[1] | 1 | // Variables Logging: |
---|
| 2 | // .mc_moblist[] - ID list of mobs |
---|
| 3 | prontera,180,200,4 script Monster Controller 123,{ |
---|
| 4 | function display_info { |
---|
| 5 | getmobdata getarg(0), .@mob_data; |
---|
| 6 | set .@array_size, getarraysize(.@mob_data); |
---|
| 7 | for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){ |
---|
| 8 | mes .@i + " - " + .@mob_data[.@i]; |
---|
| 9 | } |
---|
| 10 | return; |
---|
| 11 | } |
---|
| 12 | |
---|
| 13 | function remove_mob { |
---|
| 14 | mobremove getarg(0); |
---|
| 15 | set .@mob_size, getarraysize(.mc_moblist); |
---|
| 16 | for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){ |
---|
| 17 | if(.mc_moblist[.@i] == getarg(0)) |
---|
| 18 | deletearray .mc_moblist[.@i], 1; |
---|
| 19 | } |
---|
| 20 | } |
---|
| 21 | |
---|
| 22 | function make_menu { |
---|
| 23 | set .@array_size, getarraysize(.mc_moblist); |
---|
| 24 | set .@tmp_str$, ""; |
---|
| 25 | for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){ |
---|
| 26 | set .@tmp_str$, .@tmp_str$ + .mc_moblist[.@i] + ":"; |
---|
| 27 | } |
---|
| 28 | select .@tmp_str$; |
---|
| 29 | return .mc_moblist[@menu-1]; |
---|
| 30 | } |
---|
| 31 | |
---|
| 32 | function summon_mob { |
---|
| 33 | set .@mob_size, getarraysize(.mc_moblist); |
---|
| 34 | set .mc_moblist[.@mob_size], mobspawn("Slave - " + .@mob_size, getarg(0), "prontera", 180, 200); |
---|
| 35 | mobattach .mc_moblist[.@mob_size]; |
---|
| 36 | setmobdata .mc_moblist[.@mob_size], 25, |
---|
| 37 | AI_ACTION_TYPE_ATTACK| |
---|
| 38 | AI_ACTION_TYPE_DETECT| |
---|
| 39 | AI_ACTION_TYPE_DEAD| |
---|
| 40 | AI_ACTION_TYPE_ASSIST| |
---|
| 41 | AI_ACTION_TYPE_KILL| |
---|
| 42 | AI_ACTION_TYPE_UNLOCK| |
---|
| 43 | AI_ACTION_TYPE_WALKACK| |
---|
| 44 | AI_ACTION_TYPE_WARPACK; |
---|
| 45 | return; |
---|
| 46 | } |
---|
| 47 | |
---|
| 48 | function list_mobs { |
---|
| 49 | set .@mob_size, getarraysize(.mc_moblist); |
---|
| 50 | for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){ |
---|
| 51 | mes "- " + .mc_moblist[.@i]; |
---|
| 52 | } |
---|
| 53 | return; |
---|
| 54 | } |
---|
| 55 | |
---|
| 56 | if(getarraysize(.ai_action) == 4){ |
---|
| 57 | mapannounce "prontera", "[Mob Control] AI Action Received from " + .ai_action[AI_ACTION_SRC] + "!",16; |
---|
| 58 | switch(.ai_action[AI_ACTION_TAR_TYPE]){ |
---|
| 59 | case AI_ACTION_TAR_TYPE_PC: |
---|
| 60 | set .@action_from$, "Player"; |
---|
| 61 | set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]); |
---|
| 62 | break; |
---|
| 63 | case AI_ACTION_TAR_TYPE_MOB: |
---|
| 64 | set .@action_from$, "Monster"; |
---|
| 65 | set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]); |
---|
| 66 | break; |
---|
| 67 | case AI_ACTION_TAR_TYPE_PET: |
---|
| 68 | set .@action_from$, "Pet"; |
---|
| 69 | set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]); |
---|
| 70 | break; |
---|
| 71 | case AI_ACTION_TAR_TYPE_HOMUN: |
---|
| 72 | set .@action_from$, "Homunculus"; |
---|
| 73 | set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]); |
---|
| 74 | break; |
---|
| 75 | default: |
---|
| 76 | set .@action_from$, "Unknown"; |
---|
| 77 | set .@action_name$, ""+.ai_action[AI_ACTION_TAR]; |
---|
| 78 | break; |
---|
| 79 | } |
---|
| 80 | |
---|
| 81 | switch(.ai_action[AI_ACTION_TYPE]){ |
---|
| 82 | case AI_ACTION_TYPE_ATTACK: |
---|
| 83 | set .@action_type$, "Attacked by"; |
---|
| 84 | break; |
---|
| 85 | case AI_ACTION_TYPE_DETECT: |
---|
| 86 | set .@action_type$, "Detected"; |
---|
| 87 | break; |
---|
| 88 | case AI_ACTION_TYPE_DEAD: |
---|
| 89 | set .@action_type$, "Killed by"; |
---|
