1 | // Variables Logging: |
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2 | // .mc_moblist[] - ID list of mobs |
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3 | prontera,180,200,4 script Monster Controller 123,{ |
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4 | function display_info { |
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5 | getmobdata getarg(0), .@mob_data; |
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6 | set .@array_size, getarraysize(.@mob_data); |
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7 | for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){ |
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8 | mes .@i + " - " + .@mob_data[.@i]; |
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9 | } |
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10 | return; |
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11 | } |
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12 | |
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13 | function remove_mob { |
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14 | mobremove getarg(0); |
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15 | set .@mob_size, getarraysize(.mc_moblist); |
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16 | for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){ |
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17 | if(.mc_moblist[.@i] == getarg(0)) |
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18 | deletearray .mc_moblist[.@i], 1; |
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19 | } |
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20 | } |
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21 | |
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22 | function make_menu { |
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23 | set .@array_size, getarraysize(.mc_moblist); |
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24 | set .@tmp_str$, ""; |
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25 | for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){ |
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26 | set .@tmp_str$, .@tmp_str$ + .mc_moblist[.@i] + ":"; |
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27 | } |
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28 | select .@tmp_str$; |
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29 | return .mc_moblist[@menu-1]; |
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30 | } |
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31 | |
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32 | function summon_mob { |
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33 | set .@mob_size, getarraysize(.mc_moblist); |
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34 | set .mc_moblist[.@mob_size], mobspawn("Slave - " + .@mob_size, getarg(0), "prontera", 180, 200); |
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35 | mobattach .mc_moblist[.@mob_size]; |
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36 | setmobdata .mc_moblist[.@mob_size], 25, |
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37 | AI_ACTION_TYPE_ATTACK| |
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38 | AI_ACTION_TYPE_DETECT| |
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39 | AI_ACTION_TYPE_DEAD| |
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40 | AI_ACTION_TYPE_ASSIST| |
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41 | AI_ACTION_TYPE_KILL| |
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42 | AI_ACTION_TYPE_UNLOCK| |
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43 | AI_ACTION_TYPE_WALKACK| |
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44 | AI_ACTION_TYPE_WARPACK; |
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45 | return; |
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46 | } |
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47 | |
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48 | function list_mobs { |
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49 | set .@mob_size, getarraysize(.mc_moblist); |
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50 | for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){ |
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51 | mes "- " + .mc_moblist[.@i]; |
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52 | } |
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53 | return; |
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54 | } |
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55 | |
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56 | if(getarraysize(.ai_action) == 4){ |
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57 | mapannounce "prontera", "[Mob Control] AI Action Received from " + .ai_action[AI_ACTION_SRC] + "!",16; |
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58 | switch(.ai_action[AI_ACTION_TAR_TYPE]){ |
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59 | case AI_ACTION_TAR_TYPE_PC: |
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60 | set .@action_from$, "Player"; |
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61 | set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]); |
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62 | break; |
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63 | case AI_ACTION_TAR_TYPE_MOB: |
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64 | set .@action_from$, "Monster"; |
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65 | set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]); |
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66 | break; |
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67 | case AI_ACTION_TAR_TYPE_PET: |
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68 | set .@action_from$, "Pet"; |
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69 | set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]); |
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70 | break; |
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71 | case AI_ACTION_TAR_TYPE_HOMUN: |
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72 | set .@action_from$, "Homunculus"; |
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73 | set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]); |
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74 | break; |
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75 | default: |
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76 | set .@action_from$, "Unknown"; |
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77 | set .@action_name$, ""+.ai_action[AI_ACTION_TAR]; |
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78 | break; |
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79 | } |
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80 | |
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81 | switch(.ai_action[AI_ACTION_TYPE]){ |
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82 | case AI_ACTION_TYPE_ATTACK: |
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83 | set .@action_type$, "Attacked by"; |
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84 | break; |
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85 | case AI_ACTION_TYPE_DETECT: |
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86 | set .@action_type$, "Detected"; |
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87 | break; |
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88 | case AI_ACTION_TYPE_DEAD: |
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89 | set .@action_type$, "Killed by"; |
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90 | remove_mob .ai_action[AI_ACTION_SRC]; |
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91 | break; |
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92 | case AI_ACTION_TYPE_ASSIST: |
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93 | set .@action_type$, "Assisting"; |
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94 | break; |
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95 | case AI_ACTION_TYPE_UNLOCK: |
