKDEAD: |
---|
| 6055 | if (vd) vd->dead_sit = 1; |
---|
| 6056 | tick = -1; |
---|
| 6057 | break; |
---|
| 6058 | case SC_CONCENTRATE: |
---|
| 6059 | val2 = 2 + val1; |
---|
| 6060 | if (sd) { //Store the card-bonus data that should not count in the % |
---|
| 6061 | val3 = sd->param_bonus[1]; //Agi |
---|
| 6062 | val4 = sd->param_bonus[4]; //Dex |
---|
| 6063 | } else { |
---|
| 6064 | val3 = val4 = 0; |
---|
| 6065 | } |
---|
| 6066 | break; |
---|
| 6067 | case SC_MAXOVERTHRUST: |
---|
| 6068 | val2 = 20*val1; //Power increase |
---|
| 6069 | break; |
---|
| 6070 | case SC_OVERTHRUST: |
---|
| 6071 | //val2 holds if it was casted on self, or is bonus received from others |
---|
| 6072 | val3 = 5*val1; //Power increase |
---|
| 6073 | if(sd && pc_checkskill(sd,BS_HILTBINDING)>0) |
---|
| 6074 | tick += tick / 10; |
---|
| 6075 | break; |
---|
| 6076 | case SC_ADRENALINE2: |
---|
| 6077 | case SC_ADRENALINE: |
---|
| 6078 | val3 = (val2) ? 300 : 200; // aspd increase |
---|
| 6079 | case SC_WEAPONPERFECTION: |
---|
| 6080 | if(sd && pc_checkskill(sd,BS_HILTBINDING)>0) |
---|
| 6081 | tick += tick / 10; |
---|
| 6082 | break; |
---|
| 6083 | case SC_CONCENTRATION: |
---|
| 6084 | val2 = 5*val1; //Batk/Watk Increase |
---|
| 6085 | val3 = 10*val1; //Hit Increase |
---|
| 6086 | val4 = 5*val1; //Def reduction |
---|
| 6087 | break; |
---|
| 6088 | case SC_ANGELUS: |
---|
| 6089 | val2 = 5*val1; //def increase |
---|
| 6090 | break; |
---|
| 6091 | case SC_IMPOSITIO: |
---|
| 6092 | val2 = 5*val1; //watk increase |
---|
| 6093 | break; |
---|
[10] | 6094 | //Custom Jobs (blackmagic) |
---|
[13] | 6095 | case SC_CURSEWEAKNESS: // Warlock Curse of Weakness [Brain] |
---|
| 6096 | val2 = 5*val1; //batk/watk decrease |
---|
[10] | 6097 | break; |
---|
[13] | 6098 | case SC_CURSEEXHAUST: // Warlock Curse of Exhaustion [Brain] |
---|
| 6099 | val2 = 2*val1; //def/mdef decrease |
---|
| 6100 | break; |
---|
| 6101 | case SC_CURSETONGUES: // Warlock Curse of Tongues [Brain] |
---|
| 6102 | val2 = 10*val1; //casttime increase |
---|
| 6103 | break; |
---|
[10] | 6104 | //Custom Job End |
---|
[1] | 6105 | case SC_MELTDOWN: |
---|
| 6106 | val2 = 100*val1; //Chance to break weapon |
---|
| 6107 | val3 = 70*val1; //Change to break armor |
---|
| 6108 | break; |
---|
| 6109 | case SC_TRUESIGHT: |
---|
| 6110 | val2 = 10*val1; //Critical increase |
---|
| 6111 | val3 = 3*val1; //Hit increase |
---|
| 6112 | break; |
---|
| 6113 | case SC_SUN_COMFORT: |
---|
| 6114 | val2 = (status_get_lv(bl) + status->dex + status->luk)/2; //def increase |
---|
| 6115 | break; |
---|
| 6116 | case SC_MOON_COMFORT: |
---|
| 6117 | val2 = (status_get_lv(bl) + status->dex + status->luk)/10; //flee increase |
---|
| 6118 | break; |
---|
| 6119 | case SC_STAR_COMFORT: |
---|
| 6120 | val2 = (status_get_lv(bl) + status->dex + status->luk); //Aspd increase |
---|
| 6121 | break; |
---|
| 6122 | case SC_QUAGMIRE: |
---|
| 6123 | val2 = (sd?5:10)*val1; //Agi/Dex decrease. |
---|
| 6124 | break; |
---|
| 6125 | |
---|
| 6126 | // gs_something1 [Vicious] |
---|
| 6127 | case SC_GATLINGFEVER: |
---|
| 6128 | val2 = 20*val1; //Aspd increase |
---|
| 6129 | val3 = 20+10*val1; //Batk increase |
---|
| 6130 | val4 = 5*val1; //Flee decrease |
---|
| 6131 | break; |
---|
| 6132 | |
---|
| 6133 | case SC_FLING: |
---|
| 6134 | if (bl->type == BL_PC) |
---|
| 6135 | val2 = 0; //No armor reduction to players. |
---|
| 6136 | else |
---|
| 6137 | val2 = 5*val1; //Def reduction |
---|
| 6138 | val3 = 5*val1; //Def2 reduction |
---|
| 6139 | break; |
---|
| 6140 | case SC_PROVOKE: |
---|
| 6141 | //val2 signals autoprovoke. |
---|
| 6142 | val3 = 2+3*val1; //Atk increase |
---|
| 6143 | val4 = 5+5*val1; //Def reduction. |
---|
| 6144 | break; |
---|
| 6145 | case SC_AVOID: |
---|
| 6146 | val2 = 10*val1; //Speed change rate. |
---|
| 6147 | break; |
---|
| 6148 | case SC_DEFENCE: |
---|
| 6149 | val2 = 2*val1; //Def bonus |
---|
| 6150 | break; |
---|
| 6151 | case SC_BLOODLUST: |
---|
| 6152 | val2 = 20+10*val1; //Atk rate change. |
---|
| 6153 | val3 = 3*val1; //Leech chance |
---|
| 6154 | val4 = 20; //Leech percent |
---|
| 6155 | break; |
---|
| 6156 | case SC_FLEET: |
---|
| 6157 | val2 = 30*val1; //Aspd change |
---|
| 6158 | val3 = 5+5*val1; //bAtk/wAtk rate change |
---|
| 6159 | break; |
---|
[10] | 6160 | //Custom Jobs (blackmagic) |
---|
[13] | 6161 | case SC_LUST: // Adept Blood Lust [Brain] |
---|
| 6162 | val2 = 5+3*val1; //Aspd/bAtk/wAtk change |
---|
| 6163 | val3 = tick>0?tick:1000; //Interval at which HP is drained. |
---|
[10] | 6164 | break; |
---|
[13] | 6165 | case SC_DEATHPACT: // Necro Death Pact [Brain] |
---|
| 6166 | val2 = 5*val1; //Neutral property resistance |
---|
| 6167 | val3 = tick>0?tick:10000; //Interval at which HP is drained. |
---|
| 6168 | break; |
---|
| 6169 | case SC_OVERWHELMING: // Warlock Overwhelming Evil [Brain] |
---|
| 6170 | val2 = 2*val1; //matk bonus |
---|
| 6171 | val3 = tick>0?tick:1000; //Interval at which SP is drained. |
---|
| 6172 | break; |
---|
[10] | 6173 | //Custom Job End |
---|
[1] | 6174 | case SC_MINDBREAKER: |
---|
| 6175 | val2 = 20*val1; //matk increase. |
---|
| 6176 | val3 = 12*val1; //mdef2 reduction. |
---|
| 6177 | break; |
---|
| 6178 | case SC_SKA: |
---|
| 6179 | val2 = tick/1000; |
---|
| 6180 | val3 = rand()%100; //Def changes randomly every second... |
---|
| 6181 | tick = 1000; |
---|
| 6182 | break; |
---|
| 6183 | case SC_JAILED: |
---|
| 6184 | //Val1 is duration in minutes. Use INT_MAX to specify 'unlimited' time. |
---|
| 6185 | tick = val1>0?1000:250; |
---|
| 6186 | if (sd) |
---|
| 6187 | { |
---|
| 6188 | if (sd->mapindex != val2) |
---|
| 6189 | { |
---|
| 6190 | int pos = (bl->x&0xFFFF)|(bl->y<<16), //Current Coordinates |
---|
| 6191 | map = sd->mapindex; //Current Map |
---|
| 6192 | //1. Place in Jail (val2 -> Jail Map, val3 -> x, val4 -> y |
---|
| 6193 | pc_setpos(sd,(unsigned short)val2,val3,val4, 3); |
---|
| 6194 | //2. Set restore point (val3 -> return map, val4 return coords |
---|
| 6195 | val3 = map; |
---|
| 6196 | val4 = pos; |
---|
| 6197 | } else if (!val3 || val3 == sd->mapindex) { //Use save point. |
---|
| 6198 | val3 = sd->status.save_point.map; |
---|
| 6199 | val4 = (sd->status.save_point.x&0xFFFF) |
---|
| 6200 | |(sd->status.save_point.y<<16); |
---|
| 6201 | } |
---|
| 6202 | } |
---|
| 6203 | break; |
---|
| 6204 | case SC_UTSUSEMI: |
---|
| 6205 | val2=(val1+1)/2; // number of hits blocked |
---|
| 6206 | val3=skill_get_blewcount(NJ_UTSUSEMI, val1); //knockback value. |
---|
| 6207 | break; |
---|
| 6208 | case SC_BUNSINJYUTSU: |
---|
| 6209 | val2=(val1+1)/2; // number of hits blocked |
---|
| 6210 | break; |
---|
| 6211 | case SC_CHANGE: |
---|
| 6212 | val2= 30*val1; //Vit increase |
---|
| 6213 | val3= 20*val1; //Int increase |
---|
| 6214 | break; |
---|
| 6215 | case SC_SWOO: |
---|
| 6216 | if(status->mode&MD_BOSS) |
---|
| 6217 | tick /= 5; //TODO: Reduce skill's duration. But for how long? |
---|
| 6218 | break; |
---|
| 6219 | case SC_SPIDERWEB: |
---|
| 6220 | if (bl->type == BL_PC) |
---|
| 6221 | tick /=2; |
---|
| 6222 | break; |
---|
| 6223 | case SC_ARMOR: |
---|
| 6224 | //NPC_DEFENDER: |
---|
| 6225 | val2 = 80; //Damage reduction |
---|
| 6226 | //Attack requirements to be blocked: |
---|
| 6227 | val3 = BF_LONG; //Range |
---|
| 6228 | val4 = BF_WEAPON|BF_MISC; //Type |
---|
| 6229 | break; |
---|
| 6230 | case SC_ENCHANTARMS: |
---|
| 6231 | //end previous enchants |
---|
| 6232 | skill_enchant_elemental_end(bl,type); |
---|
| 6233 | //Make sure the received element is valid. |
---|
| 6234 | if (val2 >= ELE_MAX) |
---|
| 6235 | val2 = val2%ELE_MAX; |
---|
| 6236 | else if (val2 < 0) |
---|
| 6237 | val2 = rand()%ELE_MAX; |
---|
| 6238 | break; |
---|
| 6239 | case SC_CRITICALWOUND: |
---|
| 6240 | val2 = 20*val1; //Heal effectiveness decrease |
---|
| 6241 | break; |
---|
| 6242 | case SC_MAGICMIRROR: |
---|
| 6243 | case SC_SLOWCAST: |
---|
| 6244 | val2 = 20*val1; //Magic reflection/cast rate |
---|
| 6245 | break; |
---|
| 6246 | |
---|
| 6247 | case SC_ARMORCHANGE: |
---|
| 6248 | if (val2 == NPC_ANTIMAGIC) |
---|
| 6249 | { //Boost mdef |
---|
| 6250 | val2 =-20; |
---|
| 6251 | val3 = 20; |
---|
| 6252 | } else { //Boost def |
---|
| 6253 | val2 = 20; |
---|
| 6254 | val3 =-20; |
---|
| 6255 | } |
---|
| 6256 | val2*=val1; //20% per level |
---|
| 6257 | val3*=val1; |
---|
| 6258 | break; |
---|
| 6259 | case SC_EXPBOOST: |
---|
| 6260 | if (val1 < 0) |
---|
| 6261 | val1 = 0; |
---|
| 6262 | break; |
---|
| 6263 | case SC_INCASPDRATE: |
---|
| 6264 | case SC_INCFLEE2: |
---|
| 6265 | case SC_INCCRI: |
---|
| 6266 | val2 = val1*10; //Actual boost (since 100% = 1000) |
---|
| 6267 | break; |
---|
| 6268 | case SC_SUFFRAGIUM: |
---|
| 6269 | val2 = 15 * val1; //Speed cast decrease |
---|
| 6270 | break; |
---|
| 6271 | case SC_INCHEALRATE: |
---|
| 6272 | if (val1 < 1) |
---|
| 6273 | val1 = 1; |
---|
| 6274 | break; |
---|
| 6275 | case SC_HALLUCINATION: |
---|
| 6276 | val2 = 5+val1; //Factor by which displayed damage is increased by |
---|
| 6277 | break; |
---|
| 6278 | case SC_DOUBLECAST: |
---|
| 6279 | val2 = 30+10*val1; //Trigger rate |
---|
| 6280 | break; |
---|
| 6281 | case SC_KAIZEL: |
---|
| 6282 | val2 = 10*val1; //% of life to be revived with |
---|
| 6283 | break; |
---|
| 6284 | // case SC_ARMOR_ELEMENT: |
---|
| 6285 | // case SC_ARMOR_RESIST: |
---|
| 6286 | // Mod your resistance against elements: |
---|
| 6287 | // val1 = water | val2 = earth | val3 = fire | val4 = wind |
