[1] | 1 | // Copyright (c) Athena Dev Teams - Licensed under GNU GPL |
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| 2 | // For more information, see LICENCE in the main folder |
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| 3 | |
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| 4 | #ifndef _MMO_H_ |
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| 5 | #define _MMO_H_ |
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| 6 | |
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| 7 | #include "cbasetypes.h" |
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| 8 | #include <time.h> |
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| 9 | |
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| 10 | #define FIFOSIZE_SERVERLINK 256*1024 |
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| 11 | |
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| 12 | //Remove/Comment this line to disable sc_data saving. [Skotlex] |
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[18] | 13 | #define ENABLE_SC_SAVING |
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[1] | 14 | //Remove/Comment this line to disable server-side hot-key saving support [Skotlex] |
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| 15 | //Note that newer clients no longer save hotkeys in the registry! |
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| 16 | #define HOTKEY_SAVING |
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| 17 | |
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| 18 | //The number is the max number of hotkeys to save (27 = 9 skills x 3 bars) |
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| 19 | #define MAX_HOTKEYS 27 |
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| 20 | |
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| 21 | #define MAX_MAP_PER_SERVER 1024 |
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| 22 | #define MAX_INVENTORY 100 |
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| 23 | //Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well. |
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| 24 | #define MAX_CHARS 9 |
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| 25 | //Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex] |
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| 26 | //Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. |
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| 27 | #define MAX_SLOTS 4 |
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| 28 | //Max amount of a single stacked item |
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| 29 | #define MAX_AMOUNT 30000 |
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| 30 | #define MAX_ZENY 1000000000 |
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| 31 | #define MAX_FAME 1000000000 |
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| 32 | #define MAX_CART 100 |
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[23] | 33 | #define MAX_SKILL 1600 //1600 now, for necromancer skills overstepping bounds. |
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[1] | 34 | #define GLOBAL_REG_NUM 96 |
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| 35 | #define ACCOUNT_REG_NUM 64 |
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| 36 | #define ACCOUNT_REG2_NUM 16 |
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| 37 | //Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three) |
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| 38 | #define MAX_REG_NUM 96 |
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| 39 | #define DEFAULT_WALK_SPEED 150 |
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| 40 | #define MIN_WALK_SPEED 0 |
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| 41 | #define MAX_WALK_SPEED 1000 |
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| 42 | #define MAX_STORAGE 600 |
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| 43 | #define MAX_GUILD_STORAGE 1000 |
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| 44 | #define MAX_PARTY 12 |
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| 45 | #define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus] |
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| 46 | #define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW] |
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| 47 | #define MAX_GUILDEXPULSION 32 |
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| 48 | #define MAX_GUILDALLIANCE 16 |
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| 49 | #define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan] |
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| 50 | #define MAX_GUILDCASTLE 34 // Updated to include new entries for WoE:SE. [L0ne_W0lf] |
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| 51 | #define MAX_GUILDLEVEL 50 |
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| 52 | #define MAX_GUARDIANS 8 //Local max per castle. [Skotlex] |
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| 53 | #define MAX_QUEST 25 //Max quests for a PC |
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| 54 | #define MAX_QUEST_OBJECTIVES 3 //Max quest objectives for a quest |
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| 55 | |
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| 56 | #define MIN_HAIR_STYLE battle_config.min_hair_style |
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| 57 | #define MAX_HAIR_STYLE battle_config.max_hair_style |
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| 58 | #define MIN_HAIR_COLOR battle_config.min_hair_color |
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| 59 | #define MAX_HAIR_COLOR battle_config.max_hair_color |
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| 60 | #define MIN_CLOTH_COLOR battle_config.min_cloth_color |
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| 61 | #define MAX_CLOTH_COLOR battle_config.max_cloth_color |
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| 62 | |
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| 63 | // for produce |
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| 64 | #define MIN_ATTRIBUTE 0 |
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| 65 | #define MAX_ATTRIBUTE 4 |
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| 66 | #define ATTRIBUTE_NORMAL 0 |
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| 67 | #define MIN_STAR 0 |
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| 68 | #define MAX_STAR 3 |
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| 69 | |
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| 70 | #define MAX_STATUS_TYPE 5 |
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| 71 | |
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| 72 | #define WEDDING_RING_M 2634 |
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| 73 | #define WEDDING_RING_F 2635 |
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| 74 | |
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| 75 | //For character names, title names, guilds, maps, etc. |
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| 76 | //Includes null-terminator as it is the length of the array. |
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| 77 | #define NAME_LENGTH (23 + 1) |
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| 78 | //For item names, which tend to have much longer names. |
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| 79 | #define ITEM_NAME_LENGTH 50 |
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| 80 | //For Map Names, which the client considers to be 16 in length including the .gat extension |
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| 81 | #define MAP_NAME_LENGTH (11 + 1) |
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| 82 | #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4) |
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| 83 | |
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| 84 | #define MAX_FRIENDS 40 |
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| 85 | #define MAX_MEMOPOINTS 3 |
