[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Quest NPCs related to Amatsu |
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| 3 | //===== By: ================================================== |
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| 4 | //= eAthena team & others? & MasterOfMuppets |
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| 5 | //===== Current Version: ===================================== |
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| 6 | //= 1.4 |
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| 7 | //===== Compatible With: ===================================== |
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| 8 | //= eAthena SVN |
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| 9 | //===== Description: ========================================= |
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| 10 | //= [Aegis Conversion] |
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| 11 | //= Momotaro Event |
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| 12 | //= Sushi Quest |
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| 13 | //= Dungeon Quest |
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| 14 | //===== Additional Comments: ================================= |
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| 15 | //= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf] |
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| 16 | //= 1.4 Added missing checkweight. [L0ne_W0lf] |
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| 17 | //============================================================ |
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| 18 | |
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| 19 | // Momotaro Event |
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| 20 | //============================================================ |
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| 21 | amatsu,223,236,3 script Publisher#ama 763,{ |
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| 22 | if (checkweight(1201,1) == 0) { |
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| 23 | mes "- Wait a moment!! -"; |
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| 24 | mes "- Currently you are carrying -"; |
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| 25 | mes "- too many items with you. -"; |
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| 26 | mes "- Please store some items into your Kafra storage -"; |
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| 27 | mes "- and try again. -"; |
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| 28 | close; |
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| 29 | } |
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| 30 | if (event_momo < 2) { |
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| 31 | mes "[Publisher]"; |
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| 32 | mes "Hello~!!"; |
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| 33 | mes "Our ^009CFFScroll Publishing Company^000000"; |
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| 34 | mes "is professionally publishing"; |
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| 35 | mes "tales."; |
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| 36 | mes " "; |
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| 37 | next; |
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| 38 | mes "[Publisher]"; |
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| 39 | mes "We established"; |
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| 40 | mes "^3163FFMomotaro Field Trip^000000"; |
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| 41 | mes "to celebrate ^009CFF<Momotaro Story>^000000 selling over a million copies."; |
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| 42 | next; |
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| 43 | mes "[Publisher]"; |
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| 44 | mes "Become Momotaro and eliminate"; |
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| 45 | mes "Dokebis, just like in the story!"; |
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| 46 | mes "There will also be rewards."; |
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| 47 | next; |
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| 48 | switch(select("What is Momotaro Story?:I want to try!:I'm busy right now...")) { |
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| 49 | case 1: |
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| 50 | mes "[Publisher]"; |
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| 51 | mes "Eh~!? How can you not know about"; |
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| 52 | mes "Momotaro? Don't they have this"; |
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| 53 | mes "tale in Rune-Midgard?? Well..."; |
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| 54 | mes "Let me tell you the story."; |
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| 55 | next; |
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| 56 | mes "[Publisher]"; |
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| 57 | mes "Long ago, there lived an old married couple. They were happy, but didn't have any children."; |
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| 58 | next; |
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| 59 | mes "[Publisher]"; |
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| 60 | mes "One day, while old lady was doing the laundy, she found a humongous"; |
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| 61 | mes "peach. She cut it in half and..."; |
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| 62 | mes "'Poof!' There was a baby inside!"; |
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| 63 | next; |
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| 64 | mes "[Publisher]"; |
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| 65 | mes "The old man and lady were shocked."; |
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| 66 | mes "They decided to adopt that baby,"; |
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| 67 | mes "and give him their love..."; |
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| 68 | next; |
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| 69 | mes "[Publisher]"; |
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| 70 | mes "That baby grew so fast, like that beanstalk from 'Jack and Beanstalk,' and became a strong boy in only a few days."; |
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| 71 | mes " "; |
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| 72 | next; |
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| 73 | mes "[Publisher]"; |
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| 74 | mes "That boy's name was..."; |
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| 75 | mes "<Momotaro>!!!"; |
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| 76 | mes "Momotaro traveled to eliminate"; |
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| 77 | mes "dokebis that were harassing"; |
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| 78 | mes "the towners."; |
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| 79 | next; |
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| 80 | mes "[Publisher]"; |
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| 81 | mes "He became friends with"; |
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| 82 | mes "^3163FFYoyo, Picky, and Desert Wolf^000000"; |
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| 83 | mes "and eliminated all of the Dokebis. Then he lived happily ever after with the old couple."; |
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| 84 | next; |
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| 85 | mes "[Publisher]"; |
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| 86 | mes "How was it?"; |
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| 87 | mes "Great, right?"; |
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| 88 | mes "I mean, this story sold a million copies!"; |
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| 89 | close; |
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| 90 | case 2: |
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| 91 | if (BaseLevel > 29) { |
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| 92 | mes "[Publisher]"; |
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| 93 | mes "Yay-! You look excited!"; |
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| 94 | mes "You'll be ready to go soon."; |
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| 95 | mes "Please fill out this registration card."; |
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| 96 | next; |
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| 97 | mes "[Publisher]"; |
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| 98 | mes "...................."; |
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| 99 | mes "......Mm.....Let's see....."; |
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| 100 | mes ".............Good!"; |
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| 101 | mes "Alright, then!"; |
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| 102 | mes "Let it begin~~~!!!!!!!!!"; |
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| 103 | mes "<Momotaro Field Trip>~!"; |
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| 104 | next; |
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| 105 | warp "ama_test",52,35; |
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| 106 | end; |
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| 107 | } |
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| 108 | mes "[Publisher]"; |
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| 109 | mes "Hmm~"; |
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| 110 | mes "Why don't you train yourself more"; |
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| 111 | mes "and come back?"; |
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| 112 | close; |
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| 113 | case 3: |
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| 114 | mes "[Publisher]"; |
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| 115 | mes "Eh?"; |
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| 116 | mes "...But there are sweet rewards waiting..."; |
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| 117 | close; |
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| 118 | } |
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| 119 | } |
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| 120 | else if (event_momo == 4) { |
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| 121 | mes "[Publisher]"; |
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| 122 | mes "Ah~ What nice weather!"; |
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| 123 | mes "This is the perfect weather to do some reading."; |
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| 124 | close; |
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| 125 | } |
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| 126 | else if (event_momo > 1) { |
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| 127 | mes "[Publisher]"; |
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| 128 | mes "How was it? Did you have fun?"; |
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| 129 | mes "I hope you had a good time"; |
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| 130 | mes "during the field trip."; |
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| 131 | mes " "; |
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| 132 | mes " "; |
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| 133 | next; |
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| 134 | mes "[Publisher]"; |
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| 135 | mes "This is your reward for you."; |
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| 136 | mes "Please continue to enjoy stories~"; |
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| 137 | mes " "; |
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| 138 | if (event_momo == 3) { |
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| 139 | set event_momo,4; |
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| 140 | set .@gift_1,rand(1,10); |
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| 141 | if (.@gift_1 == 1) { |
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| 142 | getitem 659,1; //Heart_Of_Her |
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| 143 | } |
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| 144 | if (.@gift_1 == 2) { |
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| 145 | getitem 633,1; //Baked_Yam |
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| 146 | } |
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| 147 | if (.@gift_1 == 3) { |
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| 148 | getitem 634,1; //Tropical_Banana |
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| 149 | } |
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| 150 | if (.@gift_1 == 4) { |
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| 151 | getitem 639,1; //Armlet_Of_Obedience |
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| 152 | } |
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| 153 | if (.@gift_1 == 5) { |
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| 154 | getitem 636,1; //No_Recipient |
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| 155 | } |
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| 156 | if (.@gift_1 == 6) { |
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| 157 | getitem 628,1; //Well_Dried_Bone |
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| 158 | } |
