[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Quest NPCs related to Gonryun |
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| 3 | //===== By: ================================================== |
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| 4 | //= KarLaeda |
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| 5 | //===== Current Version: ===================================== |
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| 6 | //= 1.2 |
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| 7 | //===== Compatible With: ===================================== |
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| 8 | //= eAthena SVN |
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| 9 | //===== Description: ========================================= |
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| 10 | //= [Aegis Conversion] |
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| 11 | //= Broken Sword Quest (Kept old mechanics) |
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| 12 | //= Lost Knife Quest |
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| 13 | //===== Additional Comments: ================================= |
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| 14 | //= 1.1 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] |
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| 15 | //= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] |
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| 16 | //= Added Lost Knife, updated dialog for Broken Sword |
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| 17 | //= dungeon quest mechanics aportion is still the same. |
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| 18 | //============================================================ |
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| 19 | |
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| 20 | // Broken Sword |
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| 21 | //============================================================ |
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| 22 | gon_in,17,93,5 script Chief#gon 775,{ |
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| 23 | if (BaseLevel > 50) { |
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| 24 | if (b_sword == 0) { |
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| 25 | set b_sword,1; |
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| 26 | mes "[Shi Yan Wen]"; |
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| 27 | mes "Hmm...?"; |
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| 28 | mes "Oh, hello there~"; |
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| 29 | mes "I am Shi Yan Wen, the chief of"; |
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| 30 | mes "this village. Allow me to personally welcome you to Kunlun."; |
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| 31 | next; |
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| 32 | mes "[Shi Yan Wen]"; |
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| 33 | mes "Although our village hasn't"; |
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| 34 | mes "associated with other towns very"; |
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| 35 | mes "much, we have recently begun"; |
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| 36 | mes "to allow visitors coming from Alberta."; |
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| 37 | next; |
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| 38 | mes "[Shi Yan Wen]"; |
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| 39 | mes "I feel that this town has been"; |
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| 40 | mes "isolated for too long. Because"; |
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| 41 | mes "of that, people in this town aren't too friendly with visitors yet."; |
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| 42 | next; |
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| 43 | mes "[Shi Yan Wen]"; |
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| 44 | mes "Moreover, we've been having a recent problem with thieves"; |
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| 45 | mes "that have been enjoying themselves far too much in Kunlun..."; |
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| 46 | mes "Well, you've come to visit here"; |
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| 47 | mes "so I hope you enjoy your stay."; |
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| 48 | close; |
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| 49 | } |
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| 50 | else if (b_sword < 18) { |
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| 51 | switch (b_sword) { |
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| 52 | case 1: |
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| 53 | mes "[Shi Yan Wen]"; |
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| 54 | mes "Oh, hello there~"; |
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| 55 | mes "I am Shi Yan Wen, the chief of"; |
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| 56 | mes "this village. Allow me to personally welcome you to Kunlun."; |
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| 57 | next; |
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| 58 | mes "[Shi Yan Wen]"; |
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| 59 | mes "Although our village hasn't"; |
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| 60 | mes "associated with other towns very"; |
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| 61 | mes "much, we have recently begun"; |
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| 62 | mes "to allow visitors coming from Alberta."; |
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| 63 | next; |
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| 64 | mes "[Shi Yan Wen]"; |
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| 65 | mes "I feel that this town has been"; |
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| 66 | mes "isolated for too long. Because"; |
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| 67 | mes "of that, people in this town aren't too friendly with visitors yet."; |
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| 68 | next; |
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| 69 | mes "[Shi Yan Wen]"; |
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| 70 | mes "Moreover, we've been having a recent problem with thieves"; |
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| 71 | mes "that have been enjoying themselves far too much in Kunlun..."; |
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| 72 | mes "Well, you've come to visit here"; |
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| 73 | mes "so I hope you enjoy your stay."; |
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| 74 | close; |
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| 75 | case 2: |
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| 76 | mes "[Shi Yan Wen]"; |
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| 77 | mes "Oh, it's you~"; |
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| 78 | mes "How do you like it here so far?"; |
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| 79 | mes "As you've probably noticed,"; |
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| 80 | mes "the village isn't that peaceful, huh?"; |
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| 81 | next; |
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| 82 | if (select("It's alright.:I heard that something was stolen...") == 1) { |
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| 83 | mes "[Shi Yan Wen]"; |
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| 84 | mes "Well, I'm glad you don't mind."; |
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| 85 | mes "Just watch out for robbers,"; |
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| 86 | mes "and try not to act suspicious"; |
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| 87 | mes "in the village."; |
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| 88 | close; |
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| 89 | } |
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| 90 | mes "[Shi Yan Wen]"; |
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| 91 | mes "Hmm...you've heard of it?"; |
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| 92 | mes "It was just last night when the"; |
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| 93 | mes "robbery occurred. The rumors"; |
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| 94 | mes "are true. Sadly, there are lots of thieves out there in the village..."; |
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| 95 | next; |
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| 96 | switch(select("......:What was stolen?:Was anyone hurt?")) { |
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| 97 | case 1: |
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| 98 | mes "[Shi Yan Wen]"; |
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| 99 | mes "I can't believe it really"; |
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| 100 | mes "happened... Well, if you see"; |
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| 101 | mes "any suspicious characters around,"; |
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| 102 | mes "or find what was stolen, please let me know."; |
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| 103 | set b_sword,3; |
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| 104 | close; |
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| 105 | case 2: |
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| 106 | mes "[Shi Yan Wen]"; |
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| 107 | mes "Well..."; |
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| 108 | mes "Erm...it was..."; |
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| 109 | mes "...just an ordinary sword."; |
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| 110 | mes "But to us, it's been a family treasure for many generations."; |
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| 111 | next; |
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| 112 | mes "[Shi Yan Wen]"; |
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| 113 | mes "I must find this sword"; |
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| 114 | mes "no matter what!"; |
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| 115 | mes "...but I can't go find it just"; |
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| 116 | mes "by myself. I'm just too busy."; |
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| 117 | next; |
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| 118 | mes "[Shi Yan Wen]"; |
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| 119 | mes "You know how busy it is to be the"; |
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| 120 | mes "chief of a village. This is very troubling...*Sigh*"; |
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| 121 | next; |
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| 122 | if (select("Hope you find it soon.:Can I find it for you?") == 1) { |
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| 123 | mes "[Shi Yan Wen]"; |
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| 124 | mes "um..Thank you."; |
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| 125 | mes "If you somehow come across it,"; |
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| 126 | mes "please let me know."; |
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| 127 | set b_sword,11; |
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| 128 | close; |
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| 129 | } |
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| 130 | mes "[Shi Yan Wen]"; |
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| 131 | mes "Oh!~ Are you serious??"; |
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| 132 | mes "...The people in the village are"; |
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| 133 | mes "very fearful these days because"; |
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| 134 | mes "of the thieves. It is so difficult"; |
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| 135 | mes "to ask them for help..."; |
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| 136 | next; |
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| 137 | mes "[Shi Yan Wen]"; |
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| 138 | mes "If you would help me find the sword, I will surely repay you for your efforts."; |
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| 139 | set b_sword,3; |
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| 140 | close; |
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| 141 | case 3: |
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| 142 | mes "[Shi Yan Wen]"; |
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| 143 | mes "Fortunately, no one was hurt."; |
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| 144 | mes "However, the thieves took a"; |
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| 145 | mes "valuable family treasure"; |
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| 146 | mes "which has been passed down from"; |
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| 147 | mes "generation to generation."; |
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| 148 | next; |
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| 149 | mes "[Shi Yan Wen]"; |
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| 150 | mes "I must find this sword"; |
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| 151 | mes "no matter what!"; |
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| 152 | mes "...But I can't go find it just"; |
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| 153 | mes "by myself. I'm just too busy."; |
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| 154 | next; |
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| 155 | mes "[Shi Yan Wen]"; |
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| 156 | mes "You know how busy it is to be the"; |
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| 157 | mes "chief of a village. This is very troubling...*Sigh*"; |
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| 158 | next; |
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| 159 | if (select("Hope you find it soon.:Can I find it for you?") == 1) { |
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| 160 | mes "[Shi Yan Wen]"; |
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| 161 | mes "Um..Thank you."; |
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| 162 | mes "If you somehow come across it,"; |
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| 163 | mes "please let me know."; |
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| 164 | set b_sword,11; |
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| 165 | close; |
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| 166 | } |
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| 167 | mes "[Shi Yan Wen]"; |
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| 168 | mes "Oh!~ Are you serious??"; |
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| 169 | mes "...The people in the village are"; |
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| 170 | mes "very fearful these days because"; |
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| 171 | mes "of the thieves. It is so difficult"; |
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| 172 | mes "to ask them for help..."; |
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| 173 | next; |
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| 174 | mes "[Shi Yan Wen]"; |
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| 175 | mes "If you would help me find the sword, I will surely repay you for your efforts."; |
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| 176 | set b_sword,3; |
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| 177 | close; |
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| 178 | } |
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| 179 | case 3: |
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| 180 | case 4: |
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| 181 | case 5: |
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| 182 | mes "[Shi Yan Wen]"; |
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| 183 | mes "Haven't found it yet?"; |
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| 184 | mes "There's no rush, take it easy."; |
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| 185 | mes "You have to take care of"; |
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| 186 | mes "youself first before"; |
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| 187 | mes "doing favors for others."; |
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| 188 | close; |
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| 189 | case 6: |
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| 190 | mes "[Shi Yan Wen]"; |
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| 191 | mes "Oh, you found a clue?"; |
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| 192 | mes "So far, it looks like"; |
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| 193 | mes "you're doing good work."; |
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| 194 | mes "Take this old family medicine, it might be of use sometime soon."; |
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| 195 | set b_sword,7; |
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| 196 | getitem 504,3; //White_Potion |
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| 197 | close; |
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| 198 | case 7: |
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| 199 | mes "[Shi Yan Wen]"; |
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| 200 | mes "It might be helpful for you to"; |
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| 201 | mes "know that the thief sustained"; |
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| 202 | mes "an injury, so he is probably not very far from here."; |
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| 203 | close; |
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| 204 | case 8: |
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| 205 | mes "[Shi Yan Wen]"; |
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| 206 | mes "What...?"; |
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| 207 | mes "My sword has been broken!?"; |
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| 208 | mes "Unbelievable~!!"; |
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| 209 | mes "How could this happen??"; |
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| 210 | next; |
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| 211 | mes "[Shi Yan Wen]"; |
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| 212 | mes "First it's stolen, and now"; |
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| 213 | mes "it's in pieces... *Sob*"; |
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| 214 | mes "Would you please search"; |
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| 215 | mes "for the rest of my sword?"; |
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| 216 | mes "It means so much to my family..."; |
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| 217 | close; |
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| 218 | case 9: |
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| 219 | mes "[Shi Yan Wen]"; |
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| 220 | mes "*Sob*..."; |
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| 221 | mes "...my sword... in pieces..."; |
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| 222 | mes "I beg of you, please find them"; |
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| 223 | mes "for me. I will give you something in return."; |
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| 224 | close; |
