[1] | 1 | // Copyright (c) Athena Dev Teams - Licensed under GNU GPL |
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| 2 | // For more information, see LICENCE in the main folder |
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| 3 | |
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| 4 | #include "../common/cbasetypes.h" |
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| 5 | #include "../common/timer.h" |
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| 6 | #include "../common/nullpo.h" |
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| 7 | #include "../common/malloc.h" |
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| 8 | #include "../common/showmsg.h" |
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| 9 | #include "../common/ers.h" |
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| 10 | #include "../common/strlib.h" |
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| 11 | #include "../common/utils.h" |
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| 12 | |
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| 13 | #include "map.h" |
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| 14 | #include "path.h" |
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| 15 | #include "pc.h" |
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| 16 | #include "status.h" |
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| 17 | #include "skill.h" |
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| 18 | #include "mercenary.h" |
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| 19 | #include "mob.h" |
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| 20 | #include "itemdb.h" |
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| 21 | #include "clif.h" |
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| 22 | #include "pet.h" |
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| 23 | #include "guild.h" |
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| 24 | #include "party.h" |
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| 25 | #include "battle.h" |
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| 26 | |
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| 27 | #include <stdio.h> |
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| 28 | #include <stdlib.h> |
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| 29 | #include <string.h> |
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| 30 | #include <math.h> |
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| 31 | |
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| 32 | int attr_fix_table[4][ELE_MAX][ELE_MAX]; |
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| 33 | |
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| 34 | struct Battle_Config battle_config; |
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| 35 | static struct eri *delay_damage_ers; //For battle delay damage structures. |
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| 36 | |
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| 37 | int battle_getcurrentskill(struct block_list *bl) |
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| 38 | { //Returns the current/last skill in use by this bl. |
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| 39 | struct unit_data *ud; |
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| 40 | |
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| 41 | if (bl->type == BL_SKILL) { |
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| 42 | struct skill_unit * su = (struct skill_unit*)bl; |
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| 43 | return su->group?su->group->skill_id:0; |
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| 44 | } |
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| 45 | ud = unit_bl2ud(bl); |
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| 46 | return ud?ud->skillid:0; |
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| 47 | } |
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| 48 | |
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| 49 | /*========================================== |
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| 50 | * Get random targetting enemy |
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| 51 | *------------------------------------------*/ |
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| 52 | static int battle_gettargeted_sub(struct block_list *bl, va_list ap) |
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| 53 | { |
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| 54 | struct block_list **bl_list; |
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| 55 | struct unit_data *ud; |
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| 56 | int target_id; |
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| 57 | int *c; |
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| 58 | |
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| 59 | bl_list = va_arg(ap, struct block_list **); |
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| 60 | c = va_arg(ap, int *); |
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| 61 | target_id = va_arg(ap, int); |
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| 62 | |
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| 63 | if (bl->id == target_id) |
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| 64 | return 0; |
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| 65 | if (*c >= 24) |
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| 66 | return 0; |
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| 67 | |
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| 68 | ud = unit_bl2ud(bl); |
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| 69 | if (!ud) return 0; |
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| 70 | |
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| 71 | if (ud->target == target_id || ud->skilltarget == target_id) { |
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| 72 | bl_list[(*c)++] = bl; |
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| 73 | return 1; |
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| 74 | } |
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| 75 | return 0; |
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| 76 | } |
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| 77 | |
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| 78 | struct block_list* battle_gettargeted(struct block_list *target) |
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| 79 | { |
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| 80 | struct block_list *bl_list[24]; |
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| 81 | int c = 0; |
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| 82 | nullpo_retr(NULL, target); |
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| 83 | |
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| 84 | memset(bl_list, 0, sizeof(bl_list)); |
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| 85 | map_foreachinrange(battle_gettargeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id); |
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| 86 | if (c == 0 || c > 24) |
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| 87 | return NULL; |
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| 88 | return bl_list[rand()%c]; |
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| 89 | } |
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| 90 | |
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| 91 | |
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| 92 | //Returns the id of the current targetted character of the passed bl. [Skotlex] |
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| 93 | int battle_gettarget(struct block_list* bl) |
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| 94 | { |
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| 95 | switch (bl->type) |
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| 96 | { |
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| 97 | case BL_PC: return ((struct map_session_data*)bl)->ud.target; |
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| 98 | case BL_MOB: return ((struct mob_data*)bl)->target_id; |
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| 99 | case BL_PET: return ((struct pet_data*)bl)->target_id; |
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| 100 | case BL_HOM: return ((struct homun_data*)bl)->ud.target; |
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| 101 | } |
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| 102 | return 0; |
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| 103 | } |
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| 104 | |
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| 105 | static int battle_getenemy_sub(struct block_list *bl, va_list ap) |
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| 106 | { |
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| 107 | struct block_list **bl_list; |
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| 108 | struct block_list *target; |
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| 109 | int *c; |
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| 110 | |
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| 111 | bl_list = va_arg(ap, struct block_list **); |
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| 112 | c = va_arg(ap, int *); |
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| 113 | target = va_arg(ap, struct block_list *); |
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| 114 | |
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| 115 | if (bl->id == target->id) |
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| 116 | return 0; |
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| 117 | if (*c >= 24) |
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| 118 | return 0; |
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| 119 | if (status_isdead(bl)) |
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| 120 | return 0; |
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| 121 | if (battle_check_target(target, bl, BCT_ENEMY) > 0) { |
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| 122 | bl_list[(*c)++] = bl; |
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| 123 | return 1; |
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| 124 | } |
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| 125 | return 0; |
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| 126 | } |
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| 127 | |
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| 128 | // Picks a random enemy of the given type (BL_PC, BL_CHAR, etc) within the range given. [Skotlex] |
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| 129 | struct block_list* battle_getenemy(struct block_list *target, int type, int range) |
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| 130 | { |
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| 131 | struct block_list *bl_list[24]; |
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| 132 | int c = 0; |
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| 133 | memset(bl_list, 0, sizeof(bl_list)); |
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| 134 | map_foreachinrange(battle_getenemy_sub, target, range, type, bl_list, &c, target); |
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| 135 | if (c == 0 || c > 24) |
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| 136 | return NULL; |
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| 137 | return bl_list[rand()%c]; |
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| 138 | } |
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| 139 | |
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| 140 | // _E?[WÌx |
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| 141 | struct delay_damage { |
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| 142 | struct block_list *src; |
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| 143 | int target; |
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| 144 | int damage; |
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| 145 | int delay; |
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| 146 | unsigned short distance; |
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| 147 | unsigned short skill_lv; |
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| 148 | unsigned short skill_id; |
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| 149 | enum damage_lv dmg_lv; |
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| 150 | unsigned short attack_type; |
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| 151 | }; |
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| 152 | |
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| 153 | int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr data) |
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| 154 | { |
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| 155 | struct delay_damage *dat = (struct delay_damage *)data; |
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| 156 | struct block_list *target = map_id2bl(dat->target); |
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| 157 | if (target && dat && map_id2bl(id) == dat->src && target->prev != NULL && !status_isdead(target) && |
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| 158 | target->m == dat->src->m && |
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| 159 | (target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == -1) && |
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| 160 | check_distance_bl(dat->src, target, dat->distance)) //Check to see if you haven't teleported. [Skotlex] |
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| 161 | { |
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| 162 | map_freeblock_lock(); |
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| 163 | status_fix_damage(dat->src, target, dat->damage, dat->delay); |
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| 164 | if (dat->damage > 0 && dat->attack_type) |
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| 165 | { |
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| 166 | if (!status_isdead(target)) |
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| 167 | skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); |
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| 168 | skill_counter_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); |
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| 169 | } |
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| 170 | map_freeblock_unlock(); |
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| 171 | } |
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| 172 | ers_free(delay_damage_ers, dat); |
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| 173 | return 0; |
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| 174 | } |
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| 175 | |
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| 176 | int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, int skill_id, int skill_lv, int damage, enum damage_lv dmg_lv, int ddelay) |
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| 177 | { |
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| 178 | struct delay_damage *dat; |
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| 179 | nullpo_retr(0, src); |
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| 180 | nullpo_retr(0, target); |
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| 181 | |
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| 182 | if (!battle_config.delay_battle_damage) { |
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| 183 | map_freeblock_lock(); |
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| 184 | status_fix_damage(src, target, damage, ddelay); |
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| 185 | if (damage > 0 && attack_type) |
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| 186 | { |
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| 187 | if (!status_isdead(target)) |
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| 188 | skill_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick()); |
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| 189 | skill_counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick()); |
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| 190 | } |
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| 191 | map_freeblock_unlock(); |
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| 192 | return 0; |
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| 193 | } |
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| 194 | dat = ers_alloc(delay_damage_ers, struct delay_damage); |
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| 195 | dat->src = src; |
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| 196 | dat->target = target->id; |
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| 197 | dat->skill_id = skill_id; |
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| 198 | dat->skill_lv = skill_lv; |
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| 199 | dat->attack_type = attack_type; |
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| 200 | dat->damage = damage; |
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| 201 | dat->dmg_lv = dmg_lv; |
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| 202 | dat->delay = ddelay; |
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| 203 | dat->distance = distance_bl(src, target)+10; //Attack should connect regardless unless you teleported. |
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| 204 | if (src->type != BL_PC && amotion > 1000) |
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| 205 | amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex] |
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| 206 | add_timer(tick+amotion, battle_delay_damage_sub, src->id, (int)dat); |
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| 207 | |
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| 208 | return 0; |
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| 209 | } |
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| 210 | |
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| 211 | int battle_attr_ratio(int atk_elem,int def_type, int def_lv) |
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| 212 | { |
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| 213 | |
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| 214 | if (atk_elem < 0 || atk_elem >= ELE_MAX) |
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| 215 | return 100; |
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| 216 | |
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| 217 | if (def_type < 0 || def_type > ELE_MAX || def_lv < 1 || def_lv > 4) |
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| 218 | return 100; |
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| 219 | |
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| 220 | return attr_fix_table[def_lv-1][atk_elem][def_type]; |
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| 221 | } |
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| 222 | |
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| 223 | /*========================================== |
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| 224 | * Does attribute fix modifiers. |
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| 225 | * Added passing of the chars so that the status changes can affect it. [Skotlex] |
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| 226 | * Note: Passing src/target == NULL is perfectly valid, it skips SC_ checks. |
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| 227 | *------------------------------------------*/ |
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| 228 | int battle_attr_fix(struct block_list *src, struct block_list *target, int damage,int atk_elem,int def_type, int def_lv) |
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| 229 | { |
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| 230 | struct status_change *sc=NULL, *tsc=NULL; |
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| 231 | int ratio; |
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| 232 | |
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| 233 | if (src) sc = status_get_sc(src); |
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| 234 | if (target) tsc = status_get_sc(target); |
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| 235 | |
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| 236 | if (atk_elem < 0 || atk_elem >= ELE_MAX) |
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| 237 | atk_elem = rand()%ELE_MAX; |
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| 238 | |
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| 239 | if (def_type < 0 || def_type > ELE_MAX || |
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| 240 | def_lv < 1 || def_lv > 4) { |
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| 241 | ShowError("battle_attr_fix: unknown attr type: atk=%d def_type=%d def_lv=%d\n",atk_elem,def_type,def_lv); |
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| 242 | return damage; |
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| 243 | } |
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| 244 | |
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| 245 | ratio = attr_fix_table[def_lv-1][atk_elem][def_type]; |
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| 246 | if (sc && sc->count) |
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| 247 | { |
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| 248 | if(sc->data[SC_VOLCANO] && atk_elem == ELE_FIRE) |
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| 249 | ratio += enchant_eff[sc->data[SC_VOLCANO]->val1-1]; |
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| 250 | if(sc->data[SC_VIOLENTGALE] && atk_elem == ELE_WIND) |
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| 251 | ratio += enchant_eff[sc->data[SC_VIOLENTGALE]->val1-1]; |
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| 252 | if(sc->data[SC_DELUGE] && atk_elem == ELE_WATER) |
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| 253 | ratio += enchant_eff[sc->data[SC_DELUGE]->val1-1]; |
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| 254 | } |
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| 255 | if (tsc && tsc->count) |
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| 256 | { |
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| 257 | if(tsc->data[SC_SPIDERWEB] && atk_elem == ELE_FIRE) |
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| 258 | { // [Celest] |
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| 259 | damage <<= 1; |
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| 260 | status_change_end(target, SC_SPIDERWEB, -1); |
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| 261 | } |
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| 262 | } |
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| 263 | return damage*ratio/100; |
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| 264 | } |
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| 265 | |
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| 266 | /*========================================== |
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| 267 | * _E?[W?Å?IvZ |
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| 268 | *------------------------------------------*/ |
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| 269 | int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag) |
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| 270 | { |
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| 271 | struct map_session_data *sd = NULL; |
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| 272 | struct status_change *sc; |
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| 273 | struct status_change_entry *sce; |
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| 274 | |
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| 275 | nullpo_retr(0, bl); |
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| 276 | |
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| 277 | if (!damage) |
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| 278 | return 0; |
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| 279 | |
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| 280 | if( mob_ksprotected(src, bl) ) |
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| 281 | return 0; |
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| 282 | |
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| 283 | if (bl->type == BL_PC) { |