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| 159 | if (.@gift_1 == 7) { |
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| 160 | getitem 637,1; //Old_Broom |
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| 161 | } |
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| 162 | if (.@gift_1 == 8) { |
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| 163 | getitem 635,1; //Horror_Of_Tribe |
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| 164 | } |
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| 165 | if (.@gift_1 == 9) { |
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| 166 | getitem 626,1; //Monster_Juice |
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| 167 | } |
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| 168 | if (.@gift_1 == 10) { |
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| 169 | getitem 641,1; //Contracts_In_Shadow |
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| 170 | } |
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| 171 | } |
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| 172 | else { |
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| 173 | set event_momo,4; |
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| 174 | set .@gift_2,rand(1,10); |
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| 175 | if (.@gift_2 == 1) { |
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| 176 | getitem 622,1; //Rainbow_Carrot |
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| 177 | } |
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| 178 | if (.@gift_2 == 2) { |
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| 179 | getitem 627,1; //Sweet_Milk |
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| 180 | } |
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| 181 | if (.@gift_2 == 3) { |
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| 182 | getitem 629,1; //Singing_Flower |
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| 183 | } |
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| 184 | if (.@gift_2 == 4) { |
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| 185 | getitem 632,1; //Fatty_Chubby_Earthworm |
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| 186 | } |
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| 187 | if (.@gift_2 == 5) { |
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| 188 | getitem 623,1; //Earthworm_The_Dude |
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| 189 | } |
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| 190 | if (.@gift_2 == 6) { |
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| 191 | getitem 619,1; //Unripe_Apple |
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| 192 | } |
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| 193 | if (.@gift_2 == 7) { |
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| 194 | getitem 621,1; //Bitter_Herb |
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| 195 | } |
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| 196 | if (.@gift_2 == 8) { |
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| 197 | getitem 620,1; //Orange_Juice |
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| 198 | } |
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| 199 | if (.@gift_2 == 9) { |
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| 200 | getitem 625,1; //Lusty_Iron |
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| 201 | } |
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| 202 | if (.@gift_2 == 10) { |
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| 203 | getitem 624,1; //Rotten_Fish |
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| 204 | } |
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| 205 | } |
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| 206 | close; |
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| 207 | } |
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| 208 | } |
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| 209 | |
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| 210 | ama_test,52,44,3 script Assistant#ama 109,{ |
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| 211 | if (event_momo == 0) { |
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| 212 | mes "[Satoshi]"; |
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| 213 | mes "Welcome to <Momotaro Field Trip>"; |
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| 214 | mes " "; |
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| 215 | next; |
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| 216 | mes "[Satoshi]"; |
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| 217 | mes "I'm Satoshi who is in charge of the waiting room in <Momotaro Field Trip>."; |
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| 218 | next; |
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| 219 | mes "[Satoshi]"; |
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| 220 | mes "Originally, I was working for the publishing company, but we lacked workers for the Field Trip..."; |
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| 221 | mes "But working here is much better!"; |
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| 222 | mes "Now I just watch people trying to accomplish the mission. Heh hehe~"; |
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| 223 | next; |
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| 224 | mes "[Satoshi]"; |
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| 225 | mes "................"; |
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| 226 | mes "Just kidding"; |
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| 227 | mes "*Wipes away sweat*"; |
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| 228 | next; |
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| 229 | mes "[Satoshi]"; |
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| 230 | mes "Well, let me explain"; |
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| 231 | mes "about the rules in the Field Trip."; |
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| 232 | mes " "; |
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| 233 | next; |
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| 234 | mes "[Satoshi]"; |
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| 235 | mes "First of all...Did you hear"; |
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| 236 | mes "about the story from the publisher?"; |
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| 237 | next; |
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| 238 | if (select("Yes:No") == 1) { |
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| 239 | mes "[Satoshi]"; |
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| 240 | mes "Hehe...Good."; |
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| 241 | mes "Momotaro Story is our"; |
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| 242 | mes "pride. It's the best story EVER."; |
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| 243 | mes "Hahahah!!!"; |
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| 244 | next; |
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| 245 | mes "[Satoshi]"; |
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| 246 | mes "...Hmmhmm."; |
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| 247 | next; |
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| 248 | mes "[Satoshi]"; |
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| 249 | mes "The Field Trip is simple."; |
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| 250 | mes "Go inside and eliminate"; |
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| 251 | mes "Dokebis bravely!!!"; |
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| 252 | mes "Just like Momotaro!!!"; |
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| 253 | mes "Understand? Bravely!!!"; |
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| 254 | next; |
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| 255 | mes "[Satoshi]"; |
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| 256 | mes "In addition, there are three"; |
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| 257 | mes "things you need to know."; |
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| 258 | next; |
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| 259 | mes "[Satoshi]"; |
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| 260 | mes "First...."; |
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| 261 | mes "You can't come back once you clear the field trip. Keep that in mind."; |
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| 262 | next; |
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| 263 | mes "[Satoshi]"; |
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| 264 | mes "Secondly...."; |
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| 265 | mes "Q-pet is prohibited"; |
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| 266 | mes "inside of the field trip."; |
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| 267 | mes "If you are with a pet,"; |
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| 268 | mes "please change it to egg status."; |
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| 269 | next; |
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| 270 | mes "[Satoshi]"; |
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| 271 | mes "And finally..."; |
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| 272 | mes "One person can be on the"; |
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| 273 | mes "field trip for 6 minutes."; |
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| 274 | next; |
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| 275 | mes "[Satoshi]"; |
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| 276 | mes "Well then, please"; |
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| 277 | mes "wait your turn"; |
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| 278 | mes "in the waiting room."; |
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| 279 | mes "Good luck in fighting!!"; |
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| 280 | close; |
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| 281 | } |
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| 282 | mes "[Assistant]"; |
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| 283 | mes "Eh? You can't just"; |
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| 284 | mes "skip the story"; |
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| 285 | mes "when you enter field trip!!"; |
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| 286 | mes "I can't allow you to do that"; |
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| 287 | mes "as Momotaro's fan!!!"; |
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| 288 | next; |
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| 289 | mes "[Assistant]"; |
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| 290 | mes "Please listen to the story"; |
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| 291 | mes "from the publisher."; |
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| 292 | mes "Thank you."; |
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| 293 | mes "Bye~~"; |
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| 294 | next; |
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| 295 | warp "amatsu",223,230; |
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| 296 | end; |
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| 297 | } |
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| 298 | else if (event_momo == 1) { |
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| 299 | mes "[Satoshi]"; |
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| 300 | mes "Oh my...Are you alright?"; |
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| 301 | mes "I thought it was entertaining but maybe it was too hard for you?"; |
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| 302 | next; |
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| 303 | mes "[Satoshi]"; |
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| 304 | mes "Now what are you going to do?"; |
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| 305 | mes "Do you want to go in again?"; |
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| 306 | next; |
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| 307 | if (select("Yes:No, I want to go back") == 1) { |
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| 308 | mes "[Satoshi]"; |
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| 309 | mes "The more effort you put into this, the sweeter victory will taste."; |
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| 310 | mes "Good luck in fighting!"; |
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| 311 | close; |
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| 312 | } |
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| 313 | mes "[Satoshi]"; |
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| 314 | mes "Well, I guess the reality of the situation is that you just can't fulfill the role of Momotaro..."; |
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| 315 | mes "Still, don't be depressed."; |
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| 316 | next; |
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| 317 | mes "[Satoshi]"; |
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| 318 | mes "I think you've gained enough experience from the field trip."; |
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| 319 | next; |
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| 320 | mes "[Assistant]"; |
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| 321 | mes "If you hear a good story,"; |
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| 322 | mes "Please, contact our"; |
