[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Swordsman Skills Quests |
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| 3 | //===== By: ================================================== |
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| 4 | //= kobra_k88 |
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| 5 | //===== Current Version: ===================================== |
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| 6 | //= 1.6 |
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| 7 | //===== Compatible With: ===================================== |
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| 8 | //= eAthena SVN |
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| 9 | //===== Description: ========================================= |
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| 10 | //= [Aegis Conversion] |
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| 11 | //= Quests for skills: Fatal Blow, Mobile HP Recovery, |
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| 12 | // Auto-Berserk |
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| 13 | //===== Additional Comments: ================================= |
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| 14 | //= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] |
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| 15 | //============================================================ |
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| 16 | |
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| 17 | izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{ |
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| 18 | if (BaseClass == Job_Swordman) { |
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| 19 | if (SWORD_SK < 1 && getskilllv("SM_MOVINGRECOVERY") == 0) { |
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| 20 | mes "[De Thomas]"; |
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| 21 | mes "Oh, no! You must have been hurt! Are you ok?"; |
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| 22 | mes "You must have fought hard to get such serious injuries.."; |
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| 23 | mes "Being a swordsman must come with a lot of responsibility and sacrifice."; |
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| 24 | next; |
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| 25 | mes "[De Thomas]"; |
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| 26 | if (Sex == 0) |
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| 27 | mes "For these swordsmen and knights, there is a wonderful skill."; |
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| 28 | else |
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| 29 | mes "For these swordswomen and knights, there is a wonderful skill young lady."; |
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| 30 | mes "I present to you - HP Recovery While Moving!"; |
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| 31 | mes "Body moving is a splendid skill"; |
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| 32 | mes "that allows you to regain strength(HP)"; |
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| 33 | mes "while you are moving!"; |
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| 34 | next; |
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| 35 | mes "[De Thomas]"; |
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| 36 | mes "It is currently under development"; |
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| 37 | mes "so it may not recover that much,"; |
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| 38 | mes "but it will help a little."; |
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| 39 | mes "What do you think? Would you like to learn this skill?"; |
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| 40 | next; |
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| 41 | if (select("What a nice skill! I want to learn it!:No, thank you.") == 1) { |
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| 42 | mes "[De Thomas]"; |
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| 43 | mes "Very well. I will tell you what you need to learn this skill."; |
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| 44 | mes "First, your job level must be higher than ^00880035^000000."; |
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| 45 | mes "You will also need ^008800200 empty bottles^000000."; |
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| 46 | mes "Why? Because it is proof that you fought fiercely to have used that many potions."; |
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| 47 | next; |
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| 48 | mes "[De Thomas]"; |
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| 49 | mes "Also, the armor you used in battle."; |
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| 50 | mes "This is also proof of an experienced fighter."; |
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| 51 | mes "For the armor... your armor is perfect!"; |
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| 52 | mes "Bring your armor!"; |
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| 53 | mes "Last but not least... bring me one ^008800Moth Wing^000000."; |
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| 54 | next; |
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| 55 | select("Eh? You need that, too?"); |
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| 56 | mes "[De Thomas]"; |
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| 57 | mes "Not really.. I don't really NEED it."; |
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| 58 | mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation."; |
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| 59 | mes "Of course! It would be much easier for me to get it myself."; |
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| 60 | mes "but I must work here all the time so I don't exactly have the time to go out and get it."; |
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| 61 | next; |
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| 62 | mes "[De Thomas]"; |
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| 63 | mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?"; |
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| 64 | mes "Please, find me one...*sniffsniff*"; |
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| 65 | mes "If you don't..."; |
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| 66 | set SWORD_SK,1; |
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| 67 | mes "You won't get anything! Muahahaha."; |
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| 68 | close; |
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| 69 | } |
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| 70 | mes "[De Thomas]"; |
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| 71 | mes "..."; |
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| 72 | close; |
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| 73 | } |
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| 74 | else if (SWORD_SK == 1 && getskilllv("SM_MOVINGRECOVERY") == 0) { |
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| 75 | mes "[De Thomas]"; |
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| 76 | mes "Welcome back..."; |
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| 77 | mes "are you ready to learn Body Movin'?"; |