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| 284 | sd=(struct map_session_data *)bl; |
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| 285 | //Special no damage states |
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| 286 | if(flag&BF_WEAPON && sd->special_state.no_weapon_damage) |
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| 287 | damage -= damage*sd->special_state.no_weapon_damage/100; |
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| 288 | |
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| 289 | if(flag&BF_MAGIC && sd->special_state.no_magic_damage) |
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| 290 | damage -= damage*sd->special_state.no_magic_damage/100; |
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| 291 | |
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| 292 | if(flag&BF_MISC && sd->special_state.no_misc_damage) |
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| 293 | damage -= damage*sd->special_state.no_misc_damage/100; |
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| 294 | |
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| 295 | if(!damage) return 0; |
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| 296 | } |
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| 297 | |
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| 298 | if (skill_num == PA_PRESSURE) |
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| 299 | return damage; //This skill bypass everything else. |
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| 300 | |
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| 301 | sc = status_get_sc(bl); |
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| 302 | |
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| 303 | if (sc && sc->count) { |
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| 304 | //First, sc_*'s that reduce damage to 0. |
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| 305 | if( sc->data[SC_SAFETYWALL] && (flag&(BF_SHORT|BF_MAGIC))==BF_SHORT ) |
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| 306 | { |
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| 307 | struct skill_unit_group *group = (struct skill_unit_group *)sc->data[SC_SAFETYWALL]->val3; |
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| 308 | if (group) { |
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| 309 | if (--group->val2<=0) |
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| 310 | skill_delunitgroup(NULL,group); |
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| 311 | return 0; |
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| 312 | } |
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| 313 | status_change_end(bl,SC_SAFETYWALL,-1); |
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| 314 | } |
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| 315 | |
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| 316 | if( sc->data[SC_PNEUMA] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG ) |
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| 317 | return 0; |
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| 318 | |
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| 319 | if((sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && |
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| 320 | !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK) && |
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| 321 | rand()%100 < sce->val2) |
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| 322 | { |
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| 323 | int delay; |
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| 324 | clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sce->val1,1); |
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| 325 | // different delay depending on skill level [celest] |
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| 326 | if (sce->val1 <= 5) |
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| 327 | delay = 300; |
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| 328 | else if (sce->val1 > 5 && sce->val1 <= 9) |
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| 329 | delay = 200; |
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| 330 | else |
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| 331 | delay = 100; |
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| 332 | unit_set_walkdelay(bl, gettick(), delay, 1); |
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| 333 | |
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| 334 | if(sc->data[SC_SHRINK] && rand()%100<5*sce->val1) |
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| 335 | skill_blown(bl,src,skill_get_blewcount(CR_SHRINK,1),-1,0); |
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| 336 | return 0; |
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| 337 | } |
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| 338 | |
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| 339 | if((sce=sc->data[SC_PARRYING]) && flag&BF_WEAPON |
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| 340 | && skill_num != WS_CARTTERMINATION |
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| 341 | && rand()%100 < sce->val2) |
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| 342 | {// attack blocked by Parrying |
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| 343 | clif_skill_nodamage(bl,bl,LK_PARRYING,sce->val1,1); |
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| 344 | return 0; |
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| 345 | } |
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| 346 | |
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| 347 | if(sc->data[SC_DODGE] && !sc->opt1 && |
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| 348 | (flag&BF_LONG || sc->data[SC_SPURT]) |
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| 349 | && rand()%100 < 20) { |
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| 350 | if (sd && pc_issit(sd)) pc_setstand(sd); //Stand it to dodge. |
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| 351 | clif_skill_nodamage(bl,bl,TK_DODGE,1,1); |
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| 352 | if (!sc->data[SC_COMBO]) |
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| 353 | sc_start4(bl, SC_COMBO, 100, TK_JUMPKICK, src->id, 1, 0, 2000); |
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| 354 | return 0; |
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| 355 | } |
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| 356 | |
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| 357 | if(sc->data[SC_HERMODE] && flag&BF_MAGIC) |
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| 358 | return 0; |
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| 359 | |
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| 360 | if(sc->data[SC_TATAMIGAESHI] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG) |
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| 361 | return 0; |
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| 362 | |
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| 363 | if((sce=sc->data[SC_KAUPE]) && |
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| 364 | rand()%100 < sce->val2 && |
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| 365 | (src->type == BL_PC || !skill_num)) |
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| 366 | { //Kaupe only blocks all skills of players. |
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| 367 | clif_specialeffect(bl, 462, AREA); |
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| 368 | //Shouldn't end until Breaker's non-weapon part connects. |
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| 369 | if (skill_num != ASC_BREAKER || !(flag&BF_WEAPON)) |
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| 370 | if (--(sce->val3) <= 0) //We make it work like Safety Wall, even though it only blocks 1 time. |
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| 371 | status_change_end(bl, SC_KAUPE, -1); |
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| 372 | return 0; |
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| 373 | } |
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| 374 | |
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| 375 | if (((sce=sc->data[SC_UTSUSEMI]) || sc->data[SC_BUNSINJYUTSU]) |
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| 376 | && |
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| 377 | flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK)) |
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| 378 | { |
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| 379 | if (sce) { |
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| 380 | clif_specialeffect(bl, 462, AREA); |
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| 381 | skill_blown(src,bl,sce->val3,-1,0); |
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| 382 | } |
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| 383 | //Both need to be consumed if they are active. |
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| 384 | if (sce && --(sce->val2) <= 0) |
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| 385 | status_change_end(bl, SC_UTSUSEMI, -1); |
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| 386 | if ((sce=sc->data[SC_BUNSINJYUTSU]) && --(sce->val2) <= 0) |
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| 387 | status_change_end(bl, SC_BUNSINJYUTSU, -1); |
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| 388 | return 0; |
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| 389 | } |
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| 390 | |
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| 391 | //Now damage increasing effects |
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| 392 | if(sc->data[SC_AETERNA] && skill_num != PF_SOULBURN){ |
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| 393 | damage<<=1; |
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| 394 | //Shouldn't end until Breaker's non-weapon part connects. |
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| 395 | if (skill_num != ASC_BREAKER || !(flag&BF_WEAPON)) |
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| 396 | status_change_end( bl,SC_AETERNA,-1 ); |
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| 397 | } |
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| 398 | |
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| 399 | //Finally damage reductions.... |
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| 400 | if(sc->data[SC_ASSUMPTIO]){ |
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| 401 | if(map_flag_vs(bl->m)) |
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| 402 | damage=damage*2/3; //Receive 66% damage |
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| 403 | else |
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| 404 | damage>>=1; //Receive 50% damage |
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| 405 | } |
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| 406 | |
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| 407 | if(sc->data[SC_DEFENDER] && |
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| 408 | (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON)) |
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| 409 | damage=damage*(100-sc->data[SC_DEFENDER]->val2)/100; |
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| 410 | |
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| 411 | if(sc->data[SC_ADJUSTMENT] && |
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| 412 | (flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON)) |
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| 413 | damage -= 20*damage/100; |
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| 414 | |
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| 415 | if(sc->data[SC_FOGWALL]) { |
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| 416 | if(flag&BF_SKILL) //25% reduction |
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| 417 | damage -= 25*damage/100; |
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| 418 | else if ((flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON)) |
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| 419 | damage >>= 2; //75% reduction |
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| 420 | } |
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| 421 | |
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| 422 | if((sce=sc->data[SC_ARMOR]) && //NPC_DEFENDER |
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| 423 | sce->val3&flag && sce->val4&flag) |
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| 424 | damage -= damage*sc->data[SC_ARMOR]->val2/100; |
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| 425 | |
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| 426 | if(sc->data[SC_ENERGYCOAT] && flag&BF_WEAPON |
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| 427 | && skill_num != WS_CARTTERMINATION) |
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| 428 | { |
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| 429 | struct status_data *status = status_get_status_data(bl); |
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| 430 | int per = 100*status->sp / status->max_sp -1; //100% should be counted as the 80~99% interval |
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| 431 | per /=20; //Uses 20% SP intervals. |
---|
| 432 | //SP Cost: 1% + 0.5% per every 20% SP |
---|
| 433 | if (!status_charge(bl, 0, (10+5*per)*status->max_sp/1000)) |
---|
| 434 | status_change_end( bl,SC_ENERGYCOAT,-1 ); |
---|
| 435 | //Reduction: 6% + 6% every 20% |
---|
| 436 | damage -= damage * 6 * (1+per) / 100; |
---|
| 437 | } |
---|
| 438 | |
---|
| 439 | if((sce=sc->data[SC_REJECTSWORD]) && flag&BF_WEAPON && |
---|
| 440 | // Fixed the condition check [Aalye] |
---|
| 441 | (src->type!=BL_PC || ( |
---|
| 442 | ((TBL_PC *)src)->status.weapon == W_DAGGER || |
---|
| 443 | ((TBL_PC *)src)->status.weapon == W_1HSWORD || |
---|
| 444 | ((TBL_PC *)src)->status.weapon == W_2HSWORD |
---|
| 445 | )) && |
---|
| 446 | rand()%100 < sce->val2 |
---|
| 447 | ){ |
---|
| 448 | damage = damage*50/100; |
---|
| 449 | status_fix_damage(bl,src,damage,clif_damage(bl,src,gettick(),0,0,damage,0,0,0)); |
---|
| 450 | clif_skill_nodamage(bl,bl,ST_REJECTSWORD,sce->val1,1); |
---|
| 451 | if(--(sce->val3)<=0) |
---|
| 452 | status_change_end(bl, SC_REJECTSWORD, -1); |
---|
| 453 | } |
---|
| 454 | |
---|
| 455 | //Finally Kyrie because it may, or not, reduce damage to 0. |
---|
| 456 | if((sce = sc->data[SC_KYRIE]) && damage > 0){ |
---|
| 457 | sce->val2-=damage; |
---|
| 458 | if(flag&BF_WEAPON || skill_num == TF_THROWSTONE){ |
---|
| 459 | if(sce->val2>=0) |
---|
| 460 | damage=0; |
---|
| 461 | else |
---|
| 462 | damage=-sce->val2; |
---|
| 463 | } |
---|
| 464 | if((--sce->val3)<=0 || (sce->val2<=0) || skill_num == AL_HOLYLIGHT) |
---|
| 465 | status_change_end(bl, SC_KYRIE, -1); |
---|
| 466 | } |
---|
| 467 | |
---|
| 468 | if (!damage) return 0; |
---|
| 469 | |
---|
| 470 | //Probably not the most correct place, but it'll do here |
---|
| 471 | //(since battle_drain is strictly for players currently) |
---|
| 472 | if ((sce=sc->data[SC_BLOODLUST]) && flag&BF_WEAPON && damage > 0 && |
---|
| 473 | rand()%100 < sce->val3) |
---|
| 474 | status_heal(src, damage*sce->val4/100, 0, 3); |
---|
| 475 | |
---|
| 476 | } |
---|
| 477 | //SC effects from caster side. Currently none. |
---|
| 478 | /* |
---|
| 479 | sc = status_get_sc(src); |
---|
| 480 | if (sc && sc->count) { |
---|
| 481 | } |
---|
| 482 | */ |
---|
| 483 | if (battle_config.pk_mode && sd && bl->type == BL_PC && damage) |
---|
| 484 | { |
---|
| 485 | if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] |
---|
| 486 | if (flag&BF_WEAPON) |
---|
| 487 | damage = damage * battle_config.pk_weapon_damage_rate/100; |
---|
| 488 | if (flag&BF_MAGIC) |
---|
| 489 | damage = damage * battle_config.pk_magic_damage_rate/100; |
---|
| 490 | if (flag&BF_MISC) |
---|
| 491 | damage = damage * battle_config.pk_misc_damage_rate/100; |
---|
| 492 | } else { //Normal attacks get reductions based on range. |
---|
| 493 | if (flag & BF_SHORT) |
---|
| 494 | damage = damage * battle_config.pk_short_damage_rate/100; |
---|
| 495 | if (flag & BF_LONG) |
---|
| 496 | damage = damage * battle_config.pk_long_damage_rate/100; |
---|
| 497 | } |
---|
| 498 | if(!damage) damage = 1; |
---|
| 499 | } |
---|
| 500 | |
---|
| 501 | if(battle_config.skill_min_damage && damage > 0 && damage < div_) |
---|
| 502 | { |
---|
| 503 | if ((flag&BF_WEAPON && battle_config.skill_min_damage&1) |
---|
| 504 | || (flag&BF_MAGIC && battle_config.skill_min_damage&2) |
---|
| 505 | || (flag&BF_MISC && battle_config.skill_min_damage&4) |
---|
| 506 | ) |
---|
| 507 | damage = div_; |
---|
| 508 | } |
---|
| 509 | |
---|
| 510 | if( bl->type == BL_MOB && !status_isdead(bl) && src != bl) { |
---|
| 511 | if (damage > 0 ) |
---|
| 512 | mobskill_event((TBL_MOB*)bl,src,gettick(),flag); |
---|
| 513 | if (skill_num) |
---|
| 514 | mobskill_event((TBL_MOB*)bl,src,gettick(),MSC_SKILLUSED|(skill_num<<16)); |
---|
| 515 | } |
---|
| 516 | |
---|
| 517 | return damage; |
---|
| 518 | } |
---|
| 519 | |
---|
| 520 | /*========================================== |
---|
| 521 | * Calculates GVG related damage adjustments. |
---|
| 522 | *------------------------------------------*/ |
---|
| 523 | int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag) |
---|
| 524 | { |
---|
| 525 | struct mob_data *md = NULL; |
---|
| 526 | int class_; |
---|
| 527 | |
---|
| 528 | if (!damage) //No reductions to make. |
---|
| 529 | return 0; |
---|
| 530 | |
---|
| 531 | class_ = status_get_class(bl); |
---|
| 532 | |
---|
| 533 | if (bl->type == BL_MOB) |
---|
| 534 | md=(struct mob_data *)bl; |
---|
| 535 | |
---|
| 536 | if(md && md->guardian_data) { |
---|
| 537 | if(class_ == MOBID_EMPERIUM && flag&BF_SKILL) |
---|
| 538 | //Skill immunity. |
---|
| 539 | switch (skill_num) { |
---|
| 540 | case MO_TRIPLEATTACK: |
---|
| 541 | case HW_GRAVITATION: |
---|
| 542 | break; |
---|
| 543 | default: |
---|
| 544 | return 0; |
---|
| 545 | } |
---|
| 546 | if(src->type != BL_MOB) { |
---|
| 547 | struct guild *g=guild_search(status_get_guild_id(src)); |
---|
| 548 | if (!g) return 0; |
---|
| 549 | if (class_ == MOBID_EMPERIUM && guild_checkskill(g,GD_APPROVAL) <= 0) |
---|
| 550 | return 0; |
---|
| 551 | if (battle_config.guild_max_castles && |
---|
| 552 | guild_checkcastles(g)>=battle_config.guild_max_castles) |
---|
| 553 | return 0; // [MouseJstr] |
---|
| 554 | } |
---|
| 555 | } |
---|
| 556 | |
---|
| 557 | switch (skill_num) { |
---|
| 558 | //Skills with no damage reduction. |
---|
| 559 | case PA_PRESSURE: |
---|
| 560 | case HW_GRAVITATION: |
---|
| 561 | case NJ_ZENYNAGE: |
---|
| 562 | break; |
---|
| 563 | default: |
---|
| 564 | if (md && md->guardian_data) { |
---|
| 565 | damage -= damage * (md->guardian_data->castle->defense/100) * battle_config.castle_defense_rate/100; |
---|
| 566 | } |
---|
| 567 | if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] |
---|
| 568 | if (flag&BF_WEAPON) |
---|
| 569 | damage = damage * battle_config.gvg_weapon_damage_rate/100; |
---|
| 570 | if (flag&BF_MAGIC) |
---|
| 571 | damage = damage * battle_config.gvg_magic_damage_rate/100; |
---|
| 572 | if (flag&BF_MISC) |
---|
| 573 | damage = damage * battle_config.gvg_misc_damage_rate/100; |
---|
| 574 | } else { //Normal attacks get reductions based on range. |
---|
| 575 | if (flag & BF_SHORT) |
---|
| 576 | damage = damage * battle_config.gvg_short_damage_rate/100; |
---|
| 577 | if (flag & BF_LONG) |
---|
| 578 | damage = damage * battle_config.gvg_long_damage_rate/100; |
---|
| 579 | } |
---|
| 580 | if(!damage) damage = 1; |
---|
| 581 | } |
---|
| 582 | return damage; |
---|
| 583 | } |
---|
| 584 | |
---|
| 585 | /*========================================== |
---|
| 586 | * HP/SPzûÌvZ |
---|
| 587 | *------------------------------------------*/ |
---|
| 588 | static int battle_calc_drain(int damage, int rate, int per) |
---|
| 589 | { |
---|
| 590 | int diff = 0; |
---|
| 591 | |
---|
| 592 | if (per && rand()%1000 < rate) { |
---|
| 593 | diff = (damage * per) / 100; |
---|
| 594 | if (diff == 0) { |
---|
| 595 | if (per > 0) |
---|
| 596 | diff = 1; |
---|
| 597 | else |
---|
| 598 | diff = -1; |
---|
| 599 | } |
---|
| 600 | } |
---|
| 601 | return diff; |
---|
| 602 | } |
---|
| 603 | |
---|
| 604 | /*========================================== |
---|
| 605 | * ?Cû_E?[W |
---|
| 606 | *------------------------------------------*/ |
---|
| 607 | int battle_addmastery(struct map_session_data *sd,struct block_list *target,int dmg,int type) |
---|
| 608 | { |
---|
| 609 | int damage,skill; |
---|
| 610 | struct status_data *status = status_get_status_data(target); |
---|
| 611 | int weapon; |
---|
| 612 | damage = dmg; |
---|
| 613 | |
---|
| 614 | nullpo_retr(0, sd); |
---|
| 615 | |
---|
| 616 | if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 && |
---|
| 617 | (status->race==RC_UNDEAD || status->race==RC_DEMON) ) |
---|
| 618 | damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn |
---|
| 619 | //damage += (skill * 3); |
---|
| 620 | |
---|
| 621 | if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) { |
---|
| 622 | damage += (skill * 4); |
---|
| 623 | if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_HUNTER) |
---|
| 624 | damage += sd->status.str; |
---|
| 625 | } |
---|
| 626 | |
---|
| 627 | if(type == 0) |
---|
| 628 | weapon = sd->weapontype1; |
---|
| 629 | else |
---|
| 630 | weapon = sd->weapontype2; |
---|
| 631 | switch(weapon) |
---|
| 632 | { |
---|
| 633 | case W_DAGGER: |
---|
| 634 | case W_1HSWORD: |
---|
| 635 | if((skill = pc_checkskill(sd,SM_SWORD)) > 0) |
---|
| 636 | damage += (skill * 4); |
---|
| 637 | break; |
---|
| 638 | case W_2HSWORD: |
---|
| 639 | if((skill = pc_checkskill(sd,SM_TWOHAND)) > 0) |
---|
| 640 | damage += (skill * 4); |
---|
| 641 | break; |
---|
| 642 | case W_1HSPEAR: |
---|
| 643 | case W_2HSPEAR: |
---|
| 644 | if((skill = pc_checkskill(sd,KN_SPEARMASTERY)) > 0) { |
---|
| 645 | if(!pc_isriding(sd)) |
---|
| 646 | damage += (skill * 4); |
---|
| 647 | else |
---|
| 648 | damage += (skill * 5); |
---|
| 649 | } |
---|
| 650 | break; |
---|
| 651 | case W_1HAXE: |
---|
| 652 | case W_2HAXE: |
---|
| 653 | if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) |
---|
| 654 | damage += (skill * 3); |
---|
| 655 | break; |
---|
| 656 | case W_MACE: |
---|
| 657 | case W_2HMACE: |
---|
| 658 | if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0) |
---|
| 659 | damage += (skill * 3); |
---|
| 660 | break; |
---|
| 661 | case W_FIST: |
---|
| 662 | if((skill = pc_checkskill(sd,TK_RUN)) > 0) |
---|
| 663 | damage += (skill * 10); |
---|
| 664 | // No break, fallthrough to Knuckles |
---|
| 665 | case W_KNUCKLE: |
---|
| 666 | if((skill = pc_checkskill(sd,MO_IRONHAND)) > 0) |
---|
| 667 | damage += (skill * 3); |
---|
| 668 | break; |
---|
| 669 | case W_MUSICAL: |
---|
| 670 | if((skill = pc_checkskill(sd,BA_MUSICALLESSON)) > 0) |
---|
| 671 | damage += (skill * 3); |
---|
| 672 | break; |
---|
| 673 | case W_WHIP: |
---|
| 674 | if((skill = pc_checkskill(sd,DC_DANCINGLESSON)) > 0) |
---|
| 675 | damage += (skill * 3); |
---|
| 676 | break; |
---|
| 677 | case W_BOOK: |
---|
| 678 | if((skill = pc_checkskill(sd,SA_ADVANCEDBOOK)) > 0) |
---|
| 679 | damage += (skill * 3); |
---|
| 680 | break; |
---|
| 681 | case W_KATAR: |
---|
| 682 | if((skill = pc_checkskill(sd,AS_KATAR)) > 0) |
---|
| 683 | damage += (skill * 3); |
---|
| 684 | break; |
---|
| 685 | } |
---|
| 686 | |
---|
| 687 | return damage; |
---|
| 688 | } |
---|
| 689 | /*========================================== |
---|
| 690 | * Calculates the standard damage of a normal attack assuming it hits, |
---|
| 691 | * it calculates nothing extra fancy, is needed for magnum break's WATK_ELEMENT bonus. [Skotlex] |
---|
| 692 | *------------------------------------------ |
---|
| 693 | * Pass damage2 as NULL to not calc it. |
---|
| 694 | * Flag values: |
---|
| 695 | * &1: Critical hit |
---|
| 696 | * &2: Arrow attack |
---|
| 697 | * &4: Skill is Magic Crasher |
---|
| 698 | * &8: Skip target size adjustment (Extremity Fist?) |
---|
| 699 | *&16: Arrow attack but BOW, REVOLVER, RIFLE, SHOTGUN, GATLING or GRENADE type weapon not equipped (i.e. shuriken, kunai and venom knives not affected by DEX) |
---|
| 700 | */ |
---|
| 701 | static int battle_calc_base_damage(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag) |
---|
| 702 | { |
---|
| 703 | unsigned short atkmin=0, atkmax=0; |
---|
| 704 | short type = 0; |
---|
| 705 | int damage = 0; |
---|
| 706 | |
---|
| 707 | if (!sd) |
---|
| 708 | { //Mobs/Pets |
---|
| 709 | if(flag&4) |
---|
| 710 | { |
---|
| 711 | atkmin = status->matk_min; |
---|
