[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Novice Skills Quests |
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| 3 | //===== By: ================================================== |
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| 4 | //= kobra_k88 |
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| 5 | //===== Current Version: ===================================== |
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| 6 | //= 1.6 |
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| 7 | //===== Compatible With: ===================================== |
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| 8 | //= eAthena SVN |
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| 9 | //===== Description: ========================================= |
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| 10 | //= [Aegis Conversion] |
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| 11 | //= Quest for skills: First Aid, Trick Dead |
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| 12 | //===== Additional Comments: ================================= |
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| 13 | //= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] |
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| 14 | //= 1.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] |
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| 15 | //============================================================ |
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| 16 | |
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| 17 | prt_in,234,133,4 script Nami#qsk_nv 66,{ |
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| 18 | if ((BaseClass == Job_Novice && JobLevel > 3) || (BaseLevel > 11 && NOV_SK < 3)) { |
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| 19 | mes "[Nami]"; |
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| 20 | mes "Hello!"; |
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| 21 | mes "I want to be a nurse so bad!"; |
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| 22 | mes "I always go and try to learn more."; |
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| 23 | mes "Actually, I'm really good."; |
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| 24 | mes "Do you want me to try on you? ? ? . ."; |
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| 25 | next; |
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| 26 | if (select("Continue conversation:Slowly slink away. . . .") == 1) { |
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| 27 | if (NOV_SK >= 0 && NOV_SK <= 2) { |
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| 28 | switch(NOV_SK) { |
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| 29 | case 0: |
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| 30 | mes "[Nami]"; |
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| 31 | mes "Thank you for giving me this chance!"; |
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| 32 | mes "I will do the best I can."; |
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| 33 | mes "When I am nursing people, I never"; |
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| 34 | mes "give half effort. -"; |
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| 35 | next; |
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| 36 | mes "[Nami]"; |
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| 37 | mes "Let me explain to you about"; |
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| 38 | mes "this skill I am using, ^3355FF' First Aid '^000000 "; |
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| 39 | mes "It doesn't take any special"; |
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| 40 | mes "equipment or items . ."; |
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| 41 | mes "Using only old cloth, left over potions,"; |
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| 42 | mes "and some other unsubstantial materials"; |
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| 43 | next; |
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| 44 | mes "[Nami]"; |
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| 45 | mes "you can perform first aid. -"; |
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| 46 | mes "It is a simple skill that you can use"; |
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| 47 | mes "to regain a small amount of HP."; |
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| 48 | mes "I wouldn't mind teaching you. . ."; |
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| 49 | mes "If you want to learn this skill,"; |
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| 50 | mes "it does not take much to learn. . ."; |
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| 51 | next; |
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| 52 | mes "[Nami]"; |
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| 53 | mes "First aid does require"; |
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| 54 | mes "some small preparations. . ."; |
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| 55 | mes "Some simple items you should have on hand are"; |
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| 56 | mes "^3355FF' 3 Red Herb '^000000 "; |
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| 57 | mes "^3355FF' 3 Clover '^000000 "; |
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| 58 | mes "^3355FF' 1 Sterilized Bandages '^000000 "; |
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| 59 | next; |
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| 60 | mes "[Nami]"; |
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| 61 | mes "You can find these items being"; |
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| 62 | mes "carried by monsters close by or"; |
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| 63 | mes "even buy them from a merchant."; |
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| 64 | mes "It shouldn't be difficult to prepare"; |
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| 65 | mes "these items for your first aid skill."; |
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| 66 | next; |
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| 67 | mes "[Nami]"; |
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| 68 | mes "The only item you must take"; |
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| 69 | mes "a special trip for is the bandage."; |
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| 70 | mes "On the eastern side second floor "; |
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| 71 | mes "of the prontera castle you can find"; |
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| 72 | mes "a nurse who will supply you with this"; |
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| 73 | mes "item readily. You should see her for this item"; |
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| 74 | next; |
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| 75 | mes "[Nami]"; |
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| 76 | mes "If you go and find these items, "; |
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| 77 | mes "I will be happy to teach you this skill."; |
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| 78 | mes "Well, I will be awaiting your return."; |
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| 79 | set NOV_SK,1; |
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| 80 | close; |