---|
| 6288 | // break; |
---|
| 6289 | case SC_FASTCAST: |
---|
| 6290 | //Place here SCs that have no SCB_* data, no skill associated, no ICON |
---|
| 6291 | //associated, and yet are not wrong/unknown. [Skotlex] |
---|
| 6292 | break; |
---|
| 6293 | default: |
---|
| 6294 | if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 ) |
---|
| 6295 | { //Status change with no calc, no icon, and no skill associated...? |
---|
| 6296 | ShowError("UnknownStatusChange [%d]\n", type); |
---|
| 6297 | return 0; |
---|
| 6298 | } |
---|
| 6299 | } |
---|
| 6300 | else //Special considerations when loading SC data. |
---|
| 6301 | switch( type ) |
---|
| 6302 | { |
---|
| 6303 | case SC_WEDDING: |
---|
| 6304 | case SC_XMAS: |
---|
| 6305 | case SC_SUMMER: |
---|
| 6306 | clif_changelook(bl,LOOK_WEAPON,0); |
---|
| 6307 | clif_changelook(bl,LOOK_SHIELD,0); |
---|
| 6308 | clif_changelook(bl,LOOK_BASE,type==SC_WEDDING?JOB_WEDDING:type==SC_XMAS?JOB_XMAS:JOB_SUMMER); |
---|
| 6309 | clif_changelook(bl,LOOK_CLOTHES_COLOR,val4); |
---|
| 6310 | break; |
---|
| 6311 | case SC_KAAHI: |
---|
| 6312 | val4 = -1; |
---|
| 6313 | break; |
---|
| 6314 | //In case the speed reduction comes loaded incorrectly, prevent division by 0. |
---|
| 6315 | case SC_DONTFORGETME: |
---|
| 6316 | case SC_CLOAKING: |
---|
| 6317 | case SC_LONGING: |
---|
| 6318 | case SC_HIDING: |
---|
| 6319 | case SC_CHASEWALK: |
---|
| 6320 | case SC_DEFENDER: |
---|
| 6321 | if (!val3) val3 = 100; |
---|
| 6322 | break; |
---|
| 6323 | } |
---|
| 6324 | |
---|
| 6325 | //Those that make you stop attacking/walking.... |
---|
| 6326 | switch (type) |
---|
| 6327 | { |
---|
| 6328 | case SC_FREEZE: |
---|
| 6329 | case SC_STUN: |
---|
| 6330 | case SC_SLEEP: |
---|
| 6331 | case SC_STONE: |
---|
| 6332 | if (sd && pc_issit(sd)) //Avoid sprite sync problems. |
---|
| 6333 | pc_setstand(sd); |
---|
| 6334 | case SC_TRICKDEAD: |
---|
| 6335 | unit_stop_attack(bl); |
---|
| 6336 | skill_stop_dancing(bl); |
---|
| 6337 | // Cancel cast when get status [LuzZza] |
---|
| 6338 | if (battle_config.sc_castcancel&bl->type) |
---|
| 6339 | unit_skillcastcancel(bl, 0); |
---|
| 6340 | case SC_STOP: |
---|
| 6341 | case SC_CONFUSION: |
---|
| 6342 | case SC_CLOSECONFINE: |
---|
| 6343 | case SC_CLOSECONFINE2: |
---|
| 6344 | case SC_ANKLE: |
---|
| 6345 | case SC_SPIDERWEB: |
---|
| 6346 | unit_stop_walking(bl,1); |
---|
| 6347 | break; |
---|
| 6348 | case SC_HIDING: |
---|
| 6349 | case SC_CLOAKING: |
---|
| 6350 | case SC_CHASEWALK: |
---|
| 6351 | unit_stop_attack(bl); |
---|
| 6352 | break; |
---|
| 6353 | case SC_SILENCE: |
---|
| 6354 | if (battle_config.sc_castcancel&bl->type) |
---|
| 6355 | unit_skillcastcancel(bl, 0); |
---|
| 6356 | break; |
---|
[10] | 6357 | //Custom Jobs (blackmagic) |
---|
[13] | 6358 | case SC_FEAR: //Fear Status by [Brainstorm] |
---|
| 6359 | unit_stop_attack(bl); |
---|
[10] | 6360 | break; |
---|
| 6361 | //Custom Job End |
---|
[1] | 6362 | } |
---|
| 6363 | |
---|
| 6364 | // Set option as needed. |
---|
| 6365 | opt_flag = 1; |
---|
| 6366 | switch(type) |
---|
| 6367 | { |
---|
| 6368 | //OPT1 |
---|
| 6369 | case SC_STONE: sc->opt1 = OPT1_STONEWAIT; break; |
---|
| 6370 | case SC_FREEZE: sc->opt1 = OPT1_FREEZE; break; |
---|
| 6371 | case SC_STUN: sc->opt1 = OPT1_STUN; break; |
---|
| 6372 | case SC_SLEEP: sc->opt1 = OPT1_SLEEP; break; |
---|
| 6373 | //OPT2 |
---|
| 6374 | case SC_POISON: sc->opt2 |= OPT2_POISON; break; |
---|
| 6375 | case SC_CURSE: sc->opt2 |= OPT2_CURSE; break; |
---|
| 6376 | case SC_SILENCE: sc->opt2 |= OPT2_SILENCE; break; |
---|
| 6377 | case SC_SIGNUMCRUCIS: sc->opt2 |= OPT2_SIGNUMCRUCIS; break; |
---|
| 6378 | case SC_BLIND: sc->opt2 |= OPT2_BLIND; break; |
---|
| 6379 | case SC_ANGELUS: sc->opt2 |= OPT2_ANGELUS; break; |
---|
| 6380 | case SC_BLEEDING: sc->opt2 |= OPT2_BLEEDING; break; |
---|
| 6381 | case SC_DPOISON: sc->opt2 |= OPT2_DPOISON; break; |
---|
| 6382 | //OPT3 |
---|
| 6383 | case SC_TWOHANDQUICKEN: |
---|
| 6384 | case SC_SPEARQUICKEN: |
---|
| 6385 | case SC_CONCENTRATION: |
---|
| 6386 | sc->opt3 |= 0x1; |
---|
| 6387 | opt_flag = 0; |
---|
| 6388 | break; |
---|
| 6389 | case SC_MAXOVERTHRUST: |
---|
| 6390 | case SC_OVERTHRUST: |
---|
| 6391 | case SC_SWOO: //Why does it shares the same opt as Overthrust? Perhaps we'll never know... |
---|
| 6392 | sc->opt3 |= 0x2; |
---|
| 6393 | opt_flag = 0; |
---|
| 6394 | break; |
---|
| 6395 | case SC_ENERGYCOAT: |
---|
| 6396 | case SC_SKE: |
---|
| 6397 | sc->opt3 |= 0x4; |
---|
| 6398 | opt_flag = 0; |
---|
| 6399 | break; |
---|
| 6400 | case SC_INCATKRATE: |
---|
| 6401 | //Simulate Explosion Spirits effect for NPC_POWERUP [Skotlex] |
---|
| 6402 | if (bl->type != BL_MOB) { |
---|
| 6403 | opt_flag = 0; |
---|
| 6404 | break; |
---|
| 6405 | } |
---|
| 6406 | case SC_EXPLOSIONSPIRITS: |
---|
| 6407 | sc->opt3 |= 0x8; |
---|
| 6408 | opt_flag = 0; |
---|
| 6409 | break; |
---|
| 6410 | case SC_STEELBODY: |
---|
| 6411 | case SC_SKA: |
---|
| 6412 | sc->opt3 |= 0x10; |
---|
| 6413 | opt_flag = 0; |
---|
| 6414 | break; |
---|
| 6415 | case SC_BLADESTOP: |
---|
| 6416 | sc->opt3 |= 0x20; |
---|
| 6417 | opt_flag = 0; |
---|
| 6418 | break; |
---|
| 6419 | //0x40 missing? |
---|
| 6420 | case SC_BERSERK: |
---|
| 6421 | sc->opt3 |= 0x80; |
---|
| 6422 | opt_flag = 0; |
---|
| 6423 | break; |
---|
| 6424 | //0x100 missing? |
---|
| 6425 | case SC_DANCING: |
---|
| 6426 | if ((val1&0xFFFF) == CG_MOONLIT) |
---|
| 6427 | sc->opt3 |= 0x200; |
---|
| 6428 | opt_flag = 0; |
---|
| 6429 | break; |
---|
| 6430 | case SC_MARIONETTE: |
---|
| 6431 | case SC_MARIONETTE2: |
---|
| 6432 | sc->opt3 |= 0x400; |
---|
| 6433 | opt_flag = 0; |
---|
| 6434 | break; |
---|
| 6435 | case SC_ASSUMPTIO: |
---|
| 6436 | sc->opt3 |= 0x800; |
---|
| 6437 | opt_flag = 0; |
---|
| 6438 | break; |
---|
| 6439 | case SC_WARM: //SG skills [Komurka] |
---|
| 6440 | sc->opt3 |= 0x1000; |
---|
| 6441 | opt_flag = 0; |
---|
| 6442 | break; |
---|
| 6443 | case SC_KAITE: |
---|
| 6444 | sc->opt3 |= 0x2000; |
---|
| 6445 | opt_flag = 0; |
---|
| 6446 | break; |
---|
| 6447 | case SC_BUNSINJYUTSU: |
---|
| 6448 | sc->opt3 |= 0x4000; |
---|
| 6449 | opt_flag = 0; |
---|
| 6450 | break; |
---|
| 6451 | case SC_SPIRIT: |
---|
| 6452 | sc->opt3 |= 0x8000; |
---|
| 6453 | opt_flag = 0; |
---|
| 6454 | break; |
---|
| 6455 | case SC_CHANGEUNDEAD: |
---|
| 6456 | sc->opt3 |= 0x10000; |
---|
| 6457 | opt_flag = 0; |
---|
| 6458 | break; |
---|
| 6459 | // TODO: unknown option (looks like the aura of biolab mobs) |
---|
| 6460 | // case ???: |
---|
| 6461 | // sc->opt3 |= 0x20000; |
---|
| 6462 | // opt_flag = 0; |
---|
| 6463 | // break; |
---|
| 6464 | //OPTION |
---|
| 6465 | case SC_HIDING: |
---|
| 6466 | sc->option |= OPTION_HIDE; |
---|
| 6467 | break; |
---|
| 6468 | case SC_CLOAKING: |
---|
| 6469 | sc->option |= OPTION_CLOAK; |
---|
| 6470 | break; |
---|
| 6471 | case SC_CHASEWALK: |
---|
| 6472 | sc->option |= OPTION_CHASEWALK|OPTION_CLOAK; |
---|
| 6473 | break; |
---|
| 6474 | case SC_SIGHT: |
---|
| 6475 | sc->option |= OPTION_SIGHT; |
---|
| 6476 | break; |
---|
| 6477 | case SC_RUWACH: |
---|
| 6478 | sc->option |= OPTION_RUWACH; |
---|
| 6479 | break; |
---|
| 6480 | case SC_WEDDING: |
---|
| 6481 | sc->option |= OPTION_WEDDING; |
---|
| 6482 | break; |
---|
| 6483 | case SC_XMAS: |
---|
| 6484 | sc->option |= OPTION_XMAS; |
---|
| 6485 | break; |
---|
| 6486 | case SC_SUMMER: |
---|
| 6487 | sc->option |= OPTION_SUMMER; |
---|
| 6488 | break; |
---|
| 6489 | case SC_ORCISH: |
---|
| 6490 | sc->option |= OPTION_ORCISH; |
---|
| 6491 | break; |
---|
| 6492 | case SC_FUSION: |
---|
| 6493 | sc->option |= OPTION_FLYING; |
---|
| 6494 | break; |
---|
| 6495 | default: |
---|
| 6496 | opt_flag = 0; |
---|
| 6497 | } |
---|
| 6498 | |
---|
| 6499 | //On Aegis, when turning on a status change, first goes the option packet, then the sc packet. |
---|
| 6500 | if(opt_flag) |
---|
| 6501 | clif_changeoption(bl); |
---|
| 6502 | |
---|
| 6503 | if (calc_flag&SCB_DYE) |
---|
| 6504 | { //Reset DYE color |
---|
| 6505 | if (vd && vd->cloth_color) |
---|
| 6506 | { |
---|
| 6507 | val4 = vd->cloth_color; |
---|
| 6508 | clif_changelook(bl,LOOK_CLOTHES_COLOR,0); |
---|
| 6509 | } |
---|
| 6510 | calc_flag&=~SCB_DYE; |
---|
| 6511 | } |
---|
| 6512 | |
---|
| 6513 | if (vd && pcdb_checkid(vd->class_)) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex] |
---|
| 6514 | clif_status_change(bl,StatusIconChangeTable[type],1); |
---|
| 6515 | else if (sd) //Send packet to self otherwise (disguised player?) |
---|
| 6516 | clif_status_load(bl,StatusIconChangeTable[type],1); |
---|
| 6517 | |
---|
| 6518 | //Don't trust the previous sce assignment, in case the SC ended somewhere between there and here. |
---|
| 6519 | if((sce=sc->data[type])) |
---|
| 6520 | {// reuse old sc |
---|
| 6521 | if( sce->timer != INVALID_TIMER ) |
---|
| 6522 | delete_timer(sce->timer, status_change_timer); |
---|
| 6523 | } |
---|
| 6524 | else |
---|
| 6525 | {// new sc |
---|
| 6526 | ++(sc->count); |
---|
| 6527 | sce = sc->data[type] = ers_alloc(sc_data_ers, struct status_change_entry); |
---|
| 6528 | } |
---|
| 6529 | sce->val1 = val1; |
---|
| 6530 | sce->val2 = val2; |
---|
| 6531 | sce->val3 = val3; |
---|
| 6532 | sce->val4 = val4; |
---|
| 6533 | if (tick >= 0) |
---|
| 6534 | sce->timer = add_timer(gettick() + tick, status_change_timer, bl->id, type); |
---|
| 6535 | else |
---|
| 6536 | sce->timer = INVALID_TIMER; //Infinite duration |
