[1] | 1 | // Copyright (c) Athena Dev Teams - Licensed under GNU GPL |
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| 2 | // For more information, see LICENCE in the main folder |
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| 3 | |
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| 4 | #include "../common/cbasetypes.h" |
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| 5 | #include "../common/core.h" // get_svn_revision() |
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| 6 | #include "../common/malloc.h" |
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| 7 | #include "../common/nullpo.h" |
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| 8 | #include "../common/showmsg.h" |
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| 9 | #include "../common/socket.h" // RFIFO*() |
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| 10 | #include "../common/strlib.h" // safestrncpy() |
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| 11 | #include "../common/timer.h" |
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| 12 | #include "../common/utils.h" |
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| 13 | |
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| 14 | #include "atcommand.h" // get_atcommand_level() |
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| 15 | #include "battle.h" // battle_config |
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| 16 | #include "chrif.h" |
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| 17 | #include "clif.h" |
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| 18 | #include "date.h" // is_day_of_*() |
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| 19 | #include "intif.h" |
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| 20 | #include "itemdb.h" |
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| 21 | #include "log.h" |
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| 22 | #include "mail.h" |
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| 23 | #include "map.h" |
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| 24 | #include "path.h" |
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| 25 | #include "mercenary.h" // merc_is_hom_active() |
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| 26 | #include "mob.h" // MAX_MOB_RACE_DB |
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| 27 | #include "npc.h" // fake_nd |
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| 28 | #include "pet.h" // pet_unlocktarget() |
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| 29 | #include "party.h" // party_search() |
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| 30 | #include "guild.h" // guild_search(), guild_request_info() |
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| 31 | #include "script.h" // script_config |
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| 32 | #include "skill.h" |
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| 33 | #include "status.h" // struct status_data |
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| 34 | #include "vending.h" // vending_closevending() |
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| 35 | #include "pc.h" |
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| 36 | #include "quest.h" |
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| 37 | |
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| 38 | #include <stdio.h> |
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| 39 | #include <stdlib.h> |
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| 40 | #include <string.h> |
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| 41 | #include <time.h> |
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| 42 | |
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| 43 | |
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| 44 | #define PVP_CALCRANK_INTERVAL 1000 // PVPÊvZÌÔu |
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| 45 | static unsigned int exp_table[CLASS_COUNT][2][MAX_LEVEL]; |
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| 46 | static unsigned int max_level[CLASS_COUNT][2]; |
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| 47 | static short statp[MAX_LEVEL+1]; |
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| 48 | |
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| 49 | // h-files are for declarations, not for implementations... [Shinomori] |
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| 50 | struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE]; |
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| 51 | // timer for night.day implementation |
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| 52 | int day_timer_tid; |
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| 53 | int night_timer_tid; |
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| 54 | |
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| 55 | struct fame_list smith_fame_list[MAX_FAME_LIST]; |
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| 56 | struct fame_list chemist_fame_list[MAX_FAME_LIST]; |
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| 57 | struct fame_list taekwon_fame_list[MAX_FAME_LIST]; |
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| 58 | |
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| 59 | static unsigned short equip_pos[EQI_MAX]={EQP_ACC_L,EQP_ACC_R,EQP_SHOES,EQP_GARMENT,EQP_HEAD_LOW,EQP_HEAD_MID,EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_AMMO}; |
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| 60 | |
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| 61 | static struct gm_account *gm_account = NULL; |
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| 62 | static int GM_num = 0; |
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| 63 | |
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| 64 | #define MOTD_LINE_SIZE 128 |
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| 65 | char motd_text[MOTD_LINE_SIZE][256]; // Message of the day buffer [Valaris] |
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| 66 | |
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| 67 | struct duel duel_list[MAX_DUEL]; |
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| 68 | int duel_count = 0; |
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| 69 | |
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| 70 | //Links related info to the sd->hate_mob[]/sd->feel_map[] entries |
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| 71 | const struct sg_data sg_info[3] = { |
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| 72 | { SG_SUN_ANGER, SG_SUN_BLESS, SG_SUN_COMFORT, "PC_FEEL_SUN", "PC_HATE_MOB_SUN", is_day_of_sun }, |
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| 73 | { SG_MOON_ANGER, SG_MOON_BLESS, SG_MOON_COMFORT, "PC_FEEL_MOON", "PC_HATE_MOB_MOON", is_day_of_moon }, |
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| 74 | { SG_STAR_ANGER, SG_STAR_BLESS, SG_STAR_COMFORT, "PC_FEEL_STAR", "PC_HATE_MOB_STAR", is_day_of_star } |
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| 75 | }; |
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| 76 | |
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| 77 | //Converts a class to its array index for CLASS_COUNT defined arrays. |
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| 78 | //Note that it does not do a validity check for speed purposes, where parsing |
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| 79 | //player input make sure to use a pcdb_checkid first! |
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| 80 | int pc_class2idx(int class_) { |
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| 81 | if (class_ >= JOB_NOVICE_HIGH) |
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| 82 | return class_- JOB_NOVICE_HIGH+JOB_MAX_BASIC; |
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| 83 | return class_; |
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| 84 | } |
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| 85 | |
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| 86 | int pc_isGM(struct map_session_data* sd) |
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| 87 | { |
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| 88 | int i; |
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| 89 | nullpo_retr(0, sd); |
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| 90 | |
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| 91 | if( sd->bl.type != BL_PC ) |
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| 92 | return 99; |
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| 93 | |
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| 94 | ARR_FIND( 0, GM_num, i, gm_account[i].account_id == sd->status.account_id ); |
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| 95 | return ( i < GM_num ) ? gm_account[i].level : 0; |
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| 96 | } |
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| 97 | |
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| 98 | int pc_set_gm_level(int account_id, int level) |
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| 99 | { |
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| 100 | int i; |
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| 101 | |
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| 102 | ARR_FIND( 0, GM_num, i, account_id == gm_account[i].account_id ); |
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| 103 | if( i < GM_num ) |
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| 104 | { |
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| 105 | gm_account[i].level = level; |
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| 106 | } |
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| 107 | else |
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| 108 | { |
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| 109 | gm_account = (struct gm_account *) aRealloc(gm_account, (GM_num + 1) * sizeof(struct gm_account)); |
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| 110 | gm_account[GM_num].account_id = account_id; |
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| 111 | gm_account[GM_num].level = level; |
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| 112 | GM_num++; |
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| 113 | } |
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| 114 | |
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| 115 | return 0; |
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| 116 | } |
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| 117 | |
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| 118 | static int pc_invincible_timer(int tid, unsigned int tick, int id, intptr data) |
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| 119 | { |
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| 120 | struct map_session_data *sd; |
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| 121 | |
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| 122 | if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) |
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| 123 | return 1; |
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| 124 | |
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| 125 | if(sd->invincible_timer != tid){ |
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| 126 | ShowError("invincible_timer %d != %d\n",sd->invincible_timer,tid); |
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| 127 | return 0; |
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| 128 | } |
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| 129 | sd->invincible_timer=-1; |
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| 130 | skill_unit_move(&sd->bl,tick,1); |
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| 131 | |
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| 132 | return 0; |
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| 133 | } |
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| 134 | |
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| 135 | void pc_setinvincibletimer(struct map_session_data* sd, int val) |
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| 136 | { |
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| 137 | nullpo_retv(sd); |
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| 138 | |
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| 139 | if( sd->invincible_timer != INVALID_TIMER ) |
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| 140 | delete_timer(sd->invincible_timer,pc_invincible_timer); |
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| 141 | sd->invincible_timer = add_timer(gettick()+val,pc_invincible_timer,sd->bl.id,0); |
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| 142 | } |
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| 143 | |
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| 144 | void pc_delinvincibletimer(struct map_session_data* sd) |
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| 145 | { |
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| 146 | nullpo_retv(sd); |
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| 147 | |
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| 148 | if( sd->invincible_timer != INVALID_TIMER ) |
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| 149 | { |
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| 150 | delete_timer(sd->invincible_timer,pc_invincible_timer); |
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| 151 | sd->invincible_timer = INVALID_TIMER; |
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| 152 | skill_unit_move(&sd->bl,gettick(),1); |
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| 153 | } |
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| 154 | } |
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| 155 | |
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| 156 | static int pc_spiritball_timer(int tid, unsigned int tick, int id, intptr data) |
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| 157 | { |
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| 158 | struct map_session_data *sd; |
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| 159 | |
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| 160 | if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) |
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| 161 | return 1; |
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| 162 | |
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| 163 | if(sd->spirit_timer[0] != tid){ |
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| 164 | ShowError("spirit_timer %d != %d\n",sd->spirit_timer[0],tid); |
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| 165 | return 0; |
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| 166 | } |
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| 167 | |
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| 168 | if(sd->spiritball <= 0) { |
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| 169 | ShowError("Spiritballs are already 0 when pc_spiritball_timer gets called"); |
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| 170 | sd->spiritball = 0; |
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| 171 | return 0; |
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| 172 | } |
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| 173 | |
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| 174 | sd->spiritball--; |
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| 175 | // I leave this here as bad example [Shinomori] |
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| 176 | //memcpy( &sd->spirit_timer[0], &sd->spirit_timer[1], sizeof(sd->spirit_timer[0]) * sd->spiritball ); |
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| 177 | memmove( sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball)*sizeof(int) ); |
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| 178 | sd->spirit_timer[sd->spiritball]=-1; |
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| 179 | |
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| 180 | clif_spiritball(sd); |
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| 181 | |
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| 182 | return 0; |
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| 183 | } |
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| 184 | |
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| 185 | int pc_addspiritball(struct map_session_data *sd,int interval,int max) |
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| 186 | { |
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| 187 | nullpo_retr(0, sd); |
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| 188 | |
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| 189 | if(max > MAX_SKILL_LEVEL) |
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| 190 | max = MAX_SKILL_LEVEL; |
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| 191 | if(sd->spiritball < 0) |
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| 192 | sd->spiritball = 0; |
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| 193 | |
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| 194 | if(sd->spiritball >= max) { |
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| 195 | if(sd->spirit_timer[0] != -1) |
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| 196 | delete_timer(sd->spirit_timer[0],pc_spiritball_timer); |
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| 197 | // I leave this here as bad example [Shinomori] |
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| 198 | //memcpy( &sd->spirit_timer[0], &sd->spirit_timer[1], sizeof(sd->spirit_timer[0]) * (sd->spiritball - 1)); |
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| 199 | memmove( sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball - 1)*sizeof(int) ); |
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| 200 | //sd->spirit_timer[sd->spiritball-1] = -1; // intentionally, but will be overwritten |
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| 201 | } else |
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| 202 | sd->spiritball++; |
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| 203 | |
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| 204 | sd->spirit_timer[sd->spiritball-1] = add_timer(gettick()+interval,pc_spiritball_timer,sd->bl.id,0); |
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| 205 | clif_spiritball(sd); |
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| 206 | |
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| 207 | return 0; |
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| 208 | } |
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| 209 | |
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| 210 | int pc_delspiritball(struct map_session_data *sd,int count,int type) |
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| 211 | { |
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| 212 | int i; |
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| 213 | |
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| 214 | nullpo_retr(0, sd); |
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| 215 | |
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| 216 | if(sd->spiritball <= 0) { |
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| 217 | sd->spiritball = 0; |
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| 218 | return 0; |
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| 219 | } |
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| 220 | |
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| 221 | if(count > sd->spiritball) |
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| 222 | count = sd->spiritball; |
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| 223 | sd->spiritball -= count; |
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| 224 | if(count > MAX_SKILL_LEVEL) |
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| 225 | count = MAX_SKILL_LEVEL; |
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| 226 | |
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| 227 | for(i=0;i<count;i++) { |
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| 228 | if(sd->spirit_timer[i] != -1) { |
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| 229 | delete_timer(sd->spirit_timer[i],pc_spiritball_timer); |
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| 230 | sd->spirit_timer[i] = -1; |
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| 231 | } |
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| 232 | } |
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| 233 | for(i=count;i<MAX_SKILL_LEVEL;i++) { |
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| 234 | sd->spirit_timer[i-count] = sd->spirit_timer[i]; |
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| 235 | sd->spirit_timer[i] = -1; |
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| 236 | } |
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| 237 | |
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| 238 | if(!type) |
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| 239 | clif_spiritball(sd); |
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| 240 | |
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| 241 | return 0; |
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| 242 | } |
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| 243 | |
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| 244 | // Increases a player's fame points and displays a notice to him |
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| 245 | void pc_addfame(struct map_session_data *sd,int count) |
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| 246 | { |
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| 247 | nullpo_retv(sd); |
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| 248 | sd->status.fame += count; |
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| 249 | if(sd->status.fame > MAX_FAME) |
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| 250 | sd->status.fame = MAX_FAME; |
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| 251 | switch(sd->class_&MAPID_UPPERMASK){ |
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| 252 | case MAPID_BLACKSMITH: // Blacksmith |
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| 253 | clif_fame_blacksmith(sd,count); |
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| 254 | break; |
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| 255 | case MAPID_ALCHEMIST: // Alchemist |
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| 256 | clif_fame_alchemist(sd,count); |
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| 257 | break; |
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| 258 | case MAPID_TAEKWON: // Taekwon |
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| 259 | clif_fame_taekwon(sd,count); |
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| 260 | break; |
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| 261 | } |
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| 262 | chrif_updatefamelist(sd); |
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| 263 | } |
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| 264 | |
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| 265 | // Check whether a player ID is in the fame rankers' list of its job, returns his/her position if so, 0 else |
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| 266 | unsigned char pc_famerank(int char_id, int job) |
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| 267 | { |
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| 268 | int i; |
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| 269 | |
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| 270 | switch(job){ |
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| 271 | case MAPID_BLACKSMITH: // Blacksmith |
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| 272 | for(i = 0; i < MAX_FAME_LIST; i++){ |
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| 273 | if(smith_fame_list[i].id == char_id) |
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| 274 | return i + 1; |
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| 275 | } |
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| 276 | break; |
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| 277 | case MAPID_ALCHEMIST: // Alchemist |
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| 278 | for(i = 0; i < MAX_FAME_LIST; i++){ |
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| 279 | if(chemist_fame_list[i].id == char_id) |
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| 280 | return i + 1; |
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| 281 | } |
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| 282 | break; |
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| 283 | case MAPID_TAEKWON: // Taekwon |
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| 284 | for(i = 0; i < MAX_FAME_LIST; i++){ |
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| 285 | if(taekwon_fame_list[i].id == char_id) |
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| 286 | return i + 1; |
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| 287 | } |
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| 288 | break; |
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| 289 | } |
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| 290 | |
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| 291 | return 0; |
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| 292 | } |
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| 293 | |
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| 294 | int pc_setrestartvalue(struct map_session_data *sd,int type) |
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| 295 | { |
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| 296 | struct status_data *status, *b_status; |
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| 297 | nullpo_retr(0, sd); |
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| 298 | |
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| 299 | b_status = &sd->base_status; |
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| 300 | status = &sd->battle_status; |
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| 301 | |
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| 302 | if (type&1) |
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| 303 | { //Normal resurrection |
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| 304 | status->hp = 1; //Otherwise status_heal may fail if dead. |
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| 305 | status_heal(&sd->bl, b_status->hp, b_status->sp>status->sp?b_status->sp-status->sp:0, 1); |
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| 306 | } else { //Just for saving on the char-server (with values as if respawned) |
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| 307 | sd->status.hp = b_status->hp; |
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| 308 | sd->status.sp = (status->sp < b_status->sp)?b_status->sp:status->sp; |
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| 309 | } |
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| 310 | return 0; |
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| 311 | } |
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| 312 | |
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| 313 | /*========================================== |
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| 314 | Determines if the GM can give / drop / trade / vend items |
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| 315 | Args: GM Level (current player GM level) |
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| 316 | *------------------------------------------*/ |
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| 317 | bool pc_can_give_items(int level) |
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| 318 | { |
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| 319 | return( level < battle_config.gm_cant_drop_min_lv || level > battle_config.gm_cant_drop_max_lv ); |
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| 320 | } |
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| 321 | |
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| 322 | /*========================================== |
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| 323 | * prepares character for saving. |
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| 324 | *------------------------------------------*/ |
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| 325 | int pc_makesavestatus(struct map_session_data *sd) |
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| 326 | { |
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| 327 | nullpo_retr(0, sd); |
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| 328 | |
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| 329 | if(!battle_config.save_clothcolor) |
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| 330 | sd->status.clothes_color=0; |
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| 331 | |
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| 332 | //Only copy the Cart/Peco/Falcon options, the rest are handled via |
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| 333 | //status change load/saving. [Skotlex] |
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| 334 | sd->status.option = sd->sc.option&(OPTION_CART|OPTION_FALCON|OPTION_RIDING); |
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| 335 | |
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| 336 | if (sd->sc.data[SC_JAILED]) |
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| 337 | { //When Jailed, do not move last point. |
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| 338 | if(pc_isdead(sd)){ |
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| 339 | pc_setrestartvalue(sd,0); |
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| 340 | } else { |
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| 341 | sd->status.hp = sd->battle_status.hp; |
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| 342 | sd->status.sp = sd->battle_status.sp; |
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| 343 | } |
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| 344 | sd->status.last_point.map = sd->mapindex; |
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| 345 | sd->status.last_point.x = sd->bl.x; |
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| 346 | sd->status.last_point.y = sd->bl.y; |
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| 347 | return 0; |
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| 348 | } |
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| 349 | |
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| 350 | if(pc_isdead(sd)){ |
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| 351 | pc_setrestartvalue(sd,0); |
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| 352 | memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); |
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| 353 | } else { |
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| 354 | sd->status.hp = sd->battle_status.hp; |
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| 355 | sd->status.sp = sd->battle_status.sp; |
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| 356 | sd->status.last_point.map = sd->mapindex; |
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| 357 | sd->status.last_point.x = sd->bl.x; |
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| 358 | sd->status.last_point.y = sd->bl.y; |
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| 359 | } |
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| 360 | |
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| 361 | if(map[sd->bl.m].flag.nosave){ |
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| 362 | struct map_data *m=&map[sd->bl.m]; |
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| 363 | if(m->save.map) |
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| 364 | memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point)); |
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| 365 | else |
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| 366 | memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); |
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| 367 | } |
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| 368 | |
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| 369 | return 0; |
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| 370 | } |
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| 371 | |
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| 372 | /*========================================== |
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| 373 | * Ú?bÌú» |
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| 374 | *------------------------------------------*/ |
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| 375 | int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int login_id1, unsigned int client_tick, int sex, int fd) |
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| 376 | { |
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| 377 | nullpo_retr(0, sd); |
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| 378 | |
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| 379 | sd->bl.id = account_id; |
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| 380 | sd->status.account_id = account_id; |
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| 381 | sd->status.char_id = char_id; |
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| 382 | sd->status.sex = sex; |
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| 383 | sd->login_id1 = login_id1; |
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| 384 | sd->login_id2 = 0; // at this point, we can not know the value :( |
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| 385 | sd->client_tick = client_tick; |
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| 386 | sd->state.active = 0; //to be set to 1 after player is fully authed and loaded. |
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| 387 | sd->bl.type = BL_PC; |
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| 388 | sd->canlog_tick = gettick(); |
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| 389 | //Required to prevent homunculus copuing a base speed of 0. |
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| 390 | sd->battle_status.speed = sd->base_status.speed = DEFAULT_WALK_SPEED; |
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| 391 | return 0; |
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| 392 | } |
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| 393 | |
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| 394 | int pc_equippoint(struct map_session_data *sd,int n) |
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| 395 | { |
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| 396 | int ep = 0; |
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| 397 | |
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| 398 | nullpo_retr(0, sd); |
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| 399 | |
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| 400 | if(!sd->inventory_data[n]) |
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| 401 | return 0; |
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| 402 | |
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| 403 | if (!itemdb_isequip2(sd->inventory_data[n])) |
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| 404 | return 0; //Not equippable by players. |
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| 405 | |
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| 406 | ep = sd->inventory_data[n]->equip; |
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| 407 | if(sd->inventory_data[n]->look == W_DAGGER || |
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| 408 | sd->inventory_data[n]->look == W_1HSWORD || |
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| 409 | sd->inventory_data[n]->look == W_1HAXE) { |
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| 410 | if(ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN)) |
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| 411 | return EQP_ARMS; |
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| 412 | } |
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| 413 | return ep; |
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| 414 | } |
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| 415 | |
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| 416 | int pc_setinventorydata(struct map_session_data *sd) |
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| 417 | { |
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| 418 | int i,id; |
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| 419 | |
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| 420 | nullpo_retr(0, sd); |
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| 421 | |
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| 422 | for(i=0;i<MAX_INVENTORY;i++) { |
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| 423 | id = sd->status.inventory[i].nameid; |
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| 424 | sd->inventory_data[i] = id?itemdb_search(id):NULL; |
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| 425 | } |
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| 426 | return 0; |
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| 427 | } |
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| 428 | |
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| 429 | int pc_calcweapontype(struct map_session_data *sd) |
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| 430 | { |
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| 431 | nullpo_retr(0, sd); |
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| 432 | |
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| 433 | // single-hand |
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| 434 | if(sd->weapontype2 == W_FIST) { |
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| 435 | sd->status.weapon = sd->weapontype1; |
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| 436 | return 1; |
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| 437 | } |
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| 438 | if(sd->weapontype1 == W_FIST) { |
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| 439 | sd->status.weapon = sd->weapontype2; |
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| 440 | return 1; |
---|
| 441 | } |
---|
| 442 | // dual-wield |
---|
| 443 | sd->status.weapon = 0; |
---|
| 444 | switch (sd->weapontype1){ |
---|
| 445 | case W_DAGGER: |
---|
| 446 | switch (sd->weapontype2) { |
---|
| 447 | case W_DAGGER: sd->status.weapon = W_DOUBLE_DD; break; |
---|
| 448 | case W_1HSWORD: sd->status.weapon = W_DOUBLE_DS; break; |
---|
| 449 | case W_1HAXE: sd->status.weapon = W_DOUBLE_DA; break; |
---|
| 450 | } |
---|
| 451 | break; |
---|
| 452 | case W_1HSWORD: |
---|
| 453 | switch (sd->weapontype2) { |
---|
| 454 | case W_DAGGER: sd->status.weapon = W_DOUBLE_DS; break; |
---|
| 455 | case W_1HSWORD: sd->status.weapon = W_DOUBLE_SS; break; |
---|
| 456 | case W_1HAXE: sd->status.weapon = W_DOUBLE_SA; break; |
---|
| 457 | } |
---|
| 458 | break; |
---|
| 459 | case W_1HAXE: |
---|
| 460 | switch (sd->weapontype2) { |
---|
| 461 | case W_DAGGER: sd->status.weapon = W_DOUBLE_DA; break; |
---|
| 462 | case W_1HSWORD: sd->status.weapon = W_DOUBLE_SA; break; |
---|
| 463 | case W_1HAXE: sd->status.weapon = W_DOUBLE_AA; break; |
---|
| 464 | } |
---|
| 465 | } |
---|
| 466 | // unknown, default to right hand type |
---|
| 467 | if (!sd->status.weapon) |
---|
| 468 | sd->status.weapon = sd->weapontype1; |
---|
| 469 | |
---|
| 470 | return 2; |
---|
| 471 | } |
---|
| 472 | |
---|
| 473 | int pc_setequipindex(struct map_session_data *sd) |
---|
| 474 | { |
---|
| 475 | int i,j; |
---|
| 476 | |
---|
| 477 | nullpo_retr(0, sd); |
---|
| 478 | |
---|
| 479 | for(i=0;i<EQI_MAX;i++) |
---|
| 480 | sd->equip_index[i] = -1; |
---|
| 481 | |
---|
| 482 | for(i=0;i<MAX_INVENTORY;i++) { |
---|
| 483 | if(sd->status.inventory[i].nameid <= 0) |
---|
| 484 | continue; |
---|
| 485 | if(sd->status.inventory[i].equip) { |
---|
| 486 | for(j=0;j<EQI_MAX;j++) |
---|
| 487 | if(sd->status.inventory[i].equip & equip_pos[j]) |
---|
| 488 | sd->equip_index[j] = i; |
---|
| 489 | |
---|
| 490 | if(sd->status.inventory[i].equip & EQP_HAND_R) |
---|
| 491 | { |
---|
| 492 | if(sd->inventory_data[i]) |
---|
| 493 | sd->weapontype1 = sd->inventory_data[i]->look; |
---|
| 494 | else |
---|
| 495 | sd->weapontype1 = 0; |
---|
| 496 | } |
---|
| 497 | |
---|
| 498 | if( sd->status.inventory[i].equip & EQP_HAND_L ) |
---|
| 499 | { |
---|
| 500 | if( sd->inventory_data[i] && sd->inventory_data[i]->type == 4 ) |
---|
| 501 | sd->weapontype2 = sd->inventory_data[i]->look; |
---|
| 502 | else |
---|
| 503 | sd->weapontype2 = 0; |
---|
| 504 | } |
---|
| 505 | } |
---|
| 506 | } |
---|
| 507 | pc_calcweapontype(sd); |
---|
| 508 | |
---|
| 509 | return 0; |
---|
| 510 | } |
---|
| 511 | |
---|
| 512 | static int pc_isAllowedCardOn(struct map_session_data *sd,int s,int eqindex,int flag) |
---|
| 513 | { |
---|
| 514 | int i; |
---|
| 515 | struct item *item = &sd->status.inventory[eqindex]; |
---|
| 516 | struct item_data *data; |
---|
| 517 | //Crafted/made/hatched items. |
---|
| 518 | if (itemdb_isspecial(item->card[0])) |
---|
| 519 | return 1; |
---|
| 520 | |
---|
| 521 | ARR_FIND( 0, s, i, item->card[i] && (data = itemdb_exists(item->card[i])) != NULL && data->flag.no_equip&flag ); |
---|
| 522 | return( i < s ) ? 0 : 1; |
---|
| 523 | } |
---|
| 524 | |
---|
| 525 | bool pc_isequipped(struct map_session_data *sd, int nameid) |
---|