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| 86 | |
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| 87 | //Size of the fame list arrays. |
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| 88 | #define MAX_FAME_LIST 10 |
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| 89 | |
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| 90 | //Limits to avoid ID collision with other game objects |
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| 91 | #define START_ACCOUNT_NUM 2000000 |
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| 92 | #define END_ACCOUNT_NUM 100000000 |
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| 93 | |
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| 94 | //Base Homun skill. |
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| 95 | #define HM_SKILLBASE 8001 |
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| 96 | #define MAX_HOMUNSKILL 16 |
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| 97 | #define MAX_HOMUNCULUS_CLASS 16 //[orn] |
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| 98 | #define HM_CLASS_BASE 6001 |
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| 99 | #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1) |
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| 100 | |
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| 101 | //Mail System |
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| 102 | #define MAIL_MAX_INBOX 30 |
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| 103 | #define MAIL_TITLE_LENGTH 40 |
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| 104 | #define MAIL_BODY_LENGTH 200 |
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| 105 | |
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| 106 | enum item_types { |
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| 107 | IT_HEALING = 0, |
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| 108 | IT_UNKNOWN, //1 |
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| 109 | IT_USABLE, //2 |
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| 110 | IT_ETC, //3 |
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| 111 | IT_WEAPON, //4 |
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| 112 | IT_ARMOR, //5 |
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| 113 | IT_CARD, //6 |
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| 114 | IT_PETEGG, //7 |
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| 115 | IT_PETARMOR,//8 |
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| 116 | IT_UNKNOWN2,//9 |
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| 117 | IT_AMMO, //10 |
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| 118 | IT_DELAYCONSUME,//11 |
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[18] | 119 | IT_MAX |
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[1] | 120 | }; |
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| 121 | |
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| 122 | |
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| 123 | //Questlog system [Kevin] |
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| 124 | typedef enum quest_state { Q_INACTIVE, Q_ACTIVE } quest_state; |
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| 125 | |
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| 126 | struct quest_objective { |
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| 127 | |
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| 128 | char name[NAME_LENGTH]; |
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| 129 | int count; |
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| 130 | |
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| 131 | }; |
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| 132 | |
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| 133 | struct quest { |
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| 134 | |
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| 135 | int quest_id; |
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| 136 | quest_state state; |
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| 137 | int num_objectives; |
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| 138 | int time; |
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| 139 | struct quest_objective objectives[MAX_QUEST_OBJECTIVES]; |
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| 140 | |
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| 141 | }; |
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| 142 | |
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| 143 | struct item { |
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| 144 | int id; |
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| 145 | short nameid; |
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| 146 | short amount; |
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| 147 | unsigned short equip; // location(s) where item is equipped (using enum equip_pos for bitmasking) |
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| 148 | char identify; |
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| 149 | char refine; |
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| 150 | char attribute; |
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| 151 | short card[MAX_SLOTS]; |
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| 152 | }; |
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| 153 | |
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| 154 | struct point { |
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| 155 | unsigned short map; |
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| 156 | short x,y; |
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| 157 | }; |
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| 158 | |
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| 159 | struct skill { |
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| 160 | unsigned short id,lv,flag; |
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| 161 | }; |
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| 162 | |
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| 163 | struct global_reg { |
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| 164 | char str[32]; |
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| 165 | char value[256]; |
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| 166 | }; |
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| 167 | |
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| 168 | //Holds array of global registries, used by the char server and converter. |
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| 169 | struct accreg { |
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| 170 | int account_id, char_id; |
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| 171 | int reg_num; |
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| 172 | struct global_reg reg[MAX_REG_NUM]; |
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| 173 | }; |
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| 174 | |
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| 175 | //For saving status changes across sessions. [Skotlex] |
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| 176 | struct status_change_data { |
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| 177 | unsigned short type; //SC_type |
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| 178 | int val1, val2, val3, val4, tick; //Remaining duration. |
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| 179 | }; |
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| 180 | |
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| 181 | struct s_pet { |
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| 182 | int account_id; |
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| 183 | int char_id; |
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| 184 | int pet_id; |
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| 185 | short class_; |
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| 186 | short level; |
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| 187 | short egg_id;//pet egg id |
