[1] | 1 | // Copyright (c) Athena Dev Teams - Licensed under GNU GPL |
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| 2 | // For more information, see LICENCE in the main folder |
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| 3 | |
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| 4 | #ifndef _SKILL_H_ |
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| 5 | #define _SKILL_H_ |
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| 6 | |
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| 7 | #include "../common/mmo.h" // MAX_SKILL, struct square |
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| 8 | #include "map.h" // struct block_list |
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| 9 | struct map_session_data; |
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| 10 | struct homun_data; |
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| 11 | struct skill_unit; |
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| 12 | struct skill_unit_group; |
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| 13 | struct status_change_entry; |
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| 14 | |
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| 15 | #define MAX_SKILL_DB MAX_SKILL |
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| 16 | #define MAX_SKILL_PRODUCE_DB 150 |
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| 17 | #define MAX_PRODUCE_RESOURCE 12 |
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| 18 | #define MAX_SKILL_ARROW_DB 150 |
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| 19 | #define MAX_ARROW_RESOURCE 5 |
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| 20 | #define MAX_SKILL_ABRA_DB 350 |
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| 21 | |
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| 22 | #define MAX_SKILL_LEVEL 100 |
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| 23 | |
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| 24 | //Constants to identify the skill's inf value: |
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| 25 | #define INF_ATTACK_SKILL 1 |
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| 26 | #define INF_GROUND_SKILL 2 |
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| 27 | // Skills casted on self where target is automatically chosen: |
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| 28 | #define INF_SELF_SKILL 4 |
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| 29 | #define INF_SUPPORT_SKILL 16 |
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| 30 | #define INF_TARGET_TRAP 32 |
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| 31 | |
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| 32 | //Constants to identify a skill's nk value (damage properties) |
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| 33 | //The NK value applies only to non INF_GROUND_SKILL skills |
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| 34 | //when determining skill castend function to invoke. |
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| 35 | #define NK_NO_DAMAGE 0x01 |
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| 36 | #define NK_SPLASH (0x02|0x04) // 0x4 = splash & split |
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| 37 | #define NK_SPLASHSPLIT 0x04 |
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| 38 | #define NK_NO_CARDFIX_ATK 0x08 |
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| 39 | #define NK_NO_ELEFIX 0x10 |
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| 40 | #define NK_IGNORE_DEF 0x20 |
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| 41 | #define NK_IGNORE_FLEE 0x40 |
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| 42 | #define NK_NO_CARDFIX_DEF 0x80 |
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| 43 | |
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| 44 | //A skill with 3 would be no damage + splash: area of effect. |
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| 45 | //Constants to identify a skill's inf2 value. |
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| 46 | #define INF2_QUEST_SKILL 1 |
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| 47 | //NPC skills are those that players can't have in their skill tree. |
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| 48 | #define INF2_NPC_SKILL 0x2 |
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| 49 | #define INF2_WEDDING_SKILL 0x4 |
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| 50 | #define INF2_SPIRIT_SKILL 0x8 |
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| 51 | #define INF2_GUILD_SKILL 0x10 |
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| 52 | #define INF2_SONG_DANCE 0x20 |
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| 53 | #define INF2_ENSEMBLE_SKILL 0x40 |
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| 54 | #define INF2_TRAP 0x80 |
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| 55 | //Refers to ground placed skills that will target the caster as well (like Grandcross) |
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| 56 | #define INF2_TARGET_SELF 0x100 |
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| 57 | #define INF2_NO_TARGET_SELF 0x200 |
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| 58 | #define INF2_PARTY_ONLY 0x400 |
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| 59 | #define INF2_GUILD_ONLY 0x800 |
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| 60 | #define INF2_NO_ENEMY 0x1000 |
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| 61 | |
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| 62 | //Walk intervals at which chase-skills are attempted to be triggered. |
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| 63 | #define WALK_SKILL_INTERVAL 5 |
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| 64 | |
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| 65 | // Flags passed to skill_attack/skill_area_sub |
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| 66 | #define SD_LEVEL 0x1000 // skill_attack will send -1 instead of skill level (affects display of some skills) |
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| 67 | #define SD_ANIMATION 0x2000 // skill_attack will use '5' instead of the skill's 'type' (this makes skills show an animation) |
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| 68 | #define SD_SPLASH 0x4000 // skill_area_sub will count targets in skill_area_temp[2] |
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| 69 | #define SD_PREAMBLE 0x8000 // skill_area_sub will transmit a 'magic' damage packet (-30000 dmg) for the first target selected |
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| 70 | |
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| 71 | // XLf?^x?X |
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| 72 | struct s_skill_db { |
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| 73 | char name[NAME_LENGTH]; |
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| 74 | char desc[40]; |
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| 75 | int range[MAX_SKILL_LEVEL],hit,inf,element[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max; |
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| 76 | int num[MAX_SKILL_LEVEL]; |
