root/npc/quests/quests_alberta.txt @ 1

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[1]1//===== eAthena Script =======================================
2//= Quest NPCs related to Alberta
3//===== By: ==================================================
4//= kobra_k88
5//===== Current Version: =====================================
6//= 2.1
7//===== Compatible With: =====================================
8//= eAthena SVN
9//===== Description: =========================================
10//= Dolls Quest
11//= Boy's Cap Quest
12//= Antlers Quest
13//= Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin Quests
14//= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests
15//= [Aegis conversion]
16//= Turtle Island Quests
17//===== Additional Comments: =================================
18//= Fully working
19//= 1.1 Fixed Spore Doll exploit, Gramp's Tiger skin label bug
20//= 1.3 Fixed item ID 7031 -> 7013
21//= 1.4 Fixed a bug, Fixed Exploits, Optimized [Lupus]
22//= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST
23//=     Condition if done: (MISC_QUEST & 2) [Lupus]
24//= 1.7 Moved quest from cities/albera.txt [Evera]
25//= 1.8 Re-made the Doll Quest, now with official dialogs. [DZeroX]
26//= 1.8a Removed .GATs [Lupus]
27//= 1.9 Updated Turtle Quest to official. [L0ne_W0lf]
28//= 2.0 Turtle Island quest now clears TURTLE var and set
29//= MISC_QUEST bit (MISC_QUEST & 65536) [Lupus]
30//= 2.1 Added missing close. [L0ne_W0lf]
31//============================================================
32
33
34
35//=======================================================================================================//
36//                                              Doll Quest
37//=======================================================================================================//
38alberta,117,135,0       script  Elin    96,{
39        set .@weight,MaxWeight-Weight;
40        if ((.@weight) < 10000) {
41                mes "[Elin]";
42                mes "Wait a moment!!";
43                mes "You have brought too many things!";
44                mes "You cannot accept any more items!";
45                mes "Please reduce the amount of items,";
46                mes "then come see me again";
47                close;
48        }
49                mes "[Elin]";
50        if (Sex == 1) {
51                mes "Hello~!";
52                mes "Heh heh, you're a boy, so you";
53                mes "probably don't like dolls, right?";
54                mes "Well, I like dolls very very much!";
55        } else {
56                mes "Hi hi~! Oh, oh, do you like dolls?";
57                mes "I really really like dolls... Hee";
58                mes "Hee~!";
59        }
60        next;
61        mes "[Elin]";
62        mes "You know, I really really want a";
63        mes "new doll! I hope my daddy will give";
64        mes "me one on my birthday...!";
65        switch(select("Um, I hope your daddy gives you one too.","How about I give you one now?")) {
66                case 1:
67                        next;
68                        mes "[Elin]";
69                        mes "Yeah, I'm hoping";
70                        mes "he gives me a Yoyo";
71                        mes "doll. They're so cute!";
72                        close;
73                case 2:
74                        next;
75                        set .@weight,MaxWeight-Weight;
76                        if ((.@weight) < 10000) {
77                                mes "[Elin]";
78                                mes "Your weight is too heavy!";
79                                mes "I will accept your doll if";
80                                mes "you lighten your load.";
81                                close;
82                        }
83                        mes "[Elin]";
84                        if (Sex == 1) {
85                                mes "Oh my goodness!";
86                                mes "Really? You're";
87                                mes "such a sweetie~!";
88                        } else {
89                                mes "Will you really?";
90                                mes "You're gonna give";
91                                mes "me a doll? Yaaaay~";
92                        }
93                        next;
94                        mes "[Elin]";
95                        mes "What kind of doll are you going to";
96                        mes "give me? Are you really gonna give";
97                        mes "me one?";
98                        switch(select("Poring Doll","Chonchon Doll","Puppet","Rocker Doll","Spore Doll","Osiris Doll","Baphomet Doll","Racoon Doll","YoYo Doll","I'm as adorable as a doll.")) {
99                                case 1:
100                                        next;
101                                        if (countitem(741) >= 1) {
102                                                mes "[Elin]";
103                                                mes "Yay, it's a poring doll!";
104                                                next;
105                                                delitem 741,1;
106                                                getitem 529,1;
107                                                mes "[Elin]";
108                                                mes "Thank you for the doll!";
109                                                close;
110                                        } else {
111                                                mes "[Elin]";
112                                                if (Sex == 1) {
113                                                        mes "Aww...?";
114                                                        mes "Were you only teasing me?";
115                                                } else {
116                                                        mes "Aww...";
117                                                        mes "You're not making fun of me are";
118                                                        mes "you?";
119                                                }
120                                                next;
121                                                mes "[Elin]";
122                                                mes "I guess you forgot it somewhere...";
123                                                close;
124                                        }
125                                case 2:
126                                        next;
127                                        if (countitem(742) >= 1) {
128                                                mes "[Elin]";
129                                                mes "Eh .... Chonchon ... doll ...";
130                                                next;
131                                                mes "[Elin]";
132                                                mes "Oh well, since you're giving it to me, I have to treasure it ....";
133                                                next;
134                                                delitem 742,1;
135                                                getitem 530,1;
136                                                mes "[Elin]";
137                                                mes "If I ate too much of it, I'll get cavities anyway.";
138                                                if (Sex == 1) {
139                                                        mes "You too, mister.";
140                                                } else {
141                                                        mes "You too, lady.";
142                                                }
143                                                mes "Don't eat too much, ok?";
144                                                mes "And thanks, by the way ...";
145                                                next;
146                                                mes "[Elin]";
147                                                mes "(Chonchon ... *mumble mumble*)";
148                                                close;
149                                        } else {
150                                                mes "[Elin]";
151                                                mes "Chonchon dolls are ugly anyways,";
152                                                mes "but you still lied to me! How can";
153                                                mes "you be so mean?!";
154                                                next;
155                                                mes "[Elin]";
156                                                mes "Waaaaaaaaaaaaaaaaah~~";
157                                                close;
158                                        }
159                                case 3:
160                                        next;
161                                        if (countitem(740) >= 1) {
162                                                mes "[Elin]";
163                                                mes "Wow--! It's a rabbit!";
164                                                mes "It's so cute!!";
165                                                if (Sex == 1) {
166                                                        mes "Thank you so much, mister!";
167                                                } else {
168                                                        mes "Thank you so much, lady!";
169                                                }
170                                                next;
171                                                mes "[Elin]";
172                                                mes "So fluffy~";
173                                                mes "Oh yeah! Let me give you a present too!";
174                                                mes "Ummm ... found it!";
175                                                mes "Take this!";
176                                                next;
177                                                delitem 740,1;
178                                                getitem 530,1;
179                                                mes "[Elin]";
180                                                mes "I got this from Santa. It's a candy cane~";
181                                                if (Sex == 1) {
182                                                        mes "Eat it too, mister.";
183                                                } else {
184                                                        mes "Eat it too, lady.";
185                                                }
186                                                mes "Thank you for the rabbit doll!";
187                                                mes "I'm gonna hug this to sleep every night~";
188                                                close;
189                                        } else {
190                                                mes "[Elin]";
191                                                mes "Awww, you were only kidding?";
192                                                mes "W-W-Why are you teasing me like";
193                                                mes "that?";
194                                                next;
195                                                mes "[Elin]";
196                                                mes "*^CCCCCCSniff...^000000*";
197                                                next;
198                                                mes "[Elin]";
199                                                mes "Waaaaaaaaaaaaaaaaah~~";
200                                                close;
201                                        }
202                                case 4:
203                                        next;
204                                        if (countitem(752) >= 1) {
205                                                mes "[Elin]";
206                                                mes "Ah, a Rocker doll.";
207                                                mes "I hate hopping things but the doll's kinda cute.";
208                                                next;
209                                                mes "[Elin]";
210                                                mes "Thank you~";