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| 78 | next; |
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| 79 | switch(select("Yes.:No, I'm not ready yet.")) { |
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| 80 | case 1: |
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| 81 | if (JobLevel > 34 && countitem(713) > 199 && countitem(1058) > 0) { |
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| 82 | mes "[De Thomas]"; |
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| 83 | mes "Let's see....."; |
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| 84 | next; |
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| 85 | mes "[De Thomas]"; |
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| 86 | mes "Ok! I shall now teach you..."; |
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| 87 | mes "..The Body Movin' skill!"; |
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| 88 | next; |
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| 89 | delitem 713,200; //Empty_Bottle |
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| 90 | delitem 1058,1; //Wing_Of_Moth |
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| 91 | skill "SM_MOVINGRECOVERY",1,0; |
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| 92 | set SWORD_SK,0; |
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| 93 | mes "[De Thomas]"; |
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| 94 | mes "There you go!"; |
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| 95 | mes "Try it yourself."; |
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| 96 | mes "But don't overdo it."; |
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| 97 | next; |
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| 98 | mes "[De Thomas]"; |
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| 99 | mes "Oh yeah, I won't be needing your"; |
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| 100 | mes "armor so you can keep it."; |
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| 101 | mes "..Good luck now!"; |
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| 102 | close; |
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| 103 | } |
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| 104 | else if (JobLevel < 35) { |
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| 105 | mes "[De Thomas]"; |
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| 106 | mes "Wait a second your Job level isn't above ^00880035^000000!"; |
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| 107 | mes "Come back when it is."; |
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| 108 | close; |
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| 109 | } |
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| 110 | else if (countitem(713) < 200 || countitem(1058) < 1) { |
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| 111 | mes "[De Thomas]"; |
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| 112 | mes "You do not have all the items I asked for."; |
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| 113 | next; |
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| 114 | mes "[De Thomas]"; |
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| 115 | mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; |
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| 116 | close; |
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| 117 | } |
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| 118 | else { |
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| 119 | mes "[De Thomas]"; |
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| 120 | mes "You do not have all the items I asked for."; |
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| 121 | next; |
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| 122 | mes "[De Thomas]"; |
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| 123 | mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; |
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| 124 | close; |
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| 125 | } |
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| 126 | case 2: |
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| 127 | mes "[De Thomas]"; |
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| 128 | mes "Is that so?"; |
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| 129 | mes "Then come when you are prepared."; |
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| 130 | close; |
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| 131 | } |
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| 132 | } |
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| 133 | else { |
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| 134 | mes "[De Thomas]"; |
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| 135 | mes "Oh, it's you?"; |
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| 136 | mes "Long time no see!"; |
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| 137 | mes "You seem healthier than before."; |
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| 138 | mes "Hahahaha!"; |
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| 139 | mes "Take care! See you again!"; |
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| 140 | close; |
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| 141 | } |
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| 142 | } |
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| 143 | else { |
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| 144 | mes "[De Thomas]"; |
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| 145 | mes "My name is De Thomas Carlos."; |
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| 146 | mes "Knight of Prontera's 3rd Calvary."; |
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| 147 | mes "I have a certain duty these days."; |
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| 148 | mes "Ehem! Need I say more."; |
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| 149 | close; |
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| 150 | } |
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| 151 | } |
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| 152 | |
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| 153 | prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ |
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| 154 | if ((BaseJob == Job_Swordman && JobLevel >= 25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) { |
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| 155 | if (getskilllv("SM_FATALBLOW") == 1) { |
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| 156 | mes "[Leon]"; |
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| 157 | mes "Eh?"; |
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| 158 | mes "I was wondering who that was!"; |
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| 159 | mes "Why it's you from before!"; |
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| 160 | mes "Nice to see you again! How are you?"; |
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| 161 | mes "Be careful! Hahaha!"; |
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| 162 | close; |
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| 163 | } |
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| 164 | else if (countitem(1752) > 9 && countitem(1751) > 9 && countitem(532) > 0 && countitem(962) > 29 && countitem(526) > 4) { |