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| 77 | int cast[MAX_SKILL_LEVEL],walkdelay[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL]; |
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| 78 | int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL]; |
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| 79 | int castcancel,cast_def_rate; |
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| 80 | int inf2,maxcount[MAX_SKILL_LEVEL],skill_type; |
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| 81 | int blewcount[MAX_SKILL_LEVEL]; |
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| 82 | int hp[MAX_SKILL_LEVEL],sp[MAX_SKILL_LEVEL],mhp[MAX_SKILL_LEVEL],hp_rate[MAX_SKILL_LEVEL],sp_rate[MAX_SKILL_LEVEL],zeny[MAX_SKILL_LEVEL]; |
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| 83 | int weapon,ammo,ammo_qty[MAX_SKILL_LEVEL],state,spiritball[MAX_SKILL_LEVEL]; |
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| 84 | int itemid[10],amount[10]; |
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| 85 | int castnodex[MAX_SKILL_LEVEL], delaynodex[MAX_SKILL_LEVEL]; |
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| 86 | int nocast; |
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| 87 | int unit_id[2]; |
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| 88 | int unit_layout_type[MAX_SKILL_LEVEL]; |
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| 89 | int unit_range[MAX_SKILL_LEVEL]; |
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| 90 | int unit_interval; |
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| 91 | int unit_target; |
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| 92 | int unit_flag; |
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| 93 | }; |
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| 94 | extern struct s_skill_db skill_db[MAX_SKILL_DB]; |
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| 95 | |
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| 96 | struct skill_name_db { |
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| 97 | int id; // skill id |
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| 98 | char *name; // search strings |
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| 99 | char *desc; // description that shows up for searches |
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| 100 | }; |
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| 101 | |
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| 102 | #define MAX_SKILL_UNIT_LAYOUT 50 |
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| 103 | #define MAX_SQUARE_LAYOUT 5 // 11*11ÌjbgzuªÅå |
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| 104 | #define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1)) |
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| 105 | struct s_skill_unit_layout { |
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| 106 | int count; |
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| 107 | int dx[MAX_SKILL_UNIT_COUNT]; |
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| 108 | int dy[MAX_SKILL_UNIT_COUNT]; |
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| 109 | }; |
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| 110 | |
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| 111 | #define MAX_SKILLTIMERSKILL 15 |
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| 112 | struct skill_timerskill { |
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| 113 | int timer; |
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| 114 | int src_id; |
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| 115 | int target_id; |
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| 116 | int map; |
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| 117 | short x,y; |
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| 118 | short skill_id,skill_lv; |
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| 119 | int type; // a BF_ type (NOTE: some places use this as general-purpose storage...) |
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| 120 | int flag; |
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| 121 | }; |
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| 122 | |
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| 123 | #define MAX_SKILLUNITGROUP 25 |
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| 124 | struct skill_unit_group { |
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| 125 | int src_id; |
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| 126 | int party_id; |
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| 127 | int guild_id; |
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| 128 | int map; |
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| 129 | int target_flag; //Holds BCT_* flag for battle_check_target |
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| 130 | int bl_flag; //Holds BL_* flag for map_foreachin* functions |
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| 131 | unsigned int tick; |
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| 132 | int limit,interval; |
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| 133 | |
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| 134 | short skill_id,skill_lv; |
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| 135 | int val1,val2,val3; |
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| 136 | char *valstr; |
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| 137 | int unit_id; |
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| 138 | int group_id; |
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| 139 | int unit_count,alive_count; |
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| 140 | struct skill_unit *unit; |
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| 141 | struct { |
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| 142 | unsigned ammo_consume : 1; |
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| 143 | unsigned magic_power : 1; |
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| 144 | unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble |
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| 145 | } state; |
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| 146 | }; |
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| 147 | |
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| 148 | struct skill_unit { |
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| 149 | struct block_list bl; |
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| 150 | |
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| 151 | struct skill_unit_group *group; |
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| 152 | |
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| 153 | int limit; |
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| 154 | int val1,val2; |
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| 155 | short alive,range; |
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| 156 | }; |
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| 157 | |
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| 158 | #define MAX_SKILLUNITGROUPTICKSET 25 |
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| 159 | struct skill_unit_group_tickset { |
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| 160 | unsigned int tick; |
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| 161 | int id; |
