[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Dancer Skills Quests |
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| 3 | //===== By: ================================================== |
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| 4 | //= Lupus, Reddozen |
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| 5 | //===== Current Version: ===================================== |
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| 6 | //= 1.4 |
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| 7 | //===== Compatible With: ===================================== |
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| 8 | //= eAthena SVN |
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| 9 | //===== Description: ========================================= |
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| 10 | //= [Aegis Conversion] |
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| 11 | //= Quests for skills: Charming Wink |
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| 12 | //===== Additional Comments: ================================= |
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| 13 | //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] |
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| 14 | //============================================================ |
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| 15 | |
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| 16 | comodo,204,127,5 script Canell#qsk_dan01 724,{ |
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| 17 | if (BaseJob == Job_Dancer && JobLevel > 39) { |
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| 18 | if (DANCER_SK == 0) { |
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| 19 | mes "[Canell]"; |
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| 20 | mes "It's well known that we must"; |
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| 21 | mes "be beautiful to captivate those"; |
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| 22 | mes "who watch us dance. But to rely"; |
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| 23 | mes "on just our outward appearance"; |
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| 24 | mes "is a ghastly waste of our full"; |
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| 25 | mes "potential as performers."; |
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| 26 | next; |
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| 27 | mes "[Canell]"; |
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| 28 | mes "Yes, I can tell that you"; |
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| 29 | mes "don't quite understand that"; |
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| 30 | mes "the correct frame of mind is"; |
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| 31 | mes "an essential element to true"; |
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| 32 | mes "beauty. Now tell me, are you"; |
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| 33 | mes "confident in your dancing...?"; |
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| 34 | next; |
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| 35 | if (select("Of course, old crone!:I... I'm not sure...") == 1) { |
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| 36 | mes "[Canell]"; |
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| 37 | mes "Ho-ho~ I believe you've"; |
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| 38 | mes "confused confidence with"; |
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| 39 | mes "arrogance! The naive cannot"; |
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| 40 | mes "tell there's a vitally important distinction between the two."; |
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| 41 | mes "Now... Prepare for punishment!"; |
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| 42 | next; |
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| 43 | mes "["+ strcharinfo(0) +"]"; |
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| 44 | mes "Ow...!"; |
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| 45 | mes "Th-that whip!"; |
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| 46 | mes "I-i-it huuuurts!"; |
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| 47 | specialeffect2 1; // EF_HIT2 |
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| 48 | percentheal -5,0; |
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| 49 | close; |
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| 50 | } |
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| 51 | mes "[Canell]"; |
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| 52 | mes "Awareness of your own flaws"; |
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| 53 | mes "and faults is the first crucial"; |
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| 54 | mes "step towards improvement."; |
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| 55 | mes "Yet your obvious neglect of"; |
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| 56 | mes "your gift of dancing is..."; |
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| 57 | mes "grounds for punishment!"; |
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| 58 | next; |
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| 59 | mes "["+ strcharinfo(0) +"]"; |
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| 60 | mes "What the...? Ack!"; |
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| 61 | mes "S-stop wh-whipping"; |
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| 62 | mes "me! It... It stiiings!"; |
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| 63 | specialeffect2 1; // EF_HIT2 |
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| 64 | percentheal -10,0; |
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| 65 | next; |
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| 66 | mes "[Canell]"; |
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| 67 | mes "Ho-ho~! Fortunately for"; |
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| 68 | mes "you, I will teach you what"; |
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| 69 | mes "you must learn to rise above"; |
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| 70 | mes "your current limitations. When"; |
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| 71 | mes "I'm finished with you, angels and demons won't resist your charms~"; |
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| 72 | next; |
