[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Sleipnir seal unlocking NPCs. |
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| 3 | //===== By: ================================================== |
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| 4 | //= MasterOfMuppets |
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| 5 | //===== Current Version: ===================================== |
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| 6 | //= 1.0 |
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| 7 | //===== Compatible With: ===================================== |
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| 8 | //= eAthena |
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| 9 | //===== Description: ========================================= |
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| 10 | //= Quest for breaking the seal of Sleipnir. |
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| 11 | //===== Additional Comments: ================================= |
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| 12 | // 1.0 First version. [MasterOfMuppets] |
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| 13 | //============================================================ |
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| 14 | // Juno citizen Noyee |
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| 15 | yuno,164,200,4 script Noyee#God 101,{ |
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| 16 | |
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| 17 | if(BaseLevel < 70) |
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| 18 | { |
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| 19 | mes "[Noyee]"; |
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| 20 | mes "Do you know that there are two different types of armor?"; |
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| 21 | mes "There are general armors that you can purchase from NPC shops"; |
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| 22 | next; |
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| 23 | mes "[Noyee]"; |
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| 24 | mes "and ones that you can obtain by hunting monsters."; |
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| 25 | mes "The difference between the two is if they're slotted or not."; |
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| 26 | next; |
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| 27 | mes "[Noyee]"; |
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| 28 | mes "Defence wise, both of them possess the same rate."; |
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| 29 | mes "However, since a slotted armor allows you to put 'a monster card' in the slot,"; |
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| 30 | mes "it will enhance the armor with a different ability."; |
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| 31 | next; |
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| 32 | mes "[Noyee]"; |
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| 33 | mes "At the same time, both of slotted armors or monster cards"; |
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| 34 | mes "are very rare to obtain. Therefore, you seldom see"; |
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| 35 | mes "those kinds in the market."; |
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| 36 | close; |
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| 37 | } |
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| 38 | if($God1 > 99) |
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| 39 | { |
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| 40 | mes "[Noyee]"; |
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| 41 | mes "Do you know that there are two different types of armor?"; |
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| 42 | mes "There are general armors that you can purchase from NPC shops"; |
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| 43 | next; |
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| 44 | mes "[Noyee]"; |
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| 45 | mes "and ones that you can obtain by hunting monsters."; |
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| 46 | mes "The difference between the two is if they're slotted or not."; |
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| 47 | next; |
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| 48 | mes "[Noyee]"; |
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| 49 | mes "Defence wise, both of them possess the same rate."; |
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| 50 | mes "However, since a slotted armor allows you to put 'a monster card' in the slot,"; |
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| 51 | mes "it will enhance the armor with a different ability."; |
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| 52 | next; |
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| 53 | mes "[Noyee]"; |
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| 54 | mes "At the same time, both of slotted armors or monster cards"; |
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| 55 | mes "are very rare to obtain. Therefore, you seldom see"; |
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| 56 | mes "those kinds in the market."; |
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| 57 | close; |
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| 58 | } |
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| 59 | mes "[Noyee]"; |
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| 60 | mes "Ah, I just remembered something."; |
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| 61 | mes "There is a very interesting place in ..."; |
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| 62 | mes "It looks like a kind of laboratory but nobody knows"; |
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| 63 | mes "what it is...."; |
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| 64 | next; |
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| 65 | mes "[Noyee]"; |
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| 66 | mes "Recently there have been many rumors going around"; |
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| 67 | mes "the place...? I have no idea what people are talking about."; |
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| 68 | mes "Anyways, that place looks very interesting."; |
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| 69 | if(god_sl_1 == 0)set god_sl_1,1; |
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| 70 | close; |
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| 71 | |
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| 72 | } |
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| 73 | |
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| 74 | //Cukure Kirin |
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| 75 | que_god01,98,98,4 script Manager#God 69,{ |
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| 76 | |
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| 77 | set @NowWeight, MaxWeight - Weight; |
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| 78 | if (@NowWeight >= 5000) goto NOT_OW; |
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| 79 | mes "- Wait a minute! -"; |
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| 80 | mes "- Currently you are overweight. -"; |
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| 81 | mes "- Please lighten your weight -"; |
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| 82 | mes "- and try again. -"; |
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| 83 | close; |
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| 84 | |
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| 85 | NOT_OW: |
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| 86 | if(BaseLevel < 70) |
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| 87 | { |
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| 88 | mes "[Cukure]"; |
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| 89 | mes "Awww..."; |
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| 90 | mes "I get too busy nowadays."; |
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| 91 | mes "I don't even have times for a date."; |
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| 92 | mes "Damn it...."; |
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| 93 | next; |
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| 94 | mes "[Cukure]"; |
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| 95 | mes "Wait, when was the last time I went on a date...?"; |
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| 96 | mes "Umm...."; |
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| 97 | mes "Awww....I am so busy...busy!"; |
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| 98 | emotion 19; |
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| 99 | close; |
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| 100 | } |
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| 101 | |
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| 102 | if($God1 < 100) |
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| 103 | { |
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| 104 | if(god_sl_1 == 0) |
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| 105 | { |
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| 106 | mes "[Cukure]"; |
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| 107 | mes "Awww..."; |
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| 108 | mes "I get too busy nowadays."; |
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| 109 | mes "I don't even have times for a date."; |
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| 110 | mes "Damn it...."; |
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| 111 | next; |
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| 112 | mes "[Cukure]"; |
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| 113 | mes "Wait, when was the last time I went on a date...?"; |
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| 114 | mes "Umm...."; |
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| 115 | mes "Awww....I am so busy...busy!"; |
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| 116 | emotion 19; |
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| 117 | close; |
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| 118 | } |
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| 119 | else if(god_sl_1 == 1) |
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| 120 | { |
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| 121 | mes "[Cukure]"; |
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| 122 | mes "We research signs of Gods that were left behind in this world long time ago."; |
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| 123 | mes "Specifically, we are studying tools that represent the power of God."; |
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| 124 | next; |
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| 125 | mes "[Cukure]"; |
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| 126 | mes "..."; |
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| 127 | mes "Recently many of members except leaders"; |
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| 128 | mes "have retired due to their personal matters and whatsoever."; |
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| 129 | mes "So we are running out of manpower."; |
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| 130 | next; |
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| 131 | mes "[Cukure]"; |
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| 132 | mes "Because of the problem, we have stopped"; |
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| 133 | mes "the most of researches on the progress."; |
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| 134 | mes "Speaking of which..."; |
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| 135 | next; |
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| 136 | mes "[Cukure]"; |
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| 137 | mes "Do you mind if I ask you to help our research?"; |
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| 138 | mes "I will reward you afterwards."; |
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| 139 | next; |
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| 140 | switch( select( "I am kind of busy...", "Sure, why not." ) ) |
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| 141 | { |
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| 142 | case 1: |
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| 143 | mes "[Cukure]"; |
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| 144 | mes "Oh...are you?"; |
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| 145 | mes "I see."; |
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| 146 | mes "Then, would you like to recommend someone"; |
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| 147 | mes "who can help us to continue researches?"; |
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| 148 | next; |
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| 149 | mes "[Cukure]"; |
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| 150 | mes "I am so sorry to ask you of this, but...."; |
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| 151 | mes "we are that understaffed...I hope you will understand."; |
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| 152 | mes "......."; |
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| 153 | close; |
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| 154 | break; |
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| 155 | |
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| 156 | case 2: |
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| 157 | mes "[Cukure]"; |
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| 158 | mes "?! Are you sure?"; |
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| 159 | mes "Hahahahaha~"; |
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| 160 | mes "I am so glad to hear that."; |
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| 161 | next; |
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| 162 | mes "[Cukure]"; |