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96 | set .@action_type$, "Unlocked target"; |
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97 | break; |
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98 | case AI_ACTION_TYPE_KILL: |
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99 | set .@action_type$, "Killed"; |
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100 | break; |
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101 | case AI_ACTION_TYPE_WALKACK: |
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102 | set .@action_type$, "Completed Walking"; |
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103 | break; |
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104 | case AI_ACTION_TYPE_WARPACK: |
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105 | set .@action_type$, "Warped"; |
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106 | break; |
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107 | } |
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108 | |
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109 | mapannounce "prontera", "Details - " + .@action_type$ + " [" + .@action_from$ + "] " + .@action_name$ + "!", 16; |
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110 | deletearray .ai_action, 4; |
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111 | end; |
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112 | } |
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113 | |
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114 | L_MainMenu: |
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115 | mes "[Monster Controller]"; |
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116 | mes "Current active monsters:"; |
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117 | list_mobs; |
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118 | switch(select("Summon","Remove","Information","Actions")){ |
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119 | case 1: // Summon |
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120 | next; |
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121 | mes "[Monster Controller]"; |
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122 | mes "Monster ID -"; |
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123 | input @mob_id; |
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124 | next; |
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125 | summon_mob @mob_id; |
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126 | goto L_MainMenu; |
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127 | break; |
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128 | case 2: // Remove |
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129 | remove_mob make_menu(); |
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130 | next; |
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131 | goto L_MainMenu; |
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132 | break; |
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133 | case 3: // Information |
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134 | set .@tmp, make_menu(); |
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135 | next; |
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136 | mes "[Monster Info]"; |
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137 | display_info .@tmp; |
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138 | next; |
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139 | goto L_MainMenu; |
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140 | break; |
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141 | case 4: // Actions |
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142 | goto L_AttackMenu; |
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143 | break; |
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144 | } |
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145 | |
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146 | L_AttackMenu: |
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147 | switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Callback","Back")){ |
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148 | case 1: // Walk |
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149 | set .@src, make_menu(); |
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150 | input .@x; |
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151 | input .@y; |
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152 | unitwalk .@src,.@x,.@y; // Mode 1: Walk to location. |
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153 | break; |
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154 | case 2: // Follow |
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155 | set .@src, make_menu(); |
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156 | input .@tar; |
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157 | unitwalk .@src, .@tar; // Mode 2: Walk to target. |
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158 | break; |
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159 | case 3: // Attack |
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160 | set .@src, make_menu(); |
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161 | input .@tar; |
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162 | unitattack .@src, .@tar; |
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163 | break; |
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164 | case 4: // Stop |
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165 | set .@src, make_menu(); |
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166 | unitstop .@src; |
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167 | break; |
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168 | case 5: // Defend/Assist |
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169 | set .@src, make_menu(); |
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170 | input .@tar; |
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171 | mobassist .@src, .@tar; |
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172 | break; |
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173 | case 6: // Talk |
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174 | set .@src, make_menu(); |
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175 | input .@text$; |
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176 | unittalk .@src, .@text$; |
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177 | break; |
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178 | case 7: // Emote |
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179 | set .@src, make_menu(); |
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180 | input .@emote; |
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181 | unitemote .@src, .@emote; |
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182 | break; |
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183 | case 8: |
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184 | set .@src, make_menu(); |
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185 | input .@flag; |
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186 | setmobdata .@src, 26, .@flag; |
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187 | break; |
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188 | case 9: |
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189 | set .@src, make_menu(); |
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190 | input .@flag; |
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191 | setmobdata .@src, 25, .@flag; |
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192 | break; |
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193 | case 10: |
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194 | next; |
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195 | goto L_MainMenu; |
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196 | } |
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197 | goto L_AttackMenu; |
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198 | } |
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