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| 73 | if (select("No way, you're not teaching me!:Alright, I'll see what I can learn.") == 1) { |
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| 74 | mes "[Canell]"; |
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| 75 | mes "So... You still haven't"; |
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| 76 | mes "mastered the fine art of"; |
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| 77 | mes "exuding charm and humility!"; |
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| 78 | mes "There must be consequences"; |
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| 79 | mes "for this blatant affront to our"; |
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| 80 | mes "profession! Prepare yourself!"; |
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| 81 | next; |
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| 82 | mes "["+ strcharinfo(0) +"]"; |
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| 83 | mes "Nooooo--!"; |
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| 84 | mes "Not that whip"; |
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| 85 | mes "again! Arrgh, it's--"; |
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| 86 | mes "It hurts so much!"; |
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| 87 | specialeffect2 1; // EF_HIT2 |
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| 88 | percentheal -10,0; |
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| 89 | close; |
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| 90 | } |
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| 91 | mes "[Canell]"; |
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| 92 | mes "Ho-ho~ It's good that you"; |
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| 93 | mes "recognize that you have much"; |
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| 94 | mes "to learn. Well, let's not waste"; |
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| 95 | mes "any time. Your first lesson will^FFFFFF ^000000 be on image training and self"; |
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| 96 | mes "visualization. Now, for that..."; |
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| 97 | next; |
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| 98 | mes "[Canell]"; |
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| 99 | mes "...You must bring"; |
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| 100 | mes "me ^FF00001 Crystal Mirror^000000!"; |
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| 101 | mes "This tool is imperative"; |
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| 102 | mes "to the lesson, so fetch it"; |
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| 103 | mes "and bring it to me quickly!"; |
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| 104 | set DANCER_SK,1; |
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| 105 | close; |
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| 106 | } |
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| 107 | else if (DANCER_SK == 1) { |
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| 108 | if (countitem(747) > 0) { |
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| 109 | mes "[Canell]"; |
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| 110 | mes "Finally, you've come"; |
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| 111 | mes "with the mirror. Now,"; |
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| 112 | mes "look deeply and scrutinize"; |
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| 113 | mes "your reflection. Gaze upon"; |
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| 114 | mes "each blemish and fault, each"; |
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| 115 | mes "charming trait of your face."; |
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| 116 | next; |
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| 117 | mes "[Canell]"; |
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| 118 | mes "No face is perfect, but"; |
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| 119 | mes "know that your face is yours"; |
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| 120 | mes "alone, and that it is what gives you a beauty that can be no"; |
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| 121 | mes "one else's. Now, repeat"; |
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| 122 | mes "these truisms after me..."; |
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| 123 | next; |
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| 124 | mes "[Canell]"; |
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| 125 | mes "''I am beautiful..."; |
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| 126 | mes "I am irresistable...''"; |
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| 127 | next; |
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| 128 | mes "["+ strcharinfo(0) +"]"; |
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| 129 | mes "I am beautiful..."; |
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| 130 | mes "I am irresistable..."; |
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| 131 | next; |
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| 132 | mes "[Intoxicated Canell]"; |
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| 133 | mes "Louder!"; |
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| 134 | mes "More feeling!"; |
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| 135 | mes "''I am beautiful!"; |
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| 136 | mes "I am irresistable!"; |
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| 137 | mes "I am the most attractive"; |
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| 138 | mes "woman in the whole world!''"; |
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| 139 | next; |
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| 140 | mes "["+ strcharinfo(0) +"]"; |
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| 141 | mes "I am beautiful!"; |
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| 142 | mes "I am irresistable!"; |
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| 143 | mes "I am the most attractive"; |
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| 144 | mes "woman in the whole world!"; |
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| 145 | specialeffect2 99; // EF_FLASHER |