| 90 | remove_mob .ai_action[AI_ACTION_SRC]; |
---|
| 91 | break; |
---|
| 92 | case AI_ACTION_TYPE_ASSIST: |
---|
| 93 | set .@action_type$, "Assisting"; |
---|
| 94 | break; |
---|
| 95 | case AI_ACTION_TYPE_UNLOCK: |
---|
| 96 | set .@action_type$, "Unlocked target"; |
---|
| 97 | break; |
---|
| 98 | case AI_ACTION_TYPE_KILL: |
---|
| 99 | set .@action_type$, "Killed"; |
---|
| 100 | break; |
---|
| 101 | case AI_ACTION_TYPE_WALKACK: |
---|
| 102 | set .@action_type$, "Completed Walking"; |
---|
| 103 | break; |
---|
| 104 | case AI_ACTION_TYPE_WARPACK: |
---|
| 105 | set .@action_type$, "Warped"; |
---|
| 106 | break; |
---|
| 107 | } |
---|
| 108 | |
---|
| 109 | mapannounce "prontera", "Details - " + .@action_type$ + " [" + .@action_from$ + "] " + .@action_name$ + "!", 16; |
---|
| 110 | deletearray .ai_action, 4; |
---|
| 111 | end; |
---|
| 112 | } |
---|
| 113 | |
---|
| 114 | L_MainMenu: |
---|
| 115 | mes "[Monster Controller]"; |
---|
| 116 | mes "Current active monsters:"; |
---|
| 117 | list_mobs; |
---|
| 118 | switch(select("Summon","Remove","Information","Actions")){ |
---|
| 119 | case 1: // Summon |
---|
| 120 | next; |
---|
| 121 | mes "[Monster Controller]"; |
---|
| 122 | mes "Monster ID -"; |
---|
| 123 | input @mob_id; |
---|
| 124 | next; |
---|
| 125 | summon_mob @mob_id; |
---|
| 126 | goto L_MainMenu; |
---|
| 127 | break; |
---|
| 128 | case 2: // Remove |
---|
| 129 | remove_mob make_menu(); |
---|
| 130 | next; |
---|
| 131 | goto L_MainMenu; |
---|
| 132 | break; |
---|
| 133 | case 3: // Information |
---|
| 134 | set .@tmp, make_menu(); |
---|
| 135 | next; |
---|
| 136 | mes "[Monster Info]"; |
---|
| 137 | display_info .@tmp; |
---|
| 138 | next; |
---|
| 139 | goto L_MainMenu; |
---|
| 140 | break; |
---|
| 141 | case 4: // Actions |
---|
| 142 | goto L_AttackMenu; |
---|
| 143 | break; |
---|
| 144 | } |
---|
| 145 | |
---|
| 146 | L_AttackMenu: |
---|
| 147 | switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Callback","Back")){ |
---|
| 148 | case 1: // Walk |
---|
| 149 | set .@src, make_menu(); |
---|
| 150 | input .@x; |
---|
| 151 | input .@y; |
---|
| 152 | unitwalk .@src,.@x,.@y; // Mode 1: Walk to location. |
---|
| 153 | break; |
---|
| 154 | case 2: // Follow |
---|
| 155 | set .@src, make_menu(); |
---|
| 156 | input .@tar; |
---|
| 157 | unitwalk .@src, .@tar; // Mode 2: Walk to target. |
---|
| 158 | break; |
---|
| 159 | case 3: // Attack |
---|
| 160 | set .@src, make_menu(); |
---|
| 161 | input .@tar; |
---|
| 162 | unitattack .@src, .@tar; |
---|
| 163 | break; |
---|
| 164 | case 4: // Stop |
---|
| 165 | set .@src, make_menu(); |
---|
| 166 | unitstop .@src; |
---|
| 167 | break; |
---|
| 168 | case 5: // Defend/Assist |
---|
| 169 | set .@src, make_menu(); |
---|
| 170 | input .@tar; |
---|
| 171 | mobassist .@src, .@tar; |
---|
| 172 | break; |
---|
| 173 | case 6: // Talk |
---|
| 174 | set .@src, make_menu(); |
---|
| 175 | input .@text$; |
---|
| 176 | unittalk .@src, .@text$; |
---|
| 177 | break; |
---|
| 178 | case 7: // Emote |
---|
| 179 | set .@src, make_menu(); |
---|
| 180 | input .@emote; |
---|
| 181 | unitemote .@src, .@emote; |
---|
| 182 | break; |
---|
| 183 | case 8: |
---|
| 184 | set .@src, make_menu(); |
---|
| 185 | input .@flag; |
---|
| 186 | setmobdata .@src, 26, .@flag; |
---|
| 187 | break; |
---|
| 188 | case 9: |
---|
| 189 | set .@src, make_menu(); |
---|
| 190 | input .@flag; |
---|
| 191 | setmobdata .@src, 25, .@flag; |
---|
| 192 | break; |
---|
| 193 | case 10: |
---|
| 194 | next; |
---|
| 195 | goto L_MainMenu; |
---|
| 196 | } |
---|
| 197 | goto L_AttackMenu; |
---|
| 198 | } |
---|