[1] | 1 | // Copyright (c) Athena Dev Teams - Licensed under GNU GPL |
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| 2 | // For more information, see LICENCE in the main folder |
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| 3 | |
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| 4 | #include "../common/cbasetypes.h" |
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| 5 | #include "../common/timer.h" |
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| 6 | #include "../common/db.h" |
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| 7 | #include "../common/nullpo.h" |
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| 8 | #include "../common/malloc.h" |
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| 9 | #include "../common/showmsg.h" |
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| 10 | #include "../common/ers.h" |
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| 11 | #include "../common/strlib.h" |
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| 12 | #include "../common/utils.h" |
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| 13 | #include "../common/socket.h" |
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| 14 | |
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| 15 | #include "map.h" |
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| 16 | #include "path.h" |
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| 17 | #include "clif.h" |
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| 18 | #include "intif.h" |
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| 19 | #include "pc.h" |
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| 20 | #include "pet.h" |
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| 21 | #include "status.h" |
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| 22 | #include "mob.h" |
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| 23 | #include "mercenary.h" //[orn] |
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| 24 | #include "guild.h" |
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| 25 | #include "itemdb.h" |
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| 26 | #include "skill.h" |
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| 27 | #include "battle.h" |
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| 28 | #include "party.h" |
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| 29 | #include "npc.h" |
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| 30 | #include "log.h" |
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| 31 | #include "script.h" |
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| 32 | #include "atcommand.h" |
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| 33 | #include "date.h" |
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| 34 | #include "irc.h" |
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| 35 | |
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| 36 | #include <stdio.h> |
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| 37 | #include <stdlib.h> |
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| 38 | #include <stdarg.h> |
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| 39 | #include <string.h> |
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| 40 | #include <math.h> |
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| 41 | |
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| 42 | #define ACTIVE_AI_RANGE 2 //Distance added on top of 'AREA_SIZE' at which mobs enter active AI mode. |
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| 43 | |
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| 44 | #define IDLE_SKILL_INTERVAL 10 //Active idle skills should be triggered every 1 second (1000/MIN_MOBTHINKTIME) |
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| 45 | |
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| 46 | #define MOB_LAZYSKILLPERC 0 // Probability for mobs far from players from doing their IDLE skill. (rate of 1000 minute) |
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| 47 | // Move probability for mobs away from players (rate of 1000 minute) |
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| 48 | // in Aegis, this is 100% for mobs that have been activated by players and none otherwise. |
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| 49 | #define MOB_LAZYMOVEPERC(md) (md->state.spotted?1000:0) |
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| 50 | #define MOB_LAZYWARPPERC 20 // Warp probability in the negligent mode MOB (rate of 1000 minute) |
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| 51 | |
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| 52 | #define MAX_MINCHASE 30 //Max minimum chase value to use for mobs. |
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| 53 | #define RUDE_ATTACKED_COUNT 2 //After how many rude-attacks should the skill be used? |
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| 54 | //Used to determine default enemy type of mobs (for use in eachinrange calls) |
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| 55 | #define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_PC|BL_HOM) |
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| 56 | |
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| 57 | //Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex] |
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| 58 | struct mob_db *mob_db_data[MAX_MOB_DB+1]; |
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| 59 | struct mob_db *mob_dummy = NULL; //Dummy mob to be returned when a non-existant one is requested. |
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| 60 | |
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| 61 | struct mob_db *mob_db(int index) { if (index < 0 || index > MAX_MOB_DB || mob_db_data[index] == NULL) return mob_dummy; return mob_db_data[index]; } |
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| 62 | |
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| 63 | static struct eri *item_drop_ers; //For loot drops delay structures. |
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| 64 | static struct eri *item_drop_list_ers; |
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| 65 | |
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| 66 | static struct { |
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| 67 | int qty; |
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| 68 | int class_[350]; |
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| 69 | } summon[MAX_RANDOMMONSTER]; |
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| 70 | |
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| 71 | static DBMap* barricade_db; |
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| 72 | |
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| 73 | #define CLASSCHANGE_BOSS_NUM 21 |
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| 74 | |
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| 75 | /*========================================== |
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| 76 | * Local prototype declaration (only required thing) |
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| 77 | *------------------------------------------*/ |
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| 78 | static int mob_makedummymobdb(int); |
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| 79 | static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr data); |
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| 80 | int mobskill_use(struct mob_data *md,unsigned int tick,int event); |
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| 81 | int mob_skillid2skillidx(int class_,int skillid); |
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| 82 | |
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| 83 | /*========================================== |
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| 84 | * Mob is searched with a name. |
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| 85 | *------------------------------------------*/ |
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| 86 | int mobdb_searchname(const char *str) |
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| 87 | { |
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| 88 | int i; |
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| 89 | struct mob_db* mob; |
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| 90 | for(i=0;i<=MAX_MOB_DB;i++){ |
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| 91 | mob = mob_db(i); |
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| 92 | if(mob == mob_dummy) //Skip dummy mobs. |
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| 93 | continue; |
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| 94 | if(strcmpi(mob->name,str)==0 || strcmpi(mob->jname,str)==0 || strcmpi(mob->sprite,str)==0) |
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| 95 | return i; |
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| 96 | } |
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| 97 | |
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| 98 | return 0; |
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| 99 | } |
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| 100 | static int mobdb_searchname_array_sub(struct mob_db* mob, const char *str) |
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| 101 | { |
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| 102 | if (mob == mob_dummy) |
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| 103 | return 1; //Invalid mob. |
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| 104 | if(!mob->base_exp && !mob->job_exp) |
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| 105 | return 1; //Discount slave-mobs (no exp) as requested by Playtester. [Skotlex] |
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| 106 | if(stristr(mob->jname,str)) |
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| 107 | return 0; |
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| 108 | if(stristr(mob->name,str)) |
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| 109 | return 0; |
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| 110 | return strcmpi(mob->jname,str); |
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| 111 | } |
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| 112 | |
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| 113 | /*========================================== |
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| 114 | * Founds up to N matches. Returns number of matches [Skotlex] |
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| 115 | *------------------------------------------*/ |
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| 116 | int mobdb_searchname_array(struct mob_db** data, int size, const char *str) |
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| 117 | { |
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| 118 | int count = 0, i; |
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| 119 | struct mob_db* mob; |
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| 120 | for(i=0;i<=MAX_MOB_DB;i++){ |
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| 121 | mob = mob_db(i); |
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| 122 | if (mob == mob_dummy) |
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| 123 | continue; |
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| 124 | if (!mobdb_searchname_array_sub(mob, str)) { |
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| 125 | if (count < size) |
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| 126 | data[count] = mob; |
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| 127 | count++; |
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| 128 | } |
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| 129 | } |
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| 130 | return count; |
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| 131 | } |
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| 132 | |
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| 133 | /*========================================== |
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| 134 | * Id Mob is checked. |
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| 135 | *------------------------------------------*/ |
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| 136 | int mobdb_checkid(const int id) |
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| 137 | { |
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| 138 | if (mob_db(id) == mob_dummy) |
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| 139 | return 0; |
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| 140 | if (mob_is_clone(id)) //checkid is used mostly for random ID based code, therefore clone mobs are out of the question. |
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| 141 | return 0; |
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| 142 | return id; |
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| 143 | } |
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| 144 | |
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| 145 | /*========================================== |
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| 146 | * Returns the view data associated to this mob class. |
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| 147 | *------------------------------------------*/ |
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| 148 | struct view_data * mob_get_viewdata(int class_) |
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| 149 | { |
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| 150 | if (mob_db(class_) == mob_dummy) |
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| 151 | return 0; |
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| 152 | return &mob_db(class_)->vd; |
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| 153 | } |
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| 154 | /*========================================== |
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| 155 | * Cleans up mob-spawn data to make it "valid" |
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| 156 | *------------------------------------------*/ |
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| 157 | int mob_parse_dataset(struct spawn_data *data) |
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| 158 | { |
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| 159 | int i; |
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| 160 | //FIXME: This implementation is not stable, npc scripts will stop working once MAX_MOB_DB changes value! [Skotlex] |
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| 161 | if(data->class_ > 2*MAX_MOB_DB){ // large/tiny mobs [Valaris] |
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| 162 | data->state.size=2; |
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| 163 | data->class_ -= 2*MAX_MOB_DB; |
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| 164 | } else if (data->class_ > MAX_MOB_DB) { |
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| 165 | data->state.size=1; |
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| 166 | data->class_ -= MAX_MOB_DB; |
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| 167 | } |
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| 168 | |
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| 169 | if ((!mobdb_checkid(data->class_) && !mob_is_clone(data->class_)) || !data->num) |
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| 170 | return 0; |
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| 171 | |
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| 172 | //better safe than sorry, current md->npc_event has a size of 50 |
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| 173 | if ((i=strlen(data->eventname)) >= 50) |
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| 174 | return 0; |
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| 175 | |
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| 176 | if (data->eventname[0]) |
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| 177 | { |
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| 178 | if(i <= 2) |
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| 179 | { //Portable monster big/small implementation. [Skotlex] |
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| 180 | i = atoi(data->eventname); |
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| 181 | if (i) { |
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| 182 | if (i&2) |
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| 183 | data->state.size=1; |
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| 184 | else if (i&4) |
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| 185 | data->state.size=2; |
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| 186 | if (i&8) |
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| 187 | data->state.ai=1; |
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| 188 | data->eventname[0] = '\0'; //Clear event as it is not used. |
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| 189 | } |
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| 190 | } else { |
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| 191 | if (data->eventname[i-1] == '"') |
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| 192 | data->eventname[i-1] = '\0'; //Remove trailing quote. |
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| 193 | if (data->eventname[0] == '"') //Strip leading quotes |
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| 194 | memmove(data->eventname, data->eventname+1, i-1); |
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| 195 | } |
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| 196 | } |
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| 197 | if (!data->level) |
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| 198 | data->level = mob_db(data->class_)->lv; |
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| 199 | |
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| 200 | if(strcmp(data->name,"--en--")==0) |
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| 201 | strncpy(data->name,mob_db(data->class_)->name,NAME_LENGTH-1); |
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| 202 | else if(strcmp(data->name,"--ja--")==0) |
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| 203 | strncpy(data->name,mob_db(data->class_)->jname,NAME_LENGTH-1); |
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| 204 | |
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| 205 | return 1; |
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| 206 | } |
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| 207 | /*========================================== |
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| 208 | * Generates the basic mob data using the spawn_data provided. |
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| 209 | *------------------------------------------*/ |
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| 210 | struct mob_data* mob_spawn_dataset(struct spawn_data *data) |
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| 211 | { |
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| 212 | struct mob_data *md = (struct mob_data*)aCalloc(1, sizeof(struct mob_data)); |
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| 213 | md->bl.id= npc_get_new_npc_id(); |
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| 214 | md->bl.type = BL_MOB; |
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| 215 | md->bl.m = data->m; |
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| 216 | md->bl.x = data->x; |
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| 217 | md->bl.y = data->y; |
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| 218 | md->class_ = data->class_; |
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| 219 | md->db = mob_db(md->class_); |
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| 220 | memcpy(md->name, data->name, NAME_LENGTH); |
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| 221 | if (data->state.ai) |
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| 222 | md->special_state.ai = data->state.ai; |
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| 223 | if (data->state.size) |
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| 224 | md->special_state.size = data->state.size; |
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| 225 | if (data->eventname[0] && strlen(data->eventname) >= 4) |
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| 226 | memcpy(md->npc_event, data->eventname, 50); |
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| 227 | md->level = data->level; |
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| 228 | |
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| 229 | if(md->db->status.mode&MD_LOOTER) |
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| 230 | md->lootitem = (struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); |
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| 231 | md->deletetimer = -1; |
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| 232 | md->skillidx = -1; |
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| 233 | status_set_viewdata(&md->bl, md->class_); |
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| 234 | status_change_init(&md->bl); |
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| 235 | unit_dataset(&md->bl); |
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| 236 | |
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| 237 | map_addiddb(&md->bl); |
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| 238 | return md; |
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| 239 | } |
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| 240 | |
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| 241 | /*========================================== |
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| 242 | * Fetches a random mob_id [Skotlex] |
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| 243 | * type: Where to fetch from: |
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| 244 | * 0: dead branch list |
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| 245 | * 1: poring list |
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| 246 | * 2: bloody branch list |
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| 247 | * flag: |
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| 248 | * &1: Apply the summon success chance found in the list (otherwise get any monster from the db) |
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| 249 | * &2: Apply a monster check level. |
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| 250 | * &4: Selected monster should not be a boss type |
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| 251 | * &8: Selected monster must have normal spawn. |
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| 252 | * lv: Mob level to check against |
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| 253 | *------------------------------------------*/ |
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| 254 | int mob_get_random_id(int type, int flag, int lv) |
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| 255 | { |
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| 256 | struct mob_db *mob; |
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| 257 | int i=0, class_; |
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| 258 | if(type < 0 || type >= MAX_RANDOMMONSTER) { |
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| 259 | ShowError("mob_get_random_id: Invalid type (%d) of random monster.\n", type); |
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| 260 | return 0; |
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| 261 | } |
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| 262 | do { |
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| 263 | if (type) |
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| 264 | class_ = summon[type].class_[rand()%summon[type].qty]; |
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| 265 | else //Dead branch |
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| 266 | class_ = rand() % MAX_MOB_DB; |
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| 267 | mob = mob_db(class_); |
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| 268 | } while ((mob == mob_dummy || |
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| 269 | mob_is_clone(class_) || |
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| 270 | (flag&1 && mob->summonper[type] <= rand() % 1000000) || |
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| 271 | (flag&2 && lv < mob->lv) || |
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| 272 | (flag&4 && mob->status.mode&MD_BOSS) || |
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| 273 | (flag&8 && mob->spawn[0].qty < 1) |
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| 274 | ) && (i++) < MAX_MOB_DB); |
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| 275 | |
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| 276 | if(i >= MAX_MOB_DB) |
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| 277 | class_ = mob_db_data[0]->summonper[type]; |
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| 278 | return class_; |
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| 279 | } |
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| 280 | |
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| 281 | /*========================================== |
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| 282 | * Kill Steal Protection [Zephyrus] |
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| 283 | *------------------------------------------*/ |
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| 284 | bool mob_ksprotected (struct block_list *src, struct block_list *target) |
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| 285 | { |
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| 286 | struct block_list *s_bl, *t_bl; |
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| 287 | struct map_session_data |
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| 288 | *sd, // Source |
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| 289 | *pl_sd, // Owner |
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| 290 | *t_sd; // Mob Target |
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| 291 | struct status_change_entry *sce; |
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| 292 | struct mob_data *md; |
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| 293 | unsigned int tick = gettick(); |