| 526 | { |
---|
| 527 | int i, j, index; |
---|
| 528 | |
---|
| 529 | for( i = 0; i < EQI_MAX; i++ ) |
---|
| 530 | { |
---|
| 531 | index = sd->equip_index[i]; |
---|
| 532 | if( index < 0 ) continue; |
---|
| 533 | |
---|
| 534 | if( i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index ) continue; |
---|
| 535 | if( i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index ) continue; |
---|
| 536 | if( i == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index) ) continue; |
---|
| 537 | |
---|
| 538 | if( !sd->inventory_data[index] ) continue; |
---|
| 539 | |
---|
| 540 | if( sd->inventory_data[index]->nameid == nameid ) |
---|
| 541 | return true; |
---|
| 542 | |
---|
| 543 | for( j = 0; j < sd->inventory_data[index]->slot; j++ ) |
---|
| 544 | if( sd->status.inventory[index].card[j] == nameid ) |
---|
| 545 | return true; |
---|
| 546 | } |
---|
| 547 | |
---|
| 548 | return false; |
---|
| 549 | } |
---|
| 550 | |
---|
| 551 | bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd ) |
---|
| 552 | { |
---|
| 553 | if( !p1_sd || !p2_sd || !b_sd ) |
---|
| 554 | return false; |
---|
| 555 | |
---|
| 556 | if( b_sd->status.father || b_sd->status.mother || b_sd->adopt_invite ) |
---|
| 557 | return false; // already adopted baby / in adopt request |
---|
| 558 | |
---|
| 559 | if( !p1_sd->status.partner_id || !p1_sd->status.party_id || p1_sd->status.party_id != b_sd->status.party_id ) |
---|
| 560 | return false; // You need to be married and in party with baby to adopt |
---|
| 561 | |
---|
| 562 | if( p1_sd->status.partner_id != p2_sd->status.char_id || p2_sd->status.partner_id != p1_sd->status.char_id ) |
---|
| 563 | return false; // Not married, wrong married |
---|
| 564 | |
---|
| 565 | if( p2_sd->status.party_id != p1_sd->status.party_id ) |
---|
| 566 | return false; // Both parents need to be in the same party |
---|
| 567 | |
---|
| 568 | // Parents need to have their ring equipped |
---|
| 569 | if( !pc_isequipped(p1_sd, WEDDING_RING_M) && !pc_isequipped(p1_sd, WEDDING_RING_F) ) |
---|
| 570 | return false; |
---|
| 571 | |
---|
| 572 | if( !pc_isequipped(p2_sd, WEDDING_RING_M) && !pc_isequipped(p2_sd, WEDDING_RING_F) ) |
---|
| 573 | return false; |
---|
| 574 | |
---|
| 575 | // Already adopted a baby |
---|
| 576 | if( p1_sd->status.child || p2_sd->status.child ) { |
---|
| 577 | clif_Adopt_reply(p1_sd, 0); |
---|
| 578 | return false; |
---|
| 579 | } |
---|
| 580 | |
---|
| 581 | // Parents need at least lvl 70 to adopt |
---|
| 582 | if( p1_sd->status.base_level < 70 || p2_sd->status.base_level < 70 ) { |
---|
| 583 | clif_Adopt_reply(p1_sd, 1); |
---|
| 584 | return false; |
---|
| 585 | } |
---|
| 586 | |
---|
| 587 | if( b_sd->status.partner_id ) { |
---|
| 588 | clif_Adopt_reply(p1_sd, 2); |
---|
| 589 | return false; |
---|
| 590 | } |
---|
| 591 | |
---|
| 592 | if( !(b_sd->status.class_ >= JOB_NOVICE && b_sd->status.class_ <= JOB_THIEF) ) |
---|
| 593 | return false; |
---|
| 594 | |
---|
| 595 | return true; |
---|
| 596 | } |
---|
| 597 | |
---|
| 598 | /*========================================== |
---|
| 599 | * Adoption Process |
---|
| 600 | *------------------------------------------*/ |
---|
| 601 | bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd) |
---|
| 602 | { |
---|
| 603 | int job, joblevel; |
---|
| 604 | unsigned int jobexp; |
---|
| 605 | |
---|
| 606 | if( !pc_can_Adopt(p1_sd, p2_sd, b_sd) ) |
---|
| 607 | return false; |
---|
| 608 | |
---|
| 609 | // Preserve current job levels and progress |
---|
| 610 | joblevel = b_sd->status.job_level; |
---|
| 611 | jobexp = b_sd->status.job_exp; |
---|
| 612 | |
---|
| 613 | job = pc_mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex); |
---|
| 614 | if( job != -1 && !pc_jobchange(b_sd, job, 0) ) |
---|
| 615 | { // Success, proceed to configure parents and baby skills |
---|
| 616 | p1_sd->status.child = b_sd->status.char_id; |
---|
| 617 | p2_sd->status.child = b_sd->status.char_id; |
---|
| 618 | b_sd->status.father = p1_sd->status.char_id; |
---|
| 619 | b_sd->status.mother = p2_sd->status.char_id; |
---|
| 620 | |
---|
| 621 | // Restore progress |
---|
| 622 | b_sd->status.job_level = joblevel; |
---|
| 623 | clif_updatestatus(b_sd, SP_JOBLEVEL); |
---|
| 624 | b_sd->status.job_exp = jobexp; |
---|
| 625 | clif_updatestatus(b_sd, SP_JOBEXP); |
---|
| 626 | |
---|
| 627 | // Baby Skills |
---|
| 628 | pc_skill(b_sd, WE_BABY, 1, 0); |
---|
| 629 | pc_skill(b_sd, WE_CALLPARENT, 1, 0); |
---|
| 630 | |
---|
| 631 | // Parents Skills |
---|
| 632 | pc_skill(p1_sd, WE_CALLBABY, 1, 0); |
---|
| 633 | pc_skill(p2_sd, WE_CALLBABY, 1, 0); |
---|
| 634 | |
---|
| 635 | return true; |
---|
| 636 | } |
---|
| 637 | |
---|
| 638 | return false; // Job Change Fail |
---|
| 639 | } |
---|
| 640 | |
---|
| 641 | int pc_isequip(struct map_session_data *sd,int n) |
---|
| 642 | { |
---|
| 643 | struct item_data *item; |
---|
| 644 | //?¶â{qÌê̳ÌEÆðZo·é |
---|
| 645 | |
---|
| 646 | nullpo_retr(0, sd); |
---|
| 647 | |
---|
| 648 | item = sd->inventory_data[n]; |
---|
| 649 | |
---|
| 650 | if( battle_config.gm_allequip>0 && pc_isGM(sd)>=battle_config.gm_allequip ) |
---|
| 651 | return 1; |
---|
| 652 | |
---|
| 653 | if(item == NULL) |
---|
| 654 | return 0; |
---|
| 655 | if(item->elv && sd->status.base_level < (unsigned int)item->elv) |
---|
| 656 | return 0; |
---|
| 657 | if(item->sex != 2 && sd->status.sex != item->sex) |
---|
| 658 | return 0; |
---|
| 659 | if(map[sd->bl.m].flag.pvp && ((item->flag.no_equip&1) || !pc_isAllowedCardOn(sd,item->slot,n,1))) |
---|
| 660 | return 0; |
---|
| 661 | if(map_flag_gvg(sd->bl.m) && ((item->flag.no_equip&2) || !pc_isAllowedCardOn(sd,item->slot,n,2))) |
---|
| 662 | return 0; |
---|
| 663 | if(map[sd->bl.m].flag.restricted) |
---|
| 664 | { |
---|
| 665 | int flag =map[sd->bl.m].zone; |
---|
| 666 | if (item->flag.no_equip&flag || !pc_isAllowedCardOn(sd,item->slot,n,flag)) |
---|
| 667 | return 0; |
---|
| 668 | } |
---|
| 669 | |
---|
| 670 | if (sd->sc.count) { |
---|
| 671 | |
---|
| 672 | if(item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_STRIPWEAPON]) // Also works with left-hand weapons [DracoRPG] |
---|
| 673 | return 0; |
---|
| 674 | if(item->equip & EQP_SHIELD && item->type == IT_ARMOR && sd->sc.data[SC_STRIPSHIELD]) |
---|
| 675 | return 0; |
---|
| 676 | if(item->equip & EQP_ARMOR && sd->sc.data[SC_STRIPARMOR]) |
---|
| 677 | return 0; |
---|
| 678 | if(item->equip & EQP_HELM && sd->sc.data[SC_STRIPHELM]) |
---|
| 679 | return 0; |
---|
| 680 | |
---|
| 681 | if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_SUPERNOVICE) { |
---|
| 682 | //Spirit of Super Novice equip bonuses. [Skotlex] |
---|
| 683 | if (sd->status.base_level > 90 && item->equip & EQP_HELM) |
---|
| 684 | return 1; //Can equip all helms |
---|
| 685 | |
---|
| 686 | if (sd->status.base_level > 96 && item->equip & EQP_ARMS && item->type == IT_WEAPON) |
---|
| 687 | switch(item->look) { //In weapons, the look determines type of weapon. |
---|
| 688 | case W_DAGGER: //Level 4 Knives are equippable.. this means all knives, I'd guess? |
---|
| 689 | case W_1HSWORD: //All 1H swords |
---|
| 690 | case W_1HAXE: //All 1H Axes |
---|
| 691 | case W_MACE: //All 1H Maces |
---|
| 692 | case W_STAFF: //All 1H Staves |
---|
| 693 | return 1; |
---|
| 694 | } |
---|
| 695 | } |
---|
| 696 | } |
---|
| 697 | //Not equipable by class. [Skotlex] |
---|
| 698 | if (!(1<<(sd->class_&MAPID_BASEMASK)&item->class_base[(sd->class_&JOBL_2_1)?1:((sd->class_&JOBL_2_2)?2:0)])) |
---|
| 699 | return 0; |
---|
| 700 | |
---|
| 701 | //Not equipable by upper class. [Skotlex] |
---|
| 702 | if(!(1<<((sd->class_&JOBL_UPPER)?1:((sd->class_&JOBL_BABY)?2:0))&item->class_upper)) |
---|
| 703 | return 0; |
---|
| 704 | |
---|
| 705 | return 1; |
---|
| 706 | } |
---|
| 707 | |
---|
| 708 | /*========================================== |
---|
| 709 | * session idÉâè³µ |
---|
| 710 | * charI©ççêÄ«œXe?^XðÝè |
---|
| 711 | *------------------------------------------*/ |
---|
| 712 | bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, struct mmo_charstatus *st) |
---|
| 713 | { |
---|
| 714 | int i; |
---|
| 715 | unsigned long tick = gettick(); |
---|
| 716 | |
---|
| 717 | sd->login_id2 = login_id2; |
---|
| 718 | memcpy(&sd->status, st, sizeof(*st)); |
---|
| 719 | |
---|
| 720 | if (st->sex != sd->status.sex) { |
---|
| 721 | clif_authfail_fd(sd->fd, 0); |
---|
| 722 | return false; |
---|
| 723 | } |
---|
| 724 | |
---|
| 725 | //Set the map-server used job id. [Skotlex] |
---|
| 726 | i = pc_jobid2mapid(sd->status.class_); |
---|
| 727 | if (i == -1) { //Invalid class? |
---|
| 728 | ShowError("pc_authok: Invalid class %d for player %s (%d:%d). Class was changed to novice.\n", sd->status.class_, sd->status.name, sd->status.account_id, sd->status.char_id); |
---|
| 729 | sd->status.class_ = JOB_NOVICE; |
---|
| 730 | sd->class_ = MAPID_NOVICE; |
---|
| 731 | } else |
---|
| 732 | sd->class_ = i; |
---|
| 733 | //Initializations to null/0 unneeded since map_session_data was filled with 0 upon allocation. |
---|
| 734 | if(!sd->status.hp) pc_setdead(sd); |
---|
| 735 | sd->state.connect_new = 1; |
---|
| 736 | |
---|
| 737 | sd->followtimer = -1; // [MouseJstr] |
---|
| 738 | sd->invincible_timer = -1; |
---|
| 739 | sd->npc_timer_id = -1; |
---|
| 740 | sd->pvp_timer = -1; |
---|
| 741 | |
---|
| 742 | sd->canuseitem_tick = tick; |
---|
| 743 | sd->cantalk_tick = tick; |
---|
| 744 | sd->cansendmail_tick = tick; |
---|
| 745 | |
---|
| 746 | for(i = 0; i < MAX_SKILL_LEVEL; i++) |
---|
| 747 | sd->spirit_timer[i] = -1; |
---|
| 748 | |
---|
| 749 | if (battle_config.item_auto_get) |
---|
| 750 | sd->state.autoloot = 10000; |
---|
| 751 | |
---|
| 752 | if (battle_config.disp_experience) |
---|
| 753 | sd->state.showexp = 1; |
---|
| 754 | if (battle_config.disp_zeny) |
---|
| 755 | sd->state.showzeny = 1; |
---|
[13] | 756 | //Custom Job (blackmagick) |
---|
| 757 | //Vanaheim settings [Brainstorm] |
---|
| 758 | if (battle_config.disp_summon_stats) // Battle Flag to Show Summoned Monster Stats [Brain] |
---|
[10] | 759 | sd->state.showsummon = 1; |
---|
[1] | 760 | |
---|
| 761 | if (!(battle_config.display_skill_fail&2)) |
---|
| 762 | sd->state.showdelay = 1; |
---|
| 763 | |
---|
| 764 | // ACe`FbN |
---|
| 765 | pc_setinventorydata(sd); |
---|
| 766 | pc_checkitem(sd); |
---|
| 767 | |
---|
| 768 | status_change_init(&sd->bl); |
---|
| 769 | if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && (pc_isGM(sd) >= get_atcommand_level(atcommand_hide))) |
---|
| 770 | sd->status.option &= (OPTION_MASK | OPTION_INVISIBLE); |
---|
| 771 | else |
---|
| 772 | sd->status.option &= OPTION_MASK; |
---|
| 773 | |
---|
| 774 | sd->sc.option = sd->status.option; //This is the actual option used in battle. |
---|
| 775 | //Set here because we need the inventory data for weapon sprite parsing. |
---|
| 776 | status_set_viewdata(&sd->bl, sd->status.class_); |
---|
| 777 | unit_dataset(&sd->bl); |
---|
| 778 | |
---|
| 779 | sd->guild_x = -1; |
---|
| 780 | sd->guild_y = -1; |
---|
| 781 | |
---|
| 782 | // Cxg?WÌú» |
---|
| 783 | for(i = 0; i < MAX_EVENTTIMER; i++) |
---|
| 784 | sd->eventtimer[i] = -1; |
---|
| 785 | |
---|
| 786 | for (i = 0; i < 3; i++) |
---|
| 787 | sd->hate_mob[i] = -1; |
---|
| 788 | |
---|
| 789 | // ÊuÌÝè |
---|
| 790 | if ((i=pc_setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, 0)) != 0) { |
---|
| 791 | ShowError ("Last_point_map %s - id %d not found (error code %d)\n", mapindex_id2name(sd->status.last_point.map), sd->status.last_point.map, i); |
---|
| 792 | |
---|
| 793 | // try warping to a default map instead (church graveyard) |
---|
| 794 | if (pc_setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, 0) != 0) { |
---|
| 795 | // if we fail again |
---|
| 796 | clif_authfail_fd(sd->fd, 0); |
---|
| 797 | return false; |
---|
| 798 | } |
---|
| 799 | } |
---|
| 800 | |
---|
| 801 | clif_authok(sd); |
---|
| 802 | |
---|
| 803 | //Prevent S. Novices from getting the no-death bonus just yet. [Skotlex] |
---|
| 804 | sd->die_counter=-1; |
---|
| 805 | |
---|
| 806 | { //Add IP field |
---|
| 807 | uint32 ip = session[sd->fd]->client_addr; |
---|
| 808 | if (pc_isGM(sd)) |
---|
| 809 | ShowInfo("GM '"CL_WHITE"%s"CL_RESET"' logged in." |
---|
| 810 | " (AID/CID: '"CL_WHITE"%d/%d"CL_RESET"'," |
---|
| 811 | " Packet Ver: '"CL_WHITE"%d"CL_RESET"', IP: '"CL_WHITE"%d.%d.%d.%d"CL_RESET"'," |
---|
| 812 | " GM Level '"CL_WHITE"%d"CL_RESET"').\n", |
---|
| 813 | sd->status.name, sd->status.account_id, sd->status.char_id, |
---|
| 814 | sd->packet_ver, CONVIP(ip), pc_isGM(sd)); |
---|
| 815 | else |
---|
| 816 | ShowInfo("'"CL_WHITE"%s"CL_RESET"' logged in." |
---|
| 817 | " (AID/CID: '"CL_WHITE"%d/%d"CL_RESET"'," |
---|
| 818 | " Packet Ver: '"CL_WHITE"%d"CL_RESET"', IP: '"CL_WHITE"%d.%d.%d.%d"CL_RESET"').\n", |
---|
| 819 | sd->status.name, sd->status.account_id, sd->status.char_id, |
---|
| 820 | sd->packet_ver, CONVIP(ip)); |
---|
| 821 | } |
---|
| 822 | |
---|
| 823 | // Send friends list |
---|
| 824 | clif_friendslist_send(sd); |
---|
| 825 | |
---|
| 826 | if (battle_config.display_version == 1){ |
---|
| 827 | char buf[256]; |
---|
| 828 | sprintf(buf, "eAthena SVN version: %s", get_svn_revision()); |
---|
| 829 | clif_displaymessage(sd->fd, buf); |
---|
| 830 | } |
---|
| 831 | |
---|
| 832 | // Message of the Day [Valaris] |
---|
| 833 | for(i=0; motd_text[i][0] && i < MOTD_LINE_SIZE; i++) { |
---|
| 834 | if (battle_config.motd_type) |
---|
| 835 | clif_disp_onlyself(sd,motd_text[i],strlen(motd_text[i])); |
---|
| 836 | else |
---|
| 837 | clif_displaymessage(sd->fd, motd_text[i]); |
---|
| 838 | } |
---|
| 839 | |
---|
| 840 | // message of the limited time of the account |
---|
| 841 | if (expiration_time != 0) { // don't display if it's unlimited or unknow value |
---|
| 842 | char tmpstr[1024]; |
---|
| 843 | strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&expiration_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S." |
---|
| 844 | clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); |
---|
| 845 | } |
---|
| 846 | |
---|
| 847 | //Night message |
---|
| 848 | if (night_flag) |
---|
| 849 | { |
---|
| 850 | char tmpstr[1024]; |
---|
| 851 | strcpy(tmpstr, msg_txt(500)); // Actually, it's the night... |
---|
| 852 | clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); |
---|
| 853 | } |
---|
| 854 | |
---|
| 855 | // Request all registries (auth is considered completed whence they arrive) |
---|
| 856 | intif_request_registry(sd,7); |
---|
| 857 | return true; |
---|
| 858 | } |
---|
| 859 | |
---|
| 860 | /*========================================== |
---|
| 861 | * Closes a connection because it failed to be authenticated from the char server. |
---|
| 862 | *------------------------------------------*/ |
---|
| 863 | void pc_authfail(struct map_session_data *sd) |
---|
| 864 | { |
---|
| 865 | clif_authfail_fd(sd->fd, 0); |
---|
| 866 | return; |
---|
| 867 | } |
---|
| 868 | |
---|
| 869 | //Attempts to set a mob. |
---|
| 870 | int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl) |
---|
| 871 | { |
---|
| 872 | int class_; |
---|
| 873 | if (!sd || !bl || pos < 0 || pos > 2) |
---|
| 874 | return 0; |
---|
| 875 | if (sd->hate_mob[pos] != -1) |
---|
| 876 | { //Can't change hate targets. |
---|
| 877 | clif_hate_info(sd, pos, sd->hate_mob[pos], 0); //Display current |
---|
| 878 | return 0; |
---|
| 879 | } |
---|
| 880 | |
---|
| 881 | class_ = status_get_class(bl); |
---|
| 882 | if (!pcdb_checkid(class_)) { |
---|
| 883 | unsigned int max_hp = status_get_max_hp(bl); |
---|
| 884 | if ((pos == 1 && max_hp < 6000) || (pos == 2 && max_hp < 20000)) |
---|
| 885 | return 0; |
---|
| 886 | if (pos != status_get_size(bl)) |
---|
| 887 | return 0; //Wrong size |
---|
| 888 | } |
---|
| 889 | sd->hate_mob[pos] = class_; |
---|
| 890 | pc_setglobalreg(sd,sg_info[pos].hate_var,class_+1); |
---|
| 891 | clif_hate_info(sd, pos, class_, 1); |
---|
| 892 | return 1; |
---|
| 893 | } |
---|
| 894 | |
---|
| 895 | /*========================================== |
---|
| 896 | * Invoked once after the char/account/account2 registry variables are received. [Skotlex] |
---|
| 897 | *------------------------------------------*/ |
---|
| 898 | int pc_reg_received(struct map_session_data *sd) |
---|
| 899 | { |
---|
| 900 | int i,j; |
---|
| 901 | |
---|
| 902 | sd->change_level = pc_readglobalreg(sd,"jobchange_level"); |
---|
| 903 | sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER"); |
---|
| 904 | |
---|
| 905 | // Cash shop |
---|
| 906 | sd->cashPoints = pc_readaccountreg(sd,"#CASHPOINTS"); |
---|
| 907 | sd->kafraPoints = pc_readaccountreg(sd,"#KAFRAPOINTS"); |
---|
| 908 | |
---|
| 909 | if ((sd->class_&MAPID_BASEMASK)==MAPID_TAEKWON) |
---|
| 910 | { //Better check for class rather than skill to prevent "skill resets" from unsetting this |
---|
| 911 | sd->mission_mobid = pc_readglobalreg(sd,"TK_MISSION_ID"); |
---|
| 912 | sd->mission_count = pc_readglobalreg(sd,"TK_MISSION_COUNT"); |
---|
| 913 | } |
---|
| 914 | |
---|
| 915 | //SG map and mob read [Komurka] |
---|
| 916 | for(i=0;i<3;i++) //for now - someone need to make reading from txt/sql |
---|
| 917 | { |
---|
| 918 | if ((j = pc_readglobalreg(sd,sg_info[i].feel_var))!=0) { |
---|
| 919 | sd->feel_map[i].index = j; |
---|
| 920 | sd->feel_map[i].m = map_mapindex2mapid(j); |
---|
| 921 | } else { |
---|
| 922 | sd->feel_map[i].index = 0; |
---|
| 923 | sd->feel_map[i].m = -1; |
---|
| 924 | } |
---|
| 925 | sd->hate_mob[i] = pc_readglobalreg(sd,sg_info[i].hate_var)-1; |
---|
| 926 | } |
---|
| 927 | |
---|
| 928 | if ((i = pc_checkskill(sd,RG_PLAGIARISM)) > 0) { |
---|
| 929 | sd->cloneskill_id = pc_readglobalreg(sd,"CLONE_SKILL"); |
---|
| 930 | if (sd->cloneskill_id > 0) { |
---|
| 931 | sd->status.skill[sd->cloneskill_id].id = sd->cloneskill_id; |
---|
| 932 | sd->status.skill[sd->cloneskill_id].lv = pc_readglobalreg(sd,"CLONE_SKILL_LV"); |
---|
| 933 | if (i < sd->status.skill[sd->cloneskill_id].lv) |
---|
| 934 | sd->status.skill[sd->cloneskill_id].lv = i; |
---|
| 935 | sd->status.skill[sd->cloneskill_id].flag = 13; //cloneskill flag |
---|
| 936 | } |
---|
| 937 | } |
---|
| 938 | |
---|
| 939 | //Weird... maybe registries were reloaded? |
---|
| 940 | if (sd->state.active) |
---|
| 941 | return 0; |
---|
| 942 | sd->state.active = 1; |
---|
| 943 | |
---|
| 944 | if (sd->status.party_id) |
---|
| 945 | party_member_joined(sd); |
---|
| 946 | if (sd->status.guild_id) |
---|
| 947 | guild_member_joined(sd); |
---|
| 948 | |
---|
| 949 | // pet |
---|
| 950 | if (sd->status.pet_id > 0) |
---|
| 951 | intif_request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id); |
---|
| 952 | |
---|
| 953 | // Homunculus [albator] |
---|
| 954 | if (sd->status.hom_id > 0) |
---|
| 955 | intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id); |
---|
| 956 | |
---|
| 957 | map_addiddb(&sd->bl); |
---|
| 958 | map_delnickdb(sd->status.char_id, sd->status.name); |
---|
| 959 | if (!chrif_auth_finished(sd)) |
---|
| 960 | ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id); |
---|
| 961 | |
---|
| 962 | status_calc_pc(sd,1); |
---|
| 963 | chrif_scdata_request(sd->status.account_id, sd->status.char_id); |
---|
| 964 | |
---|
| 965 | #ifndef TXT_ONLY |
---|
| 966 | intif_Mail_requestinbox(sd->status.char_id, 0); // MAIL SYSTEM - Request Mail Inbox |
---|
| 967 | intif_request_questlog(sd); |
---|
| 968 | #endif |
---|
| 969 | |
---|
| 970 | if (!sd->state.connect_new && sd->fd) |
---|
| 971 | { //Character already loaded map! Gotta trigger LoadEndAck manually. |
---|
| 972 | sd->state.connect_new = 1; |
---|
| 973 | clif_parse_LoadEndAck(sd->fd, sd); |
---|
| 974 | } |
---|
| 975 | return 1; |
---|
| 976 | } |
---|
| 977 | |
---|
| 978 | static int pc_calc_skillpoint(struct map_session_data* sd) |
---|
| 979 | { |
---|
| 980 | int i,skill,inf2,skill_point=0; |
---|
| 981 | |
---|
| 982 | nullpo_retr(0, sd); |
---|
| 983 | |
---|
| 984 | for(i=1;i<MAX_SKILL;i++){ |
---|
| 985 | if( (skill = pc_checkskill(sd,i)) > 0) { |
---|
| 986 | inf2 = skill_get_inf2(i); |
---|
| 987 | if((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) && |
---|
| 988 | !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Do not count wedding/link skills. [Skotlex] |
---|
| 989 | ) { |
---|
| 990 | if(!sd->status.skill[i].flag) |
---|
| 991 | skill_point += skill; |
---|
| 992 | else if(sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13) { |
---|
| 993 | skill_point += (sd->status.skill[i].flag - 2); |
---|
| 994 | } |
---|
| 995 | } |
---|
| 996 | } |
---|
| 997 | } |
---|
| 998 | |
---|
| 999 | return skill_point; |
---|
| 1000 | } |
---|
| 1001 | |
---|
| 1002 | |
---|
| 1003 | /*========================================== |
---|
| 1004 | * ?ŠçêéXLÌvZ |
---|
| 1005 | *------------------------------------------*/ |
---|
| 1006 | int pc_calc_skilltree(struct map_session_data *sd) |
---|
| 1007 | { |
---|
| 1008 | int i,id=0,flag; |
---|
| 1009 | int c=0; |
---|
| 1010 | |
---|
| 1011 | nullpo_retr(0, sd); |
---|
| 1012 | i = pc_calc_skilltree_normalize_job(sd); |
---|
| 1013 | c = pc_mapid2jobid(i, sd->status.sex); |
---|
| 1014 | if (c == -1) { //Unable to normalize job?? |
---|
| 1015 | ShowError("pc_calc_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id); |
---|
| 1016 | return 1; |
---|
| 1017 | } |
---|
| 1018 | c = pc_class2idx(c); |
---|
| 1019 | for(i=0;i<MAX_SKILL;i++){ |
---|
| 1020 | if (sd->status.skill[i].flag != 13) //Don't touch plagiarized skills |
---|
| 1021 | sd->status.skill[i].id=0; //First clear skills. |
---|
| 1022 | } |
---|
| 1023 | |
---|
| 1024 | for(i=0;i<MAX_SKILL;i++){ |
---|
| 1025 | if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ //Restore original level of skills after deleting earned skills. |
---|
| 1026 | sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2; |
---|
| 1027 | sd->status.skill[i].flag=0; |
---|
| 1028 | } |
---|
| 1029 | if(sd->sc.count && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_BARDDANCER && i >= DC_HUMMING && i<= DC_SERVICEFORYOU) |
---|
| 1030 | { //Enable Bard/Dancer spirit linked skills. |
---|
| 1031 | if (sd->status.sex) { //Link dancer skills to bard. |
---|
| 1032 | sd->status.skill[i].id=i; |
---|
| 1033 | sd->status.skill[i].lv=sd->status.skill[i-8].lv; // Set the level to the same as the linking skill |
---|
| 1034 | sd->status.skill[i].flag=1; // Tag it as a non-savable, non-uppable, bonus skill |
---|
| 1035 | } else { //Link bard skills to dancer. |
---|
| 1036 | sd->status.skill[i-8].id=i-8; |
---|
| 1037 | sd->status.skill[i-8].lv=sd->status.skill[i].lv; // Set the level to the same as the linking skill |
---|
| 1038 | sd->status.skill[i-8].flag=1; // Tag it as a non-savable, non-uppable, bonus skill |
---|
| 1039 | } |
---|
| 1040 | } |
---|
| 1041 | } |
---|
| 1042 | |
---|
| 1043 | if (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill){ |
---|
| 1044 | for(i=0;i<MAX_SKILL;i++){ |
---|
| 1045 | if (skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) //Only skills you can't have are npc/guild ones |
---|
| 1046 | continue; |
---|
| 1047 | if (skill_get_max(i) > 0) |
---|
| 1048 | sd->status.skill[i].id=i; |
---|
| 1049 | } |
---|
| 1050 | return 0; |
---|
| 1051 | } |
---|
| 1052 | |
---|
| 1053 | do { |
---|
| 1054 | flag = 0; |
---|
| 1055 | for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[c][i].id) > 0; i++) { |
---|
| 1056 | int j, f, k, inf2; |
---|
| 1057 | |
---|
| 1058 | if(sd->status.skill[id].id) |
---|
| 1059 | continue; //Skill already known. |
---|
| 1060 | |
---|
| 1061 | f = 1; |
---|
| 1062 | if(!battle_config.skillfree) { |
---|
| 1063 | for(j = 0; j < 5; j++) { |
---|
| 1064 | if((k=skill_tree[c][i].need[j].id)) |
---|
| 1065 | { |
---|
| 1066 | if (!sd->status.skill[k].id || sd->status.skill[k].flag == 13) |
---|
| 1067 | k = 0; //Not learned. |
---|
| 1068 | else if (sd->status.skill[k].flag) //Real lerned level |
---|
| 1069 | k = sd->status.skill[skill_tree[c][i].need[j].id].flag-2; |
---|
| 1070 | else |
---|
| 1071 | k = pc_checkskill(sd,k); |
---|
| 1072 | if (k < skill_tree[c][i].need[j].lv) |
---|
| 1073 | { |
---|
| 1074 | f=0; |
---|
| 1075 | break; |
---|
| 1076 | } |
---|
| 1077 | } |
---|
| 1078 | } |
---|
| 1079 | if (sd->status.job_level < skill_tree[c][i].joblv) |
---|
| 1080 | f = 0; // job level requirement wasn't satisfied |
---|
| 1081 | } |
---|
| 1082 | |
---|
| 1083 | if (f) { |
---|
| 1084 | inf2 = skill_get_inf2(id); |
---|
| 1085 | |
---|
| 1086 | if(!sd->status.skill[id].lv && ( |
---|
| 1087 | (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || |
---|
| 1088 | inf2&INF2_WEDDING_SKILL || |
---|
| 1089 | (inf2&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SPIRIT]) |
---|
| 1090 | )) |
---|
| 1091 | continue; //Cannot be learned via normal means. Note this check DOES allows raising already known skills. |
---|
| 1092 | |
---|
| 1093 | sd->status.skill[id].id = id; |
---|
| 1094 | |
---|
| 1095 | if(inf2&INF2_SPIRIT_SKILL) |
---|
| 1096 | { //Spirit skills cannot be learned, they will only show up on your tree when you get buffed. |
---|
| 1097 | sd->status.skill[id].lv = 1; // need to manually specify a skill level |
---|
| 1098 | sd->status.skill[id].flag = 1; //So it is not saved, and tagged as a "bonus" skill. |
---|
| 1099 | } |
---|
| 1100 | flag = 1; // skill list has changed, perform another pass |
---|
| 1101 | } |
---|
| 1102 | } |
---|
| 1103 | } while(flag); |
---|
| 1104 | |
---|
| 1105 | if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) { |
---|
| 1106 | //Grant all Taekwon Tree, but only as bonus skills in case they drop from ranking. [Skotlex] |
---|
| 1107 | for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0;i++){ |
---|
| 1108 | if ((skill_get_inf2(id)&(INF2_QUEST_SKILL|INF2_WEDDING_SKILL))) |
---|
| 1109 | continue; //Do not include Quest/Wedding skills. |
---|
| 1110 | if(sd->status.skill[id].id==0 ){ |
---|
| 1111 | sd->status.skill[id].id=id; |
---|
| 1112 | sd->status.skill[id].flag=1; //So it is not saved, and tagged as a "bonus" skill. |
---|
| 1113 | } else |
---|
| 1114 | sd->status.skill[id].flag=sd->status.skill[id].lv+2; |
---|
| 1115 | sd->status.skill[id].lv= skill_tree_get_max(id, sd->status.class_); |
---|
| 1116 | } |
---|
| 1117 | } |
---|
| 1118 | |
---|
| 1119 | return 0; |
---|
| 1120 | } |
---|
| 1121 | |
---|
| 1122 | //Checks if you can learn a new skill after having leveled up a skill. |
---|
| 1123 | static void pc_check_skilltree(struct map_session_data *sd, int skill) |
---|
| 1124 | { |
---|
| 1125 | int i,id=0,flag; |
---|
| 1126 | int c=0; |
---|
| 1127 | |
---|
| 1128 | if(battle_config.skillfree) |
---|
| 1129 | return; //Function serves no purpose if this is set |
---|
| 1130 | |
---|
| 1131 | i = pc_calc_skilltree_normalize_job(sd); |
---|
| 1132 | c = pc_mapid2jobid(i, sd->status.sex); |
---|
| 1133 | if (c == -1) { //Unable to normalize job?? |
---|
| 1134 | ShowError("pc_check_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id); |
---|
| 1135 | return; |
---|
| 1136 | } |
---|
| 1137 | c = pc_class2idx(c); |
---|
| 1138 | do { |
---|
| 1139 | flag=0; |
---|
| 1140 | for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0;i++){ |
---|
| 1141 | int j,f=1, k; |
---|
| 1142 | |
---|
| 1143 | if(sd->status.skill[id].id) //Already learned |
---|
| 1144 | continue; |
---|
| 1145 | |
---|
| 1146 | for(j=0;j<5;j++) { |
---|
| 1147 | if((k=skill_tree[c][i].need[j].id)) |
---|
| 1148 | { |
---|
| 1149 | if (!sd->status.skill[k].id || sd->status.skill[k].flag == 13) |
---|
| 1150 | k = 0; //Not learned. |
---|
| 1151 | else if (sd->status.skill[k].flag) //Real lerned level |
---|
| 1152 | k = sd->status.skill[skill_tree[c][i].need[j].id].flag-2; |
---|
| 1153 | else |
---|
| 1154 | k = pc_checkskill(sd,k); |
---|
| 1155 | if (k < skill_tree[c][i].need[j].lv) |
---|
| 1156 | { |
---|
| 1157 | f=0; |
---|
| 1158 | break; |
---|
| 1159 | } |
---|
| 1160 | } |
---|
| 1161 | } |
---|
| 1162 | if (!f) |
---|
| 1163 | continue; |
---|
| 1164 | if (sd->status.job_level < skill_tree[c][i].joblv) |
---|
| 1165 | continue; |
---|
| 1166 | |
---|
| 1167 | j = skill_get_inf2(id); |
---|
| 1168 | if(!sd->status.skill[id].lv && ( |
---|
| 1169 | (j&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || |
---|
| 1170 | j&INF2_WEDDING_SKILL || |
---|
| 1171 | (j&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SPIRIT]) |
---|
| 1172 | )) |
---|
| 1173 | continue; //Cannot be learned via normal means. |
---|
| 1174 | |
---|
| 1175 | sd->status.skill[id].id=id; |
---|
| 1176 | flag=1; |
---|
| 1177 | } |
---|
| 1178 | } while(flag); |
---|
| 1179 | } |
---|
| 1180 | |
---|
| 1181 | // Make sure all the skills are in the correct condition |
---|
| 1182 | // before persisting to the backend.. [MouseJstr] |
---|
| 1183 | int pc_clean_skilltree(struct map_session_data *sd) |
---|
| 1184 | { |
---|
| 1185 | int i; |
---|
| 1186 | for (i = 0; i < MAX_SKILL; i++){ |
---|
| 1187 | if (sd->status.skill[i].flag == 13 || sd->status.skill[i].flag == 1) |
---|
| 1188 | { |
---|
| 1189 | sd->status.skill[i].id = 0; |
---|
| 1190 | sd->status.skill[i].lv = 0; |
---|
| 1191 | sd->status.skill[i].flag = 0; |
---|
| 1192 | } else if (sd->status.skill[i].flag){ |
---|
| 1193 | sd->status.skill[i].lv = sd->status.skill[i].flag-2; |
---|
| 1194 | sd->status.skill[i].flag = 0; |
---|
| 1195 | } |
---|
| 1196 | } |
---|
| 1197 | |
---|
| 1198 | return 0; |
---|
| 1199 | } |
---|
| 1200 | |
---|
| 1201 | int pc_calc_skilltree_normalize_job(struct map_session_data *sd) |
---|
| 1202 | { |
---|
| 1203 | int skill_point; |
---|
| 1204 | int c = sd->class_; |
---|
| 1205 | |
---|
| 1206 | if (!battle_config.skillup_limit) |
---|
| 1207 | return c; |
---|
| 1208 | |
---|
| 1209 | skill_point = pc_calc_skillpoint(sd); |
---|
| 1210 | if(pc_checkskill(sd, NV_BASIC) < 9) //Consider Novice Tree when you don't have NV_BASIC maxed. |
---|
| 1211 | c = MAPID_NOVICE; |
---|
| 1212 | else |
---|
| 1213 | //Do not send S. Novices to first class (Novice) |
---|
| 1214 | if ((sd->class_&JOBL_2) && (sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE && |
---|
| 1215 | sd->status.skill_point >= (int)sd->status.job_level && |
---|
| 1216 | ((sd->change_level > 0 && skill_point < sd->change_level+8) || skill_point < 58)) { |
---|
| 1217 | //Send it to first class. |
---|
| 1218 | c &= MAPID_BASEMASK; |
---|
| 1219 | } |
---|
| 1220 | if (sd->class_&JOBL_UPPER) //Convert to Upper |
---|
| 1221 | c |= JOBL_UPPER; |
---|
| 1222 | else if (sd->class_&JOBL_BABY) //Convert to Baby |
---|
| 1223 | c |= JOBL_BABY; |
---|
| 1224 | |
---|
| 1225 | return c; |
---|
| 1226 | } |
---|
| 1227 | |
---|
| 1228 | /*========================================== |
---|
| 1229 | * Updates the weight status |
---|
| 1230 | *------------------------------------------ |
---|
| 1231 | * 1: overweight 50% |
---|
| 1232 | * 2: overweight 90% |
---|
| 1233 | * It's assumed that SC_WEIGHT50 and SC_WEIGHT90 are only started/stopped here. |
---|
| 1234 | */ |
---|
| 1235 | int pc_updateweightstatus(struct map_session_data *sd) |
---|
| 1236 | { |
---|
| 1237 | int old_overweight; |
---|
| 1238 | int new_overweight; |
---|
| 1239 | |
---|
| 1240 | nullpo_retr(1, sd); |
---|
| 1241 | |
---|
| 1242 | old_overweight = (sd->sc.data[SC_WEIGHT90]) ? 2 : (sd->sc.data[SC_WEIGHT50]) ? 1 : 0; |
---|
| 1243 | new_overweight = (pc_is90overweight(sd)) ? 2 : (pc_is50overweight(sd)) ? 1 : 0; |
---|
| 1244 | |
---|
| 1245 | if( old_overweight == new_overweight ) |
---|
| 1246 | return 0; // no change |
---|
| 1247 | |
---|
| 1248 | // stop old status change |
---|
| 1249 | if( old_overweight == 1 ) |
---|
| 1250 | status_change_end(&sd->bl, SC_WEIGHT50, -1); |
---|
| 1251 | else if( old_overweight == 2 ) |
---|
| 1252 | status_change_end(&sd->bl, SC_WEIGHT90, -1); |
---|
| 1253 | |
---|
| 1254 | // start new status change |
---|
| 1255 | if( new_overweight == 1 ) |
---|
| 1256 | sc_start(&sd->bl, SC_WEIGHT50, 100, 0, 0); |
---|
| 1257 | else if( new_overweight == 2 ) |
---|
| 1258 | sc_start(&sd->bl, SC_WEIGHT90, 100, 0, 0); |
---|
| 1259 | |
---|
| 1260 | // update overweight status |
---|
| 1261 | sd->regen.state.overweight = new_overweight; |
---|
| 1262 | |
---|
| 1263 | return 0; |
---|
| 1264 | } |
---|
| 1265 | |
---|
| 1266 | int pc_disguise(struct map_session_data *sd, int class_) |
---|
| 1267 | { |
---|
| 1268 | if (!class_ && !sd->disguise) |
---|
| 1269 | return 0; |
---|
| 1270 | if (class_ && sd->disguise == class_) |
---|
| 1271 | return 0; |
---|
| 1272 | |
---|
| 1273 | if(sd->sc.option&OPTION_INVISIBLE) |
---|
| 1274 | { //Character is invisible. Stealth class-change. [Skotlex] |
---|
| 1275 | sd->disguise = class_; //viewdata is set on uncloaking. |
---|
| 1276 | return 2; |
---|
| 1277 | } |
---|
| 1278 | |
---|
| 1279 | if (sd->bl.prev != NULL) { |
---|
| 1280 | pc_stop_walking(sd, 0); |
---|
| 1281 | clif_clearunit_area(&sd->bl, 0); |
---|
| 1282 | } |
---|
| 1283 | |
---|
| 1284 | if (!class_) { |
---|
| 1285 | sd->disguise = 0; |
---|
| 1286 | class_ = sd->status.class_; |
---|
| 1287 | } else |
---|
| 1288 | sd->disguise=class_; |
---|
| 1289 | |
---|
| 1290 | status_set_viewdata(&sd->bl, class_); |
---|
| 1291 | clif_changeoption(&sd->bl); |
---|
| 1292 | |
---|
| 1293 | if (sd->bl.prev != NULL) { |
---|
| 1294 | clif_spawn(&sd->bl); |
---|
| 1295 | if (class_ == sd->status.class_ && pc_iscarton(sd)) |
---|
| 1296 | { //It seems the cart info is lost on undisguise. |
---|
| 1297 | clif_cartlist(sd); |
---|
| 1298 | clif_updatestatus(sd,SP_CARTINFO); |
---|
| 1299 | } |
---|
| 1300 | } |
---|
| 1301 | return 1; |
---|
| 1302 | } |
---|
| 1303 | |
---|
| 1304 | int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, struct script_code *script) |
---|
| 1305 | { |
---|
| 1306 | int i; |
---|
| 1307 | ARR_FIND(0, max, i, scripts[i].script == NULL); |
---|
| 1308 | if (i == max) { |
---|
| 1309 | ShowWarning("pc_autoscript_bonus: Reached max (%d) number of autoscripts per character!\n", max); |
---|
| 1310 | return 0; |
---|
| 1311 | } |
---|
| 1312 | scripts[i].script = script; |
---|
| 1313 | scripts[i].rate = rate; |
---|
| 1314 | //Auto-update flag value. |
---|
| 1315 | if (!(flag&BF_RANGEMASK)) flag|=BF_SHORT|BF_LONG; //No range defined? Use both. |
---|
| 1316 | if (!(flag&BF_WEAPONMASK)) flag|=BF_WEAPON; //No attack type defined? Use weapon. |
---|
| 1317 | if (!(flag&BF_SKILLMASK)) { |
---|
| 1318 | if (flag&(BF_MAGIC|BF_MISC)) flag|=BF_SKILL; //These two would never trigger without BF_SKILL |
---|
| 1319 | if (flag&BF_WEAPON) flag|=BF_NORMAL; |
---|
| 1320 | } |
---|
| 1321 | scripts[i].flag = flag; |
---|
| 1322 | return 1; |
---|
| 1323 | } |
---|
| 1324 | |
---|
| 1325 | void pc_autoscript_clear(struct s_autoscript *scripts, int max) |
---|
| 1326 | { |
---|
| 1327 | int i; |
---|
| 1328 | for (i = 0; i < max && scripts[i].script; i++) |
---|
| 1329 | script_free_code(scripts[i].script); |
---|
| 1330 | memset(scripts, 0, i*sizeof(struct s_autoscript)); |
---|
| 1331 | } |
---|
| 1332 | |
---|
| 1333 | static int pc_bonus_autospell_del(struct s_autospell* spell, int max, short id, short lv, short rate, short card_id) |
---|
| 1334 | { |
---|
| 1335 | int i, j; |
---|
| 1336 | for(i=max-1; i>=0 && !spell[i].id; i--); |
---|
| 1337 | if (i<0) return 0; //Nothing to substract from. |
---|
| 1338 | |
---|
| 1339 | j = i; |
---|
| 1340 | for(; i>=0 && rate>0; i--) |
---|
| 1341 | { |
---|
| 1342 | if (spell[i].id != id || spell[i].lv != lv) continue; |
---|
| 1343 | if (rate >= spell[i].rate) { |
---|
| 1344 | rate-= spell[i].rate; |
---|
| 1345 | spell[i].rate = 0; |
---|
| 1346 | memmove(&spell[i], &spell[j], sizeof(struct s_autospell)); |
---|
| 1347 | memset(&spell[j], 0, sizeof(struct s_autospell)); |
---|
| 1348 | j--; |
---|
| 1349 | } else { |
---|
| 1350 | spell[i].rate -= rate; |
---|
| 1351 | rate = 0; |
---|
| 1352 | } |
---|
| 1353 | } |
---|
| 1354 | if (rate > 0 && ++j < max) |
---|
| 1355 | { //Tag this as "pending" autospell to remove. |
---|
| 1356 | spell[j].id = id; |
---|
| 1357 | spell[j].lv = lv; |
---|
| 1358 | spell[j].rate = -rate; |
---|
| 1359 | spell[j].card_id = card_id; |
---|
| 1360 | } |
---|
| 1361 | return rate; |
---|
| 1362 | } |
---|
| 1363 | |
---|
| 1364 | static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, short lv, short rate, short flag, short card_id) |
---|
| 1365 | { |
---|
| 1366 | int i; |
---|
| 1367 | if (rate < 0) return //Remove the autobonus. |
---|
| 1368 | pc_bonus_autospell_del(spell, max, id, lv, -rate, card_id); |
---|
| 1369 | |
---|
| 1370 | for (i = 0; i < max && spell[i].id; i++) { |
---|
| 1371 | if ((spell[i].card_id == card_id || spell[i].rate < 0) && |
---|
| 1372 | spell[i].id == id && spell[i].lv == lv) |
---|
| 1373 | { |
---|
| 1374 | if (!battle_config.autospell_stacking && spell[i].rate > 0) |
---|
| 1375 | return 0; |
---|
| 1376 | rate += spell[i].rate; |
---|
| 1377 | break; |
---|
| 1378 | } |
---|
| 1379 | } |
---|
| 1380 | if (i == max) { |
---|
| 1381 | ShowWarning("pc_bonus: Reached max (%d) number of autospells per character!\n", max); |
---|
| 1382 | return 0; |
---|
| 1383 | } |
---|
| 1384 | spell[i].id = id; |
---|
| 1385 | spell[i].lv = lv; |
---|
| 1386 | spell[i].rate = rate; |
---|
| 1387 | //Auto-update flag value. |
---|
| 1388 | if (!(flag&BF_RANGEMASK)) flag|=BF_SHORT|BF_LONG; //No range defined? Use both. |
---|
| 1389 | if (!(flag&BF_WEAPONMASK)) flag|=BF_WEAPON; //No attack type defined? Use weapon. |
---|
| 1390 | if (!(flag&BF_SKILLMASK)) { |
---|
| 1391 | if (flag&(BF_MAGIC|BF_MISC)) flag|=BF_SKILL; //These two would never trigger without BF_SKILL |
---|
| 1392 | if (flag&BF_WEAPON) flag|=BF_NORMAL; //By default autospells should only trigger on normal weapon attacks. |
---|
| 1393 | } |
---|
| 1394 | spell[i].flag|= flag; |
---|
| 1395 | spell[i].card_id = card_id; |
---|
| 1396 | return 1; |
---|
| 1397 | } |
---|
| 1398 | |
---|
| 1399 | static int pc_bonus_addeff(struct s_addeffect* effect, int max, enum sc_type id, short rate, short arrow_rate, unsigned char flag) |
---|
| 1400 | { |
---|
| 1401 | int i; |
---|
| 1402 | if (!(flag&(ATF_SHORT|ATF_LONG))) |
---|
| 1403 | flag|=ATF_SHORT|ATF_LONG; //Default range: both |
---|
| 1404 | if (!(flag&(ATF_TARGET|ATF_SELF))) |
---|
| 1405 | flag|=ATF_TARGET; //Default target: enemy. |
---|
| 1406 | |
---|
| 1407 | for (i = 0; i < max && effect[i].flag; i++) { |
---|
| 1408 | if (effect[i].id == id && effect[i].flag == flag) |
---|
| 1409 | { |
---|
| 1410 | effect[i].rate += rate; |
---|
| 1411 | effect[i].arrow_rate += arrow_rate; |
---|
| 1412 | return 1; |
---|
| 1413 | } |
---|
| 1414 | } |
---|
| 1415 | if (i == max) { |
---|
| 1416 | ShowWarning("pc_bonus: Reached max (%d) number of add effects per character!\n", max); |
---|
| 1417 | return 0; |
---|
| 1418 | } |
---|
| 1419 | effect[i].id = id; |
---|
| 1420 | effect[i].rate = rate; |
---|
| 1421 | effect[i].arrow_rate = arrow_rate; |
---|
| 1422 | effect[i].flag = flag; |
---|
| 1423 | return 1; |
---|
| 1424 | } |
---|
| 1425 | |
---|
| 1426 | static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short group, int race, int rate) |
---|
| 1427 | { |
---|
| 1428 | int i; |
---|
| 1429 | //Apply config rate adjustment settings. |
---|
| 1430 | if (rate >= 0) { //Absolute drop. |
---|
| 1431 | if (battle_config.item_rate_adddrop != 100) |
---|
| 1432 | rate = rate*battle_config.item_rate_adddrop/100; |
---|
| 1433 | if (rate < battle_config.item_drop_adddrop_min) |
---|
| 1434 | rate = battle_config.item_drop_adddrop_min; |
---|
| 1435 | else if (rate > battle_config.item_drop_adddrop_max) |
---|
| 1436 | rate = battle_config.item_drop_adddrop_max; |
---|
| 1437 | } else { //Relative drop, max/min limits are applied at drop time. |
---|
| 1438 | if (battle_config.item_rate_adddrop != 100) |
---|
| 1439 | rate = rate*battle_config.item_rate_adddrop/100; |
---|
| 1440 | if (rate > -1) |
---|
| 1441 | rate = -1; |
---|
| 1442 | } |
---|
| 1443 | for(i = 0; i < max && (drop[i].id || drop[i].group); i++) { |
---|
| 1444 | if( |
---|
| 1445 | (id && drop[i].id == id) || |
---|
| 1446 | (group && drop[i].group == group) |
---|
| 1447 | ) { |
---|
| 1448 | drop[i].race |= race; |
---|
| 1449 | if(drop[i].rate > 0 && rate > 0) |
---|
| 1450 | { //Both are absolute rates. |
---|
| 1451 | if (drop[i].rate < rate) |
---|
| 1452 | drop[i].rate = rate; |
---|
| 1453 | } else |
---|
| 1454 | if(drop[i].rate < 0 && rate < 0) { |
---|
| 1455 | //Both are relative rates. |
---|
| 1456 | if (drop[i].rate > rate) |
---|
| 1457 | drop[i].rate = rate; |
---|
| 1458 | } else if (rate < 0) //Give preference to relative rate. |
---|
| 1459 | drop[i].rate = rate; |
---|
| 1460 | return 1; |
---|
| 1461 | } |
---|
| 1462 | } |
---|
| 1463 | if(i == max) { |
---|
| 1464 | ShowWarning("pc_bonus: Reached max (%d) number of added drops per character!\n", max); |
---|
| 1465 | return 0; |
---|
| 1466 | } |
---|
| 1467 | drop[i].id = id; |
---|
| 1468 | drop[i].group = group; |
---|
| 1469 | drop[i].race |= race; |
---|
| 1470 | drop[i].rate = rate; |
---|
| 1471 | return 1; |
---|
| 1472 | } |
---|
| 1473 | |
---|
| 1474 | /*========================================== |
---|
| 1475 | * ? õiÉæé\ÍÌ{?iXÝè |
---|
| 1476 | *------------------------------------------*/ |
---|
| 1477 | int pc_bonus(struct map_session_data *sd,int type,int val) |
---|
| 1478 | { |
---|
| 1479 | struct status_data *status; |
---|
| 1480 | int bonus; |
---|
| 1481 | nullpo_retr(0, sd); |
---|
| 1482 | |
---|
| 1483 | status = &sd->base_status; |
---|
| 1484 | |
---|
| 1485 | switch(type){ |
---|
| 1486 | case SP_STR: |
---|
| 1487 | case SP_AGI: |
---|
| 1488 | case SP_VIT: |
---|
| 1489 | case SP_INT: |
---|
| 1490 | case SP_DEX: |
---|
| 1491 | case SP_LUK: |
---|
| 1492 | if(sd->state.lr_flag != 2) |
---|
| 1493 | sd->param_bonus[type-SP_STR]+=val; |
---|
| 1494 | break; |
---|
| 1495 | case SP_ATK1: |
---|
| 1496 | if(!sd->state.lr_flag) { |
---|
| 1497 | bonus = status->rhw.atk + val; |
---|
| 1498 | status->rhw.atk = cap_value(bonus, 0, USHRT_MAX); |
---|
| 1499 | } |
---|
| 1500 | else if(sd->state.lr_flag == 1) { |