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| 225 | case 10: |
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| 226 | mes "[Shi Yan Wen]"; |
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| 227 | mes "Oh!~"; |
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| 228 | mes "You've found the pieces for me~"; |
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| 229 | mes "I knew you could do it."; |
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| 230 | mes "But the sword is still shattered."; |
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| 231 | mes "What shall I do...?"; |
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| 232 | next; |
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| 233 | mes "[Shi Yan Wen]"; |
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| 234 | mes "If it's okay with you,"; |
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| 235 | mes "would you repair my sword for me?"; |
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| 236 | mes "I'll repay you for your help."; |
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| 237 | next; |
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| 238 | if (select("No way.:Alright.") == 1) { |
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| 239 | mes "[Shi Yan Wen]"; |
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| 240 | mes "Well, I see...you've been such a"; |
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| 241 | mes "nice person. I truly appreciate"; |
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| 242 | mes "your hard work. It would be"; |
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| 243 | mes "wonderful if you could help"; |
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| 244 | mes "me repair the sword, but I"; |
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| 245 | mes "will not force you."; |
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| 246 | next; |
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| 247 | mes "[Shi Yan Wen]"; |
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| 248 | mes "I'll find some way to repair"; |
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| 249 | mes "it. Without your help, I "; |
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| 250 | mes "would have never found it."; |
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| 251 | mes "Please accept this as a"; |
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| 252 | mes "token of my gratitude..."; |
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| 253 | set b_sword,15; |
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| 254 | getitem 603,1; //Old_Blue_Box |
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| 255 | next; |
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| 256 | mes "[Shi Yan Wen]"; |
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| 257 | mes "If you find any information"; |
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| 258 | mes "or clues about that cursed"; |
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| 259 | mes "thief, please let me know."; |
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| 260 | mes "I have my sword back but"; |
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| 261 | mes "there's no way I can forgive"; |
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| 262 | mes "this affront to my ancestors..."; |
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| 263 | close; |
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| 264 | } |
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| 265 | mes "[Shi Yan Wen]"; |
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| 266 | mes "Such generosity..."; |
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| 267 | mes "I'm truly indebted to you..."; |
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| 268 | mes "I have no idea how this sword"; |
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| 269 | mes "broke into pieces, though."; |
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| 270 | mes "You will probably need to find a"; |
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| 271 | mes "famous blacksmith to repair it."; |
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| 272 | next; |
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| 273 | mes "[Shi Yan Wen]"; |
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| 274 | mes "As I already mentioned, this is"; |
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| 275 | mes "an important family treasure..."; |
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| 276 | mes "Oh! I just remembered--"; |
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| 277 | next; |
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| 278 | mes "[Shi Yan Wen]"; |
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| 279 | mes "There's a guy named ^555555Zuo Hei^000000"; |
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| 280 | mes "in the village. He has been to"; |
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| 281 | mes "many places around the world."; |
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| 282 | mes "He may know of such a weaponsmith. Please seek this man out."; |
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| 283 | next; |
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| 284 | mes "[Shi Yan Wen]"; |
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| 285 | mes "Oh, one last thing. This is"; |
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| 286 | mes "but a trinket, but please"; |
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| 287 | mes "accept this gift from me."; |
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| 288 | set b_sword,14; |
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| 289 | getitem 603,1; //Old_Blue_Box |
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| 290 | close; |
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| 291 | case 11: |
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| 292 | mes "[Shi Yan Wen]"; |
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| 293 | mes "The village is not in a good"; |
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| 294 | mes "mood these days, but there are"; |
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| 295 | mes "still lots of things to see in Kunlun."; |
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| 296 | close; |
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| 297 | case 12: |
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| 298 | mes "[Shi Yan Wen]"; |
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| 299 | mes "Hmm.. no traces? No clues?"; |
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| 300 | mes "... Nothing? Well, that's"; |
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| 301 | mes "alright. Thank you for"; |
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| 302 | mes "trying to help."; |
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| 303 | mes "Hmm...."; |
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| 304 | next; |
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| 305 | mes "[Shi Yan Wen]"; |
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| 306 | mes "Here...take this."; |
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| 307 | mes "Have a good time in Kunlun~"; |
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| 308 | set b_sword,13; |
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| 309 | getitem 504,1; //White_Potion |
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| 310 | close; |
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| 311 | case 13: |
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| 312 | mes "[Shi Yan Wen]"; |
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| 313 | mes "Is everything going well?"; |
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| 314 | mes "The village has not been"; |
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| 315 | mes "in a good mood, lately."; |
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| 316 | mes "Still, please try to"; |
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| 317 | mes "enjoy yourself."; |
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| 318 | close; |
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| 319 | case 14: |
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| 320 | case 15: |
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| 321 | case 16: |
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| 322 | case 17: |
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| 323 | mes "[Shi Yan Wen]"; |
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| 324 | mes "I really appreciate what you are"; |
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| 325 | mes "doing. It's a big relief that"; |
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| 326 | mes "something is finally being done"; |
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| 327 | mes "about these thefts."; |
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| 328 | next; |
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| 329 | mes "[Shi Yan Wen]"; |
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| 330 | mes "Perhaps now, peace will finally"; |
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| 331 | mes "come to the village, just like in the old days..."; |
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| 332 | close; |
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| 333 | } |
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| 334 | } |
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| 335 | else if (b_sword < 32) { |
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| 336 | mes "[Shi Yan Wen]"; |
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| 337 | mes "I appreciate what you are doing,"; |
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| 338 | mes "and your help has been"; |
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| 339 | mes "a relief to me. The Village"; |
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| 340 | mes "seems less tense, much like"; |
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| 341 | mes "it was in the old days."; |
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| 342 | next; |
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| 343 | mes "[Shi Yan Wen]"; |
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| 344 | mes "Although I hope you'll be"; |
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| 345 | mes "be able to repair my"; |
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| 346 | mes "sword soon, you've"; |
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| 347 | mes "already done so much for"; |
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| 348 | mes "me. I feel sorry for"; |
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| 349 | mes "asking you to do more."; |
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| 350 | close; |
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| 351 | } |
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| 352 | else if (b_sword == 32) { |
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| 353 | if (countitem(1123) < 1) { |
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| 354 | mes "[Shi Yan Wen]"; |
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| 355 | mes "Hm....."; |
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| 356 | mes "Not finished yet, huh?"; |
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| 357 | mes "Still, it's good to know"; |
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| 358 | mes "it's being repaired..."; |
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| 359 | mes "I'll be waiting, then."; |
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| 360 | close; |
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| 361 | } |
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| 362 | mes "[Shi Yan Wen]"; |
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| 363 | mes "Oh, it's you~ Hello."; |
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| 364 | mes "............"; |
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| 365 | mes "Is that my sword?"; |
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| 366 | mes "Wow, you've done it!"; |
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| 367 | mes "Good work!"; |
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| 368 | next; |
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| 369 | mes "[Shi Yan Wen]"; |
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| 370 | mes "This is a small gift for you."; |
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| 371 | mes "Please take it as thanks for a job well done!"; |
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| 372 | delitem 1123,1; //Haedonggum |
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| 373 | set b_sword,33; |
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| 374 | getitem 2404,1; //Shoes_ |
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| 375 | next; |
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| 376 | mes "[Shi Yan Wen]"; |
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| 377 | mes "Thank you for all of your efforts."; |
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| 378 | mes "With this sword repaired, I no"; |
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| 379 | mes "longer feel that I am shaming"; |
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| 380 | mes "my ancestors..."; |
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| 381 | mes "Heh heh..."; |
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| 382 | mes "Have a good time in Kunlun."; |
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| 383 | close; |
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| 384 | } |
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| 385 | mes "[Shi Yan Wen]"; |
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| 386 | mes "Oh, it's you~"; |
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| 387 | mes "Once again, I'd like to thank"; |
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| 388 | mes "you for all of your help."; |
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| 389 | mes "Enjoy your stay in our village."; |
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| 390 | mes "Heh heh~"; |
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| 391 | close; |
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| 392 | } |
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| 393 | mes "[Shi Yan Wen]"; |
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| 394 | mes "Hmm...?"; |
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| 395 | mes "Oh, hello there~"; |
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| 396 | mes "I am Shi Yan Wen, the chief of"; |
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| 397 | mes "this village. Allow me to personally welcome you to Kunlun."; |
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| 398 | next; |
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| 399 | mes "[Shi Yan Wen]"; |
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| 400 | mes "Although our village hasn't"; |
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| 401 | mes "associated with other towns very"; |
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| 402 | mes "much, we have recently begun"; |
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| 403 | mes "to allow visitors coming from Alberta."; |
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| 404 | next; |
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| 405 | mes "[Shi Yan Wen]"; |
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| 406 | mes "I feel that this town has been"; |
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| 407 | mes "isolated for too long. Because"; |
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| 408 | mes "of that, people in this town aren't too friendly with visitors yet."; |
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| 409 | next; |
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| 410 | mes "[Shi Yan Wen]"; |
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| 411 | mes "Moreover, we've been having a recent problem with thieves"; |
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| 412 | mes "that have been enjoying themselves far too much in Kunlun..."; |
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| 413 | mes "Well, you've come to visit here"; |
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| 414 | mes "so I hope you enjoy your stay."; |
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| 415 | close; |
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| 416 | } |
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| 417 | |
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| 418 | gon_in,152,35,4 script Hostess#gon 702,{ |
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| 419 | if (b_sword < 1) { |
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| 420 | mes "[Mei Yen Fang]"; |
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| 421 | mes "Oh...you're new here, right?"; |
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| 422 | mes "Came from out of town?"; |
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| 423 | mes "It's common to see lots of"; |
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| 424 | mes "foreigners these days."; |
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| 425 | mes "It made people in the village busy."; |
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| 426 | next; |
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| 427 | mes "[Mei Yen Fang]"; |
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| 428 | mes "Oh, what am I saying..."; |
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| 429 | mes "Want some wine?"; |
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| 430 | next; |
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| 431 | if (select("Yes, please:No, it's okay.") == 1) { |
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| 432 | mes "[Mei Yen Fang]"; |
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| 433 | mes "Oooops~! Oh no..."; |
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| 434 | mes "A lot of customers came by earlier,"; |
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| 435 | mes "so now we're out of wine..."; |
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| 436 | mes "It's getting difficult to keep up with the increasing number of customers..."; |
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| 437 | close; |
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| 438 | } |
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| 439 | mes "[Mei Yen Fang]"; |
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| 440 | mes "Well, have fun in the village."; |
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| 441 | mes "Stop by again sometime."; |
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| 442 | close; |
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| 443 | } |
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| 444 | switch(b_sword) { |
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| 445 | case 1: |
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| 446 | case 2: |
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| 447 | mes "[Mei Yen Fang]"; |
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| 448 | mes "Hey, you know what?"; |
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| 449 | mes "The chief's house was robbed"; |
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| 450 | mes "last night. I can't believe"; |
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| 451 | mes "this happened...I guess this is the work of those thieves..."; |
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| 452 | next; |
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| 453 | mes "[Mei Yen Fang]"; |
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| 454 | mes "How worrisome it all is..."; |