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| 294 | char output[128]; |
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| 295 | |
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| 296 | if( !battle_config.ksprotection ) |
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| 297 | return false; // KS Protection Disabled |
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| 298 | |
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| 299 | if( !(md = BL_CAST(BL_MOB,target)) ) |
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| 300 | return false; // Tarjet is not MOB |
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| 301 | |
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| 302 | if( (s_bl = battle_get_master(src)) == NULL ) |
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| 303 | s_bl = src; |
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| 304 | |
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| 305 | if( !(sd = BL_CAST(BL_PC,s_bl)) ) |
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| 306 | return false; // Master is not PC |
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| 307 | |
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| 308 | t_bl = map_id2bl(md->target_id); |
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| 309 | if( !t_bl || (s_bl = battle_get_master(t_bl)) == NULL ) |
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| 310 | s_bl = t_bl; |
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| 311 | |
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| 312 | t_sd = BL_CAST(BL_PC,s_bl); |
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| 313 | |
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| 314 | do { |
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| 315 | if( map[md->bl.m].flag.allowks || map_flag_ks(md->bl.m) ) |
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| 316 | return false; // Ignores GVG, PVP and AllowKS map flags |
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| 317 | |
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| 318 | if( md->db->mexp || md->master_id ) |
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| 319 | return false; // MVP, Slaves mobs ignores KS |
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| 320 | |
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| 321 | if( (sce = md->sc.data[SC_KSPROTECTED]) == NULL ) |
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| 322 | break; // No KS Protected |
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| 323 | |
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| 324 | if( sd->bl.id == sce->val1 || // Same Owner |
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| 325 | (sce->val2 == 2 && sd->status.party_id && sd->status.party_id == sce->val3) || // Party KS allowed |
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| 326 | (sce->val2 == 3 && sd->status.guild_id && sd->status.guild_id == sce->val4) ) // Guild KS allowed |
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| 327 | break; |
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| 328 | |
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| 329 | if( t_sd && ( |
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| 330 | (sce->val2 == 1 && sce->val1 != t_sd->bl.id) || |
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| 331 | (sce->val2 == 2 && sce->val3 && sce->val3 != t_sd->status.party_id) || |
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| 332 | (sce->val2 == 3 && sce->val4 && sce->val4 != t_sd->status.guild_id)) ) |
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| 333 | break; |
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| 334 | |
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| 335 | if( (pl_sd = map_id2sd(sce->val1)) == NULL || pl_sd->bl.m != md->bl.m ) |
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| 336 | break; |
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| 337 | |
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| 338 | if( !pl_sd->state.noks ) |
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| 339 | return false; // No KS Protected, but normal players should be protected too |
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| 340 | |
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| 341 | // Message to KS |
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| 342 | if( DIFF_TICK(sd->ks_floodprotect_tick, tick) <= 0 ) |
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| 343 | { |
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| 344 | sprintf(output, "[KS Warning!! - Owner : %s]", pl_sd->status.name); |
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| 345 | clif_disp_onlyself(sd, output, strlen(output)); |
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| 346 | |
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| 347 | sd->ks_floodprotect_tick = tick + 2000; |
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| 348 | } |
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| 349 | |
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| 350 | // Message to Owner |
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| 351 | if( DIFF_TICK(pl_sd->ks_floodprotect_tick, tick) <= 0 ) |
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| 352 | { |
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| 353 | sprintf(output, "[Warning!! - %s is KS you]", sd->status.name); |
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| 354 | clif_disp_onlyself(pl_sd, output, strlen(output)); |
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| 355 | |
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| 356 | pl_sd->ks_floodprotect_tick = tick + 2000; |
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| 357 | } |
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| 358 | |
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| 359 | return true; |
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| 360 | } while(0); |
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| 361 | |
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| 362 | status_change_start(target, SC_KSPROTECTED, 10000, sd->bl.id, sd->state.noks, sd->status.party_id, sd->status.guild_id, battle_config.ksprotection, 0); |
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| 363 | |
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| 364 | return false; |
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| 365 | } |
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| 366 | |
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| 367 | struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m, short x, short y, const char *mobname, int class_, const char *event) |
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| 368 | { |
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| 369 | struct spawn_data data; |
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| 370 | |
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| 371 | memset(&data, 0, sizeof(struct spawn_data)); |
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| 372 | data.m = m; |
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| 373 | data.num = 1; |
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| 374 | data.class_ = class_; |
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| 375 | if (mobname) |
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| 376 | safestrncpy(data.name, mobname, sizeof(data.name)); |
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| 377 | else |
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| 378 | if(battle_config.override_mob_names==1) |
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| 379 | strcpy(data.name,"--en--"); |
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| 380 | else |
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| 381 | strcpy(data.name,"--ja--"); |
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| 382 | |
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| 383 | if (event) |
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| 384 | safestrncpy(data.eventname, event, sizeof(data.eventname)); |
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| 385 | |
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| 386 | // Locate spot next to player. |
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| 387 | if (bl && (x < 0 || y < 0)) |
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| 388 | map_search_freecell(bl, m, &x, &y, 1, 1, 0); |
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| 389 | |
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| 390 | // if none found, pick random position on map |
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| 391 | if (x <= 0 || y <= 0 || map_getcell(m,x,y,CELL_CHKNOREACH)) |
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| 392 | map_search_freecell(NULL, m, &x, &y, -1, -1, 1); |
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| 393 | |
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| 394 | data.x = x; |
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| 395 | data.y = y; |
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| 396 | |
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| 397 | if (!mob_parse_dataset(&data)) |
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| 398 | return NULL; |
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| 399 | |
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| 400 | return mob_spawn_dataset(&data); |
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| 401 | } |
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| 402 | |
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| 403 | /*========================================== |
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| 404 | * Spawn a single mob on the specified coordinates. |
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| 405 | *------------------------------------------*/ |
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| 406 | int mob_once_spawn(struct map_session_data* sd, int m, short x, short y, const char* mobname, int class_, int amount, const char* event) |
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| 407 | { |
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| 408 | struct mob_data* md = NULL; |
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| 409 | int count, lv; |
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| 410 | |
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| 411 | if (m < 0 || amount <= 0) |
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| 412 | return 0; // invalid input |
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| 413 | |
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| 414 | if(sd) |
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| 415 | lv = sd->status.base_level; |
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| 416 | else |
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| 417 | lv = 255; |
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| 418 | |
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| 419 | for (count = 0; count < amount; count++) |
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| 420 | { |
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| 421 | int c = ( class_ >= 0 ) ? class_ : mob_get_random_id(-class_-1, battle_config.random_monster_checklv?3:1, lv); |
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| 422 | md = mob_once_spawn_sub(sd?&sd->bl:NULL, m, x, y, mobname, c, event); |
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| 423 | |
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| 424 | if (!md) continue; |
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| 425 | |
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| 426 | if(class_ == MOBID_EMPERIUM) { |
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| 427 | struct guild_castle* gc = guild_mapindex2gc(map[m].index); |
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| 428 | struct guild* g = gc?guild_search(gc->guild_id):NULL; |
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| 429 | if(gc) { |
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| 430 | md->guardian_data = (struct guardian_data*)aCalloc(1, sizeof(struct guardian_data)); |
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| 431 | md->guardian_data->castle = gc; |
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| 432 | md->guardian_data->number = MAX_GUARDIANS; |
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| 433 | md->guardian_data->guild_id = gc->guild_id; |
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| 434 | if (g) |
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| 435 | { |
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| 436 | md->guardian_data->emblem_id = g->emblem_id; |
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| 437 | memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH); |
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| 438 | } |
---|
| 439 | else if (gc->guild_id) //Guild not yet available, retry in 5. |
---|
| 440 | add_timer(gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); |
---|
| 441 | } |
---|
| 442 | } // end addition [Valaris] |
---|
| 443 | |
---|
| 444 | mob_spawn(md); |
---|
| 445 | |
---|
| 446 | if (class_ < 0 && battle_config.dead_branch_active) |
---|
| 447 | //Behold Aegis's masterful decisions yet again... |
---|
| 448 | //"I understand the "Aggressive" part, but the "Can Move" and "Can Attack" is just stupid" - Poki#3 |
---|
| 449 | sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE|MD_CANATTACK|MD_CANMOVE, 0, 60000); |
---|
| 450 | } |
---|
| 451 | |
---|
| 452 | return (md)?md->bl.id : 0; // id of last spawned mob |
---|
| 453 | } |
---|
| 454 | |
---|
| 455 | /*========================================== |
---|
| 456 | * Spawn mobs in the specified area. |
---|
| 457 | *------------------------------------------*/ |
---|
| 458 | int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,int y1,const char* mobname,int class_,int amount,const char* event) |
---|
| 459 | { |
---|
| 460 | int i,max,id=0; |
---|
| 461 | int lx=-1,ly=-1; |
---|
| 462 | |
---|
| 463 | if (m < 0 || amount <= 0) |
---|
| 464 | return 0; // invalid input |
---|
| 465 | |
---|
| 466 | // normalize x/y coordinates |
---|
| 467 | if( x0 > x1 ) swap(x0,x1); |
---|
| 468 | if( y0 > y1 ) swap(y0,y1); |
---|
| 469 | |
---|
| 470 | // choose a suitable max. number of attempts |
---|
| 471 | max = (y1-y0+1)*(x1-x0+1)*3; |
---|
| 472 | if( max > 1000 ) |
---|
| 473 | max = 1000; |
---|
| 474 | |
---|
| 475 | // spawn mobs, one by one |
---|
| 476 | for( i = 0; i < amount; i++) |
---|
| 477 | { |
---|
| 478 | int x,y; |
---|
| 479 | int j = 0; |
---|
| 480 | |
---|
| 481 | // find a suitable map cell |
---|
| 482 | do { |
---|
| 483 | x = rand()%(x1-x0+1)+x0; |
---|
| 484 | y = rand()%(y1-y0+1)+y0; |
---|
| 485 | j++; |
---|
| 486 | } while( map_getcell(m,x,y,CELL_CHKNOPASS) && j < max ); |
---|
| 487 | |
---|
| 488 | if( j == max ) |
---|
| 489 | {// attempt to find an available cell failed |
---|
| 490 | if( lx == -1 && ly == -1 ) |
---|
| 491 | return 0; // total failure |
---|
| 492 | |
---|
| 493 | // fallback to last good x/y pair |
---|
| 494 | x = lx; |
---|
| 495 | y = ly; |
---|
| 496 | } |
---|
| 497 | |
---|
| 498 | // record last successful coordinates |
---|
| 499 | lx = x; |
---|
| 500 | ly = y; |
---|
| 501 | |
---|
| 502 | id = mob_once_spawn(sd,m,x,y,mobname,class_,1,event); |
---|
| 503 | } |
---|
| 504 | |
---|
| 505 | return id; // id of last spawned mob |
---|
| 506 | } |
---|
| 507 | /*========================================== |
---|
| 508 | * Barricades [Zephyrus] |
---|
| 509 | *------------------------------------------*/ |
---|
| 510 | void mob_barricade_nextxy(short x, short y, short dir, int pos, short *x1, short *y1) |
---|
| 511 | { // Calculates Next X-Y Position |
---|
| 512 | if( dir == 0 || dir == 4 ) |
---|
| 513 | *x1 = x; // Keep X |
---|
| 514 | else if( dir > 0 && dir < 4 ) |
---|
| 515 | *x1 = x - pos; // Going left |
---|
| 516 | else |
---|
| 517 | *x1 = x + pos; // Going right |
---|
| 518 | |
---|
| 519 | if( dir == 2 || dir == 6 ) |
---|
| 520 | *y1 = y; |
---|
| 521 | else if( dir > 2 && dir < 6 ) |
---|
| 522 | *y1 = y - pos; |
---|
| 523 | else |
---|
| 524 | *y1 = y + pos; |
---|
| 525 | } |
---|
| 526 | |
---|
| 527 | short mob_barricade_build(short m, short x, short y, const char* mobname, short count, short dir, bool killable, bool walkable, bool shootable, bool odd, const char* event) |
---|
| 528 | { |
---|
| 529 | int i, j; |
---|
| 530 | short x1, y1; |
---|
| 531 | struct mob_data *md; |
---|
| 532 | struct barricade_data *barricade; |
---|
| 533 | |
---|
| 534 | if( count <= 0 ) return 1; |
---|
| 535 | if( !event ) return 2; |
---|
| 536 | if( (barricade = (struct barricade_data *)strdb_get(barricade_db,event)) != NULL ) return 3; // Already a barricade with event name |
---|
| 537 | if( map_getcell(m, x, y, CELL_CHKNOREACH) ) return 4; // Starting cell problem |
---|
| 538 | |
---|
| 539 | CREATE(barricade, struct barricade_data, 1); |
---|
| 540 | |
---|
| 541 | barricade->dir = dir; |
---|
| 542 | barricade->x = x; |
---|
| 543 | barricade->y = y; |
---|
| 544 | barricade->m = m; |
---|
| 545 | safestrncpy(barricade->npc_event, event, sizeof(barricade->npc_event)); |
---|
| 546 | barricade->amount = 0; |
---|
| 547 | barricade->killable = killable; |
---|
| 548 | barricade->shootable = shootable; |
---|
| 549 | barricade->walkable = walkable; |
---|
| 550 | |
---|
| 551 | for( i = 0; i < count; i++ ) |
---|
| 552 | { |
---|
| 553 | mob_barricade_nextxy(x, y, dir, i, &x1, &y1); |
---|
| 554 | |
---|
| 555 | if( map_getcell(m, x1, y1, CELL_CHKNOREACH) ) break; // Collision |
---|
| 556 | |
---|
| 557 | if( (odd && i % 2 != 0) || (!odd && i % 2 == 0) ) |
---|
| 558 | { |
---|
| 559 | barricade->amount++; |
---|
| 560 | |
---|
| 561 | if( map[m].flag.gvg_castle ) |
---|
| 562 | j = mob_spawn_guardian(map[m].name, x1, y1, mobname, 1905, "", 0, false); |
---|
| 563 | else |
---|
| 564 | j = mob_once_spawn(NULL, m, x1, y1, mobname, 1905, 1, ""); |
---|
| 565 | |
---|
| 566 | if( (md = (struct mob_data *)map_id2bl(j)) != NULL ) |
---|
| 567 | md->barricade = barricade; |
---|
| 568 | } |
---|
| 569 | |
---|
| 570 | if( !barricade->walkable ) map_setcell(m, x1, y1, CELL_WALKABLE, false); |
---|
| 571 | map_setcell(m, x1, y1, CELL_SHOOTABLE, barricade->shootable); |
---|
| 572 | |
---|
| 573 | clif_changemapcell(0, m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); |
---|
| 574 | } |
---|
| 575 | |
---|
| 576 | barricade->count = i; |
---|
| 577 | |
---|
| 578 | strdb_put(barricade_db, barricade->npc_event, barricade); |
---|
| 579 | map[m].barricade_num++; |
---|
| 580 | |
---|
| 581 | return 0; |
---|
| 582 | } |
---|
| 583 | |
---|
| 584 | void mob_barricade_get(struct map_session_data *sd) |
---|
| 585 | { // Update Barricade cell in client - Required only on changemap |
---|
| 586 | struct barricade_data *barricade; |
---|
| 587 | DBIterator* iter; |
---|
| 588 | DBKey key; |
---|
| 589 | short x1, y1; |
---|
| 590 | int i; |
---|
| 591 | |
---|
| 592 | if( map[sd->bl.m].barricade_num <= 0 ) |
---|
| 593 | return; |
---|
| 594 | |
---|
| 595 | iter = barricade_db->iterator(barricade_db); |
---|
| 596 | for( barricade = (struct barricade_data *)iter->first(iter,&key); iter->exists(iter); barricade = (struct barricade_data *)iter->next(iter,&key) ) |
---|
| 597 | { |
---|
| 598 | if( sd->bl.m != barricade->m ) |
---|
| 599 | continue; |
---|
| 600 | |
---|
| 601 | for( i = 0; i < barricade->count; i++ ) |
---|
| 602 | { |
---|
| 603 | mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1); |
---|
| 604 | clif_changemapcell(sd->fd, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), SELF); |
---|
| 605 | } |
---|
| 606 | } |
---|
| 607 | iter->destroy(iter); |
---|
| 608 | } |
---|
| 609 | |
---|
| 610 | static void mob_barricade_break(struct barricade_data *barricade, struct block_list *src) |
---|
| 611 | { |
---|
| 612 | int i; |
---|
| 613 | struct map_session_data *sd = NULL; |
---|
| 614 | short x1, y1; |
---|
| 615 | |
---|
| 616 | if( barricade == NULL ) |
---|
| 617 | return; |
---|
| 618 | |
---|
| 619 | if( --barricade->amount > 0 ) |
---|
| 620 | return; // There are still barricades |
---|
| 621 | |
---|
| 622 | for( i = 0; i < barricade->count; i++ ) |
---|
| 623 | { |
---|
| 624 | mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1); |
---|
| 625 | |
---|
| 626 | if( !barricade->walkable ) map_setcell(barricade->m, x1, y1, CELL_WALKABLE, true); |
---|
| 627 | map_setcell(barricade->m, x1, y1, CELL_SHOOTABLE, !barricade->shootable); |
---|
| 628 | clif_changemapcell(0, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); |
---|
| 629 | } |
---|
| 630 | |
---|
| 631 | if( src ) |
---|
| 632 | switch( src->type ) |
---|
| 633 | { |
---|
| 634 | case BL_PC: |
---|
| 635 | sd = BL_CAST(BL_PC,src); |
---|
| 636 | break; |
---|
| 637 | case BL_PET: |
---|
| 638 | sd = ((TBL_PET*)src)->msd; |
---|
| 639 | break; |
---|
| 640 | case BL_HOM: |
---|
| 641 | sd = ((TBL_HOM*)src)->master; |
---|
| 642 | break; |
---|
| 643 | } |
---|
| 644 | |
---|
| 645 | if( sd ) npc_event(sd, barricade->npc_event, 0); |
---|
| 646 | |
---|
| 647 | map[barricade->m].barricade_num--; |
---|
| 648 | strdb_remove(barricade_db, barricade->npc_event); |
---|
| 649 | } |
---|
| 650 | |
---|
| 651 | static int mob_barricade_destroy_sub(struct block_list *bl, va_list ap) |
---|
| 652 | { |
---|
| 653 | TBL_MOB* md = (TBL_MOB*)bl; |
---|
| 654 | char *event = va_arg(ap,char *); |
---|
| 655 | |
---|
| 656 | if( md->barricade == NULL ) |
---|
| 657 | return 0; |
---|
| 658 | |
---|
| 659 | if( strcmp(event, md->barricade->npc_event) == 0 ) |
---|
| 660 | status_kill(bl); |
---|
| 661 | |
---|
| 662 | return 0; |
---|
| 663 | } |
---|
| 664 | |
---|
| 665 | void mob_barricade_destroy(short m, const char *event) |
---|
| 666 | { |
---|
| 667 | if( !event ) |
---|
| 668 | return; |
---|
| 669 | |
---|
| 670 | map_foreachinmap(mob_barricade_destroy_sub, m, BL_MOB, event, 0); |
---|
| 671 | } |
---|
| 672 | |
---|
| 673 | void mod_barricade_clearall(void) |
---|
| 674 | { |
---|
| 675 | struct barricade_data *barricade; |
---|
| 676 | DBIterator* iter; |
---|
| 677 | DBKey key; |
---|
| 678 | short x1, y1; |
---|
| 679 | int i; |
---|
| 680 | |
---|
| 681 | iter = barricade_db->iterator(barricade_db); |
---|
| 682 | for( barricade = (struct barricade_data *)iter->first(iter,&key); iter->exists(iter); barricade = (struct barricade_data *)iter->next(iter,&key) ) |
---|
| 683 | { |
---|
| 684 | for( i = 0; i < barricade->count; i++ ) |
---|
| 685 | { |
---|
| 686 | mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1); |
---|
| 687 | |
---|
| 688 | if( !barricade->walkable ) map_setcell(barricade->m, x1, y1, CELL_WALKABLE, true); |
---|
| 689 | map_setcell(barricade->m, x1, y1, CELL_SHOOTABLE, !barricade->shootable); |
---|
| 690 | clif_changemapcell(0, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); |
---|
| 691 | } |
---|
| 692 | } |
---|
| 693 | iter->destroy(iter); |
---|
| 694 | |
---|
| 695 | barricade_db->clear(barricade_db, NULL); |
---|
| 696 | } |
---|
| 697 | |
---|
| 698 | /*========================================== |
---|
| 699 | * Set a Guardian's guild data [Skotlex] |
---|
| 700 | *------------------------------------------*/ |
---|
| 701 | static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr data) |
---|
| 702 | { //Needed because the guild_data may not be available at guardian spawn time. |
---|
| 703 | struct block_list* bl = map_id2bl(id); |
---|
| 704 | struct mob_data* md; |
---|
| 705 | struct guild* g; |
---|
| 706 | int guardup_lv; |
---|
| 707 | |
---|
| 708 | if (bl == NULL) //It is possible mob was already removed from map when the castle has no owner. [Skotlex] |
---|
| 709 | return 0; |
---|
| 710 | |
---|
| 711 | if (bl->type != BL_MOB) |
---|
| 712 | { |
---|
| 713 | ShowError("mob_spawn_guardian_sub: Block error!\n"); |
---|
| 714 | return 0; |
---|
| 715 | } |
---|
| 716 | |
---|
| 717 | md = (struct mob_data*)bl; |
---|
| 718 | nullpo_retr(0, md->guardian_data); |
---|
| 719 | g = guild_search((int)data); |
---|
| 720 | |
---|
| 721 | if (g == NULL) |
---|
| 722 | { //Liberate castle, if the guild is not found this is an error! [Skotlex] |
---|
| 723 | ShowError("mob_spawn_guardian_sub: Couldn't load guild %d!\n", (int)data); |
---|
| 724 | if (md->class_ == MOBID_EMPERIUM) |
---|
| 725 | { //Not sure this is the best way, but otherwise we'd be invoking this for ALL guardians spawned later on. |
---|
| 726 | md->guardian_data->guild_id = 0; |
---|
| 727 | if (md->guardian_data->castle->guild_id) //Free castle up. |
---|
| 728 | { |
---|
| 729 | ShowNotice("Clearing ownership of castle %d (%s)\n", md->guardian_data->castle->castle_id, md->guardian_data->castle->castle_name); |
---|
| 730 | guild_castledatasave(md->guardian_data->castle->castle_id, 1, 0); |
---|
| 731 | } |
---|
| 732 | } else { |
---|
| 733 | if( md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && md->guardian_data->castle->guardian[md->guardian_data->number].visible ) |
---|
| 734 | { //Safe removal of guardian. |
---|
| 735 | md->guardian_data->castle->guardian[md->guardian_data->number].visible = 0; |
---|
| 736 | guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); |
---|
| 737 | } |
---|
| 738 | unit_free(&md->bl,0); //Remove guardian. |
---|
| 739 | } |
---|
| 740 | return 0; |
---|
| 741 | } |
---|
| 742 | guardup_lv = guild_checkskill(g,GD_GUARDUP); |
---|
| 743 | md->guardian_data->emblem_id = g->emblem_id; |
---|
| 744 | memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH); |
---|
| 745 | md->guardian_data->guardup_lv = guardup_lv; |
---|
| 746 | if( guardup_lv ) |
---|
| 747 | status_calc_mob(md, 0); //Give bonuses. |
---|
| 748 | return 0; |
---|
| 749 | } |
---|
| 750 | |
---|
| 751 | /*========================================== |
---|
| 752 | * Summoning Guardians [Valaris] |
---|
| 753 | *------------------------------------------*/ |
---|
| 754 | int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, int guardian, bool has_index) |
---|
| 755 | { |
---|
| 756 | struct mob_data *md=NULL; |
---|
| 757 | struct spawn_data data; |
---|
| 758 | struct guild *g=NULL; |
---|
| 759 | struct guild_castle *gc; |
---|
| 760 | int m; |
---|
| 761 | memset(&data, 0, sizeof(struct spawn_data)); |
---|
| 762 | data.num = 1; |
---|
| 763 | |
---|
| 764 | m=map_mapname2mapid(mapname); |
---|
| 765 | |
---|
| 766 | if(m<0) |
---|
| 767 | { |
---|
| 768 | ShowWarning("mob_spawn_guardian: Map [%s] not found.\n", mapname); |
---|
| 769 | return 0; |