---|
| 1501 | bonus = status->lhw.atk + val; |
---|
| 1502 | status->lhw.atk = cap_value(bonus, 0, USHRT_MAX); |
---|
| 1503 | } |
---|
| 1504 | break; |
---|
| 1505 | case SP_ATK2: |
---|
| 1506 | if(!sd->state.lr_flag) { |
---|
| 1507 | bonus = status->rhw.atk2 + val; |
---|
| 1508 | status->rhw.atk2 = cap_value(bonus, 0, USHRT_MAX); |
---|
| 1509 | } |
---|
| 1510 | else if(sd->state.lr_flag == 1) { |
---|
| 1511 | bonus = status->lhw.atk2 + val; |
---|
| 1512 | status->lhw.atk2 = cap_value(bonus, 0, USHRT_MAX); |
---|
| 1513 | } |
---|
| 1514 | break; |
---|
| 1515 | case SP_BASE_ATK: |
---|
| 1516 | if(sd->state.lr_flag != 2) { |
---|
| 1517 | bonus = status->batk + val; |
---|
| 1518 | status->batk = cap_value(bonus, 0, USHRT_MAX); |
---|
| 1519 | } |
---|
| 1520 | break; |
---|
| 1521 | case SP_DEF1: |
---|
| 1522 | if(sd->state.lr_flag != 2) { |
---|
| 1523 | bonus = status->def + val; |
---|
| 1524 | status->def = cap_value(bonus, CHAR_MIN, CHAR_MAX); |
---|
| 1525 | } |
---|
| 1526 | break; |
---|
| 1527 | case SP_DEF2: |
---|
| 1528 | if(sd->state.lr_flag != 2) { |
---|
| 1529 | bonus = status->def2 + val; |
---|
| 1530 | status->def2 = cap_value(bonus, SHRT_MIN, SHRT_MAX); |
---|
| 1531 | } |
---|
| 1532 | break; |
---|
| 1533 | case SP_MDEF1: |
---|
| 1534 | if(sd->state.lr_flag != 2) { |
---|
| 1535 | bonus = status->mdef + val; |
---|
| 1536 | status->mdef = cap_value(bonus, CHAR_MIN, CHAR_MAX); |
---|
| 1537 | } |
---|
| 1538 | break; |
---|
| 1539 | case SP_MDEF2: |
---|
| 1540 | if(sd->state.lr_flag != 2) { |
---|
| 1541 | bonus = status->mdef2 + val; |
---|
| 1542 | status->mdef2 = cap_value(bonus, SHRT_MIN, SHRT_MAX); |
---|
| 1543 | } |
---|
| 1544 | break; |
---|
| 1545 | case SP_HIT: |
---|
| 1546 | if(sd->state.lr_flag != 2) { |
---|
| 1547 | bonus = status->hit + val; |
---|
| 1548 | status->hit = cap_value(bonus, SHRT_MIN, SHRT_MAX); |
---|
| 1549 | } else |
---|
| 1550 | sd->arrow_hit+=val; |
---|
| 1551 | break; |
---|
| 1552 | case SP_FLEE1: |
---|
| 1553 | if(sd->state.lr_flag != 2) { |
---|
| 1554 | bonus = status->flee + val; |
---|
| 1555 | status->flee = cap_value(bonus, SHRT_MIN, SHRT_MAX); |
---|
| 1556 | } |
---|
| 1557 | break; |
---|
| 1558 | case SP_FLEE2: |
---|
| 1559 | if(sd->state.lr_flag != 2) { |
---|
| 1560 | bonus = status->flee2 + val*10; |
---|
| 1561 | status->flee2 = cap_value(bonus, SHRT_MIN, SHRT_MAX); |
---|
| 1562 | } |
---|
| 1563 | break; |
---|
| 1564 | case SP_CRITICAL: |
---|
| 1565 | if(sd->state.lr_flag != 2) { |
---|
| 1566 | bonus = status->cri + val*10; |
---|
| 1567 | status->cri = cap_value(bonus, SHRT_MIN, SHRT_MAX); |
---|
| 1568 | } else |
---|
| 1569 | sd->arrow_cri += val*10; |
---|
| 1570 | break; |
---|
| 1571 | case SP_ATKELE: |
---|
| 1572 | if(val >= ELE_MAX) { |
---|
| 1573 | ShowError("pc_bonus: SP_ATKELE: Invalid element %d\n", val); |
---|
| 1574 | break; |
---|
| 1575 | } |
---|
| 1576 | switch (sd->state.lr_flag) |
---|
| 1577 | { |
---|
| 1578 | case 2: |
---|
| 1579 | switch (sd->status.weapon) { |
---|
| 1580 | case W_BOW: |
---|
| 1581 | case W_REVOLVER: |
---|
| 1582 | case W_RIFLE: |
---|
| 1583 | case W_GATLING: |
---|
| 1584 | case W_SHOTGUN: |
---|
| 1585 | case W_GRENADE: |
---|
| 1586 | //Become weapon element. |
---|
| 1587 | status->rhw.ele=val; |
---|
| 1588 | break; |
---|
| 1589 | default: //Become arrow element. |
---|
| 1590 | sd->arrow_ele=val; |
---|
| 1591 | break; |
---|
| 1592 | } |
---|
| 1593 | break; |
---|
| 1594 | case 1: |
---|
| 1595 | status->lhw.ele=val; |
---|
| 1596 | break; |
---|
| 1597 | default: |
---|
| 1598 | status->rhw.ele=val; |
---|
| 1599 | break; |
---|
| 1600 | } |
---|
| 1601 | break; |
---|
| 1602 | case SP_DEFELE: |
---|
| 1603 | if(val >= ELE_MAX) { |
---|
| 1604 | ShowError("pc_bonus: SP_DEFELE: Invalid element %d\n", val); |
---|
| 1605 | break; |
---|
| 1606 | } |
---|
| 1607 | if(sd->state.lr_flag != 2) |
---|
| 1608 | status->def_ele=val; |
---|
| 1609 | break; |
---|
| 1610 | case SP_MAXHP: |
---|
| 1611 | if(sd->state.lr_flag == 2) |
---|
| 1612 | break; |
---|
| 1613 | val += (int)status->max_hp; |
---|
| 1614 | //Negative bonuses will underflow, this will be handled in status_calc_pc through casting |
---|
| 1615 | //If this is called outside of status_calc_pc, you'd better pray they do not underflow and end with UINT_MAX max_hp. |
---|
| 1616 | status->max_hp = (unsigned int)val; |
---|
| 1617 | break; |
---|
| 1618 | case SP_MAXSP: |
---|
| 1619 | if(sd->state.lr_flag == 2) |
---|
| 1620 | break; |
---|
| 1621 | val += (int)status->max_sp; |
---|
| 1622 | status->max_sp = (unsigned int)val; |
---|
| 1623 | break; |
---|
| 1624 | case SP_CASTRATE: |
---|
| 1625 | if(sd->state.lr_flag != 2) |
---|
| 1626 | sd->castrate+=val; |
---|
| 1627 | break; |
---|
| 1628 | case SP_MAXHPRATE: |
---|
| 1629 | if(sd->state.lr_flag != 2) |
---|
| 1630 | sd->hprate+=val; |
---|
| 1631 | break; |
---|
| 1632 | case SP_MAXSPRATE: |
---|
| 1633 | if(sd->state.lr_flag != 2) |
---|
| 1634 | sd->sprate+=val; |
---|
| 1635 | break; |
---|
| 1636 | case SP_SPRATE: |
---|
| 1637 | if(sd->state.lr_flag != 2) |
---|
| 1638 | sd->dsprate+=val; |
---|
| 1639 | break; |
---|
| 1640 | case SP_ATTACKRANGE: |
---|
| 1641 | switch (sd->state.lr_flag) { |
---|
| 1642 | case 2: |
---|
| 1643 | switch (sd->status.weapon) { |
---|
| 1644 | case W_BOW: |
---|
| 1645 | case W_REVOLVER: |
---|
| 1646 | case W_RIFLE: |
---|
| 1647 | case W_GATLING: |
---|
| 1648 | case W_SHOTGUN: |
---|
| 1649 | case W_GRENADE: |
---|
| 1650 | status->rhw.range += val; |
---|
| 1651 | } |
---|
| 1652 | break; |
---|
| 1653 | case 1: |
---|
| 1654 | status->lhw.range += val; |
---|
| 1655 | break; |
---|
| 1656 | default: |
---|
| 1657 | status->rhw.range += val; |
---|
| 1658 | break; |
---|
| 1659 | } |
---|
| 1660 | break; |
---|
| 1661 | case SP_ADD_SPEED: //Raw increase |
---|
| 1662 | if(sd->state.lr_flag != 2) { |
---|
| 1663 | bonus = status->speed - val; |
---|
| 1664 | status->speed = cap_value(bonus, 0, USHRT_MAX); |
---|
| 1665 | } |
---|
| 1666 | break; |
---|
| 1667 | case SP_SPEED_RATE: //Non stackable increase |
---|
| 1668 | if(sd->state.lr_flag != 2 && sd->speed_rate > 100-val) |
---|
| 1669 | sd->speed_rate = 100-val; |
---|
| 1670 | break; |
---|
| 1671 | case SP_SPEED_ADDRATE: //Stackable increase |
---|
| 1672 | if(sd->state.lr_flag != 2) |
---|
| 1673 | sd->speed_add_rate -= val; |
---|
| 1674 | break; |
---|
| 1675 | case SP_ASPD: //Raw increase |
---|
| 1676 | if(sd->state.lr_flag != 2) |
---|
| 1677 | sd->aspd_add -= 10*val; |
---|
| 1678 | break; |
---|
| 1679 | case SP_ASPD_RATE: //Stackable increase - Made it linear as per rodatazone |
---|
| 1680 | if(sd->state.lr_flag != 2) |
---|
| 1681 | status->aspd_rate -= 10*val; |
---|
| 1682 | break; |
---|
| 1683 | case SP_HP_RECOV_RATE: |
---|
| 1684 | if(sd->state.lr_flag != 2) |
---|
| 1685 | sd->hprecov_rate += val; |
---|
| 1686 | break; |
---|
| 1687 | case SP_SP_RECOV_RATE: |
---|
| 1688 | if(sd->state.lr_flag != 2) |
---|
| 1689 | sd->sprecov_rate += val; |
---|
| 1690 | break; |
---|
| 1691 | case SP_CRITICAL_DEF: |
---|
| 1692 | if(sd->state.lr_flag != 2) |
---|
| 1693 | sd->critical_def += val; |
---|
| 1694 | break; |
---|
| 1695 | case SP_NEAR_ATK_DEF: |
---|
| 1696 | if(sd->state.lr_flag != 2) |
---|
| 1697 | sd->near_attack_def_rate += val; |
---|
| 1698 | break; |
---|
| 1699 | case SP_LONG_ATK_DEF: |
---|
| 1700 | if(sd->state.lr_flag != 2) |
---|
| 1701 | sd->long_attack_def_rate += val; |
---|
| 1702 | break; |
---|
| 1703 | case SP_DOUBLE_RATE: |
---|
| 1704 | if(sd->state.lr_flag == 0 && sd->double_rate < val) |
---|
| 1705 | sd->double_rate = val; |
---|
| 1706 | break; |
---|
| 1707 | case SP_DOUBLE_ADD_RATE: |
---|
| 1708 | if(sd->state.lr_flag == 0) |
---|
| 1709 | sd->double_add_rate += val; |
---|
| 1710 | break; |
---|
| 1711 | case SP_MATK_RATE: |
---|
| 1712 | if(sd->state.lr_flag != 2) |
---|
| 1713 | sd->matk_rate += val; |
---|
| 1714 | break; |
---|
| 1715 | case SP_IGNORE_DEF_ELE: |
---|
| 1716 | if(val >= ELE_MAX) { |
---|
| 1717 | ShowError("pc_bonus: SP_IGNORE_DEF_ELE: Invalid element %d\n", val); |
---|
| 1718 | break; |
---|
| 1719 | } |
---|
| 1720 | if(!sd->state.lr_flag) |
---|
| 1721 | sd->right_weapon.ignore_def_ele |= 1<<val; |
---|
| 1722 | else if(sd->state.lr_flag == 1) |
---|
| 1723 | sd->left_weapon.ignore_def_ele |= 1<<val; |
---|
| 1724 | break; |
---|
| 1725 | case SP_IGNORE_DEF_RACE: |
---|
| 1726 | if(!sd->state.lr_flag) |
---|
| 1727 | sd->right_weapon.ignore_def_race |= 1<<val; |
---|
| 1728 | else if(sd->state.lr_flag == 1) |
---|
| 1729 | sd->left_weapon.ignore_def_race |= 1<<val; |
---|
| 1730 | break; |
---|
| 1731 | case SP_ATK_RATE: |
---|
| 1732 | if(sd->state.lr_flag != 2) |
---|
| 1733 | sd->atk_rate += val; |
---|
| 1734 | break; |
---|
| 1735 | case SP_MAGIC_ATK_DEF: |
---|
| 1736 | if(sd->state.lr_flag != 2) |
---|
| 1737 | sd->magic_def_rate += val; |
---|
| 1738 | break; |
---|
| 1739 | case SP_MISC_ATK_DEF: |
---|
| 1740 | if(sd->state.lr_flag != 2) |
---|
| 1741 | sd->misc_def_rate += val; |
---|
| 1742 | break; |
---|
| 1743 | case SP_IGNORE_MDEF_RATE: |
---|
| 1744 | if(sd->state.lr_flag != 2) { |
---|
| 1745 | sd->ignore_mdef[RC_NONBOSS] += val; |
---|
| 1746 | sd->ignore_mdef[RC_BOSS] += val; |
---|
| 1747 | } |
---|
| 1748 | break; |
---|
| 1749 | case SP_IGNORE_MDEF_ELE: |
---|
| 1750 | if(val >= ELE_MAX) { |
---|
| 1751 | ShowError("pc_bonus: SP_IGNORE_MDEF_ELE: Invalid element %d\n", val); |
---|
| 1752 | break; |
---|
| 1753 | } |
---|
| 1754 | if(sd->state.lr_flag != 2) |
---|
| 1755 | sd->ignore_mdef_ele |= 1<<val; |
---|
| 1756 | break; |
---|
| 1757 | case SP_IGNORE_MDEF_RACE: |
---|
| 1758 | if(sd->state.lr_flag != 2) |
---|
| 1759 | sd->ignore_mdef_race |= 1<<val; |
---|
| 1760 | break; |
---|
| 1761 | case SP_PERFECT_HIT_RATE: |
---|
| 1762 | if(sd->state.lr_flag != 2 && sd->perfect_hit < val) |
---|
| 1763 | sd->perfect_hit = val; |
---|
| 1764 | break; |
---|
| 1765 | case SP_PERFECT_HIT_ADD_RATE: |
---|
| 1766 | if(sd->state.lr_flag != 2) |
---|
| 1767 | sd->perfect_hit_add += val; |
---|
| 1768 | break; |
---|
| 1769 | case SP_CRITICAL_RATE: |
---|
| 1770 | if(sd->state.lr_flag != 2) |
---|
| 1771 | sd->critical_rate+=val; |
---|
| 1772 | break; |
---|
| 1773 | case SP_DEF_RATIO_ATK_ELE: |
---|
| 1774 | if(val >= ELE_MAX) { |
---|
| 1775 | ShowError("pc_bonus: SP_DEF_RATIO_ATK_ELE: Invalid element %d\n", val); |
---|
| 1776 | break; |
---|
| 1777 | } |
---|
| 1778 | if(!sd->state.lr_flag) |
---|
| 1779 | sd->right_weapon.def_ratio_atk_ele |= 1<<val; |
---|
| 1780 | else if(sd->state.lr_flag == 1) |
---|
| 1781 | sd->left_weapon.def_ratio_atk_ele |= 1<<val; |
---|
| 1782 | break; |
---|
| 1783 | case SP_DEF_RATIO_ATK_RACE: |
---|
| 1784 | if(val >= RC_MAX) { |
---|
| 1785 | ShowError("pc_bonus: SP_DEF_RATIO_ATK_RACE: Invalid race %d\n", val); |
---|
| 1786 | break; |
---|
| 1787 | } |
---|
| 1788 | if(!sd->state.lr_flag) |
---|
| 1789 | sd->right_weapon.def_ratio_atk_race |= 1<<val; |
---|
| 1790 | else if(sd->state.lr_flag == 1) |
---|
| 1791 | sd->left_weapon.def_ratio_atk_race |= 1<<val; |
---|
| 1792 | break; |
---|
| 1793 | case SP_HIT_RATE: |
---|
| 1794 | if(sd->state.lr_flag != 2) |
---|
| 1795 | sd->hit_rate += val; |
---|
| 1796 | break; |
---|
| 1797 | case SP_FLEE_RATE: |
---|
| 1798 | if(sd->state.lr_flag != 2) |
---|
| 1799 | sd->flee_rate += val; |
---|
| 1800 | break; |
---|
| 1801 | case SP_FLEE2_RATE: |
---|
| 1802 | if(sd->state.lr_flag != 2) |
---|
| 1803 | sd->flee2_rate += val; |
---|
| 1804 | break; |
---|
| 1805 | case SP_DEF_RATE: |
---|
| 1806 | if(sd->state.lr_flag != 2) |
---|
| 1807 | sd->def_rate += val; |
---|
| 1808 | break; |
---|
| 1809 | case SP_DEF2_RATE: |
---|
| 1810 | if(sd->state.lr_flag != 2) |
---|
| 1811 | sd->def2_rate += val; |
---|
| 1812 | break; |
---|
| 1813 | case SP_MDEF_RATE: |
---|
| 1814 | if(sd->state.lr_flag != 2) |
---|
| 1815 | sd->mdef_rate += val; |
---|
| 1816 | break; |
---|
| 1817 | case SP_MDEF2_RATE: |
---|
| 1818 | if(sd->state.lr_flag != 2) |
---|
| 1819 | sd->mdef2_rate += val; |
---|
| 1820 | break; |
---|
| 1821 | case SP_RESTART_FULL_RECOVER: |
---|
| 1822 | if(sd->state.lr_flag != 2) |
---|
| 1823 | sd->special_state.restart_full_recover = 1; |
---|
| 1824 | break; |
---|
| 1825 | case SP_NO_CASTCANCEL: |
---|
| 1826 | if(sd->state.lr_flag != 2) |
---|
| 1827 | sd->special_state.no_castcancel = 1; |
---|
| 1828 | break; |
---|
| 1829 | case SP_NO_CASTCANCEL2: |
---|
| 1830 | if(sd->state.lr_flag != 2) |
---|
| 1831 | sd->special_state.no_castcancel2 = 1; |
---|
| 1832 | break; |
---|
| 1833 | case SP_NO_SIZEFIX: |
---|
| 1834 | if(sd->state.lr_flag != 2) |
---|
| 1835 | sd->special_state.no_sizefix = 1; |
---|
| 1836 | break; |
---|
| 1837 | case SP_NO_MAGIC_DAMAGE: |
---|
| 1838 | if(sd->state.lr_flag == 2) |
---|
| 1839 | break; |
---|
| 1840 | val+= sd->special_state.no_magic_damage; |
---|
| 1841 | sd->special_state.no_magic_damage = cap_value(val,0,100); |
---|
| 1842 | break; |
---|
| 1843 | case SP_NO_WEAPON_DAMAGE: |
---|
| 1844 | if(sd->state.lr_flag == 2) |
---|
| 1845 | break; |
---|
| 1846 | val+= sd->special_state.no_weapon_damage; |
---|
| 1847 | sd->special_state.no_weapon_damage = cap_value(val,0,100); |
---|
| 1848 | break; |
---|
| 1849 | case SP_NO_MISC_DAMAGE: |
---|
| 1850 | if(sd->state.lr_flag == 2) |
---|
| 1851 | break; |
---|
| 1852 | val+= sd->special_state.no_misc_damage; |
---|
| 1853 | sd->special_state.no_misc_damage = cap_value(val,0,100); |
---|
| 1854 | break; |
---|
| 1855 | case SP_NO_GEMSTONE: |
---|
| 1856 | if(sd->state.lr_flag != 2) |
---|
| 1857 | sd->special_state.no_gemstone = 1; |
---|
| 1858 | break; |
---|
| 1859 | case SP_INTRAVISION: // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG] |
---|
| 1860 | if(sd->state.lr_flag != 2) { |
---|
| 1861 | sd->special_state.intravision = 1; |
---|
| 1862 | clif_status_load(&sd->bl, SI_INTRAVISION, 1); |
---|
| 1863 | } |
---|
| 1864 | break; |
---|
| 1865 | case SP_NO_KNOCKBACK: |
---|
| 1866 | if(sd->state.lr_flag != 2) |
---|
| 1867 | sd->special_state.no_knockback = 1; |
---|
| 1868 | break; |
---|
| 1869 | case SP_SPLASH_RANGE: |
---|
| 1870 | if(sd->state.lr_flag != 2 && sd->splash_range < val) |
---|
| 1871 | sd->splash_range = val; |
---|
| 1872 | break; |
---|
| 1873 | case SP_SPLASH_ADD_RANGE: |
---|
| 1874 | if(sd->state.lr_flag != 2) |
---|
| 1875 | sd->splash_add_range += val; |
---|
| 1876 | break; |
---|
| 1877 | case SP_SHORT_WEAPON_DAMAGE_RETURN: |
---|
| 1878 | if(sd->state.lr_flag != 2) |
---|
| 1879 | sd->short_weapon_damage_return += val; |
---|
| 1880 | break; |
---|
| 1881 | case SP_LONG_WEAPON_DAMAGE_RETURN: |
---|
| 1882 | if(sd->state.lr_flag != 2) |
---|
| 1883 | sd->long_weapon_damage_return += val; |
---|
| 1884 | break; |
---|
| 1885 | case SP_MAGIC_DAMAGE_RETURN: //AppleGirl Was Here |
---|
| 1886 | if(sd->state.lr_flag != 2) |
---|
| 1887 | sd->magic_damage_return += val; |
---|
| 1888 | break; |
---|
| 1889 | case SP_ALL_STATS: // [Valaris] |
---|
| 1890 | if(sd->state.lr_flag!=2) { |
---|
| 1891 | sd->param_bonus[SP_STR-SP_STR]+=val; |
---|
| 1892 | sd->param_bonus[SP_AGI-SP_STR]+=val; |
---|
| 1893 | sd->param_bonus[SP_VIT-SP_STR]+=val; |
---|
| 1894 | sd->param_bonus[SP_INT-SP_STR]+=val; |
---|
| 1895 | sd->param_bonus[SP_DEX-SP_STR]+=val; |
---|
| 1896 | sd->param_bonus[SP_LUK-SP_STR]+=val; |
---|
| 1897 | } |
---|
| 1898 | break; |
---|
| 1899 | case SP_AGI_VIT: // [Valaris] |
---|
| 1900 | if(sd->state.lr_flag!=2) { |
---|
| 1901 | sd->param_bonus[SP_AGI-SP_STR]+=val; |
---|
| 1902 | sd->param_bonus[SP_VIT-SP_STR]+=val; |
---|
| 1903 | } |
---|
| 1904 | break; |
---|
| 1905 | case SP_AGI_DEX_STR: // [Valaris] |
---|
| 1906 | if(sd->state.lr_flag!=2) { |
---|
| 1907 | sd->param_bonus[SP_AGI-SP_STR]+=val; |
---|
| 1908 | sd->param_bonus[SP_DEX-SP_STR]+=val; |
---|
| 1909 | sd->param_bonus[SP_STR-SP_STR]+=val; |
---|
| 1910 | } |
---|
| 1911 | break; |
---|
| 1912 | case SP_PERFECT_HIDE: // [Valaris] |
---|
| 1913 | if(sd->state.lr_flag!=2) |
---|
| 1914 | sd->special_state.perfect_hiding=1; |
---|
| 1915 | break; |
---|
| 1916 | case SP_UNBREAKABLE: |
---|
| 1917 | if(sd->state.lr_flag!=2) |
---|
| 1918 | sd->unbreakable += val; |
---|
| 1919 | break; |
---|
| 1920 | case SP_UNBREAKABLE_WEAPON: |
---|
| 1921 | if(sd->state.lr_flag != 2) |
---|
| 1922 | sd->unbreakable_equip |= EQP_WEAPON; |
---|
| 1923 | break; |
---|
| 1924 | case SP_UNBREAKABLE_ARMOR: |
---|
| 1925 | if(sd->state.lr_flag != 2) |
---|
| 1926 | sd->unbreakable_equip |= EQP_ARMOR; |
---|
| 1927 | break; |
---|
| 1928 | case SP_UNBREAKABLE_HELM: |
---|
| 1929 | if(sd->state.lr_flag != 2) |
---|
| 1930 | sd->unbreakable_equip |= EQP_HELM; |
---|
| 1931 | break; |
---|
| 1932 | case SP_UNBREAKABLE_SHIELD: |
---|
| 1933 | if(sd->state.lr_flag != 2) |
---|
| 1934 | sd->unbreakable_equip |= EQP_SHIELD; |
---|
| 1935 | break; |
---|
| 1936 | case SP_CLASSCHANGE: // [Valaris] |
---|
| 1937 | if(sd->state.lr_flag !=2) |
---|
| 1938 | sd->classchange=val; |
---|
| 1939 | break; |
---|
| 1940 | case SP_LONG_ATK_RATE: |
---|
| 1941 | if(sd->state.lr_flag != 2) //[Lupus] it should stack, too. As any other cards rate bonuses |
---|
| 1942 | sd->long_attack_atk_rate+=val; |
---|
| 1943 | break; |
---|
| 1944 | case SP_BREAK_WEAPON_RATE: |
---|
| 1945 | if(sd->state.lr_flag != 2) |
---|
| 1946 | sd->break_weapon_rate+=val; |
---|
| 1947 | break; |
---|
| 1948 | case SP_BREAK_ARMOR_RATE: |
---|
| 1949 | if(sd->state.lr_flag != 2) |
---|
| 1950 | sd->break_armor_rate+=val; |
---|
| 1951 | break; |
---|
| 1952 | case SP_ADD_STEAL_RATE: |
---|
| 1953 | if(sd->state.lr_flag != 2) |
---|
| 1954 | sd->add_steal_rate+=val; |
---|
| 1955 | break; |
---|
| 1956 | case SP_DELAYRATE: |
---|
| 1957 | if(sd->state.lr_flag != 2) |
---|
| 1958 | sd->delayrate+=val; |
---|
| 1959 | break; |
---|
| 1960 | case SP_CRIT_ATK_RATE: |
---|
| 1961 | if(sd->state.lr_flag != 2) |
---|
| 1962 | sd->crit_atk_rate += val; |
---|
| 1963 | break; |
---|
| 1964 | case SP_NO_REGEN: |
---|
| 1965 | if(sd->state.lr_flag != 2) |
---|
| 1966 | sd->regen.state.block|=val; |
---|
| 1967 | break; |
---|
| 1968 | case SP_UNSTRIPABLE_WEAPON: |
---|
| 1969 | if(sd->state.lr_flag != 2) |
---|
| 1970 | sd->unstripable_equip |= EQP_WEAPON; |
---|
| 1971 | break; |
---|
| 1972 | case SP_UNSTRIPABLE: |
---|
| 1973 | case SP_UNSTRIPABLE_ARMOR: |
---|
| 1974 | if(sd->state.lr_flag != 2) |
---|
| 1975 | sd->unstripable_equip |= EQP_ARMOR; |
---|
| 1976 | break; |
---|
| 1977 | case SP_UNSTRIPABLE_HELM: |
---|
| 1978 | if(sd->state.lr_flag != 2) |
---|
| 1979 | sd->unstripable_equip |= EQP_HELM; |
---|
| 1980 | break; |
---|
| 1981 | case SP_UNSTRIPABLE_SHIELD: |
---|
| 1982 | if(sd->state.lr_flag != 2) |
---|
| 1983 | sd->unstripable_equip |= EQP_SHIELD; |
---|
| 1984 | break; |
---|
| 1985 | case SP_HP_DRAIN_VALUE: |
---|
| 1986 | if(!sd->state.lr_flag) { |
---|
| 1987 | sd->right_weapon.hp_drain[RC_NONBOSS].value += val; |
---|
| 1988 | sd->right_weapon.hp_drain[RC_BOSS].value += val; |
---|
| 1989 | } |
---|
| 1990 | else if(sd->state.lr_flag == 1) { |
---|
| 1991 | sd->right_weapon.hp_drain[RC_NONBOSS].value += val; |
---|
| 1992 | sd->right_weapon.hp_drain[RC_BOSS].value += val; |
---|
| 1993 | } |
---|
| 1994 | break; |
---|
| 1995 | case SP_SP_DRAIN_VALUE: |
---|
| 1996 | if(!sd->state.lr_flag) { |
---|
| 1997 | sd->right_weapon.sp_drain[RC_NONBOSS].value += val; |
---|
| 1998 | sd->right_weapon.sp_drain[RC_BOSS].value += val; |
---|
| 1999 | } |
---|
| 2000 | else if(sd->state.lr_flag == 1) { |
---|
| 2001 | sd->left_weapon.sp_drain[RC_NONBOSS].value += val; |
---|
| 2002 | sd->left_weapon.sp_drain[RC_BOSS].value += val; |
---|
| 2003 | } |
---|
| 2004 | break; |
---|
| 2005 | case SP_SP_GAIN_VALUE: |
---|
| 2006 | if(!sd->state.lr_flag) |
---|
| 2007 | sd->sp_gain_value += val; |
---|
| 2008 | break; |
---|
| 2009 | case SP_HP_GAIN_VALUE: |
---|
| 2010 | if(!sd->state.lr_flag) |
---|
| 2011 | sd->hp_gain_value += val; |
---|
| 2012 | break; |
---|
| 2013 | default: |
---|
| 2014 | ShowWarning("pc_bonus: unknown type %d %d !\n",type,val); |
---|
| 2015 | break; |
---|
| 2016 | } |
---|
| 2017 | return 0; |
---|
| 2018 | } |
---|
| 2019 | |
---|
| 2020 | /*========================================== |
---|
| 2021 | * ? õiÉæé\ÍÌ{?iXÝè |
---|
| 2022 | *------------------------------------------*/ |
---|
| 2023 | int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) |
---|
| 2024 | { |
---|
| 2025 | int i; |
---|
| 2026 | |
---|
| 2027 | nullpo_retr(0, sd); |
---|
| 2028 | |
---|
| 2029 | switch(type){ |
---|
| 2030 | case SP_ADDELE: |
---|
| 2031 | if(type2 >= ELE_MAX) { |
---|
| 2032 | ShowError("pc_bonus2: SP_ADDELE: Invalid element %d\n", type2); |
---|
| 2033 | break; |
---|
| 2034 | } |
---|
| 2035 | if(!sd->state.lr_flag) |
---|
| 2036 | sd->right_weapon.addele[type2]+=val; |
---|
| 2037 | else if(sd->state.lr_flag == 1) |
---|
| 2038 | sd->left_weapon.addele[type2]+=val; |
---|
| 2039 | else if(sd->state.lr_flag == 2) |
---|
| 2040 | sd->arrow_addele[type2]+=val; |
---|
| 2041 | break; |
---|
| 2042 | case SP_ADDRACE: |
---|
| 2043 | if(!sd->state.lr_flag) |
---|
| 2044 | sd->right_weapon.addrace[type2]+=val; |
---|
| 2045 | else if(sd->state.lr_flag == 1) |
---|
| 2046 | sd->left_weapon.addrace[type2]+=val; |
---|
| 2047 | else if(sd->state.lr_flag == 2) |
---|
| 2048 | sd->arrow_addrace[type2]+=val; |
---|
| 2049 | break; |
---|
| 2050 | case SP_ADDSIZE: |
---|
| 2051 | if(!sd->state.lr_flag) |
---|
| 2052 | sd->right_weapon.addsize[type2]+=val; |
---|
| 2053 | else if(sd->state.lr_flag == 1) |
---|
| 2054 | sd->left_weapon.addsize[type2]+=val; |
---|
| 2055 | else if(sd->state.lr_flag == 2) |
---|
| 2056 | sd->arrow_addsize[type2]+=val; |
---|
| 2057 | break; |
---|
| 2058 | case SP_SUBELE: |
---|
| 2059 | if(type2 >= ELE_MAX) { |
---|
| 2060 | ShowError("pc_bonus2: SP_SUBELE: Invalid element %d\n", type2); |
---|
| 2061 | break; |
---|
| 2062 | } |
---|
| 2063 | if(sd->state.lr_flag != 2) |
---|
| 2064 | sd->subele[type2]+=val; |
---|
| 2065 | break; |
---|
| 2066 | case SP_SUBRACE: |
---|
| 2067 | if(sd->state.lr_flag != 2) |
---|
| 2068 | sd->subrace[type2]+=val; |
---|
| 2069 | break; |
---|
| 2070 | case SP_ADDEFF: |
---|
| 2071 | if (type2 > SC_MAX) { |
---|
| 2072 | ShowWarning("pc_bonus2 (Add Effect): %d is not supported.\n", type2); |
---|
| 2073 | break; |
---|
| 2074 | } |
---|
| 2075 | pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2, |
---|
| 2076 | sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, 0); |
---|
| 2077 | break; |
---|
| 2078 | case SP_ADDEFF2: |
---|
| 2079 | if (type2 > SC_MAX) { |
---|
| 2080 | ShowWarning("pc_bonus2 (Add Effect2): %d is not supported.\n", type2); |
---|
| 2081 | break; |
---|
| 2082 | } |
---|
| 2083 | pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2, |
---|
| 2084 | sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, ATF_SELF); |
---|
| 2085 | break; |
---|
| 2086 | case SP_RESEFF: |
---|
| 2087 | if (type2 < SC_COMMON_MIN || type2 > SC_COMMON_MAX) { |
---|
| 2088 | ShowWarning("pc_bonus2 (Resist Effect): %d is not supported.\n", type2); |
---|
| 2089 | break; |
---|
| 2090 | } |
---|
| 2091 | if(sd->state.lr_flag == 2) |
---|
| 2092 | break; |
---|
| 2093 | i = sd->reseff[type2-SC_COMMON_MIN]+val; |
---|
| 2094 | sd->reseff[type2-SC_COMMON_MIN]= cap_value(i, 0, 10000); |
---|
| 2095 | break; |
---|
| 2096 | case SP_MAGIC_ADDELE: |
---|
| 2097 | if(type2 >= ELE_MAX) { |
---|
| 2098 | ShowError("pc_bonus2: SP_MAGIC_ADDELE: Invalid element %d\n", type2); |
---|
| 2099 | break; |
---|
| 2100 | } |
---|
| 2101 | if(sd->state.lr_flag != 2) |
---|
| 2102 | sd->magic_addele[type2]+=val; |
---|
| 2103 | break; |
---|
| 2104 | case SP_MAGIC_ADDRACE: |
---|
| 2105 | if(sd->state.lr_flag != 2) |
---|
| 2106 | sd->magic_addrace[type2]+=val; |
---|
| 2107 | break; |
---|
| 2108 | case SP_MAGIC_ADDSIZE: |
---|
| 2109 | if(sd->state.lr_flag != 2) |
---|
| 2110 | sd->magic_addsize[type2]+=val; |
---|
| 2111 | break; |
---|
| 2112 | case SP_ADD_DAMAGE_CLASS: |
---|
| 2113 | switch (sd->state.lr_flag) { |
---|
| 2114 | case 0: //Right hand |
---|
| 2115 | ARR_FIND(0, ARRAYLENGTH(sd->right_weapon.add_dmg), i, sd->right_weapon.add_dmg[i].rate == 0 || sd->right_weapon.add_dmg[i].class_ == type2); |
---|
| 2116 | if (i == ARRAYLENGTH(sd->right_weapon.add_dmg)) |
---|
| 2117 | { |
---|
| 2118 | ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->right_weapon.add_dmg)); |
---|
| 2119 | break; |
---|
| 2120 | } |
---|
| 2121 | sd->right_weapon.add_dmg[i].class_ = type2; |
---|
| 2122 | sd->right_weapon.add_dmg[i].rate += val; |
---|
| 2123 | if (!sd->right_weapon.add_dmg[i].rate) //Shift the rest of elements up. |
---|
| 2124 | memmove(&sd->right_weapon.add_dmg[i], &sd->right_weapon.add_dmg[i+1], sizeof(sd->right_weapon.add_dmg) - (i+1)*sizeof(sd->right_weapon.add_dmg[0])); |
---|
| 2125 | break; |
---|
| 2126 | case 1: //Left hand |
---|
| 2127 | ARR_FIND(0, ARRAYLENGTH(sd->left_weapon.add_dmg), i, sd->left_weapon.add_dmg[i].rate == 0 || sd->left_weapon.add_dmg[i].class_ == type2); |
---|
| 2128 | if (i == ARRAYLENGTH(sd->left_weapon.add_dmg)) |
---|
| 2129 | { |
---|
| 2130 | ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->left_weapon.add_dmg)); |
---|
| 2131 | break; |
---|
| 2132 | } |
---|
| 2133 | sd->left_weapon.add_dmg[i].class_ = type2; |
---|
| 2134 | sd->left_weapon.add_dmg[i].rate += val; |
---|
| 2135 | if (!sd->left_weapon.add_dmg[i].rate) //Shift the rest of elements up. |
---|
| 2136 | memmove(&sd->left_weapon.add_dmg[i], &sd->left_weapon.add_dmg[i+1], sizeof(sd->left_weapon.add_dmg) - (i+1)*sizeof(sd->left_weapon.add_dmg[0])); |
---|
| 2137 | break; |
---|
| 2138 | } |
---|
| 2139 | break; |
---|
| 2140 | case SP_ADD_MAGIC_DAMAGE_CLASS: |
---|
| 2141 | if(sd->state.lr_flag == 2) |
---|
| 2142 | break; |
---|
| 2143 | ARR_FIND(0, ARRAYLENGTH(sd->add_mdmg), i, sd->add_mdmg[i].rate == 0 || sd->add_mdmg[i].class_ == type2); |
---|
| 2144 | if (i == ARRAYLENGTH(sd->add_mdmg)) |
---|
| 2145 | { |
---|
| 2146 | ShowWarning("pc_bonus2: Reached max (%d) number of add Class magic dmg bonuses per character!\n", ARRAYLENGTH(sd->add_mdmg)); |
---|
| 2147 | break; |
---|
| 2148 | } |
---|
| 2149 | sd->add_mdmg[i].class_ = type2; |
---|
| 2150 | sd->add_mdmg[i].rate += val; |
---|
| 2151 | if (!sd->add_mdmg[i].rate) //Shift the rest of elements up. |
---|
| 2152 | memmove(&sd->add_mdmg[i], &sd->add_mdmg[i+1], sizeof(sd->add_mdmg) - (i+1)*sizeof(sd->add_mdmg[0])); |
---|
| 2153 | break; |
---|
| 2154 | case SP_ADD_DEF_CLASS: |
---|
| 2155 | if(sd->state.lr_flag == 2) |
---|
| 2156 | break; |
---|
| 2157 | ARR_FIND(0, ARRAYLENGTH(sd->add_def), i, sd->add_def[i].rate == 0 || sd->add_def[i].class_ == type2); |
---|
| 2158 | if (i == ARRAYLENGTH(sd->add_def)) |
---|
| 2159 | { |
---|
| 2160 | ShowWarning("pc_bonus2: Reached max (%d) number of add Class def bonuses per character!\n", ARRAYLENGTH(sd->add_def)); |
---|
| 2161 | break; |
---|
| 2162 | } |
---|
| 2163 | sd->add_def[i].class_ = type2; |
---|
| 2164 | sd->add_def[i].rate += val; |
---|
| 2165 | if (!sd->add_def[i].rate) //Shift the rest of elements up. |
---|
| 2166 | memmove(&sd->add_def[i], &sd->add_def[i+1], sizeof(sd->add_def) - (i+1)*sizeof(sd->add_def[0])); |
---|
| 2167 | break; |
---|
| 2168 | case SP_ADD_MDEF_CLASS: |
---|
| 2169 | if(sd->state.lr_flag == 2) |
---|
| 2170 | break; |
---|
| 2171 | ARR_FIND(0, ARRAYLENGTH(sd->add_mdef), i, sd->add_mdef[i].rate == 0 || sd->add_mdef[i].class_ == type2); |
---|
| 2172 | if (i == ARRAYLENGTH(sd->add_mdef)) |
---|
| 2173 | { |
---|
| 2174 | ShowWarning("pc_bonus2: Reached max (%d) number of add Class mdef bonuses per character!\n", ARRAYLENGTH(sd->add_mdef)); |
---|
| 2175 | break; |
---|
| 2176 | } |
---|
| 2177 | sd->add_mdef[i].class_ = type2; |
---|
| 2178 | sd->add_mdef[i].rate += val; |
---|
| 2179 | if (!sd->add_mdef[i].rate) //Shift the rest of elements up. |
---|
| 2180 | memmove(&sd->add_mdef[i], &sd->add_mdef[i+1], sizeof(sd->add_mdef) - (i+1)*sizeof(sd->add_mdef[0])); |
---|
| 2181 | break; |
---|
| 2182 | case SP_HP_DRAIN_RATE: |
---|
| 2183 | if(!sd->state.lr_flag) { |
---|
| 2184 | sd->right_weapon.hp_drain[RC_NONBOSS].rate += type2; |
---|
| 2185 | sd->right_weapon.hp_drain[RC_NONBOSS].per += val; |
---|
| 2186 | sd->right_weapon.hp_drain[RC_BOSS].rate += type2; |
---|
| 2187 | sd->right_weapon.hp_drain[RC_BOSS].per += val; |
---|
| 2188 | } |
---|
| 2189 | else if(sd->state.lr_flag == 1) { |
---|
| 2190 | sd->left_weapon.hp_drain[RC_NONBOSS].rate += type2; |
---|
| 2191 | sd->left_weapon.hp_drain[RC_NONBOSS].per += val; |
---|
| 2192 | sd->left_weapon.hp_drain[RC_BOSS].rate += type2; |
---|
| 2193 | sd->left_weapon.hp_drain[RC_BOSS].per += val; |
---|
| 2194 | } |
---|
| 2195 | break; |
---|
| 2196 | case SP_HP_DRAIN_VALUE: |
---|
| 2197 | if(!sd->state.lr_flag) { |
---|
| 2198 | sd->right_weapon.hp_drain[RC_NONBOSS].value += type2; |
---|
| 2199 | sd->right_weapon.hp_drain[RC_NONBOSS].type = val; |
---|
| 2200 | sd->right_weapon.hp_drain[RC_BOSS].value += type2; |
---|
| 2201 | sd->right_weapon.hp_drain[RC_BOSS].type = val; |
---|
| 2202 | } |
---|
| 2203 | else if(sd->state.lr_flag == 1) { |
---|
| 2204 | sd->left_weapon.hp_drain[RC_NONBOSS].value += type2; |
---|
| 2205 | sd->left_weapon.hp_drain[RC_NONBOSS].type = val; |
---|
| 2206 | sd->left_weapon.hp_drain[RC_BOSS].value += type2; |
---|
| 2207 | sd->left_weapon.hp_drain[RC_BOSS].type = val; |
---|
| 2208 | } |
---|
| 2209 | break; |
---|
| 2210 | case SP_SP_DRAIN_RATE: |
---|
| 2211 | if(!sd->state.lr_flag) { |
---|
| 2212 | sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2; |
---|
| 2213 | sd->right_weapon.sp_drain[RC_NONBOSS].per += val; |
---|
| 2214 | sd->right_weapon.sp_drain[RC_BOSS].rate += type2; |
---|
| 2215 | sd->right_weapon.sp_drain[RC_BOSS].per += val; |
---|
| 2216 | } |
---|
| 2217 | else if(sd->state.lr_flag == 1) { |
---|
| 2218 | sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2; |
---|
| 2219 | sd->left_weapon.sp_drain[RC_NONBOSS].per += val; |
---|
| 2220 | sd->left_weapon.sp_drain[RC_BOSS].rate += type2; |
---|
| 2221 | sd->left_weapon.sp_drain[RC_BOSS].per += val; |
---|
| 2222 | } |
---|
| 2223 | break; |
---|
| 2224 | case SP_SP_DRAIN_VALUE: |
---|
| 2225 | if(!sd->state.lr_flag) { |
---|
| 2226 | sd->right_weapon.sp_drain[RC_NONBOSS].value += type2; |
---|
| 2227 | sd->right_weapon.sp_drain[RC_NONBOSS].type = val; |
---|
| 2228 | sd->right_weapon.sp_drain[RC_BOSS].value += type2; |
---|
| 2229 | sd->right_weapon.sp_drain[RC_BOSS].type = val; |
---|
| 2230 | } |
---|
| 2231 | else if(sd->state.lr_flag == 1) { |
---|
| 2232 | sd->left_weapon.sp_drain[RC_NONBOSS].value += type2; |
---|
| 2233 | sd->left_weapon.sp_drain[RC_NONBOSS].type = val; |
---|
| 2234 | sd->left_weapon.sp_drain[RC_BOSS].value += type2; |
---|
| 2235 | sd->left_weapon.sp_drain[RC_BOSS].type = val; |
---|
| 2236 | } |
---|
| 2237 | break; |
---|
| 2238 | case SP_SP_VANISH_RATE: |
---|
| 2239 | if(sd->state.lr_flag != 2) { |
---|
| 2240 | sd->sp_vanish_rate += type2; |
---|
| 2241 | sd->sp_vanish_per += val; |
---|
| 2242 | } |
---|
| 2243 | break; |
---|
| 2244 | case SP_GET_ZENY_NUM: |
---|
| 2245 | if(sd->state.lr_flag != 2 && sd->get_zeny_rate < val) |
---|
| 2246 | { |
---|
| 2247 | sd->get_zeny_rate = val; |
---|
| 2248 | sd->get_zeny_num = type2; |
---|
| 2249 | } |
---|
| 2250 | break; |
---|
| 2251 | case SP_ADD_GET_ZENY_NUM: |
---|
| 2252 | if(sd->state.lr_flag != 2) |
---|
| 2253 | { |
---|
| 2254 | sd->get_zeny_rate += val; |
---|
| 2255 | sd->get_zeny_num += type2; |
---|
| 2256 | } |
---|
| 2257 | break; |
---|
| 2258 | case SP_WEAPON_COMA_ELE: |
---|
| 2259 | if(type2 >= ELE_MAX) { |
---|
| 2260 | ShowError("pc_bonus2: SP_WEAPON_COMA_ELE: Invalid element %d\n", type2); |
---|
| 2261 | break; |
---|
| 2262 | } |
---|
| 2263 | if(sd->state.lr_flag == 2) |
---|
| 2264 | break; |
---|
| 2265 | sd->weapon_coma_ele[type2] += val; |
---|
| 2266 | sd->special_state.bonus_coma = 1; |
---|
| 2267 | break; |
---|
| 2268 | case SP_WEAPON_COMA_RACE: |
---|
| 2269 | if(sd->state.lr_flag == 2) |
---|
| 2270 | break; |
---|
| 2271 | sd->weapon_coma_race[type2] += val; |
---|
| 2272 | sd->special_state.bonus_coma = 1; |
---|
| 2273 | break; |
---|
| 2274 | case SP_RANDOM_ATTACK_INCREASE: // [Valaris] |
---|
| 2275 | if(sd->state.lr_flag !=2){ |
---|
| 2276 | sd->random_attack_increase_add = type2; |
---|
| 2277 | sd->random_attack_increase_per += val; |
---|
| 2278 | } |
---|
| 2279 | break; |
---|
| 2280 | case SP_WEAPON_ATK: |
---|
| 2281 | if(sd->state.lr_flag != 2) |
---|
| 2282 | sd->weapon_atk[type2]+=val; |
---|
| 2283 | break; |
---|
| 2284 | case SP_WEAPON_ATK_RATE: |
---|
| 2285 | if(sd->state.lr_flag != 2) |
---|
| 2286 | sd->weapon_atk_rate[type2]+=val; |
---|
| 2287 | break; |
---|
| 2288 | case SP_CRITICAL_ADDRACE: |
---|
| 2289 | if(sd->state.lr_flag != 2) |
---|
| 2290 | sd->critaddrace[type2] += val*10; |
---|
| 2291 | break; |
---|
| 2292 | case SP_ADDEFF_WHENHIT: |
---|
| 2293 | if (type2 > SC_MAX) { |
---|
| 2294 | ShowWarning("pc_bonus2 (Add Effect when hit): %d is not supported.\n", type2); |
---|
| 2295 | break; |
---|
| 2296 | } |
---|
| 2297 | if(sd->state.lr_flag != 2) |
---|
| 2298 | pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, val, 0, 0); |
---|
| 2299 | break; |
---|
| 2300 | case SP_SKILL_ATK: |
---|
| 2301 | if(sd->state.lr_flag == 2) |
---|
| 2302 | break; |
---|
| 2303 | ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id == 0 || sd->skillatk[i].id == type2); |
---|
| 2304 | if (i == ARRAYLENGTH(sd->skillatk)) |
---|
| 2305 | { //Better mention this so the array length can be updated. [Skotlex] |
---|
| 2306 | ShowDebug("run_script: bonus2 bSkillAtk reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillatk), type2, val); |
---|
| 2307 | break; |
---|
| 2308 | } |
---|
| 2309 | if (sd->skillatk[i].id == type2) |
---|
| 2310 | sd->skillatk[i].val += val; |
---|
| 2311 | else { |
---|
| 2312 | sd->skillatk[i].id = type2; |
---|
| 2313 | sd->skillatk[i].val = val; |
---|
| 2314 | } |
---|
| 2315 | break; |
---|
| 2316 | case SP_SKILL_HEAL: |
---|
| 2317 | if(sd->state.lr_flag == 2) |
---|
| 2318 | break; |
---|
| 2319 | ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == 0 || sd->skillheal[i].id == type2); |
---|
| 2320 | if (i == ARRAYLENGTH(sd->skillheal)) |
---|
| 2321 | { //Better mention this so the array length can be updated. [Skotlex] |
---|
| 2322 | ShowDebug("run_script: bonus2 bSkillHeal reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal), type2, val); |
---|
| 2323 | break; |
---|
| 2324 | } |
---|
| 2325 | if (sd->skillheal[i].id == type2) |
---|
| 2326 | sd->skillheal[i].val += val; |
---|
| 2327 | else { |
---|
| 2328 | sd->skillheal[i].id = type2; |
---|
| 2329 | sd->skillheal[i].val = val; |
---|
| 2330 | } |
---|
| 2331 | break; |
---|
| 2332 | case SP_ADD_SKILL_BLOW: |
---|
| 2333 | if(sd->state.lr_flag == 2) |
---|
| 2334 | break; |
---|
| 2335 | ARR_FIND(0, ARRAYLENGTH(sd->skillblown), i, sd->skillblown[i].id == 0 || sd->skillblown[i].id == type2); |
---|
| 2336 | if (i == ARRAYLENGTH(sd->skillblown)) |
---|
| 2337 | { //Better mention this so the array length can be updated. [Skotlex] |
---|
| 2338 | ShowDebug("run_script: bonus2 bSkillBlown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillblown), type2, val); |
---|
| 2339 | break; |
---|
| 2340 | } |
---|
| 2341 | if(sd->skillblown[i].id == type2) |
---|
| 2342 | sd->skillblown[i].val += val; |
---|
| 2343 | else { |
---|
| 2344 | sd->skillblown[i].id = type2; |
---|
| 2345 | sd->skillblown[i].val = val; |
---|
| 2346 | } |
---|
| 2347 | break; |
---|
| 2348 | |
---|
| 2349 | case SP_CASTRATE: |
---|
| 2350 | if(sd->state.lr_flag == 2) |
---|
| 2351 | break; |
---|
| 2352 | ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 || sd->skillcast[i].id == type2); |
---|
| 2353 | if (i == ARRAYLENGTH(sd->skillcast)) |
---|
| 2354 | { //Better mention this so the array length can be updated. [Skotlex] |
---|
| 2355 | ShowDebug("run_script: bonus2 bCastRate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcast), type2, val); |
---|
| 2356 | break; |
---|
| 2357 | } |
---|
| 2358 | if(sd->skillcast[i].id == type2) |
---|
| 2359 | sd->skillcast[i].val += val; |
---|
| 2360 | else { |
---|
| 2361 | sd->skillcast[i].id = type2; |
---|
| 2362 | sd->skillcast[i].val = val; |
---|
| 2363 | } |
---|
| 2364 | break; |
---|
| 2365 | |
---|
| 2366 | case SP_HP_LOSS_RATE: |
---|
| 2367 | if(sd->state.lr_flag != 2) { |
---|
| 2368 | sd->hp_loss.value = type2; |
---|
| 2369 | sd->hp_loss.rate = val; |
---|
| 2370 | } |
---|
| 2371 | break; |
---|
| 2372 | case SP_HP_REGEN_RATE: |
---|
| 2373 | if(sd->state.lr_flag != 2) { |
---|
| 2374 | sd->hp_regen.value = type2; |
---|
| 2375 | sd->hp_regen.rate = val; |
---|
| 2376 | } |
---|
| 2377 | break; |
---|
| 2378 | case SP_ADDRACE2: |
---|
| 2379 | if (!(type2 > 0 && type2 < MAX_MOB_RACE_DB)) |
---|
| 2380 | break; |
---|
| 2381 | if(sd->state.lr_flag != 2) |
---|
| 2382 | sd->right_weapon.addrace2[type2] += val; |
---|
| 2383 | else |
---|
| 2384 | sd->left_weapon.addrace2[type2] += val; |
---|
| 2385 | break; |
---|
| 2386 | case SP_SUBSIZE: |
---|
| 2387 | if(sd->state.lr_flag != 2) |
---|
| 2388 | sd->subsize[type2]+=val; |
---|
| 2389 | break; |
---|
| 2390 | case SP_SUBRACE2: |
---|
| 2391 | if(sd->state.lr_flag != 2) |
---|
| 2392 | sd->subrace2[type2]+=val; |
---|
| 2393 | break; |
---|
| 2394 | case SP_ADD_ITEM_HEAL_RATE: |
---|
| 2395 | if(sd->state.lr_flag == 2) |
---|
| 2396 | break; |
---|
| 2397 | if (type2 < MAX_ITEMGROUP) { //Group bonus |
---|
| 2398 | sd->itemgrouphealrate[type2] += val; |
---|
| 2399 | break; |
---|
| 2400 | } |
---|
| 2401 | //Standard item bonus. |
---|
| 2402 | for(i=0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++); |
---|
| 2403 | if(i == ARRAYLENGTH(sd->itemhealrate)) { |
---|
| 2404 | ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", ARRAYLENGTH(sd->itemhealrate)); |
---|
| 2405 | break; |
---|
| 2406 | } |
---|
| 2407 | sd->itemhealrate[i].nameid = type2; |
---|
| 2408 | sd->itemhealrate[i].rate += val; |
---|
| 2409 | break; |
---|
| 2410 | case SP_EXP_ADDRACE: |
---|
| 2411 | if(sd->state.lr_flag != 2) |
---|
| 2412 | sd->expaddrace[type2]+=val; |
---|
| 2413 | break; |
---|
| 2414 | case SP_SP_GAIN_RACE: |
---|
| 2415 | if(sd->state.lr_flag != 2) |
---|
| 2416 | sd->sp_gain_race[type2]+=val; |
---|
| 2417 | break; |
---|
| 2418 | case SP_ADD_MONSTER_DROP_ITEM: |
---|
| 2419 | if (sd->state.lr_flag != 2) |
---|
| 2420 | pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val); |
---|
| 2421 | break; |
---|
| 2422 | case SP_ADD_MONSTER_DROP_ITEMGROUP: |
---|
| 2423 | if (sd->state.lr_flag != 2) |
---|
| 2424 | pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, (1<<RC_BOSS)|(1<<RC_NONBOSS), val); |
---|
| 2425 | break; |
---|
| 2426 | case SP_SP_LOSS_RATE: |
---|
| 2427 | if(sd->state.lr_flag != 2) { |
---|
| 2428 | sd->sp_loss.value = type2; |
---|
| 2429 | sd->sp_loss.rate = val; |
---|
| 2430 | } |
---|
| 2431 | break; |
---|
| 2432 | case SP_SP_REGEN_RATE: |
---|
| 2433 | if(sd->state.lr_flag != 2) { |
---|
| 2434 | sd->sp_regen.value = type2; |
---|
| 2435 | sd->sp_regen.rate = val; |
---|
| 2436 | } |
---|
| 2437 | break; |
---|
| 2438 | case SP_HP_DRAIN_VALUE_RACE: |
---|
| 2439 | if(!sd->state.lr_flag) { |
---|
| 2440 | sd->right_weapon.hp_drain[type2].value += val; |
---|
| 2441 | } |
---|
| 2442 | else if(sd->state.lr_flag == 1) { |
---|
| 2443 | sd->left_weapon.hp_drain[type2].value += val; |
---|
| 2444 | } |
---|
| 2445 | break; |
---|
| 2446 | case SP_SP_DRAIN_VALUE_RACE: |
---|
| 2447 | if(!sd->state.lr_flag) { |
---|
| 2448 | sd->right_weapon.sp_drain[type2].value += val; |
---|
| 2449 | } |
---|
| 2450 | else if(sd->state.lr_flag == 1) { |
---|
| 2451 | sd->left_weapon.sp_drain[type2].value += val; |
---|
| 2452 | } |
---|
| 2453 | break; |
---|
| 2454 | case SP_IGNORE_MDEF_RATE: |
---|
| 2455 | if(sd->state.lr_flag != 2) |
---|
| 2456 | sd->ignore_mdef[type2] += val; |
---|
| 2457 | break; |
---|
| 2458 | |
---|
| 2459 | default: |
---|
| 2460 | ShowWarning("pc_bonus2: unknown type %d %d %d!\n",type,type2,val); |
---|
| 2461 | break; |
---|
| 2462 | } |
---|
| 2463 | return 0; |
---|
| 2464 | } |
---|
| 2465 | |
---|
| 2466 | int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) |
---|
| 2467 | { |
---|
| 2468 | nullpo_retr(0, sd); |
---|
| 2469 | |
---|
| 2470 | switch(type){ |
---|
| 2471 | case SP_ADD_MONSTER_DROP_ITEM: |
---|
| 2472 | if(sd->state.lr_flag != 2) |
---|
| 2473 | pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, 1<<type3, val); |
---|
| 2474 | break; |
---|
| 2475 | case SP_AUTOSPELL: |
---|
| 2476 | if(sd->state.lr_flag != 2) |
---|
| 2477 | { |
---|
| 2478 | int target = skill_get_inf(type2); //Support or Self (non-auto-target) skills should pick self. |
---|
| 2479 | target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill_get_inf2(type2)&INF2_NO_TARGET_SELF)); |
---|
| 2480 | pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), |
---|
| 2481 | target?-type2:type2, type3, val, 0, current_equip_card_id); |
---|
| 2482 | } |
---|
| 2483 | break; |
---|
| 2484 | case SP_AUTOSPELL_WHENHIT: |
---|
| 2485 | if(sd->state.lr_flag != 2) |
---|
| 2486 | { |
---|
| 2487 | int target = skill_get_inf(type2); //Support or Self (non-auto-target) skills should pick self. |
---|
| 2488 | target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill_get_inf2(type2)&INF2_NO_TARGET_SELF)); |
---|
| 2489 | pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), |
---|
| 2490 | target?-type2:type2, type3, val, 0, current_equip_card_id); |
---|
| 2491 | } |
---|
| 2492 | break; |
---|
| 2493 | case SP_SP_DRAIN_RATE: |
---|
| 2494 | if(!sd->state.lr_flag) { |
---|
| 2495 | sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2; |
---|
| 2496 | sd->right_weapon.sp_drain[RC_NONBOSS].per += type3; |
---|
| 2497 | sd->right_weapon.sp_drain[RC_NONBOSS].type = val; |
---|
| 2498 | sd->right_weapon.sp_drain[RC_BOSS].rate += type2; |
---|
| 2499 | sd->right_weapon.sp_drain[RC_BOSS].per += type3; |