211                                                mes "I'll have to give you something too.";
212                                                mes "Hmm, didn't I get some stuff from my uncle ...";
213                                                next;
214                                                delitem 752,1;
215                                                getitem 532,7;
216                                                mes "[Elin]";
217                                                mes "We've got tons of them at home.";
218                                                mes "So I'll share some with you~";
219                                                mes "Thank you for the doll!";
220                                                close;
221                                        } else {
222                                                mes "[Elin]";
223                                                mes "Awww...";
224                                                next;
225                                                mes "[Elin]";
226                                                mes "You don't";
227                                                mes "really have a doll...?";
228                                                mes "I was so excited about it, too...";
229                                                close;
230                                        }
231                                case 5:
232                                        next;
233                                        if (countitem(743) >= 1) {
234                                                mes "[Elin]";
235                                                mes "Blehh ....";
236                                                mes "It's a mushroom...";
237                                                mes "Mom's always scolding me for not eating mushrooms ...";
238                                                next;
239                                                mes "[Elin]";
240                                                mes "I'll take it anyway, since the doll looks cute.";
241                                                mes "But I still won't eat mushrooms though ...";
242                                                mes "Hmm, I'll need to give you a present too.";
243                                                next;
244                                                delitem 743,1;
245                                                getitem 538,5;
246                                                mes "[Elin]";
247                                                mes "Mom made this.";
248                                                if (Sex == 1) {
249                                                        mes "Take it, mister!";
250                                                } else {
251                                                        mes "Take it, lady!";
252                                                }
253                                                next;
254                                                mes "[Litte Kid]";
255                                                mes "Thank you for the doll~";
256                                                close;
257                                        } else {
258                                                mes "[Elin]";
259                                                mes "Eh...?";
260                                                mes "You don't";
261                                                mes "have a doll?";
262                                                next;
263                                                mes "[Elin]";
264                                                mes "Awww...";
265                                                mes "It's not nice";
266                                                mes "to tease people";
267                                                mes "like that. *^CCCCCCSniff, sniff^000000*";
268                                                close;
269                                        }
270                                case 6:
271                                        next;
272                                        if (countitem(751) >= 1) {
273                                                mes "[Elin]";
274                                                mes "Yay! It's an Osiris doll!";
275                                                next;
276                                                delitem 751,1;
277                                                getitem 522,2;
278                                                mes "[Elin]";
279                                                mes "Thank you for the doll!";
280                                                close;
281                                        } else {
282                                                mes "[Elin]";
283                                                mes "Awww...";
284                                                mes "Why do you have";
285                                                mes "to make fun of me?";
286                                                close;
287                                        }
288                                case 7:
289                                        next;
290                                        if (countitem(750) >= 1) {
291                                                mes "[Elin]";
292                                                mes "Yay! It's a Baphomet doll!";
293                                                next;
294                                                delitem 750,1;
295                                                getitem 525,5;
296                                                mes "[Elin]";
297                                                mes "Thank you for the doll!";
298                                                close;
299                                        } else {
300                                                mes "[Elin]";
301                                                mes "You big liar! Why are you";
302                                                mes "pretending to be nice?!";
303                                                close;
304                                        }
305                                case 8:
306                                        next;
307                                        if (countitem(754) >= 1) {
308                                                mes "[Elin]";
309                                                mes "Ah, it's a racoon doll~";
310                                                mes "I hate Smokies, but the doll's really cute!";
311                                                next;
312                                                mes "[Elin]";
313                                                mes "It's really cute~";
314                                                if (Sex == 1) {
315                                                        mes "Thank you very much, mister!";
316                                                } else {
317                                                        mes "Thank you very much, lady!";
318                                                }
319                                                next;
320                                                delitem 754,1;
321                                                getitem 539,3;
322                                                mes "[Elin]";
323                                                mes "Let me give you some of Grandma's home-made cakes!";
324                                                if (Sex == 1) {
325                                                        mes "Do you like sweet things, mister?";
326                                                } else {
327                                                        mes "Do you like sweet things, lady?";
328                                                }
329                                                mes "This is really good, so eat it~";
330                                                next;
331                                                mes "[Elin]";
332                                                mes "Thank you for this cute doll!";
333                                                close;
334                                        } else {
335                                                mes "[Elin]";
336                                                mes "Hey! How come you have to say";
337                                                mes "things like that? Are you making";
338                                                mes "fun of me?!";
339                                                close;
340                                        }
341                                case 9:
342                                        next;
343                                        if (countitem(753) >= 1) {
344                                                mes "[Elin]";
345                                                mes "Wow--!!!";
346                                                mes "It's a monkey! So cute~";
347                                                if (Sex == 1) {
348                                                        mes "Thank you very much, mister!";
349                                                } else {
350                                                        mes "Thank you very much, lady!";
351                                                }
352                                                mes "I really wanted it~";
353                                                next;
354                                                mes "[Elin]";
355                                                mes "It's so cute~";
356                                                mes "That's right!";
357                                                mes "As a thank you, I'll give you this.";
358                                                next;
359                                                delitem 753,1;
360                                                getitem 608,1;
361                                                mes "[Elin]";
362                                                mes "Dad picked them up during his travels.";
363                                                mes "It's a seed of some kind.";
364                                                mes "We tried planting them at home, but it doesn't seem to grow.";
365                                                if (Sex == 1) {
366                                                        mes "I'll give it to you, mister!";
367                                                } else {
368                                                        mes "I'll give it to you, lady!";
369                                                }
370                                                next;
371                                                mes "[Elin]";
372                                                mes "Thank you so much for the doll!";
373                                                close;
374                                        } else {
375                                                mes "[Elin]";
376                                                mes "Hey...";
377                                                mes "How come you're making fun of me?!";
378                                                close;
379                                        }
380                                case 10:
381                                        next;
382                                        mes "["+strcharinfo(0)+"]";
383                                        mes "I'm as adorable as a doll...";
384                                        next;
385                                        mes "[Elin]";
386                                        mes "Whaaaaaaaaaaaaaaaaaaaaat...?";
387                                        next;
388                                        mes "[Elin]";
389                                        mes "^3355FFWhat did^000000";
390                                        mes "^3355FFyou just say?!^000000";
391                                        close;
392                        }