---|
| 770 | } |
---|
| 771 | data.m = m; |
---|
| 772 | data.num = 1; |
---|
| 773 | if(class_<=0) { |
---|
| 774 | class_ = mob_get_random_id(-class_-1, 1, 99); |
---|
| 775 | if (!class_) return 0; |
---|
| 776 | } |
---|
| 777 | |
---|
| 778 | data.class_ = class_; |
---|
| 779 | |
---|
| 780 | if( !has_index ) |
---|
| 781 | { |
---|
| 782 | guardian = -1; |
---|
| 783 | } |
---|
| 784 | else if( guardian < 0 || guardian >= MAX_GUARDIANS ) |
---|
| 785 | { |
---|
| 786 | ShowError("mob_spawn_guardian: Invalid guardian index %d for guardian %d (castle map %s)\n", guardian, class_, map[m].name); |
---|
| 787 | return 0; |
---|
| 788 | } |
---|
| 789 | |
---|
| 790 | if((x<=0 || y<=0) && !map_search_freecell(NULL, m, &x, &y, -1,-1, 0)) |
---|
| 791 | { |
---|
| 792 | ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) at castle map %s\n",class_, guardian, map[m].name); |
---|
| 793 | return 0; |
---|
| 794 | } |
---|
| 795 | data.x = x; |
---|
| 796 | data.y = y; |
---|
| 797 | safestrncpy(data.name, mobname, sizeof(data.name)); |
---|
| 798 | safestrncpy(data.eventname, event, sizeof(data.eventname)); |
---|
| 799 | if (!mob_parse_dataset(&data)) |
---|
| 800 | return 0; |
---|
| 801 | |
---|
| 802 | gc=guild_mapname2gc(map[m].name); |
---|
| 803 | if (gc == NULL) |
---|
| 804 | { |
---|
| 805 | ShowError("mob_spawn_guardian: No castle set at map %s\n", map[m].name); |
---|
| 806 | return 0; |
---|
| 807 | } |
---|
| 808 | if (!gc->guild_id) |
---|
| 809 | ShowWarning("mob_spawn_guardian: Spawning guardian %d on a castle with no guild (castle map %s)\n", class_, map[m].name); |
---|
| 810 | else |
---|
| 811 | g = guild_search(gc->guild_id); |
---|
| 812 | |
---|
| 813 | if( has_index && gc->guardian[guardian].id ) |
---|
| 814 | { //Check if guardian already exists, refuse to spawn if so. |
---|
| 815 | struct mob_data *md2 = (TBL_MOB*)map_id2bl(gc->guardian[guardian].id); |
---|
| 816 | if (md2 && md2->bl.type == BL_MOB && |
---|
| 817 | md2->guardian_data && md2->guardian_data->number == guardian) |
---|
| 818 | { |
---|
| 819 | ShowError("mob_spawn_guardian: Attempted to spawn guardian in position %d which already has a guardian (castle map %s)\n", guardian, map[m].name); |
---|
| 820 | return 0; |
---|
| 821 | } |
---|
| 822 | } |
---|
| 823 | |
---|
| 824 | md = mob_spawn_dataset(&data); |
---|
| 825 | md->guardian_data = (struct guardian_data*)aCalloc(1, sizeof(struct guardian_data)); |
---|
| 826 | md->guardian_data->number = guardian; |
---|
| 827 | md->guardian_data->guild_id = gc->guild_id; |
---|
| 828 | md->guardian_data->castle = gc; |
---|
| 829 | if( has_index ) |
---|
| 830 | {// permanent guardian |
---|
| 831 | gc->guardian[guardian].id = md->bl.id; |
---|
| 832 | } |
---|
| 833 | else |
---|
| 834 | {// temporary guardian |
---|
| 835 | int i; |
---|
| 836 | ARR_FIND(0, gc->temp_guardians_max, i, gc->temp_guardians[i] == 0); |
---|
| 837 | if( i == gc->temp_guardians_max ) |
---|
| 838 | { |
---|
| 839 | ++(gc->temp_guardians_max); |
---|
| 840 | RECREATE(gc->temp_guardians, int, gc->temp_guardians_max); |
---|
| 841 | } |
---|
| 842 | gc->temp_guardians[i] = md->bl.id; |
---|
| 843 | } |
---|
| 844 | if (g) |
---|
| 845 | { |
---|
| 846 | md->guardian_data->emblem_id = g->emblem_id; |
---|
| 847 | memcpy (md->guardian_data->guild_name, g->name, NAME_LENGTH); |
---|
| 848 | md->guardian_data->guardup_lv = guild_checkskill(g,GD_GUARDUP); |
---|
| 849 | } else if (md->guardian_data->guild_id) |
---|
| 850 | add_timer(gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); |
---|
| 851 | mob_spawn(md); |
---|
| 852 | |
---|
| 853 | return md->bl.id; |
---|
| 854 | } |
---|
| 855 | |
---|
| 856 | /*========================================== |
---|
| 857 | * Reachability to a Specification ID existence place |
---|
| 858 | * state indicates type of 'seek' mob should do: |
---|
| 859 | * - MSS_LOOT: Looking for item, path must be easy. |
---|
| 860 | * - MSS_RUSH: Chasing attacking player, path is complex |
---|
| 861 | * - MSS_FOLLOW: Initiative/support seek, path is complex |
---|
| 862 | *------------------------------------------*/ |
---|
| 863 | int mob_can_reach(struct mob_data *md,struct block_list *bl,int range, int state) |
---|
| 864 | { |
---|
| 865 | int easy = 0; |
---|
| 866 | |
---|
| 867 | nullpo_retr(0, md); |
---|
| 868 | nullpo_retr(0, bl); |
---|
| 869 | switch (state) { |
---|
| 870 | case MSS_RUSH: |
---|
| 871 | case MSS_FOLLOW: |
---|
| 872 | easy = 0; //(battle_config.mob_ai&0x1?0:1); |
---|
| 873 | break; |
---|
| 874 | case MSS_LOOT: |
---|
| 875 | default: |
---|
| 876 | easy = 1; |
---|
| 877 | break; |
---|
| 878 | } |
---|
| 879 | return unit_can_reach_bl(&md->bl, bl, range, easy, NULL, NULL); |
---|
| 880 | } |
---|
| 881 | |
---|
| 882 | /*========================================== |
---|
| 883 | * Links nearby mobs (supportive mobs) |
---|
| 884 | *------------------------------------------*/ |
---|
| 885 | int mob_linksearch(struct block_list *bl,va_list ap) |
---|
| 886 | { |
---|
| 887 | struct mob_data *md; |
---|
| 888 | int class_; |
---|
| 889 | struct block_list *target; |
---|
| 890 | unsigned int tick; |
---|
| 891 | |
---|
| 892 | nullpo_retr(0, bl); |
---|
| 893 | nullpo_retr(0, ap); |
---|
| 894 | md=(struct mob_data *)bl; |
---|
| 895 | class_ = va_arg(ap, int); |
---|
| 896 | target = va_arg(ap, struct block_list *); |
---|
| 897 | tick=va_arg(ap, unsigned int); |
---|
| 898 | |
---|
| 899 | if (md->class_ == class_ && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME |
---|
| 900 | && !md->target_id) |
---|
| 901 | { |
---|
| 902 | md->last_linktime = tick; |
---|
| 903 | if( mob_can_reach(md,target,md->db->range2, MSS_FOLLOW) ){ // Reachability judging |
---|
| 904 | md->target_id = target->id; |
---|
| 905 | md->min_chase=md->db->range3; |
---|
| 906 | return 1; |
---|
| 907 | } |
---|
| 908 | } |
---|
| 909 | |
---|
| 910 | return 0; |
---|
| 911 | } |
---|
| 912 | |
---|
| 913 | /*========================================== |
---|
| 914 | * mob spawn with delay (timer function) |
---|
| 915 | *------------------------------------------*/ |
---|
| 916 | static int mob_delayspawn(int tid, unsigned int tick, int id, intptr data) |
---|
| 917 | { |
---|
| 918 | struct block_list *bl = map_id2bl(id); |
---|
| 919 | if (bl && bl->type == BL_MOB && bl->prev == NULL) |
---|
| 920 | mob_spawn((TBL_MOB*)bl); |
---|
| 921 | return 0; |
---|
| 922 | } |
---|
| 923 | |
---|
| 924 | /*========================================== |
---|
| 925 | * spawn timing calculation |
---|
| 926 | *------------------------------------------*/ |
---|
| 927 | int mob_setdelayspawn(struct mob_data *md) |
---|
| 928 | { |
---|
| 929 | unsigned int spawntime; |
---|
| 930 | |
---|
| 931 | if (!md->spawn) //Doesn't has respawn data! |
---|
| 932 | return unit_free(&md->bl,1); |
---|
| 933 | |
---|
| 934 | spawntime = md->spawn->delay1; //Base respawn time |
---|
| 935 | if (md->spawn->delay2) //random variance |
---|
| 936 | spawntime+= rand()%md->spawn->delay2; |
---|
| 937 | |
---|
| 938 | if (spawntime < 5000) //Min respawn time (is it needed?) |
---|
| 939 | spawntime = 5000; |
---|
| 940 | |
---|
| 941 | add_timer(gettick()+spawntime, mob_delayspawn, md->bl.id, 0); |
---|
| 942 | return 0; |
---|
| 943 | } |
---|
| 944 | |
---|
| 945 | static int mob_count_sub(struct block_list *bl,va_list ap) |
---|
| 946 | { |
---|
| 947 | return 1; |
---|
| 948 | } |
---|
| 949 | |
---|
| 950 | /*========================================== |
---|
| 951 | * Mob spawning. Initialization is also variously here. |
---|
| 952 | *------------------------------------------*/ |
---|
| 953 | int mob_spawn (struct mob_data *md) |
---|
| 954 | { |
---|
| 955 | int i=0; |
---|
| 956 | unsigned int c =0, tick = gettick(); |
---|
| 957 | |
---|
| 958 | md->last_thinktime = tick; |
---|
| 959 | if (md->bl.prev != NULL) |
---|
| 960 | unit_remove_map(&md->bl,2); |
---|
| 961 | else |
---|
| 962 | if (md->spawn && md->class_ != md->spawn->class_) |
---|
| 963 | { |
---|
| 964 | md->class_ = md->spawn->class_; |
---|
| 965 | status_set_viewdata(&md->bl, md->class_); |
---|
| 966 | md->db = mob_db(md->class_); |
---|
| 967 | memcpy(md->name,md->spawn->name,NAME_LENGTH); |
---|
| 968 | } |
---|
| 969 | |
---|
| 970 | if (md->spawn) { //Respawn data |
---|
| 971 | md->bl.m = md->spawn->m; |
---|
| 972 | md->bl.x = md->spawn->x; |
---|
| 973 | md->bl.y = md->spawn->y; |
---|
| 974 | |
---|
| 975 | if ((md->bl.x == 0 && md->bl.y == 0) || md->spawn->xs || md->spawn->ys) |
---|
| 976 | { //Monster can be spawned on an area. |
---|
| 977 | if (!map_search_freecell(&md->bl, -1, |
---|
| 978 | &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, |
---|
| 979 | battle_config.no_spawn_on_player?4:0)) { |
---|
| 980 | // retry again later |
---|
| 981 | add_timer(tick+5000,mob_delayspawn,md->bl.id,0); |
---|
| 982 | return 1; |
---|
| 983 | } |
---|
| 984 | } else if (battle_config.no_spawn_on_player>99 && |
---|
| 985 | map_foreachinrange(mob_count_sub, &md->bl, AREA_SIZE, BL_PC)) |
---|
| 986 | { //retry again later (players on sight) |
---|
| 987 | add_timer(tick+5000,mob_delayspawn,md->bl.id,0); |
---|
| 988 | return 1; |
---|
| 989 | } |
---|
| 990 | } |
---|
| 991 | |
---|
| 992 | memset(&md->state, 0, sizeof(md->state)); |
---|
| 993 | status_calc_mob(md, 1); |
---|
| 994 | md->attacked_id = 0; |
---|
| 995 | md->target_id = 0; |
---|
| 996 | md->move_fail_count = 0; |
---|
| 997 | |
---|
| 998 | // md->master_id = 0; |
---|
| 999 | md->master_dist = 0; |
---|
| 1000 | |
---|
| 1001 | md->state.aggressive = md->status.mode&MD_ANGRY?1:0; |
---|
| 1002 | md->state.skillstate = MSS_IDLE; |
---|
| 1003 | md->next_walktime = tick+rand()%5000+1000; |
---|
| 1004 | md->last_linktime = tick; |
---|
| 1005 | md->last_pcneartime = 0; |
---|
| 1006 | |
---|
| 1007 | for (i = 0, c = tick-1000*3600*10; i < MAX_MOBSKILL; i++) |
---|
| 1008 | md->skilldelay[i] = c; |
---|
| 1009 | |
---|
| 1010 | memset(md->dmglog, 0, sizeof(md->dmglog)); |
---|
| 1011 | md->tdmg = 0; |
---|
| 1012 | if (md->lootitem) |
---|
| 1013 | memset(md->lootitem, 0, sizeof(md->lootitem)); |
---|
| 1014 | md->lootitem_count = 0; |
---|
| 1015 | |
---|
| 1016 | if(md->db->option) |
---|
| 1017 | // Added for carts, falcons and pecos for cloned monsters. [Valaris] |
---|
| 1018 | md->sc.option = md->db->option; |
---|
| 1019 | |
---|
| 1020 | map_addblock(&md->bl); |
---|
| 1021 | clif_spawn(&md->bl); |
---|
| 1022 | skill_unit_move(&md->bl,tick,1); |
---|
| 1023 | mobskill_use(md, tick, MSC_SPAWN); |
---|
| 1024 | return 0; |
---|
| 1025 | } |
---|
| 1026 | |
---|
| 1027 | /*========================================== |
---|
| 1028 | * Determines if the mob can change target. [Skotlex] |
---|
| 1029 | *------------------------------------------*/ |
---|
| 1030 | static int mob_can_changetarget(struct mob_data* md, struct block_list* target, int mode) |
---|
| 1031 | { |
---|
| 1032 | // if the monster was provoked ignore the above rule [celest] |
---|
| 1033 | if(md->state.provoke_flag) |
---|
| 1034 | { |
---|
| 1035 | if (md->state.provoke_flag == target->id) |
---|
| 1036 | return 1; |
---|
| 1037 | else if (!(battle_config.mob_ai&0x4)) |
---|
| 1038 | return 0; |
---|
| 1039 | } |
---|
| 1040 | |
---|
| 1041 | switch (md->state.skillstate) { |
---|
| 1042 | case MSS_BERSERK: |
---|
| 1043 | if (!(mode&MD_CHANGETARGET_MELEE)) |
---|
| 1044 | return 0; |
---|
| 1045 | return (battle_config.mob_ai&0x4 || check_distance_bl(&md->bl, target, 3)); |
---|
| 1046 | case MSS_RUSH: |
---|
| 1047 | return (mode&MD_CHANGETARGET_CHASE); |
---|
| 1048 | case MSS_FOLLOW: |
---|
| 1049 | case MSS_ANGRY: |
---|
| 1050 | case MSS_IDLE: |
---|
| 1051 | case MSS_WALK: |
---|
| 1052 | case MSS_LOOT: |
---|
| 1053 | return 1; |
---|
| 1054 | default: |
---|
| 1055 | return 0; |
---|
| 1056 | } |
---|
| 1057 | } |
---|
| 1058 | |
---|
| 1059 | /*========================================== |
---|
| 1060 | * Determination for an attack of a monster |
---|
| 1061 | *------------------------------------------*/ |
---|
| 1062 | int mob_target(struct mob_data *md,struct block_list *bl,int dist) |
---|
| 1063 | { |
---|
| 1064 | nullpo_retr(0, md); |
---|
| 1065 | nullpo_retr(0, bl); |
---|
| 1066 | |
---|
| 1067 | // Nothing will be carried out if there is no mind of changing TAGE by TAGE ending. |
---|
| 1068 | if(md->target_id && !mob_can_changetarget(md, bl, status_get_mode(&md->bl))) |
---|
| 1069 | return 0; |
---|
| 1070 | |
---|
| 1071 | if(!status_check_skilluse(&md->bl, bl, 0, 0)) |
---|
| 1072 | return 0; |
---|
| 1073 | |
---|
| 1074 | md->target_id = bl->id; // Since there was no disturbance, it locks on to target. |
---|
| 1075 | if (md->state.provoke_flag && bl->id != md->state.provoke_flag) |
---|
| 1076 | md->state.provoke_flag = 0; |
---|
| 1077 | md->min_chase=dist+md->db->range3; |
---|
| 1078 | if(md->min_chase>MAX_MINCHASE) |
---|
| 1079 | md->min_chase=MAX_MINCHASE; |
---|
| 1080 | return 0; |
---|
| 1081 | } |
---|
| 1082 | |
---|
| 1083 | /*========================================== |
---|
| 1084 | * The ?? routine of an active monster |
---|
| 1085 | *------------------------------------------*/ |
---|
| 1086 | static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap) |
---|
| 1087 | { |
---|
| 1088 | struct mob_data *md; |
---|
| 1089 | struct block_list **target; |
---|
| 1090 | int dist; |
---|
| 1091 | |
---|
| 1092 | nullpo_retr(0, bl); |
---|
| 1093 | nullpo_retr(0, ap); |
---|
| 1094 | md=va_arg(ap,struct mob_data *); |
---|
| 1095 | target= va_arg(ap,struct block_list**); |
---|
| 1096 | |
---|
| 1097 | //If can't seek yet, not an enemy, or you can't attack it, skip. |
---|
| 1098 | if ((*target) == bl || !status_check_skilluse(&md->bl, bl, 0, 0)) |
---|
| 1099 | return 0; |
---|
| 1100 | |
---|
| 1101 | if(battle_check_target(&md->bl,bl,BCT_ENEMY)<=0) |
---|
| 1102 | return 0; |
---|
| 1103 | |
---|
| 1104 | if(md->nd && mob_script_callback(md, bl, CALLBACK_DETECT)) |
---|
| 1105 | return 1; // We have script handling the work. |
---|
| 1106 | |
---|
| 1107 | switch (bl->type) |
---|
| 1108 | { |
---|
| 1109 | case BL_PC: |
---|
| 1110 | if (((TBL_PC*)bl)->state.gangsterparadise && |
---|
| 1111 | !(status_get_mode(&md->bl)&MD_BOSS)) |
---|
| 1112 | return 0; //Gangster paradise protection. |
---|
| 1113 | default: |
---|
| 1114 | if (battle_config.hom_setting&0x4 && |
---|
| 1115 | (*target) && (*target)->type == BL_HOM && bl->type != BL_HOM) |
---|
| 1116 | return 0; //For some reason Homun targets are never overriden. |
---|
| 1117 | |
---|
| 1118 | dist = distance_bl(&md->bl, bl); |
---|
| 1119 | if( |
---|
| 1120 | ((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) && |
---|
| 1121 | battle_check_range(&md->bl,bl,md->db->range2) |
---|
| 1122 | ) { //Pick closest target? |
---|
| 1123 | (*target) = bl; |
---|
| 1124 | md->target_id=bl->id; |
---|
| 1125 | md->min_chase= dist + md->db->range3; |
---|
| 1126 | if(md->min_chase>MAX_MINCHASE) |
---|
| 1127 | md->min_chase=MAX_MINCHASE; |
---|
| 1128 | return 1; |
---|
| 1129 | } |
---|
| 1130 | break; |
---|
| 1131 | } |
---|
| 1132 | return 0; |
---|
| 1133 | } |
---|
| 1134 | |
---|
| 1135 | /*========================================== |
---|
| 1136 | * chase target-change routine. |
---|
| 1137 | *------------------------------------------*/ |
---|
| 1138 | static int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap) |
---|
| 1139 | { |
---|
| 1140 | struct mob_data *md; |
---|
| 1141 | struct block_list **target; |
---|
| 1142 | |
---|
| 1143 | nullpo_retr(0, bl); |
---|
| 1144 | nullpo_retr(0, ap); |
---|
| 1145 | md=va_arg(ap,struct mob_data *); |
---|
| 1146 | target= va_arg(ap,struct block_list**); |
---|
| 1147 | |
---|
| 1148 | //If can't seek yet, not an enemy, or you can't attack it, skip. |
---|
| 1149 | if ((*target) == bl || |
---|
| 1150 | battle_check_target(&md->bl,bl,BCT_ENEMY)<=0 || |
---|
| 1151 | !status_check_skilluse(&md->bl, bl, 0, 0)) |
---|
| 1152 | return 0; |
---|
| 1153 | |
---|
| 1154 | if(battle_check_range (&md->bl, bl, md->status.rhw.range)) |
---|
| 1155 | { |
---|
| 1156 | (*target) = bl; |
---|
| 1157 | md->target_id=bl->id; |
---|
| 1158 | md->min_chase= md->db->range3; |
---|
| 1159 | } |
---|
| 1160 | return 1; |
---|
| 1161 | } |
---|
| 1162 | |
---|
| 1163 | |
---|
| 1164 | /*========================================== |
---|
| 1165 | * loot monster item search |
---|
| 1166 | *------------------------------------------*/ |
---|
| 1167 | static int mob_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) |
---|
| 1168 | { |
---|
| 1169 | struct mob_data* md; |
---|
| 1170 | struct block_list **target; |
---|
| 1171 | int dist; |
---|
| 1172 | |
---|
| 1173 | md=va_arg(ap,struct mob_data *); |
---|
| 1174 | target= va_arg(ap,struct block_list**); |
---|
| 1175 | |
---|
| 1176 | dist=distance_bl(&md->bl, bl); |
---|
| 1177 | if(mob_can_reach(md,bl,dist+1, MSS_LOOT) && |
---|
| 1178 | ((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) //New target closer than previous one. |
---|
| 1179 | ) { |
---|
| 1180 | (*target) = bl; |
---|
| 1181 | md->target_id=bl->id; |
---|
| 1182 | md->min_chase=md->db->range3; |
---|
| 1183 | } |
---|
| 1184 | return 0; |
---|
| 1185 | } |
---|
| 1186 | |
---|
| 1187 | static int mob_warpchase_sub(struct block_list *bl,va_list ap) |
---|
| 1188 | { |
---|
| 1189 | struct mob_data* md; |
---|
| 1190 | struct block_list *target; |
---|
| 1191 | struct npc_data **target_nd; |
---|
| 1192 | struct npc_data *nd; |
---|
| 1193 | int *min_distance; |
---|
| 1194 | int cur_distance; |
---|
| 1195 | |
---|
| 1196 | md=va_arg(ap,struct mob_data *); |
---|
| 1197 | target= va_arg(ap, struct block_list*); |
---|
| 1198 | target_nd= va_arg(ap, struct npc_data**); |
---|
| 1199 | min_distance= va_arg(ap, int*); |
---|
| 1200 | |
---|
| 1201 | nd = (TBL_NPC*) bl; |
---|
| 1202 | |
---|
| 1203 | if(nd->subtype != WARP) |
---|
| 1204 | return 0; //Not a warp |
---|
| 1205 | |
---|
| 1206 | if(nd->u.warp.mapindex != map[target->m].index) |
---|
| 1207 | return 0; //Does not lead to the same map. |
---|
| 1208 | |
---|
| 1209 | cur_distance = distance_blxy(target, nd->u.warp.x, nd->u.warp.y); |
---|
| 1210 | if (cur_distance < *min_distance) |
---|
| 1211 | { //Pick warp that leads closest to target. |
---|
| 1212 | *target_nd = nd; |
---|
| 1213 | *min_distance = cur_distance; |
---|
| 1214 | return 1; |
---|
| 1215 | } |
---|
| 1216 | return 0; |
---|
| 1217 | } |
---|
| 1218 | /*========================================== |
---|
| 1219 | * Processing of slave monsters |
---|
| 1220 | *------------------------------------------*/ |
---|
| 1221 | static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) |
---|
| 1222 | { |
---|
| 1223 | struct block_list *bl; |
---|
| 1224 | int old_dist; |
---|
| 1225 | |
---|
| 1226 | bl=map_id2bl(md->master_id); |
---|
| 1227 | |
---|
| 1228 | if (!bl || status_isdead(bl)) { |
---|
| 1229 | status_kill(&md->bl); |
---|
| 1230 | return 1; |
---|
| 1231 | } |
---|
| 1232 | if (bl->prev == NULL) |
---|
| 1233 | return 0; //Master not on a map? Could be warping, do not process. |
---|
| 1234 | |
---|
| 1235 | if(status_get_mode(&md->bl)&MD_CANMOVE) |
---|
| 1236 | { //If the mob can move, follow around. [Check by Skotlex] |
---|
| 1237 | |
---|
| 1238 | // Distance with between slave and master is measured. |
---|
| 1239 | old_dist=md->master_dist; |
---|
| 1240 | md->master_dist=distance_bl(&md->bl, bl); |
---|
| 1241 | |
---|
| 1242 | // Since the master was in near immediately before, teleport is carried out and it pursues. |
---|
| 1243 | if(bl->m != md->bl.m || |
---|
| 1244 | (old_dist<10 && md->master_dist>18) || |
---|
| 1245 | md->master_dist > MAX_MINCHASE |
---|
| 1246 | ){ |
---|
| 1247 | md->master_dist = 0; |
---|
| 1248 | unit_warp(&md->bl,bl->m,bl->x,bl->y,3); |
---|
| 1249 | return 1; |
---|
| 1250 | } |
---|
| 1251 | |
---|
| 1252 | if(md->target_id) //Slave is busy with a target. |
---|
| 1253 | return 0; |
---|
| 1254 | |
---|
| 1255 | // Approach master if within view range, chase back to Master's area also if standing on top of the master. |
---|
| 1256 | if((md->master_dist>MOB_SLAVEDISTANCE || md->master_dist == 0) && |
---|
| 1257 | unit_can_move(&md->bl)) |
---|
| 1258 | { |
---|
| 1259 | short x = bl->x, y = bl->y; |
---|
| 1260 | mob_stop_attack(md); |
---|
| 1261 | if(map_search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1) |
---|
| 1262 | && unit_walktoxy(&md->bl, x, y, 0)) |
---|
| 1263 | return 1; |
---|
| 1264 | } |
---|
| 1265 | } else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) { |
---|
| 1266 | //Delete the summoned mob if it's in a gvg ground and the master is elsewhere. [Skotlex] |
---|
| 1267 | status_kill(&md->bl); |
---|
| 1268 | return 1; |
---|
| 1269 | } |
---|
| 1270 | |
---|
| 1271 | //Avoid attempting to lock the master's target too often to avoid unnecessary overload. [Skotlex] |
---|
| 1272 | if (DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME && !md->target_id) |
---|
| 1273 | { |
---|
| 1274 | struct unit_data *ud = unit_bl2ud(bl); |
---|
| 1275 | md->last_linktime = tick; |
---|
| 1276 | |
---|
| 1277 | if (ud) { |
---|
| 1278 | struct block_list *tbl=NULL; |
---|
| 1279 | if (ud->target && ud->state.attack_continue) |
---|
| 1280 | tbl=map_id2bl(ud->target); |
---|
| 1281 | else if (ud->skilltarget) { |
---|
| 1282 | tbl = map_id2bl(ud->skilltarget); |
---|
| 1283 | //Required check as skilltarget is not always an enemy. [Skotlex] |
---|
| 1284 | if (tbl && battle_check_target(&md->bl, tbl, BCT_ENEMY) <= 0) |
---|
| 1285 | tbl = NULL; |
---|
| 1286 | } |
---|
| 1287 | if (tbl && status_check_skilluse(&md->bl, tbl, 0, 0)) { |
---|
| 1288 | if(md->nd) |
---|
| 1289 | mob_script_callback(md, bl, CALLBACK_ASSIST); |
---|
| 1290 | md->target_id=tbl->id; |
---|
| 1291 | md->min_chase=md->db->range3+distance_bl(&md->bl, tbl); |
---|
| 1292 | if(md->min_chase>MAX_MINCHASE) |
---|
| 1293 | md->min_chase=MAX_MINCHASE; |
---|
| 1294 | return 1; |
---|
| 1295 | } |
---|
| 1296 | } |
---|
| 1297 | } |
---|
| 1298 | return 0; |
---|
| 1299 | } |
---|
| 1300 | |
---|
| 1301 | /*========================================== |
---|
| 1302 | * A lock of target is stopped and mob moves to a standby state. |
---|
| 1303 | * This also triggers idle skill/movement since the AI can get stuck |
---|
| 1304 | * when trying to pick new targets when the current chosen target is |
---|
| 1305 | * unreachable. |
---|
| 1306 | *------------------------------------------*/ |
---|
| 1307 | int mob_unlocktarget(struct mob_data *md, unsigned int tick) |
---|
| 1308 | { |
---|
| 1309 | nullpo_retr(0, md); |
---|
| 1310 | |
---|
| 1311 | if(md->nd) |
---|
| 1312 | mob_script_callback(md, map_id2bl(md->target_id), CALLBACK_UNLOCK); |
---|
| 1313 | |
---|
| 1314 | switch (md->state.skillstate) { |
---|
| 1315 | case MSS_WALK: |
---|
| 1316 | if (md->ud.walktimer != -1) |
---|
| 1317 | break; |
---|
| 1318 | //Because it is not unset when the mob finishes walking. |
---|
| 1319 | md->state.skillstate = MSS_IDLE; |
---|
| 1320 | case MSS_IDLE: |
---|
| 1321 | // Idle skill. |
---|
| 1322 | if ((md->target_id || !(++md->ud.walk_count%IDLE_SKILL_INTERVAL)) && |
---|
| 1323 | mobskill_use(md, tick, -1)) |
---|
| 1324 | break; |
---|
| 1325 | //Random walk. |
---|
| 1326 | if (!md->master_id && |
---|
| 1327 | DIFF_TICK(md->next_walktime, tick) <= 0 && |
---|
| 1328 | !mob_randomwalk(md,tick)) |
---|
| 1329 | //Delay next random walk when this one failed. |
---|
| 1330 | md->next_walktime=tick+rand()%3000; |
---|
| 1331 | break; |
---|
| 1332 | default: |
---|
| 1333 | mob_stop_attack(md); |
---|
| 1334 | if (battle_config.mob_ai&0x8) |
---|
| 1335 | mob_stop_walking(md,1); //Immediately stop chasing. |
---|
| 1336 | md->state.skillstate = MSS_IDLE; |
---|
| 1337 | md->next_walktime=tick+rand()%3000+3000; |
---|
| 1338 | break; |
---|
| 1339 | } |
---|
| 1340 | if (md->target_id) { |
---|
| 1341 | md->target_id=0; |
---|
| 1342 | md->ud.target = 0; |
---|
| 1343 | } |
---|
| 1344 | return 0; |
---|
| 1345 | } |
---|
| 1346 | /*========================================== |
---|
| 1347 | * Random walk |
---|
| 1348 | *------------------------------------------*/ |
---|
| 1349 | int mob_randomwalk(struct mob_data *md,unsigned int tick) |
---|
| 1350 | { |
---|
| 1351 | const int retrycount=20; |
---|
| 1352 | int i,x,y,c,d; |
---|
| 1353 | int speed; |
---|
| 1354 | |
---|
| 1355 | nullpo_retr(0, md); |
---|
| 1356 | |
---|
| 1357 | if(DIFF_TICK(md->next_walktime,tick)>0 || |
---|
| 1358 | md->state.no_random_walk || |
---|
| 1359 | !unit_can_move(&md->bl) || |
---|
| 1360 | !(status_get_mode(&md->bl)&MD_CANMOVE)) |
---|
| 1361 | return 0; |
---|
| 1362 | |
---|
| 1363 | d =12-md->move_fail_count; |
---|
| 1364 | if(d<5) d=5; |
---|
| 1365 | for(i=0;i<retrycount;i++){ // Search of a movable place |
---|
| 1366 | int r=rand(); |
---|
| 1367 | x=r%(d*2+1)-d; |
---|
| 1368 | y=r/(d*2+1)%(d*2+1)-d; |
---|
| 1369 | x+=md->bl.x; |
---|
| 1370 | y+=md->bl.y; |
---|
| 1371 | |
---|
| 1372 | if((map_getcell(md->bl.m,x,y,CELL_CHKPASS)) && unit_walktoxy(&md->bl,x,y,1)){ |
---|
| 1373 | break; |
---|
| 1374 | } |
---|
| 1375 | } |
---|
| 1376 | if(i==retrycount){ |
---|
| 1377 | md->move_fail_count++; |
---|
| 1378 | if(md->move_fail_count>1000){ |
---|
| 1379 | ShowWarning("MOB can't move. random spawn %d, class = %d, at %s (%d,%d)\n",md->bl.id,md->class_,map[md->bl.m].name, md->bl.x, md->bl.y); |
---|
| 1380 | md->move_fail_count=0; |
---|
| 1381 | mob_spawn(md); |
---|
| 1382 | } |
---|
| 1383 | return 0; |
---|
| 1384 | } |
---|
| 1385 | speed=status_get_speed(&md->bl); |
---|
| 1386 | for(i=c=0;i<md->ud.walkpath.path_len;i++){ // The next walk start time is calculated. |
---|
| 1387 | if(md->ud.walkpath.path[i]&1) |
---|
| 1388 | c+=speed*14/10; |
---|
| 1389 | else |
---|
| 1390 | c+=speed; |
---|
| 1391 | } |
---|
| 1392 | md->state.skillstate=MSS_WALK; |
---|
| 1393 | md->move_fail_count=0; |
---|
| 1394 | md->next_walktime = tick+rand()%3000+3000+c; |
---|
| 1395 | return 1; |
---|
| 1396 | } |
---|
| 1397 | |
---|
| 1398 | int mob_warpchase(struct mob_data *md, struct block_list *target) |
---|
| 1399 | { |
---|
| 1400 | struct npc_data *warp = NULL; |
---|
| 1401 | int distance = AREA_SIZE; |
---|
| 1402 | if (!(target && battle_config.mob_ai&0x40 && battle_config.mob_warp&1)) |
---|
| 1403 | return 0; //Can't warp chase. |
---|
| 1404 | |
---|
| 1405 | if (target->m == md->bl.m && check_distance_bl(&md->bl, target, AREA_SIZE)) |
---|
| 1406 | return 0; //No need to do a warp chase. |
---|
| 1407 | |
---|
| 1408 | if (md->ud.walktimer != -1 && |
---|
| 1409 | map_getcell(md->bl.m,md->ud.to_x,md->ud.to_y,CELL_CHKNPC)) |
---|
| 1410 | return 1; //Already walking to a warp. |
---|
| 1411 | |
---|
| 1412 | //Search for warps within mob's viewing range. |