---|
| 2500 | sd->right_weapon.sp_drain[RC_BOSS].type = val; |
---|
| 2501 | |
---|
| 2502 | } |
---|
| 2503 | else if(sd->state.lr_flag == 1) { |
---|
| 2504 | sd->left_weapon.sp_drain[RC_NONBOSS].rate += type2; |
---|
| 2505 | sd->left_weapon.sp_drain[RC_NONBOSS].per += type3; |
---|
| 2506 | sd->left_weapon.sp_drain[RC_NONBOSS].type = val; |
---|
| 2507 | sd->left_weapon.sp_drain[RC_BOSS].rate += type2; |
---|
| 2508 | sd->left_weapon.sp_drain[RC_BOSS].per += type3; |
---|
| 2509 | sd->left_weapon.sp_drain[RC_BOSS].type = val; |
---|
| 2510 | } |
---|
| 2511 | break; |
---|
| 2512 | case SP_HP_DRAIN_RATE_RACE: |
---|
| 2513 | if(!sd->state.lr_flag) { |
---|
| 2514 | sd->right_weapon.hp_drain[type2].rate += type3; |
---|
| 2515 | sd->right_weapon.hp_drain[type2].per += val; |
---|
| 2516 | } |
---|
| 2517 | else if(sd->state.lr_flag == 1) { |
---|
| 2518 | sd->left_weapon.hp_drain[type2].rate += type3; |
---|
| 2519 | sd->left_weapon.hp_drain[type2].per += val; |
---|
| 2520 | } |
---|
| 2521 | break; |
---|
| 2522 | case SP_SP_DRAIN_RATE_RACE: |
---|
| 2523 | if(!sd->state.lr_flag) { |
---|
| 2524 | sd->right_weapon.sp_drain[type2].rate += type3; |
---|
| 2525 | sd->right_weapon.sp_drain[type2].per += val; |
---|
| 2526 | } |
---|
| 2527 | else if(sd->state.lr_flag == 1) { |
---|
| 2528 | sd->left_weapon.sp_drain[type2].rate += type3; |
---|
| 2529 | sd->left_weapon.sp_drain[type2].per += val; |
---|
| 2530 | } |
---|
| 2531 | break; |
---|
| 2532 | case SP_ADD_MONSTER_DROP_ITEMGROUP: |
---|
| 2533 | if (sd->state.lr_flag != 2) |
---|
| 2534 | pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, 1<<type3, val); |
---|
| 2535 | break; |
---|
| 2536 | |
---|
| 2537 | case SP_ADDEFF: |
---|
| 2538 | if (type2 > SC_MAX) { |
---|
| 2539 | ShowWarning("pc_bonus3 (Add Effect): %d is not supported.\n", type2); |
---|
| 2540 | break; |
---|
| 2541 | } |
---|
| 2542 | pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), (sc_type)type2, |
---|
| 2543 | sd->state.lr_flag!=2?type3:0, sd->state.lr_flag==2?type3:0, val); |
---|
| 2544 | break; |
---|
| 2545 | |
---|
| 2546 | case SP_ADDEFF_WHENHIT: |
---|
| 2547 | if (type2 > SC_MAX) { |
---|
| 2548 | ShowWarning("pc_bonus3 (Add Effect when hit): %d is not supported.\n", type2); |
---|
| 2549 | break; |
---|
| 2550 | } |
---|
| 2551 | if(sd->state.lr_flag != 2) |
---|
| 2552 | pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), (sc_type)type2, type3, 0, val); |
---|
| 2553 | break; |
---|
| 2554 | |
---|
| 2555 | default: |
---|
| 2556 | ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val); |
---|
| 2557 | break; |
---|
| 2558 | } |
---|
| 2559 | |
---|
| 2560 | return 0; |
---|
| 2561 | } |
---|
| 2562 | |
---|
| 2563 | int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4,int val) |
---|
| 2564 | { |
---|
| 2565 | nullpo_retr(0, sd); |
---|
| 2566 | |
---|
| 2567 | switch(type){ |
---|
| 2568 | case SP_AUTOSPELL: |
---|
| 2569 | if(sd->state.lr_flag != 2) |
---|
| 2570 | pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id); |
---|
| 2571 | break; |
---|
| 2572 | |
---|
| 2573 | case SP_AUTOSPELL_WHENHIT: |
---|
| 2574 | if(sd->state.lr_flag != 2) |
---|
| 2575 | pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id); |
---|
| 2576 | break; |
---|
| 2577 | default: |
---|
| 2578 | ShowWarning("pc_bonus4: unknown type %d %d %d %d %d!\n",type,type2,type3,type4,val); |
---|
| 2579 | break; |
---|
| 2580 | } |
---|
| 2581 | |
---|
| 2582 | return 0; |
---|
| 2583 | } |
---|
| 2584 | |
---|
| 2585 | int pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4,int type5,int val) |
---|
| 2586 | { |
---|
| 2587 | nullpo_retr(0, sd); |
---|
| 2588 | |
---|
| 2589 | switch(type){ |
---|
| 2590 | case SP_AUTOSPELL: |
---|
| 2591 | if(sd->state.lr_flag != 2) |
---|
| 2592 | pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); |
---|
| 2593 | break; |
---|
| 2594 | |
---|
| 2595 | case SP_AUTOSPELL_WHENHIT: |
---|
| 2596 | if(sd->state.lr_flag != 2) |
---|
| 2597 | pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); |
---|
| 2598 | break; |
---|
| 2599 | default: |
---|
| 2600 | ShowWarning("pc_bonus5: unknown type %d %d %d %d %d %d!\n",type,type2,type3,type4,type5,val); |
---|
| 2601 | break; |
---|
| 2602 | } |
---|
| 2603 | |
---|
| 2604 | return 0; |
---|
| 2605 | } |
---|
| 2606 | |
---|
| 2607 | /*========================================== |
---|
| 2608 | * Grants a player a given skill. Flag values are: |
---|
| 2609 | * 0 - Grant skill unconditionally and forever (only this one invokes status_calc_pc, |
---|
| 2610 | * as the other two are assumed to be invoked from within it) |
---|
| 2611 | * 1 - Grant an item skill (temporary) |
---|
| 2612 | * 2 - Like 1, except the level granted can stack with previously learned level. |
---|
| 2613 | *------------------------------------------*/ |
---|
| 2614 | int pc_skill(TBL_PC* sd, int id, int level, int flag) |
---|
| 2615 | { |
---|
| 2616 | nullpo_retr(0, sd); |
---|
| 2617 | |
---|
| 2618 | if( id <= 0 || id >= MAX_SKILL || skill_db[id].name == NULL) { |
---|
| 2619 | ShowError("pc_skill: Skill with id %d does not exist in the skill database\n", id); |
---|
| 2620 | return 0; |
---|
| 2621 | } |
---|
| 2622 | if( level > MAX_SKILL_LEVEL ) { |
---|
| 2623 | ShowError("pc_skill: Skill level %d too high. Max lv supported is %d\n", level, MAX_SKILL_LEVEL); |
---|
| 2624 | return 0; |
---|
| 2625 | } |
---|
| 2626 | |
---|
| 2627 | switch( flag ){ |
---|
| 2628 | case 0: //Set skill data overwriting whatever was there before. |
---|
| 2629 | sd->status.skill[id].id = id; |
---|
| 2630 | sd->status.skill[id].lv = level; |
---|
| 2631 | sd->status.skill[id].flag = 0; |
---|
| 2632 | if( !level ) //Remove skill. |
---|
| 2633 | sd->status.skill[id].id = 0; |
---|
| 2634 | if( !skill_get_inf(id) ) //Only recalculate for passive skills. |
---|
| 2635 | status_calc_pc(sd, 0); |
---|
| 2636 | clif_skillinfoblock(sd); |
---|
| 2637 | break; |
---|
| 2638 | case 2: //Add skill bonus on top of what you had. |
---|
| 2639 | if( sd->status.skill[id].id == id ){ |
---|
| 2640 | if( !sd->status.skill[id].flag ) // Store previous level. |
---|
| 2641 | sd->status.skill[id].flag = sd->status.skill[id].lv + 2; |
---|
| 2642 | } else { |
---|
| 2643 | sd->status.skill[id].id = id; |
---|
| 2644 | sd->status.skill[id].flag = 1; //Set that this is a bonus skill. |
---|
| 2645 | } |
---|
| 2646 | sd->status.skill[id].lv += level; |
---|
| 2647 | break; |
---|
| 2648 | case 1: //Item bonus skill. |
---|
| 2649 | if( sd->status.skill[id].lv >= level ) |
---|
| 2650 | return 0; |
---|
| 2651 | if( sd->status.skill[id].id == id ){ |
---|
| 2652 | if( !sd->status.skill[id].flag ) //Non-granted skill, store it's level. |
---|
| 2653 | sd->status.skill[id].flag = sd->status.skill[id].lv + 2; |
---|
| 2654 | } else { |
---|
| 2655 | sd->status.skill[id].id = id; |
---|
| 2656 | sd->status.skill[id].flag = 1; |
---|
| 2657 | } |
---|
| 2658 | sd->status.skill[id].lv = level; |
---|
| 2659 | break; |
---|
| 2660 | default: //Unknown flag? |
---|
| 2661 | return 0; |
---|
| 2662 | } |
---|
| 2663 | return 1; |
---|
| 2664 | } |
---|
| 2665 | /*========================================== |
---|
| 2666 | * J?h?ü |
---|
| 2667 | *------------------------------------------*/ |
---|
| 2668 | int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip) |
---|
| 2669 | { |
---|
| 2670 | int i, ep; |
---|
| 2671 | int nameid, cardid; |
---|
| 2672 | |
---|
| 2673 | nullpo_retr(0, sd); |
---|
| 2674 | |
---|
| 2675 | if(idx_card < 0 || idx_card >= MAX_INVENTORY || !sd->inventory_data[idx_card]) |
---|
| 2676 | return 0; //Invalid card index. |
---|
| 2677 | |
---|
| 2678 | if(idx_equip < 0 || idx_equip >= MAX_INVENTORY || !sd->inventory_data[idx_equip]) |
---|
| 2679 | return 0; //Invalid item index. |
---|
| 2680 | |
---|
| 2681 | nameid=sd->status.inventory[idx_equip].nameid; |
---|
| 2682 | cardid=sd->status.inventory[idx_card].nameid; |
---|
| 2683 | ep=sd->inventory_data[idx_card]->equip; |
---|
| 2684 | |
---|
| 2685 | //Check validity |
---|
| 2686 | if( nameid <= 0 || cardid <= 0 || |
---|
| 2687 | sd->status.inventory[idx_equip].amount < 1 || //These two should never be required due to pc_delitem zero'ing the data. |
---|
| 2688 | sd->status.inventory[idx_card].amount < 1 || |
---|
| 2689 | (sd->inventory_data[idx_equip]->type!=IT_WEAPON && sd->inventory_data[idx_equip]->type!=IT_ARMOR)|| |
---|
| 2690 | sd->inventory_data[idx_card]->type!=IT_CARD || // Prevent Hack [Ancyker] |
---|
| 2691 | sd->status.inventory[idx_equip].identify==0 || |
---|
| 2692 | itemdb_isspecial(sd->status.inventory[idx_equip].card[0]) || |
---|
| 2693 | !(sd->inventory_data[idx_equip]->equip&ep) || |
---|
| 2694 | (sd->inventory_data[idx_equip]->type==IT_WEAPON && ep==EQP_SHIELD) || //Card shield attempted to place on left-hand weapon. |
---|
| 2695 | sd->status.inventory[idx_equip].equip){ |
---|
| 2696 | |
---|
| 2697 | clif_insert_card(sd,idx_equip,idx_card,1); |
---|
| 2698 | return 0; |
---|
| 2699 | } |
---|
| 2700 | for(i=0;i<sd->inventory_data[idx_equip]->slot;i++){ |
---|
| 2701 | if( sd->status.inventory[idx_equip].card[i] == 0) |
---|
| 2702 | { //Free slot found. |
---|
| 2703 | sd->status.inventory[idx_equip].card[i]=cardid; |
---|
| 2704 | clif_insert_card(sd,idx_equip,idx_card,0); |
---|
| 2705 | pc_delitem(sd,idx_card,1,1); |
---|
| 2706 | return 0; |
---|
| 2707 | } |
---|
| 2708 | } |
---|
| 2709 | clif_insert_card(sd,idx_equip,idx_card,1); |
---|
| 2710 | return 0; |
---|
| 2711 | } |
---|
| 2712 | |
---|
| 2713 | // |
---|
| 2714 | // ACeš |
---|
| 2715 | // |
---|
| 2716 | |
---|
| 2717 | /*========================================== |
---|
| 2718 | * XLÉæé¢lC³ |
---|
| 2719 | *------------------------------------------*/ |
---|
| 2720 | int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) |
---|
| 2721 | { |
---|
| 2722 | int skill,val = orig_value,rate1 = 0,rate2 = 0; |
---|
| 2723 | if((skill=pc_checkskill(sd,MC_DISCOUNT))>0) // fBXJEg |
---|
| 2724 | rate1 = 5+skill*2-((skill==10)? 1:0); |
---|
| 2725 | if((skill=pc_checkskill(sd,RG_COMPULSION))>0) // RpVfBXJEg |
---|
| 2726 | rate2 = 5+skill*4; |
---|
| 2727 | if(rate1 < rate2) rate1 = rate2; |
---|
| 2728 | if(rate1) |
---|
| 2729 | val = (int)((double)orig_value*(double)(100-rate1)/100.); |
---|
| 2730 | if(val < 0) val = 0; |
---|
| 2731 | if(orig_value > 0 && val < 1) val = 1; |
---|
| 2732 | |
---|
| 2733 | return val; |
---|
| 2734 | } |
---|
| 2735 | |
---|
| 2736 | /*========================================== |
---|
| 2737 | * XLÉæé?èlC³ |
---|
| 2738 | *------------------------------------------*/ |
---|
| 2739 | int pc_modifysellvalue(struct map_session_data *sd,int orig_value) |
---|
| 2740 | { |
---|
| 2741 | int skill,val = orig_value,rate = 0; |
---|
| 2742 | if((skill=pc_checkskill(sd,MC_OVERCHARGE))>0) // I?o?`?W |
---|
| 2743 | rate = 5+skill*2-((skill==10)? 1:0); |
---|
| 2744 | if(rate) |
---|
| 2745 | val = (int)((double)orig_value*(double)(100+rate)/100.); |
---|
| 2746 | if(val < 0) val = 0; |
---|
| 2747 | if(orig_value > 0 && val < 1) val = 1; |
---|
| 2748 | |
---|
| 2749 | return val; |
---|
| 2750 | } |
---|
| 2751 | |
---|
| 2752 | /*========================================== |
---|
| 2753 | * ACeðÁœbÉAVµ¢ACeðg€©A |
---|
| 2754 | * 3§ÀÉ©©é©mF |
---|
| 2755 | *------------------------------------------*/ |
---|
| 2756 | int pc_checkadditem(struct map_session_data *sd,int nameid,int amount) |
---|
| 2757 | { |
---|
| 2758 | int i; |
---|
| 2759 | |
---|
| 2760 | nullpo_retr(0, sd); |
---|
| 2761 | |
---|
| 2762 | if(!itemdb_isstackable(nameid)) |
---|
| 2763 | return ADDITEM_NEW; |
---|
| 2764 | |
---|
| 2765 | for(i=0;i<MAX_INVENTORY;i++){ |
---|
| 2766 | if(sd->status.inventory[i].nameid==nameid){ |
---|
| 2767 | if(sd->status.inventory[i].amount+amount > MAX_AMOUNT) |
---|
| 2768 | return ADDITEM_OVERAMOUNT; |
---|
| 2769 | return ADDITEM_EXIST; |
---|
| 2770 | } |
---|
| 2771 | } |
---|
| 2772 | |
---|
| 2773 | if(amount > MAX_AMOUNT) |
---|
| 2774 | return ADDITEM_OVERAMOUNT; |
---|
| 2775 | return ADDITEM_NEW; |
---|
| 2776 | } |
---|
| 2777 | |
---|
| 2778 | /*========================================== |
---|
| 2779 | * ó«ACeÌÂ? |
---|
| 2780 | *------------------------------------------*/ |
---|
| 2781 | int pc_inventoryblank(struct map_session_data *sd) |
---|
| 2782 | { |
---|
| 2783 | int i,b; |
---|
| 2784 | |
---|
| 2785 | nullpo_retr(0, sd); |
---|
| 2786 | |
---|
| 2787 | for(i=0,b=0;i<MAX_INVENTORY;i++){ |
---|
| 2788 | if(sd->status.inventory[i].nameid==0) |
---|
| 2789 | b++; |
---|
| 2790 | } |
---|
| 2791 | |
---|
| 2792 | return b; |
---|
| 2793 | } |
---|
| 2794 | |
---|
| 2795 | /*========================================== |
---|
| 2796 | * šàð?€ |
---|
| 2797 | *------------------------------------------*/ |
---|
| 2798 | int pc_payzeny(struct map_session_data *sd,int zeny) |
---|
| 2799 | { |
---|
| 2800 | nullpo_retr(0, sd); |
---|
| 2801 | |
---|
| 2802 | if( zeny < 0 ) |
---|
| 2803 | return pc_getzeny(sd, -zeny); |
---|
| 2804 | |
---|
| 2805 | if( sd->status.zeny < zeny ) |
---|
| 2806 | return 1; //Not enough. |
---|
| 2807 | |
---|
| 2808 | sd->status.zeny -= zeny; |
---|
| 2809 | clif_updatestatus(sd,SP_ZENY); |
---|
| 2810 | |
---|
| 2811 | return 0; |
---|
| 2812 | } |
---|
| 2813 | /*========================================== |
---|
| 2814 | * Cash Shop |
---|
| 2815 | *------------------------------------------*/ |
---|
| 2816 | |
---|
| 2817 | void pc_paycash(struct map_session_data *sd, int price, int points) |
---|
| 2818 | { |
---|
| 2819 | char output[128]; |
---|
| 2820 | int cash = price - points; |
---|
| 2821 | nullpo_retv(sd); |
---|
| 2822 | |
---|
| 2823 | pc_setaccountreg(sd,"#CASHPOINTS",sd->cashPoints - cash); |
---|
| 2824 | pc_setaccountreg(sd,"#KAFRAPOINTS",sd->kafraPoints - points); |
---|
| 2825 | sprintf(output, "Used %d kafra points and %d cash points. %d kafra and %d cash points remaining.", points, cash, sd->kafraPoints, sd->cashPoints); |
---|
| 2826 | clif_disp_onlyself(sd, output, strlen(output)); |
---|
| 2827 | } |
---|
| 2828 | |
---|
| 2829 | void pc_getcash(struct map_session_data *sd, int cash, int points) |
---|
| 2830 | { |
---|
| 2831 | char output[128]; |
---|
| 2832 | nullpo_retv(sd); |
---|
| 2833 | |
---|
| 2834 | if( cash > 0 ) |
---|
| 2835 | { |
---|
| 2836 | pc_setaccountreg(sd,"#CASHPOINTS",sd->cashPoints + cash); |
---|
| 2837 | |
---|
| 2838 | sprintf(output, "Gained %d cash points. Total %d points", cash, sd->cashPoints); |
---|
| 2839 | clif_disp_onlyself(sd, output, strlen(output)); |
---|
| 2840 | } |
---|
| 2841 | |
---|
| 2842 | if( points > 0 ) |
---|
| 2843 | { |
---|
| 2844 | pc_setaccountreg(sd,"#KAFRAPOINTS",sd->kafraPoints + points); |
---|
| 2845 | |
---|
| 2846 | sprintf(output, "Gained %d kafra points. Total %d points", points, sd->kafraPoints); |
---|
| 2847 | clif_disp_onlyself(sd, output, strlen(output)); |
---|
| 2848 | } |
---|
| 2849 | } |
---|
| 2850 | |
---|
| 2851 | /*========================================== |
---|
| 2852 | * šàðŸé |
---|
| 2853 | *------------------------------------------*/ |
---|
| 2854 | int pc_getzeny(struct map_session_data *sd,int zeny) |
---|
| 2855 | { |
---|
| 2856 | nullpo_retr(0, sd); |
---|
| 2857 | |
---|
| 2858 | if( zeny < 0 ) |
---|
| 2859 | return pc_payzeny(sd, -zeny); |
---|
| 2860 | |
---|
| 2861 | if( zeny > MAX_ZENY - sd->status.zeny ) |
---|
| 2862 | zeny = MAX_ZENY - sd->status.zeny; |
---|
| 2863 | |
---|
| 2864 | sd->status.zeny += zeny; |
---|
| 2865 | clif_updatestatus(sd,SP_ZENY); |
---|
| 2866 | |
---|
| 2867 | if( zeny > 0 && sd->state.showzeny ) |
---|
| 2868 | { |
---|
| 2869 | char output[255]; |
---|
| 2870 | sprintf(output, "Gained %dz.", zeny); |
---|
| 2871 | clif_disp_onlyself(sd,output,strlen(output)); |
---|
| 2872 | } |
---|
| 2873 | |
---|
| 2874 | return 0; |
---|
| 2875 | } |
---|
| 2876 | |
---|
| 2877 | /*========================================== |
---|
| 2878 | * ACeðTµÄACfbNXðÔ· |
---|
| 2879 | *------------------------------------------*/ |
---|
| 2880 | int pc_search_inventory(struct map_session_data *sd,int item_id) |
---|
| 2881 | { |
---|
| 2882 | int i; |
---|
| 2883 | nullpo_retr(-1, sd); |
---|
| 2884 | |
---|
| 2885 | ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == item_id && (sd->status.inventory[i].amount > 0 || item_id == 0) ); |
---|
| 2886 | return ( i < MAX_INVENTORY ) ? i : -1; |
---|
| 2887 | } |
---|
| 2888 | |
---|
| 2889 | /*========================================== |
---|
| 2890 | * ACeÇÁBÂ?ÌÝitem\¢?Ì?ð³ |
---|
| 2891 | *------------------------------------------*/ |
---|
| 2892 | int pc_additem(struct map_session_data *sd,struct item *item_data,int amount) |
---|
| 2893 | { |
---|
| 2894 | struct item_data *data; |
---|
| 2895 | int i; |
---|
| 2896 | unsigned int w; |
---|
| 2897 | |
---|
| 2898 | nullpo_retr(1, sd); |
---|
| 2899 | nullpo_retr(1, item_data); |
---|
| 2900 | |
---|
| 2901 | if(item_data->nameid <= 0 || amount <= 0) |
---|
| 2902 | return 1; |
---|
| 2903 | if(amount > MAX_AMOUNT) |
---|
| 2904 | return 5; |
---|
| 2905 | |
---|
| 2906 | data = itemdb_search(item_data->nameid); |
---|
| 2907 | w = data->weight*amount; |
---|
| 2908 | if(sd->weight + w > sd->max_weight) |
---|
| 2909 | return 2; |
---|
| 2910 | |
---|
| 2911 | i = MAX_INVENTORY; |
---|
| 2912 | |
---|
| 2913 | if (itemdb_isstackable2(data)) |
---|
| 2914 | { //Stackable |
---|
| 2915 | for (i = 0; i < MAX_INVENTORY; i++) |
---|
| 2916 | { |
---|
| 2917 | if(sd->status.inventory[i].nameid == item_data->nameid && |
---|
| 2918 | memcmp(&sd->status.inventory[i].card,&item_data->card, |
---|
| 2919 | sizeof(item_data->card))==0) |
---|
| 2920 | { |
---|
| 2921 | if (amount > MAX_AMOUNT - sd->status.inventory[i].amount) |
---|
| 2922 | return 5; |
---|
| 2923 | sd->status.inventory[i].amount += amount; |
---|
| 2924 | clif_additem(sd,i,amount,0); |
---|
| 2925 | break; |
---|
| 2926 | } |
---|
| 2927 | } |
---|
| 2928 | } |
---|
| 2929 | if (i >= MAX_INVENTORY){ |
---|
| 2930 | i = pc_search_inventory(sd,0); |
---|
| 2931 | if(i<0) return 4; |
---|
| 2932 | memcpy(&sd->status.inventory[i], item_data, sizeof(sd->status.inventory[0])); |
---|
| 2933 | // clear equips field first, just in case |
---|
| 2934 | if (item_data->equip) |
---|
| 2935 | sd->status.inventory[i].equip = 0; |
---|
| 2936 | |
---|
| 2937 | sd->status.inventory[i].amount = amount; |
---|
| 2938 | sd->inventory_data[i] = data; |
---|
| 2939 | clif_additem(sd,i,amount,0); |
---|
| 2940 | } |
---|
| 2941 | |
---|
| 2942 | sd->weight += w; |
---|
| 2943 | clif_updatestatus(sd,SP_WEIGHT); |
---|
| 2944 | //Auto-equip |
---|
| 2945 | if(data->flag.autoequip) pc_equipitem(sd, i, data->equip); |
---|
| 2946 | return 0; |
---|
| 2947 | } |
---|
| 2948 | |
---|
| 2949 | /*========================================== |
---|
| 2950 | * ACeðžç· |
---|
| 2951 | *------------------------------------------*/ |
---|
| 2952 | int pc_delitem(struct map_session_data *sd,int n,int amount,int type) |
---|
| 2953 | { |
---|
| 2954 | nullpo_retr(1, sd); |
---|
| 2955 | |
---|
| 2956 | if(sd->status.inventory[n].nameid==0 || amount <= 0 || sd->status.inventory[n].amount<amount || sd->inventory_data[n] == NULL) |
---|
| 2957 | return 1; |
---|
| 2958 | |
---|
| 2959 | sd->status.inventory[n].amount -= amount; |
---|
| 2960 | sd->weight -= sd->inventory_data[n]->weight*amount ; |
---|
| 2961 | if(sd->status.inventory[n].amount<=0){ |
---|
| 2962 | if(sd->status.inventory[n].equip) |
---|
| 2963 | pc_unequipitem(sd,n,3); |
---|
| 2964 | memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0])); |
---|
| 2965 | sd->inventory_data[n] = NULL; |
---|
| 2966 | } |
---|
| 2967 | if(!(type&1)) |
---|
| 2968 | clif_delitem(sd,n,amount); |
---|
| 2969 | if(!(type&2)) |
---|
| 2970 | clif_updatestatus(sd,SP_WEIGHT); |
---|
| 2971 | |
---|
| 2972 | return 0; |
---|
| 2973 | } |
---|
| 2974 | |
---|
| 2975 | /*========================================== |
---|
| 2976 | * ACeð· |
---|
| 2977 | *------------------------------------------*/ |
---|
| 2978 | int pc_dropitem(struct map_session_data *sd,int n,int amount) |
---|
| 2979 | { |
---|
| 2980 | nullpo_retr(1, sd); |
---|
| 2981 | |
---|
| 2982 | if(n < 0 || n >= MAX_INVENTORY) |
---|
| 2983 | return 0; |
---|
| 2984 | |
---|
| 2985 | if(amount <= 0) |
---|
| 2986 | return 0; |
---|
| 2987 | |
---|
| 2988 | if(sd->status.inventory[n].nameid <= 0 || |
---|
| 2989 | sd->status.inventory[n].amount <= 0 || |
---|
| 2990 | sd->status.inventory[n].amount < amount || |
---|
| 2991 | sd->state.trading || sd->vender_id != 0 || |
---|
| 2992 | !sd->inventory_data[n] //pc_delitem would fail on this case. |
---|
| 2993 | ) |
---|
| 2994 | return 0; |
---|
| 2995 | |
---|
| 2996 | if (map[sd->bl.m].flag.nodrop) { |
---|
| 2997 | clif_displaymessage (sd->fd, msg_txt(271)); |
---|
| 2998 | return 0; //Can't drop items in nodrop mapflag maps. |
---|
| 2999 | } |
---|
| 3000 | |
---|
| 3001 | if (!pc_candrop(sd,&sd->status.inventory[n])) { |
---|
| 3002 | clif_displaymessage (sd->fd, msg_txt(263)); |
---|
| 3003 | return 0; |
---|
| 3004 | } |
---|
| 3005 | |
---|
| 3006 | //Logs items, dropped by (P)layers [Lupus] |
---|
| 3007 | if(log_config.enable_logs&0x8) |
---|
| 3008 | log_pick_pc(sd, "P", sd->status.inventory[n].nameid, -amount, (struct item*)&sd->status.inventory[n]); |
---|
| 3009 | //Logs |
---|
| 3010 | |
---|
| 3011 | if (!map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2)) |
---|
| 3012 | return 0; |
---|
| 3013 | |
---|
| 3014 | pc_delitem(sd, n, amount, 0); |
---|
| 3015 | return 1; |
---|
| 3016 | } |
---|
| 3017 | |
---|
| 3018 | /*========================================== |
---|
| 3019 | * ACeðE€ |
---|
| 3020 | *------------------------------------------*/ |
---|
| 3021 | int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) |
---|
| 3022 | { |
---|
| 3023 | int flag=0; |
---|
| 3024 | unsigned int tick = gettick(); |
---|
| 3025 | struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL; |
---|
| 3026 | struct party_data *p=NULL; |
---|
| 3027 | |
---|
| 3028 | nullpo_retr(0, sd); |
---|
| 3029 | nullpo_retr(0, fitem); |
---|
| 3030 | |
---|
| 3031 | if(!check_distance_bl(&fitem->bl, &sd->bl, 2) && sd->ud.skillid!=BS_GREED) |
---|
| 3032 | return 0; // £ª¢ |
---|
| 3033 | |
---|
| 3034 | if (sd->status.party_id) |
---|
| 3035 | p = party_search(sd->status.party_id); |
---|
| 3036 | |
---|
| 3037 | if(fitem->first_get_charid > 0 && fitem->first_get_charid != sd->status.char_id) |
---|
| 3038 | { |
---|
| 3039 | first_sd = map_charid2sd(fitem->first_get_charid); |
---|
| 3040 | if(DIFF_TICK(tick,fitem->first_get_tick) < 0) { |
---|
| 3041 | if (!(p && p->party.item&1 && |
---|
| 3042 | first_sd && first_sd->status.party_id == sd->status.party_id |
---|
| 3043 | )) |
---|
| 3044 | return 0; |
---|
| 3045 | } |
---|
| 3046 | else |
---|
| 3047 | if(fitem->second_get_charid > 0 && fitem->second_get_charid != sd->status.char_id) |
---|
| 3048 | { |
---|
| 3049 | second_sd = map_charid2sd(fitem->second_get_charid); |
---|
| 3050 | if(DIFF_TICK(tick, fitem->second_get_tick) < 0) { |
---|
| 3051 | if(!(p && p->party.item&1 && |
---|
| 3052 | ((first_sd && first_sd->status.party_id == sd->status.party_id) || |
---|
| 3053 | (second_sd && second_sd->status.party_id == sd->status.party_id)) |
---|
| 3054 | )) |
---|
| 3055 | return 0; |
---|
| 3056 | } |
---|
| 3057 | else |
---|
| 3058 | if(fitem->third_get_charid > 0 && fitem->third_get_charid != sd->status.char_id) |
---|
| 3059 | { |
---|
| 3060 | third_sd = map_charid2sd(fitem->third_get_charid); |
---|
| 3061 | if(DIFF_TICK(tick,fitem->third_get_tick) < 0) { |
---|
| 3062 | if(!(p && p->party.item&1 && |
---|
| 3063 | ((first_sd && first_sd->status.party_id == sd->status.party_id) || |
---|
| 3064 | (second_sd && second_sd->status.party_id == sd->status.party_id) || |
---|
| 3065 | (third_sd && third_sd->status.party_id == sd->status.party_id)) |
---|
| 3066 | )) |
---|
| 3067 | return 0; |
---|
| 3068 | } |
---|
| 3069 | } |
---|
| 3070 | } |
---|
| 3071 | } |
---|
| 3072 | |
---|
| 3073 | //This function takes care of giving the item to whoever should have it, considering party-share options. |
---|
| 3074 | if ((flag = party_share_loot(p,sd,&fitem->item_data, fitem->first_get_charid))) { |
---|
| 3075 | clif_additem(sd,0,0,flag); |
---|
| 3076 | return 1; |
---|
| 3077 | } |
---|
| 3078 | |
---|
| 3079 | //Display pickup animation. |
---|
| 3080 | pc_stop_attack(sd); |
---|
| 3081 | clif_takeitem(&sd->bl,&fitem->bl); |
---|
| 3082 | map_clearflooritem(fitem->bl.id); |
---|
| 3083 | return 1; |
---|
| 3084 | } |
---|
| 3085 | |
---|
| 3086 | int pc_isUseitem(struct map_session_data *sd,int n) |
---|
| 3087 | { |
---|
| 3088 | struct item_data *item; |
---|
| 3089 | int nameid; |
---|
| 3090 | |
---|
| 3091 | nullpo_retr(0, sd); |
---|
| 3092 | |
---|
| 3093 | item = sd->inventory_data[n]; |
---|
| 3094 | nameid = sd->status.inventory[n].nameid; |
---|
| 3095 | |
---|
| 3096 | if(item == NULL) |
---|
| 3097 | return 0; |
---|
| 3098 | //Not consumable item |
---|
| 3099 | if(item->type != IT_HEALING && item->type != IT_USABLE) |
---|
| 3100 | return 0; |
---|
| 3101 | if(!item->script) //if it has no script, you can't really consume it! |
---|
| 3102 | return 0; |
---|
| 3103 | //Anodyne (can't use Anodyne's Endure at GVG) |
---|
| 3104 | if(nameid == 605 && map_flag_gvg(sd->bl.m)) |
---|
| 3105 | return 0; |
---|
| 3106 | //Fly Wing/Giant Fly Wing (can't use at GVG and when noteleport flag is on) |
---|
| 3107 | if((nameid == 601 || nameid == 12212) && (map[sd->bl.m].flag.noteleport || map_flag_gvg(sd->bl.m))) { |
---|
| 3108 | clif_skill_teleportmessage(sd,0); |
---|
| 3109 | return 0; |
---|
| 3110 | } |
---|
| 3111 | //Fly Wing/Butterfly Wing/Giant Fly Wing (can't use when you in duel) [LuzZza] |
---|
| 3112 | if((nameid == 601 || nameid == 602 || nameid == 12212) && (!battle_config.duel_allow_teleport && sd->duel_group)) { |
---|
| 3113 | clif_displaymessage(sd->fd, "Duel: Can't use this item in duel."); |
---|
| 3114 | return 0; |
---|
| 3115 | } |
---|
| 3116 | //Butterfly Wing (can't use noreturn flag is on) |
---|
| 3117 | if(nameid == 602 && map[sd->bl.m].flag.noreturn) |
---|
| 3118 | return 0; |
---|
| 3119 | //Dead Branch & Red Pouch & Bloody Branch & Poring Box (can't use at GVG and when nobranch flag is on) |
---|
| 3120 | if((nameid == 604 || nameid == 12024 || nameid == 12103 || nameid == 12109) && (map[sd->bl.m].flag.nobranch || map_flag_gvg(sd->bl.m))) |
---|
| 3121 | return 0; |
---|
| 3122 | |
---|
| 3123 | //Anodyne/Aleovera not usable while sitting. |
---|
| 3124 | if ((nameid == 605 || nameid == 606) && pc_issit(sd)) |
---|
| 3125 | return 0; |
---|
| 3126 | |
---|
| 3127 | //added item_noequip.txt items check by Maya&[Lupus] |
---|
| 3128 | if ( |
---|
| 3129 | (map[sd->bl.m].flag.pvp && item->flag.no_equip&1) || // PVP |
---|
| 3130 | (map_flag_gvg(sd->bl.m) && item->flag.no_equip&2) || // GVG |
---|
| 3131 | (map[sd->bl.m].flag.restricted && item->flag.no_equip&map[sd->bl.m].zone) // Zone restriction |
---|
| 3132 | ) |
---|
| 3133 | return 0; |
---|
| 3134 | |
---|
| 3135 | //Gender check |
---|
| 3136 | if(item->sex != 2 && sd->status.sex != item->sex) |
---|
| 3137 | return 0; |
---|
| 3138 | //Required level check |
---|
| 3139 | if(item->elv && sd->status.base_level < (unsigned int)item->elv) |
---|
| 3140 | return 0; |
---|
| 3141 | |
---|
| 3142 | //Not equipable by class. [Skotlex] |
---|
| 3143 | if (!( |
---|
| 3144 | (1<<(sd->class_&MAPID_BASEMASK)) & |
---|
| 3145 | (item->class_base[sd->class_&JOBL_2_1?1:(sd->class_&JOBL_2_2?2:0)]) |
---|
| 3146 | )) |
---|
| 3147 | return 0; |
---|
| 3148 | |
---|
| 3149 | //Not usable by upper class. [Skotlex] |
---|
| 3150 | if(!( |
---|
| 3151 | (1<<(sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0))) & |
---|
| 3152 | item->class_upper |
---|
| 3153 | )) |
---|
| 3154 | return 0; |
---|
| 3155 | |
---|
| 3156 | //Dead Branch & Bloody Branch & Porings Box |
---|
| 3157 | if((log_config.branch > 0) && (nameid == 604 || nameid == 12103 || nameid == 12109)) |
---|
| 3158 | log_branch(sd); |
---|
| 3159 | |
---|
| 3160 | return 1; |
---|
| 3161 | } |
---|
| 3162 | |
---|
| 3163 | /*========================================== |
---|
| 3164 | * ACeðg€ |
---|
| 3165 | *------------------------------------------*/ |
---|
| 3166 | int pc_useitem(struct map_session_data *sd,int n) |
---|
| 3167 | { |
---|
| 3168 | unsigned int tick = gettick(); |
---|
| 3169 | int amount; |
---|
| 3170 | struct script_code *script; |
---|
| 3171 | |
---|
| 3172 | nullpo_retr(0, sd); |
---|
| 3173 | |
---|
| 3174 | if(sd->status.inventory[n].nameid <= 0 || |
---|
| 3175 | sd->status.inventory[n].amount <= 0) |
---|
| 3176 | return 0; |
---|
| 3177 | |
---|
| 3178 | if(!pc_isUseitem(sd,n)) |
---|
| 3179 | return 0; |
---|
| 3180 | |
---|
| 3181 | //Prevent mass item usage. [Skotlex] |
---|
| 3182 | if(DIFF_TICK(sd->canuseitem_tick, tick) > 0) |
---|
| 3183 | return 0; |
---|
| 3184 | |
---|
| 3185 | if (sd->sc.count && ( |
---|
| 3186 | sd->sc.data[SC_BERSERK] || |
---|
| 3187 | sd->sc.data[SC_MARIONETTE] || |
---|
| 3188 | (sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF) || |
---|
| 3189 | sd->sc.data[SC_TRICKDEAD] || |
---|
| 3190 | sd->sc.data[SC_BLADESTOP] || |
---|
| 3191 | sd->sc.data[SC_HIDING] || |
---|
| 3192 | (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM) |
---|
| 3193 | )) |
---|
| 3194 | return 0; |
---|
| 3195 | |
---|
| 3196 | //Since most delay-consume items involve using a "skill-type" target cursor, |
---|
| 3197 | //perform a skill-use check before going through. [Skotlex] |
---|
| 3198 | //resurrection was picked as testing skill, as a non-offensive, generic skill, it will do. |
---|
| 3199 | if (sd->inventory_data[n]->flag.delay_consume && ( |
---|
| 3200 | sd->ud.skilltimer != -1 || |
---|
| 3201 | DIFF_TICK(tick, sd->ud.canact_tick) < 0 || |
---|
| 3202 | !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0))) |
---|
| 3203 | return 0; |
---|
| 3204 | |
---|
| 3205 | sd->itemid = sd->status.inventory[n].nameid; |
---|
| 3206 | sd->itemindex = n; |
---|
| 3207 | if(sd->catch_target_class != -1) //Abort pet catching. |
---|
| 3208 | sd->catch_target_class = -1; |
---|
| 3209 | |
---|
| 3210 | amount = sd->status.inventory[n].amount; |
---|
| 3211 | script = sd->inventory_data[n]->script; |
---|
| 3212 | //Check if the item is to be consumed immediately [Skotlex] |
---|
| 3213 | if (sd->inventory_data[n]->flag.delay_consume) |
---|
| 3214 | clif_useitemack(sd,n,amount,1); |
---|
| 3215 | else { |
---|
| 3216 | clif_useitemack(sd,n,amount-1,1); |
---|
| 3217 | //Logs (C)onsumable items [Lupus] |
---|
| 3218 | if(log_config.enable_logs&0x100) |
---|
| 3219 | log_pick_pc(sd, "C", sd->status.inventory[n].nameid, -1, &sd->status.inventory[n]); |
---|
| 3220 | //Logs |
---|
| 3221 | pc_delitem(sd,n,1,1); |
---|
| 3222 | } |
---|
| 3223 | if(sd->status.inventory[n].card[0]==CARD0_CREATE && |
---|
| 3224 | pc_famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST)) |
---|
| 3225 | { |
---|
| 3226 | potion_flag = 2; // Famous player's potions have 50% more efficiency |
---|
| 3227 | if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE) |
---|
| 3228 | potion_flag = 3; //Even more effective potions. |
---|
| 3229 | } |
---|
| 3230 | |
---|
| 3231 | sd->canuseitem_tick= tick + battle_config.item_use_interval; //Update item use time. |
---|
| 3232 | run_script(script,0,sd->bl.id,fake_nd->bl.id); |
---|
| 3233 | potion_flag = 0; |
---|
| 3234 | return 1; |
---|
| 3235 | } |
---|
| 3236 | |
---|
| 3237 | /*========================================== |
---|
| 3238 | * J?gACeÇÁBÂ?ÌÝitem\¢?Ì?ð³ |
---|
| 3239 | *------------------------------------------*/ |
---|
| 3240 | int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount) |
---|
| 3241 | { |
---|
| 3242 | struct item_data *data; |
---|
| 3243 | int i,w; |
---|
| 3244 | |
---|
| 3245 | nullpo_retr(1, sd); |
---|
| 3246 | nullpo_retr(1, item_data); |
---|
| 3247 | |
---|
| 3248 | if(item_data->nameid <= 0 || amount <= 0) |
---|
| 3249 | return 1; |
---|
| 3250 | data = itemdb_search(item_data->nameid); |
---|
| 3251 | |
---|
| 3252 | if(!itemdb_cancartstore(item_data, pc_isGM(sd))) |
---|
| 3253 | { //Check item trade restrictions [Skotlex] |
---|
| 3254 | clif_displaymessage (sd->fd, msg_txt(264)); |
---|
| 3255 | return 1; |
---|
| 3256 | } |
---|
| 3257 | |
---|
| 3258 | if((w=data->weight*amount) + sd->cart_weight > battle_config.max_cart_weight) |
---|
| 3259 | return 1; |
---|
| 3260 | |
---|
| 3261 | i=MAX_CART; |
---|
| 3262 | if(itemdb_isstackable2(data)) |
---|
| 3263 | { |
---|
| 3264 | ARR_FIND( 0, MAX_CART, i, |
---|
| 3265 | sd->status.cart[i].nameid == item_data->nameid && |
---|
| 3266 | sd->status.cart[i].card[0] == item_data->card[0] && sd->status.cart[i].card[1] == item_data->card[1] && |
---|
| 3267 | sd->status.cart[i].card[2] == item_data->card[2] && sd->status.cart[i].card[3] == item_data->card[3] ); |
---|
| 3268 | }; |
---|
| 3269 | |
---|
| 3270 | if( i < MAX_CART ) |
---|
| 3271 | {// item already in cart, stack it |
---|
| 3272 | if(sd->status.cart[i].amount+amount > MAX_AMOUNT) |
---|
| 3273 | return 1; // no room |
---|
| 3274 | |
---|
| 3275 | sd->status.cart[i].amount+=amount; |
---|
| 3276 | clif_cart_additem(sd,i,amount,0); |
---|
| 3277 | } |
---|
| 3278 | else |
---|
| 3279 | {// item not stackable or not present, add it |
---|
| 3280 | ARR_FIND( 0, MAX_CART, i, sd->status.cart[i].nameid == 0 ); |
---|
| 3281 | if( i == MAX_CART ) |
---|
| 3282 | return 1; // no room |
---|
| 3283 | |
---|
| 3284 | memcpy(&sd->status.cart[i],item_data,sizeof(sd->status.cart[0])); |
---|
| 3285 | sd->status.cart[i].amount=amount; |
---|
| 3286 | sd->cart_num++; |
---|
| 3287 | clif_cart_additem(sd,i,amount,0); |
---|
| 3288 | } |
---|
| 3289 | |
---|
| 3290 | sd->cart_weight += w; |
---|
| 3291 | clif_updatestatus(sd,SP_CARTINFO); |
---|
| 3292 | |
---|
| 3293 | return 0; |
---|
| 3294 | } |
---|
| 3295 | |
---|
| 3296 | /*========================================== |
---|
| 3297 | * J?gACeðžç· |
---|
| 3298 | *------------------------------------------*/ |
---|
| 3299 | int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type) |
---|
| 3300 | { |
---|
| 3301 | nullpo_retr(1, sd); |
---|
| 3302 | |
---|
| 3303 | if(sd->status.cart[n].nameid==0 || |
---|
| 3304 | sd->status.cart[n].amount<amount) |
---|
| 3305 | return 1; |
---|
| 3306 | |
---|
| 3307 | sd->status.cart[n].amount -= amount; |
---|
| 3308 | sd->cart_weight -= itemdb_weight(sd->status.cart[n].nameid)*amount ; |
---|
| 3309 | if(sd->status.cart[n].amount <= 0){ |
---|
| 3310 | memset(&sd->status.cart[n],0,sizeof(sd->status.cart[0])); |
---|
| 3311 | sd->cart_num--; |
---|
| 3312 | } |
---|
| 3313 | if(!type) { |
---|
| 3314 | clif_cart_delitem(sd,n,amount); |
---|
| 3315 | clif_updatestatus(sd,SP_CARTINFO); |
---|
| 3316 | } |
---|
| 3317 | |
---|
| 3318 | return 0; |
---|
| 3319 | } |
---|
| 3320 | |
---|
| 3321 | /*========================================== |
---|
| 3322 | * J?gÖACeÚ® |
---|
| 3323 | *------------------------------------------*/ |
---|
| 3324 | int pc_putitemtocart(struct map_session_data *sd,int idx,int amount) |
---|
| 3325 | { |
---|
| 3326 | struct item *item_data; |
---|
| 3327 | |
---|
| 3328 | nullpo_retr(0, sd); |
---|
| 3329 | |
---|
| 3330 | if (idx < 0 || idx >= MAX_INVENTORY) //Invalid index check [Skotlex] |
---|
| 3331 | return 1; |
---|
| 3332 | |
---|
| 3333 | item_data = &sd->status.inventory[idx]; |
---|
| 3334 | |
---|
| 3335 | if (item_data->nameid==0 || amount < 1 || item_data->amount<amount || sd->vender_id) |
---|
| 3336 | return 1; |
---|
| 3337 | |
---|
| 3338 | if (pc_cart_additem(sd,item_data,amount) == 0) |
---|
| 3339 | return pc_delitem(sd,idx,amount,0); |
---|
| 3340 | |
---|
| 3341 | return 1; |
---|
| 3342 | } |
---|
| 3343 | |
---|
| 3344 | /*========================================== |
---|
| 3345 | * J?g?ÌACe?mF(Â?Ì·ªðÔ·) |
---|
| 3346 | *------------------------------------------*/ |
---|
| 3347 | int pc_cartitem_amount(struct map_session_data* sd, int idx, int amount) |
---|
| 3348 | { |
---|
| 3349 | struct item* item_data; |
---|
| 3350 | |
---|
| 3351 | nullpo_retr(-1, sd); |
---|
| 3352 | |
---|
| 3353 | item_data = &sd->status.cart[idx]; |
---|
| 3354 | if( item_data->nameid == 0 || item_data->amount == 0 ) |
---|
| 3355 | return -1; |
---|
| 3356 | |
---|
| 3357 | return item_data->amount - amount; |
---|
| 3358 | } |
---|
| 3359 | |
---|
| 3360 | /*========================================== |
---|
| 3361 | * J?g©çACeÚ® |
---|
| 3362 | *------------------------------------------*/ |
---|
| 3363 | int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) |
---|
| 3364 | { |
---|
| 3365 | struct item *item_data; |
---|
| 3366 | int flag; |
---|
| 3367 | |
---|
| 3368 | nullpo_retr(0, sd); |
---|
| 3369 | |
---|
| 3370 | if (idx < 0 || idx >= MAX_CART) //Invalid index check [Skotlex] |
---|
| 3371 | return 1; |
---|
| 3372 | |
---|
| 3373 | item_data=&sd->status.cart[idx]; |
---|
| 3374 | |
---|
| 3375 | if(item_data->nameid==0 || amount < 1 || item_data->amount<amount || sd->vender_id ) |
---|
| 3376 | return 1; |
---|
| 3377 | if((flag = pc_additem(sd,item_data,amount)) == 0) |
---|
| 3378 | return pc_cart_delitem(sd,idx,amount,0); |
---|
| 3379 | |
---|
| 3380 | clif_additem(sd,0,0,flag); |
---|
| 3381 | return 1; |
---|
| 3382 | } |
---|
| 3383 | |
---|
| 3384 | /*========================================== |
---|
| 3385 | * XeBiöJ |
---|
| 3386 | *------------------------------------------*/ |
---|
| 3387 | int pc_show_steal(struct block_list *bl,va_list ap) |
---|
| 3388 | { |
---|
| 3389 | struct map_session_data *sd; |
---|
| 3390 | int itemid; |
---|
| 3391 | |
---|
| 3392 | struct item_data *item=NULL; |
---|
| 3393 | char output[100]; |
---|
| 3394 | |
---|
| 3395 | sd=va_arg(ap,struct map_session_data *); |
---|
| 3396 | itemid=va_arg(ap,int); |
---|
| 3397 | |
---|
| 3398 | if((item=itemdb_exists(itemid))==NULL) |
---|
| 3399 | sprintf(output,"%s stole an Unknown Item (id: %i).",sd->status.name, itemid); |
---|
| 3400 | else |
---|
| 3401 | sprintf(output,"%s stole %s.",sd->status.name,item->jname); |
---|
| 3402 | clif_displaymessage( ((struct map_session_data *)bl)->fd, output); |
---|
| 3403 | |
---|
| 3404 | return 0; |
---|
| 3405 | } |
---|
| 3406 | /*========================================== |
---|
| 3407 | * |
---|
| 3408 | *------------------------------------------*/ |
---|
| 3409 | int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv) |
---|
| 3410 | { |
---|
| 3411 | int i,itemid,flag; |
---|
| 3412 | double rate; |
---|
| 3413 | struct status_data *sd_status, *md_status; |
---|
| 3414 | struct mob_data *md; |
---|
| 3415 | struct item tmp_item; |
---|
| 3416 | |
---|
| 3417 | if(!sd || !bl || bl->type!=BL_MOB) |
---|
| 3418 | return 0; |
---|
| 3419 | |
---|
| 3420 | md = (TBL_MOB *)bl; |
---|
| 3421 | |
---|
| 3422 | if(md->state.steal_flag == UCHAR_MAX || md->sc.opt1) //already stolen from / status change check |
---|
| 3423 | return 0; |
---|
| 3424 | |
---|
| 3425 | sd_status= status_get_status_data(&sd->bl); |
---|
| 3426 | md_status= status_get_status_data(bl); |
---|
| 3427 | |
---|
| 3428 | if(md->master_id || md_status->mode&MD_BOSS || |
---|
| 3429 | (md->class_>=1324 && md->class_<1364) || // prevent stealing from treasure boxes [Valaris] |
---|
| 3430 | map[bl->m].flag.nomobloot || // check noloot map flag [Lorky] |
---|
| 3431 | (battle_config.skill_steal_max_tries && //Reached limit of steal attempts. [Lupus] |
---|
| 3432 | md->state.steal_flag++ >= battle_config.skill_steal_max_tries) |
---|
| 3433 | ) { //Can't steal from |
---|
| 3434 | md->state.steal_flag = UCHAR_MAX; |
---|
| 3435 | return 0; |
---|
| 3436 | } |
---|
| 3437 | |
---|
| 3438 | // base skill success chance (percentual) |
---|
| 3439 | rate = (sd_status->dex - md_status->dex)/2 + lv*6 + 4; |
---|
| 3440 | rate += sd->add_steal_rate; |
---|
| 3441 | |
---|
| 3442 | if( rate < 1 ) |
---|
| 3443 | return 0; |
---|
| 3444 | |
---|
| 3445 | // Try dropping one item, in the order from first to last possible slot. |
---|
| 3446 | // Droprate is affected by the skill success rate. |
---|
| 3447 | for( i = 0; i < MAX_STEAL_DROP; i++ ) |
---|
| 3448 | if( md->db->dropitem[i].nameid > 0 && itemdb_exists(md->db->dropitem[i].nameid) && rand() % 10000 < md->db->dropitem[i].p * rate/100. ) |
---|
| 3449 | break; |
---|
| 3450 | if( i == MAX_STEAL_DROP ) |
---|
| 3451 | return 0; |
---|
| 3452 | |
---|
| 3453 | itemid = md->db->dropitem[i].nameid; |
---|
| 3454 | memset(&tmp_item,0,sizeof(tmp_item)); |
---|
| 3455 | tmp_item.nameid = itemid; |
---|
| 3456 | tmp_item.amount = 1; |
---|
| 3457 | tmp_item.identify = itemdb_isidentified(itemid); |
---|
| 3458 | flag = pc_additem(sd,&tmp_item,1); |
---|
| 3459 | |
---|
| 3460 | //TODO: Should we disable stealing when the item you stole couldn't be added to your inventory? Perhaps players will figure out a way to exploit this behaviour otherwise? |
---|
| 3461 | md->state.steal_flag = UCHAR_MAX; //you can't steal from this mob any more |
---|
| 3462 | |
---|
| 3463 | if(flag) { //Failed to steal due to overweight |
---|
| 3464 | clif_additem(sd,0,0,flag); |
---|
| 3465 | return 0; |
---|
| 3466 | } |
---|
| 3467 | |
---|
| 3468 | if(battle_config.show_steal_in_same_party) |
---|
| 3469 | party_foreachsamemap(pc_show_steal,sd,AREA_SIZE,sd,tmp_item.nameid); |
---|
| 3470 | |
---|
| 3471 | //Logs items, Stolen from mobs [Lupus] |
---|
| 3472 | if(log_config.enable_logs&0x80) { |
---|
| 3473 | log_pick_mob(md, "M", itemid, -1, NULL); |
---|
| 3474 | log_pick_pc(sd, "P", itemid, 1, NULL); |
---|
| 3475 | } |
---|
| 3476 | |
---|
| 3477 | //A Rare Steal Global Announce by Lupus |
---|
| 3478 | if(md->db->dropitem[i].p<=battle_config.rare_drop_announce) { |
---|
| 3479 | struct item_data *i_data; |
---|
| 3480 | char message[128]; |
---|
| 3481 | i_data = itemdb_search(itemid); |
---|
| 3482 | sprintf (message, msg_txt(542), (sd->status.name != NULL)?sd->status.name :"GM", md->db->jname, i_data->jname, (float)md->db->dropitem[i].p/100); |