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| 165 | mes "[Leon]"; |
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| 166 | mes "Ooh! You are more than ready"; |
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| 167 | mes "to learn Fatal Blow!"; |
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| 168 | mes "So how about it? Would you like to learn?"; |
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| 169 | next; |
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| 170 | switch(select("Yes!:No, I don't want to.:But, what is Fatal Blow?")) { |
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| 171 | case 1: |
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| 172 | mes "[Leon]"; |
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| 173 | mes "OK, lets begin!"; |
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| 174 | next; |
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| 175 | delitem 1752,10; //Fire_Arrow |
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| 176 | delitem 1751,10; //Silver_Arrow |
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| 177 | delitem 532,1; //Banana_Juice |
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| 178 | delitem 962,30; //Tentacle |
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| 179 | delitem 526,5; //Royal_Jelly |
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| 180 | skill "SM_FATALBLOW",1,0; |
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| 181 | mes "[Leon]"; |
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| 182 | mes "Success!"; |
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| 183 | mes "Go use your new skill to its full potential."; |
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| 184 | mes "Hahahahahahahaha!"; |
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| 185 | close; |
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| 186 | case 2: |
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| 187 | mes "[Leon]"; |
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| 188 | mes "I don't like you!!!"; |
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| 189 | close; |
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| 190 | case 3: |
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| 191 | mes "[Leon]"; |
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| 192 | mes "I developed this skill recently."; |
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| 193 | mes "When you use bash, depending "; |
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| 194 | mes "on your level, you can stun "; |
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| 195 | mes "your opponent. ."; |
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| 196 | mes "You have learned bash, haven't you?"; |
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| 197 | next; |
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| 198 | mes "[Leon]"; |
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| 199 | mes "What do you think. Stun is"; |
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| 200 | mes "a very useful technique. Don't you find this skill attractive?"; |
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| 201 | mes "When you think you do, just come right back to me!"; |
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| 202 | close; |
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| 203 | } |
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| 204 | } |
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| 205 | else { |
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| 206 | mes "[Leon]"; |
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| 207 | mes "Ooh! A young and strong swordsman!"; |
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| 208 | next; |
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| 209 | mes "[Leon]"; |
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| 210 | mes "Wow, seeing your arm, you must enjoy using bash?"; |
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| 211 | next; |
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| 212 | select("Eh, I.. just..."); |
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| 213 | mes "[Leon]"; |
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| 214 | if (Sex == 0) { |
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| 215 | mes "No need to be surprised."; |
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| 216 | mes "If you use a sword, of course you ought to have a good arm!"; |
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| 217 | } |
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| 218 | else { |
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| 219 | mes "Nothing to be embarrassed about."; |
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| 220 | mes "Even if you are a female you need a strong arm to use a sword!"; |
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| 221 | } |
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| 222 | mes "In times of only useless and lazy youngsters,"; |
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| 223 | mes "I'm glad I met someone strong like you."; |
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| 224 | next; |
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| 225 | mes "[Leon]"; |
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| 226 | mes "Yes, I would like to give a present to an awesome swordsman like you."; |
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| 227 | next; |
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| 228 | switch(select("What present?:It's ok.")) { |
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| 229 | case 1: |
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| 230 | mes "[Leon]"; |
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| 231 | mes "Haha nothing special, but a skill to attack the vital point!"; |
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| 232 | next; |
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| 233 | break; |
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| 234 | case 2: |
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| 235 | mes "[Leon]"; |
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| 236 | mes "...Haha nothing special, just a skill that aims at the vital spot!"; |
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| 237 | next; |
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| 238 | break; |
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| 239 | } |
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| 240 | mes "[Leon]"; |
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| 241 | mes "It's a skill I developed recently."; |
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| 242 | mes "When you use bash, depending on"; |
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| 243 | mes "your level, your opponent can"; |
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| 244 | mes "become stunned."; |
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| 245 | mes "You have learned bash, haven¡¯t you?"; |
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| 246 | next; |
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| 247 | mes "[Leon]"; |
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| 248 | mes "When I was a swordsman like you,"; |
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| 249 | mes "I used to enjoy using Bash. Every time, I thought"; |