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| 162 | }; |
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| 163 | |
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| 164 | |
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| 165 | enum { |
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| 166 | UF_DEFNOTENEMY = 0x0001, // If 'defunit_not_enemy' is set, the target is changed to 'friend' |
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| 167 | UF_NOREITERATION = 0x0002, // Spell cannot be stacked |
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| 168 | UF_NOFOOTSET = 0x0004, // Spell cannot be cast near/on targets |
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| 169 | UF_NOOVERLAP = 0x0008, // Spell effects do not overlap |
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| 170 | UF_PATHCHECK = 0x0010, // Only cells with a shootable path will be placed |
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| 171 | UF_NOPC = 0x0020, // May not target players |
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| 172 | UF_NOMOB = 0x0040, // May not target mobs |
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| 173 | UF_SKILL = 0x0080, // May target skills |
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| 174 | UF_DANCE = 0x0100, // Dance |
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| 175 | UF_ENSEMBLE = 0x0200, // Duet |
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| 176 | UF_SONG = 0x0400, // Song |
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| 177 | UF_DUALMODE = 0x0800, // Spells should trigger both ontimer and onplace/onout/onleft effects. |
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| 178 | }; |
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| 179 | |
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| 180 | // ACeì¬f?^x?X |
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| 181 | struct s_skill_produce_db { |
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| 182 | int nameid, trigger; |
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| 183 | int req_skill,req_skill_lv,itemlv; |
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| 184 | int mat_id[MAX_PRODUCE_RESOURCE],mat_amount[MAX_PRODUCE_RESOURCE]; |
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| 185 | }; |
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| 186 | extern struct s_skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB]; |
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| 187 | |
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| 188 | // îì¬f?^x?X |
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| 189 | struct s_skill_arrow_db { |
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| 190 | int nameid, trigger; |
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| 191 | int cre_id[MAX_ARROW_RESOURCE],cre_amount[MAX_ARROW_RESOURCE]; |
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| 192 | }; |
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| 193 | extern struct s_skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB]; |
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| 194 | |
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| 195 | // AuJ_uf?^x?X |
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| 196 | struct s_skill_abra_db { |
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| 197 | int skillid; |
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| 198 | int req_lv; |
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| 199 | int per; |
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| 200 | }; |
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| 201 | extern struct s_skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB]; |
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| 202 | |
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| 203 | extern int enchant_eff[5]; |
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| 204 | extern int deluge_eff[5]; |
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| 205 | |
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| 206 | int do_init_skill(void); |
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| 207 | int do_final_skill(void); |
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| 208 | |
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| 209 | //Returns the cast type of the skill: ground cast, castend damage, castend no damage |
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| 210 | enum { CAST_GROUND, CAST_DAMAGE, CAST_NODAMAGE }; |
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| 211 | int skill_get_casttype(int id); //[Skotlex] |
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| 212 | // XLf?^x?XÖÌANZT |
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| 213 | // |
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| 214 | int skill_get_index( int id ); |
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| 215 | int skill_get_type( int id ); |
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| 216 | int skill_get_hit( int id ); |
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| 217 | int skill_get_inf( int id ); |
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| 218 | int skill_get_ele( int id , int lv ); |
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| 219 | int skill_get_nk( int id ); |
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| 220 | int skill_get_max( int id ); |
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| 221 | int skill_get_range( int id , int lv ); |
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| 222 | int skill_get_range2(struct block_list *bl, int id, int lv); |
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| 223 | int skill_get_splash( int id , int lv ); |
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| 224 | int skill_get_hp( int id ,int lv ); |
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| 225 | int skill_get_mhp( int id ,int lv ); |
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| 226 | int skill_get_sp( int id ,int lv ); |
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| 227 | int skill_get_state(int id); |
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| 228 | int skill_get_zeny( int id ,int lv ); |
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| 229 | int skill_get_num( int id ,int lv ); |
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| 230 | int skill_get_cast( int id ,int lv ); |
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| 231 | int skill_get_delay( int id ,int lv ); |
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| 232 | int skill_get_walkdelay( int id ,int lv ); |
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| 233 | int skill_get_time( int id ,int lv ); |
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| 234 | int skill_get_time2( int id ,int lv ); |
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| 235 | int skill_get_castnodex( int id ,int lv ); |
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| 236 | int skill_get_castdef( int id ); |
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| 237 | int skill_get_weapontype( int id ); |
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| 238 | int skill_get_ammotype( int id ); |
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| 239 | int skill_get_ammo_qty( int id, int lv ); |