---|
| 3483 | //MSG: "'%s' stole %s's %s (chance: %0.02f%%)" |
---|
| 3484 | intif_GMmessage(message,strlen(message)+1,0); |
---|
| 3485 | } |
---|
| 3486 | return 1; |
---|
| 3487 | } |
---|
| 3488 | |
---|
| 3489 | /*========================================== |
---|
| 3490 | * |
---|
| 3491 | *------------------------------------------*/ |
---|
| 3492 | int pc_steal_coin(struct map_session_data *sd,struct block_list *target) |
---|
| 3493 | { |
---|
| 3494 | int rate,skill; |
---|
| 3495 | struct mob_data *md; |
---|
| 3496 | if(!sd || !target || target->type != BL_MOB) |
---|
| 3497 | return 0; |
---|
| 3498 | |
---|
| 3499 | md = (TBL_MOB*)target; |
---|
| 3500 | if(md->state.steal_coin_flag || md->sc.data[SC_STONE] || md->sc.data[SC_FREEZE]) |
---|
| 3501 | return 0; |
---|
| 3502 | |
---|
| 3503 | if (md->class_>=1324 && md->class_<1364) |
---|
| 3504 | return 0; |
---|
| 3505 | |
---|
| 3506 | skill = pc_checkskill(sd,RG_STEALCOIN)*10; |
---|
| 3507 | rate = skill + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2; |
---|
| 3508 | if(rand()%1000 < rate) { |
---|
| 3509 | pc_getzeny(sd,md->level*10 + rand()%100); |
---|
| 3510 | md->state.steal_coin_flag = 1; |
---|
| 3511 | return 1; |
---|
| 3512 | } |
---|
| 3513 | return 0; |
---|
| 3514 | } |
---|
| 3515 | |
---|
| 3516 | /*========================================== |
---|
| 3517 | * Set's a player position. |
---|
| 3518 | * Return values: |
---|
| 3519 | * 0 - Success. |
---|
| 3520 | * 1 - Invalid map index. |
---|
| 3521 | * 2 - Map not in this map-server, and failed to locate alternate map-server. |
---|
| 3522 | *------------------------------------------*/ |
---|
| 3523 | int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, uint8 clrtype) |
---|
| 3524 | { |
---|
| 3525 | int m; |
---|
| 3526 | |
---|
| 3527 | nullpo_retr(0, sd); |
---|
| 3528 | |
---|
| 3529 | if (!mapindex || !mapindex_id2name(mapindex)) { |
---|
| 3530 | ShowDebug("pc_setpos: Passed mapindex(%d) is invalid!\n", mapindex); |
---|
| 3531 | return 1; |
---|
| 3532 | } |
---|
| 3533 | |
---|
| 3534 | sd->state.changemap = (sd->mapindex != mapindex); |
---|
| 3535 | if( sd->state.changemap ) |
---|
| 3536 | { //Misc map-changing settings |
---|
| 3537 | if (sd->sc.count) |
---|
| 3538 | { //Cancel some map related stuff. |
---|
| 3539 | if (sd->sc.data[SC_JAILED]) |
---|
| 3540 | return 1; //You may not get out! |
---|
| 3541 | if (sd->sc.data[SC_WARM]) |
---|
| 3542 | status_change_end(&sd->bl,SC_WARM,-1); |
---|
| 3543 | if (sd->sc.data[SC_SUN_COMFORT]) |
---|
| 3544 | status_change_end(&sd->bl,SC_SUN_COMFORT,-1); |
---|
| 3545 | if (sd->sc.data[SC_MOON_COMFORT]) |
---|
| 3546 | status_change_end(&sd->bl,SC_MOON_COMFORT,-1); |
---|
| 3547 | if (sd->sc.data[SC_STAR_COMFORT]) |
---|
| 3548 | status_change_end(&sd->bl,SC_STAR_COMFORT,-1); |
---|
| 3549 | if (sd->sc.data[SC_KNOWLEDGE]) { |
---|
| 3550 | struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE]; |
---|
| 3551 | if (sce->timer != -1) |
---|
| 3552 | delete_timer(sce->timer, status_change_timer); |
---|
| 3553 | sce->timer = add_timer(gettick() + skill_get_time(SG_KNOWLEDGE, sce->val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE); |
---|
| 3554 | } |
---|
| 3555 | } |
---|
| 3556 | if (battle_config.clear_unit_onwarp&BL_PC) |
---|
| 3557 | skill_clear_unitgroup(&sd->bl); |
---|
| 3558 | party_send_dot_remove(sd); //minimap dot fix [Kevin] |
---|
| 3559 | guild_send_dot_remove(sd); |
---|
| 3560 | if (sd->regen.state.gc) |
---|
| 3561 | sd->regen.state.gc = 0; |
---|
| 3562 | } |
---|
| 3563 | |
---|
| 3564 | m=map_mapindex2mapid(mapindex); |
---|
| 3565 | if(m<0) { |
---|
| 3566 | uint32 ip; |
---|
| 3567 | uint16 port; |
---|
| 3568 | //if can't find any map-servers, just abort setting position. |
---|
| 3569 | if(!sd->mapindex || map_mapname2ipport(mapindex,&ip,&port)) |
---|
| 3570 | return 2; |
---|
| 3571 | |
---|
| 3572 | //remove from map, THEN change x/y coordinates |
---|
| 3573 | unit_remove_map_pc(sd,clrtype); |
---|
| 3574 | sd->mapindex = mapindex; |
---|
| 3575 | sd->bl.x=x; |
---|
| 3576 | sd->bl.y=y; |
---|
| 3577 | pc_clean_skilltree(sd); |
---|
| 3578 | chrif_save(sd,2); |
---|
| 3579 | chrif_changemapserver(sd, ip, (short)port); |
---|
| 3580 | |
---|
| 3581 | //Free session data from this map server [Kevin] |
---|
| 3582 | unit_free_pc(sd); |
---|
| 3583 | |
---|
| 3584 | return 0; |
---|
| 3585 | } |
---|
| 3586 | |
---|
| 3587 | if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) |
---|
| 3588 | { |
---|
| 3589 | ShowError("pc_setpos: attempt to place player %s (%d:%d) on invalid coordinates (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex),x,y); |
---|
| 3590 | x = y = 0; // make it random |
---|
| 3591 | } |
---|
| 3592 | |
---|
| 3593 | if( x == 0 && y == 0 ) |
---|
| 3594 | {// pick a random walkable cell |
---|
| 3595 | do { |
---|
| 3596 | x=rand()%(map[m].xs-2)+1; |
---|
| 3597 | y=rand()%(map[m].ys-2)+1; |
---|
| 3598 | } while(map_getcell(m,x,y,CELL_CHKNOPASS)); |
---|
| 3599 | } |
---|
| 3600 | |
---|
| 3601 | if(sd->bl.prev != NULL){ |
---|
| 3602 | unit_remove_map_pc(sd,clrtype); |
---|
| 3603 | clif_changemap(sd,map[m].index,x,y); // [MouseJstr] |
---|
| 3604 | } else if(sd->state.active) |
---|
| 3605 | //Tag player for rewarping after map-loading is done. [Skotlex] |
---|
| 3606 | sd->state.rewarp = 1; |
---|
| 3607 | |
---|
| 3608 | sd->mapindex = mapindex; |
---|
| 3609 | sd->bl.m = m; |
---|
| 3610 | sd->bl.x = sd->ud.to_x = x; |
---|
| 3611 | sd->bl.y = sd->ud.to_y = y; |
---|
| 3612 | |
---|
| 3613 | if (sd->status.guild_id > 0 && map[m].flag.gvg_castle) |
---|
| 3614 | { // Increased guild castle regen [Valaris] |
---|
| 3615 | struct guild_castle *gc = guild_mapindex2gc(sd->mapindex); |
---|
| 3616 | if(gc && gc->guild_id == sd->status.guild_id) |
---|
| 3617 | sd->regen.state.gc = 1; |
---|
| 3618 | } |
---|
| 3619 | |
---|
| 3620 | if(sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0) { |
---|
| 3621 | sd->pd->bl.m = m; |
---|
| 3622 | sd->pd->bl.x = sd->pd->ud.to_x = x; |
---|
| 3623 | sd->pd->bl.y = sd->pd->ud.to_y = y; |
---|
| 3624 | sd->pd->ud.dir = sd->ud.dir; |
---|
| 3625 | } |
---|
| 3626 | |
---|
| 3627 | if(merc_is_hom_active(sd->hd)) { //orn |
---|
| 3628 | sd->hd->bl.m = m; |
---|
| 3629 | sd->hd->bl.x = sd->hd->ud.to_x = x; |
---|
| 3630 | sd->hd->bl.y = sd->hd->ud.to_y = y; |
---|
| 3631 | sd->hd->ud.dir = sd->ud.dir; |
---|
| 3632 | } |
---|
| 3633 | |
---|
| 3634 | return 0; |
---|
| 3635 | } |
---|
| 3636 | |
---|
| 3637 | /*========================================== |
---|
| 3638 | * PCÌ_?v |
---|
| 3639 | *------------------------------------------*/ |
---|
| 3640 | int pc_randomwarp(struct map_session_data *sd, int type) |
---|
| 3641 | { |
---|
| 3642 | int x,y,i=0; |
---|
| 3643 | int m; |
---|
| 3644 | |
---|
| 3645 | nullpo_retr(0, sd); |
---|
| 3646 | |
---|
| 3647 | m=sd->bl.m; |
---|
| 3648 | |
---|
| 3649 | if (map[sd->bl.m].flag.noteleport) // e|?gÖ~ |
---|
| 3650 | return 0; |
---|
| 3651 | |
---|
| 3652 | do{ |
---|
| 3653 | x=rand()%(map[m].xs-2)+1; |
---|
| 3654 | y=rand()%(map[m].ys-2)+1; |
---|
| 3655 | }while(map_getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 ); |
---|
| 3656 | |
---|
| 3657 | if (i < 1000) |
---|
| 3658 | return pc_setpos(sd,map[sd->bl.m].index,x,y,type); |
---|
| 3659 | |
---|
| 3660 | return 0; |
---|
| 3661 | } |
---|
| 3662 | |
---|
| 3663 | /*========================================== |
---|
| 3664 | * Records a memo point at sd's current position |
---|
| 3665 | * pos - entry to replace, (-1: shift oldest entry out) |
---|
| 3666 | *------------------------------------------*/ |
---|
| 3667 | int pc_memo(struct map_session_data* sd, int pos) |
---|
| 3668 | { |
---|
| 3669 | int skill; |
---|
| 3670 | |
---|
| 3671 | nullpo_retr(0, sd); |
---|
| 3672 | |
---|
| 3673 | // check mapflags |
---|
| 3674 | if( sd->bl.m >= 0 && (map[sd->bl.m].flag.nomemo || map[sd->bl.m].flag.nowarpto) && battle_config.any_warp_GM_min_level > pc_isGM(sd) ) { |
---|
| 3675 | clif_skill_teleportmessage(sd, 1); // "Saved point cannot be memorized." |
---|
| 3676 | return 0; |
---|
| 3677 | } |
---|
| 3678 | |
---|
| 3679 | // check inputs |
---|
| 3680 | if( pos < -1 || pos >= MAX_MEMOPOINTS ) |
---|
| 3681 | return 0; // invalid input |
---|
| 3682 | |
---|
| 3683 | // check required skill level |
---|
| 3684 | skill = pc_checkskill(sd, AL_WARP); |
---|
| 3685 | if( skill < 1 ) { |
---|
| 3686 | clif_skill_memomessage(sd,2); // "You haven't learned Warp." |
---|
| 3687 | return 0; |
---|
| 3688 | } |
---|
| 3689 | if( skill < 2 || skill - 2 < pos ) { |
---|
| 3690 | clif_skill_memomessage(sd,1); // "Skill Level is not high enough." |
---|
| 3691 | return 0; |
---|
| 3692 | } |
---|
| 3693 | |
---|
| 3694 | if( pos == -1 ) |
---|
| 3695 | { |
---|
| 3696 | int i; |
---|
| 3697 | // prevent memo-ing the same map multiple times |
---|
| 3698 | ARR_FIND( 0, MAX_MEMOPOINTS, i, sd->status.memo_point[i].map == map_id2index(sd->bl.m) ); |
---|
| 3699 | memmove(&sd->status.memo_point[1], &sd->status.memo_point[0], (min(i,MAX_MEMOPOINTS-1))*sizeof(struct point)); |
---|
| 3700 | pos = 0; |
---|
| 3701 | } |
---|
| 3702 | |
---|
| 3703 | sd->status.memo_point[pos].map = map_id2index(sd->bl.m); |
---|
| 3704 | sd->status.memo_point[pos].x = sd->bl.x; |
---|
| 3705 | sd->status.memo_point[pos].y = sd->bl.y; |
---|
| 3706 | |
---|
| 3707 | clif_skill_memomessage(sd, 0); |
---|
| 3708 | |
---|
| 3709 | return 1; |
---|
| 3710 | } |
---|
| 3711 | |
---|
| 3712 | // |
---|
| 3713 | // í?? |
---|
| 3714 | // |
---|
| 3715 | /*========================================== |
---|
| 3716 | * XLÌ?õ LµÄ¢œêLvªÔé |
---|
| 3717 | *------------------------------------------*/ |
---|
| 3718 | int pc_checkskill(struct map_session_data *sd,int skill_id) |
---|
| 3719 | { |
---|
| 3720 | if(sd == NULL) return 0; |
---|
| 3721 | if( skill_id>=GD_SKILLBASE){ |
---|
| 3722 | struct guild *g; |
---|
| 3723 | if( sd->status.guild_id>0 && (g=guild_search(sd->status.guild_id))!=NULL) |
---|
| 3724 | return guild_checkskill(g,skill_id); |
---|
| 3725 | return 0; |
---|
| 3726 | } |
---|
| 3727 | |
---|
| 3728 | if(sd->status.skill[skill_id].id == skill_id) |
---|
| 3729 | return (sd->status.skill[skill_id].lv); |
---|
| 3730 | |
---|
| 3731 | return 0; |
---|
| 3732 | } |
---|
| 3733 | |
---|
| 3734 | /*========================================== |
---|
| 3735 | * í?XÉæéXLÌ??`FbN |
---|
| 3736 | * ø?F |
---|
| 3737 | * struct map_session_data *sd ZbVf?^ |
---|
| 3738 | * int nameid ?õiID |
---|
| 3739 | * ÔèlF |
---|
| 3740 | * 0 ?Xȵ |
---|
| 3741 | * -1 XLðð |
---|
| 3742 | *------------------------------------------*/ |
---|
| 3743 | int pc_checkallowskill(struct map_session_data *sd) |
---|
| 3744 | { |
---|
| 3745 | const enum sc_type scw_list[] = { |
---|
| 3746 | SC_TWOHANDQUICKEN, |
---|
| 3747 | SC_ONEHAND, |
---|
| 3748 | SC_AURABLADE, |
---|
| 3749 | SC_PARRYING, |
---|
| 3750 | SC_SPEARQUICKEN, |
---|
| 3751 | SC_ADRENALINE, |
---|
| 3752 | SC_ADRENALINE2, |
---|
| 3753 | SC_GATLINGFEVER |
---|
| 3754 | }; |
---|
| 3755 | const enum sc_type scs_list[] = { |
---|
| 3756 | SC_AUTOGUARD, |
---|
| 3757 | SC_DEFENDER, |
---|
| 3758 | SC_REFLECTSHIELD |
---|
| 3759 | }; |
---|
| 3760 | int i; |
---|
| 3761 | nullpo_retr(0, sd); |
---|
| 3762 | |
---|
| 3763 | if(!sd->sc.count) |
---|
| 3764 | return 0; |
---|
| 3765 | |
---|
| 3766 | for (i = 0; i < ARRAYLENGTH(scw_list); i++) |
---|
| 3767 | { // Skills requiring specific weapon types |
---|
| 3768 | if(sd->sc.data[scw_list[i]] && |
---|
| 3769 | !pc_check_weapontype(sd,skill_get_weapontype(status_sc2skill(scw_list[i])))) |
---|
| 3770 | status_change_end(&sd->bl,scw_list[i],-1); |
---|
| 3771 | } |
---|
| 3772 | |
---|
| 3773 | if(sd->sc.data[SC_SPURT] && sd->status.weapon) |
---|
| 3774 | // Spurt requires bare hands (feet, in fact xD) |
---|
| 3775 | status_change_end(&sd->bl,SC_SPURT,-1); |
---|
| 3776 | |
---|
| 3777 | if(sd->status.shield <= 0) { // Skills requiring a shield |
---|
| 3778 | for (i = 0; i < ARRAYLENGTH(scs_list); i++) |
---|
| 3779 | if(sd->sc.data[scs_list[i]]) |
---|
| 3780 | status_change_end(&sd->bl,scs_list[i],-1); |
---|
| 3781 | } |
---|
| 3782 | return 0; |
---|
| 3783 | } |
---|
| 3784 | |
---|
| 3785 | /*========================================== |
---|
| 3786 | * ? õiÌ`FbN |
---|
| 3787 | *------------------------------------------*/ |
---|
| 3788 | int pc_checkequip(struct map_session_data *sd,int pos) |
---|
| 3789 | { |
---|
| 3790 | int i; |
---|
| 3791 | |
---|
| 3792 | nullpo_retr(-1, sd); |
---|
| 3793 | |
---|
| 3794 | for(i=0;i<EQI_MAX;i++){ |
---|
| 3795 | if(pos & equip_pos[i]) |
---|
| 3796 | return sd->equip_index[i]; |
---|
| 3797 | } |
---|
| 3798 | |
---|
| 3799 | return -1; |
---|
| 3800 | } |
---|
| 3801 | |
---|
| 3802 | /*========================================== |
---|
| 3803 | * Convert's from the client's lame Job ID system |
---|
| 3804 | * to the map server's 'makes sense' system. [Skotlex] |
---|
| 3805 | *------------------------------------------*/ |
---|
| 3806 | int pc_jobid2mapid(unsigned short b_class) |
---|
| 3807 | { |
---|
| 3808 | int class_ = 0; |
---|
| 3809 | if (b_class >= JOB_BABY && b_class <= JOB_SUPER_BABY) |
---|
| 3810 | { |
---|
| 3811 | if (b_class == JOB_SUPER_BABY) |
---|
| 3812 | b_class = JOB_SUPER_NOVICE; |
---|
| 3813 | else |
---|
| 3814 | b_class -= JOB_BABY; |
---|
| 3815 | class_|= JOBL_BABY; |
---|
| 3816 | } |
---|
| 3817 | else if (b_class >= JOB_NOVICE_HIGH && b_class <= JOB_PALADIN2) |
---|
| 3818 | { |
---|
| 3819 | b_class -= JOB_NOVICE_HIGH; |
---|
| 3820 | class_|= JOBL_UPPER; |
---|
| 3821 | } |
---|
| 3822 | if (b_class >= JOB_KNIGHT && b_class <= JOB_KNIGHT2) |
---|
| 3823 | class_|= JOBL_2_1; |
---|
| 3824 | else if (b_class >= JOB_CRUSADER && b_class <= JOB_CRUSADER2) |
---|
| 3825 | class_|= JOBL_2_2; |
---|
| 3826 | switch (b_class) |
---|
| 3827 | { |
---|
| 3828 | case JOB_NOVICE: |
---|
| 3829 | case JOB_SWORDMAN: |
---|
| 3830 | case JOB_MAGE: |
---|
| 3831 | case JOB_ARCHER: |
---|
| 3832 | case JOB_ACOLYTE: |
---|
| 3833 | case JOB_MERCHANT: |
---|
| 3834 | case JOB_THIEF: |
---|
| 3835 | class_ |= b_class; |
---|
| 3836 | break; |
---|
| 3837 | case JOB_KNIGHT: |
---|
| 3838 | case JOB_KNIGHT2: |
---|
| 3839 | case JOB_CRUSADER: |
---|
| 3840 | case JOB_CRUSADER2: |
---|
| 3841 | class_ |= MAPID_SWORDMAN; |
---|
| 3842 | break; |
---|
| 3843 | case JOB_PRIEST: |
---|
| 3844 | case JOB_MONK: |
---|
| 3845 | class_ |= MAPID_ACOLYTE; |
---|
| 3846 | break; |
---|
| 3847 | case JOB_WIZARD: |
---|
| 3848 | case JOB_SAGE: |
---|
| 3849 | class_ |= MAPID_MAGE; |
---|
| 3850 | break; |
---|
| 3851 | case JOB_BLACKSMITH: |
---|
| 3852 | case JOB_ALCHEMIST: |
---|
| 3853 | class_ |= MAPID_MERCHANT; |
---|
| 3854 | break; |
---|
| 3855 | case JOB_HUNTER: |
---|
| 3856 | case JOB_BARD: |
---|
| 3857 | case JOB_DANCER: |
---|
| 3858 | class_ |= MAPID_ARCHER; |
---|
| 3859 | break; |
---|
| 3860 | case JOB_ASSASSIN: |
---|
| 3861 | case JOB_ROGUE: |
---|
| 3862 | class_ |= MAPID_THIEF; |
---|
| 3863 | break; |
---|
| 3864 | |
---|
| 3865 | case JOB_STAR_GLADIATOR: |
---|
| 3866 | case JOB_STAR_GLADIATOR2: |
---|
| 3867 | class_ |= JOBL_2_1; |
---|
| 3868 | class_ |= MAPID_TAEKWON; |
---|
| 3869 | break; |
---|
| 3870 | case JOB_SOUL_LINKER: |
---|
| 3871 | class_ |= JOBL_2_2; |
---|
| 3872 | case JOB_TAEKWON: |
---|
| 3873 | class_ |= MAPID_TAEKWON; |
---|
| 3874 | break; |
---|
| 3875 | case JOB_WEDDING: |
---|
| 3876 | class_ = MAPID_WEDDING; |
---|
| 3877 | break; |
---|
| 3878 | case JOB_SUPER_NOVICE: //Super Novices are considered 2-1 novices. [Skotlex] |
---|
| 3879 | class_ |= JOBL_2_1; |
---|
| 3880 | break; |
---|
| 3881 | case JOB_GUNSLINGER: |
---|
| 3882 | class_ |= MAPID_GUNSLINGER; |
---|
| 3883 | break; |
---|
| 3884 | case JOB_NINJA: |
---|
| 3885 | class_ |= MAPID_NINJA; |
---|
| 3886 | break; |
---|
| 3887 | case JOB_XMAS: |
---|
| 3888 | class_ = MAPID_XMAS; |
---|
| 3889 | break; |
---|
| 3890 | case JOB_SUMMER: |
---|
| 3891 | class_ = MAPID_SUMMER; |
---|
| 3892 | break; |
---|
[10] | 3893 | //Custom Jobs (blackmagic) |
---|
[13] | 3894 | + case JOB_NECROMANCER: // Necromancer [Brain] |
---|
| 3895 | class_ |= JOBL_2_1; |
---|
| 3896 | class_ |= MAPID_ADEPT; |
---|
| 3897 | break; |
---|
| 3898 | case JOB_WARLOCK: // Warlock [Brain] |
---|
| 3899 | class_ |= JOBL_2_2; |
---|
| 3900 | case JOB_ADEPT: // Adept [Brain] |
---|
| 3901 | class_ |= MAPID_ADEPT; |
---|
[10] | 3902 | break; |
---|
| 3903 | //Custom Job End |
---|
[1] | 3904 | default: |
---|
| 3905 | return -1; |
---|
| 3906 | } |
---|
| 3907 | return class_; |
---|
| 3908 | } |
---|
| 3909 | |
---|
| 3910 | //Reverts the map-style class id to the client-style one. |
---|
| 3911 | int pc_mapid2jobid(unsigned short class_, int sex) |
---|
| 3912 | { |
---|
| 3913 | switch(class_) { |
---|
| 3914 | case MAPID_NOVICE: return JOB_NOVICE; |
---|
| 3915 | case MAPID_SWORDMAN: return JOB_SWORDMAN; |
---|
| 3916 | case MAPID_MAGE: return JOB_MAGE; |
---|
| 3917 | case MAPID_ARCHER: return JOB_ARCHER; |
---|
| 3918 | case MAPID_ACOLYTE: return JOB_ACOLYTE; |
---|
| 3919 | case MAPID_MERCHANT: return JOB_MERCHANT; |
---|
| 3920 | case MAPID_THIEF: return JOB_THIEF; |
---|
| 3921 | case MAPID_TAEKWON: return JOB_TAEKWON; |
---|
| 3922 | case MAPID_WEDDING: return JOB_WEDDING; |
---|
| 3923 | case MAPID_GUNSLINGER: return JOB_GUNSLINGER; |
---|
| 3924 | case MAPID_NINJA: return JOB_NINJA; |
---|
| 3925 | case MAPID_XMAS: return JOB_XMAS; |
---|
| 3926 | case MAPID_SUMMER: return JOB_SUMMER; |
---|
[10] | 3927 | //Custom Jobs (blackmagic) |
---|
| 3928 | case MAPID_ADEPT: return JOB_ADEPT; // Adept [Brain] |
---|
| 3929 | //Custom Job End |
---|
| 3930 | |
---|
[1] | 3931 | //2_1 classes |
---|
| 3932 | case MAPID_SUPER_NOVICE: return JOB_SUPER_NOVICE; |
---|
| 3933 | case MAPID_KNIGHT: return JOB_KNIGHT; |
---|
| 3934 | case MAPID_WIZARD: return JOB_WIZARD; |
---|
| 3935 | case MAPID_HUNTER: return JOB_HUNTER; |
---|
| 3936 | case MAPID_PRIEST: return JOB_PRIEST; |
---|
| 3937 | case MAPID_BLACKSMITH: return JOB_BLACKSMITH; |
---|
| 3938 | case MAPID_ASSASSIN: return JOB_ASSASSIN; |
---|
| 3939 | case MAPID_STAR_GLADIATOR: return JOB_STAR_GLADIATOR; |
---|
[10] | 3940 | //Custom Jobs (blackmagic) |
---|
| 3941 | case MAPID_NECROMANCER: return JOB_NECROMANCER; // Necromancer [Brain] |
---|
| 3942 | //Custom Job End |
---|
| 3943 | |
---|
[1] | 3944 | //2_2 classes |
---|
| 3945 | case MAPID_CRUSADER: return JOB_CRUSADER; |
---|
| 3946 | case MAPID_SAGE: return JOB_SAGE; |
---|
| 3947 | case MAPID_BARDDANCER: return sex?JOB_BARD:JOB_DANCER; |
---|
| 3948 | case MAPID_MONK: return JOB_MONK; |
---|
| 3949 | case MAPID_ALCHEMIST: return JOB_ALCHEMIST; |
---|
| 3950 | case MAPID_ROGUE: return JOB_ROGUE; |
---|
| 3951 | case MAPID_SOUL_LINKER: return JOB_SOUL_LINKER; |
---|
[10] | 3952 | //Custom Jobs (blackmagic) |
---|
| 3953 | case MAPID_WARLOCK: return JOB_WARLOCK; // Warlock [Brain] |
---|
| 3954 | //Custom Job End |
---|
| 3955 | |
---|
[1] | 3956 | //1-1: advanced |
---|
| 3957 | case MAPID_NOVICE_HIGH: return JOB_NOVICE_HIGH; |
---|
| 3958 | case MAPID_SWORDMAN_HIGH: return JOB_SWORDMAN_HIGH; |
---|
| 3959 | case MAPID_MAGE_HIGH: return JOB_MAGE_HIGH; |
---|
| 3960 | case MAPID_ARCHER_HIGH: return JOB_ARCHER_HIGH; |
---|
| 3961 | case MAPID_ACOLYTE_HIGH: return JOB_ACOLYTE_HIGH; |
---|
| 3962 | case MAPID_MERCHANT_HIGH: return JOB_MERCHANT_HIGH; |
---|
| 3963 | case MAPID_THIEF_HIGH: return JOB_THIEF_HIGH; |
---|
| 3964 | //2_1 advanced |
---|
| 3965 | case MAPID_LORD_KNIGHT: return JOB_LORD_KNIGHT; |
---|
| 3966 | case MAPID_HIGH_WIZARD: return JOB_HIGH_WIZARD; |
---|
| 3967 | case MAPID_SNIPER: return JOB_SNIPER; |
---|
| 3968 | case MAPID_HIGH_PRIEST: return JOB_HIGH_PRIEST; |
---|
| 3969 | case MAPID_WHITESMITH: return JOB_WHITESMITH; |
---|
| 3970 | case MAPID_ASSASSIN_CROSS: return JOB_ASSASSIN_CROSS; |
---|
| 3971 | //2_2 advanced |
---|
| 3972 | case MAPID_PALADIN: return JOB_PALADIN; |
---|
| 3973 | case MAPID_PROFESSOR: return JOB_PROFESSOR; |
---|
| 3974 | case MAPID_CLOWNGYPSY: return sex?JOB_CLOWN:JOB_GYPSY; |
---|
| 3975 | case MAPID_CHAMPION: return JOB_CHAMPION; |
---|
| 3976 | case MAPID_CREATOR: return JOB_CREATOR; |
---|
| 3977 | case MAPID_STALKER: return JOB_STALKER; |
---|
| 3978 | //1-1 baby |
---|
| 3979 | case MAPID_BABY: return JOB_BABY; |
---|
| 3980 | case MAPID_BABY_SWORDMAN: return JOB_BABY_SWORDMAN; |
---|
| 3981 | case MAPID_BABY_MAGE: return JOB_BABY_MAGE; |
---|
| 3982 | case MAPID_BABY_ARCHER: return JOB_BABY_ARCHER; |
---|
| 3983 | case MAPID_BABY_ACOLYTE: return JOB_BABY_ACOLYTE; |
---|
| 3984 | case MAPID_BABY_MERCHANT: return JOB_BABY_MERCHANT; |
---|
| 3985 | case MAPID_BABY_THIEF: return JOB_BABY_THIEF; |
---|
| 3986 | //2_1 baby |
---|
| 3987 | case MAPID_SUPER_BABY: return JOB_SUPER_BABY; |
---|
| 3988 | case MAPID_BABY_KNIGHT: return JOB_BABY_KNIGHT; |
---|
| 3989 | case MAPID_BABY_WIZARD: return JOB_BABY_WIZARD; |
---|
| 3990 | case MAPID_BABY_HUNTER: return JOB_BABY_HUNTER; |
---|
| 3991 | case MAPID_BABY_PRIEST: return JOB_BABY_PRIEST; |
---|
| 3992 | case MAPID_BABY_BLACKSMITH: return JOB_BABY_BLACKSMITH; |
---|
| 3993 | case MAPID_BABY_ASSASSIN: return JOB_BABY_ASSASSIN; |
---|
| 3994 | //2_2 baby |
---|
| 3995 | case MAPID_BABY_CRUSADER: return JOB_BABY_CRUSADER; |
---|
| 3996 | case MAPID_BABY_SAGE: return JOB_BABY_SAGE; |
---|
| 3997 | case MAPID_BABY_BARDDANCER: return sex?JOB_BABY_BARD:JOB_BABY_DANCER; |
---|
| 3998 | case MAPID_BABY_MONK: return JOB_BABY_MONK; |
---|
| 3999 | case MAPID_BABY_ALCHEMIST: return JOB_BABY_ALCHEMIST; |
---|
| 4000 | case MAPID_BABY_ROGUE: return JOB_BABY_ROGUE; |
---|
| 4001 | default: |
---|
| 4002 | return -1; |
---|
| 4003 | } |
---|
| 4004 | } |
---|
| 4005 | |
---|
| 4006 | /*==================================================== |
---|
| 4007 | * This function return the name of the job (by [Yor]) |
---|
| 4008 | *----------------------------------------------------*/ |
---|
| 4009 | char* job_name(int class_) |
---|
| 4010 | { |
---|
| 4011 | switch (class_) { |
---|
| 4012 | case JOB_NOVICE: |
---|
| 4013 | case JOB_SWORDMAN: |
---|
| 4014 | case JOB_MAGE: |
---|
| 4015 | case JOB_ARCHER: |
---|
| 4016 | case JOB_ACOLYTE: |
---|
| 4017 | case JOB_MERCHANT: |
---|
| 4018 | case JOB_THIEF: |
---|
| 4019 | return msg_txt(550 - JOB_NOVICE+class_); |
---|
| 4020 | |
---|
| 4021 | case JOB_KNIGHT: |
---|
| 4022 | case JOB_PRIEST: |
---|
| 4023 | case JOB_WIZARD: |
---|
| 4024 | case JOB_BLACKSMITH: |
---|
| 4025 | case JOB_HUNTER: |
---|
| 4026 | case JOB_ASSASSIN: |
---|
| 4027 | return msg_txt(557 - JOB_KNIGHT+class_); |
---|
| 4028 | |
---|
| 4029 | case JOB_KNIGHT2: |
---|
| 4030 | return msg_txt(557); |
---|
| 4031 | |
---|
| 4032 | case JOB_CRUSADER: |
---|
| 4033 | case JOB_MONK: |
---|
| 4034 | case JOB_SAGE: |
---|
| 4035 | case JOB_ROGUE: |
---|
| 4036 | case JOB_ALCHEMIST: |
---|
| 4037 | case JOB_BARD: |
---|
| 4038 | case JOB_DANCER: |
---|
| 4039 | return msg_txt(563 - JOB_CRUSADER+class_); |
---|
| 4040 | |
---|
| 4041 | case JOB_CRUSADER2: |
---|
| 4042 | return msg_txt(563); |
---|
| 4043 | |
---|
| 4044 | case JOB_WEDDING: |
---|
| 4045 | case JOB_SUPER_NOVICE: |
---|
| 4046 | |
---|
| 4047 | case JOB_XMAS: |
---|
| 4048 | return msg_txt(570 - JOB_WEDDING+class_); |
---|
| 4049 | |
---|
| 4050 | case JOB_SUMMER: |
---|
| 4051 | return msg_txt(621); |
---|
| 4052 | |
---|
| 4053 | case JOB_NOVICE_HIGH: |
---|
| 4054 | case JOB_SWORDMAN_HIGH: |
---|
| 4055 | case JOB_MAGE_HIGH: |
---|
| 4056 | case JOB_ARCHER_HIGH: |
---|
| 4057 | case JOB_ACOLYTE_HIGH: |
---|
| 4058 | case JOB_MERCHANT_HIGH: |
---|
| 4059 | case JOB_THIEF_HIGH: |
---|
| 4060 | return msg_txt(575 - JOB_NOVICE_HIGH+class_); |
---|
| 4061 | |
---|
| 4062 | case JOB_LORD_KNIGHT: |
---|
| 4063 | case JOB_HIGH_PRIEST: |
---|
| 4064 | case JOB_HIGH_WIZARD: |
---|
| 4065 | case JOB_WHITESMITH: |
---|
| 4066 | case JOB_SNIPER: |
---|
| 4067 | case JOB_ASSASSIN_CROSS: |
---|
| 4068 | return msg_txt(582 - JOB_LORD_KNIGHT+class_); |
---|
| 4069 | |
---|
| 4070 | case JOB_LORD_KNIGHT2: |
---|
| 4071 | return msg_txt(582); |
---|
| 4072 | |
---|
| 4073 | case JOB_PALADIN: |
---|
| 4074 | case JOB_CHAMPION: |
---|
| 4075 | case JOB_PROFESSOR: |
---|
| 4076 | case JOB_STALKER: |
---|
| 4077 | case JOB_CREATOR: |
---|
| 4078 | case JOB_CLOWN: |
---|
| 4079 | case JOB_GYPSY: |
---|
| 4080 | return msg_txt(588 - JOB_PALADIN + class_); |
---|
| 4081 | |
---|
| 4082 | case JOB_PALADIN2: |
---|
| 4083 | return msg_txt(588); |
---|
| 4084 | |
---|
| 4085 | case JOB_BABY: |
---|
| 4086 | case JOB_BABY_SWORDMAN: |
---|
| 4087 | case JOB_BABY_MAGE: |
---|
| 4088 | case JOB_BABY_ARCHER: |
---|
| 4089 | case JOB_BABY_ACOLYTE: |
---|
| 4090 | case JOB_BABY_MERCHANT: |
---|
| 4091 | case JOB_BABY_THIEF: |
---|
| 4092 | return msg_txt(595 - JOB_BABY + class_); |
---|
| 4093 | |
---|
| 4094 | case JOB_BABY_KNIGHT: |
---|
| 4095 | case JOB_BABY_PRIEST: |
---|
| 4096 | case JOB_BABY_WIZARD: |
---|
| 4097 | case JOB_BABY_BLACKSMITH: |
---|
| 4098 | case JOB_BABY_HUNTER: |
---|
| 4099 | case JOB_BABY_ASSASSIN: |
---|
| 4100 | return msg_txt(602 - JOB_BABY_KNIGHT + class_); |
---|
| 4101 | |
---|
| 4102 | case JOB_BABY_KNIGHT2: |
---|
| 4103 | return msg_txt(602); |
---|
| 4104 | |
---|
| 4105 | case JOB_BABY_CRUSADER: |
---|
| 4106 | case JOB_BABY_MONK: |
---|
| 4107 | case JOB_BABY_SAGE: |
---|
| 4108 | case JOB_BABY_ROGUE: |
---|
| 4109 | case JOB_BABY_ALCHEMIST: |
---|
| 4110 | case JOB_BABY_BARD: |
---|
| 4111 | case JOB_BABY_DANCER: |
---|
| 4112 | return msg_txt(608 - JOB_BABY_CRUSADER +class_); |
---|
| 4113 | |
---|
| 4114 | case JOB_BABY_CRUSADER2: |
---|
| 4115 | return msg_txt(608); |
---|
| 4116 | |
---|
| 4117 | case JOB_SUPER_BABY: |
---|
| 4118 | return msg_txt(615); |
---|
| 4119 | |
---|
| 4120 | case JOB_TAEKWON: |
---|
| 4121 | return msg_txt(616); |
---|
| 4122 | case JOB_STAR_GLADIATOR: |
---|
| 4123 | case JOB_STAR_GLADIATOR2: |
---|
| 4124 | return msg_txt(617); |
---|
| 4125 | case JOB_SOUL_LINKER: |
---|
| 4126 | return msg_txt(618); |
---|
| 4127 | |
---|
| 4128 | case JOB_GUNSLINGER: |
---|
| 4129 | return msg_txt(619); |
---|
| 4130 | case JOB_NINJA: |
---|
| 4131 | return msg_txt(620); |
---|
[13] | 4132 | //Custom Jobs (blackmagic) |
---|
| 4133 | case JOB_ADEPT: // Adept [Brain] |
---|
| 4134 | return msg_txt(1000); |
---|
| 4135 | case JOB_NECROMANCER: // Necromancer [Brain] |
---|
| 4136 | return msg_txt(1001); |
---|
| 4137 | case JOB_WARLOCK: // Warlock [Flavio] |
---|
[10] | 4138 | return msg_txt(1002); |
---|
| 4139 | //Custom Job End |
---|
[1] | 4140 | |
---|
| 4141 | default: |
---|
| 4142 | return msg_txt(650); |
---|
| 4143 | } |
---|
| 4144 | } |
---|
| 4145 | |
---|
| 4146 | int pc_follow_timer(int tid, unsigned int tick, int id, intptr data) |
---|
| 4147 | { |
---|
| 4148 | struct map_session_data *sd; |
---|
| 4149 | struct block_list *tbl; |
---|
| 4150 | |
---|
| 4151 | sd = map_id2sd(id); |
---|
| 4152 | nullpo_retr(0, sd); |
---|
| 4153 | |
---|
| 4154 | if (sd->followtimer != tid){ |
---|
| 4155 | ShowError("pc_follow_timer %d != %d\n",sd->followtimer,tid); |
---|
| 4156 | sd->followtimer = -1; |
---|
| 4157 | return 0; |
---|
| 4158 | } |
---|
| 4159 | |
---|
| 4160 | sd->followtimer = -1; |
---|
| 4161 | if (pc_isdead(sd)) |
---|
| 4162 | return 0; |
---|
| 4163 | |
---|
| 4164 | if ((tbl = map_id2bl(sd->followtarget)) == NULL) |
---|
| 4165 | return 0; |
---|
| 4166 | |
---|
| 4167 | if(status_isdead(tbl)) |
---|
| 4168 | return 0; |
---|
| 4169 | |
---|
| 4170 | // either player or target is currently detached from map blocks (could be teleporting), |
---|
| 4171 | // but still connected to this map, so we'll just increment the timer and check back later |
---|
| 4172 | if (sd->bl.prev != NULL && tbl->prev != NULL && |
---|
| 4173 | sd->ud.skilltimer == -1 && sd->ud.attacktimer == -1 && sd->ud.walktimer == -1) |
---|
| 4174 | { |
---|
| 4175 | if((sd->bl.m == tbl->m) && unit_can_reach_bl(&sd->bl,tbl, AREA_SIZE, 0, NULL, NULL)) { |
---|
| 4176 | if (!check_distance_bl(&sd->bl, tbl, 5)) |
---|
| 4177 | unit_walktobl(&sd->bl, tbl, 5, 0); |
---|
| 4178 | } else |
---|
| 4179 | pc_setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, 3); |
---|
| 4180 | } |
---|
| 4181 | sd->followtimer = add_timer( |
---|
| 4182 | tick + 1000, // increase time a bit to loosen up map's load |
---|
| 4183 | pc_follow_timer, sd->bl.id, 0); |
---|
| 4184 | return 0; |
---|
| 4185 | } |
---|
| 4186 | |
---|
| 4187 | int pc_stop_following (struct map_session_data *sd) |
---|
| 4188 | { |
---|
| 4189 | nullpo_retr(0, sd); |
---|
| 4190 | |
---|
| 4191 | if (sd->followtimer != -1) { |
---|
| 4192 | delete_timer(sd->followtimer,pc_follow_timer); |
---|
| 4193 | sd->followtimer = -1; |
---|
| 4194 | } |
---|
| 4195 | sd->followtarget = -1; |
---|
| 4196 | |
---|
| 4197 | return 0; |
---|
| 4198 | } |
---|
| 4199 | |
---|
| 4200 | int pc_follow(struct map_session_data *sd,int target_id) |
---|
| 4201 | { |
---|
| 4202 | struct block_list *bl = map_id2bl(target_id); |
---|
| 4203 | if (bl == NULL /*|| bl->type != BL_PC*/) |
---|
| 4204 | return 1; |
---|
| 4205 | if (sd->followtimer != -1) |
---|
| 4206 | pc_stop_following(sd); |
---|
| 4207 | |
---|
| 4208 | sd->followtarget = target_id; |
---|
| 4209 | pc_follow_timer(-1,gettick(),sd->bl.id,0); |
---|
| 4210 | |
---|
| 4211 | return 0; |
---|
| 4212 | } |
---|
| 4213 | |
---|
| 4214 | int pc_checkbaselevelup(struct map_session_data *sd) |
---|
| 4215 | { |
---|
| 4216 | unsigned int next = pc_nextbaseexp(sd); |
---|
| 4217 | |
---|
| 4218 | if (!next || sd->status.base_exp < next) |
---|
| 4219 | return 0; |
---|
| 4220 | do { |
---|
| 4221 | sd->status.base_exp -= next; |
---|
| 4222 | //Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex] |
---|
| 4223 | if(!battle_config.multi_level_up && sd->status.base_exp > next-1) |
---|
| 4224 | sd->status.base_exp = next-1; |
---|
| 4225 | |
---|
| 4226 | sd->status.base_level ++; |
---|
| 4227 | |
---|
| 4228 | if (battle_config.use_statpoint_table) |
---|
| 4229 | next = statp[sd->status.base_level] - statp[sd->status.base_level-1]; |
---|
| 4230 | else //Estimated way. |
---|
| 4231 | next = (sd->status.base_level+14) / 5 ; |
---|
| 4232 | if (sd->status.status_point > USHRT_MAX - next) |
---|
| 4233 | sd->status.status_point = USHRT_MAX; |
---|
| 4234 | else |
---|
| 4235 | sd->status.status_point += next; |
---|
| 4236 | |
---|
| 4237 | } while ((next=pc_nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); |
---|
| 4238 | |
---|
| 4239 | if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level |
---|
| 4240 | status_calc_pet(sd->pd,0); |
---|
| 4241 | |
---|
| 4242 | clif_updatestatus(sd,SP_STATUSPOINT); |
---|
| 4243 | clif_updatestatus(sd,SP_BASELEVEL); |
---|
| 4244 | clif_updatestatus(sd,SP_NEXTBASEEXP); |
---|
| 4245 | status_calc_pc(sd,0); |
---|
| 4246 | status_percent_heal(&sd->bl,100,100); |
---|
| 4247 | |
---|
| 4248 | if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) |
---|
| 4249 | { |
---|
| 4250 | sc_start(&sd->bl,status_skill2sc(PR_KYRIE),100,1,skill_get_time(PR_KYRIE,1)); |
---|
| 4251 | sc_start(&sd->bl,status_skill2sc(PR_IMPOSITIO),100,1,skill_get_time(PR_IMPOSITIO,1)); |
---|
| 4252 | sc_start(&sd->bl,status_skill2sc(PR_MAGNIFICAT),100,1,skill_get_time(PR_MAGNIFICAT,1)); |
---|
| 4253 | sc_start(&sd->bl,status_skill2sc(PR_GLORIA),100,1,skill_get_time(PR_GLORIA,1)); |
---|
| 4254 | sc_start(&sd->bl,status_skill2sc(PR_SUFFRAGIUM),100,1,skill_get_time(PR_SUFFRAGIUM,1)); |
---|
| 4255 | if (sd->state.snovice_dead_flag) |
---|
| 4256 | sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead. |
---|
| 4257 | } else |
---|
| 4258 | if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON || (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR) |
---|
| 4259 | { |
---|
| 4260 | sc_start(&sd->bl,status_skill2sc(AL_INCAGI),100,10,600000); |
---|
| 4261 | sc_start(&sd->bl,status_skill2sc(AL_BLESSING),100,10,600000); |
---|
| 4262 | } |
---|
| 4263 | clif_misceffect(&sd->bl,0); |
---|
| 4264 | npc_script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT |
---|
| 4265 | |
---|
| 4266 | if(sd->status.party_id) |
---|
| 4267 | party_send_levelup(sd); |
---|
| 4268 | return 1; |
---|
| 4269 | } |
---|
| 4270 | |
---|
| 4271 | int pc_checkjoblevelup(struct map_session_data *sd) |
---|
| 4272 | { |
---|
| 4273 | unsigned int next = pc_nextjobexp(sd); |
---|
| 4274 | |
---|
| 4275 | nullpo_retr(0, sd); |
---|
| 4276 | if(!next || sd->status.job_exp < next) |
---|
| 4277 | return 0; |
---|
| 4278 | |
---|
| 4279 | do { |
---|
| 4280 | sd->status.job_exp -= next; |
---|
| 4281 | //Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex] |
---|
| 4282 | if(!battle_config.multi_level_up && sd->status.job_exp > next-1) |
---|
| 4283 | sd->status.job_exp = next-1; |
---|
| 4284 | |
---|
| 4285 | sd->status.job_level ++; |
---|
| 4286 | sd->status.skill_point ++; |
---|
| 4287 | |
---|
| 4288 | } while ((next=pc_nextjobexp(sd)) > 0 && sd->status.job_exp >= next); |
---|
| 4289 | |
---|
| 4290 | clif_updatestatus(sd,SP_JOBLEVEL); |
---|
| 4291 | clif_updatestatus(sd,SP_NEXTJOBEXP); |
---|
| 4292 | clif_updatestatus(sd,SP_SKILLPOINT); |
---|
| 4293 | status_calc_pc(sd,0); |
---|
| 4294 | clif_misceffect(&sd->bl,1); |
---|
| 4295 | if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd)) |
---|
| 4296 | clif_status_change(&sd->bl,SI_DEVIL, 1); //Permanent blind effect from SG_DEVIL. |
---|
| 4297 | |
---|
| 4298 | npc_script_event(sd, NPCE_JOBLVUP); |
---|
| 4299 | return 1; |
---|
| 4300 | } |
---|
| 4301 | |
---|
| 4302 | /*========================================== |
---|
| 4303 | * Alters experienced based on self bonuses that do not get even shared to the party. |
---|
| 4304 | *------------------------------------------*/ |
---|
| 4305 | static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src) |
---|
| 4306 | { |
---|
| 4307 | int bonus = 0; |
---|
| 4308 | struct status_data *status = status_get_status_data(src); |
---|
| 4309 | |
---|
| 4310 | if (sd->expaddrace[status->race]) |
---|
| 4311 | bonus += sd->expaddrace[status->race]; |
---|
| 4312 | bonus += sd->expaddrace[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; |
---|
| 4313 | |
---|
| 4314 | if (battle_config.pk_mode && |
---|
| 4315 | (int)(status_get_lv(src) - sd->status.base_level) >= 20) |
---|
| 4316 | bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris] |
---|
| 4317 | |
---|
| 4318 | if (sd->sc.data[SC_EXPBOOST]) |
---|
| 4319 | bonus += sd->sc.data[SC_EXPBOOST]->val1; |
---|
| 4320 | |
---|
| 4321 | if (!bonus) |
---|
| 4322 | return; |
---|
| 4323 | |
---|
| 4324 | *base_exp += (unsigned int) cap_value((double)*base_exp * bonus/100., 1, UINT_MAX); |
---|
| 4325 | *job_exp += (unsigned int) cap_value((double)*job_exp * bonus/100., 1, UINT_MAX); |
---|
| 4326 | |
---|
| 4327 | return; |
---|
| 4328 | } |
---|
| 4329 | /*========================================== |
---|
| 4330 | * ??læŸ |
---|
| 4331 | *------------------------------------------*/ |
---|
| 4332 | int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp,unsigned int job_exp) |
---|
| 4333 | { |
---|
| 4334 | char output[256]; |
---|
| 4335 | float nextbp=0, nextjp=0; |
---|
| 4336 | unsigned int nextb=0, nextj=0; |
---|
| 4337 | nullpo_retr(0, sd); |
---|
| 4338 | |
---|
| 4339 | if(sd->bl.prev == NULL || pc_isdead(sd)) |
---|
| 4340 | return 0; |
---|
| 4341 | |
---|
| 4342 | if(!battle_config.pvp_exp && map[sd->bl.m].flag.pvp) // [MouseJstr] |
---|
| 4343 | return 0; // no exp on pvp maps |
---|
| 4344 | |
---|
| 4345 | if(sd->status.guild_id>0) |
---|
| 4346 | base_exp-=guild_payexp(sd,base_exp); |
---|
| 4347 | |
---|
| 4348 | if(src) pc_calcexp(sd, &base_exp, &job_exp, src); |
---|
| 4349 | |
---|
| 4350 | nextb = pc_nextbaseexp(sd); |
---|
| 4351 | nextj = pc_nextjobexp(sd); |
---|
| 4352 | |
---|
| 4353 | if(sd->state.showexp || battle_config.max_exp_gain_rate){ |
---|
| 4354 | if (nextb > 0) |
---|
| 4355 | nextbp = (float) base_exp / (float) nextb; |
---|
| 4356 | if (nextj > 0) |
---|
| 4357 | nextjp = (float) job_exp / (float) nextj; |
---|
| 4358 | |
---|
| 4359 | if(battle_config.max_exp_gain_rate) { |
---|
| 4360 | if (nextbp > battle_config.max_exp_gain_rate/1000.) { |
---|
| 4361 | //Note that this value should never be greater than the original |
---|
| 4362 | //base_exp, therefore no overflow checks are needed. [Skotlex] |
---|
| 4363 | base_exp = (unsigned int)(battle_config.max_exp_gain_rate/1000.*nextb); |
---|
| 4364 | if (sd->state.showexp) |
---|
| 4365 | nextbp = (float) base_exp / (float) nextb; |
---|
| 4366 | } |
---|
| 4367 | if (nextjp > battle_config.max_exp_gain_rate/1000.) { |
---|
| 4368 | job_exp = (unsigned int)(battle_config.max_exp_gain_rate/1000.*nextj); |
---|
| 4369 | if (sd->state.showexp) |
---|
| 4370 | nextjp = (float) job_exp / (float) nextj; |
---|
| 4371 | } |
---|
| 4372 | } |
---|
| 4373 | } |
---|
| 4374 | |
---|
| 4375 | //Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex] |
---|
| 4376 | if (base_exp) { |
---|
| 4377 | nextb = nextb?UINT_MAX:pc_thisbaseexp(sd); |
---|
| 4378 | if(sd->status.base_exp > nextb - base_exp) |
---|
| 4379 | sd->status.base_exp = nextb; |
---|
| 4380 | else |
---|
| 4381 | sd->status.base_exp += base_exp; |
---|
| 4382 | pc_checkbaselevelup(sd); |
---|
| 4383 | clif_updatestatus(sd,SP_BASEEXP); |
---|
| 4384 | } |
---|
| 4385 | |
---|
| 4386 | if (job_exp) { |
---|
| 4387 | nextj = nextj?UINT_MAX:pc_thisjobexp(sd); |
---|
| 4388 | if(sd->status.job_exp > nextj - job_exp) |
---|
| 4389 | sd->status.job_exp = nextj; |
---|
| 4390 | else |
---|
| 4391 | sd->status.job_exp += job_exp; |
---|
| 4392 | pc_checkjoblevelup(sd); |
---|
| 4393 | clif_updatestatus(sd,SP_JOBEXP); |
---|
| 4394 | } |
---|
| 4395 | |
---|
| 4396 | if(sd->state.showexp){ |
---|
| 4397 | sprintf(output, |
---|
| 4398 | "Experience Gained Base:%u (%.2f%%) Job:%u (%.2f%%)",base_exp,nextbp*(float)100,job_exp,nextjp*(float)100); |
---|
| 4399 | clif_disp_onlyself(sd,output,strlen(output)); |
---|
| 4400 | } |
---|
| 4401 | |
---|
| 4402 | return 1; |
---|
| 4403 | } |
---|
| 4404 | |
---|
| 4405 | /*========================================== |
---|
| 4406 | * Returns max level for this character. |
---|
| 4407 | *------------------------------------------*/ |
---|
| 4408 | unsigned int pc_maxbaselv(struct map_session_data *sd) |
---|
| 4409 | { |
---|
| 4410 | return max_level[pc_class2idx(sd->status.class_)][0]; |
---|
| 4411 | }; |
---|
| 4412 | |
---|
| 4413 | unsigned int pc_maxjoblv(struct map_session_data *sd) |
---|
| 4414 | { |
---|
| 4415 | return max_level[pc_class2idx(sd->status.class_)][1]; |
---|
| 4416 | }; |
---|
| 4417 | |
---|
| 4418 | /*========================================== |
---|
| 4419 | * base level€Kv??lvZ |
---|
| 4420 | *------------------------------------------*/ |
---|
| 4421 | unsigned int pc_nextbaseexp(struct map_session_data *sd) |
---|
| 4422 | { |
---|
| 4423 | nullpo_retr(0, sd); |
---|
| 4424 | |
---|
| 4425 | if(sd->status.base_level>=pc_maxbaselv(sd) || sd->status.base_level<=0) |
---|
| 4426 | return 0; |
---|
| 4427 | |
---|
| 4428 | return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-1]; |
---|
| 4429 | } |
---|
| 4430 | |
---|
| 4431 | unsigned int pc_thisbaseexp(struct map_session_data *sd) |
---|
| 4432 | { |
---|
| 4433 | if(sd->status.base_level>pc_maxbaselv(sd) || sd->status.base_level<=1) |
---|
| 4434 | return 0; |
---|
| 4435 | |
---|
| 4436 | return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-2]; |
---|
| 4437 | } |
---|
| 4438 | |
---|
| 4439 | |
---|
| 4440 | /*========================================== |
---|
| 4441 | * job level€Kv??lvZ |
---|
| 4442 | *------------------------------------------*/ |
---|
| 4443 | unsigned int pc_nextjobexp(struct map_session_data *sd) |
---|
| 4444 | { |
---|
| 4445 | nullpo_retr(0, sd); |
---|
| 4446 | |
---|
| 4447 | if(sd->status.job_level>=pc_maxjoblv(sd) || sd->status.job_level<=0) |
---|
| 4448 | return 0; |
---|
| 4449 | return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-1]; |
---|
| 4450 | } |
---|
| 4451 | |
---|
| 4452 | unsigned int pc_thisjobexp(struct map_session_data *sd) |
---|
| 4453 | { |
---|
| 4454 | if(sd->status.job_level>pc_maxjoblv(sd) || sd->status.job_level<=1) |
---|
| 4455 | return 0; |
---|
| 4456 | return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-2]; |
---|
| 4457 | } |
---|
| 4458 | |
---|
| 4459 | static int pc_getstat(struct map_session_data* sd, int type) |
---|
| 4460 | { |
---|
| 4461 | nullpo_retr(-1, sd); |
---|
| 4462 | switch( type ) { |
---|
| 4463 | case SP_STR: return sd->status.str; |
---|
| 4464 | case SP_AGI: return sd->status.agi; |
---|
| 4465 | case SP_VIT: return sd->status.vit; |
---|
| 4466 | case SP_INT: return sd->status.int_; |
---|
| 4467 | case SP_DEX: return sd->status.dex; |
---|
| 4468 | case SP_LUK: return sd->status.luk; |
---|
| 4469 | default: |
---|
| 4470 | return -1; |
---|
| 4471 | } |
---|
| 4472 | } |
---|
| 4473 | |
---|
| 4474 | /*========================================== |
---|
| 4475 | * KvXe?^X|CgvZ |
---|
| 4476 | *------------------------------------------*/ |
---|
| 4477 | int pc_need_status_point(struct map_session_data *sd,int type) |
---|
| 4478 | { |
---|
| 4479 | nullpo_retr(-1, sd); |
---|
| 4480 | if( type < SP_STR || type > SP_LUK ) |
---|
| 4481 | return -1; |
---|
| 4482 | return ( 1 + (pc_getstat(sd,type) + 9) / 10 ); |
---|
| 4483 | } |
---|
| 4484 | |
---|
| 4485 | /*========================================== |
---|
| 4486 | * \Íl¬· |
---|
| 4487 | *------------------------------------------*/ |
---|
| 4488 | int pc_statusup(struct map_session_data *sd,int type) |
---|
| 4489 | { |
---|
| 4490 | int max, need,val = 0; |
---|
| 4491 | |
---|
| 4492 | nullpo_retr(0, sd); |
---|
| 4493 | |
---|
| 4494 | // check conditions |
---|
| 4495 | need = pc_need_status_point(sd,type); |
---|
| 4496 | if( type < SP_STR || type > SP_LUK || need < 0 || need > sd->status.status_point ) |
---|
| 4497 | { |
---|
| 4498 | clif_statusupack(sd,type,0,0); |