---|
| 6537 | |
---|
| 6538 | if (calc_flag) |
---|
| 6539 | status_calc_bl(bl,calc_flag); |
---|
| 6540 | |
---|
| 6541 | if(sd && sd->pd) |
---|
| 6542 | pet_sc_check(sd, type); //Skotlex: Pet Status Effect Healing |
---|
| 6543 | |
---|
| 6544 | if (type==SC_BERSERK) { |
---|
| 6545 | sce->val2 = 5*status->max_hp/100; |
---|
| 6546 | status_heal(bl, status->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block. |
---|
| 6547 | status_set_sp(bl, 0, 0); //Damage all SP |
---|
| 6548 | } else if (type==SC_CHANGE) //Heal all HP/SP |
---|
| 6549 | status_percent_heal(bl, 100, 100); |
---|
| 6550 | |
---|
| 6551 | if (type==SC_RUN) { |
---|
| 6552 | struct unit_data *ud = unit_bl2ud(bl); |
---|
| 6553 | if (ud) |
---|
| 6554 | ud->state.running = unit_run(bl); |
---|
| 6555 | } |
---|
| 6556 | return 1; |
---|
| 6557 | } |
---|
| 6558 | /*========================================== |
---|
| 6559 | * Xe[^XÙíSð |
---|
| 6560 | * type: |
---|
| 6561 | * 0 - ??? |
---|
| 6562 | * 1 - ??? |
---|
| 6563 | * 2 - ??? |
---|
| 6564 | *------------------------------------------*/ |
---|
| 6565 | int status_change_clear(struct block_list* bl, int type) |
---|
| 6566 | { |
---|
| 6567 | struct status_change* sc; |
---|
| 6568 | int i; |
---|
| 6569 | |
---|
| 6570 | sc = status_get_sc(bl); |
---|
| 6571 | |
---|
| 6572 | if (!sc || !sc->count) |
---|
| 6573 | return 0; |
---|
| 6574 | |
---|
| 6575 | if(sc->data[SC_DANCING]) |
---|
| 6576 | skill_stop_dancing(bl); |
---|
| 6577 | |
---|
| 6578 | for(i = 0; i < SC_MAX; i++) |
---|
| 6579 | { |
---|
| 6580 | if(!sc->data[i]) |
---|
| 6581 | continue; |
---|
| 6582 | |
---|
| 6583 | if(type == 0) |
---|
| 6584 | switch (i) |
---|
| 6585 | { //Type 0: PC killed -> Place here statuses that do not dispel on death. |
---|
| 6586 | case SC_EDP: |
---|
| 6587 | case SC_MELTDOWN: |
---|
| 6588 | case SC_XMAS: |
---|
| 6589 | case SC_SUMMER: |
---|
| 6590 | case SC_NOCHAT: |
---|
| 6591 | case SC_FUSION: |
---|
| 6592 | case SC_TKREST: |
---|
| 6593 | case SC_READYSTORM: |
---|
| 6594 | case SC_READYDOWN: |
---|
| 6595 | case SC_READYCOUNTER: |
---|
| 6596 | case SC_READYTURN: |
---|
| 6597 | case SC_DODGE: |
---|
| 6598 | case SC_JAILED: |
---|
| 6599 | case SC_EXPBOOST: |
---|
| 6600 | case SC_ITEMBOOST: |
---|
| 6601 | continue; |
---|
| 6602 | } |
---|
| 6603 | |
---|
| 6604 | status_change_end(bl, (sc_type)i, INVALID_TIMER); |
---|
| 6605 | |
---|
| 6606 | if( type == 1 && sc->data[i] ) |
---|
| 6607 | { //If for some reason status_change_end decides to still keep the status when quitting. [Skotlex] |
---|
| 6608 | (sc->count)--; |
---|
| 6609 | if (sc->data[i]->timer != INVALID_TIMER) |
---|
| 6610 | delete_timer(sc->data[i]->timer, status_change_timer); |
---|
| 6611 | ers_free(sc_data_ers, sc->data[i]); |
---|
| 6612 | sc->data[i] = NULL; |
---|
| 6613 | } |
---|
| 6614 | } |
---|
| 6615 | |
---|
| 6616 | sc->opt1 = 0; |
---|
| 6617 | sc->opt2 = 0; |
---|
| 6618 | sc->opt3 = 0; |
---|
| 6619 | sc->option &= OPTION_MASK; |
---|
| 6620 | |
---|
| 6621 | if( type == 0 || type == 2 ) |
---|
| 6622 | clif_changeoption(bl); |
---|
| 6623 | |
---|
| 6624 | return 1; |
---|
| 6625 | } |
---|
| 6626 | |
---|
| 6627 | /*========================================== |
---|
| 6628 | * Xe[^XÙíI¹ |
---|
| 6629 | *------------------------------------------*/ |
---|
| 6630 | int status_change_end(struct block_list* bl, enum sc_type type, int tid) |
---|
| 6631 | { |
---|
| 6632 | struct map_session_data *sd; |
---|
| 6633 | struct status_change *sc; |
---|
| 6634 | struct status_change_entry *sce; |
---|
| 6635 | struct status_data *status; |
---|
| 6636 | struct view_data *vd; |
---|
| 6637 | int opt_flag=0, calc_flag; |
---|
| 6638 | |
---|
| 6639 | nullpo_retr(0, bl); |
---|
| 6640 | |
---|
| 6641 | sc = status_get_sc(bl); |
---|
| 6642 | status = status_get_status_data(bl); |
---|
| 6643 | |
---|
| 6644 | if(type < 0 || type >= SC_MAX || !sc || !(sce = sc->data[type])) |
---|
| 6645 | return 0; |
---|
| 6646 | |
---|
| 6647 | sd = BL_CAST(BL_PC,bl); |
---|
| 6648 | |
---|
| 6649 | if (sce->timer != tid && tid != -1) |
---|
| 6650 | return 0; |
---|
| 6651 | |
---|
| 6652 | if (tid == -1) { |
---|
| 6653 | if (type == SC_ENDURE && sce->val4) |
---|
| 6654 | //Do not end infinite endure. |
---|
| 6655 | return 0; |
---|
| 6656 | if (sce->timer != -1) //Could be a SC with infinite duration |
---|
| 6657 | delete_timer(sce->timer,status_change_timer); |
---|
| 6658 | if (sc->opt1) |
---|
| 6659 | switch (type) { |
---|
| 6660 | //"Ugly workaround" [Skotlex] |
---|
| 6661 | //delays status change ending so that a skill that sets opt1 fails to |
---|
| 6662 | //trigger when it also removed one |
---|
| 6663 | case SC_STONE: |
---|
| 6664 | sce->val3 = 0; //Petrify time counter. |
---|
| 6665 | case SC_FREEZE: |
---|
| 6666 | case SC_STUN: |
---|
| 6667 | case SC_SLEEP: |
---|
| 6668 | if (sce->val1) { |
---|
| 6669 | //Removing the 'level' shouldn't affect anything in the code |
---|
| 6670 | //since these SC are not affected by it, and it lets us know |
---|
| 6671 | //if we have already delayed this attack or not. |
---|
| 6672 | sce->val1 = 0; |
---|
| 6673 | sce->timer = add_timer(gettick()+10, status_change_timer, bl->id, type); |
---|
| 6674 | return 1; |
---|
| 6675 | } |
---|
| 6676 | } |
---|
| 6677 | } |
---|
| 6678 | |
---|
| 6679 | sc->data[type] = NULL; |
---|
| 6680 | (sc->count)--; |
---|
| 6681 | |
---|
| 6682 | vd = status_get_viewdata(bl); |
---|
| 6683 | calc_flag = StatusChangeFlagTable[type]; |
---|
| 6684 | switch(type){ |
---|
| 6685 | case SC_WEDDING: |
---|
| 6686 | case SC_XMAS: |
---|
| 6687 | case SC_SUMMER: |
---|
| 6688 | if (!vd) break; |
---|
| 6689 | if (sd) |
---|
| 6690 | { //Load data from sd->status.* as the stored values could have changed. |
---|
| 6691 | //Must remove OPTION to prevent class being rechanged. |
---|
| 6692 | sc->option &= type==SC_WEDDING?~OPTION_WEDDING:type==SC_XMAS?~OPTION_XMAS:~OPTION_SUMMER; |
---|
| 6693 | clif_changeoption(&sd->bl); |
---|
| 6694 | status_set_viewdata(bl, sd->status.class_); |
---|
| 6695 | } else { |
---|
| 6696 | vd->class_ = sce->val1; |
---|
| 6697 | vd->weapon = sce->val2; |
---|
| 6698 | vd->shield = sce->val3; |
---|
| 6699 | vd->cloth_color = sce->val4; |
---|
| 6700 | } |
---|
| 6701 | clif_changelook(bl,LOOK_BASE,vd->class_); |
---|
| 6702 | clif_changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color); |
---|
| 6703 | clif_changelook(bl,LOOK_WEAPON,vd->weapon); |
---|
| 6704 | clif_changelook(bl,LOOK_SHIELD,vd->shield); |
---|
| 6705 | break; |
---|
| 6706 | case SC_RUN: |
---|
| 6707 | { |
---|
| 6708 | struct unit_data *ud = unit_bl2ud(bl); |
---|
| 6709 | bool begin_spurt = true; |
---|
| 6710 | if (ud) { |
---|
| 6711 | if(!ud->state.running) |
---|
| 6712 | begin_spurt = false; |
---|
| 6713 | ud->state.running = 0; |
---|
| 6714 | if (ud->walktimer != -1) |
---|
| 6715 | unit_stop_walking(bl,1); |
---|
| 6716 | } |
---|
| 6717 | if (begin_spurt && sce->val1 >= 7 && |
---|
| 6718 | DIFF_TICK(gettick(), sce->val4) <= 1000 && |
---|
| 6719 | (!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0)) |
---|
| 6720 | ) |
---|
| 6721 | sc_start(bl,SC_SPURT,100,sce->val1,skill_get_time2(status_sc2skill(type), sce->val1)); |
---|
| 6722 | } |
---|
| 6723 | break; |
---|
| 6724 | case SC_AUTOBERSERK: |
---|
| 6725 | if (sc->data[SC_PROVOKE] && sc->data[SC_PROVOKE]->val2 == 1) |
---|
| 6726 | status_change_end(bl,SC_PROVOKE,-1); |
---|
| 6727 | break; |
---|
| 6728 | |
---|
| 6729 | case SC_ENDURE: |
---|
| 6730 | case SC_DEFENDER: |
---|
| 6731 | case SC_REFLECTSHIELD: |
---|
| 6732 | case SC_AUTOGUARD: |
---|
| 6733 | if (sd) { |
---|
| 6734 | struct map_session_data *tsd; |
---|
| 6735 | int i; |
---|
| 6736 | for (i = 0; i < 5; i++) |
---|
| 6737 | { //Clear the status from the others too [Skotlex] |
---|
| 6738 | if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) && tsd->sc.data[type]) |
---|
| 6739 | status_change_end(&tsd->bl,type,-1); |
---|
| 6740 | } |
---|
| 6741 | } |
---|
| 6742 | break; |
---|
| 6743 | case SC_DEVOTION: |
---|
| 6744 | { |
---|
| 6745 | struct map_session_data *md = map_id2sd(sce->val1); |
---|
| 6746 | //The status could have changed because the Crusader left the game. [Skotlex] |
---|
| 6747 | if (md) |
---|
| 6748 | { |
---|
| 6749 | md->devotion[sce->val2] = 0; |
---|
| 6750 | clif_devotion(md,NULL); |
---|
| 6751 | } |
---|
| 6752 | //Remove inherited status [Skotlex] |
---|
| 6753 | status_change_end(bl,SC_AUTOGUARD,-1); |
---|
| 6754 | status_change_end(bl,SC_DEFENDER,-1); |
---|
| 6755 | status_change_end(bl,SC_REFLECTSHIELD,-1); |
---|
| 6756 | status_change_end(bl,SC_ENDURE,-1); |
---|
| 6757 | } |
---|
| 6758 | break; |
---|
| 6759 | case SC_BLADESTOP: |
---|
| 6760 | if(sce->val4) |
---|
| 6761 | { |
---|
| 6762 | struct block_list *tbl = (struct block_list *)sce->val4; |
---|
| 6763 | struct status_change *tsc = status_get_sc(tbl); |
---|
| 6764 | sce->val4 = 0; |
---|
| 6765 | if(tsc && tsc->data[SC_BLADESTOP]) |
---|
| 6766 | { |
---|
| 6767 | tsc->data[SC_BLADESTOP]->val4 = 0; |
---|
| 6768 | status_change_end(tbl,SC_BLADESTOP,-1); |
---|
| 6769 | } |
---|
| 6770 | clif_bladestop(bl,tbl,0); |
---|
| 6771 | } |
---|
| 6772 | break; |
---|
| 6773 | case SC_DANCING: |
---|
| 6774 | { |
---|
| 6775 | struct map_session_data *dsd; |
---|
| 6776 | struct status_change_entry *dsc; |
---|
| 6777 | struct skill_unit_group *group; |
---|
| 6778 | if(sce->val2) |
---|
| 6779 | { |
---|