| 712 | atkmax = status->matk_max; |
---|
| 713 | } else { |
---|
| 714 | atkmin = wa->atk; |
---|
| 715 | atkmax = wa->atk2; |
---|
| 716 | } |
---|
| 717 | if (atkmin > atkmax) |
---|
| 718 | atkmin = atkmax; |
---|
| 719 | } else { //PCs |
---|
| 720 | atkmax = wa->atk; |
---|
| 721 | type = (wa == &status->lhw)?EQI_HAND_L:EQI_HAND_R; |
---|
| 722 | |
---|
| 723 | if (!(flag&1) || (flag&2)) |
---|
| 724 | { //Normal attacks |
---|
| 725 | atkmin = status->dex; |
---|
| 726 | |
---|
| 727 | if (sd->equip_index[type] >= 0 && sd->inventory_data[sd->equip_index[type]]) |
---|
| 728 | atkmin = atkmin*(80 + sd->inventory_data[sd->equip_index[type]]->wlv*20)/100; |
---|
| 729 | |
---|
| 730 | if (atkmin > atkmax) |
---|
| 731 | atkmin = atkmax; |
---|
| 732 | |
---|
| 733 | if(flag&2 && !(flag&16)) |
---|
| 734 | { //Bows |
---|
| 735 | atkmin = atkmin*atkmax/100; |
---|
| 736 | if (atkmin > atkmax) |
---|
| 737 | atkmax = atkmin; |
---|
| 738 | } |
---|
| 739 | } |
---|
| 740 | } |
---|
| 741 | |
---|
| 742 | if (sc && sc->data[SC_MAXIMIZEPOWER]) |
---|
| 743 | atkmin = atkmax; |
---|
| 744 | |
---|
| 745 | //Weapon Damage calculation |
---|
| 746 | if (!(flag&1)) |
---|
| 747 | damage = (atkmax>atkmin? rand()%(atkmax-atkmin):0)+atkmin; |
---|
| 748 | else |
---|
| 749 | damage = atkmax; |
---|
| 750 | |
---|
| 751 | if (sd) |
---|
| 752 | { |
---|
| 753 | //rodatazone says the range is 0~arrow_atk-1 for non crit |
---|
| 754 | if (flag&2 && sd->arrow_atk) |
---|
| 755 | damage += ((flag&1)?sd->arrow_atk:rand()%sd->arrow_atk); |
---|
| 756 | |
---|
| 757 | //SizeFix only for players |
---|
| 758 | if (!(sd->special_state.no_sizefix || (flag&8))) |
---|
| 759 | damage = damage*(type==EQI_HAND_L? |
---|
| 760 | sd->left_weapon.atkmods[t_size]: |
---|
| 761 | sd->right_weapon.atkmods[t_size])/100; |
---|
| 762 | } |
---|
| 763 | |
---|
| 764 | //Finally, add baseatk |
---|
| 765 | if(flag&4) |
---|
| 766 | damage += status->matk_min; |
---|
| 767 | else |
---|
| 768 | damage += status->batk; |
---|
| 769 | |
---|
| 770 | //rodatazone says that Overrefine bonuses are part of baseatk |
---|
| 771 | //Here we also apply the weapon_atk_rate bonus so it is correctly applied on left/right hands. |
---|
| 772 | if(sd) { |
---|
| 773 | if (type == EQI_HAND_L) { |
---|
| 774 | if(sd->left_weapon.overrefine) |
---|
| 775 | damage += rand()%sd->left_weapon.overrefine+1; |
---|
| 776 | if (sd->weapon_atk_rate[sd->weapontype2]) |
---|
| 777 | damage += damage*sd->weapon_atk_rate[sd->weapontype2]/100;; |
---|
| 778 | } else { //Right hand |
---|
| 779 | if(sd->right_weapon.overrefine) |
---|
| 780 | damage += rand()%sd->right_weapon.overrefine+1; |
---|
| 781 | if (sd->weapon_atk_rate[sd->weapontype1]) |
---|
| 782 | damage += damage*sd->weapon_atk_rate[sd->weapontype1]/100;; |
---|
| 783 | } |
---|
| 784 | } |
---|
| 785 | return damage; |
---|
| 786 | } |
---|
| 787 | |
---|
| 788 | /*========================================== |
---|
| 789 | * Consumes ammo for the given skill. |
---|
| 790 | *------------------------------------------*/ |
---|
| 791 | void battle_consume_ammo(TBL_PC*sd, int skill, int lv) |
---|
| 792 | { |
---|
| 793 | int qty=1; |
---|
| 794 | if (!battle_config.arrow_decrement) |
---|
| 795 | return; |
---|
| 796 | |
---|
| 797 | if (skill) |
---|
| 798 | { |
---|
| 799 | qty = skill_get_ammo_qty(skill, lv); |
---|
| 800 | if (!qty) qty = 1; |
---|
| 801 | } |
---|
| 802 | |
---|
| 803 | if(sd->equip_index[EQI_AMMO]>=0) //Qty check should have been done in skill_check_condition |
---|
| 804 | pc_delitem(sd,sd->equip_index[EQI_AMMO],qty,0); |
---|
| 805 | } |
---|
| 806 | |
---|
| 807 | static int battle_range_type( |
---|
| 808 | struct block_list *src, struct block_list *target, |
---|
| 809 | int skill_num, int skill_lv) |
---|
| 810 | { //Skill Range Criteria |
---|
| 811 | if (battle_config.skillrange_by_distance && |
---|
| 812 | (src->type&battle_config.skillrange_by_distance) |
---|
| 813 | ) { //based on distance between src/target [Skotlex] |
---|
| 814 | if (check_distance_bl(src, target, 5)) |
---|
| 815 | return BF_SHORT; |
---|
| 816 | return BF_LONG; |
---|
| 817 | } |
---|
| 818 | //based on used skill's range |
---|
| 819 | if (skill_get_range2(src, skill_num, skill_lv) < 5) |
---|
| 820 | return BF_SHORT; |
---|
| 821 | return BF_LONG; |
---|
| 822 | } |
---|
| 823 | |
---|
| 824 | static int battle_blewcount_bonus(struct map_session_data *sd, int skill_num) |
---|
| 825 | { |
---|
| 826 | int i; |
---|
| 827 | if (!sd->skillblown[0].id) |
---|
| 828 | return 0; |
---|
| 829 | //Apply the bonus blewcount. [Skotlex] |
---|
| 830 | for (i = 0; i < ARRAYLENGTH(sd->skillblown) && sd->skillblown[i].id; i++) { |
---|
| 831 | if (sd->skillblown[i].id == skill_num) |
---|
| 832 | return sd->skillblown[i].val; |
---|
| 833 | } |
---|
| 834 | return 0; |
---|
| 835 | } |
---|
| 836 | |
---|
| 837 | struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag); |
---|
| 838 | struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag); |
---|
| 839 | |
---|
| 840 | //For quick div adjustment. |
---|
| 841 | #define damage_div_fix(dmg, div) { if (div > 1) (dmg)*=div; else if (div < 0) (div)*=-1; } |
---|
| 842 | /*========================================== |
---|
| 843 | * battle_calc_weapon_attack (by Skotlex) |
---|
| 844 | *------------------------------------------*/ |
---|
| 845 | static struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int wflag) |
---|
| 846 | { |
---|
| 847 | unsigned int skillratio = 100; //Skill dmg modifiers. |
---|
| 848 | short skill=0; |
---|
| 849 | short s_ele, s_ele_, t_class; |
---|
| 850 | int i, nk; |
---|
| 851 | |
---|
| 852 | struct map_session_data *sd, *tsd; |
---|
| 853 | struct Damage wd; |
---|
| 854 | struct status_change *sc = status_get_sc(src); |
---|
| 855 | struct status_change *tsc = status_get_sc(target); |
---|
| 856 | struct status_data *sstatus = status_get_status_data(src); |
---|
| 857 | struct status_data *tstatus = status_get_status_data(target); |
---|
| 858 | struct { |
---|
| 859 | unsigned hit : 1; //the attack Hit? (not a miss) |
---|
| 860 | unsigned cri : 1; //Critical hit |
---|
| 861 | unsigned idef : 1; //Ignore defense |
---|
| 862 | unsigned idef2 : 1; //Ignore defense (left weapon) |
---|
| 863 | unsigned pdef : 2; //Pierces defense (Investigate/Ice Pick) |
---|
| 864 | unsigned pdef2 : 2; //1: Use def+def2/100, 2: Use def+def2/50 |
---|
| 865 | unsigned infdef : 1; //Infinite defense (plants) |
---|
| 866 | unsigned arrow : 1; //Attack is arrow-based |
---|
| 867 | unsigned rh : 1; //Attack considers right hand (wd.damage) |
---|
| 868 | unsigned lh : 1; //Attack considers left hand (wd.damage2) |
---|
| 869 | unsigned weapon : 1; //It's a weapon attack (consider VVS, and all that) |
---|
| 870 | } flag; |
---|
| 871 | |
---|
| 872 | memset(&wd,0,sizeof(wd)); |
---|
| 873 | memset(&flag,0,sizeof(flag)); |
---|
| 874 | |
---|
| 875 | if(src==NULL || target==NULL) |
---|
| 876 | { |
---|
| 877 | nullpo_info(NLP_MARK); |
---|
| 878 | return wd; |
---|
| 879 | } |
---|
| 880 | //Initial flag |
---|
| 881 | flag.rh=1; |
---|
| 882 | flag.weapon=1; |
---|
| 883 | flag.infdef=(tstatus->mode&MD_PLANT?1:0); |
---|
| 884 | |
---|
| 885 | //Initial Values |
---|
| 886 | wd.type=0; //Normal attack |
---|
| 887 | wd.div_=skill_num?skill_get_num(skill_num,skill_lv):1; |
---|
| 888 | wd.amotion=(skill_num && skill_get_inf(skill_num)&INF_GROUND_SKILL)?0:sstatus->amotion; //Amotion should be 0 for ground skills. |
---|
| 889 | if(skill_num == KN_AUTOCOUNTER) |
---|
| 890 | wd.amotion >>= 1; |
---|
| 891 | wd.dmotion=tstatus->dmotion; |
---|
| 892 | wd.blewcount=skill_get_blewcount(skill_num,skill_lv); |
---|
| 893 | wd.flag = BF_WEAPON; //Initial Flag |
---|
| 894 | wd.flag|= skill_num?BF_SKILL:BF_NORMAL; |
---|
| 895 | wd.dmg_lv=ATK_DEF; //This assumption simplifies the assignation later |
---|
| 896 | nk = skill_get_nk(skill_num); |
---|
| 897 | flag.hit = nk&NK_IGNORE_FLEE?1:0; |
---|
| 898 | flag.idef = flag.idef2 = nk&NK_IGNORE_DEF?1:0; |
---|
| 899 | |
---|
| 900 | if (sc && !sc->count) |
---|
| 901 | sc = NULL; //Skip checking as there are no status changes active. |
---|
| 902 | if (tsc && !tsc->count) |
---|
| 903 | tsc = NULL; //Skip checking as there are no status changes active. |
---|
| 904 | |
---|
| 905 | sd = BL_CAST(BL_PC, src); |
---|
| 906 | tsd = BL_CAST(BL_PC, target); |
---|
| 907 | |
---|
| 908 | if(sd) |
---|
| 909 | wd.blewcount += battle_blewcount_bonus(sd, skill_num); |
---|
| 910 | |
---|
| 911 | //Set miscellaneous data that needs be filled regardless of hit/miss |
---|
| 912 | if( |
---|
| 913 | (sd && sd->state.arrow_atk) || |
---|
| 914 | (!sd && ((skill_num && skill_get_ammotype(skill_num)) || sstatus->rhw.range>3)) |
---|
| 915 | ) |
---|
| 916 | flag.arrow = 1; |
---|
| 917 | |
---|
| 918 | if(skill_num){ |
---|
| 919 | wd.flag |= battle_range_type(src, target, skill_num, skill_lv); |
---|
| 920 | switch(skill_num) |
---|
| 921 | { |
---|
| 922 | case MO_FINGEROFFENSIVE: |
---|
| 923 | if(sd) { |
---|
| 924 | if (battle_config.finger_offensive_type) |
---|
| 925 | wd.div_ = 1; |
---|
| 926 | else |
---|
| 927 | wd.div_ = sd->spiritball_old; |
---|
| 928 | } |
---|
| 929 | break; |
---|
| 930 | case HT_PHANTASMIC: |
---|
| 931 | //Since these do not consume ammo, they need to be explicitly set as arrow attacks. |
---|
| 932 | flag.arrow = 1; |
---|
| 933 | break; |
---|
| 934 | |
---|
| 935 | case CR_SHIELDBOOMERANG: |
---|
| 936 | case PA_SHIELDCHAIN: |
---|
| 937 | flag.weapon = 0; |
---|
| 938 | break; |
---|
| 939 | |
---|
| 940 | case KN_PIERCE: |
---|
| 941 | wd.div_= (wd.div_>0?tstatus->size+1:-(tstatus->size+1)); |
---|
| 942 | break; |
---|
| 943 | |
---|
| 944 | case TF_DOUBLE: //For NPC used skill. |
---|
| 945 | case GS_CHAINACTION: |
---|
| 946 | wd.type = 0x08; |
---|
| 947 | break; |
---|
| 948 | |
---|
| 949 | case GS_GROUNDDRIFT: |
---|
| 950 | case KN_SPEARSTAB: |
---|
| 951 | case KN_BOWLINGBASH: |
---|
| 952 | case MO_BALKYOUNG: |
---|
| 953 | case TK_TURNKICK: |
---|
| 954 | wd.blewcount=0; |
---|
| 955 | break; |
---|
| 956 | |
---|
| 957 | case KN_AUTOCOUNTER: |
---|
| 958 | wd.flag=(wd.flag&~BF_SKILLMASK)|BF_NORMAL; |
---|
| 959 | break; |
---|
| 960 | |
---|
| 961 | case NPC_CRITICALSLASH: |
---|
| 962 | flag.cri = 1; //Always critical skill. |
---|
| 963 | break; |
---|
| 964 | } |
---|
| 965 | } else //Range for normal attacks. |
---|
| 966 | wd.flag |= flag.arrow?BF_LONG:BF_SHORT; |
---|
| 967 | |
---|
| 968 | if (!skill_num && tstatus->flee2 && rand()%1000 < tstatus->flee2) |
---|
| 969 | { //Check for Lucky Dodge |
---|
| 970 | wd.type=0x0b; |
---|
| 971 | wd.dmg_lv=ATK_LUCKY; |
---|
| 972 | if (wd.div_ < 0) wd.div_*=-1; |
---|
| 973 | return wd; |
---|
| 974 | } |
---|
| 975 | |
---|
| 976 | t_class = status_get_class(target); |
---|
| 977 | s_ele = s_ele_ = skill_get_ele(skill_num, skill_lv); |
---|
| 978 | if (!skill_num || s_ele == -1) { //Take weapon's element |
---|
| 979 | s_ele = sstatus->rhw.ele; |
---|
| 980 | s_ele_ = sstatus->lhw.ele; |
---|
| 981 | if (flag.arrow && sd && sd->arrow_ele) |
---|
| 982 | s_ele = sd->arrow_ele; |
---|
| 983 | } else if (s_ele == -2) { //Use enchantment's element |
---|
| 984 | s_ele = s_ele_ = status_get_attack_sc_element(src,sc); |
---|
| 985 | } |
---|
| 986 | if (skill_num == GS_GROUNDDRIFT) |
---|
| 987 | s_ele = s_ele_ = wflag; //element comes in flag. |
---|
| 988 | |
---|
| 989 | if(!skill_num) |
---|
| 990 | { //Skills ALWAYS use ONLY your right-hand weapon (tested on Aegis 10.2) |
---|
| 991 | if (sd && sd->weapontype1 == 0 && sd->weapontype2 > 0) |
---|
| 992 | { |
---|
| 993 | flag.rh=0; |
---|
| 994 | flag.lh=1; |
---|
| 995 | } |
---|
| 996 | if (sstatus->lhw.atk) |
---|
| 997 | flag.lh=1; |
---|
| 998 | } |
---|
| 999 | |
---|
| 1000 | //Check for critical |
---|
| 1001 | if(!flag.cri && sstatus->cri && |
---|
| 1002 | (!skill_num || |
---|
| 1003 | skill_num == KN_AUTOCOUNTER || |
---|
| 1004 | skill_num == SN_SHARPSHOOTING || |
---|
| 1005 | skill_num == NJ_KIRIKAGE)) |
---|
| 1006 | { |
---|
| 1007 | short cri = sstatus->cri; |
---|
| 1008 | if (sd) |
---|
| 1009 | { |
---|
| 1010 | cri+= sd->critaddrace[tstatus->race]; |
---|
| 1011 | if(flag.arrow) |
---|
| 1012 | cri += sd->arrow_cri; |
---|
| 1013 | if(sd->status.weapon == W_KATAR) |
---|
| 1014 | cri <<=1; |
---|
| 1015 | } |
---|
| 1016 | //The official equation is *2, but that only applies when sd's do critical. |
---|
| 1017 | //Therefore, we use the old value 3 on cases when an sd gets attacked by a mob |
---|
| 1018 | cri -= tstatus->luk*(!sd&&tsd?3:2); |
---|
| 1019 | |
---|
| 1020 | if(tsc) |
---|
| 1021 | { |
---|
| 1022 | if (tsc->data[SC_SLEEP]) |
---|
| 1023 | cri <<=1; |
---|
| 1024 | } |
---|
| 1025 | switch (skill_num) |
---|
| 1026 | { |
---|
| 1027 | case KN_AUTOCOUNTER: |
---|
| 1028 | if(battle_config.auto_counter_type && |
---|
| 1029 | (battle_config.auto_counter_type&src->type)) |
---|
| 1030 | flag.cri = 1; |
---|
| 1031 | else |
---|
| 1032 | cri <<= 1; |
---|
| 1033 | break; |
---|
| 1034 | case SN_SHARPSHOOTING: |
---|
| 1035 | cri += 200; |
---|
| 1036 | break; |
---|
| 1037 | case NJ_KIRIKAGE: |
---|
| 1038 | cri += 250 + 50*skill_lv; |
---|
| 1039 | break; |
---|
| 1040 | } |
---|
| 1041 | if(tsd && tsd->critical_def) |
---|
| 1042 | cri = cri*(100-tsd->critical_def)/100; |
---|
| 1043 | if (rand()%1000 < cri) |
---|
| 1044 | flag.cri= 1; |
---|
| 1045 | } |
---|
| 1046 | if (flag.cri) |
---|
| 1047 | { |
---|
| 1048 | wd.type = 0x0a; |
---|
| 1049 | flag.idef = flag.idef2 = flag.hit = 1; |
---|
| 1050 | } else { //Check for Perfect Hit |
---|
| 1051 | if(sd && sd->perfect_hit > 0 && rand()%100 < sd->perfect_hit) |
---|
| 1052 | flag.hit = 1; |
---|
| 1053 | if (sc && sc->data[SC_FUSION]) { |
---|
| 1054 | flag.hit = 1; //SG_FUSION always hit [Komurka] |
---|
| 1055 | flag.idef = flag.idef2 = 1; //def ignore [Komurka] |
---|
| 1056 | } |
---|
| 1057 | if (skill_num && !flag.hit) |
---|
| 1058 | switch(skill_num) |
---|
| 1059 | { |
---|
| 1060 | case AS_SPLASHER: |
---|
| 1061 | if (wflag) // Always hits the one exploding. |
---|
| 1062 | break; |
---|
| 1063 | flag.hit = 1; |
---|
| 1064 | break; |
---|
| 1065 | case CR_SHIELDBOOMERANG: |
---|
| 1066 | if (sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_CRUSADER) |
---|
| 1067 | flag.hit = 1; |
---|
| 1068 | break; |
---|
| 1069 | case 0: |
---|
| 1070 | //If flag, this is splash damage from Baphomet Card and it always hits. |
---|
| 1071 | if (wflag) |
---|
| 1072 | flag.hit = 1; |
---|
| 1073 | break; |
---|
| 1074 | } |
---|
| 1075 | if (tsc && !flag.hit && tsc->opt1 && tsc->opt1 != OPT1_STONEWAIT) |
---|
| 1076 | flag.hit = 1; |
---|
| 1077 | } |
---|
| 1078 | |
---|
| 1079 | if (!flag.hit) |
---|
| 1080 | { //Hit/Flee calculation |
---|
| 1081 | short |
---|
| 1082 | flee = tstatus->flee, |
---|
| 1083 | hitrate=80; //Default hitrate |
---|
| 1084 | |
---|
| 1085 | if(battle_config.agi_penalty_type && |
---|
| 1086 | battle_config.agi_penalty_target&target->type) |
---|
| 1087 | { |
---|
| 1088 | unsigned char attacker_count; //256 max targets should be a sane max |
---|
| 1089 | attacker_count = unit_counttargeted(target,battle_config.agi_penalty_count_lv); |
---|
| 1090 | if(attacker_count >= battle_config.agi_penalty_count) |
---|
| 1091 | { |
---|
| 1092 | if (battle_config.agi_penalty_type == 1) |
---|
| 1093 | flee = (flee * (100 - (attacker_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100; |
---|
| 1094 | else //asume type 2: absolute reduction |
---|
| 1095 | flee -= (attacker_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num; |
---|
| 1096 | if(flee < 1) flee = 1; |
---|
| 1097 | } |
---|
| 1098 | } |
---|
| 1099 | |
---|
| 1100 | hitrate+= sstatus->hit - flee; |
---|
| 1101 | |
---|
| 1102 | if(wd.flag&BF_LONG && !skill_num && //Fogwall's hit penalty is only for normal ranged attacks. |
---|
| 1103 | tsc && tsc->data[SC_FOGWALL]) |
---|
| 1104 | hitrate -= 50; |
---|
| 1105 | |
---|
| 1106 | if(sd && flag.arrow) |
---|
| 1107 | hitrate += sd->arrow_hit; |
---|
| 1108 | if(skill_num) |
---|
| 1109 | switch(skill_num) |
---|
| 1110 | { //Hit skill modifiers |
---|
| 1111 | //It is proven that bonus is applied on final hitrate, not hit. |
---|
| 1112 | case SM_BASH: |
---|
| 1113 | hitrate += hitrate * 5 * skill_lv / 100; |
---|
| 1114 | break; |
---|
| 1115 | case SM_MAGNUM: |
---|
| 1116 | hitrate += hitrate * 10 * skill_lv / 100; |
---|
| 1117 | break; |
---|
| 1118 | case KN_AUTOCOUNTER: |
---|
| 1119 | case PA_SHIELDCHAIN: |
---|
| 1120 | case NPC_WATERATTACK: |
---|
| 1121 | case NPC_GROUNDATTACK: |
---|
| 1122 | case NPC_FIREATTACK: |
---|
| 1123 | case NPC_WINDATTACK: |
---|
| 1124 | case NPC_POISONATTACK: |
---|
| 1125 | case NPC_HOLYATTACK: |
---|
| 1126 | case NPC_DARKNESSATTACK: |
---|
| 1127 | case NPC_UNDEADATTACK: |
---|
| 1128 | case NPC_TELEKINESISATTACK: |
---|
| 1129 | case NPC_BLEEDING: |
---|
| 1130 | hitrate += hitrate * 20 / 100; |
---|
| 1131 | break; |
---|
| 1132 | case KN_PIERCE: |
---|
| 1133 | hitrate += hitrate * 5 * skill_lv / 100; |
---|
| 1134 | break; |
---|
| 1135 | case AS_SONICBLOW: |
---|
| 1136 | if(sd && pc_checkskill(sd,AS_SONICACCEL)>0) |
---|
| 1137 | hitrate += hitrate * 50 / 100; |
---|
| 1138 | break; |
---|
| 1139 | } |
---|
| 1140 | |
---|
| 1141 | // Weaponry Research hidden bonus |
---|
| 1142 | if (sd && (skill = pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) |
---|
| 1143 | hitrate += hitrate * ( 2 * skill ) / 100; |
---|
| 1144 | |
---|
| 1145 | hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate); |
---|
| 1146 | |
---|
| 1147 | if(rand()%100 >= hitrate) |
---|
| 1148 | wd.dmg_lv = ATK_FLEE; |
---|
| 1149 | else |
---|
| 1150 | flag.hit = 1; |
---|
| 1151 | } //End hit/miss calculation |
---|
| 1152 | |
---|
| 1153 | if (flag.hit && !flag.infdef) //No need to do the math for plants |
---|
| 1154 | { //Hitting attack |
---|
| 1155 | |
---|
| 1156 | //Assuming that 99% of the cases we will not need to check for the flag.rh... we don't. |
---|
| 1157 | //ATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc |
---|
| 1158 | #define ATK_RATE( a ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(a)/100; } |
---|
| 1159 | #define ATK_RATE2( a , b ) { wd.damage= wd.damage*(a)/100 ; if(flag.lh) wd.damage2= wd.damage2*(b)/100; } |
---|
| 1160 | //Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage |
---|
| 1161 | #define ATK_ADDRATE( a ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(a)/100; } |
---|
| 1162 | #define ATK_ADDRATE2( a , b ) { wd.damage+= wd.damage*(a)/100 ; if(flag.lh) wd.damage2+= wd.damage2*(b)/100; } |
---|
| 1163 | //Adds an absolute value to damage. 100 = +100 damage |
---|
| 1164 | #define ATK_ADD( a ) { wd.damage+= a; if (flag.lh) wd.damage2+= a; } |
---|
| 1165 | #define ATK_ADD2( a , b ) { wd.damage+= a; if (flag.lh) wd.damage2+= b; } |
---|
| 1166 | |
---|
| 1167 | switch (skill_num) |
---|
| 1168 | { //Calc base damage according to skill |
---|
| 1169 | case NJ_ISSEN: |
---|
| 1170 | wd.damage = 40*sstatus->str +skill_lv*(sstatus->hp/10 + 35); |
---|
| 1171 | wd.damage2 = 0; |
---|
| 1172 | status_set_hp(src, 1, 0); |
---|
| 1173 | break; |
---|
| 1174 | case PA_SACRIFICE: |
---|
| 1175 | wd.damage = sstatus->max_hp* 9/100; |
---|
| 1176 | status_zap(src, wd.damage, 0);//Damage to self is always 9% |
---|
| 1177 | wd.damage2 = 0; |
---|
| 1178 | |
---|
| 1179 | if (sc && sc->data[SC_SACRIFICE]) |
---|
| 1180 | { |
---|
| 1181 | if (--sc->data[SC_SACRIFICE]->val2 <= 0) |
---|
| 1182 | status_change_end(src, SC_SACRIFICE,-1); |
---|
| 1183 | } |
---|
| 1184 | break; |
---|
| 1185 | case LK_SPIRALPIERCE: |
---|
| 1186 | if (sd) { |
---|
| 1187 | short index = sd->equip_index[EQI_HAND_R]; |
---|
| 1188 | |
---|
| 1189 | if (index >= 0 && |
---|
| 1190 | sd->inventory_data[index] && |
---|
| 1191 | sd->inventory_data[index]->type == IT_WEAPON) |
---|
| 1192 | wd.damage = sd->inventory_data[index]->weight*8/100; //80% of weight |
---|
| 1193 | } else |
---|
| 1194 | wd.damage = sstatus->rhw.atk2*8/10; //Else use Atk2 |
---|
| 1195 | |
---|
| 1196 | ATK_ADDRATE(50*skill_lv); //Skill modifier applies to weight only. |
---|
| 1197 | i = sstatus->str/10; |
---|
| 1198 | i*=i; |
---|
| 1199 | ATK_ADD(i); //Add str bonus. |
---|
| 1200 | switch (tstatus->size) { //Size-fix. Is this modified by weapon perfection? |
---|
| 1201 | case 0: //Small: 125% |
---|
| 1202 | ATK_RATE(125); |
---|
| 1203 | break; |
---|
| 1204 | //case 1: //Medium: 100% |
---|
| 1205 | case 2: //Large: 75% |
---|
| 1206 | ATK_RATE(75); |
---|
| 1207 | break; |
---|
| 1208 | } |
---|
| 1209 | break; |
---|
| 1210 | case CR_SHIELDBOOMERANG: |
---|
| 1211 | case PA_SHIELDCHAIN: |
---|
| 1212 | wd.damage = sstatus->batk; |
---|
| 1213 | if (sd) { |
---|
| 1214 | short index = sd->equip_index[EQI_HAND_L]; |
---|
| 1215 | |
---|
| 1216 | if (index >= 0 && |
---|
| 1217 | sd->inventory_data[index] && |
---|
| 1218 | sd->inventory_data[index]->type == IT_ARMOR) |
---|
| 1219 | ATK_ADD(sd->inventory_data[index]->weight/10); |
---|
| 1220 | break; |
---|
| 1221 | } else |
---|
| 1222 | ATK_ADD(sstatus->rhw.atk2); //Else use Atk2 |
---|
| 1223 | break; |
---|
| 1224 | case HFLI_SBR44: //[orn] |
---|
| 1225 | if(src->type == BL_HOM) { |
---|
| 1226 | wd.damage = ((TBL_HOM*)src)->homunculus.intimacy ; |
---|
| 1227 | break; |
---|
| 1228 | } |
---|
| 1229 | default: |
---|
| 1230 | { |
---|
| 1231 | i = (flag.cri?1:0)| |
---|
| 1232 | (flag.arrow?2:0)| |
---|
| 1233 | (skill_num == HW_MAGICCRASHER?4:0)| |
---|
| 1234 | (!skill_num && sc && sc->data[SC_CHANGE]?4:0)| |
---|
| 1235 | (skill_num == MO_EXTREMITYFIST?8:0)| |
---|
| 1236 | (sc && sc->data[SC_WEAPONPERFECTION]?8:0); |
---|
| 1237 | if (flag.arrow && sd) |
---|
| 1238 | switch(sd->status.weapon) { |
---|
| 1239 | case W_BOW: |
---|
| 1240 | case W_REVOLVER: |
---|
| 1241 | case W_GATLING: |
---|
| 1242 | case W_SHOTGUN: |
---|
| 1243 | case W_GRENADE: |
---|
| 1244 | break; |
---|
| 1245 | default: |
---|
| 1246 | i |= 16; // for ex. shuriken must not be influenced by DEX |
---|
| 1247 | } |
---|
| 1248 | wd.damage = battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i); |
---|
| 1249 | if (flag.lh) |
---|
| 1250 | wd.damage2 = battle_calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, sd, i); |
---|
| 1251 | |
---|
| 1252 | if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets |
---|
| 1253 | if(wflag>0) |
---|
| 1254 | wd.damage/= wflag; |
---|
| 1255 | else |
---|
| 1256 | ShowError("0 enemies targeted by %d:%s, divide per 0 avoided!\n", skill_num, skill_get_name(skill_num)); |
---|
| 1257 | } |
---|
| 1258 | |
---|
| 1259 | //Add any bonuses that modify the base baseatk+watk (pre-skills) |
---|
| 1260 | if(sd) |
---|
| 1261 | { |
---|
| 1262 | if (sd->atk_rate != 100) |
---|
| 1263 | ATK_RATE(sd->atk_rate); |
---|
| 1264 | |
---|
| 1265 | if(flag.cri && sd->crit_atk_rate) |
---|
| 1266 | ATK_ADDRATE(sd->crit_atk_rate); |
---|
| 1267 | |
---|
| 1268 | if(sd->status.party_id && (skill=pc_checkskill(sd,TK_POWER)) > 0){ |
---|
| 1269 | i = party_foreachsamemap(party_sub_count, sd, 0); |
---|
| 1270 | ATK_ADDRATE(2*skill*i); |
---|
| 1271 | } |
---|
| 1272 | } |
---|
| 1273 | break; |
---|
| 1274 | } //End default case |
---|
| 1275 | } //End switch(skill_num) |
---|
| 1276 | |
---|
| 1277 | //Skill damage modifiers that stack linearly |
---|
| 1278 | if(sc && skill_num != PA_SACRIFICE) |
---|
| 1279 | { |
---|
| 1280 | if(sc->data[SC_OVERTHRUST]) |
---|
| 1281 | skillratio += sc->data[SC_OVERTHRUST]->val3; |
---|
| 1282 | if(sc->data[SC_MAXOVERTHRUST]) |
---|
| 1283 | skillratio += sc->data[SC_MAXOVERTHRUST]->val2; |
---|
| 1284 | if(sc->data[SC_BERSERK]) |
---|
| 1285 | skillratio += 100; |
---|
| 1286 | } |
---|
| 1287 | if (!skill_num) |
---|
| 1288 | { |
---|
| 1289 | // Random chance to deal multiplied damage - Consider it as part of skill-based-damage |
---|
| 1290 | if(sd && |
---|
| 1291 | sd->random_attack_increase_add > 0 && |
---|
| 1292 | sd->random_attack_increase_per && |
---|
| 1293 | rand()%100 < sd->random_attack_increase_per |
---|
| 1294 | ) |
---|
| 1295 | skillratio += sd->random_attack_increase_add; |
---|
| 1296 | |
---|
| 1297 | ATK_RATE(skillratio); |
---|
| 1298 | } else { //Skills |
---|
| 1299 | switch( skill_num ) |
---|
| 1300 | { |
---|
| 1301 | case SM_BASH: |
---|
| 1302 | skillratio += 30*skill_lv; |
---|
| 1303 | break; |
---|
| 1304 | case SM_MAGNUM: |
---|
| 1305 | skillratio += 20*skill_lv; |
---|
| 1306 | break; |
---|
| 1307 | case MC_MAMMONITE: |
---|
| 1308 | skillratio += 50*skill_lv; |
---|
| 1309 | break; |
---|
| 1310 | case HT_POWER: //FIXME: How exactly is the STR based damage supposed to be done? [Skotlex] |
---|
| 1311 | skillratio += 5*sstatus->str; |
---|
| 1312 | break; |
---|
| 1313 | case AC_DOUBLE: |
---|
| 1314 | skillratio += 10*(skill_lv-1); |
---|
| 1315 | break; |
---|
| 1316 | case AC_SHOWER: |
---|
| 1317 | skillratio += 5*skill_lv-25; |
---|
| 1318 | break; |
---|