393        }
394}
395
396
397//=======================================================================================================//
398//                                              Boy's Cap' Quest
399//=======================================================================================================//
400alberta_in,28,145,4     script  Grampa  120,{
401        mes "[Grampa]";
402        mes "Gasp ..Gasp";
403        next;
404        mes "[Grampa]";
405        mes "When I look back on my younger days... I regret not making better use of my time...";
406        next;
407        mes "[Grampa]";
408        mes "Even so I STILL feel young at heart..... unfortunately my body is very old and is in poor condtion...... Cough !! Cough .. !!";
409        next;
410        if(countitem(1030) >= 10) menu "Talk.",M_Talk, "Show him Tiger's Footskin.",M_Show, "Cancel.",M_End;
411        menu "Talk",M_Talk, "Cancel",M_End;
412       
413        M_Talk:
414                mes "[Grampa]";
415                mes "Listen to me..... You must take care of your body as best you can....";
416                mes "If you aren't serious about staying healthy now..... you will surely regret it as you get older.";
417                next;
418                mes "[Grampa]";
419                mes "I've tried to restore my body to its youthful, healthy state with all of the best herbs and medicines that money can buy....";
420                next;
421                mes "[Grampa]";
422                mes "Not only have none of them worked, but their emense cost have made me bankurpt!";
423                next;
424                mes "[Grampa]";
425                mes "I have all but given up on trying to restore my youth.... there IS still one last thing I have not yet tried.....";
426                next;
427                mes "[Grampa]";
428                mes "It is the ^3355FFTiger's Footskin^000000, the legendary king of rejuvination!!";
429                emotion e_gasp;
430                next;
431                mes "[Grampa]";
432                mes "Have you heard of the Tiger's Footskin???.....";
433                emotion e_what;
434                next;
435                mes "[Grampa]";
436                mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
437                mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
438                next;
439                mes "[Grampa]";
440                mes "It truely is amazing! Ah, if I could only get my hands on some Tiger's Footskin.... my wishes would at last come true.....";
441                next;
442                mes "[Grampa]";
443                mes "For whoever brings me ^5555FF10 Tiger's Footskins^000000, I would gladly give that person my precious ^3355FFBoys Cap^000000.";
444                close;
445
446        M_Show:
447                mes "[Grampa]";
448                mes "Ohhh !! Th-This is the... this is the legendary.... TIGERS FOOTSKIN!!";
449                next;
450                mes "[Grampa]";
451                mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
452                mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
453                next;
454                mes "[Grampa]";
455                mes "It is the real Tiger's Footskin !! In my wildest dreams I never thought...... P-P-Please.... I beg you.... let me have it.....";
456                next;
457                menu "-Give him the Tiger's Footskin.",-, "Walk away.", sM_End;
458
459                        mes "[Grampa]";
460                        if(countitem(1030) < 10) goto L_NoItems;
461                        delitem 1030,10;
462                        getitem 5016,1;
463                        mes "T-Thank YOU!! Thank you SO VERY MUCH!!";
464                        emotion e_thx;
465                        next;
466                        mes "[Grampa]";
467                        mes "Now my body can be reinvigorated!!! I will eat it right away!";
468                        close;
469
470                L_NoItems:
471                        mes "Get off damn cheater!!!";
472                        emotion e_bzz;
473                        close;
474
475                sM_End:
476                        mes "[Grampa]";
477                        mes "H-He-Hey!! Young one!! W-Wa-it! Please.... come back... I beg you.... come... back.... ooohh... foot.... sk... i... n....";
478                        close;
479
480        M_End:
481                mes "[Grampa]";
482                mes "Cough Cough !! .. Tiger ....Tiger's ..... Foot ..... skin .....Cough Cough !!";
483                close;
484
485
486}
487
488
489//=======================================================================================================//
490//                                              Antlers Quest
491//=======================================================================================================//
492alberta_in,122,53,4     script  Cherokee        47,{
493        mes "[Cherokee]";
494        mes "Hey there, I am a Horn Collector.  Sounds great, huh?";
495        next;
496        mes "[Cherokee]";
497        mes "What do you think about Animal horns? I think they are very valuable and are well worth collecting.";
498        mes "You can wear them on your head, or even decorate your house with them.";
499        next;
500        mes "[Cherokee]";
501        mes "You know.... there has been a particular horn that I have not been able to find.  It is the ^5555FF'Evil Horn '^000000..";
502        next;
503        mes "[Cherokee]";
504        mes "Some say that an Evil Horn is really not an animal's horn, but one that comes from a Devil!";
505        mes "Even so, I really wish I could get my hands on one.";
506        next;
507        mes "[Cherokee]";
508        mes "Say.... do you have any ^5555FF'Evil Horns'^000000?";
509        mes "If you offer me ^5533FF20 Evil Horns^000000, I will give you my precious and famed, ^FF3355'Antlers'^000000.  Is it a deal?";
510        next;
511        menu "You got it!",-, "Shut up Dumbo.",M_End;
512
513                mes "[Cherokee]";
514                if(countitem(923) < 20) goto L_NotEnuf;
515                delitem 923,20;
516                mes "Whoah~! This is the first time I've ever seen a real ^3355FF'Evil Horn'^000000!!";
517                emotion e_ic;
518                next;
519                mes "[Cherokee]";
520                mes "Thank you! Here are the Antlers just as I promised you!";
521                emotion e_thx;
522                getitem 2284,1;
523                next;
524                mes "[Cherokee]";
525                mes "With your great help I was finally able to realize my long time dream.  I appreciate what you have done! God Bless You ..";
526                close;
527
528                L_NotEnuf:
529                        mes "Hmm.... like I said, I need ^FF5533'20 Evil Horns'^000000.";
530                        close;
531
532        M_End:
533                mes "[Cherokee]";
534                mes "Well aren't you a rude person.... I will forgive you however, seeing as we will meet again, I'm sure....";
535                close;
536}
537
538
539//=======================================================================================================//
540//                      Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin
541//=======================================================================================================//
542alberta,120,53,3        script  Zic     51,{
543        mes "[Zic]";
544        mes "Yay! A cool breeze! That's why I love the sea!!";
545        emotion e_ho;
546        next;
547        mes "[Zic]";
548        mes "Huh?... Do you have any business with me? You came to me because I'm a merchant right?";
549        emotion e_hmm;
550        next;
551        mes "[Zic]";
552        mes "~Sigh!~ I get tired of my reputation.... I can't get any peace or quite around here.....";
553        next;
554        mes "[Zic]";
555        mes "So what do you wanna get? Tell me, tell me! It's so easy to guess what you want.....";
556        next;
557        menu "-Bao Bao",-, "-Cresent Hairpin",M_1, "-Fashionable Glasses",M_2, "-Heart Hairpin",M_3;
558
559                mes "[Zic]";
560                mes "To make a Bao Bao I will need:";   //5042
561                mes "- ^5555FF1 Silk Ribbon^000000,";   //10007
562                mes "- ^5555FF50 Herioc Emblems^000000.";       //968
563                next;
564                mes "[Zic]";
565                mes "Would you like me to make you one?";
566                next;
567                menu "Sure.",-, "No thanks.",M_End;
568
569                        if (countitem(10007)<1 || countitem(968)<50) goto sL_NotEnuf;
570                        delitem 10007, 1;
571                        delitem 968, 50;
572                        mes "[Zic]";
573                        mes "Please wait while I make your Bao Bao......";
574                        next;
575                        mes "[Zic]";
576                        mes "There you are, one Bao Bao.  Enjoy.";
577                        getitem 5042, 1;
578                        close;
579        M_1:
580                mes "[Zic]";
581                mes "To make a Cresent Hairpin I will need:";   //5048
582                mes "- ^5555FF1 Heart Hair Pin^000000,";        //5041
583                mes "- ^5555FF10 Steel^000000.";        //999
584                next;
585                mes "[Zic]";
586                mes "Would you like me to make you one?";
587                next;
588                menu "Sure.",-, "No thanks.",M_End;
589
590                        if (countitem(5041)<1 || countitem(999)<10) goto sL_NotEnuf;
591                        delitem 5041, 1;
592                        delitem 999, 10;
593                        mes "[Zic]";
594                        mes "Please wait while I make your Cresent Hairpin......";
595                        next;
596                        mes "[Zic]";
597                        mes "There you are, one Cresent Hairpin.  Enjoy.";
598                        getitem 5048, 1;
599                        close;
600        M_2:
601                mes "[Zic]";
602                mes "To make a pair of Fashionable Glasses I will need:";       //5047
603                mes "- ^5555FF1 Jack a Dandy^000000,";  //2271
604                mes "- ^5555FF1 Scarlet Dyestuffs^000000.";     //975
605                next;
606                mes "[Zic]";
607                mes "Would you like me to make you one?";
608                next;
609                menu "Sure.",-, "No thanks.",M_End;
610
611                        if (countitem(2271)<1 || countitem(975)<1) goto sL_NotEnuf;
612                        delitem 2271, 1;
613                        delitem 975, 1;
614                        mes "[Zic]";
615                        mes "Please wait while I make your Fashionable Glasses......";
616                        next;
617                        mes "[Zic]";
618                        mes "There you are, one Fashionable Glasses.  Enjoy.";
619                        getitem 5047, 1;
620                        close;
621        M_3:
622                mes "[Zic]";
623                mes "Are you sure you want a simple item like this? Oh well... To make a Heart Hairpin I will need:";   //5041
624                mes "- ^5555FF1200 Coral Reefs^000000.";        //7013
625                emotion e_hmm;
626                next;
627                mes "[Zic]";
628                mes "Would you like me to make you one?";
629                next;
630                menu "Sure.",-, "No thanks.",M_End;
631
632                        if (countitem(7013)<1200) goto sL_NotEnuf;
633                        delitem 7013, 1200;
634                        mes "[Zic]";
635                        mes "Please wait while I make your Hear Hairpin......";
636                        next;
637                        mes "[Zic]";
638                        mes "There you are, one Heart Hairpin.  Enjoy.";
639                        getitem 5041, 1;
640                        close;
641
642                sL_NotEnuf:
643                        mes "[Zic]";
644                        mes "Hmm.... you don't have enough items for me to make it.  Come back some other time.";
645                        close;
646