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| 146 | next; |
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| 147 | mes "^3355FFYour self esteem has"; |
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| 148 | mes "sky rocketed. Fortunately,"; |
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| 149 | mes "you've managed to avoid"; |
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| 150 | mes "becoming a prima donna.^000000"; |
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| 151 | delitem 747,1; //Crystal_Mirror |
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| 152 | set DANCER_SK,2; |
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| 153 | close; |
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| 154 | } |
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| 155 | else { |
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| 156 | mes "[Frustrated Canell]"; |
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| 157 | mes "Did I tell you to come"; |
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| 158 | mes "back here without bringing"; |
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| 159 | mes "^FF00001 Crystal Mirror^000000!? Now go"; |
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| 160 | mes "and get it before I find"; |
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| 161 | mes "reason to punish you!"; |
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| 162 | specialeffect 107; //"Canell#qsk_dan01" EF_CLAYMORE |
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| 163 | close; |
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| 164 | } |
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| 165 | } |
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| 166 | else if (DANCER_SK == 2) { |
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| 167 | mes "[Canell]"; |
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| 168 | mes "Yes, the first and most"; |
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| 169 | mes "important step to becoming"; |
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| 170 | mes "beautiful is to realize and"; |
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| 171 | mes "accept your gorgeousness."; |
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| 172 | mes "Confidence first, then beauty."; |
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| 173 | mes "Never the other way around."; |
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| 174 | next; |
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| 175 | mes "[Canell]"; |
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| 176 | mes "Now that you've established"; |
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| 177 | mes "the proper attitude on beauty,"; |
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| 178 | mes "it's time for you to learn an"; |
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| 179 | mes "advanced technique of- shall"; |
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| 180 | mes "we say- enticement. I know an"; |
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| 181 | mes "expert that I highly recommend."; |
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| 182 | next; |
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| 183 | mes "[Canell]"; |
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| 184 | mes "Go and find my sister"; |
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| 185 | mes "in Prontera Chruch. If you"; |
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| 186 | mes "mention me by name, she"; |
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| 187 | mes "should be willing to teach"; |
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| 188 | mes "you. I'd do it myself, but I need to enjoy my new Crystal Mirror~"; |
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| 189 | next; |
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| 190 | mes "^3355FFIt figures that she'd"; |
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| 191 | mes "keep your mirror.^000000"; |
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| 192 | Emotion e_ag,1; |
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| 193 | set DANCER_SK,3; |
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| 194 | close; |
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| 195 | } |
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| 196 | else if (DANCER_SK > 2 && DANCER_SK < 7) { |
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| 197 | mes "[Canell]"; |
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| 198 | mes "Ah, such a glamorous"; |
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| 199 | mes "face and figure. My"; |
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| 200 | mes "beauty is incompara--"; |
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| 201 | mes "Oh! It's you. So did my"; |
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| 202 | mes "sister in Prontera Church"; |
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| 203 | mes "teach you anything yet?"; |
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| 204 | Emotion e_go; |
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| 205 | close; |
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| 206 | } |
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| 207 | else if (DANCER_SK == 7) { |
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| 208 | mes "[Canell]"; |
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| 209 | mes "Ah, so were you"; |
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| 210 | mes "able to find Aelle?"; |
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| 211 | mes "Were you able to learn"; |
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| 212 | mes "anything from her?"; |
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| 213 | next; |
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| 214 | mes "["+ strcharinfo(0) +"]"; |
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| 215 | mes "Actually, I only learned"; |
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| 216 | mes "about winks, but not so"; |
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| 217 | mes "much as how to do them."; |
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| 218 | mes "She... She got drunk and"; |
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| 219 | mes "couldn't teach me more."; |