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| 250 | mes "- maybe the attack would be more powerful"; |
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| 251 | mes "if I use stun at the same time."; |
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| 252 | next; |
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| 253 | mes "[Leon]"; |
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| 254 | mes "I drew back from the battlefield to do research"; |
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| 255 | mes "and finally, I developed this wonderful new skill!"; |
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| 256 | mes "Would you like to learn this skill?"; |
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| 257 | next; |
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| 258 | switch(select("Yes.:No.:Do you have any advice on how to eat sushi?")) { |
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| 259 | case 1: |
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| 260 | mes "[Leon]"; |
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| 261 | mes "Ok. I'll tell you the requirements."; |
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| 262 | mes "First you need to have level 5 Bash."; |
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| 263 | mes "You will also need to prepare 10 Fire Arrows, 10 Silver Arrows, 1 bottle of Banana Juice, 30 Tentacles, and 5 bottles of Royal Jelly."; |
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| 264 | mes "They are.. somewhat like ingredients."; |
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| 265 | next; |
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| 266 | mes "[Leon]"; |
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| 267 | mes "come to me again once you have all the materials."; |
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| 268 | mes "We shall talk then."; |
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| 269 | close; |
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| 270 | case 2: |
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| 271 | mes "[Leon]"; |
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| 272 | mes "Hahahahahahahahahaha!"; |
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| 273 | mes "... "; |
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| 274 | mes " ... "; |
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| 275 | mes " ..."; |
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| 276 | mes "I'm at a loss of words!?"; |
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| 277 | close; |
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| 278 | case 3: |
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| 279 | mes "[Sushi King Leon]"; |
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| 280 | mes "The best way to eat sushi is"; |
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| 281 | mes "with your hands."; |
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| 282 | mes "That is the basic."; |
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| 283 | mes "And dip the fish, not the rice,"; |
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| 284 | mes "in the soy sauce."; |
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| 285 | next; |
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| 286 | mes "[Sushi King Leon]"; |
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| 287 | mes "That way you get a richer flavor."; |
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| 288 | mes "Also, always eat the kind that is in season."; |
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| 289 | mes "Eating in the order of white fish then"; |
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| 290 | mes "blue fish will make it taste better!"; |
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| 291 | mes "Mmm! I like sushi~~!"; |
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| 292 | close; |
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| 293 | } |
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| 294 | } |
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| 295 | close; |
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| 296 | } |
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| 297 | else { |
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| 298 | mes "[Leon]"; |
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| 299 | mes "Oh, no! I have nothing to offer you!"; |
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| 300 | mes "I can't say nice and fun things to anyone"; |
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| 301 | mes "other than swordsmen!"; |
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| 302 | mes "See you in a better world!"; |
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| 303 | close; |
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| 304 | } |
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| 305 | |
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| 306 | OnTouch: |
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| 307 | mes "[Leon]"; |
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| 308 | mes "Hahahahahahaha!"; |
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| 309 | mes "Hahahahahahaha!"; |
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| 310 | close; |
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| 311 | } |
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| 312 | |
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| 313 | prt_in,94,57,3 script Juan#qsk_sm 85,{ |
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| 314 | if (BaseClass == Job_Swordman) { |
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| 315 | if (getskilllv("SM_AUTOBERSERK") == 1) { |
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| 316 | mes "[Juan]"; |
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| 317 | mes "Mmm? Long time no see!"; |
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| 318 | mes "How are you?"; |
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| 319 | mes "You got stronger than before."; |
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| 320 | mes "Many expect great things from you."; |
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| 321 | mes "You can do it."; |
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| 322 | close; |
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| 323 | } |
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| 324 | else if (BaseJob == Job_Swordman && JobLevel < 10) { |
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| 325 | mes "[?]"; |
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| 326 | mes "What are you?"; |
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| 327 | mes "Eh, still a beginner."; |
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| 328 | mes "I'm busy, so go train a little more"; |
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| 329 | mes "before coming back."; |
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| 330 | close; |
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| 331 | } |
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| 332 | else if (BaseJob == Job_Swordman && JobLevel > 10 && JobLevel < 30) { |
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| 333 | mes "[Juan]"; |
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| 334 | mes "Oh, nice to meet you."; |
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| 335 | mes "You can be on your way. (smiley~)"; |