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| 240 | int skill_get_nocast( int id ); |
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| 241 | int skill_get_unit_id(int id,int flag); |
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| 242 | int skill_get_inf2( int id ); |
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| 243 | int skill_get_castcancel( int id ); |
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| 244 | int skill_get_maxcount( int id ,int lv ); |
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| 245 | int skill_get_blewcount( int id ,int lv ); |
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| 246 | int skill_get_unit_flag( int id ); |
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| 247 | int skill_get_unit_target( int id ); |
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| 248 | int skill_tree_get_max( int id, int b_class ); // Celest |
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| 249 | const char* skill_get_name( int id ); // [Skotlex] |
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| 250 | const char* skill_get_desc( int id ); // [Skotlex] |
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| 251 | |
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| 252 | int skill_name2id(const char* name); |
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| 253 | |
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| 254 | int skill_isammotype(struct map_session_data *sd, int skill); |
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| 255 | int skill_castend_id(int tid, unsigned int tick, int id, intptr data); |
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| 256 | int skill_castend_pos(int tid, unsigned int tick, int id, intptr data); |
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| 257 | int skill_castend_map( struct map_session_data *sd,short skill_num, const char *map); |
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| 258 | |
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| 259 | int skill_cleartimerskill(struct block_list *src); |
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| 260 | int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,int skill_id,int skill_lv,int type,int flag); |
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| 261 | |
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| 262 | // ÇÁ?Ê |
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| 263 | int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick); |
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| 264 | int skill_counter_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick); |
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| 265 | int skill_blown(struct block_list* src, struct block_list* target, int count, int direction, int flag); |
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| 266 | int skill_break_equip(struct block_list *bl, unsigned short where, int rate, int flag); |
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| 267 | int skill_strip_equip(struct block_list *bl, unsigned short where, int rate, int lv, int time); |
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| 268 | // jbgXL |
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| 269 | struct skill_unit_group *skill_unitsetting(struct block_list* src, short skillid, short skilllv, short x, short y, int flag); |
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| 270 | struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2); |
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| 271 | int skill_delunit(struct skill_unit *unit); |
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| 272 | struct skill_unit_group *skill_initunitgroup(struct block_list* src, int count, short skillid, short skilllv, int unit_id, int limit, int interval); |
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| 273 | int skill_delunitgroup(struct block_list *src, struct skill_unit_group *group); |
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| 274 | int skill_clear_unitgroup(struct block_list *src); |
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| 275 | int skill_clear_group(struct block_list *bl, int flag); |
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| 276 | |
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| 277 | int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,int damage,unsigned int tick); |
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| 278 | |
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| 279 | int skill_castfix( struct block_list *bl, int skill_id, int skill_lv); |
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| 280 | int skill_castfix_sc( struct block_list *bl, int time); |
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| 281 | int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv); |
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| 282 | int skill_check_condition( struct map_session_data *sd, short skill, short lv, int type); |
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| 283 | int skill_check_pc_partner(struct map_session_data *sd, short skill_id, short* skill_lv, int range, int cast_flag); |
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| 284 | // -- moonsoul (added skill_check_unit_cell) |
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| 285 | int skill_check_unit_cell(int skillid,int m,int x,int y,int unit_id); |
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| 286 | int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range); |
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| 287 | int skill_unit_move(struct block_list *bl,unsigned int tick,int flag); |
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| 288 | int skill_unit_move_unit_group( struct skill_unit_group *group, int m,int dx,int dy); |
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| 289 | |
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| 290 | struct skill_unit_group *skill_check_dancing( struct block_list *src ); |
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| 291 | void skill_stop_dancing(struct block_list *src); |
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| 292 | |
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| 293 | // Guild skills [celest] |
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| 294 | int skill_guildaura_sub (struct block_list *bl,va_list ap); |
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| 295 | |
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| 296 | // r¥LZ |
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| 297 | int skill_castcancel(struct block_list *bl,int type); |
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| 298 | |
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| 299 | int skill_sit (struct map_session_data *sd, int type); |
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| 300 | void skill_brandishspear_first(struct square *tc,int dir,int x,int y); |
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| 301 | void skill_brandishspear_dir(struct square *tc,int dir,int are); |
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| 302 | void skill_repairweapon(struct map_session_data *sd, int idx); |
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| 303 | void skill_identify(struct map_session_data *sd,int idx); |