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| 163 | mes "There are investigators inside."; |
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| 164 | mes "They will need your help, please go visit them."; |
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| 165 | next; |
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| 166 | mes "[Cukure]"; |
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| 167 | mes "Oh, wait..."; |
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| 168 | mes "Let me give you a temporary admission pass."; |
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| 169 | mes "Thank you so much for your help."; |
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| 170 | next; |
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| 171 | mes "^ff0000You have received a temporary admission pass.^000000"; |
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| 172 | set god_sl_1,2; |
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| 173 | close; |
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| 174 | break; |
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| 175 | |
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| 176 | } |
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| 177 | |
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| 178 | } |
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| 179 | else if(god_sl_1 < 10) |
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| 180 | { |
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| 181 | mes "[Cukure]"; |
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| 182 | mes "It seems very difficult to manage a laboratory."; |
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| 183 | mes "Other laboratories always try to take our members away or to interrupt our business..."; |
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| 184 | mes "So I donnot have a personal life because of my job..."; |
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| 185 | mes "......."; |
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| 186 | next; |
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| 187 | mes "[Cukure]"; |
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| 188 | mes "Ah...umm...."; |
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| 189 | mes "Hahahaha..."; |
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| 190 | mes "What am I doing with a visitor..."; |
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| 191 | mes "Heh, please disregard what I said."; |
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| 192 | mes "Hahahahaha..."; |
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| 193 | close; |
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| 194 | } |
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| 195 | else if(god_sl_1 < 50) |
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| 196 | { |
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| 197 | mes "[Cukure]"; |
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| 198 | mes "Ah, thank you for your help so far."; |
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| 199 | mes "I hope you will continue to help us."; |
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| 200 | mes "Although our investigators are kind of strange"; |
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| 201 | mes "they are all nice. I hope you will understand even if they treat you rudely."; |
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| 202 | close; |
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| 203 | } |
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| 204 | else if(god_sl_1 == 50) |
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| 205 | { |
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| 206 | mes "[Cukure]"; |
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| 207 | mes "Ah...~"; |
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| 208 | mes "You gave us a great help."; |
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| 209 | mes "Hahahaha..."; |
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| 210 | mes "We would have a harder time if you didn't help us."; |
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| 211 | next; |
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| 212 | mes "[Cukure]"; |
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| 213 | mes "As you have noticed already,"; |
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| 214 | mes "we have researched 'Sleipnir'"; |
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| 215 | mes "if we can reproduct this 'godly item' or not."; |
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| 216 | next; |
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| 217 | mes "[Cukure]"; |
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| 218 | mes "However...."; |
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| 219 | mes "so far, the result shows that it is almost impossible with"; |
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| 220 | mes "the technology we have."; |
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| 221 | mes "Hmmm..."; |
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| 222 | next; |
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| 223 | mes "[Cukure]"; |
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| 224 | mes "Anyways, we will continue to research"; |
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| 225 | mes "with a hope."; |
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| 226 | next; |
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| 227 | mes "[Cukure]"; |
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| 228 | mes "With your help, we succeeded to complete the basic reserach."; |
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| 229 | mes "From now on, we will plan out further research"; |
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| 230 | mes "based on the result we made this time."; |
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| 231 | next; |
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| 232 | mes "[Cukure]"; |
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| 233 | mes "Oh, since you helped us, I am going to reward you."; |
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| 234 | mes "Please give me a minute..."; |
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| 235 | next; |
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| 236 | mes "[Cukure]"; |
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| 237 | mes "There it is."; |
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| 238 | mes "It might not be a great reward but"; |
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| 239 | mes "I hope you will take it as a token of my gratitute."; |
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| 240 | mes "Have a good travel!"; |
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| 241 | if($God1 < 100)set $God1,$God1+1; |
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| 242 | |
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| 243 | if($God1 == 50) |
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| 244 | announce "The first seal of [Sleipnir] has appeared.",bc_all; |
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| 245 | else if($God1 == 100) |
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| 246 | { |
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| 247 | if ($God1 == 100 && $God2 == 100 && $God3 == 100 && $God4 == 100) |
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| 248 | announce "Four seals have been released at the same time with the seal of [Sleipnir].",bc_all; |
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| 249 | else |
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| 250 | announce "The seal of [Sleipnir] has been released.",bc_all; |
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| 251 | } |
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| 252 | |
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| 253 | set god_sl_1,51; |
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| 254 | set @god_treasure,rand(1,900); |
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| 255 | set @god_treasure1,rand(1,1000); |
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| 256 | |
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| 257 | if(@god_treasure < 101) |
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| 258 | { |
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| 259 | if(@god_treasure1 < 210) |
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| 260 | getitem 2102,1; |
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| 261 | else if(@god_treasure1 < 420) |
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| 262 | getitem 2104,1; |
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| 263 | else if(@god_treasure1 < 630) |
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| 264 | getitem 2106,1; |
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| 265 | else if(@god_treasure1 < 840) |
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| 266 | getitem 2108,1; |
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| 267 | else |
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| 268 | getitem 2109,1; |
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| 269 | } |
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| 270 | |
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| 271 | else if(@god_treasure < 201) |
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| 272 | { |
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| 273 | if(@god_treasure1 < 48) |
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| 274 | getitem 2207,1; |
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| 275 | else if(@god_treasure1 < 96) |
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| 276 | getitem 2210,1; |
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| 277 | else if(@god_treasure1 < 150) |
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| 278 | getitem 2213,1; |
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| 279 | else if(@god_treasure1 < 190) |
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| 280 | getitem 2215,1; |
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| 281 | else if(@god_treasure1 < 238) |
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| 282 | getitem 2217,1; |
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| 283 | else if(@god_treasure1 < 290) |
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| 284 | getitem 2223,1; |
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| 285 | else if(@god_treasure1 < 340) |
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| 286 | getitem 2227,1; |
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| 287 | else if(@god_treasure1 < 348) |
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| 288 | getitem 2229,1; |
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| 289 | else if(@god_treasure1 < 400) |
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| 290 | getitem 2231,1; |
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| 291 | else if(@god_treasure1 < 448) |
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| 292 | getitem 2233,1; |
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| 293 | else if(@god_treasure1 < 496) |
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| 294 | getitem 2236,1; |
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| 295 | else if(@god_treasure1 < 544) |
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| 296 | getitem 2244,1; |
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| 297 | else if(@god_treasure1 < 592) |
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| 298 | getitem 2245,1; |
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| 299 | else if(@god_treasure1 < 640) |
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| 300 | getitem 2247,1; |
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| 301 | else if(@god_treasure1 < 688) |
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| 302 | getitem 2248,1; |
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| 303 | else if(@god_treasure1 < 736) |
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| 304 | getitem 2250,1; |
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| 305 | else if(@god_treasure1 < 784) |
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| 306 | getitem 2251,1; |
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| 307 | else if(@god_treasure1 < 832) |
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| 308 | getitem 2252,1; |
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| 309 | else if(@god_treasure1 < 880) |
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| 310 | getitem 2253,1; |
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| 311 | else if(@god_treasure1 < 940) |
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| 312 | getitem 2257,1; |
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| 313 | else |
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| 314 | getitem 2259,1; |
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| 315 | } |
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| 316 | |
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| 317 | else if(@god_treasure < 301) |
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| 318 | { |
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| 319 | if(@god_treasure1 < 160) |
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| 320 | getitem 2267,1; |
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| 321 | else if(@god_treasure1 < 320) |
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| 322 | getitem 2262,1; |
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| 323 | else if(@god_treasure1 < 480) |
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| 324 | getitem 2263,1; |
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| 325 | else if(@god_treasure1 < 540) |
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| 326 | getitem 2265,1; |
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| 327 | else if(@god_treasure1 < 700) |
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| 328 | getitem 2266,1; |
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| 329 | else if(@god_treasure1 < 800) |