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| 336 | close; |
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| 337 | } |
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| 338 | else if (countitem(924) > 34 && countitem(958) > 9 && countitem(957) > 9 && countitem(518) > 9) { |
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| 339 | if ((BaseJob == Job_Swordman && JobLevel >= 30) || BaseJob == Job_Knight || BaseJob == Job_Crusader) { |
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| 340 | mes "[Juan]"; |
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| 341 | mes "Ooh. Young swordsman!"; |
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| 342 | mes "You are ready to learn the"; |
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| 343 | mes "newest skill, Auto Berserk?!"; |
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| 344 | next; |
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| 345 | switch(select("Hoho, I would like to learn it now.:What is that?")) { |
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| 346 | case 1: |
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| 347 | mes "[Juan]"; |
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| 348 | mes "Ok. Then.."; |
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| 349 | next; |
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| 350 | delitem 924,35; //Powder_Of_Butterfly |
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| 351 | delitem 958,10; //Horrendous_Mouth |
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| 352 | delitem 957,10; //Decayed_Nail |
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| 353 | delitem 518,10; //Honey |
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| 354 | skill "SM_AUTOBERSERK",1,0; |
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| 355 | mes "[Juan]"; |
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| 356 | mes "You have just become a swordsman"; |
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| 357 | mes "that can use Auto Berserk."; |
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| 358 | mes "You can go about "; |
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| 359 | mes "and achieve great things!"; |
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| 360 | next; |
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| 361 | mes "[Juan]"; |
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| 362 | mes "Good luck!"; |
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| 363 | next; |
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| 364 | mes "[Juan]"; |
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| 365 | mes "....................................oh yeah."; |
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| 366 | mes "I forgot to say something."; |
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| 367 | mes "There are some things you must keep in mind."; |
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| 368 | next; |
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| 369 | mes "[Juan]"; |
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| 370 | mes "Once you regain health,"; |
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| 371 | mes "this skill will subside."; |
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| 372 | mes "Also, there isn't really a time limit"; |
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| 373 | mes "but it can still disappear when"; |
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| 374 | mes "it is attacked with a skill that can"; |
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| 375 | mes "nullify provoke."; |
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| 376 | next; |
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| 377 | mes "[Juan]"; |
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| 378 | mes "If you don't remember these characteristics,"; |
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| 379 | mes "you may run into some problems on the battlefield"; |
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| 380 | mes "when the skill disappears all of a sudden."; |
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| 381 | next; |
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| 382 | mes "[Juan]"; |
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| 383 | mes "Then... bye for real~"; |
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| 384 | close; |
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| 385 | case 2: |
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| 386 | mes "[Juan]"; |
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| 387 | mes "Auto Berserk?"; |
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| 388 | mes "It's a skill crucial on the battlefield."; |
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| 389 | mes "When your health is in red,"; |
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| 390 | mes "your hidden potential provokes yourself"; |
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| 391 | mes "to help you in battle."; |
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| 392 | next; |
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| 393 | mes "[Juan]"; |
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| 394 | mes "It is perfect for those that"; |
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| 395 | mes "fight on the battlefield like fire!"; |
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| 396 | mes "With your ability, you can learn"; |
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| 397 | mes "this skill right now."; |
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| 398 | mes "Then, I shall tell you the necessary materials."; |
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| 399 | next; |
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| 400 | mes "[Juan]"; |
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| 401 | mes "You need 35 Powder of Butterfly."; |
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| 402 | mes "The energy from the magnificent"; |
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| 403 | mes "wings of a butterfly will"; |
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| 404 | mes "help you gather your strength!"; |
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| 405 | mes "And 10 Horrendous Mouth."; |
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| 406 | mes "10 Decayed Nail."; |
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| 407 | mes "and last but not least..."; |
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| 408 | mes "10 Honey!"; |
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| 409 | next; |
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| 410 | mes "[Juan]"; |
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| 411 | mes "Did you get all that down?"; |
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| 412 | mes "As always, please come back"; |
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| 413 | mes "when you are ready."; |
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| 414 | mes "I look forward to seeing you again."; |
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| 415 | close; |
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| 416 | } |
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| 417 | } |
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| 418 | } |
