[1] | 1 | //by Lupus. |
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| 2 | // SVN TRUNK 9940+ only |
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| 3 | |
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| 4 | //setiteminfo(itemID,n,Value), where n |
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| 5 | // 0 value_buy; |
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| 6 | // 1 value_sell; |
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| 7 | // 2 type; |
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| 8 | // 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc.. |
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| 9 | // if = 0, then monsters don't drop it at all (rare or a quest item) |
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| 10 | // if = 10000, then this item is sold in NPC shops only |
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| 11 | // 4 sex; |
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| 12 | // 5 equip; |
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| 13 | // 6 weight; |
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| 14 | // 7 atk; |
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| 15 | // 8 def; |
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| 16 | // 9 range; |
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| 17 | // 10 slot; |
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| 18 | // 11 look; |
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| 19 | // 12 elv; |
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| 20 | // 13 wlv; |
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| 21 | |
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| 22 | prontera,164,161,5 script Lupus 1013,{ |
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| 23 | menu "Make Knife[3] Edible",M_1, |
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| 24 | "Make Apple Equippable",M_2, |
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| 25 | "Edible Knife = Full SP",M_3, |
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| 26 | "Knife = Weapon + 3 Notes",M_4; |
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| 27 | close; |
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| 28 | |
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| 29 | M_1: |
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| 30 | //WORKS! |
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| 31 | mes "Ok. We Made Knife[3] Edible"; |
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| 32 | setiteminfo(1201,2,0); //type = 0 : potion |
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| 33 | setitemscript(1201,"{dispbottom \"* You used Knife[3]\";}"); |
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| 34 | close; |
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| 35 | |
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| 36 | M_2: |
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| 37 | //WORKS! |
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| 38 | mes "Ok. We Made Apple Equippable"; |
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| 39 | //item type -> headgear |
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| 40 | setiteminfo(512,2,5); //type = 5 |
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| 41 | //where to equip to |
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| 42 | setiteminfo(512,5,512); //equip = 512 |
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| 43 | //set as headgear location |
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| 44 | setiteminfo(512,11,256); //loc = 256 |
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| 45 | //set Headgear Sprite ID |
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| 46 | setiteminfo(512,14,85); //view id = 85 |
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| 47 | |
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| 48 | setitemscript(512,"{dispbottom \"* Other item's changed\";}",0); |
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| 49 | setitemscript(512,"{dispbottom \"* Equipped\";}",1); |
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| 50 | setitemscript(512,"{dispbottom \"* Unequipped\";}",2); |
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| 51 | close; |
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| 52 | |
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| 53 | M_3: |
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| 54 | //WORKS! |
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| 55 | mes "Ok. Now Edible Knife[3] restores your SP"; |
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| 56 | setitemscript(1201,2,0); |
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| 57 | setitemscript(1201,"{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}"); |
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| 58 | close; |
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| 59 | |
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| 60 | M_4: |
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| 61 | //WORKS! |
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| 62 | mes "Ok. We Made Knife... a weapon. But added 3 notes."; |
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| 63 | setiteminfo(1201,2,4); //type = 4 : weapon again |
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| 64 | setitemscript(1201,"{dispbottom \"* 1 Used\";}",0); |
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| 65 | setitemscript(1201,"{dispbottom \"* 2 Equipped\";}",1); |
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| 66 | setitemscript(1201,"{dispbottom \"* 3 Unequipped\";}",2); |
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| 67 | close; |
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| 68 | |
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| 69 | } |
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