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| 323 | mes "publishing company."; |
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| 324 | mes "Bye-"; |
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| 325 | close2; |
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| 326 | percentheal 100,0; |
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| 327 | set event_momo,0; |
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| 328 | warp "amatsu",223,230; |
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| 329 | end; |
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| 330 | } |
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| 331 | else if (event_momo == 2) { |
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| 332 | mes "[Satoshi]"; |
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| 333 | mes "Woohoo~ Congratulations!!"; |
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| 334 | mes "You were so great!"; |
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| 335 | next; |
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| 336 | mes "[Satoshi]"; |
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| 337 | mes "It is time to say good bye."; |
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| 338 | mes "If you hear a good story,"; |
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| 339 | mes "Please, contact our"; |
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| 340 | mes "publishing company."; |
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| 341 | mes "Bye-"; |
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| 342 | close2; |
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| 343 | percentheal 100,0; |
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| 344 | warp "amatsu",223,230; |
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| 345 | end; |
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| 346 | } |
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| 347 | mes "[Satoshi]"; |
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| 348 | mes "Woohoo~ Congratulations!!"; |
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| 349 | mes "You were so great!!"; |
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| 350 | mes "Even though your finish was kind of weak..."; |
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| 351 | next; |
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| 352 | mes "[Satoshi]"; |
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| 353 | mes "It is time to say good bye."; |
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| 354 | mes "If you hear a good story,"; |
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| 355 | mes "Please, contact our"; |
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| 356 | mes "publishing company."; |
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| 357 | mes "Bye-"; |
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| 358 | close2; |
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| 359 | warp "amatsu",223,230; |
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| 360 | end; |
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| 361 | |
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| 362 | OnInit: |
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| 363 | waitingroom "Waiting Exhibit.",10,"Assistant#ama::OnStartArena",1; |
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| 364 | enablewaitingroomevent "Assistant#ama"; |
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| 365 | end; |
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| 366 | |
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| 367 | OnStartArena: |
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| 368 | disablenpc "Coach#ama"; |
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| 369 | disablenpc "Am Mut::Onreset"; |
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| 370 | donpcevent "Dokebi#ez::Onreset"; |
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| 371 | donpcevent "Dokebi#hd::Onreset"; |
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| 372 | enablenpc "Grandma#ama1"; |
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| 373 | enablenpc "Grandpa#ama"; |
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| 374 | warpwaitingpc "ama_test",50,83; |
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| 375 | donpcevent "Timer#ama::OnEnable"; |
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| 376 | disablewaitingroomevent "Assistant#ama"; |
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| 377 | end; |
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| 378 | |
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| 379 | Onreset: |
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| 380 | enablewaitingroomevent "Assistant#ama"; |
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| 381 | end; |
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| 382 | } |
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| 383 | |
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| 384 | ama_test,34,25,0 script Hanako chan#ama -1,2,2,{ |
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| 385 | OnTouch: |
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| 386 | mes "[Hanako chan]"; |
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| 387 | mes ".......Eeeeheeheehee"; |
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| 388 | mes "....................."; |
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| 389 | next; |
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| 390 | mes "[Hanako chan]"; |
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| 391 | mes "..Eeeeheeheeheeheeheehee"; |
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| 392 | mes ".........................."; |
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| 393 | next; |
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| 394 | mes "[Hanako chan]"; |
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| 395 | mes "......................"; |
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| 396 | mes "...Want red toilet paper...."; |
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| 397 | mes ".....or bl-ue toilet paper.... "; |
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| 398 | close; |
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| 399 | } |
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| 400 | |
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| 401 | ama_test,49,93,4 script Grandpa#ama 766,{ |
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| 402 | end; |
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| 403 | |
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| 404 | OnInit: |
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| 405 | disablenpc "Grandpa#ama"; |
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| 406 | end; |
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| 407 | } |
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| 408 | |
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| 409 | ama_test,50,93,4 script Grandma#ama1 761,10,10,{ |
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| 410 | end; |
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| 411 | |
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| 412 | OnInit: |
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| 413 | disablenpc "Grandma#ama1"; |
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| 414 | end; |
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| 415 | |
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| 416 | OnTouch: |
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| 417 | mes "[Grandma]"; |
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| 418 | mes "Arrrk!!!"; |
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| 419 | next; |
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| 420 | mes "[Grandma]"; |
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| 421 | mes "Honey!! Someone hacked my account and stole my equipment!! "; |
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| 422 | next; |
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| 423 | mes "[Grandpa]"; |
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| 424 | mes "Hmm. The Chief said Dokebi earned 20 million zeny by hacking others' accounts..."; |
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| 425 | next; |
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| 426 | mes "[Grandma]"; |
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| 427 | mes "Dohhhhhhh!!!! "; |
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| 428 | next; |
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| 429 | mes "[Grandpa]"; |
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| 430 | mes "....Huh I've heard that somewhere.. ..... "; |
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| 431 | next; |
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| 432 | mes "[Grandpa]"; |
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| 433 | mes "Anyway, Momotaro..."; |
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| 434 | next; |
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| 435 | mes "[Grandpa]"; |
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| 436 | mes "As you know, since we towners spend our time sitting and chatting,"; |
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| 437 | mes "we can't kill Dokebis because we're low level, so...Please do it for us. "; |
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| 438 | next; |
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| 439 | mes "[Grandma]"; |
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| 440 | mes "Momotaro..."; |
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| 441 | mes "I really wanted to give you"; |
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| 442 | mes "a handmade ^3163FFYummiest Red Potion in the whole world^000000 ...but..."; |
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| 443 | mes ".....I failed to make them ...."; |
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| 444 | next; |
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| 445 | mes "[Grandma]"; |
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| 446 | mes "...I'm sorry. I should have been leveling up before...*Sob*"; |
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| 447 | next; |
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| 448 | mes "[Grandma & Grandpa]"; |
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| 449 | mes "So...Do me this favor, kid~"; |
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| 450 | close2; |
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| 451 | set event_momo,1; |
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| 452 | if (countitem(9010) > 0 || countitem(9005) > 0 || countitem(9016) > 0) { |
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| 453 | disablenpc "Grandpa#ama"; |
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| 454 | disablenpc "Grandma#ama1"; |
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| 455 | donpcevent "Dokebi#ez::OnEnable"; |
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| 456 | } |
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| 457 | else { |
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| 458 | disablenpc "Grandpa#ama"; |
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| 459 | disablenpc "Grandma#ama1"; |
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| 460 | donpcevent "Dokebi#hd::OnEnable"; |
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| 461 | } |
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| 462 | end; |
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| 463 | } |
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| 464 | |
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| 465 | ama_test,34,15,0 script Dokebi#ez -1,{ |
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| 466 | OnInit: |
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| 467 | disablenpc "Dokebi#ez"; |
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| 468 | end; |
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| 469 | |
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| 470 | OnEnable: |
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| 471 | enablenpc "Dokebi#ez"; |
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| 472 | set .MyMobs,9; |
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| 473 | monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; |
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| 474 | monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; |
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| 475 | monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; |
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| 476 | monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; |
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| 477 | monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; |
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| 478 | monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; |
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| 479 | monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; |
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| 480 | monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; |
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| 481 | monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#ez::OnMyMobDead"; |
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| 482 | end; |
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| 483 | |
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| 484 | Onreset: |
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| 485 | killmonster "ama_test","Dokebi#ez::OnMyMobDead"; |