| 6780 | group = (struct skill_unit_group *)sce->val2; |
---|
| 6781 | sce->val2 = 0; |
---|
| 6782 | skill_delunitgroup(bl, group); |
---|
| 6783 | } |
---|
| 6784 | if(sce->val4 && sce->val4 != BCT_SELF && (dsd=map_id2sd(sce->val4))){ |
---|
| 6785 | dsc = dsd->sc.data[type]; |
---|
| 6786 | if(dsc) |
---|
| 6787 | { //This will prevent recursive loops. |
---|
| 6788 | dsc->val2 = dsc->val4 = 0; |
---|
| 6789 | status_change_end(&dsd->bl, type, -1); |
---|
| 6790 | } |
---|
| 6791 | } |
---|
| 6792 | } |
---|
| 6793 | if ((sce->val1&0xFFFF) == CG_MOONLIT) |
---|
| 6794 | clif_status_change(bl,SI_MOONLIT,0); |
---|
| 6795 | |
---|
| 6796 | status_change_end(bl,SC_LONGING,-1); |
---|
| 6797 | break; |
---|
| 6798 | case SC_NOCHAT: |
---|
| 6799 | if (sd && sd->status.manner < 0 && tid != -1) |
---|
| 6800 | sd->status.manner = 0; |
---|
| 6801 | if (sd) |
---|
| 6802 | { |
---|
| 6803 | clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner); |
---|
| 6804 | clif_updatestatus(sd,SP_MANNER); |
---|
| 6805 | } |
---|
| 6806 | break; |
---|
[10] | 6807 | //Custom Jobs (blackmagic) |
---|
[13] | 6808 | case SC_SPLASHER: |
---|
[10] | 6809 | case SC_DOOM: // Warlock Curse of Doom [Brain] |
---|
| 6810 | //Custom Job End |
---|
[1] | 6811 | { |
---|
| 6812 | struct block_list *src=map_id2bl(sce->val3); |
---|
| 6813 | if(src && tid!=-1) |
---|
| 6814 | skill_castend_damage_id(src, bl, sce->val2, sce->val1, gettick(), SD_LEVEL ); |
---|
| 6815 | } |
---|
| 6816 | break; |
---|
| 6817 | case SC_CLOSECONFINE2: |
---|
| 6818 | { |
---|
| 6819 | struct block_list *src = sce->val2?map_id2bl(sce->val2):NULL; |
---|
| 6820 | struct status_change *sc2 = src?status_get_sc(src):NULL; |
---|
| 6821 | if (src && sc2 && sc2->data[SC_CLOSECONFINE]) { |
---|
| 6822 | //If status was already ended, do nothing. |
---|
| 6823 | //Decrease count |
---|
| 6824 | if (--(sc2->data[SC_CLOSECONFINE]->val1) <= 0) //No more holds, free him up. |
---|
| 6825 | status_change_end(src, SC_CLOSECONFINE, -1); |
---|
| 6826 | } |
---|
| 6827 | } |
---|
| 6828 | case SC_CLOSECONFINE: |
---|
| 6829 | if (sce->val2 > 0) { |
---|
| 6830 | //Caster has been unlocked... nearby chars need to be unlocked. |
---|
| 6831 | int range = 1 |
---|
| 6832 | +skill_get_range2(bl, status_sc2skill(type), sce->val1) |
---|
| 6833 | +skill_get_range2(bl, TF_BACKSLIDING, 1); //Since most people use this to escape the hold.... |
---|
| 6834 | map_foreachinarea(status_change_timer_sub, |
---|
| 6835 | bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sce,type,gettick()); |
---|
| 6836 | } |
---|
| 6837 | break; |
---|
| 6838 | case SC_COMBO: //Clear last used skill when it is part of a combo. |
---|
| 6839 | if (sd && sd->skillid_old == sce->val1) |
---|
| 6840 | sd->skillid_old = sd->skilllv_old = 0; |
---|
| 6841 | break; |
---|
| 6842 | |
---|
| 6843 | case SC_MARIONETTE: |
---|
| 6844 | case SC_MARIONETTE2: /// Marionette target |
---|
| 6845 | if (sce->val1) |
---|
| 6846 | { // check for partner and end their marionette status as well |
---|
| 6847 | enum sc_type type2 = (type == SC_MARIONETTE) ? SC_MARIONETTE2 : SC_MARIONETTE; |
---|
| 6848 | struct block_list *pbl = map_id2bl(sce->val1); |
---|
| 6849 | struct status_change* sc2 = pbl?status_get_sc(pbl):NULL; |
---|
| 6850 | |
---|
| 6851 | if (sc2 && sc2->data[type2]) |
---|
| 6852 | { |
---|
| 6853 | sc2->data[type2]->val1 = 0; |
---|
| 6854 | status_change_end(pbl, type2, -1); |
---|
| 6855 | } |
---|
| 6856 | } |
---|
| 6857 | break; |
---|
| 6858 | |
---|
| 6859 | case SC_BERSERK: |
---|
| 6860 | //If val2 is removed, no HP penalty (dispelled?) [Skotlex] |
---|
| 6861 | if(status->hp > 100 && sce->val2) |
---|
| 6862 | status_set_hp(bl, 100, 0); |
---|
| 6863 | if(sc->data[SC_ENDURE] && sc->data[SC_ENDURE]->val4 == 2) |
---|
| 6864 | { |
---|
| 6865 | sc->data[SC_ENDURE]->val4 = 0; |
---|
| 6866 | status_change_end(bl, SC_ENDURE, -1); |
---|
| 6867 | } |
---|
| 6868 | sc_start4(bl, SC_REGENERATION, 100, 10,0,0,(RGN_HP|RGN_SP), |
---|
| 6869 | skill_get_time(LK_BERSERK, sce->val1)); |
---|
| 6870 | break; |
---|
| 6871 | case SC_GOSPEL: |
---|
| 6872 | if (sce->val3) { //Clear the group. |
---|
| 6873 | struct skill_unit_group *group = (struct skill_unit_group *)sce->val3; |
---|
| 6874 | sce->val3 = 0; |
---|
| 6875 | skill_delunitgroup(bl, group); |
---|
| 6876 | } |
---|
| 6877 | break; |
---|
| 6878 | case SC_HERMODE: |
---|
| 6879 | if(sce->val3 == BCT_SELF) |
---|
| 6880 | skill_clear_unitgroup(bl); |
---|
| 6881 | break; |
---|
| 6882 | case SC_BASILICA: //Clear the skill area. [Skotlex] |
---|
| 6883 | skill_clear_unitgroup(bl); |
---|
| 6884 | break; |
---|
| 6885 | case SC_TRICKDEAD: |
---|
| 6886 | if (vd) vd->dead_sit = 0; |
---|
| 6887 | break; |
---|
| 6888 | case SC_WARM: |
---|
| 6889 | if (sce->val4) { //Clear the group. |
---|
| 6890 | struct skill_unit_group *group = (struct skill_unit_group *)sce->val4; |
---|
| 6891 | sce->val4 = 0; |
---|
| 6892 | skill_delunitgroup(bl, group); |
---|
| 6893 | } |
---|
| 6894 | break; |
---|
| 6895 | case SC_KAAHI: |
---|
| 6896 | //Delete timer if it exists. |
---|
| 6897 | if (sce->val4 != -1) |
---|
| 6898 | delete_timer(sce->val4,kaahi_heal_timer); |
---|
| 6899 | break; |
---|
| 6900 | case SC_JAILED: |
---|
| 6901 | if(tid == -1) |
---|
| 6902 | break; |
---|
| 6903 | //natural expiration. |
---|
| 6904 | if(sd && sd->mapindex == sce->val2) |
---|
| 6905 | pc_setpos(sd,(unsigned short)sce->val3,sce->val4&0xFFFF, sce->val4>>16, 3); |
---|
| 6906 | break; //guess hes not in jail :P |
---|
| 6907 | case SC_CHANGE: |
---|
| 6908 | if (tid == -1) |
---|
| 6909 | break; |
---|
| 6910 | // "lose almost all their HP and SP" on natural expiration. |
---|
| 6911 | status_set_hp(bl, 10, 0); |
---|
| 6912 | status_set_sp(bl, 10, 0); |
---|
| 6913 | break; |
---|
| 6914 | case SC_AUTOTRADE: |
---|
| 6915 | if (tid == -1) |
---|
| 6916 | break; |
---|
| 6917 | vending_closevending(sd); |
---|
| 6918 | map_quit(sd); |
---|
| 6919 | // Because map_quit calls status_change_end with tid -1 |
---|
| 6920 | // from here it's not neccesary to continue |
---|
| 6921 | return 1; |
---|
| 6922 | break; |
---|
| 6923 | } |
---|
| 6924 | |
---|
| 6925 | opt_flag = 1; |
---|
| 6926 | switch(type){ |
---|
| 6927 | case SC_STONE: |
---|
| 6928 | case SC_FREEZE: |
---|
| 6929 | case SC_STUN: |
---|
| 6930 | case SC_SLEEP: |
---|
| 6931 | sc->opt1 = 0; |
---|
| 6932 | break; |
---|
| 6933 | |
---|
| 6934 | case SC_POISON: |
---|
| 6935 | case SC_CURSE: |
---|
| 6936 | case SC_SILENCE: |
---|
| 6937 | case SC_BLIND: |
---|
| 6938 | sc->opt2 &= ~(1<<(type-SC_POISON)); |
---|
| 6939 | break; |
---|
| 6940 | case SC_DPOISON: |
---|
| 6941 | sc->opt2 &= ~OPT2_DPOISON; |
---|
| 6942 | break; |
---|
| 6943 | case SC_SIGNUMCRUCIS: |
---|
| 6944 | sc->opt2 &= ~OPT2_SIGNUMCRUCIS; |
---|
| 6945 | break; |
---|
| 6946 | |
---|
| 6947 | case SC_HIDING: |
---|
| 6948 | sc->option &= ~OPTION_HIDE; |
---|
| 6949 | opt_flag|= 2|4; //Check for warp trigger + AoE trigger |
---|
| 6950 | break; |
---|
| 6951 | case SC_CLOAKING: |
---|
| 6952 | sc->option &= ~OPTION_CLOAK; |
---|
| 6953 | opt_flag|= 2; |
---|
| 6954 | break; |
---|
| 6955 | case SC_CHASEWALK: |
---|
| 6956 | sc->option &= ~(OPTION_CHASEWALK|OPTION_CLOAK); |
---|
| 6957 | opt_flag|= 2; |
---|
| 6958 | break; |
---|
| 6959 | case SC_SIGHT: |
---|
| 6960 | sc->option &= ~OPTION_SIGHT; |
---|
| 6961 | break; |
---|
| 6962 | case SC_WEDDING: |
---|
| 6963 | sc->option &= ~OPTION_WEDDING; |
---|
| 6964 | break; |
---|
| 6965 | case SC_XMAS: |
---|
| 6966 | sc->option &= ~OPTION_XMAS; |
---|
| 6967 | break; |
---|
| 6968 | case SC_SUMMER: |
---|
| 6969 | sc->option &= ~OPTION_SUMMER; |
---|
| 6970 | break; |
---|
| 6971 | case SC_ORCISH: |
---|
| 6972 | sc->option &= ~OPTION_ORCISH; |
---|
| 6973 | break; |
---|
| 6974 | case SC_RUWACH: |
---|
| 6975 | sc->option &= ~OPTION_RUWACH; |
---|
| 6976 | break; |
---|
| 6977 | case SC_FUSION: |
---|
| 6978 | sc->option &= ~OPTION_FLYING; |
---|
| 6979 | break; |
---|
| 6980 | //opt3 |
---|
| 6981 | case SC_TWOHANDQUICKEN: |
---|
| 6982 | case SC_ONEHAND: |
---|
| 6983 | case SC_SPEARQUICKEN: |
---|
| 6984 | case SC_CONCENTRATION: |
---|
| 6985 | sc->opt3 &= ~0x1; |
---|
| 6986 | opt_flag = 0; |
---|
| 6987 | break; |
---|
| 6988 | case SC_OVERTHRUST: |
---|
| 6989 | case SC_MAXOVERTHRUST: |
---|
| 6990 | case SC_SWOO: |
---|
| 6991 | sc->opt3 &= ~0x2; |
---|
| 6992 | opt_flag = 0; |
---|
| 6993 | break; |
---|
| 6994 | case SC_ENERGYCOAT: |
---|
| 6995 | case SC_SKE: |
---|
| 6996 | sc->opt3 &= ~0x4; |
---|
| 6997 | opt_flag = 0; |
---|
| 6998 | break; |
---|
| 6999 | case SC_INCATKRATE: //Simulated Explosion spirits effect. |
---|
| 7000 | if (bl->type != BL_MOB) |
---|
| 7001 | { |
---|
| 7002 | opt_flag = 0; |
---|
| 7003 | break; |
---|
| 7004 | } |
---|
| 7005 | case SC_EXPLOSIONSPIRITS: |
---|
| 7006 | sc->opt3 &= ~0x8; |
---|
| 7007 | opt_flag = 0; |
---|
| 7008 | break; |
---|
| 7009 | case SC_STEELBODY: |
---|
| 7010 | case SC_SKA: |
---|
| 7011 | sc->opt3 &= ~0x10; |
---|
| 7012 | opt_flag = 0; |
---|
| 7013 | break; |
---|
| 7014 | case SC_BLADESTOP: |
---|
| 7015 | sc->opt3 &= ~0x20; |
---|
| 7016 | opt_flag = 0; |
---|
| 7017 | break; |
---|
| 7018 | case SC_BERSERK: |
---|
| 7019 | sc->opt3 &= ~0x80; |
---|
| 7020 | opt_flag = 0; |
---|
| 7021 | break; |
---|
| 7022 | case SC_DANCING: |
---|
| 7023 | if ((sce->val1&0xFFFF) == CG_MOONLIT) |
---|
| 7024 | sc->opt3 &= ~0x200; |
---|
| 7025 | opt_flag = 0; |
---|
| 7026 | break; |