---|
| 4499 | return 1; |
---|
| 4500 | } |
---|
| 4501 | |
---|
| 4502 | // check limits |
---|
| 4503 | max = pc_maxparameter(sd); |
---|
| 4504 | if( pc_getstat(sd,type) >= max ) |
---|
| 4505 | { |
---|
| 4506 | clif_statusupack(sd,type,0,0); |
---|
| 4507 | return 1; |
---|
| 4508 | } |
---|
| 4509 | |
---|
| 4510 | switch(type){ |
---|
| 4511 | case SP_STR: val= ++sd->status.str; break; |
---|
| 4512 | case SP_AGI: val= ++sd->status.agi; break; |
---|
| 4513 | case SP_VIT: val= ++sd->status.vit; break; |
---|
| 4514 | case SP_INT: val= ++sd->status.int_; break; |
---|
| 4515 | case SP_DEX: val= ++sd->status.dex; break; |
---|
| 4516 | case SP_LUK: val= ++sd->status.luk; break; |
---|
| 4517 | } |
---|
| 4518 | |
---|
| 4519 | sd->status.status_point-=need; |
---|
| 4520 | status_calc_pc(sd,0); |
---|
| 4521 | |
---|
| 4522 | if( need != pc_need_status_point(sd,type) ) |
---|
| 4523 | clif_updatestatus(sd,type-SP_STR+SP_USTR); |
---|
| 4524 | clif_updatestatus(sd,SP_STATUSPOINT); |
---|
| 4525 | clif_statusupack(sd,type,1,val); |
---|
| 4526 | clif_updatestatus(sd,type); // send after the 'ack' to override the value |
---|
| 4527 | |
---|
| 4528 | return 0; |
---|
| 4529 | } |
---|
| 4530 | |
---|
| 4531 | /*========================================== |
---|
| 4532 | * \Íl¬· |
---|
| 4533 | *------------------------------------------*/ |
---|
| 4534 | int pc_statusup2(struct map_session_data *sd,int type,int val) |
---|
| 4535 | { |
---|
| 4536 | int max; |
---|
| 4537 | nullpo_retr(0, sd); |
---|
| 4538 | |
---|
| 4539 | max = pc_maxparameter(sd); |
---|
| 4540 | |
---|
| 4541 | switch(type){ |
---|
| 4542 | case SP_STR: sd->status.str = cap_value(sd->status.str + val, 1, max); break; |
---|
| 4543 | case SP_AGI: sd->status.agi = cap_value(sd->status.agi + val, 1, max); break; |
---|
| 4544 | case SP_VIT: sd->status.vit = cap_value(sd->status.vit + val, 1, max); break; |
---|
| 4545 | case SP_INT: sd->status.int_= cap_value(sd->status.int_+ val, 1, max); break; |
---|
| 4546 | case SP_DEX: sd->status.dex = cap_value(sd->status.dex + val, 1, max); break; |
---|
| 4547 | case SP_LUK: sd->status.luk = cap_value(sd->status.luk + val, 1, max); break; |
---|
| 4548 | default: |
---|
| 4549 | clif_statusupack(sd,type,0,0); |
---|
| 4550 | return 1; |
---|
| 4551 | } |
---|
| 4552 | |
---|
| 4553 | status_calc_pc(sd,0); |
---|
| 4554 | clif_statusupack(sd,type,1,val); |
---|
| 4555 | |
---|
| 4556 | return 0; |
---|
| 4557 | } |
---|
| 4558 | |
---|
| 4559 | /*========================================== |
---|
| 4560 | * XL|CgèUè |
---|
| 4561 | *------------------------------------------*/ |
---|
| 4562 | int pc_skillup(struct map_session_data *sd,int skill_num) |
---|
| 4563 | { |
---|
| 4564 | nullpo_retr(0, sd); |
---|
| 4565 | |
---|
| 4566 | if(skill_num >= GD_SKILLBASE && skill_num < GD_SKILLBASE+MAX_GUILDSKILL){ |
---|
| 4567 | guild_skillup(sd, skill_num); |
---|
| 4568 | return 0; |
---|
| 4569 | } |
---|
| 4570 | |
---|
| 4571 | if(skill_num >= HM_SKILLBASE && skill_num < HM_SKILLBASE+MAX_HOMUNSKILL && sd->hd){ |
---|
| 4572 | merc_hom_skillup(sd->hd, skill_num); |
---|
| 4573 | return 0; |
---|
| 4574 | } |
---|
| 4575 | |
---|
| 4576 | if (skill_num < 0 || skill_num >= MAX_SKILL) |
---|
| 4577 | return 0; |
---|
| 4578 | |
---|
| 4579 | if(sd->status.skill_point>0 && |
---|
| 4580 | sd->status.skill[skill_num].id && |
---|
| 4581 | sd->status.skill[skill_num].flag==0 && //Don't allow raising while you have granted skills. [Skotlex] |
---|
| 4582 | sd->status.skill[skill_num].lv < skill_tree_get_max(skill_num, sd->status.class_) ) |
---|
| 4583 | { |
---|
| 4584 | sd->status.skill[skill_num].lv++; |
---|
| 4585 | sd->status.skill_point--; |
---|
| 4586 | if (!skill_get_inf(skill_num)) //Only recalculate for passive skills. |
---|
| 4587 | status_calc_pc(sd,0); |
---|
| 4588 | else |
---|
| 4589 | pc_check_skilltree(sd, skill_num); |
---|
| 4590 | clif_skillup(sd,skill_num); |
---|
| 4591 | clif_updatestatus(sd,SP_SKILLPOINT); |
---|
| 4592 | clif_skillinfoblock(sd); |
---|
| 4593 | } |
---|
| 4594 | |
---|
| 4595 | return 0; |
---|
| 4596 | } |
---|
| 4597 | |
---|
| 4598 | /*========================================== |
---|
| 4599 | * /allskill |
---|
| 4600 | *------------------------------------------*/ |
---|
| 4601 | int pc_allskillup(struct map_session_data *sd) |
---|
| 4602 | { |
---|
| 4603 | int i,id; |
---|
| 4604 | |
---|
| 4605 | nullpo_retr(0, sd); |
---|
| 4606 | |
---|
| 4607 | for(i=0;i<MAX_SKILL;i++){ |
---|
| 4608 | if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ |
---|
| 4609 | sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2; |
---|
| 4610 | sd->status.skill[i].flag=0; |
---|
| 4611 | if (!sd->status.skill[i].lv) |
---|
| 4612 | sd->status.skill[i].id=0; |
---|
| 4613 | } |
---|
| 4614 | } |
---|
| 4615 | |
---|
| 4616 | //pc_calc_skilltree takes care of setting the ID to valid skills. [Skotlex] |
---|
| 4617 | if (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill) |
---|
| 4618 | { //Get ALL skills except npc/guild ones. [Skotlex] |
---|
| 4619 | //and except SG_DEVIL [Komurka] and MO_TRIPLEATTACK and RG_SNATCHER [ultramage] |
---|
| 4620 | for(i=0;i<MAX_SKILL;i++){ |
---|
| 4621 | if(!(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) && i!=SG_DEVIL && i!=MO_TRIPLEATTACK && i!=RG_SNATCHER) |
---|
| 4622 | sd->status.skill[i].lv=skill_get_max(i); //Nonexistant skills should return a max of 0 anyway. |
---|
| 4623 | } |
---|
| 4624 | } |
---|
| 4625 | else |
---|
| 4626 | { |
---|
| 4627 | int inf2; |
---|
| 4628 | for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[pc_class2idx(sd->status.class_)][i].id)>0;i++){ |
---|
| 4629 | inf2 = skill_get_inf2(id); |
---|
| 4630 | if ( |
---|
| 4631 | (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || |
---|
| 4632 | (inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) || |
---|
| 4633 | id==SG_DEVIL |
---|
| 4634 | ) |
---|
| 4635 | continue; //Cannot be learned normally. |
---|
| 4636 | sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class_); // celest |
---|
| 4637 | } |
---|
| 4638 | } |
---|
| 4639 | status_calc_pc(sd,0); |
---|
| 4640 | //Required because if you could level up all skills previously, |
---|
| 4641 | //the update will not be sent as only the lv variable changes. |
---|
| 4642 | clif_skillinfoblock(sd); |
---|
| 4643 | return 0; |
---|
| 4644 | } |
---|
| 4645 | |
---|
| 4646 | /*========================================== |
---|
| 4647 | * /resetlvl |
---|
| 4648 | *------------------------------------------*/ |
---|
| 4649 | int pc_resetlvl(struct map_session_data* sd,int type) |
---|
| 4650 | { |
---|
| 4651 | int i; |
---|
| 4652 | |
---|
| 4653 | nullpo_retr(0, sd); |
---|
| 4654 | |
---|
| 4655 | if (type != 3) //Also reset skills |
---|
| 4656 | pc_resetskill(sd, 0); |
---|
| 4657 | |
---|
| 4658 | if(type == 1){ |
---|
| 4659 | sd->status.skill_point=0; |
---|
| 4660 | sd->status.base_level=1; |
---|
| 4661 | sd->status.job_level=1; |
---|
| 4662 | sd->status.base_exp=sd->status.base_exp=0; |
---|
| 4663 | sd->status.job_exp=sd->status.job_exp=0; |
---|
| 4664 | if(sd->sc.option !=0) |
---|
| 4665 | sd->sc.option = 0; |
---|
| 4666 | |
---|
| 4667 | sd->status.str=1; |
---|
| 4668 | sd->status.agi=1; |
---|
| 4669 | sd->status.vit=1; |
---|
| 4670 | sd->status.int_=1; |
---|
| 4671 | sd->status.dex=1; |
---|
| 4672 | sd->status.luk=1; |
---|
| 4673 | if(sd->status.class_ == JOB_NOVICE_HIGH) |
---|
| 4674 | sd->status.status_point=100; // not 88 [celest] |
---|
| 4675 | // give platinum skills upon changing |
---|
| 4676 | pc_skill(sd,142,1,0); |
---|
| 4677 | pc_skill(sd,143,1,0); |
---|
| 4678 | } |
---|
| 4679 | |
---|
| 4680 | if(type == 2){ |
---|
| 4681 | sd->status.skill_point=0; |
---|
| 4682 | sd->status.base_level=1; |
---|
| 4683 | sd->status.job_level=1; |
---|
| 4684 | sd->status.base_exp=0; |
---|
| 4685 | sd->status.job_exp=0; |
---|
| 4686 | } |
---|
| 4687 | if(type == 3){ |
---|
| 4688 | sd->status.base_level=1; |
---|
| 4689 | sd->status.base_exp=0; |
---|
| 4690 | } |
---|
| 4691 | if(type == 4){ |
---|
| 4692 | sd->status.job_level=1; |
---|
| 4693 | sd->status.job_exp=0; |
---|
| 4694 | } |
---|
| 4695 | |
---|
| 4696 | clif_updatestatus(sd,SP_STATUSPOINT); |
---|
| 4697 | clif_updatestatus(sd,SP_STR); |
---|
| 4698 | clif_updatestatus(sd,SP_AGI); |
---|
| 4699 | clif_updatestatus(sd,SP_VIT); |
---|
| 4700 | clif_updatestatus(sd,SP_INT); |
---|
| 4701 | clif_updatestatus(sd,SP_DEX); |
---|
| 4702 | clif_updatestatus(sd,SP_LUK); |
---|
| 4703 | clif_updatestatus(sd,SP_BASELEVEL); |
---|
| 4704 | clif_updatestatus(sd,SP_JOBLEVEL); |
---|
| 4705 | clif_updatestatus(sd,SP_STATUSPOINT); |
---|
| 4706 | clif_updatestatus(sd,SP_NEXTBASEEXP); |
---|
| 4707 | clif_updatestatus(sd,SP_NEXTJOBEXP); |
---|
| 4708 | clif_updatestatus(sd,SP_SKILLPOINT); |
---|
| 4709 | |
---|
| 4710 | clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris |
---|
| 4711 | clif_updatestatus(sd,SP_UAGI); |
---|
| 4712 | clif_updatestatus(sd,SP_UVIT); |
---|
| 4713 | clif_updatestatus(sd,SP_UINT); |
---|
| 4714 | clif_updatestatus(sd,SP_UDEX); |
---|
| 4715 | clif_updatestatus(sd,SP_ULUK); // End Addition |
---|
| 4716 | |
---|
| 4717 | for(i=0;i<EQI_MAX;i++) { // unequip items that can't be equipped by base 1 [Valaris] |
---|
| 4718 | if(sd->equip_index[i] >= 0) |
---|
| 4719 | if(!pc_isequip(sd,sd->equip_index[i])) |
---|
| 4720 | pc_unequipitem(sd,sd->equip_index[i],2); |
---|
| 4721 | } |
---|
| 4722 | |
---|
| 4723 | if ((type == 1 || type == 2 || type == 3) && sd->status.party_id) |
---|
| 4724 | party_send_levelup(sd); |
---|
| 4725 | |
---|
| 4726 | status_calc_pc(sd,0); |
---|
| 4727 | clif_skillinfoblock(sd); |
---|
| 4728 | |
---|
| 4729 | return 0; |
---|
| 4730 | } |
---|
| 4731 | /*========================================== |
---|
| 4732 | * /resetstate |
---|
| 4733 | *------------------------------------------*/ |
---|
| 4734 | int pc_resetstate(struct map_session_data* sd) |
---|
| 4735 | { |
---|
| 4736 | nullpo_retr(0, sd); |
---|
| 4737 | |
---|
| 4738 | if (battle_config.use_statpoint_table) |
---|
| 4739 | { // New statpoint table used here - Dexity |
---|
| 4740 | int stat; |
---|
| 4741 | if (sd->status.base_level > MAX_LEVEL) |
---|
| 4742 | { //statp[] goes out of bounds, can't reset! |
---|
| 4743 | ShowError("pc_resetstate: Can't reset stats of %d:%d, the base level (%d) is greater than the max level supported (%d)\n", |
---|
| 4744 | sd->status.account_id, sd->status.char_id, sd->status.base_level, MAX_LEVEL); |
---|
| 4745 | return 0; |
---|
| 4746 | } |
---|
| 4747 | stat = statp[sd->status.base_level]; |
---|
| 4748 | if (sd->class_&JOBL_UPPER) |
---|
| 4749 | stat+=52; // extra 52+48=100 stat points |
---|
| 4750 | |
---|
| 4751 | if (stat > USHRT_MAX) |
---|
| 4752 | sd->status.status_point = USHRT_MAX; |
---|
| 4753 | else |
---|
| 4754 | sd->status.status_point = stat; |
---|
| 4755 | } else { //Use new stat-calculating equation [Skotlex] |
---|
| 4756 | #define sumsp(a) (((a-1)/10 +2)*(5*((a-1)/10 +1) + (a-1)%10) -10) |
---|
| 4757 | int add=0; |
---|
| 4758 | add += sumsp(sd->status.str); |
---|
| 4759 | add += sumsp(sd->status.agi); |
---|
| 4760 | add += sumsp(sd->status.vit); |
---|
| 4761 | add += sumsp(sd->status.int_); |
---|
| 4762 | add += sumsp(sd->status.dex); |
---|
| 4763 | add += sumsp(sd->status.luk); |
---|
| 4764 | if (add > USHRT_MAX - sd->status.status_point) |
---|
| 4765 | sd->status.status_point = USHRT_MAX; |
---|
| 4766 | else |
---|
| 4767 | sd->status.status_point+=add; |
---|
| 4768 | } |
---|
| 4769 | |
---|
| 4770 | sd->status.str=1; |
---|
| 4771 | sd->status.agi=1; |
---|
| 4772 | sd->status.vit=1; |
---|
| 4773 | sd->status.int_=1; |
---|
| 4774 | sd->status.dex=1; |
---|
| 4775 | sd->status.luk=1; |
---|
| 4776 | |
---|
| 4777 | clif_updatestatus(sd,SP_STR); |
---|
| 4778 | clif_updatestatus(sd,SP_AGI); |
---|
| 4779 | clif_updatestatus(sd,SP_VIT); |
---|
| 4780 | clif_updatestatus(sd,SP_INT); |
---|
| 4781 | clif_updatestatus(sd,SP_DEX); |
---|
| 4782 | clif_updatestatus(sd,SP_LUK); |
---|
| 4783 | |
---|
| 4784 | clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris |
---|
| 4785 | clif_updatestatus(sd,SP_UAGI); |
---|
| 4786 | clif_updatestatus(sd,SP_UVIT); |
---|
| 4787 | clif_updatestatus(sd,SP_UINT); |
---|
| 4788 | clif_updatestatus(sd,SP_UDEX); |
---|
| 4789 | clif_updatestatus(sd,SP_ULUK); // End Addition |
---|
| 4790 | |
---|
| 4791 | clif_updatestatus(sd,SP_STATUSPOINT); |
---|
| 4792 | status_calc_pc(sd,0); |
---|
| 4793 | |
---|
| 4794 | return 1; |
---|
| 4795 | } |
---|
| 4796 | |
---|
| 4797 | /*========================================== |
---|
| 4798 | * /resetskill |
---|
| 4799 | * if flag&1, perform block resync and status_calc call. |
---|
| 4800 | * if flag&2, just count total amount of skill points used by player, do not really reset. |
---|
| 4801 | *------------------------------------------*/ |
---|
| 4802 | int pc_resetskill(struct map_session_data* sd, int flag) |
---|
| 4803 | { |
---|
| 4804 | int i, lv, inf2, skill_point=0; |
---|
| 4805 | nullpo_retr(0, sd); |
---|
| 4806 | |
---|
| 4807 | if(!(flag&2)) |
---|
| 4808 | { //Remove stuff lost when resetting skills. |
---|
| 4809 | if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd)) |
---|
| 4810 | clif_status_load(&sd->bl, SI_DEVIL, 0); //Remove perma blindness due to skill-reset. [Skotlex] |
---|
| 4811 | i = sd->sc.option; |
---|
| 4812 | if (i&OPTION_RIDING && pc_checkskill(sd, KN_RIDING)) |
---|
| 4813 | i&=~OPTION_RIDING; |
---|
| 4814 | if(i&OPTION_CART && pc_checkskill(sd, MC_PUSHCART)) |
---|
| 4815 | i&=~OPTION_CART; |
---|
| 4816 | if(i&OPTION_FALCON && pc_checkskill(sd, HT_FALCON)) |
---|
| 4817 | i&=~OPTION_FALCON; |
---|
| 4818 | |
---|
| 4819 | if(i != sd->sc.option) |
---|
| 4820 | pc_setoption(sd, i); |
---|
| 4821 | |
---|
| 4822 | if(merc_is_hom_active(sd->hd) && pc_checkskill(sd, AM_CALLHOMUN)) |
---|
| 4823 | merc_hom_vaporize(sd, 0); |
---|
| 4824 | } |
---|
| 4825 | |
---|
| 4826 | for (i = 1; i < MAX_SKILL; i++) { |
---|
| 4827 | lv= sd->status.skill[i].lv; |
---|
| 4828 | if (lv < 1) continue; |
---|
| 4829 | |
---|
| 4830 | inf2 = skill_get_inf2(i); |
---|
| 4831 | |
---|
| 4832 | if(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Avoid reseting wedding/linker skills. |
---|
| 4833 | continue; |
---|
| 4834 | |
---|
| 4835 | if (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) |
---|
| 4836 | { //Only handle quest skills in a special way when you can't learn them manually |
---|
| 4837 | if (battle_config.quest_skill_reset && !(flag&2)) |
---|
| 4838 | { //Wipe them |
---|
| 4839 | sd->status.skill[i].lv = 0; |
---|
| 4840 | sd->status.skill[i].flag = 0; |
---|
| 4841 | } |
---|
| 4842 | continue; |
---|
| 4843 | } |
---|
| 4844 | if (!sd->status.skill[i].flag) |
---|
| 4845 | skill_point += lv; |
---|
| 4846 | else if (sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13) |
---|
| 4847 | skill_point += (sd->status.skill[i].flag - 2); |
---|
| 4848 | |
---|
| 4849 | if (!(flag&2)) { |
---|
| 4850 | sd->status.skill[i].lv = 0; |
---|
| 4851 | sd->status.skill[i].flag = 0; |
---|
| 4852 | } |
---|
| 4853 | } |
---|
| 4854 | |
---|
| 4855 | if (flag&2 || !skill_point) return skill_point; |
---|
| 4856 | |
---|
| 4857 | if (sd->status.skill_point > USHRT_MAX - skill_point) |
---|
| 4858 | sd->status.skill_point = USHRT_MAX; |
---|
| 4859 | else |
---|
| 4860 | sd->status.skill_point += skill_point; |
---|
| 4861 | |
---|
| 4862 | if (flag&1) { |
---|
| 4863 | clif_updatestatus(sd,SP_SKILLPOINT); |
---|
| 4864 | clif_skillinfoblock(sd); |
---|
| 4865 | status_calc_pc(sd,0); |
---|
| 4866 | } |
---|
| 4867 | return skill_point; |
---|
| 4868 | } |
---|
| 4869 | |
---|
| 4870 | /*========================================== |
---|
| 4871 | * /resetfeel [Komurka] |
---|
| 4872 | *------------------------------------------*/ |
---|
| 4873 | int pc_resetfeel(struct map_session_data* sd) |
---|
| 4874 | { |
---|
| 4875 | int i; |
---|
| 4876 | nullpo_retr(0, sd); |
---|
| 4877 | |
---|
| 4878 | for (i=0; i<3; i++) |
---|
| 4879 | { |
---|
| 4880 | sd->feel_map[i].m = -1; |
---|
| 4881 | sd->feel_map[i].index = 0; |
---|
| 4882 | pc_setglobalreg(sd,sg_info[i].feel_var,0); |
---|
| 4883 | } |
---|
| 4884 | |
---|
| 4885 | return 0; |
---|
| 4886 | } |
---|
| 4887 | |
---|
| 4888 | int pc_resethate(struct map_session_data* sd) |
---|
| 4889 | { |
---|
| 4890 | int i; |
---|
| 4891 | nullpo_retr(0, sd); |
---|
| 4892 | |
---|
| 4893 | for (i=0; i<3; i++) |
---|
| 4894 | { |
---|
| 4895 | sd->hate_mob[i] = -1; |
---|
| 4896 | pc_setglobalreg(sd,sg_info[i].hate_var,0); |
---|
| 4897 | } |
---|
| 4898 | return 0; |
---|
| 4899 | } |
---|
| 4900 | |
---|
| 4901 | int pc_skillatk_bonus(struct map_session_data *sd, int skill_num) |
---|
| 4902 | { |
---|
| 4903 | int i; |
---|
| 4904 | for (i = 0; i < ARRAYLENGTH(sd->skillatk) && sd->skillatk[i].id; i++) |
---|
| 4905 | { |
---|
| 4906 | if (sd->skillatk[i].id == skill_num) |
---|
| 4907 | return sd->skillatk[i].val; |
---|
| 4908 | } |
---|
| 4909 | return 0; |
---|
| 4910 | } |
---|
| 4911 | |
---|
| 4912 | int pc_skillheal_bonus(struct map_session_data *sd, int skill_num) |
---|
| 4913 | { |
---|
| 4914 | int i; |
---|
| 4915 | for (i = 0; i < ARRAYLENGTH(sd->skillheal) && sd->skillheal[i].id; i++) |
---|
| 4916 | { |
---|
| 4917 | if (sd->skillheal[i].id == skill_num) |
---|
| 4918 | return sd->skillheal[i].val; |
---|
| 4919 | } |
---|
| 4920 | return 0; |
---|
| 4921 | } |
---|
| 4922 | |
---|
| 4923 | void pc_respawn(struct map_session_data* sd, uint8 clrtype) |
---|
| 4924 | { |
---|
| 4925 | if( !pc_isdead(sd) ) |
---|
| 4926 | return; // not applicable |
---|
| 4927 | |
---|
| 4928 | pc_setstand(sd); |
---|
| 4929 | pc_setrestartvalue(sd,3); |
---|
| 4930 | if(pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype)) |
---|
| 4931 | clif_resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet. |
---|
| 4932 | } |
---|
| 4933 | |
---|
| 4934 | static int pc_respawn_timer(int tid, unsigned int tick, int id, intptr data) |
---|
| 4935 | { |
---|
| 4936 | struct map_session_data *sd = map_id2sd(id); |
---|
| 4937 | if( sd != NULL ) |
---|
| 4938 | pc_respawn(sd,0); |
---|
| 4939 | |
---|
| 4940 | return 0; |
---|
| 4941 | } |
---|
| 4942 | |
---|
| 4943 | /*========================================== |
---|
| 4944 | * Invoked when a player has received damage |
---|
| 4945 | *------------------------------------------*/ |
---|
| 4946 | void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp) |
---|
| 4947 | { |
---|
| 4948 | if (sp) clif_updatestatus(sd,SP_SP); |
---|
| 4949 | if (!hp) return; |
---|
| 4950 | |
---|
| 4951 | if(pc_issit(sd)) { |
---|
| 4952 | pc_setstand(sd); |
---|
| 4953 | skill_sit(sd,0); |
---|
| 4954 | } |
---|
| 4955 | |
---|
| 4956 | clif_updatestatus(sd,SP_HP); |
---|
| 4957 | |
---|
| 4958 | if(!src || src == &sd->bl) |
---|
| 4959 | return; |
---|
| 4960 | |
---|
| 4961 | if(sd->status.pet_id > 0 && sd->pd && battle_config.pet_damage_support) |
---|
| 4962 | pet_target_check(sd,src,1); |
---|
| 4963 | |
---|
| 4964 | sd->canlog_tick = gettick(); |
---|
| 4965 | return; |
---|
| 4966 | } |
---|
| 4967 | |
---|
| 4968 | int pc_dead(struct map_session_data *sd,struct block_list *src) |
---|
| 4969 | { |
---|
| 4970 | int i=0,j=0,k=0; |
---|
| 4971 | unsigned int tick = gettick(); |
---|
| 4972 | |
---|
| 4973 | if(sd->vender_id) |
---|
| 4974 | vending_closevending(sd); |
---|
| 4975 | |
---|
| 4976 | for(k = 0; k < 5; k++) |
---|
| 4977 | if (sd->devotion[k]){ |
---|
| 4978 | struct map_session_data *devsd = map_id2sd(sd->devotion[k]); |
---|
| 4979 | if (devsd) status_change_end(&devsd->bl,SC_DEVOTION,-1); |
---|
| 4980 | sd->devotion[k] = 0; |
---|
| 4981 | } |
---|
| 4982 | |
---|
| 4983 | if(sd->status.pet_id > 0 && sd->pd) |
---|
| 4984 | { |
---|
| 4985 | struct s_pet *pet = &sd->pd->pet; |
---|
| 4986 | if(!map[sd->bl.m].flag.noexppenalty){ |
---|
| 4987 | pet->intimate -= sd->pd->petDB->die; |
---|
| 4988 | if(pet->intimate < 0) |
---|
| 4989 | pet->intimate = 0; |
---|
| 4990 | clif_send_petdata(sd,sd->pd,1,pet->intimate); |
---|
| 4991 | } |
---|
| 4992 | if(sd->pd->target_id) // Unlock all targets... |
---|
| 4993 | pet_unlocktarget(sd->pd); |
---|
| 4994 | } |
---|
| 4995 | |
---|
| 4996 | if(sd->status.hom_id > 0) //orn |
---|
| 4997 | merc_hom_vaporize(sd, 0); |
---|
| 4998 | |
---|
| 4999 | // Leave duel if you die [LuzZza] |
---|
| 5000 | if(battle_config.duel_autoleave_when_die) { |
---|
| 5001 | if(sd->duel_group > 0) |
---|
| 5002 | duel_leave(sd->duel_group, sd); |
---|
| 5003 | if(sd->duel_invite > 0) |
---|
| 5004 | duel_reject(sd->duel_invite, sd); |
---|
| 5005 | } |
---|
| 5006 | |
---|
| 5007 | pc_setdead(sd); |
---|
| 5008 | //Reset menu skills/item skills |
---|
| 5009 | if (sd->skillitem) |
---|
| 5010 | sd->skillitem = sd->skillitemlv = 0; |
---|
| 5011 | if (sd->menuskill_id) |
---|
| 5012 | sd->menuskill_id = sd->menuskill_val = 0; |
---|
| 5013 | //Reset ticks. |
---|
| 5014 | sd->hp_loss.tick = sd->sp_loss.tick = sd->hp_regen.tick = sd->sp_regen.tick = 0; |
---|
| 5015 | |
---|
| 5016 | pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1); |
---|
| 5017 | pc_setglobalreg(sd,"killerrid",src?src->id:0); |
---|
| 5018 | npc_script_event(sd,NPCE_DIE); |
---|
| 5019 | |
---|
| 5020 | if ( sd && sd->spiritball && (sd->class_&MAPID_BASEMASK)==MAPID_GUNSLINGER ) // maybe also monks' spiritballs ? |
---|
| 5021 | pc_delspiritball(sd,sd->spiritball,0); |
---|
| 5022 | |
---|
| 5023 | if (src) |
---|
| 5024 | switch (src->type) { |
---|
| 5025 | case BL_MOB: |
---|
| 5026 | { |
---|
| 5027 | struct mob_data *md=(struct mob_data *)src; |
---|
| 5028 | if(md->target_id==sd->bl.id) |
---|
| 5029 | mob_unlocktarget(md,tick); |
---|
| 5030 | if(battle_config.mobs_level_up && md->status.hp && |
---|
| 5031 | (unsigned int)md->level < pc_maxbaselv(sd) && |
---|
| 5032 | !md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex] |
---|
| 5033 | ) { // monster level up [Valaris] |
---|
| 5034 | clif_misceffect(&md->bl,0); |
---|
| 5035 | md->level++; |
---|
| 5036 | status_calc_mob(md, 0); |
---|
| 5037 | status_percent_heal(src,10,0); |
---|
| 5038 | } |
---|
| 5039 | if(md->nd) |
---|
| 5040 | mob_script_callback(md, &sd->bl, CALLBACK_KILL); |
---|
| 5041 | } |
---|
| 5042 | break; |
---|
| 5043 | case BL_PET: //Pass on to master... |
---|
| 5044 | src = &((TBL_PET*)src)->msd->bl; |
---|
| 5045 | break; |
---|
| 5046 | case BL_HOM: |
---|
| 5047 | src = &((TBL_HOM*)src)->master->bl; |
---|
| 5048 | break; |
---|
| 5049 | } |
---|
| 5050 | |
---|
| 5051 | if (src && src->type == BL_PC) |
---|
| 5052 | { |
---|
| 5053 | struct map_session_data *ssd = (struct map_session_data *)src; |
---|
| 5054 | pc_setglobalreg(ssd, "killedrid", sd->bl.id); |
---|
| 5055 | npc_script_event(ssd, NPCE_KILLPC); |
---|
| 5056 | |
---|
| 5057 | if (battle_config.pk_mode&2) { |
---|
| 5058 | ssd->status.manner -= 5; |
---|
| 5059 | if(ssd->status.manner < 0) |
---|
| 5060 | sc_start(src,SC_NOCHAT,100,0,0); |
---|
| 5061 | #if 0 |
---|
| 5062 | // PK/Karma system code (not enabled yet) [celest] |
---|
| 5063 | // originally from Kade Online, so i don't know if any of these is correct ^^; |
---|
| 5064 | // note: karma is measured REVERSE, so more karma = more 'evil' / less honourable, |
---|
| 5065 | // karma going down = more 'good' / more honourable. |
---|
| 5066 | // The Karma System way... |
---|
| 5067 | |
---|
| 5068 | if (sd->status.karma > ssd->status.karma) { // If player killed was more evil |
---|
| 5069 | sd->status.karma--; |
---|
| 5070 | ssd->status.karma--; |
---|
| 5071 | } |
---|
| 5072 | else if (sd->status.karma < ssd->status.karma) // If player killed was more good |
---|
| 5073 | ssd->status.karma++; |
---|
| 5074 | |
---|
| 5075 | |
---|
| 5076 | // or the PK System way... |
---|
| 5077 | |
---|
| 5078 | if (sd->status.karma > 0) // player killed is dishonourable? |
---|
| 5079 | ssd->status.karma--; // honour points earned |
---|
| 5080 | sd->status.karma++; // honour points lost |
---|
| 5081 | |
---|
| 5082 | // To-do: Receive exp on certain occasions |
---|
| 5083 | #endif |
---|
| 5084 | } |
---|
| 5085 | } |
---|
| 5086 | |
---|
| 5087 | if(battle_config.bone_drop==2 |
---|
| 5088 | || (battle_config.bone_drop==1 && map[sd->bl.m].flag.pvp)) |
---|
| 5089 | { |
---|
| 5090 | struct item item_tmp; |
---|
| 5091 | memset(&item_tmp,0,sizeof(item_tmp)); |
---|
| 5092 | item_tmp.nameid=7420; //PVP Skull item ID |
---|
| 5093 | item_tmp.identify=1; |
---|
| 5094 | item_tmp.card[0]=CARD0_CREATE; |
---|
| 5095 | item_tmp.card[1]=0; |
---|
| 5096 | item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId |
---|
| 5097 | item_tmp.card[3]=GetWord(sd->status.char_id,1); |
---|
| 5098 | map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); |
---|
| 5099 | } |
---|
| 5100 | |
---|
| 5101 | // activate Steel body if a super novice dies at 99+% exp [celest] |
---|
| 5102 | if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) |
---|
| 5103 | { |
---|
| 5104 | unsigned int next = pc_nextbaseexp(sd); |
---|
| 5105 | if( next == 0 ) next = pc_thisbaseexp(sd); |
---|
| 5106 | if( get_percentage(sd->status.base_exp,next) >= 99 && !map_flag_gvg(sd->bl.m) ) |
---|
| 5107 | { |
---|
| 5108 | sd->state.snovice_dead_flag = 1; |
---|
| 5109 | pc_setstand(sd); |
---|
| 5110 | status_percent_heal(&sd->bl, 100, 100); |
---|
| 5111 | clif_resurrection(&sd->bl, 1); |
---|
| 5112 | if(battle_config.pc_invincible_time) |
---|
| 5113 | pc_setinvincibletimer(sd, battle_config.pc_invincible_time); |
---|
| 5114 | sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill_get_time(MO_STEELBODY,1)); |
---|
| 5115 | if(map_flag_gvg(sd->bl.m)) |
---|
| 5116 | pc_respawn_timer(-1, gettick(), sd->bl.id, 0); |
---|
| 5117 | return 0; |
---|
| 5118 | } |
---|
| 5119 | } |
---|
| 5120 | |
---|
| 5121 | // changed penalty options, added death by player if pk_mode [Valaris] |
---|
| 5122 | if(battle_config.death_penalty_type |
---|
| 5123 | && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty |
---|
| 5124 | && !map[sd->bl.m].flag.noexppenalty && !map_flag_gvg(sd->bl.m) |
---|
| 5125 | && !sd->sc.data[SC_BABY] && !sd->sc.data[SC_LIFEINSURANCE]) |
---|
| 5126 | { |
---|
| 5127 | unsigned int base_penalty =0; |
---|
| 5128 | if (battle_config.death_penalty_base > 0) { |
---|
| 5129 | switch (battle_config.death_penalty_type) { |
---|
| 5130 | case 1: |
---|
| 5131 | base_penalty = (unsigned int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000); |
---|
| 5132 | break; |
---|
| 5133 | case 2: |
---|
| 5134 | base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000); |
---|
| 5135 | break; |
---|
| 5136 | } |
---|
| 5137 | if(base_penalty) { |
---|
| 5138 | if (battle_config.pk_mode && src && src->type==BL_PC) |
---|
| 5139 | base_penalty*=2; |
---|
| 5140 | if(sd->status.base_exp < base_penalty) |
---|
| 5141 | sd->status.base_exp = 0; |
---|
| 5142 | else |
---|
| 5143 | sd->status.base_exp -= base_penalty; |
---|
| 5144 | clif_updatestatus(sd,SP_BASEEXP); |
---|
| 5145 | } |
---|
| 5146 | } |
---|
| 5147 | if(battle_config.death_penalty_job > 0) |
---|
| 5148 | { |
---|
| 5149 | base_penalty = 0; |
---|
| 5150 | switch (battle_config.death_penalty_type) { |
---|
| 5151 | case 1: |
---|
| 5152 | base_penalty = (unsigned int) ((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000); |
---|
| 5153 | break; |
---|
| 5154 | case 2: |
---|
| 5155 | base_penalty = (unsigned int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000); |
---|
| 5156 | break; |
---|
| 5157 | } |
---|
| 5158 | if(base_penalty) { |
---|
| 5159 | if (battle_config.pk_mode && src && src->type==BL_PC) |
---|
| 5160 | base_penalty*=2; |
---|
| 5161 | if(sd->status.job_exp < base_penalty) |
---|
| 5162 | sd->status.job_exp = 0; |
---|
| 5163 | else |
---|
| 5164 | sd->status.job_exp -= base_penalty; |
---|
| 5165 | clif_updatestatus(sd,SP_JOBEXP); |
---|
| 5166 | } |
---|
| 5167 | } |
---|
| 5168 | if(battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) |
---|
| 5169 | { |
---|
| 5170 | base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.); |
---|
| 5171 | if(base_penalty) |
---|
| 5172 | pc_payzeny(sd, base_penalty); |
---|
| 5173 | } |
---|
| 5174 | } |
---|
| 5175 | |
---|
| 5176 | if(map[sd->bl.m].flag.pvp_nightmaredrop) |
---|
| 5177 | { // Moved this outside so it works when PVP isn't enabled and during pk mode [Ancyker] |
---|
| 5178 | for(j=0;j<MAX_DROP_PER_MAP;j++){ |
---|
| 5179 | int id = map[sd->bl.m].drop_list[j].drop_id; |
---|
| 5180 | int type = map[sd->bl.m].drop_list[j].drop_type; |
---|
| 5181 | int per = map[sd->bl.m].drop_list[j].drop_per; |
---|
| 5182 | if(id == 0) |
---|
| 5183 | continue; |
---|
| 5184 | if(id == -1){ |
---|
| 5185 | int eq_num=0,eq_n[MAX_INVENTORY]; |
---|
| 5186 | memset(eq_n,0,sizeof(eq_n)); |
---|
| 5187 | for(i=0;i<MAX_INVENTORY;i++){ |
---|
| 5188 | int k; |
---|
| 5189 | if( (type == 1 && !sd->status.inventory[i].equip) |
---|
| 5190 | || (type == 2 && sd->status.inventory[i].equip) |
---|
| 5191 | || type == 3) |
---|
| 5192 | { |
---|
| 5193 | ARR_FIND( 0, MAX_INVENTORY, k, eq_n[k] <= 0 ); |
---|
| 5194 | if( k < MAX_INVENTORY ) |
---|
| 5195 | eq_n[k] = i; |
---|
| 5196 | |
---|
| 5197 | eq_num++; |
---|
| 5198 | } |
---|
| 5199 | } |
---|
| 5200 | if(eq_num > 0){ |
---|
| 5201 | int n = eq_n[rand()%eq_num]; |
---|
| 5202 | if(rand()%10000 < per){ |
---|
| 5203 | if(sd->status.inventory[n].equip) |
---|
| 5204 | pc_unequipitem(sd,n,3); |
---|
| 5205 | pc_dropitem(sd,n,1); |
---|
| 5206 | } |
---|
| 5207 | } |
---|
| 5208 | } |
---|
| 5209 | else if(id > 0){ |
---|
| 5210 | for(i=0;i<MAX_INVENTORY;i++){ |
---|
| 5211 | if(sd->status.inventory[i].nameid == id |
---|
| 5212 | && rand()%10000 < per |
---|
| 5213 | && ((type == 1 && !sd->status.inventory[i].equip) |
---|
| 5214 | || (type == 2 && sd->status.inventory[i].equip) |
---|
| 5215 | || type == 3) ){ |
---|
| 5216 | if(sd->status.inventory[i].equip) |
---|
| 5217 | pc_unequipitem(sd,i,3); |
---|
| 5218 | pc_dropitem(sd,i,1); |
---|
| 5219 | break; |
---|
| 5220 | } |
---|
| 5221 | } |
---|
| 5222 | } |
---|
| 5223 | } |
---|
| 5224 | } |
---|
| 5225 | // pvp |
---|
| 5226 | // disable certain pvp functions on pk_mode [Valaris] |
---|
| 5227 | if (map[sd->bl.m].flag.gvg_dungeon || |
---|
| 5228 | (map[sd->bl.m].flag.pvp && !battle_config.pk_mode && !map[sd->bl.m].flag.pvp_nocalcrank)) |
---|
| 5229 | { //Pvp points always take effect on gvg_dungeon maps. |
---|
| 5230 | sd->pvp_point -= 5; |
---|
| 5231 | sd->pvp_lost++; |
---|
| 5232 | if (src && src->type == BL_PC) { |
---|
| 5233 | struct map_session_data *ssd = (struct map_session_data *)src; |
---|
| 5234 | ssd->pvp_point++; |
---|
| 5235 | ssd->pvp_won++; |
---|
| 5236 | } |
---|
| 5237 | if( sd->pvp_point < 0 ){ |
---|
| 5238 | sd->pvp_point=0; |
---|
| 5239 | add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0); |
---|
| 5240 | return 1|8; |
---|
| 5241 | } |
---|
| 5242 | } |
---|
| 5243 | //GvG |
---|
| 5244 | if(map_flag_gvg(sd->bl.m)){ |
---|
| 5245 | add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0); |
---|
| 5246 | return 1|8; |
---|
| 5247 | } |
---|
| 5248 | |
---|
| 5249 | //Reset "can log out" tick. |
---|
| 5250 | if (battle_config.prevent_logout) |
---|
| 5251 | sd->canlog_tick = gettick() - battle_config.prevent_logout; |
---|
| 5252 | return 1; |
---|
| 5253 | } |
---|
| 5254 | |
---|
| 5255 | void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) |
---|
| 5256 | { |
---|
| 5257 | if(hp) clif_updatestatus(sd,SP_HP); |
---|
| 5258 | if(sp) clif_updatestatus(sd,SP_SP); |
---|
| 5259 | |
---|
| 5260 | pc_setstand(sd); |
---|
| 5261 | if(battle_config.pc_invincible_time > 0) |
---|
| 5262 | pc_setinvincibletimer(sd, battle_config.pc_invincible_time); |
---|
| 5263 | } |
---|
| 5264 | // script? A |
---|
| 5265 | // |
---|
| 5266 | /*========================================== |
---|
| 5267 | * scriptpPCXe?^X?Ýoµ |
---|
| 5268 | *------------------------------------------*/ |
---|
| 5269 | int pc_readparam(struct map_session_data* sd,int type) |
---|
| 5270 | { |
---|
| 5271 | int val = 0; |
---|
| 5272 | |
---|
| 5273 | nullpo_retr(0, sd); |
---|
| 5274 | |
---|
| 5275 | switch(type) { |
---|
| 5276 | case SP_SKILLPOINT: val = sd->status.skill_point; break; |
---|
| 5277 | case SP_STATUSPOINT: val = sd->status.status_point; break; |
---|
| 5278 | case SP_ZENY: val = sd->status.zeny; break; |
---|
| 5279 | case SP_BASELEVEL: val = sd->status.base_level; break; |
---|
| 5280 | case SP_JOBLEVEL: val = sd->status.job_level; break; |
---|
| 5281 | case SP_CLASS: val = sd->status.class_; break; |
---|
| 5282 | case SP_BASEJOB: val = pc_mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type. |
---|
| 5283 | case SP_UPPER: val = sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0); break; |
---|
| 5284 | case SP_BASECLASS: val = pc_mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex] |
---|
| 5285 | case SP_SEX: val = sd->status.sex; break; |
---|
| 5286 | case SP_WEIGHT: val = sd->weight; break; |
---|
| 5287 | case SP_MAXWEIGHT: val = sd->max_weight; break; |
---|
| 5288 | case SP_BASEEXP: val = sd->status.base_exp; break; |
---|
| 5289 | case SP_JOBEXP: val = sd->status.job_exp; break; |
---|
| 5290 | case SP_NEXTBASEEXP: val = pc_nextbaseexp(sd); break; |
---|
| 5291 | case SP_NEXTJOBEXP: val = pc_nextjobexp(sd); break; |
---|
| 5292 | case SP_HP: val = sd->battle_status.hp; break; |
---|
| 5293 | case SP_MAXHP: val = sd->battle_status.max_hp; break; |
---|
| 5294 | case SP_SP: val = sd->battle_status.sp; break; |
---|
| 5295 | case SP_MAXSP: val = sd->battle_status.max_sp; break; |
---|
| 5296 | case SP_STR: val = sd->status.str; break; |
---|
| 5297 | case SP_AGI: val = sd->status.agi; break; |
---|
| 5298 | case SP_VIT: val = sd->status.vit; break; |
---|
| 5299 | case SP_INT: val = sd->status.int_; break; |
---|
| 5300 | case SP_DEX: val = sd->status.dex; break; |
---|
| 5301 | case SP_LUK: val = sd->status.luk; break; |
---|
| 5302 | case SP_KARMA: val = sd->status.karma; break; |
---|
| 5303 | case SP_MANNER: val = sd->status.manner; break; |
---|
| 5304 | case SP_FAME: val = sd->status.fame; break; |
---|
| 5305 | } |
---|
| 5306 | |
---|
| 5307 | return val; |
---|
| 5308 | } |
---|
| 5309 | |
---|
| 5310 | /*========================================== |
---|
| 5311 | * scriptpPCXe?^XÝè |
---|
| 5312 | *------------------------------------------*/ |
---|
| 5313 | int pc_setparam(struct map_session_data *sd,int type,int val) |
---|
| 5314 | { |
---|
| 5315 | int i = 0; |
---|
| 5316 | |
---|
| 5317 | nullpo_retr(0, sd); |
---|
| 5318 | |
---|
| 5319 | switch(type){ |
---|
| 5320 | case SP_BASELEVEL: |
---|
| 5321 | if ((unsigned int)val > pc_maxbaselv(sd)) //Capping to max |
---|
| 5322 | val = pc_maxbaselv(sd); |
---|
| 5323 | if ((unsigned int)val > sd->status.base_level) { |
---|
| 5324 | int stat=0; |
---|
| 5325 | for (i = 1; i <= (int)((unsigned int)val - sd->status.base_level); i++) |
---|
| 5326 | stat += (sd->status.base_level + i + 14) / 5 ; |
---|
| 5327 | if (sd->status.status_point > USHRT_MAX - stat) |
---|
| 5328 | |
---|
| 5329 | sd->status.status_point = USHRT_MAX; |
---|
| 5330 | else |
---|
| 5331 | sd->status.status_point += stat; |
---|
| 5332 | } |
---|
| 5333 | sd->status.base_level = (unsigned int)val; |
---|
| 5334 | sd->status.base_exp = 0; |
---|
| 5335 | clif_updatestatus(sd, SP_BASELEVEL); |
---|
| 5336 | clif_updatestatus(sd, SP_NEXTBASEEXP); |
---|
| 5337 | clif_updatestatus(sd, SP_STATUSPOINT); |
---|
| 5338 | clif_updatestatus(sd, SP_BASEEXP); |
---|
| 5339 | status_calc_pc(sd, 0); |
---|
| 5340 | break; |
---|
| 5341 | case SP_JOBLEVEL: |
---|
| 5342 | if ((unsigned int)val >= sd->status.job_level) { |
---|
| 5343 | if ((unsigned int)val > pc_maxjoblv(sd)) val = pc_maxjoblv(sd); |
---|
| 5344 | if (sd->status.skill_point > USHRT_MAX - val + sd->status.job_level) |
---|
| 5345 | sd->status.skill_point = USHRT_MAX; |
---|
| 5346 | else |
---|
| 5347 | sd->status.skill_point += val-sd->status.job_level; |
---|
| 5348 | clif_updatestatus(sd, SP_SKILLPOINT); |
---|
| 5349 | } |
---|
| 5350 | sd->status.job_level = (unsigned int)val; |
---|
| 5351 | sd->status.job_exp = 0; |
---|
| 5352 | clif_updatestatus(sd, SP_JOBLEVEL); |
---|
| 5353 | clif_updatestatus(sd, SP_NEXTJOBEXP); |
---|
| 5354 | clif_updatestatus(sd, SP_JOBEXP); |
---|
| 5355 | status_calc_pc(sd, 0); |
---|
| 5356 | clif_updatestatus(sd,type); |
---|
| 5357 | break; |
---|
| 5358 | case SP_SKILLPOINT: |
---|
| 5359 | sd->status.skill_point = val; |
---|
| 5360 | break; |
---|
| 5361 | case SP_STATUSPOINT: |
---|
| 5362 | sd->status.status_point = val; |
---|
| 5363 | break; |
---|
| 5364 | case SP_ZENY: |
---|
| 5365 | sd->status.zeny = cap_value(val, 0, MAX_ZENY); |
---|
| 5366 | break; |
---|
| 5367 | case SP_BASEEXP: |
---|
| 5368 | if(pc_nextbaseexp(sd) > 0) { |
---|
| 5369 | sd->status.base_exp = val; |
---|
| 5370 | pc_checkbaselevelup(sd); |
---|
| 5371 | } |
---|
| 5372 | break; |
---|
| 5373 | case SP_JOBEXP: |
---|
| 5374 | if(pc_nextjobexp(sd) > 0) { |
---|
| 5375 | sd->status.job_exp = val; |
---|
| 5376 | pc_checkjoblevelup(sd); |
---|
| 5377 | } |
---|
| 5378 | break; |
---|
| 5379 | case SP_SEX: |
---|
| 5380 | sd->status.sex = val; |
---|
| 5381 | break; |
---|
| 5382 | case SP_WEIGHT: |
---|
| 5383 | sd->weight = val; |
---|
| 5384 | break; |
---|
| 5385 | case SP_MAXWEIGHT: |
---|
| 5386 | sd->max_weight = val; |
---|
| 5387 | break; |
---|
| 5388 | case SP_HP: |
---|
| 5389 | sd->battle_status.hp = val; |
---|
| 5390 | break; |
---|
| 5391 | case SP_MAXHP: |
---|
| 5392 | sd->battle_status.max_hp = val; |
---|
| 5393 | break; |
---|
| 5394 | case SP_SP: |
---|
| 5395 | sd->battle_status.sp = val; |
---|
| 5396 | break; |
---|
| 5397 | case SP_MAXSP: |
---|
| 5398 | sd->battle_status.max_sp = val; |
---|
| 5399 | break; |
---|
| 5400 | case SP_STR: |
---|
| 5401 | sd->status.str = val; |
---|
| 5402 | break; |
---|
| 5403 | case SP_AGI: |
---|
| 5404 | sd->status.agi = val; |
---|
| 5405 | break; |
---|
| 5406 | case SP_VIT: |
---|
| 5407 | sd->status.vit = val; |
---|
| 5408 | break; |
---|
| 5409 | case SP_INT: |
---|
| 5410 | sd->status.int_ = val; |
---|
| 5411 | break; |
---|
| 5412 | case SP_DEX: |
---|
| 5413 | sd->status.dex = val; |
---|
| 5414 | break; |
---|
| 5415 | case SP_LUK: |
---|
| 5416 | sd->status.luk = val; |
---|
| 5417 | break; |
---|
| 5418 | case SP_KARMA: |
---|
| 5419 | sd->status.karma = val; |
---|
| 5420 | break; |
---|
| 5421 | case SP_MANNER: |
---|
| 5422 | sd->status.manner = val; |
---|
| 5423 | break; |
---|
| 5424 | case SP_FAME: |
---|
| 5425 | sd->status.fame = val; |
---|
| 5426 | break; |
---|
| 5427 | } |
---|
| 5428 | clif_updatestatus(sd,type); |
---|
| 5429 | |
---|
| 5430 | return 1; |
---|
| 5431 | } |
---|
| 5432 | |
---|
| 5433 | /*========================================== |
---|
| 5434 | * HP/SP Healing. If flag is passed, the heal type is through clif_heal, otherwise update status. |
---|
| 5435 | *------------------------------------------*/ |
---|
| 5436 | void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type) |
---|
| 5437 | { |
---|
| 5438 | if (type) { |
---|
| 5439 | if (hp) |
---|
| 5440 | clif_heal(sd->fd,SP_HP,hp); |
---|
| 5441 | if (sp) |
---|
| 5442 | clif_heal(sd->fd,SP_SP,sp); |
---|
| 5443 | } else { |
---|
| 5444 | if(hp) |
---|
| 5445 | clif_updatestatus(sd,SP_HP); |
---|
| 5446 | if(sp) |
---|
| 5447 | clif_updatestatus(sd,SP_SP); |
---|
| 5448 | } |
---|
| 5449 | return; |
---|
| 5450 | } |
---|
| 5451 | |
---|
| 5452 | /*========================================== |
---|
| 5453 | * HP/SPñ |
---|
| 5454 | *------------------------------------------*/ |
---|
| 5455 | int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) |
---|
| 5456 | { |
---|
| 5457 | int i, bonus; |
---|
| 5458 | |
---|
| 5459 | if(hp) { |
---|
| 5460 | bonus = 100 + (sd->battle_status.vit<<1) |
---|
| 5461 | + pc_checkskill(sd,SM_RECOVERY)*10 |
---|
| 5462 | + pc_checkskill(sd,AM_LEARNINGPOTION)*5; |
---|
| 5463 | // A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG] |
---|
| 5464 | if (potion_flag > 1) |
---|
| 5465 | bonus += bonus*(potion_flag-1)*50/100; |
---|
| 5466 | //Item Group bonuses |
---|
| 5467 | bonus += bonus*itemdb_group_bonus(sd, itemid)/100; |
---|
| 5468 | //Individual item bonuses. |
---|
| 5469 | for(i = 0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid; i++) |
---|
| 5470 | { |
---|
| 5471 | if (sd->itemhealrate[i].nameid == itemid) { |
---|
| 5472 | bonus += bonus*sd->itemhealrate[i].rate/100; |
---|
| 5473 | break; |
---|
| 5474 | } |
---|
| 5475 | } |
---|
| 5476 | if(bonus!=100) |
---|
| 5477 | hp = hp * bonus / 100; |
---|
| 5478 | |
---|
| 5479 | // Recovery Potion |
---|
| 5480 | if( sd->sc.data[SC_INCHEALRATE] ) |
---|
| 5481 | hp += (int)(hp * sd->sc.data[SC_INCHEALRATE]->val1/100.); |
---|
| 5482 | } |
---|
| 5483 | if(sp) { |
---|
| 5484 | bonus = 100 + (sd->battle_status.int_<<1) |
---|
| 5485 | + pc_checkskill(sd,MG_SRECOVERY)*10 |
---|
| 5486 | + pc_checkskill(sd,AM_LEARNINGPOTION)*5; |
---|
| 5487 | if (potion_flag > 1) |
---|
| 5488 | bonus += bonus*(potion_flag-1)*50/100; |
---|
| 5489 | if(bonus != 100) |
---|
| 5490 | sp = sp * bonus / 100; |
---|
| 5491 | } |
---|
| 5492 | |
---|
| 5493 | if (sd->sc.data[SC_CRITICALWOUND]) |
---|
| 5494 | { |
---|
| 5495 | hp -= hp * sd->sc.data[SC_CRITICALWOUND]->val2 / 100; |
---|
| 5496 | sp -= sp * sd->sc.data[SC_CRITICALWOUND]->val2 / 100; |
---|
| 5497 | } |
---|
| 5498 | |
---|
| 5499 | return status_heal(&sd->bl, hp, sp, 1); |
---|
| 5500 | } |
---|
| 5501 | |
---|
| 5502 | /*========================================== |
---|
| 5503 | * HP/SPñ |
---|
| 5504 | *------------------------------------------*/ |
---|
| 5505 | int pc_percentheal(struct map_session_data *sd,int hp,int sp) |
---|
| 5506 | { |
---|
| 5507 | nullpo_retr(0, sd); |
---|
| 5508 | |
---|
| 5509 | if(hp > 100) hp = 100; |
---|
| 5510 | else |
---|
| 5511 | if(hp <-100) hp =-100; |
---|
| 5512 | |
---|
| 5513 | if(sp > 100) sp = 100; |