---|
| 1413 | map_foreachinrange (mob_warpchase_sub, &md->bl, |
---|
| 1414 | md->db->range2, BL_NPC, md, target, &warp, &distance); |
---|
| 1415 | |
---|
| 1416 | if (warp && unit_walktobl(&md->bl, &warp->bl, 0, 1)) |
---|
| 1417 | return 1; |
---|
| 1418 | return 0; |
---|
| 1419 | } |
---|
| 1420 | |
---|
| 1421 | /*========================================== |
---|
| 1422 | * AI of MOB whose is near a Player |
---|
| 1423 | *------------------------------------------*/ |
---|
| 1424 | static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) |
---|
| 1425 | { |
---|
| 1426 | struct block_list *tbl = NULL, *abl = NULL; |
---|
| 1427 | int dist; |
---|
| 1428 | int mode; |
---|
| 1429 | int search_size; |
---|
| 1430 | int view_range, can_move; |
---|
| 1431 | |
---|
| 1432 | if(md->bl.prev == NULL || md->status.hp <= 0) |
---|
| 1433 | return false; |
---|
| 1434 | |
---|
| 1435 | if (DIFF_TICK(tick, md->last_thinktime) < MIN_MOBTHINKTIME) |
---|
| 1436 | return false; |
---|
| 1437 | |
---|
| 1438 | md->last_thinktime = tick; |
---|
| 1439 | |
---|
| 1440 | if (md->ud.skilltimer != -1) |
---|
| 1441 | return false; |
---|
| 1442 | |
---|
| 1443 | if(md->ud.walktimer != -1 && md->ud.walkpath.path_pos <= 3) |
---|
| 1444 | return false; |
---|
| 1445 | |
---|
| 1446 | // Abnormalities |
---|
| 1447 | if((md->sc.opt1 > 0 && md->sc.opt1 != OPT1_STONEWAIT) || md->sc.data[SC_BLADESTOP]) |
---|
| 1448 | { //Should reset targets. |
---|
| 1449 | md->target_id = md->attacked_id = 0; |
---|
| 1450 | return false; |
---|
| 1451 | } |
---|
| 1452 | |
---|
| 1453 | if (md->sc.count && md->sc.data[SC_BLIND]) |
---|
| 1454 | view_range = 3; |
---|
| 1455 | else |
---|
| 1456 | view_range = md->db->range2; |
---|
| 1457 | mode = status_get_mode(&md->bl); |
---|
| 1458 | |
---|
| 1459 | can_move = (mode&MD_CANMOVE)&&unit_can_move(&md->bl); |
---|
| 1460 | |
---|
| 1461 | if (md->target_id) |
---|
| 1462 | { //Check validity of current target. [Skotlex] |
---|
| 1463 | tbl = map_id2bl(md->target_id); |
---|
| 1464 | if (!tbl || tbl->m != md->bl.m || |
---|
| 1465 | (md->ud.attacktimer == -1 && !status_check_skilluse(&md->bl, tbl, 0, 0)) || |
---|
| 1466 | (md->ud.walktimer != -1 && !(battle_config.mob_ai&0x1) && !check_distance_bl(&md->bl, tbl, md->min_chase)) || |
---|
| 1467 | ( |
---|
| 1468 | tbl->type == BL_PC && |
---|
| 1469 | ((((TBL_PC*)tbl)->state.gangsterparadise && !(mode&MD_BOSS)) || |
---|
| 1470 | ((TBL_PC*)tbl)->invincible_timer != INVALID_TIMER) |
---|
| 1471 | )) { //Unlock current target. |
---|
| 1472 | if (mob_warpchase(md, tbl)) |
---|
| 1473 | return true; //Chasing this target. |
---|
| 1474 | mob_unlocktarget(md, tick-(battle_config.mob_ai&0x8?3000:0)); //Imediately do random walk. |
---|
| 1475 | tbl = NULL; |
---|
| 1476 | } |
---|
| 1477 | } |
---|
| 1478 | |
---|
| 1479 | // Check for target change. |
---|
| 1480 | if (md->attacked_id && mode&MD_CANATTACK) |
---|
| 1481 | { |
---|
| 1482 | if (md->attacked_id == md->target_id) |
---|
| 1483 | { //Rude attacked check. |
---|
| 1484 | if (!battle_check_range(&md->bl, tbl, md->status.rhw.range) && |
---|
| 1485 | ( //Can't attack back and can't reach back. |
---|
| 1486 | (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && |
---|
| 1487 | (battle_config.mob_ai&0x2 || md->sc.data[SC_SPIDERWEB])) || |
---|
| 1488 | (!mob_can_reach(md, tbl, md->min_chase, MSS_RUSH)) |
---|
| 1489 | ) && |
---|
| 1490 | md->state.attacked_count++ >= RUDE_ATTACKED_COUNT && |
---|
| 1491 | !mobskill_use(md, tick, MSC_RUDEATTACKED) && //If can't rude Attack |
---|
| 1492 | can_move && unit_escape(&md->bl, tbl, rand()%10 +1)) //Attempt escape |
---|
| 1493 | { //Escaped |
---|
| 1494 | md->attacked_id = 0; |
---|
| 1495 | return true; |
---|
| 1496 | } |
---|
| 1497 | } else |
---|
| 1498 | if ((abl= map_id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode))) { |
---|
| 1499 | if (md->bl.m != abl->m || abl->prev == NULL || |
---|
| 1500 | (dist = distance_bl(&md->bl, abl)) >= MAX_MINCHASE || |
---|
| 1501 | battle_check_target(&md->bl, abl, BCT_ENEMY) <= 0 || |
---|
| 1502 | (battle_config.mob_ai&0x2 && !status_check_skilluse(&md->bl, abl, 0, 0)) || //Retaliate check |
---|
| 1503 | (!battle_check_range(&md->bl, abl, md->status.rhw.range) && |
---|
| 1504 | ( //Reach check |
---|
| 1505 | (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && |
---|
| 1506 | (battle_config.mob_ai&0x2 || md->sc.data[SC_SPIDERWEB])) || |
---|
| 1507 | !mob_can_reach(md, abl, dist+md->db->range3, MSS_RUSH) |
---|
| 1508 | ) |
---|
| 1509 | ) |
---|
| 1510 | ) { //Rude attacked |
---|
| 1511 | if (md->state.attacked_count++ >= RUDE_ATTACKED_COUNT && |
---|
| 1512 | !mobskill_use(md, tick, MSC_RUDEATTACKED) && can_move && |
---|
| 1513 | !tbl && unit_escape(&md->bl, abl, rand()%10 +1)) |
---|
| 1514 | { //Escaped. |
---|
| 1515 | //TODO: Maybe it shouldn't attempt to run if it has another, valid target? |
---|
| 1516 | md->attacked_id = 0; |
---|
| 1517 | return true; |
---|
| 1518 | } |
---|
| 1519 | } else if (!(battle_config.mob_ai&0x2) && !status_check_skilluse(&md->bl, abl, 0, 0)) { |
---|
| 1520 | //Can't attack back, but didn't invoke a rude attacked skill... |
---|
| 1521 | } else { //Attackable |
---|
| 1522 | if (!tbl || dist < md->status.rhw.range || !check_distance_bl(&md->bl, tbl, dist) |
---|
| 1523 | || battle_gettarget(tbl) != md->bl.id) |
---|
| 1524 | { //Change if the new target is closer than the actual one |
---|
| 1525 | //or if the previous target is not attacking the mob. [Skotlex] |
---|
| 1526 | md->target_id = md->attacked_id; // set target |
---|
| 1527 | if (md->state.attacked_count) |
---|
| 1528 | md->state.attacked_count--; //Should we reset rude attack count? |
---|
| 1529 | md->min_chase = dist+md->db->range3; |
---|
| 1530 | if(md->min_chase>MAX_MINCHASE) |
---|
| 1531 | md->min_chase=MAX_MINCHASE; |
---|
| 1532 | tbl = abl; //Set the new target |
---|
| 1533 | } |
---|
| 1534 | } |
---|
| 1535 | } |
---|
| 1536 | //Clear it since it's been checked for already. |
---|
| 1537 | md->attacked_id = 0; |
---|
| 1538 | } |
---|
| 1539 | |
---|
| 1540 | // Processing of slave monster |
---|
| 1541 | if (md->master_id > 0 && mob_ai_sub_hard_slavemob(md, tick)) |
---|
| 1542 | return true; |
---|
| 1543 | |
---|
| 1544 | // Scan area for targets |
---|
| 1545 | if (!tbl && mode&MD_LOOTER && md->lootitem && DIFF_TICK(tick, md->ud.canact_tick) > 0 && |
---|
| 1546 | (md->lootitem_count < LOOTITEM_SIZE || battle_config.monster_loot_type != 1)) |
---|
| 1547 | { // Scan area for items to loot, avoid trying to loot of the mob is full and can't consume the items. |
---|
| 1548 | map_foreachinrange (mob_ai_sub_hard_lootsearch, &md->bl, |
---|
| 1549 | view_range, BL_ITEM, md, &tbl); |
---|
| 1550 | } |
---|
| 1551 | |
---|
| 1552 | if ((!tbl && mode&MD_AGGRESSIVE) || md->state.skillstate == MSS_FOLLOW) |
---|
| 1553 | { |
---|
| 1554 | map_foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, |
---|
| 1555 | view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl); |
---|
| 1556 | } else |
---|
| 1557 | if (mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW)) |
---|
| 1558 | { |
---|
| 1559 | search_size = view_range<md->status.rhw.range ? view_range:md->status.rhw.range; |
---|
| 1560 | map_foreachinrange (mob_ai_sub_hard_changechase, &md->bl, |
---|
| 1561 | search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl); |
---|
| 1562 | } |
---|
| 1563 | |
---|
| 1564 | if (!tbl) { //No targets available. |
---|
| 1565 | if (mode&MD_ANGRY && !md->state.aggressive) |
---|
| 1566 | md->state.aggressive = 1; //Restore angry state when no targets are available. |
---|
| 1567 | //This handles triggering idle walk/skill. |
---|
| 1568 | mob_unlocktarget(md, tick); |
---|
| 1569 | return true; |
---|
| 1570 | } |
---|
| 1571 | |
---|
| 1572 | //Target exists, attack or loot as applicable. |
---|
| 1573 | if (tbl->type == BL_ITEM) |
---|
| 1574 | { //Loot time. |
---|
| 1575 | struct flooritem_data *fitem; |
---|
| 1576 | if (md->ud.target == tbl->id && md->ud.walktimer != -1) |
---|
| 1577 | return true; //Already locked. |
---|
| 1578 | if (md->lootitem == NULL) |
---|
| 1579 | { //Can't loot... |
---|
| 1580 | mob_unlocktarget (md, tick); |
---|
| 1581 | return true; |
---|
| 1582 | } |
---|
| 1583 | if (!check_distance_bl(&md->bl, tbl, 1)) |
---|
| 1584 | { //Still not within loot range. |
---|
| 1585 | if (!(mode&MD_CANMOVE)) |
---|
| 1586 | { //A looter that can't move? Real smart. |
---|
| 1587 | mob_unlocktarget(md,tick); |
---|
| 1588 | return true; |
---|
| 1589 | } |
---|
| 1590 | if (!can_move) //Stuck. Wait before walking. |
---|
| 1591 | return true; |
---|
| 1592 | md->state.skillstate = MSS_LOOT; |
---|
| 1593 | if (!unit_walktobl(&md->bl, tbl, 0, 1)) |
---|
| 1594 | mob_unlocktarget(md, tick); //Can't loot... |
---|
| 1595 | return true; |
---|
| 1596 | } |
---|
| 1597 | //Within looting range. |
---|
| 1598 | if (md->ud.attacktimer != -1) |
---|
| 1599 | return true; //Busy attacking? |
---|
| 1600 | |
---|
| 1601 | fitem = (struct flooritem_data *)tbl; |
---|
| 1602 | if(log_config.enable_logs&0x10) //Logs items, taken by (L)ooter Mobs [Lupus] |
---|
| 1603 | log_pick_mob(md, "L", fitem->item_data.nameid, fitem->item_data.amount, &fitem->item_data); |
---|
| 1604 | |
---|
| 1605 | if (md->lootitem_count < LOOTITEM_SIZE) { |
---|
| 1606 | memcpy (&md->lootitem[md->lootitem_count++], &fitem->item_data, sizeof(md->lootitem[0])); |
---|
| 1607 | } else { //Destroy first looted item... |
---|
| 1608 | if (md->lootitem[0].card[0] == CARD0_PET) |
---|
| 1609 | intif_delete_petdata( MakeDWord(md->lootitem[0].card[1],md->lootitem[0].card[2]) ); |
---|
| 1610 | memmove(&md->lootitem[0], &md->lootitem[1], (LOOTITEM_SIZE-1)*sizeof(md->lootitem[0])); |
---|
| 1611 | memcpy (&md->lootitem[LOOTITEM_SIZE-1], &fitem->item_data, sizeof(md->lootitem[0])); |
---|
| 1612 | } |
---|
| 1613 | if (pcdb_checkid(md->vd->class_)) |
---|
| 1614 | { //Give them walk act/delay to properly mimic players. [Skotlex] |
---|
| 1615 | clif_takeitem(&md->bl,tbl); |
---|
| 1616 | md->ud.canact_tick = tick + md->status.amotion; |
---|
| 1617 | unit_set_walkdelay(&md->bl, tick, md->status.amotion, 1); |
---|
| 1618 | } |
---|
| 1619 | //Clear item. |
---|
| 1620 | map_clearflooritem (tbl->id); |
---|
| 1621 | mob_unlocktarget (md,tick); |
---|
| 1622 | return true; |
---|
| 1623 | } |
---|
| 1624 | //Attempt to attack. |
---|
| 1625 | //At this point we know the target is attackable, we just gotta check if the range matches. |
---|
| 1626 | if (md->ud.target == tbl->id && md->ud.attacktimer != -1) //Already locked. |
---|
| 1627 | return true; |
---|
| 1628 | |
---|
| 1629 | if (battle_check_range (&md->bl, tbl, md->status.rhw.range)) |
---|
| 1630 | { //Target within range, engage |
---|
| 1631 | unit_attack(&md->bl,tbl->id,1); |
---|
| 1632 | return true; |
---|
| 1633 | } |
---|
| 1634 | |
---|
| 1635 | //Out of range... |
---|
| 1636 | if (!(mode&MD_CANMOVE)) |
---|
| 1637 | { //Can't chase. Attempt an idle skill before unlocking. |
---|
| 1638 | md->state.skillstate = MSS_IDLE; |
---|
| 1639 | if (!mobskill_use(md, tick, -1)) |
---|
| 1640 | mob_unlocktarget(md,tick); |
---|
| 1641 | return true; |
---|
| 1642 | } |
---|
| 1643 | |
---|
| 1644 | if (!can_move) |
---|
| 1645 | { //Stuck. Attempt an idle skill |
---|
| 1646 | md->state.skillstate = MSS_IDLE; |
---|
| 1647 | if (!(++md->ud.walk_count%IDLE_SKILL_INTERVAL)) |
---|
| 1648 | mobskill_use(md, tick, -1); |
---|
| 1649 | return true; |
---|
| 1650 | } |
---|
| 1651 | |
---|
| 1652 | if (md->ud.walktimer != -1 && md->ud.target == tbl->id && |
---|
| 1653 | ( |
---|
| 1654 | !(battle_config.mob_ai&0x1) || |
---|
| 1655 | check_distance_blxy(tbl, md->ud.to_x, md->ud.to_y, md->status.rhw.range) |
---|
| 1656 | )) //Current target tile is still within attack range. |
---|
| 1657 | return true; |
---|
| 1658 | |
---|
| 1659 | //Follow up if possible. |
---|
| 1660 | if(!mob_can_reach(md, tbl, md->min_chase, MSS_RUSH) || |
---|
| 1661 | !unit_walktobl(&md->bl, tbl, md->status.rhw.range, 2)) |
---|
| 1662 | mob_unlocktarget(md,tick); |
---|
| 1663 | |
---|
| 1664 | return true; |
---|
| 1665 | } |
---|
| 1666 | |
---|
| 1667 | static int mob_ai_sub_hard_timer(struct block_list *bl,va_list ap) |
---|
| 1668 | { |
---|
| 1669 | struct mob_data *md = (struct mob_data*)bl; |
---|
| 1670 | unsigned int tick = va_arg(ap, unsigned int); |
---|
| 1671 | if (mob_ai_sub_hard(md, tick)) |
---|
| 1672 | { //Hard AI triggered. |
---|
| 1673 | if(!md->state.spotted) |
---|
| 1674 | md->state.spotted = 1; |
---|
| 1675 | md->last_pcneartime = tick; |
---|
| 1676 | } |
---|
| 1677 | return 0; |
---|
| 1678 | } |
---|
| 1679 | |
---|
| 1680 | /*========================================== |
---|
| 1681 | * Serious processing for mob in PC field of view (foreachclient) |
---|
| 1682 | *------------------------------------------*/ |
---|
| 1683 | static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) |
---|
| 1684 | { |
---|
| 1685 | unsigned int tick; |
---|
| 1686 | tick=va_arg(ap,unsigned int); |
---|
| 1687 | map_foreachinrange(mob_ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick); |
---|
| 1688 | |
---|
| 1689 | return 0; |
---|
| 1690 | } |
---|
| 1691 | |
---|
| 1692 | /*========================================== |
---|
| 1693 | * Negligent mode MOB AI (PC is not in near) |
---|
| 1694 | *------------------------------------------*/ |
---|
| 1695 | static int mob_ai_sub_lazy(struct mob_data *md, va_list args) |
---|
| 1696 | { |
---|
| 1697 | unsigned int tick; |
---|
| 1698 | int mode; |
---|
| 1699 | |
---|
| 1700 | nullpo_retr(0, md); |
---|
| 1701 | |
---|
| 1702 | if(md->bl.prev == NULL) |
---|
| 1703 | return 0; |
---|
| 1704 | |
---|
| 1705 | tick = va_arg(args,unsigned int); |
---|
| 1706 | |
---|
| 1707 | if (md->nd || (battle_config.mob_ai&0x20 && map[md->bl.m].users>0)) |
---|
| 1708 | return (int)mob_ai_sub_hard(md, tick); |
---|
| 1709 | |
---|
| 1710 | if (md->bl.prev==NULL || md->status.hp == 0) |
---|
| 1711 | return 1; |
---|
| 1712 | |
---|
| 1713 | if(battle_config.mob_active_time && |
---|
| 1714 | md->last_pcneartime && |
---|
| 1715 | !(md->status.mode&MD_BOSS) && |
---|
| 1716 | DIFF_TICK(tick,md->last_thinktime) > MIN_MOBTHINKTIME) |
---|
| 1717 | { |
---|
| 1718 | if (DIFF_TICK(tick,md->last_pcneartime) < battle_config.mob_active_time) |
---|
| 1719 | return (int)mob_ai_sub_hard(md, tick); |
---|
| 1720 | md->last_pcneartime = 0; |
---|
| 1721 | } |
---|
| 1722 | |
---|
| 1723 | if(battle_config.boss_active_time && |
---|
| 1724 | md->last_pcneartime && |
---|
| 1725 | (md->status.mode&MD_BOSS) && |
---|
| 1726 | DIFF_TICK(tick,md->last_thinktime) > MIN_MOBTHINKTIME) |
---|
| 1727 | { |
---|
| 1728 | if (DIFF_TICK(tick,md->last_pcneartime) < battle_config.boss_active_time) |
---|
| 1729 | return (int)mob_ai_sub_hard(md, tick); |
---|
| 1730 | md->last_pcneartime = 0; |
---|
| 1731 | } |
---|
| 1732 | |
---|
| 1733 | if(DIFF_TICK(tick,md->last_thinktime)< 10*MIN_MOBTHINKTIME) |
---|
| 1734 | return 0; |
---|
| 1735 | |
---|
| 1736 | md->last_thinktime=tick; |
---|
| 1737 | |
---|
| 1738 | if (md->master_id) { |
---|
| 1739 | mob_ai_sub_hard_slavemob (md,tick); |
---|
| 1740 | return 0; |
---|
| 1741 | } |
---|
| 1742 | |
---|
| 1743 | mode = status_get_mode(&md->bl); |
---|
| 1744 | if(DIFF_TICK(md->next_walktime,tick)<0 && |
---|
| 1745 | (mode&MD_CANMOVE) && unit_can_move(&md->bl) ){ |
---|
| 1746 | |
---|
| 1747 | if( map[md->bl.m].users>0 ){ |
---|
| 1748 | // Since PC is in the same map, somewhat better negligent processing is carried out. |
---|
| 1749 | |
---|
| 1750 | // It sometimes moves. |
---|
| 1751 | if(rand()%1000<MOB_LAZYMOVEPERC(md)) |
---|
| 1752 | mob_randomwalk(md,tick); |
---|
| 1753 | else if(rand()%1000<MOB_LAZYSKILLPERC) //Chance to do a mob's idle skill. |
---|
| 1754 | mobskill_use(md, tick, -1); |
---|
| 1755 | // MOB which is not not the summons MOB but BOSS, either sometimes reboils. |
---|
| 1756 | // People don't want this, it seems custom, noone can prove it.... |
---|
| 1757 | // else if( rand()%1000<MOB_LAZYWARPPERC |
---|
| 1758 | // && (md->spawn && !md->spawn->x && !md->spawn->y) |
---|
| 1759 | // && !md->target_id && !(mode&MD_BOSS)) |
---|
| 1760 | // unit_warp(&md->bl,-1,-1,-1,0); |
---|
| 1761 | }else{ |
---|
| 1762 | // Since PC is not even in the same map, suitable processing is carried out even if it takes. |
---|
| 1763 | |
---|
| 1764 | // MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping |
---|
| 1765 | if( rand()%1000<MOB_LAZYWARPPERC |
---|
| 1766 | && (md->spawn && !md->spawn->x && !md->spawn->y) |
---|
| 1767 | && !(mode&MD_BOSS)) |
---|
| 1768 | unit_warp(&md->bl,-1,-1,-1,0); |
---|
| 1769 | } |
---|
| 1770 | |
---|
| 1771 | md->next_walktime = tick+rand()%10000+5000; |
---|
| 1772 | } |
---|
| 1773 | return 0; |
---|
| 1774 | } |
---|
| 1775 | |
---|
| 1776 | /*========================================== |
---|
| 1777 | * Negligent processing for mob outside PC field of view (interval timer function) |
---|
| 1778 | *------------------------------------------*/ |
---|
| 1779 | static int mob_ai_lazy(int tid, unsigned int tick, int id, intptr data) |
---|
| 1780 | { |
---|
| 1781 | map_foreachmob(mob_ai_sub_lazy,tick); |
---|
| 1782 | return 0; |
---|
| 1783 | } |
---|
| 1784 | |
---|
| 1785 | /*========================================== |
---|
| 1786 | * Serious processing for mob in PC field of view (interval timer function) |
---|
| 1787 | *------------------------------------------*/ |
---|
| 1788 | static int mob_ai_hard(int tid, unsigned int tick, int id, intptr data) |
---|
| 1789 | { |
---|
| 1790 | |
---|
| 1791 | if (battle_config.mob_ai&0x20) |
---|
| 1792 | map_foreachmob(mob_ai_sub_lazy,tick); |
---|
| 1793 | else |
---|
| 1794 | map_foreachpc(mob_ai_sub_foreachclient,tick); |
---|
| 1795 | |
---|
| 1796 | return 0; |
---|
| 1797 | } |
---|
| 1798 | |
---|
| 1799 | /*========================================== |
---|
| 1800 | * Initializes the delay drop structure for mob-dropped items. |
---|
| 1801 | *------------------------------------------*/ |
---|
| 1802 | static struct item_drop* mob_setdropitem(int nameid, int qty) |
---|
| 1803 | { |
---|
| 1804 | struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop); |
---|
| 1805 | memset(&drop->item_data, 0, sizeof(struct item)); |
---|
| 1806 | drop->item_data.nameid = nameid; |
---|
| 1807 | drop->item_data.amount = qty; |
---|
| 1808 | drop->item_data.identify = itemdb_isidentified(nameid); |
---|
| 1809 | drop->next = NULL; |
---|
| 1810 | return drop; |
---|
| 1811 | }; |
---|
| 1812 | |
---|
| 1813 | /*========================================== |
---|
| 1814 | * Initializes the delay drop structure for mob-looted items. |
---|
| 1815 | *------------------------------------------*/ |
---|
| 1816 | static struct item_drop* mob_setlootitem(struct item* item) |
---|
| 1817 | { |
---|
| 1818 | struct item_drop *drop = ers_alloc(item_drop_ers, struct item_drop); |
---|
| 1819 | memcpy(&drop->item_data, item, sizeof(struct item)); |
---|
| 1820 | drop->next = NULL; |
---|
| 1821 | return drop; |
---|
| 1822 | }; |
---|
| 1823 | |
---|
| 1824 | /*========================================== |
---|
| 1825 | * item drop with delay (timer function) |
---|
| 1826 | *------------------------------------------*/ |
---|
| 1827 | static int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr data) |
---|
| 1828 | { |
---|
| 1829 | struct item_drop_list *list; |
---|
| 1830 | struct item_drop *ditem, *ditem_prev; |
---|
| 1831 | list=(struct item_drop_list *)id; |
---|
| 1832 | ditem = list->item; |
---|
| 1833 | while (ditem) { |
---|
| 1834 | map_addflooritem(&ditem->item_data,ditem->item_data.amount, |
---|
| 1835 | list->m,list->x,list->y, |
---|
| 1836 | list->first_charid,list->second_charid,list->third_charid,0); |
---|
| 1837 | ditem_prev = ditem; |
---|
| 1838 | ditem = ditem->next; |
---|
| 1839 | ers_free(item_drop_ers, ditem_prev); |
---|
| 1840 | } |
---|
| 1841 | ers_free(item_drop_list_ers, list); |
---|
| 1842 | return 0; |
---|
| 1843 | } |
---|
| 1844 | |
---|
| 1845 | /*========================================== |
---|
| 1846 | * Sets the item_drop into the item_drop_list. |
---|
| 1847 | * Also performs logging and autoloot if enabled. |
---|
| 1848 | * rate is the drop-rate of the item, required for autoloot. |
---|
| 1849 | * flag : Killed only by homunculus? |
---|
| 1850 | *------------------------------------------*/ |
---|
| 1851 | static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag) |
---|
| 1852 | { |
---|
| 1853 | TBL_PC* sd; |
---|
| 1854 | |
---|
| 1855 | if(log_config.enable_logs&0x10) |
---|
| 1856 | { //Logs items, dropped by mobs [Lupus] |
---|
| 1857 | if (loot) |
---|
| 1858 | log_pick_mob(md, "L", ditem->item_data.nameid, -ditem->item_data.amount, &ditem->item_data); |
---|
| 1859 | else |
---|
| 1860 | log_pick_mob(md, "M", ditem->item_data.nameid, -ditem->item_data.amount, NULL); |
---|
| 1861 | } |
---|
| 1862 | |
---|
| 1863 | sd = map_charid2sd(dlist->first_charid); |
---|
| 1864 | if( sd == NULL ) sd = map_charid2sd(dlist->second_charid); |
---|
| 1865 | if( sd == NULL ) sd = map_charid2sd(dlist->third_charid); |
---|
| 1866 | |
---|
| 1867 | if( sd |
---|
| 1868 | && (drop_rate <= sd->state.autoloot || ditem->item_data.nameid == sd->state.autolootid) |
---|
| 1869 | && (battle_config.idle_no_autoloot == 0 || DIFF_TICK(last_tick, sd->idletime) < battle_config.idle_no_autoloot) |
---|
| 1870 | && (battle_config.homunculus_autoloot?1:!flag) |
---|
| 1871 | #ifdef AUTOLOOT_DISTANCE |
---|
| 1872 | && check_distance_blxy(&sd->bl, dlist->x, dlist->y, AUTOLOOT_DISTANCE) |
---|
| 1873 | #endif |
---|
| 1874 | ) { //Autoloot. |
---|
| 1875 | if (party_share_loot(party_search(sd->status.party_id), |
---|
| 1876 | sd, &ditem->item_data, sd->status.char_id) == 0 |
---|
| 1877 | ) { |
---|
| 1878 | ers_free(item_drop_ers, ditem); |
---|
| 1879 | return; |
---|
| 1880 | } |
---|
| 1881 | } |
---|
| 1882 | ditem->next = dlist->item; |
---|
| 1883 | dlist->item = ditem; |
---|
| 1884 | } |
---|
| 1885 | |
---|
| 1886 | int mob_timer_delete(int tid, unsigned int tick, int id, intptr data) |
---|
| 1887 | { |
---|
| 1888 | struct block_list *bl=map_id2bl(id); |
---|
| 1889 | nullpo_retr(0, bl); |
---|
| 1890 | if (bl->type != BL_MOB) |
---|
| 1891 | return 0; //?? |
---|
| 1892 | //for Alchemist CANNIBALIZE [Lupus] |
---|
| 1893 | ((TBL_MOB*)bl)->deletetimer = -1; |
---|
| 1894 | unit_free(bl,3); |
---|
| 1895 | return 0; |
---|
| 1896 | } |
---|
| 1897 | |
---|
| 1898 | int mob_convertslave_sub(struct block_list *bl,va_list ap) |
---|
| 1899 | { |
---|
| 1900 | struct mob_data *md, *md2 = NULL; |
---|
| 1901 | |
---|
| 1902 | nullpo_retr(0, bl); |
---|
| 1903 | nullpo_retr(0, ap); |
---|
| 1904 | nullpo_retr(0, md = (struct mob_data *)bl); |
---|
| 1905 | |
---|
| 1906 | md2=va_arg(ap,TBL_MOB *); |
---|
| 1907 | |
---|
| 1908 | if(md->master_id > 0 && md->master_id == md2->bl.id){ |
---|
| 1909 | md->state.killer = md2->state.killer; |
---|
| 1910 | md->special_state.ai = md2->special_state.ai; |
---|
| 1911 | md->nd = md2->nd; |
---|
| 1912 | md->callback_flag = md2->callback_flag; |
---|
| 1913 | } |
---|
| 1914 | |
---|
| 1915 | return 0; |
---|
| 1916 | } |
---|
| 1917 | |
---|
| 1918 | int mob_convertslave(struct mob_data *md) |
---|
| 1919 | { |
---|
| 1920 | nullpo_retr(0, md); |
---|
| 1921 | |
---|
| 1922 | map_foreachinmap(mob_convertslave_sub, md->bl.m, BL_MOB, md); |
---|
| 1923 | return 0; |
---|
| 1924 | } |
---|
| 1925 | |
---|
| 1926 | /*========================================== |
---|
| 1927 | * |
---|
| 1928 | *------------------------------------------*/ |
---|
| 1929 | int mob_deleteslave_sub(struct block_list *bl,va_list ap) |
---|
| 1930 | { |
---|
| 1931 | struct mob_data *md; |
---|
| 1932 | int id; |
---|
| 1933 | |
---|
| 1934 | nullpo_retr(0, bl); |
---|
| 1935 | nullpo_retr(0, ap); |
---|
| 1936 | nullpo_retr(0, md = (struct mob_data *)bl); |
---|
| 1937 | |
---|
| 1938 | id=va_arg(ap,int); |
---|
| 1939 | if(md->master_id > 0 && md->master_id == id ) |
---|
| 1940 | status_kill(bl); |
---|
| 1941 | return 0; |
---|
| 1942 | } |
---|
| 1943 | |
---|
| 1944 | /*========================================== |
---|
| 1945 | * |
---|
| 1946 | *------------------------------------------*/ |
---|
| 1947 | int mob_deleteslave(struct mob_data *md) |
---|
| 1948 | { |
---|
| 1949 | nullpo_retr(0, md); |
---|
| 1950 | |
---|
| 1951 | map_foreachinmap(mob_deleteslave_sub, md->bl.m, BL_MOB,md->bl.id); |
---|
| 1952 | return 0; |
---|
| 1953 | } |
---|
| 1954 | // Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex] |
---|
| 1955 | int mob_respawn(int tid, unsigned int tick, int id, intptr data) |
---|
| 1956 | { |
---|
| 1957 | struct block_list *bl = map_id2bl(id); |
---|
| 1958 | |
---|
| 1959 | if(!bl) return 0; |
---|
| 1960 | status_revive(bl, (uint8)data, 0); |
---|
| 1961 | return 1; |
---|
| 1962 | } |
---|
| 1963 | |
---|
| 1964 | void mob_log_damage(struct mob_data *md, struct block_list *src, int damage) |
---|
| 1965 | { |
---|
| 1966 | int char_id = 0, flag = 0; |
---|
| 1967 | if(damage < 0) return; //Do nothing for absorbed damage. |
---|
| 1968 | |
---|
| 1969 | if(!damage && !(src->type&DEFAULT_ENEMY_TYPE(md))) |
---|
| 1970 | return; //Do not log non-damaging effects from non-enemies. |
---|
| 1971 | |
---|
| 1972 | switch (src->type) { |
---|
| 1973 | case BL_PC: |
---|
| 1974 | { |
---|
| 1975 | struct map_session_data *sd = (TBL_PC*)src; |
---|
| 1976 | char_id = sd->status.char_id; |
---|
| 1977 | if (damage) |
---|
| 1978 | md->attacked_id = src->id; |
---|
| 1979 | break; |
---|
| 1980 | } |
---|
| 1981 | case BL_HOM: //[orn] |
---|
| 1982 | { |
---|
| 1983 | struct homun_data *hd = (TBL_HOM*)src; |
---|
| 1984 | flag = 1; |
---|
| 1985 | if (hd->master) |
---|
| 1986 | char_id = hd->master->status.char_id; |
---|
| 1987 | if (damage) |
---|
| 1988 | md->attacked_id = src->id; |
---|
| 1989 | break; |
---|
| 1990 | } |
---|
| 1991 | case BL_PET: |
---|
| 1992 | { |
---|
| 1993 | struct pet_data *pd = (TBL_PET*)src; |
---|
| 1994 | if (battle_config.pet_attack_exp_to_master && pd->msd) { |
---|
| 1995 | char_id = pd->msd->status.char_id; |
---|
| 1996 | damage=(damage*battle_config.pet_attack_exp_rate)/100; //Modify logged damage accordingly. |
---|
| 1997 | } |
---|
| 1998 | //Let mobs retaliate against the pet's master [Skotlex] |
---|
| 1999 | if(pd->msd && damage) |
---|
| 2000 | md->attacked_id = pd->msd->bl.id; |
---|
| 2001 | break; |
---|
| 2002 | } |
---|
| 2003 | case BL_MOB: |
---|
| 2004 | { |
---|
| 2005 | struct mob_data* md2 = (TBL_MOB*)src; |
---|
| 2006 | if(md2->special_state.ai && md2->master_id) { |
---|
| 2007 | struct map_session_data* msd = map_id2sd(md2->master_id); |