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| 81 | case 1: |
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| 82 | mes "[Nami]"; |
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| 83 | mes "First aid does require"; |
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| 84 | mes "some small preparations. . ."; |
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| 85 | mes "Some simple items you should have on hand are"; |
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| 86 | mes "^3355FF' 3 Red Herb '^000000 "; |
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| 87 | mes "^3355FF' 3 Clover '^000000 "; |
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| 88 | mes "^3355FF' 1 Sterilized Bandages '^000000 "; |
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| 89 | next; |
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| 90 | mes "[Nami]"; |
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| 91 | mes "You can find these items being"; |
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| 92 | mes "carried by monsters close by or"; |
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| 93 | mes "even buy them from a merchant."; |
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| 94 | mes "It shouldn't be difficult to prepare"; |
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| 95 | mes "these items for your first aid skill."; |
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| 96 | next; |
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| 97 | mes "[Nami]"; |
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| 98 | mes "The only item you must take"; |
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| 99 | mes "a special trip for is the bandage."; |
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| 100 | mes "Two maps east of here you can find"; |
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| 101 | mes "a nurse who will supply you with this"; |
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| 102 | mes "item readily. You should see her for"; |
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| 103 | mes "this item. . . "; |
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| 104 | close; |
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| 105 | case 2: |
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| 106 | if (countitem(507) > 2 && countitem(705) > 2) { |
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| 107 | delitem 507,3; //Red_Herb |
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| 108 | delitem 705,3; //Clover |
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| 109 | mes "[Nami]"; |
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| 110 | mes "Hello, welcome back!"; |
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| 111 | mes "You have done well at finding"; |
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| 112 | mes "the necessary items."; |
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| 113 | mes "I know that the Nurse is a little"; |
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| 114 | mes "strange, I am sure it was a little perplexing. . ."; |
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| 115 | mes "hee hee hee . . . . ."; |
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| 116 | next; |
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| 117 | mes "[Nami]"; |
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| 118 | mes "Well, let us begin our training."; |
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| 119 | mes "When using the first aid skill"; |
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| 120 | mes "you will use about 3 SP and convert"; |
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| 121 | mes "this energy into about 5 HP."; |
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| 122 | mes "This is done with your first aid skill"; |
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| 123 | mes "and supplies."; |
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| 124 | next; |
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| 125 | mes "[Nami]"; |
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| 126 | mes "You should take this and place it here. . ."; |
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| 127 | mes "Then you can stop the bleeding. . ."; |
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| 128 | mes "After that you should apply this. . ."; |
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| 129 | mes "There!!! Isn't it easy? ! ? !"; |
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| 130 | next; |
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| 131 | mes "[Nami]"; |
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| 132 | mes ". . Basically."; |
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| 133 | mes "You can take a little of left"; |
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| 134 | mes "herbs and common items"; |
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| 135 | mes "and combine them together and. . ."; |
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| 136 | mes "Presto !!"; |
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| 137 | next; |
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| 138 | skill 142,1,0; |
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| 139 | set NOV_SK,3; |
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| 140 | mes "[Nami]"; |
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| 141 | mes "Yes yes, that¡¯s right!"; |
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| 142 | mes "Now that you have this"; |
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| 143 | mes "skill, I hope that it helps you"; |
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| 144 | mes "in the future."; |
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| 145 | mes "Thank you and have a great day !~~~"; |
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| 146 | close; |
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| 147 | } |
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| 148 | else { |
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| 149 | mes "[Nami]"; |
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| 150 | mes "First aid does require"; |
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| 151 | mes "some small preparations. . ."; |
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| 152 | mes "Some simple items you should have on hand are"; |
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| 153 | mes "^3355FF' 3 Red_Herb '^000000 "; |
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| 154 | mes "^3355FF' 3 Clover '^000000 "; |
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| 155 | mes "^3355FF' 1 Sterilized Bandages '^000000 "; |
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| 156 | close; |
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| 157 | } |
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| 158 | } |
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| 159 | } |
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| 160 | else { |
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| 161 | mes "[Nami]"; |
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| 162 | mes ". . . . . Z z z"; |
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| 163 | mes "I am so sorry!!!...I know I did it wrong...!!"; |
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| 164 | mes "Wahhhh .."; |