---|
| 486 | end; |
---|
| 487 | |
---|
| 488 | OnMyMobDead: |
---|
| 489 | set .MyMobs,.MyMobs-1; |
---|
| 490 | if (.MyMobs < 1) { |
---|
| 491 | mapannounce "ama_test","I...I will be baaaack~~~~!!!",bc_map; |
---|
| 492 | enablenpc "Coach#ama"; |
---|
| 493 | set event_momo,2; |
---|
| 494 | } |
---|
| 495 | else { |
---|
| 496 | set .@dokebi_tel,rand(1,4); |
---|
| 497 | if (.@dokebi_tel == 1) { |
---|
| 498 | mapannounce "ama_test","!!IT'S A RAID!!!! RUN!!",bc_map; |
---|
| 499 | } |
---|
| 500 | else if (.@dokebi_tel == 2) { |
---|
| 501 | mapannounce "ama_test"," Ow, Ouch!!! ",bc_map; |
---|
| 502 | } |
---|
| 503 | else if (.@dokebi_tel == 3) { |
---|
| 504 | mapannounce "ama_test"," But I didn't even do anything Baaad~!!",bc_map; |
---|
| 505 | } |
---|
| 506 | else if (.@dokebi_tel == 4) { |
---|
| 507 | mapannounce "ama_test"," I'm sorry~~ Waaaaah~~ ",bc_map; |
---|
| 508 | } |
---|
| 509 | } |
---|
| 510 | end; |
---|
| 511 | } |
---|
| 512 | |
---|
| 513 | ama_test,34,16,0 script Dokebi#hd -1,{ |
---|
| 514 | OnInit: |
---|
| 515 | disablenpc "Dokebi#hd"; |
---|
| 516 | end; |
---|
| 517 | |
---|
| 518 | OnEnable: |
---|
| 519 | enablenpc "Dokebi#hd"; |
---|
| 520 | set .MyMobs,9; |
---|
| 521 | monster "ama_test",45,95,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; |
---|
| 522 | monster "ama_test",45,99,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; |
---|
| 523 | monster "ama_test",47,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; |
---|
| 524 | monster "ama_test",51,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; |
---|
| 525 | monster "ama_test",55,101,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; |
---|
| 526 | monster "ama_test",55,97,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; |
---|
| 527 | monster "ama_test",55,93,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; |
---|
| 528 | monster "ama_test",53,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; |
---|
| 529 | monster "ama_test",49,91,"Dokebi",1110,1,"Dokebi#hd::OnMyMobDead"; |
---|
| 530 | end; |
---|
| 531 | |
---|
| 532 | Onreset: |
---|
| 533 | killmonster "ama_test","Dokebi#hd::OnMyMobDead"; |
---|
| 534 | end; |
---|
| 535 | |
---|
| 536 | OnMyMobDead: |
---|
| 537 | set .MyMobs,.MyMobs-1; |
---|
| 538 | if (.MyMobs < 1) { |
---|
| 539 | mapannounce "ama_test"," I will be baaaack~~~~!!!",bc_map; |
---|
| 540 | enablenpc "Coach#ama"; |
---|
| 541 | set event_momo,2; |
---|
| 542 | } |
---|
| 543 | else { |
---|
| 544 | set .@dokebi_tel,rand(1,4); |
---|
| 545 | if (.@dokebi_tel == 1) { |
---|
| 546 | mapannounce "ama_test","!! IT'S A RAID!!!! RUN!!",bc_map; |
---|
| 547 | } |
---|
| 548 | if (.@dokebi_tel == 2) { |
---|
| 549 | mapannounce "ama_test"," Ow, Ouch!!! ",bc_map; |
---|
| 550 | } |
---|
| 551 | if (.@dokebi_tel == 3) { |
---|
| 552 | mapannounce "ama_test"," But I didn't even do anything Baaaaad~!",bc_map; |
---|
| 553 | } |
---|
| 554 | if (.@dokebi_tel == 4) { |
---|
| 555 | mapannounce "ama_test"," I'm sorry~~! Waaaaah~~ ",bc_map; |
---|
| 556 | } |
---|
| 557 | } |
---|
| 558 | end; |
---|
| 559 | } |
---|
| 560 | |
---|
| 561 | ama_test,50,100,3 script Coach#ama 762,15,15,{ |
---|
| 562 | mes "[Coach]"; |
---|
| 563 | mes "Hoho~ Good."; |
---|
| 564 | mes "I've been watching you in the VIP room. You were really something."; |
---|
| 565 | mes "I was truly amazed."; |
---|
| 566 | next; |
---|
| 567 | mes "[Coach]"; |
---|
| 568 | mes "I thought you were really"; |
---|
| 569 | mes "Momotaro in the story!"; |
---|
| 570 | mes "Hohohoho..."; |
---|
| 571 | next; |
---|
| 572 | switch(select("Well, well. It is nothing~:It was boring.")) { |
---|
| 573 | case 1: |
---|
| 574 | mes "[Coach]"; |
---|
| 575 | mes "...Hohoho.."; |
---|
| 576 | mes "Don't be so proud of yourself."; |
---|
| 577 | mes "When I was young like you,"; |
---|
| 578 | mes "I squashed Dokebi with"; |
---|
| 579 | mes "my little finger. Hohoho~"; |
---|
| 580 | next; |
---|
| 581 | mes "[Coach]"; |
---|
| 582 | mes ".............."; |
---|
| 583 | mes "...Don't give me that look."; |
---|
| 584 | mes "I was just joking. Hmmhmm."; |
---|
| 585 | next; |
---|
| 586 | mes "[Coach]"; |
---|
| 587 | mes "Now, the Momotaro story is over."; |
---|
| 588 | mes "You can get your reward when you talk to the Publisher lady you saw first."; |
---|
| 589 | next; |
---|
| 590 | mes "[Coach]"; |
---|
| 591 | mes "Don't lose your high self-esteem"; |
---|
| 592 | mes "in the future. Farewell."; |
---|
| 593 | close2; |
---|
| 594 | donpcevent "Timer#ama::OnDisable"; |
---|
| 595 | warp "amatsu",223,230; |
---|
| 596 | disablenpc "Coach#ama"; |
---|
| 597 | donpcevent "Assistant#ama::Onreset"; |
---|
| 598 | end; |
---|
| 599 | case 2: |
---|
| 600 | mes "[Coach]"; |
---|
| 601 | mes ".....!!!!!!"; |
---|
| 602 | mes "....Hohohoho.."; |
---|
| 603 | mes "You're pretty funny."; |
---|
| 604 | mes "Alright, hot stuff."; |
---|
| 605 | mes "Do you want to listen to my proposal?"; |
---|
| 606 | next; |
---|
| 607 | mes "[Coach]"; |
---|
| 608 | mes "At this point I'm supposed to send you back...BUT!"; |
---|
| 609 | mes "I really want to know"; |
---|
| 610 | mes "what you are capable of. Hehe~"; |
---|
| 611 | mes "Hohoho~"; |
---|
| 612 | next; |
---|
| 613 | mes "[Coach]"; |
---|
| 614 | mes "So, I will give you a chance."; |
---|
| 615 | mes "But if you fail,"; |
---|
| 616 | mes "^3163FFyou can't take this challenge.^000000"; |
---|
| 617 | mes "Also, this mission will be pretty hard."; |
---|
| 618 | next; |
---|
| 619 | if (select("Nah.. I'm good.:Bring it on, foo'!") == 1) { |
---|
| 620 | mes "[Coach]"; |
---|
| 621 | mes "Hoho~I understand..."; |
---|
| 622 | mes "You must be exhausted from the previous battle. It would have been a grand battle, though..."; |
---|
| 623 | next; |
---|
| 624 | mes "[Coach]"; |
---|
| 625 | mes "Now, the Momotaro story is over."; |
---|
| 626 | mes "You can get your reward"; |
---|
| 627 | mes "when you talk to"; |
---|
| 628 | mes "the Publisher lady you first spoke to."; |
---|
| 629 | next; |
---|
| 630 | mes "[Coach]"; |
---|
| 631 | mes "Don't lose your high self-esteem"; |
---|
| 632 | mes "in the future. Farewell."; |
---|
| 633 | next; |
---|
| 634 | warp "amatsu",223,230; |
---|
| 635 | disablenpc "Coach#ama"; |
---|
| 636 | donpcevent "Timer#ama::OnDisable"; |
---|
| 637 | donpcevent "Assistant#ama::Onreset"; |
---|
| 638 | end; |
---|
| 639 | } |
---|
| 640 | mes "[Coach]"; |
---|
| 641 | mes "Hohoho~ I like your attitude."; |
---|
| 642 | mes "Now, this is the last battle!"; |
---|
| 643 | mes "Show me what you got."; |
---|
| 644 | mes "I'm looking forward to this."; |
---|
| 645 | percentheal 70,0; |
---|
| 646 | disablenpc "Coach#ama"; |
---|
| 647 | donpcevent "Am Mut#ama::OnEnable"; |
---|
| 648 | close; |
---|
| 649 | } |
---|
| 650 | |
---|
| 651 | OnInit: |
---|
| 652 | disablenpc "Coach#ama"; |
---|
| 653 | end; |
---|
| 654 | |
---|
| 655 | OnTouch: |
---|
| 656 | mes "[Coach]"; |
---|
| 657 | mes "Boom bam Boooom!!!"; |
---|
| 658 | mes "Tada~~~ !"; |
---|
| 659 | close; |
---|
| 660 | } |
---|
| 661 | |
---|
| 662 | ama_test,34,17,0 script Am Mut#ama -1,{ |
---|
| 663 | OnInit: |
---|
| 664 | disablenpc "Am Mut#ama"; |
---|
| 665 | end; |
---|
| 666 | |
---|
| 667 | OnEnable: |
---|
| 668 | enablenpc "Am Mut#ama"; |
---|
| 669 | set .MyMobs,.MyMobs-1; |
---|
| 670 | monster "ama_test",35,102,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; |
---|
| 671 | monster "ama_test",40,91,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; |
---|
| 672 | monster "ama_test",56,108,"Am Mut",1301,1,"Am Mut#ama::OnMyMobDead"; |
---|
| 673 | end; |
---|
| 674 | |
---|
| 675 | Onreset: |
---|
| 676 | killmonster "ama_test","Am Mut#ama::OnMyMobDead"; |
---|
| 677 | end; |
---|
| 678 | |
---|
| 679 | OnMyMobDead: |
---|
| 680 | set .MyMobs,.MyMobs-1; |
---|
| 681 | if (.MyMobs < 1) { |
---|
| 682 | enablenpc "Coach#after"; |
---|
| 683 | } |
---|
| 684 | else { |
---|
| 685 | set .@am_mut_tel,rand(1,3); |
---|
| 686 | if (.@am_mut_tel == 1) { |
---|
| 687 | mapannounce "ama_test"," Augh!! I, I made mistake...!",bc_map; |
---|
| 688 | } |
---|
| 689 | if (.@am_mut_tel == 2) { |
---|
| 690 | mapannounce "ama_test"," Ugh...How could I lose?!... ",bc_map; |
---|
| 691 | } |
---|
| 692 | if (.@am_mut_tel == 3) { |
---|
| 693 | mapannounce "ama_test"," Mommmmy~~!!!",bc_map; |
---|
| 694 | } |
---|
| 695 | } |
---|
| 696 | end; |
---|
| 697 | } |
---|
| 698 | |
---|
| 699 | ama_test,50,100,3 script Coach#after 762,5,5,{ |
---|
| 700 | end; |
---|
| 701 | |
---|
| 702 | OnInit: |
---|
| 703 | disablenpc "Coach#after"; |
---|
| 704 | end; |
---|
| 705 | |
---|
| 706 | OnTouch: |
---|
| 707 | mes "[Coach]"; |
---|
| 708 | mes "( Clap- Clap- Clap- )"; |
---|
| 709 | close; |
---|
| 710 | end; |
---|
| 711 | mes "[Coach]"; |
---|
| 712 | mes "Hohoho~ You are really something."; |
---|
| 713 | mes "You've got the moves, kiddo."; |
---|
| 714 | mes "I'll give you that."; |
---|
| 715 | next; |
---|
| 716 | mes "[Coach]"; |
---|
| 717 | mes "Well, time's up so..."; |
---|
| 718 | mes "Let me show you the exit."; |
---|
| 719 | mes "I had a great time..."; |
---|
| 720 | mes "Don't forget to get your reward~"; |
---|
| 721 | close2; |
---|
| 722 | set event_momo,3; |
---|
| 723 | warp "amatsu",223,230; |
---|
| 724 | disablenpc "Coach#after"; |
---|
| 725 | donpcevent "Assistant#ama::Onreset"; |
---|
| 726 | donpcevent "Timer#ama::OnDisable"; |
---|
| 727 | end; |
---|
| 728 | } |
---|
| 729 | |
---|
| 730 | ama_test,34,18,0 script Timer#ama -1,{ |
---|
| 731 | OnInit: |
---|
| 732 | disablenpc "Timer#ama"; |
---|
| 733 | end; |
---|
| 734 | |
---|
| 735 | OnEnable: |
---|
| 736 | enablenpc "Timer#ama"; |
---|
| 737 | initnpctimer; |
---|
| 738 | end; |
---|
| 739 | OnDisable: |
---|
| 740 | stopnpctimer; |
---|
| 741 | end; |
---|
| 742 | |
---|
| 743 | OnTimer1000: |
---|
| 744 | mapannounce "ama_test"," The Timer has been activated. You have 6 minutes. Annihilate the monsters in time! ",bc_map; |
---|
| 745 | end; |
---|
| 746 | |
---|
| 747 | OnTimer181000: |
---|
| 748 | mapannounce "ama_test"," 3 minutes left. ",bc_map; |
---|
| 749 | end; |
---|
| 750 | |
---|
| 751 | OnTimer301000: |
---|
| 752 | mapannounce "ama_test"," 1 minute left. ",bc_map; |
---|
| 753 | end; |
---|
| 754 | OnTimer361000: |
---|
| 755 | mapannounce "ama_test","Beep- Beep- Beep- Time over.",bc_map; |
---|
| 756 | end; |
---|
| 757 | |
---|
| 758 | OnTimer361500: |
---|
| 759 | enablenpc "backwarp#ama"; |
---|
| 760 | end; |
---|
| 761 | |
---|
| 762 | OnTimer362000: |
---|
| 763 | disablenpc "backwarp#ama"; |
---|
| 764 | end; |
---|
| 765 | |
---|
| 766 | OnTimer362500: |
---|
| 767 | donpcevent "Assistant#ama::Onreset"; |
---|
| 768 | donpcevent "Timer#ama::OnDisable"; |
---|
| 769 | end; |
---|
| 770 | } |
---|
| 771 | |
---|
| 772 | ama_test,50,100,0 script backwarp#ama -1,25,25,{ |
---|
| 773 | OnInit: |
---|
| 774 | disablenpc "backwarp#ama"; |
---|
| 775 | end; |
---|
| 776 | |
---|
| 777 | OnTouch: |
---|
| 778 | warp "amatsu",115,95; |
---|
| 779 | end; |
---|
| 780 | } |
---|
| 781 | |
---|
| 782 | // Sushi Quest |
---|
| 783 | //============================================================ |
---|
| 784 | ama_in01,162,17,1 script Sushi Master#ama 765,{ |
---|
| 785 | set .@now_weight,MaxWeight-Weight; |
---|
| 786 | if (.@now_weight < 5000) { |
---|
| 787 | mes "[Magumagu]"; |
---|
| 788 | mes "Hey. You look really heavy."; |
---|
| 789 | mes "Don't you have trouble walking?"; |
---|
| 790 | mes "I'm sorry, but there is no space"; |
---|
| 791 | mes "to put down your stuff in my shop."; |
---|
| 792 | next; |
---|
| 793 | mes "[Magumagu]"; |
---|
| 794 | mes "Put some of your stuff away somewhere."; |
---|
| 795 | mes "Why are you carrying so much...?"; |
---|
| 796 | mes "Huhuhu..."; |
---|
| 797 | close; |
---|
| 798 | } |
---|
| 799 | else if (ama_sushi == 4) { |
---|
| 800 | mes "[Magumagu]"; |
---|
| 801 | mes "Training to slice raw fish"; |
---|
| 802 | mes "daily will make you a master sushi chef."; |
---|
| 803 | mes "So don't waste your time in here, and learn what you are good at."; |
---|
| 804 | mes " "; |
---|
| 805 | close; |
---|
| 806 | } |
---|
| 807 | else if (fish_r == 1) { |
---|
| 808 | if (countitem(529) > 9) { |
---|
| 809 | mes "[Magumagu]"; |
---|
| 810 | mes "Oh! I really appreciate it."; |
---|
| 811 | mes "Right on time!"; |
---|
| 812 | mes "I really need them to make a dessert."; |
---|
| 813 | next; |
---|
| 814 | mes "[Magumagu]"; |
---|
| 815 | mes "Thanks. It's nothing, but"; |
---|
| 816 | mes "I will give you my shop's special cuisine, Fish Slice, in return."; |
---|
| 817 | next; |
---|
| 818 | set fish_r,0; |
---|
| 819 | delitem 529,10; //Candy |
---|
| 820 | getitem 544,15; //Fish_Slice |
---|
| 821 | mes "[Magumagu]"; |
---|
| 822 | mes "Here's 15 fish slices."; |
---|
| 823 | mes "Please enjoy this food with your friends."; |
---|
| 824 | mes "And come back whenever you miss the flavor of Amatsu cuisine."; |
---|
| 825 | close; |
---|
| 826 | } |
---|
| 827 | mes "[Magumagu]"; |
---|
| 828 | mes "Oh man, you didn't prepare"; |
---|
| 829 | mes "what I asked for..."; |
---|
| 830 | mes "Do not forget what I asked."; |
---|
| 831 | next; |
---|
| 832 | mes "[Magumagu]"; |
---|
| 833 | mes "10 ^0000FFCandy^000000"; |
---|
| 834 | mes "You didn't forget it, right?"; |
---|
| 835 | mes "Bring me these supplies, please."; |
---|
| 836 | close; |
---|
| 837 | } |
---|
| 838 | else if (fish_r == 2) { |
---|
| 839 | if (countitem(964) > 9) { |
---|
| 840 | mes "[Magumagu]"; |
---|
| 841 | mes "Oh! I really appreciate it."; |
---|
| 842 | mes "Right on time!"; |
---|
| 843 | mes "I need them to make a sauce."; |
---|
| 844 | next; |
---|
| 845 | mes "[Magumagu]"; |
---|
| 846 | mes "Thanks. It is nothing, but"; |
---|
| 847 | mes "I will give you two sets of Sushi in return."; |
---|
| 848 | next; |
---|
| 849 | set fish_r,0; |
---|
| 850 | delitem 964,10; //Crap_Shell |