---|
| 7027 | case SC_MARIONETTE: |
---|
| 7028 | case SC_MARIONETTE2: |
---|
| 7029 | sc->opt3 &= ~0x400; |
---|
| 7030 | opt_flag = 0; |
---|
| 7031 | break; |
---|
| 7032 | case SC_ASSUMPTIO: |
---|
| 7033 | sc->opt3 &= ~0x800; |
---|
| 7034 | opt_flag = 0; |
---|
| 7035 | break; |
---|
| 7036 | case SC_WARM: //SG skills [Komurka] |
---|
| 7037 | sc->opt3 &= ~0x1000; |
---|
| 7038 | opt_flag = 0; |
---|
| 7039 | break; |
---|
| 7040 | case SC_KAITE: |
---|
| 7041 | sc->opt3 &= ~0x2000; |
---|
| 7042 | opt_flag = 0; |
---|
| 7043 | break; |
---|
| 7044 | case SC_BUNSINJYUTSU: |
---|
| 7045 | sc->opt3 &= ~0x4000; |
---|
| 7046 | opt_flag = 0; |
---|
| 7047 | break; |
---|
| 7048 | case SC_SPIRIT: |
---|
| 7049 | sc->opt3 &= ~0x8000; |
---|
| 7050 | opt_flag = 0; |
---|
| 7051 | break; |
---|
| 7052 | case SC_CHANGEUNDEAD: |
---|
| 7053 | sc->opt3 &= ~0x10000; |
---|
| 7054 | opt_flag = 0; |
---|
| 7055 | break; |
---|
| 7056 | // TODO: |
---|
| 7057 | // case ???: |
---|
| 7058 | // sc->opt3 &= ~0x20000; |
---|
| 7059 | // opt_flag = 0; |
---|
| 7060 | // break; |
---|
| 7061 | default: |
---|
| 7062 | opt_flag = 0; |
---|
| 7063 | } |
---|
| 7064 | |
---|
| 7065 | if (calc_flag&SCB_DYE) |
---|
| 7066 | { //Restore DYE color |
---|
| 7067 | if (vd && !vd->cloth_color && sce->val4) |
---|
| 7068 | clif_changelook(bl,LOOK_CLOTHES_COLOR,sce->val4); |
---|
| 7069 | calc_flag&=~SCB_DYE; |
---|
| 7070 | } |
---|
| 7071 | |
---|
| 7072 | //On Aegis, when turning off a status change, first goes the sc packet, then the option packet. |
---|
| 7073 | if (vd && pcdb_checkid(vd->class_)) |
---|
| 7074 | clif_status_change(bl,StatusIconChangeTable[type],0); |
---|
| 7075 | else if (sd) |
---|
| 7076 | clif_status_load(bl,StatusIconChangeTable[type],0); |
---|
| 7077 | |
---|
| 7078 | if(opt_flag) |
---|
| 7079 | clif_changeoption(bl); |
---|
| 7080 | |
---|
| 7081 | if (calc_flag) |
---|
| 7082 | status_calc_bl(bl,calc_flag); |
---|
| 7083 | |
---|
| 7084 | if(opt_flag&4) //Out of hiding, invoke on place. |
---|
| 7085 | skill_unit_move(bl,gettick(),1); |
---|
| 7086 | |
---|
| 7087 | if(opt_flag&2 && sd && map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) |
---|
| 7088 | npc_touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event. |
---|
| 7089 | |
---|
| 7090 | ers_free(sc_data_ers, sce); |
---|
| 7091 | return 1; |
---|
| 7092 | } |
---|
| 7093 | |
---|
| 7094 | int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr data) |
---|
| 7095 | { |
---|
| 7096 | struct block_list *bl; |
---|
| 7097 | struct status_change *sc; |
---|
| 7098 | struct status_change_entry *sce; |
---|
| 7099 | struct status_data *status; |
---|
| 7100 | int hp; |
---|
| 7101 | |
---|
| 7102 | if(!((bl=map_id2bl(id))&& |
---|
| 7103 | (sc=status_get_sc(bl)) && |
---|
| 7104 | (sce = sc->data[SC_KAAHI]))) |
---|
| 7105 | return 0; |
---|
| 7106 | |
---|
| 7107 | if(sce->val4 != tid) { |
---|
| 7108 | ShowError("kaahi_heal_timer: Timer mismatch: %d != %d\n", tid, sce->val4); |
---|
| 7109 | sce->val4=-1; |
---|
| 7110 | return 0; |
---|
| 7111 | } |
---|
| 7112 | |
---|
| 7113 | status=status_get_status_data(bl); |
---|
| 7114 | if(!status_charge(bl, 0, sce->val3)) { |
---|
| 7115 | sce->val4=-1; |
---|
| 7116 | return 0; |
---|
| 7117 | } |
---|
| 7118 | |
---|
| 7119 | hp = status->max_hp - status->hp; |
---|
| 7120 | if (hp > sce->val2) |
---|
| 7121 | hp = sce->val2; |
---|
| 7122 | if (hp) |
---|
| 7123 | status_heal(bl, hp, 0, 2); |
---|
| 7124 | sce->val4=-1; |
---|
| 7125 | return 1; |
---|
| 7126 | } |
---|
| 7127 | |
---|
| 7128 | /*========================================== |
---|
| 7129 | * Xe[^XÙíI¹^C}[ |
---|
| 7130 | *------------------------------------------*/ |
---|
| 7131 | int status_change_timer(int tid, unsigned int tick, int id, intptr data) |
---|
| 7132 | { |
---|
| 7133 | enum sc_type type = (sc_type)data; |
---|
| 7134 | struct block_list *bl; |
---|
| 7135 | struct map_session_data *sd; |
---|
| 7136 | struct status_data *status; |
---|
| 7137 | struct status_change *sc; |
---|
| 7138 | struct status_change_entry *sce; |
---|
| 7139 | |
---|
| 7140 | bl = map_id2bl(id); |
---|
| 7141 | if(!bl) |
---|
| 7142 | { |
---|
| 7143 | ShowDebug("status_change_timer: Null pointer id: %d data: %d\n", id, data); |
---|
| 7144 | return 0; |
---|
| 7145 | } |
---|
| 7146 | sc = status_get_sc(bl); |
---|
| 7147 | status = status_get_status_data(bl); |
---|
| 7148 | |
---|
| 7149 | if(!(sc && (sce = sc->data[type]))) |
---|
| 7150 | { |
---|
| 7151 | ShowDebug("status_change_timer: Null pointer id: %d data: %d bl-type: %d\n", id, data, bl->type); |
---|
| 7152 | return 0; |
---|
| 7153 | } |
---|
| 7154 | |
---|
| 7155 | if( sce->timer != tid ) |
---|
| 7156 | { |
---|
| 7157 | ShowError("status_change_timer: Mismatch for type %d: %d != %d (bl id %d)\n",type,tid,sce->timer, bl->id); |
---|
| 7158 | return 0; |
---|
| 7159 | } |
---|
| 7160 | |
---|
| 7161 | sd = BL_CAST(BL_PC, bl); |
---|
| 7162 | |
---|
| 7163 | // set the next timer of the sce (don't assume the status still exists) |
---|
| 7164 | #define sc_timer_next(t,f,i,d) \ |
---|
| 7165 | if( (sce=sc->data[type]) ) \ |
---|
| 7166 | sce->timer = add_timer(t,f,i,d); \ |
---|
| 7167 | else \ |
---|
| 7168 | ShowError("status_change_timer: Unexpected NULL status change id: %d data: %d\n", id, data) |
---|
| 7169 | |
---|
| 7170 | switch(type) |
---|
| 7171 | { |
---|
| 7172 | case SC_MAXIMIZEPOWER: |
---|
| 7173 | case SC_CLOAKING: |
---|
| 7174 | if(!status_charge(bl, 0, 1)) |
---|
| 7175 | break; //Not enough SP to continue. |
---|
| 7176 | sc_timer_next(sce->val2+tick, status_change_timer, bl->id, data); |
---|
| 7177 | return 0; |
---|
[10] | 7178 | //Custom Jobs (blackmagic) |
---|
[13] | 7179 | case SC_LUST: // Adept Blood Lust [Brain] |
---|
| 7180 | if(!status_charge(bl, status->max_hp/100, 0)) |
---|
| 7181 | break; //Not enough HP to continue. |
---|
| 7182 | sc_timer_next(sce->val3+tick, status_change_timer, bl->id, data); |
---|
[10] | 7183 | return 0; |
---|
[13] | 7184 | case SC_DEATHPACT: // Necro Death Pact [Brain] |
---|
| 7185 | // Drains 1 HP every second (status wont kill, but dying will cancel it) |
---|
| 7186 | status_charge(bl, 1, 0); |
---|
| 7187 | sc_timer_next(sce->val3+tick, status_change_timer, bl->id, data); |
---|
| 7188 | return 0; |
---|
| 7189 | case SC_OVERWHELMING: // Warlock Overwhelming Evil [Brain] |
---|
| 7190 | if(!status_charge(bl, 0, status->max_sp/100)) |
---|
| 7191 | break; //Not enough SP to continue. |
---|
| 7192 | sc_timer_next(sce->val3+tick, status_change_timer, bl->id, data); |
---|
| 7193 | return 0; |
---|
[10] | 7194 | //Custom Job End |
---|
[1] | 7195 | |
---|
| 7196 | case SC_CHASEWALK: |
---|
| 7197 | if(!status_charge(bl, 0, sce->val4)) |
---|
| 7198 | break; //Not enough SP to continue. |
---|
| 7199 | |
---|
| 7200 | if (!sc->data[SC_INCSTR]) { |
---|
| 7201 | sc_start(bl, SC_INCSTR,100,1<<(sce->val1-1), |
---|
| 7202 | (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_ROGUE?10:1) //SL bonus -> x10 duration |
---|
| 7203 | *skill_get_time2(status_sc2skill(type),sce->val1)); |
---|
| 7204 | } |
---|
| 7205 | sc_timer_next(sce->val2+tick, status_change_timer, bl->id, data); |
---|
| 7206 | return 0; |
---|
| 7207 | break; |
---|
| 7208 | |
---|
| 7209 | case SC_SKA: |
---|
| 7210 | if(--(sce->val2)>0){ |
---|
| 7211 | sce->val3 = rand()%100; //Random defense. |
---|
| 7212 | sc_timer_next(1000+tick, status_change_timer,bl->id, data); |
---|
| 7213 | return 0; |
---|
| 7214 | } |
---|
| 7215 | break; |
---|
| 7216 | |
---|
| 7217 | case SC_HIDING: |
---|
| 7218 | if(--(sce->val2)>0){ |
---|
| 7219 | |
---|
| 7220 | if(sce->val2 % sce->val4 == 0 && !status_charge(bl, 0, 1)) |
---|
| 7221 | break; //Fail if it's time to substract SP and there isn't. |
---|
| 7222 | |
---|
| 7223 | sc_timer_next(1000+tick, status_change_timer,bl->id, data); |
---|
| 7224 | return 0; |
---|
| 7225 | } |
---|
| 7226 | break; |
---|
| 7227 | |
---|
| 7228 | case SC_SIGHT: |
---|
| 7229 | case SC_RUWACH: |
---|
| 7230 | case SC_SIGHTBLASTER: |
---|
| 7231 | map_foreachinrange( status_change_timer_sub, bl, sce->val3, BL_CHAR, bl, sce, type, tick); |
---|
| 7232 | |
---|
| 7233 | if( --(sce->val2)>0 ){ |
---|
| 7234 | sc_timer_next(250+tick, status_change_timer, bl->id, data); |
---|
| 7235 | return 0; |
---|
| 7236 | } |
---|
| 7237 | break; |
---|
| 7238 | |
---|
| 7239 | case SC_PROVOKE: |
---|
| 7240 | if(sce->val2) { //Auto-provoke (it is ended in status_heal) |
---|
| 7241 | sc_timer_next(1000*60+tick,status_change_timer, bl->id, data ); |
---|
| 7242 | return 0; |
---|
| 7243 | } |
---|
| 7244 | break; |
---|
| 7245 | |
---|
| 7246 | case SC_STONE: |
---|
| 7247 | if(sc->opt1 == OPT1_STONEWAIT && sce->val3) { |
---|
| 7248 | sce->val4 = 0; |
---|
| 7249 | unit_stop_walking(bl,1); |
---|
| 7250 | sc->opt1 = OPT1_STONE; |
---|
| 7251 | clif_changeoption(bl); |
---|
| 7252 | sc_timer_next(1000+tick,status_change_timer, bl->id, data ); |
---|
| 7253 | status_calc_bl(bl, StatusChangeFlagTable[type]); |
---|
| 7254 | return 0; |
---|
| 7255 | } |
---|
| 7256 | if(--(sce->val3) > 0) { |
---|
| 7257 | if(++(sce->val4)%5 == 0 && status->hp > status->max_hp/4) |
---|
| 7258 | status_percent_damage(NULL, bl, 1, 0, false); |
---|
| 7259 | sc_timer_next(1000+tick,status_change_timer, bl->id, data ); |
---|
| 7260 | return 0; |
---|
| 7261 | } |
---|
| 7262 | break; |
---|
| 7263 | |
---|
| 7264 | case SC_POISON: |
---|
| 7265 | if(status->hp <= status->max_hp>>2) //Stop damaging after 25% HP left. |