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| 419 | mes "[Juan]"; |
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| 420 | mes "Oh no, you have more injuries"; |
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| 421 | mes "since the last time I saw you."; |
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| 422 | mes "You went into battle like this?"; |
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| 423 | mes "Seems like you are straining yourself."; |
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| 424 | next; |
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| 425 | mes "[Juan]"; |
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| 426 | mes "Even though you may have a lot of strength"; |
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| 427 | mes "you can't do much when you reach your limits so"; |
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| 428 | mes "don't overestimate your powers."; |
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| 429 | mes "Of course you could always use the"; |
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| 430 | mes "skill we developed to overcome these limits."; |
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| 431 | next; |
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| 432 | switch(select("Eh! What are you talking about?:Haha, there can't be such a thing.:Keuuuuuuuh!")) { |
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| 433 | case 1: |
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| 434 | mes "[Juan]"; |
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| 435 | mes "The skill is called Berserk."; |
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| 436 | mes "It is deemed the flower of a battlefield."; |
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| 437 | mes "When your health is red,"; |
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| 438 | mes "your hidden potential is provokes yourself"; |
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| 439 | mes "to help you in battle."; |
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| 440 | next; |
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| 441 | mes "[Juan]"; |
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| 442 | mes "It is perfect for those that"; |
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| 443 | mes "fight on the battlefield like fire!"; |
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| 444 | mes "With your ability, you can learn"; |
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| 445 | mes "this skill right now."; |
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| 446 | mes "Then, I shall tell you the necessary materials."; |
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| 447 | next; |
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| 448 | mes "[Juan]"; |
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| 449 | mes "You need 35 Powder of Butterfly."; |
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| 450 | mes "The energy from the magnificent"; |
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| 451 | mes "wings of a butterfly will"; |
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| 452 | mes "help you gather your strength!"; |
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| 453 | mes "And 10 Horrendous Mouth."; |
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| 454 | mes "10 Decayed Nail."; |
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| 455 | mes "and last but not least..."; |
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| 456 | mes "10 Honeys!"; |
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| 457 | next; |
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| 458 | mes "[Juan]"; |
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| 459 | mes "Did you get all that down?"; |
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| 460 | mes "As always, please come back"; |
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| 461 | mes "when you are ready."; |
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| 462 | mes "I look forward to seeing you again."; |
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| 463 | close; |
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| 464 | case 2: |
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| 465 | mes "[Juan]"; |
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| 466 | mes "Bleh, were you fooled all your life."; |
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| 467 | mes "I don't know. Don't talk to me."; |
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| 468 | close; |
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| 469 | case 3: |
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| 470 | mes "[Juan]"; |
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| 471 | mes "Keuuuuuuuuuuuuuh!"; |
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| 472 | mes "Ooowwwwwuuuuuuuuuuuuuhhh!"; |
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| 473 | mes "Keuaaaaaaaaaaah!"; |
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| 474 | close; |
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| 475 | } |
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| 476 | } |
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| 477 | else { |
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| 478 | mes "[Juan]"; |
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| 479 | mes "Are you enjoying your trip?"; |
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| 480 | mes "I hope you have nice days ahead of you."; |
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| 481 | mes "Ah, I am just a kind knight Juan."; |
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| 482 | mes "Don't worry about me too much. Hahaha..."; |
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| 483 | close; |
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| 484 | } |
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| 485 | } |
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| 486 | |
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| 487 | //============================================================ |
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| 488 | // Old changelog |
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| 489 | //============================================================ |
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| 490 | //= Fully working |
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| 491 | //= 1.0a Now using functions found in "Global_Functions.txt" |
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| 492 | //= for class checks. |
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| 493 | //= 1.1 Added missing delitem [Lupus] |
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| 494 | //= 1.2 Added Baby Class Support [Lupus] |
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| 495 | //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] |
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| 496 | //= 1.4 Updated the NPC to allow subclasses of swordsman to learn the skills, [MasterOfMuppets] |
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| 497 | //= 1.5 Fixed exploits [Lupus] |
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| 498 | //= 1.5a Fixed some typos [IVBela] |
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| 499 | //============================================================ |
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