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| 304 | void skill_weaponrefine(struct map_session_data *sd,int idx); // [Celest] |
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| 305 | int skill_autospell(struct map_session_data *md,int skillid); |
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| 306 | |
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| 307 | int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_lv); |
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| 308 | |
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| 309 | bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce); |
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| 310 | |
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| 311 | // Xe?^XÙí |
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| 312 | int skill_enchant_elemental_end(struct block_list *bl, int type); |
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| 313 | int skillnotok(int skillid, struct map_session_data *sd); |
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| 314 | int skillnotok_hom (int skillid, struct homun_data *hd) ; //[orn] |
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| 315 | int skill_chastle_mob_changetarget(struct block_list *bl,va_list ap); //[orn] |
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| 316 | |
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| 317 | // ACeì¬ |
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| 318 | int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger, int qty); |
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| 319 | int skill_produce_mix( struct map_session_data *sd, int skill_id, int nameid, int slot1, int slot2, int slot3, int qty ); |
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| 320 | |
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| 321 | int skill_arrow_create( struct map_session_data *sd,int nameid); |
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| 322 | |
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[10] | 323 | //Custom Jobs (blackmagic) |
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| 324 | int skill_additem(struct block_list* src, struct block_list *bl, int itemid, int amount); // Item giver func [Brain] |
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| 325 | //Custom Job End |
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| 326 | |
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[1] | 327 | // mobXLÌœß |
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| 328 | int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); |
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| 329 | int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); |
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| 330 | int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skilllv,unsigned int tick,int flag); |
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| 331 | int skill_blockpc_start (struct map_session_data*,int,int); // [celest] |
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| 332 | int skill_blockmerc_start (struct homun_data*,int,int); //[orn] |
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| 333 | |
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| 334 | // XLU?ê? |
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| 335 | int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag ); |
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| 336 | |
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| 337 | void skill_reload(void); |
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| 338 | |
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| 339 | enum { |
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| 340 | ST_NONE, |
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| 341 | ST_HIDING, |
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| 342 | ST_CLOAKING, |
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| 343 | ST_HIDDEN, |
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| 344 | ST_RIDING, |
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| 345 | ST_FALCON, |
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| 346 | ST_CART, |
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| 347 | ST_SHIELD, |
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| 348 | ST_SIGHT, |
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| 349 | ST_EXPLOSIONSPIRITS, |
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| 350 | ST_CARTBOOST, |
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| 351 | ST_RECOV_WEIGHT_RATE, |
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| 352 | ST_MOVE_ENABLE, |
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| 353 | ST_WATER, |
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| 354 | }; |
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| 355 | |
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| 356 | enum s_skill { |
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| 357 | NV_BASIC = 1, |
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| 358 | |
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| 359 | SM_SWORD, |
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| 360 | SM_TWOHAND, |
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| 361 | SM_RECOVERY, |
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| 362 | SM_BASH, |
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| 363 | SM_PROVOKE, |
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| 364 | SM_MAGNUM, |
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| 365 | SM_ENDURE, |
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| 366 | |
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| 367 | MG_SRECOVERY, |
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| 368 | MG_SIGHT, |
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| 369 | MG_NAPALMBEAT, |
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| 370 | MG_SAFETYWALL, |
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| 371 | MG_SOULSTRIKE, |
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| 372 | MG_COLDBOLT, |
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| 373 | MG_FROSTDIVER, |
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| 374 | MG_STONECURSE, |
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| 375 | MG_FIREBALL, |
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| 376 | MG_FIREWALL, |
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| 377 | MG_FIREBOLT, |
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| 378 | MG_LIGHTNINGBOLT, |
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| 379 | MG_THUNDERSTORM, |
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| 380 | |
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| 381 | AL_DP, |
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| 382 | AL_DEMONBANE, |
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| 383 | AL_RUWACH, |
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| 384 | AL_PNEUMA, |
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| 385 | AL_TELEPORT, |
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| 386 | AL_WARP, |
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| 387 | AL_HEAL, |
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| 388 | AL_INCAGI, |
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| 389 | AL_DECAGI, |