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| 455 | mes "It could even happen to me!"; |
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| 456 | mes "I better watch out..."; |
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| 457 | mes "Oh, what am I saying?"; |
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| 458 | mes "Enjoy your time in my shop...hehe~"; |
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| 459 | set b_sword,2; |
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| 460 | close; |
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| 461 | case 3: |
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| 462 | mes "[Mei Yen Fang]"; |
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| 463 | mes "Oh, it's you again~"; |
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| 464 | mes "I heard that you've decided"; |
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| 465 | mes "to help our chief."; |
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| 466 | mes "Please do your best for him!"; |
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| 467 | mes "Everyone in the village has"; |
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| 468 | mes "been on edge..."; |
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| 469 | next; |
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| 470 | mes "[Mei Yen Fang]"; |
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| 471 | mes "Do you see that guy over there"; |
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| 472 | mes "leaning on the table?"; |
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| 473 | mes "He seems to know about what"; |
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| 474 | mes "happened last night, but..."; |
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| 475 | mes "He's been drinking all night long."; |
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| 476 | set b_sword,4; |
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| 477 | close; |
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| 478 | } |
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| 479 | if (b_sword > 3 && b_sword < 11) { |
---|
| 480 | mes "[Mei Yen Fang]"; |
---|
| 481 | mes "Hello there~"; |
---|
| 482 | mes "Feeling tension in the village,"; |
---|
| 483 | mes "huh? It's all because of those"; |
---|
| 484 | mes "thieves... "; |
---|
| 485 | next; |
---|
| 486 | mes "[Mei Yen Fang]"; |
---|
| 487 | mes "They're also making things hard for my business..."; |
---|
| 488 | mes " "; |
---|
| 489 | mes "*Sigh*"; |
---|
| 490 | close; |
---|
| 491 | } |
---|
| 492 | else if (b_sword == 11 || b_sword == 12) { |
---|
| 493 | mes "[Mei Yen Fang]"; |
---|
| 494 | mes "Feeling tension in the village,"; |
---|
| 495 | mes "huh? I Hope the thief will get caught soon."; |
---|
| 496 | mes "..."; |
---|
| 497 | close; |
---|
| 498 | } |
---|
| 499 | mes "[Mei Yen Fang]"; |
---|
| 500 | mes "You caught him?!"; |
---|
| 501 | mes "Wow, you're very brave."; |
---|
| 502 | mes "I should get ready to run the"; |
---|
| 503 | mes "shop again. But I'll need to"; |
---|
| 504 | mes "order some wine first."; |
---|
| 505 | next; |
---|
| 506 | mes "[Mei Yen Fang]"; |
---|
| 507 | mes "Xue Bong drank all the wine in the"; |
---|
| 508 | mes "shop, and I didn't restock any"; |
---|
| 509 | mes "since everyone has been scared"; |
---|
| 510 | mes "off by the thefts..."; |
---|
| 511 | mes "But stop by next time."; |
---|
| 512 | mes "I'll have some wine ready."; |
---|
| 513 | close; |
---|
| 514 | } |
---|
| 515 | |
---|
| 516 | gon_in,165,16,4 script Man in hangover#gon 748,{ |
---|
| 517 | if (b_sword < 4) { |
---|
| 518 | mes "[Xue Bong]"; |
---|
| 519 | mes "Ahhh.. my stomach.. my head.."; |
---|
| 520 | mes "I shouldn't drink so much.."; |
---|
| 521 | mes "Ehhhh...."; |
---|
| 522 | emotion e_swt2; |
---|
| 523 | close; |
---|
| 524 | } |
---|
| 525 | else if (b_sword < 6) { |
---|
| 526 | switch(b_sword) { |
---|
| 527 | case 4: |
---|
| 528 | if (countitem(506) < 1) { |
---|
| 529 | mes "[Xue Bong]"; |
---|
| 530 | mes "*Urk!* I feel sick..."; |
---|
| 531 | mes "Can somebody bring me a potion?"; |
---|
| 532 | mes "*Groan*...."; |
---|
| 533 | emotion e_swt2; |
---|
| 534 | close; |
---|
| 535 | } |
---|
| 536 | mes "[Xue Bong]"; |
---|
| 537 | mes "Ohhh...my stomach..."; |
---|
| 538 | mes "I need something..."; |
---|
| 539 | mes "Moan~ Uh, hey you!"; |
---|
| 540 | mes "Could you give me one"; |
---|
| 541 | mes "of your ^00FF00Green_Potion^000000s?"; |
---|
| 542 | mes "I think I'm going to barf..."; |
---|
| 543 | next; |
---|
| 544 | switch(select("No.:Here, drink this!")) { |
---|
| 545 | case 1: |
---|
| 546 | mes "[Xue Bong]"; |
---|
| 547 | mes "Uhh..."; |
---|
| 548 | mes "Are you sure?"; |
---|
| 549 | next; |
---|
| 550 | switch(select("Sorry, I don't have any.:Here, you can have it!")) { |
---|
| 551 | case 1: |
---|
| 552 | mes "[Xue Bong]"; |
---|
| 553 | mes "C'mon, man..."; |
---|
| 554 | mes "I...I'm in freakin' pain here..."; |
---|
| 555 | set b_sword,12; |
---|
| 556 | close; |
---|
| 557 | case 2: |
---|
| 558 | delitem 506,1; //Green_Potion |
---|
| 559 | set b_sword,5; |
---|
| 560 | mes "[Xue Bong]"; |
---|
| 561 | mes "Oh man...thanks."; |
---|
| 562 | mes "I thought you were teasing me."; |
---|
| 563 | mes "I feel much better now."; |
---|
| 564 | mes "So...uh, what brings you here?"; |
---|
| 565 | next; |
---|
| 566 | if (select("Heard about the thief?:Nothing.") == 1) { |
---|
| 567 | mes "[Xue Bong]"; |
---|
| 568 | mes "Ah, a thief~"; |
---|
| 569 | mes "Hmm...let me see.."; |
---|
| 570 | mes "I went out for walk in the middle"; |
---|
| 571 | mes "of the night while I was drinking."; |
---|
| 572 | mes "And I heard a noise."; |
---|
| 573 | next; |
---|
| 574 | mes "[Xue Bong]"; |
---|
| 575 | mes "I looked around and found that the"; |
---|
| 576 | mes "area near the chief's house was"; |
---|
| 577 | mes "brighter than any other area..."; |
---|
| 578 | mes "It was odd..."; |
---|
| 579 | mes "[Xue Bong]"; |
---|
| 580 | mes "So I kept watching it and"; |
---|
| 581 | mes "all of a sudden, I saw something"; |
---|
| 582 | mes "moving on the rooftops..."; |
---|
| 583 | next; |
---|
| 584 | mes "[Xue Bong]"; |
---|
| 585 | mes "It disappeared in a second."; |
---|
| 586 | mes "I was drunk, and it was dark"; |
---|
| 587 | mes "outside. I have no idea"; |
---|
| 588 | mes "whether it was a man,"; |
---|
| 589 | mes "a poring, or if I had just"; |
---|
| 590 | mes "drank too much..eheh."; |
---|
| 591 | set b_sword,6; |
---|
| 592 | close; |
---|
| 593 | } |
---|
| 594 | mes "[Xue Bong]"; |
---|
| 595 | mes "Okay then, thanks again."; |
---|
| 596 | mes "Don't be a drinker like me,"; |
---|
| 597 | mes "unless you want to suffer from"; |
---|
| 598 | mes "serious hangovers. See you later~"; |
---|
| 599 | close; |
---|
| 600 | } |
---|
| 601 | case 2: |
---|
| 602 | delitem 506,1; //Green_Potion |
---|
| 603 | set b_sword,5; |
---|
| 604 | emotion e_thx; |
---|
| 605 | mes "[Xue Bong]"; |
---|
| 606 | mes "Whew, Thanks!"; |
---|
| 607 | mes "I feel much better now."; |
---|
| 608 | mes "Hmm...you seem new around here."; |
---|
| 609 | mes "Anything you wanna know?"; |
---|
| 610 | next; |
---|
| 611 | switch(select("About a thief...:How much have you been drinking?:Nothing~")) { |
---|
| 612 | case 1: |
---|
| 613 | mes "[Xue Bong]"; |
---|
| 614 | mes "Ah, a thief, eh? Let's see..."; |
---|
| 615 | mes "I went out for walk in the middle"; |
---|
| 616 | mes "of the night while I was drinking."; |
---|
| 617 | mes "All of a sudden, I heard a strange noise..."; |
---|
| 618 | next; |
---|
| 619 | mes "[Xue Bong]"; |
---|
| 620 | mes "I looked around and found that the"; |
---|
| 621 | mes "area near the chief's house was"; |
---|
| 622 | mes "brighter than any other area. It was odd..."; |
---|
| 623 | next; |
---|
| 624 | mes "[Xue Bong]"; |
---|
| 625 | mes "So I kept watching it and,"; |
---|
| 626 | mes "all of a sudden, I saw something moving on the rooftops..."; |
---|
| 627 | next; |
---|
| 628 | if (select("Where to?:Probably a Wild Rose.") == 1) { |
---|
| 629 | mes "[Xue Bong]"; |
---|
| 630 | mes "Umm?"; |
---|
| 631 | mes "Well..let me see.."; |
---|
| 632 | mes "It came from... and head to...um..."; |
---|
| 633 | mes "murmur.."; |
---|
| 634 | next; |
---|
| 635 | mes "^3355FFHe started mumbling for a bit^000000"; |
---|
| 636 | mes "......"; |
---|
| 637 | next; |
---|
| 638 | mes "[Xue Bong]"; |
---|
| 639 | mes "Ah ha!! Right..."; |
---|
| 640 | mes "A shrine, yeah, the thief was"; |
---|
| 641 | mes "heading to a shrine and"; |
---|
| 642 | mes "disappeared. I'm not"; |
---|
| 643 | mes "sure if it was a human or an"; |
---|
| 644 | mes "animal..."; |
---|
| 645 | set b_sword,6; |
---|
| 646 | next; |
---|
| 647 | mes "[Xue Bong]"; |
---|
| 648 | mes "Anything else I can help you with?"; |
---|
| 649 | mes "I appreciate the potion."; |
---|
| 650 | next; |
---|
| 651 | switch(select("Thanks for the information.:Stop drinking so much.:Okay, bye")) { |
---|
| 652 | case 1: |
---|
| 653 | mes "[Xue Bong]"; |
---|
| 654 | mes "I'll see you later then."; |
---|
| 655 | mes "I'm always be here drinking..eheh."; |
---|
| 656 | close; |
---|
| 657 | case 2: |
---|
| 658 | mes "[Xue Bong]"; |
---|
| 659 | mes "Ehh..Don't mind me."; |
---|
| 660 | mes "I'm a social drinker..."; |
---|
| 661 | mes " "; |
---|
| 662 | mes "It's just I don't got nobody to be social with."; |
---|
| 663 | close; |
---|
| 664 | case 3: |
---|
| 665 | mes "[Xue Bong]"; |
---|
| 666 | mes "Alright."; |
---|
| 667 | mes "Come again whenever you have"; |
---|
| 668 | mes "any other questions."; |
---|
| 669 | close; |
---|
| 670 | } |
---|
| 671 | } |
---|
| 672 | mes "[Xue Bong]"; |
---|
| 673 | mes "Yeah..maybe."; |
---|
| 674 | mes "It was so dark outside and I was"; |
---|
| 675 | mes "drunk so I don't remember"; |
---|
| 676 | mes "clearly. I'm pretty sure it was bigger than that, though."; |
---|
| 677 | close; |
---|
| 678 | case 2: |
---|
| 679 | mes "[Xue Bong]"; |
---|
| 680 | mes "Ah..um....I..I don't remember."; |
---|
| 681 | mes "When I woke up, There were tons of"; |
---|
| 682 | mes "empty bottles around me."; |
---|
| 683 | mes "..."; |
---|
| 684 | next; |
---|
| 685 | mes "^3355FF......."; |
---|
| 686 | mes "For some reason, you can't discern his testimony's reliability...^000000"; |
---|
| 687 | close; |
---|
| 688 | case 3: |
---|
| 689 | mes "[Xue Bong]"; |
---|
| 690 | mes "Alrighty then."; |
---|
| 691 | mes "Hope you don't ever drink like me"; |
---|
| 692 | mes "in the future. You'll suffer"; |
---|
| 693 | mes "for a long time if you do."; |
---|
| 694 | mes "You know what a hangover is, right?"; |
---|
| 695 | close; |
---|
| 696 | } |
---|
| 697 | } |
---|
| 698 | case 5: |
---|
| 699 | mes "[Xue Bong]"; |
---|
| 700 | mes "Oh, it's you. Hey."; |
---|
| 701 | mes "Thanks for the potion last time."; |
---|
| 702 | mes "What are you up to?"; |
---|
| 703 | mes "Got any questions for me?"; |
---|
| 704 | next; |
---|
| 705 | switch(select("About a thief last night...:Nope, just passing by..")) { |
---|
| 706 | case 1: |
---|
| 707 | mes "[Xue Bong]"; |
---|
| 708 | mes "Ah~ a thief...?"; |
---|
| 709 | mes "Hmm...let me see..."; |
---|
| 710 | mes "I went out for walk in the middle"; |
---|
| 711 | mes "of the night while I was drinking."; |
---|
| 712 | mes "All of a sudden, I heard a strange noise..."; |
---|
| 713 | next; |
---|
| 714 | mes "[Xue Bong]"; |
---|
| 715 | mes "I looked around and found that the"; |
---|
| 716 | mes "area near the chief's house was"; |
---|
| 717 | mes "brighter than any other area. It was odd..."; |
---|
| 718 | next; |
---|
| 719 | mes "[Xue Bong]"; |
---|
| 720 | mes "So I kept watching it and,"; |
---|
| 721 | mes "all of a sudden, I saw something moving on the rooftops..."; |
---|
| 722 | next; |
---|
| 723 | mes "[Xue Bong]"; |
---|
| 724 | mes "It disappeared in a second."; |
---|
| 725 | mes "I was drunk, and it was dark"; |
---|
| 726 | mes "outside. I have no idea"; |
---|
| 727 | mes "whether it was a man, a poring,"; |
---|
| 728 | mes "or if I just had too much to drink...heheh~"; |
---|
| 729 | set b_sword,6; |
---|
| 730 | close; |
---|
| 731 | case 2: |
---|
| 732 | mes "[Xue Bong]"; |
---|
| 733 | mes "Okay, then, thanks again."; |
---|
| 734 | mes "Don't be a drinker like me,"; |
---|
| 735 | mes "unless you want to suffer from"; |
---|
| 736 | mes "serious hangovers. See you later~"; |
---|
| 737 | close; |
---|
| 738 | } |
---|
| 739 | } |
---|
| 740 | } |
---|
| 741 | else if (b_sword < 11) { |
---|
| 742 | mes "[Xue Bong]"; |
---|
| 743 | mes "Well, hopefully you can find"; |
---|
| 744 | mes "those thieves. To keep the"; |
---|
| 745 | mes "peace in our village, we need to help out our chief..."; |
---|
| 746 | close; |
---|
| 747 | } |
---|
| 748 | else if (b_sword <14) { |
---|
| 749 | switch(b_sword) { |
---|
| 750 | case 11: |
---|
| 751 | mes "[Xue Bong]"; |
---|
| 752 | mes "Ahhh.. my stomach.. my head.."; |
---|
| 753 | mes "I shouldn't drink so much.."; |
---|
| 754 | mes "ughh...."; |
---|
| 755 | emotion e_swt2; |
---|
| 756 | close; |
---|
| 757 | case 12: |
---|
| 758 | mes "[Xue Bong]"; |
---|
| 759 | mes "Enhhhh..go away."; |
---|
| 760 | mes "You're merciless..."; |
---|
| 761 | mes "How could you turn a"; |
---|
| 762 | mes "blind eye to a"; |
---|
| 763 | mes "boozer's suffering?"; |
---|
| 764 | mes "Urk...!"; |
---|
| 765 | emotion e_an; |
---|
| 766 | close; |
---|
| 767 | case 13: |
---|
| 768 | mes "[Xue Bong]"; |
---|
| 769 | mes "Enhhhh...go away."; |
---|
| 770 | mes "You're so coldhearted..."; |
---|
| 771 | mes "How could you turn away"; |
---|
| 772 | mes "a drunk in need...?"; |
---|
| 773 | mes "*Groan*..."; |
---|
| 774 | emotion e_an; |
---|
| 775 | close; |
---|
| 776 | } |
---|
| 777 | } |
---|
| 778 | mes "[Xue Bong]"; |
---|
| 779 | mes "So you found the chief's"; |
---|
| 780 | mes "belongings?! I knew it!"; |
---|
| 781 | mes "I knew you could do it!"; |
---|
| 782 | mes "You're brave enough"; |
---|
| 783 | mes "to do anything!"; |
---|
| 784 | mes "Good job!"; |
---|
| 785 | close; |
---|
| 786 | } |
---|
| 787 | |
---|
| 788 | gon_dun01,148,156,0 script start01#gnbs -1,{ |
---|
| 789 | OnInit: |
---|
| 790 | sleep 10000; |
---|
| 791 | OnCommandOn: |
---|
| 792 | donpcevent "trace1-"+rand(1,5)+"::OnCommandOn"; |
---|
| 793 | end; |
---|
| 794 | } |
---|
| 795 | |
---|
| 796 | gon_dun01,201,25,0 script trace1-1#gnbs 139,1,1,{ |
---|
| 797 | if (b_sword == 7) donpcevent "timer1-1::OnCommandOn"; |
---|
| 798 | end; |
---|
| 799 | |
---|
| 800 | OnTimer10000: |
---|
| 801 | stopnpctimer; |
---|
| 802 | disablenpc "trace1-1#gnbs"; |
---|
| 803 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
| 804 | end; |
---|
| 805 | |
---|
| 806 | OnInit: |
---|
| 807 | initnpctimer; |
---|
| 808 | stopnpctimer; |
---|
| 809 | disablenpc "trace1-1#gnbs"; |
---|
| 810 | end; |
---|
| 811 | |
---|
| 812 | OnCommandOn: |
---|
| 813 | enablenpc "trace1-1#gnbs"; |
---|
| 814 | setnpctimer 0; |
---|
| 815 | startnpctimer; |
---|
| 816 | end; |
---|
| 817 | } |
---|
| 818 | |
---|
| 819 | gon_dun01,2,1,0 script timer1-1 -1,{ |
---|
| 820 | OnInit: |
---|
| 821 | initnpctimer; |
---|
| 822 | stopnpctimer; |
---|
| 823 | disablenpc "timer1-1"; |
---|
| 824 | end; |
---|
| 825 | |
---|
| 826 | OnCommandOn: |
---|
| 827 | enablenpc "timer1-1"; |
---|
| 828 | setnpctimer 0; |
---|
| 829 | startnpctimer; |
---|
| 830 | end; |
---|
| 831 | |
---|
| 832 | OnCommandOff: |
---|
| 833 | stopnpctimer; |
---|
| 834 | disablenpc "timer1-1"; |
---|
| 835 | end; |
---|
| 836 | |
---|
| 837 | OnTimer3000: |
---|
| 838 | donpcevent "#getitem1-1::OnCommandOn"; |
---|
| 839 | end; |
---|
| 840 | } |
---|
| 841 | |
---|
| 842 | gon_dun01,202,25,0 script #getitem1-1 111,2,1,{ |
---|
| 843 | if (b_sword != 7) end; |
---|
| 844 | set b_sword,8; |
---|
| 845 | mes "You found a ^FF0000piece of blade^000000."; |
---|
| 846 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
| 847 | close; |
---|
| 848 | |
---|
| 849 | OnInit: |
---|
| 850 | disablenpc "#getitem1-1"; |
---|
| 851 | end; |
---|
| 852 | |
---|
| 853 | OnCommandOn: |
---|
| 854 | enablenpc "#getitem1-1"; |
---|
| 855 | donpcevent "timer1-1::OnCommandOff"; |
---|
| 856 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
| 857 | |
---|
| 858 | OnCommandOff: |
---|
| 859 | disablenpc "#getitem1-1"; |
---|
| 860 | end; |
---|
| 861 | } |
---|
| 862 | |
---|
| 863 | gon_dun01,190,160,0 script trace1-2#gnbs 139,1,1,{ |
---|
| 864 | if (b_sword == 7) donpcevent "timer1-2::OnCommandOn"; |
---|
| 865 | end; |
---|
| 866 | |
---|
| 867 | OnTimer100000: |
---|
| 868 | stopnpctimer; |
---|
| 869 | disablenpc "trace1-2#gnbs"; |
---|
| 870 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
| 871 | end; |
---|
| 872 | |
---|
| 873 | OnInit: |
---|
| 874 | initnpctimer; |
---|
| 875 | stopnpctimer; |
---|
| 876 | disablenpc "trace1-2#gnbs"; |
---|
| 877 | end; |
---|
| 878 | |
---|
| 879 | OnCommandOn: |
---|
| 880 | enablenpc "trace1-2#gnbs"; |
---|
| 881 | setnpctimer 0; |
---|
| 882 | startnpctimer; |
---|
| 883 | end; |
---|
| 884 | } |
---|
| 885 | |
---|
| 886 | gon_dun01,3,1,0 script timer1-2 -1,{ |
---|
| 887 | OnInit: |
---|
| 888 | initnpctimer; |
---|
| 889 | stopnpctimer; |
---|
| 890 | disablenpc "timer1-2"; |
---|
| 891 | end; |
---|
| 892 | |
---|
| 893 | OnCommandOn: |
---|
| 894 | enablenpc "timer1-2"; |
---|
| 895 | setnpctimer 0; |
---|
| 896 | startnpctimer; |
---|
| 897 | end; |
---|
| 898 | |
---|
| 899 | OnCommandOff: |
---|
| 900 | stopnpctimer; |
---|
| 901 | disablenpc "timer1-2"; |
---|
| 902 | end; |
---|
| 903 | |
---|
| 904 | OnTimer3000: |
---|
| 905 | donpcevent "#getitem1-2::OnCommandOn"; |
---|
| 906 | end; |
---|
| 907 | } |
---|
| 908 | |
---|
| 909 | gon_dun01,190,159,0 script #getitem1-2 111,2,1,{ |
---|
| 910 | if (b_sword != 7) end; |
---|
| 911 | set b_sword,8; |
---|
| 912 | mes "You found a ^FF0000piece of blade^000000."; |
---|
| 913 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
| 914 | close; |
---|
| 915 | |
---|
| 916 | OnInit: |
---|
| 917 | disablenpc "#getitem1-2"; |
---|
| 918 | end; |
---|
| 919 | |
---|
| 920 | OnCommandOn: |
---|
| 921 | enablenpc "#getitem1-2"; |
---|
| 922 | donpcevent "timer1-2::OnCommandOff"; |
---|
| 923 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
| 924 | |
---|
| 925 | OnCommandOff: |
---|
| 926 | disablenpc "#getitem1-2"; |
---|
| 927 | end; |
---|
| 928 | } |
---|
| 929 | |
---|
| 930 | gon_dun01,163,53,0 script trace1-3#gnbs 139,1,1,{ |
---|
| 931 | if (b_sword == 7) donpcevent "timer1-3::OnCommandOn"; |
---|
| 932 | end; |
---|
| 933 | |
---|
| 934 | OnTimer90000: |
---|
| 935 | stopnpctimer; |
---|
| 936 | disablenpc "trace1-3#gnbs"; |
---|
| 937 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
| 938 | end; |
---|
| 939 | |
---|
| 940 | OnInit: |
---|
| 941 | initnpctimer; |
---|
| 942 | stopnpctimer; |
---|
| 943 | disablenpc "trace1-3#gnbs"; |
---|
| 944 | end; |
---|
| 945 | |
---|
| 946 | OnCommandOn: |
---|
| 947 | enablenpc "trace1-3#gnbs"; |
---|
| 948 | setnpctimer 0; |
---|
| 949 | startnpctimer; |
---|
| 950 | end; |
---|
| 951 | } |
---|
| 952 | |
---|
| 953 | gon_dun01,4,1,0 script timer1-3 -1,{ |
---|
| 954 | OnInit: |
---|
| 955 | initnpctimer; |
---|
| 956 | stopnpctimer; |
---|
| 957 | disablenpc "timer1-3"; |
---|
| 958 | end; |
---|
| 959 | |
---|
| 960 | OnCommandOn: |
---|
| 961 | enablenpc "timer1-3"; |
---|
| 962 | setnpctimer 0; |
---|
| 963 | startnpctimer; |
---|
| 964 | end; |
---|
| 965 | |
---|
| 966 | OnCommandOff: |
---|
| 967 | stopnpctimer; |
---|
| 968 | disablenpc "timer1-3"; |
---|
| 969 | end; |
---|
| 970 | |
---|
| 971 | OnTimer3000: |
---|
| 972 | donpcevent "#getitem1-3::OnCommandOn"; |
---|
| 973 | end; |
---|
| 974 | } |
---|
| 975 | |
---|
| 976 | gon_dun01,164,53,0 script #getitem1-3 111,2,1,{ |
---|
| 977 | if (b_sword != 7) end; |
---|
| 978 | set b_sword,8; |
---|
| 979 | mes "You found a ^FF0000piece of blade^000000."; |
---|
| 980 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
| 981 | close; |
---|
| 982 | |
---|
| 983 | OnInit: |
---|
| 984 | disablenpc "#getitem1-3"; |
---|
| 985 | end; |
---|
| 986 | |
---|
| 987 | OnCommandOn: |
---|
| 988 | enablenpc "#getitem1-3"; |
---|
| 989 | donpcevent "timer1-3::OnCommandOff"; |
---|
| 990 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