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| 165 | mes "!! *sigh* !!"; |
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| 166 | mes "- *rolls her eyes* -"; |
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| 167 | close; |
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| 168 | } |
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| 169 | } |
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| 170 | else { |
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| 171 | mes "[Nami]"; |
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| 172 | mes "Hey! .. Where are you going? !"; |
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| 173 | mes "Come over here and have a shot !"; |
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| 174 | mes "Prick and its over !!"; |
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| 175 | mes "Grab that patient! ! !"; |
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| 176 | close; |
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| 177 | } |
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| 178 | } |
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| 179 | else { |
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| 180 | mes "[Nami]"; |
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| 181 | mes "I am working hard to receive"; |
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| 182 | mes "my nursing license . . ."; |
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| 183 | mes "I don't think that I lack anything"; |
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| 184 | mes "to become a nurse . ."; |
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| 185 | mes "It must be because of my lack of my experience ?"; |
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| 186 | next; |
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| 187 | mes "[Nami]"; |
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| 188 | mes "If only you had at least"; |
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| 189 | mes "a first job . ."; |
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| 190 | mes "or maybe be over ^3355FF novice job level 4^000000"; |
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| 191 | mes "I could have talked to"; |
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| 192 | mes "you a little longer. . . . . . ."; |
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| 193 | close; |
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| 194 | } |
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| 195 | } |
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| 196 | |
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| 197 | prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{ |
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| 198 | if ((BaseJob == Job_Novice && Upper != 1 && JobLevel > 6) && NOV_SK >= 3 && NOV_SK <= 5) { |
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| 199 | mes "[Bulma]"; |
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| 200 | mes "Yeah. . . I look great. . ."; |
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| 201 | mes "I am a knight in the knight's"; |
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| 202 | mes "guild of Prontera! Kuhahhahhahah !!"; |
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| 203 | mes "It hasn't been long since I became a"; |
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| 204 | mes " knight, but I still look great huh?"; |
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| 205 | mes "What do you think? ? ?"; |
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| 206 | next; |
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| 207 | switch(NOV_SK) { |
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| 208 | case 3: |
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| 209 | mes "[Bulma]"; |
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| 210 | mes "Hello my young friend -"; |
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| 211 | mes "You remind me of myself as young"; |
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| 212 | mes "sword man. . . "; |
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| 213 | mes "Kekekkek, Oh I miss those days . ."; |
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| 214 | mes "Look at me acting like an old man."; |
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| 215 | mes "Heh heh Sorry..."; |
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| 216 | next; |
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| 217 | mes "[Bulma]"; |
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| 218 | mes "I'm still young!!! Aren't I???"; |
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| 219 | mes "If you just work hard and be patient,"; |
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| 220 | mes "you will soon receive the job you desire as well."; |
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| 221 | mes "It takes patience, but this is"; |
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| 222 | mes "good life kekkeke"; |
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| 223 | mes "Hmm, I would like to help you out . ."; |
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| 224 | next; |
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| 225 | mes "[Bulma]"; |
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| 226 | mes ". . . . . I'm not sure why you are looking"; |
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| 227 | mes "at me like that. I assure you that this"; |
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| 228 | mes "might seem a little weird at first, but"; |
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| 229 | mes "what I tell you will most likely be a great aid to you.."; |
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| 230 | next; |
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| 231 | mes "[Bulma]"; |
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| 232 | mes "Ha ha... It looks like you are getting"; |
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| 233 | mes "a bit interested in what I have to say."; |
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| 234 | mes "I can teach you a very useful skill!"; |
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| 235 | mes "This skill is acting like you are dead! '"; |
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| 236 | mes "No No, it is more than acting, you "; |
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| 237 | mes "actually look dead!!! .."; |
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| 238 | next; |
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| 239 | mes "[Bulma]"; |
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| 240 | mes "The name of the skill is ^3355FF' Play Dead '^000000"; |
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| 241 | mes "It is a skill I used as a novice."; |
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| 242 | mes "But don't think little of it because"; |
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| 243 | mes "it is a novice skill. In fact, it takes"; |
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| 244 | mes "extreme concentration and skill"; |
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| 245 | mes "to even make this skill pass as believable."; |
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| 246 | next; |