| 1319 | case AC_CHARGEARROW: |
---|
| 1320 | skillratio += 50; |
---|
| 1321 | break; |
---|
| 1322 | case HT_FREEZINGTRAP: |
---|
| 1323 | skillratio += -50+10*skill_lv; |
---|
| 1324 | break; |
---|
| 1325 | case KN_PIERCE: |
---|
| 1326 | skillratio += 10*skill_lv; |
---|
| 1327 | break; |
---|
| 1328 | case KN_SPEARSTAB: |
---|
| 1329 | skillratio += 15*skill_lv; |
---|
| 1330 | break; |
---|
| 1331 | case KN_SPEARBOOMERANG: |
---|
| 1332 | skillratio += 50*skill_lv; |
---|
| 1333 | break; |
---|
| 1334 | case KN_BRANDISHSPEAR: |
---|
| 1335 | { |
---|
| 1336 | int ratio = 100+20*skill_lv; |
---|
| 1337 | skillratio += ratio-100; |
---|
| 1338 | if(skill_lv>3 && wflag==1) skillratio += ratio/2; |
---|
| 1339 | if(skill_lv>6 && wflag==1) skillratio += ratio/4; |
---|
| 1340 | if(skill_lv>9 && wflag==1) skillratio += ratio/8; |
---|
| 1341 | if(skill_lv>6 && wflag==2) skillratio += ratio/2; |
---|
| 1342 | if(skill_lv>9 && wflag==2) skillratio += ratio/4; |
---|
| 1343 | if(skill_lv>9 && wflag==3) skillratio += ratio/2; |
---|
| 1344 | break; |
---|
| 1345 | } |
---|
| 1346 | case KN_BOWLINGBASH: |
---|
| 1347 | skillratio+= 40*skill_lv; |
---|
| 1348 | break; |
---|
| 1349 | case AS_GRIMTOOTH: |
---|
| 1350 | skillratio += 20*skill_lv; |
---|
| 1351 | break; |
---|
| 1352 | case AS_POISONREACT: |
---|
| 1353 | skillratio += 30*skill_lv; |
---|
| 1354 | break; |
---|
| 1355 | case AS_SONICBLOW: |
---|
| 1356 | skillratio += -50+5*skill_lv; |
---|
| 1357 | break; |
---|
| 1358 | case TF_SPRINKLESAND: |
---|
| 1359 | skillratio += 30; |
---|
| 1360 | break; |
---|
| 1361 | case MC_CARTREVOLUTION: |
---|
| 1362 | skillratio += 50; |
---|
| 1363 | if(sd && sd->cart_weight) |
---|
| 1364 | skillratio += 100*sd->cart_weight/battle_config.max_cart_weight; // +1% every 1% weight |
---|
| 1365 | else if (!sd) |
---|
| 1366 | skillratio += 100; //Max damage for non players. |
---|
| 1367 | break; |
---|
| 1368 | case NPC_RANDOMATTACK: |
---|
| 1369 | skillratio += rand()%150-50; |
---|
| 1370 | break; |
---|
| 1371 | case NPC_WATERATTACK: |
---|
| 1372 | case NPC_GROUNDATTACK: |
---|
| 1373 | case NPC_FIREATTACK: |
---|
| 1374 | case NPC_WINDATTACK: |
---|
| 1375 | case NPC_POISONATTACK: |
---|
| 1376 | case NPC_HOLYATTACK: |
---|
| 1377 | case NPC_DARKNESSATTACK: |
---|
| 1378 | case NPC_UNDEADATTACK: |
---|
| 1379 | case NPC_TELEKINESISATTACK: |
---|
| 1380 | case NPC_BLOODDRAIN: |
---|
| 1381 | case NPC_ACIDBREATH: |
---|
| 1382 | case NPC_DARKNESSBREATH: |
---|
| 1383 | case NPC_FIREBREATH: |
---|
| 1384 | case NPC_ICEBREATH: |
---|
| 1385 | case NPC_THUNDERBREATH: |
---|
| 1386 | case NPC_HELLJUDGEMENT: |
---|
| 1387 | case NPC_PULSESTRIKE: |
---|
| 1388 | skillratio += 100*(skill_lv-1); |
---|
| 1389 | break; |
---|
| 1390 | case RG_BACKSTAP: |
---|
| 1391 | if(sd && sd->status.weapon == W_BOW && battle_config.backstab_bow_penalty) |
---|
| 1392 | skillratio += (200+40*skill_lv)/2; |
---|
| 1393 | else |
---|
| 1394 | skillratio += 200+40*skill_lv; |
---|
| 1395 | break; |
---|
| 1396 | case RG_RAID: |
---|
| 1397 | skillratio += 40*skill_lv; |
---|
| 1398 | break; |
---|
| 1399 | case RG_INTIMIDATE: |
---|
| 1400 | skillratio += 30*skill_lv; |
---|
| 1401 | break; |
---|
| 1402 | case CR_SHIELDCHARGE: |
---|
| 1403 | skillratio += 20*skill_lv; |
---|
| 1404 | break; |
---|
| 1405 | case CR_SHIELDBOOMERANG: |
---|
| 1406 | skillratio += 30*skill_lv; |
---|
| 1407 | break; |
---|
| 1408 | case NPC_DARKCROSS: |
---|
| 1409 | case CR_HOLYCROSS: |
---|
| 1410 | skillratio += 35*skill_lv; |
---|
| 1411 | break; |
---|
| 1412 | case AM_DEMONSTRATION: |
---|
| 1413 | skillratio += 20*skill_lv; |
---|
| 1414 | break; |
---|
| 1415 | case AM_ACIDTERROR: |
---|
| 1416 | skillratio += 40*skill_lv; |
---|
| 1417 | break; |
---|
| 1418 | case MO_FINGEROFFENSIVE: |
---|
| 1419 | skillratio+= 50 * skill_lv; |
---|
| 1420 | break; |
---|
| 1421 | case MO_INVESTIGATE: |
---|
| 1422 | skillratio += 75*skill_lv; |
---|
| 1423 | flag.pdef = flag.pdef2 = 2; |
---|
| 1424 | break; |
---|
| 1425 | case MO_EXTREMITYFIST: |
---|
| 1426 | { //Overflow check. [Skotlex] |
---|
| 1427 | unsigned int ratio = skillratio + 100*(8 + sstatus->sp/10); |
---|
| 1428 | //You'd need something like 6K SP to reach this max, so should be fine for most purposes. |
---|
| 1429 | if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased. |
---|
| 1430 | skillratio = (unsigned short)ratio; |
---|
| 1431 | status_set_sp(src, 0, 0); |
---|
| 1432 | } |
---|
| 1433 | break; |
---|
| 1434 | case MO_TRIPLEATTACK: |
---|
| 1435 | skillratio += 20*skill_lv; |
---|
| 1436 | break; |
---|
| 1437 | case MO_CHAINCOMBO: |
---|
| 1438 | skillratio += 50+50*skill_lv; |
---|
| 1439 | break; |
---|
| 1440 | case MO_COMBOFINISH: |
---|
| 1441 | skillratio += 140+60*skill_lv; |
---|
| 1442 | break; |
---|
| 1443 | case BA_MUSICALSTRIKE: |
---|
| 1444 | case DC_THROWARROW: |
---|
| 1445 | skillratio += 25+25*skill_lv; |
---|
| 1446 | break; |
---|
| 1447 | case CH_TIGERFIST: |
---|
| 1448 | skillratio += 100*skill_lv-60; |
---|
| 1449 | break; |
---|
| 1450 | case CH_CHAINCRUSH: |
---|
| 1451 | skillratio += 300+100*skill_lv; |
---|
| 1452 | break; |
---|
| 1453 | case CH_PALMSTRIKE: |
---|
| 1454 | skillratio += 100+100*skill_lv; |
---|
| 1455 | break; |
---|
| 1456 | case LK_HEADCRUSH: |
---|
| 1457 | skillratio += 40*skill_lv; |
---|
| 1458 | break; |
---|
| 1459 | case LK_JOINTBEAT: |
---|
| 1460 | i = 10*skill_lv-50; |
---|
| 1461 | // Although not clear, it's being assumed that the 2x damage is only for the break neck ailment. |
---|
| 1462 | if (wflag&BREAK_NECK) i*=2; |
---|
| 1463 | skillratio += i; |
---|
| 1464 | break; |
---|
| 1465 | case ASC_METEORASSAULT: |
---|
| 1466 | skillratio += 40*skill_lv-60; |
---|
| 1467 | break; |
---|
| 1468 | case SN_SHARPSHOOTING: |
---|
| 1469 | skillratio += 100+50*skill_lv; |
---|
| 1470 | break; |
---|
| 1471 | case CG_ARROWVULCAN: |
---|
| 1472 | skillratio += 100+100*skill_lv; |
---|
| 1473 | break; |
---|
| 1474 | case AS_SPLASHER: |
---|
| 1475 | skillratio += 400+50*skill_lv; |
---|
| 1476 | if(sd) |
---|
| 1477 | skillratio += 30 * pc_checkskill(sd,AS_POISONREACT); |
---|
| 1478 | break; |
---|
| 1479 | case ASC_BREAKER: |
---|
| 1480 | skillratio += 100*skill_lv-100; |
---|
| 1481 | break; |
---|
| 1482 | case PA_SACRIFICE: |
---|
| 1483 | skillratio += 10*skill_lv-10; |
---|
| 1484 | break; |
---|
| 1485 | case PA_SHIELDCHAIN: |
---|
| 1486 | skillratio += 30*skill_lv; |
---|
| 1487 | break; |
---|
| 1488 | case WS_CARTTERMINATION: |
---|
| 1489 | i = 10 * (16 - skill_lv); |
---|
| 1490 | if (i < 1) i = 1; |
---|
| 1491 | //Preserve damage ratio when max cart weight is changed. |
---|
| 1492 | if(sd && sd->cart_weight) |
---|
| 1493 | skillratio += sd->cart_weight/i * 80000/battle_config.max_cart_weight - 100; |
---|
| 1494 | else if (!sd) |
---|
| 1495 | skillratio += 80000 / i - 100; |
---|
| 1496 | break; |
---|
| 1497 | case TK_DOWNKICK: |
---|
| 1498 | skillratio += 60 + 20*skill_lv; |
---|
| 1499 | break; |
---|
| 1500 | case TK_STORMKICK: |
---|
| 1501 | skillratio += 60 + 20*skill_lv; |
---|
| 1502 | break; |
---|
| 1503 | case TK_TURNKICK: |
---|
| 1504 | skillratio += 90 + 30*skill_lv; |
---|
| 1505 | break; |
---|
| 1506 | case TK_COUNTER: |
---|
| 1507 | skillratio += 90 + 30*skill_lv; |
---|
| 1508 | break; |
---|
| 1509 | case TK_JUMPKICK: |
---|
| 1510 | skillratio += -70 + 10*skill_lv; |
---|
| 1511 | if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_num) |
---|
| 1512 | skillratio += 10*status_get_lv(src)/3; //Tumble bonus |
---|
| 1513 | if (wflag) |
---|
| 1514 | skillratio += 10*status_get_lv(src)/3; //Running bonus (TODO: What is the real bonus?) |
---|
| 1515 | break; |
---|
| 1516 | case GS_TRIPLEACTION: |
---|
| 1517 | skillratio += 50*skill_lv; |
---|
| 1518 | break; |
---|
| 1519 | case GS_BULLSEYE: |
---|
| 1520 | //Only works well against brute/demihumans non bosses. |
---|
| 1521 | if((tstatus->race == RC_BRUTE || tstatus->race == RC_DEMIHUMAN) |
---|
| 1522 | && !(tstatus->mode&MD_BOSS)) |
---|
| 1523 | skillratio += 400; |
---|
| 1524 | break; |
---|
| 1525 | case GS_TRACKING: |
---|
| 1526 | skillratio += 100 *(skill_lv+1); |
---|
| 1527 | break; |
---|
| 1528 | case GS_PIERCINGSHOT: |
---|
| 1529 | skillratio += 20*skill_lv; |
---|
| 1530 | break; |
---|
| 1531 | case GS_RAPIDSHOWER: |
---|
| 1532 | skillratio += 10*skill_lv; |
---|
| 1533 | break; |
---|
| 1534 | case GS_DESPERADO: |
---|
| 1535 | skillratio += 50*(skill_lv-1); |
---|
| 1536 | break; |
---|
| 1537 | case GS_DUST: |
---|
| 1538 | skillratio += 50*skill_lv; |
---|
| 1539 | break; |
---|
| 1540 | case GS_FULLBUSTER: |
---|
| 1541 | skillratio += 100*(skill_lv+2); |
---|
| 1542 | break; |
---|
| 1543 | case GS_SPREADATTACK: |
---|
| 1544 | skillratio += 20*(skill_lv-1); |
---|
| 1545 | break; |
---|
| 1546 | case NJ_HUUMA: |
---|
| 1547 | skillratio += 50 + 150*skill_lv; |
---|
| 1548 | break; |
---|
| 1549 | case NJ_TATAMIGAESHI: |
---|
| 1550 | skillratio += 10*skill_lv; |
---|
| 1551 | break; |
---|
| 1552 | case NJ_KASUMIKIRI: |
---|
| 1553 | skillratio += 10*skill_lv; |
---|
| 1554 | break; |
---|
| 1555 | case NJ_KIRIKAGE: |
---|
| 1556 | skillratio += 100*(skill_lv-1); |
---|
| 1557 | break; |
---|
| 1558 | case KN_CHARGEATK: |
---|
| 1559 | { |
---|
| 1560 | int k = (wflag-1)/3; //+100% every 3 cells of distance |
---|
| 1561 | if( k > 2 ) k = 2; // ...but hard-limited to 300%. |
---|
| 1562 | skillratio += 100 * k; |
---|
| 1563 | } |
---|
| 1564 | break; |
---|
| 1565 | case HT_PHANTASMIC: |
---|
| 1566 | skillratio += 50; |
---|
| 1567 | break; |
---|
| 1568 | case MO_BALKYOUNG: |
---|
| 1569 | skillratio += 200; |
---|
| 1570 | break; |
---|
| 1571 | case HFLI_MOON: //[orn] |
---|
| 1572 | skillratio += 10+110*skill_lv; |
---|
| 1573 | break; |
---|
| 1574 | case HFLI_SBR44: //[orn] |
---|
| 1575 | skillratio += 100 *(skill_lv-1); |
---|
| 1576 | break; |
---|
| 1577 | } |
---|
| 1578 | |
---|
| 1579 | ATK_RATE(skillratio); |
---|
| 1580 | |
---|
| 1581 | //Constant/misc additions from skills |
---|
| 1582 | switch (skill_num) { |
---|
| 1583 | case MO_EXTREMITYFIST: |
---|
| 1584 | ATK_ADD(250 + 150*skill_lv); |
---|
| 1585 | break; |
---|
| 1586 | case TK_DOWNKICK: |
---|
| 1587 | case TK_STORMKICK: |
---|
| 1588 | case TK_TURNKICK: |
---|
| 1589 | case TK_COUNTER: |
---|
| 1590 | case TK_JUMPKICK: |
---|
| 1591 | //TK_RUN kick damage bonus. |
---|
| 1592 | if(sd && sd->weapontype1 == W_FIST && sd->weapontype2 == W_FIST) |
---|
| 1593 | ATK_ADD(10*pc_checkskill(sd, TK_RUN)); |
---|
| 1594 | break; |
---|
| 1595 | case GS_MAGICALBULLET: |
---|
| 1596 | if(sstatus->matk_max>sstatus->matk_min) { |
---|
| 1597 | ATK_ADD(sstatus->matk_min+rand()%(sstatus->matk_max-sstatus->matk_min)); |
---|
| 1598 | } else { |
---|
| 1599 | ATK_ADD(sstatus->matk_min); |
---|
| 1600 | } |
---|
| 1601 | break; |
---|
| 1602 | case NJ_SYURIKEN: |
---|
| 1603 | ATK_ADD(4*skill_lv); |
---|
| 1604 | break; |
---|
| 1605 | } |
---|
| 1606 | } |
---|
| 1607 | //Div fix. |
---|
| 1608 | damage_div_fix(wd.damage, wd.div_); |
---|
| 1609 | |
---|
| 1610 | //The following are applied on top of current damage and are stackable. |
---|
| 1611 | if (sc) { |
---|
| 1612 | if(sc->data[SC_TRUESIGHT]) |
---|
| 1613 | ATK_ADDRATE(2*sc->data[SC_TRUESIGHT]->val1); |
---|
| 1614 | |
---|
| 1615 | if(sc->data[SC_EDP] && |
---|
| 1616 | skill_num != ASC_BREAKER && |
---|
| 1617 | skill_num != ASC_METEORASSAULT && |
---|
| 1618 | skill_num != AS_SPLASHER && |
---|
| 1619 | skill_num != AS_VENOMKNIFE) |
---|
| 1620 | ATK_ADDRATE(sc->data[SC_EDP]->val3); |
---|
| 1621 | } |
---|
| 1622 | |
---|
| 1623 | switch (skill_num) { |
---|
| 1624 | case AS_SONICBLOW: |
---|
| 1625 | if (sc && sc->data[SC_SPIRIT] && |
---|
| 1626 | sc->data[SC_SPIRIT]->val2 == SL_ASSASIN) |
---|
| 1627 | ATK_ADDRATE(map_flag_gvg(src->m)?25:100); //+25% dmg on woe/+100% dmg on nonwoe |
---|
| 1628 | |
---|
| 1629 | if(sd && pc_checkskill(sd,AS_SONICACCEL)>0) |
---|
| 1630 | ATK_ADDRATE(10); |
---|
| 1631 | break; |
---|
| 1632 | case CR_SHIELDBOOMERANG: |
---|
| 1633 | if(sc && sc->data[SC_SPIRIT] && |
---|
| 1634 | sc->data[SC_SPIRIT]->val2 == SL_CRUSADER) |
---|
| 1635 | ATK_ADDRATE(100); |
---|
| 1636 | break; |
---|
| 1637 | } |
---|
| 1638 | |
---|
| 1639 | if(sd) |
---|
| 1640 | { |
---|
| 1641 | if (skill_num && (i = pc_skillatk_bonus(sd, skill_num))) |
---|
| 1642 | ATK_ADDRATE(i); |
---|
| 1643 | |
---|
| 1644 | if(skill_num != PA_SACRIFICE && skill_num != MO_INVESTIGATE && |
---|
| 1645 | skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS && |
---|
| 1646 | skill_num != PA_SHIELDCHAIN |
---|
| 1647 | && !flag.cri) |
---|
| 1648 | { //Elemental/Racial adjustments |
---|
| 1649 | if(sd->right_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || |
---|
| 1650 | sd->right_weapon.def_ratio_atk_race & (1<<tstatus->race) || |
---|
| 1651 | sd->right_weapon.def_ratio_atk_race & (1<<(is_boss(target)?RC_BOSS:RC_NONBOSS)) |
---|
| 1652 | ) |
---|
| 1653 | flag.pdef = 1; |
---|
| 1654 | |
---|
| 1655 | if(sd->left_weapon.def_ratio_atk_ele & (1<<tstatus->def_ele) || |
---|
| 1656 | sd->left_weapon.def_ratio_atk_race & (1<<tstatus->race) || |
---|
| 1657 | sd->left_weapon.def_ratio_atk_race & (1<<(is_boss(target)?RC_BOSS:RC_NONBOSS)) |
---|
| 1658 | ) { //Pass effect onto right hand if configured so. [Skotlex] |
---|
| 1659 | if (battle_config.left_cardfix_to_right && flag.rh) |
---|
| 1660 | flag.pdef = 1; |
---|
| 1661 | else |
---|
| 1662 | flag.pdef2 = 1; |
---|
| 1663 | } |
---|
| 1664 | } |
---|
| 1665 | |
---|
| 1666 | if (skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS) |
---|
| 1667 | { //Ignore Defense? |
---|
| 1668 | if (!flag.idef && ( |
---|
| 1669 | sd->right_weapon.ignore_def_ele & (1<<tstatus->def_ele) || |
---|
| 1670 | sd->right_weapon.ignore_def_race & (1<<tstatus->race) || |
---|
| 1671 | sd->right_weapon.ignore_def_race & (is_boss(target)?1<<RC_BOSS:1<<RC_NONBOSS) |
---|
| 1672 | )) |
---|
| 1673 | flag.idef = 1; |
---|
| 1674 | |
---|
| 1675 | if (!flag.idef2 && ( |
---|
| 1676 | sd->left_weapon.ignore_def_ele & (1<<tstatus->def_ele) || |
---|
| 1677 | sd->left_weapon.ignore_def_race & (1<<tstatus->race) || |
---|
| 1678 | sd->left_weapon.ignore_def_race & (is_boss(target)?1<<RC_BOSS:1<<RC_NONBOSS) |
---|
| 1679 | )) { |
---|
| 1680 | if(battle_config.left_cardfix_to_right && flag.rh) //Move effect to right hand. [Skotlex] |
---|
| 1681 | flag.idef = 1; |
---|
| 1682 | else |
---|
| 1683 | flag.idef2 = 1; |
---|
| 1684 | } |
---|
| 1685 | } |
---|
| 1686 | } |
---|
| 1687 | |
---|
| 1688 | if (!flag.idef || !flag.idef2) |
---|
| 1689 | { //Defense reduction |
---|
| 1690 | short vit_def; |
---|
| 1691 | signed char def1 = status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions. |
---|
| 1692 | short def2 = (short)tstatus->def2; |
---|
| 1693 | if(battle_config.vit_penalty_type && |
---|
| 1694 | battle_config.vit_penalty_target&target->type) |
---|
| 1695 | { |
---|
| 1696 | unsigned char target_count; //256 max targets should be a sane max |
---|
| 1697 | target_count = unit_counttargeted(target,battle_config.vit_penalty_count_lv); |
---|
| 1698 | if(target_count >= battle_config.vit_penalty_count) { |
---|
| 1699 | if(battle_config.vit_penalty_type == 1) { |
---|
| 1700 | def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; |
---|
| 1701 | def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100; |
---|
| 1702 | } else { //Assume type 2 |
---|
| 1703 | def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; |
---|
| 1704 | def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num; |
---|
| 1705 | } |
---|
| 1706 | } |
---|
| 1707 | if(skill_num == AM_ACIDTERROR) def1 = 0; //Acid Terror ignores only armor defense. [Skotlex] |
---|
| 1708 | if(def2 < 1) def2 = 1; |
---|
| 1709 | } |
---|
| 1710 | //Vitality reduction from rodatazone: http://rodatazone.simgaming.net/mechanics/substats.php#def |
---|
| 1711 | if (tsd) //Sd vit-eq |
---|
| 1712 | { //[VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)) |
---|
| 1713 | vit_def = def2*(def2-15)/150; |
---|
| 1714 | vit_def = def2/2 + (vit_def>0?rand()%vit_def:0); |
---|
| 1715 | |
---|
| 1716 | if((sstatus->race==RC_UNDEAD || sstatus->race==RC_DEMON) && |
---|
| 1717 | src->type == BL_MOB && (skill=pc_checkskill(tsd,AL_DP)) > 0) |
---|
| 1718 | vit_def += skill*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn |
---|
| 1719 | } else { //Mob-Pet vit-eq |
---|
| 1720 | //VIT + rnd(0,[VIT/20]^2-1) |
---|
| 1721 | vit_def = (def2/20)*(def2/20); |
---|
| 1722 | vit_def = def2 + (vit_def>0?rand()%vit_def:0); |
---|
| 1723 | } |
---|
| 1724 | |
---|
| 1725 | if (battle_config.weapon_defense_type) { |
---|
| 1726 | vit_def += def1*battle_config.weapon_defense_type; |
---|
| 1727 | def1 = 0; |
---|
| 1728 | } |
---|
| 1729 | if (def1 > 100) def1 = 100; |
---|
| 1730 | ATK_RATE2( |
---|
| 1731 | flag.idef ?100: |
---|
| 1732 | (flag.pdef ?flag.pdef *(def1 + vit_def): |
---|
| 1733 | 100-def1), |
---|
| 1734 | flag.idef2?100: |
---|
| 1735 | (flag.pdef2?flag.pdef2*(def1 + vit_def): |
---|
| 1736 | 100-def1) |
---|
| 1737 | ); |
---|
| 1738 | ATK_ADD2( |
---|
| 1739 | flag.idef ||flag.pdef ?0:-vit_def, |
---|
| 1740 | flag.idef2||flag.pdef2?0:-vit_def |
---|
| 1741 | ); |
---|
| 1742 | } |
---|
| 1743 | |
---|
| 1744 | //Post skill/vit reduction damage increases |
---|
| 1745 | if (sc && skill_num != LK_SPIRALPIERCE) |
---|
| 1746 | { //SC skill damages |
---|
| 1747 | if(sc->data[SC_AURABLADE]) |
---|
| 1748 | ATK_ADD(20*sc->data[SC_AURABLADE]->val1); |
---|
| 1749 | } |
---|
| 1750 | |
---|
| 1751 | //Refine bonus |
---|
| 1752 | if (sd && flag.weapon && skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST) { |
---|
| 1753 | if (skill_num == MO_FINGEROFFENSIVE) //Counts refine bonus multiple times |
---|
| 1754 | { |
---|
| 1755 | ATK_ADD2(wd.div_*sstatus->rhw.atk2, wd.div_*sstatus->lhw.atk2); |
---|
| 1756 | } else { |
---|
| 1757 | ATK_ADD2(sstatus->rhw.atk2, sstatus->lhw.atk2); |
---|
| 1758 | } |
---|
| 1759 | } |
---|
| 1760 | |
---|
| 1761 | //Set to min of 1 |
---|
| 1762 | if (flag.rh && wd.damage < 1) wd.damage = 1; |
---|
| 1763 | if (flag.lh && wd.damage2 < 1) wd.damage2 = 1; |
---|
| 1764 | |
---|
| 1765 | if (sd && flag.weapon && |
---|
| 1766 | skill_num != MO_INVESTIGATE && |
---|
| 1767 | skill_num != MO_EXTREMITYFIST && |
---|
| 1768 | skill_num != CR_GRANDCROSS) |
---|
| 1769 | { //Add mastery damage |
---|
| 1770 | if(skill_num != ASC_BREAKER && sd->status.weapon == W_KATAR && |
---|
| 1771 | (skill=pc_checkskill(sd,ASC_KATAR)) > 0) |
---|
| 1772 | { //Adv Katar Mastery is does not applies to ASC_BREAKER, |
---|
| 1773 | // but other masteries DO apply >_> |
---|
| 1774 | ATK_ADDRATE(10+ 2*skill); |
---|
| 1775 | } |
---|
| 1776 | |
---|
| 1777 | wd.damage = battle_addmastery(sd,target,wd.damage,0); |
---|
| 1778 | if (flag.lh) |
---|
| 1779 | wd.damage2 = battle_addmastery(sd,target,wd.damage2,1); |
---|
| 1780 | |
---|
| 1781 | if (sc && sc->data[SC_MIRACLE]) i = 2; //Star anger |
---|
| 1782 | else |
---|
| 1783 | ARR_FIND(0, 3, i, t_class == sd->hate_mob[i]); |
---|
| 1784 | if (i < 3 && (skill=pc_checkskill(sd,sg_info[i].anger_id))) |
---|
| 1785 | { |
---|
| 1786 | skillratio = sd->status.base_level + sstatus->dex + sstatus->luk; |
---|
| 1787 | if (i == 2) skillratio += sstatus->str; //Star Anger |
---|
| 1788 | if (skill<4) |
---|
| 1789 | skillratio /= 12-3*skill; |
---|
| 1790 | ATK_ADDRATE(skillratio); |
---|
| 1791 | } |
---|
| 1792 | if (skill_num == NJ_SYURIKEN && (skill = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0) |
---|
| 1793 | ATK_ADD(3*skill); |
---|
| 1794 | if (skill_num == NJ_KUNAI) |
---|
| 1795 | ATK_ADD(60); |
---|
| 1796 | } |
---|
| 1797 | } //Here ends flag.hit section, the rest of the function applies to both hitting and missing attacks |
---|
| 1798 | else if(wd.div_ < 0) //Since the attack missed... |
---|
| 1799 | wd.div_ *= -1; |
---|
| 1800 | |
---|
| 1801 | if(skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS) |
---|
| 1802 | return wd; //Enough, rest is not needed. |
---|
| 1803 | |
---|
| 1804 | if(sd && (skill=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) |
---|
| 1805 | ATK_ADD(skill*2); |
---|
| 1806 | |
---|
| 1807 | if(skill_num==TF_POISON) |
---|
| 1808 | ATK_ADD(15*skill_lv); |
---|
| 1809 | |
---|
| 1810 | if(!(nk&NK_NO_ELEFIX || (s_ele == ELE_NEUTRAL && |
---|
| 1811 | battle_config.attack_attr_none&src->type))) |
---|
| 1812 | { //Elemental attribute fix |
---|
| 1813 | if (wd.damage > 0) |
---|
| 1814 | { |
---|
| 1815 | wd.damage=battle_attr_fix(src,target,wd.damage,s_ele,tstatus->def_ele, tstatus->ele_lv); |
---|
| 1816 | if(skill_num==MC_CARTREVOLUTION) //Cart Revolution applies the element fix once more with neutral element |
---|
| 1817 | wd.damage = battle_attr_fix(src,target,wd.damage,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv); |
---|
| 1818 | if(skill_num== GS_GROUNDDRIFT) //Additional 50*lv Neutral damage. |
---|
| 1819 | wd.damage+= battle_attr_fix(src,target,50*skill_lv,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv); |
---|
| 1820 | } |
---|
| 1821 | if (flag.lh && wd.damage2 > 0) |
---|
| 1822 | wd.damage2 = battle_attr_fix(src,target,wd.damage2,s_ele_,tstatus->def_ele, tstatus->ele_lv); |
---|
| 1823 | if(sc && sc->data[SC_WATK_ELEMENT]) |
---|
| 1824 | { //Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex] |
---|
| 1825 | int damage= battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, (flag.arrow?2:0)); |
---|
| 1826 | damage = damage*sc->data[SC_WATK_ELEMENT]->val2/100; |
---|
| 1827 | damage = battle_attr_fix(src,target,damage,sc->data[SC_WATK_ELEMENT]->val1,tstatus->def_ele, tstatus->ele_lv); |
---|
| 1828 | ATK_ADD(damage); |
---|
| 1829 | } |
---|
| 1830 | } |
---|
| 1831 | |
---|
| 1832 | if (sd) |
---|
| 1833 | { |
---|
| 1834 | if (skill_num != CR_SHIELDBOOMERANG) //Only Shield boomerang doesn't takes the Star Crumbs bonus. |
---|
| 1835 | ATK_ADD2(wd.div_*sd->right_weapon.star, wd.div_*sd->left_weapon.star); |
---|
| 1836 | if (skill_num==MO_FINGEROFFENSIVE) { //The finger offensive spheres on moment of attack do count. [Skotlex] |
---|
| 1837 | ATK_ADD(wd.div_*sd->spiritball_old*3); |
---|
| 1838 | } else { |
---|
| 1839 | ATK_ADD(wd.div_*sd->spiritball*3); |
---|
| 1840 | } |
---|
| 1841 | |
---|
| 1842 | //Card Fix, sd side |
---|
| 1843 | if ((wd.damage || wd.damage2) && !(nk&NK_NO_CARDFIX_ATK)) |
---|
| 1844 | { |
---|
| 1845 | int cardfix = 1000, cardfix_ = 1000; |
---|
| 1846 | int t_race2 = status_get_race2(target); |
---|
| 1847 | if(sd->state.arrow_atk) |
---|
| 1848 | { |
---|
| 1849 | cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->arrow_addrace[tstatus->race])/100; |
---|
| 1850 | if (!(nk&NK_NO_ELEFIX)) |
---|
| 1851 | cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele]+sd->arrow_addele[tstatus->def_ele])/100; |
---|
| 1852 | cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size])/100; |
---|
| 1853 | cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100; |
---|
| 1854 | cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; |
---|
| 1855 | } else { //Melee attack |
---|
| 1856 | if(!battle_config.left_cardfix_to_right) |
---|
| 1857 | { |
---|
| 1858 | cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100; |
---|
| 1859 | if (!(nk&NK_NO_ELEFIX)) |
---|
| 1860 | cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele])/100; |
---|
| 1861 | cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size])/100; |
---|
| 1862 | cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100; |
---|
| 1863 | cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; |
---|
| 1864 | |
---|
| 1865 | if (flag.lh) |
---|
| 1866 | { |
---|
| 1867 | cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100; |
---|
| 1868 | if (!(nk&NK_NO_ELEFIX)) |
---|
| 1869 | cardfix_=cardfix_*(100+sd->left_weapon.addele[tstatus->def_ele])/100; |
---|
| 1870 | cardfix_=cardfix_*(100+sd->left_weapon.addsize[tstatus->size])/100; |
---|
| 1871 | cardfix_=cardfix_*(100+sd->left_weapon.addrace2[t_race2])/100; |
---|
| 1872 | cardfix_=cardfix_*(100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; |
---|
| 1873 | } |
---|
| 1874 | } else { |
---|
| 1875 | cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->left_weapon.addrace[tstatus->race])/100; |
---|
| 1876 | cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele]+sd->left_weapon.addele[tstatus->def_ele])/100; |
---|
| 1877 | cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->left_weapon.addsize[tstatus->size])/100; |
---|
| 1878 | cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2]+sd->left_weapon.addrace2[t_race2])/100; |
---|
| 1879 | cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; |
---|
| 1880 | } |
---|
| 1881 | } |
---|
| 1882 | |
---|
| 1883 | for(i=0;i<ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate;i++) { |
---|
| 1884 | if(sd->right_weapon.add_dmg[i].class_ == t_class) { |
---|
| 1885 | cardfix=cardfix*(100+sd->right_weapon.add_dmg[i].rate)/100; |