| 991 | |
---|
| 992 | OnCommandOff: |
---|
| 993 | disablenpc "#getitem1-3"; |
---|
| 994 | end; |
---|
| 995 | } |
---|
| 996 | |
---|
| 997 | gon_dun01,133,183,0 script trace1-4#gnbs 139,1,1,{ |
---|
| 998 | if (b_sword == 7) donpcevent "timer1-4::OnCommandOn"; |
---|
| 999 | end; |
---|
| 1000 | |
---|
| 1001 | OnTimer150000: |
---|
| 1002 | stopnpctimer; |
---|
| 1003 | disablenpc "trace1-4#gnbs"; |
---|
| 1004 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
| 1005 | end; |
---|
| 1006 | |
---|
| 1007 | OnInit: |
---|
| 1008 | initnpctimer; |
---|
| 1009 | stopnpctimer; |
---|
| 1010 | disablenpc "trace1-4#gnbs"; |
---|
| 1011 | end; |
---|
| 1012 | |
---|
| 1013 | OnCommandOn: |
---|
| 1014 | enablenpc "trace1-4#gnbs"; |
---|
| 1015 | setnpctimer 0; |
---|
| 1016 | startnpctimer; |
---|
| 1017 | end; |
---|
| 1018 | } |
---|
| 1019 | |
---|
| 1020 | gon_dun01,5,1,0 script timer1-4 -1,{ |
---|
| 1021 | OnInit: |
---|
| 1022 | initnpctimer; |
---|
| 1023 | stopnpctimer; |
---|
| 1024 | disablenpc "timer1-4"; |
---|
| 1025 | end; |
---|
| 1026 | |
---|
| 1027 | OnCommandOn: |
---|
| 1028 | enablenpc "timer1-4"; |
---|
| 1029 | setnpctimer 0; |
---|
| 1030 | startnpctimer; |
---|
| 1031 | end; |
---|
| 1032 | |
---|
| 1033 | OnCommandOff: |
---|
| 1034 | stopnpctimer; |
---|
| 1035 | disablenpc "timer1-4"; |
---|
| 1036 | end; |
---|
| 1037 | |
---|
| 1038 | OnTimer3000: |
---|
| 1039 | donpcevent "#getitem1-4::OnCommandOn"; |
---|
| 1040 | end; |
---|
| 1041 | } |
---|
| 1042 | |
---|
| 1043 | gon_dun01,134,183,0 script #getitem1-4 111,2,1,{ |
---|
| 1044 | if (b_sword != 7) end; |
---|
| 1045 | set b_sword,8; |
---|
| 1046 | mes "You found a ^FF0000piece of blade^000000."; |
---|
| 1047 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
| 1048 | close; |
---|
| 1049 | |
---|
| 1050 | OnInit: |
---|
| 1051 | disablenpc "#getitem1-4"; |
---|
| 1052 | end; |
---|
| 1053 | |
---|
| 1054 | OnCommandOn: |
---|
| 1055 | enablenpc "#getitem1-4"; |
---|
| 1056 | donpcevent "timer1-4::OnCommandOff"; |
---|
| 1057 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
| 1058 | |
---|
| 1059 | OnCommandOff: |
---|
| 1060 | disablenpc "#getitem1-4"; |
---|
| 1061 | end; |
---|
| 1062 | } |
---|
| 1063 | |
---|
| 1064 | gon_dun01,139,257,0 script trace1-5#gnbs 139,1,1,{ |
---|
| 1065 | if (b_sword == 7) donpcevent "timer1-5::OnCommandOn"; |
---|
| 1066 | end; |
---|
| 1067 | |
---|
| 1068 | OnTimer170000: |
---|
| 1069 | stopnpctimer; |
---|
| 1070 | disablenpc "trace1-5#gnbs"; |
---|
| 1071 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
| 1072 | end; |
---|
| 1073 | |
---|
| 1074 | OnInit: |
---|
| 1075 | initnpctimer; |
---|
| 1076 | stopnpctimer; |
---|
| 1077 | disablenpc "trace1-5#gnbs"; |
---|
| 1078 | end; |
---|
| 1079 | |
---|
| 1080 | OnCommandOn: |
---|
| 1081 | enablenpc "trace1-5#gnbs"; |
---|
| 1082 | setnpctimer 0; |
---|
| 1083 | startnpctimer; |
---|
| 1084 | end; |
---|
| 1085 | } |
---|
| 1086 | |
---|
| 1087 | gon_dun01,6,1,0 script timer1-5 -1,{ |
---|
| 1088 | OnInit: |
---|
| 1089 | initnpctimer; |
---|
| 1090 | stopnpctimer; |
---|
| 1091 | disablenpc "timer1-5"; |
---|
| 1092 | end; |
---|
| 1093 | |
---|
| 1094 | OnCommandOn: |
---|
| 1095 | enablenpc "timer1-5"; |
---|
| 1096 | setnpctimer 0; |
---|
| 1097 | startnpctimer; |
---|
| 1098 | end; |
---|
| 1099 | |
---|
| 1100 | OnCommandOff: |
---|
| 1101 | stopnpctimer; |
---|
| 1102 | disablenpc "timer1-5"; |
---|
| 1103 | end; |
---|
| 1104 | |
---|
| 1105 | OnTimer3000: |
---|
| 1106 | donpcevent "#getitem1-5::OnCommandOn"; |
---|
| 1107 | end; |
---|
| 1108 | } |
---|
| 1109 | |
---|
| 1110 | gon_dun01,140,257,0 script #getitem1-5 111,2,1,{ |
---|
| 1111 | if (b_sword != 7) end; |
---|
| 1112 | set b_sword,8; |
---|
| 1113 | mes "You found a ^FF0000piece of blade^000000."; |
---|
| 1114 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
| 1115 | close; |
---|
| 1116 | |
---|
| 1117 | OnInit: |
---|
| 1118 | disablenpc "#getitem1-5"; |
---|
| 1119 | end; |
---|
| 1120 | |
---|
| 1121 | OnCommandOn: |
---|
| 1122 | enablenpc "#getitem1-5"; |
---|
| 1123 | donpcevent "timer1-5::OnCommandOff"; |
---|
| 1124 | donpcevent "start01#gnbs::OnCommandOn"; |
---|
| 1125 | |
---|
| 1126 | OnCommandOff: |
---|
| 1127 | disablenpc "#getitem1-5"; |
---|
| 1128 | end; |
---|
| 1129 | } |
---|
| 1130 | |
---|
| 1131 | gon_dun02,1,1,0 script start02#gnbs -1,{ |
---|
| 1132 | OnInit: |
---|
| 1133 | sleep 10000; |
---|
| 1134 | OnCommandOn: |
---|
| 1135 | donpcevent "trace2-"+rand(1,6)+"::OnCommandOn"; |
---|
| 1136 | end; |
---|
| 1137 | } |
---|
| 1138 | |
---|
| 1139 | gon_dun02,65,168,0 script trace2-1#gnbs 139,1,1,{ |
---|
| 1140 | if (b_sword == 8) donpcevent "timer2-1::OnCommandOn"; |
---|
| 1141 | end; |
---|
| 1142 | |
---|
| 1143 | OnTimer80000: |
---|
| 1144 | stopnpctimer; |
---|
| 1145 | disablenpc "trace2-1#gnbs"; |
---|
| 1146 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
| 1147 | end; |
---|
| 1148 | |
---|
| 1149 | OnInit: |
---|
| 1150 | initnpctimer; |
---|
| 1151 | stopnpctimer; |
---|
| 1152 | disablenpc "trace2-1#gnbs"; |
---|
| 1153 | end; |
---|
| 1154 | |
---|
| 1155 | OnCommandOn: |
---|
| 1156 | enablenpc "trace2-1#gnbs"; |
---|
| 1157 | setnpctimer 0; |
---|
| 1158 | startnpctimer; |
---|
| 1159 | end; |
---|
| 1160 | } |
---|
| 1161 | |
---|
| 1162 | gon_dun02,2,1,0 script timer2-1 -1,{ |
---|
| 1163 | OnInit: |
---|
| 1164 | initnpctimer; |
---|
| 1165 | stopnpctimer; |
---|
| 1166 | disablenpc "timer2-1"; |
---|
| 1167 | end; |
---|
| 1168 | |
---|
| 1169 | OnCommandOn: |
---|
| 1170 | enablenpc "timer2-1"; |
---|
| 1171 | setnpctimer 0; |
---|
| 1172 | startnpctimer; |
---|
| 1173 | end; |
---|
| 1174 | |
---|
| 1175 | OnCommandOff: |
---|
| 1176 | stopnpctimer; |
---|
| 1177 | disablenpc "timer2-1"; |
---|
| 1178 | end; |
---|
| 1179 | |
---|
| 1180 | OnTimer3000: |
---|
| 1181 | donpcevent "#getitem2-1::OnCommandOn"; |
---|
| 1182 | end; |
---|
| 1183 | } |
---|
| 1184 | |
---|
| 1185 | gon_dun02,202,25,0 script #getitem2-1 111,2,1,{ |
---|
| 1186 | if (b_sword != 8) end; |
---|
| 1187 | set b_sword,9; |
---|
| 1188 | mes "You found a ^FF0000piece of blade^000000."; |
---|
| 1189 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
| 1190 | close; |
---|
| 1191 | |
---|
| 1192 | OnInit: |
---|
| 1193 | disablenpc "#getitem2-1"; |
---|
| 1194 | end; |
---|
| 1195 | |
---|
| 1196 | OnCommandOn: |
---|
| 1197 | enablenpc "#getitem2-1"; |
---|
| 1198 | donpcevent "timer2-1::OnCommandOff"; |
---|
| 1199 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
| 1200 | |
---|
| 1201 | OnCommandOff: |
---|
| 1202 | disablenpc "#getitem2-1"; |
---|
| 1203 | end; |
---|
| 1204 | } |
---|
| 1205 | |
---|
| 1206 | gon_dun02,265,200,0 script trace2-2#gnbs 139,1,1,{ |
---|
| 1207 | if (b_sword == 8) donpcevent "timer2-2::OnCommandOn"; |
---|
| 1208 | end; |
---|
| 1209 | |
---|
| 1210 | OnTimer130000: |
---|
| 1211 | stopnpctimer; |
---|
| 1212 | disablenpc "trace2-2#gnbs"; |
---|
| 1213 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
| 1214 | end; |
---|
| 1215 | |
---|
| 1216 | OnInit: |
---|
| 1217 | initnpctimer; |
---|
| 1218 | stopnpctimer; |
---|
| 1219 | disablenpc "trace2-2#gnbs"; |
---|
| 1220 | end; |
---|
| 1221 | |
---|
| 1222 | OnCommandOn: |
---|
| 1223 | enablenpc "trace2-2#gnbs"; |
---|
| 1224 | setnpctimer 0; |
---|
| 1225 | startnpctimer; |
---|
| 1226 | end; |
---|
| 1227 | } |
---|
| 1228 | |
---|
| 1229 | gon_dun02,3,1,0 script timer2-2 -1,{ |
---|
| 1230 | OnInit: |
---|
| 1231 | initnpctimer; |
---|
| 1232 | stopnpctimer; |
---|
| 1233 | disablenpc "timer2-2"; |
---|
| 1234 | end; |
---|
| 1235 | |
---|
| 1236 | OnCommandOn: |
---|
| 1237 | enablenpc "timer2-2"; |
---|
| 1238 | setnpctimer 0; |
---|
| 1239 | startnpctimer; |
---|
| 1240 | end; |
---|
| 1241 | |
---|
| 1242 | OnCommandOff: |
---|
| 1243 | stopnpctimer; |
---|
| 1244 | disablenpc "timer2-2"; |
---|
| 1245 | end; |
---|
| 1246 | |
---|
| 1247 | OnTimer3000: |
---|
| 1248 | donpcevent "#getitem2-2::OnCommandOn"; |
---|
| 1249 | end; |
---|
| 1250 | } |
---|
| 1251 | |
---|
| 1252 | gon_dun02,265,201,0 script #getitem2-2 111,2,1,{ |
---|
| 1253 | if (b_sword != 8) end; |
---|
| 1254 | set b_sword,9; |
---|
| 1255 | mes "You found a ^FF0000piece of blade^000000."; |
---|
| 1256 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
| 1257 | close; |
---|
| 1258 | |
---|
| 1259 | OnInit: |
---|
| 1260 | disablenpc "#getitem2-2"; |
---|
| 1261 | end; |
---|
| 1262 | |
---|
| 1263 | OnCommandOn: |
---|
| 1264 | enablenpc "#getitem2-2"; |
---|
| 1265 | donpcevent "timer2-2::OnCommandOff"; |
---|
| 1266 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
| 1267 | |
---|
| 1268 | OnCommandOff: |
---|
| 1269 | disablenpc "#getitem2-2"; |
---|
| 1270 | end; |
---|
| 1271 | } |
---|
| 1272 | |
---|
| 1273 | gon_dun02,247,129,0 script trace2-3#gnbs 139,1,1,{ |
---|
| 1274 | if (b_sword == 8) donpcevent "timer2-3::OnCommandOn"; |
---|
| 1275 | end; |
---|
| 1276 | |
---|
| 1277 | OnTimer110000: |
---|
| 1278 | stopnpctimer; |
---|
| 1279 | disablenpc "trace2-3#gnbs"; |
---|
| 1280 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
| 1281 | end; |
---|
| 1282 | |
---|
| 1283 | OnInit: |
---|
| 1284 | initnpctimer; |
---|
| 1285 | stopnpctimer; |
---|
| 1286 | disablenpc "trace2-3#gnbs"; |
---|
| 1287 | end; |
---|
| 1288 | |
---|
| 1289 | OnCommandOn: |
---|
| 1290 | enablenpc "trace2-3#gnbs"; |
---|
| 1291 | setnpctimer 0; |
---|
| 1292 | startnpctimer; |
---|
| 1293 | end; |
---|
| 1294 | } |
---|
| 1295 | |
---|
| 1296 | gon_dun02,4,1,0 script timer2-3 -1,{ |
---|
| 1297 | OnInit: |
---|
| 1298 | initnpctimer; |
---|
| 1299 | stopnpctimer; |
---|
| 1300 | disablenpc "timer2-3"; |
---|
| 1301 | end; |
---|
| 1302 | |
---|
| 1303 | OnCommandOn: |
---|
| 1304 | enablenpc "timer2-3"; |
---|
| 1305 | setnpctimer 0; |
---|
| 1306 | startnpctimer; |
---|
| 1307 | end; |
---|
| 1308 | |
---|
| 1309 | OnCommandOff: |
---|
| 1310 | stopnpctimer; |
---|
| 1311 | disablenpc "timer2-3"; |
---|
| 1312 | end; |
---|
| 1313 | |
---|
| 1314 | OnTimer3000: |
---|
| 1315 | donpcevent "#getitem2-3::OnCommandOn"; |
---|
| 1316 | end; |
---|
| 1317 | } |
---|
| 1318 | |
---|
| 1319 | gon_dun02,247,128,0 script #getitem2-3 111,2,1,{ |
---|
| 1320 | if (b_sword != 8) end; |
---|
| 1321 | set b_sword,9; |
---|
| 1322 | mes "You found a ^FF0000piece of blade^000000."; |
---|
| 1323 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
| 1324 | close; |
---|
| 1325 | |
---|
| 1326 | OnInit: |
---|
| 1327 | disablenpc "#getitem2-3"; |
---|
| 1328 | end; |
---|
| 1329 | |
---|
| 1330 | OnCommandOn: |
---|
| 1331 | enablenpc "#getitem2-3"; |
---|
| 1332 | donpcevent "timer2-3::OnCommandOff"; |
---|
| 1333 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
| 1334 | |
---|
| 1335 | OnCommandOff: |
---|
| 1336 | disablenpc "#getitem2-3"; |
---|
| 1337 | end; |
---|
| 1338 | } |
---|
| 1339 | |
---|
| 1340 | gon_dun02,149,74,0 script trace2-4#gnbs 139,1,1,{ |
---|
| 1341 | if (b_sword == 8) donpcevent "timer2-4::OnCommandOn"; |
---|
| 1342 | end; |
---|
| 1343 | |
---|
| 1344 | OnTimer230000: |
---|
| 1345 | stopnpctimer; |
---|
| 1346 | disablenpc "trace2-4#gnbs"; |
---|
| 1347 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
| 1348 | end; |
---|
| 1349 | |
---|
| 1350 | OnInit: |
---|
| 1351 | initnpctimer; |
---|
| 1352 | stopnpctimer; |
---|
| 1353 | disablenpc "trace2-4#gnbs"; |
---|
| 1354 | end; |
---|
| 1355 | |
---|
| 1356 | OnCommandOn: |
---|
| 1357 | enablenpc "trace2-4#gnbs"; |
---|
| 1358 | setnpctimer 0; |
---|
| 1359 | startnpctimer; |
---|
| 1360 | end; |
---|
| 1361 | } |
---|
| 1362 | |
---|
| 1363 | gon_dun02,5,1,0 script timer2-4 -1,{ |
---|
| 1364 | OnInit: |
---|
| 1365 | initnpctimer; |
---|
| 1366 | stopnpctimer; |
---|
| 1367 | disablenpc "timer2-4"; |
---|
| 1368 | end; |
---|
| 1369 | |
---|
| 1370 | OnCommandOn: |
---|
| 1371 | enablenpc "timer2-4"; |
---|
| 1372 | setnpctimer 0; |
---|
| 1373 | startnpctimer; |
---|
| 1374 | end; |
---|
| 1375 | |
---|
| 1376 | OnCommandOff: |
---|
| 1377 | stopnpctimer; |
---|
| 1378 | disablenpc "timer2-4"; |
---|
| 1379 | end; |
---|
| 1380 | |
---|
| 1381 | OnTimer3000: |
---|
| 1382 | donpcevent "#getitem2-4::OnCommandOn"; |
---|
| 1383 | end; |
---|
| 1384 | } |
---|
| 1385 | |
---|
| 1386 | gon_dun02,149,75,0 script #getitem2-4 111,2,1,{ |
---|
| 1387 | if (b_sword != 8) end; |
---|
| 1388 | set b_sword,9; |
---|
| 1389 | mes "You found a ^FF0000piece of blade^000000."; |
---|
| 1390 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
| 1391 | close; |
---|
| 1392 | |
---|
| 1393 | OnInit: |
---|
| 1394 | disablenpc "#getitem2-4"; |
---|
| 1395 | end; |
---|
| 1396 | |
---|
| 1397 | OnCommandOn: |
---|
| 1398 | enablenpc "#getitem2-4"; |
---|
| 1399 | donpcevent "timer2-4::OnCommandOff"; |
---|
| 1400 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
| 1401 | |
---|
| 1402 | OnCommandOff: |
---|
| 1403 | disablenpc "#getitem2-4"; |
---|
| 1404 | end; |
---|
| 1405 | } |
---|
| 1406 | |
---|
| 1407 | gon_dun02,23,105,0 script trace2-5#gnbs 139,1,1,{ |
---|
| 1408 | if (b_sword == 8) donpcevent "timer2-5::OnCommandOn"; |
---|
| 1409 | end; |
---|
| 1410 | |
---|
| 1411 | OnTimer190000: |
---|
| 1412 | stopnpctimer; |
---|
| 1413 | disablenpc "trace2-5#gnbs"; |
---|
| 1414 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
| 1415 | end; |
---|
| 1416 | |
---|
| 1417 | OnInit: |
---|
| 1418 | initnpctimer; |
---|
| 1419 | stopnpctimer; |
---|
| 1420 | disablenpc "trace2-5#gnbs"; |
---|
| 1421 | end; |
---|
| 1422 | |
---|
| 1423 | OnCommandOn: |
---|
| 1424 | enablenpc "trace2-5#gnbs"; |
---|
| 1425 | setnpctimer 0; |
---|
| 1426 | startnpctimer; |
---|
| 1427 | end; |
---|
| 1428 | } |
---|
| 1429 | |
---|
| 1430 | gon_dun02,6,1,0 script timer2-5 -1,{ |
---|
| 1431 | OnInit: |
---|
| 1432 | initnpctimer; |
---|
| 1433 | stopnpctimer; |
---|
| 1434 | disablenpc "timer2-5"; |
---|
| 1435 | end; |
---|
| 1436 | |
---|
| 1437 | OnCommandOn: |
---|
| 1438 | enablenpc "timer2-5"; |
---|
| 1439 | setnpctimer 0; |
---|
| 1440 | startnpctimer; |
---|
| 1441 | end; |
---|
| 1442 | |
---|
| 1443 | OnCommandOff: |
---|
| 1444 | stopnpctimer; |
---|
| 1445 | disablenpc "timer2-5"; |
---|
| 1446 | end; |
---|
| 1447 | |
---|
| 1448 | OnTimer3000: |
---|
| 1449 | donpcevent "#getitem2-5::OnCommandOn"; |
---|
| 1450 | end; |
---|
| 1451 | } |
---|
| 1452 | |
---|
| 1453 | gon_dun02,23,106,0 script #getitem2-5 111,2,1,{ |
---|
| 1454 | if (b_sword != 8) end; |
---|
| 1455 | set b_sword,9; |
---|
| 1456 | mes "You found a ^FF0000piece of blade^000000."; |
---|
| 1457 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
| 1458 | close; |
---|
| 1459 | |
---|
| 1460 | OnInit: |
---|
| 1461 | disablenpc "#getitem2-5"; |
---|
| 1462 | end; |
---|
| 1463 | |
---|
| 1464 | OnCommandOn: |
---|
| 1465 | enablenpc "#getitem2-5"; |
---|
| 1466 | donpcevent "timer2-5::OnCommandOff"; |
---|
| 1467 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
| 1468 | |
---|
| 1469 | OnCommandOff: |
---|
| 1470 | disablenpc "#getitem2-5"; |
---|
| 1471 | end; |
---|
| 1472 | } |
---|
| 1473 | |
---|
| 1474 | gon_dun02,249,39,0 script trace2-6#gnbs 139,1,1,{ |
---|
| 1475 | if (b_sword == 8) donpcevent "timer2-6::OnCommandOn"; |
---|
| 1476 | end; |
---|
| 1477 | |
---|
| 1478 | OnTimer110000: |
---|
| 1479 | stopnpctimer; |
---|
| 1480 | disablenpc "trace2-6#gnbs"; |
---|
| 1481 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
| 1482 | end; |
---|
| 1483 | |
---|
| 1484 | OnInit: |
---|
| 1485 | initnpctimer; |
---|
| 1486 | stopnpctimer; |
---|
| 1487 | disablenpc "trace2-6#gnbs"; |
---|
| 1488 | end; |
---|
| 1489 | |
---|
| 1490 | OnCommandOn: |
---|
| 1491 | enablenpc "trace2-6#gnbs"; |
---|
| 1492 | setnpctimer 0; |
---|
| 1493 | startnpctimer; |
---|
| 1494 | end; |
---|
| 1495 | } |
---|
| 1496 | |
---|
| 1497 | gon_dun02,7,1,0 script timer2-6 -1,{ |
---|
| 1498 | OnInit: |
---|
| 1499 | initnpctimer; |
---|
| 1500 | stopnpctimer; |
---|
| 1501 | disablenpc "timer2-6"; |
---|
| 1502 | end; |
---|
| 1503 | |
---|
| 1504 | OnCommandOn: |
---|
| 1505 | enablenpc "timer2-6"; |
---|
| 1506 | setnpctimer 0; |
---|
| 1507 | startnpctimer; |
---|
| 1508 | end; |
---|
| 1509 | |
---|
| 1510 | OnCommandOff: |
---|
| 1511 | stopnpctimer; |
---|
| 1512 | disablenpc "timer2-6"; |
---|
| 1513 | end; |
---|
| 1514 | |
---|
| 1515 | OnTimer3000: |
---|
| 1516 | donpcevent "#getitem2-6::OnCommandOn"; |
---|
| 1517 | end; |
---|
| 1518 | } |
---|
| 1519 | |
---|
| 1520 | gon_dun02,249,40,0 script #getitem2-6 111,2,1,{ |
---|
| 1521 | if (b_sword != 8) end; |
---|
| 1522 | set b_sword,9; |
---|
| 1523 | mes "You found a ^FF0000piece of blade^000000."; |
---|
| 1524 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
| 1525 | close; |
---|
| 1526 | |
---|
| 1527 | OnInit: |
---|
| 1528 | disablenpc "#getitem2-6"; |
---|
| 1529 | end; |
---|
| 1530 | |
---|
| 1531 | OnCommandOn: |
---|
| 1532 | enablenpc "#getitem2-6"; |
---|
| 1533 | donpcevent "timer2-6::OnCommandOff"; |
---|
| 1534 | donpcevent "start02#gnbs::OnCommandOn"; |
---|
| 1535 | |
---|
| 1536 | OnCommandOff: |
---|
| 1537 | disablenpc "#getitem2-6"; |
---|
| 1538 | end; |
---|
| 1539 | } |
---|
| 1540 | |
---|
| 1541 | gon_dun03,1,1,0 script start03#gnbs -1,{ |
---|
| 1542 | OnInit: |
---|
| 1543 | sleep 10000; |
---|
| 1544 | OnCommandOn: |
---|
| 1545 | donpcevent "trace3-"+rand(1,7)+"::OnCommandOn"; |
---|
| 1546 | end; |
---|
| 1547 | } |
---|
| 1548 | |
---|
| 1549 | gon_dun03,11,75,0 script trace3-1#gnbs 139,1,1,{ |
---|
| 1550 | if (b_sword == 9) donpcevent "timer3-1::OnCommandOn"; |
---|
| 1551 | end; |
---|
| 1552 | |
---|
| 1553 | OnTimer200000: |
---|
| 1554 | stopnpctimer; |
---|
| 1555 | disablenpc "trace3-1#gnbs"; |
---|
| 1556 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
| 1557 | end; |
---|
| 1558 | |
---|
| 1559 | OnInit: |
---|
| 1560 | initnpctimer; |
---|
| 1561 | stopnpctimer; |
---|
| 1562 | disablenpc "trace3-1#gnbs"; |
---|
| 1563 | end; |
---|
| 1564 | |
---|
| 1565 | OnCommandOn: |
---|
| 1566 | enablenpc "trace3-1#gnbs"; |
---|
| 1567 | setnpctimer 0; |
---|
| 1568 | startnpctimer; |
---|
| 1569 | end; |
---|
| 1570 | } |
---|
| 1571 | |
---|
| 1572 | gon_dun03,2,1,0 script timer3-1 -1,{ |
---|
| 1573 | OnInit: |
---|
| 1574 | initnpctimer; |
---|
| 1575 | stopnpctimer; |
---|
| 1576 | disablenpc "timer3-1"; |
---|
| 1577 | end; |
---|
| 1578 | |
---|
| 1579 | OnCommandOn: |
---|
| 1580 | enablenpc "timer3-1"; |
---|
| 1581 | setnpctimer 0; |
---|
| 1582 | startnpctimer; |
---|
| 1583 | end; |
---|
| 1584 | |
---|
| 1585 | OnCommandOff: |
---|
| 1586 | stopnpctimer; |
---|
| 1587 | disablenpc "timer3-1"; |
---|
| 1588 | end; |
---|
| 1589 | |
---|
| 1590 | OnTimer3000: |
---|
| 1591 | donpcevent "#getitem3-1::OnCommandOn"; |
---|
| 1592 | end; |
---|
| 1593 | } |
---|
| 1594 | |
---|
| 1595 | gon_dun03,10,74,0 script #getitem3-1 111,2,1,{ |
---|
| 1596 | if (b_sword != 9) end; |
---|
| 1597 | set b_sword,10; |
---|
| 1598 | mes "You found a ^FF0000piece of blade^000000."; |
---|
| 1599 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
| 1600 | next; |
---|
| 1601 | mes "You put all the pieces on the"; |
---|
| 1602 | mes "ground and assembled them."; |
---|
| 1603 | mes "It looks like you've found all of the pieces of the blade."; |
---|
| 1604 | close; |
---|
| 1605 | |
---|
| 1606 | OnInit: |
---|
| 1607 | disablenpc "#getitem3-1"; |
---|
| 1608 | end; |
---|
| 1609 | |
---|
| 1610 | OnCommandOn: |
---|
| 1611 | enablenpc "#getitem3-1"; |
---|
| 1612 | donpcevent "timer3-1::OnCommandOff"; |
---|
| 1613 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
| 1614 | |
---|
| 1615 | OnCommandOff: |
---|
| 1616 | disablenpc "#getitem3-1"; |
---|
| 1617 | end; |
---|
| 1618 | } |
---|
| 1619 | |
---|
| 1620 | gon_dun03,199,103,0 script trace3-2#gnbs 139,1,1,{ |
---|
| 1621 | if (b_sword == 9) donpcevent "timer3-2::OnCommandOn"; |
---|
| 1622 | end; |
---|
| 1623 | |
---|
| 1624 | OnTimer130000: |
---|
| 1625 | stopnpctimer; |
---|
| 1626 | disablenpc "trace3-2#gnbs"; |
---|
| 1627 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
| 1628 | end; |
---|
| 1629 | |
---|
| 1630 | OnInit: |
---|
| 1631 | initnpctimer; |
---|
| 1632 | stopnpctimer; |
---|
| 1633 | disablenpc "trace3-2#gnbs"; |
---|
| 1634 | end; |
---|
| 1635 | |
---|
| 1636 | OnCommandOn: |
---|
| 1637 | enablenpc "trace3-2#gnbs"; |
---|
| 1638 | setnpctimer 0; |