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| 220 | next; |
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| 221 | mes "[Canell]"; |
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| 222 | mes "Oh, I should have known"; |
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| 223 | mes "this would happen. Oh,"; |
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| 224 | mes "well, I guess there's no way"; |
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| 225 | mes "around it now. But you should"; |
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| 226 | mes "know that gettng my sister"; |
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| 227 | mes "drunk... is punishable."; |
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| 228 | next; |
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| 229 | mes "[Canell]"; |
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| 230 | mes "Bam!"; |
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| 231 | specialeffect2 1; // EF_HIT2 |
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| 232 | percentheal -5,0; |
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| 233 | next; |
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| 234 | mes "["+ strcharinfo(0) +"]"; |
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| 235 | mes "?!"; |
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| 236 | mes "What the"; |
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| 237 | mes "hell was that?"; |
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| 238 | next; |
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| 239 | mes "[Canell]"; |
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| 240 | mes "Now, a true Dancer should"; |
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| 241 | mes "be able to figure out the"; |
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| 242 | mes "secret to winking on her"; |
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| 243 | mes "own. But since I'm such"; |
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| 244 | mes "a kind woman, I will deign"; |
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| 245 | mes "to explain it to you. Ho-ho~"; |
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| 246 | next; |
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| 247 | mes "^3355FFKind woman...?"; |
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| 248 | mes "But she just hit you!"; |
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| 249 | mes "Lightly, of course, but"; |
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| 250 | mes "still, a smack is a smack.^000000"; |
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| 251 | set DANCER_SK,8; |
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| 252 | close; |
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| 253 | } |
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| 254 | else if (DANCER_SK == 8) { |
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| 255 | mes "[Canell]"; |
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| 256 | mes "Alright, the secret to"; |
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| 257 | mes "proper winking is to allow"; |
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| 258 | mes "your eyelid to seductively"; |
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| 259 | mes "move to a natural rhythm."; |
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| 260 | mes "Close your eye for a second,^FFFFFF ^000000 then open it slowly to this count."; |
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| 261 | next; |
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| 262 | mes "[Canell]"; |
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| 263 | mes "Un, deux, trois~"; |
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| 264 | mes "Look at me, do it"; |
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| 265 | mes "like this. Un, deux, trois~"; |
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| 266 | mes "Now, let me see you try it."; |
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| 267 | Emotion e_no1; |
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| 268 | next; |
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| 269 | switch(select("Un deux trois~-:Un, doux trois~:Un, deux, trois~")) { |
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| 270 | default: |
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| 271 | mes "[Canell]"; |
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| 272 | mes "No, no!"; |
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| 273 | mes "That's wrong,"; |
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| 274 | mes "completely wrong!"; |
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| 275 | mes "Can't you do it right?!"; |
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| 276 | next; |
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| 277 | mes "["+ strcharinfo(0) +"]"; |
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| 278 | mes "O-ow!"; |
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| 279 | mes "P-please...!"; |
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| 280 | mes "Not the whip again!"; |
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| 281 | specialeffect2 1; // EF_HIT2 |
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| 282 | percentheal -5,0; |
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| 283 | close; |
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| 284 | case 3: |
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| 285 | mes "["+ strcharinfo(0) +"]"; |
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| 286 | mes "Un, deux, trois~"; |
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| 287 | Emotion e_no1,1; |
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| 288 | specialeffect2 99; // EF_FLASHER |
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| 289 | next; |
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| 290 | mes "[Canell]"; |
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| 291 | mes "Great, that's exactly"; |
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| 292 | mes "how you do it. Now,"; |
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| 293 | mes "don't forget, the elements"; |
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| 294 | mes "of rhythm and naturalness"; |
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| 295 | mes "are absolutely essential to"; |