---|
| 851 | getitem 551,20; //Shusi |
---|
| 852 | mes "[Magumagu]"; |
---|
| 853 | mes "Share it with your friends"; |
---|
| 854 | mes "and family members."; |
---|
| 855 | mes "Please come again."; |
---|
| 856 | close; |
---|
| 857 | } |
---|
| 858 | mes "[Magumagu]"; |
---|
| 859 | mes "Oh man, you didn't prepare"; |
---|
| 860 | mes "what I asked for..."; |
---|
| 861 | mes "Do not forget what I asked."; |
---|
| 862 | next; |
---|
| 863 | mes "[Magumagu]"; |
---|
| 864 | mes "10 ^0000FFCrab Shells^000000..."; |
---|
| 865 | mes "You didn't forget it, right?"; |
---|
| 866 | mes "Bring me these supplies, please."; |
---|
| 867 | close; |
---|
| 868 | } |
---|
| 869 | else if (fish_r == 3) { |
---|
| 870 | if (countitem(961) > 9) { |
---|
| 871 | mes "[Magumagu]"; |
---|
| 872 | mes "Oh! I really appreciate it."; |
---|
| 873 | mes "Right on time!"; |
---|
| 874 | mes "I was preparing appetizers..."; |
---|
| 875 | next; |
---|
| 876 | mes "[Magumagu]"; |
---|
| 877 | mes "Thanks. It is nothing but"; |
---|
| 878 | mes "I will give you several sets of Sushi in return."; |
---|
| 879 | next; |
---|
| 880 | set fish_r,0; |
---|
| 881 | delitem 961,10; //Conch |
---|
| 882 | getitem 551,30; //Shusi |
---|
| 883 | mes "[Magumagu]"; |
---|
| 884 | mes "These are for three people,"; |
---|
| 885 | mes "so share them with your friends."; |
---|
| 886 | mes "Come back again if you feel like helping out some more."; |
---|
| 887 | close; |
---|
| 888 | } |
---|
| 889 | mes "[Magumagu]"; |
---|
| 890 | mes "Oh man, you didn't prepare"; |
---|
| 891 | mes "what I asked for..."; |
---|
| 892 | mes "Do not forget what I asked."; |
---|
| 893 | next; |
---|
| 894 | mes "[Magumagu]"; |
---|
| 895 | mes "10 ^0000FFConches^000000"; |
---|
| 896 | mes "You didn't forget it, right?"; |
---|
| 897 | mes "Bring me these supplies, please."; |
---|
| 898 | close; |
---|
| 899 | } |
---|
| 900 | else if (fish_r == 4) { |
---|
| 901 | if (countitem(1023) > 9) { |
---|
| 902 | mes "[Magumagu]"; |
---|
| 903 | mes "Oh! I really appreciate it."; |
---|
| 904 | mes "Right on time!"; |
---|
| 905 | mes "I was decorating a platter."; |
---|
| 906 | next; |
---|
| 907 | mes "[Magumagu]"; |
---|
| 908 | mes "Thanks. It is nothing but"; |
---|
| 909 | mes "I will give you a large amount of food in return."; |
---|
| 910 | next; |
---|
| 911 | delitem 1023,10; //Fish_Tail |
---|
| 912 | set fish_r,0; |
---|
| 913 | getitem 544,20; //Fish_Slice |
---|
| 914 | getitem 551,30; //Shusi |
---|
| 915 | mes "[Magumagu]"; |
---|
| 916 | mes "You can feed your guild"; |
---|
| 917 | mes "with this food."; |
---|
| 918 | mes "Come back with a friend."; |
---|
| 919 | close; |
---|
| 920 | } |
---|
| 921 | mes "[Magumagu]"; |
---|
| 922 | mes "Oh man, you didn't prepare"; |
---|
| 923 | mes "what I asked for..."; |
---|
| 924 | mes "Do not forget what I asked."; |
---|
| 925 | next; |
---|
| 926 | mes "[Magumagu]"; |
---|
| 927 | mes "10 ^0000FFFish Tails^000000"; |
---|
| 928 | mes "You didn't forget it, right?"; |
---|
| 929 | mes "Bring me these supplies, please."; |
---|
| 930 | close; |
---|
| 931 | } |
---|
| 932 | else if (fish_r == 5) { |
---|
| 933 | if (countitem(736) > 0) { |
---|
| 934 | mes "[Magumagu]"; |
---|
| 935 | mes "Oh! I really appreciate it."; |
---|
| 936 | mes "Right on time!"; |
---|
| 937 | mes "I didn't have a white platter."; |
---|
| 938 | next; |
---|
| 939 | mes "[Magumagu]"; |
---|
| 940 | mes "Thanks. It is nothing but"; |
---|
| 941 | mes "I will give you two sets of Sushi in return."; |
---|
| 942 | next; |
---|
| 943 | delitem 736,1; //White_Platter |
---|
| 944 | set fish_r,0; |
---|
| 945 | getitem 551,20; //Shusi |
---|
| 946 | mes "[Magumagu]"; |
---|
| 947 | mes "Share it with your friends"; |
---|
| 948 | mes "and family members."; |
---|
| 949 | mes "Please come again."; |
---|
| 950 | close; |
---|
| 951 | } |
---|
| 952 | mes "[Magumagu]"; |
---|
| 953 | mes "Oh man, you didn't prepare"; |
---|
| 954 | mes "what I asked for..."; |
---|
| 955 | mes "Do not forget what I asked."; |
---|
| 956 | next; |
---|
| 957 | mes "[Magumagu]"; |
---|
| 958 | mes "I need a white platter:"; |
---|
| 959 | mes "1 ^0000FFChina^000000"; |
---|
| 960 | mes "You didn't forget it, right?"; |
---|
| 961 | mes "Bring it to me, okay?"; |
---|
| 962 | close; |
---|
| 963 | } |
---|
| 964 | else if (fish_r == 6) { |
---|
| 965 | if (countitem(950) > 99) { |
---|
| 966 | if (ama_sushi == 2) { |
---|
| 967 | mes "[Magumagu]"; |
---|
| 968 | mes ".............................."; |
---|
| 969 | next; |
---|
| 970 | mes "[Magumagu]"; |
---|
| 971 | mes "You are a really kind person."; |
---|
| 972 | mes "You have brought everything"; |
---|
| 973 | mes "that I've asked you..."; |
---|
| 974 | next; |
---|
| 975 | mes "[Magumagu]"; |
---|
| 976 | mes "You are not the first foreigner"; |
---|
| 977 | mes "I have encountered. Amatsu is getting more and more tourists."; |
---|
| 978 | mes "I just wanted to test you."; |
---|
| 979 | mes " "; |
---|
| 980 | next; |
---|
| 981 | mes "[Magumagu]"; |
---|
| 982 | mes "Your job was just errands but"; |
---|
| 983 | mes "I wanted to know..."; |
---|
| 984 | mes "how you devote yourself,"; |
---|
| 985 | mes "how serious you are about completing your job and not giving up."; |
---|
| 986 | next; |
---|
| 987 | mes "[Magumagu]"; |
---|
| 988 | mes "I was thinking,"; |
---|
| 989 | mes "'If there is a person like that,"; |
---|
| 990 | mes "I would give that person everything about cooking that I have mastered"; |
---|
| 991 | next; |
---|
| 992 | mes "[Magumagu]"; |
---|
| 993 | mes "And....."; |
---|
| 994 | mes "You..."; |
---|
| 995 | mes "You are the one."; |
---|
| 996 | next; |
---|
| 997 | mes "[Magumagu]"; |
---|
| 998 | mes "I'm old now. No one knows how long I can hold this knife. You have been chosen to inherit my culinary art..."; |
---|
| 999 | mes " "; |
---|
| 1000 | next; |
---|
| 1001 | delitem 950,100; //Heart_Of_Mermaid |
---|
| 1002 | set ama_sushi,4; |
---|
| 1003 | getitem 1144,1; //Sasimi |
---|
| 1004 | mes "[Magumagu]"; |
---|
| 1005 | mes "Here, take my knife."; |
---|
| 1006 | mes "From now on, make fine cuisine with that knife."; |
---|
| 1007 | mes "...Learn how to slice a fish."; |
---|
| 1008 | mes " "; |
---|
| 1009 | mes " "; |
---|
| 1010 | next; |
---|
| 1011 | mes "[Magumagu]"; |
---|
| 1012 | mes "From now on, I will no longer ask you favors and give you fish slices in return...."; |
---|
| 1013 | mes "Practice your skill with that knife and teach mainlanders the pleasure of fine cuisine..."; |
---|
| 1014 | close; |
---|
| 1015 | } |
---|
| 1016 | else { |
---|
| 1017 | mes "[Magumagu]"; |
---|
| 1018 | mes "Wow...these are real hearts of"; |
---|
| 1019 | mes "mermaid. The legends saying"; |
---|
| 1020 | mes "that these could be found in another continent were true..."; |
---|
| 1021 | mes " "; |
---|
| 1022 | next; |
---|
| 1023 | mes "[Magumagu]"; |
---|
| 1024 | mes "Gathering all these must have been hard...Well, then."; |
---|
| 1025 | mes "Today, I will use all of my"; |
---|
| 1026 | mes "ingredients to make a special cuisine for you!"; |
---|
| 1027 | next; |
---|
| 1028 | mes "[Magumagu]"; |
---|
| 1029 | mes "Give me a moment..."; |
---|
| 1030 | mes "I shall show you my ^0000FFtrue culinary skill^000000."; |
---|
| 1031 | next; |
---|
| 1032 | delitem 950,20; //Heart_Of_Mermaid |
---|
| 1033 | getitem 551,20; //Shusi |
---|
| 1034 | mes "[Magumagu]"; |
---|
| 1035 | mes "Try these first."; |
---|
| 1036 | mes "Made from the freshest ingredients."; |
---|
| 1037 | next; |
---|
| 1038 | delitem 950,20; //Heart_Of_Mermaid |
---|
| 1039 | getitem 544,20; //Fish_Slice |
---|
| 1040 | mes "[Magumagu]"; |
---|
| 1041 | mes "Try these too."; |
---|
| 1042 | mes "My shop's fish slices are the best of the best!"; |
---|
| 1043 | next; |
---|
| 1044 | delitem 950,20; //Heart_Of_Mermaid |
---|
| 1045 | getitem 551,20; //Shusi |
---|
| 1046 | mes "[Magumagu]"; |
---|
| 1047 | mes "Have some more. Don't say no...!"; |
---|
| 1048 | mes "Isn't it good? Huh? Isn't it good?"; |
---|
| 1049 | next; |
---|
| 1050 | delitem 950,20; //Heart_Of_Mermaid |
---|
| 1051 | getitem 544,20; //Fish_Slice |
---|
| 1052 | mes "[Magumagu]"; |
---|
| 1053 | mes "Haha~! Not done yet!"; |
---|
| 1054 | mes "It's okay, have some more!"; |
---|
| 1055 | next; |
---|
| 1056 | delitem 950,20; //Heart_Of_Mermaid |
---|
| 1057 | getitem 544,10; //Fish_Slice |
---|
| 1058 | getitem 551,10; //Shusi |
---|
| 1059 | mes "[Magumagu]"; |
---|
| 1060 | mes "Take the leftovers."; |
---|
| 1061 | mes "You look stuffed..."; |
---|
| 1062 | mes "Share the rest with your friends and family."; |
---|
| 1063 | next; |
---|
| 1064 | set ama_sushi,ama_sushi+1; |
---|
| 1065 | set fish_r,0; |
---|
| 1066 | mes "[Magumagu]"; |
---|
| 1067 | mes "Thanks a lot for today! Haha!"; |
---|
| 1068 | mes "Come back again when you feel like helping. Take care...!!!"; |
---|
| 1069 | close; |
---|
| 1070 | } |
---|
| 1071 | } |
---|
| 1072 | mes "[Magumagu]"; |
---|
| 1073 | mes "Oh man, you didn't prepare"; |
---|
| 1074 | mes "what I asked for..."; |
---|
| 1075 | mes "Do not forget what I asked."; |
---|
| 1076 | next; |
---|
| 1077 | mes "[Magumagu]"; |
---|
| 1078 | mes "100 ^0000FFHearts of Mermaid^000000, okay?"; |
---|
| 1079 | mes "You didn't forget it, right?"; |
---|
| 1080 | mes "Bring me the supplies, please."; |
---|
| 1081 | close; |
---|
| 1082 | } |
---|
| 1083 | mes "[Magumagu]"; |
---|
| 1084 | mes "Holy cow~"; |
---|
| 1085 | mes "This is a problem....."; |
---|
| 1086 | mes "There are so many customers, but I can't get all the ingredients that I need..."; |
---|
| 1087 | next; |
---|
| 1088 | mes "[Magumagu]"; |
---|
| 1089 | mes "This is horrible..."; |
---|
| 1090 | mes "Some of my customers will not get"; |
---|
| 1091 | mes "the chance to eat fine Amatsu cuisine..."; |
---|
| 1092 | mes " "; |
---|
| 1093 | next; |
---|
| 1094 | mes "[Magumagu]"; |
---|
| 1095 | mes "Well, well. Are you a customer?"; |
---|
| 1096 | mes "Welcome. As always, my shop"; |
---|
| 1097 | mes "highly values the freshness of"; |
---|
| 1098 | mes "fish slices. What brings you down here...?"; |
---|
| 1099 | next; |
---|
| 1100 | switch(select("I would like to buy Sushi:I would like to buy fish slice:Do you need assistance?:Keep up the good work")) { |
---|
| 1101 | case 1: |
---|
| 1102 | mes "[Magumagu]"; |
---|
| 1103 | mes "Alright...! How many?"; |
---|
| 1104 | mes "A set of Sushi is 700z. If you"; |
---|
| 1105 | mes "want just 1 Sushi. It is 74z."; |
---|
| 1106 | mes "If you want more, tell me."; |
---|
| 1107 | next; |
---|
| 1108 | switch(select("700z A set!:74z A piece!:I will try it later")) { |
---|
| 1109 | case 1: |
---|
| 1110 | if (Zeny < 700) { |
---|
| 1111 | mes "[Magumagu]"; |
---|
| 1112 | mes "Oh man, you don't have enough money."; |
---|
| 1113 | mes "If you want to eat delicious fish slices, you better bring more money."; |
---|
| 1114 | close; |
---|
| 1115 | } |
---|
| 1116 | set zeny,zeny-700; |
---|
| 1117 | getitem 551,10; //Shusi |
---|
| 1118 | mes "[Magumagu]"; |
---|
| 1119 | mes "There you go. If you like the taste, please order some more."; |
---|
| 1120 | close; |
---|
| 1121 | case 2: |
---|
| 1122 | if (Zeny < 74) { |
---|
| 1123 | mes "[Magumagu]"; |
---|
| 1124 | mes "Oh man, you don't have enough money."; |
---|
| 1125 | mes "If you want to eat delicious Sushi,"; |
---|
| 1126 | mes "you better bring more money."; |
---|
| 1127 | close; |
---|
| 1128 | } |
---|
| 1129 | set zeny,zeny-74; |
---|
| 1130 | getitem 551,1; //Shusi |
---|
| 1131 | mes "[Magumagu]"; |
---|
| 1132 | mes "There you go. If you like the taste, please order some more."; |
---|
| 1133 | close; |
---|
| 1134 | case 3: |
---|
| 1135 | mes "[Magumagu]"; |
---|
| 1136 | mes "Up to you. My Sushi is"; |
---|
| 1137 | mes "the best of the best! The taste"; |
---|
| 1138 | mes "and freshness are the best in the"; |
---|
| 1139 | mes "world. If you have time, try my Sushi."; |
---|
| 1140 | close; |
---|
| 1141 | } |
---|
| 1142 | case 2: |
---|
| 1143 | mes "[Magumagu]"; |
---|
| 1144 | mes "Alright...! How many?"; |
---|
| 1145 | mes "A set of fish slices is 350z."; |
---|
| 1146 | mes "1 fish slice is 37z."; |
---|
| 1147 | mes "If you want more, tell me."; |
---|
| 1148 | next; |
---|
| 1149 | switch(select("350z A set!:37z A piece!:I will try it later")) { |
---|
| 1150 | case 1: |
---|
| 1151 | if (Zeny < 350) { |
---|
| 1152 | mes "[Magumagu]"; |
---|
| 1153 | mes "Oh man, you don't have enough money."; |
---|
| 1154 | mes "If you want to eat delicious fish slices, you better bring more money."; |
---|
| 1155 | close; |
---|
| 1156 | } |
---|
| 1157 | set zeny,zeny-350; |
---|
| 1158 | getitem 544,10; //Fish_Slice |
---|
| 1159 | mes "[Magumagu]"; |
---|
| 1160 | mes "There you go. If you like the taste, please order some more."; |
---|
| 1161 | close; |
---|
| 1162 | case 2: |
---|
| 1163 | if (Zeny < 37) { |
---|
| 1164 | mes "[Magumagu]"; |
---|
| 1165 | mes "Oh man, you don't have enough money."; |
---|
| 1166 | mes "If you want to eat delicious fish slice, you better bring more money."; |
---|
| 1167 | mes ""; |
---|
| 1168 | close; |
---|
| 1169 | } |
---|
| 1170 | set zeny,zeny-37; |
---|
| 1171 | getitem 544,1; //Fish_Slice |
---|
| 1172 | mes "[Magumagu]"; |
---|
| 1173 | mes "There you go. If you like the taste, please order some more."; |
---|
| 1174 | close; |
---|
| 1175 | case 3: |
---|
| 1176 | mes "[Magumagu]"; |
---|
| 1177 | mes "Up to you. My fish slice is"; |
---|
| 1178 | mes "the best of the best! The taste"; |
---|
| 1179 | mes "and freshness are the best in the"; |
---|
| 1180 | mes "world. If you have time, try my fish slices."; |
---|
| 1181 | close; |
---|
| 1182 | } |
---|
| 1183 | case 3: |
---|
| 1184 | if (BaseJob == Job_Novice) { |
---|
| 1185 | mes "[Magumagu]"; |
---|
| 1186 | mes "Haha~ YOU are the one who needs"; |
---|
| 1187 | mes "assistance! Help others"; |
---|
| 1188 | mes "when you can take care of yourself."; |