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| 390 | AL_HOLYWATER, |
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| 391 | AL_CRUCIS, |
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| 392 | AL_ANGELUS, |
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| 393 | AL_BLESSING, |
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| 394 | AL_CURE, |
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| 395 | |
---|
| 396 | MC_INCCARRY, |
---|
| 397 | MC_DISCOUNT, |
---|
| 398 | MC_OVERCHARGE, |
---|
| 399 | MC_PUSHCART, |
---|
| 400 | MC_IDENTIFY, |
---|
| 401 | MC_VENDING, |
---|
| 402 | MC_MAMMONITE, |
---|
| 403 | |
---|
| 404 | AC_OWL, |
---|
| 405 | AC_VULTURE, |
---|
| 406 | AC_CONCENTRATION, |
---|
| 407 | AC_DOUBLE, |
---|
| 408 | AC_SHOWER, |
---|
| 409 | |
---|
| 410 | TF_DOUBLE, |
---|
| 411 | TF_MISS, |
---|
| 412 | TF_STEAL, |
---|
| 413 | TF_HIDING, |
---|
| 414 | TF_POISON, |
---|
| 415 | TF_DETOXIFY, |
---|
| 416 | |
---|
| 417 | ALL_RESURRECTION, |
---|
| 418 | |
---|
| 419 | KN_SPEARMASTERY, |
---|
| 420 | KN_PIERCE, |
---|
| 421 | KN_BRANDISHSPEAR, |
---|
| 422 | KN_SPEARSTAB, |
---|
| 423 | KN_SPEARBOOMERANG, |
---|
| 424 | KN_TWOHANDQUICKEN, |
---|
| 425 | KN_AUTOCOUNTER, |
---|
| 426 | KN_BOWLINGBASH, |
---|
| 427 | KN_RIDING, |
---|
| 428 | KN_CAVALIERMASTERY, |
---|
| 429 | |
---|
| 430 | PR_MACEMASTERY, |
---|
| 431 | PR_IMPOSITIO, |
---|
| 432 | PR_SUFFRAGIUM, |
---|
| 433 | PR_ASPERSIO, |
---|
| 434 | PR_BENEDICTIO, |
---|
| 435 | PR_SANCTUARY, |
---|
| 436 | PR_SLOWPOISON, |
---|
| 437 | PR_STRECOVERY, |
---|
| 438 | PR_KYRIE, |
---|
| 439 | PR_MAGNIFICAT, |
---|
| 440 | PR_GLORIA, |
---|
| 441 | PR_LEXDIVINA, |
---|
| 442 | PR_TURNUNDEAD, |
---|
| 443 | PR_LEXAETERNA, |
---|
| 444 | PR_MAGNUS, |
---|
| 445 | |
---|
| 446 | WZ_FIREPILLAR, |
---|
| 447 | WZ_SIGHTRASHER, |
---|
| 448 | WZ_FIREIVY, |
---|
| 449 | WZ_METEOR, |
---|
| 450 | WZ_JUPITEL, |
---|
| 451 | WZ_VERMILION, |
---|
| 452 | WZ_WATERBALL, |
---|
| 453 | WZ_ICEWALL, |
---|
| 454 | WZ_FROSTNOVA, |
---|
| 455 | WZ_STORMGUST, |
---|
| 456 | WZ_EARTHSPIKE, |
---|
| 457 | WZ_HEAVENDRIVE, |
---|
| 458 | WZ_QUAGMIRE, |
---|
| 459 | WZ_ESTIMATION, |
---|
| 460 | |
---|
| 461 | BS_IRON, |
---|
| 462 | BS_STEEL, |
---|
| 463 | BS_ENCHANTEDSTONE, |
---|
| 464 | BS_ORIDEOCON, |
---|
| 465 | BS_DAGGER, |
---|
| 466 | BS_SWORD, |
---|
| 467 | BS_TWOHANDSWORD, |
---|
| 468 | BS_AXE, |
---|
| 469 | BS_MACE, |
---|
| 470 | BS_KNUCKLE, |
---|
| 471 | BS_SPEAR, |
---|
| 472 | BS_HILTBINDING, |
---|
| 473 | BS_FINDINGORE, |
---|
| 474 | BS_WEAPONRESEARCH, |
---|
| 475 | BS_REPAIRWEAPON, |
---|
| 476 | BS_SKINTEMPER, |
---|
| 477 | BS_HAMMERFALL, |
---|
| 478 | BS_ADRENALINE, |
---|
| 479 | BS_WEAPONPERFECT, |
---|
| 480 | BS_OVERTHRUST, |
---|
| 481 | BS_MAXIMIZE, |
---|
| 482 | |
---|
| 483 | HT_SKIDTRAP, |
---|
| 484 | HT_LANDMINE, |
---|
| 485 | HT_ANKLESNARE, |
---|
| 486 | HT_SHOCKWAVE, |
---|
| 487 | HT_SANDMAN, |
---|
| 488 | HT_FLASHER, |
---|
| 489 | HT_FREEZINGTRAP, |
---|
| 490 | HT_BLASTMINE, |
---|
| 491 | HT_CLAYMORETRAP, |
---|
| 492 | HT_REMOVETRAP, |
---|
| 493 | HT_TALKIEBOX, |
---|
| 494 | HT_BEASTBANE, |
---|
| 495 | HT_FALCON, |
---|
| 496 | HT_STEELCROW, |
---|
| 497 | HT_BLITZBEAT, |
---|
| 498 | HT_DETECTING, |
---|
| 499 | HT_SPRINGTRAP, |
---|
| 500 | |
---|
| 501 | AS_RIGHT, |
---|
| 502 | AS_LEFT, |
---|
| 503 | AS_KATAR, |
---|
| 504 | AS_CLOAKING, |
---|
| 505 | AS_SONICBLOW, |
---|
| 506 | AS_GRIMTOOTH, |
---|
| 507 | AS_ENCHANTPOISON, |
---|
| 508 | AS_POISONREACT, |
---|
| 509 | AS_VENOMDUST, |
---|
| 510 | AS_SPLASHER, |
---|
| 511 | |
---|
| 512 | NV_FIRSTAID, |
---|
| 513 | NV_TRICKDEAD, |
---|
| 514 | SM_MOVINGRECOVERY, |
---|
| 515 | SM_FATALBLOW, |
---|
| 516 | SM_AUTOBERSERK, |
---|
| 517 | AC_MAKINGARROW, |
---|
| 518 | AC_CHARGEARROW, |
---|
| 519 | TF_SPRINKLESAND, |
---|
| 520 | TF_BACKSLIDING, |
---|
| 521 | TF_PICKSTONE, |
---|
| 522 | TF_THROWSTONE, |
---|
| 523 | MC_CARTREVOLUTION, |
---|
| 524 | MC_CHANGECART, |
---|
| 525 | MC_LOUD, |
---|
| 526 | AL_HOLYLIGHT, |
---|
| 527 | MG_ENERGYCOAT, |
---|
| 528 | |
---|
| 529 | NPC_PIERCINGATT, |
---|
| 530 | NPC_MENTALBREAKER, |
---|
| 531 | NPC_RANGEATTACK, |
---|
| 532 | NPC_ATTRICHANGE, |
---|
| 533 | NPC_CHANGEWATER, |
---|
| 534 | NPC_CHANGEGROUND, |
---|
| 535 | NPC_CHANGEFIRE, |
---|
| 536 | NPC_CHANGEWIND, |
---|
| 537 | NPC_CHANGEPOISON, |
---|
| 538 | NPC_CHANGEHOLY, |
---|
| 539 | NPC_CHANGEDARKNESS, |
---|
| 540 | NPC_CHANGETELEKINESIS, |
---|
| 541 | NPC_CRITICALSLASH, |
---|
| 542 | NPC_COMBOATTACK, |
---|
| 543 | NPC_GUIDEDATTACK, |
---|
| 544 | NPC_SELFDESTRUCTION, |
---|
| 545 | NPC_SPLASHATTACK, |
---|
| 546 | NPC_SUICIDE, |
---|
| 547 | NPC_POISON, |
---|
| 548 | NPC_BLINDATTACK, |
---|
| 549 | NPC_SILENCEATTACK, |
---|
| 550 | NPC_STUNATTACK, |
---|
| 551 | NPC_PETRIFYATTACK, |
---|
| 552 | NPC_CURSEATTACK, |
---|
| 553 | NPC_SLEEPATTACK, |
---|
| 554 | NPC_RANDOMATTACK, |
---|
| 555 | NPC_WATERATTACK, |
---|
| 556 | NPC_GROUNDATTACK, |
---|
| 557 | NPC_FIREATTACK, |
---|
| 558 | NPC_WINDATTACK, |
---|
| 559 | NPC_POISONATTACK, |
---|
| 560 | NPC_HOLYATTACK, |
---|
| 561 | NPC_DARKNESSATTACK, |
---|
| 562 | NPC_TELEKINESISATTACK, |
---|
| 563 | NPC_MAGICALATTACK, |
---|
| 564 | NPC_METAMORPHOSIS, |
---|
| 565 | NPC_PROVOCATION, |
---|
| 566 | NPC_SMOKING, |
---|
| 567 | NPC_SUMMONSLAVE, |
---|
| 568 | NPC_EMOTION, |
---|
| 569 | NPC_TRANSFORMATION, |
---|
| 570 | NPC_BLOODDRAIN, |
---|
| 571 | NPC_ENERGYDRAIN, |
---|
| 572 | NPC_KEEPING, |
---|
| 573 | NPC_DARKBREATH, |
---|
| 574 | NPC_DARKBLESSING, |
---|
| 575 | NPC_BARRIER, |
---|
| 576 | NPC_DEFENDER, |
---|
| 577 | NPC_LICK, |
---|
| 578 | NPC_HALLUCINATION, |
---|
| 579 | NPC_REBIRTH, |
---|
| 580 | NPC_SUMMONMONSTER, |
---|
| 581 | |
---|
| 582 | RG_SNATCHER, |
---|
| 583 | RG_STEALCOIN, |
---|
| 584 | RG_BACKSTAP, |
---|
| 585 | RG_TUNNELDRIVE, |
---|
| 586 | RG_RAID, |
---|
| 587 | RG_STRIPWEAPON, |
---|
| 588 | RG_STRIPSHIELD, |
---|
| 589 | RG_STRIPARMOR, |
---|
| 590 | RG_STRIPHELM, |
---|
| 591 | RG_INTIMIDATE, |
---|
| 592 | RG_GRAFFITI, |
---|
| 593 | RG_FLAGGRAFFITI, |
---|
| 594 | RG_CLEANER, |
---|
| 595 | RG_GANGSTER, |
---|
| 596 | RG_COMPULSION, |
---|
| 597 | RG_PLAGIARISM, |
---|
| 598 | |
---|
| 599 | AM_AXEMASTERY, |
---|
| 600 | AM_LEARNINGPOTION, |
---|
| 601 | AM_PHARMACY, |
---|
| 602 | AM_DEMONSTRATION, |
---|
| 603 | AM_ACIDTERROR, |
---|
| 604 | AM_POTIONPITCHER, |
---|
| 605 | AM_CANNIBALIZE, |
---|
| 606 | AM_SPHEREMINE, |
---|
| 607 | AM_CP_WEAPON, |
---|
| 608 | AM_CP_SHIELD, |
---|
| 609 | AM_CP_ARMOR, |
---|
| 610 | AM_CP_HELM, |
---|
| 611 | AM_BIOETHICS, |
---|
| 612 | AM_BIOTECHNOLOGY, |
---|
| 613 | AM_CREATECREATURE, |
---|
| 614 | AM_CULTIVATION, |
---|
| 615 | AM_FLAMECONTROL, |
---|
| 616 | AM_CALLHOMUN, |
---|
| 617 | AM_REST, |
---|
| 618 | AM_DRILLMASTER, |
---|
| 619 | AM_HEALHOMUN, |
---|
| 620 | AM_RESURRECTHOMUN, |
---|
| 621 | |
---|
| 622 | CR_TRUST, |
---|
| 623 | CR_AUTOGUARD, |
---|
| 624 | CR_SHIELDCHARGE, |
---|
| 625 | CR_SHIELDBOOMERANG, |
---|
| 626 | CR_REFLECTSHIELD, |
---|
| 627 | CR_HOLYCROSS, |
---|
| 628 | CR_GRANDCROSS, |
---|
| 629 | CR_DEVOTION, |
---|
| 630 | CR_PROVIDENCE, |
---|
| 631 | CR_DEFENDER, |
---|
| 632 | CR_SPEARQUICKEN, |
---|
| 633 | |
---|
| 634 | MO_IRONHAND, |
---|
| 635 | MO_SPIRITSRECOVERY, |
---|