---|
| 2008 | if (msd) char_id = msd->status.char_id; |
---|
| 2009 | } |
---|
| 2010 | if (!damage) |
---|
| 2011 | break; |
---|
| 2012 | //Let players decide whether to retaliate versus the master or the mob. [Skotlex] |
---|
| 2013 | if (md2->master_id && battle_config.retaliate_to_master) |
---|
| 2014 | md->attacked_id = md2->master_id; |
---|
| 2015 | else |
---|
| 2016 | md->attacked_id = src->id; |
---|
| 2017 | break; |
---|
| 2018 | } |
---|
| 2019 | default: //For all unhandled types. |
---|
| 2020 | md->attacked_id = src->id; |
---|
| 2021 | } |
---|
| 2022 | //Log damage... |
---|
| 2023 | if(char_id) { |
---|
| 2024 | int i,minpos; |
---|
| 2025 | unsigned int mindmg; |
---|
| 2026 | for(i=0,minpos=DAMAGELOG_SIZE-1,mindmg=UINT_MAX;i<DAMAGELOG_SIZE;i++){ |
---|
| 2027 | if(md->dmglog[i].id==char_id && |
---|
| 2028 | md->dmglog[i].flag==flag) |
---|
| 2029 | break; |
---|
| 2030 | if(md->dmglog[i].id==0) { //Store data in first empty slot. |
---|
| 2031 | md->dmglog[i].id = char_id; |
---|
| 2032 | md->dmglog[i].flag= flag; |
---|
| 2033 | break; |
---|
| 2034 | } |
---|
| 2035 | if(md->dmglog[i].dmg<mindmg && i) |
---|
| 2036 | { //Never overwrite first hit slot (he gets double exp bonus) |
---|
| 2037 | minpos=i; |
---|
| 2038 | mindmg=md->dmglog[i].dmg; |
---|
| 2039 | } |
---|
| 2040 | } |
---|
| 2041 | if(i<DAMAGELOG_SIZE) |
---|
| 2042 | md->dmglog[i].dmg+=damage; |
---|
| 2043 | else { |
---|
| 2044 | md->dmglog[minpos].id = char_id; |
---|
| 2045 | md->dmglog[minpos].flag= flag; |
---|
| 2046 | md->dmglog[minpos].dmg = damage; |
---|
| 2047 | } |
---|
| 2048 | } |
---|
| 2049 | return; |
---|
| 2050 | } |
---|
| 2051 | //Call when a mob has received damage. |
---|
| 2052 | void mob_damage(struct mob_data *md, struct block_list *src, int damage) |
---|
| 2053 | { |
---|
| 2054 | if (damage > 0) |
---|
| 2055 | { //Store total damage... |
---|
| 2056 | if (UINT_MAX - (unsigned int)damage > md->tdmg) |
---|
| 2057 | md->tdmg+=damage; |
---|
| 2058 | else if (md->tdmg == UINT_MAX) |
---|
| 2059 | damage = 0; //Stop recording damage once the cap has been reached. |
---|
| 2060 | else { //Cap damage log... |
---|
| 2061 | damage = (int)(UINT_MAX - md->tdmg); |
---|
| 2062 | md->tdmg = UINT_MAX; |
---|
| 2063 | } |
---|
| 2064 | if (md->state.aggressive) |
---|
| 2065 | { //No longer aggressive, change to retaliate AI. |
---|
| 2066 | md->state.aggressive = 0; |
---|
| 2067 | if(md->state.skillstate== MSS_ANGRY) |
---|
| 2068 | md->state.skillstate = MSS_BERSERK; |
---|
| 2069 | if(md->state.skillstate== MSS_FOLLOW) |
---|
| 2070 | md->state.skillstate = MSS_RUSH; |
---|
| 2071 | } |
---|
| 2072 | //Log damage |
---|
| 2073 | if (src) mob_log_damage(md, src, damage); |
---|
| 2074 | } |
---|
| 2075 | |
---|
| 2076 | if (battle_config.show_mob_info&3) |
---|
| 2077 | clif_charnameack (0, &md->bl); |
---|
| 2078 | |
---|
| 2079 | if (!src) |
---|
| 2080 | return; |
---|
| 2081 | |
---|
| 2082 | if(md->nd) |
---|
| 2083 | mob_script_callback(md, src, CALLBACK_ATTACK); |
---|
| 2084 | |
---|
| 2085 | if(md->special_state.ai==2/* && md->master_id == src->id*/) |
---|
| 2086 | { //LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex] |
---|
| 2087 | md->state.alchemist = 1; |
---|
| 2088 | mobskill_use(md, gettick(), MSC_ALCHEMIST); |
---|
| 2089 | } |
---|
| 2090 | } |
---|
| 2091 | |
---|
| 2092 | /*========================================== |
---|
| 2093 | * Signals death of mob. |
---|
| 2094 | * type&1 -> no drops, type&2 -> no exp |
---|
| 2095 | *------------------------------------------*/ |
---|
| 2096 | int mob_dead(struct mob_data *md, struct block_list *src, int type) |
---|
| 2097 | { |
---|
| 2098 | struct status_data *status; |
---|
| 2099 | struct map_session_data *sd = NULL, *tmpsd[DAMAGELOG_SIZE]; |
---|
| 2100 | struct map_session_data *mvp_sd = NULL, *second_sd = NULL, *third_sd = NULL; |
---|
| 2101 | |
---|
| 2102 | struct { |
---|
| 2103 | struct party_data *p; |
---|
| 2104 | int id,zeny; |
---|
| 2105 | unsigned int base_exp,job_exp; |
---|
| 2106 | } pt[DAMAGELOG_SIZE]; |
---|
| 2107 | int i,temp,count,pnum=0,m=md->bl.m; |
---|
| 2108 | unsigned int mvp_damage, tick = gettick(); |
---|
| 2109 | unsigned short flaghom = 1; // [Zephyrus] Does the mob only received damage from homunculus? |
---|
| 2110 | |
---|
| 2111 | if(src && src->type == BL_PC) { |
---|
| 2112 | sd = (struct map_session_data *)src; |
---|
| 2113 | mvp_sd = sd; |
---|
| 2114 | } |
---|
| 2115 | |
---|
| 2116 | status = &md->status; |
---|
| 2117 | |
---|
| 2118 | if( md->guardian_data && md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS ) |
---|
| 2119 | guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); |
---|
| 2120 | |
---|
| 2121 | md->state.skillstate = MSS_DEAD; |
---|
| 2122 | mobskill_use(md,tick,-1); //On Dead skill. |
---|
| 2123 | |
---|
| 2124 | map_freeblock_lock(); |
---|
| 2125 | |
---|
| 2126 | memset(pt,0,sizeof(pt)); |
---|
| 2127 | |
---|
| 2128 | if(src && src->type == BL_MOB) |
---|
| 2129 | mob_unlocktarget((struct mob_data *)src,tick); |
---|
| 2130 | |
---|
| 2131 | if(sd) { |
---|
| 2132 | int sp = 0, hp = 0; |
---|
| 2133 | sp += sd->sp_gain_value; |
---|
| 2134 | sp += sd->sp_gain_race[status->race]; |
---|
| 2135 | sp += sd->sp_gain_race[status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS]; |
---|
| 2136 | hp += sd->hp_gain_value; |
---|
| 2137 | if (hp||sp) |
---|
| 2138 | status_heal(src, hp, sp, battle_config.show_hp_sp_gain?2:0); |
---|
| 2139 | if (sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex] |
---|
| 2140 | if (++sd->mission_count >= 100 && (temp = mob_get_random_id(0, 0xE, sd->status.base_level))) |
---|
| 2141 | { |
---|
| 2142 | pc_addfame(sd, 1); |
---|
| 2143 | sd->mission_mobid = temp; |
---|
| 2144 | pc_setglobalreg(sd,"TK_MISSION_ID", temp); |
---|
| 2145 | sd->mission_count = 0; |
---|
| 2146 | clif_mission_info(sd, temp, 0); |
---|
| 2147 | } |
---|
| 2148 | pc_setglobalreg(sd,"TK_MISSION_COUNT", sd->mission_count); |
---|
| 2149 | } |
---|
| 2150 | } |
---|
| 2151 | |
---|
| 2152 | // filter out entries not eligible for exp distribution |
---|
| 2153 | memset(tmpsd,0,sizeof(tmpsd)); |
---|
| 2154 | for(i = 0, count = 0, mvp_damage = 0; i < DAMAGELOG_SIZE && md->dmglog[i].id; i++) |
---|
| 2155 | { |
---|
| 2156 | struct map_session_data* tsd = map_charid2sd(md->dmglog[i].id); |
---|
| 2157 | |
---|
| 2158 | if(tsd == NULL) |
---|
| 2159 | continue; // skip empty entries |
---|
| 2160 | if(tsd->bl.m != m) |
---|
| 2161 | continue; // skip players not on this map |
---|
| 2162 | count++; //Only logged into same map chars are counted for the total. |
---|
| 2163 | if (pc_isdead(tsd)) |
---|
| 2164 | continue; // skip dead players |
---|
| 2165 | if(md->dmglog[i].flag && !merc_is_hom_active(tsd->hd)) |
---|
| 2166 | continue; // skip homunc's share if inactive |
---|
| 2167 | |
---|
| 2168 | if(md->dmglog[i].dmg > mvp_damage) |
---|
| 2169 | { |
---|
| 2170 | third_sd = second_sd; |
---|
| 2171 | second_sd = mvp_sd; |
---|
| 2172 | mvp_sd = tsd; |
---|
| 2173 | mvp_damage = md->dmglog[i].dmg; |
---|
| 2174 | } |
---|
| 2175 | |
---|
| 2176 | tmpsd[i] = tsd; // record as valid damage-log entry |
---|
| 2177 | |
---|
| 2178 | if(!md->dmglog[i].flag && flaghom) |
---|
| 2179 | flaghom = 0; // Damage received from other Types != Homunculus |
---|
| 2180 | } |
---|
| 2181 | |
---|
| 2182 | if(!battle_config.exp_calc_type && count > 1) |
---|
| 2183 | { //Apply first-attacker 200% exp share bonus |
---|
| 2184 | //TODO: Determine if this should go before calculating the MVP player instead of after. |
---|
| 2185 | if (UINT_MAX - md->dmglog[0].dmg > md->tdmg) { |
---|
| 2186 | md->tdmg += md->dmglog[0].dmg; |
---|
| 2187 | md->dmglog[0].dmg<<=1; |
---|
| 2188 | } else { |
---|
| 2189 | md->dmglog[0].dmg+= UINT_MAX - md->tdmg; |
---|
| 2190 | md->tdmg = UINT_MAX; |
---|
| 2191 | } |
---|
| 2192 | } |
---|
| 2193 | |
---|
| 2194 | if(!(type&2) && //No exp |
---|
| 2195 | (!map[m].flag.pvp || battle_config.pvp_exp) && //Pvp no exp rule [MouseJstr] |
---|
| 2196 | (!md->master_id || !md->special_state.ai) && //Only player-summoned mobs do not give exp. [Skotlex] |
---|
| 2197 | (!map[m].flag.nobaseexp || !map[m].flag.nojobexp) //Gives Exp |
---|
| 2198 | ) { //Experience calculation. |
---|
| 2199 | int bonus = 100; //Bonus on top of your share (common to all attackers). |
---|
| 2200 | if (md->sc.data[SC_RICHMANKIM]) |
---|
| 2201 | bonus += md->sc.data[SC_RICHMANKIM]->val2; |
---|
| 2202 | if(sd) { |
---|
| 2203 | temp = status_get_class(&md->bl); |
---|
| 2204 | if(sd->sc.data[SC_MIRACLE]) i = 2; //All mobs are Star Targets |
---|
| 2205 | else |
---|
| 2206 | ARR_FIND(0, 3, i, temp == sd->hate_mob[i] && |
---|
| 2207 | (battle_config.allow_skill_without_day || sg_info[i].day_func())); |
---|
| 2208 | if(i<3 && (temp=pc_checkskill(sd,sg_info[i].bless_id))) |
---|
| 2209 | bonus += (i==2?20:10)*temp; |
---|
| 2210 | } |
---|
| 2211 | if(battle_config.mobs_level_up && md->level > md->db->lv) // [Valaris] |
---|
| 2212 | bonus += (md->level-md->db->lv)*battle_config.mobs_level_up_exp_rate; |
---|
| 2213 | |
---|
| 2214 | for(i = 0; i < DAMAGELOG_SIZE && md->dmglog[i].id; i++) |
---|
| 2215 | { |
---|
| 2216 | int flag=1,zeny=0; |
---|
| 2217 | unsigned int base_exp, job_exp; |
---|
| 2218 | double per; //Your share of the mob's exp |
---|
| 2219 | |
---|
| 2220 | if (!tmpsd[i]) continue; |
---|
| 2221 | |
---|
| 2222 | if (!battle_config.exp_calc_type && md->tdmg) |
---|
| 2223 | //jAthena's exp formula based on total damage. |
---|
| 2224 | per = (double)md->dmglog[i].dmg/(double)md->tdmg; |
---|
| 2225 | else { |
---|
| 2226 | //eAthena's exp formula based on max hp. |
---|
| 2227 | per = (double)md->dmglog[i].dmg/(double)status->max_hp; |
---|
| 2228 | if (per > 2) per = 2; // prevents unlimited exp gain |
---|
| 2229 | } |
---|
| 2230 | |
---|
| 2231 | if (count>1 && battle_config.exp_bonus_attacker) { |
---|
| 2232 | //Exp bonus per additional attacker. |
---|
| 2233 | if (count > battle_config.exp_bonus_max_attacker) |
---|
| 2234 | count = battle_config.exp_bonus_max_attacker; |
---|
| 2235 | per += per*((count-1)*battle_config.exp_bonus_attacker)/100.; |
---|
| 2236 | } |
---|
| 2237 | |
---|
| 2238 | // change experience for different sized monsters [Valaris] |
---|
| 2239 | if(md->special_state.size==1) |
---|
| 2240 | per /=2.; |
---|
| 2241 | else if(md->special_state.size==2) |
---|
| 2242 | per *=2.; |
---|
| 2243 | |
---|
| 2244 | |
---|
| 2245 | if(battle_config.zeny_from_mobs && md->level) { |
---|
| 2246 | // zeny calculation moblv + random moblv [Valaris] |
---|
| 2247 | zeny=(int) ((md->level+rand()%md->level)*per*bonus/100.); |
---|
| 2248 | if(md->db->mexp > 0) |
---|
| 2249 | zeny*=rand()%250; |
---|
| 2250 | } |
---|
| 2251 | |
---|
| 2252 | if (map[m].flag.nobaseexp || !md->db->base_exp) |
---|
| 2253 | base_exp = 0; |
---|
| 2254 | else |
---|
| 2255 | base_exp = (unsigned int)cap_value(md->db->base_exp * per * bonus/100. * map[m].bexp/100., 1, UINT_MAX); |
---|
| 2256 | |
---|
| 2257 | if (map[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag) //Homun earned job-exp is always lost. |
---|
| 2258 | job_exp = 0; |
---|
| 2259 | else |
---|
| 2260 | job_exp = (unsigned int)cap_value(md->db->job_exp * per * bonus/100. * map[m].jexp/100., 1, UINT_MAX); |
---|
| 2261 | |
---|
| 2262 | if((temp = tmpsd[i]->status.party_id )>0 && !md->dmglog[i].flag) //Homun-done damage (flag 1) is not given to party |
---|
| 2263 | { |
---|
| 2264 | int j; |
---|
| 2265 | for(j=0;j<pnum && pt[j].id!=temp;j++); //Locate party. |
---|
| 2266 | |
---|
| 2267 | if(j==pnum){ //Possibly add party. |
---|
| 2268 | pt[pnum].p = party_search(temp); |
---|
| 2269 | if(pt[pnum].p && pt[pnum].p->party.exp) |
---|
| 2270 | { |
---|
| 2271 | pt[pnum].id=temp; |
---|
| 2272 | pt[pnum].base_exp=base_exp; |
---|
| 2273 | pt[pnum].job_exp=job_exp; |
---|
| 2274 | pt[pnum].zeny=zeny; // zeny share [Valaris] |
---|
| 2275 | pnum++; |
---|
| 2276 | flag=0; |
---|
| 2277 | } |
---|
| 2278 | }else{ //Add to total |
---|
| 2279 | if (pt[j].base_exp > UINT_MAX - base_exp) |
---|
| 2280 | pt[j].base_exp=UINT_MAX; |
---|
| 2281 | else |
---|
| 2282 | pt[j].base_exp+=base_exp; |
---|
| 2283 | |
---|
| 2284 | if (pt[j].job_exp > UINT_MAX - job_exp) |
---|
| 2285 | pt[j].job_exp=UINT_MAX; |
---|
| 2286 | else |
---|
| 2287 | pt[j].job_exp+=job_exp; |
---|
| 2288 | |
---|
| 2289 | pt[j].zeny+=zeny; // zeny share [Valaris] |
---|
| 2290 | flag=0; |
---|
| 2291 | } |
---|
| 2292 | } |
---|
| 2293 | if(flag) { |
---|
| 2294 | if(base_exp && md->dmglog[i].flag) //tmpsd[i] is null if it has no homunc. |
---|
| 2295 | merc_hom_gainexp(tmpsd[i]->hd, base_exp); |
---|
| 2296 | if(base_exp || job_exp) |
---|
| 2297 | pc_gainexp(tmpsd[i], &md->bl, base_exp, job_exp); |
---|
| 2298 | if(zeny) // zeny from mobs [Valaris] |
---|
| 2299 | pc_getzeny(tmpsd[i], zeny); |
---|
| 2300 | } |
---|
| 2301 | } |
---|
| 2302 | |
---|
| 2303 | for(i=0;i<pnum;i++) //Party share. |
---|
| 2304 | party_exp_share(pt[i].p, &md->bl, pt[i].base_exp,pt[i].job_exp,pt[i].zeny); |
---|
| 2305 | |
---|
| 2306 | } //End EXP giving. |
---|
| 2307 | |
---|
| 2308 | if (!(type&1) && |
---|
| 2309 | !map[m].flag.nomobloot && |
---|
| 2310 | ( |
---|
| 2311 | !md->special_state.ai || //Non special mob |
---|
| 2312 | battle_config.alchemist_summon_reward == 2 || //All summoned give drops |
---|
| 2313 | (md->special_state.ai==2 && battle_config.alchemist_summon_reward == 1) //Marine Sphere Drops items. |
---|
| 2314 | ) |
---|
| 2315 | ) { //item drop |
---|
| 2316 | struct item_drop_list *dlist = ers_alloc(item_drop_list_ers, struct item_drop_list); |
---|
| 2317 | struct item_drop *ditem; |
---|
| 2318 | int drop_rate; |
---|
| 2319 | dlist->m = md->bl.m; |
---|
| 2320 | dlist->x = md->bl.x; |
---|
| 2321 | dlist->y = md->bl.y; |
---|
| 2322 | dlist->first_charid = (mvp_sd ? mvp_sd->status.char_id : 0); |
---|
| 2323 | dlist->second_charid = (second_sd ? second_sd->status.char_id : 0); |
---|
| 2324 | dlist->third_charid = (third_sd ? third_sd->status.char_id : 0); |
---|
| 2325 | dlist->item = NULL; |
---|
| 2326 | |
---|
| 2327 | for (i = 0; i < MAX_MOB_DROP; i++) |
---|
| 2328 | { |
---|
| 2329 | if (md->db->dropitem[i].nameid <= 0) |
---|
| 2330 | continue; |
---|
| 2331 | if (!itemdb_exists(md->db->dropitem[i].nameid)) |
---|
| 2332 | continue; |
---|
| 2333 | drop_rate = md->db->dropitem[i].p; |
---|
| 2334 | if (drop_rate <= 0) { |
---|
| 2335 | if (battle_config.drop_rate0item) |
---|
| 2336 | continue; |
---|
| 2337 | drop_rate = 1; |
---|
| 2338 | } |
---|
| 2339 | |
---|
| 2340 | // change drops depending on monsters size [Valaris] |
---|
| 2341 | if(md->special_state.size==1 && drop_rate >= 2) |
---|
| 2342 | drop_rate/=2; |
---|
| 2343 | else if(md->special_state.size==2) |
---|
| 2344 | drop_rate*=2; |
---|
| 2345 | if (src) { |
---|
| 2346 | //Drops affected by luk as a fixed increase [Valaris] |
---|
| 2347 | if (battle_config.drops_by_luk) |
---|
| 2348 | drop_rate += status_get_luk(src)*battle_config.drops_by_luk/100; |
---|
| 2349 | //Drops affected by luk as a % increase [Skotlex] |
---|
| 2350 | if (battle_config.drops_by_luk2) |
---|
| 2351 | drop_rate += (int)(0.5+drop_rate*status_get_luk(src)*battle_config.drops_by_luk2/10000.); |
---|
| 2352 | } |
---|
| 2353 | if (sd && battle_config.pk_mode && |
---|
| 2354 | (int)(md->level - sd->status.base_level) >= 20) |
---|
| 2355 | drop_rate = (int)(drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris] |
---|
| 2356 | |
---|
| 2357 | // attempt to drop the item |
---|
| 2358 | if (rand() % 10000 >= drop_rate) |
---|
| 2359 | { // Double try by Bubble Gum |
---|
| 2360 | if (!(sd && sd->sc.data[SC_ITEMBOOST] && rand() % 10000 < drop_rate)) |
---|
| 2361 | continue; |
---|
| 2362 | } |
---|
| 2363 | |
---|
| 2364 | ditem = mob_setdropitem(md->db->dropitem[i].nameid, 1); |
---|
| 2365 | |
---|
| 2366 | //A Rare Drop Global Announce by Lupus |
---|
| 2367 | if(drop_rate<=battle_config.rare_drop_announce) { |
---|
| 2368 | struct item_data *i_data; |
---|
| 2369 | char message[128]; |
---|
| 2370 | i_data = itemdb_search(ditem->item_data.nameid); |
---|
| 2371 | sprintf (message, msg_txt(541), (mvp_sd?mvp_sd->status.name:"???"), md->name, i_data->jname, (float)drop_rate/100); |
---|
| 2372 | //MSG: "'%s' won %s's %s (chance: %0.02f%%)" |
---|
| 2373 | intif_GMmessage(message,strlen(message)+1,0); |
---|
| 2374 | } |
---|
| 2375 | // Announce first, or else ditem will be freed. [Lance] |
---|
| 2376 | // By popular demand, use base drop rate for autoloot code. [Skotlex] |
---|
| 2377 | mob_item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, flaghom); |
---|
| 2378 | } |
---|
| 2379 | |
---|
| 2380 | // Ore Discovery [Celest] |
---|
| 2381 | if (sd == mvp_sd && pc_checkskill(sd,BS_FINDINGORE)>0 && battle_config.finding_ore_rate/10 >= rand()%10000) { |
---|
| 2382 | ditem = mob_setdropitem(itemdb_searchrandomid(IG_FINDINGORE), 1); |
---|
| 2383 | mob_item_drop(md, dlist, ditem, 0, battle_config.finding_ore_rate/10, 0); |
---|
| 2384 | } |
---|
| 2385 | |
---|
| 2386 | if(sd) { |
---|
| 2387 | // process script-granted extra drop bonuses |
---|
| 2388 | int itemid = 0; |
---|
| 2389 | for (i = 0; i < ARRAYLENGTH(sd->add_drop) && (sd->add_drop[i].id || sd->add_drop[i].group); i++) |
---|
| 2390 | { |
---|
| 2391 | if (sd->add_drop[i].race & (1<<status->race) || |
---|
| 2392 | sd->add_drop[i].race & 1<<(status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS)) |
---|
| 2393 | { |
---|
| 2394 | //check if the bonus item drop rate should be multiplied with mob level/10 [Lupus] |
---|
| 2395 | if(sd->add_drop[i].rate < 0) { |
---|
| 2396 | //it's negative, then it should be multiplied. e.g. for Mimic,Myst Case Cards, etc |
---|
| 2397 | // rate = base_rate * (mob_level/10) + 1 |
---|
| 2398 | drop_rate = -sd->add_drop[i].rate*(md->level/10)+1; |
---|
| 2399 | drop_rate = cap_value(drop_rate, battle_config.item_drop_adddrop_min, battle_config.item_drop_adddrop_max); |
---|
| 2400 | if (drop_rate > 10000) drop_rate = 10000; |
---|
| 2401 | } |
---|
| 2402 | else |
---|
| 2403 | //it's positive, then it goes as it is |
---|
| 2404 | drop_rate = sd->add_drop[i].rate; |
---|
| 2405 | |
---|
| 2406 | if (rand()%10000 >= drop_rate) |
---|
| 2407 | continue; |
---|
| 2408 | itemid = (sd->add_drop[i].id > 0) ? sd->add_drop[i].id : itemdb_searchrandomid(sd->add_drop[i].group); |
---|
| 2409 | mob_item_drop(md, dlist, mob_setdropitem(itemid,1), 0, drop_rate, 0); |
---|
| 2410 | } |
---|
| 2411 | } |
---|
| 2412 | |
---|
| 2413 | // process script-granted zeny bonus (get_zeny_num) [Skotlex] |
---|
| 2414 | if(sd->get_zeny_num && rand()%100 < sd->get_zeny_rate) |
---|
| 2415 | { |
---|
| 2416 | i = sd->get_zeny_num > 0?sd->get_zeny_num:-md->level*sd->get_zeny_num; |
---|
| 2417 | if (!i) i = 1; |
---|
| 2418 | pc_getzeny(sd, 1+rand()%i); |
---|
| 2419 | } |
---|
| 2420 | } |
---|
| 2421 | |
---|
| 2422 | // process items looted by the mob |
---|
| 2423 | if(md->lootitem) { |
---|
| 2424 | for(i = 0; i < md->lootitem_count; i++) |
---|
| 2425 | mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, 0); |
---|
| 2426 | } |
---|
| 2427 | if (dlist->item) //There are drop items. |
---|
| 2428 | add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, (int)dlist, 0); |
---|
| 2429 | else //No drops |
---|
| 2430 | ers_free(item_drop_list_ers, dlist); |
---|
| 2431 | } else if (md->lootitem && md->lootitem_count) { //Loot MUST drop! |
---|
| 2432 | struct item_drop_list *dlist = ers_alloc(item_drop_list_ers, struct item_drop_list); |
---|
| 2433 | dlist->m = md->bl.m; |
---|
| 2434 | dlist->x = md->bl.x; |
---|
| 2435 | dlist->y = md->bl.y; |
---|
| 2436 | dlist->first_charid = (mvp_sd ? mvp_sd->status.char_id : 0); |
---|
| 2437 | dlist->second_charid = (second_sd ? second_sd->status.char_id : 0); |
---|
| 2438 | dlist->third_charid = (third_sd ? third_sd->status.char_id : 0); |
---|
| 2439 | dlist->item = NULL; |
---|
| 2440 | for(i = 0; i < md->lootitem_count; i++) |
---|
| 2441 | mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, 0); |
---|
| 2442 | add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, (int)dlist, 0); |
---|
| 2443 | } |
---|
| 2444 | |
---|
| 2445 | if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai) |
---|
| 2446 | { |
---|
| 2447 | int log_mvp[2] = {0}; |
---|
| 2448 | int j; |
---|
| 2449 | unsigned int mexp; |
---|
| 2450 | struct item item; |
---|
| 2451 | double exp; |
---|
| 2452 | |
---|
| 2453 | //mapflag: noexp check [Lorky] |
---|
| 2454 | if (map[m].flag.nobaseexp || type&2) |
---|
| 2455 | exp =1; |
---|
| 2456 | else { |
---|
| 2457 | exp = md->db->mexp; |
---|
| 2458 | if (count > 1) |
---|
| 2459 | exp += exp*(battle_config.exp_bonus_attacker*(count-1))/100.; //[Gengar] |
---|
| 2460 | } |
---|
| 2461 | |
---|
| 2462 | mexp = (unsigned int)cap_value(exp, 1, UINT_MAX); |
---|
| 2463 | |
---|
| 2464 | if(use_irc && irc_announce_mvp_flag) |
---|
| 2465 | irc_announce_mvp(mvp_sd,md); |
---|
| 2466 | |
---|
| 2467 | clif_mvp_effect(mvp_sd); |
---|
| 2468 | clif_mvp_exp(mvp_sd,mexp); |
---|
| 2469 | pc_gainexp(mvp_sd, &md->bl, mexp,0); |
---|
| 2470 | log_mvp[1] = mexp; |
---|
| 2471 | if(map[m].flag.nomvploot || type&1) |
---|
| 2472 | ; //No drops. |
---|
| 2473 | else |
---|
| 2474 | for(j=0;j<3;j++) |
---|
| 2475 | { |
---|
| 2476 | i = rand() % 3; |
---|
| 2477 | |
---|
| 2478 | if(md->db->mvpitem[i].nameid <= 0) |
---|
| 2479 | continue; |
---|
| 2480 | if(!itemdb_exists(md->db->mvpitem[i].nameid)) |
---|
| 2481 | continue; |
---|
| 2482 | |
---|
| 2483 | temp = md->db->mvpitem[i].p; |
---|
| 2484 | if(temp <= 0 && !battle_config.drop_rate0item) |
---|
| 2485 | temp = 1; |
---|
| 2486 | if(temp <= rand()%10000+1) //if ==0, then it doesn't drop |
---|
| 2487 | continue; |
---|
| 2488 | |
---|
| 2489 | memset(&item,0,sizeof(item)); |
---|
| 2490 | item.nameid=md->db->mvpitem[i].nameid; |
---|
| 2491 | item.identify= itemdb_isidentified(item.nameid); |
---|
| 2492 | clif_mvp_item(mvp_sd,item.nameid); |
---|
| 2493 | log_mvp[0] = item.nameid; |
---|
| 2494 | |
---|
| 2495 | //A Rare MVP Drop Global Announce by Lupus |
---|
| 2496 | if(temp<=battle_config.rare_drop_announce) { |
---|
| 2497 | struct item_data *i_data; |
---|
| 2498 | char message[128]; |
---|
| 2499 | i_data = itemdb_exists(item.nameid); |
---|
| 2500 | sprintf (message, msg_txt(541), mvp_sd->status.name, md->name, i_data->jname, temp/100.); |
---|
| 2501 | //MSG: "'%s' won %s's %s (chance: %0.02f%%)" |
---|
| 2502 | intif_GMmessage(message,strlen(message)+1,0); |
---|
| 2503 | } |
---|
| 2504 | |
---|
| 2505 | if((temp = pc_additem(mvp_sd,&item,1)) != 0) { |
---|
| 2506 | clif_additem(mvp_sd,0,0,temp); |
---|
| 2507 | map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd->status.char_id,(second_sd?second_sd->status.char_id:0),(third_sd?third_sd->status.char_id:0),1); |
---|
| 2508 | } |
---|
| 2509 | |
---|
| 2510 | if(log_config.enable_logs&0x200) {//Logs items, MVP prizes [Lupus] |
---|
| 2511 | log_pick_mob(md, "M", item.nameid, -1, NULL); |
---|
| 2512 | if (!temp) |
---|
| 2513 | log_pick_pc(mvp_sd, "P", item.nameid, 1, NULL); |
---|
| 2514 | } |
---|
| 2515 | break; |
---|
| 2516 | } |
---|
| 2517 | |
---|
| 2518 | if(log_config.mvpdrop > 0) |
---|
| 2519 | log_mvpdrop(mvp_sd, md->class_, log_mvp); |
---|
| 2520 | } |
---|
| 2521 | |
---|
| 2522 | if (type&2 && !sd && md->class_ == MOBID_EMPERIUM) |
---|
| 2523 | //Emperium destroyed by script. Discard mvp character. [Skotlex] |
---|
| 2524 | mvp_sd = NULL; |
---|
| 2525 | |
---|
| 2526 | if(src && src->type == BL_MOB){ |
---|
| 2527 | struct mob_data *smd = (struct mob_data *)src; |
---|
| 2528 | if(smd->nd) |
---|
| 2529 | mob_script_callback(smd, &md->bl, CALLBACK_KILL); |
---|
| 2530 | } |
---|
| 2531 | |
---|
| 2532 | if(md->nd) |
---|
| 2533 | mob_script_callback(md, src, CALLBACK_DEAD); |
---|
| 2534 | else |
---|
| 2535 | if(md->npc_event[0] && !md->npc_killmonster) |
---|
| 2536 | { |
---|
| 2537 | md->status.hp = 0; //So that npc_event invoked functions KNOW that I am dead. |
---|
| 2538 | if(src) |
---|
| 2539 | switch (src->type) { |
---|
| 2540 | case BL_PET: |
---|
| 2541 | sd = ((TBL_PET*)src)->msd; |
---|
| 2542 | break; |
---|
| 2543 | case BL_HOM: |
---|
| 2544 | sd = ((TBL_HOM*)src)->master; |
---|
| 2545 | break; |
---|
| 2546 | } |
---|
| 2547 | if(sd && battle_config.mob_npc_event_type) { |
---|
| 2548 | pc_setglobalreg(sd,"killerrid",sd->bl.id); |
---|
| 2549 | npc_event(sd,md->npc_event,0); |
---|
| 2550 | } else if(mvp_sd) { |
---|
| 2551 | pc_setglobalreg(mvp_sd,"killerrid",sd?sd->bl.id:0); |
---|
| 2552 | npc_event(mvp_sd,md->npc_event,0); |
---|
| 2553 | } |
---|
| 2554 | else |
---|
| 2555 | npc_event_do(md->npc_event); |
---|
| 2556 | |
---|
| 2557 | md->status.hp = 1; |
---|
| 2558 | } else if (mvp_sd) { //lordalfa |
---|
| 2559 | pc_setglobalreg(mvp_sd,"killedrid",md->class_); |
---|
| 2560 | npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance] |
---|
| 2561 | } |
---|
| 2562 | |
---|
| 2563 | if( md->barricade != NULL ) |
---|
| 2564 | mob_barricade_break(md->barricade, src); |
---|
| 2565 | |
---|
| 2566 | if(md->deletetimer!=-1) { |
---|
| 2567 | delete_timer(md->deletetimer,mob_timer_delete); |
---|
| 2568 | md->deletetimer=-1; |
---|
| 2569 | } |
---|
| 2570 | |
---|
| 2571 | mob_deleteslave(md); |
---|
| 2572 | |
---|
| 2573 | map_freeblock_unlock(); |
---|
| 2574 | |
---|
| 2575 | if(pcdb_checkid(md->vd->class_)) |
---|
| 2576 | { //Player mobs are not removed automatically by the client. |
---|
| 2577 | if(md->nd){ |
---|
| 2578 | md->vd->dead_sit = 1; |
---|
| 2579 | return 1; // Let the dead body stay there.. we have something to do with it :D |
---|
| 2580 | } else |
---|
| 2581 | clif_clearunit_delayed(&md->bl, tick+3000); |
---|
| 2582 | } |
---|
| 2583 | |
---|
| 2584 | if(!md->spawn) //Tell status_damage to remove it from memory. |
---|
| 2585 | return 5; // Note: Actually, it's 4. Oh well... |
---|
| 2586 | |
---|
| 2587 | mob_setdelayspawn(md); //Set respawning. |
---|
| 2588 | return 3; //Remove from map. |
---|
| 2589 | } |
---|
| 2590 | |
---|
| 2591 | void mob_revive(struct mob_data *md, unsigned int hp) |
---|
| 2592 | { |
---|
| 2593 | unsigned int tick = gettick(); |
---|
| 2594 | md->state.skillstate = MSS_IDLE; |
---|
| 2595 | md->last_thinktime = tick; |
---|
| 2596 | md->next_walktime = tick+rand()%50+5000; |
---|
| 2597 | md->last_linktime = tick; |
---|
| 2598 | md->last_pcneartime = 0; |
---|
| 2599 | if (!md->bl.prev) |
---|
| 2600 | map_addblock(&md->bl); |
---|
| 2601 | if(pcdb_checkid(md->vd->class_) && md->nd) |
---|
| 2602 | md->vd->dead_sit = 0; |
---|
| 2603 | else |
---|
| 2604 | clif_spawn(&md->bl); |
---|
| 2605 | skill_unit_move(&md->bl,tick,1); |
---|