---|
| 1189 | mes " "; |
---|
| 1190 | close; |
---|
| 1191 | } |
---|
| 1192 | else { |
---|
| 1193 | mes "[Magumagu]"; |
---|
| 1194 | mes "Some help would be great~!!"; |
---|
| 1195 | mes "I was worried because we always"; |
---|
| 1196 | mes "run out of ingredients..."; |
---|
| 1197 | mes "Will you do me a favor?"; |
---|
| 1198 | mes "I will reward you."; |
---|
| 1199 | next; |
---|
| 1200 | set .@fish_m1,rand(1,10); |
---|
| 1201 | if (.@fish_m1 == 1 || .@fish_m1 == 2) { |
---|
| 1202 | set fish_r,1; |
---|
| 1203 | mes "[Magumagu]"; |
---|
| 1204 | mes "I need some candies to make"; |
---|
| 1205 | mes "a dessert for the customers."; |
---|
| 1206 | mes "Bring me ^0000FF10 Candy^000000."; |
---|
| 1207 | mes "It's not hard, right?"; |
---|
| 1208 | mes " "; |
---|
| 1209 | } |
---|
| 1210 | else if (.@fish_m1 == 3 || .@fish_m1 == 4) { |
---|
| 1211 | set fish_r,2; |
---|
| 1212 | mes "[Magumagu]"; |
---|
| 1213 | mes "I need some crab shells to make"; |
---|
| 1214 | mes "a sauce for my cuisine..."; |
---|
| 1215 | mes "If you bring me ^0000FF10 Crab Shells^000000,"; |
---|
| 1216 | mes "I will reward you."; |
---|
| 1217 | mes "Okay?"; |
---|
| 1218 | } |
---|
| 1219 | else if (.@fish_m1 == 5 || .@fish_m1 == 6) { |
---|
| 1220 | set fish_r,3; |
---|
| 1221 | mes "[Magumagu]"; |
---|
| 1222 | mes "I have used all of my conches."; |
---|
| 1223 | mes "I need it to make an appetizer..."; |
---|
| 1224 | mes "Please bring me ^0000FF10 Conches^000000."; |
---|
| 1225 | mes "It is hard to find conches around here..."; |
---|
| 1226 | mes "Please do me this favor."; |
---|
| 1227 | } |
---|
| 1228 | else if (.@fish_m1 == 7 || .@fish_m1 == 8) { |
---|
| 1229 | set fish_r,4; |
---|
| 1230 | mes "[Magumagu]"; |
---|
| 1231 | mes "Decorative fish tails are out of"; |
---|
| 1232 | mes "stock. This is urgent..."; |
---|
| 1233 | mes "Please bring me ^0000FF10 fish tails^000000."; |
---|
| 1234 | mes "They are always missing when I need them badly..."; |
---|
| 1235 | mes "Please do me this favor."; |
---|
| 1236 | } |
---|
| 1237 | else if (.@fish_m1 == 9) { |
---|
| 1238 | set fish_r,5; |
---|
| 1239 | mes "[Magumagu]"; |
---|
| 1240 | mes "We are missing a platter to serve"; |
---|
| 1241 | mes "fish slices to customers."; |
---|
| 1242 | mes "This is horrible..."; |
---|
| 1243 | mes "Will you buy me some fine porcelain ^0000FFChina^000000?"; |
---|
| 1244 | mes "I can't just put food anywhere..."; |
---|
| 1245 | } |
---|
| 1246 | else { |
---|
| 1247 | if (rand(1,10) == 1) { |
---|
| 1248 | set fish_r,6; |
---|
| 1249 | mes "[Magumagu]"; |
---|
| 1250 | mes "Don't ask me why..."; |
---|
| 1251 | mes "But, I need something special..."; |
---|
| 1252 | mes "^0000FF100 Hearts of Mermaid^000000....."; |
---|
| 1253 | mes "I know that it sounds impossible, but it is really important to me..."; |
---|
| 1254 | next; |
---|
| 1255 | mes "[Magumagu]"; |
---|
| 1256 | mes "Don't ask any questions"; |
---|
| 1257 | mes "about my request..."; |
---|
| 1258 | mes "Just keep what I want in mind."; |
---|
| 1259 | } |
---|
| 1260 | else { |
---|
| 1261 | set fish_r,5; |
---|
| 1262 | mes "[Magumagu]"; |
---|
| 1263 | mes "We are missing a platter to serve"; |
---|
| 1264 | mes "fish slices to customers."; |
---|
| 1265 | mes "This is horrible..."; |
---|
| 1266 | mes "Will you buy me some fine porcelain ^0000FFChina^000000? I can't just put food anywhere..."; |
---|
| 1267 | } |
---|
| 1268 | } |
---|
| 1269 | next; |
---|
| 1270 | mes "[Magumagu]"; |
---|
| 1271 | mes "Well, good luck to you..."; |
---|
| 1272 | mes "I will be waiting for you."; |
---|
| 1273 | mes "Don't forget what I asked..."; |
---|
| 1274 | close; |
---|
| 1275 | } |
---|
| 1276 | case 4: |
---|
| 1277 | mes "[Magumagu]"; |
---|
| 1278 | mes "Haha, you won't forget the flavor of my fish slice once you've"; |
---|
| 1279 | mes "tasted it. If you have time, try my fish slices."; |
---|
| 1280 | mes " "; |
---|
| 1281 | close; |
---|
| 1282 | } |
---|
| 1283 | } |
---|
| 1284 | |
---|
| 1285 | // Dungeon Quest |
---|
| 1286 | //============================================================ |
---|
| 1287 | amatsu,112,164,4 script Gate Soldier#ama1 767,{ |
---|
| 1288 | mes "[Gate Soldier]"; |
---|
| 1289 | mes "This is the great palace,"; |
---|
| 1290 | mes "Toukoujyo."; |
---|
| 1291 | mes "Locals are prohibited"; |
---|
| 1292 | mes "from entering..."; |
---|
| 1293 | next; |
---|
| 1294 | mes "[Gate Soldier]"; |
---|
| 1295 | mes "Your attire looks unfamiliar."; |
---|
| 1296 | mes "Are you from another continent?"; |
---|
| 1297 | mes "The lord has granted entrance to"; |
---|
| 1298 | mes "tourists, so you can go in."; |
---|
| 1299 | mes " "; |
---|
| 1300 | close; |
---|
| 1301 | } |
---|
| 1302 | |
---|
| 1303 | amatsu,119,164,4 script Gate Soldier#ama2 767,{ |
---|
| 1304 | mes "[Gate Soldier]"; |
---|
| 1305 | mes "Are you from Rune-Midgard?"; |
---|
| 1306 | mes "Welcome to Amatsu."; |
---|
| 1307 | mes "Visit our lord in Chun-Su-Gak"; |
---|
| 1308 | mes "when you go in."; |
---|
| 1309 | mes " "; |
---|
| 1310 | next; |
---|
| 1311 | mes "[Gate Soldier]"; |
---|
| 1312 | mes "He is really kind."; |
---|
| 1313 | mes "He invested in various fields for"; |
---|
| 1314 | mes "Amatsu, and intercontinental trade was his idea."; |
---|
| 1315 | close; |
---|
| 1316 | } |
---|
| 1317 | |
---|
| 1318 | ama_in02,207,40,6 script Gate Soldier#ama3 767,{ |
---|
| 1319 | mes "[Gate Soldier]"; |
---|
| 1320 | mes "Welcome. The lord of the palace"; |
---|
| 1321 | mes "has specially allowed guests"; |
---|
| 1322 | mes "from other continents."; |
---|
| 1323 | next; |
---|
| 1324 | mes "[Gate Soldier]"; |
---|
| 1325 | mes "Look around and take your time."; |
---|
| 1326 | mes "Please enjoy your stay."; |
---|
| 1327 | close; |
---|
| 1328 | } |
---|
| 1329 | |
---|
| 1330 | ama_in02,207,49,6 script Gate Soldier#ama4 767,{ |
---|
| 1331 | mes "[Gate Soldier]"; |
---|
| 1332 | mes "The lord is really nice guy."; |
---|
| 1333 | mes "Who would know that our town was"; |
---|
| 1334 | mes "once a small village?"; |
---|
| 1335 | next; |
---|
| 1336 | mes "[Gate Soldier]"; |
---|
| 1337 | mes "I thank him for hiring me."; |
---|
| 1338 | mes "These days, he seems to have"; |
---|
| 1339 | mes "troubles on his mind."; |
---|
| 1340 | mes "Lately, he's been looking pretty gloomy."; |
---|
| 1341 | mes " "; |
---|
| 1342 | close; |
---|
| 1343 | } |
---|
| 1344 | |
---|
| 1345 | amatsu,164,174,4 script Gate Soldier#ama5 767,{ |
---|
| 1346 | mes "[Gate Soldier]"; |
---|
| 1347 | if (event_amatsu == 0) { |
---|
| 1348 | mes "You can't enter here."; |
---|
| 1349 | mes "The mother of our lord is resting in here. She needs her rest."; |
---|
| 1350 | next; |
---|
| 1351 | set event_amatsu,1; |
---|
| 1352 | mes "[Gate Soldier]"; |
---|
| 1353 | mes "She has been sick for months."; |
---|
| 1354 | mes "That is why she is staying in here."; |
---|
| 1355 | mes "It's a pretty fearsome sickness..."; |
---|
| 1356 | } |
---|
| 1357 | else if (event_amatsu == 1) { |
---|
| 1358 | mes "She should regain her health..."; |
---|
| 1359 | mes "But still, my lord is worrying so much."; |
---|
| 1360 | mes " "; |
---|
| 1361 | } |
---|
| 1362 | else if (event_amatsu == 5) { |
---|
| 1363 | mes "Augh! I was suprised by that loud sound."; |
---|
| 1364 | mes "What happened? Huh?"; |
---|
| 1365 | mes " "; |
---|
| 1366 | } |
---|
| 1367 | else if (event_amatsu == 6) { |
---|
| 1368 | mes "The mother of our lord hasn't"; |
---|
| 1369 | mes "fully recovered her health."; |
---|
| 1370 | mes "Still, she is better than before."; |
---|
| 1371 | mes " "; |
---|
| 1372 | } |
---|
| 1373 | else { |
---|
| 1374 | mes "If you are sent by my lord,"; |
---|
| 1375 | mes "it is okay to enter..."; |
---|
| 1376 | mes "But you wouldn't be able to cure"; |
---|
| 1377 | mes "her. Many others tried and failed."; |
---|
| 1378 | } |
---|
| 1379 | close; |
---|
| 1380 | } |
---|
| 1381 | |
---|
| 1382 | amatsu,171,174,4 script Gate Soldier#ama6 767,{ |
---|
| 1383 | mes "[Gate Soldier]"; |
---|
| 1384 | if (event_amatsu == 0) { |
---|
| 1385 | mes "You can't enter here."; |
---|
| 1386 | mes "The mother of our lord is resting in here."; |
---|
| 1387 | mes " "; |
---|
| 1388 | next; |
---|
| 1389 | set event_amatsu,1; |
---|
| 1390 | mes "[Gate Soldier]"; |
---|
| 1391 | mes "She has been sick for months."; |
---|
| 1392 | mes "That is why she is staying in here."; |
---|
| 1393 | mes "..."; |
---|
| 1394 | } |
---|
| 1395 | else if (event_amatsu == 1) { |
---|
| 1396 | mes "Please, be quiet."; |
---|
| 1397 | mes "The mother of the lord is staying in here. She needs to relax."; |
---|
| 1398 | next; |
---|
| 1399 | mes "[Gate Soldier]"; |
---|
| 1400 | mes "Why is this happening"; |
---|
| 1401 | mes "to my kind lord..."; |
---|
| 1402 | mes "How can it be? *Sob*..."; |
---|
| 1403 | } |
---|
| 1404 | else if (event_amatsu == 5) { |
---|
| 1405 | mes "Eh? Something was flying"; |
---|
| 1406 | mes "in the sky... You didn't see? Ugh."; |
---|
| 1407 | mes "That sound suprised me."; |
---|
| 1408 | } |
---|
| 1409 | else if (event_amatsu == 6) { |
---|
| 1410 | mes "Now our lord is relieved."; |
---|
| 1411 | mes "We were so worrying about it so much."; |
---|
| 1412 | mes "Now, it is okay... *sob*."; |
---|
| 1413 | } |
---|
| 1414 | else { |
---|
| 1415 | mes "Oh...man. People from the other"; |
---|
| 1416 | mes "continents are all doctors!"; |
---|
| 1417 | mes "How many doctors have come to visit?! I can't even count anymore!"; |
---|
| 1418 | } |
---|
| 1419 | close; |
---|
| 1420 | } |
---|
| 1421 | |
---|
| 1422 | ama_in02,187,57,2 script Soldier#ama1 767,{ |
---|
| 1423 | mes "[Ichiro]"; |
---|
| 1424 | mes "Welcome."; |
---|
| 1425 | mes "Our lord prepared guest rooms"; |
---|
| 1426 | mes "for travelers like you."; |
---|
| 1427 | next; |
---|
| 1428 | mes "[Ichiro]"; |
---|
| 1429 | mes "If you are having any problems,"; |
---|
| 1430 | mes "tell me. I would appreciate it if you talk to our lord of the"; |
---|
| 1431 | mes "palace. This is all provided by him."; |
---|
| 1432 | close; |
---|
| 1433 | } |
---|
| 1434 | |
---|
| 1435 | ama_in02,170,62,4 script Soldier#ama2 767,{ |
---|
| 1436 | mes "[Jiro]"; |
---|
| 1437 | mes "I'm Jiro, the administrator"; |
---|
| 1438 | mes "of this Palace. What can I do for you?"; |
---|
| 1439 | next; |
---|
| 1440 | switch(select("Issue me a Transit Permit:I want to live in Amatsu:Nothing")) { |
---|
| 1441 | case 1: |
---|
| 1442 | if (event_amatsu == 6) { |
---|
| 1443 | if (countitem(7160) > 0) { |
---|
| 1444 | mes "[Jiro]"; |
---|
| 1445 | mes "You already have one..."; |
---|
| 1446 | mes "You don't need to have two of them."; |
---|
| 1447 | close; |
---|
| 1448 | } |
---|
| 1449 | mes "[Jiro]"; |
---|
| 1450 | mes "Did you lose your Transit Permit?"; |
---|
| 1451 | mes "You need to pay 10,000 zeny as a tax"; |
---|
| 1452 | mes "to issue another Transit Permit."; |
---|
| 1453 | next; |
---|
| 1454 | if (select("Issue one:Talk to you later") == 1) { |
---|
| 1455 | set zeny,zeny-10000; |
---|
| 1456 | getitem 7160,1; //Lord's_Passable_Ticket |
---|
| 1457 | mes "[Jiro]"; |
---|
| 1458 | mes "There you go."; |
---|
| 1459 | mes "Don't lose it this time."; |
---|
| 1460 | close; |
---|
| 1461 | } |
---|
| 1462 | mes "[Jiro]"; |
---|
| 1463 | mes "Okay, then..."; |
---|
| 1464 | mes "Talk to me when you need help."; |
---|
| 1465 | close; |
---|
| 1466 | } |
---|
| 1467 | mes "[Gate Soldier]"; |
---|
| 1468 | mes "The lord announced that"; |
---|
| 1469 | mes "he grants guests from Rune-Midgard the right to go anywhere."; |
---|
| 1470 | mes "You don't need me to issue you a Transit Permit."; |
---|
| 1471 | close; |
---|
| 1472 | case 2: |
---|
| 1473 | mes "[Jiro]"; |
---|
| 1474 | mes "That is impossible. You're free to"; |
---|
| 1475 | mes "go anywhere in Amatsu, but my lord doesn't want to concern himself with immigration."; |
---|
| 1476 | mes "Instead of that, you can stay here as long as you want."; |
---|
| 1477 | close; |
---|
| 1478 | case 3: |
---|
| 1479 | mes "[Jiro]"; |
---|
| 1480 | mes "Well then..."; |
---|
| 1481 | mes "Talk to me when you need help."; |
---|
| 1482 | close; |
---|
| 1483 | } |
---|
| 1484 | } |
---|
| 1485 | |
---|
| 1486 | ama_in02,37,157,4 script Soldier#ama3 767,{ |
---|
| 1487 | mes "[Saburo]"; |
---|
| 1488 | mes "This is the training ground for improving our battle skills."; |
---|
| 1489 | mes "Please look around..."; |
---|
| 1490 | next; |
---|
| 1491 | mes "[Saburo]"; |
---|
| 1492 | mes "By the way, recently I've felt"; |
---|
| 1493 | mes "like the soldiers have changed"; |
---|
| 1494 | mes "lately. How do I say it..."; |
---|
| 1495 | mes "Their faces are gloomy and"; |
---|
| 1496 | mes "some of them are no longer around."; |
---|
| 1497 | mes "Have they gone to Rune-Midgard??"; |
---|
| 1498 | next; |
---|
| 1499 | mes "[Saburo]"; |
---|
| 1500 | mes "In this job, I encounter"; |
---|
| 1501 | mes "many strangers. But downstairs,"; |
---|
| 1502 | mes "there's a guest from a distant land who seems suspicious..."; |
---|
| 1503 | mes "I told my guards to watch him..."; |
---|
| 1504 | next; |
---|
| 1505 | mes "[Saburo]"; |
---|
| 1506 | mes "Of course, my lord precisely knows everything that's going on."; |
---|
| 1507 | mes "Haha, don't take what I said seriously~"; |
---|
| 1508 | mes "See ya..."; |
---|
| 1509 | close; |
---|
| 1510 | } |
---|
| 1511 | |
---|
| 1512 | ama_in02,32,51,6 script Soldier#ama4 767,{ |
---|
| 1513 | mes "[Shiro]"; |
---|
| 1514 | mes "*Cough, Cough* What..."; |
---|
| 1515 | mes "Don't talk to me..."; |
---|
| 1516 | mes "*Cough, Cough*... Oh, my freakin' neck."; |
---|
| 1517 | next; |
---|
| 1518 | mes "[Shiro]"; |
---|
| 1519 | mes "That quack's cold medicine"; |
---|
| 1520 | mes "is useless! I should never have trusted people from Rune-Midgard!"; |
---|
| 1521 | mes "*Cough, Cough*..."; |
---|
| 1522 | next; |
---|
| 1523 | mes "[Shiro]"; |
---|
| 1524 | mes "I don't know why but..."; |