| 636 | MO_CALLSPIRITS, |
---|
| 637 | MO_ABSORBSPIRITS, |
---|
| 638 | MO_TRIPLEATTACK, |
---|
| 639 | MO_BODYRELOCATION, |
---|
| 640 | MO_DODGE, |
---|
| 641 | MO_INVESTIGATE, |
---|
| 642 | MO_FINGEROFFENSIVE, |
---|
| 643 | MO_STEELBODY, |
---|
| 644 | MO_BLADESTOP, |
---|
| 645 | MO_EXPLOSIONSPIRITS, |
---|
| 646 | MO_EXTREMITYFIST, |
---|
| 647 | MO_CHAINCOMBO, |
---|
| 648 | MO_COMBOFINISH, |
---|
| 649 | |
---|
| 650 | SA_ADVANCEDBOOK, |
---|
| 651 | SA_CASTCANCEL, |
---|
| 652 | SA_MAGICROD, |
---|
| 653 | SA_SPELLBREAKER, |
---|
| 654 | SA_FREECAST, |
---|
| 655 | SA_AUTOSPELL, |
---|
| 656 | SA_FLAMELAUNCHER, |
---|
| 657 | SA_FROSTWEAPON, |
---|
| 658 | SA_LIGHTNINGLOADER, |
---|
| 659 | SA_SEISMICWEAPON, |
---|
| 660 | SA_DRAGONOLOGY, |
---|
| 661 | SA_VOLCANO, |
---|
| 662 | SA_DELUGE, |
---|
| 663 | SA_VIOLENTGALE, |
---|
| 664 | SA_LANDPROTECTOR, |
---|
| 665 | SA_DISPELL, |
---|
| 666 | SA_ABRACADABRA, |
---|
| 667 | SA_MONOCELL, |
---|
| 668 | SA_CLASSCHANGE, |
---|
| 669 | SA_SUMMONMONSTER, |
---|
| 670 | SA_REVERSEORCISH, |
---|
| 671 | SA_DEATH, |
---|
| 672 | SA_FORTUNE, |
---|
| 673 | SA_TAMINGMONSTER, |
---|
| 674 | SA_QUESTION, |
---|
| 675 | SA_GRAVITY, |
---|
| 676 | SA_LEVELUP, |
---|
| 677 | SA_INSTANTDEATH, |
---|
| 678 | SA_FULLRECOVERY, |
---|
| 679 | SA_COMA, |
---|
| 680 | |
---|
| 681 | BD_ADAPTATION, |
---|
| 682 | BD_ENCORE, |
---|
| 683 | BD_LULLABY, |
---|
| 684 | BD_RICHMANKIM, |
---|
| 685 | BD_ETERNALCHAOS, |
---|
| 686 | BD_DRUMBATTLEFIELD, |
---|
| 687 | BD_RINGNIBELUNGEN, |
---|
| 688 | BD_ROKISWEIL, |
---|
| 689 | BD_INTOABYSS, |
---|
| 690 | BD_SIEGFRIED, |
---|
| 691 | BD_RAGNAROK, |
---|
| 692 | |
---|
| 693 | BA_MUSICALLESSON, |
---|
| 694 | BA_MUSICALSTRIKE, |
---|
| 695 | BA_DISSONANCE, |
---|
| 696 | BA_FROSTJOKER, |
---|
| 697 | BA_WHISTLE, |
---|
| 698 | BA_ASSASSINCROSS, |
---|
| 699 | BA_POEMBRAGI, |
---|
| 700 | BA_APPLEIDUN, |
---|
| 701 | |
---|
| 702 | DC_DANCINGLESSON, |
---|
| 703 | DC_THROWARROW, |
---|
| 704 | DC_UGLYDANCE, |
---|
| 705 | DC_SCREAM, |
---|
| 706 | DC_HUMMING, |
---|
| 707 | DC_DONTFORGETME, |
---|
| 708 | DC_FORTUNEKISS, |
---|
| 709 | DC_SERVICEFORYOU, |
---|
| 710 | |
---|
| 711 | NPC_RANDOMMOVE, |
---|
| 712 | NPC_SPEEDUP, |
---|
| 713 | NPC_REVENGE, |
---|
| 714 | |
---|
| 715 | WE_MALE, |
---|
| 716 | WE_FEMALE, |
---|
| 717 | WE_CALLPARTNER, |
---|
| 718 | |
---|
| 719 | ITM_TOMAHAWK, |
---|
| 720 | |
---|
| 721 | NPC_DARKCROSS, |
---|
| 722 | NPC_GRANDDARKNESS, |
---|
| 723 | NPC_DARKSTRIKE, |
---|
| 724 | NPC_DARKTHUNDER, |
---|
| 725 | NPC_STOP, |
---|
| 726 | NPC_WEAPONBRAKER, |
---|
| 727 | NPC_ARMORBRAKE, |
---|
| 728 | NPC_HELMBRAKE, |
---|
| 729 | NPC_SHIELDBRAKE, |
---|
| 730 | NPC_UNDEADATTACK, |
---|
| 731 | NPC_CHANGEUNDEAD, |
---|
| 732 | NPC_POWERUP, |
---|
| 733 | NPC_AGIUP, |
---|
| 734 | NPC_SIEGEMODE, |
---|
| 735 | NPC_CALLSLAVE, |
---|
| 736 | NPC_INVISIBLE, |
---|
| 737 | NPC_RUN, |
---|
| 738 | |
---|
| 739 | LK_AURABLADE, |
---|
| 740 | LK_PARRYING, |
---|
| 741 | LK_CONCENTRATION, |
---|
| 742 | LK_TENSIONRELAX, |
---|
| 743 | LK_BERSERK, |
---|
| 744 | LK_FURY, |
---|
| 745 | HP_ASSUMPTIO, |
---|
| 746 | HP_BASILICA, |
---|
| 747 | HP_MEDITATIO, |
---|
| 748 | HW_SOULDRAIN, |
---|
| 749 | HW_MAGICCRASHER, |
---|
| 750 | HW_MAGICPOWER, |
---|
| 751 | PA_PRESSURE, |
---|
| 752 | PA_SACRIFICE, |
---|
| 753 | PA_GOSPEL, |
---|
| 754 | CH_PALMSTRIKE, |
---|
| 755 | CH_TIGERFIST, |
---|
| 756 | CH_CHAINCRUSH, |
---|
| 757 | PF_HPCONVERSION, |
---|
| 758 | PF_SOULCHANGE, |
---|
| 759 | PF_SOULBURN, |
---|
| 760 | ASC_KATAR, |
---|
| 761 | ASC_HALLUCINATION, |
---|
| 762 | ASC_EDP, |
---|
| 763 | ASC_BREAKER, |
---|
| 764 | SN_SIGHT, |
---|
| 765 | SN_FALCONASSAULT, |
---|
| 766 | SN_SHARPSHOOTING, |
---|
| 767 | SN_WINDWALK, |
---|
| 768 | WS_MELTDOWN, |
---|
| 769 | WS_CREATECOIN, |
---|
| 770 | WS_CREATENUGGET, |
---|
| 771 | WS_CARTBOOST, |
---|
| 772 | WS_SYSTEMCREATE, |
---|
| 773 | ST_CHASEWALK, |
---|
| 774 | ST_REJECTSWORD, |
---|
| 775 | ST_STEALBACKPACK, |
---|
| 776 | CR_ALCHEMY, |
---|
| 777 | CR_SYNTHESISPOTION, |
---|
| 778 | CG_ARROWVULCAN, |
---|
| 779 | CG_MOONLIT, |
---|
| 780 | CG_MARIONETTE, |
---|
| 781 | LK_SPIRALPIERCE, |
---|
| 782 | LK_HEADCRUSH, |
---|
| 783 | LK_JOINTBEAT, |
---|
| 784 | HW_NAPALMVULCAN, |
---|
| 785 | CH_SOULCOLLECT, |
---|
| 786 | PF_MINDBREAKER, |
---|
| 787 | PF_MEMORIZE, |
---|
| 788 | PF_FOGWALL, |
---|
| 789 | PF_SPIDERWEB, |
---|
| 790 | ASC_METEORASSAULT, |
---|
| 791 | ASC_CDP, |
---|
| 792 | WE_BABY, |
---|
| 793 | WE_CALLPARENT, |
---|
| 794 | WE_CALLBABY, |
---|
| 795 | |
---|
| 796 | TK_RUN, |
---|
| 797 | TK_READYSTORM, |
---|
| 798 | TK_STORMKICK, |
---|
| 799 | TK_READYDOWN, |
---|
| 800 | TK_DOWNKICK, |
---|
| 801 | TK_READYTURN, |
---|
| 802 | TK_TURNKICK, |
---|
| 803 | TK_READYCOUNTER, |
---|
| 804 | TK_COUNTER, |
---|
| 805 | TK_DODGE, |
---|
| 806 | TK_JUMPKICK, |
---|
| 807 | TK_HPTIME, |
---|
| 808 | TK_SPTIME, |
---|
| 809 | TK_POWER, |
---|
| 810 | TK_SEVENWIND, |
---|
| 811 | TK_HIGHJUMP, |
---|
| 812 | SG_FEEL, |
---|
| 813 | SG_SUN_WARM, |
---|
| 814 | SG_MOON_WARM, |
---|
| 815 | SG_STAR_WARM, |
---|
| 816 | SG_SUN_COMFORT, |
---|
| 817 | SG_MOON_COMFORT, |
---|
| 818 | SG_STAR_COMFORT, |
---|
| 819 | SG_HATE, |
---|
| 820 | SG_SUN_ANGER, |
---|
| 821 | SG_MOON_ANGER, |
---|
| 822 | SG_STAR_ANGER, |
---|
| 823 | SG_SUN_BLESS, |
---|
| 824 | SG_MOON_BLESS, |
---|
| 825 | SG_STAR_BLESS, |
---|
| 826 | SG_DEVIL, |
---|
| 827 | SG_FRIEND, |
---|
| 828 | SG_KNOWLEDGE, |
---|
| 829 | SG_FUSION, |
---|
| 830 | SL_ALCHEMIST, |
---|
| 831 | AM_BERSERKPITCHER, |
---|
| 832 | SL_MONK, |
---|
| 833 | SL_STAR, |
---|
| 834 | SL_SAGE, |
---|
| 835 | SL_CRUSADER, |
---|
| 836 | SL_SUPERNOVICE, |
---|
| 837 | SL_KNIGHT, |
---|
| 838 | SL_WIZARD, |
---|
| 839 | SL_PRIEST, |
---|
| 840 | SL_BARDDANCER, |
---|
| 841 | SL_ROGUE, |
---|
| 842 | SL_ASSASIN, |
---|
| 843 | SL_BLACKSMITH, |
---|
| 844 | BS_ADRENALINE2, |
---|
| 845 | SL_HUNTER, |
---|
| 846 | SL_SOULLINKER, |
---|
| 847 | SL_KAIZEL, |
---|
| 848 | SL_KAAHI, |
---|
| 849 | SL_KAUPE, |
---|
| 850 | SL_KAITE, |
---|
| 851 | SL_KAINA, |
---|
| 852 | SL_STIN, |
---|
| 853 | SL_STUN, |
---|
| 854 | SL_SMA, |
---|
| 855 | SL_SWOO, |
---|
| 856 | SL_SKE, |
---|
| 857 | SL_SKA, |
---|
| 858 | |
---|
| 859 | SM_SELFPROVOKE, |
---|
| 860 | NPC_EMOTION_ON, |
---|
| 861 | ST_PRESERVE, |
---|
| 862 | ST_FULLSTRIP, |
---|
| 863 | WS_WEAPONREFINE, |
---|
| 864 | CR_SLIMPITCHER, |
---|
| 865 | CR_FULLPROTECTION, |
---|
| 866 | PA_SHIELDCHAIN, |
---|
| 867 | HP_MANARECHARGE, |
---|
| 868 | PF_DOUBLECASTING, |
---|
| 869 | HW_GANBANTEIN, |
---|
| 870 | HW_GRAVITATION, |
---|
| 871 | WS_CARTTERMINATION, |
---|
| 872 | WS_OVERTHRUSTMAX, |
---|
| 873 | CG_LONGINGFREEDOM, |
---|
| 874 | CG_HERMODE, |
---|
| 875 | CG_TAROTCARD, |
---|
| 876 | CR_ACIDDEMONSTRATION, |
---|
| 877 | CR_CULTIVATION, |
---|
| 878 | ITEM_ENCHANTARMS, |
---|
| 879 | TK_MISSION, |
---|
| 880 | SL_HIGH, |
---|
| 881 | KN_ONEHAND, |
---|
| 882 | AM_TWILIGHT1, |
---|
| 883 | AM_TWILIGHT2, |
---|
| 884 | AM_TWILIGHT3, |
---|
| 885 | HT_POWER, |
---|
| 886 | GS_GLITTERING, |
---|
| 887 | GS_FLING, |
---|
| 888 | GS_TRIPLEACTION, |
---|
| 889 | GS_BULLSEYE, |
---|
| 890 | GS_MADNESSCANCEL, |
---|
| 891 | GS_ADJUSTMENT, |
---|
| 892 | GS_INCREASING, |
---|
| 893 | GS_MAGICALBULLET, |
---|
| 894 | GS_CRACKER, |