647        M_End:
648                mes "[Zic]";
649                mes "See ya around.";
650                close;
651}
652
653
654//=======================================================================================================//
655//                              Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat
656//=======================================================================================================//
657alberta,135,79,3        script  Tempestra       71,{
658        mes "[Tempestra]";
659        mes "Ah...... Such a cool breeze.  It's good to be next to the sea.  I think it was the right choice for me to take a break from my business and come here.";
660        emotion e_ho;
661        if(MISC_QUEST & 2) goto sM_Menu;
662        next;
663        mes "[Tempestra]";
664        mes "Oh the sun is so bright today.  I'm glad I brought my hat.  If my skin is exposed to the sun like this everyday, I'm sure to get a sunburn.";
665        next;
666        mes "[Tempestra]";
667        mes "Boy, the heat is making me thirsty.  Nothing would be better right now, than sipping on a perfectly chilled yellow potion.....";
668        next;
669        menu "Here you go, my treat.",-, "Then go get one, sheesh....",M_1;
670
671                if(countitem(503) < 1) goto L_NoPot;
672                delitem 503, 1;
673                set MISC_QUEST,MISC_QUEST | 2;
674                mes "[Tempestra]";
675                mes "Oooh! Thank you so much.  I'm so glad to meet such a friendly person here....";
676                emotion e_thx;
677                next;
678                mes "[Tempestra]";
679                mes "(~gulp~gulp~)";
680                next;
681                mes "[Tempestra]";
682                mes "Hyaaaaaaa!! It's sooo cold!! Thank you.";
683        sM_Menu:
684                next;
685                menu "The weather is really hot, isn't it...",-, "You should wear a hat.",sM_1;
686
687                        mes "[Tempestra]";
688                        mes "Yes, it's very hot indeed.....";
689                        next;
690                        mes "[Tempestra]";
691                        mes "Luckly I brought a lot of hats along.  I have";
692                        mes "a ^5555FF'Sunday Hat'^000000,";
693                        mes "a ^5555FF'Mage Hat'^000000,";
694                        mes "a ^5555FF'Magician Hat'^000000, and more in my room...";
695                        next;
696                        mes "[Tempestra]";
697                        mes "I brought these hats with me so that I could sell them and use the money I made for my vacation expenses....";
698                        mes "but now it looks like I'll have to wear one.....";
699                ssM_Menu:
700                        next;
701                        menu "Sunday Hat?",-, "Mage Hat?",ssM_0b, "Magician Hat?",ssM_0c, "End Conversation.",ssM_End;
702
703                                mes "[Tempestra]";
704                                mes "A Sunday Hat is made up of:";
705                                mes "- ^5555FF250 Fabric^000000,";
706                                mes "- ^5555FF1 Slotted Hat^000000,";
707                                mes "- ^5555FF1 Slotted Cap^000000,";
708                                mes "- ^5555FF600 Soft Feathers^000000.";
709                                mes "If you want, I can make one for you.  Just bring me all of those items.";
710                                next;
711                                menu "Make one for me.",-, "Cancel",ssM_End;
712
713                                        if (countitem(1059)<250 || countitem(2221)<1 || countitem(2227)<1 || countitem(7063)<600) goto ssM_Menu;
714                                        delitem 1059, 250;
715                                        delitem 2221, 1;
716                                        delitem 2227, 1;
717                                        delitem 7063, 600;
718                                        mes "[Tempestra]";
719                                        mes "Please wait just a moment while I make it........";
720                                        next;
721                                        getitem 5032, 1;
722                                        mes "[Tempestra]";
723                                        mes "All done... one Sunday Hat just for you.  Thank you and come back any time.";
724                                        emotion e_thx;
725                                        close;
726                        ssM_0b:
727                                mes "[Tempestra]";
728                                mes "A Mage Hat is made up of:";
729                                mes "- ^5555FF1 Wizard Hat^000000,";
730                                mes "- ^5555FF400 Dragon Scales^000000,";
731                                mes "- ^5555FF50 Mould Powder^000000,";
732                                mes "- ^5555FF1 Elder Wilow Card^000000.";
733                                mes "If you want, I can make one for you.  Just bring me all of those items.";
734                                next;
735                                menu "Make one for me.",-, "Cancel",ssM_End;
736
737                                        if (countitem(2252)<1 || countitem(1036)<400 || countitem(7001)<50 || countitem(4052)<1) goto ssM_Menu;
738                                        delitem 2252, 1;
739                                        delitem 1036, 400;
740                                        delitem 7001, 50;
741                                        delitem 4052, 1;
742                                        mes "[Tempestra]";
743                                        mes "Please wait just a moment while I make it........";
744                                        next;
745                                        getitem 5027, 1;
746                                        mes "[Tempestra]";
747                                        mes "All done... one Mage Hat just for you.  Thank you and come back any time.";
748                                        emotion e_thx;
749                                        close;
750                        ssM_0c:
751                                mes "[Tempestra]";
752                                mes "A Magician Hat is made up of:";
753                                mes "- ^5555FF1 Wizard Hat^000000,";
754                                mes "- ^5555FF450 Ancient Lips^000000,";
755                                mes "- ^5555FF1200 Solid Shells^000000,";
756                                mes "If you want, I can make one for you.  Just bring me all of those items.";
757                                next;
758                                menu "Make one for me.",-, "Cancel",ssM_End;
759
760                                        if (countitem(2252)<1 || countitem(1054)<450 || countitem(943)<1200) goto ssM_Menu;
761                                        delitem 2252, 1;
762                                        delitem 1054, 450;
763                                        delitem 943, 1200;
764                                        mes "[Tempestra]";
765                                        mes "Please wait just a moment while I make it........";
766                                        next;
767                                        getitem 5045, 1;
768                                        mes "[Tempestra]";
769                                        mes "All done... one Magician just for you.  Thank you and come back any time.";
770                                        emotion e_thx;
771                                        close;
772                        ssM_End:
773                                close;
774
775                sM_1:
776                        mes "[Tempestra]";
777                        mes "Oh but the hats I have are for sale.... if I use them for myself I won't be able to sell them to my customers.";
778                        next;
779                        mes "[Tempestra]";
780                        mes "Because you gave me the potion, I would like to make something for you.  Unfortuately I don't have any materials right now.";
781                        next;
782                        mes "[Tempestra]";
783                        mes "Hmm... If you have:";
784                        mes "^5555FF1 Emblem of the Sun God";
785                        mes "10 Gold";
786                        mes "40 Steel";
787                        mes "50 Coal";
788                        mes "and 2 Oridecon^000000..........";
789                        next;
790                        mes "[Tempestra]";
791                        mes "I can make you a ^5555FF'Hat of the Sun God'^000000!! It's a fantastic piece of work! How's that sound?";
792                        next;
793                        menu "Alright.",-, "Not right now thanks.",ssM_1b;
794
795                                if(countitem(7086)<1 || countitem(969)<10 || countitem(999)<40 || countitem(1003)<50 || countitem(984)<2) goto ssL_NotEnuf;
796                                delitem 7086, 1;
797                                delitem 969, 10;
798                                delitem 999, 40;
799                                delitem 1003, 50;
800                                delitem 984, 2;
801                                mes "[Tempestra]";
802                                mes "Please wait just a moment while I make it........";
803                                next;
804                                getitem 5022, 1;
805                                mes "[Tempestra]";
806                                mes "All done... one Hat of the Sun God just for you.  Thank you again for the potion, and please come back any time.";
807                                emotion e_thx;
808                                close;
809
810                                ssL_NotEnuf:
811                                        mes "[Tempestra]";
812                                        mes "Um.... where are those items exactly???";
813                                        emotion e_hmm;
814                                        close;
815                        ssM_1b:
816                                mes "[Tempestra]";
817                                mes "Come back anytime when you've changed your mind.";
818                                close;
819
820                L_NoPot:
821                        mes "[Tempestra]";
822                        mes "Umm... excuse me but.... where is the potion??";
823                        emotion e_hmm;
824                        close;
825
826        M_1:
827                mes "[Tempestra]";
828                mes "..... How RUDE!!";
829                emotion e_gasp;
830                close;
831}
832
833//=======================================================================================================//
834//                                              Turtle Quest
835//=======================================================================================================//
836alberta,91,70,4 script  Kinsey#tur      89,{
837        mes "[Kinsey]";
838        mes "What does a man have to do to get a stiff drink around here? I mean, there are absolutely no good bars in Alberta!";
839        next;
840        mes "[Kinsey]";
841        mes " Well, the alcohol in the pub here is second rate, but I gotta admit, it's got a great atmosphere.";
842        next;
843        mes "[Kinsey]";
844        mes "In fact, this old man is always there, telling stories about Turtle Island! But we're not sure if he's been there, or if he's just that drunk.";
845        next;
846        if (select("^3333FF*ting!*^000000:Sounds fun~") == 1) {
847                mes "[Kinsey]";
848                mes "Whoa...";
849                mes "Hey, your eyes just lit up right when I said 'Turtle Island!' Hmm, let me try that again.";
850                next;
851                mes "[Kinsey]";
852                mes "*Ahem*";
853                mes "'Tur-tle";
854                mes "Is-land.'";
855                next;
856                mes "["+ strcharinfo(0) +"]";
857                mes "^3333FF*ting!*^000000";
858                next;
859                mes "[Kinsey]";
860                mes "Ah...";