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| 296 | mes "this technique of enticement."; |
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| 297 | Emotion e_kis; |
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| 298 | next; |
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| 299 | mes "[Canell]"; |
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| 300 | mes "Now that you've mastered"; |
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| 301 | mes "the art of winking, you."; |
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| 302 | mes "should know that you cannot"; |
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| 303 | mes "allure those who are much"; |
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| 304 | mes "stronger than you. So your"; |
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| 305 | mes "winks won't work on everyone."; |
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| 306 | next; |
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| 307 | mes "[Canell]"; |
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| 308 | mes "Of course, my winks don't"; |
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| 309 | mes "have that drawback. Ho-ho~"; |
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| 310 | mes "Anyway, it's time for us to part now. I hope that you grow to"; |
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| 311 | mes "become a more glamorous and charming dancer in days to come."; |
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| 312 | Emotion e_heh; |
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| 313 | next; |
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| 314 | mes "^3355FFYou have finally learned"; |
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| 315 | mes "the Charming Wink skill.^000000"; |
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| 316 | set DANCER_SK,9; |
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| 317 | specialeffect2 253; // EF_ABSORBSPIRITS |
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| 318 | skill "DC_WINKCHARM",1,0; |
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| 319 | close; |
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| 320 | } |
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| 321 | } |
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| 322 | else if (DANCER_SK > 8 && getskilllv("DC_WINKCHARM")) { |
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| 323 | mes "[Canell]"; |
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| 324 | mes "Hm...?"; |
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| 325 | mes "Is there anything"; |
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| 326 | mes "more you wanted to"; |
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| 327 | mes "ask me? Ah, you must"; |
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| 328 | mes "be mesmerized by my"; |
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| 329 | mes "beauty, aren't you?"; |
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| 330 | Emotion e_pif; |
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| 331 | next; |
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| 332 | mes "[Canell]"; |
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| 333 | mes "Oh, to be so beautiful"; |
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| 334 | mes "must be a sin! I should"; |
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| 335 | mes "work in Prontera Church,"; |
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| 336 | mes "just like my sister, to"; |
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| 337 | mes "pray for forgiveness~"; |
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| 338 | close; |
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| 339 | } |
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| 340 | |
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| 341 | else if (DANCER_SK == 9 && getskilllv("DC_WINKCHARM") == 0) { |
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| 342 | mes "[Canell]"; |
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| 343 | mes "Hm? Oh, I remember you!"; |
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| 344 | mes "A Gypsy now, I see~ That"; |
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| 345 | mes "look suits you. Now, I'm"; |
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| 346 | mes "sure you've forgotten a few"; |
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| 347 | mes "things since transcending,"; |
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| 348 | mes "am I right? Watch this wink..."; |
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| 349 | next; |
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| 350 | mes "[Canell]"; |
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| 351 | mes "Remember now? It's all"; |
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| 352 | mes "in the natural, seductive"; |
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| 353 | mes "and rhythmic movement of"; |
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| 354 | mes "the eyelid. I hope you use"; |
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| 355 | mes "your Charming Wink to let"; |
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| 356 | mes "your inner beauty shine~"; |
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| 357 | next; |
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| 358 | mes "^3355FFYou have learned the"; |
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| 359 | mes "Charming Wink skill.^000000"; |
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| 360 | specialeffect2 253; // EF_ABSORBSPIRITS |
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| 361 | skill "DC_WINKCHARM",1,0; |
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| 362 | close; |
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| 363 | } |
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| 364 | } |
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| 365 | else if (BaseJob == Job_Dancer && JobLevel < 40) { |
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| 366 | mes "[Canell]"; |
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| 367 | mes "Oh, you're such an"; |
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| 368 | mes "adorable little girl! Ah,"; |
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| 369 | mes "I'm sorry, but when you"; |