---|
| 1639 | startnpctimer; |
---|
| 1640 | end; |
---|
| 1641 | } |
---|
| 1642 | |
---|
| 1643 | gon_dun03,3,1,0 script timer3-2 -1,{ |
---|
| 1644 | OnInit: |
---|
| 1645 | initnpctimer; |
---|
| 1646 | stopnpctimer; |
---|
| 1647 | disablenpc "timer3-2"; |
---|
| 1648 | end; |
---|
| 1649 | |
---|
| 1650 | OnCommandOn: |
---|
| 1651 | enablenpc "timer3-2"; |
---|
| 1652 | setnpctimer 0; |
---|
| 1653 | startnpctimer; |
---|
| 1654 | end; |
---|
| 1655 | |
---|
| 1656 | OnCommandOff: |
---|
| 1657 | stopnpctimer; |
---|
| 1658 | disablenpc "timer3-2"; |
---|
| 1659 | end; |
---|
| 1660 | |
---|
| 1661 | OnTimer3000: |
---|
| 1662 | donpcevent "#getitem3-2::OnCommandOn"; |
---|
| 1663 | end; |
---|
| 1664 | } |
---|
| 1665 | |
---|
| 1666 | gon_dun03,199,102,0 script #getitem3-2 111,2,1,{ |
---|
| 1667 | if (b_sword != 9) end; |
---|
| 1668 | set b_sword,10; |
---|
| 1669 | mes "You found a ^FF0000piece of blade^000000."; |
---|
| 1670 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
| 1671 | next; |
---|
| 1672 | mes "You put all the pieces on the"; |
---|
| 1673 | mes "ground and assembled them."; |
---|
| 1674 | mes "It looks like you've found all of the pieces of the blade."; |
---|
| 1675 | close; |
---|
| 1676 | |
---|
| 1677 | OnInit: |
---|
| 1678 | disablenpc "#getitem3-2"; |
---|
| 1679 | end; |
---|
| 1680 | |
---|
| 1681 | OnCommandOn: |
---|
| 1682 | enablenpc "#getitem3-2"; |
---|
| 1683 | donpcevent "timer3-2::OnCommandOff"; |
---|
| 1684 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
| 1685 | |
---|
| 1686 | OnCommandOff: |
---|
| 1687 | disablenpc "#getitem3-2"; |
---|
| 1688 | end; |
---|
| 1689 | } |
---|
| 1690 | |
---|
| 1691 | gon_dun03,14,162,0 script trace3-3#gnbs 139,1,1,{ |
---|
| 1692 | if (b_sword == 9) donpcevent "timer3-3::OnCommandOn"; |
---|
| 1693 | end; |
---|
| 1694 | |
---|
| 1695 | OnTimer110000: |
---|
| 1696 | stopnpctimer; |
---|
| 1697 | disablenpc "trace3-3#gnbs"; |
---|
| 1698 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
| 1699 | end; |
---|
| 1700 | |
---|
| 1701 | OnInit: |
---|
| 1702 | initnpctimer; |
---|
| 1703 | stopnpctimer; |
---|
| 1704 | disablenpc "trace3-3#gnbs"; |
---|
| 1705 | end; |
---|
| 1706 | |
---|
| 1707 | OnCommandOn: |
---|
| 1708 | enablenpc "trace3-3#gnbs"; |
---|
| 1709 | setnpctimer 0; |
---|
| 1710 | startnpctimer; |
---|
| 1711 | end; |
---|
| 1712 | } |
---|
| 1713 | |
---|
| 1714 | gon_dun03,4,1,0 script timer3-3 -1,{ |
---|
| 1715 | OnInit: |
---|
| 1716 | initnpctimer; |
---|
| 1717 | stopnpctimer; |
---|
| 1718 | disablenpc "timer3-3"; |
---|
| 1719 | end; |
---|
| 1720 | |
---|
| 1721 | OnCommandOn: |
---|
| 1722 | enablenpc "timer3-3"; |
---|
| 1723 | setnpctimer 0; |
---|
| 1724 | startnpctimer; |
---|
| 1725 | end; |
---|
| 1726 | |
---|
| 1727 | OnCommandOff: |
---|
| 1728 | stopnpctimer; |
---|
| 1729 | disablenpc "timer3-3"; |
---|
| 1730 | end; |
---|
| 1731 | |
---|
| 1732 | OnTimer3000: |
---|
| 1733 | donpcevent "#getitem3-3::OnCommandOn"; |
---|
| 1734 | end; |
---|
| 1735 | } |
---|
| 1736 | |
---|
| 1737 | gon_dun03,14,163,0 script #getitem3-3 111,2,1,{ |
---|
| 1738 | if (b_sword != 9) end; |
---|
| 1739 | set b_sword,10; |
---|
| 1740 | mes "You found a ^FF0000piece of blade^000000."; |
---|
| 1741 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
| 1742 | next; |
---|
| 1743 | mes "You put all the pieces on the"; |
---|
| 1744 | mes "ground and assembled them."; |
---|
| 1745 | mes "It looks like you've found all of the pieces of the blade."; |
---|
| 1746 | close; |
---|
| 1747 | |
---|
| 1748 | OnInit: |
---|
| 1749 | disablenpc "#getitem3-3"; |
---|
| 1750 | end; |
---|
| 1751 | |
---|
| 1752 | OnCommandOn: |
---|
| 1753 | enablenpc "#getitem3-3"; |
---|
| 1754 | donpcevent "timer3-3::OnCommandOff"; |
---|
| 1755 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
| 1756 | |
---|
| 1757 | OnCommandOff: |
---|
| 1758 | disablenpc "#getitem3-3"; |
---|
| 1759 | end; |
---|
| 1760 | } |
---|
| 1761 | |
---|
| 1762 | gon_dun03,155,263,0 script trace3-4#gnbs 139,1,1,{ |
---|
| 1763 | if (b_sword == 9) donpcevent "timer3-4::OnCommandOn"; |
---|
| 1764 | end; |
---|
| 1765 | |
---|
| 1766 | OnTimer230000: |
---|
| 1767 | stopnpctimer; |
---|
| 1768 | disablenpc "trace3-4#gnbs"; |
---|
| 1769 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
| 1770 | end; |
---|
| 1771 | |
---|
| 1772 | OnInit: |
---|
| 1773 | initnpctimer; |
---|
| 1774 | stopnpctimer; |
---|
| 1775 | disablenpc "trace3-4#gnbs"; |
---|
| 1776 | end; |
---|
| 1777 | |
---|
| 1778 | OnCommandOn: |
---|
| 1779 | enablenpc "trace3-4#gnbs"; |
---|
| 1780 | setnpctimer 0; |
---|
| 1781 | startnpctimer; |
---|
| 1782 | end; |
---|
| 1783 | } |
---|
| 1784 | |
---|
| 1785 | gon_dun03,5,1,0 script timer3-4 -1,{ |
---|
| 1786 | OnInit: |
---|
| 1787 | initnpctimer; |
---|
| 1788 | stopnpctimer; |
---|
| 1789 | disablenpc "timer3-4"; |
---|
| 1790 | end; |
---|
| 1791 | |
---|
| 1792 | OnCommandOn: |
---|
| 1793 | enablenpc "timer3-4"; |
---|
| 1794 | setnpctimer 0; |
---|
| 1795 | startnpctimer; |
---|
| 1796 | end; |
---|
| 1797 | |
---|
| 1798 | OnCommandOff: |
---|
| 1799 | stopnpctimer; |
---|
| 1800 | disablenpc "timer3-4"; |
---|
| 1801 | end; |
---|
| 1802 | |
---|
| 1803 | OnTimer3000: |
---|
| 1804 | donpcevent "#getitem3-4::OnCommandOn"; |
---|
| 1805 | end; |
---|
| 1806 | } |
---|
| 1807 | |
---|
| 1808 | gon_dun03,156,263,0 script #getitem3-4 111,2,1,{ |
---|
| 1809 | if (b_sword != 9) end; |
---|
| 1810 | set b_sword,10; |
---|
| 1811 | mes "You found a ^FF0000piece of blade^000000."; |
---|
| 1812 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
| 1813 | next; |
---|
| 1814 | mes "You put all the pieces on the"; |
---|
| 1815 | mes "ground and assembled them."; |
---|
| 1816 | mes "It looks like you've found all of the pieces of the blade."; |
---|
| 1817 | close; |
---|
| 1818 | |
---|
| 1819 | OnInit: |
---|
| 1820 | disablenpc "#getitem3-4"; |
---|
| 1821 | end; |
---|
| 1822 | |
---|
| 1823 | OnCommandOn: |
---|
| 1824 | enablenpc "#getitem3-4"; |
---|
| 1825 | donpcevent "timer3-4::OnCommandOff"; |
---|
| 1826 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
| 1827 | |
---|
| 1828 | OnCommandOff: |
---|
| 1829 | disablenpc "#getitem3-4"; |
---|
| 1830 | end; |
---|
| 1831 | } |
---|
| 1832 | |
---|
| 1833 | gon_dun03,169,90,0 script trace3-5#gnbs 139,1,1,{ |
---|
| 1834 | if (b_sword == 9) donpcevent "timer3-5::OnCommandOn"; |
---|
| 1835 | end; |
---|
| 1836 | |
---|
| 1837 | OnTimer190000: |
---|
| 1838 | stopnpctimer; |
---|
| 1839 | disablenpc "trace3-5#gnbs"; |
---|
| 1840 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
| 1841 | end; |
---|
| 1842 | |
---|
| 1843 | OnInit: |
---|
| 1844 | initnpctimer; |
---|
| 1845 | stopnpctimer; |
---|
| 1846 | disablenpc "trace3-5#gnbs"; |
---|
| 1847 | end; |
---|
| 1848 | |
---|
| 1849 | OnCommandOn: |
---|
| 1850 | enablenpc "trace3-5#gnbs"; |
---|
| 1851 | setnpctimer 0; |
---|
| 1852 | startnpctimer; |
---|
| 1853 | end; |
---|
| 1854 | } |
---|
| 1855 | |
---|
| 1856 | gon_dun03,6,1,0 script timer3-5 -1,{ |
---|
| 1857 | OnInit: |
---|
| 1858 | initnpctimer; |
---|
| 1859 | stopnpctimer; |
---|
| 1860 | disablenpc "timer3-5"; |
---|
| 1861 | end; |
---|
| 1862 | |
---|
| 1863 | OnCommandOn: |
---|
| 1864 | enablenpc "timer3-5"; |
---|
| 1865 | setnpctimer 0; |
---|
| 1866 | startnpctimer; |
---|
| 1867 | end; |
---|
| 1868 | |
---|
| 1869 | OnCommandOff: |
---|
| 1870 | stopnpctimer; |
---|
| 1871 | disablenpc "timer3-5"; |
---|
| 1872 | end; |
---|
| 1873 | |
---|
| 1874 | OnTimer3000: |
---|
| 1875 | donpcevent "#getitem3-5::OnCommandOn"; |
---|
| 1876 | end; |
---|
| 1877 | } |
---|
| 1878 | |
---|
| 1879 | gon_dun03,170,90,0 script #getitem3-5 111,2,1,{ |
---|
| 1880 | if (b_sword != 9) end; |
---|
| 1881 | set b_sword,10; |
---|
| 1882 | mes "You found a ^FF0000piece of blade^000000."; |
---|
| 1883 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
| 1884 | next; |
---|
| 1885 | mes "You put all the pieces on the"; |
---|
| 1886 | mes "ground and assembled them."; |
---|
| 1887 | mes "It looks like you've found all of the pieces of the blade."; |
---|
| 1888 | close; |
---|
| 1889 | |
---|
| 1890 | OnInit: |
---|
| 1891 | disablenpc "#getitem3-5"; |
---|
| 1892 | end; |
---|
| 1893 | |
---|
| 1894 | OnCommandOn: |
---|
| 1895 | enablenpc "#getitem3-5"; |
---|
| 1896 | donpcevent "timer3-5::OnCommandOff"; |
---|
| 1897 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
| 1898 | |
---|
| 1899 | OnCommandOff: |
---|
| 1900 | disablenpc "#getitem3-5"; |
---|
| 1901 | end; |
---|
| 1902 | } |
---|
| 1903 | |
---|
| 1904 | gon_dun03,162,40,0 script trace3-6#gnbs 139,1,1,{ |
---|
| 1905 | if (b_sword == 9) donpcevent "timer3-6::OnCommandOn"; |
---|
| 1906 | end; |
---|
| 1907 | |
---|
| 1908 | OnTimer110000: |
---|
| 1909 | stopnpctimer; |
---|
| 1910 | disablenpc "trace3-6#gnbs"; |
---|
| 1911 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
| 1912 | end; |
---|
| 1913 | |
---|
| 1914 | OnInit: |
---|
| 1915 | initnpctimer; |
---|
| 1916 | stopnpctimer; |
---|
| 1917 | disablenpc "trace3-6#gnbs"; |
---|
| 1918 | end; |
---|
| 1919 | |
---|
| 1920 | OnCommandOn: |
---|
| 1921 | enablenpc "trace3-6#gnbs"; |
---|
| 1922 | setnpctimer 0; |
---|
| 1923 | startnpctimer; |
---|
| 1924 | end; |
---|
| 1925 | } |
---|
| 1926 | |
---|
| 1927 | gon_dun03,7,1,0 script timer3-6 -1,{ |
---|
| 1928 | OnInit: |
---|
| 1929 | initnpctimer; |
---|
| 1930 | stopnpctimer; |
---|
| 1931 | disablenpc "timer3-6"; |
---|
| 1932 | end; |
---|
| 1933 | |
---|
| 1934 | OnCommandOn: |
---|
| 1935 | enablenpc "timer3-6"; |
---|
| 1936 | setnpctimer 0; |
---|
| 1937 | startnpctimer; |
---|
| 1938 | end; |
---|
| 1939 | |
---|
| 1940 | OnCommandOff: |
---|
| 1941 | stopnpctimer; |
---|
| 1942 | disablenpc "timer3-6"; |
---|
| 1943 | end; |
---|
| 1944 | |
---|
| 1945 | OnTimer3000: |
---|
| 1946 | donpcevent "#getitem3-6::OnCommandOn"; |
---|
| 1947 | end; |
---|
| 1948 | } |
---|
| 1949 | |
---|
| 1950 | gon_dun03,68,39,0 script #getitem3-6 111,1,2,{ |
---|
| 1951 | if (b_sword != 9) end; |
---|
| 1952 | set b_sword,10; |
---|
| 1953 | mes "You found a ^FF0000piece of blade^000000."; |
---|
| 1954 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
| 1955 | next; |
---|
| 1956 | mes "You put all the pieces on the"; |
---|
| 1957 | mes "ground and assembled them."; |
---|
| 1958 | mes "It looks like you've found all of the pieces of the blade."; |
---|
| 1959 | close; |
---|
| 1960 | |
---|
| 1961 | OnInit: |
---|
| 1962 | disablenpc "#getitem3-6"; |
---|
| 1963 | end; |
---|
| 1964 | |
---|
| 1965 | OnCommandOn: |
---|
| 1966 | enablenpc "#getitem3-6"; |
---|
| 1967 | donpcevent "timer3-6::OnCommandOff"; |
---|
| 1968 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
| 1969 | |
---|
| 1970 | OnCommandOff: |
---|
| 1971 | disablenpc "#getitem3-6"; |
---|
| 1972 | end; |
---|
| 1973 | } |
---|
| 1974 | |
---|
| 1975 | gon_dun03,68,212,0 script trace3-7#gnbs 139,1,1,{ |
---|
| 1976 | if (b_sword == 9) donpcevent "timer3-7::OnCommandOn"; |
---|
| 1977 | end; |
---|
| 1978 | |
---|
| 1979 | OnTimer110000: |
---|
| 1980 | stopnpctimer; |
---|
| 1981 | disablenpc "trace3-7#gnbs"; |
---|
| 1982 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
| 1983 | end; |
---|
| 1984 | |
---|
| 1985 | OnInit: |
---|
| 1986 | initnpctimer; |
---|
| 1987 | stopnpctimer; |
---|
| 1988 | disablenpc "trace3-7#gnbs"; |
---|
| 1989 | end; |
---|
| 1990 | |
---|
| 1991 | OnCommandOn: |
---|
| 1992 | enablenpc "trace3-7#gnbs"; |
---|
| 1993 | setnpctimer 0; |
---|
| 1994 | startnpctimer; |
---|
| 1995 | end; |
---|
| 1996 | } |
---|
| 1997 | |
---|
| 1998 | gon_dun03,6,1,0 script timer3-7 -1,{ |
---|
| 1999 | OnInit: |
---|
| 2000 | initnpctimer; |
---|
| 2001 | stopnpctimer; |
---|
| 2002 | disablenpc "timer3-7"; |
---|
| 2003 | end; |
---|
| 2004 | |
---|
| 2005 | OnCommandOn: |
---|
| 2006 | enablenpc "timer3-7"; |
---|
| 2007 | setnpctimer 0; |
---|
| 2008 | startnpctimer; |
---|
| 2009 | end; |
---|
| 2010 | |
---|
| 2011 | OnCommandOff: |
---|
| 2012 | stopnpctimer; |
---|
| 2013 | disablenpc "timer3-7"; |
---|
| 2014 | end; |
---|
| 2015 | |
---|
| 2016 | OnTimer3000: |
---|
| 2017 | donpcevent "#getitem3-7::OnCommandOn"; |
---|
| 2018 | end; |
---|
| 2019 | } |
---|
| 2020 | |
---|
| 2021 | gon_dun03,68,213,0 script #getitem3-7 111,1,2,{ |
---|
| 2022 | if (b_sword != 9) end; |
---|
| 2023 | set b_sword,10; |
---|
| 2024 | mes "You found a ^FF0000piece of blade^000000."; |
---|
| 2025 | mes "Seems like it's a part of the sword you've been looking for."; |
---|
| 2026 | next; |
---|
| 2027 | mes "You put all the pieces on the"; |
---|
| 2028 | mes "ground and assembled them."; |
---|
| 2029 | mes "It looks like you've found all of the pieces of the blade."; |
---|
| 2030 | close; |
---|
| 2031 | |
---|
| 2032 | OnInit: |
---|
| 2033 | disablenpc "#getitem3-7"; |
---|
| 2034 | end; |
---|
| 2035 | |
---|
| 2036 | OnCommandOn: |
---|
| 2037 | enablenpc "#getitem3-7"; |
---|
| 2038 | donpcevent "timer3-7::OnCommandOff"; |
---|
| 2039 | donpcevent "start03#gnbs::OnCommandOn"; |
---|
| 2040 | |
---|
| 2041 | OnCommandOff: |
---|
| 2042 | disablenpc "#getitem3-7"; |
---|
| 2043 | end; |
---|
| 2044 | } |
---|
| 2045 | |
---|
| 2046 | gon_in,18,27,5 script Madam#gnbs 771,{ |
---|
| 2047 | mes "[Shang Hua Yen]"; |
---|
| 2048 | mes "Ho, ho, ho~"; |
---|
| 2049 | mes "Who might this be?"; |
---|
| 2050 | mes "A visitor from out of town~"; |
---|
| 2051 | mes "Welcome!"; |
---|
| 2052 | next; |
---|
| 2053 | if (select("Hello, Madam~:Where's the chief?") == 1) { |
---|
| 2054 | mes "[Shang Hua Yen]"; |
---|
| 2055 | mes "Hello, darling~"; |
---|
| 2056 | close; |
---|
| 2057 | } |
---|
| 2058 | if (Sex == 0) { |
---|
| 2059 | mes "[Shang Hua Yen]"; |
---|
| 2060 | mes "Hoho~ he's upstairs."; |
---|
| 2061 | mes "My, are you such a pretty lady~"; |
---|
| 2062 | mes "Just don't be too enraptured by my husband, alright?"; |
---|
| 2063 | mes "Tee hee~"; |
---|
| 2064 | close; |
---|
| 2065 | } |
---|
| 2066 | mes "[Shang Hua Yen]"; |
---|
| 2067 | mes "Oh, he's upstairs..."; |
---|
| 2068 | mes "My~! Aren't you a darling young"; |
---|
| 2069 | mes "man. But still, not nearly as handsome as my husband~"; |
---|
| 2070 | mes "Tee hee~"; |
---|
| 2071 | emotion e_lv; |
---|
| 2072 | close; |
---|
| 2073 | } |
---|
| 2074 | |
---|
| 2075 | gon_dun03,62,222,0 script Strange dead body#gnbs 111,{ |
---|
| 2076 | if (b_sword < 7) { |
---|
| 2077 | mes "Here's a decomposing corpse."; |
---|
| 2078 | mes "It seems like monsters devoured it."; |
---|
| 2079 | close; |
---|
| 2080 | } |
---|
| 2081 | else if (b_sword > 6 && b_sword < 11) { |
---|
| 2082 | mes "There's a written message between the bones of the corpse."; |
---|
| 2083 | mes "of the corpse."; |
---|
| 2084 | mes "Take a look?"; |
---|
| 2085 | next; |
---|
| 2086 | if (select("Yes.:Eew, no!") == 1) { |
---|
| 2087 | mes "^3355FFThe paper is old and fading,"; |
---|
| 2088 | mes "but there are words on it."; |
---|
| 2089 | mes "It's written in blood."; |
---|
| 2090 | mes "The letters are faded and it's almost impossible to read...^000000 "; |
---|
| 2091 | next; |
---|
| 2092 | mes "^FF0000Damn I can't.. believe.. failed.."; |
---|
| 2093 | mes "Sayum... I should've.."; |
---|
| 2094 | mes "watchout.. ehhh.. but.. break"; |
---|
| 2095 | mes "..pieces.. and seperate.."; |
---|
| 2096 | mes "I.. with"; |
---|
| 2097 | mes "this...^000000"; |
---|
| 2098 | next; |
---|
| 2099 | mes "^3355FFThe rest was indecipherable..."; |
---|
| 2100 | mes "He probably couldn't take it any longer...^000000"; |
---|
| 2101 | close; |
---|
| 2102 | } |
---|
| 2103 | mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]"; |
---|
| 2104 | mes "Eew, no!"; |
---|
| 2105 | mes " "; |
---|
| 2106 | mes "Yucky yucky YUCKY!"; |
---|
| 2107 | next; |
---|
| 2108 | mes "^3355FFYou feel like there's something important here..."; |
---|
| 2109 | mes "But the rotting carcass has a"; |
---|
| 2110 | mes "foul odor that makes you feel nauseated.^000000"; |
---|
| 2111 | close; |
---|
| 2112 | } |
---|
| 2113 | else if (b_sword == 11 || b_sword == 12) { |
---|
| 2114 | mes "^3355FFIt's a rotting human corpse..."; |
---|
| 2115 | mes "I should just pass by.^000000"; |
---|
| 2116 | close; |
---|
| 2117 | } |
---|
| 2118 | mes "^3355FFA skeleton chewed up by"; |
---|
| 2119 | mes "monsters...I feel sorry for"; |
---|
| 2120 | mes "him, but start getting this"; |
---|
| 2121 | mes "really creepy feeling after staring at it for a while.^000000"; |
---|
| 2122 | close; |
---|
| 2123 | } |
---|
| 2124 | |
---|
| 2125 | gonryun,139,142,7 script Girl##gnbs1 772,{ |
---|
| 2126 | if (b_sword < 12) { |
---|
| 2127 | mes "[Shi Ying Xiao]"; |
---|
| 2128 | mes ".........."; |
---|
| 2129 | mes "I was happy meeting visitors"; |
---|
| 2130 | mes "from outside the village,"; |
---|
| 2131 | mes "but because of the thief, I feel terrible now..."; |
---|
| 2132 | emotion e_dots; |
---|
| 2133 | close; |
---|
| 2134 | } |
---|
| 2135 | mes "[Shi Ying Xiao]"; |
---|
| 2136 | mes "Hehe..."; |
---|
| 2137 | mes "I am so happy now~"; |
---|
| 2138 | mes "Lots of visitors are coming to our"; |
---|
| 2139 | mes "village now. But most of all,"; |
---|
| 2140 | mes "Someone found my father's heirloom~"; |
---|
| 2141 | next; |
---|
| 2142 | if (select("I'm glad you're relieved.:That would be me!") == 1) { |
---|
| 2143 | mes "[Shi Ying Xiao]"; |
---|
| 2144 | mes "Yes, the mood of the entire"; |
---|
| 2145 | mes "village seems to have calmed..."; |
---|
| 2146 | mes "I'm sure whoever found my father's sword is a great person."; |
---|
| 2147 | close; |
---|
| 2148 | } |
---|
| 2149 | mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]"; |
---|
| 2150 | mes "That would be me!"; |
---|
| 2151 | next; |
---|
| 2152 | mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]"; |
---|
| 2153 | mes "I AM YOUR HERO!"; |
---|
| 2154 | next; |
---|
| 2155 | emotion e_heh; |
---|
| 2156 | mes "[Shi Ying Xiao]"; |
---|
| 2157 | mes "Thank you so much for bringing hope to our village, hero~"; |
---|
| 2158 | close; |
---|
| 2159 | } |
---|
| 2160 | |
---|
| 2161 | gonryun,100,241,0 script Stranger#gnbs 733,{ |
---|
| 2162 | if (b_sword < 14) { |
---|
| 2163 | mes "[Zuo Hei]"; |
---|
| 2164 | mes "Hmm..."; |
---|
| 2165 | mes "I'm pretty busy right now, come back later."; |
---|
| 2166 | emotion e_dots; |
---|
| 2167 | close; |
---|
| 2168 | } |
---|
| 2169 | else if (b_sword < 17) { |
---|
| 2170 | switch(b_sword) { |
---|
| 2171 | case 14: |
---|
| 2172 | switch(nakha) { |
---|
| 2173 | case 0: |
---|
| 2174 | mes "[Zuo Hei]"; |
---|
| 2175 | mes "Hmm..."; |
---|
| 2176 | mes "What is it?"; |
---|
| 2177 | mes "What do you want?"; |
---|
| 2178 | mes "I don't like to be bothered."; |
---|
| 2179 | next; |
---|
| 2180 | if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) { |
---|
| 2181 | mes "[Zuo Hei]"; |
---|
| 2182 | mes "Ahh.."; |
---|
| 2183 | mes "So you're the one who found"; |
---|
| 2184 | mes "the sword, eh?"; |
---|
| 2185 | mes "Did you also get asked to repair it?"; |
---|
| 2186 | next; |
---|
| 2187 | if (select("Exactly.:No..I'm just...") == 1) { |
---|
| 2188 | mes "[Zuo Hei]"; |
---|
| 2189 | mes "Hmm..."; |
---|
| 2190 | mes "If you want some information from"; |
---|
| 2191 | mes "me, come back after helping the"; |
---|
| 2192 | mes "person in the village who's in"; |
---|
| 2193 | mes "trouble right now."; |
---|
| 2194 | next; |
---|
| 2195 | mes "[Zuo Hei]"; |
---|
| 2196 | mes "It's another heirloom"; |
---|
| 2197 | mes "problem, but I want to"; |
---|
| 2198 | mes "see for myself that"; |
---|
| 2199 | mes "you're really interested"; |
---|
| 2200 | mes "in helping others."; |
---|
| 2201 | set b_sword,16; |
---|
| 2202 | close; |
---|
| 2203 | } |
---|
| 2204 | mes "[Zuo Hei]"; |
---|
| 2205 | mes "Hmm, I didn't think so..."; |
---|
| 2206 | mes "Now, don't bother me anymore."; |
---|
| 2207 | mes "I've got a bunch of things to do."; |
---|
| 2208 | close; |
---|
| 2209 | } |
---|
| 2210 | mes "[Zuo Hei]"; |
---|
| 2211 | mes "Grr..."; |
---|
| 2212 | mes "Why should you care about the"; |
---|
| 2213 | mes "someone else's personality?"; |
---|
| 2214 | mes "That's none of your business."; |
---|
| 2215 | mes "Take a look in the mirror first"; |
---|
| 2216 | mes "before you say things like that."; |
---|
| 2217 | emotion e_ag; |
---|
| 2218 | close; |