861                mes "You must be an adventurer. It seems like you really wanna learn more about that place, huh?";
862                next;
863                mes "[Kinsey]";
864                mes "Why don't you look around near the pub, and look for that old man? He's usually pretty drunk, and speaks nonsense, but he might have something to say to you.";
865                next;
866                mes "[Kinsey]";
867                mes "Oh, and um, I've been in his room before. He leaves some sort of letter lying around the table that has something to do with his Turtle Island stories.";
868                next;
869                mes "[Kinsey]";
870                mes "But if he asks for you to buy him a drink, I wouldn't do it. He's got like, three extra livers or something, so he'll drink you to bankruptcy.";
871                close;
872        }
873        mes "[Kinsey]";
874        mes "Yeah, I guess it's pretty cool listening to his stories. But it would be even cooler if I could hear them in a better drinking establishment.";
875        next;
876        mes "[Kinsey]";
877        mes "I mean, they don't even serve a 'Boogieman,' much less a 'Cobo.' It's getting harder and harder to find those fine, fine specialty drinks.";
878        close;
879}
880
881alberta_in,23,104,4     script  Grandpa Turtle#tur      120,{
882        mes "[Grandpa Turtle]";
883        mes "Ooog...";
884        mes "So dizzy...";
885        next;
886        mes "[Grandpa Turtle]";
887        mes "There isn't one decent drinking establishment in all of Alberta! But then again, why did I drink so much? Hmm...";
888        next;
889        switch(select("Tell me about Turtle Island:How can I get there?:Stop talking")) {
890        case 1:
891                mes "[Grandpa Turtle]";
892                mes "Eh...?";
893                mes "Turtle Island?";
894                next;
895                mes "[Grandpa Turtle]";
896                mes "Well, there's a lot of folklore about that place. Some folk say that there's a mountain of treasure there.";
897                next;
898                mes "[Grandpa Turtle]";
899                mes "Others folk say a potion that can prolong your lifespan can be found somewhere in Turtle Island. But nobody really knows for sure.";
900                next;
901                mes "[Grandpa Turtle]";
902                mes "But I'm sure that Turtle Island does exist, and that something wonderful can be found there.";
903                next;
904                mes "[Grandpa Turtle]";
905                mes "But only someone with a good heart that's eager for adventure should be able to go to that kind of place.";
906                next;
907                switch(select("^3333FF*ting!*^000000:Tell me more, old man!")) {
908                case 1:
909                        mes "[Grandpa Turtle]";
910                        mes "Ha ha ha~!";
911                        if (Sex)
912                                mes "I like the shine in your eye, my boy! I can see a little bit of myself in those eyes. Yes...";
913                        else
914                                mes "No use hiding the glint in your eyes, my dear! It's adventure you wish for, that much I can tell...";
915                        next;
916                        mes "[Grandpa Turtle]";
917                        mes "Tell me...";
918                        mes "Have you heard of a man named ^3355FFJornadan Niliria^000000? He, and a group of ten other men actually found Turtle Island!";
919                        next;
920                        mes "[Grandpa Turtle]";
921                        mes "^3355FFJornadan Niliria^000000 was a man of strength and conviction. He and his crew gathered every clue they could about Turtle Island.";
922                        next;
923                        mes "[Grandpa Turtle]";
924                        mes "Even after learning all that they could, much of their voyage relied on their hope and faith that the Turtle Island legend was true...";
925                        next;
926                        mes "[Grandpa Turtle]";
927                        mes "After a long, arduous journey, their efforts were rewarded, and they landed on Turtle Island!";
928                        next;
929                        mes "[Grandpa Turtle]";
930                        mes "However, it gets more complicated after that. I hear Niliria's crew had great difficulty getting back home for some reason.";
931                        next;
932                        mes "[Grandpa Turtle]";
933                        mes "Heh heh...";
934                        mes "If you want to learn more, why don't you go to the eastern end of the Alberta port? There's a scholar there that knows more of this story.";
935                        next;
936                        mes "[Grandpa Turtle]";
937                        mes "He could probably shed more light on the subject of Turtle Island's legend.";
938                        next;
939                        mes "[Grandpa Turtle]";
940                        mes "Ah, one more thing! Look around that scholar and you should find his ^3355FFJournal^000000. I promise that it will be an interesting read.";
941                        next;
942                        mes "[Grandpa Turtle]";
943                        mes "Ah...";
944                        mes "The fire of youth!";
945                        mes "When the winds die, may your dreams fill your sails~ Good luck to you!";
946                        close;
947                }
948                mes "[Grandpa Turtle]";
949                mes "Grrrr...!";
950                next;
951                mes "[Grandpa Turtle]";
952                mes "I may not know much, but I won't talk to anyone motivated solely by greed. Go home!";
953                close;
954        case 2:
955                if ((MISC_QUEST & 65536) || TURTLE) {
956                        if(MISC_QUEST & 65536) set TURTLE,0; //now clear the var
957                        mes "[Grandpa Turtle]";
958                        mes "Well...";
959                        mes "If you go to eastern side of the Alberta port, you should find an old ferryboatman.";
960                        next;
961                        mes "[Grandpa Turtle]";
962                        mes "His name is ^3355FFGotanblue^000000. I believe he may know a way to Turtle Island. Heh heh, good luck~";
963                        close;
964                }
965                mes "[Grandpa Turtle]";
966                mes "Turtle Island...?";
967                next;
968                mes "[Grandpa Turtle]";
969                mes "My, that place is difficult to find and even more difficult to travel to. You're sure you want to go? I would love to give you some advice, but I feel so dizzy after drinking so much...";
970                next;
971                mes "[Grandpa Turtle]";
972                mes "Ho ho ho...";
973                mes "Why don't you talk to a chubby little sailor I know named ^3355FFGotanblue^000000. You can find him loitering on one of the Alberta ports.";
974                next;
975                mes "[Grandpa Turtle]";
976                mes "Tell him that I sent you, and he may tell you more about Turtle Island. He may even know how to get there~";
977                next;
978                mes "[Grandpa Turtle]";
979                mes "Well, then...";
980                mes "Good luck~";
981                set TURTLE,1;
982                close;
983        case 3:
984                mes "[Grandpa Turtle]";
985                mes "Oooh...";
986                mes "Even at this age...";
987                mes "I don't understand";
988                mes "how I can drink so much...";
989                close;
990        }
991}
992
993alberta,247,122,4       script  Sailor#tur      709,{
994        if (TURTLE) {
995                mes "[Gotanblue]";
996                mes "Heh...";
997                mes "Your eyes...";
998                mes "I can tell you're curious about Turtle Island. I guess you must have been talking to that drunken old man!";
999                next;
1000                switch(select("Do you know about Turtle Island?:How can I get there?:Stop talking.")) {
1001                case 1:
1002                        mes "[Gotanblue]";
1003                        mes "Turtle Island...?";
1004                        mes "Well, first I think it's fair to warn you that Turtle Island took the lives of my buddies. That's right, I was part of ^3355FFJornadan Niliria^000000's crew.";
1005                        next;
1006                        mes "[Gotanblue]";
1007                        mes "We wanted to find out if the legends about that island were true, so we left everything behind to learn the truth.";
1008                        next;
1009                        mes "[Gotanblue]";
1010                        mes "Jornadan Niliria was one of the greatest treasure hunters ever, and he gathered men for his crew from around the globe. I'm proud to say that each member of our crew was the best in his field.";
1011                        next;
1012                        mes "[Gotanblue]";
1013                        mes "I happened to be the best at navigating. I was only twenty, but I was still invited to his team. It was such an honor to be accepted as an equal amongst these great men.";
1014                        next;
1015                        mes "[Gotanblue]";
1016                        mes "Anyway, our biggest clue about Turtle Island's location hinted that it was near Alberta, so our voyage began from here.";
1017                        next;
1018                        mes "[Gotanblue]";
1019                        mes "We sailed day and night, drifting for weeks, until one day, we were surrounded by an incredibly thick fog. We had no idea of which direction we were going and the mist wouldn't clear.";
1020                        next;
1021                        mes "[Gotanblue]";
1022                        mes "But none of us had any regrets and we just kept moving onward. There would be no turning back!";
1023                        next;
1024                        mes "[Gotanblue]";
1025                        mes "Finally, a coral reef sudden appeared and we couldn't steer away from it. Our ship was critically damaged. But when the fog cleared, we saw that we had finally arrived at Turtle Island! It was real!";
1026                        next;
1027                        mes "[Gotanblue]";
1028                        mes "After we made camp on shore and explored the island, we learned something quite remarkable.";
1029                        next;
1030                        mes "[Gotanblue]";
1031                        mes "There was a man who had actually made it to Turtle Island before us. His records, however, never reached Rune-Midgard. He was a great swordmaster known simply as ^3355FFOne^000000.";
1032                        next;
1033                        mes "[Gotanblue]";
1034                        mes "According to his records, he had traveled alone to find Turtle Island and made it by himself. But we couldn't find any sign of him anywhere...";
1035                        next;
1036                        mes "[Gotanblue]";
1037                        mes "As we explored Turtle Island further, we learned that not only was it abundant with treasure, but that it also held an item of great interest.";
1038                        next;
1039                        mes "[Gotanblue]";
1040                        mes "From the first explorer's record, some kind of amazing ^3355FFjewel fragment^000000 was mentioned.";
1041                        next;
1042                        mes "[Gotanblue]";
1043                        mes "He had traveled to Turtle Island with the purpose of discovering secrets to the sword arts, and stumbled upon a jewel he claimed was the most beautiful in the world.";
1044                        next;
1045                        mes "[Gotanblue]";
1046                        mes "By the ^3355FFOne^000000's records, we were able to thoroughly explore all to be seen on Turtle Island. However...";
1047                        next;
1048                        mes "[Gotanblue]";
1049                        mes "Even after months of searching, we could never find a trace of the jewel fragment. Eventually, we had to give up on our search.";