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| 370 | mes "become a lady at, oh, I don't"; |
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| 371 | mes "know, Job Level 40, then I'll"; |
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| 372 | mes "be able to teach you something~"; |
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| 373 | close; |
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| 374 | } |
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| 375 | |
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| 376 | else if (BaseJob != Job_Dancer) { |
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| 377 | if (Sex == 0) { |
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| 378 | mes "[Canell]"; |
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| 379 | mes "Oh, what a cute"; |
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| 380 | mes "little girl~! Such"; |
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| 381 | mes "a chubby lil' belly,"; |
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| 382 | mes "so cuuuuuuuuuuute~"; |
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| 383 | close; |
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| 384 | } |
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| 385 | else { |
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| 386 | mes "[Canell]"; |
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| 387 | mes "Hey there,"; |
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| 388 | mes "handsome~"; |
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| 389 | mes "^333333*Wink~*^000000"; |
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| 390 | Emotion e_kis; |
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| 391 | specialeffect2 364; // EF_VALLENTINE2 |
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| 392 | next; |
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| 393 | mes "^3355FFStrangely enough,"; |
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| 394 | mes "her wink has made"; |
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| 395 | mes "your heart throb.^000000"; |
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| 396 | close; |
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| 397 | } |
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| 398 | } |
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| 399 | } |
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| 400 | |
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| 401 | prontera,183,333,1 script Aelle#qsk_dan02 79,{ |
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| 402 | if (BaseJob == Job_Dancer) { |
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| 403 | if (DANCER_SK == 3) { |
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| 404 | mes "[Aelle]"; |
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| 405 | mes "Pssst, hey! I got"; |
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| 406 | mes "some cheap, but slightly"; |
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| 407 | mes "illegal, warps to the Orc"; |
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| 408 | mes "Dungeon, Glast Heim"; |
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| 409 | mes "and the Dead Pit. So"; |
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| 410 | mes "you want in on this?"; |
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| 411 | next; |
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| 412 | mes "["+ strcharinfo(0) +"]"; |
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| 413 | mes "Actually, um, I'm here"; |
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| 414 | mes "to look for somebody."; |
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| 415 | mes "You wouldn't happen"; |
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| 416 | mes "to know Canelle's"; |
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| 417 | mes "sister, would you?"; |
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| 418 | next; |
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| 419 | mes "[Aelle]"; |
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| 420 | mes "Ah, so my stuck up"; |
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| 421 | mes "sister sent you, huh?"; |
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| 422 | mes "I should have known,"; |
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| 423 | mes "judging from your clothes."; |
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| 424 | mes "So you want to become a"; |
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| 425 | mes "more alluring performer, eh?"; |
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| 426 | next; |
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| 427 | mes "[Aelle]"; |
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| 428 | mes "Awww..."; |
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| 429 | mes "That's disappointing."; |
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| 430 | mes "So... You didn't come"; |
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| 431 | mes "here to buy these warps?"; |
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| 432 | mes "You sure you don't want any?"; |
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| 433 | set DANCER_SK,4; |
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| 434 | close; |
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| 435 | } |
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| 436 | else if (DANCER_SK == 4) { |
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| 437 | mes "[Aelle]"; |
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| 438 | mes "Okay, okay..."; |
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| 439 | mes "So you came for me to"; |
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| 440 | mes "teach you some enticement"; |
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| 441 | mes "technique or something, right?"; |
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| 442 | mes "Huh. Well, this lecture I give?"; |
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| 443 | mes "It's long and complicated."; |
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| 444 | next; |
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| 445 | mes "[Aelle]"; |
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| 446 | mes "Talking and explaining"; |
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| 447 | mes "all of the intricate details"; |