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| 188 | short equip;//pet equip name_id |
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| 189 | short intimate;//pet friendly |
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| 190 | short hungry;//pet hungry |
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| 191 | char name[NAME_LENGTH]; |
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| 192 | char rename_flag; |
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| 193 | char incuvate; |
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| 194 | }; |
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| 195 | |
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| 196 | struct s_homunculus { //[orn] |
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| 197 | char name[NAME_LENGTH]; |
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| 198 | int hom_id; |
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| 199 | int char_id; |
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| 200 | short class_; |
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| 201 | int hp,max_hp,sp,max_sp; |
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| 202 | unsigned int intimacy; //[orn] |
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| 203 | short hunger; |
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| 204 | struct skill hskill[MAX_HOMUNSKILL]; //albator |
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| 205 | short skillpts; |
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| 206 | short level; |
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| 207 | unsigned int exp; |
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| 208 | short rename_flag; |
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| 209 | short vaporize; //albator |
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| 210 | int str ; |
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| 211 | int agi ; |
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| 212 | int vit ; |
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| 213 | int int_ ; |
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| 214 | int dex ; |
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| 215 | int luk ; |
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| 216 | }; |
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| 217 | |
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| 218 | struct s_friend { |
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| 219 | int account_id; |
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| 220 | int char_id; |
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| 221 | char name[NAME_LENGTH]; |
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| 222 | }; |
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| 223 | |
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| 224 | #ifdef HOTKEY_SAVING |
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| 225 | struct hotkey { |
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| 226 | unsigned int id; |
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| 227 | unsigned short lv; |
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| 228 | unsigned char type; // 0: item, 1: skill |
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| 229 | }; |
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| 230 | #endif |
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| 231 | |
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| 232 | struct mmo_charstatus { |
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| 233 | int char_id; |
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| 234 | int account_id; |
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| 235 | int partner_id; |
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| 236 | int father; |
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| 237 | int mother; |
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| 238 | int child; |
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| 239 | |
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| 240 | unsigned int base_exp,job_exp; |
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| 241 | int zeny; |
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| 242 | |
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| 243 | short class_; |
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| 244 | unsigned short status_point,skill_point; |
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| 245 | int hp,max_hp,sp,max_sp; |
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| 246 | unsigned int option; |
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| 247 | short manner; |
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| 248 | unsigned char karma; |
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| 249 | short hair,hair_color,clothes_color; |
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| 250 | int party_id,guild_id,pet_id,hom_id; |
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| 251 | int fame; |
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| 252 | |
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| 253 | short weapon; // enum weapon_type |
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| 254 | short shield; // view-id |
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| 255 | short head_top,head_mid,head_bottom; |
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| 256 | |
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| 257 | char name[NAME_LENGTH]; |
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| 258 | unsigned int base_level,job_level; |
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| 259 | short str,agi,vit,int_,dex,luk; |
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| 260 | unsigned char slot,sex; |
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| 261 | |
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| 262 | uint32 mapip; |
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| 263 | uint16 mapport; |
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| 264 | |
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| 265 | struct point last_point,save_point,memo_point[MAX_MEMOPOINTS]; |
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| 266 | struct item inventory[MAX_INVENTORY],cart[MAX_CART]; |
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| 267 | struct skill skill[MAX_SKILL]; |
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| 268 | |
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| 269 | struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex] |
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| 270 | #ifdef HOTKEY_SAVING |
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| 271 | struct hotkey hotkeys[MAX_HOTKEYS]; |
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| 272 | #endif |
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| 273 | bool show_equip; |
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| 274 | }; |
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| 275 | |
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| 276 | typedef enum mail_status { |
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| 277 | MAIL_NEW, |
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| 278 | MAIL_UNREAD, |
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| 279 | MAIL_READ, |
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| 280 | } mail_status; |
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| 281 | |
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| 282 | struct mail_message { |
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| 283 | unsigned int id; |
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| 284 | int send_id; |
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| 285 | char send_name[NAME_LENGTH]; |
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| 286 | int dest_id; |
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| 287 | char dest_name[NAME_LENGTH]; |