---|
| 5514 | else |
---|
| 5515 | if(sp <-100) sp =-100; |
---|
| 5516 | |
---|
| 5517 | if(hp >= 0 && sp >= 0) //Heal |
---|
| 5518 | return status_percent_heal(&sd->bl, hp, sp); |
---|
| 5519 | |
---|
| 5520 | if(hp <= 0 && sp <= 0) //Damage (negative rates indicate % of max rather than current), and only kill target IF the specified amount is 100% |
---|
| 5521 | return status_percent_damage(NULL, &sd->bl, hp, sp, hp==-100); |
---|
| 5522 | |
---|
| 5523 | //Crossed signs |
---|
| 5524 | if(hp) { |
---|
| 5525 | if(hp > 0) |
---|
| 5526 | status_percent_heal(&sd->bl, hp, 0); |
---|
| 5527 | else |
---|
| 5528 | status_percent_damage(NULL, &sd->bl, hp, 0, hp==-100); |
---|
| 5529 | } |
---|
| 5530 | |
---|
| 5531 | if(sp) { |
---|
| 5532 | if(sp > 0) |
---|
| 5533 | status_percent_heal(&sd->bl, 0, sp); |
---|
| 5534 | else |
---|
| 5535 | status_percent_damage(NULL, &sd->bl, 0, sp, false); |
---|
| 5536 | } |
---|
| 5537 | return 0; |
---|
| 5538 | } |
---|
| 5539 | |
---|
| 5540 | /*========================================== |
---|
| 5541 | * E?X |
---|
| 5542 | * ø? job EÆ 0`23 |
---|
| 5543 | * upper Êí 0, ?¶ 1, {q 2, »ÌÜÜ -1 |
---|
| 5544 | * Rewrote to make it tidider [Celest] |
---|
| 5545 | *------------------------------------------*/ |
---|
| 5546 | int pc_jobchange(struct map_session_data *sd,int job, int upper) |
---|
| 5547 | { |
---|
| 5548 | int i, fame_flag=0; |
---|
| 5549 | int b_class; |
---|
| 5550 | |
---|
| 5551 | nullpo_retr(0, sd); |
---|
| 5552 | |
---|
| 5553 | if (job < 0) |
---|
| 5554 | return 1; |
---|
| 5555 | |
---|
| 5556 | //Normalize job. |
---|
| 5557 | b_class = pc_jobid2mapid(job); |
---|
| 5558 | if (b_class == -1) |
---|
| 5559 | return 1; |
---|
| 5560 | switch (upper) { |
---|
| 5561 | case 1: |
---|
| 5562 | b_class|= JOBL_UPPER; |
---|
| 5563 | break; |
---|
| 5564 | case 2: |
---|
| 5565 | b_class|= JOBL_BABY; |
---|
| 5566 | break; |
---|
| 5567 | } |
---|
| 5568 | //This will automatically adjust bard/dancer classes to the correct gender |
---|
| 5569 | //That is, if you try to jobchange into dancer, it will turn you to bard. |
---|
| 5570 | job = pc_mapid2jobid(b_class, sd->status.sex); |
---|
| 5571 | if (job == -1) |
---|
| 5572 | return 1; |
---|
| 5573 | |
---|
| 5574 | if ((unsigned short)b_class == sd->class_) |
---|
| 5575 | return 1; //Nothing to change. |
---|
| 5576 | // check if we are changing from 1st to 2nd job |
---|
| 5577 | if (b_class&JOBL_2) { |
---|
| 5578 | if (!(sd->class_&JOBL_2)) |
---|
| 5579 | sd->change_level = sd->status.job_level; |
---|
| 5580 | else if (!sd->change_level) |
---|
| 5581 | sd->change_level = 40; //Assume 40? |
---|
| 5582 | pc_setglobalreg (sd, "jobchange_level", sd->change_level); |
---|
| 5583 | } |
---|
| 5584 | |
---|
| 5585 | if(sd->cloneskill_id) { |
---|
| 5586 | sd->cloneskill_id = 0; |
---|
| 5587 | pc_setglobalreg(sd, "CLONE_SKILL", 0); |
---|
| 5588 | pc_setglobalreg(sd, "CLONE_SKILL_LV", 0); |
---|
| 5589 | } |
---|
| 5590 | if ((b_class&&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK)) |
---|
| 5591 | { //Things to remove when changing class tree. |
---|
| 5592 | const int class_ = pc_class2idx(sd->status.class_); |
---|
| 5593 | short id; |
---|
| 5594 | for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[class_][i].id) > 0; i++) { |
---|
| 5595 | //Remove status specific to your current tree skills. |
---|
| 5596 | enum sc_type sc = status_skill2sc(id); |
---|
| 5597 | if (sc > SC_COMMON_MAX && sd->sc.data[sc]) |
---|
| 5598 | status_change_end(&sd->bl, sc, -1); |
---|
| 5599 | } |
---|
| 5600 | } |
---|
| 5601 | |
---|
| 5602 | sd->status.class_ = job; |
---|
| 5603 | fame_flag = pc_famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK); |
---|
| 5604 | sd->class_ = (unsigned short)b_class; |
---|
| 5605 | sd->status.job_level=1; |
---|
| 5606 | sd->status.job_exp=0; |
---|
| 5607 | clif_updatestatus(sd,SP_JOBLEVEL); |
---|
| 5608 | clif_updatestatus(sd,SP_JOBEXP); |
---|
| 5609 | clif_updatestatus(sd,SP_NEXTJOBEXP); |
---|
| 5610 | |
---|
| 5611 | for(i=0;i<EQI_MAX;i++) { |
---|
| 5612 | if(sd->equip_index[i] >= 0) |
---|
| 5613 | if(!pc_isequip(sd,sd->equip_index[i])) |
---|
| 5614 | pc_unequipitem(sd,sd->equip_index[i],2); // ?õOµ |
---|
| 5615 | } |
---|
| 5616 | |
---|
| 5617 | //Change look, if disguised, you need to undisguise |
---|
| 5618 | //to correctly calculate new job sprite without |
---|
| 5619 | if (sd->disguise) |
---|
| 5620 | pc_disguise(sd, 0); |
---|
| 5621 | |
---|
| 5622 | status_set_viewdata(&sd->bl, job); |
---|
| 5623 | clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris] |
---|
| 5624 | if(sd->vd.cloth_color) |
---|
| 5625 | clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); |
---|
| 5626 | |
---|
| 5627 | //Update skill tree. |
---|
| 5628 | pc_calc_skilltree(sd); |
---|
| 5629 | clif_skillinfoblock(sd); |
---|
| 5630 | |
---|
| 5631 | //Remove peco/cart/falcon |
---|
| 5632 | i = sd->sc.option; |
---|
| 5633 | if(i&OPTION_RIDING && !pc_checkskill(sd, KN_RIDING)) |
---|
| 5634 | i&=~OPTION_RIDING; |
---|
| 5635 | if(i&OPTION_CART && !pc_checkskill(sd, MC_PUSHCART)) |
---|
| 5636 | i&=~OPTION_CART; |
---|
| 5637 | if(i&OPTION_FALCON && !pc_checkskill(sd, HT_FALCON)) |
---|
| 5638 | i&=~OPTION_FALCON; |
---|
| 5639 | |
---|
| 5640 | if(i != sd->sc.option) |
---|
| 5641 | pc_setoption(sd, i); |
---|
| 5642 | |
---|
| 5643 | if(merc_is_hom_active(sd->hd) && !pc_checkskill(sd, AM_CALLHOMUN)) |
---|
| 5644 | merc_hom_vaporize(sd, 0); |
---|
| 5645 | |
---|
| 5646 | if(sd->status.manner < 0) |
---|
| 5647 | clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner); |
---|
| 5648 | |
---|
| 5649 | status_calc_pc(sd,0); |
---|
| 5650 | pc_checkallowskill(sd); |
---|
| 5651 | pc_equiplookall(sd); |
---|
| 5652 | |
---|
| 5653 | //if you were previously famous, not anymore. |
---|
| 5654 | if (fame_flag) { |
---|
| 5655 | chrif_save(sd,0); |
---|
| 5656 | chrif_buildfamelist(); |
---|
| 5657 | } else if (sd->status.fame > 0) { |
---|
| 5658 | //It may be that now they are famous? |
---|
| 5659 | switch (sd->class_&MAPID_UPPERMASK) { |
---|
| 5660 | case MAPID_BLACKSMITH: |
---|
| 5661 | case MAPID_ALCHEMIST: |
---|
| 5662 | case MAPID_TAEKWON: |
---|
| 5663 | chrif_save(sd,0); |
---|
| 5664 | chrif_buildfamelist(); |
---|
| 5665 | break; |
---|
| 5666 | } |
---|
| 5667 | } |
---|
| 5668 | |
---|
| 5669 | return 0; |
---|
| 5670 | } |
---|
| 5671 | |
---|
| 5672 | /*========================================== |
---|
| 5673 | * ©œÚ?X |
---|
| 5674 | *------------------------------------------*/ |
---|
| 5675 | int pc_equiplookall(struct map_session_data *sd) |
---|
| 5676 | { |
---|
| 5677 | nullpo_retr(0, sd); |
---|
| 5678 | |
---|
| 5679 | #if PACKETVER < 4 |
---|
| 5680 | clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); |
---|
| 5681 | clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); |
---|
| 5682 | #else |
---|
| 5683 | clif_changelook(&sd->bl,LOOK_WEAPON,0); |
---|
| 5684 | clif_changelook(&sd->bl,LOOK_SHOES,0); |
---|
| 5685 | #endif |
---|
| 5686 | clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); |
---|
| 5687 | clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); |
---|
| 5688 | clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); |
---|
| 5689 | |
---|
| 5690 | return 0; |
---|
| 5691 | } |
---|
| 5692 | |
---|
| 5693 | /*========================================== |
---|
| 5694 | * ©œÚ?X |
---|
| 5695 | *------------------------------------------*/ |
---|
| 5696 | int pc_changelook(struct map_session_data *sd,int type,int val) |
---|
| 5697 | { |
---|
| 5698 | nullpo_retr(0, sd); |
---|
| 5699 | |
---|
| 5700 | switch(type){ |
---|
| 5701 | case LOOK_HAIR: //Use the battle_config limits! [Skotlex] |
---|
| 5702 | if (val < battle_config.min_hair_style) |
---|
| 5703 | val = battle_config.min_hair_style; |
---|
| 5704 | else if (val > battle_config.max_hair_style) |
---|
| 5705 | val = battle_config.max_hair_style; |
---|
| 5706 | if (sd->status.hair != val) |
---|
| 5707 | { |
---|
| 5708 | sd->status.hair=val; |
---|
| 5709 | if (sd->status.guild_id) //Update Guild Window. [Skotlex] |
---|
| 5710 | intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id, |
---|
| 5711 | GMI_HAIR,&sd->status.hair,sizeof(sd->status.hair)); |
---|
| 5712 | } |
---|
| 5713 | break; |
---|
| 5714 | case LOOK_WEAPON: |
---|
| 5715 | sd->status.weapon=val; |
---|
| 5716 | break; |
---|
| 5717 | case LOOK_HEAD_BOTTOM: |
---|
| 5718 | sd->status.head_bottom=val; |
---|
| 5719 | break; |
---|
| 5720 | case LOOK_HEAD_TOP: |
---|
| 5721 | sd->status.head_top=val; |
---|
| 5722 | break; |
---|
| 5723 | case LOOK_HEAD_MID: |
---|
| 5724 | sd->status.head_mid=val; |
---|
| 5725 | break; |
---|
| 5726 | case LOOK_HAIR_COLOR: //Use the battle_config limits! [Skotlex] |
---|
| 5727 | if (val < battle_config.min_hair_color) |
---|
| 5728 | val = battle_config.min_hair_color; |
---|
| 5729 | else if (val > battle_config.max_hair_color) |
---|
| 5730 | val = battle_config.max_hair_color; |
---|
| 5731 | if (sd->status.hair_color != val) |
---|
| 5732 | { |
---|
| 5733 | sd->status.hair_color=val; |
---|
| 5734 | if (sd->status.guild_id) //Update Guild Window. [Skotlex] |
---|
| 5735 | intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id, |
---|
| 5736 | GMI_HAIR_COLOR,&sd->status.hair_color,sizeof(sd->status.hair_color)); |
---|
| 5737 | } |
---|
| 5738 | break; |
---|
| 5739 | case LOOK_CLOTHES_COLOR: //Use the battle_config limits! [Skotlex] |
---|
| 5740 | if (val < battle_config.min_cloth_color) |
---|
| 5741 | val = battle_config.min_cloth_color; |
---|
| 5742 | else if (val > battle_config.max_cloth_color) |
---|
| 5743 | val = battle_config.max_cloth_color; |
---|
| 5744 | sd->status.clothes_color=val; |
---|
| 5745 | break; |
---|
| 5746 | case LOOK_SHIELD: |
---|
| 5747 | sd->status.shield=val; |
---|
| 5748 | break; |
---|
| 5749 | case LOOK_SHOES: |
---|
| 5750 | break; |
---|
| 5751 | } |
---|
| 5752 | clif_changelook(&sd->bl,type,val); |
---|
| 5753 | return 0; |
---|
| 5754 | } |
---|
| 5755 | |
---|
| 5756 | /*========================================== |
---|
| 5757 | * t?i(é,yR,J?g)Ýè |
---|
| 5758 | *------------------------------------------*/ |
---|
| 5759 | int pc_setoption(struct map_session_data *sd,int type) |
---|
| 5760 | { |
---|
| 5761 | int p_type, new_look=0; |
---|
| 5762 | nullpo_retr(0, sd); |
---|
| 5763 | p_type = sd->sc.option; |
---|
| 5764 | |
---|
| 5765 | //Option has to be changed client-side before the class sprite or it won't always work (eg: Wedding sprite) [Skotlex] |
---|
| 5766 | sd->sc.option=type; |
---|
| 5767 | clif_changeoption(&sd->bl); |
---|
| 5768 | |
---|
| 5769 | if (type&OPTION_RIDING && !(p_type&OPTION_RIDING) && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN) |
---|
| 5770 | { //We are going to mount. [Skotlex] |
---|
| 5771 | new_look = -1; |
---|
| 5772 | clif_status_load(&sd->bl,SI_RIDING,1); |
---|
| 5773 | status_calc_pc(sd,0); //Mounting/Umounting affects walk and attack speeds. |
---|
| 5774 | } |
---|
| 5775 | else if (!(type&OPTION_RIDING) && p_type&OPTION_RIDING && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN) |
---|
| 5776 | { //We are going to dismount. |
---|
| 5777 | new_look = -1; |
---|
| 5778 | clif_status_load(&sd->bl,SI_RIDING,0); |
---|
| 5779 | status_calc_pc(sd,0); //Mounting/Umounting affects walk and attack speeds. |
---|
| 5780 | } |
---|
| 5781 | if(type&OPTION_CART && !(p_type&OPTION_CART)) |
---|
| 5782 | { //Cart On |
---|
| 5783 | clif_cartlist(sd); |
---|
| 5784 | clif_updatestatus(sd, SP_CARTINFO); |
---|
| 5785 | if(pc_checkskill(sd, MC_PUSHCART) < 10) |
---|
| 5786 | status_calc_pc(sd,0); //Apply speed penalty. |
---|
| 5787 | } else |
---|
| 5788 | if(!(type&OPTION_CART) && p_type&OPTION_CART) |
---|
| 5789 | { //Cart Off |
---|
| 5790 | clif_clearcart(sd->fd); |
---|
| 5791 | if(pc_checkskill(sd, MC_PUSHCART) < 10) |
---|
| 5792 | status_calc_pc(sd,0); //Remove speed penalty. |
---|
| 5793 | } |
---|
| 5794 | |
---|
| 5795 | if (type&OPTION_FALCON && !(p_type&OPTION_FALCON)) //Falcon ON |
---|
| 5796 | clif_status_load(&sd->bl,SI_FALCON,1); |
---|
| 5797 | else if (!(type&OPTION_FALCON) && p_type&OPTION_FALCON) //Falcon OFF |
---|
| 5798 | clif_status_load(&sd->bl,SI_FALCON,0); |
---|
| 5799 | |
---|
| 5800 | if (type&OPTION_FLYING && !(p_type&OPTION_FLYING)) |
---|
| 5801 | new_look = JOB_STAR_GLADIATOR2; |
---|
| 5802 | else if (!(type&OPTION_FLYING) && p_type&OPTION_FLYING) |
---|
| 5803 | new_look = -1; |
---|
| 5804 | |
---|
| 5805 | if (type&OPTION_WEDDING && !(p_type&OPTION_WEDDING)) |
---|
| 5806 | new_look = JOB_WEDDING; |
---|
| 5807 | else if (!(type&OPTION_WEDDING) && p_type&OPTION_WEDDING) |
---|
| 5808 | new_look = -1; |
---|
| 5809 | |
---|
| 5810 | if (type&OPTION_XMAS && !(p_type&OPTION_XMAS)) |
---|
| 5811 | new_look = JOB_XMAS; |
---|
| 5812 | else if (!(type&OPTION_XMAS) && p_type&OPTION_XMAS) |
---|
| 5813 | new_look = -1; |
---|
| 5814 | |
---|
| 5815 | if (type&OPTION_SUMMER && !(p_type&OPTION_SUMMER)) |
---|
| 5816 | new_look = JOB_SUMMER; |
---|
| 5817 | else if (!(type&OPTION_SUMMER) && p_type&OPTION_SUMMER) |
---|
| 5818 | new_look = -1; |
---|
| 5819 | |
---|
| 5820 | if (sd->disguise) |
---|
| 5821 | return 0; //Disguises break sprite changes |
---|
| 5822 | |
---|
| 5823 | if (new_look < 0) { //Restore normal look. |
---|
| 5824 | status_set_viewdata(&sd->bl, sd->status.class_); |
---|
| 5825 | new_look = sd->vd.class_; |
---|
| 5826 | } |
---|
| 5827 | if (new_look) { |
---|
| 5828 | //Stop attacking on new view change (to prevent wedding/santa attacks. |
---|
| 5829 | pc_stop_attack(sd); |
---|
| 5830 | clif_changelook(&sd->bl,LOOK_BASE,new_look); |
---|
| 5831 | if (sd->vd.cloth_color) |
---|
| 5832 | clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); |
---|
| 5833 | } |
---|
| 5834 | return 0; |
---|
| 5835 | } |
---|
| 5836 | |
---|
| 5837 | /*========================================== |
---|
| 5838 | * J?gÝè |
---|
| 5839 | *------------------------------------------*/ |
---|
| 5840 | int pc_setcart(struct map_session_data *sd,int type) |
---|
| 5841 | { |
---|
| 5842 | int cart[6] = {0x0000,OPTION_CART1,OPTION_CART2,OPTION_CART3,OPTION_CART4,OPTION_CART5}; |
---|
| 5843 | int option; |
---|
| 5844 | |
---|
| 5845 | nullpo_retr(0, sd); |
---|
| 5846 | |
---|
| 5847 | if( type < 0 || type > 5 ) |
---|
| 5848 | return 1;// Never trust the values sent by the client! [Skotlex] |
---|
| 5849 | |
---|
| 5850 | if( pc_checkskill(sd,MC_PUSHCART) <= 0 ) |
---|
| 5851 | return 1;// Push cart is required |
---|
| 5852 | |
---|
| 5853 | // Update option |
---|
| 5854 | option = sd->sc.option; |
---|
| 5855 | option &= ~OPTION_CART;// clear cart bits |
---|
| 5856 | option |= cart[type]; // set cart |
---|
| 5857 | pc_setoption(sd, option); |
---|
| 5858 | |
---|
| 5859 | return 0; |
---|
| 5860 | } |
---|
| 5861 | |
---|
| 5862 | /*========================================== |
---|
| 5863 | * éÝè |
---|
| 5864 | *------------------------------------------*/ |
---|
| 5865 | int pc_setfalcon(TBL_PC* sd, int flag) |
---|
| 5866 | { |
---|
| 5867 | if( flag ){ |
---|
| 5868 | if( pc_checkskill(sd,HT_FALCON)>0 ) // t@R}X^?XL |
---|
| 5869 | pc_setoption(sd,sd->sc.option|OPTION_FALCON); |
---|
| 5870 | } else if( pc_isfalcon(sd) ){ |
---|
| 5871 | pc_setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon |
---|
| 5872 | } |
---|
| 5873 | |
---|
| 5874 | return 0; |
---|
| 5875 | } |
---|
| 5876 | |
---|
| 5877 | /*========================================== |
---|
| 5878 | * yRyRÝè |
---|
| 5879 | *------------------------------------------*/ |
---|
| 5880 | int pc_setriding(TBL_PC* sd, int flag) |
---|
| 5881 | { |
---|
| 5882 | if( flag ){ |
---|
| 5883 | if( pc_checkskill(sd,KN_RIDING) > 0 ) // CfBOXL |
---|
| 5884 | pc_setoption(sd, sd->sc.option|OPTION_RIDING); |
---|
| 5885 | } else if( pc_isriding(sd) ){ |
---|
| 5886 | pc_setoption(sd, sd->sc.option&~OPTION_RIDING); |
---|
| 5887 | } |
---|
| 5888 | |
---|
| 5889 | return 0; |
---|
| 5890 | } |
---|
| 5891 | |
---|
| 5892 | /*========================================== |
---|
| 5893 | * ACehbvÂs»è |
---|
| 5894 | *------------------------------------------*/ |
---|
| 5895 | int pc_candrop(struct map_session_data *sd,struct item *item) |
---|
| 5896 | { |
---|
| 5897 | int level = pc_isGM(sd); |
---|
| 5898 | if ( !pc_can_give_items(level) ) //check if this GM level can drop items |
---|
| 5899 | return 0; |
---|
| 5900 | return (itemdb_isdropable(item, level)); |
---|
| 5901 | } |
---|
| 5902 | |
---|
| 5903 | /*========================================== |
---|
| 5904 | * scriptp??Ìlð?Þ |
---|
| 5905 | *------------------------------------------*/ |
---|
| 5906 | int pc_readreg(struct map_session_data* sd, int reg) |
---|
| 5907 | { |
---|
| 5908 | int i; |
---|
| 5909 | |
---|
| 5910 | nullpo_retr(0, sd); |
---|
| 5911 | |
---|
| 5912 | ARR_FIND( 0, sd->reg_num, i, sd->reg[i].index == reg ); |
---|
| 5913 | return ( i < sd->reg_num ) ? sd->reg[i].data : 0; |
---|
| 5914 | } |
---|
| 5915 | /*========================================== |
---|
| 5916 | * scriptp??ÌlðÝè |
---|
| 5917 | *------------------------------------------*/ |
---|
| 5918 | int pc_setreg(struct map_session_data* sd, int reg, int val) |
---|
| 5919 | { |
---|
| 5920 | int i; |
---|
| 5921 | |
---|
| 5922 | nullpo_retr(0, sd); |
---|
| 5923 | |
---|
| 5924 | ARR_FIND( 0, sd->reg_num, i, sd->reg[i].index == reg ); |
---|
| 5925 | if( i < sd->reg_num ) |
---|
| 5926 | {// overwrite existing entry |
---|
| 5927 | sd->reg[i].data = val; |
---|
| 5928 | return 1; |
---|
| 5929 | } |
---|
| 5930 | |
---|
| 5931 | ARR_FIND( 0, sd->reg_num, i, sd->reg[i].data == 0 ); |
---|
| 5932 | if( i == sd->reg_num ) |
---|
| 5933 | {// nothing free, increase size |
---|
| 5934 | sd->reg_num++; |
---|
| 5935 | RECREATE(sd->reg, struct script_reg, sd->reg_num); |
---|
| 5936 | } |
---|
| 5937 | sd->reg[i].index = reg; |
---|
| 5938 | sd->reg[i].data = val; |
---|
| 5939 | |
---|
| 5940 | return 1; |
---|
| 5941 | } |
---|
| 5942 | |
---|
| 5943 | /*========================================== |
---|
| 5944 | * scriptp¶ñ??Ìlð?Þ |
---|
| 5945 | *------------------------------------------*/ |
---|
| 5946 | char* pc_readregstr(struct map_session_data* sd, int reg) |
---|
| 5947 | { |
---|
| 5948 | int i; |
---|
| 5949 | |
---|
| 5950 | nullpo_retr(0, sd); |
---|
| 5951 | |
---|
| 5952 | ARR_FIND( 0, sd->regstr_num, i, sd->regstr[i].index == reg ); |
---|
| 5953 | return ( i < sd->regstr_num ) ? sd->regstr[i].data : NULL; |
---|
| 5954 | } |
---|
| 5955 | /*========================================== |
---|
| 5956 | * scriptp¶ñ??ÌlðÝè |
---|
| 5957 | *------------------------------------------*/ |
---|
| 5958 | int pc_setregstr(struct map_session_data* sd, int reg, const char* str) |
---|
| 5959 | { |
---|
| 5960 | int i; |
---|
| 5961 | |
---|
| 5962 | nullpo_retr(0, sd); |
---|
| 5963 | |
---|
| 5964 | ARR_FIND( 0, sd->regstr_num, i, sd->regstr[i].index == reg ); |
---|
| 5965 | if( i < sd->regstr_num ) |
---|
| 5966 | {// found entry, update |
---|
| 5967 | if( str == NULL || *str == '\0' ) |
---|
| 5968 | {// empty string |
---|
| 5969 | if( sd->regstr[i].data != NULL ) |
---|
| 5970 | aFree(sd->regstr[i].data); |
---|
| 5971 | sd->regstr[i].data = NULL; |
---|
| 5972 | } |
---|
| 5973 | else if( sd->regstr[i].data ) |
---|
| 5974 | {// recreate |
---|
| 5975 | size_t len = strlen(str)+1; |
---|
| 5976 | RECREATE(sd->regstr[i].data, char, len); |
---|
| 5977 | memcpy(sd->regstr[i].data, str, len*sizeof(char)); |
---|
| 5978 | } |
---|
| 5979 | else |
---|
| 5980 | {// create |
---|
| 5981 | sd->regstr[i].data = aStrdup(str); |
---|
| 5982 | } |
---|
| 5983 | return 1; |
---|
| 5984 | } |
---|
| 5985 | |
---|
| 5986 | if( str == NULL || *str == '\0' ) |
---|
| 5987 | return 1;// nothing to add, empty string |
---|
| 5988 | |
---|
| 5989 | ARR_FIND( 0, sd->regstr_num, i, sd->regstr[i].data == NULL ); |
---|
| 5990 | if( i == sd->regstr_num ) |
---|
| 5991 | {// nothing free, increase size |
---|
| 5992 | sd->regstr_num++; |
---|
| 5993 | RECREATE(sd->regstr, struct script_regstr, sd->regstr_num); |
---|
| 5994 | } |
---|
| 5995 | sd->regstr[i].index = reg; |
---|
| 5996 | sd->regstr[i].data = aStrdup(str); |
---|
| 5997 | |
---|
| 5998 | return 1; |
---|
| 5999 | } |
---|
| 6000 | |
---|
| 6001 | int pc_readregistry(struct map_session_data *sd,const char *reg,int type) |
---|
| 6002 | { |
---|
| 6003 | struct global_reg *sd_reg; |
---|
| 6004 | int i,max; |
---|
| 6005 | |
---|
| 6006 | nullpo_retr(0, sd); |
---|
| 6007 | switch (type) { |
---|
| 6008 | case 3: //Char reg |
---|
| 6009 | sd_reg = sd->save_reg.global; |
---|
| 6010 | max = sd->save_reg.global_num; |
---|
| 6011 | break; |
---|
| 6012 | case 2: //Account reg |
---|
| 6013 | sd_reg = sd->save_reg.account; |
---|
| 6014 | max = sd->save_reg.account_num; |
---|
| 6015 | break; |
---|
| 6016 | case 1: //Account2 reg |
---|
| 6017 | sd_reg = sd->save_reg.account2; |
---|
| 6018 | max = sd->save_reg.account2_num; |
---|
| 6019 | break; |
---|
| 6020 | default: |
---|
| 6021 | return 0; |
---|
| 6022 | } |
---|
| 6023 | if (max == -1) { |
---|
| 6024 | ShowError("pc_readregistry: Trying to read reg value %s (type %d) before it's been loaded!\n", reg, type); |
---|
| 6025 | //This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again. |
---|
| 6026 | intif_request_registry(sd,type==3?4:type); |
---|
| 6027 | return 0; |
---|
| 6028 | } |
---|
| 6029 | |
---|
| 6030 | ARR_FIND( 0, max, i, strcmp(sd_reg[i].str,reg) == 0 ); |
---|
| 6031 | return ( i < max ) ? atoi(sd_reg[i].value) : 0; |
---|
| 6032 | } |
---|
| 6033 | |
---|
| 6034 | char* pc_readregistry_str(struct map_session_data *sd,char *reg,int type) |
---|
| 6035 | { |
---|
| 6036 | struct global_reg *sd_reg; |
---|
| 6037 | int i,max; |
---|
| 6038 | |
---|
| 6039 | nullpo_retr(0, sd); |
---|
| 6040 | switch (type) { |
---|
| 6041 | case 3: //Char reg |
---|
| 6042 | sd_reg = sd->save_reg.global; |
---|
| 6043 | max = sd->save_reg.global_num; |
---|
| 6044 | break; |
---|
| 6045 | case 2: //Account reg |
---|
| 6046 | sd_reg = sd->save_reg.account; |
---|
| 6047 | max = sd->save_reg.account_num; |
---|
| 6048 | break; |
---|
| 6049 | case 1: //Account2 reg |
---|
| 6050 | sd_reg = sd->save_reg.account2; |
---|
| 6051 | max = sd->save_reg.account2_num; |
---|
| 6052 | break; |
---|
| 6053 | default: |
---|
| 6054 | return NULL; |
---|
| 6055 | } |
---|
| 6056 | if (max == -1) { |
---|
| 6057 | ShowError("pc_readregistry: Trying to read reg value %s (type %d) before it's been loaded!\n", reg, type); |
---|
| 6058 | //This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again. |
---|
| 6059 | intif_request_registry(sd,type==3?4:type); |
---|
| 6060 | return NULL; |
---|
| 6061 | } |
---|
| 6062 | |
---|
| 6063 | ARR_FIND( 0, max, i, strcmp(sd_reg[i].str,reg) == 0 ); |
---|
| 6064 | return ( i < max ) ? sd_reg[i].value : NULL; |
---|
| 6065 | } |
---|
| 6066 | |
---|
| 6067 | int pc_setregistry(struct map_session_data *sd,const char *reg,int val,int type) |
---|
| 6068 | { |
---|
| 6069 | struct global_reg *sd_reg; |
---|
| 6070 | int i,*max, regmax; |
---|
| 6071 | |
---|
| 6072 | nullpo_retr(0, sd); |
---|
| 6073 | |
---|
| 6074 | switch( type ) |
---|
| 6075 | { |
---|
| 6076 | case 3: //Char reg |
---|
| 6077 | if( !strcmp(reg,"PC_DIE_COUNTER") && sd->die_counter != val ) |
---|
| 6078 | { |
---|
| 6079 | i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE); |
---|
| 6080 | sd->die_counter = val; |
---|
| 6081 | if( i ) |
---|
| 6082 | status_calc_pc(sd,0); // Lost the bonus. |
---|
| 6083 | } |
---|
| 6084 | sd_reg = sd->save_reg.global; |
---|
| 6085 | max = &sd->save_reg.global_num; |
---|
| 6086 | regmax = GLOBAL_REG_NUM; |
---|
| 6087 | break; |
---|
| 6088 | case 2: //Account reg |
---|
| 6089 | if( !strcmp(reg,"#CASHPOINTS") && sd->cashPoints != val ) |
---|
| 6090 | { |
---|
| 6091 | val = cap_value(val, 0, MAX_ZENY); |
---|
| 6092 | sd->cashPoints = val; |
---|
| 6093 | } |
---|
| 6094 | else if( !strcmp(reg,"#KAFRAPOINTS") && sd->kafraPoints != val ) |
---|
| 6095 | { |
---|
| 6096 | val = cap_value(val, 0, MAX_ZENY); |
---|
| 6097 | sd->kafraPoints = val; |
---|
| 6098 | } |
---|
| 6099 | sd_reg = sd->save_reg.account; |
---|
| 6100 | max = &sd->save_reg.account_num; |
---|
| 6101 | regmax = ACCOUNT_REG_NUM; |
---|
| 6102 | break; |
---|
| 6103 | case 1: //Account2 reg |
---|
| 6104 | sd_reg = sd->save_reg.account2; |
---|
| 6105 | max = &sd->save_reg.account2_num; |
---|
| 6106 | regmax = ACCOUNT_REG2_NUM; |
---|
| 6107 | break; |
---|
| 6108 | default: |
---|
| 6109 | return 0; |
---|
| 6110 | } |
---|
| 6111 | if (*max == -1) { |
---|
| 6112 | ShowError("pc_setregistry : refusing to set %s (type %d) until vars are received.\n", reg, type); |
---|
| 6113 | return 1; |
---|
| 6114 | } |
---|
| 6115 | |
---|
| 6116 | // delete reg |
---|
| 6117 | if (val == 0) { |
---|
| 6118 | ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 ); |
---|
| 6119 | if( i < *max ) |
---|
| 6120 | { |
---|
| 6121 | if (i != *max - 1) |
---|
| 6122 | memcpy(&sd_reg[i], &sd_reg[*max - 1], sizeof(struct global_reg)); |
---|
| 6123 | memset(&sd_reg[*max - 1], 0, sizeof(struct global_reg)); |
---|
| 6124 | (*max)--; |
---|
| 6125 | sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" |
---|
| 6126 | } |
---|
| 6127 | return 1; |
---|
| 6128 | } |
---|
| 6129 | // change value if found |
---|
| 6130 | ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 ); |
---|
| 6131 | if( i < *max ) |
---|
| 6132 | { |
---|
| 6133 | safesnprintf(sd_reg[i].value, sizeof(sd_reg[i].value), "%d", val); |
---|
| 6134 | sd->state.reg_dirty |= 1<<(type-1); |
---|
| 6135 | return 1; |
---|
| 6136 | } |
---|
| 6137 | |
---|
| 6138 | // add value if not found |
---|
| 6139 | if (i < regmax) { |
---|
| 6140 | memset(&sd_reg[i], 0, sizeof(struct global_reg)); |
---|
| 6141 | safestrncpy(sd_reg[i].str, reg, sizeof(sd_reg[i].str)); |
---|
| 6142 | safesnprintf(sd_reg[i].value, sizeof(sd_reg[i].value), "%d", val); |
---|
| 6143 | (*max)++; |
---|
| 6144 | sd->state.reg_dirty |= 1<<(type-1); |
---|
| 6145 | return 1; |
---|
| 6146 | } |
---|
| 6147 | |
---|
| 6148 | ShowError("pc_setregistry : couldn't set %s, limit of registries reached (%d)\n", reg, regmax); |
---|
| 6149 | |
---|
| 6150 | return 0; |
---|
| 6151 | } |
---|
| 6152 | |
---|
| 6153 | int pc_setregistry_str(struct map_session_data *sd,char *reg,const char *val,int type) |
---|
| 6154 | { |
---|
| 6155 | struct global_reg *sd_reg; |
---|
| 6156 | int i,*max, regmax; |
---|
| 6157 | |
---|
| 6158 | nullpo_retr(0, sd); |
---|
| 6159 | if (reg[strlen(reg)-1] != '$') { |
---|
| 6160 | ShowError("pc_setregistry_str : reg %s must be string (end in '$') to use this!\n", reg); |
---|
| 6161 | return 0; |
---|
| 6162 | } |
---|
| 6163 | |
---|
| 6164 | switch (type) { |
---|
| 6165 | case 3: //Char reg |
---|
| 6166 | sd_reg = sd->save_reg.global; |
---|
| 6167 | max = &sd->save_reg.global_num; |
---|
| 6168 | regmax = GLOBAL_REG_NUM; |
---|
| 6169 | break; |
---|
| 6170 | case 2: //Account reg |
---|
| 6171 | sd_reg = sd->save_reg.account; |
---|
| 6172 | max = &sd->save_reg.account_num; |
---|
| 6173 | regmax = ACCOUNT_REG_NUM; |
---|
| 6174 | break; |
---|
| 6175 | case 1: //Account2 reg |
---|
| 6176 | sd_reg = sd->save_reg.account2; |
---|
| 6177 | max = &sd->save_reg.account2_num; |
---|
| 6178 | regmax = ACCOUNT_REG2_NUM; |
---|
| 6179 | break; |
---|
| 6180 | default: |
---|
| 6181 | return 0; |
---|
| 6182 | } |
---|
| 6183 | if (*max == -1) { |
---|
| 6184 | ShowError("pc_setregistry_str : refusing to set %s (type %d) until vars are received.\n", reg, type); |
---|
| 6185 | return 0; |
---|
| 6186 | } |
---|
| 6187 | |
---|
| 6188 | // delete reg |
---|
| 6189 | if (!val || strcmp(val,"")==0) |
---|
| 6190 | { |
---|
| 6191 | ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 ); |
---|
| 6192 | if( i < *max ) |
---|
| 6193 | { |
---|
| 6194 | if (i != *max - 1) |
---|
| 6195 | memcpy(&sd_reg[i], &sd_reg[*max - 1], sizeof(struct global_reg)); |
---|
| 6196 | memset(&sd_reg[*max - 1], 0, sizeof(struct global_reg)); |
---|
| 6197 | (*max)--; |
---|
| 6198 | sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" |
---|
| 6199 | if (type!=3) intif_saveregistry(sd,type); |
---|
| 6200 | } |
---|
| 6201 | return 1; |
---|
| 6202 | } |
---|
| 6203 | |
---|
| 6204 | // change value if found |
---|
| 6205 | ARR_FIND( 0, *max, i, strcmp(sd_reg[i].str, reg) == 0 ); |
---|
| 6206 | if( i < *max ) |
---|
| 6207 | { |
---|
| 6208 | safestrncpy(sd_reg[i].value, val, sizeof(sd_reg[i].value)); |
---|
| 6209 | sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" |
---|
| 6210 | if (type!=3) intif_saveregistry(sd,type); |
---|
| 6211 | return 1; |
---|
| 6212 | } |
---|
| 6213 | |
---|
| 6214 | // add value if not found |
---|
| 6215 | if (i < regmax) { |
---|
| 6216 | memset(&sd_reg[i], 0, sizeof(struct global_reg)); |
---|
| 6217 | safestrncpy(sd_reg[i].str, reg, sizeof(sd_reg[i].str)); |
---|
| 6218 | safestrncpy(sd_reg[i].value, val, sizeof(sd_reg[i].value)); |
---|
| 6219 | (*max)++; |
---|
| 6220 | sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved" |
---|
| 6221 | if (type!=3) intif_saveregistry(sd,type); |
---|
| 6222 | return 1; |
---|
| 6223 | } |
---|
| 6224 | |
---|
| 6225 | ShowError("pc_setregistry : couldn't set %s, limit of registries reached (%d)\n", reg, regmax); |
---|
| 6226 | |
---|
| 6227 | return 0; |
---|
| 6228 | } |
---|
| 6229 | |
---|
| 6230 | /*========================================== |
---|
| 6231 | * Cxg^C}?? |
---|
| 6232 | *------------------------------------------*/ |
---|
| 6233 | static int pc_eventtimer(int tid, unsigned int tick, int id, intptr data) |
---|
| 6234 | { |
---|
| 6235 | struct map_session_data *sd=map_id2sd(id); |
---|
| 6236 | char *p = (char *)data; |
---|
| 6237 | int i; |
---|
| 6238 | if(sd==NULL) |
---|
| 6239 | return 0; |
---|
| 6240 | |
---|
| 6241 | ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] == tid ); |
---|
| 6242 | if( i < MAX_EVENTTIMER ) |
---|
| 6243 | { |
---|
| 6244 | sd->eventtimer[i] = -1; |
---|
| 6245 | sd->eventcount--; |
---|
| 6246 | npc_event(sd,p,0); |
---|
| 6247 | } |
---|
| 6248 | else |
---|
| 6249 | ShowError("pc_eventtimer: no such event timer\n"); |
---|
| 6250 | |
---|
| 6251 | if (p) aFree(p); |
---|
| 6252 | return 0; |
---|
| 6253 | } |
---|
| 6254 | |
---|
| 6255 | /*========================================== |
---|
| 6256 | * Cxg^C}?ÇÁ |
---|
| 6257 | *------------------------------------------*/ |
---|
| 6258 | int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name) |
---|
| 6259 | { |
---|
| 6260 | int i; |
---|
| 6261 | nullpo_retr(0, sd); |
---|
| 6262 | |
---|
| 6263 | ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] == -1 ); |
---|
| 6264 | if( i == MAX_EVENTTIMER ) |
---|
| 6265 | return 0; |
---|
| 6266 | |
---|
| 6267 | sd->eventtimer[i] = add_timer(gettick()+tick, pc_eventtimer, sd->bl.id, (int)aStrdup(name)); |
---|
| 6268 | sd->eventcount++; |
---|
| 6269 | |
---|
| 6270 | return 1; |
---|
| 6271 | } |
---|
| 6272 | |
---|
| 6273 | /*========================================== |
---|
| 6274 | * Cxg^C}?í |
---|
| 6275 | *------------------------------------------*/ |
---|
| 6276 | int pc_deleventtimer(struct map_session_data *sd,const char *name) |
---|
| 6277 | { |
---|
| 6278 | char* p = NULL; |
---|
| 6279 | int i; |
---|
| 6280 | |
---|
| 6281 | nullpo_retr(0, sd); |
---|
| 6282 | |
---|
| 6283 | if (sd->eventcount <= 0) |
---|
| 6284 | return 0; |
---|
| 6285 | |
---|
| 6286 | // find the named event timer |
---|
| 6287 | ARR_FIND( 0, MAX_EVENTTIMER, i, |
---|
| 6288 | sd->eventtimer[i] != -1 && |
---|
| 6289 | (p = (char *)(get_timer(sd->eventtimer[i])->data)) != NULL && |
---|
| 6290 | strcmp(p, name) == 0 |
---|
| 6291 | ); |
---|
| 6292 | if( i == MAX_EVENTTIMER ) |
---|
| 6293 | return 0; // not found |
---|
| 6294 | |
---|
| 6295 | delete_timer(sd->eventtimer[i],pc_eventtimer); |
---|
| 6296 | sd->eventtimer[i]=-1; |
---|
| 6297 | sd->eventcount--; |
---|
| 6298 | aFree(p); |
---|
| 6299 | |
---|
| 6300 | return 1; |
---|
| 6301 | } |
---|
| 6302 | |
---|
| 6303 | /*========================================== |
---|
| 6304 | * Cxg^C}?JEglÇÁ |
---|
| 6305 | *------------------------------------------*/ |
---|
| 6306 | int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick) |
---|
| 6307 | { |
---|
| 6308 | int i; |
---|
| 6309 | |
---|
| 6310 | nullpo_retr(0, sd); |
---|
| 6311 | |
---|
| 6312 | for(i=0;i<MAX_EVENTTIMER;i++) |
---|
| 6313 | if( sd->eventtimer[i]!=-1 && strcmp( |
---|
| 6314 | (char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){ |
---|
| 6315 | addtick_timer(sd->eventtimer[i],tick); |
---|
| 6316 | break; |
---|
| 6317 | } |
---|
| 6318 | |
---|
| 6319 | return 0; |
---|
| 6320 | } |
---|
| 6321 | |
---|
| 6322 | /*========================================== |
---|
| 6323 | * Cxg^C}?Sí |
---|
| 6324 | *------------------------------------------*/ |
---|
| 6325 | int pc_cleareventtimer(struct map_session_data *sd) |
---|
| 6326 | { |
---|
| 6327 | int i; |
---|
| 6328 | |
---|
| 6329 | nullpo_retr(0, sd); |
---|
| 6330 | |
---|
| 6331 | if (sd->eventcount <= 0) |
---|
| 6332 | return 0; |
---|
| 6333 | |
---|
| 6334 | for(i=0;i<MAX_EVENTTIMER;i++) |
---|
| 6335 | if( sd->eventtimer[i]!=-1 ){ |
---|
| 6336 | char *p = (char *)(get_timer(sd->eventtimer[i])->data); |
---|
| 6337 | delete_timer(sd->eventtimer[i],pc_eventtimer); |
---|
| 6338 | sd->eventtimer[i]=-1; |
---|
| 6339 | sd->eventcount--; |
---|
| 6340 | if (p) aFree(p); |
---|
| 6341 | } |
---|
| 6342 | return 0; |
---|
| 6343 | } |
---|
| 6344 | |
---|
| 6345 | // |
---|
| 6346 | // ? õš |
---|
| 6347 | // |
---|
| 6348 | /*========================================== |
---|
| 6349 | * ACeð?õ·é |
---|
| 6350 | *------------------------------------------*/ |
---|
| 6351 | int pc_equipitem(struct map_session_data *sd,int n,int req_pos) |
---|
| 6352 | { |
---|
| 6353 | int i,pos,flag=0; |
---|
| 6354 | struct item_data *id; |
---|
| 6355 | |
---|
| 6356 | nullpo_retr(0, sd); |
---|
| 6357 | |
---|
| 6358 | if( n < 0 || n >= MAX_INVENTORY ) { |
---|
| 6359 | clif_equipitemack(sd,0,0,0); |
---|
| 6360 | return 0; |
---|
| 6361 | } |
---|
| 6362 | |
---|
| 6363 | id = sd->inventory_data[n]; |
---|
| 6364 | pos = pc_equippoint(sd,n); //With a few exceptions, item should go in all specified slots. |
---|
| 6365 | |
---|
| 6366 | if(battle_config.battle_log) |
---|
| 6367 | ShowInfo("equip %d(%d) %x:%x\n",sd->status.inventory[n].nameid,n,id->equip,req_pos); |
---|
| 6368 | if(!pc_isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].attribute==1 ) { // [Valaris] |
---|
| 6369 | clif_equipitemack(sd,n,0,0); // fail |
---|
| 6370 | return 0; |
---|
| 6371 | } |
---|
| 6372 | |
---|
| 6373 | if(sd->sc.data[SC_BERSERK] || sd->sc.data[SC_BLADESTOP]) |
---|
| 6374 | { |
---|
| 6375 | clif_equipitemack(sd,n,0,0); // fail |
---|
| 6376 | return 0; |
---|
| 6377 | } |
---|
| 6378 | |
---|
| 6379 | if(pos == EQP_ACC) { //Accesories should only go in one of the two, |
---|
| 6380 | pos = req_pos&EQP_ACC; |
---|
| 6381 | if (pos == EQP_ACC) //User specified both slots.. |
---|
| 6382 | pos = sd->equip_index[EQI_ACC_R] >= 0 ? EQP_ACC_L : EQP_ACC_R; |
---|
| 6383 | } |
---|
| 6384 | |
---|
| 6385 | if(pos == EQP_ARMS && id->equip == EQP_HAND_R) |
---|
| 6386 | { //Dual wield capable weapon. |
---|
| 6387 | pos = (req_pos&EQP_ARMS); |
---|
| 6388 | if (pos == EQP_ARMS) //User specified both slots, pick one for them. |
---|
| 6389 | pos = sd->equip_index[EQI_HAND_R] >= 0 ? EQP_HAND_L : EQP_HAND_R; |
---|
| 6390 | } |
---|
| 6391 | |
---|
| 6392 | if (pos&EQP_HAND_R && battle_config.use_weapon_skill_range&BL_PC) |
---|
| 6393 | { //Update skill-block range database when weapon range changes. [Skotlex] |
---|
| 6394 | i = sd->equip_index[EQI_HAND_R]; |
---|
| 6395 | if (i < 0 || !sd->inventory_data[i]) //No data, or no weapon equipped |
---|
| 6396 | flag = 1; |
---|
| 6397 | else |
---|
| 6398 | flag = id->range != sd->inventory_data[i]->range; |
---|
| 6399 | } |
---|
| 6400 | |
---|
| 6401 | for(i=0;i<EQI_MAX;i++) { |
---|
| 6402 | if(pos & equip_pos[i]) { |
---|
| 6403 | if(sd->equip_index[i] >= 0) //Slot taken, remove item from there. |
---|
| 6404 | pc_unequipitem(sd,sd->equip_index[i],2); |
---|
| 6405 | |
---|
| 6406 | sd->equip_index[i] = n; |
---|
| 6407 | } |
---|
| 6408 | } |
---|
| 6409 | |
---|
| 6410 | if(pos==EQP_AMMO){ |
---|
| 6411 | clif_arrowequip(sd,n); |
---|
| 6412 | clif_arrow_fail(sd,3); |
---|
| 6413 | } |
---|
| 6414 | else |
---|
| 6415 | clif_equipitemack(sd,n,pos,1); |
---|
| 6416 | |
---|
| 6417 | sd->status.inventory[n].equip=pos; |
---|
| 6418 | |
---|
| 6419 | if(pos & EQP_HAND_R) { |
---|
| 6420 | if(id) |
---|
| 6421 | sd->weapontype1 = id->look; |
---|
| 6422 | else |
---|
| 6423 | sd->weapontype1 = 0; |
---|
| 6424 | pc_calcweapontype(sd); |
---|
| 6425 | clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); |
---|
| 6426 | } |
---|
| 6427 | if(pos & EQP_HAND_L) { |
---|
| 6428 | if(id) { |
---|
| 6429 | if(id->type == IT_WEAPON) { |
---|
| 6430 | sd->status.shield = 0; |
---|
| 6431 | if(sd->status.inventory[n].equip == EQP_HAND_L) |
---|
| 6432 | sd->weapontype2 = id->look; |
---|
| 6433 | else |
---|
| 6434 | sd->weapontype2 = 0; |
---|
| 6435 | } |
---|
| 6436 | else |
---|
| 6437 | if(id->type == IT_ARMOR) { |
---|
| 6438 | sd->status.shield = id->look; |
---|
| 6439 | sd->weapontype2 = 0; |
---|
| 6440 | } |
---|
| 6441 | } |
---|
| 6442 | else |
---|
| 6443 | sd->status.shield = sd->weapontype2 = 0; |
---|
| 6444 | pc_calcweapontype(sd); |
---|
| 6445 | clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); |
---|
| 6446 | } |
---|
| 6447 | //Added check to prevent sending the same look on multiple slots -> |
---|
| 6448 | //causes client to redraw item on top of itself. (suggested by Lupus) |
---|
| 6449 | if(pos & EQP_HEAD_LOW) { |
---|
| 6450 | if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))) |
---|
| 6451 | sd->status.head_bottom = id->look; |
---|
| 6452 | else |
---|
| 6453 | sd->status.head_bottom = 0; |
---|
| 6454 | clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); |
---|
| 6455 | } |
---|
| 6456 | if(pos & EQP_HEAD_TOP) { |
---|
| 6457 | if(id) |
---|
| 6458 | sd->status.head_top = id->look; |
---|
| 6459 | else |
---|
| 6460 | sd->status.head_top = 0; |
---|
| 6461 | clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); |
---|
| 6462 | } |
---|
| 6463 | if(pos & EQP_HEAD_MID) { |
---|
| 6464 | if(id && !(pos&EQP_HEAD_TOP)) |
---|
| 6465 | sd->status.head_mid = id->look; |
---|
| 6466 | else |
---|
| 6467 | sd->status.head_mid = 0; |
---|
| 6468 | clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); |
---|
| 6469 | } |
---|
| 6470 | if(pos & EQP_SHOES) |
---|
| 6471 | clif_changelook(&sd->bl,LOOK_SHOES,0); |
---|
| 6472 | |
---|
| 6473 | pc_checkallowskill(sd); //Check if status changes should be halted. |
---|
| 6474 | |
---|
| 6475 | |
---|
| 6476 | status_calc_pc(sd,0); |
---|
| 6477 | if (flag) //Update skill data |
---|
| 6478 | clif_skillinfoblock(sd); |
---|
| 6479 | |
---|
| 6480 | //OnEquip script [Skotlex] |
---|
| 6481 | if (id) { |
---|
| 6482 | int i; |
---|
| 6483 | struct item_data *data; |
---|
| 6484 | if (id->equip_script) |
---|
| 6485 | run_script(id->equip_script,0,sd->bl.id,fake_nd->bl.id); |
---|
| 6486 | if(itemdb_isspecial(sd->status.inventory[n].card[0])) |
---|
| 6487 | ; //No cards |
---|
| 6488 | else |
---|
| 6489 | for(i=0;i<id->slot; i++) |
---|
| 6490 | { |
---|
| 6491 | if (!sd->status.inventory[n].card[i]) |
---|
| 6492 | continue; |
---|
| 6493 | data = itemdb_exists(sd->status.inventory[n].card[i]); |
---|
| 6494 | if (data && data->equip_script) |
---|
| 6495 | run_script(data->equip_script,0,sd->bl.id,fake_nd->bl.id); |
---|
| 6496 | } |
---|
| 6497 | } |
---|
| 6498 | return 0; |
---|
| 6499 | } |
---|
| 6500 | |
---|
| 6501 | /*========================================== |
---|
| 6502 | * ? õµœšðO· |
---|
| 6503 | * type: |
---|
| 6504 | * 0 - only unequip |
---|
| 6505 | * 1 - calculate status after unequipping |
---|
| 6506 | * 2 - force unequip |
---|
| 6507 | *------------------------------------------*/ |
---|
| 6508 | int pc_unequipitem(struct map_session_data *sd,int n,int flag) |
---|
| 6509 | { |
---|
| 6510 | int i; |
---|
| 6511 | nullpo_retr(0, sd); |
---|
| 6512 | |
---|
| 6513 | if( n < 0 || n >= MAX_INVENTORY ) { |
---|
| 6514 | clif_unequipitemack(sd,0,0,0); |
---|
| 6515 | return 0; |
---|
| 6516 | } |
---|
| 6517 | |
---|
| 6518 | // if player is berserk then cannot unequip |
---|
| 6519 | if(!(flag&2) && sd->sc.count && (sd->sc.data[SC_BLADESTOP] || sd->sc.data[SC_BERSERK])){ |
---|
| 6520 | clif_unequipitemack(sd,n,0,0); |
---|
| 6521 | return 0; |
---|
| 6522 | } |
---|
| 6523 | |
---|
| 6524 | if(battle_config.battle_log) |
---|
| 6525 | ShowInfo("unequip %d %x:%x\n",n,pc_equippoint(sd,n),sd->status.inventory[n].equip); |
---|
| 6526 | |
---|
| 6527 | if(!sd->status.inventory[n].equip){ //Nothing to unequip |
---|
| 6528 | clif_unequipitemack(sd,n,0,0); |
---|
| 6529 | return 0; |
---|
| 6530 | } |
---|
| 6531 | for(i=0;i<EQI_MAX;i++) { |
---|
| 6532 | if(sd->status.inventory[n].equip & equip_pos[i]) |
---|
| 6533 | sd->equip_index[i] = -1; |
---|
| 6534 | } |
---|
| 6535 | |
---|
| 6536 | if(sd->status.inventory[n].equip & EQP_HAND_R) { |
---|
| 6537 | sd->weapontype1 = 0; |
---|
| 6538 | sd->status.weapon = sd->weapontype2; |
---|
| 6539 | pc_calcweapontype(sd); |
---|
| 6540 | clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon); |
---|
| 6541 | if(sd->sc.data[SC_DANCING]) //When unequipping, stop dancing. [Skotlex] |
---|
| 6542 | skill_stop_dancing(&sd->bl); |
---|
| 6543 | } |
---|
| 6544 | if(sd->status.inventory[n].equip & EQP_HAND_L) { |
---|
| 6545 | sd->status.shield = sd->weapontype2 = 0; |
---|
| 6546 | pc_calcweapontype(sd); |
---|
| 6547 | clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); |
---|
| 6548 | } |
---|
| 6549 | if(sd->status.inventory[n].equip & EQP_HEAD_LOW) { |
---|
| 6550 | sd->status.head_bottom = 0; |