---|
| 1886 | break; |
---|
| 1887 | } |
---|
| 1888 | } |
---|
| 1889 | |
---|
| 1890 | if (flag.lh) |
---|
| 1891 | { |
---|
| 1892 | for(i=0;i<ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate;i++) { |
---|
| 1893 | if(sd->left_weapon.add_dmg[i].class_ == t_class) { |
---|
| 1894 | cardfix_=cardfix_*(100+sd->left_weapon.add_dmg[i].rate)/100; |
---|
| 1895 | break; |
---|
| 1896 | } |
---|
| 1897 | } |
---|
| 1898 | } |
---|
| 1899 | |
---|
| 1900 | if(wd.flag&BF_LONG) |
---|
| 1901 | cardfix=cardfix*(100+sd->long_attack_atk_rate)/100; |
---|
| 1902 | |
---|
| 1903 | if (cardfix != 1000 || cardfix_ != 1000) |
---|
| 1904 | ATK_RATE2(cardfix/10, cardfix_/10); //What happens if you use right-to-left and there's no right weapon, only left? |
---|
| 1905 | } |
---|
| 1906 | |
---|
| 1907 | if (skill_num == CR_SHIELDBOOMERANG || skill_num == PA_SHIELDCHAIN) { //Refine bonus applies after cards and elements. |
---|
| 1908 | short index= sd->equip_index[EQI_HAND_L]; |
---|
| 1909 | if (index >= 0 && |
---|
| 1910 | sd->inventory_data[index] && |
---|
| 1911 | sd->inventory_data[index]->type == IT_ARMOR) |
---|
| 1912 | ATK_ADD(10*sd->status.inventory[index].refine); |
---|
| 1913 | } |
---|
| 1914 | } //if (sd) |
---|
| 1915 | |
---|
| 1916 | //Card Fix, tsd sid |
---|
| 1917 | if (tsd && !(nk&NK_NO_CARDFIX_DEF)) |
---|
| 1918 | { |
---|
| 1919 | short s_race2,s_class; |
---|
| 1920 | short cardfix=1000; |
---|
| 1921 | |
---|
| 1922 | s_race2 = status_get_race2(src); |
---|
| 1923 | s_class = status_get_class(src); |
---|
| 1924 | |
---|
| 1925 | if (!(nk&NK_NO_ELEFIX)) |
---|
| 1926 | { |
---|
| 1927 | cardfix=cardfix*(100-tsd->subele[s_ele])/100; |
---|
| 1928 | if (flag.lh && s_ele_ != s_ele) |
---|
| 1929 | cardfix=cardfix*(100-tsd->subele[s_ele_])/100; |
---|
| 1930 | } |
---|
| 1931 | cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; |
---|
| 1932 | cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; |
---|
| 1933 | cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; |
---|
| 1934 | cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; |
---|
| 1935 | for(i=0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++) { |
---|
| 1936 | if(tsd->add_def[i].class_ == s_class) { |
---|
| 1937 | cardfix=cardfix*(100-tsd->add_def[i].rate)/100; |
---|
| 1938 | break; |
---|
| 1939 | } |
---|
| 1940 | } |
---|
| 1941 | |
---|
| 1942 | if(wd.flag&BF_SHORT) |
---|
| 1943 | cardfix=cardfix*(100-tsd->near_attack_def_rate)/100; |
---|
| 1944 | else // BF_LONG (there's no other choice) |
---|
| 1945 | cardfix=cardfix*(100-tsd->long_attack_def_rate)/100; |
---|
| 1946 | |
---|
| 1947 | if( tsd->sc.data[SC_DEF_RATE] ) |
---|
| 1948 | cardfix=cardfix*(100-tsd->sc.data[SC_DEF_RATE]->val1)/100; |
---|
| 1949 | |
---|
| 1950 | if (cardfix != 1000) |
---|
| 1951 | ATK_RATE(cardfix/10); |
---|
| 1952 | } |
---|
| 1953 | |
---|
| 1954 | if(flag.infdef) |
---|
| 1955 | { //Plants receive 1 damage when hit |
---|
| 1956 | if (flag.rh && (flag.hit || wd.damage>0)) |
---|
| 1957 | wd.damage = 1; |
---|
| 1958 | if (flag.lh && (flag.hit || wd.damage2>0)) |
---|
| 1959 | wd.damage2 = 1; |
---|
| 1960 | if (!(battle_config.skill_min_damage&1)) |
---|
| 1961 | //Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex] |
---|
| 1962 | return wd; |
---|
| 1963 | } |
---|
| 1964 | |
---|
| 1965 | if(sd && !skill_num && !flag.cri) |
---|
| 1966 | { //Check for double attack. |
---|
| 1967 | if(((skill_lv = pc_checkskill(sd,TF_DOUBLE)) > 0 && sd->weapontype1 == W_DAGGER) |
---|
| 1968 | ||(sd->double_rate > 0 && sd->weapontype1 != W_FIST)) //Will fail bare-handed |
---|
| 1969 | { //Success chance is not added, the higher one is used [Skotlex] |
---|
| 1970 | if (rand()%100 < (5*skill_lv>sd->double_rate?5*skill_lv:sd->double_rate)) |
---|
| 1971 | { |
---|
| 1972 | wd.div_=skill_get_num(TF_DOUBLE,skill_lv?skill_lv:1); |
---|
| 1973 | damage_div_fix(wd.damage, wd.div_); |
---|
| 1974 | wd.type = 0x08; |
---|
| 1975 | } |
---|
| 1976 | } else |
---|
| 1977 | if (sd->weapontype1 == W_REVOLVER && |
---|
| 1978 | (skill_lv = pc_checkskill(sd,GS_CHAINACTION)) > 0 && |
---|
| 1979 | (rand()%100 < 5*skill_lv) |
---|
| 1980 | ) |
---|
| 1981 | { |
---|
| 1982 | wd.div_=skill_get_num(GS_CHAINACTION,skill_lv); |
---|
| 1983 | damage_div_fix(wd.damage, wd.div_); |
---|
| 1984 | wd.type = 0x08; |
---|
| 1985 | } |
---|
| 1986 | } |
---|
| 1987 | |
---|
| 1988 | if (sd) |
---|
| 1989 | { |
---|
| 1990 | if (!flag.rh && flag.lh) |
---|
| 1991 | { //Move lh damage to the rh |
---|
| 1992 | wd.damage = wd.damage2; |
---|
| 1993 | wd.damage2 = 0; |
---|
| 1994 | flag.rh=1; |
---|
| 1995 | flag.lh=0; |
---|
| 1996 | } else if(flag.rh && flag.lh) |
---|
| 1997 | { //Dual-wield |
---|
| 1998 | if (wd.damage) |
---|
| 1999 | { |
---|
| 2000 | skill = pc_checkskill(sd,AS_RIGHT); |
---|
| 2001 | wd.damage = wd.damage * (50 + (skill * 10))/100; |
---|
| 2002 | if(wd.damage < 1) wd.damage = 1; |
---|
| 2003 | } |
---|
| 2004 | if (wd.damage2) |
---|
| 2005 | { |
---|
| 2006 | skill = pc_checkskill(sd,AS_LEFT); |
---|
| 2007 | wd.damage2 = wd.damage2 * (30 + (skill * 10))/100; |
---|
| 2008 | if(wd.damage2 < 1) wd.damage2 = 1; |
---|
| 2009 | } |
---|
| 2010 | } else if(sd->status.weapon == W_KATAR && !skill_num) |
---|
| 2011 | { //Katars (offhand damage only applies to normal attacks, tested on Aegis 10.2) |
---|
| 2012 | skill = pc_checkskill(sd,TF_DOUBLE); |
---|
| 2013 | wd.damage2 = wd.damage * (1 + (skill * 2))/100; |
---|
| 2014 | |
---|
| 2015 | if(wd.damage && !wd.damage2) wd.damage2 = 1; |
---|
| 2016 | flag.lh = 1; |
---|
| 2017 | } |
---|
| 2018 | } |
---|
| 2019 | |
---|
| 2020 | if(!flag.rh && wd.damage) |
---|
| 2021 | wd.damage=0; |
---|
| 2022 | |
---|
| 2023 | if(!flag.lh && wd.damage2) |
---|
| 2024 | wd.damage2=0; |
---|
| 2025 | |
---|
| 2026 | if(wd.damage + wd.damage2) |
---|
| 2027 | { //There is a total damage value |
---|
| 2028 | if(!wd.damage2) { |
---|
| 2029 | wd.damage=battle_calc_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag); |
---|
| 2030 | if (map_flag_gvg2(target->m)) |
---|
| 2031 | wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag); |
---|
| 2032 | } else |
---|
| 2033 | if(!wd.damage) { |
---|
| 2034 | wd.damage2=battle_calc_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag); |
---|
| 2035 | if (map_flag_gvg2(target->m)) |
---|
| 2036 | wd.damage2=battle_calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag); |
---|
| 2037 | } else |
---|
| 2038 | { |
---|
| 2039 | int d1=wd.damage+wd.damage2,d2=wd.damage2; |
---|
| 2040 | wd.damage=battle_calc_damage(src,target,d1,wd.div_,skill_num,skill_lv,wd.flag); |
---|
| 2041 | if (map_flag_gvg2(target->m)) |
---|
| 2042 | wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag); |
---|
| 2043 | wd.damage2=(d2*100/d1)*wd.damage/100; |
---|
| 2044 | if(wd.damage > 1 && wd.damage2 < 1) wd.damage2=1; |
---|
| 2045 | wd.damage-=wd.damage2; |
---|
| 2046 | } |
---|
| 2047 | } |
---|
| 2048 | |
---|
| 2049 | if(skill_num==ASC_BREAKER) |
---|
| 2050 | { //Breaker's int-based damage (a misc attack?) |
---|
| 2051 | struct Damage md = battle_calc_misc_attack(src, target, skill_num, skill_lv, wflag); |
---|
| 2052 | wd.damage += md.damage; |
---|
| 2053 | } |
---|
| 2054 | |
---|
| 2055 | if (wd.damage || wd.damage2) { |
---|
| 2056 | if (sd && battle_config.equip_self_break_rate) |
---|
| 2057 | { // Self weapon breaking |
---|
| 2058 | int breakrate = battle_config.equip_natural_break_rate; |
---|
| 2059 | if (sc) { |
---|
| 2060 | if(sc->data[SC_OVERTHRUST]) |
---|
| 2061 | breakrate += 10; |
---|
| 2062 | if(sc->data[SC_MAXOVERTHRUST]) |
---|
| 2063 | breakrate += 10; |
---|
| 2064 | } |
---|
| 2065 | if (breakrate) |
---|
| 2066 | skill_break_equip(src, EQP_WEAPON, breakrate, BCT_SELF); |
---|
| 2067 | } |
---|
| 2068 | //Cart Termination/Tomahawk won't trigger breaking data. Why? No idea, go ask Gravity. |
---|
| 2069 | if (battle_config.equip_skill_break_rate && skill_num != WS_CARTTERMINATION && skill_num != ITM_TOMAHAWK) |
---|
| 2070 | { // Target equipment breaking |
---|
| 2071 | int breakrate[2] = {0,0}; // weapon = 0, armor = 1 |
---|
| 2072 | if (sd) { // Break rate from equipment |
---|
| 2073 | breakrate[0] += sd->break_weapon_rate; |
---|
| 2074 | breakrate[1] += sd->break_armor_rate; |
---|
| 2075 | } |
---|
| 2076 | if (sc) { |
---|
| 2077 | if (sc->data[SC_MELTDOWN]) { |
---|
| 2078 | breakrate[0] += sc->data[SC_MELTDOWN]->val2; |
---|
| 2079 | breakrate[1] += sc->data[SC_MELTDOWN]->val3; |
---|
| 2080 | } |
---|
| 2081 | } |
---|
| 2082 | if (breakrate[0]) |
---|
| 2083 | skill_break_equip(target, EQP_WEAPON, breakrate[0], BCT_ENEMY); |
---|
| 2084 | if (breakrate[1]) |
---|
| 2085 | skill_break_equip(target, EQP_ARMOR, breakrate[1], BCT_ENEMY); |
---|
| 2086 | } |
---|
| 2087 | } |
---|
| 2088 | |
---|
| 2089 | //SG_FUSION hp penalty [Komurka] |
---|
| 2090 | if (sc && sc->data[SC_FUSION]) |
---|
| 2091 | { |
---|
| 2092 | int hp= sstatus->max_hp; |
---|
| 2093 | if (sd && tsd) { |
---|
| 2094 | hp = 8*hp/100; |
---|
| 2095 | if (100*sstatus->hp <= 20*sstatus->max_hp) |
---|
| 2096 | hp = sstatus->hp; |
---|
| 2097 | } else |
---|
| 2098 | hp = 5*hp/1000; |
---|
| 2099 | status_zap(src, hp, 0); |
---|
| 2100 | } |
---|
| 2101 | |
---|
| 2102 | return wd; |
---|
| 2103 | } |
---|
| 2104 | |
---|
| 2105 | /*========================================== |
---|
| 2106 | * battle_calc_magic_attack [DracoRPG] |
---|
| 2107 | *------------------------------------------*/ |
---|
| 2108 | struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag) |
---|
| 2109 | { |
---|
| 2110 | int i, nk; |
---|
| 2111 | short s_ele; |
---|
| 2112 | unsigned int skillratio = 100; //Skill dmg modifiers. |
---|
| 2113 | |
---|
| 2114 | struct map_session_data *sd, *tsd; |
---|
| 2115 | struct Damage ad; |
---|
| 2116 | struct status_data *sstatus = status_get_status_data(src); |
---|
| 2117 | struct status_data *tstatus = status_get_status_data(target); |
---|
| 2118 | struct { |
---|
| 2119 | unsigned imdef : 1; |
---|
| 2120 | unsigned infdef : 1; |
---|
| 2121 | } flag; |
---|
| 2122 | |
---|
| 2123 | memset(&ad,0,sizeof(ad)); |
---|
| 2124 | memset(&flag,0,sizeof(flag)); |
---|
| 2125 | |
---|
| 2126 | if(src==NULL || target==NULL) |
---|
| 2127 | { |
---|
| 2128 | nullpo_info(NLP_MARK); |
---|
| 2129 | return ad; |
---|
| 2130 | } |
---|
| 2131 | //Initial Values |
---|
| 2132 | ad.damage = 1; |
---|
| 2133 | ad.div_=skill_get_num(skill_num,skill_lv); |
---|
| 2134 | ad.amotion=skill_get_inf(skill_num)&INF_GROUND_SKILL?0:sstatus->amotion; //Amotion should be 0 for ground skills. |
---|
| 2135 | ad.dmotion=tstatus->dmotion; |
---|
| 2136 | ad.blewcount = skill_get_blewcount(skill_num,skill_lv); |
---|
| 2137 | ad.flag=BF_MAGIC|BF_SKILL; |
---|
| 2138 | ad.dmg_lv=ATK_DEF; |
---|
| 2139 | nk = skill_get_nk(skill_num); |
---|
| 2140 | flag.imdef = nk&NK_IGNORE_DEF?1:0; |
---|
| 2141 | |
---|
| 2142 | sd = BL_CAST(BL_PC, src); |
---|
| 2143 | tsd = BL_CAST(BL_PC, target); |
---|
| 2144 | |
---|
| 2145 | //Initialize variables that will be used afterwards |
---|
| 2146 | s_ele = skill_get_ele(skill_num, skill_lv); |
---|
| 2147 | |
---|
| 2148 | if (s_ele == -1) // pl=-1 : the skill takes the weapon's element |
---|
| 2149 | s_ele = sstatus->rhw.ele; |
---|
| 2150 | else if (s_ele == -2) //Use status element |
---|
| 2151 | s_ele = status_get_attack_sc_element(src,status_get_sc(src)); |
---|
| 2152 | |
---|
| 2153 | //Set miscellaneous data that needs be filled |
---|
| 2154 | if(sd) { |
---|
| 2155 | sd->state.arrow_atk = 0; |
---|
| 2156 | ad.blewcount += battle_blewcount_bonus(sd, skill_num); |
---|
| 2157 | } |
---|
| 2158 | |
---|
| 2159 | //Skill Range Criteria |
---|
| 2160 | ad.flag |= battle_range_type(src, target, skill_num, skill_lv); |
---|
| 2161 | flag.infdef=(tstatus->mode&MD_PLANT?1:0); |
---|
| 2162 | |
---|
| 2163 | switch(skill_num) |
---|
| 2164 | { |
---|
| 2165 | case MG_FIREWALL: |
---|
| 2166 | case NJ_KAENSIN: |
---|
| 2167 | ad.dmotion = 0; //No flinch animation. |
---|
| 2168 | if ( tstatus->def_ele == ELE_FIRE || battle_check_undead(tstatus->race, tstatus->def_ele) ) |
---|
| 2169 | ad.blewcount = 0; //No knockback |
---|
| 2170 | break; |
---|
| 2171 | case PR_SANCTUARY: |
---|
| 2172 | ad.dmotion = 0; //No flinch animation. |
---|
| 2173 | break; |
---|
| 2174 | } |
---|
| 2175 | |
---|
| 2176 | if (!flag.infdef) //No need to do the math for plants |
---|
| 2177 | { |
---|
| 2178 | |
---|
| 2179 | //MATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc |
---|
| 2180 | #define MATK_RATE( a ) { ad.damage= ad.damage*(a)/100; } |
---|
| 2181 | //Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage |
---|
| 2182 | #define MATK_ADDRATE( a ) { ad.damage+= ad.damage*(a)/100; } |
---|
| 2183 | //Adds an absolute value to damage. 100 = +100 damage |
---|
| 2184 | #define MATK_ADD( a ) { ad.damage+= a; } |
---|
| 2185 | |
---|
| 2186 | switch (skill_num) |
---|
| 2187 | { //Calc base damage according to skill |
---|
| 2188 | case AL_HEAL: |
---|
| 2189 | case PR_BENEDICTIO: |
---|
| 2190 | ad.damage = skill_calc_heal(src, target, skill_lv)/2; |
---|
| 2191 | break; |
---|
| 2192 | case PR_ASPERSIO: |
---|
| 2193 | ad.damage = 40; |
---|
| 2194 | break; |
---|
| 2195 | case PR_SANCTUARY: |
---|
| 2196 | ad.damage = (skill_lv>6)?388:skill_lv*50; |
---|
| 2197 | break; |
---|
| 2198 | case ALL_RESURRECTION: |
---|
| 2199 | case PR_TURNUNDEAD: |
---|
| 2200 | //Undead check is on skill_castend_damageid code. |
---|
| 2201 | i = 20*skill_lv + sstatus->luk + sstatus->int_ + status_get_lv(src) |
---|
| 2202 | + 200 - 200*tstatus->hp/tstatus->max_hp; |
---|
| 2203 | if(i > 700) i = 700; |
---|
| 2204 | if(rand()%1000 < i && !(tstatus->mode&MD_BOSS)) |
---|
| 2205 | ad.damage = tstatus->hp; |
---|
| 2206 | else |
---|
| 2207 | ad.damage = status_get_lv(src) + sstatus->int_ + skill_lv * 10; |
---|
| 2208 | break; |
---|
| 2209 | case PF_SOULBURN: |
---|
| 2210 | ad.damage = tstatus->sp * 2; |
---|
| 2211 | break; |
---|
| 2212 | default: |
---|
| 2213 | { |
---|
| 2214 | if (sstatus->matk_max > sstatus->matk_min) { |
---|
| 2215 | MATK_ADD(sstatus->matk_min+rand()%(1+sstatus->matk_max-sstatus->matk_min)); |
---|
| 2216 | } else { |
---|
| 2217 | MATK_ADD(sstatus->matk_min); |
---|
| 2218 | } |
---|
| 2219 | |
---|
| 2220 | if(nk&NK_SPLASHSPLIT){ // Divide MATK in case of multiple targets skill |
---|
| 2221 | if(mflag>0) |
---|
| 2222 | ad.damage/= mflag; |
---|
| 2223 | else |
---|
| 2224 | ShowError("0 enemies targeted by %d:%s, divide per 0 avoided!\n", skill_num, skill_get_name(skill_num)); |
---|
| 2225 | } |
---|
| 2226 | |
---|
| 2227 | switch(skill_num){ |
---|
| 2228 | case MG_NAPALMBEAT: |
---|
| 2229 | case MG_FIREBALL: |
---|
| 2230 | skillratio += skill_lv*10-30; |
---|
| 2231 | break; |
---|
| 2232 | case MG_SOULSTRIKE: |
---|
| 2233 | if (battle_check_undead(tstatus->race,tstatus->def_ele)) |
---|
| 2234 | skillratio += 5*skill_lv; |
---|
| 2235 | break; |
---|
| 2236 | case MG_FIREWALL: |
---|
| 2237 | skillratio -= 50; |
---|
| 2238 | break; |
---|
| 2239 | case MG_THUNDERSTORM: |
---|
| 2240 | skillratio -= 20; |
---|
| 2241 | break; |
---|
| 2242 | case MG_FROSTDIVER: |
---|
| 2243 | skillratio += 10*skill_lv; |
---|
| 2244 | break; |
---|
| 2245 | case AL_HOLYLIGHT: |
---|
| 2246 | skillratio += 25; |
---|
| 2247 | if (sd && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_PRIEST) |
---|
| 2248 | skillratio *= 5; //Does 5x damage include bonuses from other skills? |
---|
| 2249 | break; |
---|
| 2250 | case AL_RUWACH: |
---|
| 2251 | skillratio += 45; |
---|
| 2252 | break; |
---|
| 2253 | case WZ_FROSTNOVA: |
---|
| 2254 | skillratio += (100+skill_lv*10)*2/3-100; |
---|
| 2255 | break; |
---|
| 2256 | case WZ_FIREPILLAR: |
---|
| 2257 | if (skill_lv > 10) |
---|
| 2258 | skillratio += 100; |
---|
| 2259 | else |
---|
| 2260 | skillratio -= 80; |
---|
| 2261 | break; |
---|
| 2262 | case WZ_SIGHTRASHER: |
---|
| 2263 | skillratio += 20*skill_lv; |
---|
| 2264 | break; |
---|
| 2265 | case WZ_VERMILION: |
---|
| 2266 | skillratio += 20*skill_lv-20; |
---|
| 2267 | break; |
---|
| 2268 | case WZ_WATERBALL: |
---|
| 2269 | skillratio += 30*skill_lv; |
---|
| 2270 | break; |
---|
| 2271 | case WZ_STORMGUST: |
---|
| 2272 | skillratio += 40*skill_lv; |
---|
| 2273 | break; |
---|
| 2274 | case HW_NAPALMVULCAN: |
---|
| 2275 | skillratio += 10*skill_lv-30; |
---|
| 2276 | break; |
---|
| 2277 | case SL_STIN: |
---|
| 2278 | skillratio += (tstatus->size?-99:10*skill_lv); //target size must be small (0) for full damage. |
---|
| 2279 | break; |
---|
| 2280 | case SL_STUN: |
---|
| 2281 | skillratio += (tstatus->size!=2?5*skill_lv:-99); //Full damage is dealt on small/medium targets |
---|
| 2282 | break; |
---|
| 2283 | case SL_SMA: |
---|
| 2284 | skillratio += -60 + status_get_lv(src); //Base damage is 40% + lv% |
---|
| 2285 | break; |
---|
| 2286 | case NJ_KOUENKA: |
---|
| 2287 | skillratio -= 10; |
---|
| 2288 | break; |
---|
| 2289 | case NJ_KAENSIN: |
---|
| 2290 | skillratio -= 50; |
---|
| 2291 | break; |
---|
| 2292 | case NJ_BAKUENRYU: |
---|
| 2293 | skillratio += 50*(skill_lv-1); |
---|
| 2294 | break; |
---|
| 2295 | case NJ_HYOUSYOURAKU: |
---|
| 2296 | skillratio += 50*skill_lv; |
---|
| 2297 | break; |
---|
| 2298 | case NJ_RAIGEKISAI: |
---|
| 2299 | skillratio += 60 + 40*skill_lv; |
---|
| 2300 | break; |
---|
| 2301 | case NJ_KAMAITACHI: |
---|
| 2302 | case NPC_ENERGYDRAIN: |
---|
| 2303 | skillratio += 100*skill_lv; |
---|
| 2304 | break; |
---|
| 2305 | case NPC_EARTHQUAKE: |
---|
| 2306 | skillratio += 100 +100*skill_lv +100*(skill_lv/2); |
---|
| 2307 | break; |
---|
| 2308 | } |
---|
| 2309 | |
---|
| 2310 | MATK_RATE(skillratio); |
---|
| 2311 | |
---|
| 2312 | //Constant/misc additions from skills |
---|
| 2313 | if (skill_num == WZ_FIREPILLAR) |
---|
| 2314 | MATK_ADD(50); |
---|
| 2315 | } |
---|
| 2316 | } |
---|
| 2317 | |
---|
| 2318 | if(sd) { |
---|
| 2319 | //Damage bonuses |
---|
| 2320 | if ((i = pc_skillatk_bonus(sd, skill_num))) |
---|
| 2321 | ad.damage += ad.damage*i/100; |
---|
| 2322 | |
---|
| 2323 | //Ignore Defense? |
---|
| 2324 | if (!flag.imdef && ( |
---|
| 2325 | sd->ignore_mdef_ele & (1<<tstatus->def_ele) || |
---|
| 2326 | sd->ignore_mdef_race & (1<<tstatus->race) || |
---|
| 2327 | sd->ignore_mdef_race & (is_boss(target)?1<<RC_BOSS:1<<RC_NONBOSS) |
---|
| 2328 | )) |
---|
| 2329 | flag.imdef = 1; |
---|
| 2330 | } |
---|
| 2331 | |
---|
| 2332 | if(!flag.imdef){ |
---|
| 2333 | char mdef = tstatus->mdef; |
---|
| 2334 | int mdef2= tstatus->mdef2; |
---|
| 2335 | if(sd) { |
---|
| 2336 | i = sd->ignore_mdef[is_boss(target)?RC_BOSS:RC_NONBOSS]; |
---|
| 2337 | i+= sd->ignore_mdef[tstatus->race]; |
---|
| 2338 | if (i) |
---|
| 2339 | { |
---|
| 2340 | if (i > 100) i = 100; |
---|
| 2341 | mdef -= mdef * i/100; |
---|
| 2342 | //mdef2-= mdef2* i/100; |
---|
| 2343 | } |
---|
| 2344 | } |
---|
| 2345 | if(battle_config.magic_defense_type) |
---|
| 2346 | ad.damage = ad.damage - mdef*battle_config.magic_defense_type - mdef2; |
---|
| 2347 | else |
---|
| 2348 | ad.damage = ad.damage * (100-mdef)/100 - mdef2; |
---|
| 2349 | } |
---|
| 2350 | |
---|
| 2351 | if(skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS) |
---|
| 2352 | { //Apply the physical part of the skill's damage. [Skotlex] |
---|
| 2353 | struct Damage wd = battle_calc_weapon_attack(src,target,skill_num,skill_lv,mflag); |
---|
| 2354 | ad.damage = (wd.damage + ad.damage) * (100 + 40*skill_lv)/100; |
---|
| 2355 | if(src==target) |
---|
| 2356 | { |
---|
| 2357 | if (src->type == BL_PC) |
---|
| 2358 | ad.damage = ad.damage/2; |
---|
| 2359 | else |
---|
| 2360 | ad.damage = 0; |
---|
| 2361 | } |
---|
| 2362 | } |
---|
| 2363 | |
---|
| 2364 | if (skill_num == NPC_EARTHQUAKE) |
---|
| 2365 | { //Adds atk2 to the damage, should be influenced by number of hits and skill-ratio, but not mdef reductions. [Skotlex] |
---|
| 2366 | //Also divide the extra bonuses from atk2 based on the number in range [Kevin] |
---|
| 2367 | if(mflag>0) |
---|
| 2368 | ad.damage+= (sstatus->rhw.atk2*skillratio/100)/mflag; |
---|
| 2369 | else |
---|
| 2370 | ShowError("Zero range by %d:%s, divide per 0 avoided!\n", skill_num, skill_get_name(skill_num)); |
---|
| 2371 | } |
---|
| 2372 | |
---|
| 2373 | if(ad.damage<1) |
---|
| 2374 | ad.damage=1; |
---|
| 2375 | |
---|
| 2376 | if (!(nk&NK_NO_ELEFIX)) |
---|
| 2377 | ad.damage=battle_attr_fix(src, target, ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv); |
---|
| 2378 | |
---|
| 2379 | if (sd && !(nk&NK_NO_CARDFIX_ATK)) { |
---|
| 2380 | short t_class = status_get_class(target); |
---|
| 2381 | short cardfix=1000; |
---|
| 2382 | |
---|
| 2383 | cardfix=cardfix*(100+sd->magic_addrace[tstatus->race])/100; |
---|
| 2384 | if (!(nk&NK_NO_ELEFIX)) |
---|
| 2385 | cardfix=cardfix*(100+sd->magic_addele[tstatus->def_ele])/100; |
---|
| 2386 | cardfix=cardfix*(100+sd->magic_addsize[tstatus->size])/100; |
---|
| 2387 | cardfix=cardfix*(100+sd->magic_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; |
---|
| 2388 | for(i=0; i< ARRAYLENGTH(sd->add_mdmg) && sd->add_mdmg[i].rate;i++) { |
---|
| 2389 | if(sd->add_mdmg[i].class_ == t_class) { |
---|
| 2390 | cardfix=cardfix*(100+sd->add_mdmg[i].rate)/100; |
---|
| 2391 | continue; |
---|
| 2392 | } |
---|
| 2393 | } |
---|
| 2394 | if (cardfix != 1000) |
---|
| 2395 | MATK_RATE(cardfix/10); |
---|
| 2396 | } |
---|
| 2397 | |
---|
| 2398 | if (tsd && !(nk&NK_NO_CARDFIX_DEF)) |
---|
| 2399 | { //Target cards. |
---|
| 2400 | short s_race2=status_get_race2(src); |
---|
| 2401 | short s_class= status_get_class(src); |
---|
| 2402 | int cardfix=1000; |
---|
| 2403 | |
---|
| 2404 | if (!(nk&NK_NO_ELEFIX)) |
---|
| 2405 | cardfix=cardfix*(100-tsd->subele[s_ele])/100; |
---|
| 2406 | cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; |
---|
| 2407 | cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; |
---|
| 2408 | cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; |
---|
| 2409 | cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; |
---|
| 2410 | for(i=0; i < ARRAYLENGTH(tsd->add_mdef) && tsd->add_mdef[i].rate;i++) { |
---|
| 2411 | if(tsd->add_mdef[i].class_ == s_class) { |
---|
| 2412 | cardfix=cardfix*(100-tsd->add_mdef[i].rate)/100; |
---|
| 2413 | break; |
---|
| 2414 | } |
---|
| 2415 | } |
---|
| 2416 | //It was discovered that ranged defense also counts vs magic! [Skotlex] |
---|
| 2417 | if (ad.flag&BF_SHORT) |
---|
| 2418 | cardfix=cardfix*(100-tsd->near_attack_def_rate)/100; |
---|
| 2419 | else |
---|
| 2420 | cardfix=cardfix*(100-tsd->long_attack_def_rate)/100; |
---|
| 2421 | |
---|
| 2422 | cardfix=cardfix*(100-tsd->magic_def_rate)/100; |
---|
| 2423 | |
---|
| 2424 | if( tsd->sc.data[SC_MDEF_RATE] ) |
---|
| 2425 | cardfix=cardfix*(100-tsd->sc.data[SC_MDEF_RATE]->val1)/100; |
---|
| 2426 | |
---|
| 2427 | if (cardfix != 1000) |
---|
| 2428 | MATK_RATE(cardfix/10); |
---|
| 2429 | } |
---|
| 2430 | } |
---|
| 2431 | |
---|
| 2432 | damage_div_fix(ad.damage, ad.div_); |
---|
| 2433 | |
---|
| 2434 | if (flag.infdef && ad.damage) |
---|
| 2435 | ad.damage = ad.damage>0?1:-1; |
---|
| 2436 | |
---|
| 2437 | ad.damage=battle_calc_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag); |
---|
| 2438 | if (map_flag_gvg2(target->m)) |
---|
| 2439 | ad.damage=battle_calc_gvg_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag); |
---|
| 2440 | return ad; |
---|
| 2441 | } |
---|
| 2442 | |
---|
| 2443 | /*========================================== |
---|
| 2444 | * »ÌŒ_E?[WvZ |
---|
| 2445 | *------------------------------------------*/ |
---|
| 2446 | struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag) |
---|
| 2447 | { |
---|
| 2448 | int skill; |
---|
| 2449 | short i, nk; |
---|
| 2450 | short s_ele; |
---|
| 2451 | |
---|
| 2452 | struct map_session_data *sd, *tsd; |
---|
| 2453 | struct Damage md; //DO NOT CONFUSE with md of mob_data! |
---|
| 2454 | struct status_data *sstatus = status_get_status_data(src); |
---|
| 2455 | struct status_data *tstatus = status_get_status_data(target); |
---|
| 2456 | |
---|
| 2457 | memset(&md,0,sizeof(md)); |
---|
| 2458 | |
---|
| 2459 | if( src == NULL || target == NULL ){ |
---|
| 2460 | nullpo_info(NLP_MARK); |
---|
| 2461 | return md; |
---|
| 2462 | } |
---|
| 2463 | |
---|
| 2464 | //Some initial values |
---|
| 2465 | md.amotion=skill_get_inf(skill_num)&INF_GROUND_SKILL?0:sstatus->amotion; |
---|
| 2466 | md.dmotion=tstatus->dmotion; |
---|
| 2467 | md.div_=skill_get_num( skill_num,skill_lv ); |
---|
| 2468 | md.blewcount=skill_get_blewcount(skill_num,skill_lv); |
---|
| 2469 | md.dmg_lv=ATK_DEF; |
---|
| 2470 | md.flag=BF_MISC|BF_SKILL; |
---|
| 2471 | |
---|
| 2472 | nk = skill_get_nk(skill_num); |
---|
| 2473 | |
---|
| 2474 | sd = BL_CAST(BL_PC, src); |
---|
| 2475 | tsd = BL_CAST(BL_PC, target); |
---|
| 2476 | |
---|
| 2477 | if(sd) { |
---|
| 2478 | sd->state.arrow_atk = 0; |
---|