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| 288 | char title[MAIL_TITLE_LENGTH]; |
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| 289 | char body[MAIL_BODY_LENGTH]; |
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| 290 | |
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| 291 | mail_status status; |
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| 292 | time_t timestamp; // marks when the message was sent |
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| 293 | |
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| 294 | int zeny; |
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| 295 | struct item item; |
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| 296 | }; |
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| 297 | |
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| 298 | struct mail_data { |
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| 299 | short amount; |
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| 300 | bool changed, full; |
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| 301 | short unchecked, unread; |
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| 302 | struct mail_message msg[MAIL_MAX_INBOX]; |
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| 303 | }; |
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| 304 | |
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| 305 | struct auction_data { |
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| 306 | unsigned int auction_id; |
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| 307 | int seller_id; |
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| 308 | char seller_name[NAME_LENGTH]; |
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| 309 | int buyer_id; |
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| 310 | char buyer_name[NAME_LENGTH]; |
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[18] | 311 | |
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[1] | 312 | struct item item; |
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| 313 | // This data is required for searching, as itemdb is not read by char server |
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| 314 | char item_name[ITEM_NAME_LENGTH]; |
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| 315 | short type; |
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| 316 | |
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| 317 | unsigned short hours; |
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| 318 | int price, buynow; |
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| 319 | time_t timestamp; // auction's end time |
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| 320 | int auction_end_timer; |
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| 321 | }; |
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| 322 | |
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| 323 | struct registry { |
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| 324 | int global_num; |
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| 325 | struct global_reg global[GLOBAL_REG_NUM]; |
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| 326 | int account_num; |
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| 327 | struct global_reg account[ACCOUNT_REG_NUM]; |
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| 328 | int account2_num; |
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| 329 | struct global_reg account2[ACCOUNT_REG2_NUM]; |
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| 330 | }; |
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| 331 | |
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| 332 | struct storage { |
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| 333 | int dirty; |
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| 334 | int account_id; |
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| 335 | short storage_status; |
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| 336 | short storage_amount; |
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| 337 | struct item storage_[MAX_STORAGE]; |
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| 338 | }; |
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| 339 | |
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| 340 | struct guild_storage { |
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| 341 | int dirty; |
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| 342 | int guild_id; |
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| 343 | short storage_status; |
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| 344 | short storage_amount; |
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| 345 | struct item storage_[MAX_GUILD_STORAGE]; |
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| 346 | }; |
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| 347 | |
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| 348 | struct gm_account { |
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| 349 | int account_id; |
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| 350 | int level; |
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| 351 | }; |
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| 352 | |
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| 353 | struct party_member { |
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| 354 | int account_id; |
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| 355 | int char_id; |
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| 356 | char name[NAME_LENGTH]; |
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| 357 | unsigned short class_; |
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| 358 | unsigned short map; |
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| 359 | unsigned short lv; |
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| 360 | unsigned leader : 1, |
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| 361 | online : 1; |
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| 362 | }; |
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| 363 | |
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| 364 | struct party { |
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| 365 | int party_id; |
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| 366 | char name[NAME_LENGTH]; |
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| 367 | unsigned char count; //Count of online characters. |
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| 368 | unsigned exp : 1, |
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| 369 | item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared. |
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| 370 | struct party_member member[MAX_PARTY]; |
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| 371 | }; |
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| 372 | |
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| 373 | struct map_session_data; |
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| 374 | struct guild_member { |
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| 375 | int account_id, char_id; |
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| 376 | short hair,hair_color,gender,class_,lv; |
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| 377 | unsigned int exp; |
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| 378 | int exp_payper; |
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| 379 | short online,position; |
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| 380 | char name[NAME_LENGTH]; |
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| 381 | struct map_session_data *sd; |
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| 382 | unsigned char modified; |
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| 383 | }; |
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| 384 | |
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| 385 | struct guild_position { |
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| 386 | char name[NAME_LENGTH]; |
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| 387 | int mode; |