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| 330 | getitem 2260,1; |
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| 331 | else if(@god_treasure1 < 900) |
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| 332 | getitem 2269,1; |
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| 333 | else |
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| 334 | getitem 2270,1; |
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| 335 | } |
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| 336 | |
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| 337 | else if(@god_treasure < 401) |
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| 338 | { |
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| 339 | if(@god_treasure1 < 70) |
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| 340 | getitem 2298,1; |
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| 341 | else if(@god_treasure1 < 140) |
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| 342 | getitem 2275,1; |
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| 343 | else if(@god_treasure1 < 210) |
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| 344 | getitem 2276,1; |
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| 345 | else if(@god_treasure1 < 280) |
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| 346 | getitem 2277,1; |
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| 347 | else if(@god_treasure1 < 350) |
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| 348 | getitem 2279,1; |
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| 349 | else if(@god_treasure1 < 420) |
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| 350 | getitem 2254,1; |
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| 351 | else if(@god_treasure1 < 490) |
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| 352 | getitem 2299,1; |
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| 353 | else if(@god_treasure1 < 560) |
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| 354 | getitem 2287,1; |
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| 355 | else if(@god_treasure1 < 630) |
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| 356 | getitem 2289,1; |
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| 357 | else if(@god_treasure1 < 700) |
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| 358 | getitem 2290,1; |
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| 359 | else if(@god_treasure1 < 770) |
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| 360 | getitem 2291,1; |
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| 361 | else if(@god_treasure1 < 840) |
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| 362 | getitem 2294,1; |
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| 363 | else if(@god_treasure1 < 900) |
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| 364 | getitem 2295,1; |
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| 365 | else if(@god_treasure1 < 950) |
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| 366 | getitem 2271,1; |
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| 367 | else |
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| 368 | getitem 2285,1; |
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| 369 | } |
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| 370 | |
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| 371 | else if(@god_treasure < 501) |
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| 372 | { |
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| 373 | if(@god_treasure1 < 80) |
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| 374 | getitem 2306,1; |
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| 375 | else if(@god_treasure1 < 160) |
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| 376 | getitem 2308,1; |
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| 377 | else if(@god_treasure1 < 240) |
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| 378 | getitem 2310,1; |
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| 379 | else if(@god_treasure1 < 320) |
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| 380 | getitem 2311,1; |
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| 381 | else if(@god_treasure1 < 400) |
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| 382 | getitem 2313,1; |
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| 383 | else if(@god_treasure1 < 480) |
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| 384 | getitem 2315,1; |
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| 385 | else if(@god_treasure1 < 560) |
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| 386 | getitem 2329,1; |
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| 387 | else if(@god_treasure1 < 630) |
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| 388 | getitem 2320,1; |
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| 389 | else if(@god_treasure1 < 700) |
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| 390 | getitem 2322,1; |
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| 391 | else if(@god_treasure1 < 760) |
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| 392 | getitem 2324,1; |
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| 393 | else if(@god_treasure1 < 810) |
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| 394 | getitem 2326,1; |
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| 395 | else if(@god_treasure1 < 850) |
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| 396 | getitem 2317,1; |
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| 397 | else if(@god_treasure1 < 900) |
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| 398 | getitem 2331,1; |
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| 399 | else if(@god_treasure1 < 950) |
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| 400 | getitem 2333,1; |
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| 401 | else |
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| 402 | getitem 2336,1; |
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| 403 | } |
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| 404 | |
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| 405 | else if(@god_treasure < 601) |
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| 406 | { |
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| 407 | if(@god_treasure1 < 200) |
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| 408 | getitem 2402,1; |
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| 409 | else if(@god_treasure1 < 400) |
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| 410 | getitem 2404,1; |
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| 411 | else if(@god_treasure1 < 600) |
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| 412 | getitem 2406,1; |
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| 413 | else if(@god_treasure1 < 800) |
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| 414 | getitem 2407,1; |
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| 415 | else |
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| 416 | getitem 2409,1; |
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| 417 | } |
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| 418 | |
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| 419 | else if(@god_treasure < 701) |
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| 420 | { |
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| 421 | if(@god_treasure1 < 300) |
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| 422 | getitem 2502,1; |
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| 423 | else if(@god_treasure1 < 550) |
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| 424 | getitem 2504,1; |
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| 425 | else if(@god_treasure1 < 750) |
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| 426 | getitem 2506,1; |
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| 427 | else |
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| 428 | getitem 2508,1; |
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| 429 | } |
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| 430 | |
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| 431 | else if(@god_treasure < 801) |
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| 432 | { |
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| 433 | if(@god_treasure1 < 110) |
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| 434 | getitem 2601,1; |
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| 435 | else if(@god_treasure1 < 220) |
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| 436 | getitem 2602,1; |
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| 437 | else if(@god_treasure1 < 330) |
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| 438 | getitem 2603,1; |
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| 439 | else if(@god_treasure1 < 440) |
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| 440 | getitem 2604,1; |
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| 441 | else if(@god_treasure1 < 550) |
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| 442 | getitem 2605,1; |
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| 443 | else if(@god_treasure1 < 660) |
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| 444 | getitem 2607,1; |
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| 445 | else if(@god_treasure1 < 770) |
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| 446 | getitem 2608,1; |
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| 447 | else if(@god_treasure1 < 880) |
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| 448 | getitem 2617,1; |
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| 449 | else |
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| 450 | getitem 2618,1; |
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| 451 | } |
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| 452 | |
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| 453 | else |
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| 454 | { |
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| 455 | if(@god_treasure1 < 150) |
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| 456 | getitem 2288,1; |
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| 457 | else if(@god_treasure1 < 260) |
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| 458 | getitem 2297,1; |
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| 459 | else if(@god_treasure1 < 370) |
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| 460 | getitem 5087,1; |
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| 461 | else if(@god_treasure1 < 480) |
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| 462 | getitem 5088,1; |
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| 463 | else if(@god_treasure1 < 590) |
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| 464 | getitem 5089,1; |
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| 465 | else if(@god_treasure1 < 700) |
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| 466 | getitem 5090,1; |
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| 467 | else if(@god_treasure1 < 810) |
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| 468 | getitem 5046,1; |
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| 469 | else if(@god_treasure1 < 920) |
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| 470 | getitem 2264,1; |
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| 471 | else |
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| 472 | getitem 2225,1; |
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| 473 | } |
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| 474 | //endif |
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| 475 | next; |
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| 476 | mes "[Cukure]"; |
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| 477 | mes "Ah....also,"; |
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| 478 | mes "let me retrieve the temporary pass given to you."; |
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| 479 | mes "Well..."; |
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| 480 | close; |
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| 481 | } |
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| 482 | else |
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| 483 | { |
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| 484 | mes "[Cukure]"; |
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| 485 | mes "With your help, we succeeded to complete the basic reserach."; |
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| 486 | mes "From now on, we will plan out further research"; |
---|
| 487 | mes "based on the result we made this time."; |
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| 488 | mes "That means I can go on a date...hahaha..."; |
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| 489 | close; |
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| 490 | } |
---|
| 491 | } |
---|
| 492 | else |
---|
| 493 | { |
---|
| 494 | if(god_sl_1 == 0) |
---|
| 495 | { |
---|
| 496 | mes "[Cukure]"; |
---|
| 497 | mes "Awww..."; |
---|
| 498 | mes "I get too busy nowadays."; |
---|
| 499 | mes "I don't even have times for a date."; |
---|
| 500 | mes "Damn it...."; |
---|
| 501 | next; |
---|
| 502 | mes "[Cukure]"; |
---|
| 503 | mes "next;, when was the last time I went on a date...?"; |
---|
| 504 | mes "Umm...."; |
---|
| 505 | mes "Awww....I am so busy...busy!"; |
---|
| 506 | emotion 19; |
---|
| 507 | close; |
---|
| 508 | } |
---|
| 509 | else if(god_sl_1 < 51) |
---|
| 510 | { |
---|
| 511 | mes "[Cukure]"; |
---|
| 512 | mes "Ah, you came back."; |
---|
| 513 | mes "I know you were going to help us..."; |
---|
| 514 | mes "but someone already did the job and"; |
---|
| 515 | mes "we successfully finished the research."; |
---|
| 516 | next; |
---|
| 517 | mes "[Cukure]"; |
---|
| 518 | mes "Thank you anways though."; |
---|
| 519 | mes "I hope you will come help us for the next research."; |
---|
| 520 | close; |
---|
| 521 | } |
---|
| 522 | else |
---|
| 523 | { |
---|
| 524 | mes "[Cukure]"; |
---|
| 525 | mes "We have succeeded to complete the basic reserach."; |
---|
| 526 | mes "From now on, we will plan out further research"; |
---|