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| 448 | mes "for so long will definitely"; |
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| 449 | mes "parch my throat. So first, you"; |
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| 450 | mes "gotta bring me a refreshing"; |
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| 451 | mes "drink before we can begin..."; |
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| 452 | next; |
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| 453 | mes "["+ strcharinfo(0) +"]"; |
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| 454 | mes "Oh... Okay."; |
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| 455 | mes "Alright, I guess"; |
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| 456 | mes "I can spare a potion"; |
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| 457 | mes "or two, or maybe bring"; |
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| 458 | mes "back a bottle of juic--"; |
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| 459 | next; |
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| 460 | mes "[Aelle]"; |
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| 461 | mes "Whoa, whoa, none of"; |
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| 462 | mes "that junk! I want to"; |
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| 463 | mes "have a real drink."; |
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| 464 | mes "You know, something"; |
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| 465 | mes "more... ^FF0000Alcohol^000000ic."; |
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| 466 | next; |
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| 467 | mes "[Aelle]"; |
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| 468 | mes "Oh, and I need some"; |
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| 469 | mes "snacks to sustain all of"; |
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| 470 | mes "my teaching energy! Yeah,"; |
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| 471 | mes "some yummy fruit on a plate"; |
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| 472 | mes "and some cookies too!"; |
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| 473 | next; |
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| 474 | mes "[Aelle]"; |
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| 475 | mes "Soooo, I wanna eat"; |
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| 476 | mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and"; |
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| 477 | mes "^FF00005 Well-Baked Cookies^000000. Ah,"; |
---|
| 478 | mes "make sure you bring ^FF0000China^000000"; |
---|
| 479 | mes "to serve them on, and don't"; |
---|
| 480 | mes "forget the ^FF0000Alcohol^000000, okay?"; |
---|
| 481 | next; |
---|
| 482 | mes "[Aelle]"; |
---|
| 483 | mes "One last thing...!"; |
---|
| 484 | mes "Don't let anyone here"; |
---|
| 485 | mes "in the church know what"; |
---|
| 486 | mes "we're doing. I don't wanna"; |
---|
| 487 | mes "get in too much trouble!"; |
---|
| 488 | set DANCER_SK,5; |
---|
| 489 | close; |
---|
| 490 | } |
---|
| 491 | else if (DANCER_SK == 5) { |
---|
| 492 | if (countitem(970) > 0 && countitem(512) > 0 && countitem(513) > 2 && countitem(538) > 4 && countitem(736) > 0) { |
---|
| 493 | mes "[Aelle]"; |
---|
| 494 | mes "Great, you've brought"; |
---|
| 495 | mes "the food! It's a good thing"; |
---|
| 496 | mes "I'm famished because"; |
---|
| 497 | mes "I'm going to finish it all!"; |
---|
| 498 | next; |
---|
| 499 | mes "^3355FFAelle devoured the"; |
---|
| 500 | mes "food like a ravenous,"; |
---|
| 501 | mes "hungry beast that had"; |
---|
| 502 | mes "been deprived for too long.^000000"; |
---|
| 503 | next; |
---|
| 504 | mes "[Aelle]"; |
---|
| 505 | mes "That was sooo good!"; |
---|
| 506 | mes "I haven't eaten so much"; |
---|
| 507 | mes "in such a long time! Then"; |
---|
| 508 | mes "again, you don't get many"; |
---|
| 509 | mes "chances to pig out in church."; |
---|
| 510 | mes "Ah, that's right, the lesson!"; |
---|
| 511 | next; |
---|
| 512 | mes "[Aelle]"; |
---|
| 513 | mes "Now, the easiest, most"; |
---|
| 514 | mes "subtle and most appealing"; |
---|
| 515 | mes "gesture of all time is the"; |
---|
| 516 | mes "^FF0000wink^000000. It's saved me in times"; |
---|
| 517 | mes "of crisis, and mastering it"; |
---|
| 518 | mes "will enhance your charms."; |
---|
| 519 | next; |
---|
| 520 | mes "[Aelle]"; |
---|
| 521 | mes "To the untrained eye,"; |
---|
| 522 | mes "the wink only looks like"; |
---|
| 523 | mes "a simple movement, right?"; |
---|
| 524 | mes "You close one eye, and then"; |
---|
| 525 | mes "you reopen that eye. But if"; |
---|
| 526 | mes "you do it right... If you..."; |
---|
| 527 | next; |
---|
| 528 | mes "[Aelle]"; |
---|
| 529 | mes "Oh, it's been so long"; |
---|
| 530 | mes "since I've had so much"; |
---|
| 531 | mes "to drink! Ugh, f-feeling"; |
---|
| 532 | mes "kinda--anyway, j-just close"; |
---|
| 533 | mes "and yer-- ^333333*burp*^000000 winking"; |
---|
| 534 | mes "is so so so so eeeeeasy~"; |
---|
| 535 | next; |
---|
| 536 | mes "[Drunken Aelle]"; |
---|
| 537 | mes "Do it! Copy me as"; |
---|
| 538 | mes "I do it! Wink, j-just"; |
---|
| 539 | mes "like this, okay? Y' see?"; |
---|
| 540 | mes "^333333*Wiiiiiiiiiiiiiink*^000000"; |
---|
| 541 | Emotion e_no1; |
---|
| 542 | next; |
---|
| 543 | mes "["+ strcharinfo(0) +"]"; |
---|
| 544 | mes "Wh-whoa..."; |
---|
| 545 | mes "That was..."; |
---|
| 546 | mes "It's so beautiful!"; |
---|
| 547 | mes "And all with just"; |
---|
| 548 | mes "a simple wink!"; |
---|
| 549 | next; |
---|
| 550 | mes "[Totally Drunk Aelle]"; |
---|
| 551 | mes "Y-yea... The..."; |
---|
| 552 | mes "The secret ish..."; |
---|
| 553 | mes "*Urp* It'sh in the--"; |
---|
| 554 | mes "Bwahahahaahah!"; |
---|
| 555 | mes "It's all spinning!"; |
---|
| 556 | Emotion e_heh; |
---|
| 557 | next; |
---|
| 558 | mes "^3355FFIn her drunken stupor,"; |
---|
| 559 | mes "Aelle pummels you with"; |
---|
| 560 | mes "her fists and laughs"; |
---|
| 561 | mes "maniacally to herself.^000000"; |
---|
| 562 | percentheal -10,0; |
---|
| 563 | specialeffect2 1; // EF_HIT2 |
---|
| 564 | Emotion e_dots,1; |
---|
| 565 | delitem 970,1; //Alchol |
---|
| 566 | delitem 512,1; //Apple |
---|
| 567 | delitem 513,3; //Banana |
---|
| 568 | delitem 538,5; //Well_Baked_Cookie |
---|