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| 388 | int exp_mode; |
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| 389 | unsigned char modified; |
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| 390 | }; |
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| 391 | |
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| 392 | struct guild_alliance { |
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| 393 | int opposition; |
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| 394 | int guild_id; |
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| 395 | char name[NAME_LENGTH]; |
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| 396 | }; |
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| 397 | |
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| 398 | struct guild_expulsion { |
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| 399 | char name[NAME_LENGTH]; |
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| 400 | char mes[40]; |
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| 401 | int account_id; |
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| 402 | }; |
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| 403 | |
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| 404 | struct guild_skill { |
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| 405 | int id,lv; |
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| 406 | }; |
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| 407 | |
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| 408 | struct guild { |
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| 409 | int guild_id; |
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| 410 | short guild_lv, connect_member, max_member, average_lv; |
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| 411 | unsigned int exp,next_exp; |
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| 412 | int skill_point; |
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| 413 | char name[NAME_LENGTH],master[NAME_LENGTH]; |
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| 414 | struct guild_member member[MAX_GUILD]; |
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| 415 | struct guild_position position[MAX_GUILDPOSITION]; |
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| 416 | char mes1[60],mes2[120]; |
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| 417 | int emblem_len,emblem_id; |
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| 418 | char emblem_data[2048]; |
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| 419 | struct guild_alliance alliance[MAX_GUILDALLIANCE]; |
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| 420 | struct guild_expulsion expulsion[MAX_GUILDEXPULSION]; |
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| 421 | struct guild_skill skill[MAX_GUILDSKILL]; |
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| 422 | #ifndef TXT_ONLY |
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| 423 | unsigned short save_flag; |
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| 424 | #endif |
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| 425 | }; |
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| 426 | |
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| 427 | struct guild_castle { |
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| 428 | int castle_id; |
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| 429 | int mapindex; |
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| 430 | char castle_name[NAME_LENGTH]; |
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| 431 | char castle_event[NAME_LENGTH]; |
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| 432 | int guild_id; |
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| 433 | int economy; |
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| 434 | int defense; |
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| 435 | int triggerE; |
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| 436 | int triggerD; |
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| 437 | int nextTime; |
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| 438 | int payTime; |
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| 439 | int createTime; |
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| 440 | int visibleC; |
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| 441 | struct { |
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| 442 | unsigned visible : 1; |
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| 443 | int id; // object id |
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| 444 | } guardian[MAX_GUARDIANS]; |
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| 445 | int* temp_guardians; // ids of temporary guardians (mobs) |
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| 446 | int temp_guardians_max; |
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| 447 | }; |
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| 448 | |
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| 449 | // for Brandish Spear calculations |
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| 450 | struct square { |
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| 451 | int val1[5]; |
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| 452 | int val2[5]; |
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| 453 | }; |
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| 454 | |
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| 455 | struct fame_list { |
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| 456 | int id; |
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| 457 | int fame; |
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| 458 | char name[NAME_LENGTH]; |
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| 459 | }; |
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| 460 | |
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| 461 | enum { |
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| 462 | GBI_EXP =1, // MhÌEXP |
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| 463 | GBI_GUILDLV, // MhÌLv |
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| 464 | GBI_SKILLPOINT, // MhÌXL|Cg |
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| 465 | GBI_SKILLLV, // MhXLLv |
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| 466 | }; |
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| 467 | |
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| 468 | enum { |
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| 469 | GMI_POSITION =0, // o[ÌðEÏX |
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| 470 | GMI_EXP, |
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| 471 | GMI_HAIR, |
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| 472 | GMI_HAIR_COLOR, |
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| 473 | GMI_GENDER, |
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| 474 | GMI_CLASS, |
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| 475 | GMI_LEVEL, |
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| 476 | }; |
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| 477 | |
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| 478 | enum { |
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| 479 | GD_SKILLBASE=10000, |
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| 480 | GD_APPROVAL=10000, |
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| 481 | GD_KAFRACONTRACT=10001, |
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| 482 | GD_GUARDRESEARCH=10002, |
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| 483 | GD_GUARDUP=10003, |
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| 484 | GD_EXTENSION=10004, |
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| 485 | GD_GLORYGUILD=10005, |
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| 486 | GD_LEADERSHIP=10006, |
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| 487 | GD_GLORYWOUNDS=10007, |
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| 488 | GD_SOULCOLD=10008, |
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| 489 | GD_HAWKEYES=10009, |