---|
| 2219 | case 1: |
---|
| 2220 | mes "[Zuo Hei]"; |
---|
| 2221 | mes "Hmm..."; |
---|
| 2222 | mes "You're in the middle of helping"; |
---|
| 2223 | mes "someone now, I hear."; |
---|
| 2224 | mes "Why don't you go and take care of them first."; |
---|
| 2225 | mes "Once you start to help someone,"; |
---|
| 2226 | mes "you can't just quit halfway."; |
---|
| 2227 | set b_sword,16; |
---|
| 2228 | close; |
---|
| 2229 | case 2: |
---|
| 2230 | mes "[Zuo Hei]"; |
---|
| 2231 | mes "Hmm..."; |
---|
| 2232 | mes "You're in the middle of helping"; |
---|
| 2233 | mes "someone now, I hear."; |
---|
| 2234 | mes "Why don't you go and take care of them first."; |
---|
| 2235 | mes "Once you start to help someone,"; |
---|
| 2236 | mes "you can't just quit halfway."; |
---|
| 2237 | set b_sword,16; |
---|
| 2238 | close; |
---|
| 2239 | case 3: |
---|
| 2240 | mes "[Zuo Hei]"; |
---|
| 2241 | mes "Hmm..."; |
---|
| 2242 | mes "What do you want??"; |
---|
| 2243 | next; |
---|
| 2244 | if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) { |
---|
| 2245 | mes "[Zuo Hei]"; |
---|
| 2246 | mes "Ahh..."; |
---|
| 2247 | mes "So you are the one who found"; |
---|
| 2248 | mes "the sword, eh? I assume you were also asked to repair it..."; |
---|
| 2249 | next; |
---|
| 2250 | if (select("Exactly.:No...I'm just...") == 1) { |
---|
| 2251 | mes "[Zuo Hei]"; |
---|
| 2252 | mes "Hmm..."; |
---|
| 2253 | mes "Since it's been shattered,"; |
---|
| 2254 | mes "you'll need a very skilled smith."; |
---|
| 2255 | mes "Go to ^FF0000Geffen^000000, you'll find someone"; |
---|
| 2256 | mes "who can help you."; |
---|
| 2257 | set b_sword,17; |
---|
| 2258 | close; |
---|
| 2259 | } |
---|
| 2260 | mes "[Zuo Hei]"; |
---|
| 2261 | mes "Hmm, I didn't think so..."; |
---|
| 2262 | mes "Now, don't bother me anymore."; |
---|
| 2263 | mes "I've got a bunch of things to do."; |
---|
| 2264 | close; |
---|
| 2265 | } |
---|
| 2266 | mes "[Zuo Hei]"; |
---|
| 2267 | mes "Grr..."; |
---|
| 2268 | mes "Why should you care about the"; |
---|
| 2269 | mes "someone else's personality?"; |
---|
| 2270 | mes "That's none of your business."; |
---|
| 2271 | mes "Take a look in the mirror first"; |
---|
| 2272 | mes "before you say things like that."; |
---|
| 2273 | emotion e_ag; |
---|
| 2274 | close; |
---|
| 2275 | case 4: |
---|
| 2276 | mes "[Zuo Hei]"; |
---|
| 2277 | mes "Guess I was wasting my time."; |
---|
| 2278 | mes "If you make a promise to someone,"; |
---|
| 2279 | mes "it's your responsibility to"; |
---|
| 2280 | mes "follow through with it to completion."; |
---|
| 2281 | next; |
---|
| 2282 | mes "[Zuo Hei]"; |
---|
| 2283 | mes "I don't like people who fail to"; |
---|
| 2284 | mes "keep the promises they make."; |
---|
| 2285 | mes "You'll not get any information from me."; |
---|
| 2286 | mes "Don't ever bother me again."; |
---|
| 2287 | set b_sword,15; |
---|
| 2288 | close; |
---|
| 2289 | } |
---|
| 2290 | break; |
---|
| 2291 | case 15: |
---|
| 2292 | mes "[Zuo Hei]"; |
---|
| 2293 | mes "Sorry, I'm busy right now."; |
---|
| 2294 | mes "Why don't you come back later."; |
---|
| 2295 | emotion e_dots; |
---|
| 2296 | close; |
---|
| 2297 | case 16: |
---|
| 2298 | switch(nakha) { |
---|
| 2299 | case 0: |
---|
| 2300 | mes "[Zuo Hei]"; |
---|
| 2301 | mes "Hmm......"; |
---|
| 2302 | mes "You're not done with the"; |
---|
| 2303 | mes "requirement I've given you..."; |
---|
| 2304 | mes "I can't give you any information"; |
---|
| 2305 | mes "until you finish your job."; |
---|
| 2306 | close; |
---|
| 2307 | case 1: |
---|
| 2308 | mes "[Zuo Hei]"; |
---|
| 2309 | mes "Hmm...."; |
---|
| 2310 | mes "Once you start to help someone,"; |
---|
| 2311 | mes "you can't just quit halfway."; |
---|
| 2312 | mes "Why don't you go and take care of them first."; |
---|
| 2313 | close; |
---|
| 2314 | case 2: |
---|
| 2315 | mes "[Zuo Hei]"; |
---|
| 2316 | mes "Hmm...."; |
---|
| 2317 | mes "Once you start to help someone,"; |
---|
| 2318 | mes "you can't just quit halfway."; |
---|
| 2319 | mes "Why don't you go and take care of them first."; |
---|
| 2320 | close; |
---|
| 2321 | case 3: |
---|
| 2322 | mes "[Zuo Hei]"; |
---|
| 2323 | mes "Hmm......"; |
---|
| 2324 | mes "What do you want?"; |
---|
| 2325 | next; |
---|
| 2326 | if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) { |
---|
| 2327 | mes "[Zuo Hei]"; |
---|
| 2328 | mes "Ahh..."; |
---|
| 2329 | mes "So you are the one who found"; |
---|
| 2330 | mes "the sword eh?"; |
---|
| 2331 | mes "Did you also get asked to repair it?"; |
---|
| 2332 | next; |
---|
| 2333 | if (select("Exactly.:No, i'm just...") == 1) { |
---|
| 2334 | mes "[Zuo Hei]"; |
---|
| 2335 | mes "Hmm..."; |
---|
| 2336 | mes "Since it's been shattered,"; |
---|
| 2337 | mes "you'll need a very skilled smith."; |
---|
| 2338 | mes "Go to ^FF0000Geffen^000000, you'll find someone"; |
---|
| 2339 | mes "who can help you."; |
---|
| 2340 | set b_sword,17; |
---|
| 2341 | close; |
---|
| 2342 | } |
---|
| 2343 | mes "[Zuo Hei]"; |
---|
| 2344 | mes "Oh, I suppose not."; |
---|
| 2345 | mes "Why are you asking me, then?"; |
---|
| 2346 | mes "Don't bother me anymore."; |
---|
| 2347 | mes "I've got a bunch of things to do."; |
---|
| 2348 | close; |
---|
| 2349 | } |
---|
| 2350 | mes "[Zuo Hei]"; |
---|
| 2351 | mes "Grr..."; |
---|
| 2352 | mes "Why should you care about the"; |
---|
| 2353 | mes "someone else's personality?"; |
---|
| 2354 | mes "That's none of your business."; |
---|
| 2355 | mes "Take a look in the mirror first"; |
---|
| 2356 | mes "before you say things like that."; |
---|
| 2357 | emotion e_ag; |
---|
| 2358 | close; |
---|
| 2359 | case 4: |
---|
| 2360 | mes "[Zuo Hei]"; |
---|
| 2361 | mes "Guess I was wasting my time."; |
---|
| 2362 | mes "If you make a promise to"; |
---|
| 2363 | mes "someone, it's your"; |
---|
| 2364 | mes "responsibility to"; |
---|
| 2365 | mes "follow through with it to completion."; |
---|
| 2366 | next; |
---|
| 2367 | mes "[Zuo Hei]"; |
---|
| 2368 | mes "I don't like people who fail"; |
---|
| 2369 | mes "to keep their promises."; |
---|
| 2370 | mes "You'll not get any information from me. Don't ever bother me again."; |
---|
| 2371 | set b_sword,15; |
---|
| 2372 | close; |
---|
| 2373 | } |
---|
| 2374 | } |
---|
| 2375 | } |
---|
| 2376 | else if (b_sword < 33) { |
---|
| 2377 | mes "[Zuo Hei]"; |
---|
| 2378 | mes "Hey there...uhm.."; |
---|
| 2379 | mes "Didn't I tell you to go to ^FF0000Geffen^000000?"; |
---|
| 2380 | mes "You'll find a famous blacksmith"; |
---|
| 2381 | mes "that can repair the sword for you."; |
---|
| 2382 | mes "That's all the information I can"; |
---|
| 2383 | mes "give you, really."; |
---|
| 2384 | next; |
---|
| 2385 | mes "[Zuo Hei]"; |
---|
| 2386 | mes "It's up to you to make good use of it."; |
---|
| 2387 | close; |
---|
| 2388 | } |
---|
| 2389 | mes "[Zuo Hei]"; |
---|
| 2390 | mes "Hmm..."; |
---|
| 2391 | mes "Helping people in trouble is"; |
---|
| 2392 | mes "such a nice thing to do."; |
---|
| 2393 | mes "You are doing the right thing."; |
---|
| 2394 | close; |
---|
| 2395 | } |
---|
| 2396 | |
---|
| 2397 | geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{ |
---|
| 2398 | if (b_sword < 17) { |
---|
| 2399 | mes "[Aumgarl]"; |
---|
| 2400 | mes "*Sob*..*sob*...."; |
---|
| 2401 | mes "My poor baby Lyroo.."; |
---|
| 2402 | mes "*Sniff*..."; |
---|
| 2403 | close; |
---|
| 2404 | } |
---|
| 2405 | else if (b_sword < 32) { |
---|
| 2406 | switch(b_sword) { |
---|
| 2407 | case 17: |
---|
| 2408 | mes "[Aumgarl]"; |
---|
| 2409 | mes "*Sob*..."; |
---|
| 2410 | mes "My poor baby Lyroo.."; |
---|
| 2411 | mes "*Sniff*..."; |
---|
| 2412 | next; |
---|
| 2413 | if (select("Sir...?:...........") == 1) { |
---|
| 2414 | mes "[Aumgarl]"; |
---|
| 2415 | mes "Hmm...Who are you?"; |
---|
| 2416 | mes "Do you need something?"; |
---|
| 2417 | mes "If not, please leave..."; |
---|
| 2418 | next; |
---|
| 2419 | if (select("I came to repair this sword.:I heard you are a famous blacksmith...") == 1) { |
---|
| 2420 | mes "[Aumgarl]"; |
---|
| 2421 | mes "Umm..."; |
---|
| 2422 | mes "I'm sorry, but we're closed."; |
---|
| 2423 | mes "Come again another time."; |
---|
| 2424 | mes "Goodbye."; |
---|
| 2425 | set b_sword,18; |
---|
| 2426 | close; |
---|
| 2427 | } |
---|
| 2428 | mes "[Aumgarl]"; |
---|
| 2429 | mes "Yes, I am a blacksmith,"; |
---|
| 2430 | mes "but I don't think I'm famous."; |
---|
| 2431 | mes "And unfortunately, we're closed right now."; |
---|
| 2432 | close; |
---|
| 2433 | } |
---|
| 2434 | mes "[Aumgarl]"; |
---|
| 2435 | mes "If you have nothing to say to me,"; |
---|
| 2436 | mes "then please leave me alone."; |
---|
| 2437 | close; |
---|
| 2438 | case 18: |
---|
| 2439 | mes "[Aumgarl]"; |
---|
| 2440 | mes "Like I said, we're closed!"; |
---|
| 2441 | mes "Come back later."; |
---|
| 2442 | if (rand(1,8) == 7) { |
---|
| 2443 | set b_sword,19; |
---|
| 2444 | mes "Didn't you hear me?! Sheesh!"; |
---|
| 2445 | } |
---|
| 2446 | close2; |
---|
| 2447 | warp "geffen",173,169; |
---|
| 2448 | end; |
---|
| 2449 | case 19: |
---|
| 2450 | mes "[Aumgarl]"; |
---|
| 2451 | mes "Hmm..."; |
---|
| 2452 | mes "You're a persistent one!!"; |
---|
| 2453 | mes "What is it that you want?"; |
---|
| 2454 | next; |
---|
| 2455 | switch(select("I want to marry your granddaughter.:Your granddaughter is such a pretty girl.:I came to repair the sword.")) { |
---|
| 2456 | case 1: |
---|
| 2457 | mes "[Aumgarl]"; |
---|
| 2458 | mes "....."; |
---|
| 2459 | mes "........."; |
---|
| 2460 | mes "............."; |
---|
| 2461 | mes "..................."; |
---|
| 2462 | mes "........................"; |
---|
| 2463 | next; |
---|
| 2464 | mes "[Aumgarl]"; |
---|
| 2465 | mes "Who the heck are you?"; |
---|
| 2466 | mes "What do you want with my"; |
---|
| 2467 | mes "granddaughter all of a sudden!?"; |
---|
| 2468 | mes "Get the hell out of here!"; |
---|
| 2469 | mes "Don't ever come back here again!"; |
---|
| 2470 | emotion e_pif; |
---|
| 2471 | close; |
---|
| 2472 | case 2: |
---|
| 2473 | mes "[Aumgarl]"; |
---|
| 2474 | mes "You're darn right~"; |
---|
| 2475 | mes "My granddaughter is soo~ pretty."; |
---|
| 2476 | mes "Hahaha...ah....hah..."; |
---|
| 2477 | mes ".....*Sob, sob*...."; |
---|
| 2478 | next; |
---|
| 2479 | switch(select("I want to marry her...:I came to repair the sword.:Anything wrong?")) { |
---|
| 2480 | case 1: |
---|
| 2481 | mes "[Aumgarl]"; |
---|
| 2482 | mes "....."; |
---|
| 2483 | mes "........."; |
---|
| 2484 | mes "............."; |
---|
| 2485 | mes "..................."; |
---|
| 2486 | mes "........................"; |
---|
| 2487 | next; |
---|
| 2488 | mes "[Aumgarl]"; |
---|
| 2489 | mes "Who the heck are you?"; |
---|
| 2490 | mes "What do you want with my"; |
---|
| 2491 | mes "granddaughter all of a sudden!?"; |
---|
| 2492 | mes "Get out of here you pervert!"; |
---|
| 2493 | mes "Don't ever come back here again!"; |
---|
| 2494 | emotion e_pif; |
---|
| 2495 | close; |
---|
| 2496 | case 2: |
---|
| 2497 | mes "[Aumgarl]"; |
---|
| 2498 | mes "..............."; |
---|
| 2499 | mes "A sword?"; |
---|
| 2500 | mes "I don't remember when the last"; |
---|
| 2501 | mes "time I worked with steel was."; |
---|
| 2502 | mes "Hmm..."; |
---|
| 2503 | mes "May I see the sword?"; |
---|
| 2504 | next; |
---|
| 2505 | mes "[Aumgarl]"; |
---|
| 2506 | mes "Hmm......"; |
---|
| 2507 | mes "Hmmmm......"; |
---|
| 2508 | mes "............"; |
---|
| 2509 | next; |
---|
| 2510 | mes "^0000FFHe intently studied the pieces of the sword for a while.^000000"; |
---|
| 2511 | next; |
---|
| 2512 | mes "[Aumgarl]"; |
---|
| 2513 | mes "Hmm..."; |
---|
| 2514 | mes "So this is the one, huh?"; |
---|
| 2515 | mes "Well...I am sorry, but this sword"; |
---|
| 2516 | mes "is not something I can repair"; |
---|
| 2517 | mes "at the moment."; |
---|
| 2518 | next; |
---|
| 2519 | mes "[Aumgarl]"; |
---|
| 2520 | mes "Why don't you go find"; |
---|
| 2521 | mes "another blacksmith?"; |
---|
| 2522 | mes "I am truly sorry."; |
---|
| 2523 | close; |
---|
| 2524 | case 3: |
---|
| 2525 | mes "[Aumgarl]"; |
---|
| 2526 | mes "Um..well..."; |
---|
| 2527 | mes "This is not something I normally"; |
---|
| 2528 | mes "tell strangers, but...."; |
---|
| 2529 | mes "My granddaughter Lyroo has"; |
---|
| 2530 | mes "an incurable disease..."; |
---|
| 2531 | next; |
---|
| 2532 | mes "[Aumgarl]"; |
---|
| 2533 | mes "Not long after she was born,"; |
---|
| 2534 | mes "her parents died from an accident."; |
---|
| 2535 | mes "Since that day, I have been taking care of her..."; |
---|
| 2536 | next; |
---|
| 2537 | mes "[Aumgarl]"; |
---|
| 2538 | mes "But that wasn't the end of it..."; |
---|
| 2539 | mes "Soon after, she started to suffer"; |
---|
| 2540 | mes "from a serious illness. I've met"; |
---|
| 2541 | mes "doctors from all around"; |
---|
| 2542 | mes "Rune-Midgard..."; |
---|
| 2543 | next; |
---|
| 2544 | mes "[Aumgarl]"; |
---|
| 2545 | mes "But not one of them could"; |
---|
| 2546 | mes "diagnose her sickness..."; |
---|
| 2547 | next; |
---|
| 2548 | switch(select("I am sorry to hear that.:I'll make her happy.:I want to cure her.")) { |
---|
| 2549 | case 1: |
---|
| 2550 | mes "[Aumgarl]"; |
---|
| 2551 | mes "*Sigh*..."; |
---|
| 2552 | mes "I'll just have to accept it"; |
---|
| 2553 | mes "as her fate. I just feel"; |
---|
| 2554 | mes "so sorry for Lyroo."; |
---|
| 2555 | mes "..."; |
---|
| 2556 | emotion e_dots; |
---|
| 2557 | close; |
---|
| 2558 | case 2: |
---|
| 2559 | mes "[Aumgarl]"; |
---|
| 2560 | mes "Umm..."; |
---|
| 2561 | mes "What do you mean...?"; |
---|
| 2562 | mes "'Make her happy?'"; |
---|
| 2563 | mes "You're not making any sense..."; |
---|
| 2564 | mes "I'm confused..."; |
---|
| 2565 | next; |
---|
| 2566 | switch(select("I'll make her happy all the time.:I want to take her with me.:I will cure her.")) { |
---|
| 2567 | case 1: |
---|
| 2568 | mes "[Aumgarl]"; |
---|
| 2569 | mes "..."; |
---|
| 2570 | mes "What are you talking about?"; |
---|
| 2571 | mes "Make her happy all the time?"; |
---|
| 2572 | mes "She is dying even at"; |
---|
| 2573 | mes "this moment."; |
---|
| 2574 | next; |
---|
| 2575 | mes "[Aumgarl]"; |
---|
| 2576 | mes "I think you're out of"; |
---|
| 2577 | mes "your mind, sicko!"; |
---|
| 2578 | mes "Get out of here!"; |
---|
| 2579 | close; |
---|
| 2580 | case 2: |
---|
| 2581 | mes "[Aumgarl]"; |
---|
| 2582 | mes "...What do you mean?"; |
---|
| 2583 | mes "You want to take her to where?"; |
---|
| 2584 | mes "What are you gonna do?"; |
---|
| 2585 | next; |
---|
| 2586 | if (select("I will cure her.:I am sorry.") == 1) { |
---|
| 2587 | mes "[Aumgarl]"; |
---|
| 2588 | mes "It's useless talking about"; |
---|
| 2589 | mes "it any longer. I don't think"; |
---|
| 2590 | mes "there is anyone who can"; |
---|
| 2591 | mes "cure my granddaughter."; |
---|
| 2592 | close; |
---|
| 2593 | } |
---|
| 2594 | mes "[Aumgarl]"; |
---|
| 2595 | mes "Ahh..."; |
---|
| 2596 | mes "I'm not blaming you."; |
---|
| 2597 | mes "It's not your fault anyway."; |
---|
| 2598 | mes "...*Sigh*..."; |
---|
| 2599 | next; |
---|
| 2600 | if (select("Well...:I'll pray for her recovery.") == 1) { |
---|
| 2601 | mes "[Aumgarl]"; |
---|
| 2602 | mes "Err.."; |
---|
| 2603 | mes "I am sorry to ask you this..."; |
---|
| 2604 | mes "But would you do me a favor?"; |
---|
| 2605 | mes "Umm..."; |
---|
| 2606 | next; |
---|
| 2607 | if (select("No.:Sure.") == 1) { |
---|
| 2608 | mes "[Aumgarl]"; |
---|
| 2609 | mes "Err..."; |
---|
| 2610 | mes "Alright, I won't bother you.."; |
---|
| 2611 | mes "Goodbye..."; |
---|
| 2612 | close; |
---|
| 2613 | } |
---|
| 2614 | mes "[Aumgarl]"; |
---|
| 2615 | mes "It won't be easy, but"; |
---|
| 2616 | mes "would you help me to find"; |
---|
| 2617 | mes "a doctor...No, anybody"; |
---|
| 2618 | mes "who can cure Lyroo..."; |
---|
| 2619 | next; |
---|
| 2620 | mes "[Aumgarl]"; |
---|
| 2621 | mes "Anyone who has any information about her illness?? Please..."; |
---|
| 2622 | mes "...*Sob*..."; |
---|
| 2623 | next; |
---|
| 2624 | select("Yes, Sir."); |
---|
| 2625 | mes "[Aumgarl]"; |
---|
| 2626 | mes "Oh..."; |
---|
| 2627 | mes "Thank you so much."; |
---|
| 2628 | mes "If Lyroo can get her health back,"; |
---|
| 2629 | mes "I'll never forget your help."; |
---|
| 2630 | next; |
---|
| 2631 | mes "[Aumgarl]"; |
---|
| 2632 | mes "Thank you..."; |
---|
| 2633 | mes "Thank you..."; |
---|
| 2634 | set b_sword,20; |
---|
| 2635 | close; |
---|
| 2636 | } |
---|
| 2637 | mes "[Aumgarl]"; |
---|
| 2638 | mes "Well...thank you."; |
---|
| 2639 | mes "I'm going to try my best to"; |
---|
| 2640 | mes "make her happy until the"; |
---|
| 2641 | mes "very end.."; |
---|
| 2642 | mes "Please come by sometime"; |
---|
| 2643 | mes "to say hi to Lyroo."; |
---|
| 2644 | close; |
---|
| 2645 | case 3: |
---|
| 2646 | mes "[Aumgarl]"; |
---|
| 2647 | mes "............."; |
---|
| 2648 | mes "How're you going to cure"; |
---|
| 2649 | mes "my granddaughter?"; |
---|
| 2650 | mes "You don't look like"; |
---|
| 2651 | mes "a doctor to me."; |
---|
| 2652 | next; |
---|
| 2653 | switch(select("I am a doctor.:I know a famous doctor.:I'll cure her no matter what.")) { |
---|
| 2654 | case 1: |
---|
| 2655 | mes "[Aumgarl]"; |
---|
| 2656 | mes "Ehm..."; |
---|
| 2657 | mes "Do I look like a fool to you?"; |
---|
| 2658 | mes "I hate people who lie like that. Get out of my sight."; |
---|
| 2659 | mes "Get out of my sight."; |
---|
| 2660 | mes " "; |
---|
| 2661 | emotion e_pif; |
---|
| 2662 | close2; |
---|
| 2663 | warp "geffen",173,169; |
---|
| 2664 | end; |
---|
| 2665 | case 2: |
---|
| 2666 | mes "[Aumgarl]"; |
---|
| 2667 | mes "A famous doctor?"; |
---|
| 2668 | mes "I've met all kinds of"; |
---|
| 2669 | mes "famous doctors. I've"; |
---|
| 2670 | mes "probably met whoever"; |
---|
| 2671 | mes "you may know already."; |
---|
| 2672 | close; |
---|
| 2673 | case 3: |
---|
| 2674 | mes "[Aumgarl]"; |
---|
| 2675 | mes "................"; |
---|
| 2676 | mes "You want to cure her"; |
---|
| 2677 | mes "no matter what?"; |
---|
| 2678 | mes "How're going to do that?"; |
---|
| 2679 | mes "What if it turns worse,"; |
---|
| 2680 | mes "Huh?"; |
---|
| 2681 | next; |
---|
| 2682 | mes "[Aumgarl]"; |
---|
| 2683 | mes "I'm tired of your bragging."; |
---|
| 2684 | mes "Please just leave us alone."; |
---|
| 2685 | close; |
---|
| 2686 | } |
---|
| 2687 | } |
---|
| 2688 | case 3: |
---|
| 2689 | mes "[Aumgarl]"; |
---|
| 2690 | mes "................."; |
---|
| 2691 | mes "Thanks for your concern..."; |
---|
| 2692 | mes "but you're a stranger to us."; |
---|
| 2693 | mes "I can't let you do that."; |
---|
| 2694 | mes "Thanks anyways."; |
---|
| 2695 | close; |
---|
| 2696 | } |
---|
| 2697 | } |
---|
| 2698 | case 3: |
---|
| 2699 | mes "[Aumgarl]"; |
---|
| 2700 | mes "........."; |
---|
| 2701 | mes "Umm..."; |
---|
| 2702 | mes "I'm sorry, but I am"; |
---|
| 2703 | mes "very tired right now."; |
---|
| 2704 | mes "Can't help you..."; |
---|
| 2705 | close; |
---|
| 2706 | } |
---|
| 2707 | case 20: |
---|
| 2708 | case 21: |
---|
| 2709 | case 22: |
---|
| 2710 | case 23: |
---|
| 2711 | mes "[Aumgarl]"; |
---|
| 2712 | mes "Hmmm..."; |
---|
| 2713 | mes "Why don't you try looking"; |
---|
| 2714 | mes "someplace that's always"; |
---|
| 2715 | mes "crowded with people. I'm"; |
---|
| 2716 | mes "sure there must be someone"; |
---|
| 2717 | mes "out there who knows..."; |
---|
| 2718 | close; |
---|
| 2719 | case 24: |
---|
| 2720 | case 25: |
---|
| 2721 | case 26: |
---|
| 2722 | mes "[Aumgarl]"; |
---|
| 2723 | mes "Ahh..."; |
---|
| 2724 | mes "Lyroo is upstairs..."; |
---|
| 2725 | mes "Bue she's in pain."; |
---|
| 2726 | mes "Try not to talk to her"; |
---|
| 2727 | mes "for too long."; |
---|
| 2728 | close; |
---|
| 2729 | case 27: |
---|
| 2730 | mes "[Aumgarl]"; |
---|
| 2731 | mes "Oh my..."; |
---|
| 2732 | mes "Thank you..."; |
---|
| 2733 | mes "I never thought you'd"; |
---|
| 2734 | mes "really help me."; |
---|
| 2735 | mes "Go ahead and see Lyroo."; |
---|
| 2736 | close; |
---|
| 2737 | case 28: |
---|
| 2738 | mes "[Aumgarl]"; |
---|
| 2739 | mes "Thank you so much..."; |
---|
| 2740 | mes "Without your help..."; |
---|
| 2741 | emotion e_sob; |
---|
| 2742 | mes "it would have been hopeless."; |
---|
| 2743 | next; |
---|
| 2744 | mes "[Aumgarl]"; |
---|