| 569 | delitem 736,1; //White_Platter |
---|
| 570 | set DANCER_SK,6; |
---|
| 571 | close; |
---|
| 572 | } |
---|
| 573 | else { |
---|
| 574 | mes "[Aelle]"; |
---|
| 575 | mes "How can you expect"; |
---|
| 576 | mes "me to teach you anything"; |
---|
| 577 | mes "if I faint in the middle of"; |
---|
| 578 | mes "the lesson? That's right,"; |
---|
| 579 | mes "I'll need some nourishing,"; |
---|
| 580 | mes "yet delicious, snacks to eat~"; |
---|
| 581 | next; |
---|
| 582 | mes "[Aelle]"; |
---|
| 583 | mes "Soooo, I wanna eat"; |
---|
| 584 | mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and"; |
---|
| 585 | mes "^FF00005 Well-Baked Cookies^000000. Ah,"; |
---|
| 586 | mes "make sure you bring ^FF0000China^000000"; |
---|
| 587 | mes "to serve them on, and don't"; |
---|
| 588 | mes "forget the ^FF0000Alcohol^000000, okay?"; |
---|
| 589 | close; |
---|
| 590 | } |
---|
| 591 | } |
---|
| 592 | else if (DANCER_SK == 6) { |
---|
| 593 | mes "["+ strcharinfo(0) +"]"; |
---|
| 594 | mes "You still haven't told"; |
---|
| 595 | mes "me the secret to making"; |
---|
| 596 | mes "a simple wink have so"; |
---|
| 597 | mes "much provocative charm."; |
---|
| 598 | mes "I really need to--"; |
---|
| 599 | next; |
---|
| 600 | mes "[Totally Hammered Aelle]"; |
---|
| 601 | mes "ZzzZzz... Huh?"; |
---|
| 602 | mes "Yesh, I know, I'm..."; |
---|
| 603 | mes "I'm a geeenius, yeah..."; |
---|
| 604 | mes "...ZzzzZzzzZzZzzzZZZzz..."; |
---|
| 605 | next; |
---|
| 606 | mes "["+ strcharinfo(0) +"]"; |
---|
| 607 | mes "W-wake up!"; |
---|
| 608 | mes "I went through"; |
---|
| 609 | mes "all this trouble to"; |
---|
| 610 | mes "learn this technique!"; |
---|
| 611 | next; |
---|
| 612 | mes "[Annoyed Aelle]"; |
---|
| 613 | mes "SHADDUP!"; |
---|
| 614 | mes "I'M SHLEEEEEPY!"; |
---|
| 615 | mes "G-go away. Talk to"; |
---|
| 616 | mes "Canell, my sister..."; |
---|
| 617 | mes "...ZzzzzZzZZZzzzZZ...."; |
---|
| 618 | set DANCER_SK,7; |
---|
| 619 | close2; |
---|
| 620 | warp "prontera",156,272; |
---|
| 621 | end; |
---|
| 622 | } |
---|
| 623 | else if (DANCER_SK > 6 && DANCER_SK < 8) { |
---|
| 624 | mes "["+ strcharinfo(0) +"]"; |
---|
| 625 | mes "Aelle, I really"; |
---|
| 626 | mes "need you to teach"; |
---|
| 627 | mes "me everything else"; |
---|
| 628 | mes "I need to know about"; |
---|
| 629 | mes "winking and--"; |
---|
| 630 | next; |
---|
| 631 | mes "[Aelle]"; |
---|
| 632 | mes "^333333*Hiccup*^000000 Zzz--wha?"; |
---|
| 633 | mes "I need ta teach you"; |
---|
| 634 | mes "to go'way. Talk to my"; |
---|
| 635 | mes "sister, too tired now."; |
---|
| 636 | mes "Go lemme alone girl!"; |
---|
| 637 | close2; |
---|
| 638 | warp "prontera",156,272; |
---|
| 639 | end; |
---|
| 640 | } |
---|
| 641 | else if (DANCER_SK > 8) { |
---|
| 642 | mes "[Sober Aelle]"; |
---|
| 643 | mes "Ohhh..."; |
---|
| 644 | mes "H-headache..."; |
---|
| 645 | Emotion e_an; |
---|
| 646 | next; |
---|
| 647 | mes "[Aelle]"; |
---|
| 648 | mes "Oh, wow, look at you!"; |
---|
| 649 | mes "I can tell that you've"; |
---|
| 650 | mes "become much more"; |
---|
| 651 | mes "beautiful. Yes, you're"; |
---|
| 652 | mes "more elegant and refined"; |
---|
| 653 | mes "than I can remember."; |
---|
| 654 | next; |
---|
| 655 | mes "[Aelle]"; |
---|
| 656 | mes "Always believe in your"; |
---|
| 657 | mes "beauty, wield your charm"; |
---|
| 658 | mes "like a weapon... And anything"; |
---|
| 659 | mes "you desire in this world can"; |
---|
| 660 | mes "be yours! Bwahahahahaha!"; |
---|
| 661 | close; |
---|
| 662 | } |
---|
| 663 | else { |
---|
| 664 | mes "[Aelle]"; |
---|
| 665 | mes "Pssst, hey! I got"; |
---|
| 666 | mes "some cheap, but slightly"; |
---|
| 667 | mes "illegal, warps to the Orc"; |
---|
| 668 | mes "Dungeon, Glast Heim"; |
---|
| 669 | mes "and the Dead Pit. So"; |
---|
| 670 | mes "you want in on this?"; |
---|
| 671 | next; |
---|
| 672 | mes "[??????]"; |
---|
| 673 | mes "Sister Aelle..."; |
---|
| 674 | mes "Are you still trying"; |
---|
| 675 | mes "to sell illegal warps"; |
---|
| 676 | mes "again? Sister Aelle?"; |
---|
| 677 | next; |
---|
| 678 | mes "[Aelle]"; |
---|
| 679 | mes "Oh crap, it's the pastor!"; |
---|
| 680 | mes "Shhh, if anybody asks you,"; |
---|
| 681 | mes "I wasn't doing anything!"; |
---|
| 682 | Emotion e_omg; |
---|
| 683 | next; |
---|
| 684 | mes "[Aelle]"; |
---|
| 685 | mes "Thanks, hon..."; |
---|
| 686 | mes "I know you can"; |
---|
| 687 | mes "keep my contraband"; |
---|
| 688 | mes "our little secret. ^333333*Wink*^000000"; |
---|
| 689 | Emotion e_no1; |
---|
| 690 | close; |
---|
| 691 | } |
---|
| 692 | } |
---|
| 693 | else { |
---|
| 694 | mes "[Aelle]"; |
---|
| 695 | mes "Pssst, hey! I got"; |
---|
| 696 | mes "some cheap, but slightly"; |
---|
| 697 | mes "illegal, warps to the Orc"; |
---|
| 698 | mes "Dungeon, Glast Heim"; |
---|
| 699 | mes "and the Dead Pit. So"; |
---|
| 700 | mes "you want in on this?"; |
---|
| 701 | next; |
---|
| 702 | mes "[??????]"; |
---|
| 703 | mes "Sister Aelle..."; |
---|
| 704 | mes "Are you still trying"; |
---|
| 705 | mes "to sell illegal warps"; |
---|
| 706 | mes "again? Sister Aelle?"; |
---|
| 707 | next; |
---|
| 708 | mes "[Aelle]"; |
---|
| 709 | mes "Oh crap, it's the pastor!"; |
---|
| 710 | mes "Shhh, if anybody asks you,"; |
---|
| 711 | mes "I wasn't doing anything!"; |
---|
| 712 | Emotion e_omg; |
---|
| 713 | next; |
---|
| 714 | mes "[Aelle]"; |
---|
| 715 | mes "Thanks, hon..."; |
---|
| 716 | mes "I know you can"; |
---|
| 717 | mes "keep my contraband"; |
---|
| 718 | mes "our little secret. ^333333*Wink*^000000"; |
---|
| 719 | Emotion e_no1; |
---|
| 720 | close; |
---|
| 721 | } |
---|
| 722 | } |
---|
| 723 | |
---|
| 724 | //============================================================ |
---|
| 725 | // Old changelog |
---|
| 726 | //============================================================ |
---|
| 727 | //= 1.0 for fully working skills only [Lupus] |
---|
| 728 | //= 1.1 Added more new skill quests for more classes [Lupus] |
---|
| 729 | //= Somehow eA engine doesn't let you keep learn't skill V_V' |
---|
| 730 | //= 1.2 Added to correct locations, correct NPC's, fixed |
---|
| 731 | //= some of the items required and made them into real |
---|
| 732 | //= quests. [Reddozen] |
---|
| 733 | //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] |
---|
| 734 | //= 1.3a fixed an item ID typo, thx 2Spiritual Kid |
---|
| 735 | //= 1.3b Splitted into different files [DracoRPG] |
---|
| 736 | //============================================================ |
---|