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| 247 | mes "[Bulma]"; |
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| 248 | mes "For example,"; |
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| 249 | mes "What if you are attacked by a strong"; |
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| 250 | mes "monster and can't survive."; |
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| 251 | mes "You must play dead!"; |
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| 252 | mes "But if the monster was to tickle you,"; |
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| 253 | mes "could you control yourself?"; |
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| 254 | next; |
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| 255 | mes "[Bulma]"; |
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| 256 | mes "The skill will help you deal with"; |
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| 257 | mes "many situations such as this."; |
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| 258 | mes "It is truly a skill for the strong minded."; |
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| 259 | mes "The goal of the skill is to look"; |
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| 260 | mes "perfectly dead. . ."; |
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| 261 | next; |
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| 262 | mes "[Bulma]"; |
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| 263 | mes "I think that¡¯s enough explanation."; |
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| 264 | mes "I can tell by the look in your eyes"; |
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| 265 | mes "that you are ready for your training."; |
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| 266 | mes "Lets not delay!"; |
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| 267 | mes "Ok, take this pill first. . ."; |
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| 268 | mes "Let¡¯s see how this goes. . ."; |
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| 269 | next; |
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| 270 | mes "[Bulma]"; |
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| 271 | mes "Within in 10 minutes, you must"; |
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| 272 | mes "go to the 2nd floor of the Prontera Castle's"; |
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| 273 | mes "East wing. ^3355FF' Newbie Tag '^000000 is"; |
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| 274 | mes "the item you are seeking. ! . ."; |
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| 275 | next; |
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| 276 | mes "^3355FF- *Gulp* (You have swallowed the pill) -^000000"; |
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| 277 | next; |
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| 278 | mes "[Bulma]"; |
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| 279 | mes "The pill that you have just taken"; |
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| 280 | mes "will make it difficult for you to breathe. . ."; |
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| 281 | mes "Kekekk . .AH HA - Just joking !"; |
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| 282 | mes "It is actually a pill to gives you"; |
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| 283 | mes "a mental calm so you can be patient."; |
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| 284 | mes "I think that nothing is better"; |
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| 285 | next; |
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| 286 | mes "[Bulma]"; |
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| 287 | mes "training than running."; |
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| 288 | mes "Okay? GO! ! ! ! ~~~~~"; |
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| 289 | mes "If you are late, you have to do it again! !"; |
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| 290 | mes "Now GO ! GO ! GO !"; |
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| 291 | mes "Run ~~~~~!!!!"; |
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| 292 | set NOV_SK,4; |
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| 293 | close; |
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| 294 | case 4: |
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| 295 | mes "[Bulma]"; |
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| 296 | mes "HEY! what are you doing here ? !"; |
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| 297 | mes "You must be very irresponsible to be"; |
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| 298 | mes "here when your time is running out."; |
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| 299 | mes "Run Run Run! - - - - -"; |
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| 300 | next; |
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| 301 | mes "[Bulma]"; |
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| 302 | mes "On the 2nd floor of the east wing!"; |
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| 303 | mes "It's in the Prontera castle!"; |
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| 304 | mes "Okayyyyy~~~!! *waves goodbye*"; |
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| 305 | close; |
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| 306 | case 5: |
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| 307 | if (countitem(7039) > 0) { |
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| 308 | mes "[Bulma]"; |
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| 309 | mes "Hey... I see that you have -"; |
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| 310 | mes "finished your quest! ! ! . ."; |
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| 311 | mes "If you can endure all this,"; |
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| 312 | mes "it shouldn't be a problem to use"; |
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| 313 | mes "this skill. You are a natural!"; |
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| 314 | next; |
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| 315 | mes "[Bulma]"; |
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| 316 | mes "Now, if you ever feel threatened,"; |
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| 317 | mes "use this skill as you see fit."; |
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| 318 | mes " ' Play Dead ' "; |
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| 319 | mes "Okay okay, See you around ! ! !"; |
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| 320 | set NOV_SK,6; |
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| 321 | delitem 7039,1; //Novice_Nametag |
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| 322 | skill 143,1,0; |
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| 323 | close; |
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| 324 | } |
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| 325 | else { |
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| 326 | mes "[Bulma]"; |
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| 327 | mes "What? -"; |
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| 328 | mes "Why haven't you finished your quest?"; |
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| 329 | mes " *Tsk* *Tsk* You must have lost the pass . . ."; |