| 2745 | mes "Alright...."; |
---|
| 2746 | mes "Is there anything I can"; |
---|
| 2747 | mes "do for you? I want to"; |
---|
| 2748 | mes "return your favor somehow."; |
---|
| 2749 | next; |
---|
| 2750 | switch(select("No...I don't need anything.:Would you repair the sword for me?")) { |
---|
| 2751 | case 1: |
---|
| 2752 | mes "[Aumgarl]"; |
---|
| 2753 | mes "Hmm..."; |
---|
| 2754 | mes "Whenever you have a favor to ask,"; |
---|
| 2755 | mes "come and find me. I'll do"; |
---|
| 2756 | mes "my best to help you."; |
---|
| 2757 | set b_sword,29; |
---|
| 2758 | close; |
---|
| 2759 | case 2: |
---|
| 2760 | mes "[Aumgarl]"; |
---|
| 2761 | mes "Hmm...."; |
---|
| 2762 | mes "Show me this sword."; |
---|
| 2763 | mes "I need to take a look at it first"; |
---|
| 2764 | mes "to find out whether I can repair it or not."; |
---|
| 2765 | next; |
---|
| 2766 | mes "^0000FFYou Show the pieces of the"; |
---|
| 2767 | mes "broken sword to Aumgarl."; |
---|
| 2768 | mes "...................."; |
---|
| 2769 | mes "Aumgarl took a careful look"; |
---|
| 2770 | mes "at the pieces for awhile...^000000"; |
---|
| 2771 | next; |
---|
| 2772 | mes "..."; |
---|
| 2773 | mes "..."; |
---|
| 2774 | mes "..."; |
---|
| 2775 | mes "..."; |
---|
| 2776 | next; |
---|
| 2777 | mes "[Aumgarl]"; |
---|
| 2778 | mes "Hmm..."; |
---|
| 2779 | mes "It's not possible to start work"; |
---|
| 2780 | mes "immediately. I'll need"; |
---|
| 2781 | mes "some materials."; |
---|
| 2782 | next; |
---|
| 2783 | mes "[Aumgarl]"; |
---|
| 2784 | mes "To repair this sword, I need"; |
---|
| 2785 | mes "to restock my supplies."; |
---|
| 2786 | mes "Since Lyroo is upstairs in pain,"; |
---|
| 2787 | mes "I don't think I can leave the house."; |
---|
| 2788 | next; |
---|
| 2789 | mes "[Aumgarl]"; |
---|
| 2790 | mes "So...could you get the"; |
---|
| 2791 | mes "materials for me?"; |
---|
| 2792 | mes "I am sorry I am asking"; |
---|
| 2793 | mes "you to do this, as well."; |
---|
| 2794 | next; |
---|
| 2795 | if (select("Umm...let's do it next time.:Alright, I'll go get them.") == 1) { |
---|
| 2796 | mes "[Aumgarl]"; |
---|
| 2797 | mes "Umm....."; |
---|
| 2798 | mes "I am sorry I can't"; |
---|
| 2799 | mes "help you right away."; |
---|
| 2800 | mes "Come back here when"; |
---|
| 2801 | mes "you need my help then."; |
---|
| 2802 | close; |
---|
| 2803 | } |
---|
| 2804 | mes "[Aumgarl]"; |
---|
| 2805 | mes "Oh~~ really?"; |
---|
| 2806 | mes "Thank you!"; |
---|
| 2807 | mes "I'm sure I can repair it for you."; |
---|
| 2808 | mes "Now, listen carefully,"; |
---|
| 2809 | mes "this is what I will need-"; |
---|
| 2810 | next; |
---|
| 2811 | mes "[Aumgarl]"; |
---|
| 2812 | mes "^FF00FF One Anvil"; |
---|
| 2813 | mes "2 Rough Oridecons"; |
---|
| 2814 | mes "5 Broken Swords"; |
---|
| 2815 | mes "2 Steels"; |
---|
| 2816 | mes "1 Hammer of Blacksmith"; |
---|
| 2817 | mes "2 Star Crumbs"; |
---|
| 2818 | mes "5 Live Coals^000000"; |
---|
| 2819 | next; |
---|
| 2820 | mes "[Aumgarl]"; |
---|
| 2821 | mes "It's quite a lot, huh?"; |
---|
| 2822 | mes "But these are the necessary"; |
---|
| 2823 | mes "supplies we need to repair the sword."; |
---|
| 2824 | mes "I'll go find some other materials."; |
---|
| 2825 | set b_sword,30; |
---|
| 2826 | close; |
---|
| 2827 | } |
---|
| 2828 | case 29: |
---|
| 2829 | mes "[Aumgarl]"; |
---|
| 2830 | mes "Oh~ It's you."; |
---|
| 2831 | mes "Got any favors to ask?"; |
---|
| 2832 | mes "I'll do my best"; |
---|
| 2833 | mes "to help you."; |
---|
| 2834 | next; |
---|
| 2835 | switch(select("Maybe next time...:Please repair this sword for me.")) { |
---|
| 2836 | case 1: |
---|
| 2837 | mes "[Aumgarl]"; |
---|
| 2838 | mes "Well..."; |
---|
| 2839 | mes "If you ever have a favor to"; |
---|
| 2840 | mes "ask, come and find me."; |
---|
| 2841 | close; |
---|
| 2842 | case 2: |
---|
| 2843 | mes "[Aumgarl]"; |
---|
| 2844 | mes "Hmm...."; |
---|
| 2845 | mes "Show me this sword."; |
---|
| 2846 | mes "I need to take a look at it first"; |
---|
| 2847 | mes "to find out whether I can repair it or not."; |
---|
| 2848 | next; |
---|
| 2849 | mes "^0000FFYou show the pieces of the"; |
---|
| 2850 | mes "broken sword to Aumgarl."; |
---|
| 2851 | mes "...................."; |
---|
| 2852 | mes "Aumgarl took a careful look"; |
---|
| 2853 | mes "at the pieces for a while...^000000"; |
---|
| 2854 | next; |
---|
| 2855 | mes "..."; |
---|
| 2856 | mes "..."; |
---|
| 2857 | mes "..."; |
---|
| 2858 | mes "..."; |
---|
| 2859 | next; |
---|
| 2860 | mes "[Aumgarl]"; |
---|
| 2861 | mes "Hmm..."; |
---|
| 2862 | mes "Well,"; |
---|
| 2863 | mes "It's not possible to start work"; |
---|
| 2864 | mes "immediately."; |
---|
| 2865 | mes "I need some materials."; |
---|
| 2866 | next; |
---|
| 2867 | mes "[Aumgarl]"; |
---|
| 2868 | mes "To repair this sword, I need"; |
---|
| 2869 | mes "to restock my supplies."; |
---|
| 2870 | mes "Since Lyroo is upstairs in pain,"; |
---|
| 2871 | mes "I don't think I can leave the house."; |
---|
| 2872 | next; |
---|
| 2873 | mes "[Aumgarl]"; |
---|
| 2874 | mes "So...could you get the"; |
---|
| 2875 | mes "materials for me?"; |
---|
| 2876 | mes "I am sorry I am asking"; |
---|
| 2877 | mes "you to do this, as well."; |
---|
| 2878 | next; |
---|
| 2879 | if (select("Umm..let's do it next time.:Alright, I'll go get them.") == 1) { |
---|
| 2880 | mes "[Aumgarl]"; |
---|
| 2881 | mes "Umm....."; |
---|
| 2882 | mes "I am sorry I can't"; |
---|
| 2883 | mes "help you right away."; |
---|
| 2884 | mes "Come back here when"; |
---|
| 2885 | mes "you need my help then."; |
---|
| 2886 | close; |
---|
| 2887 | } |
---|
| 2888 | mes "[Aumgarl]"; |
---|
| 2889 | mes "Oh~~ really?"; |
---|
| 2890 | mes "Thank you!"; |
---|
| 2891 | mes "I'm sure I can repair it for you."; |
---|
| 2892 | mes "Now, listen carefully,"; |
---|
| 2893 | mes "this is what I will need-"; |
---|
| 2894 | next; |
---|
| 2895 | mes "[Aumgarl]"; |
---|
| 2896 | mes "^FF00FF One Anvil"; |
---|
| 2897 | mes "2 Rough Oridecons"; |
---|
| 2898 | mes "5 Broken Swords"; |
---|
| 2899 | mes "2 Steels"; |
---|
| 2900 | mes "1 Hammer of Blacksmith"; |
---|
| 2901 | mes "2 Star Crumbs"; |
---|
| 2902 | mes "5 Live Coals^000000"; |
---|
| 2903 | next; |
---|
| 2904 | mes "[Aumgarl]"; |
---|
| 2905 | mes "It's quite alot, huh?"; |
---|
| 2906 | mes "These are necessary supplies."; |
---|
| 2907 | mes "We need them to repair the sword."; |
---|
| 2908 | mes "I'll go find some other materials."; |
---|
| 2909 | set b_sword,30; |
---|
| 2910 | close; |
---|
| 2911 | } |
---|
| 2912 | case 30: |
---|
| 2913 | if (countitem(986) > 0 && countitem(756) > 1 && countitem(7110) > 4 && countitem(999) > 1 && countitem(1005) > 0 && countitem(1000) > 1 && countitem(7098) > 4) { |
---|
| 2914 | mes "[Aumgarl]"; |
---|
| 2915 | mes "Oh, good! You got them all."; |
---|
| 2916 | mes "Alright, come back later,"; |
---|
| 2917 | mes "and I'll have it repaired."; |
---|
| 2918 | delitem 986,1; //Anvil |
---|
| 2919 | delitem 756,2; //Oridecon_Stone |
---|
| 2920 | delitem 7110,5; //Vroken_Sword |
---|
| 2921 | delitem 999,2; //Steel |
---|
| 2922 | delitem 1005,1; //Hammer_Of_Blacksmith |
---|
| 2923 | delitem 1000,2; //Star_Crumb |
---|
| 2924 | delitem 7098,5; //Live_Coal |
---|
| 2925 | set b_sword,31; |
---|
| 2926 | close; |
---|
| 2927 | } |
---|
| 2928 | mes "[Aumgarl]"; |
---|
| 2929 | mes "Hmm....."; |
---|
| 2930 | mes "Haven't found everything yet?"; |
---|
| 2931 | mes "Here's the list again-"; |
---|
| 2932 | next; |
---|
| 2933 | mes "[Aumgarl]"; |
---|
| 2934 | mes "^FF00FF 1 Anvil"; |
---|
| 2935 | mes "2 Rough Oridecons"; |
---|
| 2936 | mes "5 Broken Swords"; |
---|
| 2937 | mes "2 Steels"; |
---|
| 2938 | mes "1 Hammer of Blacksmith"; |
---|
| 2939 | mes "2 Star Crumbs"; |
---|
| 2940 | mes "5 Live Coals^000000"; |
---|
| 2941 | next; |
---|
| 2942 | mes "[Aumgarl]"; |
---|
| 2943 | mes "Wrote them down?"; |
---|
| 2944 | mes "I've almost found the other materials."; |
---|
| 2945 | close; |
---|
| 2946 | case 31: |
---|
| 2947 | if (rand(1,5) == 2) { |
---|
| 2948 | mes "[Aumgarl]"; |
---|
| 2949 | mes "Hey, you're back."; |
---|
| 2950 | mes "Here it is! This sword"; |
---|
| 2951 | mes "is a great one, for"; |
---|
| 2952 | mes "sure. I noticed that at"; |
---|
| 2953 | mes "first sight."; |
---|
| 2954 | mes "Indeed..."; |
---|
| 2955 | next; |
---|
| 2956 | mes "[Aumgarl]"; |
---|
| 2957 | mes "I haven't seen quality"; |
---|
| 2958 | mes "of this magnitude in a"; |
---|
| 2959 | mes "in a long time."; |
---|
| 2960 | mes "I envy you..."; |
---|
| 2961 | mes "Hehehe......"; |
---|
| 2962 | next; |
---|
| 2963 | mes "'You received repaired"; |
---|
| 2964 | mes "'^FF0000SaYumMoon's sword^000000'."; |
---|
| 2965 | set b_sword,32; |
---|
| 2966 | getitem 1123,1; //Haedonggum |
---|
| 2967 | close; |
---|
| 2968 | } |
---|
| 2969 | mes "[Aumgarl]"; |
---|
| 2970 | mes "Umm... it's not done yet."; |
---|
| 2971 | mes "Would you give me a little"; |
---|
| 2972 | mes "bit more time? It's taking"; |
---|
| 2973 | mes "longer than I thought. Sorry."; |
---|
| 2974 | close; |
---|
| 2975 | } |
---|
| 2976 | } |
---|
| 2977 | mes "[Aumgarl]"; |
---|
| 2978 | mes "Thank you..."; |
---|
| 2979 | mes "You've been a great help"; |
---|
| 2980 | mes "to us. I hope my work"; |
---|
| 2981 | mes "has been of some use to you."; |
---|
| 2982 | close; |
---|
| 2983 | } |
---|
| 2984 | |
---|
| 2985 | geffen_in,106,106,7 script Girl#gnbs2 716,{ |
---|
| 2986 | if (b_sword < 20) { |
---|
| 2987 | mes "[Lyroo]"; |
---|
| 2988 | mes "Ah...Ah...."; |
---|
| 2989 | mes "Ah...Hi......."; |
---|
| 2990 | next; |
---|
| 2991 | mes "^0000FFThis girl seems to be in serious pain...^000000"; |
---|
| 2992 | close; |
---|
| 2993 | } |
---|
| 2994 | else if (b_sword < 24) { |
---|
| 2995 | mes "[Lyroo]"; |
---|
| 2996 | mes "Aaa....Aaa...."; |
---|
| 2997 | mes "you...you...."; |
---|
| 2998 | mes "you are the....one..."; |
---|
| 2999 | mes "who will....cure...."; |
---|
| 3000 | mes "...me? Aa...."; |
---|
| 3001 | next; |
---|
| 3002 | mes "[Lyroo]"; |
---|
| 3003 | mes "..tha... thank you...."; |
---|
| 3004 | next; |
---|
| 3005 | mes "^0000FFBetter stop talking to her and"; |
---|
| 3006 | mes "hurry and find a cure.^000000"; |
---|
| 3007 | close; |
---|
| 3008 | } |
---|
| 3009 | else if (b_sword == 24 || b_sword == 25 || b_sword == 26) { |
---|
| 3010 | mes "[Lyroo]"; |
---|
| 3011 | mes "Ahh...ahh...."; |
---|
| 3012 | if (Sex == 0) |
---|
| 3013 | mes "It's ..you.. pretty...sister.."; |
---|
| 3014 | else |
---|
| 3015 | mes "It's ..you.. handsome...brother.."; |
---|
| 3016 | mes "Ahh...heh heh..."; |
---|
| 3017 | next; |
---|
| 3018 | if (select("Ask about her health condition.:Talk to her for a while.") == 1) { |
---|
| 3019 | if (rand(1,4) == 3) { |
---|
| 3020 | mes "[Lyroo]"; |
---|
| 3021 | mes "Uh....umm...?"; |
---|
| 3022 | mes "Umm... I..."; |
---|
| 3023 | mes "I can't talk...too long.."; |
---|
| 3024 | mes "So...listen...."; |
---|
| 3025 | mes "carefully..please..."; |
---|
| 3026 | next; |
---|
| 3027 | mes "[Lyroo]"; |
---|
| 3028 | mes "^0030FFMy body...repeatedly turns cold and"; |
---|
| 3029 | mes "hot... I'm not sweating at all..."; |
---|
| 3030 | mes "....But I'm paralyzed...often"; |
---|
| 3031 | mes "often..and...my heart beats..."; |
---|
| 3032 | mes "...irregularly.^000000"; |
---|
| 3033 | next; |
---|
| 3034 | mes "[Lyroo]"; |
---|
| 3035 | mes "Ahh...hah~"; |
---|
| 3036 | mes "..........."; |
---|
| 3037 | next; |
---|
| 3038 | mes "^0000FFShe seems to have fallen asleep.^000000"; |
---|
| 3039 | close; |
---|
| 3040 | } |
---|
| 3041 | mes "[Lyroo]"; |
---|
| 3042 | mes "I...am...so..."; |
---|
| 3043 | mes "...tired."; |
---|
| 3044 | mes "............."; |
---|
| 3045 | next; |
---|
| 3046 | mes "^0000FFShe seems to have fallen asleep.^000000"; |
---|
| 3047 | close; |
---|
| 3048 | } |
---|
| 3049 | mes "[Lyroo]"; |
---|
| 3050 | mes "Ahh........"; |
---|
| 3051 | mes "I..want to ...talk to...you.."; |
---|
| 3052 | mes "but.... sorry...."; |
---|
| 3053 | next; |
---|
| 3054 | mes "^0000FFShe seems to have fallen asleep.^000000"; |
---|
| 3055 | close; |
---|
| 3056 | } |
---|
| 3057 | else if (b_sword == 27) { |
---|
| 3058 | mes "[Lyroo]"; |
---|
| 3059 | mes "uh...umm?"; |
---|
| 3060 | if (Sex == 0) |
---|
| 3061 | mes "Ah....It's you, pretty sister..."; |
---|
| 3062 | else |
---|
| 3063 | mes "Ah....It's you, handsome brother..."; |
---|
| 3064 | mes "Uhm? what is that you have?"; |
---|
| 3065 | next; |
---|
| 3066 | if (select("It's nothing.:It's your medicine.") == 1) { |
---|
| 3067 | mes "[Lyroo]"; |
---|
| 3068 | mes "Oh..."; |
---|
| 3069 | mes "Alright..."; |
---|
| 3070 | mes "..."; |
---|
| 3071 | next; |
---|
| 3072 | mes "^0000FFYou really should be giving her the medicine.^000000"; |
---|
| 3073 | close; |
---|
| 3074 | } |
---|
| 3075 | mes "[Lyroo]"; |
---|
| 3076 | mes "Ah!"; |
---|
| 3077 | mes "You found the medicine~!"; |
---|
| 3078 | mes "I'm...so relieved..."; |
---|
| 3079 | next; |
---|
| 3080 | mes "^0000FFYou gave her the medicine you"; |
---|
| 3081 | mes "received from Cylrnel."; |
---|
| 3082 | mes "After taking the medicine, Lyroo"; |
---|
| 3083 | mes "fell asleep.^000000"; |
---|
| 3084 | delitem 606,1; //Aloebera |
---|
| 3085 | set b_sword,28; |
---|
| 3086 | close; |
---|
| 3087 | } |
---|
| 3088 | mes "[Lyroo]"; |
---|
| 3089 | mes "Heehehe..."; |
---|
| 3090 | if (Sex == 0) |
---|
| 3091 | mes "Thank you my pretty sister."; |
---|
| 3092 | else |
---|
| 3093 | mes "Thank you handsome brother~"; |
---|
| 3094 | mes "I'll get my health back"; |
---|
| 3095 | mes "and be a strong girl!"; |
---|
| 3096 | close; |
---|
| 3097 | } |
---|
| 3098 | |
---|
| 3099 | prontera,275,86,2 script Young man#SaYumMoon 97,{ |
---|
| 3100 | if (b_sword < 20) { |
---|
| 3101 | mes "[Neil]"; |
---|
| 3102 | mes "Oh man, it feels so good"; |
---|
| 3103 | mes "to be out of the hospital..."; |
---|
| 3104 | mes "I thought I was going to be"; |
---|
| 3105 | mes "there forever~!"; |
---|
| 3106 | next; |
---|
| 3107 | mes "[Neil]"; |
---|
| 3108 | mes "Listen guy, appreciate"; |
---|
| 3109 | mes "your health, 'cuz almost"; |
---|
| 3110 | mes "nothing is worse than"; |
---|
| 3111 | mes "being really really sick..."; |
---|
| 3112 | close; |
---|
| 3113 | } |
---|
| 3114 | mes "[Neil]"; |
---|
| 3115 | mes "Not long ago, I was in the"; |
---|
| 3116 | mes "hospital, stuck lying in bed..."; |
---|
| 3117 | mes "No one knew what was wrong"; |
---|
| 3118 | mes "with me...but I grew weaker"; |
---|
| 3119 | mes "everyday..."; |
---|
| 3120 | next; |
---|
| 3121 | mes "[Neil]"; |
---|
| 3122 | mes "But then, this ^FF5000doctor from Juno^000000"; |
---|
| 3123 | mes "arrived, and she helped me"; |
---|
| 3124 | mes "recover in no time!"; |
---|
| 3125 | mes "Though...I still can't walk so well."; |
---|
| 3126 | next; |
---|
| 3127 | mes "[Neil]"; |
---|
| 3128 | mes "All the other doctors had said"; |
---|
| 3129 | mes "my case was hopeless, and that"; |
---|
| 3130 | mes "I'd never recover. Luckily,"; |
---|
| 3131 | mes "this Juno doctor was able to"; |
---|
| 3132 | mes "find a cure..."; |
---|
| 3133 | next; |
---|
| 3134 | mes "[Neil]"; |
---|
| 3135 | mes "It was a miracle!"; |
---|
| 3136 | mes "I'm so happy to be alive!"; |
---|
| 3137 | if (b_sword == 20) set b_sword,21; |
---|
| 3138 | close; |
---|
| 3139 | } |
---|
| 3140 | |
---|
| 3141 | yuno,208,164,4 script Active little girl#gnbs 101,{ |
---|
| 3142 | if (b_sword < 21) { |
---|
| 3143 | mes "[Hisa]"; |
---|
| 3144 | mes "....."; |
---|
| 3145 | mes "This town is so boring."; |
---|
| 3146 | mes "No events, no festivals..."; |
---|
| 3147 | mes "All people do all day is stay at"; |
---|
| 3148 | mes "at home and study. How dull!"; |
---|
| 3149 | close; |
---|
| 3150 | } |
---|
| 3151 | mes "[Hisa]"; |
---|
| 3152 | mes "There's one person in Juno that"; |
---|
| 3153 | mes "I still respect. Her name is ^FF5500Cylrnel^000000."; |
---|
| 3154 | next; |
---|
| 3155 | mes "[Hisa]"; |
---|
| 3156 | mes "She's an expert in medical"; |
---|
| 3157 | mes "treatment. Whenever someone falls"; |
---|
| 3158 | mes "ill in this town, she comes to"; |
---|
| 3159 | mes "cure that person right away..."; |
---|
| 3160 | next; |
---|
| 3161 | mes "[Hisa]"; |
---|
| 3162 | mes "She also tells me lots of"; |
---|
| 3163 | mes "interesting stories about"; |
---|
| 3164 | mes "her experiences. She's even"; |
---|
| 3165 | mes "made a journey around the"; |
---|
| 3166 | mes "world... It's so interesting!"; |
---|
| 3167 | next; |
---|
| 3168 | mes "[Hisa]"; |
---|
| 3169 | mes "She's probably at home after"; |
---|
| 3170 | mes "coming back from some trip."; |
---|
| 3171 | mes "Haha~"; |
---|
| 3172 | if (b_sword == 21) set b_sword,22; |
---|
| 3173 | if (rand(1,2) == 2) { |
---|
| 3174 | next; |
---|
| 3175 | mes "[Hisa]"; |
---|
| 3176 | mes "Oh right~!"; |
---|
| 3177 | mes "She's also known to be a fickle"; |
---|
| 3178 | mes "and forgetful woman. So you'd better watch out, hehe~"; |
---|
| 3179 | } |
---|
| 3180 | close; |
---|
| 3181 | } |
---|
| 3182 | |
---|
| 3183 | yuno_in01,99,101,4 script Doctor#gnbs 744,{ |
---|
| 3184 | if (b_sword < 23) { |
---|
| 3185 | mes "[??????]"; |
---|
| 3186 | mes "I don't believe we've met"; |
---|
| 3187 | mes "before, but would you mind"; |
---|
| 3188 | mes "coming back later? I've got a lot of work to do at the moment."; |
---|
| 3189 | close; |
---|
| 3190 | } |
---|
| 3191 | else if (b_sword < 27) { |
---|
| 3192 | switch(b_sword) { |
---|
| 3193 | case 23: |
---|
| 3194 | mes "[Cylrnel]"; |
---|
| 3195 | mes "Hello, can I help you?"; |
---|
| 3196 | mes "If it's not urgent,"; |
---|
| 3197 | mes "please come back later."; |
---|
| 3198 | next; |
---|
| 3199 | if (rand(1,4) == 2) { |
---|
| 3200 | mes "[Cylrnel]"; |
---|
| 3201 | mes "Hmm...you look like you"; |
---|
| 3202 | mes "want to ask me something?"; |
---|
| 3203 | next; |
---|
| 3204 | if (select("You're so beautiful.:Do you like traveling?") == 1) { |
---|
| 3205 | if (rand(1,4) == 4) { |
---|
| 3206 | mes "[Cylrnel]"; |
---|
| 3207 | mes "...excuse me?"; |
---|
| 3208 | mes "Ah ha ha~"; |
---|
| 3209 | mes "You're a funny guy."; |
---|
| 3210 | mes "Trying to hit on me?"; |
---|
| 3211 | mes "Ah ha ha ha."; |
---|
| 3212 | next; |
---|
| 3213 | if (select("Yes, I fell in love at first sight.:I have a favor to ask.") == 1) { |
---|
| 3214 | if (rand(1,3) == 3) { |
---|
| 3215 | mes "[Cylrnel]"; |
---|
| 3216 | mes "HAHAHAHHAHAHAHAH!"; |
---|
| 3217 | mes "Ah...I'm sorry.."; |
---|
| 3218 | mes "I haven't seen a guy like you"; |
---|
| 3219 | mes "for a long time."; |
---|
| 3220 | emotion e_heh; |
---|
| 3221 | next; |
---|
| 3222 | mes "[Cylrnel]"; |
---|
| 3223 | mes "You make me laugh..."; |
---|
| 3224 | mes "But guess what?"; |
---|
| 3225 | mes "I already know you're not"; |
---|
| 3226 | mes "here to hit on me."; |
---|
| 3227 | mes "So what did you really want?"; |
---|
| 3228 | next; |
---|
| 3229 | select("Well, actually..."); |
---|
| 3230 | mes "^FF0000You Tell Cylrnel about Lyroo,"; |
---|
| 3231 | mes "and about the favor for Aumgarl the blacksmith.^000000"; |
---|
| 3232 | next; |
---|
| 3233 | if (rand(1,3) == 2) { |
---|
| 3234 | mes "[Cylrnel]"; |
---|
| 3235 | mes "Hmm....."; |
---|
| 3236 | mes "So that's what happened..."; |
---|
| 3237 | mes "Well, I need to know the"; |
---|
| 3238 | mes "exact symptoms...go and"; |
---|
| 3239 | mes "find out for me and then"; |
---|
| 3240 | mes "come back afterwards."; |
---|
| 3241 | next; |
---|
| 3242 | mes "[Cylrnel]"; |
---|
| 3243 | mes "Without the exact symptoms, I can't make an accurate diagnosis."; |
---|
| 3244 | set b_sword,24; |
---|
| 3245 | close; |
---|
| 3246 | } |
---|
| 3247 | mes "[Cylrnel]"; |
---|
| 3248 | mes "Well now..."; |
---|
| 3249 | mes "That's quite a long story."; |
---|
| 3250 | next; |
---|
| 3251 | mes "[Cylrnel]"; |
---|
| 3252 | mes "I have no idea why you're"; |
---|
| 3253 | mes "trying to help these people,"; |
---|
| 3254 | mes "so it's a bit hard to believe"; |
---|
| 3255 | mes "you..."; |
---|
| 3256 | close; |
---|
| 3257 | } |
---|
| 3258 | mes "[Cylrnel]"; |
---|
| 3259 | mes "Oh brother!"; |
---|
| 3260 | mes "I never thought someone"; |
---|
| 3261 | mes "like you could still exist."; |
---|
| 3262 | mes "I'm sorry, but you're"; |
---|
| 3263 | mes "really not my type."; |
---|
| 3264 | close; |
---|