1050                        next;
1051                        mes "[Gotanblue]";
1052                        mes "Finally, we packed our things to leave the island. But then, as we were traveling at sea, we encountered a thick, blinding fog once again.";
1053                        next;
1054                        mes "[Gotanblue]";
1055                        mes "We spent a month trying to steer through that mist. When we finally sailed out of that mist, we saw that we had arrived at the other side of Turtle Island!";
1056                        next;
1057                        mes "[Gotanblue]";
1058                        mes "Our spirits were crushed!! We tried again and again to leave that place, and spent nearly a year trying to leave but we kept winding up at Turtle Island's shores.";
1059                        next;
1060                        mes "[Gotanblue]";
1061                        mes "As we struggled with the fog, we lost our comrades one by one. In the end, Jornadan, the drunken old man you met, and myself were the only ones who were able to return home to Alberta.";
1062                        next;
1063                        mes "[Gotanblue]";
1064                        mes "We were the only ones who did not give in to despair, and doggedly held onto our hopes. Still, it was by pure luck that we found a way back to Rune-Midgard.";
1065                        next;
1066                        mes "[Gotanblue]";
1067                        mes "Well, that's my story. You know, if you want to learn more about Turtle Island, why don't you speak to the scholar on the eastern port of Alberta?";
1068                        next;
1069                        mes "[Gotanblue]";
1070                        mes "Heh heh...";
1071                        mes "I'm sure he can tell give you details that even I wouldn't be able to provide...";
1072                        close;
1073                case 2:
1074                        mes "[Gotanblue]";
1075                        mes "After my story of Turtle Island, you're still not afraid of going? I'm impressed! Alright then...";
1076                        next;
1077                        mes "[Gotanblue]";
1078                        mes "If you wish for me to guide you there, I will charge you 10,000 zeny. I'm the only navigator that can guide you there and back safely.";
1079                        next;
1080                        if (select("Turtle island -> 10000 zeny:Cancel") == 1) {
1081                                if (Zeny > 9999) {
1082                                        mes "[Gotanblue]";
1083                                        mes "Alright!!";
1084                                        mes "You've made your choice! With my experience, we will arrive without fail! I appreciate your spirit!";
1085                                        next;
1086                                        mes "^3355FF*Choo Choo*^000000";
1087                                        set zeny,zeny-10000;
1088                                        warp "tur_dun01",157,39;
1089                                        close;
1090                                }
1091                                mes "[Gotanblue]";
1092                                mes "Hmmm...";
1093                                mes "Sorry, but you don't have enough zeny. I hope you understand that I can let my expertise and experience be undervalued...";
1094                                close;
1095                        }
1096                        mes "[Gotanblue]";
1097                        mes "Alright then...";
1098                        mes "Well, if the spirit of adventure should happen to grab you, I will be here waiting.";
1099                        close;
1100                case 3:
1101                        mes "[Gotanblue]";
1102                        mes "Heh...";
1103                        next;
1104                        mes "[Gotanblue]";
1105                        mes "Come back whenever you feel you're ready to hear my story, will you?";
1106                        close;
1107                }
1108        }
1109        mes "[Gotanblue]";
1110        mes "Ahhhh...!";
1111        mes "Just look at that ocean! It covers the earth as far as the eye can see. Tell me that's not one of the most beautiful things you've ever seen...";
1112        close;
1113}
1114
1115tur_dun01,165,29,4      script  Sailor#tur2     709,{
1116        mes "[Gotanblue]";
1117        mes "Do you want";
1118        mes "to return";
1119        mes "to Alberta?";
1120        next;
1121        if (select("Go to Alberta:Stop talking") == 1) {
1122                mes "[Gotanblue]";
1123                mes "Heh heh...";
1124                mes "I certainly hope you've found what you were looking for. Alright, I guess there's always a time for an adventurer to return home...";
1125                next;
1126                mes "^3355FF* Choo Choo *^000000";
1127                warp "alberta",241,115;
1128        }
1129        close;
1130}
1131
1132alberta,248,89,4        script  Turtle Island Scholar   121,{
1133        mes "[Jornadan Niliria]";
1134        mes "Every single place";
1135        mes "has its own unique";
1136        mes "smells, sights and sounds.";
1137        next;
1138        mes "[Jornadan Niliria]";
1139        mes "Even the great, ever expanding sky that's shared by all the peoples of the earth looks strange when you're in a new and foreign land.";
1140        next;
1141        mes "[Jornandan Niliria]";
1142        mes "Heh heh...";
1143        mes "Just like my";
1144        mes "time on Turtle Island.";
1145        mes "Hah Hah Hah~";
1146        next;
1147        switch(select("About Turtle island:You're Jornadan Niliria?!:Stop talking")) {
1148        case 1:
1149                mes "[Jornadan Niliria]";
1150                mes "Turtle...";
1151                mes "Island...";
1152                next;
1153                mes "[Jornadan Niliria]";
1154                mes "It's almost silly, but Turtle Island was named simply because it's shaped just like a turtle.";
1155                next;
1156                mes "[Jornadan Niliria]";
1157                mes "Now, Turtle Island is surrounded by a dense fog. When we were first stuck in it, a lot of us believed it was the result of a curse, or some kind of magic.";
1158                next;
1159                mes "[Jornadan Niliria]";
1160                mes "But in actuality, the fog is the result of a natural phenomenon. It's created by a waterfall inside a cave located on Turtle Island's coast.";
1161                next;
1162                mes "[Jornadan Niliria]";
1163                mes "Heh heh...";
1164                mes "Once you attain understanding, the truth becomes so simple. I guess confusion and fear is the fog that clouds your judgment, your path on life.";
1165                next;
1166                mes "[Jornadan Niliria]";
1167                mes "Believe it or not, I too used to fear the dangers of Turtle Island. But now that I understand most of its secrets, I look at my experiences at Turtle Island with fondness.";
1168                next;
1169                mes "[Jornadan Niliria]";
1170                mes "Still, there is one thing I haven't yet uncovered. The ^3355FFunknown jewel fragment^000000.";
1171                next;
1172                mes "[Jornandan Niliria]";
1173                mes "So, until I find it, I'll keep researching and learn as much as I can until I do. Ha ha ha ha~!";
1174                close;
1175        case 2:
1176                mes "[Jornadan Niliria]";
1177                mes "Hmm...?";
1178                mes "You've heard of me?";
1179                next;
1180                mes "[Jornadan Niliria]";
1181                mes "Ah...";
1182                mes "I suppose that you know about my treasure hunting days, and probably about Turtle Island.";
1183                next;
1184                mes "[Jornadan Niliria]";
1185                mes "Well, as you can see, I'm a little older now. These old bones aren't what they used to be.";
1186                next;
1187                mes "[Jornadan Niliria]";
1188                mes "But perhaps, someday, if my research bears fruit, I'll venture out once more and seek the one treasure I've never found...";
1189                close;
1190        case 3:
1191                mes "[Jornadan Niliria]";
1192                mes "When you want to discover the truth, never give in to despair. If you never give up your search, the answer will come to you.";
1193                next;
1194                mes "[Jornadan Niliria]";
1195                mes "...";
1196                next;
1197                mes "[Jornadan Niliria]";
1198                mes "...";
1199                mes "......";
1200                next;
1201                mes "[Jornadan Niliria]";
1202                mes "By the way, I'm pretty hungry. Why doesn't Alberta have any good restaurants?! I hear they have good dimsum in Kunlun...";
1203                close;
1204        }
1205}
1206
1207alberta_in,18,102,4     script  Letter#tur      111,{
1208        mes "[Explorer's Letter]";
1209        mes "- O / X / XOVX -";
1210        mes "If you find this letter, please don't disregard what you have read.";
1211        next;
1212        mes "[Explorer's Letter]";
1213        mes "Although we have found Turtle Island, it seems our expedition will fail.";
1214        next;
1215        mes "[Explorer's Letter]";
1216        mes "Only half of our crew is left, and we only have enough food for ten more days. Our condition is truly grave.";
1217        next;
1218        mes "[Explorer's Letter]";
1219        mes "This damn island must be cursed. There's nothing to eat and we're so close to starving!";
1220        next;
1221        mes "[Explorer's Letter]";
1222        mes "If we don't get help or find Alberta soon...";
1223        mes "We'll...";
1224        close;
1225}
1226
1227alberta,248,93,4        script  Voyage log#tur  111,{
1228        if (rand(2)) {
1229                mes "[Voyage log]";
1230                mes "03:20 am";
1231                mes "There's no light from the stars tonight, and we can't even see a hundred meters ahead of us. The men seem to feel something bad in the air.";
1232                next;
1233                mes "[Voyage Log]";
1234                mes "The faces of my comrades betrayed their fears. They couldn't manage to sleep last night. I hope we will see sunrise soon...";
1235                next;
1236                mes "[Voyage Log]";
1237                mes "04:10 ";
1238                mes "5 minutes ago, our comrade, Cooker, was killed when the mast suddenly cracked and fell on his head.";
1239                next;
1240                mes "[Voyage Log]";
1241                mes "The estimated time of death is 04:07. The mast broke due to the shock of the ship hitting a reef. The left side of the deck also suffered from serious damage.";
1242                next;
1243                mes "[Voyage Log]";
1244                mes "04:45";
1245                mes "While two of our workers were fixing the bottom of the deck, they were attacked by monsters that had snuck through cracks in the deck.";
1246                next;
1247                mes "[Voyage Log]";
1248                mes "These two were lost in the attack. The estimated time of death was 04:32. Fortunately, we are able to stay afloat, but we must hurry and find land.";
1249                next;
1250                mes "[Voyage Log]";
1251                mes "From the damage to the deck, we've lost 30% of our supplies. At this rate, we'll run out of food soon.";
1252                next;
1253                mes "[Voyage Log]";
1254                mes "05:23";
1255                mes "There seem to be more and more reefs to steer around, and they are growing larger as we travel. I wonder if we'll find land soon...";
1256                next;
1257                mes "[Voyage Log]";
1258                mes "Written by";
1259                mes "Captain Jornadan Niliria";
1260                close;
1261        }
1262        else {
1263                if (TURTLE == 1) {
1264                        mes "^3355FFThe paper is torn and seaweed and mold are stuck to the paper. It seems this log is in very poor condition...^000000";