| 2479 | md.blewcount += battle_blewcount_bonus(sd, skill_num); |
---|
| 2480 | } |
---|
| 2481 | |
---|
| 2482 | s_ele = skill_get_ele(skill_num, skill_lv); |
---|
| 2483 | if (s_ele < 0) //Attack that takes weapon's element for misc attacks? Make it neutral [Skotlex] |
---|
| 2484 | s_ele = ELE_NEUTRAL; |
---|
| 2485 | |
---|
| 2486 | //Skill Range Criteria |
---|
| 2487 | md.flag |= battle_range_type(src, target, skill_num, skill_lv); |
---|
| 2488 | |
---|
| 2489 | switch(skill_num){ |
---|
| 2490 | case HT_LANDMINE: |
---|
| 2491 | md.damage=skill_lv*(sstatus->dex+75)*(100+sstatus->int_)/100; |
---|
| 2492 | break; |
---|
| 2493 | case HT_BLASTMINE: |
---|
| 2494 | md.damage=skill_lv*(sstatus->dex/2+50)*(100+sstatus->int_)/100; |
---|
| 2495 | break; |
---|
| 2496 | case HT_CLAYMORETRAP: |
---|
| 2497 | md.damage=skill_lv*(sstatus->dex/2+75)*(100+sstatus->int_)/100; |
---|
| 2498 | break; |
---|
| 2499 | case HT_BLITZBEAT: |
---|
| 2500 | case SN_FALCONASSAULT: |
---|
| 2501 | //Blitz-beat Damage. |
---|
| 2502 | if(!sd || (skill = pc_checkskill(sd,HT_STEELCROW)) <= 0) |
---|
| 2503 | skill=0; |
---|
| 2504 | md.damage=(sstatus->dex/10+sstatus->int_/2+skill*3+40)*2; |
---|
| 2505 | if(mflag > 1) //Autocasted Blitz. |
---|
| 2506 | nk|=NK_SPLASHSPLIT; |
---|
| 2507 | |
---|
| 2508 | if (skill_num == SN_FALCONASSAULT) |
---|
| 2509 | { |
---|
| 2510 | //Div fix of Blitzbeat |
---|
| 2511 | skill = skill_get_num(HT_BLITZBEAT, 5); |
---|
| 2512 | damage_div_fix(md.damage, skill); |
---|
| 2513 | |
---|
| 2514 | //Falcon Assault Modifier |
---|
| 2515 | md.damage=md.damage*(150+70*skill_lv)/100; |
---|
| 2516 | } |
---|
| 2517 | break; |
---|
| 2518 | case TF_THROWSTONE: |
---|
| 2519 | md.damage=50; |
---|
| 2520 | break; |
---|
| 2521 | case BA_DISSONANCE: |
---|
| 2522 | md.damage=30+skill_lv*10; |
---|
| 2523 | if (sd) |
---|
| 2524 | md.damage+= 3*pc_checkskill(sd,BA_MUSICALLESSON); |
---|
| 2525 | break; |
---|
| 2526 | case NPC_SELFDESTRUCTION: |
---|
| 2527 | md.damage = sstatus->hp; |
---|
| 2528 | break; |
---|
| 2529 | case NPC_SMOKING: |
---|
| 2530 | md.damage=3; |
---|
| 2531 | break; |
---|
| 2532 | case NPC_DARKBREATH: |
---|
| 2533 | md.damage = 500 + (skill_lv-1)*1000 + rand()%1000; |
---|
| 2534 | if(md.damage > 9999) md.damage = 9999; |
---|
| 2535 | break; |
---|
| 2536 | case PA_PRESSURE: |
---|
| 2537 | md.damage=500+300*skill_lv; |
---|
| 2538 | break; |
---|
| 2539 | case PA_GOSPEL: |
---|
| 2540 | md.damage = 1+rand()%9999; |
---|
| 2541 | break; |
---|
| 2542 | case CR_ACIDDEMONSTRATION: // updated the formula based on a Japanese formula found to be exact [Reddozen] |
---|
| 2543 | if(tstatus->vit+sstatus->int_) //crash fix |
---|
| 2544 | md.damage = 7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_)); |
---|
| 2545 | else |
---|
| 2546 | md.damage = 0; |
---|
| 2547 | if (tsd) md.damage>>=1; |
---|
| 2548 | if (md.damage < 0 || md.damage > INT_MAX>>1) |
---|
| 2549 | //Overflow prevention, will anyone whine if I cap it to a few billion? |
---|
| 2550 | //Not capped to INT_MAX to give some room for further damage increase. |
---|
| 2551 | md.damage = INT_MAX>>1; |
---|
| 2552 | break; |
---|
| 2553 | case NJ_ZENYNAGE: |
---|
| 2554 | md.damage = skill_get_zeny(skill_num ,skill_lv); |
---|
| 2555 | if (!md.damage) md.damage = 2; |
---|
| 2556 | md.damage = md.damage + rand()%md.damage; |
---|
| 2557 | if (is_boss(target)) |
---|
| 2558 | md.damage=md.damage/3; |
---|
| 2559 | else if (tsd) |
---|
| 2560 | md.damage=md.damage/2; |
---|
| 2561 | break; |
---|
| 2562 | case GS_FLING: |
---|
| 2563 | md.damage = sd?sd->status.job_level:status_get_lv(src); |
---|
| 2564 | break; |
---|
| 2565 | case HVAN_EXPLOSION: //[orn] |
---|
| 2566 | md.damage = sstatus->max_hp * (50 + 50 * skill_lv) / 100 ; |
---|
| 2567 | break ; |
---|
| 2568 | case ASC_BREAKER: |
---|
| 2569 | md.damage = 500+rand()%500 + 5*skill_lv * sstatus->int_; |
---|
| 2570 | nk|=NK_IGNORE_FLEE|NK_NO_ELEFIX; //These two are not properties of the weapon based part. |
---|
| 2571 | break; |
---|
| 2572 | case HW_GRAVITATION: |
---|
| 2573 | md.damage = 200+200*skill_lv; |
---|
| 2574 | md.dmotion = 0; //No flinch animation. |
---|
| 2575 | break; |
---|
| 2576 | case NPC_EVILLAND: |
---|
| 2577 | md.damage = (skill_lv>6)?666:skill_lv*100; |
---|
| 2578 | break; |
---|
| 2579 | } |
---|
| 2580 | |
---|
| 2581 | if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets |
---|
| 2582 | if(mflag>0) |
---|
| 2583 | md.damage/= mflag; |
---|
| 2584 | else |
---|
| 2585 | ShowError("0 enemies targeted by %d:%s, divide per 0 avoided!\n", skill_num, skill_get_name(skill_num)); |
---|
| 2586 | } |
---|
| 2587 | |
---|
| 2588 | damage_div_fix(md.damage, md.div_); |
---|
| 2589 | |
---|
| 2590 | if (!(nk&NK_IGNORE_FLEE)) |
---|
| 2591 | { |
---|
| 2592 | struct status_change *sc = status_get_sc(target); |
---|
| 2593 | i = 0; //Temp for "hit or no hit" |
---|
| 2594 | if(sc && sc->opt1 && sc->opt1 != OPT1_STONEWAIT) |
---|
| 2595 | i = 1; |
---|
| 2596 | else { |
---|
| 2597 | short |
---|
| 2598 | flee = tstatus->flee, |
---|
| 2599 | hitrate=80; //Default hitrate |
---|
| 2600 | |
---|
| 2601 | if(battle_config.agi_penalty_type && |
---|
| 2602 | battle_config.agi_penalty_target&target->type) |
---|
| 2603 | { |
---|
| 2604 | unsigned char attacker_count; //256 max targets should be a sane max |
---|
| 2605 | attacker_count = unit_counttargeted(target,battle_config.agi_penalty_count_lv); |
---|
| 2606 | if(attacker_count >= battle_config.agi_penalty_count) |
---|
| 2607 | { |
---|
| 2608 | if (battle_config.agi_penalty_type == 1) |
---|
| 2609 | flee = (flee * (100 - (attacker_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100; |
---|
| 2610 | else //asume type 2: absolute reduction |
---|
| 2611 | flee -= (attacker_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num; |
---|
| 2612 | if(flee < 1) flee = 1; |
---|
| 2613 | } |
---|
| 2614 | } |
---|
| 2615 | |
---|
| 2616 | hitrate+= sstatus->hit - flee; |
---|
| 2617 | hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate); |
---|
| 2618 | |
---|
| 2619 | if(rand()%100 < hitrate) |
---|
| 2620 | i = 1; |
---|
| 2621 | } |
---|
| 2622 | if (!i) { |
---|
| 2623 | md.damage = 0; |
---|
| 2624 | md.dmg_lv=ATK_FLEE; |
---|
| 2625 | } |
---|
| 2626 | } |
---|
| 2627 | |
---|
| 2628 | if(md.damage && tsd && !(nk&NK_NO_CARDFIX_DEF)){ |
---|
| 2629 | int cardfix = 10000; |
---|
| 2630 | int race2 = status_get_race2(src); |
---|
| 2631 | if (!(nk&NK_NO_ELEFIX)) |
---|
| 2632 | cardfix=cardfix*(100-tsd->subele[s_ele])/100; |
---|
| 2633 | cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; |
---|
| 2634 | cardfix=cardfix*(100-tsd->subrace2[race2])/100; |
---|
| 2635 | cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; |
---|
| 2636 | cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; |
---|
| 2637 | cardfix=cardfix*(100-tsd->misc_def_rate)/100; |
---|
| 2638 | if(md.flag&BF_SHORT) |
---|
| 2639 | cardfix=cardfix*(100-tsd->near_attack_def_rate)/100; |
---|
| 2640 | else // BF_LONG (there's no other choice) |
---|
| 2641 | cardfix=cardfix*(100-tsd->long_attack_def_rate)/100; |
---|
| 2642 | |
---|
| 2643 | if (cardfix != 10000) |
---|
| 2644 | md.damage=md.damage*cardfix/10000; |
---|
| 2645 | } |
---|
| 2646 | |
---|
| 2647 | if (sd && (i = pc_skillatk_bonus(sd, skill_num))) |
---|
| 2648 | md.damage += md.damage*i/100; |
---|
| 2649 | |
---|
| 2650 | if(md.damage < 0) |
---|
| 2651 | md.damage = 0; |
---|
| 2652 | else if(md.damage && tstatus->mode&MD_PLANT) |
---|
| 2653 | md.damage = 1; |
---|
| 2654 | |
---|
| 2655 | if(!(nk&NK_NO_ELEFIX)) |
---|
| 2656 | md.damage=battle_attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv); |
---|
| 2657 | |
---|
| 2658 | md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag); |
---|
| 2659 | if (map_flag_gvg2(target->m)) |
---|
| 2660 | md.damage=battle_calc_gvg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag); |
---|
| 2661 | |
---|
| 2662 | if (skill_num == NJ_ZENYNAGE && sd) |
---|
| 2663 | { //Time to Pay Up. |
---|
| 2664 | if ( md.damage > sd->status.zeny ) |
---|
| 2665 | md.damage=sd->status.zeny; |
---|
| 2666 | pc_payzeny(sd, md.damage); |
---|
| 2667 | } |
---|
| 2668 | |
---|
| 2669 | return md; |
---|
| 2670 | } |
---|
| 2671 | /*========================================== |
---|
| 2672 | * _E?[WvZê?E?p |
---|
| 2673 | *------------------------------------------*/ |
---|
| 2674 | struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int count) |
---|
| 2675 | { |
---|
| 2676 | struct Damage d; |
---|
| 2677 | switch(attack_type) { |
---|
| 2678 | case BF_WEAPON: d = battle_calc_weapon_attack(bl,target,skill_num,skill_lv,count); break; |
---|
| 2679 | case BF_MAGIC: d = battle_calc_magic_attack(bl,target,skill_num,skill_lv,count); break; |
---|
| 2680 | case BF_MISC: d = battle_calc_misc_attack(bl,target,skill_num,skill_lv,count); break; |
---|
| 2681 | default: |
---|
| 2682 | ShowError("battle_calc_attack: unknown attack type! %d\n",attack_type); |
---|
| 2683 | memset(&d,0,sizeof(d)); |
---|
| 2684 | break; |
---|
| 2685 | } |
---|
| 2686 | if (d.damage + d.damage2 < 1) |
---|
| 2687 | { //Miss/Absorbed |
---|
| 2688 | //Weapon attacks should go through to cause additional effects. |
---|
| 2689 | if (d.dmg_lv != ATK_LUCKY && attack_type&(BF_MAGIC|BF_MISC)) |
---|
| 2690 | d.dmg_lv = ATK_FLEE; |
---|
| 2691 | d.dmotion = 0; |
---|
| 2692 | } |
---|
| 2693 | return d; |
---|
| 2694 | } |
---|
| 2695 | |
---|
| 2696 | //Calculates BF_WEAPON returned damage. |
---|
| 2697 | int battle_calc_return_damage(struct block_list* bl, int damage, int flag) |
---|
| 2698 | { |
---|
| 2699 | struct map_session_data* sd = NULL; |
---|
| 2700 | int rdamage = 0; |
---|
| 2701 | |
---|
| 2702 | sd = BL_CAST(BL_PC, bl); |
---|
| 2703 | |
---|
| 2704 | //Bounces back part of the damage. |
---|
| 2705 | if (flag & BF_SHORT) { |
---|
| 2706 | struct status_change* sc; |
---|
| 2707 | if (sd && sd->short_weapon_damage_return) |
---|
| 2708 | { |
---|
| 2709 | rdamage += damage * sd->short_weapon_damage_return / 100; |
---|
| 2710 | if(rdamage < 1) rdamage = 1; |
---|
| 2711 | } |
---|
| 2712 | sc = status_get_sc(bl); |
---|
| 2713 | if (sc && sc->data[SC_REFLECTSHIELD]) |
---|
| 2714 | { |
---|
| 2715 | rdamage += damage * sc->data[SC_REFLECTSHIELD]->val2 / 100; |
---|
| 2716 | if (rdamage < 1) rdamage = 1; |
---|
| 2717 | } |
---|
| 2718 | } else { |
---|
| 2719 | if (sd && sd->long_weapon_damage_return) |
---|
| 2720 | { |
---|
| 2721 | rdamage += damage * sd->long_weapon_damage_return / 100; |
---|
| 2722 | if (rdamage < 1) rdamage = 1; |
---|
| 2723 | } |
---|
| 2724 | } |
---|
| 2725 | return rdamage; |
---|
| 2726 | } |
---|
| 2727 | |
---|
| 2728 | void battle_drain(TBL_PC *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss) |
---|
| 2729 | { |
---|
| 2730 | struct weapon_data *wd; |
---|
| 2731 | int type, thp = 0, tsp = 0, rhp = 0, rsp = 0, hp, sp, i, *damage; |
---|
| 2732 | for (i = 0; i < 4; i++) { |
---|
| 2733 | //First two iterations: Right hand |
---|
| 2734 | if (i < 2) { wd = &sd->right_weapon; damage = &rdamage; } |
---|
| 2735 | else { wd = &sd->left_weapon; damage = &ldamage; } |
---|
| 2736 | if (*damage <= 0) continue; |
---|
| 2737 | //First and Third iterations: race, other two boss/nonboss state |
---|
| 2738 | if (i == 0 || i == 2) |
---|
| 2739 | type = race; |
---|
| 2740 | else |
---|
| 2741 | type = boss?RC_BOSS:RC_NONBOSS; |
---|
| 2742 | |
---|
| 2743 | hp = wd->hp_drain[type].value; |
---|
| 2744 | if (wd->hp_drain[type].rate) |
---|
| 2745 | hp += battle_calc_drain(*damage, wd->hp_drain[type].rate, wd->hp_drain[type].per); |
---|
| 2746 | |
---|
| 2747 | sp = wd->sp_drain[type].value; |
---|
| 2748 | if (wd->sp_drain[type].rate) |
---|
| 2749 | sp += battle_calc_drain(*damage, wd->sp_drain[type].rate, wd->sp_drain[type].per); |
---|
| 2750 | |
---|
| 2751 | if (hp) { |
---|
| 2752 | if (wd->hp_drain[type].type) |
---|
| 2753 | rhp += hp; |
---|
| 2754 | thp += hp; |
---|
| 2755 | } |
---|
| 2756 | if (sp) { |
---|
| 2757 | if (wd->sp_drain[type].type) |
---|
| 2758 | rsp += sp; |
---|
| 2759 | tsp += sp; |
---|
| 2760 | } |
---|
| 2761 | } |
---|
| 2762 | |
---|
| 2763 | if (sd->sp_vanish_rate && rand()%1000 < sd->sp_vanish_rate) |
---|
| 2764 | status_percent_damage(&sd->bl, tbl, 0, (unsigned char)sd->sp_vanish_per, false); |
---|
| 2765 | if (!thp && !tsp) return; |
---|
| 2766 | |
---|
| 2767 | status_heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain?3:1); |
---|
| 2768 | |
---|
| 2769 | if (rhp || rsp) |
---|
| 2770 | status_zap(tbl, rhp, rsp); |
---|
| 2771 | } |
---|
| 2772 | |
---|
| 2773 | /*========================================== |
---|
| 2774 | * Ê?EU?E?ÜÆß |
---|
| 2775 | *------------------------------------------*/ |
---|
| 2776 | enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* target, unsigned int tick, int flag) |
---|
| 2777 | { |
---|
| 2778 | struct map_session_data *sd = NULL, *tsd = NULL; |
---|
| 2779 | struct status_data *sstatus, *tstatus; |
---|
| 2780 | struct status_change *sc, *tsc; |
---|
| 2781 | int damage,rdamage=0,rdelay=0; |
---|
| 2782 | int skillv; |
---|
| 2783 | struct Damage wd; |
---|
| 2784 | |
---|
| 2785 | nullpo_retr(ATK_NONE, src); |
---|
| 2786 | nullpo_retr(ATK_NONE, target); |
---|
| 2787 | |
---|
| 2788 | if (src->prev == NULL || target->prev == NULL) |
---|
| 2789 | return ATK_NONE; |
---|
| 2790 | |
---|
| 2791 | sd = BL_CAST(BL_PC, src); |
---|
| 2792 | tsd = BL_CAST(BL_PC, target); |
---|
| 2793 | |
---|
| 2794 | sstatus = status_get_status_data(src); |
---|
| 2795 | tstatus = status_get_status_data(target); |
---|
| 2796 | |
---|
| 2797 | sc = status_get_sc(src); |
---|
| 2798 | tsc = status_get_sc(target); |
---|
| 2799 | |
---|
| 2800 | if (sc && !sc->count) //Avoid sc checks when there's none to check for. [Skotlex] |
---|
| 2801 | sc = NULL; |
---|
| 2802 | if (tsc && !tsc->count) |
---|
| 2803 | tsc = NULL; |
---|
| 2804 | |
---|
| 2805 | if (sd) |
---|
| 2806 | { |
---|
| 2807 | sd->state.arrow_atk = (sd->status.weapon == W_BOW || (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)); |
---|
| 2808 | if (sd->state.arrow_atk) |
---|
| 2809 | { |
---|
| 2810 | int index = sd->equip_index[EQI_AMMO]; |
---|
| 2811 | if (index<0) { |
---|
| 2812 | clif_arrow_fail(sd,0); |
---|
| 2813 | return ATK_NONE; |
---|
| 2814 | } |
---|
| 2815 | //Ammo check by Ishizu-chan |
---|
| 2816 | if (sd->inventory_data[index]) |
---|
| 2817 | switch (sd->status.weapon) { |
---|
| 2818 | case W_BOW: |
---|
| 2819 | if (sd->inventory_data[index]->look != A_ARROW) { |
---|
| 2820 | clif_arrow_fail(sd,0); |
---|
| 2821 | return ATK_NONE; |
---|
| 2822 | } |
---|
| 2823 | break; |
---|
| 2824 | case W_REVOLVER: |
---|
| 2825 | case W_RIFLE: |
---|
| 2826 | case W_GATLING: |
---|
| 2827 | case W_SHOTGUN: |
---|
| 2828 | if (sd->inventory_data[index]->look != A_BULLET) { |
---|
| 2829 | clif_arrow_fail(sd,0); |
---|
| 2830 | return ATK_NONE; |
---|
| 2831 | } |
---|
| 2832 | break; |
---|
| 2833 | case W_GRENADE: |
---|
| 2834 | if (sd->inventory_data[index]->look != A_GRENADE) { |
---|
| 2835 | clif_arrow_fail(sd,0); |
---|
| 2836 | return ATK_NONE; |
---|
| 2837 | } |
---|
| 2838 | break; |
---|
| 2839 | } |
---|
| 2840 | } |
---|
| 2841 | } |
---|
| 2842 | |
---|
| 2843 | if (sc && sc->data[SC_CLOAKING] && !(sc->data[SC_CLOAKING]->val4&2)) |
---|
| 2844 | status_change_end(src,SC_CLOAKING,-1); |
---|
| 2845 | |
---|
| 2846 | //Check for counter attacks that block your attack. [Skotlex] |
---|
| 2847 | if(tsc) |
---|
| 2848 | { |
---|
| 2849 | if(tsc->data[SC_AUTOCOUNTER] && |
---|
| 2850 | status_check_skilluse(target, src, KN_AUTOCOUNTER, 1) |
---|
| 2851 | ) { |
---|
| 2852 | int dir = map_calc_dir(target,src->x,src->y); |
---|
| 2853 | int t_dir = unit_getdir(target); |
---|
| 2854 | int dist = distance_bl(src, target); |
---|
| 2855 | if(dist <= 0 || (!map_check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) |
---|
| 2856 | { |
---|
| 2857 | int skilllv = tsc->data[SC_AUTOCOUNTER]->val1; |
---|
| 2858 | clif_skillcastcancel(target); //Remove the casting bar. [Skotlex] |
---|
| 2859 | clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS. |
---|
| 2860 | status_change_end(target,SC_AUTOCOUNTER,-1); |
---|
| 2861 | skill_attack(BF_WEAPON,target,target,src,KN_AUTOCOUNTER,skilllv,tick,0); |
---|
| 2862 | return ATK_NONE; |
---|
| 2863 | } |
---|
| 2864 | } |
---|
| 2865 | if (tsc->data[SC_BLADESTOP_WAIT] && !is_boss(src)) { |
---|
| 2866 | int skilllv = tsc->data[SC_BLADESTOP_WAIT]->val1; |
---|
| 2867 | int duration = skill_get_time2(MO_BLADESTOP,skilllv); |
---|
| 2868 | status_change_end(target, SC_BLADESTOP_WAIT, -1); |
---|
| 2869 | if(sc_start4(src, SC_BLADESTOP, 100, sd?pc_checkskill(sd, MO_BLADESTOP):5, 0, 0, (int)target, duration)) |
---|
| 2870 | { //Target locked. |
---|
| 2871 | clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS. |
---|
| 2872 | clif_bladestop(target,src,1); |
---|
| 2873 | sc_start4(target, SC_BLADESTOP, 100, skilllv, 0, 0,(int)src, duration); |
---|
| 2874 | return ATK_NONE; |
---|
| 2875 | } |
---|
| 2876 | } |
---|
| 2877 | } |
---|
| 2878 | |
---|
| 2879 | if(sd && (skillv = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0) |
---|
| 2880 | { |
---|
| 2881 | int triple_rate= 30 - skillv; //Base Rate |
---|
| 2882 | if (sc && sc->data[SC_SKILLRATE_UP] && sc->data[SC_SKILLRATE_UP]->val1 == MO_TRIPLEATTACK) |
---|
| 2883 | { |
---|
| 2884 | triple_rate+= triple_rate*(sc->data[SC_SKILLRATE_UP]->val2)/100; |
---|
| 2885 | status_change_end(src,SC_SKILLRATE_UP,-1); |
---|
| 2886 | } |
---|
| 2887 | if (rand()%100 < triple_rate) |
---|
| 2888 | //FIXME: invalid return type! |
---|
| 2889 | return (damage_lv)skill_attack(BF_WEAPON,src,src,target,MO_TRIPLEATTACK,skillv,tick,0); |
---|
| 2890 | } |
---|
| 2891 | |
---|
| 2892 | if (sc) |
---|
| 2893 | { |
---|
| 2894 | if (sc->data[SC_SACRIFICE]) |
---|
| 2895 | //FIXME: invalid return type! |
---|
| 2896 | return (damage_lv)skill_attack(BF_WEAPON,src,src,target,PA_SACRIFICE,sc->data[SC_SACRIFICE]->val1,tick,0); |
---|
| 2897 | if (sc->data[SC_MAGICALATTACK]) |
---|
| 2898 | //FIXME: invalid return type! |
---|
| 2899 | return (damage_lv)skill_attack(BF_MAGIC,src,src,target,NPC_MAGICALATTACK,sc->data[SC_MAGICALATTACK]->val1,tick,0); |
---|
| 2900 | } |
---|
| 2901 | |
---|
| 2902 | wd = battle_calc_weapon_attack(src, target, 0, 0, flag); |
---|
| 2903 | |
---|
| 2904 | if (sd && sd->state.arrow_atk) //Consume arrow. |
---|
| 2905 | battle_consume_ammo(sd, 0, 0); |
---|
| 2906 | |
---|
| 2907 | damage = wd.damage + wd.damage2; |
---|
| 2908 | if (damage > 0 && src != target) { |
---|
| 2909 | rdamage = battle_calc_return_damage(target, damage, wd.flag); |
---|
| 2910 | if (rdamage > 0) { |
---|
| 2911 | rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0); |
---|
| 2912 | //Use Reflect Shield to signal this kind of skill trigger. [Skotlex] |
---|
| 2913 | skill_additional_effect(target,src,CR_REFLECTSHIELD,1,BF_WEAPON|BF_SHORT|BF_NORMAL,tick); |
---|
| 2914 | } |
---|
| 2915 | } |
---|
| 2916 | |
---|
| 2917 | wd.dmotion = clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_ , wd.type, wd.damage2); |
---|
| 2918 | |
---|
| 2919 | if (sd && sd->splash_range > 0 && damage > 0) |
---|
| 2920 | skill_castend_damage_id(src, target, 0, 1, tick, 0); |
---|
| 2921 | |
---|
| 2922 | map_freeblock_lock(); |
---|
| 2923 | |
---|
| 2924 | battle_delay_damage(tick, wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion); |
---|
| 2925 | |
---|
| 2926 | if (sc && sc->data[SC_AUTOSPELL] && rand()%100 < sc->data[SC_AUTOSPELL]->val4) { |
---|
| 2927 | int sp = 0; |
---|
| 2928 | int skillid = sc->data[SC_AUTOSPELL]->val2; |
---|
| 2929 | int skilllv = sc->data[SC_AUTOSPELL]->val3; |
---|
| 2930 | int i = rand()%100; |
---|
| 2931 | if (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_SAGE) |
---|
| 2932 | i = 0; //Max chance, no skilllv reduction. [Skotlex] |
---|
| 2933 | if (i >= 50) skilllv -= 2; |
---|
| 2934 | else if (i >= 15) skilllv--; |
---|
| 2935 | if (skilllv < 1) skilllv = 1; |
---|
| 2936 | sp = skill_get_sp(skillid,skilllv) * 2 / 3; |
---|
| 2937 | |
---|
| 2938 | if (status_charge(src, 0, sp)) { |
---|
| 2939 | switch (skill_get_casttype(skillid)) { |
---|
| 2940 | case CAST_GROUND: |
---|
| 2941 | skill_castend_pos2(src, target->x, target->y, skillid, skilllv, tick, flag); |
---|
| 2942 | break; |
---|
| 2943 | case CAST_NODAMAGE: |
---|
| 2944 | skill_castend_nodamage_id(src, target, skillid, skilllv, tick, flag); |
---|
| 2945 | break; |
---|
| 2946 | case CAST_DAMAGE: |
---|
| 2947 | skill_castend_damage_id(src, target, skillid, skilllv, tick, flag); |
---|
| 2948 | break; |
---|
| 2949 | } |
---|
| 2950 | } |
---|
| 2951 | } |
---|
| 2952 | if (sd) { |
---|
| 2953 | if (wd.flag & BF_WEAPON && src != target && damage > 0) { |
---|
| 2954 | if (battle_config.left_cardfix_to_right) |
---|
| 2955 | battle_drain(sd, target, wd.damage, wd.damage, tstatus->race, is_boss(target)); |
---|
| 2956 | else |
---|
| 2957 | battle_drain(sd, target, wd.damage, wd.damage2, tstatus->race, is_boss(target)); |
---|
| 2958 | } |
---|
| 2959 | } |
---|
| 2960 | if (rdamage > 0) { //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex] |
---|
| 2961 | if(tsd && src != target) |
---|
| 2962 | battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src)); |
---|
| 2963 | battle_delay_damage(tick, wd.amotion, target, src, 0, 0, 0, rdamage, ATK_DEF, rdelay); |
---|
| 2964 | } |
---|
| 2965 | |
---|
| 2966 | if (tsc) { |
---|
| 2967 | if (tsc->data[SC_POISONREACT] && |
---|
| 2968 | (rand()%100 < tsc->data[SC_POISONREACT]->val3 |
---|
| 2969 | || sstatus->def_ele == ELE_POISON) && |
---|
| 2970 | // check_distance_bl(src, target, tstatus->rhw.range+1) && Doesn't checks range! o.O; |
---|
| 2971 | status_check_skilluse(target, src, TF_POISON, 0) |
---|
| 2972 | ) { //Poison React |
---|
| 2973 | struct status_change_entry *sce = tsc->data[SC_POISONREACT]; |
---|
| 2974 | if (sstatus->def_ele == ELE_POISON) { |
---|
| 2975 | sce->val2 = 0; |
---|
| 2976 | skill_attack(BF_WEAPON,target,target,src,AS_POISONREACT,sce->val1,tick,0); |
---|
| 2977 | } else { |
---|
| 2978 | skill_attack(BF_WEAPON,target,target,src,TF_POISON, 5, tick, 0); |
---|
| 2979 | --sce->val2; |
---|
| 2980 | } |
---|
| 2981 | if (sce->val2 <= 0) |
---|
| 2982 | status_change_end(target, SC_POISONREACT, -1); |
---|
| 2983 | } |
---|
| 2984 | } |
---|
| 2985 | map_freeblock_unlock(); |
---|
| 2986 | return wd.dmg_lv; |
---|
| 2987 | } |
---|
| 2988 | |
---|
| 2989 | int battle_check_undead(int race,int element) |
---|
| 2990 | { |
---|
| 2991 | if(battle_config.undead_detect_type == 0) { |
---|
| 2992 | if(element == ELE_UNDEAD) |
---|
| 2993 | return 1; |
---|
| 2994 | } |
---|
| 2995 | else if(battle_config.undead_detect_type == 1) { |
---|
| 2996 | if(race == RC_UNDEAD) |
---|
| 2997 | return 1; |
---|
| 2998 | } |
---|
| 2999 | else { |
---|
| 3000 | if(element == ELE_UNDEAD || race == RC_UNDEAD) |
---|
| 3001 | return 1; |
---|
| 3002 | } |
---|
| 3003 | return 0; |
---|
| 3004 | } |
---|
| 3005 | |
---|
| 3006 | //Returns the upmost level master starting with the given object |
---|
| 3007 | struct block_list* battle_get_master(struct block_list *src) |
---|
| 3008 | { |
---|
| 3009 | struct block_list *prev; //Used for infinite loop check (master of yourself?) |
---|
| 3010 | do { |
---|
| 3011 | prev = src; |
---|
| 3012 | switch (src->type) { |
---|
| 3013 | case BL_PET: |
---|
| 3014 | if (((TBL_PET*)src)->msd) |
---|
| 3015 | src = (struct block_list*)((TBL_PET*)src)->msd; |
---|
| 3016 | break; |
---|
| 3017 | case BL_MOB: |
---|
| 3018 | if (((TBL_MOB*)src)->master_id) |
---|
| 3019 | src = map_id2bl(((TBL_MOB*)src)->master_id); |
---|
| 3020 | break; |
---|
| 3021 | case BL_HOM: |
---|
| 3022 | if (((TBL_HOM*)src)->master) |
---|
| 3023 | src = (struct block_list*)((TBL_HOM*)src)->master; |
---|
| 3024 | break; |
---|
| 3025 | case BL_SKILL: |
---|
| 3026 | if (((TBL_SKILL*)src)->group && ((TBL_SKILL*)src)->group->src_id) |
---|
| 3027 | src = map_id2bl(((TBL_SKILL*)src)->group->src_id); |
---|
| 3028 | break; |
---|
| 3029 | } |
---|
| 3030 | } while (src && src != prev); |
---|
| 3031 | return prev; |
---|
| 3032 | } |
---|
| 3033 | |
---|
| 3034 | /*========================================== |
---|
| 3035 | * Checks the state between two targets (rewritten by Skotlex) |
---|
| 3036 | * (enemy, friend, party, guild, etc) |
---|
| 3037 | * See battle.h for possible values/combinations |
---|
| 3038 | * to be used here (BCT_* constants) |
---|
| 3039 | * Return value is: |
---|
| 3040 | * 1: flag holds true (is enemy, party, etc) |
---|
| 3041 | * -1: flag fails |
---|
| 3042 | * 0: Invalid target (non-targetable ever) |
---|
| 3043 | *------------------------------------------*/ |
---|
| 3044 | int battle_check_target( struct block_list *src, struct block_list *target,int flag) |
---|
| 3045 | { |
---|
| 3046 | int m,state = 0; //Initial state none |
---|