| 527 | mes "based on the result we made this time."; |
---|
| 528 | mes "That means I can go on a date...hahaha..."; |
---|
| 529 | close; |
---|
| 530 | } |
---|
| 531 | } |
---|
| 532 | |
---|
| 533 | } |
---|
| 534 | |
---|
| 535 | // Hallandaute Lagunis - Wheel of the Unknown |
---|
| 536 | que_god01,66,125,6 script Investigator#God1 89,{ |
---|
| 537 | |
---|
| 538 | if($God2 < 100) |
---|
| 539 | { |
---|
| 540 | if(god_sl_1 == 2)set god_sl_1,11; |
---|
| 541 | |
---|
| 542 | if(god_sl_1 == 11 || god_sl_1 == 22 || god_sl_1 == 33 || god_sl_1 == 44) |
---|
| 543 | { |
---|
| 544 | if(god_sl_2 == 0) |
---|
| 545 | { |
---|
| 546 | mes "[Hallandaute]"; |
---|
| 547 | mes "Ah...are you the one who Ms. Kirin was talking about?"; |
---|
| 548 | mes "Yes, she said you are going to assist us for the research."; |
---|
| 549 | mes "Hmmm..."; |
---|
| 550 | next; |
---|
| 551 | mes "[Hallandaute]"; |
---|
| 552 | mes "Frankly, we donnot need people who are not specialised in this field"; |
---|
| 553 | mes "even if we are running out of manpower."; |
---|
| 554 | mes "But you can support us through doing stuffs that we are too lazy to do"; |
---|
| 555 | mes "on our own....if you don't mind."; |
---|
| 556 | next; |
---|
| 557 | mes "[Hallandaute]"; |
---|
| 558 | mes "Oh well..."; |
---|
| 559 | mes "What would be a good job for you...."; |
---|
| 560 | mes "Let me think..."; |
---|
| 561 | mes "Ah..."; |
---|
| 562 | next; |
---|
| 563 | mes "[Hallandaute]"; |
---|
| 564 | mes "I got it."; |
---|
| 565 | mes "Can you go visit ^ff0000Metto^000000 for me?"; |
---|
| 566 | mes "Please bring me his news."; |
---|
| 567 | next; |
---|
| 568 | mes "[Hallandaute]"; |
---|
| 569 | mes "Since he is working on a similar subject as mine,"; |
---|
| 570 | mes "I guess that he might be able to help me."; |
---|
| 571 | mes "He's in Juno, you can easily find him."; |
---|
| 572 | set god_sl_2,1; |
---|
| 573 | close; |
---|
| 574 | } |
---|
| 575 | else if(god_sl_2 == 1) |
---|
| 576 | { |
---|
| 577 | if (metto_q == 0) |
---|
| 578 | { |
---|
| 579 | mes "[Hallandaute]"; |
---|
| 580 | mes "I guess you haven't seen him yet."; |
---|
| 581 | mes "Although he is kind of fastidious, he is not a bad guy at all."; |
---|
| 582 | mes "We have been friends for a long time"; |
---|
| 583 | mes "since we work in the similar field."; |
---|
| 584 | next; |
---|
| 585 | mes "[Hallandaute]"; |
---|
| 586 | mes "I am wondering how he has been doing."; |
---|
| 587 | mes "You can just ask him about his research progress."; |
---|
| 588 | mes "Thank you for your trouble."; |
---|
| 589 | close; |
---|
| 590 | } |
---|
| 591 | else if(metto_q < 9) |
---|
| 592 | { |
---|
| 593 | mes "[Hallandaute]"; |
---|
| 594 | mes "Hmmm...."; |
---|
| 595 | mes "I see...."; |
---|
| 596 | mes "Thank you for your trouble..."; |
---|
| 597 | mes "Hmmm...it seems he changed..."; |
---|
| 598 | mes "hmmm.."; |
---|
| 599 | close; |
---|
| 600 | } |
---|
| 601 | else |
---|
| 602 | { |
---|
| 603 | mes "[Hallandaute]"; |
---|
| 604 | mes "?!"; |
---|
| 605 | mes "..........."; |
---|
| 606 | mes "Oh well....."; |
---|
| 607 | mes "I have never expected that the situation would turn into this way."; |
---|
| 608 | mes "Ummm...."; |
---|
| 609 | emotion 20; //ET_SCRATCH |
---|
| 610 | next; |
---|
| 611 | mes "[Hallandaute]"; |
---|
| 612 | mes "Oh well, it happened already. Okay, thank you for the help."; |
---|
| 613 | mes "Please wait for a moment."; |
---|
| 614 | mes "I have something to think about."; |
---|
| 615 | mes "Ummmmm..."; |
---|
| 616 | emotion 9; //ET_THINK |
---|
| 617 | set god_sl_2,2; |
---|
| 618 | close; |
---|
| 619 | } |
---|
| 620 | } |
---|
| 621 | else if(god_sl_2 == 2) |
---|
| 622 | { |
---|
| 623 | if(rand(1,10) == 7) |
---|
| 624 | { |
---|
| 625 | mes "[Hallandaute]"; |
---|
| 626 | mes "Ah..."; |
---|
| 627 | mes "You came back."; |
---|
| 628 | mes "...Let me give you the gist of research I am working on."; |
---|
| 629 | next; |
---|
| 630 | mes "[Hallandaute]"; |
---|
| 631 | mes "I am working on"; |
---|
| 632 | mes "'^ff0000a Wheel of the Unknown^000000' that was discovered to be a peace"; |
---|
| 633 | mes "of '^ff0000Sleipnir^000000'."; |
---|
| 634 | mes "It looks like a normal cogwheel but"; |
---|
| 635 | mes "I cannot figure out how it works."; |
---|
| 636 | next; |
---|
| 637 | mes "[Hallandaute]"; |
---|
| 638 | mes "The most strange thing about this cogwheel is"; |
---|
| 639 | mes "its material."; |
---|
| 640 | next; |
---|
| 641 | mes "[Hallandaute]"; |
---|
| 642 | mes "It seems to be made out of steel but"; |
---|
| 643 | mes "no matter how long I heated it up,"; |
---|
| 644 | mes "it never responded to the heat."; |
---|
| 645 | mes "It worked the same when I tried to freeze it."; |
---|
| 646 | next; |
---|
| 647 | mes "[Hallandaute]"; |
---|
| 648 | mes "Besides, it never responds to any kinds of impact either."; |
---|
| 649 | mes "No matter how hard it was crashed or dropped,"; |
---|
| 650 | mes "it does not seem to be influenced."; |
---|
| 651 | next; |
---|
| 652 | mes "[Hallandaute]"; |
---|
| 653 | mes "But I found out that this thing seems to be resonant with"; |
---|
| 654 | mes "certain objects."; |
---|
| 655 | mes "Then again, it does not seem to work the same all the time."; |
---|
| 656 | next; |
---|
| 657 | mes "[Hallandaute]"; |
---|
| 658 | mes "Let's say, it was resonant with an object 'A' but"; |
---|
| 659 | mes "when I try again, it does not work at all with A."; |
---|
| 660 | mes "Surely, there should be some kind of conditions to satisfy"; |
---|
| 661 | mes "in order to make it resonant..."; |
---|
| 662 | mes "Hmm hmmm..."; |
---|
| 663 | next; |
---|
| 664 | mes "[Hallandaute]"; |
---|
| 665 | mes "Ah...."; |
---|
| 666 | mes "I apologize for speaking things that are not important."; |
---|
| 667 | mes "Please disregard words I said."; |
---|
| 668 | mes "Thank you for your help anyways."; |
---|
| 669 | mes "Other investigators might need your help as well."; |
---|
| 670 | mes "Hmmm..."; |
---|
| 671 | set god_sl_2,0; |
---|
| 672 | if(god_sl_1 == 11) |
---|
| 673 | set god_sl_1,12; |
---|
| 674 | if(god_sl_1 == 22) |
---|
| 675 | set god_sl_1,23; |
---|
| 676 | if(god_sl_1 == 33) |
---|
| 677 | set god_sl_1,34; |
---|
| 678 | if(god_sl_1 == 44) |
---|
| 679 | set god_sl_1,50; |
---|
| 680 | close; |
---|
| 681 | } |
---|
| 682 | else |
---|
| 683 | { |
---|
| 684 | mes "[Hallandaute]"; |
---|
| 685 | mes "Oh, please give me a moment."; |
---|
| 686 | mes "I have something to organize."; |
---|
| 687 | mes "Ummm...."; |
---|
| 688 | mes "Therefore..."; |
---|
| 689 | mes "Mumble mumble..."; |
---|
| 690 | close; |
---|
| 691 | } |
---|
| 692 | } |
---|
| 693 | else |
---|
| 694 | { |
---|
| 695 | mes "[Hallandaute]"; |
---|
| 696 | mes "Hmmm..."; |
---|
| 697 | mes "Therefore...."; |
---|
| 698 | mes "It works this way..."; |
---|
| 699 | mes "Umm....that is..."; |
---|
| 700 | mes "Oh well, it would be better if it was in a good shape..."; |
---|
| 701 | mes "Sigh..."; |
---|
| 702 | close; |
---|
| 703 | } |
---|
| 704 | } |
---|
| 705 | else |
---|
| 706 | { |
---|
| 707 | mes "[Hallandaute]"; |
---|
| 708 | mes "Ummm...."; |
---|
| 709 | mes "So it will be......"; |
---|
| 710 | mes "Bah! It is not easy to work on this by myself!"; |
---|
| 711 | mes "It is always good to have an assistant."; |
---|
| 712 | next; |
---|
| 713 | mes "[Hallandaute]"; |
---|
| 714 | mes "I can share the load of work with him."; |
---|
| 715 | mes "However, types of work affects on the types of assistant I need."; |
---|
| 716 | next; |
---|
| 717 | mes "[Hallandaute]"; |
---|
| 718 | mes "For instance, if I am working on a project called 'A'"; |
---|
| 719 | mes "I will need an assistant named 'G' who is specialised in the project."; |
---|
| 720 | mes "But if I am working on a project called 'B'"; |
---|
| 721 | mes "I will need 'H' who is specialised in the project."; |
---|
| 722 | next; |
---|
| 723 | mes "[Hallandaute]"; |
---|
| 724 | mes "Of course, there could be people who are good at everything."; |
---|
| 725 | mes "But since they are hard to find, we must choose right people for each project."; |
---|
| 726 | close; |
---|
| 727 | } |
---|
| 728 | } |
---|
| 729 | else |
---|
| 730 | { |
---|
| 731 | mes "[Hallandaute]"; |
---|
| 732 | mes "Ummm...."; |
---|
| 733 | mes "So it will be......"; |
---|
| 734 | mes "Bah! It is not easy to work on this by myself!"; |
---|
| 735 | mes "It is always good to have an assistant."; |
---|
| 736 | next; |
---|
| 737 | mes "[Hallandaute]"; |
---|
| 738 | mes "I can share the load of work with him."; |
---|
| 739 | mes "However, types of work affects on the types of assistant I need."; |
---|
| 740 | next; |
---|
| 741 | mes "[Hallandaute]"; |
---|
| 742 | mes "For instance, if I am working on a project called 'A'"; |
---|
| 743 | mes "I will need an assistant named 'G' who is specialised in the project."; |
---|
| 744 | mes "But if I am working on a project called 'B'"; |
---|
| 745 | mes "I will need 'H' who is specialised in the project."; |
---|
| 746 | next; |
---|
| 747 | mes "[Hallandaute]"; |
---|
| 748 | mes "Of course, there could be people who are good at everything."; |
---|
| 749 | mes "But since they are hard to find, we must choose right people for each project."; |
---|
| 750 | close; |
---|
| 751 | } |
---|
| 752 | } |
---|
| 753 | |
---|
| 754 | //Aadin Keil - Feather of Angel Wing |
---|
| 755 | que_god01,11,136,6 script Investigator#God2 742,{ |
---|
| 756 | |
---|
| 757 | if($God1 < 100) |
---|
| 758 | { |
---|
| 759 | if(god_sl_1 == 2)set god_sl_1,21; |
---|
| 760 | |
---|
| 761 | if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14) |
---|
| 762 | { |
---|
| 763 | if(god_sl_2 == 0) |
---|
| 764 | { |
---|
| 765 | mes "[Aadin]"; |
---|
| 766 | mes "*yawn*~"; |
---|
| 767 | mes "Umm?"; |
---|
| 768 | mes "Hmmmm...."; |
---|
| 769 | next; |
---|
| 770 | mes "[Aadin]"; |
---|
| 771 | mes "Nice to meet you."; |
---|
| 772 | mes "I know you are the temporary assistant joined this time."; |
---|
| 773 | mes "That's great, I was having a hard time to do something on my own."; |
---|
| 774 | next; |
---|
| 775 | mes "[Aadin]"; |
---|
| 776 | mes "Okay..."; |
---|
| 777 | mes "Let me explain what I am doing at this moment."; |
---|
| 778 | mes "I am studying 'Feather of Angel Wing' which is"; |
---|
| 779 | mes "revealed to be the material of 'Sleipnir'."; |
---|
| 780 | next; |
---|
| 781 | mes "[Aadin]"; |
---|
| 782 | mes "Especially I am focusing on the behind story"; |
---|
| 783 | mes "of this feather like how it became the material of 'Sleipnir'."; |
---|
| 784 | mes "I was told that there is a person in 'Payon'"; |
---|
| 785 | mes "who knows about the story."; |
---|
| 786 | mes "So I tried to send a staff to the village in order to"; |
---|
| 787 | mes "gather information from him...."; |
---|
| 788 | next; |
---|
| 789 | mes "[Aadin]"; |
---|
| 790 | mes "But the situation does not allow me to use any of manpower in the laboratory..."; |
---|
| 791 | mes "so I have been debating myself if I should go there on my own or not."; |
---|
| 792 | mes "Because I don't feel safe to leave this studying room with this feather alone."; |
---|
| 793 | next; |
---|
| 794 | mes "[Aadin]"; |
---|
| 795 | mes "Therefore..."; |
---|
| 796 | mes "as you might guessed already...."; |
---|
| 797 | mes "I would like to ask you to go talk to the person in Payon"; |
---|
| 798 | mes "about the story and come back to me."; |
---|
| 799 | next; |
---|
| 800 | mes "[Aadin]"; |
---|
| 801 | mes "I assume that it should not be that difficult to find the person."; |
---|
| 802 | mes "But you must memorize every single word from him."; |
---|
| 803 | mes "The result of research could be affected by words you delievered to me."; |
---|
| 804 | next; |
---|
| 805 | mes "[Aadin]"; |
---|
| 806 | mes "Thank you in advance."; |
---|
| 807 | mes "There is no time limit for this, but faster will be better..."; |
---|
| 808 | mes "Have a good travel!"; |
---|
| 809 | set god_sl_2,1; |
---|
| 810 | close; |
---|
| 811 | } |
---|
| 812 | else if(god_sl_2 == 1) |
---|
| 813 | { |
---|
| 814 | mes "[Aadin]"; |
---|
| 815 | mes "You have not gone to Payon yet."; |
---|
| 816 | mes "Please leave to Payon as soon as possible."; |
---|
| 817 | mes "Have a good travel!"; |
---|
| 818 | close; |
---|
| 819 | } |
---|
| 820 | else if(god_sl_2 == 2) |
---|
| 821 | { |
---|
| 822 | mes "[Aadin]"; |
---|
| 823 | mes "Ah, you came back."; |
---|
| 824 | mes "So, have you memorized the story?"; |
---|
| 825 | mes "Yes, I know it would be really convenient"; |
---|
| 826 | mes "if they kept the story as a book."; |
---|
| 827 | mes "But it seems that they have some kind of rules that do not allow them"; |
---|
| 828 | mes "to write down the story but to tell people by word of mouth."; |
---|
| 829 | next; |
---|
| 830 | mes "[Aadin]"; |
---|
| 831 | mes "Okay, I am ready to listen."; |
---|
| 832 | mes "Please go ahead."; |
---|
| 833 | mes "......."; |
---|
| 834 | next; |
---|
| 835 | mes "[Aadin]"; |
---|
| 836 | mes "."; |
---|
| 837 | next; |
---|
| 838 | mes "[Aadin]"; |
---|
| 839 | mes "."; |
---|
| 840 | mes ".."; |
---|
| 841 | next; |
---|
| 842 | mes "[Aadin]"; |
---|
| 843 | mes "."; |
---|
| 844 | mes ".."; |
---|
| 845 | mes "..."; |
---|
| 846 | next; |
---|
| 847 | mes "[Aadin]"; |
---|
| 848 | mes "."; |
---|
| 849 | mes ".."; |
---|
| 850 | mes "..."; |
---|
| 851 | mes "...."; |
---|
| 852 | next; |
---|
| 853 | mes "[Aadin]"; |
---|
| 854 | mes "."; |
---|
| 855 | mes ".."; |
---|
| 856 | mes "..."; |
---|
| 857 | mes "...."; |
---|
| 858 | mes "....."; |
---|
| 859 | next; |
---|
| 860 | mes "[Aadin]"; |
---|
| 861 | mes "."; |
---|
| 862 | mes ".."; |
---|
| 863 | mes "..."; |
---|
| 864 | mes "...."; |
---|
| 865 | mes "....."; |
---|
| 866 | mes "......"; |
---|
| 867 | next; |
---|
| 868 | mes "[Aadin]"; |
---|
| 869 | mes "."; |
---|
| 870 | mes ".."; |
---|
| 871 | mes "..."; |
---|
| 872 | mes "...."; |
---|
| 873 | mes "....."; |
---|
| 874 | mes "......"; |
---|
| 875 | mes "......."; |
---|
| 876 | next; |
---|
| 877 | mes "[Aadin]"; |
---|
| 878 | mes "."; |
---|
| 879 | mes ".."; |
---|
| 880 | mes "..."; |
---|
| 881 | mes "...."; |
---|
| 882 | mes "....."; |
---|
| 883 | mes "......"; |
---|
| 884 | mes "......."; |
---|
| 885 | mes "........"; |
---|
| 886 | next; |
---|
| 887 | mes "[Aadin]"; |
---|
| 888 | mes "."; |
---|
| 889 | mes ".."; |
---|
| 890 | mes "..."; |