---|
| 1525 | mes "I'm getting worse and worse..."; |
---|
| 1526 | mes "What kind of cold is this?"; |
---|
| 1527 | mes "*Cough*... *Cough*..."; |
---|
| 1528 | close; |
---|
| 1529 | } |
---|
| 1530 | |
---|
| 1531 | ama_in02,40,167,3 script Soldier#ama5 767,{ |
---|
| 1532 | mes "[Goro]"; |
---|
| 1533 | mes "*Psst*... Please, be quiet."; |
---|
| 1534 | mes "I will tell you a story, okay?"; |
---|
| 1535 | mes " "; |
---|
| 1536 | next; |
---|
| 1537 | mes "[Goro]"; |
---|
| 1538 | mes "There is a rumor in Amatsu."; |
---|
| 1539 | mes "The lord of this palace isn't"; |
---|
| 1540 | mes "real... *Psst*, Quiet!"; |
---|
| 1541 | mes "Don't panic and listen to me."; |
---|
| 1542 | next; |
---|
| 1543 | mes "[Goro]"; |
---|
| 1544 | mes "There is a real lord behind"; |
---|
| 1545 | mes "the kind lord and he is scheming"; |
---|
| 1546 | mes "something. He is controlling"; |
---|
| 1547 | mes "our town in some hidden place."; |
---|
| 1548 | mes "...Our kind lord is just a figurehead~!"; |
---|
| 1549 | next; |
---|
| 1550 | mes "[Goro]"; |
---|
| 1551 | mes "It's for real! Trust me~"; |
---|
| 1552 | mes "I saw him. The lord who was"; |
---|
| 1553 | mes "laughing at the town on the"; |
---|
| 1554 | mes "TenguGak!!"; |
---|
| 1555 | mes "Just don't tell anyone that I've told you this, okay?"; |
---|
| 1556 | close; |
---|
| 1557 | } |
---|
| 1558 | |
---|
| 1559 | ama_in02,32,167,5 script Soldier#ama6 767,{ |
---|
| 1560 | mes "[Rokuro]"; |
---|
| 1561 | mes "He always talks nonsense."; |
---|
| 1562 | mes "He says that our lord"; |
---|
| 1563 | mes "is not real, but a fake."; |
---|
| 1564 | mes "It's not even funny."; |
---|
| 1565 | next; |
---|
| 1566 | mes "[Rokuro]"; |
---|
| 1567 | mes "However, it is true that"; |
---|
| 1568 | mes "recently, weird things are"; |
---|
| 1569 | mes "happening. There were no"; |
---|
| 1570 | mes "prohibited places before..."; |
---|
| 1571 | next; |
---|
| 1572 | mes "[Rokuro]"; |
---|
| 1573 | mes "I hear strange sounds sometimes."; |
---|
| 1574 | mes "The mother of the lord has been"; |
---|
| 1575 | mes "visited by doctors several times."; |
---|
| 1576 | mes "I guess her health hasn't"; |
---|
| 1577 | mes "improve after their visits..."; |
---|
| 1578 | close; |
---|
| 1579 | } |
---|
| 1580 | |
---|
| 1581 | ama_in02,42,34,2 script Soldier#ama7 767,{ |
---|
| 1582 | mes "[Shichiro]"; |
---|
| 1583 | mes "Have a good time."; |
---|
| 1584 | mes "My lord prepared some"; |
---|
| 1585 | mes "guest rooms."; |
---|
| 1586 | next; |
---|
| 1587 | mes "[Shichiro]"; |
---|
| 1588 | mes "If you have any problems,"; |
---|
| 1589 | mes "please call me. Also, try not to disturb the other guests."; |
---|
| 1590 | mes " "; |
---|
| 1591 | next; |
---|
| 1592 | mes "[Shichiro]"; |
---|
| 1593 | mes "Have a good day."; |
---|
| 1594 | close; |
---|
| 1595 | } |
---|
| 1596 | |
---|
| 1597 | ama_in02,203,156,4 script Soldier#ama8 767,{ |
---|
| 1598 | mes "[Hachiro]"; |
---|
| 1599 | mes "My lord is inside."; |
---|
| 1600 | mes "If you'd like to greet him, feel free to enter."; |
---|
| 1601 | next; |
---|
| 1602 | mes "[Hachiro]"; |
---|
| 1603 | mes "Don't be rude in front of him."; |
---|
| 1604 | mes "He is somehow not feeling well."; |
---|
| 1605 | mes "Usually, he greets people from"; |
---|
| 1606 | mes "other continents gladly, but..."; |
---|
| 1607 | mes "What could have happened to him...?"; |
---|
| 1608 | close; |
---|
| 1609 | } |
---|
| 1610 | |
---|
| 1611 | ama_in02,195,156,4 script Soldier#ama9 767,{ |
---|
| 1612 | mes "[Kyuro]"; |
---|
| 1613 | mes "This is not good."; |
---|
| 1614 | mes "My lord is really kind, but"; |
---|
| 1615 | mes "recently he is not doing well..."; |
---|
| 1616 | next; |
---|
| 1617 | mes "[Kyuro]"; |
---|
| 1618 | mes "I've heard about the rumors"; |
---|
| 1619 | mes "but I trust him. He made"; |
---|
| 1620 | mes "Amatsu into a great town."; |
---|
| 1621 | mes "That is why I'm following"; |
---|
| 1622 | mes "him as a soldier."; |
---|
| 1623 | close; |
---|
| 1624 | } |
---|
| 1625 | |
---|
| 1626 | ama_in02,115,177,7 script Soldier#ama10 767,{ |
---|
| 1627 | mes "[Jyuro]"; |
---|
| 1628 | mes "What are you doing in here?"; |
---|
| 1629 | mes "There is nothing interesting here."; |
---|
| 1630 | next; |
---|
| 1631 | if (select("That is true:Open the gate") == 1) { |
---|
| 1632 | mes "[Jyuro]"; |
---|
| 1633 | mes "There are much better things to enjoy in town. Have a good time..."; |
---|
| 1634 | close; |
---|
| 1635 | } |
---|
| 1636 | if (event_amatsu == 6) { |
---|
| 1637 | if (countitem(7160) > 0) { |
---|
| 1638 | mes "[Jyuro]"; |
---|
| 1639 | mes "You have the ticket..."; |
---|
| 1640 | mes "Do you want me to send you now, or do you need a little instruction?"; |
---|
| 1641 | next; |
---|
| 1642 | if (select("I will go in:Instruction, please") == 1) { |
---|
| 1643 | mes "[Jyuro]"; |
---|
| 1644 | mes "I will open the gate."; |
---|
| 1645 | mes "Take care of yourself..."; |
---|
| 1646 | } |
---|
| 1647 | else { |
---|
| 1648 | mes "[Jyuro]"; |
---|
| 1649 | mes "The area beyond this gate is"; |
---|
| 1650 | mes "protected by some kind of magic."; |
---|
| 1651 | mes "You may get killed by someone"; |
---|
| 1652 | mes "or get lost."; |
---|
| 1653 | mes " "; |
---|
| 1654 | next; |
---|
| 1655 | mes "[Jyuro]"; |
---|
| 1656 | mes "I can't tell you much."; |
---|
| 1657 | mes "I didn't go far inside and"; |
---|
| 1658 | mes "and just took a quick look."; |
---|
| 1659 | mes " "; |
---|
| 1660 | mes " "; |
---|
| 1661 | next; |
---|
| 1662 | mes "[Jyuro]"; |
---|
| 1663 | mes "First....."; |
---|
| 1664 | mes "'Do not trust what you are"; |
---|
| 1665 | mes "seeing.' I don't know what"; |
---|
| 1666 | mes "it means, but I guess you shouldn't believe everything before your eyes."; |
---|
| 1667 | next; |
---|
| 1668 | mes "[Jyuro]"; |
---|
| 1669 | mes "Second....."; |
---|
| 1670 | mes "'There are certain rules in"; |
---|
| 1671 | mes "magic.' Everything has a"; |
---|
| 1672 | mes "reason to exist. Magic is not an exception. You can probably find the answer..."; |
---|
| 1673 | next; |
---|
| 1674 | mes "[Jyuro]"; |
---|
| 1675 | mes "Well, I will open this gate."; |
---|
| 1676 | mes "Take care of yourself..."; |
---|
| 1677 | } |
---|
| 1678 | close2; |
---|
| 1679 | warp "ama_dun01",229,10; |
---|
| 1680 | end; |
---|
| 1681 | } |
---|
| 1682 | mes "[Jyuro]"; |
---|
| 1683 | mes "I'm sorry."; |
---|
| 1684 | mes "You need a Transit Permit to go in."; |
---|
| 1685 | mes "Please, go back."; |
---|
| 1686 | close; |
---|
| 1687 | } |
---|
| 1688 | mes "[Jyuro]"; |
---|
| 1689 | mes "What gate are you talking about?"; |
---|
| 1690 | mes "A gate? On the top floor of the building??? Surely, you must been be mistaken."; |
---|
| 1691 | emotion e_swt; |
---|
| 1692 | next; |
---|
| 1693 | if (countitem(7160) > 0) { |
---|
| 1694 | if (select("Show him the ticket:Cancel") == 1) { |
---|
| 1695 | mes "[Jyuro]"; |
---|
| 1696 | mes "What? That pass is...?"; |
---|
| 1697 | mes "That Transit Permit is from"; |
---|
| 1698 | mes "the lord but I guess it has"; |
---|
| 1699 | mes "been issued to the wrong person."; |
---|
| 1700 | next; |
---|
| 1701 | delitem 7160,1; //Lord's_Passable_Ticket |
---|
| 1702 | mes "[Jyuro]"; |
---|
| 1703 | mes "I will keep this ticket because"; |
---|
| 1704 | mes "it was issued without permission."; |
---|
| 1705 | mes "This is a warning."; |
---|
| 1706 | mes "Be careful."; |
---|
| 1707 | close; |
---|
| 1708 | } |
---|
| 1709 | mes "[Jyuro]"; |
---|
| 1710 | mes "There are more things to enjoy in town. Have a good time..."; |
---|
| 1711 | close; |
---|
| 1712 | } |
---|
| 1713 | mes "[Jyuro]"; |
---|
| 1714 | mes "There are more things to enjoy in town. Have yourself a good time..."; |
---|
| 1715 | close; |
---|
| 1716 | } |
---|
| 1717 | |
---|
| 1718 | ama_dun01,229,7,0 script Soldier#ama11 767,{ |
---|
| 1719 | mes "[Jyuro]"; |
---|
| 1720 | mes "Do you want to go back?"; |
---|
| 1721 | next; |
---|
| 1722 | if (select("Yes, I do:I will stay here") == 1) { |
---|
| 1723 | mes "[Jyuro]"; |
---|
| 1724 | mes "Take care of yourself."; |
---|
| 1725 | close2; |
---|
| 1726 | warp "ama_in02",119,181; |
---|
| 1727 | end; |
---|
| 1728 | } |
---|
| 1729 | mes "[Jyuro]"; |
---|
| 1730 | mes "Take care..."; |
---|
| 1731 | close; |
---|
| 1732 | } |
---|
| 1733 | |
---|
| 1734 | ama_in02,200,176,4 script Lord of Palace#ama 768,{ |
---|
| 1735 | if (event_amatsu == 0) { |
---|
| 1736 | mes "[Ishida Yoshinaga]"; |
---|
| 1737 | mes "What! A foreigner...? *Phew*"; |
---|
| 1738 | mes "I'm sorry, but I'm not in"; |
---|
| 1739 | mes "the mood to meet new people!"; |
---|
| 1740 | next; |
---|
| 1741 | mes "[Ishida Yoshinaga]"; |
---|
| 1742 | mes "Get out! I'm not interested"; |
---|
| 1743 | mes "in who you are."; |
---|
| 1744 | mes "I'm not feeling well!"; |
---|
| 1745 | close; |
---|
| 1746 | } |
---|
| 1747 | else if (event_amatsu == 1) { |
---|
| 1748 | mes "[Ishida Yoshinaga]"; |
---|
| 1749 | mes "What! A foreigner? What brings"; |
---|
| 1750 | mes "you here? If it is not urgent,"; |
---|
| 1751 | mes "come to me another time...!"; |
---|
| 1752 | next; |
---|
| 1753 | switch(select("I heard about your mother...:Your last name is nice:Who are you?")) { |
---|
| 1754 | case 1: |
---|
| 1755 | mes "[Ishida Yoshinaga]"; |
---|
| 1756 | mes "Oh...So you know about her disease?"; |
---|
| 1757 | mes "I've heard that, in foreign lands,"; |
---|
| 1758 | mes "the body of medical knowledge can"; |
---|
| 1759 | mes "be quite amazing."; |
---|
| 1760 | next; |
---|
| 1761 | mes "[Ishida Yoshinaga]"; |
---|
| 1762 | mes "Welcome. As you know, I'm the"; |
---|
| 1763 | mes "lord of Toukoujyo,"; |
---|
| 1764 | mes "Ishida Yoshinaga. Nice to"; |
---|
| 1765 | mes "meet you."; |
---|
| 1766 | next; |
---|
| 1767 | mes "[Ishida Yoshinaga]"; |
---|
| 1768 | mes "Let's get to the point."; |
---|
| 1769 | mes "My mother is not doing well recently. I know you are here because of that."; |
---|
| 1770 | mes "Can you cure her disease?"; |
---|
| 1771 | next; |
---|
| 1772 | mes "[Ishida Yoshinaga]"; |
---|
| 1773 | mes "Until now, many famous doctors"; |
---|
| 1774 | mes "have visited her, but they"; |
---|
| 1775 | mes "all failed to cure her disease"; |
---|
| 1776 | mes "and made it worse..."; |
---|
| 1777 | mes "They disappointed me."; |
---|
| 1778 | next; |
---|
| 1779 | mes "[Ishida Yoshinaga]"; |
---|
| 1780 | mes "You, who hail from Rune-Midgard,"; |
---|
| 1781 | mes "may be able to cure my mother's disease. I will reward you well if you succeed..."; |
---|
| 1782 | next; |
---|
| 1783 | set event_amatsu,2; |
---|
| 1784 | mes "[Ishida Yoshinaga]"; |
---|
| 1785 | mes "I beg you...Please."; |
---|
| 1786 | mes "My mother is living in a house outside of the palace."; |
---|
| 1787 | mes "Come to me when you finish your treatment."; |
---|
| 1788 | close; |
---|
| 1789 | case 2: |
---|
| 1790 | mes "[Ishida Yoshinaga]"; |
---|
| 1791 | mes "Nice!? So What?!"; |
---|
| 1792 | mes "Read my name until you get"; |
---|
| 1793 | mes "tired of it! Darn it!"; |
---|
| 1794 | next; |
---|
| 1795 | mes "[Ishida Yoshinaga]"; |
---|
| 1796 | mes "Joking, even in this critical situation... *Phew*..."; |
---|
| 1797 | mes "Please have a good time in Amatsu."; |
---|
| 1798 | mes "...Whatever!"; |
---|
| 1799 | close; |
---|
| 1800 | case 3: |
---|
| 1801 | mes "[Ishida Yoshinaga]"; |
---|
| 1802 | mes "...me? Don't you know? Huh?"; |
---|
| 1803 | mes "I'm the lord of this palace."; |
---|
| 1804 | mes "If you don't know, talk to"; |
---|
| 1805 | mes "the soldiers outside!"; |
---|
| 1806 | close; |
---|
| 1807 | } |
---|
| 1808 | } |
---|
| 1809 | else if (event_amatsu == 5) { |
---|
| 1810 | if (countitem(1022) > 0) { |
---|
| 1811 | mes "[Ishida Yoshinaga]"; |
---|
| 1812 | mes "I've hear the great news!"; |
---|
| 1813 | mes "My mother seems to have gotten better. What was her disease?"; |
---|
| 1814 | next; |
---|
| 1815 | mes "[Ishida Yoshinaga]"; |
---|
| 1816 | mes "A fox? Is that so? Oh..."; |
---|
| 1817 | mes "It wasn't a disease...!!"; |
---|
| 1818 | mes "Why didn't I notice?!"; |
---|
| 1819 | next; |
---|
| 1820 | mes "[Ishida Yoshinaga]"; |
---|
| 1821 | mes "Darn fox. To run away and"; |
---|
| 1822 | mes "take revenge on me in such a"; |
---|
| 1823 | mes "way...Well, then. There's no chance of revenge now... Hahaha!"; |
---|
| 1824 | next; |
---|
| 1825 | mes "[Ishida Yoshinaga]"; |
---|
| 1826 | mes "Hmm, Mmm. Hmm..."; |
---|
| 1827 | next; |
---|
| 1828 | mes "[Ishida Yoshinaga]"; |
---|
| 1829 | mes "Anyway, thank you for helping me."; |
---|
| 1830 | mes "Mother will be okay now..."; |
---|
| 1831 | mes "I want to reward you..."; |
---|
| 1832 | mes "But what would be nice...?"; |
---|
| 1833 | next; |
---|
| 1834 | mes "[Ishida Yoshinaga]"; |
---|
| 1835 | mes "Alright, I will give you"; |
---|
| 1836 | mes "a Transit Permit."; |
---|
| 1837 | mes "You can go anywhere"; |
---|
| 1838 | mes "with this ticket."; |
---|
| 1839 | next; |
---|
| 1840 | set event_amatsu,6; |
---|
| 1841 | delitem 1022,1; //Fox_Tail |
---|
| 1842 | getitem 7160,1; //Lord's_Passable_Ticket |
---|
| 1843 | mes "[Ishida Yoshinaga]"; |
---|
| 1844 | mes "This isn't a big reward but"; |
---|
| 1845 | mes "someday it will be useful for you."; |
---|
| 1846 | mes "Ask my soldier, 'Jyuro' about the details."; |
---|
| 1847 | close; |
---|
| 1848 | } |
---|
| 1849 | mes "[Ishida Yoshinaga]"; |
---|
| 1850 | mes "Hmm, I heard that my mother"; |
---|
| 1851 | mes "got better...but"; |
---|
| 1852 | mes "How can I know if you cured"; |
---|
| 1853 | mes "her or not?"; |
---|
| 1854 | next; |
---|
| 1855 | mes "[Ishida Yoshinaga]"; |
---|
| 1856 | mes "Is there any evidence to prove"; |
---|
| 1857 | mes "that you cured her?"; |
---|
| 1858 | next; |
---|
| 1859 | mes "[Ishida Yoshinaga]"; |
---|
| 1860 | mes "Show me the evidence to prove"; |
---|
| 1861 | mes "your treatment. I've been"; |
---|