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| 490 | GD_BATTLEORDER=10010, |
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| 491 | GD_REGENERATION=10011, |
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| 492 | GD_RESTORE=10012, |
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| 493 | GD_EMERGENCYCALL=10013, |
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| 494 | GD_DEVELOPMENT=10014, |
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| 495 | }; |
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| 496 | |
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| 497 | |
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| 498 | //These mark the ID of the jobs, as expected by the client. [Skotlex] |
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| 499 | enum { |
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| 500 | JOB_NOVICE, |
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| 501 | JOB_SWORDMAN, |
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| 502 | JOB_MAGE, |
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| 503 | JOB_ARCHER, |
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| 504 | JOB_ACOLYTE, |
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| 505 | JOB_MERCHANT, |
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| 506 | JOB_THIEF, |
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| 507 | JOB_KNIGHT, |
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| 508 | JOB_PRIEST, |
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| 509 | JOB_WIZARD, |
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| 510 | JOB_BLACKSMITH, |
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| 511 | JOB_HUNTER, |
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| 512 | JOB_ASSASSIN, |
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| 513 | JOB_KNIGHT2, |
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| 514 | JOB_CRUSADER, |
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| 515 | JOB_MONK, |
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| 516 | JOB_SAGE, |
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| 517 | JOB_ROGUE, |
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| 518 | JOB_ALCHEMIST, |
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| 519 | JOB_BARD, |
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| 520 | JOB_DANCER, |
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| 521 | JOB_CRUSADER2, |
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| 522 | JOB_WEDDING, |
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| 523 | JOB_SUPER_NOVICE, |
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| 524 | JOB_GUNSLINGER, |
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| 525 | JOB_NINJA, |
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| 526 | JOB_XMAS, |
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| 527 | JOB_SUMMER, |
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[22] | 528 | JOB_ADEPT = 30, // [Brain] |
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| 529 | JOB_NECROMANCER, // [Brain] |
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| 530 | JOB_WARLOCK, |
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| 531 | |
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[1] | 532 | JOB_MAX_BASIC, |
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| 533 | |
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| 534 | JOB_NOVICE_HIGH = 4001, |
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| 535 | JOB_SWORDMAN_HIGH, |
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| 536 | JOB_MAGE_HIGH, |
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| 537 | JOB_ARCHER_HIGH, |
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| 538 | JOB_ACOLYTE_HIGH, |
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| 539 | JOB_MERCHANT_HIGH, |
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| 540 | JOB_THIEF_HIGH, |
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| 541 | JOB_LORD_KNIGHT, |
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| 542 | JOB_HIGH_PRIEST, |
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| 543 | JOB_HIGH_WIZARD, |
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| 544 | JOB_WHITESMITH, |
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| 545 | JOB_SNIPER, |
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| 546 | JOB_ASSASSIN_CROSS, |
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| 547 | JOB_LORD_KNIGHT2, |
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| 548 | JOB_PALADIN, |
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| 549 | JOB_CHAMPION, |
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| 550 | JOB_PROFESSOR, |
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| 551 | JOB_STALKER, |
---|
| 552 | JOB_CREATOR, |
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| 553 | JOB_CLOWN, |
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| 554 | JOB_GYPSY, |
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| 555 | JOB_PALADIN2, |
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| 556 | |
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| 557 | JOB_BABY, |
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| 558 | JOB_BABY_SWORDMAN, |
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| 559 | JOB_BABY_MAGE, |
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| 560 | JOB_BABY_ARCHER, |
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| 561 | JOB_BABY_ACOLYTE, |
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| 562 | JOB_BABY_MERCHANT, |
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| 563 | JOB_BABY_THIEF, |
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| 564 | JOB_BABY_KNIGHT, |
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| 565 | JOB_BABY_PRIEST, |
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| 566 | JOB_BABY_WIZARD, |
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| 567 | JOB_BABY_BLACKSMITH, |
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| 568 | JOB_BABY_HUNTER, |
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| 569 | JOB_BABY_ASSASSIN, |
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| 570 | JOB_BABY_KNIGHT2, |
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| 571 | JOB_BABY_CRUSADER, |
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| 572 | JOB_BABY_MONK, |
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| 573 | JOB_BABY_SAGE, |
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| 574 | JOB_BABY_ROGUE, |
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| 575 | JOB_BABY_ALCHEMIST, |
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| 576 | JOB_BABY_BARD, |
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| 577 | JOB_BABY_DANCER, |
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| 578 | JOB_BABY_CRUSADER2, |
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| 579 | JOB_SUPER_BABY, |
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| 580 | |
---|
| 581 | JOB_TAEKWON, |
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| 582 | JOB_STAR_GLADIATOR, |
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| 583 | JOB_STAR_GLADIATOR2, |
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| 584 | JOB_SOUL_LINKER, |
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[22] | 585 | |
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[1] | 586 | JOB_MAX, |
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| 587 | }; |
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| 588 | |
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| 589 | // sanity checks... |
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| 590 | #if MAX_ZENY > INT_MAX |
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| 591 | #error MAX_ZENY is too big |
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| 592 | #endif |
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| 593 | |
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| 594 | #endif /* _MMO_H_ */ |
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