| 3265 | } |
---|
| 3266 | if (rand(1,3) == 3) { |
---|
| 3267 | mes "[Cylrnel]"; |
---|
| 3268 | mes "Is that so?"; |
---|
| 3269 | mes "well then,"; |
---|
| 3270 | mes "Let me hear your story."; |
---|
| 3271 | next; |
---|
| 3272 | select("Well, it's like this..."); |
---|
| 3273 | mes "^FF0000You Tell Cylrnel about Lyroo,"; |
---|
| 3274 | mes "and about the favor of Aumgarl the blacksmith.^000000"; |
---|
| 3275 | next; |
---|
| 3276 | if (rand(1,3) == 2) { |
---|
| 3277 | mes "[Cylrnel]"; |
---|
| 3278 | mes "Hmm....."; |
---|
| 3279 | mes "So that's what happened..."; |
---|
| 3280 | mes "Well, I need to know the"; |
---|
| 3281 | mes "exact symptoms...go and"; |
---|
| 3282 | mes "find out for me and then"; |
---|
| 3283 | mes "come back afterwards."; |
---|
| 3284 | next; |
---|
| 3285 | mes "[Cylrnel]"; |
---|
| 3286 | mes "Without the exact symptoms, I can't make an accurate diagnosis."; |
---|
| 3287 | set b_sword,24; |
---|
| 3288 | close; |
---|
| 3289 | } |
---|
| 3290 | mes "[Cylrnel]"; |
---|
| 3291 | mes "Well now..."; |
---|
| 3292 | mes "That's quite a long story."; |
---|
| 3293 | next; |
---|
| 3294 | mes "[Cylrnel]"; |
---|
| 3295 | mes "I have no idea why you're"; |
---|
| 3296 | mes "trying to help these people,"; |
---|
| 3297 | mes "so it's a bit hard to believe"; |
---|
| 3298 | mes "you..."; |
---|
| 3299 | close; |
---|
| 3300 | } |
---|
| 3301 | mes "[Cylrnel]"; |
---|
| 3302 | mes "Well..."; |
---|
| 3303 | mes "While I'd like to help,"; |
---|
| 3304 | mes "You're a stranger, and the"; |
---|
| 3305 | mes "residents need my help."; |
---|
| 3306 | mes "I don't have any extra time"; |
---|
| 3307 | mes "to help you. Please leave."; |
---|
| 3308 | close2; |
---|
| 3309 | warp "yuno",246,143; |
---|
| 3310 | end; |
---|
| 3311 | } |
---|
| 3312 | mes "[Cylrnel]"; |
---|
| 3313 | mes "Ahahaha.."; |
---|
| 3314 | mes "You're a funny guy."; |
---|
| 3315 | mes "But, that won't"; |
---|
| 3316 | mes "work on me!"; |
---|
| 3317 | close; |
---|
| 3318 | } |
---|
| 3319 | mes "[Cylrnel]"; |
---|
| 3320 | mes "Err...well, I do, but..."; |
---|
| 3321 | mes "If you don't have any"; |
---|
| 3322 | mes "favors to ask, please leave."; |
---|
| 3323 | mes "I'm very busy right now."; |
---|
| 3324 | close; |
---|
| 3325 | } |
---|
| 3326 | mes "[Cylrnel]"; |
---|
| 3327 | mes "I'm sorry, but I don't have"; |
---|
| 3328 | mes "any time for you right now."; |
---|
| 3329 | close; |
---|
| 3330 | case 24: |
---|
| 3331 | mes "[Cylrnel]"; |
---|
| 3332 | mes "Oh, you're back..."; |
---|
| 3333 | mes "Did you figure out the symptoms?"; |
---|
| 3334 | mes "I wanted to go with you, but"; |
---|
| 3335 | mes "I've been really busy."; |
---|
| 3336 | next; |
---|
| 3337 | if (select("Not yet...:Yes, Here.") == 1) { |
---|
| 3338 | mes "[Cylrnel]"; |
---|
| 3339 | mes "What! Why not!?"; |
---|
| 3340 | mes "Hurry to her house!"; |
---|
| 3341 | mes "She's in serious pain!"; |
---|
| 3342 | mes "Her body could be paralyzed"; |
---|
| 3343 | mes "at any moment!"; |
---|
| 3344 | close; |
---|
| 3345 | } |
---|
| 3346 | mes "[Cylrnel]"; |
---|
| 3347 | mes "What a relief..."; |
---|
| 3348 | mes "You're earlier than I thought."; |
---|
| 3349 | mes "I'll ask you some questions about"; |
---|
| 3350 | mes "her condition. Answer correctly."; |
---|
| 3351 | next; |
---|
| 3352 | mes "[Cylrnel]"; |
---|
| 3353 | mes "First, how was her body temperature?"; |
---|
| 3354 | set sick,0; |
---|
| 3355 | next; |
---|
| 3356 | switch(select("Very hot.:Very cold.:Normal.:Turns hot and cold repeatedly.")) { |
---|
| 3357 | case 1: |
---|
| 3358 | set .@sick1$,"Very hot."; |
---|
| 3359 | break; |
---|
| 3360 | case 2: |
---|
| 3361 | set .@sick1$,"Very cold."; |
---|
| 3362 | break; |
---|
| 3363 | case 3: |
---|
| 3364 | set .@sick1$,"Normal."; |
---|
| 3365 | break; |
---|
| 3366 | case 4: |
---|
| 3367 | set .@sick1$,"Turns hot and cold repeatedly"; |
---|
| 3368 | set .@sick,.@sick+1; |
---|
| 3369 | break; |
---|
| 3370 | } |
---|
| 3371 | mes "[Cylrnel]"; |
---|
| 3372 | mes "Okay..."; |
---|
| 3373 | mes "Now, about physiological condition."; |
---|
| 3374 | next; |
---|
| 3375 | switch(select("No sweating at all.:Sweating all over the body.:Runny nose.:No tears, sweats at all.")) { |
---|
| 3376 | case 1: |
---|
| 3377 | set .@sick2$,"No sweating at all."; |
---|
| 3378 | set .@sick,.@sick+1; |
---|
| 3379 | break; |
---|
| 3380 | case 2: |
---|
| 3381 | set .@sick2$,"Sweating all over the body."; |
---|
| 3382 | break; |
---|
| 3383 | case 3: |
---|
| 3384 | set .@sick2$,"Runny nose."; |
---|
| 3385 | break; |
---|
| 3386 | case 4: |
---|
| 3387 | set .@sick2$,"No tears, sweats at all."; |
---|
| 3388 | break; |
---|
| 3389 | } |
---|
| 3390 | mes "[Cylrnel]"; |
---|
| 3391 | mes "Next, tell me about"; |
---|
| 3392 | mes "her physical condition."; |
---|
| 3393 | next; |
---|
| 3394 | switch(select("Nothing in particular.:Becomes paralyzed often.:Muscles became soft.:Muscles became hard.")) { |
---|
| 3395 | case 1: |
---|
| 3396 | set .@sick3$,"Nothing in particular."; |
---|
| 3397 | break; |
---|
| 3398 | case 2: |
---|
| 3399 | set .@sick3$,"Becomes paralyzed often."; |
---|
| 3400 | set .@sick,.@sick+1; |
---|
| 3401 | break; |
---|
| 3402 | case 3: |
---|
| 3403 | set .@sick3$,"Muscles became soft."; |
---|
| 3404 | break; |
---|
| 3405 | case 4: |
---|
| 3406 | set .@sick3$,"Muscles became hard."; |
---|
| 3407 | break; |
---|
| 3408 | } |
---|
| 3409 | mes "[Cylrnel]"; |
---|
| 3410 | mes "How about internal organs?"; |
---|
| 3411 | next; |
---|
| 3412 | switch(select("Stomach hurts like it's been stabbed by a knife.:Head hurts like it's been smashed by a hammer.:Heart beats irregularly.:Has difficulty in breathing.")) { |
---|
| 3413 | case 1: |
---|
| 3414 | set .@sick4$,"Stomach hurts like it's been stabbed by a knife."; |
---|
| 3415 | break; |
---|
| 3416 | case 2: |
---|
| 3417 | set .@sick4$,"Head hurts like it's been smashed by a hammer."; |
---|
| 3418 | break; |
---|
| 3419 | case 3: |
---|
| 3420 | set .@sick4$,"Heart beats irregularly."; |
---|
| 3421 | set .@sick,.@sick+1; |
---|
| 3422 | break; |
---|
| 3423 | case 4: |
---|
| 3424 | set .@sick4$,"Has difficulty in breathing."; |
---|
| 3425 | break; |
---|
| 3426 | } |
---|
| 3427 | mes "[Cylrnel]"; |
---|
| 3428 | mes "Hmm.. alright."; |
---|
| 3429 | mes "Let me check this."; |
---|
| 3430 | mes "so the symptoms are"; |
---|
| 3431 | mes ".............."; |
---|
| 3432 | next; |
---|
| 3433 | mes "[Cylrnel]"; |
---|
| 3434 | mes "^FF0000"+.@sick1$+""; |
---|
| 3435 | mes ""+.@sick2$+""; |
---|
| 3436 | mes ""+.@sick3$+""; |
---|
| 3437 | mes ""+.@sick4$+"^000000"; |
---|
| 3438 | mes "right?"; |
---|
| 3439 | next; |
---|
| 3440 | if (select("No..not exactly..:Yes, I am sure.") == 1) { |
---|
| 3441 | mes "[Cylrnel]"; |
---|
| 3442 | mes "Then go back to her and"; |
---|
| 3443 | mes "find the exact symptoms"; |
---|
| 3444 | mes "right away~!!"; |
---|
| 3445 | close; |
---|
| 3446 | } |
---|
| 3447 | mes "[Cylrnel]"; |
---|
| 3448 | mes "You're sure about this, right?"; |
---|
| 3449 | mes "If they're the wrong symptoms,"; |
---|
| 3450 | mes "I can't be responsible."; |
---|
| 3451 | next; |
---|
| 3452 | if (select("Err..let me go and double check.:I'm sure.") == 1) { |
---|
| 3453 | mes "[Cylrnel]"; |
---|
| 3454 | mes "Then, go back to her and"; |
---|
| 3455 | mes "find the exact symptoms"; |
---|
| 3456 | mes "right away~!!"; |
---|
| 3457 | close; |
---|
| 3458 | } |
---|
| 3459 | mes "[Cylrnel]"; |
---|
| 3460 | mes "Hmm....."; |
---|
| 3461 | mes "Aright. I'll trust you."; |
---|
| 3462 | mes "Now, go get these ingredients."; |
---|
| 3463 | mes "Get them as fast as possible."; |
---|
| 3464 | mes "Alright?"; |
---|
| 3465 | next; |
---|
| 3466 | if (.@sick == 4) { |
---|
| 3467 | mes "[Cylrnel]"; |
---|
| 3468 | mes "^FF00002 Yggdrasil Seeds"; |
---|
| 3469 | mes "3 Aloes"; |
---|
| 3470 | mes "1 Witherless Rose"; |
---|
| 3471 | mes "10 Witch Starsands"; |
---|
| 3472 | mes "5 Burning Hearts"; |
---|
| 3473 | mes "5 Ice Cubics"; |
---|
| 3474 | set b_sword,26; |
---|
| 3475 | next; |
---|
| 3476 | mes "[Cylrnel]"; |
---|
| 3477 | mes "Wrote them down?"; |
---|
| 3478 | mes "I'll tell you once again."; |
---|
| 3479 | mes "We need..."; |
---|
| 3480 | next; |
---|
| 3481 | mes "[Cylrnel]"; |
---|
| 3482 | mes "^FF00002 Yggdrasil Seeds"; |
---|
| 3483 | mes "3 Aloes"; |
---|
| 3484 | mes "1 Witherless Rose"; |
---|
| 3485 | mes "10 Witch Starsands"; |
---|
| 3486 | mes "5 Burning Hearts"; |
---|
| 3487 | mes "5 Ice Cubics"; |
---|
| 3488 | next; |
---|
| 3489 | } |
---|
| 3490 | else { |
---|
| 3491 | mes "[Cylrnel]"; |
---|
| 3492 | mes "^FF00001 Yggdrasil Seed"; |
---|
| 3493 | mes "1 Aloe"; |
---|
| 3494 | mes "5 Witch Starsands"; |
---|
| 3495 | mes "3 Burning Hearts"; |
---|
| 3496 | mes "3 Ice Cubics"; |
---|
| 3497 | set b_sword,25; |
---|
| 3498 | next; |
---|
| 3499 | mes "[Cylrnel]"; |
---|
| 3500 | mes "Wrote them down?"; |
---|
| 3501 | mes "I'll tell you once again."; |
---|
| 3502 | mes "We need..."; |
---|
| 3503 | next; |
---|
| 3504 | mes "[Cylrnel]"; |
---|
| 3505 | mes "^FF00001 Yggdrasil Seed"; |
---|
| 3506 | mes "1 Aloe"; |
---|
| 3507 | mes "5 Witch Starsands"; |
---|
| 3508 | mes "3 Burning Hearts"; |
---|
| 3509 | mes "3 Ice Cubics"; |
---|
| 3510 | next; |
---|
| 3511 | } |
---|
| 3512 | mes "[Cylrnel]"; |
---|
| 3513 | mes "Get them as fast as possible."; |
---|
| 3514 | mes "There isn't much time for Lyroo."; |
---|
| 3515 | close; |
---|
| 3516 | case 25: |
---|
| 3517 | if (countitem(608) > 0 && countitem(704) > 0 && countitem(1061) > 2 && countitem(7066) > 2) { |
---|
| 3518 | mes "[Cylrnel]"; |
---|
| 3519 | mes "Hmm..."; |
---|
| 3520 | mes "Good, you got them all."; |
---|
| 3521 | mes "Let me see now..."; |
---|
| 3522 | mes "............."; |
---|
| 3523 | next; |
---|
| 3524 | mes "^FF0000Cylrnel began to mix"; |
---|
| 3525 | mes "the ingredients."; |
---|
| 3526 | mes "................"; |
---|
| 3527 | mes "............."; |
---|
| 3528 | mes "........."; |
---|
| 3529 | mes "......^000000"; |
---|
| 3530 | next; |
---|
| 3531 | mes "[Cylrnel]"; |
---|
| 3532 | mes "............"; |
---|
| 3533 | mes "What the?!?!"; |
---|
| 3534 | mes "..."; |
---|
| 3535 | mes "Hey you..."; |
---|
| 3536 | mes "You gave me the wrong information!"; |
---|
| 3537 | delitem 608,1; //Seed_Of_Yggdrasil |
---|
| 3538 | delitem 704,1; //Aloe |
---|
| 3539 | delitem 1061,5; //Starsand_Of_Witch |
---|
| 3540 | delitem 7097,3; //Burning_Heart |
---|
| 3541 | delitem 7066,3; //Ice_Piece |
---|
| 3542 | set b_sword,24; |
---|
| 3543 | next; |
---|
| 3544 | mes "[Cylrnel]"; |
---|
| 3545 | mes "I've chosen the ingredients"; |
---|
| 3546 | mes "according to the symptoms"; |
---|
| 3547 | mes "you've described..."; |
---|
| 3548 | mes "But this isn't medicine!!"; |
---|
| 3549 | mes "Now go and find out her exact symptoms!"; |
---|
| 3550 | close2; |
---|
| 3551 | warp "yuno",246,143; |
---|
| 3552 | end; |
---|
| 3553 | } |
---|
| 3554 | mes "[Cylrnel]"; |
---|
| 3555 | mes "..."; |
---|
| 3556 | mes "Hey~ you don't have all"; |
---|
| 3557 | mes "the ingredients yet."; |
---|
| 3558 | mes "Go get them all right away."; |
---|
| 3559 | next; |
---|
| 3560 | mes "[Cylrnel]"; |
---|
| 3561 | mes "^FF00001 Seed of Yggdrasil"; |
---|
| 3562 | mes "1 Aloe"; |
---|
| 3563 | mes "5 Witch Starsands"; |
---|
| 3564 | mes "3 Burning Hearts"; |
---|
| 3565 | mes "3 Ice Cubics"; |
---|
| 3566 | next; |
---|
| 3567 | mes "[Cylrnel]"; |
---|
| 3568 | mes "Alright?"; |
---|
| 3569 | mes "Now, hurry up!"; |
---|
| 3570 | close2; |
---|
| 3571 | warp "yuno",246,143; |
---|
| 3572 | end; |
---|
| 3573 | case 26: |
---|
| 3574 | if (countitem(608) > 1 && countitem(704) > 2 && countitem(748) > 0 && countitem(1061) > 9 && countitem(7097) > 4 && countitem(7066) > 4) { |
---|
| 3575 | mes "[Cylrnel]"; |
---|
| 3576 | mes "Hmm..."; |
---|
| 3577 | mes "Good, you got them all."; |
---|
| 3578 | mes "Let me see.."; |
---|
| 3579 | mes "............."; |
---|
| 3580 | next; |
---|
| 3581 | mes "^FF0000Cylrnel began to mix"; |
---|
| 3582 | mes "the ingredients."; |
---|
| 3583 | mes "................"; |
---|
| 3584 | mes "............."; |
---|
| 3585 | mes "........."; |
---|
| 3586 | mes "......^000000"; |
---|
| 3587 | next; |
---|
| 3588 | mes "[Cylrnel]"; |
---|
| 3589 | mes "Here~! It's done..."; |
---|
| 3590 | mes "I don't think this medicine will"; |
---|
| 3591 | mes "cure her disease completely."; |
---|
| 3592 | mes "However, it will greatly alleviate her pain."; |
---|
| 3593 | next; |
---|
| 3594 | mes "[Cylrnel]"; |
---|
| 3595 | mes "It wasn't easy to make this"; |
---|
| 3596 | mes "medicine. Take care, bring"; |
---|
| 3597 | mes "this to Lyroo and give her my regards..."; |
---|
| 3598 | delitem 608,2; //Seed_Of_Yggdrasil |
---|
| 3599 | delitem 704,3; //Aloe |
---|
| 3600 | delitem 748,1; //Witherless_Rose |
---|
| 3601 | delitem 1061,10; //Starsand_Of_Witch |
---|
| 3602 | delitem 7097,5; //Burning_Heart |
---|
| 3603 | delitem 7066,5; //Ice_Piece |
---|
| 3604 | set b_sword,27; |
---|
| 3605 | getitem 606,1; //Aloebera |
---|
| 3606 | close; |
---|
| 3607 | } |
---|
| 3608 | mes "[Cylrnel]"; |
---|
| 3609 | mes "..."; |
---|
| 3610 | mes "Hey~ You don't have all"; |
---|
| 3611 | mes "the ingredients yet."; |
---|
| 3612 | mes "Go get them all right away!"; |
---|
| 3613 | next; |
---|
| 3614 | mes "[Cylrnel]"; |
---|
| 3615 | mes "^FF00002 Yggdrasil Seeds"; |
---|
| 3616 | mes "3 Aloes"; |
---|
| 3617 | mes "1 Witherless Rose"; |
---|
| 3618 | mes "10 Witch Starsands"; |
---|
| 3619 | mes "5 Burning Hearts"; |
---|
| 3620 | mes "5 Ice Cubics"; |
---|
| 3621 | next; |
---|
| 3622 | mes "[Cylrnel]"; |
---|
| 3623 | mes "Alright?"; |
---|
| 3624 | mes "Go get them as fast as possible."; |
---|
| 3625 | close2; |
---|
| 3626 | warp "yuno",246,143; |
---|
| 3627 | end; |
---|
| 3628 | } |
---|
| 3629 | } |
---|
| 3630 | mes "[Cylrnel]"; |
---|
| 3631 | mes "Hey there..."; |
---|
| 3632 | mes "How is she doing?"; |
---|
| 3633 | mes "Getting better?"; |
---|
| 3634 | mes "By taking that medicine,"; |
---|
| 3635 | mes "she'll recover fast."; |
---|
| 3636 | next; |
---|
| 3637 | mes "[Cylrnel]"; |
---|
| 3638 | mes "Tell her to come to me"; |
---|
| 3639 | mes "sometime to get medical"; |
---|
| 3640 | mes "treatment. Walking from her"; |
---|
| 3641 | mes "house to here would be good"; |
---|
| 3642 | mes "exercise too."; |
---|
| 3643 | next; |
---|
| 3644 | mes "[Cylrnel]"; |
---|
| 3645 | mes "The name of her disease is"; |
---|
| 3646 | mes "called '^FF0000Amarhade^000000'."; |
---|
| 3647 | mes "It's a rare, relatively"; |
---|
| 3648 | mes "unknown illness, so an exact"; |
---|
| 3649 | mes "treatment hasn't been found yet."; |
---|
| 3650 | next; |
---|
| 3651 | mes "[Cylrnel]"; |
---|
| 3652 | mes "But I found a treatment..."; |
---|
| 3653 | mes "And...it's..a...secret! Haha~!"; |
---|
| 3654 | emotion e_ho; |
---|
| 3655 | close; |
---|
| 3656 | } |
---|
| 3657 | |
---|
| 3658 | yuno_in01,104,94,0 script go away#gnbs 139,2,1,{ |
---|
| 3659 | OnTouch: |
---|
| 3660 | if (b_sword < 22) { |
---|
| 3661 | mes "[??????]"; |
---|
| 3662 | mes "^FF0000What are you doing here?"; |
---|
| 3663 | mes "Get out of here!^000000"; |
---|
| 3664 | close2; |
---|
| 3665 | warp "yuno",246,143; |
---|
| 3666 | end; |
---|
| 3667 | } |
---|
| 3668 | else if (b_sword == 22) { |
---|
| 3669 | if (rand(1,10) == 10) { |
---|
| 3670 | mes "[??????]"; |
---|
| 3671 | mes "I am very busy right now. Please leave."; |
---|
| 3672 | set b_sword,23; |
---|
| 3673 | close; |
---|
| 3674 | } |
---|
| 3675 | mes "[??????]"; |
---|
| 3676 | mes "^FF0000What are you doing here?"; |
---|
| 3677 | mes "Get out of here!^000000"; |
---|
| 3678 | close2; |
---|
| 3679 | warp "yuno",246,143; |
---|
| 3680 | end; |
---|
| 3681 | } |
---|
| 3682 | end; |
---|
| 3683 | } |
---|
| 3684 | |
---|
| 3685 | // Lost Knife |
---|
| 3686 | //============================================================ |
---|
| 3687 | gonryun,237,226,3 script Han Ran Jiao#gon 776,{ |
---|
| 3688 | if (nakha == 0) { |
---|
| 3689 | mes "[Han Ran Jiao]"; |
---|
| 3690 | mes "Oh no! What will I do?!"; |
---|
| 3691 | mes "I can't believe I dropped"; |
---|
| 3692 | mes "my irreplaceable knife! Ahhhhhh!"; |
---|
| 3693 | next; |
---|
| 3694 | if (BaseLevel >= 20) { |
---|
| 3695 | set nakha,1; |
---|
| 3696 | mes "[Han Ran Jiao]"; |
---|
| 3697 | mes "I need to go down to get it"; |
---|
| 3698 | mes "but...the monsters..."; |
---|
| 3699 | mes "I'm so scared... What should I do?!"; |
---|
| 3700 | close; |
---|
| 3701 | } |
---|
| 3702 | } |
---|
| 3703 | if (nakha == 1) { |
---|
| 3704 | mes "[Han Ran Jiao]"; |
---|
| 3705 | mes "Oh no! What will I do?"; |
---|
| 3706 | mes "I can't believe I dropped"; |
---|
| 3707 | mes "my irreplaceable knife! Ahhhhhh!"; |
---|
| 3708 | next; |
---|
| 3709 | mes "[Han Ran Jiao]"; |
---|
| 3710 | mes "I need to go down to get it"; |
---|
| 3711 | mes "but...the monsters..."; |
---|
| 3712 | mes "I'm so scared... What should I do?!"; |
---|
| 3713 | close; |
---|
| 3714 | } |
---|
| 3715 | if (nakha == 2 && countitem(1201) > 0) { |
---|
| 3716 | mes "[Han Ran Jiao]"; |
---|
| 3717 | mes "Ehhhh... what should I do..."; |
---|
| 3718 | mes "Oh~! I didn't notice you there."; |
---|
| 3719 | mes "Can I help you with anything?"; |
---|
| 3720 | mes "Hmm?"; |
---|
| 3721 | next; |
---|
| 3722 | mes "[Han Ran Jiao]"; |
---|
| 3723 | mes "That...that knife!"; |
---|
| 3724 | mes "That's my ancestor's sacred knife"; |
---|
| 3725 | mes "that I accidentally dropped from"; |
---|
| 3726 | mes "here! Where did you get it!?"; |
---|
| 3727 | next; |
---|
| 3728 | mes "[Han Ran Jiao]"; |
---|
| 3729 | mes "I dropped that knife from being"; |
---|
| 3730 | mes "careless. It belongs to one of my"; |
---|
| 3731 | mes "ancestors. I know it looks like"; |
---|
| 3732 | mes "a cheap knife..."; |
---|
| 3733 | next; |
---|
| 3734 | mes "[Han Ran Jiao]"; |
---|
| 3735 | mes "But it has been in the"; |
---|
| 3736 | mes "family for a very long time."; |
---|
| 3737 | mes "Would you please return that"; |
---|
| 3738 | mes "knife to me?"; |
---|
| 3739 | next; |
---|
| 3740 | if (select("Return the knife.:Refuse.") == 1) { |
---|
| 3741 | set nakha,3; |
---|
| 3742 | delitem 1201,1; //Knife |
---|
| 3743 | mes "[Han Ran Jiao]"; |
---|
| 3744 | mes "Thank you! Thank you so much!"; |
---|
| 3745 | mes "Please take these potions."; |
---|
| 3746 | mes "They may not be much, but they"; |
---|
| 3747 | mes "are the best I can give you."; |
---|
| 3748 | getitem 505,2; //Blue_Potion |
---|
| 3749 | next; |
---|
| 3750 | mes "[Han Ran Jiao]"; |
---|
| 3751 | mes "You kept my family heirloom safe!"; |
---|
| 3752 | mes "I give you my deepest gratitude"; |
---|
| 3753 | mes "for returning this."; |
---|
| 3754 | close; |
---|
| 3755 | } |
---|
| 3756 | mes "[Han Ran Jiao]"; |
---|
| 3757 | mes "No~! My family heirloom!!"; |
---|
| 3758 | mes "You scoundrel! May the spirits"; |
---|
| 3759 | mes "forever haunt you! My curse shall be upon your head!"; |
---|
| 3760 | close; |
---|
| 3761 | } |
---|
| 3762 | if (nakha == 2) { |
---|
| 3763 | mes "[Han Ran Jiao]"; |
---|
| 3764 | mes "Oh no! What will I do?"; |
---|
| 3765 | mes "I can't believe I dropped"; |
---|
| 3766 | mes "my irreplaceable knife! Ahhhhhh!"; |
---|
| 3767 | next; |
---|
| 3768 | mes "[Han Ran Jiao]"; |
---|
| 3769 | mes "I need to go down to get it"; |
---|
| 3770 | mes "but...the monsters..."; |
---|
| 3771 | mes "I'm so scared... What should I do?!"; |
---|
| 3772 | close; |
---|
| 3773 | } |
---|
| 3774 | if (nakha == 3) { |
---|
| 3775 | mes "[Han Ran Jiao]"; |
---|
| 3776 | mes "My neighbor seemed looked pretty bothered about something..."; |
---|
| 3777 | mes "Oh well, I have better things to worry about than his fancy tea."; |
---|
| 3778 | close; |
---|
| 3779 | } |
---|
| 3780 | } |
---|
| 3781 | |
---|
| 3782 | gon_fild01,245,257,0 script #gonknife 111,3,3,{ |
---|
| 3783 | OnTouch: |
---|
| 3784 | if (nakha == 1) { |
---|
| 3785 | set nakha,2; |
---|
| 3786 | mes "^3355FFHm? What's this?"; |
---|
| 3787 | mes " "; |
---|
| 3788 | mes "Something was hidden beneath the leaves...^000000"; |
---|
| 3789 | mes " "; |
---|
| 3790 | mes "- You have found an old knife -"; |
---|
| 3791 | close2; |
---|
| 3792 | getitem 1201,1; //Knife |
---|
| 3793 | } |
---|
| 3794 | end; |
---|
| 3795 | } |
---|