---|
| 7266 | break; |
---|
| 7267 | case SC_DPOISON: |
---|
| 7268 | if (--(sce->val3) > 0) { |
---|
| 7269 | if (!sc->data[SC_SLOWPOISON]) { |
---|
| 7270 | bool flag; |
---|
| 7271 | map_freeblock_lock(); |
---|
| 7272 | status_zap(bl, sce->val4, 0); |
---|
| 7273 | flag = !sc->data[type]; //We check for this rather than 'killed' since the target could have revived with kaizel. |
---|
| 7274 | map_freeblock_unlock(); |
---|
| 7275 | if (flag) return 0; //target died, SC cancelled already. |
---|
| 7276 | } |
---|
| 7277 | sc_timer_next(1000 + tick, status_change_timer, bl->id, data ); |
---|
| 7278 | return 0; |
---|
| 7279 | } |
---|
| 7280 | break; |
---|
| 7281 | |
---|
| 7282 | case SC_TENSIONRELAX: |
---|
| 7283 | if(status->max_hp > status->hp && --(sce->val3) > 0){ |
---|
| 7284 | sc_timer_next(sce->val4+tick, status_change_timer, bl->id, data); |
---|
| 7285 | return 0; |
---|
| 7286 | } |
---|
| 7287 | break; |
---|
| 7288 | |
---|
| 7289 | case SC_BLEEDING: |
---|
| 7290 | if (--(sce->val4) >= 0) { |
---|
| 7291 | int flag; |
---|
| 7292 | map_freeblock_lock(); |
---|
| 7293 | status_fix_damage(NULL, bl, rand()%600 + 200, 0); |
---|
| 7294 | flag = !sc->data[type]; |
---|
| 7295 | map_freeblock_unlock(); |
---|
| 7296 | if (flag) return 0; //SC already ended. |
---|
| 7297 | sc_timer_next(10000 + tick, status_change_timer, bl->id, data); |
---|
| 7298 | return 0; |
---|
| 7299 | } |
---|
| 7300 | break; |
---|
| 7301 | |
---|
| 7302 | case SC_KNOWLEDGE: |
---|
| 7303 | if (!sd) break; |
---|
| 7304 | if(bl->m == sd->feel_map[0].m || |
---|
| 7305 | bl->m == sd->feel_map[1].m || |
---|
| 7306 | bl->m == sd->feel_map[2].m) |
---|
| 7307 | { //Timeout will be handled by pc_setpos |
---|
| 7308 | sce->timer = INVALID_TIMER; |
---|
| 7309 | return 0; |
---|
| 7310 | } |
---|
| 7311 | break; |
---|
| 7312 | |
---|
| 7313 | case SC_HPREGEN: |
---|
| 7314 | case SC_SPREGEN: |
---|
| 7315 | if( sd && --(sce->val4) >= 0 ) |
---|
| 7316 | { |
---|
| 7317 | // val1 < 0 = per max% | val1 > 0 = exact amount |
---|
| 7318 | int hp = 0, sp = 0; |
---|
| 7319 | if( type == SC_HPREGEN && status->hp < status->max_hp ) |
---|
| 7320 | hp = (sce->val1 < 0) ? (int)(sd->status.max_hp * -1 * sce->val1 / 100.) : sce->val1 ; |
---|
| 7321 | else if( type == SC_SPREGEN && status->sp < status->max_sp ) |
---|
| 7322 | sp = (sce->val1 < 0) ? (int)(sd->status.max_sp * -1 * sce->val1 / 100.) : sce->val1 ; |
---|
| 7323 | |
---|
| 7324 | status_heal(bl, hp, sp, 2); |
---|
| 7325 | sc_timer_next((sce->val2 * 1000) + tick, status_change_timer, bl->id, data ); |
---|
| 7326 | return 0; |
---|
| 7327 | } |
---|
| 7328 | break; |
---|
| 7329 | |
---|
| 7330 | case SC_DANCING: //_XXLÌÔSPÁï |
---|
| 7331 | { |
---|
| 7332 | int s = 0; |
---|
| 7333 | int sp = 1; |
---|
| 7334 | int counter = (sce->val3)>>16; |
---|
| 7335 | if (--counter <= 0) |
---|
| 7336 | break; |
---|
| 7337 | sce->val3&= 0xFFFF; //Remove counter |
---|
| 7338 | sce->val3|=(counter<<16);//Reset it. |
---|
| 7339 | switch(sce->val1&0xFFFF){ |
---|
| 7340 | case BD_RICHMANKIM: |
---|
| 7341 | case BD_DRUMBATTLEFIELD: |
---|
| 7342 | case BD_RINGNIBELUNGEN: |
---|
| 7343 | case BD_SIEGFRIED: |
---|
| 7344 | case BA_DISSONANCE: |
---|
| 7345 | case BA_ASSASSINCROSS: |
---|
| 7346 | case DC_UGLYDANCE: |
---|
| 7347 | s=3; |
---|
| 7348 | break; |
---|
| 7349 | case BD_LULLABY: |
---|
| 7350 | case BD_ETERNALCHAOS: |
---|
| 7351 | case BD_ROKISWEIL: |
---|
| 7352 | case DC_FORTUNEKISS: |
---|
| 7353 | s=4; |
---|
| 7354 | break; |
---|
| 7355 | case CG_HERMODE: |
---|
| 7356 | case BD_INTOABYSS: |
---|
| 7357 | case BA_WHISTLE: |
---|
| 7358 | case DC_HUMMING: |
---|
| 7359 | case BA_POEMBRAGI: |
---|
| 7360 | case DC_SERVICEFORYOU: |
---|
| 7361 | s=5; |
---|
| 7362 | break; |
---|
| 7363 | case BA_APPLEIDUN: |
---|
| 7364 | s=6; |
---|
| 7365 | break; |
---|
| 7366 | case CG_MOONLIT: |
---|
| 7367 | //Moonlit's cost is 4sp*skill_lv [Skotlex] |
---|
| 7368 | sp= 4*(sce->val1>>16); |
---|
| 7369 | //Upkeep is also every 10 secs. |
---|
| 7370 | case DC_DONTFORGETME: |
---|
| 7371 | s=10; |
---|
| 7372 | break; |
---|
| 7373 | } |
---|
| 7374 | if (s && (counter%s == 0)) |
---|
| 7375 | { |
---|
| 7376 | if (sc->data[SC_LONGING]) |
---|
| 7377 | sp*= 3; |
---|
| 7378 | if (!status_charge(bl, 0, sp)) |
---|
| 7379 | break; |
---|
| 7380 | } |
---|
| 7381 | sc_timer_next(1000+tick, status_change_timer, bl->id, data); |
---|
| 7382 | return 0; |
---|
| 7383 | } |
---|
| 7384 | break; |
---|
| 7385 | |
---|
| 7386 | case SC_DEVOTION: |
---|
| 7387 | //FIXME: use normal status duration instead of a looping timer |
---|
| 7388 | if( (sce->val4 -= 1000) > 0 ) |
---|
| 7389 | { |
---|
| 7390 | sc_timer_next(1000+tick, status_change_timer, bl->id, data); |
---|
| 7391 | return 0; |
---|
| 7392 | } |
---|
| 7393 | break; |
---|
| 7394 | |
---|
| 7395 | case SC_BERSERK: |
---|
| 7396 | // 5% every 10 seconds [DracoRPG] |
---|
| 7397 | if(--(sce->val3)>0 && status_charge(bl, sce->val2, 0)) |
---|
| 7398 | { |
---|
| 7399 | sc_timer_next(sce->val4+tick, status_change_timer, bl->id, data); |
---|
| 7400 | return 0; |
---|
| 7401 | } |
---|
| 7402 | break; |
---|
| 7403 | |
---|
| 7404 | case SC_NOCHAT: |
---|
| 7405 | if(sd){ |
---|
| 7406 | sd->status.manner++; |
---|
| 7407 | clif_changestatus(bl,SP_MANNER,sd->status.manner); |
---|
| 7408 | clif_updatestatus(sd,SP_MANNER); |
---|
| 7409 | if (sd->status.manner < 0) |
---|
| 7410 | { //Every 60 seconds your manner goes up by 1 until it gets back to 0. |
---|
| 7411 | sc_timer_next(60000+tick, status_change_timer, bl->id, data); |
---|
| 7412 | return 0; |
---|
| 7413 | } |
---|
| 7414 | } |
---|
| 7415 | break; |
---|
| 7416 | |
---|
| 7417 | case SC_SPLASHER: |
---|
| 7418 | // custom Venom Splasher countdown timer |
---|
| 7419 | //if (sce->val4 % 1000 == 0) { |
---|
| 7420 | // char timer[10]; |
---|
| 7421 | // snprintf (timer, 10, "%d", sce->val4/1000); |
---|
| 7422 | // clif_message(bl, timer); |
---|
| 7423 | //} |
---|
| 7424 | if((sce->val4 -= 500) > 0) { |
---|
| 7425 | sc_timer_next(500 + tick, status_change_timer, bl->id, data); |
---|
| 7426 | return 0; |
---|
| 7427 | } |
---|
| 7428 | break; |
---|
[10] | 7429 | //Custom Jobs (blackmagic) |
---|
[13] | 7430 | case SC_DOOM: // Warlock Curse of Doom [Brain] |
---|
| 7431 | if((sce->val4 -= 500) > 0) { |
---|
| 7432 | sc_timer_next(500 + tick, status_change_timer, bl->id, data); |
---|
| 7433 | return 0; |
---|
| 7434 | } |
---|
[10] | 7435 | break; |
---|
| 7436 | //Custom Job End |
---|
[1] | 7437 | |
---|
| 7438 | case SC_MARIONETTE: |
---|
| 7439 | case SC_MARIONETTE2: |
---|
| 7440 | { |
---|
| 7441 | struct block_list *pbl = map_id2bl(sce->val1); |
---|
| 7442 | if (pbl && check_distance_bl(bl, pbl, 7) && (sce->val2)-->0) |
---|
| 7443 | { |
---|
| 7444 | sc_timer_next(1000 + tick, status_change_timer, bl->id, data); |
---|
| 7445 | return 0; |
---|
| 7446 | } |
---|
| 7447 | } |
---|
| 7448 | break; |
---|
| 7449 | |
---|
| 7450 | case SC_GOSPEL: |
---|
| 7451 | if(sce->val4 == BCT_SELF && --(sce->val2) > 0) |
---|
| 7452 | { |
---|
| 7453 | int hp, sp; |
---|
| 7454 | hp = (sce->val1 > 5) ? 45 : 30; |
---|
| 7455 | sp = (sce->val1 > 5) ? 35 : 20; |
---|
| 7456 | if(!status_charge(bl, hp, sp)) |
---|
| 7457 | break; |
---|
| 7458 | sc_timer_next(10000+tick, status_change_timer, bl->id, data); |
---|
| 7459 | return 0; |
---|
| 7460 | } |
---|
| 7461 | break; |
---|
| 7462 | |
---|
| 7463 | case SC_GUILDAURA: |
---|
| 7464 | { |
---|
| 7465 | struct block_list *tbl = map_id2bl(sce->val2); |
---|
| 7466 | |
---|
| 7467 | if (tbl && battle_check_range(bl, tbl, 2)){ |
---|
| 7468 | sc_timer_next(1000 + tick, status_change_timer, bl->id, data); |
---|
| 7469 | return 0; |
---|
| 7470 | } |
---|
| 7471 | } |
---|
| 7472 | break; |
---|
| 7473 | |
---|
| 7474 | case SC_JAILED: |
---|
| 7475 | if(sce->val1 == INT_MAX || --(sce->val1) > 0) |
---|
| 7476 | { |
---|
| 7477 | sc_timer_next(60000+tick, status_change_timer, bl->id,data); |
---|
| 7478 | return 0; |
---|
| 7479 | } |
---|
| 7480 | break; |
---|
| 7481 | |
---|
| 7482 | case SC_BLIND: |
---|
| 7483 | if(sc->data[SC_FOGWALL]) |
---|
| 7484 | { //Blind lasts forever while you are standing on the fog. |
---|
| 7485 | sc_timer_next(5000+tick, status_change_timer, bl->id, data); |
---|
| 7486 | return 0; |
---|
| 7487 | } |
---|
| 7488 | break; |
---|
| 7489 | } |
---|
| 7490 | |
---|
| 7491 | // default for all non-handled control paths is to end the status |
---|
| 7492 | return status_change_end( bl,type,tid ); |
---|
| 7493 | #undef sc_timer_next |
---|
| 7494 | } |
---|
| 7495 | |
---|
| 7496 | /*========================================== |
---|
| 7497 | * Xe[^XÙí^C}[ÍÍ |
---|
| 7498 | *------------------------------------------*/ |
---|
| 7499 | int status_change_timer_sub(struct block_list* bl, va_list ap) |
---|
| 7500 | { |
---|
| 7501 | struct map_session_data *sd, *tsd; |
---|
| 7502 | struct status_change* tsc; |
---|
| 7503 | |
---|
| 7504 | struct block_list* src = va_arg(ap,struct block_list*); |
---|
| 7505 | struct status_change_entry* sce = va_arg(ap,struct status_change_entry*); |
---|
| 7506 | enum sc_type type = (sc_type)va_arg(ap,int); //gcc: enum args get promoted to int |
---|
| 7507 | unsigned int tick = va_arg(ap,unsigned int); |
---|
| 7508 | |
---|
| 7509 | if (status_isdead(bl)) |
---|
| 7510 | return 0; |
---|
| 7511 | |
---|
| 7512 | tsc = status_get_sc(bl); |
---|
| 7513 | |
---|
| 7514 | sd = BL_CAST(BL_PC, src); |