---|
| 891 | mes "...."; |
---|
| 892 | mes "....."; |
---|
| 893 | mes "......"; |
---|
| 894 | mes "......."; |
---|
| 895 | mes "........"; |
---|
| 896 | mes "........."; |
---|
| 897 | next; |
---|
| 898 | mes "[Aadin]"; |
---|
| 899 | mes "."; |
---|
| 900 | mes ".."; |
---|
| 901 | mes "..."; |
---|
| 902 | mes "...."; |
---|
| 903 | mes "....."; |
---|
| 904 | mes "......"; |
---|
| 905 | mes "......."; |
---|
| 906 | mes "........"; |
---|
| 907 | mes "........."; |
---|
| 908 | mes ".........."; |
---|
| 909 | next; |
---|
| 910 | mes "[Aadin]"; |
---|
| 911 | mes "Hmm......"; |
---|
| 912 | mes "I see."; |
---|
| 913 | mes "Now I have a better understanding about it."; |
---|
| 914 | mes "Oh next;..."; |
---|
| 915 | next; |
---|
| 916 | mes "[Aadin]"; |
---|
| 917 | mes "It seems you missed some important part of the story!"; |
---|
| 918 | mes "I am so sorry to tell you this but do you mind going back to Payon"; |
---|
| 919 | mes "and listening the story again? I would like to listen to the story again."; |
---|
| 920 | set god_sl_2,3; |
---|
| 921 | close; |
---|
| 922 | } |
---|
| 923 | else if(god_sl_2 == 3) |
---|
| 924 | { |
---|
| 925 | mes "[Aadin]"; |
---|
| 926 | mes "You haven't left to Payon yet."; |
---|
| 927 | mes "I hope you will leave as soon as possible."; |
---|
| 928 | mes "Even with the story you have brought, I think I can"; |
---|
| 929 | mes "complete most part of the research."; |
---|
| 930 | close; |
---|
| 931 | } |
---|
| 932 | else if(god_sl_2 == 4) |
---|
| 933 | { |
---|
| 934 | mes "[Aadin]"; |
---|
| 935 | mes "Oh, you came back."; |
---|
| 936 | mes "Okay, I am ready to listen."; |
---|
| 937 | mes "Please go ahead."; |
---|
| 938 | mes "......."; |
---|
| 939 | next; |
---|
| 940 | mes "[Aadin]"; |
---|
| 941 | mes "."; |
---|
| 942 | next; |
---|
| 943 | mes "[Aadin]"; |
---|
| 944 | mes "."; |
---|
| 945 | mes ".."; |
---|
| 946 | next; |
---|
| 947 | mes "[Aadin]"; |
---|
| 948 | mes "."; |
---|
| 949 | mes ".."; |
---|
| 950 | mes "..."; |
---|
| 951 | next; |
---|
| 952 | mes "[Aadin]"; |
---|
| 953 | mes "."; |
---|
| 954 | mes ".."; |
---|
| 955 | mes "..."; |
---|
| 956 | mes "...."; |
---|
| 957 | next; |
---|
| 958 | mes "[Aadin]"; |
---|
| 959 | mes "."; |
---|
| 960 | mes ".."; |
---|
| 961 | mes "..."; |
---|
| 962 | mes "...."; |
---|
| 963 | mes "....."; |
---|
| 964 | next; |
---|
| 965 | mes "[Aadin]"; |
---|
| 966 | mes "."; |
---|
| 967 | mes ".."; |
---|
| 968 | mes "..."; |
---|
| 969 | mes "...."; |
---|
| 970 | mes "....."; |
---|
| 971 | mes "......"; |
---|
| 972 | next; |
---|
| 973 | mes "[Aadin]"; |
---|
| 974 | mes "."; |
---|
| 975 | mes ".."; |
---|
| 976 | mes "..."; |
---|
| 977 | mes "...."; |
---|
| 978 | mes "....."; |
---|
| 979 | mes "......"; |
---|
| 980 | mes "......."; |
---|
| 981 | next; |
---|
| 982 | mes "[Aadin]"; |
---|
| 983 | mes "."; |
---|
| 984 | mes ".."; |
---|
| 985 | mes "..."; |
---|
| 986 | mes "...."; |
---|
| 987 | mes "....."; |
---|
| 988 | mes "......"; |
---|
| 989 | mes "......."; |
---|
| 990 | mes "........"; |
---|
| 991 | next; |
---|
| 992 | mes "[Aadin]"; |
---|
| 993 | mes "."; |
---|
| 994 | mes ".."; |
---|
| 995 | mes "..."; |
---|
| 996 | mes "...."; |
---|
| 997 | mes "....."; |
---|
| 998 | mes "......"; |
---|
| 999 | mes "......."; |
---|
| 1000 | mes "........"; |
---|
| 1001 | mes "........."; |
---|
| 1002 | next; |
---|
| 1003 | mes "[Aadin]"; |
---|
| 1004 | mes "."; |
---|
| 1005 | mes ".."; |
---|
| 1006 | mes "..."; |
---|
| 1007 | mes "...."; |
---|
| 1008 | mes "....."; |
---|
| 1009 | mes "......"; |
---|
| 1010 | mes "......."; |
---|
| 1011 | mes "........"; |
---|
| 1012 | mes "........."; |
---|
| 1013 | mes ".........."; |
---|
| 1014 | next; |
---|
| 1015 | mes "[Aadin]"; |
---|
| 1016 | mes "Hmm...I see."; |
---|
| 1017 | mes "It seems your story is almost accurate as the original one."; |
---|
| 1018 | mes "It is understandable that the story is differentiated by the person"; |
---|
| 1019 | mes "who is telling it since we share the story by word of mouth."; |
---|
| 1020 | next; |
---|
| 1021 | mes "[Aadin]"; |
---|
| 1022 | mes "Yes, most of my questions finally found their answers."; |
---|
| 1023 | mes "At the same time, the story gave me new questions."; |
---|
| 1024 | mes "Hmmm...this is not easy at all."; |
---|
| 1025 | mes "Thank you for your help though."; |
---|
| 1026 | set god_sl_2,0; |
---|
| 1027 | if(god_sl_1 == 21) |
---|
| 1028 | set god_sl_1,22; |
---|
| 1029 | else if(god_sl_1 == 32) |
---|
| 1030 | set god_sl_1,33; |
---|
| 1031 | else if(god_sl_1 == 43) |
---|
| 1032 | set god_sl_1,44; |
---|
| 1033 | else if(god_sl_1 == 14) |
---|
| 1034 | set god_sl_1,50; |
---|
| 1035 | close; |
---|
| 1036 | } |
---|
| 1037 | } |
---|
| 1038 | else |
---|
| 1039 | { |
---|
| 1040 | mes "[Aadin]"; |
---|
| 1041 | mes "Hmmm...."; |
---|
| 1042 | mes "Sometimes a legend or a myth"; |
---|
| 1043 | mes "tells two different stories within that are totally conflicting each other."; |
---|
| 1044 | mes "You can find the reason by finding the origin of the stories."; |
---|
| 1045 | close; |
---|
| 1046 | } |
---|
| 1047 | } |
---|
| 1048 | else |
---|
| 1049 | { |
---|
| 1050 | mes "[Aadin]"; |
---|
| 1051 | mes "Hmmm...."; |
---|
| 1052 | mes "Sometimes a legend or a myth"; |
---|
| 1053 | mes "tells two different stories within that are totally conflicting each other."; |
---|
| 1054 | mes "You can find the reason by finding the origin of the stories."; |
---|
| 1055 | close; |
---|
| 1056 | } |
---|
| 1057 | |
---|
| 1058 | } |
---|
| 1059 | |
---|
| 1060 | //Kurdt Jerremant - Spirit of Fish |
---|
| 1061 | que_god01,55,47,3 script Investigator#God3 803,{ |
---|
| 1062 | |
---|
| 1063 | if ($God1 < 100) |
---|
| 1064 | { |
---|
| 1065 | if(god_sl_1 == 2)set god_sl_1,31; |
---|
| 1066 | |
---|
| 1067 | if(god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24) |
---|
| 1068 | { |
---|
| 1069 | if(god_sl_2 == 0) |
---|
| 1070 | { |
---|
| 1071 | mes "[Kurdt]"; |
---|
| 1072 | mes "Ah, you must be the new assistant."; |
---|
| 1073 | mes "I am pleased to meet you."; |
---|
| 1074 | next; |
---|
| 1075 | mes "[Kurdt]"; |
---|
| 1076 | mes "I was kind of expecting a professional assistant"; |
---|
| 1077 | mes "but it is understandable since the situation does not allow us."; |
---|
| 1078 | mes "Also, sometimes ordinary people"; |
---|
| 1079 | mes "make a better result than professional assistants."; |
---|
| 1080 | mes "So I hope we will make a good team together."; |
---|
| 1081 | next; |
---|
| 1082 | mes "[Kurdt]"; |
---|
| 1083 | mes "In fact, I am almost at the end of the research,"; |
---|
| 1084 | mes "therefore I do not need that much of help..."; |
---|
| 1085 | mes "However, the last thing I need to do is pretty difficult"; |
---|
| 1086 | mes "for one to do alone...I was thinking to hire an agency from outside."; |
---|
| 1087 | next; |
---|
| 1088 | mes "[Kurdt]"; |
---|
| 1089 | mes "But! I don't need to do that now, since you are here."; |
---|
| 1090 | mes "What I need now are materials to reproduce"; |
---|
| 1091 | mes "'Spirit of Fish'."; |
---|
| 1092 | next; |
---|
| 1093 | mes "[Kurdt]"; |
---|
| 1094 | mes "I am not sure yet if I can actually reproduce it or not."; |
---|
| 1095 | mes "But we can at least try it."; |
---|
| 1096 | next; |
---|
| 1097 | mes "[Kurdt]"; |
---|
| 1098 | mes "Basically, you can go ahead and gather stuffs like"; |
---|
| 1099 | mes "'Fish Scales' or 'Fish Tails'"; |
---|
| 1100 | mes "or anything that you can obtain from marine life."; |
---|
| 1101 | mes "I donnot need too many but about 10 of them."; |
---|
| 1102 | next; |
---|
| 1103 | mes "[Kurdt]"; |
---|
| 1104 | mes "I hope you will not have a hard time to gather them."; |
---|
| 1105 | mes "Thank you for your trouble and have a good travel!"; |
---|
| 1106 | set god_sl_2,1; |
---|
| 1107 | close; |
---|
| 1108 | } |
---|
| 1109 | else if(god_sl_2 == 1) |
---|
| 1110 | { |
---|
| 1111 | mes "[Kurdt]"; |
---|
| 1112 | mes "Ah, you came back."; |
---|
| 1113 | mes "Okay, let me check what you have brought to me."; |
---|
| 1114 | mes "Hmmm...."; |
---|
| 1115 | mes "........."; |
---|
| 1116 | next; |
---|
| 1117 | mes "[Kurdt]"; |
---|
| 1118 | mes "Hmmm......"; |
---|
| 1119 | mes "I could use these..."; |
---|
| 1120 | mes "and these too....."; |
---|
| 1121 | mes "aaand those too......"; |
---|
| 1122 | mes "Umm....."; |
---|
| 1123 | set @itemcount,0; |
---|
| 1124 | if(countitem(918) > 8)set @itemcount,1; |
---|
| 1125 | if(countitem(950) > 8)set @itemcount,@itemcount + 1; |
---|
| 1126 | if(countitem(951) > 8)set @itemcount,@itemcount + 1; |
---|
| 1127 | if(countitem(956) > 8)set @itemcount,@itemcount + 1; |
---|
| 1128 | if(countitem(959) > 8)set @itemcount,@itemcount + 1; |
---|
| 1129 | if(countitem(960) > 8)set @itemcount,@itemcount + 1; |
---|
| 1130 | if(countitem(961) > 8)set @itemcount,@itemcount + 1; |
---|
| 1131 | if(countitem(962) > 8)set @itemcount,@itemcount + 1; |
---|
| 1132 | if(countitem(963) > 8)set @itemcount,@itemcount + 1; |
---|
| 1133 | if(countitem(964) > 8)set @itemcount,@itemcount + 1; |
---|
| 1134 | if(countitem(965) > 8)set @itemcount,@itemcount + 1; |
---|
| 1135 | if(countitem(966) > 8)set @itemcount,@itemcount + 1; |
---|
| 1136 | if(countitem(7013) > 8)set @itemcount,@itemcount + 1; |
---|
| 1137 | if(countitem(1054) > 8)set @itemcount,@itemcount + 1; |
---|
| 1138 | if(countitem(1053) > 8)set @itemcount,@itemcount + 1; |
---|
| 1139 | if(countitem(1052) > 8)set @itemcount,@itemcount + 1; |
---|
| 1140 | if(countitem(1051) > 8)set @itemcount,@itemcount + 1; |
---|
| 1141 | if(countitem(1050) > 8)set @itemcount,@itemcount + 1; |
---|
| 1142 | if(countitem(1024) > 8)set @itemcount,@itemcount + 1; |
---|
| 1143 | if(countitem(1023) > 8)set @itemcount,@itemcount + 1; |
---|
| 1144 | next; |
---|
| 1145 | if(@itemcount > 14) |
---|
| 1146 | { |
---|
| 1147 | mes "[Kurdt]"; |
---|
| 1148 | mes "Ah....!"; |
---|
| 1149 | mes "You gathered everything I need."; |
---|
| 1150 | mes "Thank you so much."; |
---|
| 1151 | mes "With these, I can continue my research with no problem."; |
---|
| 1152 | next; |
---|
| 1153 | mes "[Kurdt]"; |
---|
| 1154 | mes "I didn't expect you to do such a good job..."; |
---|
| 1155 | mes "you are great!"; |
---|
| 1156 | mes "Thank you so much!"; |
---|
| 1157 | mes "Hahaha...."; |
---|
| 1158 | mes "Just like me, other investigator might need you to help them."; |
---|
| 1159 | |
---|
| 1160 | if(countitem(918) > 8)delitem 918,9; |
---|
| 1161 | if(countitem(950) > 8)delitem 950,9; |
---|
| 1162 | if(countitem(951) > 8)delitem 951,9; |
---|
| 1163 | if(countitem(956) > 8)delitem 956,9; |
---|
| 1164 | if(countitem(959) > 8)delitem 959,9; |
---|
| 1165 | if(countitem(960) > 8)delitem 960,9; |
---|
| 1166 | if(countitem(961) > 8)delitem 961,9; |
---|
| 1167 | if(countitem(962) > 8)delitem 962,9; |
---|
| 1168 | if(countitem(963) > 8)delitem 963,9; |
---|
| 1169 | if(countitem(964) > 8)delitem 964,9; |
---|
| 1170 | if(countitem(965) > 8)delitem 965,9; |
---|
| 1171 | if(countitem(966) > 8)delitem 966,9; |
---|
| 1172 | if(countitem(7013) > 8)delitem 7013,9; |
---|
| 1173 | if(countitem(1054) > 8)delitem 1054,9; |
---|
| 1174 | if(countitem(1053) > 8)delitem 1053,9; |
---|
| 1175 | if(countitem(1052) > 8)delitem 1052,9; |
---|
| 1176 | if(countitem(1051) > 8)delitem 1051,9; |
---|
| 1177 | if(countitem(1050) > 8)delitem 1050,9; |
---|
| 1178 | if(countitem(1024) > 8)delitem 1024,9; |
---|
| 1179 | if(countitem(1023) > 8)delitem 1023,9; |
---|
| 1180 | |
---|
| 1181 | set god_sl_2,0; |
---|
| 1182 | if(god_sl_1 == 31) |
---|
| 1183 | set god_sl_1,32; |
---|
| 1184 | if(god_sl_1 == 42) |
---|
| 1185 | set god_sl_1,43; |
---|
| 1186 | if(god_sl_1 == 13) |
---|
| 1187 | set god_sl_1,14; |
---|
| 1188 | if(god_sl_1 == 24) |
---|
| 1189 | set god_sl_1,50; |
---|
| 1190 | close; |
---|
| 1191 | } |
---|
| 1192 | else |
---|
| 1193 | { |
---|
| 1194 | mes "[Kurdt]"; |
---|
| 1195 | mes "Errr........."; |
---|
| 1196 | mes "It does not seem to be enough for the research."; |
---|
| 1197 | mes "Sorry for the trouble, please go gather some more."; |
---|
| 1198 | close; |
---|
| 1199 | } |
---|
| 1200 | } |
---|
| 1201 | } |
---|
| 1202 | else |
---|
| 1203 | { |
---|
| 1204 | mes "[Kurdt]"; |
---|
| 1205 | mes "Hmmm...."; |
---|
| 1206 | mes "Studying somthing does not only require"; |
---|
| 1207 | mes "funds and manpower but enthusiasm and passion as well."; |
---|
| 1208 | next; |
---|
| 1209 | mes "[Kurdt]"; |
---|
| 1210 | mes "Some financiers are so ignorant that they think"; |
---|
| 1211 | mes "study only takes money and manpower."; |
---|
| 1212 | mes "However, even if they have enough funds and much of manpower"; |
---|
| 1213 | mes "but they donnot give any motivation to the people who study"; |
---|
| 1214 | mes "then the study cannot be succeeded."; |
---|
| 1215 | close; |
---|
| 1216 | } |
---|
| 1217 | } |
---|
| 1218 | else |
---|
| 1219 | { |
---|
| 1220 | mes "[Kurdt]"; |
---|
| 1221 | mes "Hmmm...."; |
---|
| 1222 | mes "Studying somthing does not only require"; |
---|
| 1223 | mes "funds and manpower but enthusiasm and passion as well."; |
---|
| 1224 | next; |
---|
| 1225 | mes "[Kurdt]"; |
---|
| 1226 | mes "Some financiers are so ignorant that they think"; |
---|
| 1227 | mes "study only takes money and manpower."; |
---|
| 1228 | mes "However, even if they have enough funds and much of manpower"; |
---|
| 1229 | mes "but they donnot give any motivation to the people who study"; |
---|
| 1230 | mes "then the study cannot be succeeded."; |
---|
| 1231 | close; |
---|
| 1232 | } |
---|
| 1233 | |
---|
| 1234 | } |
---|
| 1235 | |
---|
| 1236 | //Pavel Stheinus Breath of Spirit |
---|
| 1237 | que_god01,14,47,3 script Investigator#God4 713,{ |
---|
| 1238 | |
---|
| 1239 | if($God1 < 100) |
---|
| 1240 | { |
---|
| 1241 | if(god_sl_1 == 2)set god_sl_1,41; |
---|
| 1242 | |
---|
| 1243 | if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34) |
---|
| 1244 | { |
---|
| 1245 | if(god_sl_2 == 0) |
---|
| 1246 | { |
---|
| 1247 | mes "[Pavel]"; |
---|
| 1248 | mes "*sniff sniff*..."; |
---|
| 1249 | mes "Achoo!"; |
---|
| 1250 | mes "Huh?"; |
---|
| 1251 | mes "Who are you....?"; |
---|
| 1252 | mes "...."; |
---|
| 1253 | next; |
---|
| 1254 | mes "[Pavel]"; |
---|
| 1255 | mes "Ah, my apology."; |
---|
| 1256 | mes "You must be the new assistant...Aaachoo!"; |
---|