| 2606 | mobskill_use(md, tick, MSC_SPAWN); |
---|
| 2607 | if (battle_config.show_mob_info&3) |
---|
| 2608 | clif_charnameack (0, &md->bl); |
---|
| 2609 | } |
---|
| 2610 | |
---|
| 2611 | int mob_guardian_guildchange(struct block_list *bl,va_list ap) |
---|
| 2612 | { |
---|
| 2613 | struct mob_data *md; |
---|
| 2614 | struct guild* g; |
---|
| 2615 | |
---|
| 2616 | nullpo_retr(0, bl); |
---|
| 2617 | nullpo_retr(0, md = (struct mob_data *)bl); |
---|
| 2618 | |
---|
| 2619 | if (!md->guardian_data) |
---|
| 2620 | return 0; |
---|
| 2621 | |
---|
| 2622 | if (md->guardian_data->castle->guild_id == 0) |
---|
| 2623 | { //Castle with no owner? Delete the guardians. |
---|
| 2624 | if (md->class_ == MOBID_EMPERIUM) |
---|
| 2625 | { //But don't delete the emperium, just clear it's guild-data |
---|
| 2626 | md->guardian_data->guild_id = 0; |
---|
| 2627 | md->guardian_data->emblem_id = 0; |
---|
| 2628 | md->guardian_data->guild_name[0] = '\0'; |
---|
| 2629 | } else { |
---|
| 2630 | if( md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && md->guardian_data->castle->guardian[md->guardian_data->number].visible ) |
---|
| 2631 | { //Safe removal of guardian. |
---|
| 2632 | md->guardian_data->castle->guardian[md->guardian_data->number].visible = 0; |
---|
| 2633 | guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); |
---|
| 2634 | } |
---|
| 2635 | unit_free(&md->bl,0); //Remove guardian. |
---|
| 2636 | } |
---|
| 2637 | return 0; |
---|
| 2638 | } |
---|
| 2639 | |
---|
| 2640 | g = guild_search(md->guardian_data->castle->guild_id); |
---|
| 2641 | if (g == NULL) |
---|
| 2642 | { //Properly remove guardian info from Castle data. |
---|
| 2643 | ShowError("mob_guardian_guildchange: New Guild (id %d) does not exists!\n", md->guardian_data->guild_id); |
---|
| 2644 | if( md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS ) |
---|
| 2645 | { |
---|
| 2646 | md->guardian_data->castle->guardian[md->guardian_data->number].visible = 0; |
---|
| 2647 | guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0); |
---|
| 2648 | } |
---|
| 2649 | unit_free(&md->bl,0); |
---|
| 2650 | return 0; |
---|
| 2651 | } |
---|
| 2652 | |
---|
| 2653 | md->guardian_data->guild_id = g->guild_id; |
---|
| 2654 | md->guardian_data->emblem_id = g->emblem_id; |
---|
| 2655 | md->guardian_data->guardup_lv = guild_checkskill(g,GD_GUARDUP); |
---|
| 2656 | memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH); |
---|
| 2657 | |
---|
| 2658 | return 1; |
---|
| 2659 | } |
---|
| 2660 | |
---|
| 2661 | /*========================================== |
---|
| 2662 | * Pick a random class for the mob |
---|
| 2663 | *------------------------------------------*/ |
---|
| 2664 | int mob_random_class (int *value, size_t count) |
---|
| 2665 | { |
---|
| 2666 | nullpo_retr(0, value); |
---|
| 2667 | |
---|
| 2668 | // no count specified, look into the array manually, but take only max 5 elements |
---|
| 2669 | if (count < 1) { |
---|
| 2670 | count = 0; |
---|
| 2671 | while(count < 5 && mobdb_checkid(value[count])) count++; |
---|
| 2672 | if(count < 1) // nothing found |
---|
| 2673 | return 0; |
---|
| 2674 | } else { |
---|
| 2675 | // check if at least the first value is valid |
---|
| 2676 | if(mobdb_checkid(value[0]) == 0) |
---|
| 2677 | return 0; |
---|
| 2678 | } |
---|
| 2679 | //Pick a random value, hoping it exists. [Skotlex] |
---|
| 2680 | return mobdb_checkid(value[rand()%count]); |
---|
| 2681 | } |
---|
| 2682 | |
---|
| 2683 | /*========================================== |
---|
| 2684 | * Change mob base class |
---|
| 2685 | *------------------------------------------*/ |
---|
| 2686 | int mob_class_change (struct mob_data *md, int class_) |
---|
| 2687 | { |
---|
| 2688 | unsigned int tick = gettick(); |
---|
| 2689 | int i, c, hp_rate; |
---|
| 2690 | |
---|
| 2691 | nullpo_retr(0, md); |
---|
| 2692 | |
---|
| 2693 | if (md->bl.prev == NULL) |
---|
| 2694 | return 0; |
---|
| 2695 | |
---|
| 2696 | //Disable class changing for some targets... |
---|
| 2697 | if (md->guardian_data) |
---|
| 2698 | return 0; //Guardians/Emperium |
---|
| 2699 | |
---|
| 2700 | if (md->class_ >= 1324 && md->class_ <= 1363) |
---|
| 2701 | return 0; //Treasure Boxes |
---|
| 2702 | |
---|
| 2703 | if (md->special_state.ai > 1) |
---|
| 2704 | return 0; //Marine Spheres and Floras. |
---|
| 2705 | |
---|
| 2706 | if (mob_is_clone(md->class_)) |
---|
| 2707 | return 0; //Clones |
---|
| 2708 | |
---|
| 2709 | if (md->class_ == class_) |
---|
| 2710 | return 0; //Nothing to change. |
---|
| 2711 | |
---|
| 2712 | hp_rate = get_percentage(md->status.hp, md->status.max_hp); |
---|
| 2713 | md->class_ = class_; |
---|
| 2714 | md->db = mob_db(class_); |
---|
| 2715 | if (battle_config.override_mob_names==1) |
---|
| 2716 | memcpy(md->name,md->db->name,NAME_LENGTH); |
---|
| 2717 | else |
---|
| 2718 | memcpy(md->name,md->db->jname,NAME_LENGTH); |
---|
| 2719 | |
---|
| 2720 | mob_stop_attack(md); |
---|
| 2721 | mob_stop_walking(md, 0); |
---|
| 2722 | unit_skillcastcancel(&md->bl, 0); |
---|
| 2723 | status_set_viewdata(&md->bl, class_); |
---|
| 2724 | clif_mob_class_change(md,class_); |
---|
| 2725 | status_calc_mob(md, 3); |
---|
| 2726 | md->ud.state.speed_changed = 1; //Speed change update. |
---|
| 2727 | |
---|
| 2728 | if (battle_config.monster_class_change_recover) { |
---|
| 2729 | memset(md->dmglog, 0, sizeof(md->dmglog)); |
---|
| 2730 | md->tdmg = 0; |
---|
| 2731 | } else { |
---|
| 2732 | md->status.hp = md->status.max_hp*hp_rate/100; |
---|
| 2733 | if(md->status.hp < 1) md->status.hp = 1; |
---|
| 2734 | } |
---|
| 2735 | |
---|
| 2736 | for(i=0,c=tick-1000*3600*10;i<MAX_MOBSKILL;i++) |
---|
| 2737 | md->skilldelay[i] = c; |
---|
| 2738 | |
---|
| 2739 | if(md->lootitem == NULL && md->db->status.mode&MD_LOOTER) |
---|
| 2740 | md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); |
---|
| 2741 | |
---|
| 2742 | //Targets should be cleared no morph |
---|
| 2743 | md->target_id = md->attacked_id = 0; |
---|
| 2744 | |
---|
| 2745 | //Need to update name display. |
---|
| 2746 | clif_charnameack(0, &md->bl); |
---|
| 2747 | |
---|
| 2748 | return 0; |
---|
| 2749 | } |
---|
| 2750 | |
---|
| 2751 | /*========================================== |
---|
| 2752 | * mobñ |
---|
| 2753 | *------------------------------------------*/ |
---|
| 2754 | void mob_heal(struct mob_data *md,unsigned int heal) |
---|
| 2755 | { |
---|
| 2756 | if (battle_config.show_mob_info&3) |
---|
| 2757 | clif_charnameack (0, &md->bl); |
---|
| 2758 | } |
---|
| 2759 | |
---|
| 2760 | /*========================================== |
---|
| 2761 | * Added by RoVeRT |
---|
| 2762 | *------------------------------------------*/ |
---|
| 2763 | int mob_warpslave_sub(struct block_list *bl,va_list ap) |
---|
| 2764 | { |
---|
| 2765 | struct mob_data *md=(struct mob_data *)bl; |
---|
| 2766 | struct block_list *master; |
---|
| 2767 | short x,y,range=0; |
---|
| 2768 | master = va_arg(ap, struct block_list*); |
---|
| 2769 | range = va_arg(ap, int); |
---|
| 2770 | |
---|
| 2771 | if(md->master_id!=master->id) |
---|
| 2772 | return 0; |
---|
| 2773 | |
---|
| 2774 | map_search_freecell(master, 0, &x, &y, range, range, 0); |
---|
| 2775 | unit_warp(&md->bl, master->m, x, y,2); |
---|
| 2776 | return 1; |
---|
| 2777 | } |
---|
| 2778 | |
---|
| 2779 | /*========================================== |
---|
| 2780 | * Added by RoVeRT |
---|
| 2781 | * Warps slaves. Range is the area around the master that they can |
---|
| 2782 | * appear in randomly. |
---|
| 2783 | *------------------------------------------*/ |
---|
| 2784 | int mob_warpslave(struct block_list *bl, int range) |
---|
| 2785 | { |
---|
| 2786 | if (range < 1) |
---|
| 2787 | range = 1; //Min range needed to avoid crashes and stuff. [Skotlex] |
---|
| 2788 | |
---|
| 2789 | return map_foreachinmap(mob_warpslave_sub, bl->m, BL_MOB, bl, range); |
---|
| 2790 | } |
---|
| 2791 | |
---|
| 2792 | /*========================================== |
---|
| 2793 | * æÊàÌæèª«ÌvZp(foreachinarea) |
---|
| 2794 | *------------------------------------------*/ |
---|
| 2795 | int mob_countslave_sub(struct block_list *bl,va_list ap) |
---|
| 2796 | { |
---|
| 2797 | int id; |
---|
| 2798 | struct mob_data *md; |
---|
| 2799 | id=va_arg(ap,int); |
---|
| 2800 | |
---|
| 2801 | md = (struct mob_data *)bl; |
---|
| 2802 | if( md->master_id==id ) |
---|
| 2803 | return 1; |
---|
| 2804 | return 0; |
---|
| 2805 | } |
---|
| 2806 | |
---|
| 2807 | /*========================================== |
---|
| 2808 | * æÊàÌæèª«ÌvZ |
---|
| 2809 | *------------------------------------------*/ |
---|
| 2810 | int mob_countslave(struct block_list *bl) |
---|
| 2811 | { |
---|
| 2812 | return map_foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id); |
---|
| 2813 | } |
---|
| 2814 | |
---|
| 2815 | /*========================================== |
---|
| 2816 | * Summons amount slaves contained in the value[5] array using round-robin. [adapted by Skotlex] |
---|
| 2817 | *------------------------------------------*/ |
---|
| 2818 | int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id) |
---|
| 2819 | { |
---|
| 2820 | struct mob_data *md; |
---|
| 2821 | struct spawn_data data; |
---|
| 2822 | int count = 0,k=0,hp_rate=0; |
---|
| 2823 | |
---|
| 2824 | nullpo_retr(0, md2); |
---|
| 2825 | nullpo_retr(0, value); |
---|
| 2826 | |
---|
| 2827 | memset(&data, 0, sizeof(struct spawn_data)); |
---|
| 2828 | data.m = md2->bl.m; |
---|
| 2829 | data.x = md2->bl.x; |
---|
| 2830 | data.y = md2->bl.y; |
---|
| 2831 | data.num = 1; |
---|
| 2832 | data.state.size = md2->special_state.size; |
---|
| 2833 | data.state.ai = md2->special_state.ai; |
---|
| 2834 | |
---|
| 2835 | if(mobdb_checkid(value[0]) == 0) |
---|
| 2836 | return 0; |
---|
| 2837 | |
---|
| 2838 | while(count < 5 && mobdb_checkid(value[count])) count++; |
---|
| 2839 | if(count < 1) return 0; |
---|
| 2840 | if (amount > 0 && amount < count) { //Do not start on 0, pick some random sub subset [Skotlex] |
---|
| 2841 | k = rand()%count; |
---|
| 2842 | amount+=k; //Increase final value by same amount to preserve total number to summon. |
---|
| 2843 | } |
---|
| 2844 | |
---|
| 2845 | if (!battle_config.monster_class_change_recover && |
---|
| 2846 | (skill_id == NPC_TRANSFORMATION || skill_id == NPC_METAMORPHOSIS)) |
---|
| 2847 | hp_rate = get_percentage(md2->status.hp, md2->status.max_hp); |
---|
| 2848 | |
---|
| 2849 | for(;k<amount;k++) { |
---|
| 2850 | short x,y; |
---|
| 2851 | data.class_ = value[k%count]; //Summon slaves in round-robin fashion. [Skotlex] |
---|
| 2852 | if (mobdb_checkid(data.class_) == 0) |
---|
| 2853 | continue; |
---|
| 2854 | |
---|
| 2855 | if (map_search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) { |
---|
| 2856 | data.x = x; |
---|
| 2857 | data.y = y; |
---|
| 2858 | } else { |
---|
| 2859 | data.x = md2->bl.x; |
---|
| 2860 | data.y = md2->bl.y; |
---|
| 2861 | } |
---|
| 2862 | |
---|
| 2863 | //These two need to be loaded from the db for each slave. |
---|
| 2864 | if(battle_config.override_mob_names==1) |
---|
| 2865 | strcpy(data.name,"--en--"); |
---|
| 2866 | else |
---|
| 2867 | strcpy(data.name,"--ja--"); |
---|
| 2868 | |
---|
| 2869 | data.level = 0; |
---|
| 2870 | if (!mob_parse_dataset(&data)) |
---|
| 2871 | continue; |
---|
| 2872 | |
---|
| 2873 | md= mob_spawn_dataset(&data); |
---|
| 2874 | if(skill_id == NPC_SUMMONSLAVE){ |
---|
| 2875 | md->master_id=md2->bl.id; |
---|
| 2876 | md->state.killer = md2->state.killer; |
---|
| 2877 | md->special_state.ai = md2->special_state.ai; |
---|
| 2878 | md->nd = md2->nd; |
---|
| 2879 | md->callback_flag = md2->callback_flag; |
---|
| 2880 | } |
---|
| 2881 | mob_spawn(md); |
---|
| 2882 | |
---|
| 2883 | if (hp_rate) //Scale HP |
---|
| 2884 | md->status.hp = md->status.max_hp*hp_rate/100; |
---|
| 2885 | |
---|
| 2886 | //Inherit the aggressive mode of the master. |
---|
| 2887 | if (battle_config.slaves_inherit_mode && md->master_id) |
---|
| 2888 | { |
---|
| 2889 | switch (battle_config.slaves_inherit_mode) { |
---|
| 2890 | case 1: //Always aggressive |
---|
| 2891 | if (!(md->status.mode&MD_AGGRESSIVE)) |
---|
| 2892 | sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0); |
---|
| 2893 | break; |
---|
| 2894 | case 2: //Always passive |
---|
| 2895 | if (md->status.mode&MD_AGGRESSIVE) |
---|
| 2896 | sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, 0, MD_AGGRESSIVE, 0); |
---|
| 2897 | break; |
---|
| 2898 | default: //Copy master. |
---|
| 2899 | if (md2->status.mode&MD_AGGRESSIVE) |
---|
| 2900 | sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, MD_AGGRESSIVE, 0, 0); |
---|
| 2901 | else |
---|
| 2902 | sc_start4(&md->bl, SC_MODECHANGE, 100,1,0, 0, MD_AGGRESSIVE, 0); |
---|
| 2903 | break; |
---|
| 2904 | } |
---|
| 2905 | } |
---|
| 2906 | |
---|
| 2907 | clif_skill_nodamage(&md->bl,&md->bl,skill_id,amount,1); |
---|
| 2908 | } |
---|
| 2909 | |
---|
| 2910 | return 0; |
---|
| 2911 | } |
---|
| 2912 | |
---|
| 2913 | /*========================================== |
---|
| 2914 | *MOBskill©çYskillidÌskillidxðÔ· |
---|
| 2915 | *------------------------------------------*/ |
---|
| 2916 | int mob_skillid2skillidx(int class_,int skillid) |
---|
| 2917 | { |
---|
| 2918 | int i, max = mob_db(class_)->maxskill; |
---|
| 2919 | struct mob_skill *ms=mob_db(class_)->skill; |
---|
| 2920 | |
---|
| 2921 | if(ms==NULL) |
---|
| 2922 | return -1; |
---|
| 2923 | |
---|
| 2924 | ARR_FIND( 0, max, i, ms[i].skill_id == skillid ); |
---|
| 2925 | return ( i < max ) ? i : -1; |
---|
| 2926 | } |
---|
| 2927 | |
---|
| 2928 | /*========================================== |
---|
| 2929 | * Friendly Mob whose HP is decreasing by a nearby MOB is looked for. |
---|
| 2930 | *------------------------------------------*/ |
---|
| 2931 | int mob_getfriendhprate_sub(struct block_list *bl,va_list ap) |
---|
| 2932 | { |
---|
| 2933 | int min_rate, max_rate,rate; |
---|
| 2934 | struct block_list **fr; |
---|
| 2935 | struct mob_data *md; |
---|
| 2936 | |
---|
| 2937 | md = va_arg(ap,struct mob_data *); |
---|
| 2938 | min_rate=va_arg(ap,int); |
---|
| 2939 | max_rate=va_arg(ap,int); |
---|
| 2940 | fr=va_arg(ap,struct block_list **); |
---|
| 2941 | |
---|
| 2942 | if( md->bl.id == bl->id && !(battle_config.mob_ai&0x10)) |
---|
| 2943 | return 0; |
---|
| 2944 | |
---|
| 2945 | if ((*fr) != NULL) //A friend was already found. |
---|
| 2946 | return 0; |
---|
| 2947 | |
---|
| 2948 | if (battle_check_target(&md->bl,bl,BCT_ENEMY)>0) |
---|
| 2949 | return 0; |
---|
| 2950 | |
---|
| 2951 | rate = get_percentage(status_get_hp(bl), status_get_max_hp(bl)); |
---|
| 2952 | |
---|
| 2953 | if (rate >= min_rate && rate <= max_rate) |
---|
| 2954 | (*fr) = bl; |
---|
| 2955 | return 1; |
---|
| 2956 | } |
---|
| 2957 | static struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,int max_rate) |
---|
| 2958 | { |
---|
| 2959 | struct block_list *fr=NULL; |
---|
| 2960 | int type = BL_MOB; |
---|
| 2961 | |
---|
| 2962 | nullpo_retr(NULL, md); |
---|
| 2963 | |
---|
| 2964 | if (md->special_state.ai) //Summoned creatures. [Skotlex] |
---|
| 2965 | type = BL_PC; |
---|
| 2966 | |
---|
| 2967 | map_foreachinrange(mob_getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr); |
---|
| 2968 | return fr; |
---|
| 2969 | } |
---|
| 2970 | /*========================================== |
---|
| 2971 | * Check hp rate of its master |
---|
| 2972 | *------------------------------------------*/ |
---|
| 2973 | struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md,int rate) |
---|
| 2974 | { |
---|
| 2975 | if( md && md->master_id > 0 ) |
---|
| 2976 | { |
---|
| 2977 | struct block_list *bl = map_id2bl(md->master_id); |
---|
| 2978 | if( bl && get_percentage(status_get_hp(bl), status_get_max_hp(bl)) < rate ) |
---|
| 2979 | return bl; |
---|
| 2980 | } |
---|
| 2981 | |
---|
| 2982 | return NULL; |
---|
| 2983 | } |
---|
| 2984 | /*========================================== |
---|
| 2985 | * What a status state suits by nearby MOB is looked for. |
---|
| 2986 | *------------------------------------------*/ |
---|
| 2987 | int mob_getfriendstatus_sub(struct block_list *bl,va_list ap) |
---|
| 2988 | { |
---|
| 2989 | int cond1,cond2; |
---|
| 2990 | struct mob_data **fr, *md, *mmd; |
---|
| 2991 | int flag=0; |
---|
| 2992 | |
---|
| 2993 | nullpo_retr(0, bl); |
---|
| 2994 | nullpo_retr(0, ap); |
---|
| 2995 | nullpo_retr(0, md=(struct mob_data *)bl); |
---|
| 2996 | nullpo_retr(0, mmd=va_arg(ap,struct mob_data *)); |
---|
| 2997 | |
---|
| 2998 | if( mmd->bl.id == bl->id && !(battle_config.mob_ai&0x10) ) |
---|
| 2999 | return 0; |
---|
| 3000 | |
---|
| 3001 | if (battle_check_target(&mmd->bl,bl,BCT_ENEMY)>0) |
---|
| 3002 | return 0; |
---|
| 3003 | cond1=va_arg(ap,int); |
---|
| 3004 | cond2=va_arg(ap,int); |
---|
| 3005 | fr=va_arg(ap,struct mob_data **); |
---|
| 3006 | if( cond2==-1 ){ |
---|
| 3007 | int j; |
---|
| 3008 | for(j=SC_COMMON_MIN;j<=SC_COMMON_MAX && !flag;j++){ |
---|
| 3009 | if ((flag=(md->sc.data[j] != NULL))) //Once an effect was found, break out. [Skotlex] |
---|
| 3010 | break; |
---|
| 3011 | } |
---|
| 3012 | }else |
---|
| 3013 | flag=( md->sc.data[cond2] != NULL ); |
---|
| 3014 | if( flag^( cond1==MSC_FRIENDSTATUSOFF ) ) |
---|
| 3015 | (*fr)=md; |
---|
| 3016 | |
---|
| 3017 | return 0; |
---|
| 3018 | } |
---|
| 3019 | |
---|
| 3020 | struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2) |
---|
| 3021 | { |
---|
| 3022 | struct mob_data* fr = NULL; |
---|
| 3023 | nullpo_retr(0, md); |
---|
| 3024 | |
---|
| 3025 | map_foreachinrange(mob_getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr); |
---|
| 3026 | return fr; |
---|
| 3027 | } |
---|
| 3028 | |
---|
| 3029 | /*========================================== |
---|
| 3030 | * Skill use judging |
---|
| 3031 | *------------------------------------------*/ |
---|
| 3032 | int mobskill_use(struct mob_data *md, unsigned int tick, int event) |
---|
| 3033 | { |
---|
| 3034 | struct mob_skill *ms; |
---|
| 3035 | struct block_list *fbl = NULL; //Friend bl, which can either be a BL_PC or BL_MOB depending on the situation. [Skotlex] |
---|
| 3036 | struct block_list *bl; |
---|
| 3037 | struct mob_data *fmd = NULL; |
---|
| 3038 | int i,j,n; |
---|
| 3039 | |
---|
| 3040 | nullpo_retr (0, md); |
---|
| 3041 | nullpo_retr (0, ms = md->db->skill); |
---|
| 3042 | |
---|
| 3043 | if (!battle_config.mob_skill_rate || md->ud.skilltimer != -1 || !md->db->maxskill) |
---|
| 3044 | return 0; |
---|
| 3045 | |
---|
| 3046 | if (event == -1 && DIFF_TICK(md->ud.canact_tick, tick) > 0) |
---|
| 3047 | return 0; //Skill act delay only affects non-event skills. |
---|
| 3048 | |
---|
| 3049 | //Pick a starting position and loop from that. |
---|
| 3050 | i = battle_config.mob_ai&0x100?rand()%md->db->maxskill:0; |
---|
| 3051 | for (n = 0; n < md->db->maxskill; i++, n++) { |
---|
| 3052 | int c2, flag = 0; |
---|
| 3053 | |
---|
| 3054 | if (i == md->db->maxskill) |
---|
| 3055 | i = 0; |
---|
| 3056 | |
---|
| 3057 | if (DIFF_TICK(tick, md->skilldelay[i]) < ms[i].delay) |
---|
| 3058 | continue; |
---|
| 3059 | |
---|
| 3060 | c2 = ms[i].cond2; |
---|
| 3061 | |
---|
| 3062 | if (ms[i].state != md->state.skillstate) { |
---|
| 3063 | if (md->state.skillstate != MSS_DEAD && (ms[i].state == MSS_ANY || |
---|
| 3064 | (ms[i].state == MSS_ANYTARGET && md->target_id && md->state.skillstate != MSS_LOOT) |
---|
| 3065 | )) //ANYTARGET works with any state as long as there's a target. [Skotlex] |
---|
| 3066 | ; |
---|
| 3067 | else |
---|
| 3068 | continue; |
---|
| 3069 | } |
---|
| 3070 | if (rand() % 10000 > ms[i].permillage) //Lupus (max value = 10000) |
---|
| 3071 | continue; |
---|
| 3072 | |
---|
| 3073 | if (ms[i].cond1 == event) |
---|
| 3074 | flag = 1; //Trigger skill. |
---|
| 3075 | else if (ms[i].cond1 == MSC_SKILLUSED) |
---|
| 3076 | flag = ((event & 0xffff) == MSC_SKILLUSED && ((event >> 16) == c2 || c2 == 0)); |
---|
| 3077 | else if(event == -1){ |
---|
| 3078 | //Avoid entering on defined events to avoid "hyper-active skill use" due to the overflow of calls to this function in battle. |
---|
| 3079 | switch (ms[i].cond1) |
---|
| 3080 | { |
---|
| 3081 | case MSC_ALWAYS: |
---|
| 3082 | flag = 1; break; |
---|
| 3083 | case MSC_MYHPLTMAXRATE: // HP< maxhp% |
---|
| 3084 | flag = get_percentage(md->status.hp, md->status.max_hp); |
---|
| 3085 | flag = (flag <= c2); |
---|
| 3086 | break; |
---|
| 3087 | case MSC_MYHPINRATE: |
---|
| 3088 | flag = get_percentage(md->status.hp, md->status.max_hp); |
---|
| 3089 | flag = (flag >= c2 && flag <= ms[i].val[0]); |
---|
| 3090 | break; |
---|
| 3091 | case MSC_MYSTATUSON: // status[num] on |
---|
| 3092 | case MSC_MYSTATUSOFF: // status[num] off |
---|
| 3093 | if (!md->sc.count) { |
---|
| 3094 | flag = 0; |
---|
| 3095 | } else if (ms[i].cond2 == -1) { |
---|
| 3096 | for (j = SC_COMMON_MIN; j <= SC_COMMON_MAX; j++) |
---|
| 3097 | if ((flag = (md->sc.data[j]!=NULL)) != 0) |
---|
| 3098 | break; |
---|
| 3099 | } else { |
---|
| 3100 | flag = (md->sc.data[ms[i].cond2]!=NULL); |
---|
| 3101 | } |
---|
| 3102 | flag ^= (ms[i].cond1 == MSC_MYSTATUSOFF); break; |
---|
| 3103 | case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp% |
---|
| 3104 | flag = ((fbl = mob_getfriendhprate(md, 0, ms[i].cond2)) != NULL); break; |
---|
| 3105 | case MSC_FRIENDHPINRATE : |
---|
| 3106 | flag = ((fbl = mob_getfriendhprate(md, ms[i].cond2, ms[i].val[0])) != NULL); break; |
---|
| 3107 | case MSC_FRIENDSTATUSON: // friend status[num] on |
---|
| 3108 | case MSC_FRIENDSTATUSOFF: // friend status[num] off |
---|
| 3109 | flag = ((fmd = mob_getfriendstatus(md, ms[i].cond1, ms[i].cond2)) != NULL); break; |
---|
| 3110 | case MSC_SLAVELT: // slave < num |
---|
| 3111 | flag = (mob_countslave(&md->bl) < c2 ); break; |
---|
| 3112 | case MSC_ATTACKPCGT: // attack pc > num |
---|
| 3113 | flag = (unit_counttargeted(&md->bl, 0) > c2); break; |
---|
| 3114 | case MSC_SLAVELE: // slave <= num |
---|
| 3115 | flag = (mob_countslave(&md->bl) <= c2 ); break; |
---|
| 3116 | case MSC_ATTACKPCGE: // attack pc >= num |
---|
| 3117 | flag = (unit_counttargeted(&md->bl, 0) >= c2); break; |
---|
| 3118 | case MSC_AFTERSKILL: |
---|
| 3119 | flag = (md->ud.skillid == c2); break; |
---|
| 3120 | case MSC_RUDEATTACKED: |
---|
| 3121 | flag = (md->state.attacked_count >= RUDE_ATTACKED_COUNT); |
---|
| 3122 | if (flag) md->state.attacked_count = 0; //Rude attacked count should be reset after the skill condition is met. Thanks to Komurka [Skotlex] |
---|
| 3123 | break; |
---|
| 3124 | case MSC_MASTERHPLTMAXRATE: |
---|
| 3125 | flag = ((fbl = mob_getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break; |
---|
| 3126 | case MSC_MASTERATTACKED: |
---|
| 3127 | flag = (md->master_id > 0 && (fbl=map_id2bl(md->master_id)) && unit_counttargeted(fbl, 0) > 0); break; |
---|
| 3128 | case MSC_ALCHEMIST: |
---|
| 3129 | flag = (md->state.alchemist); |
---|
| 3130 | break; |
---|
| 3131 | } |
---|
| 3132 | } |
---|
| 3133 | |
---|
| 3134 | if (!flag) |
---|
| 3135 | continue; //Skill requisite failed to be fulfilled. |
---|
| 3136 | |
---|
| 3137 | //Execute skill |
---|
| 3138 | if (skill_get_casttype(ms[i].skill_id) == CAST_GROUND) |
---|
| 3139 | { //Ground skill. |
---|
| 3140 | short x, y; |
---|
| 3141 | switch (ms[i].target) { |
---|
| 3142 | case MST_RANDOM: //Pick a random enemy within skill range. |
---|
| 3143 | bl = battle_getenemy(&md->bl, DEFAULT_ENEMY_TYPE(md), |
---|
| 3144 | skill_get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv)); |
---|
| 3145 | break; |
---|
| 3146 | case MST_TARGET: |
---|
| 3147 | case MST_AROUND5: |
---|
| 3148 | case MST_AROUND6: |
---|
| 3149 | case MST_AROUND7: |
---|
| 3150 | case MST_AROUND8: |
---|
| 3151 | bl = map_id2bl(md->target_id); |
---|
| 3152 | break; |
---|
| 3153 | case MST_MASTER: |
---|
| 3154 | bl = &md->bl; |
---|
| 3155 | if (md->master_id) |
---|
| 3156 | bl = map_id2bl(md->master_id); |
---|
| 3157 | if (bl) //Otherwise, fall through. |
---|
| 3158 | break; |
---|
| 3159 | case MST_FRIEND: |
---|
| 3160 | bl = fbl?fbl:(fmd?&fmd->bl:&md->bl); |
---|
| 3161 | break; |
---|
| 3162 | default: |
---|
| 3163 | bl = &md->bl; |
---|
| 3164 | break; |
---|
| 3165 | } |
---|
| 3166 | if (!bl) continue; |
---|
| 3167 | x = bl->x; |
---|
| 3168 | y = bl->y; |
---|
| 3169 | // Look for an area to cast the spell around... |
---|
| 3170 | if (ms[i].target >= MST_AROUND1 || ms[i].target >= MST_AROUND5) { |
---|
| 3171 | j = ms[i].target >= MST_AROUND1? |
---|
| 3172 | (ms[i].target-MST_AROUND1) +1: |
---|
| 3173 | (ms[i].target-MST_AROUND5) +1; |
---|
| 3174 | map_search_freecell(&md->bl, md->bl.m, &x, &y, j, j, 3); |
---|
| 3175 | } |
---|
| 3176 | md->skillidx = i; |
---|
| 3177 | if (!unit_skilluse_pos2(&md->bl, x, y, |
---|
| 3178 | ms[i].skill_id, ms[i].skill_lv, |
---|
| 3179 | ms[i].casttime, ms[i].cancel)) |
---|
| 3180 | continue; |
---|
| 3181 | } else { |
---|
| 3182 | //Targetted skill |
---|
| 3183 | switch (ms[i].target) { |
---|
| 3184 | case MST_RANDOM: //Pick a random enemy within skill range. |
---|
| 3185 | bl = battle_getenemy(&md->bl, DEFAULT_ENEMY_TYPE(md), |
---|
| 3186 | skill_get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv)); |
---|
| 3187 | break; |
---|
| 3188 | case MST_TARGET: |
---|
| 3189 | bl = map_id2bl(md->target_id); |
---|
| 3190 | break; |
---|
| 3191 | case MST_MASTER: |
---|
| 3192 | bl = &md->bl; |
---|
| 3193 | if (md->master_id) |
---|
| 3194 | bl = map_id2bl(md->master_id); |
---|
| 3195 | if (bl) //Otherwise, fall through. |
---|
| 3196 | break; |
---|
| 3197 | case MST_FRIEND: |
---|
| 3198 | if (fbl) { |
---|
| 3199 | bl = fbl; |
---|
| 3200 | break; |
---|
| 3201 | } else if (fmd) { |
---|
| 3202 | bl = &fmd->bl; |
---|
| 3203 | break; |
---|
| 3204 | } // else fall through |
---|
| 3205 | default: |
---|
| 3206 | bl = &md->bl; |
---|
| 3207 | break; |
---|
| 3208 | } |
---|
| 3209 | if (!bl) continue; |
---|
| 3210 | md->skillidx = i; |
---|
| 3211 | if (!unit_skilluse_id2(&md->bl, bl->id, |
---|
| 3212 | ms[i].skill_id, ms[i].skill_lv, |
---|
| 3213 | ms[i].casttime, ms[i].cancel)) |
---|
| 3214 | continue; |
---|
| 3215 | } |
---|
| 3216 | //Skill used. Post-setups... |
---|
| 3217 | if(battle_config.mob_ai&0x200) |
---|
| 3218 | { //pass on delay to same skill. |
---|
| 3219 | for (j = 0; j < md->db->maxskill; j++) |
---|
| 3220 | if (md->db->skill[j].skill_id == ms[i].skill_id) |
---|
| 3221 | md->skilldelay[j]=tick; |
---|
| 3222 | } else |
---|
| 3223 | md->skilldelay[i]=tick; |
---|
| 3224 | return 1; |
---|
| 3225 | } |
---|
| 3226 | //No skill was used. |
---|
| 3227 | md->skillidx = -1; |
---|
| 3228 | return 0; |
---|
| 3229 | } |
---|
| 3230 | /*========================================== |
---|
| 3231 | * Skill use event processing |
---|