1265                        next;
1266                        switch(rand(1,3)) {
1267                        case 1:
1268                                mes "^3355FFThere is a banana leaf between some of the pages. Here is what is written.^000000";
1269                                next;
1270                                mes "[Voyage Log]";
1271                                mes "O / X date";
1272                                mes "Just after we arrived on Turtle Island, we frantically searched all over for food.";
1273                                next;
1274                                mes "[Voyage Log]";
1275                                mes "It was so bad, that you could see the bones through our skin.";
1276                                next;
1277                                mes "[Voyage Log]";
1278                                mes "X / X date";
1279                                mes "We found some kind of fruit to eat! It's covered in some sort of yellow skin and looks like a banana!";
1280                                next;
1281                                mes "[Voyage Log]";
1282                                mes "XO / X date";
1283                                mes "Well, it wasn't exactly like the bananas we have in Rune-Midgard, but it was very similar.";
1284                                next;
1285                                mes "[Voyage Log]";
1286                                mes "O / O date";
1287                                mes "In the middle of the night, one of the men reported that he felt sick after eating the food.";
1288                                next;
1289                                mes "[Voyage Log]";
1290                                mes "OO / O date";
1291                                mes "Another crew member, Berot Berot, was also found to have severe indigestion.";
1292                                next;
1293                                mes "[Voyage Log]";
1294                                mes "It's now becoming very clear that the food we have been eating contains some kind of poison.";
1295                                next;
1296                                mes "[Voyage Log]";
1297                                mes "XO / O date";
1298                                mes "The third person to experience indigestion passed away today. We are all very worried.";
1299                                next;
1300                                mes "[Voyage Log]";
1301                                mes "Our suspicions were confirmed when we found that the animals on Turtle Island wouldn't eat the bananas we found.";
1302                                next;
1303                                mes "[Voyage Log]";
1304                                mes "OX / O date";
1305                                mes "We decided to seal away this poisonous fruit, but learned that it didn't rot, not even after we removed the skin.";
1306                                next;
1307                                mes "[Voyage Log]";
1308                                mes "We have no idea why it's harmful to eat, or why it never perishes, but it be of some medical or scientific interest.";
1309                                next;
1310                                mes "[Voyage Log]";
1311                                mes "In the meantime, we've decided to bury this fruit until we can get back to Alberta.";
1312                                next;
1313                                mes "[Voyage Log]";
1314                                mes "^FF3355tur_dun01^000000";
1315                                mes "^FF3355X : 160 , Y : 81^000000";
1316                                next;
1317                                mes "^3355FFIn the Voyage log is a thin key marked with a skull. You've taken this Skull key, as it may be of some use later.^000000";
1318                                set TURTLE,2;
1319                                close;
1320                        case 2:
1321                                mes "^3355FFYou notice a page with a stamp shaped like a bird's foot. The black ink smells sort of like fruit.^000000";
1322                                next;
1323                                mes "[Voyage Log]";
1324                                mes "X / OO date";
1325                                mes "We've found evidence that other people were here, and that we are not the first to find Turtle Island.";
1326                                next;
1327                                mes "[Voyage Log]";
1328                                mes "There was at least one person who made it here before us. Hopefully, his records are on the island somewhere.";
1329                                next;
1330                                mes "[Voyage Log]";
1331                                mes "Starting tomorrow, we will begin searching for these hidden records.";
1332                                next;
1333                                mes "[Voyage Log]";
1334                                mes "O / OO date";
1335                                mes "We are having difficulty trying to find any records. Is it possible that the first people here wrote nothing of their journey?";
1336                                next;
1337                                mes "[Voyage Log]";
1338                                mes "XO / OO date";
1339                                mes "We finally found the records we have been searching for.";
1340                                next;
1341                                mes "[Voyage Log]";
1342                                mes "His notes were so hard to find because only one man, rather than a whole team, came to Turtle Island before us!";
1343                                next;
1344                                mes "[Voyage Log]";
1345                                mes "This man was a swordsman simply known as 'One.' His records tell much about what can be found on Turtle Island.";
1346                                next;
1347                                mes "[Voyage Log]";
1348                                mes "His records were written on animals skin, but they were durable and still easy to read after all this time.";
1349                                next;
1350                                mes "[Voyage Log]";
1351                                mes "According to his notes, Turtle Island consists of 4 levels. Although there are no people here, but there are many traps and devices which operate through a mysterious force.";
1352                                next;
1353                                mes "[Voyage Log]";
1354                                mes "Still, it is certain that something has some control over Turtle Island.";
1355                                next;
1356                                mes "[Voyage Log]";
1357                                mes "To keep this record safe, our crew has decided to hide this valuable record on the second level of Turtle Island.";
1358                                next;
1359                                mes "[Voyage Log]";
1360                                mes "Search here...";
1361                                mes "^FF3355tur_dun02^000000";
1362                                mes "^FF3355X : 132 , Y : 251^000000";
1363                                next;
1364                                mes "^3355FFThere is a picture of a tree in which there is a small keyhole clearly shown under the roots.^000000";
1365                                next;
1366                                mes "^3355FFYou've gained^000000";
1367                                mes "^3355FFthe Roots key.^000000";
1368                                set TURTLE,3;
1369                                close;
1370                        case 3:
1371                                mes "^3355FFThese pages of this log are soiled with mud, and some of them are missing.^000000";
1372                                next;
1373                                mes "[Voyage Log]";
1374                                mes "O / XX date";
1375                                mes "The greatest treasure of Turtle Island, the likes of which have never been seen, is hidden, sealed in some secret place...";
1376                                next;
1377                                mes "[Voyage Log]";
1378                                mes "We have spent many days searching for it, but found not one trace.";
1379                                next;
1380                                mes "[Voyage Log]";
1381                                mes "In the meantime, we've collected many precious treasures. We've decided to take only some of it back home, and to leave the rest here.";
1382                                next;
1383                                mes "[Voyage Log]";
1384                                mes "XO / XX date";
1385                                mes "We have hidden the treasure we have left behind to keep it from getting stolen.";
1386                                next;
1387                                mes "[Voyage Log]";
1388                                mes "It is somewhere on the fourth level, the bottom of the island. The treasure is sealed in a box that is a relic from an ancient culture.";
1389                                next;
1390                                mes "[Voyage Log]";
1391                                mes "However, the technology of this treasure box is very sophisticated, and it won't be easy to open by force.";
1392                                next;
1393                                mes "[Voyage Log]";
1394                                mes "Here...";
1395                                mes "^FF3355tur_dun01^000000";
1396                                mes "^FF3355X : 203 , Y : 155^000000";
1397                                next;
1398                                mes "^3355FFYou find three small holes under the turtle stone. Within one of these holes is a thin key.^000000";
1399                                next;
1400                                mes "^3355FFYou've gained ^000000";
1401                                mes "^3355FFthe Security key^000000";
1402                                set TURTLE,4;
1403                                close;
1404                        }
1405                }
1406                mes "^3355FFYou've closed the voyage log.^000000";
1407                close;
1408        }
1409}
1410
1411tur_dun01,160,81,4      script  Skull Stone#tur 111,{
1412        if (TURTLE == 2) {
1413                mes "^3355FFUnder the stone^000000";
1414                mes "^3355FFis a tiny key hole^000000";
1415                mes "^3355FFwith a skull mark.^000000";
1416                mes "";
1417                mes "^3355FFYou used the Skull key^000000";
1418                mes "^3355FFin that key hole.^000000";
1419                next;
1420                mes "^3355FF*Click! Click!*^000000";
1421                next;
1422                mes "^3355FFSuddenly, the top of^000000";
1423                mes "^3355FFthe stone opened and^000000";
1424                mes "^3355FFsome items popped out!!^000000";
1425                next;
1426                set MISC_QUEST,MISC_QUEST | 65536;
1427                set TURTLE,0;
1428                switch(rand(1,3)) {
1429                case 1:
1430                        getitem 532,5; //Banana_Juice
1431                        mes "^3355FFYou've gained^000000";
1432                        mes "^3355FF5 Banana Juice^000000";
1433                        close;
1434                case 2:
1435                        getitem 513,5; //Banana
1436                        mes "^3355FFYou've gained^000000";
1437                        mes "^3355FF5 Banana^000000";
1438                        close;
1439                case 3:
1440                        getitem 513,5; //Banana
1441                        getitem 532,5; //Banana_Juice
1442                        mes "^3355FFYou've gained^000000";
1443                        mes "^3355FF5 Banana and^000000";
1444                        mes "^3355FF5 Banana Juice^000000";
1445                        close;
1446                }
1447        }
1448        mes "^3355FFIt is a frightening^000000";
1449        mes "^3355FFstone tomb with a^000000";