---|
| 895 | GS_SINGLEACTION, |
---|
| 896 | GS_SNAKEEYE, |
---|
| 897 | GS_CHAINACTION, |
---|
| 898 | GS_TRACKING, |
---|
| 899 | GS_DISARM, |
---|
| 900 | GS_PIERCINGSHOT, |
---|
| 901 | GS_RAPIDSHOWER, |
---|
| 902 | GS_DESPERADO, |
---|
| 903 | GS_GATLINGFEVER, |
---|
| 904 | GS_DUST, |
---|
| 905 | GS_FULLBUSTER, |
---|
| 906 | GS_SPREADATTACK, |
---|
| 907 | GS_GROUNDDRIFT, |
---|
| 908 | NJ_TOBIDOUGU, |
---|
| 909 | NJ_SYURIKEN, |
---|
| 910 | NJ_KUNAI, |
---|
| 911 | NJ_HUUMA, |
---|
| 912 | NJ_ZENYNAGE, |
---|
| 913 | NJ_TATAMIGAESHI, |
---|
| 914 | NJ_KASUMIKIRI, |
---|
| 915 | NJ_SHADOWJUMP, |
---|
| 916 | NJ_KIRIKAGE, |
---|
| 917 | NJ_UTSUSEMI, |
---|
| 918 | NJ_BUNSINJYUTSU, |
---|
| 919 | NJ_NINPOU, |
---|
| 920 | NJ_KOUENKA, |
---|
| 921 | NJ_KAENSIN, |
---|
| 922 | NJ_BAKUENRYU, |
---|
| 923 | NJ_HYOUSENSOU, |
---|
| 924 | NJ_SUITON, |
---|
| 925 | NJ_HYOUSYOURAKU, |
---|
| 926 | NJ_HUUJIN, |
---|
| 927 | NJ_RAIGEKISAI, |
---|
| 928 | NJ_KAMAITACHI, |
---|
| 929 | NJ_NEN, |
---|
| 930 | NJ_ISSEN, |
---|
| 931 | |
---|
| 932 | NPC_EARTHQUAKE = 653, |
---|
| 933 | NPC_FIREBREATH, |
---|
| 934 | NPC_ICEBREATH, |
---|
| 935 | NPC_THUNDERBREATH, |
---|
| 936 | NPC_ACIDBREATH, |
---|
| 937 | NPC_DARKNESSBREATH, |
---|
| 938 | NPC_DRAGONFEAR, |
---|
| 939 | NPC_BLEEDING, |
---|
| 940 | NPC_PULSESTRIKE, |
---|
| 941 | NPC_HELLJUDGEMENT, |
---|
| 942 | NPC_WIDESILENCE, |
---|
| 943 | NPC_WIDEFREEZE, |
---|
| 944 | NPC_WIDEBLEEDING, |
---|
| 945 | NPC_WIDESTONE, |
---|
| 946 | NPC_WIDECONFUSE, |
---|
| 947 | NPC_WIDESLEEP, |
---|
| 948 | NPC_WIDESIGHT, |
---|
| 949 | NPC_EVILLAND, |
---|
| 950 | NPC_MAGICMIRROR, |
---|
| 951 | NPC_SLOWCAST, |
---|
| 952 | NPC_CRITICALWOUND, |
---|
| 953 | NPC_EXPULSION, |
---|
| 954 | NPC_STONESKIN, |
---|
| 955 | NPC_ANTIMAGIC, |
---|
| 956 | NPC_WIDECURSE, |
---|
| 957 | NPC_WIDESTUN, |
---|
| 958 | NPC_VAMPIRE_GIFT, |
---|
| 959 | NPC_WIDESOULDRAIN, |
---|
| 960 | |
---|
| 961 | ALL_INCCARRY = 681, |
---|
| 962 | |
---|
[13] | 963 | //Custom Jobs (blackmagic) |
---|
| 964 | AD_PWBLIND = 700, // Custom Skills [Brainstorm] |
---|
| 965 | AD_PWFEAR, |
---|
| 966 | AD_DARKHEAL, |
---|
| 967 | AD_BLOODPACT, |
---|
| 968 | AD_LUST, |
---|
| 969 | AD_FERVOR, |
---|
| 970 | AD_PROFANE, |
---|
| 971 | AD_DARKFAITH, |
---|
| 972 | AD_FAMILIAR, |
---|
| 973 | AD_SUMMONS, |
---|
| 974 | |
---|
| 975 | NC_PHYLACTERY, //710 |
---|
| 976 | NC_UNDEAD, |
---|
| 977 | NC_DEATHHAND, |
---|
| 978 | NC_GHOULTOUCH, |
---|
| 979 | NC_SKELETON, |
---|
| 980 | NC_ZOMBIE, |
---|
| 981 | NC_ARCHER, |
---|
| 982 | NC_MUMMY, |
---|
| 983 | NC_GHOST, |
---|
| 984 | NC_SHADOW, |
---|
| 985 | NC_WRAITH, |
---|
| 986 | NC_REQUIEM, |
---|
| 987 | NC_DARKMOON, |
---|
| 988 | NC_PWSUFFER, |
---|
| 989 | NC_DECREPIFY, |
---|
| 990 | NC_DRAINLIFE, |
---|
| 991 | NC_DEATHPACT, |
---|
| 992 | |
---|
| 993 | ALL_ATFIELD, //GM SKILL |
---|
| 994 | |
---|
| 995 | WL_CURSETONGUES =732, //732 |
---|
| 996 | WL_CURSEDOOM, |
---|
| 997 | WL_CURSEEXHAUST, |
---|
| 998 | WL_CURSEWEAKNESS, |
---|
| 999 | WL_SEARING, |
---|
| 1000 | WL_HELLFIRE, |
---|
| 1001 | WL_CONFLAGRATE, |
---|
| 1002 | WL_IMMOLATE, |
---|
| 1003 | WL_SHADOWBOLT, |
---|
| 1004 | WL_SHADOWBURN, |
---|
| 1005 | WL_HOWLOFPAIN, |
---|
| 1006 | WL_DEMONOLOGY, |
---|
| 1007 | WL_HOWLOFTERROR, |
---|
| 1008 | WL_PWAGONY, |
---|
| 1009 | WL_OVERWHELMING, |
---|
| 1010 | WL_SOULSTEAL, |
---|
| 1011 | WL_DRAINSOUL, |
---|
| 1012 | WL_CORRUPTION, //749 |
---|
| 1013 | // STOP! Cant use 800 (homun skills) NOR 900 (guild skills) |
---|
[10] | 1014 | |
---|
| 1015 | //Custom Job End |
---|
| 1016 | |
---|
| 1017 | |
---|
[1] | 1018 | KN_CHARGEATK = 1001, |
---|
| 1019 | CR_SHRINK, |
---|
| 1020 | AS_SONICACCEL, |
---|
| 1021 | AS_VENOMKNIFE, |
---|
| 1022 | RG_CLOSECONFINE, |
---|
| 1023 | WZ_SIGHTBLASTER, |
---|
| 1024 | SA_CREATECON, |
---|
| 1025 | SA_ELEMENTWATER, |
---|
| 1026 | HT_PHANTASMIC, |
---|
| 1027 | BA_PANGVOICE, |
---|
| 1028 | DC_WINKCHARM, |
---|
| 1029 | BS_UNFAIRLYTRICK, |
---|
| 1030 | BS_GREED, |
---|
| 1031 | PR_REDEMPTIO, |
---|
| 1032 | MO_KITRANSLATION, |
---|
| 1033 | MO_BALKYOUNG, |
---|
| 1034 | SA_ELEMENTGROUND, |
---|
| 1035 | SA_ELEMENTFIRE, |
---|
| 1036 | SA_ELEMENTWIND, |
---|
| 1037 | |
---|
| 1038 | HLIF_HEAL = 8001, |
---|
| 1039 | HLIF_AVOID, |
---|
| 1040 | HLIF_BRAIN, |
---|
| 1041 | HLIF_CHANGE, |
---|
| 1042 | HAMI_CASTLE, |
---|
| 1043 | HAMI_DEFENCE, |
---|
| 1044 | HAMI_SKIN, |
---|
| 1045 | HAMI_BLOODLUST, |
---|
| 1046 | HFLI_MOON, |
---|
| 1047 | HFLI_FLEET, |
---|
| 1048 | HFLI_SPEED, |
---|
| 1049 | HFLI_SBR44, |
---|
| 1050 | HVAN_CAPRICE, |
---|
| 1051 | HVAN_CHAOTIC, |
---|
| 1052 | HVAN_INSTRUCT, |
---|
| 1053 | HVAN_EXPLOSION, |
---|
| 1054 | }; |
---|
| 1055 | |
---|
| 1056 | enum { |
---|
| 1057 | UNT_SAFETYWALL = 0x7e, |
---|
| 1058 | UNT_FIREWALL, |
---|
| 1059 | UNT_WARP_WAITING, |
---|
| 1060 | UNT_WARP_ACTIVE, |
---|
| 1061 | //0x82 |
---|
| 1062 | UNT_SANCTUARY = 0x83, |
---|
| 1063 | UNT_MAGNUS, |
---|
| 1064 | UNT_PNEUMA, |
---|
| 1065 | UNT_ATTACK_SKILLS, //These show no effect on the client, therefore can be used for attack skills. |
---|
| 1066 | UNT_FIREPILLAR_WAITING, |
---|
| 1067 | UNT_FIREPILLAR_ACTIVE, |
---|
| 1068 | //0x89 |
---|
| 1069 | //0x8a |
---|
| 1070 | //0x8b |
---|
| 1071 | UNT_USED_TRAPS = 0x8c, |
---|
| 1072 | UNT_ICEWALL, |
---|
| 1073 | UNT_QUAGMIRE, |
---|
| 1074 | UNT_BLASTMINE, |
---|
| 1075 | UNT_SKIDTRAP, |
---|
| 1076 | UNT_ANKLESNARE, |
---|
| 1077 | UNT_VENOMDUST, |
---|
| 1078 | UNT_LANDMINE, |
---|
| 1079 | UNT_SHOCKWAVE, |
---|
| 1080 | UNT_SANDMAN, |
---|
| 1081 | UNT_FLASHER, |
---|
| 1082 | UNT_FREEZINGTRAP, |
---|
| 1083 | UNT_CLAYMORETRAP, |
---|
| 1084 | UNT_TALKIEBOX, |
---|
| 1085 | UNT_VOLCANO, |
---|
| 1086 | UNT_DELUGE, |
---|
| 1087 | UNT_VIOLENTGALE, |
---|
| 1088 | UNT_LANDPROTECTOR, |
---|
| 1089 | UNT_LULLABY, |
---|
| 1090 | UNT_RICHMANKIM, |
---|
| 1091 | UNT_ETERNALCHAOS, |
---|
| 1092 | UNT_DRUMBATTLEFIELD, |
---|
| 1093 | UNT_RINGNIBELUNGEN, |
---|
| 1094 | UNT_ROKISWEIL, |
---|
| 1095 | UNT_INTOABYSS, |
---|
| 1096 | UNT_SIEGFRIED, |
---|
| 1097 | UNT_DISSONANCE, |
---|
| 1098 | UNT_WHISTLE, |
---|
| 1099 | UNT_ASSASSINCROSS, |
---|
| 1100 | UNT_POEMBRAGI, |
---|
| 1101 | UNT_APPLEIDUN, |
---|
| 1102 | UNT_UGLYDANCE, |
---|
| 1103 | UNT_HUMMING, |
---|
| 1104 | UNT_DONTFORGETME, |
---|
| 1105 | UNT_FORTUNEKISS, |
---|
| 1106 | UNT_SERVICEFORYOU, |
---|
| 1107 | UNT_GRAFFITI, |
---|
| 1108 | UNT_DEMONSTRATION, |
---|
| 1109 | UNT_CALLFAMILY, |
---|
| 1110 | UNT_GOSPEL, |
---|
| 1111 | UNT_BASILICA, |
---|
| 1112 | UNT_MOONLIT,//0xb5 //I HOPE this one doesn't shows any effects |
---|
| 1113 | UNT_FOGWALL = 0xb6, |
---|
| 1114 | UNT_SPIDERWEB, |
---|
| 1115 | UNT_GRAVITATION, |
---|
| 1116 | UNT_HERMODE, |
---|
| 1117 | UNT_DESPERADO, //0xba //Temporary setting until correct value is found. |
---|
| 1118 | UNT_SUITON = 0xbb, |
---|
| 1119 | UNT_TATAMIGAESHI, |
---|
| 1120 | UNT_KAENSIN, |
---|
| 1121 | UNT_GROUNDDRIFT_WIND, |
---|
| 1122 | UNT_GROUNDDRIFT_DARK, |
---|
| 1123 | UNT_GROUNDDRIFT_POISON, |
---|
| 1124 | UNT_GROUNDDRIFT_WATER, |
---|
| 1125 | UNT_GROUNDDRIFT_FIRE, |
---|
| 1126 | //0xc3 ? |
---|
| 1127 | //0xc4 ? |
---|
| 1128 | //0xc5 ? |
---|
| 1129 | //0xc6 ? |
---|
| 1130 | UNT_EVILLAND = 0xc7, |
---|
| 1131 | }; |
---|
| 1132 | |
---|
| 1133 | #endif /* _SKILL_H_ */ |
---|