| 1257 | mes "Hmm hmm *sniff sniff*...I am sorry, I am having a flu..."; |
---|
| 1258 | mes "*sniff sniff*..."; |
---|
| 1259 | mes "*sniff*...hmmm..."; |
---|
| 1260 | next; |
---|
| 1261 | mes "[Pavel]"; |
---|
| 1262 | mes "Umm...."; |
---|
| 1263 | mes "It is good to know that you are here to help me...."; |
---|
| 1264 | mes "However...Aaaachooo!"; |
---|
| 1265 | mes "*sniff sniff*..."; |
---|
| 1266 | next; |
---|
| 1267 | mes "[Pavel]"; |
---|
| 1268 | mes "Hmm...Aaachooo!"; |
---|
| 1269 | mes "Anyways, go look at...Aaachoo! that...Aaachoo!"; |
---|
| 1270 | mes "thing...*sniff sniff*~"; |
---|
| 1271 | set god_sl_2,1; |
---|
| 1272 | close; |
---|
| 1273 | } |
---|
| 1274 | else if(god_sl_2 == 1) |
---|
| 1275 | { |
---|
| 1276 | mes "[Pavel]"; |
---|
| 1277 | mes "I told you to go look at Aaachhoooo! that...Aaachoooo! Achoo!"; |
---|
| 1278 | mes "*glhk glhk*..."; |
---|
| 1279 | mes "Hmm hmm.."; |
---|
| 1280 | close; |
---|
| 1281 | } |
---|
| 1282 | else if(god_sl_2 == 2) |
---|
| 1283 | { |
---|
| 1284 | mes "[Pavel]"; |
---|
| 1285 | mes "*cough cough*..."; |
---|
| 1286 | mes "*sniff sniff*..."; |
---|
| 1287 | mes "So did you go look at that?"; |
---|
| 1288 | mes "Yeah, I don't think you understand even if you saw it."; |
---|
| 1289 | mes "*glhk glhk*..."; |
---|
| 1290 | next; |
---|
| 1291 | mes "[Pavel]"; |
---|
| 1292 | mes "AAAAACHHHOOO!"; |
---|
| 1293 | mes "That slab of stone...no wait...Achoo!"; |
---|
| 1294 | mes "The letters engaraved on the indescribable thing"; |
---|
| 1295 | mes "are ancient....Achoo! ...language that are....Achoo!"; |
---|
| 1296 | mes "no longer used nowadays."; |
---|
| 1297 | next; |
---|
| 1298 | mes "[Pavel]"; |
---|
| 1299 | mes "I cannot ...*glhk glhk* tell what ancient"; |
---|
| 1300 | mes "language..Achoo! it is...Achoo!"; |
---|
| 1301 | mes "So...err...hmm hmm *sniff sniff*"; |
---|
| 1302 | next; |
---|
| 1303 | mes "[Pavel]"; |
---|
| 1304 | mes "Considering...Achoo! *sniff sniff* the material"; |
---|
| 1305 | mes "Achoo! Achoo! used for the slab...*sniff sniff*,"; |
---|
| 1306 | mes "it is not an Achoo! Achoo! *sniff sniff*ordinary slab of stone..."; |
---|
| 1307 | mes "I guess...Aaaachoo!!!!! there must be some kind of"; |
---|
| 1308 | mes "device installed on *sniff sniff*..."; |
---|
| 1309 | next; |
---|
| 1310 | mes "[Pavel]"; |
---|
| 1311 | mes "Aachoooo!! *sniff sniff* Not only that...*sniff sniff*"; |
---|
| 1312 | mes "letters are not just engraved...*sniff sniff* Achhoo!!"; |
---|
| 1313 | mes "but something Achooo!! covers...Achooo!"; |
---|
| 1314 | mes "AAACHHHOOOO~~ the surfaces...*sniff sniff*"; |
---|
| 1315 | next; |
---|
| 1316 | mes "[Pavel]"; |
---|
| 1317 | mes "I must *cough cough* remove the device for...*cough cough*"; |
---|
| 1318 | mes "further research...*cough cough*...but look at me."; |
---|
| 1319 | mes "I cannot even talk...*ghlk ghlk* clearly..."; |
---|
| 1320 | next; |
---|
| 1321 | mes "[Pavel]"; |
---|
| 1322 | mes "Hmm *sniff sniff*...so I hope you don't"; |
---|
| 1323 | mes "mind Achoo!...helping me to remove Achoo!!...the device..."; |
---|
| 1324 | mes "Achoo! ~ Thank you...."; |
---|
| 1325 | mes "AAAACHHHOOOO~"; |
---|
| 1326 | set god_sl_2,3; |
---|
| 1327 | close; |
---|
| 1328 | } |
---|
| 1329 | else if(god_sl_2 == 3) |
---|
| 1330 | { |
---|
| 1331 | mes "[Pavel]"; |
---|
| 1332 | mes "Aaaaa...Cccccchhhh...oooo..!"; |
---|
| 1333 | mes "*sniff sniff*..."; |
---|
| 1334 | mes "Err...what I meant was..AAACHHOOO!..."; |
---|
| 1335 | mes "*sniff sniff*..."; |
---|
| 1336 | close; |
---|
| 1337 | } |
---|
| 1338 | else if(god_sl_2 == 4) |
---|
| 1339 | { |
---|
| 1340 | mes "[Pavel]"; |
---|
| 1341 | mes "*cough*..."; |
---|
| 1342 | mes "......!!"; |
---|
| 1343 | mes "Oh...Acchhhoo!~"; |
---|
| 1344 | mes "Now I see..."; |
---|
| 1345 | mes "*sniff sniff*..."; |
---|
| 1346 | next; |
---|
| 1347 | mes "[Pavel]"; |
---|
| 1348 | mes "I was~Achoo! right, Achoo!"; |
---|
| 1349 | mes "there was a device installed...Achoo! on it."; |
---|
| 1350 | mes "I could...*cough cough* not...*sniff sniff*"; |
---|
| 1351 | mes "investigate...Achoo! the slab thoroughly...Achoo!"; |
---|
| 1352 | mes "because of this god damn flu making me sneeze."; |
---|
| 1353 | next; |
---|
| 1354 | mes "[Pavel]"; |
---|
| 1355 | mes "Achoo! Achoo! ~ thank you for your help....*sniff sniff*"; |
---|
| 1356 | mes "Haha....*ghlk ghlk*...you did a good job."; |
---|
| 1357 | mes "*cough cough*.."; |
---|
| 1358 | set god_sl_2,0; |
---|
| 1359 | if(god_sl_1 == 41) |
---|
| 1360 | set god_sl_1,42; |
---|
| 1361 | if(god_sl_1 == 12) |
---|
| 1362 | set god_sl_1,13; |
---|
| 1363 | if(god_sl_1 == 23) |
---|
| 1364 | set god_sl_1,24; |
---|
| 1365 | if(god_sl_1 == 34) |
---|
| 1366 | set god_sl_1,50; |
---|
| 1367 | close; |
---|
| 1368 | } |
---|
| 1369 | } |
---|
| 1370 | else |
---|
| 1371 | { |
---|
| 1372 | mes "[Pavel]"; |
---|
| 1373 | mes "Umm...."; |
---|
| 1374 | mes "It is not that important whether or not"; |
---|
| 1375 | mes "we can embody a spirit into a shape."; |
---|
| 1376 | mes "It is important whether we"; |
---|
| 1377 | mes "can prove the existance of spirit or not."; |
---|
| 1378 | close; |
---|
| 1379 | } |
---|
| 1380 | } |
---|
| 1381 | else |
---|
| 1382 | { |
---|
| 1383 | mes "[Pavel]"; |
---|
| 1384 | mes "Umm...."; |
---|
| 1385 | mes "It is not that important whether or not"; |
---|
| 1386 | mes "we can embody a spirit into a shape."; |
---|
| 1387 | mes "It is important whether we"; |
---|
| 1388 | mes "can prove the existance of spirit or not."; |
---|
| 1389 | close; |
---|
| 1390 | } |
---|
| 1391 | |
---|
| 1392 | } |
---|
| 1393 | |
---|
| 1394 | que_god01,20,48,0 script Slab#God 111,{ |
---|
| 1395 | |
---|
| 1396 | if($God1 < 100) |
---|
| 1397 | { |
---|
| 1398 | if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34) |
---|
| 1399 | { |
---|
| 1400 | if(god_sl_2 == 1 || god_sl_2 == 2) |
---|
| 1401 | { |
---|
| 1402 | mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; |
---|
| 1403 | mes "............djswhgks wkdusdnlrnlfn"; |
---|
| 1404 | mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; |
---|
| 1405 | mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; |
---|
| 1406 | mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; |
---|
| 1407 | mes "^ff00ffghswka^000000gks ........fusjs tmld........."; |
---|
| 1408 | set god_sl_2,2; |
---|
| 1409 | next; |
---|
| 1410 | mes "Unknown letters are engraved on the slab of stone."; |
---|
| 1411 | mes "They look like an ancient language."; |
---|
| 1412 | mes "The slab of stone has been severely damaged"; |
---|
| 1413 | mes "to recognize every letter."; |
---|
| 1414 | mes "As you touched the surface, it was warm."; |
---|
| 1415 | mes "Definately, the slab didn't seem to be made of an ordinary stone."; |
---|
| 1416 | close; |
---|
| 1417 | } |
---|
| 1418 | else if(god_sl_2 == 3) |
---|
| 1419 | { |
---|
| 1420 | mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfn"; |
---|
| 1421 | mes "............djswhgks wkdusdnlrnlfn"; |
---|
| 1422 | mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; |
---|
| 1423 | mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; |
---|
| 1424 | mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; |
---|
| 1425 | mes "^ff00ffghswka^000000gks.........fusjs tmld........."; |
---|
| 1426 | next; |
---|
| 1427 | mes "As you took a close look, you found strange traces on each letter."; |
---|
| 1428 | mes "It seemed there was a kind of device installed on letters."; |
---|
| 1429 | next; |
---|
| 1430 | mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; |
---|
| 1431 | mes "............djswhgks wkdusdnlrnlfn"; |
---|
| 1432 | mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; |
---|
| 1433 | mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; |
---|
| 1434 | mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; |
---|
| 1435 | mes "^ff00ffghswka^000000gks ........fusjs tmld........."; |
---|
| 1436 | next; |
---|
| 1437 | input @str$; |
---|
| 1438 | if (@str$ == "dirdnl") |
---|
| 1439 | { |
---|
| 1440 | mes "Zap~"; |
---|
| 1441 | mes "As you pressed a word '^ff0000dirdnl^000000',"; |
---|
| 1442 | mes "the slab made a strange noise."; |
---|
| 1443 | mes "However, there were no other changes other than the noise."; |
---|
| 1444 | mes "You decided to touch other words."; |
---|
| 1445 | next; |
---|
| 1446 | mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; |
---|
| 1447 | mes "............djswhgks wkdusdnlrnlfn"; |
---|
| 1448 | mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; |
---|
| 1449 | mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; |
---|
| 1450 | mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; |
---|
| 1451 | mes "^ff00ffghswka^000000gks ........fusjs tmld........."; |
---|
| 1452 | next; |
---|
| 1453 | } |
---|
| 1454 | else |
---|
| 1455 | { |
---|
| 1456 | mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened."; |
---|
| 1457 | mes "You decided to think up something different."; |
---|
| 1458 | close; |
---|
| 1459 | } |
---|
| 1460 | input @str$; |
---|
| 1461 | if (@str$ == "tkaryf") |
---|
| 1462 | { |
---|
| 1463 | mes "Zap~"; |
---|
| 1464 | mes "As you pressed a word '^ff0000tkaryf^000000',"; |
---|
| 1465 | mes "the slab made a strange noise."; |
---|
| 1466 | mes "However, there were no other changes other than the noise."; |
---|
| 1467 | mes "You decided to touch other words."; |
---|
| 1468 | next; |
---|
| 1469 | mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; |
---|
| 1470 | mes "............djswhgks wkdusdnlrnlfn"; |
---|
| 1471 | mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; |
---|
| 1472 | mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; |
---|
| 1473 | mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; |
---|
| 1474 | mes "^ff00ffghswka^000000gks ........fusjs tmld........."; |
---|
| 1475 | next; |
---|
| 1476 | } |
---|
| 1477 | else |
---|
| 1478 | { |
---|
| 1479 | mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened."; |
---|
| 1480 | mes "You decided to think up something different."; |
---|
| 1481 | close; |
---|
| 1482 | } |
---|
| 1483 | input @str$; |
---|
| 1484 | if (@str$ == "ghswka") |
---|
| 1485 | { |
---|
| 1486 | mes "Zap~"; |
---|
| 1487 | mes "As you pressed a word '^ff0000ghswka^000000',"; |
---|
| 1488 | mes "the slab made a strange noise."; |
---|
| 1489 | mes "However, there were no other changes other than the noise."; |
---|
| 1490 | mes "You decided to touch other words."; |
---|
| 1491 | next; |
---|
| 1492 | mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb"; |
---|
| 1493 | mes "............djswhgks wkdusdnlrnlfn"; |
---|
| 1494 | mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; |
---|
| 1495 | mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......"; |
---|
| 1496 | mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; |
---|
| 1497 | mes "^ff00ffghswka^000000gks ........fusjs tmld........."; |
---|
| 1498 | next; |
---|
| 1499 | } |
---|
| 1500 | else |
---|
| 1501 | { |
---|
| 1502 | mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened."; |
---|
| 1503 | mes "You decided to think up something different."; |
---|
| 1504 | close; |
---|
| 1505 | } |
---|
| 1506 | mes "Eeeeeeeeee~"; |
---|
| 1507 | mes "As you pressed the three words in order,"; |
---|
| 1508 | mes "the slab started vibrating with a strange noise."; |
---|
| 1509 | mes "At the same time, the strange traces on letters slowly dissappeared"; |
---|
| 1510 | mes "and different letters appeared from underneath them."; |
---|
| 1511 | next; |
---|
| 1512 | mes "wkrdjswhgks dirdnlsjs wkrdjswhgks whdtnfh"; |
---|
| 1513 | mes "wkrdjswhgks dldgnsdjs wkrdjswhgks wkdusdnlrnlfn"; |
---|
| 1514 | mes "thfdh duTsjswhsjs rhf tk dmqsjs rj ehddjfn"; |
---|
| 1515 | mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks tkatnfu"; |
---|
| 1516 | mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkrdjswhgks dldgns"; |
---|
| 1517 | mes "ghswkagks tkatnfusjs tmldaldgks akrnl"; |
---|
| 1518 | next; |
---|
| 1519 | mes ".........."; |
---|
| 1520 | mes "You still could not understand what those letters meant."; |
---|
| 1521 | mes "........."; |
---|
| 1522 | set god_sl_2,4; |
---|
| 1523 | next; |
---|
| 1524 | mes "After a while, those new letters dissappeared."; |
---|
| 1525 | mes "It seemed that you could only cancel"; |
---|
| 1526 | mes "the device on the letters for a duration."; |
---|
| 1527 | close; |
---|
| 1528 | } |
---|
| 1529 | else |
---|
| 1530 | { |
---|
| 1531 | mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn"; |
---|
| 1532 | mes "............djswhgks wkdusdnlrnlfn"; |
---|
| 1533 | mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; |
---|
| 1534 | mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......"; |
---|
| 1535 | mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; |
---|
| 1536 | mes "ghswkagks .........fusjs tmld........."; |
---|
| 1537 | next; |
---|
| 1538 | mes "The slab of stone has been severely damaged"; |
---|
| 1539 | mes "to recognize every letter."; |
---|
| 1540 | mes "As you touched the surface, it was warm."; |
---|
| 1541 | mes "Definately, the slab didn't seem to be made of an ordinary stone."; |
---|
| 1542 | mes "You decided to not care about the stone any longer."; |
---|
| 1543 | close; |
---|
| 1544 | } |
---|
| 1545 | } |
---|
| 1546 | else |
---|
| 1547 | { |
---|
| 1548 | mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn"; |
---|
| 1549 | mes "............djswhgks wkdusdnlrnlfn"; |
---|
| 1550 | mes ".......whsjs rhf tk dmqsjs rj ehddjfn"; |
---|
| 1551 | mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......"; |
---|
| 1552 | mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr..."; |
---|
| 1553 | mes "ghswkagks .........fusjs tmld........."; |
---|
| 1554 | next; |
---|
| 1555 | mes "The slab of stone has been severely damaged"; |
---|
| 1556 | mes "to recognize every letter."; |
---|
| 1557 | mes "As you touched the surface, it was warm."; |
---|
| 1558 | mes "Definately, the slab didn't seem to be made of an ordinary stone."; |
---|
| 1559 | close; |
---|
| 1560 | } |
---|
| 1561 | } |
---|
| 1562 | else |
---|
| 1563 | { |
---|
| 1564 | mes "You found a slab of stone with strange letters engraved on the surface."; |
---|
| 1565 | mes "You could not identify what language it was."; |
---|
| 1566 | close; |
---|
| 1567 | } |
---|
| 1568 | |
---|
| 1569 | } |
---|
| 1570 | |
---|
| 1571 | //Lania Grunkurque |
---|
