[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Sample localized NPC |
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| 3 | //===== By: ================================================== |
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| 4 | //= eAthena Dev Team |
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| 5 | //===== Current Version: ===================================== |
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| 6 | //= v1.0 |
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| 7 | //===== Compatible With: ===================================== |
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| 8 | //= eAthena with setd, getd |
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| 9 | //===== Description: ========================================= |
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| 10 | //= Example of a localized NPC. |
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| 11 | //= |
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| 12 | //= There are many ways to do it, this is just one option. |
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| 13 | //= The player has a global account variable ##_langid_ that |
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| 14 | //= identifies the it's language. |
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| 15 | //= |
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| 16 | //= The default language should always have langid 0. |
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| 17 | //= When a message isn't found for the player's langid |
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| 18 | //= (strlen = 0), the message from langid 0 is used instead. |
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| 19 | //= |
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| 20 | //= Each message is identified by a string that must only |
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| 21 | //= contain valid variable name characters. |
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| 22 | //= |
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| 23 | //= void setlang(int langid) |
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| 24 | //= - sets the player's language |
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| 25 | //= int getlang(void) |
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| 26 | //= - returns the player's language |
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| 27 | //= void setmes2(string name,int langid,string text) |
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| 28 | //= - sets the localized text for name |
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| 29 | //= string getmes2(string name,int langid) |
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| 30 | //= - returns the localized text of name |
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| 31 | //= void mes2(string name) |
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| 32 | //= - displays the localized text of name |
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| 33 | //= |
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| 34 | //===== Additional Comments: ================================= |
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| 35 | //= To use this globally, just put the functions in Global_Functions.txt |
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| 36 | //============================================================ |
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| 37 | |
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| 38 | ////////////////////////////////////////////////////////////// |
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| 39 | /// Sets the language of the player account. |
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| 40 | /// @param langid Languange identifier (0 for default) |
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| 41 | function script setlang { |
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| 42 | set ##_langid_, getarg(0); |
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| 43 | return; |
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| 44 | } |
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| 45 | |
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| 46 | ////////////////////////////////////////////////////////////// |
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| 47 | /// Returns the language identifier of the player |
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| 48 | function script getlang { |
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| 49 | return ##_langid_; |
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| 50 | } |
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| 51 | |
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| 52 | ////////////////////////////////////////////////////////////// |
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| 53 | /// Sets a localized text entry. |
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| 54 | /// Does not need a RID attached. |
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| 55 | /// @param name Message identifier |
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| 56 | /// @param langid Language identifier (0 for default) |
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| 57 | /// @param text Text message |
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| 58 | function script setmes2 { |
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| 59 | set $@mes2_name$, getarg(0); |
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| 60 | set $@mes2_langid, getarg(1); |
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| 61 | set $@mes2_text$, getarg(2); |
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| 62 | set $@mes2_var$, "$@__"+ $@mes2_name$ +"_"+ $@mes2_langid +"$"; |
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| 63 | |
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| 64 | //debugmes "setmes2 \""+ $@mes2_var$ +"\", \""+ $@mes2_text$ +"\";"; |
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| 65 | |
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| 66 | // set the localized text |
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| 67 | setd $@mes2_var$, $@mes2_text$; |
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| 68 | return; |
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| 69 | } |
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| 70 | |
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| 71 | ////////////////////////////////////////////////////////////// |
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| 72 | /// Sets a localized text entry. |
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| 73 | /// Does not need a RID attached. |
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| 74 | /// @param name Message identifier |
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| 75 | /// @param langid Language identifier (0 for default) |
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| 76 | /// @return Text message |
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| 77 | function script getmes2 { |
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| 78 | set $@mes2_name$, getarg(0); |
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| 79 | set $@mes2_langid, getarg(1); |
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| 80 | set $@mes2_var$, "$@__"+ $@mes2_name$ +"_"+ $@mes2_langid +"$"; |
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| 81 | set $@mes2_text$, getd($@mes2_var$); |
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| 82 | |
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| 83 | //debugmes "getmes2(\""+ $@mes2_var$ +"\")=\""+ $@mes2_text$ +"\""; |
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| 84 | |
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| 85 | return $@mes2_text$; |
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| 86 | } |
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| 87 | |
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| 88 | ////////////////////////////////////////////////////////////// |
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| 89 | /// mes for localized text. |
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| 90 | /// index should be a unique string, made up only of characters |
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| 91 | /// that are valis as a variable name |
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| 92 | /// @param index Message identifier |
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| 93 | function script mes2 { |
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| 94 | set @mes2_index$, getarg(0); |
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| 95 | |
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| 96 | if( getstrlen(@mes2_index$) == 0 ) |
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| 97 | return; // invalid index |
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| 98 | |
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| 99 | // print localized text |
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| 100 | set @mes2_text$, callfunc("getmes2",@mes2_index$,##_langid_); |
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| 101 | if( getstrlen(@mes2_text$) == 0 ) |
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| 102 | { |
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| 103 | if( ##_langid_ != 0 ) |
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| 104 | {// revert to default language |
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| 105 | set @mes2_text$, callfunc("getmes2",@mes2_index$,0); |
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| 106 | if( getstrlen(@mes2_text$) != 0 ) |
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| 107 | mes @mes2_text$; // default text |
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| 108 | } |
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| 109 | } else |
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| 110 | mes @mes2_text$; // localized text |
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| 111 | return; |
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| 112 | } |
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| 113 | |
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| 114 | ////////////////////////////////////////////////////////////// |
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| 115 | /// Sample localized NPC |
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| 116 | prontera,155,183,4 script LocalizedNPC 705,{ |
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| 117 | // Get text for specific languages |
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| 118 | set @menu1$, callfunc("getmes2","LNPC_lang",0); |
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| 119 | set @menu2$, callfunc("getmes2","LNPC_lang",1); |
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| 120 | do { |
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| 121 | // get text that fallbacks to language 0 |
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| 122 | callfunc "mes2", "LNPC_name"; |
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| 123 | // localized mes |
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| 124 | callfunc "mes2", "LNPC_lang"; |
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| 125 | callfunc "mes2", "LNPC_text"; |
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| 126 | next; |
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| 127 | |
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| 128 | switch(select(@menu1$,@menu2$,"Cancel")) |
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| 129 | { |
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| 130 | case 1: |
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| 131 | case 2: |
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| 132 | // Set player language |
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| 133 | callfunc "setlang",@menu-1; |
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| 134 | break; |
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| 135 | } |
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| 136 | } while( @menu != 3 ); |
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| 137 | close; |
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| 138 | end; |
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| 139 | |
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| 140 | OnInterIfInitOnce: |
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| 141 | // Load the localized text. |
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| 142 | // This can be anywhere, as long as it's executed before the coresponding getmes2/mes2 calls |
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| 143 | // 0 - English (default) |
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| 144 | // 1 - Portuguese |
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| 145 | callfunc "setmes2", "LNPC_name", 0, "[LocalizedNPC]"; |
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| 146 | callfunc "setmes2", "LNPC_lang", 0, "EN"; |
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| 147 | callfunc "setmes2", "LNPC_lang", 1, "PT"; |
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| 148 | callfunc "setmes2", "LNPC_text", 0, "Something in english"; |
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| 149 | callfunc "setmes2", "LNPC_text", 1, "Algo em português"; |
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| 150 | end; |
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| 151 | } |
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