| 3047 | int strip_enemy = 1; //Flag which marks whether to remove the BCT_ENEMY status if it's also friend/ally. |
---|
| 3048 | struct block_list *s_bl= src, *t_bl= target; |
---|
| 3049 | |
---|
| 3050 | nullpo_retr(0, src); |
---|
| 3051 | nullpo_retr(0, target); |
---|
| 3052 | |
---|
| 3053 | m = target->m; |
---|
| 3054 | if (flag&BCT_ENEMY && !map_flag_gvg(m) && !(status_get_mode(src)&MD_BOSS)) |
---|
| 3055 | { //No offensive stuff while in Basilica. |
---|
| 3056 | if (map_getcell(m,src->x,src->y,CELL_CHKBASILICA) || |
---|
| 3057 | map_getcell(m,target->x,target->y,CELL_CHKBASILICA)) |
---|
| 3058 | return -1; |
---|
| 3059 | } |
---|
| 3060 | |
---|
| 3061 | //t_bl/s_bl hold the 'master' of the attack, while src/target are the actual |
---|
| 3062 | //objects involved. |
---|
| 3063 | if ((t_bl = battle_get_master(target)) == NULL) |
---|
| 3064 | t_bl = target; |
---|
| 3065 | |
---|
| 3066 | if ((s_bl = battle_get_master(src)) == NULL) |
---|
| 3067 | s_bl = src; |
---|
| 3068 | |
---|
| 3069 | switch (target->type) |
---|
| 3070 | { //Checks on actual target |
---|
| 3071 | case BL_PC: |
---|
| 3072 | if (((TBL_PC*)target)->invincible_timer != -1 || pc_isinvisible((TBL_PC*)target)) |
---|
| 3073 | return -1; //Cannot be targeted yet. |
---|
| 3074 | break; |
---|
| 3075 | case BL_MOB: |
---|
| 3076 | if((((TBL_MOB*)target)->special_state.ai == 2 || //Marine Spheres |
---|
| 3077 | (((TBL_MOB*)target)->special_state.ai == 3 && battle_config.summon_flora&1)) && //Floras |
---|
| 3078 | s_bl->type == BL_PC && src->type != BL_MOB) |
---|
| 3079 | { //Targettable by players |
---|
| 3080 | state |= BCT_ENEMY; |
---|
| 3081 | strip_enemy = 0; |
---|
| 3082 | } |
---|
| 3083 | break; |
---|
| 3084 | case BL_SKILL: |
---|
| 3085 | { |
---|
| 3086 | TBL_SKILL *su = (TBL_SKILL*)target; |
---|
| 3087 | if (!su->group) |
---|
| 3088 | return 0; |
---|
| 3089 | if (skill_get_inf2(su->group->skill_id)&INF2_TRAP) |
---|
| 3090 | { //Only a few skills can target traps... |
---|
| 3091 | switch (battle_getcurrentskill(src)) |
---|
| 3092 | { |
---|
| 3093 | case HT_REMOVETRAP: |
---|
| 3094 | case AC_SHOWER: |
---|
| 3095 | case WZ_SIGHTRASHER: |
---|
| 3096 | case WZ_SIGHTBLASTER: |
---|
| 3097 | case SM_MAGNUM: |
---|
| 3098 | state |= BCT_ENEMY; |
---|
| 3099 | strip_enemy = 0; |
---|
| 3100 | break; |
---|
| 3101 | default: |
---|
| 3102 | return 0; |
---|
| 3103 | } |
---|
| 3104 | } else if (su->group->skill_id==WZ_ICEWALL) |
---|
| 3105 | { |
---|
| 3106 | state |= BCT_ENEMY; |
---|
| 3107 | strip_enemy = 0; |
---|
| 3108 | } else //Excepting traps and icewall, you should not be able to target skills. |
---|
| 3109 | return 0; |
---|
| 3110 | } |
---|
| 3111 | break; |
---|
| 3112 | //Valid targets with no special checks here. |
---|
| 3113 | case BL_HOM: |
---|
| 3114 | break; |
---|
| 3115 | //All else not specified is an invalid target. |
---|
| 3116 | default: |
---|
| 3117 | return 0; |
---|
| 3118 | } |
---|
| 3119 | |
---|
| 3120 | switch (t_bl->type) |
---|
| 3121 | { //Checks on target master |
---|
| 3122 | case BL_PC: |
---|
| 3123 | { |
---|
| 3124 | TBL_PC *sd = (TBL_PC*)t_bl; |
---|
| 3125 | if (sd->status.karma && t_bl != s_bl && s_bl->type == BL_PC && |
---|
| 3126 | ((TBL_PC*)s_bl)->status.karma) |
---|
| 3127 | state |= BCT_ENEMY; //Characters with bad karma may fight amongst them. |
---|
| 3128 | if (sd->state.monster_ignore && t_bl != s_bl && flag&BCT_ENEMY) |
---|
| 3129 | return 0; //Global inmunity to attacks. |
---|
| 3130 | if (sd->state.killable && t_bl != s_bl) |
---|
| 3131 | { |
---|
| 3132 | state |= BCT_ENEMY; //Universal Victim |
---|
| 3133 | strip_enemy = 0; |
---|
| 3134 | } |
---|
| 3135 | // Sketchy - begin |
---|
| 3136 | if (sd->state.god && t_bl != s_bl && s_bl->type == BL_PC && ((TBL_PC*)s_bl)->state.demon && map[m].flag.hostile) { |
---|
| 3137 | state |= BCT_ENEMY; |
---|
| 3138 | strip_enemy = 0; |
---|
| 3139 | } |
---|
| 3140 | |
---|
| 3141 | if (sd->state.demon && t_bl != s_bl && s_bl->type == BL_PC && ((TBL_PC*)s_bl)->state.god && map[m].flag.hostile) { |
---|
| 3142 | state |= BCT_ENEMY; |
---|
| 3143 | strip_enemy = 0; |
---|
| 3144 | } |
---|
| 3145 | // Sketchy -end |
---|
| 3146 | break; |
---|
| 3147 | } |
---|
| 3148 | case BL_MOB: |
---|
| 3149 | { |
---|
| 3150 | TBL_MOB *md = (TBL_MOB*)t_bl; |
---|
| 3151 | |
---|
| 3152 | if (!(agit_flag && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id) |
---|
| 3153 | return 0; //Disable guardians/emperiums owned by Guilds on non-woe times. |
---|
| 3154 | |
---|
| 3155 | if( md->barricade && !md->barricade->killable ) |
---|
| 3156 | return 0; |
---|
| 3157 | break; |
---|
| 3158 | } |
---|
| 3159 | } |
---|
| 3160 | |
---|
| 3161 | switch(src->type) |
---|
| 3162 | { //Checks on actual src type |
---|
| 3163 | case BL_PET: |
---|
| 3164 | if (t_bl->type != BL_MOB && flag&BCT_ENEMY) |
---|
| 3165 | return 0; //Pet may not attack non-mobs. |
---|
| 3166 | if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->guardian_data && flag&BCT_ENEMY) |
---|
| 3167 | return 0; //pet may not attack Guardians/Emperium |
---|
| 3168 | break; |
---|
| 3169 | case BL_SKILL: |
---|
| 3170 | { |
---|
| 3171 | struct skill_unit *su = (struct skill_unit *)src; |
---|
| 3172 | if (!su->group) |
---|
| 3173 | return 0; |
---|
| 3174 | |
---|
| 3175 | if (su->group->src_id == target->id) |
---|
| 3176 | { |
---|
| 3177 | int inf2; |
---|
| 3178 | inf2 = skill_get_inf2(su->group->skill_id); |
---|
| 3179 | if (inf2&INF2_NO_TARGET_SELF) |
---|
| 3180 | return -1; |
---|
| 3181 | if (inf2&INF2_TARGET_SELF) |
---|
| 3182 | return 1; |
---|
| 3183 | } |
---|
| 3184 | break; |
---|
| 3185 | } |
---|
| 3186 | } |
---|
| 3187 | |
---|
| 3188 | switch (s_bl->type) |
---|
| 3189 | { //Checks on source master |
---|
| 3190 | case BL_PC: |
---|
| 3191 | { |
---|
| 3192 | TBL_PC *sd = (TBL_PC*) s_bl; |
---|
| 3193 | if( s_bl != t_bl ) |
---|
| 3194 | { |
---|
| 3195 | if( sd->state.killer ) |
---|
| 3196 | { |
---|
| 3197 | state |= BCT_ENEMY; //Is on a killing rampage :O |
---|
| 3198 | strip_enemy = 0; |
---|
| 3199 | } |
---|
| 3200 | else if( sd->duel_group && !((!battle_config.duel_allow_pvp && map[m].flag.pvp) || (!battle_config.duel_allow_gvg && map_flag_gvg(m))) ) |
---|
| 3201 | { |
---|
| 3202 | if (t_bl->type == BL_PC && |
---|
| 3203 | (sd->duel_group == ((TBL_PC*)t_bl)->duel_group)) |
---|
| 3204 | //Duel targets can ONLY be your enemy, nothing else. |
---|
| 3205 | return (BCT_ENEMY&flag)?1:-1; |
---|
| 3206 | else // You can't target anything out of your duel |
---|
| 3207 | return 0; |
---|
| 3208 | } |
---|
| 3209 | } |
---|
| 3210 | if (map_flag_gvg(m) && !sd->status.guild_id && |
---|
| 3211 | t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->guardian_data) |
---|
| 3212 | return 0; //If you don't belong to a guild, can't target guardians/emperium. |
---|
| 3213 | if (t_bl->type != BL_PC) |
---|
| 3214 | state |= BCT_ENEMY; //Natural enemy. |
---|
| 3215 | break; |
---|
| 3216 | } |
---|
| 3217 | case BL_MOB: |
---|
| 3218 | { |
---|
| 3219 | TBL_MOB*md = (TBL_MOB*)s_bl; |
---|
| 3220 | if (!(agit_flag && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id) |
---|
| 3221 | return 0; //Disable guardians/emperium owned by Guilds on non-woe times. |
---|
| 3222 | if(md->state.killer/* || !(battle_config.mob_ai&0x400)*/) |
---|
| 3223 | state |= BCT_ENEMY; //By default everyone hates mobs. |
---|
| 3224 | else |
---|
| 3225 | { //Smart enemy criteria. |
---|
| 3226 | if (!md->special_state.ai) { //Normal mobs. |
---|
| 3227 | if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai) |
---|
| 3228 | state |= BCT_PARTY; //Normal mobs with no ai are friends. |
---|
| 3229 | else |
---|
| 3230 | state |= BCT_ENEMY; //However, all else are enemies. |
---|
| 3231 | } else { |
---|
| 3232 | if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai) |
---|
| 3233 | state |= BCT_ENEMY; //Natural enemy for AI mobs are normal mobs. |
---|
| 3234 | } |
---|
| 3235 | } |
---|
| 3236 | break; |
---|
| 3237 | } |
---|
| 3238 | default: |
---|
| 3239 | //Need some sort of default behaviour for unhandled types. |
---|
| 3240 | if (t_bl->type != s_bl->type) |
---|
| 3241 | state |= BCT_ENEMY; |
---|
| 3242 | break; |
---|
| 3243 | } |
---|
| 3244 | |
---|
| 3245 | if ((flag&BCT_ALL) == BCT_ALL) { //All actually stands for all attackable chars |
---|
| 3246 | if (target->type&BL_CHAR) |
---|
| 3247 | return 1; |
---|
| 3248 | else |
---|
| 3249 | return -1; |
---|
| 3250 | } else |
---|
| 3251 | if (flag == BCT_NOONE) //Why would someone use this? no clue. |
---|
| 3252 | return -1; |
---|
| 3253 | |
---|
| 3254 | if (t_bl == s_bl) |
---|
| 3255 | { //No need for further testing. |
---|
| 3256 | state |= BCT_SELF|BCT_PARTY|BCT_GUILD; |
---|
| 3257 | if (state&BCT_ENEMY && strip_enemy) |
---|
| 3258 | state&=~BCT_ENEMY; |
---|
| 3259 | return (flag&state)?1:-1; |
---|
| 3260 | } |
---|
| 3261 | |
---|
| 3262 | if (map_flag_vs(m)) { //Check rivalry settings. |
---|
| 3263 | if (flag&(BCT_PARTY|BCT_ENEMY)) { |
---|
| 3264 | int s_party = status_get_party_id(s_bl); |
---|
| 3265 | if ( |
---|
| 3266 | !(map[m].flag.pvp && map[m].flag.pvp_noparty) && |
---|
| 3267 | !(map_flag_gvg(m) && map[m].flag.gvg_noparty) && |
---|
| 3268 | s_party && s_party == status_get_party_id(t_bl) |
---|
| 3269 | ) |
---|
| 3270 | state |= BCT_PARTY; |
---|
| 3271 | else |
---|
| 3272 | state |= BCT_ENEMY; |
---|
| 3273 | } |
---|
| 3274 | if (flag&(BCT_GUILD|BCT_ENEMY)) { |
---|
| 3275 | int s_guild = status_get_guild_id(s_bl); |
---|
| 3276 | int t_guild = status_get_guild_id(t_bl); |
---|
| 3277 | if ( |
---|
| 3278 | !(map[m].flag.pvp && map[m].flag.pvp_noguild) && |
---|
| 3279 | s_guild && t_guild && (s_guild == t_guild || guild_isallied(s_guild, t_guild)) |
---|
| 3280 | ) |
---|
| 3281 | state |= BCT_GUILD; |
---|
| 3282 | else |
---|
| 3283 | state |= BCT_ENEMY; |
---|
| 3284 | } |
---|
| 3285 | if (state&BCT_ENEMY && battle_config.pk_mode && !map_flag_gvg(m) && |
---|
| 3286 | s_bl->type == BL_PC && t_bl->type == BL_PC) |
---|
| 3287 | { //Prevent novice engagement on pk_mode (feature by Valaris) |
---|
| 3288 | TBL_PC *sd = (TBL_PC*)s_bl, *sd2 = (TBL_PC*)t_bl; |
---|
| 3289 | if ( |
---|
| 3290 | (sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE || |
---|
| 3291 | (sd2->class_&MAPID_UPPERMASK) == MAPID_NOVICE || |
---|
| 3292 | (int)sd->status.base_level < battle_config.pk_min_level || |
---|
| 3293 | (int)sd2->status.base_level < battle_config.pk_min_level || |
---|
| 3294 | (battle_config.pk_level_range && abs((int)sd->status.base_level - (int)sd2->status.base_level) > battle_config.pk_level_range) |
---|
| 3295 | ) |
---|
| 3296 | state&=~BCT_ENEMY; |
---|
| 3297 | } |
---|
| 3298 | } else { //Non pvp/gvg, check party/guild settings. |
---|
| 3299 | if (flag&BCT_PARTY || state&BCT_ENEMY) { |
---|
| 3300 | int s_party = status_get_party_id(s_bl); |
---|
| 3301 | if(s_party && s_party == status_get_party_id(t_bl)) |
---|
| 3302 | state |= BCT_PARTY; |
---|
| 3303 | } |
---|
| 3304 | if (flag&BCT_GUILD || state&BCT_ENEMY) { |
---|
| 3305 | int s_guild = status_get_guild_id(s_bl); |
---|
| 3306 | int t_guild = status_get_guild_id(t_bl); |
---|
| 3307 | if(s_guild && t_guild && (s_guild == t_guild || guild_isallied(s_guild, t_guild))) |
---|
| 3308 | state |= BCT_GUILD; |
---|
| 3309 | } |
---|
| 3310 | } |
---|
| 3311 | |
---|
| 3312 | if (!state) //If not an enemy, nor a guild, nor party, nor yourself, it's neutral. |
---|
| 3313 | state = BCT_NEUTRAL; |
---|
| 3314 | //Alliance state takes precedence over enemy one. |
---|
| 3315 | else if (state&BCT_ENEMY && strip_enemy && state&(BCT_SELF|BCT_PARTY|BCT_GUILD)) |
---|
| 3316 | state&=~BCT_ENEMY; |
---|
| 3317 | |
---|
| 3318 | return (flag&state)?1:-1; |
---|
| 3319 | } |
---|
| 3320 | /*========================================== |
---|
| 3321 | * Ëö»è |
---|
| 3322 | *------------------------------------------*/ |
---|
| 3323 | bool battle_check_range(struct block_list *src,struct block_list *bl,int range) |
---|
| 3324 | { |
---|
| 3325 | int d; |
---|
| 3326 | nullpo_retr(false, src); |
---|
| 3327 | nullpo_retr(false, bl); |
---|
| 3328 | |
---|
| 3329 | if(src->m != bl->m) // á€}bv |
---|
| 3330 | return false; |
---|
| 3331 | |
---|
| 3332 | if (!check_distance_bl(src, bl, range)) |
---|
| 3333 | return false; |
---|
| 3334 | |
---|
| 3335 | if((d=distance_bl(src, bl)) < 2) //No need for path checking. |
---|
| 3336 | return true; |
---|
| 3337 | |
---|
| 3338 | if (d> AREA_SIZE) |
---|
| 3339 | return false; //Avoid targetting objects beyond your range of sight. |
---|
| 3340 | |
---|
| 3341 | // ?áQš»è |
---|
| 3342 | return path_search_long(NULL,src->m,src->x,src->y,bl->x,bl->y,CELL_CHKWALL); |
---|
| 3343 | } |
---|
| 3344 | |
---|
| 3345 | static const struct _battle_data { |
---|
| 3346 | const char* str; |
---|
| 3347 | int* val; |
---|
| 3348 | int defval; |
---|
| 3349 | int min; |
---|
| 3350 | int max; |
---|
| 3351 | } battle_data[] = { |
---|
| 3352 | { "warp_point_debug", &battle_config.warp_point_debug, 0, 0, 1, }, |
---|
| 3353 | { "enable_critical", &battle_config.enable_critical, BL_PC, BL_NUL, BL_ALL, }, |
---|
| 3354 | { "mob_critical_rate", &battle_config.mob_critical_rate, 100, 0, INT_MAX, }, |
---|
| 3355 | { "critical_rate", &battle_config.critical_rate, 100, 0, INT_MAX, }, |
---|
| 3356 | { "enable_baseatk", &battle_config.enable_baseatk, BL_PC|BL_HOM, BL_NUL, BL_ALL, }, |
---|
| 3357 | { "enable_perfect_flee", &battle_config.enable_perfect_flee, BL_PC|BL_PET, BL_NUL, BL_ALL, }, |
---|
| 3358 | { "casting_rate", &battle_config.cast_rate, 100, 0, INT_MAX, }, |
---|
| 3359 | { "delay_rate", &battle_config.delay_rate, 100, 0, INT_MAX, }, |
---|
| 3360 | { "delay_dependon_dex", &battle_config.delay_dependon_dex, 0, 0, 1, }, |
---|
| 3361 | { "delay_dependon_agi", &battle_config.delay_dependon_agi, 0, 0, 1, }, |
---|
| 3362 | { "skill_delay_attack_enable", &battle_config.sdelay_attack_enable, 0, 0, 1, }, |
---|
| 3363 | { "left_cardfix_to_right", &battle_config.left_cardfix_to_right, 0, 0, 1, }, |
---|
| 3364 | { "skill_add_range", &battle_config.skill_add_range, 0, 0, INT_MAX, }, |
---|
| 3365 | { "skill_out_range_consume", &battle_config.skill_out_range_consume, 1, 0, 1, }, |
---|
| 3366 | { "skillrange_by_distance", &battle_config.skillrange_by_distance, ~BL_PC, BL_NUL, BL_ALL, }, |
---|
| 3367 | { "skillrange_from_weapon", &battle_config.use_weapon_skill_range, ~BL_PC, BL_NUL, BL_ALL, }, |
---|
| 3368 | { "player_damage_delay_rate", &battle_config.pc_damage_delay_rate, 100, 0, INT_MAX, }, |
---|
| 3369 | { "defunit_not_enemy", &battle_config.defnotenemy, 0, 0, 1, }, |
---|
| 3370 | { "gvg_traps_target_all", &battle_config.vs_traps_bctall, BL_PC, BL_NUL, BL_ALL, }, |
---|
| 3371 | { "traps_setting", &battle_config.traps_setting, 0, 0, 1, }, |
---|
| 3372 | { "summon_flora_setting", &battle_config.summon_flora, 1|2, 0, 1|2, }, |
---|
| 3373 | { "clear_skills_on_death", &battle_config.clear_unit_ondeath, BL_NUL, BL_NUL, BL_ALL, }, |
---|
| 3374 | { "clear_skills_on_warp", &battle_config.clear_unit_onwarp, BL_ALL, BL_NUL, BL_ALL, }, |
---|
| 3375 | { "random_monster_checklv", &battle_config.random_monster_checklv, 1, 0, 1, }, |
---|
| 3376 | { "attribute_recover", &battle_config.attr_recover, 1, 0, 1, }, |
---|
| 3377 | { "flooritem_lifetime", &battle_config.flooritem_lifetime, 60000, 1000, INT_MAX, }, |
---|
| 3378 | { "item_auto_get", &battle_config.item_auto_get, 0, 0, 1, }, |
---|
| 3379 | { "item_first_get_time", &battle_config.item_first_get_time, 3000, 0, INT_MAX, }, |
---|
| 3380 | { "item_second_get_time", &battle_config.item_second_get_time, 1000, 0, INT_MAX, }, |
---|
| 3381 | { "item_third_get_time", &battle_config.item_third_get_time, 1000, 0, INT_MAX, }, |
---|
| 3382 | { "mvp_item_first_get_time", &battle_config.mvp_item_first_get_time, 10000, 0, INT_MAX, }, |
---|
| 3383 | { "mvp_item_second_get_time", &battle_config.mvp_item_second_get_time, 10000, 0, INT_MAX, }, |
---|
| 3384 | { "mvp_item_third_get_time", &battle_config.mvp_item_third_get_time, 2000, 0, INT_MAX, }, |
---|
| 3385 | { "drop_rate0item", &battle_config.drop_rate0item, 0, 0, 1, }, |
---|
| 3386 | { "base_exp_rate", &battle_config.base_exp_rate, 100, 0, INT_MAX, }, |
---|
| 3387 | { "job_exp_rate", &battle_config.job_exp_rate, 100, 0, INT_MAX, }, |
---|
| 3388 | { "pvp_exp", &battle_config.pvp_exp, 1, 0, 1, }, |
---|
| 3389 | { "death_penalty_type", &battle_config.death_penalty_type, 0, 0, 2, }, |
---|
| 3390 | { "death_penalty_base", &battle_config.death_penalty_base, 0, 0, INT_MAX, }, |
---|
| 3391 | { "death_penalty_job", &battle_config.death_penalty_job, 0, 0, INT_MAX, }, |
---|
| 3392 | { "zeny_penalty", &battle_config.zeny_penalty, 0, 0, INT_MAX, }, |
---|
| 3393 | { "hp_rate", &battle_config.hp_rate, 100, 1, INT_MAX, }, |
---|
| 3394 | { "sp_rate", &battle_config.sp_rate, 100, 1, INT_MAX, }, |
---|
| 3395 | { "restart_hp_rate", &battle_config.restart_hp_rate, 0, 0, 100, }, |
---|
| 3396 | { "restart_sp_rate", &battle_config.restart_sp_rate, 0, 0, 100, }, |
---|
| 3397 | { "guild_aura", &battle_config.guild_aura, 31, 0, 31, }, |
---|
| 3398 | { "mvp_hp_rate", &battle_config.mvp_hp_rate, 100, 1, INT_MAX, }, |
---|
| 3399 | { "mvp_exp_rate", &battle_config.mvp_exp_rate, 100, 0, INT_MAX, }, |
---|
| 3400 | { "monster_hp_rate", &battle_config.monster_hp_rate, 100, 1, INT_MAX, }, |
---|
| 3401 | { "monster_max_aspd", &battle_config.monster_max_aspd, 199, 100, 199, }, |
---|
| 3402 | { "view_range_rate", &battle_config.view_range_rate, 100, 0, INT_MAX, }, |
---|
| 3403 | { "chase_range_rate", &battle_config.chase_range_rate, 100, 0, INT_MAX, }, |
---|
| 3404 | { "gtb_sc_immunity", &battle_config.gtb_sc_immunity, 50, 0, INT_MAX, }, |
---|
| 3405 | { "guild_max_castles", &battle_config.guild_max_castles, 0, 0, INT_MAX, }, |
---|
| 3406 | { "guild_skill_relog_delay", &battle_config.guild_skill_relog_delay, 0, 0, 1, }, |
---|
| 3407 | { "emergency_call", &battle_config.emergency_call, 11, 0, 31, }, |
---|
| 3408 | { "atcommand_gm_only", &battle_config.atc_gmonly, 0, 0, 1, }, |
---|
| 3409 | { "atcommand_spawn_quantity_limit", &battle_config.atc_spawn_quantity_limit, 100, 0, INT_MAX, }, |
---|
| 3410 | { "atcommand_slave_clone_limit", &battle_config.atc_slave_clone_limit, 25, 0, INT_MAX, }, |
---|
| 3411 | { "partial_name_scan", &battle_config.partial_name_scan, 0, 0, 1, }, |
---|
| 3412 | { "gm_all_skill", &battle_config.gm_allskill, 0, 0, 100, }, |
---|
| 3413 | { "gm_all_equipment", &battle_config.gm_allequip, 0, 0, 100, }, |
---|
| 3414 | { "gm_skill_unconditional", &battle_config.gm_skilluncond, 0, 0, 100, }, |
---|
| 3415 | { "gm_join_chat", &battle_config.gm_join_chat, 0, 0, 100, }, |
---|
| 3416 | { "gm_kick_chat", &battle_config.gm_kick_chat, 0, 0, 100, }, |
---|
| 3417 | { "player_skillfree", &battle_config.skillfree, 0, 0, 1, }, |
---|
| 3418 | { "player_skillup_limit", &battle_config.skillup_limit, 1, 0, 1, }, |
---|
| 3419 | { "weapon_produce_rate", &battle_config.wp_rate, 100, 0, INT_MAX, }, |
---|
| 3420 | { "potion_produce_rate", &battle_config.pp_rate, 100, 0, INT_MAX, }, |
---|
| 3421 | { "monster_active_enable", &battle_config.monster_active_enable, 1, 0, 1, }, |
---|
| 3422 | { "monster_damage_delay_rate", &battle_config.monster_damage_delay_rate, 100, 0, INT_MAX, }, |
---|
| 3423 | { "monster_loot_type", &battle_config.monster_loot_type, 0, 0, 1, }, |
---|
| 3424 | // { "mob_skill_use", &battle_config.mob_skill_use, 1, 0, 1, }, //Deprecated |
---|
| 3425 | { "mob_skill_rate", &battle_config.mob_skill_rate, 100, 0, INT_MAX, }, |
---|
| 3426 | { "mob_skill_delay", &battle_config.mob_skill_delay, 100, 0, INT_MAX, }, |
---|
| 3427 | { "mob_count_rate", &battle_config.mob_count_rate, 100, 0, INT_MAX, }, |
---|
| 3428 | { "mob_spawn_delay", &battle_config.mob_spawn_delay, 100, 0, INT_MAX, }, |
---|
| 3429 | { "plant_spawn_delay", &battle_config.plant_spawn_delay, 100, 0, INT_MAX, }, |
---|
| 3430 | { "boss_spawn_delay", &battle_config.boss_spawn_delay, 100, 0, INT_MAX, }, |
---|
| 3431 | { "no_spawn_on_player", &battle_config.no_spawn_on_player, 0, 0, 100, }, |
---|
| 3432 | { "force_random_spawn", &battle_config.force_random_spawn, 0, 0, 1, }, |
---|
| 3433 | { "slaves_inherit_mode", &battle_config.slaves_inherit_mode, 2, 0, 3, }, |
---|
| 3434 | { "slaves_inherit_speed", &battle_config.slaves_inherit_speed, 3, 0, 3, }, |
---|
| 3435 | { "summons_trigger_autospells", &battle_config.summons_trigger_autospells, 1, 0, 1, }, |
---|
| 3436 | { "pc_damage_walk_delay_rate", &battle_config.pc_walk_delay_rate, 20, 0, INT_MAX, }, |
---|
| 3437 | { "damage_walk_delay_rate", &battle_config.walk_delay_rate, 100, 0, INT_MAX, }, |
---|
| 3438 | { "multihit_delay", &battle_config.multihit_delay, 80, 0, INT_MAX, }, |
---|
| 3439 | { "quest_skill_learn", &battle_config.quest_skill_learn, 0, 0, 1, }, |
---|
| 3440 | { "quest_skill_reset", &battle_config.quest_skill_reset, 0, 0, 1, }, |
---|
| 3441 | { "basic_skill_check", &battle_config.basic_skill_check, 1, 0, 1, }, |
---|
| 3442 | { "guild_emperium_check", &battle_config.guild_emperium_check, 1, 0, 1, }, |
---|
| 3443 | { "guild_exp_limit", &battle_config.guild_exp_limit, 50, 0, 99, }, |
---|
| 3444 | { "player_invincible_time", &battle_config.pc_invincible_time, 5000, 0, INT_MAX, }, |
---|
| 3445 | { "pet_catch_rate", &battle_config.pet_catch_rate, 100, 0, INT_MAX, }, |
---|
| 3446 | { "pet_rename", &battle_config.pet_rename, 0, 0, 1, }, |
---|
| 3447 | { "pet_friendly_rate", &battle_config.pet_friendly_rate, 100, 0, INT_MAX, }, |
---|
| 3448 | { "pet_hungry_delay_rate", &battle_config.pet_hungry_delay_rate, 100, 10, INT_MAX, }, |
---|
| 3449 | { "pet_hungry_friendly_decrease", &battle_config.pet_hungry_friendly_decrease, 5, 0, INT_MAX, }, |
---|
| 3450 | { "pet_status_support", &battle_config.pet_status_support, 0, 0, 1, }, |
---|
| 3451 | { "pet_attack_support", &battle_config.pet_attack_support, 0, 0, 1, }, |
---|
| 3452 | { "pet_damage_support", &battle_config.pet_damage_support, 0, 0, 1, }, |
---|
| 3453 | { "pet_support_min_friendly", &battle_config.pet_support_min_friendly, 900, 0, 950, }, |
---|
| 3454 | { "pet_support_rate", &battle_config.pet_support_rate, 100, 0, INT_MAX, }, |
---|
| 3455 | { "pet_attack_exp_to_master", &battle_config.pet_attack_exp_to_master, 0, 0, 1, }, |
---|
| 3456 | { "pet_attack_exp_rate", &battle_config.pet_attack_exp_rate, 100, 0, INT_MAX, }, |
---|
| 3457 | { "pet_lv_rate", &battle_config.pet_lv_rate, 0, 0, INT_MAX, }, |
---|
| 3458 | { "pet_max_stats", &battle_config.pet_max_stats, 99, 0, INT_MAX, }, |
---|
| 3459 | { "pet_max_atk1", &battle_config.pet_max_atk1, 750, 0, INT_MAX, }, |
---|
| 3460 | { "pet_max_atk2", &battle_config.pet_max_atk2, 1000, 0, INT_MAX, }, |
---|
| 3461 | { "pet_disable_in_gvg", &battle_config.pet_no_gvg, 0, 0, 1, }, |
---|
| 3462 | { "skill_min_damage", &battle_config.skill_min_damage, 2|4, 0, 1|2|4, }, |
---|
| 3463 | { "finger_offensive_type", &battle_config.finger_offensive_type, 0, 0, 1, }, |
---|
| 3464 | { "heal_exp", &battle_config.heal_exp, 0, 0, INT_MAX, }, |
---|
| 3465 | { "resurrection_exp", &battle_config.resurrection_exp, 0, 0, INT_MAX, }, |
---|
| 3466 | { "shop_exp", &battle_config.shop_exp, 0, 0, INT_MAX, }, |
---|
| 3467 | { "max_heal_lv", &battle_config.max_heal_lv, 11, 1, INT_MAX, }, |
---|
| 3468 | { "max_heal", &battle_config.max_heal, 9999, 0, INT_MAX, }, |
---|
| 3469 | { "combo_delay_rate", &battle_config.combo_delay_rate, 100, 0, INT_MAX, }, |
---|
| 3470 | { "item_check", &battle_config.item_check, 0, 0, 1, }, |
---|
| 3471 | { "item_use_interval", &battle_config.item_use_interval, 100, 0, INT_MAX, }, |
---|
| 3472 | { "wedding_modifydisplay", &battle_config.wedding_modifydisplay, 0, 0, 1, }, |
---|
| 3473 | { "wedding_ignorepalette", &battle_config.wedding_ignorepalette, 0, 0, 1, }, |
---|
| 3474 | { "xmas_ignorepalette", &battle_config.xmas_ignorepalette, 0, 0, 1, }, |
---|
| 3475 | { "summer_ignorepalette", &battle_config.summer_ignorepalette, 0, 0, 1, }, |
---|
| 3476 | { "natural_healhp_interval", &battle_config.natural_healhp_interval, 6000, NATURAL_HEAL_INTERVAL, INT_MAX, }, |
---|
| 3477 | { "natural_healsp_interval", &battle_config.natural_healsp_interval, 8000, NATURAL_HEAL_INTERVAL, INT_MAX, }, |
---|
| 3478 | { "natural_heal_skill_interval", &battle_config.natural_heal_skill_interval, 10000, NATURAL_HEAL_INTERVAL, INT_MAX, }, |
---|
| 3479 | { "natural_heal_weight_rate", &battle_config.natural_heal_weight_rate, 50, 50, 101 }, |
---|
| 3480 | { "arrow_decrement", &battle_config.arrow_decrement, 1, 0, 2, }, |
---|
| 3481 | { "max_aspd", &battle_config.max_aspd, 199, 100, 199, }, |
---|
| 3482 | { "max_walk_speed", &battle_config.max_walk_speed, 300, 100, 100*DEFAULT_WALK_SPEED, }, |
---|
| 3483 | { "max_lv", &battle_config.max_lv, 99, 0, 127, }, |
---|
| 3484 | { "aura_lv", &battle_config.aura_lv, 99, 0, INT_MAX, }, |
---|
| 3485 | { "max_hp", &battle_config.max_hp, 32500, 100, 1000000000, }, |
---|
| 3486 | { "max_sp", &battle_config.max_sp, 32500, 100, 1000000000, }, |