| 1572 | payon,79,171,4 script Friar#God5 95,{ |
---|
| 1573 | |
---|
| 1574 | if($God1 < 100) |
---|
| 1575 | { |
---|
| 1576 | if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14) |
---|
| 1577 | { |
---|
| 1578 | if(god_sl_2 == 1 || god_sl_2 == 3) |
---|
| 1579 | { |
---|
| 1580 | mes "[Lania]"; |
---|
| 1581 | mes "You can find good advice for yourself from folklores and legends."; |
---|
| 1582 | mes "No matter how many years have passed and how improved people have,"; |
---|
| 1583 | mes "the basic of life will never change."; |
---|
| 1584 | next; |
---|
| 1585 | switch( select( "Umm.....", "I see." ) ) |
---|
| 1586 | { |
---|
| 1587 | |
---|
| 1588 | case 1: |
---|
| 1589 | mes "[Lania]"; |
---|
| 1590 | mes "Well......"; |
---|
| 1591 | mes "You seem to have a business with me, may I ask?"; |
---|
| 1592 | mes "I will help you as much as I can."; |
---|
| 1593 | next; |
---|
| 1594 | mes "[Lania]"; |
---|
| 1595 | mes "It is no use to have a power to help others"; |
---|
| 1596 | mes "unless you use the power in a right purpose."; |
---|
| 1597 | next; |
---|
| 1598 | |
---|
| 1599 | switch( select( "Nothing. Your words helped me already.","Regarding Sleipnir." ) ) |
---|
| 1600 | { |
---|
| 1601 | |
---|
| 1602 | case 1: |
---|
| 1603 | mes "[Lania]"; |
---|
| 1604 | mes "I must misunderstood."; |
---|
| 1605 | mes "However, feel free to ask me a help whenever you need it."; |
---|
| 1606 | mes "It is also a training for me to help others."; |
---|
| 1607 | mes "I hope you will be generous to others as well..."; |
---|
| 1608 | close; |
---|
| 1609 | break; |
---|
| 1610 | |
---|
| 1611 | case 2: |
---|
| 1612 | mes "[Lania]"; |
---|
| 1613 | mes "Umm........."; |
---|
| 1614 | mes "I see."; |
---|
| 1615 | mes "I think I can help you for that."; |
---|
| 1616 | mes "Please give me some time to remember it....Sleipnir..."; |
---|
| 1617 | mes "Hmmm...."; |
---|
| 1618 | mes ".........."; |
---|
| 1619 | mes "..................."; |
---|
| 1620 | next; |
---|
| 1621 | mes "[Lania]"; |
---|
| 1622 | mes "Ah........."; |
---|
| 1623 | mes "I remember it now..."; |
---|
| 1624 | mes "Yes, Sleipnir was the name of Odin's stallion."; |
---|
| 1625 | next; |
---|
| 1626 | mes "[Lania]"; |
---|
| 1627 | mes "In the world of Gods, there were three legendary stallions."; |
---|
| 1628 | mes "They were ^ff0000'Sleipnir (A thing that ride as sliding)'"; |
---|
| 1629 | mes "'Svadilfari (An unfortunate traveller)'"; |
---|
| 1630 | mes "'Gullfaxi (Golden Mane)'^000000."; |
---|
| 1631 | next; |
---|
| 1632 | mes "[Lania]"; |
---|
| 1633 | mes "Gullfaxi was owned by Hrungnir, the giant king and"; |
---|
| 1634 | mes "Svadilfari was owned by Hrimthurs."; |
---|
| 1635 | mes "Also, 'Svadilfari' was the father of 'Sleipnir'."; |
---|
| 1636 | next; |
---|
| 1637 | mes "[Lania]"; |
---|
| 1638 | mes "Okay, now let's talk about how 'Sleipnir' was born."; |
---|
| 1639 | mes "Well...we can see even Gods made mistakes"; |
---|
| 1640 | mes "through this story."; |
---|
| 1641 | next; |
---|
| 1642 | mes "[Lania]"; |
---|
| 1643 | mes "In Asgard the world of Gods,"; |
---|
| 1644 | mes "there was a huge rampart."; |
---|
| 1645 | mes "Something happened and the rampart was destroyed."; |
---|
| 1646 | mes "Since this castle wall was too huge, Gods could"; |
---|
| 1647 | mes "not dare to start mending it."; |
---|
| 1648 | next; |
---|
| 1649 | mes "[Lania]"; |
---|
| 1650 | mes "One day, a very skinny man rode a dark horse into Asgard."; |
---|
| 1651 | mes "The man told Heimdall who was patrolling the wall"; |
---|
| 1652 | mes "that he had something to tell Odin regarding the rampart."; |
---|
| 1653 | next; |
---|
| 1654 | mes "[Lania]"; |
---|
| 1655 | mes "Since he was greatly concerned about the wall"; |
---|
| 1656 | mes "Heimdall didn't hesitate to report it to Odin."; |
---|
| 1657 | mes "At the time, Odin was with other Gods in Valhala."; |
---|
| 1658 | next; |
---|
| 1659 | mes "[Lania]"; |
---|
| 1660 | mes "Man promised to Odin that he could"; |
---|
| 1661 | mes "build the rampart just like a new one"; |
---|
| 1662 | mes "in 18 months."; |
---|
| 1663 | next; |
---|
| 1664 | mes "[Lania]"; |
---|
| 1665 | mes "Although Odin felt something suspicious about the man,"; |
---|
| 1666 | mes "Gods needed to repair the wall as soon as possible."; |
---|
| 1667 | mes "So, Odin asked him what he needed in return."; |
---|
| 1668 | mes "He asked to give him the goddess 'Freya' and"; |
---|
| 1669 | mes "'the Sun and the Moon' as the payment."; |
---|
| 1670 | next; |
---|
| 1671 | mes "[Lania]"; |
---|
| 1672 | mes "....."; |
---|
| 1673 | mes "Are you bored?"; |
---|
| 1674 | mes "If you are, let's talk about this later."; |
---|
| 1675 | next; |
---|
| 1676 | switch( select( "See you later.", "No, please go ahead." ) ) |
---|
| 1677 | { |
---|
| 1678 | |
---|
| 1679 | case 1: |
---|
| 1680 | mes "[Lania]"; |
---|
| 1681 | mes "I understand that my story was not that interesting."; |
---|
| 1682 | mes "I will try my best to satisfy you next time."; |
---|
| 1683 | mes "Have a good travel."; |
---|
| 1684 | close; |
---|
| 1685 | break; |
---|
| 1686 | |
---|
| 1687 | case 2: |
---|
| 1688 | mes "[Lania]"; |
---|
| 1689 | mes "Oh ok."; |
---|
| 1690 | mes "Then let me continue the story."; |
---|
| 1691 | next; |
---|
| 1692 | break; |
---|
| 1693 | |
---|
| 1694 | } |
---|
| 1695 | |
---|
| 1696 | mes "[Lania]"; |
---|
| 1697 | mes "Gods were all stunned and became furious"; |
---|
| 1698 | mes "due to the man's request."; |
---|
| 1699 | mes "He was asking everything that Gods have."; |
---|
| 1700 | next; |
---|
| 1701 | mes "[Lania]"; |
---|
| 1702 | mes "At this time, a God approached to Odin."; |
---|
| 1703 | mes "It was the infamous Loki."; |
---|
| 1704 | mes "Loki said to Odin that"; |
---|
| 1705 | mes "they could manipulate the man to repair"; |
---|
| 1706 | mes "the rampart without paying him anything in return."; |
---|
| 1707 | next; |
---|
| 1708 | mes "[Lania]"; |
---|
| 1709 | mes "Odin decided to follow Loki's suggestion."; |
---|
| 1710 | mes "So Odin told the man that he must"; |
---|
| 1711 | mes "complete to repair the wall within 6 months"; |
---|
| 1712 | mes "not 18 months in order to have 'Freya' and 'the Sun and the Moon'."; |
---|
| 1713 | next; |
---|
| 1714 | mes "[Lania]"; |
---|
| 1715 | mes "....."; |
---|
| 1716 | mes "Are you bored?"; |
---|
| 1717 | mes "If you are, let's talk about this later."; |
---|
| 1718 | next; |
---|
| 1719 | switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) ) |
---|
| 1720 | { |
---|
| 1721 | |
---|
| 1722 | case 1: |
---|
| 1723 | mes "[Lania]"; |
---|
| 1724 | mes "Ah...."; |
---|
| 1725 | mes "The story must be too long."; |
---|
| 1726 | mes "My apology..."; |
---|
| 1727 | mes "Okay, I will next; for you to finish organizing the story..."; |
---|
| 1728 | next; |
---|
| 1729 | mes "......................"; |
---|
| 1730 | mes ".................."; |
---|
| 1731 | mes "..............."; |
---|
| 1732 | mes "............"; |
---|
| 1733 | mes "........."; |
---|
| 1734 | mes "......"; |
---|
| 1735 | next; |
---|
| 1736 | mes ".................."; |
---|
| 1737 | mes "..............."; |
---|
| 1738 | mes "............"; |
---|
| 1739 | mes "........."; |
---|
| 1740 | mes "......"; |
---|
| 1741 | next; |
---|
| 1742 | mes "..............."; |
---|
| 1743 | mes "............"; |
---|
| 1744 | mes "........."; |
---|
| 1745 | mes "......"; |
---|
| 1746 | next; |
---|
| 1747 | mes "............"; |
---|
| 1748 | mes "........."; |
---|
| 1749 | mes "......"; |
---|
| 1750 | next; |
---|
| 1751 | mes "........."; |
---|
| 1752 | mes "......"; |
---|
| 1753 | next; |
---|
| 1754 | mes "......"; |
---|
| 1755 | next; |
---|
| 1756 | mes "[Lania]"; |
---|
| 1757 | mes "May I continue the story now?"; |
---|
| 1758 | next; |
---|
| 1759 | menu "Yes, please.",-; |
---|
| 1760 | mes "[Lania]"; |
---|
| 1761 | mes "Okay, here it goes."; |
---|
| 1762 | next; |
---|
| 1763 | break; |
---|
| 1764 | |
---|
| 1765 | case 2: |
---|
| 1766 | mes "[Lania]"; |
---|
| 1767 | mes "I understand that my story was not that interesting."; |
---|
| 1768 | mes "I will try my best to satisfy you next time."; |
---|
| 1769 | mes "Have a good travel."; |
---|
| 1770 | close; |
---|
| 1771 | break; |
---|
| 1772 | |
---|
| 1773 | case 3: |
---|
| 1774 | mes "[Lania]"; |
---|
| 1775 | mes "Oh ok."; |
---|
| 1776 | mes "Then let me continue the story."; |
---|
| 1777 | next; |
---|
| 1778 | break; |
---|
| 1779 | |
---|
| 1780 | } |
---|
| 1781 | |
---|
| 1782 | mes "[Lania]"; |
---|
| 1783 | mes "Then the man asked Odin to let him"; |
---|
| 1784 | mes "use his horse for the reconstruction work."; |
---|
| 1785 | mes "Because the horse looked very base and contemptible,"; |
---|
| 1786 | mes "Odin didn't think twice about his request but accepted it on right the second."; |
---|
| 1787 | next; |
---|
| 1788 | mes "[Lania]"; |
---|
| 1789 | mes "However, the man and the horse started repairing"; |
---|
| 1790 | mes "the rampart in an amazing speed."; |
---|
| 1791 | mes "His skill was great but the horse's skill was greater than its owner"; |
---|
| 1792 | mes "to mend the wall."; |
---|
| 1793 | mes "It was the legendary horse, Svadilfari."; |
---|
| 1794 | next; |
---|
| 1795 | mes "[Lania]"; |
---|
| 1796 | mes "As more time went by, more anxious Gods were."; |
---|
| 1797 | mes "Because both of the castle wall menders"; |
---|
| 1798 | mes "looked like they would complete the reconstruction work"; |
---|
| 1799 | mes "even before the 6 months passed."; |
---|
| 1800 | mes "So Gods took their anger and axiouty on Loki"; |
---|
| 1801 | mes "for his silly suggestion."; |
---|
| 1802 | next; |
---|
| 1803 | mes "[Lania]"; |
---|
| 1804 | mes "However, Loki seemed confident."; |
---|
| 1805 | mes "He assured Gods to count on him."; |
---|
| 1806 | mes "Although Gods didn't trust Loki for his slyness and wickedness,"; |
---|
| 1807 | mes "they decided to give him a chance since"; |
---|
| 1808 | mes "the situation was desperate."; |
---|
| 1809 | next; |
---|
| 1810 | mes "[Lania]"; |
---|
| 1811 | mes "And a strange thing happened. Ever since Loki"; |
---|
| 1812 | mes "assurred Gods for the result, the progress of the reconstruction"; |
---|
| 1813 | mes "had stopped. Just like a magic."; |
---|
| 1814 | next; |
---|
| 1815 | mes "[Lania]"; |
---|
| 1816 | mes "....."; |
---|
| 1817 | mes "Are you bored?"; |
---|
| 1818 | mes "If you are, let's talk about this later."; |
---|
| 1819 | next; |
---|
| 1820 | switch( select( "See you later.", "No, please go ahead." ) ) |
---|
| 1821 | { |
---|
| 1822 | |
---|
| 1823 | case 1: |
---|
| 1824 | mes "[Lania]"; |
---|
| 1825 | mes "I understand that my story was not that interesting."; |
---|
| 1826 | mes "I will try my best to satisfy you next time."; |
---|
| 1827 | mes "Have a good travel."; |
---|
| 1828 | close; |
---|
| 1829 | break; |
---|
| 1830 | |
---|
| 1831 | case 2: |
---|
| 1832 | mes "[Lania]"; |
---|
| 1833 | mes "Oh ok."; |
---|
| 1834 | mes "Then let me continue the story."; |
---|
| 1835 | next; |
---|
| 1836 | break; |
---|
| 1837 | |
---|
| 1838 | } |
---|
| 1839 | |
---|
| 1840 | mes "[Lania]"; |
---|
| 1841 | mes "Gods became curious so they decided to investigate the reason."; |
---|
| 1842 | mes "The found Svadilfari fell in love with a beautiful mare"; |
---|
| 1843 | mes "and didn't work on repairing the rampart."; |
---|
| 1844 | mes "So when the 6 months passed, the man"; |
---|
| 1845 | mes "finished everything but the castle gate to repair."; |
---|
| 1846 | next; |
---|
| 1847 | mes "[Lania]"; |
---|
| 1848 | mes "Gods were so happy to tell the man"; |
---|
| 1849 | mes "that they could not accept his payment request"; |
---|
| 1850 | mes "since he could not keep the contract."; |
---|
| 1851 | mes "Man got into rage and claimed"; |
---|
| 1852 | mes "that Gods tricked him in order to avoid giving him"; |
---|
| 1853 | mes "'Freya' and 'the Sun and the Moon'."; |
---|
| 1854 | next; |
---|
| 1855 | mes "[Lania]"; |
---|
| 1856 | mes "And he revealed his true identity."; |
---|
| 1857 | mes "He was a giant from Jotunnheim."; |
---|
| 1858 | mes "He was so angry and started committing an outrage."; |
---|
| 1859 | next; |
---|
| 1860 | mes "[Lania]"; |
---|
| 1861 | mes "....."; |
---|
| 1862 | mes "Are you bored?"; |
---|
| 1863 | mes "If you are, let's talk about this later."; |
---|
| 1864 | next; |
---|
| 1865 | switch( select( "See you later.", "No, please go ahead." ) ) |
---|
| 1866 | { |
---|
| 1867 | |
---|
| 1868 | case 1: |
---|
| 1869 | mes "[Lania]"; |
---|
| 1870 | mes "I understand that my story was not that interesting."; |
---|
| 1871 | mes "I will try my best to satisfy you next time."; |
---|
| 1872 | mes "Have a good travel."; |
---|
| 1873 | close; |
---|
| 1874 | break; |
---|
| 1875 | |
---|
| 1876 | case 2: |
---|
| 1877 | mes "[Lania]"; |
---|
| 1878 | mes "Oh ok."; |
---|
| 1879 | mes "Then let me continue the story."; |
---|
| 1880 | next; |
---|
| 1881 | break; |
---|
| 1882 | |
---|
| 1883 | } |
---|
| 1884 | |
---|
| 1885 | mes "[Lania]"; |
---|
| 1886 | mes "Later on, this giant turned out to be Hrimthurs."; |
---|
| 1887 | mes "However, even if Hrimthurs was commiting an outrage"; |
---|
| 1888 | mes "Gods did not worry about him at all."; |
---|
| 1889 | mes "Because they had Thor, the giant hunter."; |
---|
| 1890 | next; |
---|
| 1891 | mes "[Lania]"; |
---|
| 1892 | mes "As Thor hurled his legendary hammer 'Mjolnir'"; |
---|
| 1893 | mes "at Hrimthurs, the giant's head was bursted into fragments"; |
---|
| 1894 | mes "and he fell to the hell."; |
---|
| 1895 | next; |
---|
| 1896 | mes "[Lania]"; |
---|
| 1897 | mes "....."; |
---|
| 1898 | mes "Are you bored?"; |
---|
| 1899 | mes "If you are, let's talk about this later."; |
---|
| 1900 | next; |
---|
| 1901 | switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) ) |
---|
| 1902 | { |
---|
| 1903 | |
---|
| 1904 | case 1: |
---|
| 1905 | mes "[Lania]"; |
---|
| 1906 | mes "Ah...."; |
---|
| 1907 | mes "The story must be too complicated for you to understand."; |
---|
| 1908 | mes "My apology..."; |
---|
| 1909 | mes "Okay, I will wait for you to finish organizing the story..."; |
---|
| 1910 | next; |
---|
| 1911 | mes "......................"; |
---|
| 1912 | mes ".................."; |
---|
| 1913 | mes "..............."; |
---|
| 1914 | mes "............"; |
---|
| 1915 | mes "........."; |
---|
| 1916 | mes "......"; |
---|