---|
| 6551 | clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); |
---|
| 6552 | } |
---|
| 6553 | if(sd->status.inventory[n].equip & EQP_HEAD_TOP) { |
---|
| 6554 | sd->status.head_top = 0; |
---|
| 6555 | clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); |
---|
| 6556 | } |
---|
| 6557 | if(sd->status.inventory[n].equip & EQP_HEAD_MID) { |
---|
| 6558 | sd->status.head_mid = 0; |
---|
| 6559 | clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); |
---|
| 6560 | } |
---|
| 6561 | if(sd->status.inventory[n].equip & EQP_SHOES) |
---|
| 6562 | clif_changelook(&sd->bl,LOOK_SHOES,0); |
---|
| 6563 | |
---|
| 6564 | clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1); |
---|
| 6565 | |
---|
| 6566 | if((sd->status.inventory[n].equip & EQP_ARMS) && |
---|
| 6567 | sd->weapontype1 == 0 && sd->weapontype2 == 0 && (!sd->sc.data[SC_SEVENWIND] || sd->sc.data[SC_ASPERSIO])) //Check for seven wind (but not level seven!) |
---|
| 6568 | skill_enchant_elemental_end(&sd->bl,-1); |
---|
| 6569 | |
---|
| 6570 | if(sd->status.inventory[n].equip & EQP_ARMOR) { |
---|
| 6571 | // On Armor Change... |
---|
| 6572 | if( sd->sc.data[SC_BENEDICTIO] ) |
---|
| 6573 | status_change_end(&sd->bl, SC_BENEDICTIO, -1); |
---|
| 6574 | if( sd->sc.data[SC_ARMOR_RESIST] ) |
---|
| 6575 | status_change_end(&sd->bl, SC_ARMOR_RESIST, -1); |
---|
| 6576 | } |
---|
| 6577 | |
---|
| 6578 | sd->status.inventory[n].equip=0; |
---|
| 6579 | |
---|
| 6580 | if(flag&1) { |
---|
| 6581 | pc_checkallowskill(sd); |
---|
| 6582 | status_calc_pc(sd,0); |
---|
| 6583 | } |
---|
| 6584 | |
---|
| 6585 | if(sd->sc.data[SC_SIGNUMCRUCIS] && !battle_check_undead(sd->battle_status.race,sd->battle_status.def_ele)) |
---|
| 6586 | status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1); |
---|
| 6587 | |
---|
| 6588 | //OnUnEquip script [Skotlex] |
---|
| 6589 | if (sd->inventory_data[n]) { |
---|
| 6590 | struct item_data *data; |
---|
| 6591 | if (sd->inventory_data[n]->unequip_script) |
---|
| 6592 | run_script(sd->inventory_data[n]->unequip_script,0,sd->bl.id,fake_nd->bl.id); |
---|
| 6593 | if(itemdb_isspecial(sd->status.inventory[n].card[0])) |
---|
| 6594 | ; //No cards |
---|
| 6595 | else |
---|
| 6596 | for(i=0;i<sd->inventory_data[n]->slot; i++) |
---|
| 6597 | { |
---|
| 6598 | if (!sd->status.inventory[n].card[i]) |
---|
| 6599 | continue; |
---|
| 6600 | data = itemdb_exists(sd->status.inventory[n].card[i]); |
---|
| 6601 | if (data && data->unequip_script) |
---|
| 6602 | run_script(data->unequip_script,0,sd->bl.id,fake_nd->bl.id); |
---|
| 6603 | } |
---|
| 6604 | } |
---|
| 6605 | |
---|
| 6606 | return 0; |
---|
| 6607 | } |
---|
| 6608 | |
---|
| 6609 | /*========================================== |
---|
| 6610 | * ACeÌindexÔ?ðlßœè |
---|
| 6611 | * ? õiÌ?õÂ\`FbNðsÈ€ |
---|
| 6612 | *------------------------------------------*/ |
---|
| 6613 | int pc_checkitem(struct map_session_data *sd) |
---|
| 6614 | { |
---|
| 6615 | int i,j,k,id,calc_flag = 0; |
---|
| 6616 | struct item_data *it=NULL; |
---|
| 6617 | |
---|
| 6618 | nullpo_retr(0, sd); |
---|
| 6619 | |
---|
| 6620 | if (sd->vender_id) //Avoid reorganizing items when we are vending, as that leads to exploits (pointed out by End of Exam) |
---|
| 6621 | return 0; |
---|
| 6622 | |
---|
| 6623 | // ió«lß |
---|
| 6624 | for(i=j=0;i<MAX_INVENTORY;i++){ |
---|
| 6625 | if( (id=sd->status.inventory[i].nameid)==0) |
---|
| 6626 | continue; |
---|
| 6627 | if( battle_config.item_check && !itemdb_available(id) ){ |
---|
| 6628 | ShowWarning("illegal item id %d in %d[%s] inventory.\n",id,sd->bl.id,sd->status.name); |
---|
| 6629 | pc_delitem(sd,i,sd->status.inventory[i].amount,3); |
---|
| 6630 | continue; |
---|
| 6631 | } |
---|
| 6632 | if(i>j){ |
---|
| 6633 | memcpy(&sd->status.inventory[j],&sd->status.inventory[i],sizeof(struct item)); |
---|
| 6634 | sd->inventory_data[j] = sd->inventory_data[i]; |
---|
| 6635 | } |
---|
| 6636 | j++; |
---|
| 6637 | } |
---|
| 6638 | if(j < MAX_INVENTORY) |
---|
| 6639 | memset(&sd->status.inventory[j],0,sizeof(struct item)*(MAX_INVENTORY-j)); |
---|
| 6640 | for(k=j;k<MAX_INVENTORY;k++) |
---|
| 6641 | sd->inventory_data[k] = NULL; |
---|
| 6642 | |
---|
| 6643 | // J?g?ó«lß |
---|
| 6644 | for(i=j=0;i<MAX_CART;i++){ |
---|
| 6645 | if( (id=sd->status.cart[i].nameid)==0 ) |
---|
| 6646 | continue; |
---|
| 6647 | if( battle_config.item_check && !itemdb_available(id) ){ |
---|
| 6648 | ShowWarning("illegal item id %d in %d[%s] cart.\n",id,sd->bl.id,sd->status.name); |
---|
| 6649 | pc_cart_delitem(sd,i,sd->status.cart[i].amount,1); |
---|
| 6650 | continue; |
---|
| 6651 | } |
---|
| 6652 | if(i>j){ |
---|
| 6653 | memcpy(&sd->status.cart[j],&sd->status.cart[i],sizeof(struct item)); |
---|
| 6654 | } |
---|
| 6655 | j++; |
---|
| 6656 | } |
---|
| 6657 | if(j < MAX_CART) |
---|
| 6658 | memset(&sd->status.cart[j],0,sizeof(struct item)*(MAX_CART-j)); |
---|
| 6659 | |
---|
| 6660 | // ? õÊu`FbN |
---|
| 6661 | |
---|
| 6662 | for(i=0;i<MAX_INVENTORY;i++){ |
---|
| 6663 | |
---|
| 6664 | it=sd->inventory_data[i]; |
---|
| 6665 | |
---|
| 6666 | if(sd->status.inventory[i].nameid==0) |
---|
| 6667 | continue; |
---|
| 6668 | |
---|
| 6669 | if(!sd->status.inventory[i].equip) |
---|
| 6670 | continue; |
---|
| 6671 | |
---|
| 6672 | if(sd->status.inventory[i].equip&~pc_equippoint(sd,i)) { |
---|
| 6673 | sd->status.inventory[i].equip=0; |
---|
| 6674 | calc_flag = 1; |
---|
| 6675 | continue; |
---|
| 6676 | } |
---|
| 6677 | if(it) { |
---|
| 6678 | //check for forbiden items. |
---|
| 6679 | int flag = |
---|
| 6680 | (map[sd->bl.m].flag.restricted?map[sd->bl.m].zone:0) |
---|
| 6681 | | (map[sd->bl.m].flag.pvp?1:0) |
---|
| 6682 | | (map_flag_gvg(sd->bl.m)?2:0); |
---|
| 6683 | if (flag && (it->flag.no_equip&flag || !pc_isAllowedCardOn(sd,it->slot,i,flag))) |
---|
| 6684 | { |
---|
| 6685 | sd->status.inventory[i].equip=0; |
---|
| 6686 | calc_flag = 1; |
---|
| 6687 | } |
---|
| 6688 | } |
---|
| 6689 | } |
---|
| 6690 | |
---|
| 6691 | pc_setequipindex(sd); |
---|
| 6692 | if(calc_flag && sd->state.active) |
---|
| 6693 | { |
---|
| 6694 | status_calc_pc(sd,0); |
---|
| 6695 | pc_equiplookall(sd); |
---|
| 6696 | } |
---|
| 6697 | return 0; |
---|
| 6698 | } |
---|
| 6699 | |
---|
| 6700 | /*========================================== |
---|
| 6701 | * PVPÊvZp(foreachinarea) |
---|
| 6702 | *------------------------------------------*/ |
---|
| 6703 | int pc_calc_pvprank_sub(struct block_list *bl,va_list ap) |
---|
| 6704 | { |
---|
| 6705 | struct map_session_data *sd1,*sd2=NULL; |
---|
| 6706 | |
---|
| 6707 | sd1=(struct map_session_data *)bl; |
---|
| 6708 | sd2=va_arg(ap,struct map_session_data *); |
---|
| 6709 | |
---|
| 6710 | if( sd1->pvp_point > sd2->pvp_point ) |
---|
| 6711 | sd2->pvp_rank++; |
---|
| 6712 | return 0; |
---|
| 6713 | } |
---|
| 6714 | /*========================================== |
---|
| 6715 | * PVPÊvZ |
---|
| 6716 | *------------------------------------------*/ |
---|
| 6717 | int pc_calc_pvprank(struct map_session_data *sd) |
---|
| 6718 | { |
---|
| 6719 | int old; |
---|
| 6720 | struct map_data *m; |
---|
| 6721 | m=&map[sd->bl.m]; |
---|
| 6722 | old=sd->pvp_rank; |
---|
| 6723 | sd->pvp_rank=1; |
---|
| 6724 | map_foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd); |
---|
| 6725 | if(old!=sd->pvp_rank || sd->pvp_lastusers!=m->users) |
---|
| 6726 | clif_pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users,0); |
---|
| 6727 | return sd->pvp_rank; |
---|
| 6728 | } |
---|
| 6729 | /*========================================== |
---|
| 6730 | * PVPÊvZ(timer) |
---|
| 6731 | *------------------------------------------*/ |
---|
| 6732 | int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr data) |
---|
| 6733 | { |
---|
| 6734 | struct map_session_data *sd=NULL; |
---|
| 6735 | |
---|
| 6736 | sd=map_id2sd(id); |
---|
| 6737 | if(sd==NULL) |
---|
| 6738 | return 0; |
---|
| 6739 | sd->pvp_timer = -1; |
---|
| 6740 | if( pc_calc_pvprank(sd) > 0 ) |
---|
| 6741 | sd->pvp_timer = add_timer(gettick()+PVP_CALCRANK_INTERVAL,pc_calc_pvprank_timer,id,data); |
---|
| 6742 | return 0; |
---|
| 6743 | } |
---|
| 6744 | |
---|
| 6745 | /*========================================== |
---|
| 6746 | * sdÍ¥µÄ¢é©(?¥ÌêÍûÌchar_idðÔ·) |
---|
| 6747 | *------------------------------------------*/ |
---|
| 6748 | int pc_ismarried(struct map_session_data *sd) |
---|
| 6749 | { |
---|
| 6750 | if(sd == NULL) |
---|
| 6751 | return -1; |
---|
| 6752 | if(sd->status.partner_id > 0) |
---|
| 6753 | return sd->status.partner_id; |
---|
| 6754 | else |
---|
| 6755 | return 0; |
---|
| 6756 | } |
---|
| 6757 | /*========================================== |
---|
| 6758 | * sdªdstsdÆ¥(dstsdšsdÌ¥?à¯bÉs€) |
---|
| 6759 | *------------------------------------------*/ |
---|
| 6760 | int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd) |
---|
| 6761 | { |
---|
| 6762 | if(sd == NULL || dstsd == NULL || |
---|
| 6763 | sd->status.partner_id > 0 || dstsd->status.partner_id > 0 || |
---|
| 6764 | sd->class_&JOBL_BABY) |
---|
| 6765 | return -1; |
---|
| 6766 | sd->status.partner_id = dstsd->status.char_id; |
---|
| 6767 | dstsd->status.partner_id = sd->status.char_id; |
---|
| 6768 | return 0; |
---|
| 6769 | } |
---|
| 6770 | |
---|
| 6771 | /*========================================== |
---|
| 6772 | * Divorce sd from its partner |
---|
| 6773 | *------------------------------------------*/ |
---|
| 6774 | int pc_divorce(struct map_session_data *sd) |
---|
| 6775 | { |
---|
| 6776 | struct map_session_data *p_sd; |
---|
| 6777 | int i; |
---|
| 6778 | |
---|
| 6779 | if( sd == NULL || !pc_ismarried(sd) ) |
---|
| 6780 | return -1; |
---|
| 6781 | |
---|
| 6782 | if( !sd->status.partner_id ) |
---|
| 6783 | return -1; // Char is not married |
---|
| 6784 | |
---|
| 6785 | if( (p_sd = map_charid2sd(sd->status.partner_id)) == NULL ) |
---|
| 6786 | { // Lets char server do the divorce |
---|
| 6787 | #ifndef TXT_ONLY |
---|
| 6788 | if( chrif_divorce(sd->status.char_id, sd->status.partner_id) ) |
---|
| 6789 | return -1; // No char server connected |
---|
| 6790 | |
---|
| 6791 | return 0; |
---|
| 6792 | #else |
---|
| 6793 | ShowError("pc_divorce: p_sd nullpo\n"); |
---|
| 6794 | return -1; |
---|
| 6795 | #endif |
---|
| 6796 | } |
---|
| 6797 | |
---|
| 6798 | // Both players online, lets do the divorce manually |
---|
| 6799 | sd->status.partner_id = 0; |
---|
| 6800 | p_sd->status.partner_id = 0; |
---|
| 6801 | for( i = 0; i < MAX_INVENTORY; i++ ) |
---|
| 6802 | { |
---|
| 6803 | if( sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F ) |
---|
| 6804 | pc_delitem(sd, i, 1, 0); |
---|
| 6805 | if( p_sd->status.inventory[i].nameid == WEDDING_RING_M || p_sd->status.inventory[i].nameid == WEDDING_RING_F ) |
---|
| 6806 | pc_delitem(p_sd, i, 1, 0); |
---|
| 6807 | } |
---|
| 6808 | |
---|
| 6809 | clif_divorced(sd, p_sd->status.name); |
---|
| 6810 | clif_divorced(p_sd, sd->status.name); |
---|
| 6811 | |
---|
| 6812 | return 0; |
---|
| 6813 | } |
---|
| 6814 | |
---|
| 6815 | /*========================================== |
---|
| 6816 | * sdÌûÌmap_session_dataðÔ· |
---|
| 6817 | *------------------------------------------*/ |
---|
| 6818 | struct map_session_data *pc_get_partner(struct map_session_data *sd) |
---|
| 6819 | { |
---|
| 6820 | if (sd && pc_ismarried(sd)) |
---|
| 6821 | // charid2sd returns NULL if not found |
---|
| 6822 | return map_charid2sd(sd->status.partner_id); |
---|
| 6823 | |
---|
| 6824 | return NULL; |
---|
| 6825 | } |
---|
| 6826 | |
---|
| 6827 | struct map_session_data *pc_get_father (struct map_session_data *sd) |
---|
| 6828 | { |
---|
| 6829 | if (sd && sd->class_&JOBL_BABY && sd->status.father > 0) |
---|
| 6830 | // charid2sd returns NULL if not found |
---|
| 6831 | return map_charid2sd(sd->status.father); |
---|
| 6832 | |
---|
| 6833 | return NULL; |
---|
| 6834 | } |
---|
| 6835 | |
---|
| 6836 | struct map_session_data *pc_get_mother (struct map_session_data *sd) |
---|
| 6837 | { |
---|
| 6838 | if (sd && sd->class_&JOBL_BABY && sd->status.mother > 0) |
---|
| 6839 | // charid2sd returns NULL if not found |
---|
| 6840 | return map_charid2sd(sd->status.mother); |
---|
| 6841 | |
---|
| 6842 | return NULL; |
---|
| 6843 | } |
---|
| 6844 | |
---|
| 6845 | struct map_session_data *pc_get_child (struct map_session_data *sd) |
---|
| 6846 | { |
---|
| 6847 | if (sd && pc_ismarried(sd) && sd->status.child > 0) |
---|
| 6848 | // charid2sd returns NULL if not found |
---|
| 6849 | return map_charid2sd(sd->status.child); |
---|
| 6850 | |
---|
| 6851 | return NULL; |
---|
| 6852 | } |
---|
| 6853 | |
---|
| 6854 | void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick) |
---|
| 6855 | { |
---|
| 6856 | int hp = 0, sp = 0; |
---|
| 6857 | |
---|
| 6858 | if (sd->hp_loss.value) { |
---|
| 6859 | sd->hp_loss.tick += diff_tick; |
---|
| 6860 | while (sd->hp_loss.tick >= sd->hp_loss.rate) { |
---|
| 6861 | hp += sd->hp_loss.value; |
---|
| 6862 | sd->hp_loss.tick -= sd->hp_loss.rate; |
---|
| 6863 | } |
---|
| 6864 | if(hp >= sd->battle_status.hp) |
---|
| 6865 | hp = sd->battle_status.hp-1; //Script drains cannot kill you. |
---|
| 6866 | } |
---|
| 6867 | |
---|
| 6868 | if (sd->sp_loss.value) { |
---|
| 6869 | sd->sp_loss.tick += diff_tick; |
---|
| 6870 | while (sd->sp_loss.tick >= sd->sp_loss.rate) { |
---|
| 6871 | sp += sd->sp_loss.value; |
---|
| 6872 | sd->sp_loss.tick -= sd->sp_loss.rate; |
---|
| 6873 | } |
---|
| 6874 | } |
---|
| 6875 | |
---|
| 6876 | if (hp > 0 || sp > 0) |
---|
| 6877 | status_zap(&sd->bl, hp, sp); |
---|
| 6878 | |
---|
| 6879 | return; |
---|
| 6880 | } |
---|
| 6881 | |
---|
| 6882 | //Character regen. Flag is used to know which types of regen can take place. |
---|
| 6883 | //&1: HP regen |
---|
| 6884 | //&2: SP regen |
---|
| 6885 | void pc_regen (struct map_session_data *sd, unsigned int diff_tick) |
---|
| 6886 | { |
---|
| 6887 | int hp = 0, sp = 0; |
---|
| 6888 | |
---|
| 6889 | if (sd->hp_regen.value) { |
---|
| 6890 | sd->hp_regen.tick += diff_tick; |
---|
| 6891 | while (sd->hp_regen.tick >= sd->hp_regen.rate) { |
---|
| 6892 | hp += sd->hp_regen.value; |
---|
| 6893 | sd->hp_regen.tick -= sd->hp_regen.rate; |
---|
| 6894 | } |
---|
| 6895 | } |
---|
| 6896 | |
---|
| 6897 | if (sd->sp_regen.value) { |
---|
| 6898 | sd->sp_regen.tick += diff_tick; |
---|
| 6899 | while (sd->sp_regen.tick >= sd->sp_regen.rate) { |
---|
| 6900 | sp += sd->sp_regen.value; |
---|
| 6901 | sd->sp_regen.tick -= sd->sp_regen.rate; |
---|
| 6902 | } |
---|
| 6903 | } |
---|
| 6904 | |
---|
| 6905 | if (hp > 0 || sp > 0) |
---|
| 6906 | status_heal(&sd->bl, hp, sp, 0); |
---|
| 6907 | |
---|
| 6908 | return; |
---|
| 6909 | } |
---|
| 6910 | |
---|
| 6911 | /*========================================== |
---|
| 6912 | * Z?u|CgÌÛ¶ |
---|
| 6913 | *------------------------------------------*/ |
---|
| 6914 | int pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y) |
---|
| 6915 | { |
---|
| 6916 | nullpo_retr(0, sd); |
---|
| 6917 | |
---|
| 6918 | sd->status.save_point.map = mapindex; |
---|
| 6919 | sd->status.save_point.x = x; |
---|
| 6920 | sd->status.save_point.y = y; |
---|
| 6921 | |
---|
| 6922 | return 0; |
---|
| 6923 | } |
---|
| 6924 | |
---|
| 6925 | /*========================================== |
---|
| 6926 | * ©®Z?u (timer??) |
---|
| 6927 | *------------------------------------------*/ |
---|
| 6928 | int pc_autosave(int tid, unsigned int tick, int id, intptr data) |
---|
| 6929 | { |
---|
| 6930 | int interval; |
---|
| 6931 | struct s_mapiterator* iter; |
---|
| 6932 | struct map_session_data* sd; |
---|
| 6933 | static int last_save_id = 0, save_flag = 0; |
---|
| 6934 | |
---|
| 6935 | if(save_flag == 2) //Someone was saved on last call, normal cycle |
---|
| 6936 | save_flag = 0; |
---|
| 6937 | else |
---|
| 6938 | save_flag = 1; //Noone was saved, so save first found char. |
---|
| 6939 | |
---|
| 6940 | iter = mapit_getallusers(); |
---|
| 6941 | for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) |
---|
| 6942 | { |
---|
| 6943 | if(sd->bl.id == last_save_id && save_flag != 1) { |
---|
| 6944 | save_flag = 1; |
---|
| 6945 | continue; |
---|
| 6946 | } |
---|
| 6947 | |
---|
| 6948 | if(save_flag != 1) //Not our turn to save yet. |
---|
| 6949 | continue; |
---|
| 6950 | |
---|
| 6951 | //Save char. |
---|
| 6952 | last_save_id = sd->bl.id; |
---|
| 6953 | save_flag = 2; |
---|
| 6954 | |
---|
| 6955 | chrif_save(sd,0); |
---|
| 6956 | } |
---|
| 6957 | mapit_free(iter); |
---|
| 6958 | |
---|
| 6959 | interval = autosave_interval/(map_usercount()+1); |
---|
| 6960 | if(interval < minsave_interval) |
---|
| 6961 | interval = minsave_interval; |
---|
| 6962 | add_timer(gettick()+interval,pc_autosave,0,0); |
---|
| 6963 | |
---|
| 6964 | return 0; |
---|
| 6965 | } |
---|
| 6966 | |
---|
| 6967 | int pc_read_gm_account(int fd) |
---|
| 6968 | { |
---|
| 6969 | //FIXME: this implementation is a total failure (direct reading from RFIFO) [ultramage] |
---|
| 6970 | int i = 0; |
---|
| 6971 | if (gm_account != NULL) |
---|
| 6972 | aFree(gm_account); |
---|
| 6973 | GM_num = 0; |
---|
| 6974 | gm_account = (struct gm_account *) aMallocA(((RFIFOW(fd,2) - 4) / 5)*sizeof(struct gm_account)); |
---|
| 6975 | for (i = 4; i < RFIFOW(fd,2); i += 5) { |
---|
| 6976 | gm_account[GM_num].account_id = RFIFOL(fd,i); |
---|
| 6977 | gm_account[GM_num].level = (int)RFIFOB(fd,i+4); |
---|
| 6978 | GM_num++; |
---|
| 6979 | } |
---|
| 6980 | return GM_num; |
---|
| 6981 | } |
---|
| 6982 | static int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap) |
---|
| 6983 | { |
---|
| 6984 | if (sd->state.night != night_flag && map[sd->bl.m].flag.nightenabled) |
---|
| 6985 | { //Night/day state does not match. |
---|
| 6986 | clif_status_load(&sd->bl, SI_NIGHT, night_flag); //New night effect by dynamix [Skotlex] |
---|
| 6987 | sd->state.night = night_flag; |
---|
| 6988 | return 1; |
---|
| 6989 | } |
---|
| 6990 | return 0; |
---|
| 6991 | } |
---|
| 6992 | /*================================================ |
---|
| 6993 | * timer to do the day [Yor] |
---|
| 6994 | * data: 0 = called by timer, 1 = gmcommand/script |
---|
| 6995 | *------------------------------------------------*/ |
---|
| 6996 | int map_day_timer(int tid, unsigned int tick, int id, intptr data) |
---|
| 6997 | { |
---|
| 6998 | char tmp_soutput[1024]; |
---|
| 6999 | |
---|
| 7000 | if (data == 0 && battle_config.day_duration <= 0) // if we want a day |
---|
| 7001 | return 0; |
---|
| 7002 | |
---|
| 7003 | if (!night_flag) |
---|
| 7004 | return 0; //Already day. |
---|
| 7005 | |
---|
| 7006 | night_flag = 0; // 0=day, 1=night [Yor] |
---|
| 7007 | map_foreachpc(pc_daynight_timer_sub); |
---|
| 7008 | strcpy(tmp_soutput, (data == 0) ? msg_txt(502) : msg_txt(60)); // The day has arrived! |
---|
| 7009 | intif_GMmessage(tmp_soutput, strlen(tmp_soutput) + 1, 0); |
---|
| 7010 | return 0; |
---|
| 7011 | } |
---|
| 7012 | |
---|
| 7013 | /*================================================ |
---|
| 7014 | * timer to do the night [Yor] |
---|
| 7015 | * data: 0 = called by timer, 1 = gmcommand/script |
---|
| 7016 | *------------------------------------------------*/ |
---|
| 7017 | int map_night_timer(int tid, unsigned int tick, int id, intptr data) |
---|
| 7018 | { |
---|
| 7019 | char tmp_soutput[1024]; |
---|
| 7020 | |
---|
| 7021 | if (data == 0 && battle_config.night_duration <= 0) // if we want a night |
---|
| 7022 | return 0; |
---|
| 7023 | |
---|
| 7024 | if (night_flag) |
---|
| 7025 | return 0; //Already nigth. |
---|
| 7026 | |
---|
| 7027 | night_flag = 1; // 0=day, 1=night [Yor] |
---|
| 7028 | map_foreachpc(pc_daynight_timer_sub); |
---|
| 7029 | strcpy(tmp_soutput, (data == 0) ? msg_txt(503) : msg_txt(59)); // The night has fallen... |
---|
| 7030 | intif_GMmessage(tmp_soutput, strlen(tmp_soutput) + 1, 0); |
---|
| 7031 | return 0; |
---|
| 7032 | } |
---|
| 7033 | |
---|
| 7034 | void pc_setstand(struct map_session_data *sd){ |
---|
| 7035 | nullpo_retv(sd); |
---|
| 7036 | |
---|
| 7037 | if(sd->sc.data[SC_TENSIONRELAX]) |
---|
| 7038 | status_change_end(&sd->bl,SC_TENSIONRELAX,-1); |
---|
| 7039 | |
---|
| 7040 | //Reset sitting tick. |
---|
| 7041 | sd->ssregen.tick.hp = sd->ssregen.tick.sp = 0; |
---|
| 7042 | sd->state.dead_sit = sd->vd.dead_sit = 0; |
---|
| 7043 | } |
---|
| 7044 | |
---|
| 7045 | /*========================================== |
---|
| 7046 | * Duel organizing functions [LuzZza] |
---|
| 7047 | *------------------------------------------*/ |
---|
| 7048 | void duel_savetime(struct map_session_data* sd) |
---|
| 7049 | { |
---|
| 7050 | time_t timer; |
---|
| 7051 | struct tm *t; |
---|
| 7052 | |
---|
| 7053 | time(&timer); |
---|
| 7054 | t = localtime(&timer); |
---|
| 7055 | |
---|
| 7056 | pc_setglobalreg(sd, "PC_LAST_DUEL_TIME", t->tm_mday*24*60 + t->tm_hour*60 + t->tm_min); |
---|
| 7057 | return; |
---|
| 7058 | } |
---|
| 7059 | |
---|
| 7060 | int duel_checktime(struct map_session_data* sd) |
---|
| 7061 | { |
---|
| 7062 | int diff; |
---|
| 7063 | time_t timer; |
---|
| 7064 | struct tm *t; |
---|
| 7065 | |
---|
| 7066 | time(&timer); |
---|
| 7067 | t = localtime(&timer); |
---|
| 7068 | |
---|
| 7069 | diff = t->tm_mday*24*60 + t->tm_hour*60 + t->tm_min - pc_readglobalreg(sd, "PC_LAST_DUEL_TIME"); |
---|
| 7070 | |
---|
| 7071 | return !(diff >= 0 && diff < battle_config.duel_time_interval); |
---|
| 7072 | } |
---|
| 7073 | static int duel_showinfo_sub(struct map_session_data* sd, va_list va) |
---|
| 7074 | { |
---|
| 7075 | struct map_session_data *ssd = va_arg(va, struct map_session_data*); |
---|
| 7076 | int *p = va_arg(va, int*); |
---|
| 7077 | char output[256]; |
---|
| 7078 | |
---|
| 7079 | if (sd->duel_group != ssd->duel_group) return 0; |
---|
| 7080 | |
---|
| 7081 | sprintf(output, " %d. %s", ++(*p), sd->status.name); |
---|
| 7082 | clif_disp_onlyself(ssd, output, strlen(output)); |
---|
| 7083 | return 1; |
---|
| 7084 | } |
---|
| 7085 | |
---|
| 7086 | int duel_showinfo(const unsigned int did, struct map_session_data* sd) |
---|
| 7087 | { |
---|
| 7088 | int p=0; |
---|
| 7089 | char output[256]; |
---|
| 7090 | |
---|
| 7091 | if(duel_list[did].max_players_limit > 0) |
---|
| 7092 | sprintf(output, msg_txt(370), //" -- Duels: %d/%d, Members: %d/%d, Max players: %d --" |
---|
| 7093 | did, duel_count, |
---|
| 7094 | duel_list[did].members_count, |
---|
| 7095 | duel_list[did].members_count + duel_list[did].invites_count, |
---|
| 7096 | duel_list[did].max_players_limit); |
---|
| 7097 | else |
---|
| 7098 | sprintf(output, msg_txt(371), //" -- Duels: %d/%d, Members: %d/%d --" |
---|
| 7099 | did, duel_count, |
---|
| 7100 | duel_list[did].members_count, |
---|
| 7101 | duel_list[did].members_count + duel_list[did].invites_count); |
---|
| 7102 | |
---|
| 7103 | clif_disp_onlyself(sd, output, strlen(output)); |
---|
| 7104 | map_foreachpc(duel_showinfo_sub, sd, &p); |
---|
| 7105 | return 0; |
---|
| 7106 | } |
---|
| 7107 | |
---|
| 7108 | int duel_create(struct map_session_data* sd, const unsigned int maxpl) |
---|
| 7109 | { |
---|
| 7110 | int i=1; |
---|
| 7111 | char output[256]; |
---|
| 7112 | |
---|
| 7113 | while(duel_list[i].members_count > 0 && i < MAX_DUEL) i++; |
---|
| 7114 | if(i == MAX_DUEL) return 0; |
---|
| 7115 | |
---|
| 7116 | duel_count++; |
---|
| 7117 | sd->duel_group = i; |
---|
| 7118 | duel_list[i].members_count++; |
---|
| 7119 | duel_list[i].invites_count = 0; |
---|
| 7120 | duel_list[i].max_players_limit = maxpl; |
---|
| 7121 | |
---|
| 7122 | strcpy(output, msg_txt(372)); // " -- Duel has been created (@invite/@leave) --" |
---|
| 7123 | clif_disp_onlyself(sd, output, strlen(output)); |
---|
| 7124 | |
---|
| 7125 | clif_set0199(sd, 1); |
---|
| 7126 | //clif_misceffect2(&sd->bl, 159); |
---|
| 7127 | return i; |
---|
| 7128 | } |
---|
| 7129 | |
---|
| 7130 | int duel_invite(const unsigned int did, struct map_session_data* sd, struct map_session_data* target_sd) |
---|
| 7131 | { |
---|
| 7132 | char output[256]; |
---|
| 7133 | |
---|
| 7134 | // " -- Player %s invites %s to duel --" |
---|
| 7135 | sprintf(output, msg_txt(373), sd->status.name, target_sd->status.name); |
---|
| 7136 | clif_disp_message(&sd->bl, output, strlen(output), DUEL_WOS); |
---|
| 7137 | |
---|
| 7138 | target_sd->duel_invite = did; |
---|
| 7139 | duel_list[did].invites_count++; |
---|
| 7140 | |
---|
| 7141 | // "Blue -- Player %s invites you to PVP duel (@accept/@reject) --" |
---|
| 7142 | sprintf(output, msg_txt(374), sd->status.name); |
---|
| 7143 | clif_GMmessage((struct block_list *)target_sd, output, strlen(output)+1, 3); |
---|
| 7144 | return 0; |
---|
| 7145 | } |
---|
| 7146 | |
---|
| 7147 | static int duel_leave_sub(struct map_session_data* sd, va_list va) |
---|
| 7148 | { |
---|
| 7149 | int did = va_arg(va, int); |
---|
| 7150 | if (sd->duel_invite == did) |
---|
| 7151 | sd->duel_invite = 0; |
---|
| 7152 | return 0; |
---|
| 7153 | } |
---|
| 7154 | |
---|
| 7155 | int duel_leave(const unsigned int did, struct map_session_data* sd) |
---|
| 7156 | { |
---|
| 7157 | char output[256]; |
---|
| 7158 | |
---|
| 7159 | // " <- Player %s has left duel --" |
---|
| 7160 | sprintf(output, msg_txt(375), sd->status.name); |
---|
| 7161 | clif_disp_message(&sd->bl, output, strlen(output), DUEL_WOS); |
---|
| 7162 | |
---|
| 7163 | duel_list[did].members_count--; |
---|
| 7164 | |
---|
| 7165 | if(duel_list[did].members_count == 0) { |
---|
| 7166 | map_foreachpc(duel_leave_sub, did); |
---|
| 7167 | duel_count--; |
---|
| 7168 | } |
---|
| 7169 | |
---|
| 7170 | sd->duel_group = 0; |
---|
| 7171 | duel_savetime(sd); |
---|
| 7172 | clif_set0199(sd, 0); |
---|
| 7173 | return 0; |
---|
| 7174 | } |
---|
| 7175 | |
---|
| 7176 | int duel_accept(const unsigned int did, struct map_session_data* sd) |
---|
| 7177 | { |
---|
| 7178 | char output[256]; |
---|
| 7179 | |
---|
| 7180 | duel_list[did].members_count++; |
---|
| 7181 | sd->duel_group = sd->duel_invite; |
---|
| 7182 | duel_list[did].invites_count--; |
---|
| 7183 | sd->duel_invite = 0; |
---|
| 7184 | |
---|
| 7185 | // " -> Player %s has accepted duel --" |
---|
| 7186 | sprintf(output, msg_txt(376), sd->status.name); |
---|
| 7187 | clif_disp_message(&sd->bl, output, strlen(output), DUEL_WOS); |
---|
| 7188 | |
---|
| 7189 | clif_set0199(sd, 1); |
---|
| 7190 | //clif_misceffect2(&sd->bl, 159); |
---|
| 7191 | return 0; |
---|
| 7192 | } |
---|
| 7193 | |
---|
| 7194 | int duel_reject(const unsigned int did, struct map_session_data* sd) |
---|
| 7195 | { |
---|
| 7196 | char output[256]; |
---|
| 7197 | |
---|
| 7198 | // " -- Player %s has rejected duel --" |
---|
| 7199 | sprintf(output, msg_txt(377), sd->status.name); |
---|
| 7200 | clif_disp_message(&sd->bl, output, strlen(output), DUEL_WOS); |
---|
| 7201 | |
---|
| 7202 | duel_list[did].invites_count--; |
---|
| 7203 | sd->duel_invite = 0; |
---|
| 7204 | return 0; |
---|
| 7205 | } |
---|
| 7206 | |
---|
| 7207 | int pc_split_str(char *str,char **val,int num) |
---|
| 7208 | { |
---|
| 7209 | int i; |
---|
| 7210 | |
---|
| 7211 | for (i=0; i<num && str; i++){ |
---|
| 7212 | val[i] = str; |
---|
| 7213 | str = strchr(str,','); |
---|
| 7214 | if (str && i<num-1) //Do not remove a trailing comma. |
---|
| 7215 | *str++=0; |
---|
| 7216 | } |
---|
| 7217 | return i; |
---|
| 7218 | } |
---|
| 7219 | |
---|
| 7220 | int pc_split_atoi(char* str, int* val, char sep, int max) |
---|
| 7221 | { |
---|
| 7222 | int i,j; |
---|
| 7223 | for (i=0; i<max; i++) { |
---|
| 7224 | if (!str) break; |
---|
| 7225 | val[i] = atoi(str); |
---|
| 7226 | str = strchr(str,sep); |
---|
| 7227 | if (str) |
---|
| 7228 | *str++=0; |
---|
| 7229 | } |
---|
| 7230 | //Zero up the remaining. |
---|
| 7231 | for(j=i; j < max; j++) |
---|
| 7232 | val[j] = 0; |
---|
| 7233 | return i; |
---|
| 7234 | } |
---|
| 7235 | |
---|
| 7236 | int pc_split_atoui(char* str, unsigned int* val, char sep, int max) |
---|
| 7237 | { |
---|
| 7238 | static int warning=0; |
---|
| 7239 | int i,j; |
---|
| 7240 | double f; |
---|
| 7241 | for (i=0; i<max; i++) { |
---|
| 7242 | if (!str) break; |
---|
| 7243 | f = atof(str); |
---|
| 7244 | if (f < 0) |
---|
| 7245 | val[i] = 0; |
---|
| 7246 | else if (f > UINT_MAX) { |
---|
| 7247 | val[i] = UINT_MAX; |
---|
| 7248 | if (!warning) { |
---|
| 7249 | warning = 1; |
---|
| 7250 | ShowWarning("pc_readdb (exp.txt): Required exp per level is capped to %u\n", UINT_MAX); |
---|
| 7251 | } |
---|
| 7252 | } else |
---|
| 7253 | val[i] = (unsigned int)f; |
---|
| 7254 | str = strchr(str,sep); |
---|
| 7255 | if (str) |
---|
| 7256 | *str++=0; |
---|
| 7257 | } |
---|
| 7258 | //Zero up the remaining. |
---|
| 7259 | for(j=i; j < max; j++) |
---|
| 7260 | val[j] = 0; |
---|
| 7261 | return i; |
---|
| 7262 | } |
---|
| 7263 | |
---|
| 7264 | /*========================================== |
---|
| 7265 | * DB reading. |
---|
| 7266 | * exp.txt - required experience values |
---|
| 7267 | * job_db1.txt - weight, hp, sp, aspd |
---|
| 7268 | * job_db2.txt - job level stat bonuses |
---|
| 7269 | * skill_tree.txt - skill tree for every class |
---|
| 7270 | * attr_fix.txt - elemental adjustment table |
---|
| 7271 | * size_fix.txt - size adjustment table for weapons |
---|
| 7272 | * refine_db.txt - refining data table |
---|
| 7273 | *------------------------------------------*/ |
---|
| 7274 | int pc_readdb(void) |
---|
| 7275 | { |
---|
| 7276 | int i,j,k; |
---|
| 7277 | FILE *fp; |
---|
| 7278 | char line[24000],*p; |
---|
| 7279 | |
---|
| 7280 | // Kv??l?Ý?Ý |
---|
| 7281 | memset(exp_table,0,sizeof(exp_table)); |
---|
| 7282 | memset(max_level,0,sizeof(max_level)); |
---|
| 7283 | sprintf(line, "%s/exp.txt", db_path); |
---|
| 7284 | fp=fopen(line, "r"); |
---|
| 7285 | if(fp==NULL){ |
---|
| 7286 | ShowError("can't read %s\n", line); |
---|
| 7287 | return 1; |
---|
| 7288 | } |
---|
| 7289 | while(fgets(line, sizeof(line), fp)) |
---|
| 7290 | { |
---|
| 7291 | int jobs[CLASS_COUNT], job_count, job, job_id; |
---|
| 7292 | int type; |
---|
| 7293 | unsigned int ui,maxlv; |
---|
| 7294 | char *split[4]; |
---|
| 7295 | if(line[0]=='/' && line[1]=='/') |
---|
| 7296 | continue; |
---|
| 7297 | if (pc_split_str(line,split,4) < 4) |
---|
| 7298 | continue; |
---|
| 7299 | |
---|
| 7300 | job_count = pc_split_atoi(split[1],jobs,':',CLASS_COUNT); |
---|
| 7301 | if (job_count < 1) |
---|
| 7302 | continue; |
---|
| 7303 | job_id = jobs[0]; |
---|
| 7304 | if (!pcdb_checkid(job_id)) { |
---|
| 7305 | ShowError("pc_readdb: Invalid job ID %d.\n", job_id); |
---|
| 7306 | continue; |
---|
| 7307 | } |
---|
| 7308 | type = atoi(split[2]); |
---|
| 7309 | if (type < 0 || type > 1) { |
---|
| 7310 | ShowError("pc_readdb: Invalid type %d (must be 0 for base levels, 1 for job levels).\n", type); |
---|
| 7311 | continue; |
---|
| 7312 | } |
---|
| 7313 | maxlv = atoi(split[0]); |
---|
| 7314 | if (maxlv > MAX_LEVEL) { |
---|
| 7315 | ShowWarning("pc_readdb: Specified max level %u for job %d is beyond server's limit (%u).\n ", maxlv, job_id, MAX_LEVEL); |
---|
| 7316 | maxlv = MAX_LEVEL; |
---|
| 7317 | } |
---|
| 7318 | |
---|
| 7319 | job = jobs[0] = pc_class2idx(job_id); |
---|
| 7320 | //We send one less and then one more because the last entry in the exp array should hold 0. |
---|
| 7321 | max_level[job][type] = pc_split_atoui(split[3], exp_table[job][type],',',maxlv-1)+1; |
---|
| 7322 | //Reverse check in case the array has a bunch of trailing zeros... [Skotlex] |
---|
| 7323 | //The reasoning behind the -2 is this... if the max level is 5, then the array |
---|
| 7324 | //should look like this: |
---|
| 7325 | //0: x, 1: x, 2: x: 3: x 4: 0 <- last valid value is at 3. |
---|
| 7326 | while ((ui = max_level[job][type]) >= 2 && exp_table[job][type][ui-2] <= 0) |
---|
| 7327 | max_level[job][type]--; |
---|
| 7328 | if (max_level[job][type] < maxlv) { |
---|
| 7329 | ShowWarning("pc_readdb: Specified max %u for job %d, but that job's exp table only goes up to level %u.\n", maxlv, job_id, max_level[job][type]); |
---|
| 7330 | ShowInfo("Filling the missing values with the last exp entry.\n"); |
---|
| 7331 | //Fill the requested values with the last entry. |
---|
| 7332 | ui = (max_level[job][type] <= 2? 0: max_level[job][type]-2); |
---|
| 7333 | for (; ui+2 < maxlv; ui++) |
---|
| 7334 | exp_table[job][type][ui] = exp_table[job][type][ui-1]; |
---|
| 7335 | max_level[job][type] = maxlv; |
---|
| 7336 | } |
---|
| 7337 | // ShowDebug("%s - Class %d: %d\n", type?"Job":"Base", job_id, max_level[job][type]); |
---|
| 7338 | for (i = 1; i < job_count; i++) { |
---|
| 7339 | job_id = jobs[i]; |
---|
| 7340 | if (!pcdb_checkid(job_id)) { |
---|
| 7341 | ShowError("pc_readdb: Invalid job ID %d.\n", job_id); |
---|
| 7342 | continue; |
---|
| 7343 | } |
---|
| 7344 | job = pc_class2idx(job_id); |
---|
| 7345 | memcpy(exp_table[job][type], exp_table[jobs[0]][type], sizeof(exp_table[0][0])); |
---|
| 7346 | max_level[job][type] = maxlv; |
---|
| 7347 | // ShowDebug("%s - Class %d: %u\n", type?"Job":"Base", job_id, max_level[job][type]); |
---|
| 7348 | } |
---|
| 7349 | } |
---|
| 7350 | fclose(fp); |
---|
| 7351 | for (i = 0; i < JOB_MAX; i++) { |
---|
| 7352 | if (!pcdb_checkid(i)) continue; |
---|
| 7353 | if (i == JOB_WEDDING || i == JOB_XMAS || i == JOB_SUMMER) |
---|
| 7354 | continue; //Classes that do not need exp tables. |
---|
| 7355 | j = pc_class2idx(i); |
---|
| 7356 | if (!max_level[j][0]) |
---|
| 7357 | ShowWarning("Class %s (%d) does not has a base exp table.\n", job_name(i), i); |
---|
| 7358 | if (!max_level[j][1]) |
---|
| 7359 | ShowWarning("Class %s (%d) does not has a job exp table.\n", job_name(i), i); |
---|
| 7360 | } |
---|
| 7361 | ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","exp.txt"); |
---|
| 7362 | |
---|
| 7363 | // XLc? |
---|
| 7364 | memset(skill_tree,0,sizeof(skill_tree)); |
---|
| 7365 | sprintf(line, "%s/skill_tree.txt", db_path); |
---|
| 7366 | fp=fopen(line,"r"); |
---|
| 7367 | if(fp==NULL){ |
---|
| 7368 | ShowError("can't read %s\n", line); |
---|
| 7369 | return 1; |
---|
| 7370 | } |
---|
| 7371 | |
---|
| 7372 | while(fgets(line, sizeof(line), fp)) |
---|
| 7373 | { |
---|
| 7374 | char *split[50]; |
---|
| 7375 | int f=0, m=3, idx; |
---|
| 7376 | if(line[0]=='/' && line[1]=='/') |
---|
| 7377 | continue; |
---|
| 7378 | for(j=0,p=line;j<14 && p;j++){ |
---|
| 7379 | split[j]=p; |
---|
| 7380 | p=strchr(p,','); |
---|
| 7381 | if(p) *p++=0; |
---|
| 7382 | } |
---|
| 7383 | if(j<13) |
---|
| 7384 | continue; |
---|
| 7385 | if (j == 14) { |
---|
| 7386 | f=1; // MinJobLvl has been added |
---|
| 7387 | m++; |
---|
| 7388 | } |
---|
| 7389 | // check for bounds [celest] |
---|
| 7390 | idx = atoi(split[0]); |
---|
| 7391 | if(!pcdb_checkid(idx)) |
---|
| 7392 | continue; |
---|
| 7393 | idx = pc_class2idx(idx); |
---|
| 7394 | k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex] |
---|
| 7395 | ARR_FIND( 0, MAX_SKILL_TREE, j, skill_tree[idx][j].id == 0 || skill_tree[idx][j].id == k ); |
---|
| 7396 | if( j == MAX_SKILL_TREE ) |
---|
| 7397 | { |
---|
| 7398 | ShowWarning("Unable to load skill %d into job %d's tree. Maximum number of skills per class has been reached.\n", k, atoi(split[0])); |
---|
| 7399 | continue; |
---|
| 7400 | } |
---|
| 7401 | skill_tree[idx][j].id=k; |
---|
| 7402 | skill_tree[idx][j].max=atoi(split[2]); |
---|
| 7403 | if (f) skill_tree[idx][j].joblv=atoi(split[3]); |
---|
| 7404 | |
---|
| 7405 | for(k=0;k<5;k++){ |
---|
| 7406 | skill_tree[idx][j].need[k].id=atoi(split[k*2+m]); |
---|
| 7407 | skill_tree[idx][j].need[k].lv=atoi(split[k*2+m+1]); |
---|
| 7408 | } |
---|
| 7409 | } |
---|
| 7410 | fclose(fp); |
---|
| 7411 | ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","skill_tree.txt"); |
---|
| 7412 | |
---|
| 7413 | // ?«C³e?u |
---|
| 7414 | for(i=0;i<4;i++) |
---|
| 7415 | for(j=0;j<ELE_MAX;j++) |
---|
| 7416 | for(k=0;k<ELE_MAX;k++) |
---|
| 7417 | attr_fix_table[i][j][k]=100; |
---|
| 7418 | |
---|
| 7419 | sprintf(line, "%s/attr_fix.txt", db_path); |
---|
| 7420 | fp=fopen(line,"r"); |
---|
| 7421 | if(fp==NULL){ |
---|
| 7422 | ShowError("can't read %s\n", line); |
---|
| 7423 | return 1; |
---|
| 7424 | } |
---|
| 7425 | while(fgets(line, sizeof(line), fp)) |
---|
| 7426 | { |
---|
| 7427 | char *split[10]; |
---|
| 7428 | int lv,n; |
---|
| 7429 | if(line[0]=='/' && line[1]=='/') |
---|
| 7430 | continue; |
---|
| 7431 | for(j=0,p=line;j<3 && p;j++){ |
---|
| 7432 | split[j]=p; |
---|
| 7433 | p=strchr(p,','); |
---|
| 7434 | if(p) *p++=0; |
---|
| 7435 | } |
---|
| 7436 | lv=atoi(split[0]); |
---|
| 7437 | n=atoi(split[1]); |
---|
| 7438 | |
---|
| 7439 | for(i=0;i<n && i<ELE_MAX;){ |
---|
| 7440 | if( !fgets(line, sizeof(line), fp) ) |
---|
| 7441 | break; |
---|
| 7442 | if(line[0]=='/' && line[1]=='/') |
---|
| 7443 | continue; |
---|
| 7444 | |
---|
| 7445 | for(j=0,p=line;j<n && j<ELE_MAX && p;j++){ |
---|
| 7446 | while(*p==32 && *p>0) |
---|
| 7447 | p++; |
---|
| 7448 | attr_fix_table[lv-1][i][j]=atoi(p); |
---|
| 7449 | if(battle_config.attr_recover == 0 && attr_fix_table[lv-1][i][j] < 0) |
---|
| 7450 | attr_fix_table[lv-1][i][j] = 0; |
---|
| 7451 | p=strchr(p,','); |
---|
| 7452 | if(p) *p++=0; |
---|
| 7453 | } |
---|
| 7454 | |
---|
| 7455 | i++; |
---|
| 7456 | } |
---|
| 7457 | } |
---|
| 7458 | fclose(fp); |
---|
| 7459 | ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","attr_fix.txt"); |
---|
| 7460 | |
---|
| 7461 | // XLc? |
---|
| 7462 | memset(statp,0,sizeof(statp)); |
---|
| 7463 | i=1; |
---|
| 7464 | j=45; // base points |
---|
| 7465 | sprintf(line, "%s/statpoint.txt", db_path); |
---|
| 7466 | fp=fopen(line,"r"); |
---|
| 7467 | if(fp == NULL){ |
---|
| 7468 | ShowStatus("Can't read '"CL_WHITE"%s"CL_RESET"'... Generating DB.\n",line); |
---|
| 7469 | //return 1; |
---|
| 7470 | } else { |
---|
| 7471 | while(fgets(line, sizeof(line), fp)) |
---|
| 7472 | { |
---|
| 7473 | if(line[0]=='/' && line[1]=='/') |
---|
| 7474 | continue; |
---|
| 7475 | if ((j=atoi(line))<0) |
---|
| 7476 | j=0; |
---|
| 7477 | if (i > MAX_LEVEL) |
---|
| 7478 | break; |
---|
| 7479 | statp[i]=j; |
---|
| 7480 | i++; |
---|
| 7481 | } |
---|
| 7482 | fclose(fp); |
---|
| 7483 | ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","statpoint.txt"); |
---|
| 7484 | } |
---|
| 7485 | // generate the remaining parts of the db if necessary |
---|
| 7486 | for (; i <= MAX_LEVEL; i++) { |
---|
| 7487 | j += (i+15)/5; |
---|
| 7488 | statp[i] = j; |
---|
| 7489 | } |
---|
| 7490 | |
---|
| 7491 | return 0; |
---|
| 7492 | } |
---|
| 7493 | |
---|
| 7494 | // Read MOTD on startup. [Valaris] |
---|
| 7495 | int pc_read_motd(void) |
---|
| 7496 | { |
---|
| 7497 | FILE *fp; |
---|
| 7498 | int ln=0,i=0; |
---|
| 7499 | |
---|
| 7500 | memset(motd_text,0,sizeof(motd_text)); |
---|
| 7501 | if ((fp = fopen(motd_txt, "r")) != NULL) { |
---|
| 7502 | while ((ln < MOTD_LINE_SIZE) && fgets(motd_text[ln], sizeof(motd_text[ln])-1, fp) != NULL) { |
---|
| 7503 | if(motd_text[ln][0] == '/' && motd_text[ln][1] == '/') |
---|
| 7504 | continue; |
---|
| 7505 | for(i=0; motd_text[ln][i]; i++) { |
---|
| 7506 | if (motd_text[ln][i] == '\r' || motd_text[ln][i]== '\n') { |
---|
| 7507 | if(i) |
---|
| 7508 | motd_text[ln][i]=0; |
---|
| 7509 | else |
---|
| 7510 | motd_text[ln][0]=' '; |
---|
| 7511 | ln++; |
---|
| 7512 | break; |
---|
| 7513 | } |
---|
| 7514 | } |
---|
| 7515 | } |
---|
| 7516 | fclose(fp); |
---|
| 7517 | } |
---|
| 7518 | else |
---|
| 7519 | ShowWarning("In function pc_read_motd() -> File '"CL_WHITE"%s"CL_RESET"' not found.\n", motd_txt); |
---|
| 7520 | |
---|
| 7521 | return 0; |
---|
| 7522 | } |
---|
| 7523 | |
---|
| 7524 | /*========================================== |
---|
| 7525 | * pc? Wú» |
---|
| 7526 | *------------------------------------------*/ |
---|
| 7527 | void do_final_pc(void) |
---|
| 7528 | { |
---|
| 7529 | if (gm_account) |
---|
| 7530 | aFree(gm_account); |
---|
| 7531 | return; |
---|
| 7532 | } |
---|
| 7533 | |
---|
| 7534 | int do_init_pc(void) |
---|
| 7535 | { |
---|
| 7536 | pc_readdb(); |
---|
| 7537 | pc_read_motd(); // Read MOTD [Valaris] |
---|
| 7538 | |
---|
| 7539 | memset(&duel_list[0], 0, sizeof(duel_list)); |
---|
| 7540 | |
---|
| 7541 | add_timer_func_list(pc_invincible_timer, "pc_invincible_timer"); |
---|
| 7542 | add_timer_func_list(pc_eventtimer, "pc_eventtimer"); |
---|
| 7543 | add_timer_func_list(pc_calc_pvprank_timer, "pc_calc_pvprank_timer"); |
---|
| 7544 | add_timer_func_list(pc_autosave, "pc_autosave"); |
---|
| 7545 | add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer"); |
---|
| 7546 | add_timer_func_list(pc_follow_timer, "pc_follow_timer"); |
---|
| 7547 | |
---|
| 7548 | add_timer(gettick() + autosave_interval, pc_autosave, 0, 0); |
---|
| 7549 | |
---|
| 7550 | if (battle_config.day_duration > 0 && battle_config.night_duration > 0) { |
---|
| 7551 | int day_duration = battle_config.day_duration; |
---|
| 7552 | int night_duration = battle_config.night_duration; |
---|
| 7553 | // add night/day timer (by [yor]) |
---|
| 7554 | add_timer_func_list(map_day_timer, "map_day_timer"); // by [yor] |
---|
| 7555 | add_timer_func_list(map_night_timer, "map_night_timer"); // by [yor] |
---|
| 7556 | |
---|
| 7557 | if (!battle_config.night_at_start) { |
---|
| 7558 | night_flag = 0; // 0=day, 1=night [Yor] |
---|
| 7559 | day_timer_tid = add_timer_interval(gettick() + day_duration + night_duration, map_day_timer, 0, 0, day_duration + night_duration); |
---|
| 7560 | night_timer_tid = add_timer_interval(gettick() + day_duration, map_night_timer, 0, 0, day_duration + night_duration); |
---|
| 7561 | } else { |
---|
| 7562 | night_flag = 1; // 0=day, 1=night [Yor] |
---|
| 7563 | day_timer_tid = add_timer_interval(gettick() + night_duration, map_day_timer, 0, 0, day_duration + night_duration); |
---|
| 7564 | night_timer_tid = add_timer_interval(gettick() + day_duration + night_duration, map_night_timer, 0, 0, day_duration + night_duration); |
---|
| 7565 | } |
---|
| 7566 | } |
---|
| 7567 | |
---|
| 7568 | return 0; |
---|
| 7569 | } |
---|