| 1862 | mes "meeting so many foreigners."; |
---|
| 1863 | mes "But not all of them are trustworthy."; |
---|
| 1864 | mes "Well... Have a good time."; |
---|
| 1865 | close; |
---|
| 1866 | } |
---|
| 1867 | else if (event_amatsu == 6) { |
---|
| 1868 | mes "[Ishida Yoshinaga]"; |
---|
| 1869 | mes "*Chuckle* Have a good time"; |
---|
| 1870 | mes "in Amatsu....."; |
---|
| 1871 | mes "Foreigners are always welcome."; |
---|
| 1872 | close; |
---|
| 1873 | } |
---|
| 1874 | mes "[Ishida Yoshinaga]"; |
---|
| 1875 | mes "How is my mom's status?"; |
---|
| 1876 | mes "If you find the name of the disease, please tell me."; |
---|
| 1877 | mes "I was worrying about"; |
---|
| 1878 | mes "her all night."; |
---|
| 1879 | next; |
---|
| 1880 | mes "[Ishida Yoshinaga]"; |
---|
| 1881 | mes "Because you carry with you"; |
---|
| 1882 | mes "knowledge from Rune-Midgard,"; |
---|
| 1883 | mes "I have faith in your ability."; |
---|
| 1884 | close; |
---|
| 1885 | } |
---|
| 1886 | |
---|
| 1887 | ama_in01,22,111,0 script Grandma#ama2 761,{ |
---|
| 1888 | if (event_amatsu == 4) { |
---|
| 1889 | mes "[....]"; |
---|
| 1890 | mes "^FF6060Yelp, Yelp, a foolish human"; |
---|
| 1891 | mes "again! What are you going to do"; |
---|
| 1892 | mes "to get rid of me!?^000000"; |
---|
| 1893 | next; |
---|
| 1894 | mes "[....]"; |
---|
| 1895 | mes "^FF6060You look like you learned"; |
---|
| 1896 | mes "something from somewhere, but"; |
---|
| 1897 | mes "it won't harm me!! Yelp!^000000"; |
---|
| 1898 | next; |
---|
| 1899 | select("Taaaah!!"); |
---|
| 1900 | if ((BaseJob == Job_Priest || BaseJob != Job_Acolye && BaseJob != Job_Monk) || (countitem(523) < 1 || countitem(948) < 1 || countitem(1029) < 1)) { |
---|
| 1901 | if (rand(1,4) == 1) |
---|
| 1902 | set .@fox_kill,0; |
---|
| 1903 | else |
---|
| 1904 | set .@fox_kill,1; |
---|
| 1905 | } |
---|
| 1906 | else { |
---|
| 1907 | if (rand(1,2) == 1) |
---|
| 1908 | set .@fox_kill,0; |
---|
| 1909 | else |
---|
| 1910 | set .@fox_kill,1; |
---|
| 1911 | } |
---|
| 1912 | if (.@fox_kill == 1) { |
---|
| 1913 | mes "[....]"; |
---|
| 1914 | mes "^FF6060Yelp! Yelp! Yelp! Human!"; |
---|
| 1915 | mes "To expel me from this body like"; |
---|
| 1916 | mes "this! Curse you! Darn you!!^000000"; |
---|
| 1917 | next; |
---|
| 1918 | mes "[....]"; |
---|
| 1919 | mes "^FF6060I will curse the Ishida family"; |
---|
| 1920 | mes "who made me like this! Forever!"; |
---|
| 1921 | mes "You better watch out, human!^000000"; |
---|
| 1922 | next; |
---|
| 1923 | monster "ama_in01",22,111,"Nine Tails",1180,1; |
---|
| 1924 | killmonsterall "ama_in01"; |
---|
| 1925 | set event_amatsu,5; |
---|
| 1926 | getitem 1022,1; //Fox_Tail |
---|
| 1927 | mes "[....]"; |
---|
| 1928 | mes "^FF6060Everything that"; |
---|
| 1929 | mes "Yoshinaga does will cause you"; |
---|
| 1930 | mes "unhappiness...^000000"; |
---|
| 1931 | mes "^FF0000Yaaaaaaaaaaaaap!!^000000"; |
---|
| 1932 | close; |
---|
| 1933 | } |
---|
| 1934 | mes "[....]"; |
---|
| 1935 | mes "^FF6060Yelp! Haha! Yelp! Hahaha!"; |
---|
| 1936 | mes "Are you trying to expel me from this body!?"; |
---|
| 1937 | mes "Shoo!! Yelp!^000000"; |
---|
| 1938 | close2; |
---|
| 1939 | warp "amatsu",167,197; |
---|
| 1940 | end; |
---|
| 1941 | } |
---|
| 1942 | else if (event_amatsu == 5) { |
---|
| 1943 | mes "[Ishida Saoko]"; |
---|
| 1944 | mes "...Huh? Why are you here...?"; |
---|
| 1945 | mes "*Urrmmm* My head hurts..."; |
---|
| 1946 | mes "But I'm starting to remember everything..."; |
---|
| 1947 | next; |
---|
| 1948 | mes "[Ishida Saoko]"; |
---|
| 1949 | mes "Thank you, traveler from a far off"; |
---|
| 1950 | mes "land. I owe you a great debt... Thank you very much..."; |
---|
| 1951 | next; |
---|
| 1952 | mes "[Ishida Saoko]"; |
---|
| 1953 | mes "I will tell my son that"; |
---|
| 1954 | mes "you exorcised the fox..."; |
---|
| 1955 | mes "Thank you..."; |
---|
| 1956 | next; |
---|
| 1957 | mes "[Ishida Saoko]"; |
---|
| 1958 | mes "I should get some rest."; |
---|
| 1959 | mes "My head aches, Young one....."; |
---|
| 1960 | mes "Go to my son..."; |
---|
| 1961 | close; |
---|
| 1962 | } |
---|
| 1963 | else if (event_amatsu == 6) { |
---|
| 1964 | mes "[Ishida Saoko]"; |
---|
| 1965 | mes "Oh, Are you...? You are the one"; |
---|
| 1966 | mes "who exorcised the fox... Welcome."; |
---|
| 1967 | mes "Please, have a seat..."; |
---|
| 1968 | next; |
---|
| 1969 | mes "[Ishida Saoko]"; |
---|
| 1970 | mes "When I think over, being possessed"; |
---|
| 1971 | mes "by the fox was my fault. I raised"; |
---|
| 1972 | mes "my son badly... Oh~"; |
---|
| 1973 | mes "He was a good boy when he was"; |
---|
| 1974 | mes "young. I wasn't strict to him..."; |
---|
| 1975 | next; |
---|
| 1976 | mes "[Ishida Saoko]"; |
---|
| 1977 | mes "Long ago, this town wasn't as big"; |
---|
| 1978 | mes "as it is today. There was no big"; |
---|
| 1979 | mes "palace like Toukoujyo. Then, one"; |
---|
| 1980 | mes "day, my son brought great riches"; |
---|
| 1981 | mes "to the village. He never told me what he did to earn that fortune..."; |
---|
| 1982 | next; |
---|
| 1983 | mes "[Ishida Saoko]"; |
---|
| 1984 | mes "He built the palace and helped"; |
---|
| 1985 | mes "the towners and make the town bigger."; |
---|
| 1986 | mes "He was perfect until..."; |
---|
| 1987 | mes "he started doing strange things."; |
---|
| 1988 | next; |
---|
| 1989 | mes "[Ishida Saoko]"; |
---|
| 1990 | mes "Things...which angered God."; |
---|
| 1991 | mes "He learned forbidden magic,"; |
---|
| 1992 | mes "performed experiments"; |
---|
| 1993 | mes "in the palace, caged monsters,"; |
---|
| 1994 | mes "did all sorts of horrible things..."; |
---|
| 1995 | next; |
---|
| 1996 | mes "[Ishida Saoko]"; |
---|
| 1997 | mes "That is the reason why there are"; |
---|
| 1998 | mes "monsters in Toukoujyo... Finally,"; |
---|
| 1999 | mes "God's wrath was unleashed. Even the Priest in the shrine couldn't help..."; |
---|
| 2000 | next; |
---|
| 2001 | mes "[Ishida Saoko]"; |
---|
| 2002 | mes "At last, the anger came toward"; |
---|
| 2003 | mes "me...It seems God tried to warn my son with the fox."; |
---|
| 2004 | mes "However, my son won't stop."; |
---|
| 2005 | next; |
---|
| 2006 | mes "[Ishida Saoko]"; |
---|
| 2007 | mes "If it is okay, please stop my son."; |
---|
| 2008 | mes "I don't have much time."; |
---|
| 2009 | mes "I don't know what to do..."; |
---|
| 2010 | mes "Please save this peaceful village."; |
---|
| 2011 | mes "I beg you please..."; |
---|
| 2012 | mes "What is he truly thinking...?"; |
---|
| 2013 | close; |
---|
| 2014 | } |
---|
| 2015 | mes "[....]"; |
---|
| 2016 | mes "^FF6060Yelp, Yelp, Another foolish human!"; |
---|
| 2017 | mes "Yelp, Yelp, Who! Human!?"; |
---|
| 2018 | mes "What are you doing!"; |
---|
| 2019 | mes "Shoo... Yelp! Yelp!^000000"; |
---|
| 2020 | next; |
---|
| 2021 | mes "[....]"; |
---|
| 2022 | mes "^FF6060I will be in here until"; |
---|
| 2023 | mes "the Ishida family line dies out!"; |
---|
| 2024 | mes "Don't disturb me! Yelp!^000000"; |
---|
| 2025 | close2; |
---|
| 2026 | warp "amatsu",167,197; |
---|
| 2027 | end; |
---|
| 2028 | } |
---|
| 2029 | |
---|
| 2030 | amatsu,189,166,5 script Kouji#ama 764,{ |
---|
| 2031 | mes "[Kouji]"; |
---|
| 2032 | mes "Ralralrah Ralralrah Ralralrahralralrah~"; |
---|
| 2033 | mes "Ralralrah Ralralrah Ralralrahralralrah~"; |
---|
| 2034 | next; |
---|
| 2035 | mes "[Kouji]"; |
---|
| 2036 | if (event_amatsu == 1) { |
---|
| 2037 | mes "When you're sick, rice cakes are no good~"; |
---|
| 2038 | mes "Family is the best help, as it should~"; |
---|
| 2039 | mes "When medicine doesn't help, that's when you'll see~"; |
---|
| 2040 | mes "That Mommy's love is best for me~"; |
---|
| 2041 | } |
---|
| 2042 | else if (event_amatsu == 2) { |
---|
| 2043 | set event_amatsu,3; |
---|
| 2044 | mes "Priest, Priest~"; |
---|
| 2045 | mes "A fox is following me!"; |
---|
| 2046 | mes "It's funny and a little absurd,"; |
---|
| 2047 | mes "But I'll need noodles with fried bean curd!"; |
---|
| 2048 | } |
---|
| 2049 | else if (event_amatsu == 3) { |
---|
| 2050 | mes "Priest, priest~"; |
---|
| 2051 | mes "A fox is following me!"; |
---|
| 2052 | mes "If he doesn't leave when I scream and shout!"; |
---|
| 2053 | mes "The North Shrine Priest should help me out~"; |
---|
| 2054 | } |
---|
| 2055 | else if (event_amatsu == 4) { |
---|
| 2056 | mes "Priest, priest~"; |
---|
| 2057 | mes "A fox is following me."; |
---|
| 2058 | mes "If shouts alone don't make Fox scared,"; |
---|
| 2059 | mes "I might need help from Tiger and Bear~!"; |
---|
| 2060 | next; |
---|
| 2061 | mes "[Kouji]"; |
---|
| 2062 | mes "Anything else I need in this fight???"; |
---|
| 2063 | mes "Maybe some water from an Acolyte~!"; |
---|
| 2064 | } |
---|
| 2065 | else if (event_amatsu == 5) { |
---|
| 2066 | mes "Scary scary harbor ship~"; |
---|
| 2067 | mes "Empty of people, full of treasure~"; |
---|
| 2068 | mes "But I don't remember~!"; |
---|
| 2069 | mes "the rest of this...song???"; |
---|
| 2070 | } |
---|
| 2071 | else { |
---|
| 2072 | mes "Blue roof under the blue sky"; |
---|
| 2073 | mes "Blue wall on the blue lake"; |
---|
| 2074 | mes "Blue wishes in the blue minds"; |
---|
| 2075 | mes "Blue Blue Everything is Blue"; |
---|
| 2076 | } |
---|
| 2077 | next; |
---|
| 2078 | mes "[Kouji]"; |
---|
| 2079 | mes "Ralralrah Ralralrah Ralralrahralralrah~"; |
---|
| 2080 | mes "Ralralrah Ralralrah Ralralrahralralrah~"; |
---|
| 2081 | close; |
---|
| 2082 | } |
---|
| 2083 | |
---|
| 2084 | ama_in01,169,173,1 script Shaman#ama 769,{ |
---|
| 2085 | mes "[Tokako]"; |
---|
| 2086 | mes "Er, I'm not really a shaman..."; |
---|
| 2087 | mes "My friend, Takehue-kun brought"; |
---|
| 2088 | mes "me here and invited me to try on these clothes."; |
---|
| 2089 | next; |
---|
| 2090 | mes "[Tokako]"; |
---|
| 2091 | mes "He asks me to do a lot of"; |
---|
| 2092 | mes "weird stuff, but he is funny."; |
---|
| 2093 | mes "Sometimes, I don't know what"; |
---|
| 2094 | mes "he is thinking. Still, he is a good friend."; |
---|
| 2095 | next; |
---|
| 2096 | mes "[Tokako]"; |
---|
| 2097 | mes "If you are curious about,"; |
---|
| 2098 | mes "something, ask Takehue-kun."; |
---|
| 2099 | mes "He knows stuff about"; |
---|
| 2100 | mes "mysticism and the occult that other people don't know about."; |
---|
| 2101 | mes " "; |
---|
| 2102 | close; |
---|
| 2103 | } |
---|
| 2104 | |
---|
| 2105 | ama_in01,180,173,3 script Kitsune Mask#ama 762,{ |
---|
| 2106 | if (event_amatsu == 3) { |
---|
| 2107 | mes "[Takehue]"; |
---|
| 2108 | mes "Eh, you are a foreigner."; |
---|
| 2109 | mes "I'm sure you visited me because"; |
---|
| 2110 | mes "you are having fox troubles."; |
---|
| 2111 | mes "I can see that in your face."; |
---|
| 2112 | next; |
---|
| 2113 | mes "[Takehue]"; |
---|
| 2114 | mes "Originally, the head priest should"; |
---|
| 2115 | mes "help you, but this shrine has been"; |
---|
| 2116 | mes "abandoned long ago."; |
---|
| 2117 | next; |
---|
| 2118 | mes "[Takehue]"; |
---|
| 2119 | mes "It is hard to expel a fox from"; |
---|
| 2120 | mes "a human body. If you have liquor"; |
---|
| 2121 | mes "and noodles with fried bean curd,"; |
---|
| 2122 | mes "it would be easy, but they are hard to find."; |
---|
| 2123 | next; |
---|
| 2124 | mes "[Takehue]"; |
---|
| 2125 | mes "I know a little about foxes, so let me tell you something..."; |
---|
| 2126 | mes "Foxes like to tease people but"; |
---|
| 2127 | mes "it is rare for them to crave"; |
---|
| 2128 | mes "vengeance."; |
---|
| 2129 | mes " "; |
---|
| 2130 | next; |
---|
| 2131 | mes "[Takehue]"; |
---|
| 2132 | mes "If a fox is vengeful, it means that a human caused it harm."; |
---|
| 2133 | mes "The fox will take its revenge"; |
---|
| 2134 | mes "against, you, your family,"; |
---|
| 2135 | mes "even your close friends!"; |
---|
| 2136 | next; |
---|
| 2137 | mes "[Takehue]"; |
---|
| 2138 | mes "Anyway, a stronger spirit"; |
---|
| 2139 | mes "will expel the fox from a human."; |
---|
| 2140 | mes "Come on, yell out and show me your spirit!"; |
---|
| 2141 | mes " "; |
---|
| 2142 | next; |
---|
| 2143 | select("Taaaaah!!"); |
---|
| 2144 | set event_amatsu,4; |
---|
| 2145 | mes "[Takehue]"; |
---|
| 2146 | mes "Good. Show that spiritual"; |
---|
| 2147 | mes "energy to the fox several times."; |
---|
| 2148 | mes "Sooner or later, you'll be successful."; |
---|
| 2149 | close; |
---|
| 2150 | } |
---|
| 2151 | else if (event_amatsu == 4) { |
---|
| 2152 | mes "[Takehue]"; |
---|
| 2153 | mes "Don't forget. You also need the"; |
---|
| 2154 | mes "the embodiment of animals stronger"; |
---|
| 2155 | mes "than the fox. Without these, your"; |
---|
| 2156 | mes "concentration will be of no use."; |
---|
| 2157 | close; |
---|
| 2158 | } |
---|
| 2159 | else { |
---|
| 2160 | mes "[Takehue]"; |
---|
| 2161 | mes "Eh? A foreigner. This shrine"; |
---|
| 2162 | mes "has been without priests for a"; |
---|
| 2163 | mes "long time. My friend, Tokako and I come here to play around."; |
---|
| 2164 | next; |
---|
| 2165 | mes "[Takehue]"; |
---|
| 2166 | mes "If you have been chased by"; |
---|
| 2167 | mes "monsters, please relax."; |
---|
| 2168 | mes "Monsters cannot come here, so"; |
---|
| 2169 | mes "take a rest in here."; |
---|
| 2170 | close; |
---|
| 2171 | } |
---|
| 2172 | } |
---|
| 2173 | |
---|
| 2174 | //============================================================ |
---|
| 2175 | // Old changelog |
---|
| 2176 | //============================================================ |
---|
| 2177 | //= 1.0 Rewrote parts of other/momotaro.txt to make it work. |
---|
| 2178 | //= I'm sorry for the mess, I couldn't do much better with |
---|
| 2179 | //= the current code I had. |
---|
| 2180 | //= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera] |
---|
| 2181 | //= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus] |
---|
| 2182 | //============================================================ |
---|