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| 330 | mes "Such irresponsibility is not acceptable."; |
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| 331 | mes "I can't accept you into training until"; |
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| 332 | mes "I know you are capable. Go and try again."; |
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| 333 | next; |
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| 334 | mes "[Bulma]"; |
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| 335 | mes "Don't take me lightly. . ."; |
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| 336 | mes "If I tell you to come in 10 minutes,"; |
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| 337 | mes "I expect that of you."; |
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| 338 | mes "In order for you to have another chance,"; |
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| 339 | mes "you must start from the beginning. . ."; |
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| 340 | mes "Do it right this time ! ! ! !"; |
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| 341 | set NOV_SK,4; |
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| 342 | close; |
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| 343 | } |
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| 344 | } |
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| 345 | } |
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| 346 | else { |
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| 347 | mes "[Bulma]"; |
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| 348 | mes "Yeah... I remember back to long ago !"; |
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| 349 | mes "Especially those embarrassing Novice years."; |
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| 350 | mes "Wow... It is funny to think about those years now."; |
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| 351 | mes "Those years were difficult. . ."; |
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| 352 | mes "Thankfully you can use the First Aid"; |
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| 353 | mes "skill when you reach novice job level 7."; |
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| 354 | next; |
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| 355 | mes "[Bulma]"; |
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| 356 | mes "That saved me many times in the past. . ."; |
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| 357 | mes "I am sure it will help you much as well."; |
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| 358 | mes "Hopefully, it will be something you use well . ."; |
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| 359 | next; |
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| 360 | mes "[Bulma]"; |
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| 361 | mes "If you have any friends who are novices,"; |
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| 362 | mes "tell them about me."; |
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| 363 | mes "If I can, I will help them out"; |
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| 364 | mes "as best as I can . . . ."; |
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| 365 | close; |
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| 366 | } |
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| 367 | } |
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| 368 | |
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| 369 | prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{ |
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| 370 | mes "[Dread Lord]"; |
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| 371 | mes ". . . . . . . . . ."; |
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| 372 | mes ". . . . . . . . . ."; |
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| 373 | mes "Stop pestering me! ! !"; |
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| 374 | mes "I am very busy ! ! !"; |
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| 375 | mes "Would you just bug off ? ! ? !"; |
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| 376 | next; |
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| 377 | if (NOV_SK >= 0 || NOV_SK <= 5) { |
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| 378 | switch(NOV_SK) { |
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| 379 | case 0: |
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| 380 | mes "[Dread Lord]"; |
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| 381 | mes "The people who work here at"; |
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| 382 | mes "Prontera clinic are battling life"; |
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| 383 | mes "and death everyday."; |
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| 384 | mes "It takes a lot of patience and "; |
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| 385 | mes "puts a lot of tension on us."; |
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| 386 | mes "Sorry if we seem a bit uptight. . ."; |
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| 387 | next; |
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| 388 | mes "[Dread Lord]"; |
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| 389 | mes "I am the Nursing director."; |
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| 390 | mes "There are many things I must do."; |
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| 391 | mes "If your business is complete, please leave."; |
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| 392 | close; |
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| 393 | case 1: |
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| 394 | mes "[Dread Lord]"; |
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| 395 | mes "Ohhh . ."; |
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| 396 | mes "You have come here for bandages ?"; |
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| 397 | mes "Do you even know how we get these"; |
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| 398 | mes "precious bandages ?"; |
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| 399 | mes "They come from a powerful monster"; |
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| 400 | mes "that is found in the pyramids of Moroc."; |
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| 401 | next; |
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| 402 | mes "[Dread Lord]"; |
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| 403 | mes "The monster is some sort of mummy."; |
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| 404 | mes "We take the rotten bandages from it's"; |
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| 405 | mes "diseased body and sanitize them. . ."; |
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| 406 | mes "Do you believe me ? . ."; |
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| 407 | mes "Heh heh... There is even poison"; |
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| 408 | mes "in the bandages."; |
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| 409 | next; |
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| 410 | mes "[Dread Lord]"; |
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| 411 | mes "Fortunately, the poison kills other poisons"; |