| 3232 | *------------------------------------------*/ |
---|
| 3233 | int mobskill_event(struct mob_data *md, struct block_list *src, unsigned int tick, int flag) |
---|
| 3234 | { |
---|
| 3235 | int target_id, res = 0; |
---|
| 3236 | |
---|
| 3237 | target_id = md->target_id; |
---|
| 3238 | if (!target_id || battle_config.mob_changetarget_byskill) |
---|
| 3239 | md->target_id = src->id; |
---|
| 3240 | |
---|
| 3241 | if (flag == -1) |
---|
| 3242 | res = mobskill_use(md, tick, MSC_CASTTARGETED); |
---|
| 3243 | else if ((flag&0xffff) == MSC_SKILLUSED) |
---|
| 3244 | res = mobskill_use(md, tick, flag); |
---|
| 3245 | else if (flag&BF_SHORT) |
---|
| 3246 | res = mobskill_use(md, tick, MSC_CLOSEDATTACKED); |
---|
| 3247 | else if (flag&BF_LONG && !(flag&BF_MAGIC)) //Long-attacked should not include magic. |
---|
| 3248 | res = mobskill_use(md, tick, MSC_LONGRANGEATTACKED); |
---|
| 3249 | |
---|
| 3250 | if (!res) |
---|
| 3251 | //Restore previous target only if skill condition failed to trigger. [Skotlex] |
---|
| 3252 | md->target_id = target_id; |
---|
| 3253 | //Otherwise check if the target is an enemy, and unlock if needed. |
---|
| 3254 | else if (battle_check_target(&md->bl, src, BCT_ENEMY) <= 0) |
---|
| 3255 | md->target_id = target_id; |
---|
| 3256 | |
---|
| 3257 | return res; |
---|
| 3258 | } |
---|
| 3259 | |
---|
| 3260 | // Player cloned mobs. [Valaris] |
---|
| 3261 | int mob_is_clone(int class_) |
---|
| 3262 | { |
---|
| 3263 | if(class_ < MOB_CLONE_START || class_ > MOB_CLONE_END) |
---|
| 3264 | return 0; |
---|
| 3265 | if (mob_db(class_) == mob_dummy) |
---|
| 3266 | return 0; |
---|
| 3267 | return class_; |
---|
| 3268 | } |
---|
| 3269 | |
---|
| 3270 | //Flag values: |
---|
| 3271 | //&1: Set special ai (fight mobs, not players) |
---|
| 3272 | //If mode is not passed, a default aggressive mode is used. |
---|
| 3273 | //If master_id is passed, clone is attached to him. |
---|
| 3274 | //Returns: ID of newly crafted copy. |
---|
| 3275 | int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char *event, int master_id, int mode, int flag, unsigned int duration) |
---|
| 3276 | { |
---|
| 3277 | int class_; |
---|
| 3278 | int i,j,inf,skill_id; |
---|
| 3279 | struct mob_data *md; |
---|
| 3280 | struct mob_skill *ms; |
---|
| 3281 | struct mob_db* db; |
---|
| 3282 | struct status_data *status; |
---|
| 3283 | |
---|
| 3284 | nullpo_retr(0, sd); |
---|
| 3285 | |
---|
| 3286 | ARR_FIND( MOB_CLONE_START, MOB_CLONE_END, class_, mob_db_data[class_] == NULL ); |
---|
| 3287 | if(class_ >= MOB_CLONE_END) |
---|
| 3288 | return 0; |
---|
| 3289 | |
---|
| 3290 | db = mob_db_data[class_]=(struct mob_db*)aCalloc(1, sizeof(struct mob_db)); |
---|
| 3291 | status = &db->status; |
---|
| 3292 | sprintf(db->sprite,sd->status.name); |
---|
| 3293 | sprintf(db->name,sd->status.name); |
---|
| 3294 | sprintf(db->jname,sd->status.name); |
---|
| 3295 | db->lv=status_get_lv(&sd->bl); |
---|
| 3296 | memcpy(status, &sd->base_status, sizeof(struct status_data)); |
---|
| 3297 | status->rhw.atk2= status->dex + status->rhw.atk + status->rhw.atk2; //Max ATK |
---|
| 3298 | status->rhw.atk = status->dex; //Min ATK |
---|
| 3299 | if (status->lhw.atk) { |
---|
| 3300 | status->lhw.atk2= status->dex + status->lhw.atk + status->lhw.atk2; //Max ATK |
---|
| 3301 | status->lhw.atk = status->dex; //Min ATK |
---|
| 3302 | } |
---|
| 3303 | if (mode) //User provided mode. |
---|
| 3304 | status->mode = mode; |
---|
| 3305 | else if (flag&1) //Friendly Character, remove looting. |
---|
| 3306 | status->mode &= ~MD_LOOTER; |
---|
| 3307 | status->hp = status->max_hp; |
---|
| 3308 | status->sp = status->max_sp; |
---|
| 3309 | memcpy(&db->vd, &sd->vd, sizeof(struct view_data)); |
---|
| 3310 | db->base_exp=1; |
---|
| 3311 | db->job_exp=1; |
---|
| 3312 | db->range2=AREA_SIZE; //Let them have the same view-range as players. |
---|
| 3313 | db->range3=AREA_SIZE; //Min chase of a screen. |
---|
| 3314 | db->option=sd->sc.option; |
---|
| 3315 | |
---|
| 3316 | //Skill copy [Skotlex] |
---|
| 3317 | ms = &db->skill[0]; |
---|
| 3318 | //Go Backwards to give better priority to advanced skills. |
---|
| 3319 | for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) { |
---|
| 3320 | skill_id = skill_tree[pc_class2idx(sd->status.class_)][j].id; |
---|
| 3321 | if (!skill_id || sd->status.skill[skill_id].lv < 1 || |
---|
| 3322 | (skill_get_inf2(skill_id)&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) || |
---|
| 3323 | skill_get_nocast(skill_id)&16 |
---|
| 3324 | ) |
---|
| 3325 | continue; |
---|
| 3326 | //Normal aggressive mob, disable skills that cannot help them fight |
---|
| 3327 | //against players (those with flags UF_NOMOB and UF_NOPC are specific |
---|
| 3328 | //to always aid players!) [Skotlex] |
---|
| 3329 | if (!(flag&1) && |
---|
| 3330 | skill_get_unit_id(skill_id, 0) && |
---|
| 3331 | skill_get_unit_flag(skill_id)&(UF_NOMOB|UF_NOPC)) |
---|
| 3332 | continue; |
---|
| 3333 | |
---|
| 3334 | memset (&ms[i], 0, sizeof(struct mob_skill)); |
---|
| 3335 | ms[i].skill_id = skill_id; |
---|
| 3336 | ms[i].skill_lv = sd->status.skill[skill_id].lv; |
---|
| 3337 | ms[i].state = MSS_ANY; |
---|
| 3338 | ms[i].permillage = 500*battle_config.mob_skill_rate/100; //Default chance of all skills: 5% |
---|
| 3339 | ms[i].emotion = -1; |
---|
| 3340 | ms[i].cancel = 0; |
---|
| 3341 | ms[i].casttime = skill_castfix(&sd->bl,skill_id, ms[i].skill_lv); |
---|
| 3342 | ms[i].delay = 5000+skill_delayfix(&sd->bl,skill_id, ms[i].skill_lv); |
---|
| 3343 | |
---|
| 3344 | inf = skill_get_inf(skill_id); |
---|
| 3345 | if (inf&INF_ATTACK_SKILL) { |
---|
| 3346 | ms[i].target = MST_TARGET; |
---|
| 3347 | ms[i].cond1 = MSC_ALWAYS; |
---|
| 3348 | if (skill_get_range(skill_id, ms[i].skill_lv) > 3) |
---|
| 3349 | ms[i].state = MSS_ANYTARGET; |
---|
| 3350 | else |
---|
| 3351 | ms[i].state = MSS_BERSERK; |
---|
| 3352 | } else if(inf&INF_GROUND_SKILL) { |
---|
| 3353 | if (skill_get_inf2(skill_id)&INF2_TRAP) { //Traps! |
---|
| 3354 | ms[i].state = MSS_IDLE; |
---|
| 3355 | ms[i].target = MST_AROUND2; |
---|
| 3356 | ms[i].delay = 60000; |
---|
| 3357 | } else if (skill_get_unit_target(skill_id) == BCT_ENEMY) { //Target Enemy |
---|
| 3358 | ms[i].state = MSS_ANYTARGET; |
---|
| 3359 | ms[i].target = MST_TARGET; |
---|
| 3360 | ms[i].cond1 = MSC_ALWAYS; |
---|
| 3361 | } else { //Target allies |
---|
| 3362 | ms[i].target = MST_FRIEND; |
---|
| 3363 | ms[i].cond1 = MSC_FRIENDHPLTMAXRATE; |
---|
| 3364 | ms[i].cond2 = 95; |
---|
| 3365 | } |
---|
| 3366 | } else if (inf&INF_SELF_SKILL) { |
---|
| 3367 | if (skill_get_inf2(skill_id)&INF2_NO_TARGET_SELF) { //auto-select target skill. |
---|
| 3368 | ms[i].target = MST_TARGET; |
---|
| 3369 | ms[i].cond1 = MSC_ALWAYS; |
---|
| 3370 | if (skill_get_range(skill_id, ms[i].skill_lv) > 3) { |
---|
| 3371 | ms[i].state = MSS_ANYTARGET; |
---|
| 3372 | } else { |
---|
| 3373 | ms[i].state = MSS_BERSERK; |
---|
| 3374 | } |
---|
| 3375 | } else { //Self skill |
---|
| 3376 | ms[i].target = MST_SELF; |
---|
| 3377 | ms[i].cond1 = MSC_MYHPLTMAXRATE; |
---|
| 3378 | ms[i].cond2 = 90; |
---|
| 3379 | ms[i].permillage = 2000; |
---|
| 3380 | //Delay: Remove the stock 5 secs and add half of the support time. |
---|
| 3381 | ms[i].delay += -5000 +(skill_get_time(skill_id, ms[i].skill_lv) + skill_get_time2(skill_id, ms[i].skill_lv))/2; |
---|
| 3382 | if (ms[i].delay < 5000) |
---|
| 3383 | ms[i].delay = 5000; //With a minimum of 5 secs. |
---|
| 3384 | } |
---|
| 3385 | } else if (inf&INF_SUPPORT_SKILL) { |
---|
| 3386 | ms[i].target = MST_FRIEND; |
---|
| 3387 | ms[i].cond1 = MSC_FRIENDHPLTMAXRATE; |
---|
| 3388 | ms[i].cond2 = 90; |
---|
| 3389 | if (skill_id == AL_HEAL) |
---|
| 3390 | ms[i].permillage = 5000; //Higher skill rate usage for heal. |
---|
| 3391 | else if (skill_id == ALL_RESURRECTION) |
---|
| 3392 | ms[i].cond2 = 1; |
---|
| 3393 | //Delay: Remove the stock 5 secs and add half of the support time. |
---|
| 3394 | ms[i].delay += -5000 +(skill_get_time(skill_id, ms[i].skill_lv) + skill_get_time2(skill_id, ms[i].skill_lv))/2; |
---|
| 3395 | if (ms[i].delay < 2000) |
---|
| 3396 | ms[i].delay = 2000; //With a minimum of 2 secs. |
---|
| 3397 | |
---|
| 3398 | if (i+1 < MAX_MOBSKILL) { //duplicate this so it also triggers on self. |
---|
| 3399 | memcpy(&ms[i+1], &ms[i], sizeof(struct mob_skill)); |
---|
| 3400 | db->maxskill = ++i; |
---|
| 3401 | ms[i].target = MST_SELF; |
---|
| 3402 | ms[i].cond1 = MSC_MYHPLTMAXRATE; |
---|
| 3403 | } |
---|
| 3404 | } else { |
---|
| 3405 | switch (skill_id) { //Certain Special skills that are passive, and thus, never triggered. |
---|
| 3406 | case MO_TRIPLEATTACK: |
---|
| 3407 | case TF_DOUBLE: |
---|
| 3408 | case GS_CHAINACTION: |
---|
| 3409 | ms[i].state = MSS_BERSERK; |
---|
| 3410 | ms[i].target = MST_TARGET; |
---|
| 3411 | ms[i].cond1 = MSC_ALWAYS; |
---|
| 3412 | ms[i].permillage = skill_id==MO_TRIPLEATTACK?(3000-ms[i].skill_lv*100):(ms[i].skill_lv*500); |
---|
| 3413 | ms[i].delay -= 5000; //Remove the added delay as these could trigger on "all hits". |
---|
| 3414 | break; |
---|
| 3415 | default: //Untreated Skill |
---|
| 3416 | continue; |
---|
| 3417 | } |
---|
| 3418 | } |
---|
| 3419 | if (battle_config.mob_skill_rate!= 100) |
---|
| 3420 | ms[i].permillage = ms[i].permillage*battle_config.mob_skill_rate/100; |
---|
| 3421 | if (battle_config.mob_skill_delay != 100) |
---|
| 3422 | ms[i].delay = ms[i].delay*battle_config.mob_skill_delay/100; |
---|
| 3423 | |
---|
| 3424 | db->maxskill = ++i; |
---|
| 3425 | } |
---|
| 3426 | //Finally, spawn it. |
---|
| 3427 | md = mob_once_spawn_sub(&sd->bl, m, x, y, "--en--",class_,event); |
---|
| 3428 | if (!md) return 0; //Failed? |
---|
| 3429 | |
---|
| 3430 | if (master_id || flag || duration) { //Further manipulate crafted char. |
---|
| 3431 | if (flag&1) //Friendly Character |
---|
| 3432 | md->special_state.ai = 1; |
---|
| 3433 | if (master_id) //Attach to Master |
---|
| 3434 | md->master_id = master_id; |
---|
| 3435 | if (duration) //Auto Delete after a while. |
---|
| 3436 | md->deletetimer = add_timer (gettick() + duration, mob_timer_delete, md->bl.id, 0); |
---|
| 3437 | } |
---|
| 3438 | |
---|
| 3439 | mob_spawn(md); |
---|
| 3440 | |
---|
| 3441 | return md->bl.id; |
---|
| 3442 | } |
---|
| 3443 | |
---|
| 3444 | int mob_clone_delete(int class_) |
---|
| 3445 | { |
---|
| 3446 | if (class_ >= MOB_CLONE_START && class_ < MOB_CLONE_END |
---|
| 3447 | && mob_db_data[class_]!=NULL) { |
---|
| 3448 | aFree(mob_db_data[class_]); |
---|
| 3449 | mob_db_data[class_]=NULL; |
---|
| 3450 | return 1; |
---|
| 3451 | } |
---|
| 3452 | return 0; |
---|
| 3453 | } |
---|
| 3454 | |
---|
| 3455 | int mob_script_callback(struct mob_data *md, struct block_list *target, short action_type) |
---|
| 3456 | { |
---|
| 3457 | // DEBUG: Uncomment these if errors occur. --- |
---|
| 3458 | // nullpo_retr(md, 0); |
---|
| 3459 | // nullpo_retr(md->nd, 0); |
---|
| 3460 | // ------------------------------------------- |
---|
| 3461 | if(md->callback_flag&action_type){ |
---|
| 3462 | int regkey = add_str(".ai_action"); |
---|
| 3463 | linkdb_replace(&md->nd->u.scr.script->script_vars,(void *)regkey, (void *)(int)action_type); |
---|
| 3464 | if(target){ |
---|
| 3465 | linkdb_replace(&md->nd->u.scr.script->script_vars,(void *)(regkey+(1<<24)), (void *)(int)target->type); |
---|
| 3466 | linkdb_replace(&md->nd->u.scr.script->script_vars,(void *)(regkey+(2<<24)), (void *)target->id); |
---|
| 3467 | } |
---|
| 3468 | linkdb_replace(&md->nd->u.scr.script->script_vars,(void *)(regkey+(3<<24)), (void *)md->bl.id); |
---|
| 3469 | run_script(md->nd->u.scr.script, 0, 0, md->nd->bl.id); |
---|
| 3470 | return 1; |
---|
| 3471 | } |
---|
| 3472 | return 0; |
---|
| 3473 | } |
---|
| 3474 | |
---|
| 3475 | // |
---|
| 3476 | // ú» |
---|
| 3477 | // |
---|
| 3478 | /*========================================== |
---|
| 3479 | * Since un-setting [ mob ] up was used, it is an initial provisional value setup. |
---|
| 3480 | *------------------------------------------*/ |
---|
| 3481 | static int mob_makedummymobdb(int class_) |
---|
| 3482 | { |
---|
| 3483 | if (mob_dummy != NULL) |
---|
| 3484 | { |
---|
| 3485 | if (mob_db(class_) == mob_dummy) |
---|
| 3486 | return 1; //Using the mob_dummy data already. [Skotlex] |
---|
| 3487 | if (class_ > 0 && class_ <= MAX_MOB_DB) |
---|
| 3488 | { //Remove the mob data so that it uses the dummy data instead. |
---|
| 3489 | aFree(mob_db_data[class_]); |
---|
| 3490 | mob_db_data[class_] = NULL; |
---|
| 3491 | } |
---|
| 3492 | return 0; |
---|
| 3493 | } |
---|
| 3494 | //Initialize dummy data. |
---|
| 3495 | mob_dummy = (struct mob_db*)aCalloc(1, sizeof(struct mob_db)); //Initializing the dummy mob. |
---|
| 3496 | sprintf(mob_dummy->sprite,"DUMMY"); |
---|
| 3497 | sprintf(mob_dummy->name,"Dummy"); |
---|
| 3498 | sprintf(mob_dummy->jname,"Dummy"); |
---|
| 3499 | mob_dummy->lv=1; |
---|
| 3500 | mob_dummy->status.max_hp=1000; |
---|
| 3501 | mob_dummy->status.max_sp=1; |
---|
| 3502 | mob_dummy->status.rhw.range=1; |
---|
| 3503 | mob_dummy->status.rhw.atk=7; |
---|
| 3504 | mob_dummy->status.rhw.atk2=10; |
---|
| 3505 | mob_dummy->status.str=1; |
---|
| 3506 | mob_dummy->status.agi=1; |
---|
| 3507 | mob_dummy->status.vit=1; |
---|
| 3508 | mob_dummy->status.int_=1; |
---|
| 3509 | mob_dummy->status.dex=6; |
---|
| 3510 | mob_dummy->status.luk=2; |
---|
| 3511 | mob_dummy->status.speed=300; |
---|
| 3512 | mob_dummy->status.adelay=1000; |
---|
| 3513 | mob_dummy->status.amotion=500; |
---|
| 3514 | mob_dummy->status.dmotion=500; |
---|
| 3515 | mob_dummy->base_exp=2; |
---|
| 3516 | mob_dummy->job_exp=1; |
---|
| 3517 | mob_dummy->range2=10; |
---|
| 3518 | mob_dummy->range3=10; |
---|
| 3519 | |
---|
| 3520 | return 0; |
---|
| 3521 | } |
---|
| 3522 | |
---|
| 3523 | //Adjusts the drop rate of item according to the criteria given. [Skotlex] |
---|
| 3524 | static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max) |
---|
| 3525 | { |
---|
| 3526 | double rate = baserate; |
---|
| 3527 | |
---|
| 3528 | if (battle_config.logarithmic_drops && rate_adjust > 0 && baserate > 0) //Logarithmic drops equation by Ishizu-Chan |
---|
| 3529 | //Equation: Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) |
---|
| 3530 | //x is the normal Droprate, y is the Modificator. |
---|
| 3531 | rate = rate * pow((5.0 - log10(rate)), (log(rate_adjust/100.) / log(5.0))) + 0.5; |
---|
| 3532 | else |
---|
| 3533 | //Classical linear rate adjustment. |
---|
| 3534 | rate = rate * rate_adjust/100; |
---|
| 3535 | |
---|
| 3536 | return (unsigned int)cap_value(rate,rate_min,rate_max); |
---|
| 3537 | } |
---|
| 3538 | |
---|
| 3539 | /*========================================== |
---|
| 3540 | * processes one mobdb entry |
---|
| 3541 | *------------------------------------------*/ |
---|
| 3542 | static bool mob_parse_dbrow(char** str) |
---|
| 3543 | { |
---|
| 3544 | struct mob_db *db; |
---|
| 3545 | struct status_data *status; |
---|
| 3546 | int class_, i, k; |
---|
| 3547 | double exp, maxhp; |
---|
| 3548 | struct mob_data data; |
---|
| 3549 | |
---|
| 3550 | class_ = str[0] ? atoi(str[0]) : 0; |
---|
| 3551 | if (class_ == 0) |
---|
| 3552 | return false; //Leave blank lines alone... [Skotlex] |
---|
| 3553 | |
---|
| 3554 | if (class_ <= 1000 || class_ > MAX_MOB_DB) { |
---|
| 3555 | ShowWarning("Mob with ID: %d not loaded. ID must be in range [%d-%d]\n", class_, 1000, MAX_MOB_DB); |
---|
| 3556 | return false; |
---|
| 3557 | } |
---|
| 3558 | if (pcdb_checkid(class_)) { |
---|
| 3559 | ShowWarning("Mob with ID: %d not loaded. That ID is reserved for player classes.\n"); |
---|
| 3560 | return false; |
---|
| 3561 | } |
---|
| 3562 | |
---|
| 3563 | if (class_ >= MOB_CLONE_START && class_ < MOB_CLONE_END) { |
---|
| 3564 | ShowWarning("Mob with ID: %d not loaded. Range %d-%d is reserved for player clones. Please increase MAX_MOB_DB (%d)\n", class_, MOB_CLONE_START, MOB_CLONE_END-1, MAX_MOB_DB); |
---|
| 3565 | return false; |
---|
| 3566 | } |
---|
| 3567 | |
---|
| 3568 | if (mob_db_data[class_] == NULL) |
---|
| 3569 | mob_db_data[class_] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); |
---|
| 3570 | |
---|
| 3571 | db = mob_db_data[class_]; |
---|
| 3572 | status = &db->status; |
---|
| 3573 | |
---|
| 3574 | db->vd.class_ = class_; |
---|
| 3575 | strncpy(db->sprite, str[1], NAME_LENGTH); |
---|
| 3576 | strncpy(db->jname, str[2], NAME_LENGTH); |
---|
| 3577 | strncpy(db->name, str[3], NAME_LENGTH); |
---|
| 3578 | db->lv = atoi(str[4]); |
---|
| 3579 | db->lv = cap_value(db->lv, 1, USHRT_MAX); |
---|
| 3580 | status->max_hp = atoi(str[5]); |
---|
| 3581 | status->max_sp = atoi(str[6]); |
---|
| 3582 | |
---|
| 3583 | exp = (double)atoi(str[7]) * (double)battle_config.base_exp_rate / 100.; |
---|
| 3584 | db->base_exp = (unsigned int)cap_value(exp, 0, UINT_MAX); |
---|
| 3585 | |
---|
| 3586 | exp = (double)atoi(str[8]) * (double)battle_config.job_exp_rate / 100.; |
---|
| 3587 | db->job_exp = (unsigned int)cap_value(exp, 0, UINT_MAX); |
---|
| 3588 | |
---|
| 3589 | status->rhw.range = atoi(str[9]); |
---|
| 3590 | status->rhw.atk = atoi(str[10]); |
---|
| 3591 | status->rhw.atk2 = atoi(str[11]); |
---|
| 3592 | status->def = atoi(str[12]); |
---|
| 3593 | status->mdef = atoi(str[13]); |
---|
| 3594 | status->str = atoi(str[14]); |
---|
| 3595 | status->agi = atoi(str[15]); |
---|
| 3596 | status->vit = atoi(str[16]); |
---|
| 3597 | status->int_ = atoi(str[17]); |
---|
| 3598 | status->dex = atoi(str[18]); |
---|
| 3599 | status->luk = atoi(str[19]); |
---|
| 3600 | //All status should be min 1 to prevent divisions by zero from some skills. [Skotlex] |
---|
| 3601 | if (status->str < 1) status->str = 1; |
---|
| 3602 | if (status->agi < 1) status->agi = 1; |
---|
| 3603 | if (status->vit < 1) status->vit = 1; |
---|
| 3604 | if (status->int_< 1) status->int_= 1; |
---|
| 3605 | if (status->dex < 1) status->dex = 1; |
---|
| 3606 | if (status->luk < 1) status->luk = 1; |
---|
| 3607 | |
---|
| 3608 | db->range2 = atoi(str[20]); |
---|
| 3609 | db->range3 = atoi(str[21]); |
---|
| 3610 | if (battle_config.view_range_rate != 100) { |
---|
| 3611 | db->range2 = db->range2 * battle_config.view_range_rate / 100; |
---|
| 3612 | if (db->range2 < 1) |
---|
| 3613 | db->range2 = 1; |
---|
| 3614 | } |
---|
| 3615 | if (battle_config.chase_range_rate != 100) { |
---|
| 3616 | db->range3 = db->range3 * battle_config.chase_range_rate / 100; |
---|
| 3617 | if (db->range3 < db->range2) |
---|
| 3618 | db->range3 = db->range2; |
---|
| 3619 | } |
---|
| 3620 | |
---|
| 3621 | status->size = atoi(str[22]); |
---|
| 3622 | status->race = atoi(str[23]); |
---|
| 3623 | |
---|
| 3624 | i = atoi(str[24]); //Element |
---|
| 3625 | status->def_ele = i%10; |
---|
| 3626 | status->ele_lv = i/20; |
---|
| 3627 | if (status->def_ele >= ELE_MAX) { |
---|
| 3628 | ShowWarning("Mob with ID: %d has invalid element type %d (max element is %d)\n", class_, status->def_ele, ELE_MAX-1); |
---|
| 3629 | status->def_ele = ELE_NEUTRAL; |
---|
| 3630 | } |
---|
| 3631 | if (status->ele_lv < 1 || status->ele_lv > 4) { |
---|
| 3632 | ShowWarning("Mob with ID: %d has invalid element level %d (max is 4)\n", class_, status->ele_lv); |
---|
| 3633 | status->ele_lv = 1; |
---|
| 3634 | } |
---|
| 3635 | |
---|
| 3636 | status->mode = (int)strtol(str[25], NULL, 0); |
---|
| 3637 | if (!battle_config.monster_active_enable) |
---|
| 3638 | status->mode &= ~MD_AGGRESSIVE; |
---|
| 3639 | |
---|
| 3640 | status->speed = atoi(str[26]); |
---|
| 3641 | status->aspd_rate = 1000; |
---|
| 3642 | status->adelay = atoi(str[27]); |
---|
| 3643 | status->amotion = atoi(str[28]); |
---|
| 3644 | //If the attack animation is longer than the delay, the client crops the attack animation! |
---|
| 3645 | //On aegis there is no real visible effect of having a recharge-time less than amotion anyway. |
---|
| 3646 | if (status->adelay < status->amotion) |
---|
| 3647 | status->adelay = status->amotion; |
---|
| 3648 | status->dmotion = atoi(str[29]); |
---|
| 3649 | if(battle_config.monster_damage_delay_rate != 100) |
---|
| 3650 | status->dmotion = status->dmotion * battle_config.monster_damage_delay_rate / 100; |
---|
| 3651 | |
---|
| 3652 | data.bl.type = BL_MOB; |
---|
| 3653 | data.level = db->lv; |
---|
| 3654 | memcpy(&data.status, status, sizeof(struct status_data)); |
---|
| 3655 | status_calc_misc(&data.bl, status, db->lv); |
---|
| 3656 | |
---|
| 3657 | // MVP EXP Bonus, Chance: MEXP,ExpPer |
---|
| 3658 | // Some new MVP's MEXP multipled by high exp-rate cause overflow. [LuzZza] |
---|
| 3659 | exp = (double)atoi(str[30]) * (double)battle_config.mvp_exp_rate / 100.; |
---|
| 3660 | db->mexp = (unsigned int)cap_value(exp, 0, UINT_MAX); |
---|
| 3661 | |
---|
| 3662 | db->mexpper = atoi(str[31]); |
---|
| 3663 | |
---|
| 3664 | //Now that we know if it is an mvp or not, apply battle_config modifiers [Skotlex] |
---|
| 3665 | maxhp = (double)status->max_hp; |
---|
| 3666 | if (db->mexp > 0) { //Mvp |
---|
| 3667 | if (battle_config.mvp_hp_rate != 100) |
---|
| 3668 | maxhp = maxhp * (double)battle_config.mvp_hp_rate / 100.; |
---|
| 3669 | } else //Normal mob |
---|
| 3670 | if (battle_config.monster_hp_rate != 100) |
---|
| 3671 | maxhp = maxhp * (double)battle_config.monster_hp_rate / 100.; |
---|
| 3672 | |
---|
| 3673 | status->max_hp = (unsigned int)cap_value(maxhp, 1, UINT_MAX); |
---|
| 3674 | if(status->max_sp < 1) status->max_sp = 1; |
---|
| 3675 | |
---|
| 3676 | //Since mobs always respawn with full life... |
---|
| 3677 | status->hp = status->max_hp; |
---|
| 3678 | status->sp = status->max_sp; |
---|
| 3679 | |
---|
| 3680 | // MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per |
---|
| 3681 | for(i = 0; i < 3; i++) { |
---|
| 3682 | struct item_data *id; |
---|
| 3683 | db->mvpitem[i].nameid = atoi(str[32+i*2]); |
---|
| 3684 | if (!db->mvpitem[i].nameid) { |
---|
| 3685 | db->mvpitem[i].p = 0; //No item.... |
---|
| 3686 | continue; |
---|
| 3687 | } |
---|
| 3688 | db->mvpitem[i].p = mob_drop_adjust(atoi(str[33+i*2]), battle_config.item_rate_mvp, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max); |
---|
| 3689 | |
---|
| 3690 | //calculate and store Max available drop chance of the MVP item |
---|
| 3691 | if (db->mvpitem[i].p) { |
---|
| 3692 | id = itemdb_search(db->mvpitem[i].nameid); |
---|
| 3693 | if (id->maxchance == 10000 || (id->maxchance < db->mvpitem[i].p/10 + 1) ) { |
---|
| 3694 | //item has bigger drop chance or sold in shops |
---|
| 3695 | id->maxchance = db->mvpitem[i].p/10 + 1; //reduce MVP drop info to not spoil common drop rate |
---|
| 3696 | } |
---|
| 3697 | } |
---|
| 3698 | } |
---|
| 3699 | |
---|
| 3700 | for(i = 0; i < MAX_MOB_DROP; i++) { |
---|
| 3701 | int rate = 0, rate_adjust, type; |
---|
| 3702 | unsigned short ratemin, ratemax; |
---|
| 3703 | struct item_data *id; |
---|
| 3704 | k = 38+i*2; |
---|
| 3705 | db->dropitem[i].nameid = atoi(str[k]); |
---|
| 3706 | if (!db->dropitem[i].nameid) { |
---|
| 3707 | db->dropitem[i].p = 0; //No drop. |
---|
| 3708 | continue; |
---|
| 3709 | } |
---|
| 3710 | type = itemdb_type(db->dropitem[i].nameid); |
---|
| 3711 | rate = atoi(str[k+1]); |
---|
| 3712 | if (class_ >= 1324 && class_ <= 1363) |
---|
| 3713 | { //Treasure box drop rates [Skotlex] |
---|
| 3714 | rate_adjust = battle_config.item_rate_treasure; |
---|
| 3715 | ratemin = battle_config.item_drop_treasure_min; |
---|
| 3716 | ratemax = battle_config.item_drop_treasure_max; |
---|
| 3717 | } |
---|
| 3718 | else switch (type) |
---|
| 3719 | { // Added suport to restrict normal drops of MVP's [Reddozen] |
---|
| 3720 | case IT_HEALING: |
---|
| 3721 | rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_heal_boss : battle_config.item_rate_heal; |
---|
| 3722 | ratemin = battle_config.item_drop_heal_min; |
---|
| 3723 | ratemax = battle_config.item_drop_heal_max; |
---|
| 3724 | break; |
---|
| 3725 | case IT_USABLE: |
---|
| 3726 | rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_use_boss : battle_config.item_rate_use; |
---|
| 3727 | ratemin = battle_config.item_drop_use_min; |
---|
| 3728 | ratemax = battle_config.item_drop_use_max; |
---|
| 3729 | break; |
---|
| 3730 | case IT_WEAPON: |
---|
| 3731 | case IT_ARMOR: |
---|
| 3732 | case IT_PETARMOR: |
---|
| 3733 | rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_equip_boss : battle_config.item_rate_equip; |
---|
| 3734 | ratemin = battle_config.item_drop_equip_min; |
---|
| 3735 | ratemax = battle_config.item_drop_equip_max; |
---|
| 3736 | break; |
---|
| 3737 | case IT_CARD: |
---|
| 3738 | rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_card_boss : battle_config.item_rate_card; |
---|
| 3739 | ratemin = battle_config.item_drop_card_min; |
---|
| 3740 | ratemax = battle_config.item_drop_card_max; |
---|
| 3741 | break; |
---|
| 3742 | default: |
---|
| 3743 | rate_adjust = (status->mode&MD_BOSS) ? battle_config.item_rate_common_boss : battle_config.item_rate_common; |
---|
| 3744 | ratemin = battle_config.item_drop_common_min; |
---|
| 3745 | ratemax = battle_config.item_drop_common_max; |
---|
| 3746 | break; |
---|
| 3747 | } |
---|
| 3748 | db->dropitem[i].p = mob_drop_adjust(rate, rate_adjust, ratemin, ratemax); |
---|
| 3749 | |
---|
| 3750 | //calculate and store Max available drop chance of the item |
---|
| 3751 | if (db->dropitem[i].p && (class_ < 1324 || class_ > 1363)) { //Skip treasure chests. |
---|
| 3752 | id = itemdb_search(db->dropitem[i].nameid); |
---|
| 3753 | if (id->maxchance == 10000 || (id->maxchance < db->dropitem[i].p) ) { |
---|
| 3754 | id->maxchance = db->dropitem[i].p; //item has bigger drop chance or sold in shops |
---|
| 3755 | } |
---|
| 3756 | for (k = 0; k< MAX_SEARCH; k++) { |
---|
| 3757 | if (id->mob[k].chance <= db->dropitem[i].p) |
---|
| 3758 | break; |
---|
| 3759 | } |
---|
| 3760 | if (k == MAX_SEARCH) |
---|
| 3761 | continue; |
---|
| 3762 | |
---|
| 3763 | if (id->mob[k].id != class_) |
---|
| 3764 | memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0])); |
---|
| 3765 | id->mob[k].chance = db->dropitem[i].p; |
---|
| 3766 | id->mob[k].id = class_; |
---|
| 3767 | } |
---|
| 3768 | } |
---|
| 3769 | |
---|
| 3770 | return true; |
---|
| 3771 | } |
---|
| 3772 | |
---|
| 3773 | /*========================================== |
---|
| 3774 | * mob_db.txt reading |
---|
| 3775 | *------------------------------------------*/ |
---|
| 3776 | static int mob_readdb(void) |
---|
| 3777 | { |
---|
| 3778 | const char* filename[] = { "mob_db.txt", "mob_db2.txt" }; |
---|
| 3779 | int fi; |
---|
| 3780 | |
---|
| 3781 | for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) |
---|
| 3782 | { |
---|
| 3783 | uint32 lines = 0, count = 0; |
---|
| 3784 | char line[1024]; |
---|