---|
| 7515 | tsd = BL_CAST(BL_PC, bl); |
---|
| 7516 | |
---|
| 7517 | switch( type ) |
---|
| 7518 | { |
---|
| 7519 | case SC_SIGHT: /* TCg */ |
---|
| 7520 | case SC_CONCENTRATE: |
---|
| 7521 | status_change_end(bl, SC_HIDING, -1); |
---|
| 7522 | status_change_end(bl, SC_CLOAKING, -1); |
---|
| 7523 | break; |
---|
| 7524 | case SC_RUWACH: /* At */ |
---|
| 7525 | if (tsc && (tsc->data[SC_HIDING] || tsc->data[SC_CLOAKING])) { |
---|
| 7526 | status_change_end(bl, SC_HIDING, -1); |
---|
| 7527 | status_change_end(bl, SC_CLOAKING, -1); |
---|
| 7528 | if(battle_check_target( src, bl, BCT_ENEMY ) > 0) |
---|
| 7529 | skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,1,tick,0); |
---|
| 7530 | } |
---|
| 7531 | break; |
---|
| 7532 | case SC_SIGHTBLASTER: |
---|
| 7533 | if (battle_check_target( src, bl, BCT_ENEMY ) > 0 && |
---|
| 7534 | status_check_skilluse(src, bl, WZ_SIGHTBLASTER, 2)) |
---|
| 7535 | { |
---|
| 7536 | skill_attack(BF_MAGIC,src,src,bl,WZ_SIGHTBLASTER,1,tick,0); |
---|
| 7537 | if (sce) sce->val2 = 0; //This signals it to end. |
---|
| 7538 | } |
---|
| 7539 | break; |
---|
| 7540 | case SC_CLOSECONFINE: |
---|
| 7541 | //Lock char has released the hold on everyone... |
---|
| 7542 | if (tsc && tsc->data[SC_CLOSECONFINE2] && tsc->data[SC_CLOSECONFINE2]->val2 == src->id) { |
---|
| 7543 | tsc->data[SC_CLOSECONFINE2]->val2 = 0; |
---|
| 7544 | status_change_end(bl, SC_CLOSECONFINE2, -1); |
---|
| 7545 | } |
---|
| 7546 | break; |
---|
| 7547 | } |
---|
| 7548 | return 0; |
---|
| 7549 | } |
---|
| 7550 | |
---|
| 7551 | /*========================================== |
---|
| 7552 | * Clears buffs/debuffs of a character. |
---|
| 7553 | * type&1 -> buffs, type&2 -> debuffs |
---|
| 7554 | *------------------------------------------*/ |
---|
| 7555 | int status_change_clear_buffs (struct block_list* bl, int type) |
---|
| 7556 | { |
---|
| 7557 | int i; |
---|
| 7558 | struct status_change *sc= status_get_sc(bl); |
---|
| 7559 | |
---|
| 7560 | if (!sc || !sc->count) |
---|
| 7561 | return 0; |
---|
| 7562 | |
---|
| 7563 | if (type&2) //Debuffs |
---|
| 7564 | for( i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++ ) |
---|
| 7565 | { |
---|
| 7566 | if(sc->data[i]) |
---|
| 7567 | status_change_end(bl,(sc_type)i,-1); |
---|
| 7568 | } |
---|
| 7569 | |
---|
| 7570 | for( i = SC_COMMON_MAX+1; i < SC_MAX; i++ ) |
---|
| 7571 | { |
---|
| 7572 | if(!sc->data[i]) |
---|
| 7573 | continue; |
---|
| 7574 | |
---|
| 7575 | switch (i) { |
---|
| 7576 | //Stuff that cannot be removed |
---|
| 7577 | case SC_WEIGHT50: |
---|
| 7578 | case SC_WEIGHT90: |
---|
| 7579 | case SC_COMBO: |
---|
| 7580 | case SC_SMA: |
---|
| 7581 | case SC_DANCING: |
---|
| 7582 | case SC_GUILDAURA: |
---|
| 7583 | case SC_SAFETYWALL: |
---|
| 7584 | case SC_PNEUMA: |
---|
| 7585 | case SC_NOCHAT: |
---|
| 7586 | case SC_JAILED: |
---|
| 7587 | case SC_ANKLE: |
---|
| 7588 | case SC_BLADESTOP: |
---|
| 7589 | case SC_CP_WEAPON: |
---|
| 7590 | case SC_CP_SHIELD: |
---|
| 7591 | case SC_CP_ARMOR: |
---|
| 7592 | case SC_CP_HELM: |
---|
| 7593 | case SC_STRFOOD: |
---|
| 7594 | case SC_AGIFOOD: |
---|
| 7595 | case SC_VITFOOD: |
---|
| 7596 | case SC_INTFOOD: |
---|
| 7597 | case SC_DEXFOOD: |
---|
| 7598 | case SC_LUKFOOD: |
---|
| 7599 | case SC_HITFOOD: |
---|
| 7600 | case SC_FLEEFOOD: |
---|
| 7601 | case SC_BATKFOOD: |
---|
| 7602 | case SC_WATKFOOD: |
---|
| 7603 | case SC_MATKFOOD: |
---|
[10] | 7604 | //Custom Jobs (blackmagic) |
---|
| 7605 | case SC_DOOM: // Warlock Curse of Doom [Brain] |
---|
| 7606 | //Custom Job End |
---|
[1] | 7607 | continue; |
---|
| 7608 | |
---|
| 7609 | //Debuffs that can be removed. |
---|
| 7610 | case SC_HALLUCINATION: |
---|
| 7611 | case SC_QUAGMIRE: |
---|
| 7612 | case SC_SIGNUMCRUCIS: |
---|
| 7613 | case SC_DECREASEAGI: |
---|
| 7614 | case SC_SLOWDOWN: |
---|
| 7615 | case SC_MINDBREAKER: |
---|
| 7616 | case SC_WINKCHARM: |
---|
| 7617 | case SC_STOP: |
---|
| 7618 | case SC_ORCISH: |
---|
| 7619 | case SC_STRIPWEAPON: |
---|
| 7620 | case SC_STRIPSHIELD: |
---|
| 7621 | case SC_STRIPARMOR: |
---|
| 7622 | case SC_STRIPHELM: |
---|
| 7623 | if (!(type&2)) |
---|
| 7624 | continue; |
---|
| 7625 | break; |
---|
| 7626 | //The rest are buffs that can be removed. |
---|
| 7627 | case SC_BERSERK: |
---|
| 7628 | if (!(type&1)) |
---|
| 7629 | continue; |
---|
| 7630 | sc->data[i]->val2 = 0; |
---|
| 7631 | break; |
---|
| 7632 | default: |
---|
| 7633 | if (!(type&1)) |
---|
| 7634 | continue; |
---|
| 7635 | break; |
---|
| 7636 | } |
---|
| 7637 | status_change_end(bl,(sc_type)i,-1); |
---|
| 7638 | } |
---|
| 7639 | return 0; |
---|
| 7640 | } |
---|
| 7641 | |
---|
| 7642 | //Natural regen related stuff. |
---|
| 7643 | static unsigned int natural_heal_prev_tick,natural_heal_diff_tick; |
---|
| 7644 | static int status_natural_heal(struct block_list* bl, va_list args) |
---|
| 7645 | { |
---|
| 7646 | struct regen_data *regen; |
---|
| 7647 | struct status_data *status; |
---|
| 7648 | struct status_change *sc; |
---|
| 7649 | struct unit_data *ud; |
---|
| 7650 | struct view_data *vd = NULL; |
---|
| 7651 | struct regen_data_sub *sregen; |
---|
| 7652 | struct map_session_data *sd; |
---|
| 7653 | int val,rate,bonus = 0,flag; |
---|
| 7654 | |
---|
| 7655 | if (!(bl->type&BL_REGEN)) |
---|
| 7656 | return 0; |
---|
| 7657 | |
---|
| 7658 | regen = status_get_regen_data(bl); |
---|
| 7659 | if (!regen) return 0; |
---|
| 7660 | status = status_get_status_data(bl); |
---|
| 7661 | sc = status_get_sc(bl); |
---|
| 7662 | if (sc && !sc->count) |
---|
| 7663 | sc = NULL; |
---|
| 7664 | sd = BL_CAST(BL_PC,bl); |
---|
| 7665 | |
---|
| 7666 | flag = regen->flag; |
---|
| 7667 | if (flag&RGN_HP && (status->hp >= status->max_hp || regen->state.block&1)) |
---|
| 7668 | flag&=~(RGN_HP|RGN_SHP); |
---|
| 7669 | if (flag&RGN_SP && (status->sp >= status->max_sp || regen->state.block&2)) |
---|
| 7670 | flag&=~(RGN_SP|RGN_SSP); |
---|
| 7671 | |
---|
| 7672 | if (flag && ( |
---|
| 7673 | status_isdead(bl) || |
---|
| 7674 | (sc && sc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK)) |
---|
| 7675 | )) |
---|
| 7676 | flag=0; |
---|
| 7677 | |
---|
| 7678 | if (sd) { |
---|
| 7679 | if (sd->hp_loss.value || sd->sp_loss.value) |
---|
| 7680 | pc_bleeding(sd, natural_heal_diff_tick); |
---|
| 7681 | if (sd->hp_regen.value || sd->sp_regen.value) |
---|
| 7682 | pc_regen(sd, natural_heal_diff_tick); |
---|
| 7683 | } |
---|
| 7684 | |
---|
| 7685 | if(flag&(RGN_SHP|RGN_SSP) && regen->ssregen && |
---|
| 7686 | (vd = status_get_viewdata(bl)) && vd->dead_sit == 2) |
---|
| 7687 | { //Apply sitting regen bonus. |
---|
| 7688 | sregen = regen->ssregen; |
---|
| 7689 | if(flag&(RGN_SHP)) |
---|
| 7690 | { //Sitting HP regen |
---|
| 7691 | val = natural_heal_diff_tick * sregen->rate.hp; |
---|
| 7692 | if (regen->state.overweight) |
---|
| 7693 | val>>=1; //Half as fast when overweight. |
---|
| 7694 | sregen->tick.hp += val; |
---|
| 7695 | while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval) |
---|
| 7696 | { |
---|
| 7697 | sregen->tick.hp -= battle_config.natural_heal_skill_interval; |
---|
| 7698 | if(status_heal(bl, sregen->hp, 0, 3) < sregen->hp) |
---|
| 7699 | { //Full |
---|
| 7700 | flag&=~(RGN_HP|RGN_SHP); |
---|
| 7701 | break; |
---|
| 7702 | } |
---|
| 7703 | } |
---|
| 7704 | } |
---|
| 7705 | if(flag&(RGN_SSP)) |
---|
| 7706 | { //Sitting SP regen |
---|
| 7707 | val = natural_heal_diff_tick * sregen->rate.sp; |
---|
| 7708 | if (regen->state.overweight) |
---|
| 7709 | val>>=1; //Half as fast when overweight. |
---|
| 7710 | sregen->tick.sp += val; |
---|
| 7711 | while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval) |
---|
| 7712 | { |
---|
| 7713 | sregen->tick.sp -= battle_config.natural_heal_skill_interval; |
---|
| 7714 | if(status_heal(bl, 0, sregen->sp, 3) < sregen->sp) |
---|
| 7715 | { //Full |
---|
| 7716 | flag&=~(RGN_SP|RGN_SSP); |
---|
| 7717 | break; |
---|
| 7718 | } |
---|
| 7719 | } |
---|
| 7720 | } |
---|
| 7721 | } |
---|
| 7722 | |
---|
| 7723 | if (flag && regen->state.overweight) |
---|
| 7724 | flag=0; |
---|
| 7725 | |
---|
| 7726 | ud = unit_bl2ud(bl); |
---|
| 7727 | |
---|
| 7728 | if (flag&(RGN_HP|RGN_SHP|RGN_SSP) && ud && ud->walktimer != -1) |
---|
| 7729 | { |
---|
| 7730 | flag&=~(RGN_SHP|RGN_SSP); |
---|
| 7731 | if(!regen->state.walk) |
---|
| 7732 | flag&=~RGN_HP; |
---|
| 7733 | } |
---|
| 7734 | |
---|
| 7735 | if (!flag) |
---|
| 7736 | return 0; |
---|
| 7737 | |
---|
| 7738 | if (flag&(RGN_HP|RGN_SP)) |
---|
| 7739 | { |
---|
| 7740 | if(!vd) vd = status_get_viewdata(bl); |
---|
| 7741 | if(vd && vd->dead_sit == 2) |
---|
| 7742 | bonus++; |
---|
| 7743 | if(regen->state.gc) |
---|
| 7744 | bonus++; |
---|
| 7745 | } |
---|
| 7746 | |
---|
| 7747 | //Natural Hp regen |
---|
| 7748 | if (flag&RGN_HP) |
---|
| 7749 | { |
---|
| 7750 | rate = natural_heal_diff_tick*(regen->rate.hp+bonus); |
---|
| 7751 | if (ud && ud->walktimer != -1) |
---|
| 7752 | rate/=2; |
---|
| 7753 | regen->tick.hp += rate; |
---|
| 7754 | |
---|
| 7755 | if(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval) |
---|
| 7756 | { |
---|
| 7757 | val = 0; |
---|
| 7758 | do { |
---|
| 7759 | val += regen->hp; |
---|
| 7760 | regen->tick.hp -= battle_config.natural_healhp_interval; |
---|
| 7761 | } while(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval); |
---|
| 7762 | if (status_heal(bl, val, 0, 1) < val) |
---|
| 7763 | flag&=~RGN_SHP; //full. |
---|
| 7764 | } |