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| 412 | mes "and does not hurt the patient . ."; |
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| 413 | mes "You must destroy poison with poison. . ."; |
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| 414 | mes "I think I heard something similar that. . ."; |
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| 415 | mes ". . . . . Anyway, I would usually give you a"; |
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| 416 | mes "hard time for taking these bandages lightly,"; |
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| 417 | next; |
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| 418 | mes "[Dread Lord]"; |
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| 419 | mes "but I am much too tired today to"; |
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| 420 | mes "give you any trouble. . ."; |
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| 421 | mes "If you ever get skilled in medicine and first aid,"; |
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| 422 | mes "please consider joining our clinic."; |
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| 423 | mes "Now don't take these bandages and then"; |
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| 424 | mes "go and get killed, be careful. -"; |
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| 425 | next; |
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| 426 | mes "^3355FF- Got 1 Sterilized Bandages -^000000"; |
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| 427 | set NOV_SK,2; |
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| 428 | close; |
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| 429 | case 2: |
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| 430 | mes "[Dread Lord]"; |
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| 431 | mes "Look, if your business is done"; |
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| 432 | mes "get out of my site! ! !"; |
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| 433 | mes "I have no time for this nonsense .."; |
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| 434 | mes ". . . . ."; |
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| 435 | mes "- Click Click *Walks away* . . . . . -"; |
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| 436 | close; |
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| 437 | case 4: |
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| 438 | if (countitem(7039) == 0) { |
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| 439 | mes "[Dread Lord]"; |
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| 440 | mes "Look at this guy!"; |
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| 441 | mes "Wake up and watch where you are going."; |
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| 442 | mes "What are you thinking running around our clinic!"; |
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| 443 | mes "Running ?!?!"; |
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| 444 | mes "*Sigh* . . "; |
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| 445 | mes "What do you want? ! ? !"; |
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| 446 | next; |
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| 447 | mes "[Dread Lord]"; |
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| 448 | mes "I see. . . ."; |
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| 449 | mes ". . . . . what ?"; |
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| 450 | mes "You want to have a bandage to learn first aid?"; |
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| 451 | mes " *Arhg* Here take it !"; |
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| 452 | mes "-woosh - *storms away*"; |
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| 453 | next; |
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| 454 | mes "^3355FF- Got 1 Newbie Tag -^000000"; |
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| 455 | set NOV_SK,5; |
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| 456 | getitem 7039,1; //Novice_Nametag |
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| 457 | close; |
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| 458 | } |
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| 459 | else { |
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| 460 | mes "[Dread Lord]"; |
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| 461 | mes "What ! !"; |
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| 462 | mes "I'm only going to give you one!"; |
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| 463 | mes "You don't need any more for the test !"; |
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| 464 | mes "Do you want to stay a novice forever???"; |
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| 465 | mes "I would be happy to arrange that !"; |
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| 466 | close; |
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| 467 | } |
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| 468 | break; |
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| 469 | case 5: |
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| 470 | mes "[Dread Lord]"; |
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| 471 | mes "What more do you want !"; |
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| 472 | mes "Get out of here !"; |
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| 473 | mes "OUT !"; |
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| 474 | close; |
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| 475 | } |
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| 476 | } |
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| 477 | else { |
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| 478 | mes "[Dread Lord]"; |
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| 479 | mes "Argh, Get out of here !!"; |
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| 480 | mes "I don't like shouting but .."; |
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| 481 | mes "GET OUT OF HERE! ! ! ! ! !"; |
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| 482 | close; |
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| 483 | } |
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| 484 | } |
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| 485 | |
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| 486 | //============================================================ |
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| 487 | // Old changelog |
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| 488 | //============================================================ |
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| 489 | //= Fully working |
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| 490 | //= 1.2 Added Baby Class Support [Lupus] |
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| 491 | //= 1.3 Fixed a Zeny exploit, made more variables clear |
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| 492 | //= on finishing quests. [Lupus] |
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| 493 | //= 1.4 Fixed exploits [Lupus] |
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| 494 | //= 1.4a Fixed some typos [IVBela] |
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| 495 | //============================================================ |
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