| 3785 | char path[256]; |
---|
| 3786 | FILE* fp; |
---|
| 3787 | |
---|
| 3788 | sprintf(path, "%s/%s", db_path, filename[fi]); |
---|
| 3789 | fp = fopen(path, "r"); |
---|
| 3790 | if(fp == NULL) { |
---|
| 3791 | if(fi > 0) |
---|
| 3792 | continue; |
---|
| 3793 | return -1; |
---|
| 3794 | } |
---|
| 3795 | |
---|
| 3796 | // process rows one by one |
---|
| 3797 | while(fgets(line, sizeof(line), fp)) |
---|
| 3798 | { |
---|
| 3799 | char *str[38+2*MAX_MOB_DROP], *p, *np; |
---|
| 3800 | int i; |
---|
| 3801 | |
---|
| 3802 | lines++; |
---|
| 3803 | if(line[0] == '/' && line[1] == '/') |
---|
| 3804 | continue; |
---|
| 3805 | |
---|
| 3806 | for(i = 0, p = line; i < 38 + 2*MAX_MOB_DROP; i++) |
---|
| 3807 | { |
---|
| 3808 | str[i] = p; |
---|
| 3809 | if((np = strchr(p, ',')) != NULL) { |
---|
| 3810 | *np = '\0'; p = np + 1; |
---|
| 3811 | } |
---|
| 3812 | } |
---|
| 3813 | |
---|
| 3814 | if(i < 38 + 2*MAX_MOB_DROP) { |
---|
| 3815 | ShowWarning("mob_readdb: Insufficient columns for mob with id: %d, skipping.\n", atoi(str[0])); |
---|
| 3816 | continue; |
---|
| 3817 | } |
---|
| 3818 | |
---|
| 3819 | if (!mob_parse_dbrow(str)) |
---|
| 3820 | continue; |
---|
| 3821 | |
---|
| 3822 | count++; |
---|
| 3823 | } |
---|
| 3824 | |
---|
| 3825 | fclose(fp); |
---|
| 3826 | |
---|
| 3827 | ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filename[fi]); |
---|
| 3828 | } |
---|
| 3829 | |
---|
| 3830 | return 0; |
---|
| 3831 | } |
---|
| 3832 | |
---|
| 3833 | #ifndef TXT_ONLY |
---|
| 3834 | /*========================================== |
---|
| 3835 | * mob_db table reading |
---|
| 3836 | *------------------------------------------*/ |
---|
| 3837 | static int mob_read_sqldb(void) |
---|
| 3838 | { |
---|
| 3839 | const char* mob_db_name[] = { mob_db_db, mob_db2_db }; |
---|
| 3840 | int fi; |
---|
| 3841 | |
---|
| 3842 | for( fi = 0; fi < ARRAYLENGTH(mob_db_name); ++fi ) |
---|
| 3843 | { |
---|
| 3844 | uint32 lines = 0, count = 0; |
---|
| 3845 | |
---|
| 3846 | // retrieve all rows from the mob database |
---|
| 3847 | if( SQL_ERROR == Sql_Query(mmysql_handle, "SELECT * FROM `%s`", mob_db_name[fi]) ) |
---|
| 3848 | { |
---|
| 3849 | Sql_ShowDebug(mmysql_handle); |
---|
| 3850 | continue; |
---|
| 3851 | } |
---|
| 3852 | |
---|
| 3853 | // process rows one by one |
---|
| 3854 | while( SQL_SUCCESS == Sql_NextRow(mmysql_handle) ) |
---|
| 3855 | { |
---|
| 3856 | // wrap the result into a TXT-compatible format |
---|
| 3857 | char line[1024]; |
---|
| 3858 | char* str[38+2*MAX_MOB_DROP]; |
---|
| 3859 | char* p; |
---|
| 3860 | int i; |
---|
| 3861 | |
---|
| 3862 | lines++; |
---|
| 3863 | for(i = 0, p = line; i < 38 + 2*MAX_MOB_DROP; i++) |
---|
| 3864 | { |
---|
| 3865 | char* data; |
---|
| 3866 | size_t len; |
---|
| 3867 | Sql_GetData(mmysql_handle, i, &data, &len); |
---|
| 3868 | |
---|
| 3869 | strcpy(p, data); |
---|
| 3870 | str[i] = p; |
---|
| 3871 | p+= len + 1; |
---|
| 3872 | } |
---|
| 3873 | |
---|
| 3874 | if (!mob_parse_dbrow(str)) |
---|
| 3875 | continue; |
---|
| 3876 | |
---|
| 3877 | count++; |
---|
| 3878 | } |
---|
| 3879 | |
---|
| 3880 | // free the query result |
---|
| 3881 | Sql_FreeResult(mmysql_handle); |
---|
| 3882 | |
---|
| 3883 | ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, mob_db_name[fi]); |
---|
| 3884 | count = 0; |
---|
| 3885 | } |
---|
| 3886 | return 0; |
---|
| 3887 | } |
---|
| 3888 | #endif /* not TXT_ONLY */ |
---|
| 3889 | |
---|
| 3890 | /*========================================== |
---|
| 3891 | * MOB display graphic change data reading |
---|
| 3892 | *------------------------------------------*/ |
---|
| 3893 | static int mob_readdb_mobavail(void) |
---|
| 3894 | { |
---|
| 3895 | FILE *fp; |
---|
| 3896 | char line[1024]; |
---|
| 3897 | int ln=0; |
---|
| 3898 | int class_,j,k; |
---|
| 3899 | char *str[20],*p,*np; |
---|
| 3900 | |
---|
| 3901 | sprintf(line, "%s/mob_avail.txt", db_path); |
---|
| 3902 | if( (fp=fopen(line,"r"))==NULL ){ |
---|
| 3903 | ShowError("can't read %s\n", line); |
---|
| 3904 | return -1; |
---|
| 3905 | } |
---|
| 3906 | |
---|
| 3907 | while(fgets(line, sizeof(line), fp)) |
---|
| 3908 | { |
---|
| 3909 | if(line[0]=='/' && line[1]=='/') |
---|
| 3910 | continue; |
---|
| 3911 | memset(str,0,sizeof(str)); |
---|
| 3912 | |
---|
| 3913 | for(j=0,p=line;j<12;j++){ |
---|
| 3914 | if((np=strchr(p,','))!=NULL){ |
---|
| 3915 | str[j]=p; |
---|
| 3916 | *np=0; |
---|
| 3917 | p=np+1; |
---|
| 3918 | } else |
---|
| 3919 | str[j]=p; |
---|
| 3920 | } |
---|
| 3921 | |
---|
| 3922 | if(str[0]==NULL) |
---|
| 3923 | continue; |
---|
| 3924 | |
---|
| 3925 | class_=atoi(str[0]); |
---|
| 3926 | if (class_ == 0) |
---|
| 3927 | continue; //Leave blank lines alone... [Skotlex] |
---|
| 3928 | |
---|
| 3929 | if(mob_db(class_) == mob_dummy) // lªÙíÈçµÈ¢B |
---|
| 3930 | continue; |
---|
| 3931 | |
---|
| 3932 | k=atoi(str[1]); |
---|
| 3933 | if(k < 0) |
---|
| 3934 | continue; |
---|
| 3935 | |
---|
| 3936 | memset(&mob_db_data[class_]->vd, 0, sizeof(struct view_data)); |
---|
| 3937 | mob_db_data[class_]->vd.class_=k; |
---|
| 3938 | |
---|
| 3939 | //Player sprites |
---|
| 3940 | if(pcdb_checkid(k) && j>=12) { |
---|
| 3941 | mob_db_data[class_]->vd.sex=atoi(str[2]); |
---|
| 3942 | mob_db_data[class_]->vd.hair_style=atoi(str[3]); |
---|
| 3943 | mob_db_data[class_]->vd.hair_color=atoi(str[4]); |
---|
| 3944 | mob_db_data[class_]->vd.weapon=atoi(str[5]); |
---|
| 3945 | mob_db_data[class_]->vd.shield=atoi(str[6]); |
---|
| 3946 | mob_db_data[class_]->vd.head_top=atoi(str[7]); |
---|
| 3947 | mob_db_data[class_]->vd.head_mid=atoi(str[8]); |
---|
| 3948 | mob_db_data[class_]->vd.head_bottom=atoi(str[9]); |
---|
| 3949 | mob_db_data[class_]->option=atoi(str[10])&~(OPTION_HIDE|OPTION_CLOAK|OPTION_INVISIBLE); |
---|
| 3950 | mob_db_data[class_]->vd.cloth_color=atoi(str[11]); // Monster player dye option - Valaris |
---|
| 3951 | } |
---|
| 3952 | else if(str[2] && atoi(str[2]) > 0) |
---|
| 3953 | mob_db_data[class_]->vd.head_bottom=atoi(str[2]); // mob equipment [Valaris] |
---|
| 3954 | |
---|
| 3955 | ln++; |
---|
| 3956 | } |
---|
| 3957 | fclose(fp); |
---|
| 3958 | ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",ln,"mob_avail.txt"); |
---|
| 3959 | return 0; |
---|
| 3960 | } |
---|
| 3961 | |
---|
| 3962 | /*========================================== |
---|
| 3963 | * Reading of random monster data |
---|
| 3964 | *------------------------------------------*/ |
---|
| 3965 | static int mob_read_randommonster(void) |
---|
| 3966 | { |
---|
| 3967 | FILE *fp; |
---|
| 3968 | char line[1024]; |
---|
| 3969 | char *str[10],*p; |
---|
| 3970 | int i,j; |
---|
| 3971 | |
---|
| 3972 | const char* mobfile[] = { |
---|
| 3973 | "mob_branch.txt", |
---|
| 3974 | "mob_poring.txt", |
---|
| 3975 | "mob_boss.txt", |
---|
| 3976 | "mob_pouch.txt"}; |
---|
| 3977 | |
---|
| 3978 | memset(&summon, 0, sizeof(summon)); |
---|
| 3979 | |
---|
| 3980 | for( i = 0; i < ARRAYLENGTH(mobfile) && i < MAX_RANDOMMONSTER; i++ ) |
---|
| 3981 | { |
---|
| 3982 | mob_db_data[0]->summonper[i] = 1002; // ÝèµYêœêÍ|ªoéæ€ÉµÄš |
---|
| 3983 | sprintf(line, "%s/%s", db_path, mobfile[i]); |
---|
| 3984 | fp=fopen(line,"r"); |
---|
| 3985 | if(fp==NULL){ |
---|
| 3986 | ShowError("can't read %s\n",line); |
---|
| 3987 | return -1; |
---|
| 3988 | } |
---|
| 3989 | while(fgets(line, sizeof(line), fp)) |
---|
| 3990 | { |
---|
| 3991 | int class_; |
---|
| 3992 | if(line[0] == '/' && line[1] == '/') |
---|
| 3993 | continue; |
---|
| 3994 | memset(str,0,sizeof(str)); |
---|
| 3995 | for(j=0,p=line;j<3 && p;j++){ |
---|
| 3996 | str[j]=p; |
---|
| 3997 | p=strchr(p,','); |
---|
| 3998 | if(p) *p++=0; |
---|
| 3999 | } |
---|
| 4000 | |
---|
| 4001 | if(str[0]==NULL || str[2]==NULL) |
---|
| 4002 | continue; |
---|
| 4003 | |
---|
| 4004 | class_ = atoi(str[0]); |
---|
| 4005 | if(mob_db(class_) == mob_dummy) |
---|
| 4006 | continue; |
---|
| 4007 | mob_db_data[class_]->summonper[i]=atoi(str[2]); |
---|
| 4008 | if (i) { |
---|
| 4009 | if( summon[i].qty < ARRAYLENGTH(summon[i].class_) ) //MvPs |
---|
| 4010 | summon[i].class_[summon[i].qty++] = class_; |
---|
| 4011 | else { |
---|
| 4012 | ShowDebug("Can't store more random mobs from %s, increase size of mob.c:summon variable!\n", mobfile[i]); |
---|
| 4013 | break; |
---|
| 4014 | } |
---|
| 4015 | } |
---|
| 4016 | } |
---|
| 4017 | if (i && !summon[i].qty) |
---|
| 4018 | { //At least have the default here. |
---|
| 4019 | summon[i].class_[0] = mob_db_data[0]->summonper[i]; |
---|
| 4020 | summon[i].qty = 1; |
---|
| 4021 | } |
---|
| 4022 | fclose(fp); |
---|
| 4023 | ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",mobfile[i]); |
---|
| 4024 | } |
---|
| 4025 | return 0; |
---|
| 4026 | } |
---|
| 4027 | |
---|
| 4028 | /*========================================== |
---|
| 4029 | * mob_skill_db.txt reading |
---|
| 4030 | *------------------------------------------*/ |
---|
| 4031 | static int mob_readskilldb(void) |
---|
| 4032 | { |
---|
| 4033 | FILE *fp; |
---|
| 4034 | char line[1024]; |
---|
| 4035 | int i,tmp, count; |
---|
| 4036 | |
---|
| 4037 | const struct { |
---|
| 4038 | char str[32]; |
---|
| 4039 | int id; |
---|
| 4040 | } cond1[] = { |
---|
| 4041 | { "always", MSC_ALWAYS }, |
---|
| 4042 | { "myhpltmaxrate", MSC_MYHPLTMAXRATE }, |
---|
| 4043 | { "myhpinrate", MSC_MYHPINRATE }, |
---|
| 4044 | { "friendhpltmaxrate",MSC_FRIENDHPLTMAXRATE }, |
---|
| 4045 | { "friendhpinrate", MSC_FRIENDHPINRATE }, |
---|
| 4046 | { "mystatuson", MSC_MYSTATUSON }, |
---|
| 4047 | { "mystatusoff", MSC_MYSTATUSOFF }, |
---|
| 4048 | { "friendstatuson", MSC_FRIENDSTATUSON }, |
---|
| 4049 | { "friendstatusoff", MSC_FRIENDSTATUSOFF }, |
---|
| 4050 | { "attackpcgt", MSC_ATTACKPCGT }, |
---|
| 4051 | { "attackpcge", MSC_ATTACKPCGE }, |
---|
| 4052 | { "slavelt", MSC_SLAVELT }, |
---|
| 4053 | { "slavele", MSC_SLAVELE }, |
---|
| 4054 | { "closedattacked", MSC_CLOSEDATTACKED }, |
---|
| 4055 | { "longrangeattacked",MSC_LONGRANGEATTACKED }, |
---|
| 4056 | { "skillused", MSC_SKILLUSED }, |
---|
| 4057 | { "afterskill", MSC_AFTERSKILL }, |
---|
| 4058 | { "casttargeted", MSC_CASTTARGETED }, |
---|
| 4059 | { "rudeattacked", MSC_RUDEATTACKED }, |
---|
| 4060 | { "masterhpltmaxrate",MSC_MASTERHPLTMAXRATE }, |
---|
| 4061 | { "masterattacked", MSC_MASTERATTACKED }, |
---|
| 4062 | { "alchemist", MSC_ALCHEMIST }, |
---|
| 4063 | { "onspawn", MSC_SPAWN}, |
---|
| 4064 | }, cond2[] ={ |
---|
| 4065 | { "anybad", -1 }, |
---|
| 4066 | { "stone", SC_STONE }, |
---|
| 4067 | { "freeze", SC_FREEZE }, |
---|
| 4068 | { "stun", SC_STUN }, |
---|
| 4069 | { "sleep", SC_SLEEP }, |
---|
| 4070 | { "poison", SC_POISON }, |
---|
| 4071 | { "curse", SC_CURSE }, |
---|
| 4072 | { "silence", SC_SILENCE }, |
---|
| 4073 | { "confusion", SC_CONFUSION }, |
---|
| 4074 | { "blind", SC_BLIND }, |
---|
| 4075 | { "hiding", SC_HIDING }, |
---|
| 4076 | { "sight", SC_SIGHT }, |
---|
| 4077 | }, state[] = { |
---|
| 4078 | { "any", MSS_ANY }, //All states except Dead |
---|
| 4079 | { "idle", MSS_IDLE }, |
---|
| 4080 | { "walk", MSS_WALK }, |
---|
| 4081 | { "loot", MSS_LOOT }, |
---|
| 4082 | { "dead", MSS_DEAD }, |
---|
| 4083 | { "attack", MSS_BERSERK }, //Retaliating attack |
---|
| 4084 | { "angry", MSS_ANGRY }, //Preemptive attack (aggressive mobs) |
---|
| 4085 | { "chase", MSS_RUSH }, //Chase escaping target |
---|
| 4086 | { "follow", MSS_FOLLOW }, //Preemptive chase (aggressive mobs) |
---|
| 4087 | { "anytarget",MSS_ANYTARGET }, //Berserk+Angry+Rush+Follow |
---|
| 4088 | }, target[] = { |
---|
| 4089 | { "target", MST_TARGET }, |
---|
| 4090 | { "randomtarget", MST_RANDOM }, |
---|
| 4091 | { "self", MST_SELF }, |
---|
| 4092 | { "friend", MST_FRIEND }, |
---|
| 4093 | { "master", MST_MASTER }, |
---|
| 4094 | { "around5", MST_AROUND5 }, |
---|
| 4095 | { "around6", MST_AROUND6 }, |
---|
| 4096 | { "around7", MST_AROUND7 }, |
---|
| 4097 | { "around8", MST_AROUND8 }, |
---|
| 4098 | { "around1", MST_AROUND1 }, |
---|
| 4099 | { "around2", MST_AROUND2 }, |
---|
| 4100 | { "around3", MST_AROUND3 }, |
---|
| 4101 | { "around4", MST_AROUND4 }, |
---|
| 4102 | { "around", MST_AROUND }, |
---|
| 4103 | }; |
---|
| 4104 | |
---|
| 4105 | int x; |
---|
| 4106 | const char* filename[] = { "mob_skill_db.txt","mob_skill_db2.txt" }; |
---|
| 4107 | |
---|
| 4108 | if( battle_config.mob_skill_rate == 0 ) { |
---|
| 4109 | ShowStatus("Mob skill use disabled. Not reading mob skills.\n"); |
---|
| 4110 | return 0; |
---|
| 4111 | } |
---|
| 4112 | |
---|
| 4113 | for( x = 0; x < ARRAYLENGTH(filename); ++x ) |
---|
| 4114 | { |
---|
| 4115 | int last_mob_id = 0; |
---|
| 4116 | count = 0; |
---|
| 4117 | sprintf(line, "%s/%s", db_path, filename[x]); |
---|
| 4118 | fp=fopen(line,"r"); |
---|
| 4119 | if(fp==NULL){ |
---|
| 4120 | if(x==0) |
---|
| 4121 | ShowError("can't read %s\n",line); |
---|
| 4122 | continue; |
---|
| 4123 | } |
---|
| 4124 | while(fgets(line, sizeof(line), fp)) |
---|
| 4125 | { |
---|
| 4126 | char *sp[20],*p; |
---|
| 4127 | int mob_id; |
---|
| 4128 | struct mob_skill *ms, gms; |
---|
| 4129 | int j=0; |
---|
| 4130 | |
---|
| 4131 | count++; |
---|
| 4132 | if(line[0] == '/' && line[1] == '/') |
---|
| 4133 | continue; |
---|
| 4134 | |
---|
| 4135 | memset(sp,0,sizeof(sp)); |
---|
| 4136 | for(i=0,p=line;i<18 && p;i++){ |
---|
| 4137 | sp[i]=p; |
---|
| 4138 | if((p=strchr(p,','))!=NULL) |
---|
| 4139 | *p++=0; |
---|
| 4140 | } |
---|
| 4141 | if(i == 0 || (mob_id=atoi(sp[0]))== 0) |
---|
| 4142 | continue; |
---|
| 4143 | if(i < 18) { |
---|
| 4144 | ShowError("mob_skill: Insufficient number of fields for skill at %s, line %d\n", filename[x], count); |
---|
| 4145 | continue; |
---|
| 4146 | } |
---|
| 4147 | if (mob_id > 0 && mob_db(mob_id) == mob_dummy) |
---|
| 4148 | { |
---|
| 4149 | if (mob_id != last_mob_id) { |
---|
| 4150 | ShowError("mob_skill: Non existant Mob id %d at %s, line %d\n", mob_id, filename[x], count); |
---|
| 4151 | last_mob_id = mob_id; |
---|
| 4152 | } |
---|
| 4153 | continue; |
---|
| 4154 | } |
---|
| 4155 | if( strcmp(sp[1],"clear")==0 ){ |
---|
| 4156 | if (mob_id < 0) |
---|
| 4157 | continue; |
---|
| 4158 | memset(mob_db_data[mob_id]->skill,0,sizeof(struct mob_skill)); |
---|
| 4159 | mob_db_data[mob_id]->maxskill=0; |
---|
| 4160 | continue; |
---|
| 4161 | } |
---|
| 4162 | |
---|
| 4163 | if (mob_id < 0) |
---|
| 4164 | { //Prepare global skill. [Skotlex] |
---|
| 4165 | memset(&gms, 0, sizeof (struct mob_skill)); |
---|
| 4166 | ms = &gms; |
---|
| 4167 | } else { |
---|
| 4168 | ARR_FIND( 0, MAX_MOBSKILL, i, (ms = &mob_db_data[mob_id]->skill[i])->skill_id == 0 ); |
---|
| 4169 | if( i == MAX_MOBSKILL ) { |
---|
| 4170 | if (mob_id != last_mob_id) { |
---|
| 4171 | ShowError("mob_skill: readdb: too many skills! Line %d in %d[%s]\n", count,mob_id,mob_db_data[mob_id]->sprite); |
---|
| 4172 | last_mob_id = mob_id; |
---|
| 4173 | } |
---|
| 4174 | continue; |
---|
| 4175 | } |
---|
| 4176 | } |
---|
| 4177 | |
---|
| 4178 | //State |
---|
| 4179 | ARR_FIND( 0, ARRAYLENGTH(state), j, strcmp(sp[2],state[j].str) == 0 ); |
---|
| 4180 | if( j < ARRAYLENGTH(state) ) |
---|
| 4181 | ms->state = state[j].id; |
---|
| 4182 | else { |
---|
| 4183 | ShowWarning("mob_skill: Unrecognized state %s at %s, line %d\n", sp[2], filename[x], count); |
---|
| 4184 | ms->state = MSS_ANY; |
---|
| 4185 | } |
---|
| 4186 | |
---|
| 4187 | //Skill ID |
---|
| 4188 | j=atoi(sp[3]); |
---|
| 4189 | if (j<=0 || j>MAX_SKILL_DB) //fixed Lupus |
---|
| 4190 | { |
---|
| 4191 | if (mob_id < 0) |
---|
| 4192 | ShowError("Invalid Skill ID (%d) for all mobs\n", j); |
---|
| 4193 | else |
---|
| 4194 | ShowError("Invalid Skill ID (%d) for mob %d (%s)\n", j, mob_id, mob_db_data[mob_id]->sprite); |
---|
| 4195 | continue; |
---|
| 4196 | } |
---|
| 4197 | ms->skill_id=j; |
---|
| 4198 | |
---|
| 4199 | //Skill lvl |
---|
| 4200 | j= atoi(sp[4])<=0 ? 1 : atoi(sp[4]); |
---|
| 4201 | ms->skill_lv= j>battle_config.mob_max_skilllvl ? battle_config.mob_max_skilllvl : j; //we strip max skill level |
---|
| 4202 | |
---|
| 4203 | //Apply battle_config modifiers to rate (permillage) and delay [Skotlex] |
---|
| 4204 | tmp = atoi(sp[5]); |
---|
| 4205 | if (battle_config.mob_skill_rate != 100) |
---|
| 4206 | tmp = tmp*battle_config.mob_skill_rate/100; |
---|
| 4207 | if (tmp > 10000) |
---|
| 4208 | ms->permillage= 10000; |
---|
| 4209 | else |
---|
| 4210 | ms->permillage= tmp; |
---|
| 4211 | ms->casttime=atoi(sp[6]); |
---|
| 4212 | ms->delay=atoi(sp[7]); |
---|
| 4213 | if (battle_config.mob_skill_delay != 100) |
---|
| 4214 | ms->delay = ms->delay*battle_config.mob_skill_delay/100; |
---|
| 4215 | if (ms->delay < 0) //time overflow? |
---|
| 4216 | ms->delay = INT_MAX; |
---|
| 4217 | ms->cancel=atoi(sp[8]); |
---|
| 4218 | if( strcmp(sp[8],"yes")==0 ) ms->cancel=1; |
---|
| 4219 | |
---|
| 4220 | //Target |
---|
| 4221 | ARR_FIND( 0, ARRAYLENGTH(target), j, strcmp(sp[9],target[j].str) == 0 ); |
---|
| 4222 | if( j < ARRAYLENGTH(target) ) |
---|
| 4223 | ms->target = target[j].id; |
---|
| 4224 | else { |
---|
| 4225 | ShowWarning("mob_skill: Unrecognized target %s at %s, line %d\n", sp[9], filename[x], count); |
---|
| 4226 | ms->target = MST_TARGET; |
---|
| 4227 | } |
---|
| 4228 | |
---|
| 4229 | //Check that the target condition is right for the skill type. [Skotlex] |
---|
| 4230 | if (skill_get_casttype(ms->skill_id) == CAST_GROUND) |
---|
| 4231 | { //Ground skill. |
---|
| 4232 | if (ms->target > MST_AROUND) |
---|
| 4233 | { |
---|
| 4234 | ShowWarning("Wrong mob skill target for ground skill %d (%s) for %s.\n", |
---|
| 4235 | ms->skill_id, skill_get_name(ms->skill_id), |
---|
| 4236 | mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite); |
---|
| 4237 | ms->target = MST_TARGET; |
---|
| 4238 | } |
---|
| 4239 | } else if (ms->target > MST_MASTER) { |
---|
| 4240 | ShowWarning("Wrong mob skill target 'around' for non-ground skill %d (%s) for %s\n.", |
---|
| 4241 | ms->skill_id, skill_get_name(ms->skill_id), |
---|
| 4242 | mob_id < 0?"all mobs":mob_db_data[mob_id]->sprite); |
---|
| 4243 | ms->target = MST_TARGET; |
---|
| 4244 | } |
---|
| 4245 | |
---|
| 4246 | //Cond1 |
---|
| 4247 | ARR_FIND( 0, ARRAYLENGTH(cond1), j, strcmp(sp[10],cond1[j].str) == 0 ); |
---|
| 4248 | if( j < ARRAYLENGTH(cond1) ) |
---|
| 4249 | ms->cond1 = cond1[j].id; |
---|
| 4250 | else { |
---|
| 4251 | ShowWarning("mob_skill: Unrecognized condition 1 %s at %s, line %d\n", sp[10], filename[x], count); |
---|
| 4252 | ms->cond1 = -1; |
---|
| 4253 | } |
---|
| 4254 | |
---|
| 4255 | //Cond2 |
---|
| 4256 | // numeric value |
---|
| 4257 | ms->cond2 = atoi(sp[11]); |
---|
| 4258 | // or special constant |
---|
| 4259 | ARR_FIND( 0, ARRAYLENGTH(cond2), j, strcmp(sp[11],cond2[j].str) == 0 ); |
---|
| 4260 | if( j < ARRAYLENGTH(cond2) ) |
---|
| 4261 | ms->cond2 = cond2[j].id; |
---|
| 4262 | |
---|
| 4263 | ms->val[0]=(int)strtol(sp[12],NULL,0); |
---|
| 4264 | ms->val[1]=(int)strtol(sp[13],NULL,0); |
---|
| 4265 | ms->val[2]=(int)strtol(sp[14],NULL,0); |
---|
| 4266 | ms->val[3]=(int)strtol(sp[15],NULL,0); |
---|
| 4267 | ms->val[4]=(int)strtol(sp[16],NULL,0); |
---|
| 4268 | |
---|
| 4269 | if(ms->skill_id == NPC_EMOTION && mob_id>0 && |
---|
| 4270 | ms->val[1] == mob_db(mob_id)->status.mode) |
---|
| 4271 | { |
---|
| 4272 | ms->val[1] = 0; |
---|
| 4273 | ms->val[4] = 1; //request to return mode to normal. |
---|
| 4274 | } |
---|
| 4275 | if(ms->skill_id == NPC_EMOTION_ON && mob_id>0 && ms->val[1]) |
---|
| 4276 | { //Adds a mode to the mob. |
---|
| 4277 | //Remove aggressive mode when the new mob type is passive. |
---|
| 4278 | if (!(ms->val[1]&MD_AGGRESSIVE)) |
---|
| 4279 | ms->val[3]|=MD_AGGRESSIVE; |
---|
| 4280 | ms->val[2]|= ms->val[1]; //Add the new mode. |
---|
| 4281 | ms->val[1] = 0; //Do not "set" it. |
---|
| 4282 | } |
---|
| 4283 | |
---|
| 4284 | if(sp[17] != NULL && strlen(sp[17])>2) |
---|
| 4285 | ms->emotion=atoi(sp[17]); |
---|
| 4286 | else |
---|
| 4287 | ms->emotion=-1; |
---|
| 4288 | if (mob_id < 0) |
---|
| 4289 | { //Set this skill to ALL mobs. [Skotlex] |
---|
| 4290 | mob_id *= -1; |
---|
| 4291 | for (i = 1; i < MAX_MOB_DB; i++) |
---|
| 4292 | { |
---|
| 4293 | if (mob_db_data[i] == NULL) |
---|
| 4294 | continue; |
---|
| 4295 | if (mob_db_data[i]->status.mode&MD_BOSS) |
---|
| 4296 | { |
---|
| 4297 | if (!(mob_id&2)) //Skill not for bosses |
---|
| 4298 | continue; |
---|
| 4299 | } else |
---|
| 4300 | if (!(mob_id&1)) //Skill not for normal enemies. |
---|
| 4301 | continue; |
---|
| 4302 | |
---|
| 4303 | for(j=0;j<MAX_MOBSKILL;j++) |
---|
| 4304 | if( mob_db_data[i]->skill[j].skill_id == 0) |
---|
| 4305 | break; |
---|
| 4306 | if(j==MAX_MOBSKILL) |
---|
| 4307 | continue; |
---|
| 4308 | |
---|
| 4309 | memcpy (&mob_db_data[i]->skill[j], ms, sizeof(struct mob_skill)); |
---|
| 4310 | mob_db_data[i]->maxskill=j+1; |
---|
| 4311 | } |
---|
| 4312 | } else //Skill set on a single mob. |
---|
| 4313 | mob_db_data[mob_id]->maxskill=i+1; |
---|
| 4314 | } |
---|
| 4315 | fclose(fp); |
---|
| 4316 | ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",filename[x]); |
---|
| 4317 | } |
---|
| 4318 | return 0; |
---|
| 4319 | } |
---|
| 4320 | /*========================================== |
---|
| 4321 | * mob_race_db.txt reading |
---|
| 4322 | *------------------------------------------*/ |
---|
| 4323 | static int mob_readdb_race(void) |
---|
| 4324 | { |
---|
| 4325 | FILE *fp; |
---|
| 4326 | char line[1024]; |
---|
| 4327 | int race,j,k; |
---|
| 4328 | char *str[20],*p,*np; |
---|
| 4329 | |
---|
| 4330 | sprintf(line, "%s/mob_race2_db.txt", db_path); |
---|
| 4331 | if( (fp=fopen(line,"r"))==NULL ){ |
---|
| 4332 | ShowError("can't read %s\n", line); |
---|
| 4333 | return -1; |
---|
| 4334 | } |
---|
| 4335 | |
---|
| 4336 | while(fgets(line, sizeof(line), fp)) |
---|
| 4337 | { |
---|
| 4338 | if(line[0]=='/' && line[1]=='/') |
---|
| 4339 | continue; |
---|
| 4340 | memset(str,0,sizeof(str)); |
---|
| 4341 | |
---|
| 4342 | for(j=0,p=line;j<12;j++){ |
---|
| 4343 | if((np=strchr(p,','))!=NULL){ |
---|
| 4344 | str[j]=p; |
---|
| 4345 | *np=0; |
---|
| 4346 | p=np+1; |
---|
| 4347 | } else |
---|
| 4348 | str[j]=p; |
---|
| 4349 | } |
---|
| 4350 | if(str[0]==NULL) |
---|
| 4351 | continue; |
---|
| 4352 | |
---|
| 4353 | race=atoi(str[0]); |
---|
| 4354 | if (race < 0 || race >= MAX_MOB_RACE_DB) |
---|
| 4355 | continue; |
---|
| 4356 | |
---|
| 4357 | for (j=1; j<20; j++) { |
---|
| 4358 | if (!str[j]) |
---|
| 4359 | break; |
---|
| 4360 | k=atoi(str[j]); |
---|
| 4361 | if (mob_db(k) == mob_dummy) |
---|
| 4362 | continue; |
---|
| 4363 | mob_db_data[k]->race2 = race; |
---|
| 4364 | } |
---|
| 4365 | } |
---|
| 4366 | fclose(fp); |
---|
| 4367 | ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","mob_race2_db.txt"); |
---|
| 4368 | return 0; |
---|
| 4369 | } |
---|
| 4370 | |
---|
| 4371 | void mob_reload(void) |
---|
| 4372 | { |
---|
| 4373 | int i; |
---|
| 4374 | #ifndef TXT_ONLY |
---|
| 4375 | if(db_use_sqldbs) |
---|
| 4376 | mob_read_sqldb(); |
---|
| 4377 | else |
---|
| 4378 | #endif /* TXT_ONLY */ |
---|
| 4379 | mob_readdb(); |
---|
| 4380 | |
---|
| 4381 | mob_readdb_mobavail(); |
---|
| 4382 | mob_read_randommonster(); |
---|
| 4383 | |
---|
| 4384 | //Mob skills need to be cleared before re-reading them. [Skotlex] |
---|
| 4385 | for (i = 0; i < MAX_MOB_DB; i++) |
---|
| 4386 | if (mob_db_data[i]) |
---|
| 4387 | { |
---|
| 4388 | memset(&mob_db_data[i]->skill,0,sizeof(mob_db_data[i]->skill)); |
---|
| 4389 | mob_db_data[i]->maxskill=0; |
---|
| 4390 | } |
---|
| 4391 | mob_readskilldb(); |
---|
| 4392 | mob_readdb_race(); |
---|
| 4393 | } |
---|
| 4394 | |
---|
| 4395 | void mob_clear_spawninfo() |
---|
| 4396 | { //Clears spawn related information for a script reload. |
---|
| 4397 | int i; |
---|
| 4398 | for (i = 0; i < MAX_MOB_DB; i++) |
---|
| 4399 | if (mob_db_data[i]) |
---|
| 4400 | memset(&mob_db_data[i]->spawn,0,sizeof(mob_db_data[i]->spawn)); |
---|
| 4401 | } |
---|
| 4402 | |
---|
| 4403 | /*========================================== |
---|
| 4404 | * Circumference initialization of mob |
---|
| 4405 | *------------------------------------------*/ |
---|
| 4406 | int do_init_mob(void) |
---|
| 4407 | { //Initialize the mob database |
---|
| 4408 | memset(mob_db_data,0,sizeof(mob_db_data)); //Clear the array |
---|
| 4409 | mob_db_data[0] = (struct mob_db*)aCalloc(1, sizeof (struct mob_db)); //This mob is used for random spawns |
---|
| 4410 | mob_makedummymobdb(0); //The first time this is invoked, it creates the dummy mob |
---|
| 4411 | item_drop_ers = ers_new(sizeof(struct item_drop)); |
---|
| 4412 | item_drop_list_ers = ers_new(sizeof(struct item_drop_list)); |
---|
| 4413 | |
---|
| 4414 | barricade_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); |
---|
| 4415 | |
---|
| 4416 | #ifndef TXT_ONLY |
---|
| 4417 | if(db_use_sqldbs) |
---|
| 4418 | mob_read_sqldb(); |
---|
| 4419 | else |
---|
| 4420 | #endif /* TXT_ONLY */ |
---|
| 4421 | mob_readdb(); |
---|
| 4422 | |
---|
| 4423 | mob_readdb_mobavail(); |
---|
| 4424 | mob_read_randommonster(); |
---|
| 4425 | mob_readskilldb(); |
---|
| 4426 | mob_readdb_race(); |
---|
| 4427 | |
---|
| 4428 | add_timer_func_list(mob_delayspawn,"mob_delayspawn"); |
---|
| 4429 | add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop"); |
---|
| 4430 | add_timer_func_list(mob_ai_hard,"mob_ai_hard"); |
---|
| 4431 | add_timer_func_list(mob_ai_lazy,"mob_ai_lazy"); |
---|
| 4432 | add_timer_func_list(mob_timer_delete,"mob_timer_delete"); |
---|
| 4433 | add_timer_func_list(mob_spawn_guardian_sub,"mob_spawn_guardian_sub"); |
---|
| 4434 | add_timer_func_list(mob_respawn,"mob_respawn"); |
---|
| 4435 | add_timer_interval(gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME); |
---|
| 4436 | add_timer_interval(gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10); |
---|
| 4437 | |
---|
| 4438 | return 0; |
---|
| 4439 | } |
---|
| 4440 | |
---|
| 4441 | /*========================================== |
---|
| 4442 | * Clean memory usage. |
---|
| 4443 | *------------------------------------------*/ |
---|
| 4444 | int do_final_mob(void) |
---|
| 4445 | { |
---|
| 4446 | int i; |
---|
| 4447 | if (mob_dummy) |
---|
| 4448 | { |
---|
| 4449 | aFree(mob_dummy); |
---|
| 4450 | mob_dummy = NULL; |
---|
| 4451 | } |
---|
| 4452 | for (i = 0; i <= MAX_MOB_DB; i++) |
---|
| 4453 | { |
---|
| 4454 | if (mob_db_data[i] != NULL) |
---|
| 4455 | { |
---|
| 4456 | aFree(mob_db_data[i]); |
---|
| 4457 | mob_db_data[i] = NULL; |
---|
| 4458 | } |
---|
| 4459 | } |
---|
| 4460 | ers_destroy(item_drop_ers); |
---|
| 4461 | ers_destroy(item_drop_list_ers); |
---|
| 4462 | barricade_db->destroy(barricade_db,NULL); |
---|
| 4463 | return 0; |
---|
| 4464 | } |
---|