---|
| 7765 | } |
---|
| 7766 | |
---|
| 7767 | //Natural SP regen |
---|
| 7768 | if(flag&RGN_SP) |
---|
| 7769 | { |
---|
| 7770 | regen->tick.sp += natural_heal_diff_tick*(regen->rate.sp+bonus); |
---|
| 7771 | |
---|
| 7772 | if(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval) |
---|
| 7773 | { |
---|
| 7774 | val = 0; |
---|
| 7775 | do { |
---|
| 7776 | val += regen->sp; |
---|
| 7777 | regen->tick.sp -= battle_config.natural_healsp_interval; |
---|
| 7778 | } while(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval); |
---|
| 7779 | if (status_heal(bl, 0, val, 1) < val) |
---|
| 7780 | flag&=~RGN_SSP; //full. |
---|
| 7781 | } |
---|
| 7782 | } |
---|
| 7783 | |
---|
| 7784 | if (!regen->sregen) |
---|
| 7785 | return flag; |
---|
| 7786 | |
---|
| 7787 | //Skill regen |
---|
| 7788 | sregen = regen->sregen; |
---|
| 7789 | |
---|
| 7790 | if(flag&RGN_SHP) |
---|
| 7791 | { //Skill HP regen |
---|
| 7792 | sregen->tick.hp += natural_heal_diff_tick * sregen->rate.hp; |
---|
| 7793 | |
---|
| 7794 | while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval) |
---|
| 7795 | { |
---|
| 7796 | sregen->tick.hp -= battle_config.natural_heal_skill_interval; |
---|
| 7797 | if(status_heal(bl, sregen->hp, 0, 3) < sregen->hp) |
---|
| 7798 | break; //Full |
---|
| 7799 | } |
---|
| 7800 | } |
---|
| 7801 | if(flag&RGN_SSP) |
---|
| 7802 | { //Skill SP regen |
---|
| 7803 | sregen->tick.sp += natural_heal_diff_tick * sregen->rate.sp; |
---|
| 7804 | while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval) |
---|
| 7805 | { |
---|
| 7806 | val = sregen->sp; |
---|
| 7807 | if (sd && sd->state.doridori) { |
---|
| 7808 | val*=2; |
---|
| 7809 | sd->state.doridori = 0; |
---|
| 7810 | if ((rate = pc_checkskill(sd,TK_SPTIME))) |
---|
| 7811 | sc_start(bl,status_skill2sc(TK_SPTIME), |
---|
| 7812 | 100,rate,skill_get_time(TK_SPTIME, rate)); |
---|
| 7813 | if ( |
---|
| 7814 | (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && |
---|
| 7815 | rand()%10000 < battle_config.sg_angel_skill_ratio |
---|
| 7816 | ) { //Angel of the Sun/Moon/Star |
---|
| 7817 | clif_feel_hate_reset(sd); |
---|
| 7818 | pc_resethate(sd); |
---|
| 7819 | pc_resetfeel(sd); |
---|
| 7820 | } |
---|
| 7821 | } |
---|
| 7822 | sregen->tick.sp -= battle_config.natural_heal_skill_interval; |
---|
| 7823 | if(status_heal(bl, 0, val, 3) < val) |
---|
| 7824 | break; //Full |
---|
| 7825 | } |
---|
| 7826 | } |
---|
| 7827 | return flag; |
---|
| 7828 | } |
---|
| 7829 | |
---|
| 7830 | //Natural heal main timer. |
---|
| 7831 | static int status_natural_heal_timer(int tid, unsigned int tick, int id, intptr data) |
---|
| 7832 | { |
---|
| 7833 | natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick); |
---|
| 7834 | map_foreachiddb(status_natural_heal); |
---|
| 7835 | natural_heal_prev_tick = tick; |
---|
| 7836 | return 0; |
---|
| 7837 | } |
---|
| 7838 | |
---|
| 7839 | int status_readdb(void) |
---|
| 7840 | { |
---|
| 7841 | int i,j,class_; |
---|
| 7842 | FILE *fp; |
---|
| 7843 | char line[1024], path[1024],*p; |
---|
| 7844 | |
---|
| 7845 | sprintf(path, "%s/job_db1.txt", db_path); |
---|
| 7846 | fp=fopen(path,"r"); // Job-specific values (weight, HP, SP, ASPD) |
---|
| 7847 | if(fp==NULL){ |
---|
| 7848 | ShowError("can't read %s\n", path); |
---|
| 7849 | return 1; |
---|
| 7850 | } |
---|
| 7851 | i = 0; |
---|
| 7852 | while(fgets(line, sizeof(line), fp)) |
---|
| 7853 | { |
---|
| 7854 | //NOTE: entry MAX_WEAPON_TYPE is not counted |
---|
| 7855 | char* split[5 + MAX_WEAPON_TYPE]; |
---|
| 7856 | i++; |
---|
| 7857 | if(line[0]=='/' && line[1]=='/') |
---|
| 7858 | continue; |
---|
| 7859 | for(j=0,p=line; j < 5 + MAX_WEAPON_TYPE && p; j++){ |
---|
| 7860 | split[j]=p; |
---|
| 7861 | p=strchr(p,','); |
---|
| 7862 | if(p) *p++=0; |
---|
| 7863 | } |
---|
| 7864 | if(j < 5 + MAX_WEAPON_TYPE) |
---|
| 7865 | { //Weapon #.MAX_WEAPON_TYPE is constantly not load. Fix to that: replace < with <= [blackhole89] |
---|
| 7866 | ShowDebug("%s: Not enough columns at line %d\n", path, i); |
---|
| 7867 | continue; |
---|
| 7868 | } |
---|
| 7869 | class_ = atoi(split[0]); |
---|
| 7870 | if(!pcdb_checkid(class_)) |
---|
| 7871 | continue; |
---|
| 7872 | class_ = pc_class2idx(class_); |
---|
| 7873 | max_weight_base[class_]=atoi(split[1]); |
---|
| 7874 | hp_coefficient[class_]=atoi(split[2]); |
---|
| 7875 | hp_coefficient2[class_]=atoi(split[3]); |
---|
| 7876 | sp_coefficient[class_]=atoi(split[4]); |
---|
| 7877 | for(j=0;j<MAX_WEAPON_TYPE;j++) |
---|
| 7878 | aspd_base[class_][j]=atoi(split[j+5]); |
---|
| 7879 | } |
---|
| 7880 | fclose(fp); |
---|
| 7881 | ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path); |
---|
| 7882 | |
---|
| 7883 | memset(job_bonus,0,sizeof(job_bonus)); // Job-specific stats bonus |
---|
| 7884 | sprintf(path, "%s/job_db2.txt", db_path); |
---|
| 7885 | fp=fopen(path,"r"); |
---|
| 7886 | if(fp==NULL){ |
---|
| 7887 | ShowError("can't read %s\n", path); |
---|
| 7888 | return 1; |
---|
| 7889 | } |
---|
| 7890 | while(fgets(line, sizeof(line), fp)) |
---|
| 7891 | { |
---|
| 7892 | char *split[MAX_LEVEL+1]; //Job Level is limited to MAX_LEVEL, so the bonuses should likewise be limited to it. [Skotlex] |
---|
| 7893 | if(line[0]=='/' && line[1]=='/') |
---|
| 7894 | continue; |
---|
| 7895 | for(j=0,p=line;j<MAX_LEVEL+1 && p;j++){ |
---|
| 7896 | split[j]=p; |
---|
| 7897 | p=strchr(p,','); |
---|
| 7898 | if(p) *p++=0; |
---|
| 7899 | } |
---|
| 7900 | class_ = atoi(split[0]); |
---|
| 7901 | if(!pcdb_checkid(class_)) |
---|
| 7902 | continue; |
---|
| 7903 | class_ = pc_class2idx(class_); |
---|
| 7904 | for(i=1;i<j && split[i];i++) |
---|
| 7905 | job_bonus[class_][i-1]=atoi(split[i]); |
---|
| 7906 | } |
---|
| 7907 | fclose(fp); |
---|
| 7908 | ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path); |
---|
| 7909 | |
---|
| 7910 | // TCYâ³e?u |
---|
| 7911 | for(i=0;i<3;i++) |
---|
| 7912 | for(j=0;j<MAX_WEAPON_TYPE;j++) |
---|
| 7913 | atkmods[i][j]=100; |
---|
| 7914 | sprintf(path, "%s/size_fix.txt", db_path); |
---|
| 7915 | fp=fopen(path,"r"); |
---|
| 7916 | if(fp==NULL){ |
---|
| 7917 | ShowError("can't read %s\n", path); |
---|
| 7918 | return 1; |
---|
| 7919 | } |
---|
| 7920 | i=0; |
---|
| 7921 | while(fgets(line, sizeof(line), fp)) |
---|
| 7922 | { |
---|
| 7923 | char *split[MAX_WEAPON_TYPE]; |
---|
| 7924 | if(line[0]=='/' && line[1]=='/') |
---|
| 7925 | continue; |
---|
| 7926 | if(atoi(line)<=0) |
---|
| 7927 | continue; |
---|
| 7928 | memset(split,0,sizeof(split)); |
---|
| 7929 | for(j=0,p=line;j<MAX_WEAPON_TYPE && p;j++){ |
---|
| 7930 | split[j]=p; |
---|
| 7931 | p=strchr(p,','); |
---|
| 7932 | if(p) *p++=0; |
---|
| 7933 | atkmods[i][j]=atoi(split[j]); |
---|
| 7934 | } |
---|
| 7935 | i++; |
---|
| 7936 | } |
---|
| 7937 | fclose(fp); |
---|
| 7938 | ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path); |
---|
| 7939 | |
---|
| 7940 | // ž?f?^e?u |
---|
| 7941 | for(i=0;i<5;i++){ |
---|
| 7942 | for(j=0;j<MAX_REFINE; j++) |
---|
| 7943 | percentrefinery[i][j]=100; |
---|
| 7944 | percentrefinery[i][j]=0; //Slot MAX+1 always has 0% success chance [Skotlex] |
---|
| 7945 | refinebonus[i][0]=0; |
---|
| 7946 | refinebonus[i][1]=0; |
---|
| 7947 | refinebonus[i][2]=10; |
---|
| 7948 | } |
---|
| 7949 | |
---|
| 7950 | sprintf(path, "%s/refine_db.txt", db_path); |
---|
| 7951 | fp=fopen(path,"r"); |
---|
| 7952 | if(fp==NULL){ |
---|
| 7953 | ShowError("can't read %s\n", path); |
---|
| 7954 | return 1; |
---|
| 7955 | } |
---|
| 7956 | i=0; |
---|
| 7957 | while(fgets(line, sizeof(line), fp)) |
---|
| 7958 | { |
---|
| 7959 | char *split[MAX_REFINE+4]; |
---|
| 7960 | if(line[0]=='/' && line[1]=='/') |
---|
| 7961 | continue; |
---|
| 7962 | if(atoi(line)<=0) |
---|
| 7963 | continue; |
---|
| 7964 | memset(split,0,sizeof(split)); |
---|
| 7965 | for(j=0,p=line;j<MAX_REFINE+4 && p;j++){ |
---|
| 7966 | split[j]=p; |
---|
| 7967 | p=strchr(p,','); |
---|
| 7968 | if(p) *p++=0; |
---|
| 7969 | } |
---|
| 7970 | refinebonus[i][0]=atoi(split[0]); // ž?{?iX |
---|
| 7971 | refinebonus[i][1]=atoi(split[1]); // ß?ž?{?iX |
---|
| 7972 | refinebonus[i][2]=atoi(split[2]); // ÀSž?ÀE |
---|
| 7973 | for(j=0;j<MAX_REFINE && split[j+3];j++) |
---|
| 7974 | percentrefinery[i][j]=atoi(split[j+3]); |
---|
| 7975 | i++; |
---|
| 7976 | } |
---|
| 7977 | fclose(fp); //Lupus. close this file!!! |
---|
| 7978 | ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path); |
---|
| 7979 | |
---|
| 7980 | return 0; |
---|
| 7981 | } |
---|
| 7982 | |
---|
| 7983 | /*========================================== |
---|
| 7984 | * XLÖWú» |
---|
| 7985 | *------------------------------------------*/ |
---|
| 7986 | int do_init_status(void) |
---|
| 7987 | { |
---|
| 7988 | add_timer_func_list(status_change_timer,"status_change_timer"); |
---|
| 7989 | add_timer_func_list(kaahi_heal_timer,"kaahi_heal_timer"); |
---|
| 7990 | add_timer_func_list(status_natural_heal_timer,"status_natural_heal_timer"); |
---|
| 7991 | initChangeTables(); |
---|
| 7992 | initDummyData(); |
---|
| 7993 | status_readdb(); |
---|
| 7994 | status_calc_sigma(); |
---|
| 7995 | natural_heal_prev_tick = gettick(); |
---|
| 7996 | sc_data_ers = ers_new(sizeof(struct status_change_entry)); |
---|
| 7997 | add_timer_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL); |
---|
| 7998 | return 0; |
---|
| 7999 | } |
---|
| 8000 | void do_final_status(void) |
---|
| 8001 | { |
---|
| 8002 | ers_destroy(sc_data_ers); |
---|
| 8003 | } |
---|