| 1917 | next; |
---|
| 1918 | mes ".................."; |
---|
| 1919 | mes "..............."; |
---|
| 1920 | mes "............"; |
---|
| 1921 | mes "........."; |
---|
| 1922 | mes "......"; |
---|
| 1923 | next; |
---|
| 1924 | mes "..............."; |
---|
| 1925 | mes "............"; |
---|
| 1926 | mes "........."; |
---|
| 1927 | mes "......"; |
---|
| 1928 | next; |
---|
| 1929 | mes "............"; |
---|
| 1930 | mes "........."; |
---|
| 1931 | mes "......"; |
---|
| 1932 | next; |
---|
| 1933 | mes "........."; |
---|
| 1934 | mes "......"; |
---|
| 1935 | next; |
---|
| 1936 | mes "......"; |
---|
| 1937 | next; |
---|
| 1938 | mes "[Lania]"; |
---|
| 1939 | mes "May I continue the story now?"; |
---|
| 1940 | next; |
---|
| 1941 | menu "Yes, please.",-; |
---|
| 1942 | mes "[Lania]"; |
---|
| 1943 | mes "Okay, here it goes."; |
---|
| 1944 | next; |
---|
| 1945 | break; |
---|
| 1946 | |
---|
| 1947 | case 2: |
---|
| 1948 | mes "[Lania]"; |
---|
| 1949 | mes "I understand that my story was not that interesting."; |
---|
| 1950 | mes "I will try my best to satisfy you next time."; |
---|
| 1951 | mes "Have a good travel."; |
---|
| 1952 | close; |
---|
| 1953 | break; |
---|
| 1954 | |
---|
| 1955 | case 3: |
---|
| 1956 | mes "[Lania]"; |
---|
| 1957 | mes "Oh ok."; |
---|
| 1958 | mes "Then let me continue the story."; |
---|
| 1959 | next; |
---|
| 1960 | break; |
---|
| 1961 | |
---|
| 1962 | } |
---|
| 1963 | mes "[Lania]"; |
---|
| 1964 | mes "After a while, Loki who looked tattered and worn out"; |
---|
| 1965 | mes "brought a strange looking pony with eight leggs to Asgard."; |
---|
| 1966 | mes "And Loki introduced the pony as 'Sleipnir' and"; |
---|
| 1967 | mes "presented it to Odin."; |
---|
| 1968 | mes "Odin thankfully accepted Loki's present."; |
---|
| 1969 | next; |
---|
| 1970 | mes "[Lania]"; |
---|
| 1971 | mes "The fact was Loki transformed into the mare that"; |
---|
| 1972 | mes "attracted Svadilfari and eventually he was impregnated"; |
---|
| 1973 | mes "of the pony. That was the story of"; |
---|
| 1974 | mes "how 'Sleipnir' was born."; |
---|
| 1975 | next; |
---|
| 1976 | mes "[Lania]"; |
---|
| 1977 | mes "We, friars only hand down this story by word of mouth."; |
---|
| 1978 | mes "Therefore, small details might be different from the other."; |
---|
| 1979 | mes "However, the fundamental story line should not be different."; |
---|
| 1980 | next; |
---|
| 1981 | mes "[Lania]"; |
---|
| 1982 | mes "I have not been able to practice myself that well,"; |
---|
| 1983 | mes "I am not that confident if I told you the story as much as the original story."; |
---|
| 1984 | mes "But I hope you will understand that I did my best."; |
---|
| 1985 | mes "That was all I could help you."; |
---|
| 1986 | next; |
---|
| 1987 | mes "[Lania]"; |
---|
| 1988 | mes "If you wish to listen to the story again,"; |
---|
| 1989 | mes "you are always welcomed."; |
---|
| 1990 | mes "Have a safe travel."; |
---|
| 1991 | if(god_sl_2 == 1) |
---|
| 1992 | set god_sl_2,2; |
---|
| 1993 | else if(god_sl_2 == 3) |
---|
| 1994 | set god_sl_2,4; |
---|
| 1995 | close; |
---|
| 1996 | break; |
---|
| 1997 | } |
---|
| 1998 | break; |
---|
| 1999 | |
---|
| 2000 | case 2: |
---|
| 2001 | mes "[Lania]"; |
---|
| 2002 | mes "When you are in agony,"; |
---|
| 2003 | mes "please look back on your past."; |
---|
| 2004 | mes "Just like legends or myths,"; |
---|
| 2005 | mes "yours is also a story of the past."; |
---|
| 2006 | mes "You will find out a right solution from your past."; |
---|
| 2007 | close; |
---|
| 2008 | break; |
---|
| 2009 | } |
---|
| 2010 | } |
---|
| 2011 | else |
---|
| 2012 | { |
---|
| 2013 | mes "[Lania]"; |
---|
| 2014 | mes "I told you everything I know."; |
---|
| 2015 | mes "I hope it will be a help for you."; |
---|
| 2016 | mes "Please be helpful for others..."; |
---|
| 2017 | close; |
---|
| 2018 | } |
---|
| 2019 | } |
---|
| 2020 | else |
---|
| 2021 | { |
---|
| 2022 | mes "[Lania]"; |
---|
| 2023 | mes "............"; |
---|
| 2024 | mes "Training does not include only physical or mental practice."; |
---|
| 2025 | mes "Leading a life and meeting people are also considered"; |
---|
| 2026 | mes "as a part of practice. Of course, everyone will have a different result."; |
---|
| 2027 | close; |
---|
| 2028 | } |
---|
| 2029 | } |
---|
| 2030 | else |
---|
| 2031 | { |
---|
| 2032 | mes "[Lania]"; |
---|
| 2033 | mes "............"; |
---|
| 2034 | mes "Training does not include only physical or mental practice."; |
---|
| 2035 | mes "Leading a life and meeting people are also considered"; |
---|
| 2036 | mes "as a part of practice. Of course, everyone will have a different result."; |
---|
| 2037 | close; |
---|
| 2038 | } |
---|
| 2039 | |
---|
| 2040 | } |
---|
| 2041 | |
---|
| 2042 | // warp 0 -laboratory entrance |
---|
| 2043 | que_god01,84,95,0 script Switch#God0 111,{ |
---|
| 2044 | |
---|
| 2045 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
| 2046 | { |
---|
| 2047 | mes "The door was locked."; |
---|
| 2048 | mes "You looked around and found out a detector"; |
---|
| 2049 | mes "at the right side of the door."; |
---|
| 2050 | mes "As you put your temporary pass onto the detector,"; |
---|
| 2051 | mes "the door was open."; |
---|
| 2052 | close2; |
---|
| 2053 | warp "que_god01",60,88; |
---|
| 2054 | end; |
---|
| 2055 | } |
---|
| 2056 | else |
---|
| 2057 | { |
---|
| 2058 | mes "The door was locked."; |
---|
| 2059 | mes "You looked around and found out a detector"; |
---|
| 2060 | mes "at the right side of the door."; |
---|
| 2061 | mes "It seemed you need to put something onto"; |
---|
| 2062 | mes "the detector in order to open the door."; |
---|
| 2063 | close; |
---|
| 2064 | } |
---|
| 2065 | |
---|
| 2066 | } |
---|
| 2067 | |
---|
| 2068 | que_god01,84,92,0 script god_sl_w0 45,1,1,{ |
---|
| 2069 | |
---|
| 2070 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
| 2071 | { |
---|
| 2072 | mes "The door was locked."; |
---|
| 2073 | mes "You looked around and found out a detector"; |
---|
| 2074 | mes "at the right side of the door."; |
---|
| 2075 | mes "As you put your temporary pass onto the detector,"; |
---|
| 2076 | mes "the door was open."; |
---|
| 2077 | next; |
---|
| 2078 | warp "que_god01",60,88; |
---|
| 2079 | end; |
---|
| 2080 | } |
---|
| 2081 | else |
---|
| 2082 | { |
---|
| 2083 | mes "The door was locked."; |
---|
| 2084 | mes "You looked around and found out a detector"; |
---|
| 2085 | mes "at the right side of the door."; |
---|
| 2086 | mes "It seemed you need to put something onto"; |
---|
| 2087 | mes "the detector in order to open the door."; |
---|
| 2088 | close; |
---|
| 2089 | } |
---|
| 2090 | |
---|
| 2091 | } |
---|
| 2092 | |
---|
| 2093 | // ¿öÇÁ 1¹ø -Ç϶õµµÆ® |
---|
| 2094 | que_god01,49,97,0 script Switch#God1 111,{ |
---|
| 2095 | |
---|
| 2096 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
| 2097 | { |
---|
| 2098 | mes "The door was locked."; |
---|
| 2099 | mes "You looked around and found out a detector"; |
---|
| 2100 | mes "at the right side of the door."; |
---|
| 2101 | mes "As you put your temporary pass onto the detector,"; |
---|
| 2102 | mes "the door was open."; |
---|
| 2103 | next; |
---|
| 2104 | warp "que_god01",62,119; |
---|
| 2105 | end; |
---|
| 2106 | } |
---|
| 2107 | else |
---|
| 2108 | { |
---|
| 2109 | mes "The door was locked."; |
---|
| 2110 | mes "You looked around and found out a detector"; |
---|
| 2111 | mes "at the right side of the door."; |
---|
| 2112 | mes "It seemed you need to put something onto"; |
---|
| 2113 | mes "the detector in order to open the door."; |
---|
| 2114 | close; |
---|
| 2115 | } |
---|
| 2116 | |
---|
| 2117 | } |
---|
| 2118 | |
---|
| 2119 | que_god01,46,97,0 script god_sl_w1 45,1,1,{ |
---|
| 2120 | |
---|
| 2121 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
| 2122 | { |
---|
| 2123 | mes "The door was locked."; |
---|
| 2124 | mes "You looked around and found out a detector"; |
---|
| 2125 | mes "at the right side of the door."; |
---|
| 2126 | mes "As you put your temporary pass onto the detector,"; |
---|
| 2127 | mes "the door was open."; |
---|
| 2128 | next; |
---|
| 2129 | warp "que_god01",62,119; |
---|
| 2130 | end; |
---|
| 2131 | } |
---|
| 2132 | else |
---|
| 2133 | { |
---|
| 2134 | mes "The door was locked."; |
---|
| 2135 | mes "You looked around and found out a detector"; |
---|
| 2136 | mes "at the right side of the door."; |
---|
| 2137 | mes "It seemed you need to put something onto"; |
---|
| 2138 | mes "the detector in order to open the door."; |
---|
| 2139 | close; |
---|
| 2140 | } |
---|
| 2141 | |
---|
| 2142 | } |
---|
| 2143 | |
---|
| 2144 | |
---|
| 2145 | // ¿öÇÁ 2¹ø -ŸÆµò |
---|
| 2146 | que_god01,19,97,0 script Switch#God2 111,{ |
---|
| 2147 | |
---|
| 2148 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
| 2149 | { |
---|
| 2150 | mes "The door was locked."; |
---|
| 2151 | mes "You looked around and found out a detector"; |
---|
| 2152 | mes "at the right side of the door."; |
---|
| 2153 | mes "As you put your temporary pass onto the detector,"; |
---|
| 2154 | mes "the door was open."; |
---|
| 2155 | next; |
---|
| 2156 | warp "que_god01",12,119; |
---|
| 2157 | end; |
---|
| 2158 | } |
---|
| 2159 | else |
---|
| 2160 | { |
---|
| 2161 | mes "The door was locked."; |
---|
| 2162 | mes "You looked around and found out a detector"; |
---|
| 2163 | mes "at the right side of the door."; |
---|
| 2164 | mes "It seemed you need to put something onto"; |
---|
| 2165 | mes "the detector in order to open the door."; |
---|
| 2166 | close; |
---|
| 2167 | } |
---|
| 2168 | |
---|
| 2169 | } |
---|
| 2170 | |
---|
| 2171 | que_god01,16,97,0 script god_sl_w2 45,1,1,{ |
---|
| 2172 | |
---|
| 2173 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
| 2174 | { |
---|
| 2175 | mes "The door was locked."; |
---|
| 2176 | mes "You looked around and found out a detector"; |
---|
| 2177 | mes "at the right side of the door."; |
---|
| 2178 | mes "As you put your temporary pass onto the detector,"; |
---|
| 2179 | mes "the door was open."; |
---|
| 2180 | next; |
---|
| 2181 | warp "que_god01",12,119; |
---|
| 2182 | end; |
---|
| 2183 | } |
---|
| 2184 | else |
---|
| 2185 | { |
---|
| 2186 | mes "The door was locked."; |
---|
| 2187 | mes "You looked around and found out a detector"; |
---|
| 2188 | mes "at the right side of the door."; |
---|
| 2189 | mes "It seemed you need to put something onto"; |
---|
| 2190 | mes "the detector in order to open the door."; |
---|
| 2191 | close; |
---|
| 2192 | } |
---|
| 2193 | |
---|
| 2194 | } |
---|
| 2195 | |
---|
| 2196 | que_god01,14,80,0 script Switch#God3 111,{ |
---|
| 2197 | |
---|
| 2198 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
| 2199 | { |
---|
| 2200 | mes "The door was locked."; |
---|
| 2201 | mes "You looked around and found out a detector"; |
---|
| 2202 | mes "at the right side of the door."; |
---|
| 2203 | mes "As you put your temporary pass onto the detector,"; |
---|
| 2204 | mes "the door was open."; |
---|
| 2205 | next; |
---|
| 2206 | warp "que_god01",12,52; |
---|
| 2207 | end; |
---|
| 2208 | } |
---|
| 2209 | else |
---|
| 2210 | { |
---|
| 2211 | mes "The door was locked."; |
---|
| 2212 | mes "You looked around and found out a detector"; |
---|
| 2213 | mes "at the right side of the door."; |
---|
| 2214 | mes "It seemed you need to put something onto"; |
---|
| 2215 | mes "the detector in order to open the door."; |
---|
| 2216 | close; |
---|
| 2217 | } |
---|
| 2218 | |
---|
| 2219 | } |
---|
| 2220 | |
---|
| 2221 | que_god01,17,80,0 script god_sl_w3 45,1,1,{ |
---|
| 2222 | |
---|
| 2223 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
| 2224 | { |
---|
| 2225 | mes "The door was locked."; |
---|
| 2226 | mes "You looked around and found out a detector"; |
---|
| 2227 | mes "at the right side of the door."; |
---|
| 2228 | mes "As you put your temporary pass onto the detector,"; |
---|
| 2229 | mes "the door was open."; |
---|
| 2230 | next; |
---|
| 2231 | warp "que_god01",12,52; |
---|
| 2232 | end; |
---|
| 2233 | } |
---|
| 2234 | else |
---|
| 2235 | { |
---|
| 2236 | mes "The door was locked."; |
---|
| 2237 | mes "You looked around and found out a detector"; |
---|
| 2238 | mes "at the right side of the door."; |
---|
| 2239 | mes "It seemed you need to put something onto"; |
---|
| 2240 | mes "the detector in order to open the door."; |
---|
| 2241 | close; |
---|
| 2242 | } |
---|
| 2243 | |
---|
| 2244 | } |
---|
| 2245 | |
---|
| 2246 | // ¿öÇÁ 4¹ø Ä힣Ʈ |
---|
| 2247 | que_god01,44,80,0 script Switch#God4 111,{ |
---|
| 2248 | |
---|
| 2249 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
| 2250 | { |
---|
| 2251 | mes "The door was locked."; |
---|
| 2252 | mes "You looked around and found out a detector"; |
---|
| 2253 | mes "at the right side of the door."; |
---|
| 2254 | mes "As you put your temporary pass onto the detector,"; |
---|
| 2255 | mes "the door was open."; |
---|
| 2256 | next; |
---|
| 2257 | warp "que_god01",50,52; |
---|
| 2258 | end; |
---|
| 2259 | } |
---|
| 2260 | else |
---|
| 2261 | { |
---|
| 2262 | mes "The door was locked."; |
---|
| 2263 | mes "You looked around and found out a detector"; |
---|
| 2264 | mes "at the right side of the door."; |
---|
| 2265 | mes "It seemed you need to put something onto"; |
---|
| 2266 | mes "the detector in order to open the door."; |
---|
| 2267 | close; |
---|
| 2268 | } |
---|
| 2269 | |
---|
| 2270 | } |
---|
| 2271 | |
---|
| 2272 | que_god01,47,80,0 script god_sl_w4 45,1,1,{ |
---|
| 2273 | |
---|
| 2274 | if(god_sl_1 > 1 && god_sl_1 < 51) |
---|
| 2275 | { |
---|
| 2276 | mes "The door was locked."; |
---|
| 2277 | mes "You looked around and found out a detector"; |
---|
| 2278 | mes "at the right side of the door."; |
---|
| 2279 | mes "As you put your temporary pass onto the detector,"; |
---|
| 2280 | mes "the door was open."; |
---|
| 2281 | next; |
---|
| 2282 | warp "que_god01",50,52; |
---|
| 2283 | end; |
---|
| 2284 | } |
---|
| 2285 | else |
---|
| 2286 | { |
---|
| 2287 | mes "The door was locked."; |
---|
| 2288 | mes "You looked around and found out a detector"; |
---|
| 2289 | mes "at the right side of the door."; |
---|
| 2290 | mes "It seemed you need to put something onto"; |
---|
| 2291 | mes "the detector in order to open the door."; |
---|
| 2292 | close; |
---|
| 2293 | } |
---|
| 2294 | |
---|
| 2295 | } |
---|