---|
| 3487 | { "max_cart_weight", &battle_config.max_cart_weight, 8000, 100, 1000000, }, |
---|
| 3488 | { "max_parameter", &battle_config.max_parameter, 99, 10, 10000, }, |
---|
| 3489 | { "max_baby_parameter", &battle_config.max_baby_parameter, 80, 10, 10000, }, |
---|
| 3490 | { "max_def", &battle_config.max_def, 99, 0, INT_MAX, }, |
---|
| 3491 | { "over_def_bonus", &battle_config.over_def_bonus, 0, 0, 1000, }, |
---|
| 3492 | { "skill_log", &battle_config.skill_log, BL_NUL, BL_NUL, BL_ALL, }, |
---|
| 3493 | { "battle_log", &battle_config.battle_log, 0, 0, 1, }, |
---|
| 3494 | { "save_log", &battle_config.save_log, 0, 0, 1, }, |
---|
| 3495 | { "etc_log", &battle_config.etc_log, 1, 0, 1, }, |
---|
| 3496 | { "save_clothcolor", &battle_config.save_clothcolor, 1, 0, 1, }, |
---|
| 3497 | { "undead_detect_type", &battle_config.undead_detect_type, 0, 0, 2, }, |
---|
| 3498 | { "auto_counter_type", &battle_config.auto_counter_type, BL_ALL, BL_NUL, BL_ALL, }, |
---|
| 3499 | { "min_hitrate", &battle_config.min_hitrate, 5, 0, 100, }, |
---|
| 3500 | { "max_hitrate", &battle_config.max_hitrate, 100, 0, 100, }, |
---|
| 3501 | { "agi_penalty_target", &battle_config.agi_penalty_target, BL_PC, BL_NUL, BL_ALL, }, |
---|
| 3502 | { "agi_penalty_type", &battle_config.agi_penalty_type, 1, 0, 2, }, |
---|
| 3503 | { "agi_penalty_count", &battle_config.agi_penalty_count, 3, 2, INT_MAX, }, |
---|
| 3504 | { "agi_penalty_num", &battle_config.agi_penalty_num, 10, 0, INT_MAX, }, |
---|
| 3505 | { "agi_penalty_count_lv", &battle_config.agi_penalty_count_lv, ATK_FLEE, 0, INT_MAX, }, |
---|
| 3506 | { "vit_penalty_target", &battle_config.vit_penalty_target, BL_PC, BL_NUL, BL_ALL, }, |
---|
| 3507 | { "vit_penalty_type", &battle_config.vit_penalty_type, 1, 0, 2, }, |
---|
| 3508 | { "vit_penalty_count", &battle_config.vit_penalty_count, 3, 2, INT_MAX, }, |
---|
| 3509 | { "vit_penalty_num", &battle_config.vit_penalty_num, 5, 0, INT_MAX, }, |
---|
| 3510 | { "vit_penalty_count_lv", &battle_config.vit_penalty_count_lv, ATK_DEF, 0, INT_MAX, }, |
---|
| 3511 | { "weapon_defense_type", &battle_config.weapon_defense_type, 0, 0, INT_MAX, }, |
---|
| 3512 | { "magic_defense_type", &battle_config.magic_defense_type, 0, 0, INT_MAX, }, |
---|
| 3513 | { "skill_reiteration", &battle_config.skill_reiteration, BL_NUL, BL_NUL, BL_ALL, }, |
---|
| 3514 | { "skill_nofootset", &battle_config.skill_nofootset, BL_PC, BL_NUL, BL_ALL, }, |
---|
| 3515 | { "player_cloak_check_type", &battle_config.pc_cloak_check_type, 1, 0, 1|2|4, }, |
---|
| 3516 | { "monster_cloak_check_type", &battle_config.monster_cloak_check_type, 4, 0, 1|2|4, }, |
---|
| 3517 | { "sense_type", &battle_config.estimation_type, 1|2, 0, 1|2, }, |
---|
| 3518 | { "gvg_eliminate_time", &battle_config.gvg_eliminate_time, 7000, 0, INT_MAX, }, |
---|
| 3519 | { "gvg_short_attack_damage_rate", &battle_config.gvg_short_damage_rate, 80, 0, INT_MAX, }, |
---|
| 3520 | { "gvg_long_attack_damage_rate", &battle_config.gvg_long_damage_rate, 80, 0, INT_MAX, }, |
---|
| 3521 | { "gvg_weapon_attack_damage_rate", &battle_config.gvg_weapon_damage_rate, 60, 0, INT_MAX, }, |
---|
| 3522 | { "gvg_magic_attack_damage_rate", &battle_config.gvg_magic_damage_rate, 60, 0, INT_MAX, }, |
---|
| 3523 | { "gvg_misc_attack_damage_rate", &battle_config.gvg_misc_damage_rate, 60, 0, INT_MAX, }, |
---|
| 3524 | { "gvg_flee_penalty", &battle_config.gvg_flee_penalty, 20, 0, INT_MAX, }, |
---|
| 3525 | { "pk_short_attack_damage_rate", &battle_config.pk_short_damage_rate, 80, 0, INT_MAX, }, |
---|
| 3526 | { "pk_long_attack_damage_rate", &battle_config.pk_long_damage_rate, 70, 0, INT_MAX, }, |
---|
| 3527 | { "pk_weapon_attack_damage_rate", &battle_config.pk_weapon_damage_rate, 60, 0, INT_MAX, }, |
---|
| 3528 | { "pk_magic_attack_damage_rate", &battle_config.pk_magic_damage_rate, 60, 0, INT_MAX, }, |
---|
| 3529 | { "pk_misc_attack_damage_rate", &battle_config.pk_misc_damage_rate, 60, 0, INT_MAX, }, |
---|
| 3530 | { "mob_changetarget_byskill", &battle_config.mob_changetarget_byskill, 0, 0, 1, }, |
---|
| 3531 | { "attack_direction_change", &battle_config.attack_direction_change, BL_ALL, BL_NUL, BL_ALL, }, |
---|
| 3532 | { "land_skill_limit", &battle_config.land_skill_limit, BL_ALL, BL_NUL, BL_ALL, }, |
---|
| 3533 | { "monster_class_change_full_recover", &battle_config.monster_class_change_recover, 1, 0, 1, }, |
---|
| 3534 | { "produce_item_name_input", &battle_config.produce_item_name_input, 0x1|0x2, 0, 0x9F, }, |
---|
| 3535 | { "display_skill_fail", &battle_config.display_skill_fail, 2, 0, 1|2|4|8, }, |
---|
| 3536 | { "chat_warpportal", &battle_config.chat_warpportal, 0, 0, 1, }, |
---|
| 3537 | { "mob_warp", &battle_config.mob_warp, 0, 0, 1|2|4, }, |
---|
| 3538 | { "dead_branch_active", &battle_config.dead_branch_active, 1, 0, 1, }, |
---|
| 3539 | { "vending_max_value", &battle_config.vending_max_value, 10000000, 1, MAX_ZENY, }, |
---|
| 3540 | { "vending_over_max", &battle_config.vending_over_max, 1, 0, 1, }, |
---|
| 3541 | { "show_steal_in_same_party", &battle_config.show_steal_in_same_party, 0, 0, 1, }, |
---|
| 3542 | { "party_hp_mode", &battle_config.party_hp_mode, 0, 0, 1, }, |
---|
| 3543 | { "show_party_share_picker", &battle_config.party_show_share_picker, 0, 0, 1, }, |
---|
| 3544 | { "party_update_interval", &battle_config.party_update_interval, 1000, 100, INT_MAX, }, |
---|
| 3545 | { "party_item_share_type", &battle_config.party_share_type, 0, 0, 1|2|3, }, |
---|
| 3546 | { "attack_attr_none", &battle_config.attack_attr_none, ~BL_PC, BL_NUL, BL_ALL, }, |
---|
| 3547 | { "gx_allhit", &battle_config.gx_allhit, 0, 0, 1, }, |
---|
| 3548 | { "gx_disptype", &battle_config.gx_disptype, 1, 0, 1, }, |
---|
| 3549 | { "devotion_level_difference", &battle_config.devotion_level_difference, 10, 0, INT_MAX, }, |
---|
| 3550 | { "player_skill_partner_check", &battle_config.player_skill_partner_check, 1, 0, 1, }, |
---|
| 3551 | { "hide_GM_session", &battle_config.hide_GM_session, 0, 0, 1, }, |
---|
| 3552 | { "invite_request_check", &battle_config.invite_request_check, 1, 0, 1, }, |
---|
| 3553 | { "skill_removetrap_type", &battle_config.skill_removetrap_type, 0, 0, 1, }, |
---|
| 3554 | { "disp_experience", &battle_config.disp_experience, 0, 0, 1, }, |
---|
| 3555 | { "disp_zeny", &battle_config.disp_zeny, 0, 0, 1, }, |
---|
| 3556 | { "castle_defense_rate", &battle_config.castle_defense_rate, 100, 0, 100, }, |
---|
| 3557 | { "gm_cant_drop_min_lv", &battle_config.gm_cant_drop_min_lv, 1, 0, 100, }, |
---|
| 3558 | { "gm_cant_drop_max_lv", &battle_config.gm_cant_drop_max_lv, 0, 0, 100, }, |
---|
| 3559 | { "disp_hpmeter", &battle_config.disp_hpmeter, 0, 0, 100, }, |
---|
| 3560 | { "bone_drop", &battle_config.bone_drop, 0, 0, 2, }, |
---|
| 3561 | { "buyer_name", &battle_config.buyer_name, 1, 0, 1, }, |
---|
| 3562 | { "skill_wall_check", &battle_config.skill_wall_check, 1, 0, 1, }, |
---|
| 3563 | { "cell_stack_limit", &battle_config.cell_stack_limit, 1, 1, 255, }, |
---|
| 3564 | // eAthena additions |
---|
| 3565 | { "item_logarithmic_drops", &battle_config.logarithmic_drops, 0, 0, 1, }, |
---|
| 3566 | { "item_drop_common_min", &battle_config.item_drop_common_min, 1, 1, 10000, }, |
---|
| 3567 | { "item_drop_common_max", &battle_config.item_drop_common_max, 10000, 1, 10000, }, |
---|
| 3568 | { "item_drop_equip_min", &battle_config.item_drop_equip_min, 1, 1, 10000, }, |
---|
| 3569 | { "item_drop_equip_max", &battle_config.item_drop_equip_max, 10000, 1, 10000, }, |
---|
| 3570 | { "item_drop_card_min", &battle_config.item_drop_card_min, 1, 1, 10000, }, |
---|
| 3571 | { "item_drop_card_max", &battle_config.item_drop_card_max, 10000, 1, 10000, }, |
---|
| 3572 | { "item_drop_mvp_min", &battle_config.item_drop_mvp_min, 1, 1, 10000, }, |
---|
| 3573 | { "item_drop_mvp_max", &battle_config.item_drop_mvp_max, 10000, 1, 10000, }, |
---|
| 3574 | { "item_drop_heal_min", &battle_config.item_drop_heal_min, 1, 1, 10000, }, |
---|
| 3575 | { "item_drop_heal_max", &battle_config.item_drop_heal_max, 10000, 1, 10000, }, |
---|
| 3576 | { "item_drop_use_min", &battle_config.item_drop_use_min, 1, 1, 10000, }, |
---|
| 3577 | { "item_drop_use_max", &battle_config.item_drop_use_max, 10000, 1, 10000, }, |
---|
| 3578 | { "item_drop_add_min", &battle_config.item_drop_adddrop_min, 1, 1, 10000, }, |
---|
| 3579 | { "item_drop_add_max", &battle_config.item_drop_adddrop_max, 10000, 1, 10000, }, |
---|
| 3580 | { "item_drop_treasure_min", &battle_config.item_drop_treasure_min, 1, 1, 10000, }, |
---|
| 3581 | { "item_drop_treasure_max", &battle_config.item_drop_treasure_max, 10000, 1, 10000, }, |
---|
| 3582 | { "item_rate_mvp", &battle_config.item_rate_mvp, 100, 0, 1000000, }, |
---|
| 3583 | { "item_rate_common", &battle_config.item_rate_common, 100, 0, 1000000, }, |
---|
| 3584 | { "item_rate_common_boss", &battle_config.item_rate_common_boss, 100, 0, 1000000, }, |
---|
| 3585 | { "item_rate_equip", &battle_config.item_rate_equip, 100, 0, 1000000, }, |
---|
| 3586 | { "item_rate_equip_boss", &battle_config.item_rate_equip_boss, 100, 0, 1000000, }, |
---|
| 3587 | { "item_rate_card", &battle_config.item_rate_card, 100, 0, 1000000, }, |
---|
| 3588 | { "item_rate_card_boss", &battle_config.item_rate_card_boss, 100, 0, 1000000, }, |
---|
| 3589 | { "item_rate_heal", &battle_config.item_rate_heal, 100, 0, 1000000, }, |
---|
| 3590 | { "item_rate_heal_boss", &battle_config.item_rate_heal_boss, 100, 0, 1000000, }, |
---|
| 3591 | { "item_rate_use", &battle_config.item_rate_use, 100, 0, 1000000, }, |
---|
| 3592 | { "item_rate_use_boss", &battle_config.item_rate_use_boss, 100, 0, 1000000, }, |
---|
| 3593 | { "item_rate_adddrop", &battle_config.item_rate_adddrop, 100, 0, 1000000, }, |
---|
| 3594 | { "item_rate_treasure", &battle_config.item_rate_treasure, 100, 0, 1000000, }, |
---|
| 3595 | { "prevent_logout", &battle_config.prevent_logout, 10000, 0, 60000, }, |
---|
| 3596 | { "alchemist_summon_reward", &battle_config.alchemist_summon_reward, 1, 0, 2, }, |
---|
| 3597 | { "drops_by_luk", &battle_config.drops_by_luk, 0, 0, INT_MAX, }, |
---|
| 3598 | { "drops_by_luk2", &battle_config.drops_by_luk2, 0, 0, INT_MAX, }, |
---|
| 3599 | { "equip_natural_break_rate", &battle_config.equip_natural_break_rate, 0, 0, INT_MAX, }, |
---|
| 3600 | { "equip_self_break_rate", &battle_config.equip_self_break_rate, 100, 0, INT_MAX, }, |
---|
| 3601 | { "equip_skill_break_rate", &battle_config.equip_skill_break_rate, 100, 0, INT_MAX, }, |
---|
| 3602 | { "pk_mode", &battle_config.pk_mode, 0, 0, 1, }, |
---|
| 3603 | { "pk_level_range", &battle_config.pk_level_range, 0, 0, INT_MAX, }, |
---|
| 3604 | { "manner_system", &battle_config.manner_system, 0xFFF, 0, 0xFFF, }, |
---|
| 3605 | { "pet_equip_required", &battle_config.pet_equip_required, 0, 0, 1, }, |
---|
| 3606 | { "multi_level_up", &battle_config.multi_level_up, 0, 0, 1, }, |
---|
| 3607 | { "max_exp_gain_rate", &battle_config.max_exp_gain_rate, 0, 0, INT_MAX, }, |
---|
| 3608 | { "backstab_bow_penalty", &battle_config.backstab_bow_penalty, 0, 0, 1, }, |
---|
| 3609 | { "night_at_start", &battle_config.night_at_start, 0, 0, 1, }, |
---|
| 3610 | { "show_mob_info", &battle_config.show_mob_info, 0, 0, 1|2|4, }, |
---|
| 3611 | { "ban_hack_trade", &battle_config.ban_hack_trade, 0, 0, INT_MAX, }, |
---|
| 3612 | { "hack_info_GM_level", &battle_config.hack_info_GM_level, 60, 0, 100, }, |
---|
| 3613 | { "any_warp_GM_min_level", &battle_config.any_warp_GM_min_level, 20, 0, 100, }, |
---|
| 3614 | { "who_display_aid", &battle_config.who_display_aid, 40, 0, 100, }, |
---|
| 3615 | { "packet_ver_flag", &battle_config.packet_ver_flag, 0xFFFF, 0x0000, 0xFFFF, }, |
---|
| 3616 | { "min_hair_style", &battle_config.min_hair_style, 0, 0, INT_MAX, }, |
---|
| 3617 | { "max_hair_style", &battle_config.max_hair_style, 23, 0, INT_MAX, }, |
---|
| 3618 | { "min_hair_color", &battle_config.min_hair_color, 0, 0, INT_MAX, }, |
---|
| 3619 | { "max_hair_color", &battle_config.max_hair_color, 9, 0, INT_MAX, }, |
---|
| 3620 | { "min_cloth_color", &battle_config.min_cloth_color, 0, 0, INT_MAX, }, |
---|
| 3621 | { "max_cloth_color", &battle_config.max_cloth_color, 4, 0, INT_MAX, }, |
---|
| 3622 | { "pet_hair_style", &battle_config.pet_hair_style, 100, 0, INT_MAX, }, |
---|
| 3623 | { "castrate_dex_scale", &battle_config.castrate_dex_scale, 150, 1, INT_MAX, }, |
---|
| 3624 | { "area_size", &battle_config.area_size, 14, 0, INT_MAX, }, |
---|
| 3625 | { "zeny_from_mobs", &battle_config.zeny_from_mobs, 0, 0, 1, }, |
---|
| 3626 | { "mobs_level_up", &battle_config.mobs_level_up, 0, 0, 1, }, |
---|
| 3627 | { "mobs_level_up_exp_rate", &battle_config.mobs_level_up_exp_rate, 1, 1, INT_MAX, }, |
---|
| 3628 | { "pk_min_level", &battle_config.pk_min_level, 55, 1, INT_MAX, }, |
---|
| 3629 | { "skill_steal_max_tries", &battle_config.skill_steal_max_tries, 0, 0, UCHAR_MAX, }, |
---|
| 3630 | { "motd_type", &battle_config.motd_type, 0, 0, 1, }, |
---|
| 3631 | { "finding_ore_rate", &battle_config.finding_ore_rate, 100, 0, INT_MAX, }, |
---|
| 3632 | { "exp_calc_type", &battle_config.exp_calc_type, 0, 0, 1, }, |
---|
| 3633 | { "exp_bonus_attacker", &battle_config.exp_bonus_attacker, 25, 0, INT_MAX, }, |
---|
| 3634 | { "exp_bonus_max_attacker", &battle_config.exp_bonus_max_attacker, 12, 2, INT_MAX, }, |
---|
| 3635 | { "min_skill_delay_limit", &battle_config.min_skill_delay_limit, 100, 10, INT_MAX, }, |
---|
| 3636 | { "default_walk_delay", &battle_config.default_walk_delay, 300, 0, INT_MAX, }, |
---|
| 3637 | { "no_skill_delay", &battle_config.no_skill_delay, BL_MOB, BL_NUL, BL_ALL, }, |
---|
| 3638 | { "attack_walk_delay", &battle_config.attack_walk_delay, BL_ALL, BL_NUL, BL_ALL, }, |
---|
| 3639 | { "require_glory_guild", &battle_config.require_glory_guild, 0, 0, 1, }, |
---|
| 3640 | { "idle_no_share", &battle_config.idle_no_share, 0, 0, INT_MAX, }, |
---|
| 3641 | { "party_even_share_bonus", &battle_config.party_even_share_bonus, 0, 0, INT_MAX, }, |
---|
| 3642 | { "delay_battle_damage", &battle_config.delay_battle_damage, 1, 0, 1, }, |
---|
| 3643 | { "hide_woe_damage", &battle_config.hide_woe_damage, 0, 0, 1, }, |
---|
| 3644 | { "display_version", &battle_config.display_version, 1, 0, 1, }, |
---|
| 3645 | { "display_hallucination", &battle_config.display_hallucination, 1, 0, 1, }, |
---|
| 3646 | { "use_statpoint_table", &battle_config.use_statpoint_table, 1, 0, 1, }, |
---|
| 3647 | { "ignore_items_gender", &battle_config.ignore_items_gender, 1, 0, 1, }, |
---|
| 3648 | { "copyskill_restrict", &battle_config.copyskill_restrict, 2, 0, 2, }, |
---|
| 3649 | { "berserk_cancels_buffs", &battle_config.berserk_cancels_buffs, 0, 0, 1, }, |
---|
| 3650 | { "debuff_on_logout", &battle_config.debuff_on_logout, 1|2, 0, 1|2, }, |
---|
| 3651 | { "monster_ai", &battle_config.mob_ai, 0x000, 0x000, 0x77F, }, |
---|
| 3652 | { "hom_setting", &battle_config.hom_setting, 0xFFFF, 0x0000, 0xFFFF, }, |
---|
| 3653 | { "dynamic_mobs", &battle_config.dynamic_mobs, 1, 0, 1, }, |
---|
| 3654 | { "mob_remove_damaged", &battle_config.mob_remove_damaged, 1, 0, 1, }, |
---|
| 3655 | { "show_hp_sp_drain", &battle_config.show_hp_sp_drain, 0, 0, 1, }, |
---|
| 3656 | { "show_hp_sp_gain", &battle_config.show_hp_sp_gain, 1, 0, 1, }, |
---|
| 3657 | { "mob_npc_event_type", &battle_config.mob_npc_event_type, 1, 0, 1, }, |
---|
| 3658 | { "mob_clear_delay", &battle_config.mob_clear_delay, 0, 0, INT_MAX, }, |
---|
| 3659 | { "character_size", &battle_config.character_size, 1|2, 0, 1|2, }, |
---|
| 3660 | { "mob_max_skilllvl", &battle_config.mob_max_skilllvl, MAX_SKILL_LEVEL, 1, MAX_SKILL_LEVEL, }, |
---|
| 3661 | { "retaliate_to_master", &battle_config.retaliate_to_master, 1, 0, 1, }, |
---|
| 3662 | { "rare_drop_announce", &battle_config.rare_drop_announce, 0, 0, 10000, }, |
---|
| 3663 | { "title_lvl1", &battle_config.title_lvl1, 1, 0, 100, }, |
---|
| 3664 | { "title_lvl2", &battle_config.title_lvl2, 10, 0, 100, }, |
---|
| 3665 | { "title_lvl3", &battle_config.title_lvl3, 20, 0, 100, }, |
---|
| 3666 | { "title_lvl4", &battle_config.title_lvl4, 40, 0, 100, }, |
---|
| 3667 | { "title_lvl5", &battle_config.title_lvl5, 50, 0, 100, }, |
---|
| 3668 | { "title_lvl6", &battle_config.title_lvl6, 60, 0, 100, }, |
---|
| 3669 | { "title_lvl7", &battle_config.title_lvl7, 80, 0, 100, }, |
---|
| 3670 | { "title_lvl8", &battle_config.title_lvl8, 99, 0, 100, }, |
---|
| 3671 | { "duel_allow_pvp", &battle_config.duel_allow_pvp, 0, 0, 1, }, |
---|
| 3672 | { "duel_allow_gvg", &battle_config.duel_allow_gvg, 0, 0, 1, }, |
---|
| 3673 | { "duel_allow_teleport", &battle_config.duel_allow_teleport, 0, 0, 1, }, |
---|
| 3674 | { "duel_autoleave_when_die", &battle_config.duel_autoleave_when_die, 1, 0, 1, }, |
---|
| 3675 | { "duel_time_interval", &battle_config.duel_time_interval, 60, 0, INT_MAX, }, |
---|
| 3676 | { "duel_only_on_same_map", &battle_config.duel_only_on_same_map, 0, 0, 1, }, |
---|
| 3677 | { "skip_teleport_lv1_menu", &battle_config.skip_teleport_lv1_menu, 0, 0, 1, }, |
---|
| 3678 | { "allow_skill_without_day", &battle_config.allow_skill_without_day, 0, 0, 1, }, |
---|
| 3679 | { "allow_es_magic_player", &battle_config.allow_es_magic_pc, 0, 0, 1, }, |
---|
| 3680 | { "skill_caster_check", &battle_config.skill_caster_check, 1, 0, 1, }, |
---|
| 3681 | { "status_cast_cancel", &battle_config.sc_castcancel, BL_NUL, BL_NUL, BL_ALL, }, |
---|
| 3682 | { "pc_status_def_rate", &battle_config.pc_sc_def_rate, 100, 0, INT_MAX, }, |
---|
| 3683 | { "mob_status_def_rate", &battle_config.mob_sc_def_rate, 100, 0, INT_MAX, }, |
---|
| 3684 | { "pc_luk_status_def", &battle_config.pc_luk_sc_def, 300, 1, INT_MAX, }, |
---|
| 3685 | { "mob_luk_status_def", &battle_config.mob_luk_sc_def, 300, 1, INT_MAX, }, |
---|
| 3686 | { "pc_max_status_def", &battle_config.pc_max_sc_def, 100, 0, INT_MAX, }, |
---|
| 3687 | { "mob_max_status_def", &battle_config.mob_max_sc_def, 100, 0, INT_MAX, }, |
---|
| 3688 | { "sg_miracle_skill_ratio", &battle_config.sg_miracle_skill_ratio, 1, 0, 10000, }, |
---|
| 3689 | { "sg_angel_skill_ratio", &battle_config.sg_angel_skill_ratio, 10, 0, 10000, }, |
---|
| 3690 | { "autospell_stacking", &battle_config.autospell_stacking, 0, 0, 1, }, |
---|
| 3691 | { "override_mob_names", &battle_config.override_mob_names, 0, 0, 2, }, |
---|
| 3692 | { "min_chat_delay", &battle_config.min_chat_delay, 0, 0, INT_MAX, }, |
---|
| 3693 | { "friend_auto_add", &battle_config.friend_auto_add, 1, 0, 1, }, |
---|
| 3694 | { "hom_rename", &battle_config.hom_rename, 0, 0, 1, }, |
---|
| 3695 | { "homunculus_show_growth", &battle_config.homunculus_show_growth, 0, 0, 1, }, |
---|
| 3696 | { "homunculus_friendly_rate", &battle_config.homunculus_friendly_rate, 100, 0, INT_MAX, }, |
---|
| 3697 | { "vending_tax", &battle_config.vending_tax, 0, 0, 10000, }, |
---|
| 3698 | { "day_duration", &battle_config.day_duration, 0, 0, INT_MAX, }, |
---|
| 3699 | { "night_duration", &battle_config.night_duration, 0, 0, INT_MAX, }, |
---|
| 3700 | { "mob_remove_delay", &battle_config.mob_remove_delay, 60000, 1000, INT_MAX, }, |
---|
| 3701 | { "mob_active_time", &battle_config.mob_active_time, 0, 0, INT_MAX, }, |
---|
| 3702 | { "boss_active_time", &battle_config.boss_active_time, 0, 0, INT_MAX, }, |
---|
| 3703 | { "sg_miracle_skill_duration", &battle_config.sg_miracle_skill_duration, 3600000, 0, INT_MAX, }, |
---|
| 3704 | { "hvan_explosion_intimate", &battle_config.hvan_explosion_intimate, 45000, 0, 100000, }, |
---|
| 3705 | { "quest_exp_rate", &battle_config.quest_exp_rate, 100, 0, INT_MAX, }, |
---|
| 3706 | { "at_mapflag", &battle_config.autotrade_mapflag, 0, 0, 1, }, |
---|
| 3707 | { "at_timeout", &battle_config.at_timeout, 0, 0, INT_MAX, }, |
---|
| 3708 | { "homunculus_autoloot", &battle_config.homunculus_autoloot, 0, 0, 1, }, |
---|
| 3709 | { "idle_no_autoloot", &battle_config.idle_no_autoloot, 0, 0, INT_MAX, }, |
---|
| 3710 | { "max_guild_alliance", &battle_config.max_guild_alliance, 3, 1, 3, }, |
---|
| 3711 | { "ksprotection", &battle_config.ksprotection, 5000, 0, INT_MAX, }, |
---|
| 3712 | { "auction_feeperhour", &battle_config.auction_feeperhour, 12000, 0, INT_MAX, }, |
---|
| 3713 | { "auction_maximumprice", &battle_config.auction_maximumprice, 500000000, 0, MAX_ZENY, }, |
---|
| 3714 | { "gm_viewequip_min_lv", &battle_config.gm_viewequip_min_lv, 0, 0, 99, }, |
---|
| 3715 | }; |
---|
| 3716 | |
---|
| 3717 | |
---|
| 3718 | int battle_set_value(const char* w1, const char* w2) |
---|
| 3719 | { |
---|
| 3720 | int val = config_switch(w2); |
---|
| 3721 | |
---|
| 3722 | int i; |
---|
| 3723 | ARR_FIND(0, ARRAYLENGTH(battle_data), i, strcmpi(w1, battle_data[i].str) == 0); |
---|
| 3724 | if (i == ARRAYLENGTH(battle_data)) |
---|
| 3725 | return 0; // not found |
---|
| 3726 | |
---|
| 3727 | if (val < battle_data[i].min || val > battle_data[i].max) |
---|
| 3728 | { |
---|
| 3729 | ShowWarning("Value for setting '%s': %s is invalid (min:%i max:%i)! Defaulting to %i...\n", w1, w2, battle_data[i].min, battle_data[i].max, battle_data[i].defval); |
---|
| 3730 | val = battle_data[i].defval; |
---|
| 3731 | } |
---|
| 3732 | |
---|
| 3733 | *battle_data[i].val = val; |
---|
| 3734 | return 1; |
---|
| 3735 | } |
---|
| 3736 | |
---|
| 3737 | int battle_get_value(const char* w1) |
---|
| 3738 | { |
---|
| 3739 | int i; |
---|
| 3740 | ARR_FIND(0, ARRAYLENGTH(battle_data), i, strcmpi(w1, battle_data[i].str) == 0); |
---|
| 3741 | if (i == ARRAYLENGTH(battle_data)) |
---|
| 3742 | return 0; // not found |
---|
| 3743 | else |
---|
| 3744 | return *battle_data[i].val; |
---|
| 3745 | } |
---|
| 3746 | |
---|
| 3747 | void battle_set_defaults() |
---|
| 3748 | { |
---|
| 3749 | int i; |
---|
| 3750 | for (i = 0; i < ARRAYLENGTH(battle_data); i++) |
---|
| 3751 | *battle_data[i].val = battle_data[i].defval; |
---|
| 3752 | } |
---|
| 3753 | |
---|
| 3754 | void battle_adjust_conf() |
---|
| 3755 | { |
---|
| 3756 | battle_config.monster_max_aspd = 2000 - battle_config.monster_max_aspd*10; |
---|
| 3757 | battle_config.max_aspd = 2000 - battle_config.max_aspd*10; |
---|
| 3758 | battle_config.max_walk_speed = 100*DEFAULT_WALK_SPEED/battle_config.max_walk_speed; |
---|
| 3759 | battle_config.max_cart_weight *= 10; |
---|
| 3760 | |
---|
| 3761 | if(battle_config.max_def > 100 && !battle_config.weapon_defense_type) // added by [Skotlex] |
---|
| 3762 | battle_config.max_def = 100; |
---|
| 3763 | |
---|
| 3764 | if(battle_config.min_hitrate > battle_config.max_hitrate) |
---|
| 3765 | battle_config.min_hitrate = battle_config.max_hitrate; |
---|
| 3766 | |
---|
| 3767 | if(battle_config.pet_max_atk1 > battle_config.pet_max_atk2) //Skotlex |
---|
| 3768 | battle_config.pet_max_atk1 = battle_config.pet_max_atk2; |
---|
| 3769 | |
---|
| 3770 | if (battle_config.day_duration && battle_config.day_duration < 60000) // added by [Yor] |
---|
| 3771 | battle_config.day_duration = 60000; |
---|
| 3772 | if (battle_config.night_duration && battle_config.night_duration < 60000) // added by [Yor] |
---|
| 3773 | battle_config.night_duration = 60000; |
---|
| 3774 | |
---|
| 3775 | #ifndef CELL_NOSTACK |
---|
| 3776 | if (battle_config.cell_stack_limit != 1) |
---|
| 3777 | ShowWarning("Battle setting 'cell_stack_limit' takes no effect as this server was compiled without Cell Stack Limit support.\n"); |
---|
| 3778 | #endif |
---|
| 3779 | } |
---|
| 3780 | |
---|
| 3781 | int battle_config_read(const char* cfgName) |
---|
| 3782 | { |
---|
| 3783 | char line[1024], w1[1024], w2[1024]; |
---|
| 3784 | FILE* fp; |
---|
| 3785 | static int count = 0; |
---|
| 3786 | |
---|
| 3787 | if (count == 0) |
---|
| 3788 | battle_set_defaults(); |
---|
| 3789 | |
---|
| 3790 | count++; |
---|
| 3791 | |
---|
| 3792 | fp = fopen(cfgName,"r"); |
---|
| 3793 | if (fp == NULL) |
---|
| 3794 | ShowError("File not found: %s\n", cfgName); |
---|
| 3795 | else |
---|
| 3796 | { |
---|
| 3797 | while(fgets(line, sizeof(line), fp)) |
---|
| 3798 | { |
---|
| 3799 | if (line[0] == '/' && line[1] == '/') |
---|
| 3800 | continue; |
---|
| 3801 | if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2) |
---|
| 3802 | continue; |
---|
| 3803 | if (strcmpi(w1, "import") == 0) |
---|
| 3804 | battle_config_read(w2); |
---|
| 3805 | else |
---|
| 3806 | if (battle_set_value(w1, w2) == 0) |
---|
| 3807 | ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); |
---|
| 3808 | } |
---|
| 3809 | |
---|
| 3810 | fclose(fp); |
---|
| 3811 | } |
---|
| 3812 | |
---|
| 3813 | count--; |
---|
| 3814 | |
---|
| 3815 | if (count == 0) |
---|
| 3816 | battle_adjust_conf(); |
---|
| 3817 | |
---|
| 3818 | return 0; |
---|
| 3819 | } |
---|
| 3820 | |
---|
| 3821 | void do_init_battle(void) |
---|
| 3822 | { |
---|
| 3823 | delay_damage_ers = ers_new(sizeof(struct delay_damage)); |
---|
| 3824 | add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub"); |
---|
| 3825 | } |
---|
| 3826 | |
---|
| 3827 | void do_final_battle(void) |
---|
| 3828 | { |
---|
| 3829 | ers_destroy(delay_damage_ers); |
---|
| 3830 | } |
---|