1450        mes "^3355FFhorrible skull on it.^000000";
1451        close;
1452}
1453
1454tur_dun02,132,251,4     script  Turtle Tree Roots#tur   111,{
1455        if (TURTLE == 3) {
1456                mes "^3355FFUnder the tree roots^000000";
1457                mes "^3355FFis a tiny key hole^000000";
1458                mes "^3355FFmarked with a root insignia.^000000";
1459                mes "";
1460                mes "^3355FFYou used the Roots key^000000";
1461                mes "^3355FFin that key hole.^000000";
1462                next;
1463                mes "^3355FF*Swishy swashy!*^000000";
1464                next;
1465                mes "^3355FFBetween the roots^000000";
1466                mes "^3355FFa little door opens,^000000";
1467                mes "^3355FFrevealing an^000000";
1468                mes "^3355FFold scroll.^000000";
1469                next;
1470                mes "[Old scroll]";
1471                mes "^FF3355Following the^000000";
1472                mes "^FF3355legend from^000000";
1473                mes "^FF3355my village,^000000";
1474                mes "^FF3355I've come^000000";
1475                mes "^FF3355to improve my^000000";
1476                mes "^FF3355swordmanship...^000000";
1477                next;
1478                mes "[Old scroll]";
1479                mes "^FF3355Only one who^000000";
1480                mes "^FF3355cuts the shell^000000";
1481                mes "^FF3355of a turtle^000000";
1482                mes "^FF3355can become a^000000";
1483                mes "^FF3355grand master^000000";
1484                mes "^FF3355of the sword...^000000";
1485                next;
1486                mes "[Old scroll]";
1487                mes "^FF3355To fufill this^000000";
1488                mes "^FF3355legend, I have^000000";
1489                mes "^FF3355come. I, 'One,'^000000";
1490                mes "^FF3355will cut the^000000";
1491                mes "^FF3355turtle's shell!!^000000";
1492                next;
1493                mes "[Old scroll]";
1494                mes "^FF3355Go...^000000";
1495                mes "^FF3355tur_dun02^000000";
1496                mes "^FF3355X : 46 , Y : 125^000000";
1497                next;
1498                mes "^3355FFInside the pile of turtle^000000";
1499                mes "^3355FFcrystals, a scroll is hidden.^000000";
1500                mes "";
1501                set TURTLE,7;
1502                mes "^3355FFYou've gained a^000000";
1503                mes "^3355FFTurtle Crystal key.^000000";
1504                close;
1505        }
1506        mes "^3355FFThere are old,^000000";
1507        mes "^3355FFthick tree roots^000000";
1508        mes "^3355FFanchored into^000000";
1509        mes "^3355FFthe ground here.^000000";
1510        close;
1511}
1512
1513tur_dun02,46,125,4      script  A pile of turtle crystal        111,{
1514        if (TURTLE == 7) {
1515                mes "^3355FFAmong the Turtle Crystals,^000000";
1516                mes "^3355FFyou find a strange key hole.^000000";
1517                next;
1518                mes "";
1519                mes "^3355FFYou use the";
1520                mes "Turtle crystal key";
1521                mes "in the key hole.^000000";
1522                next;
1523                mes "^3355FF*Click! Click!*^000000";
1524                next;
1525                mes "^3355FFBetween the crystals,000000";
1526                mes "^3355FFa small crystal plate^000000";
1527                mes "^3355FFin which a message^000000";
1528                mes "^3355FFin engraved.^000000";
1529                next;
1530                mes "[Crystal Plate]";
1531                mes "^3355AAI, the swordsman,^000000";
1532                mes "^3355AA'One,' has succeeded.^000000";
1533                mes "^3355AAI've cut the turtle's shell.^000000";
1534                mes "^3355AANow I shall try to^000000";
1535                mes "^3355AAcut turtle crystal.^000000";
1536                next;
1537                mes "[Crystal Plate]";
1538                mes "^3355AAThe surface of turtle^000000";
1539                mes "^3355AAcrystal is so rough and^000000";
1540                mes "^3355AAirregular. I'll need^000000";
1541                mes "^3355AAto sharpen my skills.^000000";
1542                next;
1543                mes "[Crystal Plate]";
1544                mes "^3355AAIt's going to be tough,^000000";
1545                mes "^3355AAbut I will succeed...^000000";
1546                next;
1547                mes "[Crystal plate]";
1548                mes "^3355AAGo 5 steps east,^000000";
1549                mes "^3355AA30 steps south^000000";
1550                mes "^3355AAand 5 steps around^000000";
1551                mes "^3355AAthe turtle pillar.^000000";
1552                mes "^3355AAThere you will find^000000";
1553                mes "^3355AAthe end of sword art.^000000";
1554                next;
1555                mes "^3355FFAt the edge of the crystal^000000";
1556                mes "^3355FFplate, is a long key.^000000";
1557                mes "";
1558                set TURTLE,8;
1559                mes "^3355FFYou've gained the^000000";
1560                mes "^3355FFTurtle Pillar key.^000000";
1561                close;
1562        }
1563        mes "^3355FFThere are so many Turtle^000000";
1564        mes "^3355FFCrystals that can only be^000000";
1565        mes "^3355FFfound on Turtle island.^000000";
1566        close;
1567}
1568
1569tur_dun02,49,158,4      script  Turtle Pillar#tur       111,{
1570        if (TURTLE == 8) {
1571                mes "^3355FFAt the base of the pillar^000000";
1572                mes "^3355FFis a tiny key hole with^000000";
1573                mes "^3355FFa turtle shaped mark.^000000";
1574                mes "";
1575                mes "^3355FFYou used the";
1576                mes "Turtle Pillar key";
1577                mes "in that key hole.^000000";
1578                next;
1579                mes "^3355FF*Click! Crack!*^000000";
1580                next;
1581                mes "^3355FFAt the base of the pillar,^000000";
1582                mes "^3355FFa little door appears, and^000000";
1583                mes "^3355FFfrom that door an engraved^000000";
1584                mes "^3355FFstone bead rolls out.^000000";
1585                next;
1586                mes "[Turtle Stone Bead]";
1587                mes "This turtle pillar is made of the strongest material on this island.";
1588                next;
1589                mes "[Turtle Stone Bead]";
1590                mes "Cutting it is impossible for even someone with legendary skills. Even if I managed to cut it, all of Turtle Island would collapse upon me.";
1591                next;
1592                mes "[Turtle Stone Bead]";
1593                mes "I've developed my mental skills, and trained using materials on this island. Sharpening my mind, I now know that I can cut this pillar in two.";
1594                next;
1595                mes "[Turtle Stone Bead]";
1596                mes "Can this be the pinnacle of swordsmanship? Of the sword arts?";
1597                next;
1598                mes "[Turtle Stone Bead]";
1599                mes "For this final accomplishment, I leave behind an offering.";
1600                next;
1601                mes "[Turtle Stone Bead]";
1602                mes "I intend to offer my gratitude to the blood of the monsters I have killed, and the materials I have used in my training.";
1603                next;
1604                mes "^3355FFThere are many items^000000";
1605                mes "^3355FFunder the pillar...^000000";
1606                set MISC_QUEST,MISC_QUEST | 65536;
1607                set TURTLE,0;
1608                switch(rand(1,10)) {
1609                case 1:
1610                        getitem 702,1; //Animal_Blood
1611                        mes "^3355FFYou've gained ^000000";
1612                        mes "^3355FFAnimal Gore.^000000";
1613                        close;
1614                case 2:
1615                        getitem 716,1; //Red_Gemstone
1616                        mes "^3355FFYou've gained^000000";
1617                        mes "^3355FFa Red Gemstone.^000000";
1618                        close;
1619                case 3:
1620                        getitem 734,1; //Red_Frame
1621                        mes "^3355FFYou've gained^000000";
1622                        mes "^3355FFa Red Frame^000000";
1623                        close;
1624                case 4:
1625                        getitem 10019,1; //Red_Muffler
1626                        mes "^3355FFYou've gained^000000";
1627                        mes "^3355FFRed Scarf.^000000";
1628                        close;
1629                case 5:
1630                        getitem 725,1; //Red_Jewel
1631                        mes "^3355FFYou've gained^000000";
1632                        mes "^3355FFa Sardonyx.^000000";
1633                        close;
1634                case 6:
1635                        getitem 716,1; //Red_Gemstone
1636                        mes "^3355FFYou've gained^000000";
1637                        mes "^3355FFa Red Gemstone.^000000";
1638                        close;
1639                case 7:
1640                        getitem 716,1; //Red_Gemstone
1641                        mes "^3355FFYou've gained^000000";
1642                        mes "^3355FFa Red Gemstone.^000000";
1643                        close;
1644                case 8:
1645                        getitem 716,1; //Red_Gemstone
1646                        mes "^3355FFYou've gained^000000";
1647                        mes "^3355FFa Red Gemstone.^000000";
1648                        close;
1649                case 9:
1650                        getitem 716,1; //Red_Gemstone
1651                        mes "^3355FFYou've gained^000000";
1652                        mes "^3355FFa Red Gemstone.^000000";
1653                        close;
1654                case 10:
1655                        getitem 725,1; //Red_Jewel
1656                        mes "^3355FFYou've gained^000000";
1657                        mes "^3355FFa Sardonyx.^000000";
1658                        close;
1659                }
1660        }
1661        mes "^3355FFThis Turtle Pillar^000000";
1662        mes "^3355FFis just one of^000000";
1663        mes "^3355FFmany pillars.^000000";
1664        next;
1665        mes "^3355FFOr is it...?^000000";
1666        close;
1667}
1668
1669tur_dun01,203,155,4     script  Turtle stone#tur        111,{
1670        if (TURTLE == 4) {
1671                mes "^3355FFOn top of the stone";
1672                mes "is a small key hole";
1673                mes "with the turtle mark.^000000";
1674                next;
1675                mes "^3355FFYou used the";
1676                mes "Security Key";
1677                mes "in that hole.^000000";
1678                next;
1679                mes "^3355FF*Tat tat tat tat*^000000";
1680                next;
1681                mes "^3355FFThe back of the stone";
1682                mes "split into two parts";
1683                mes "revealing some hidden";
1684                mes "words engraved inside.^000000";
1685                next;
1686                mes "[Turtle Stone]";
1687                mes "The one who dreams to be a star of serenity must first hold the comet and three rays of light as one.";
1688                next;
1689                mes "[Turtle Stone]";
1690                mes "You already possess the comet, so I grant you the first light...";
1691                next;
1692                mes "[Turtle Stone]";
1693                mes "- Light of the second stage -";
1694                mes "^FF3355B2 , X : 75 , Y : 249^000000";
1695                next;
1696                mes "^3355FFAt the bottom of the stone";
1697                mes "beneath the line of words,";
1698                mes "rests a brilliant red bead.^000000";
1699                next;
1700                set TURTLE,10;
1701                mes "^3355FFYou set the red bead to the";
1702                mes "Security key, fitting it";
1703                mes "within one of three tiny holes.^000000";
1704                close;
1705        }
1706        mes "^3355FFIt is just a";
1707        mes "normal turtle";
1708        mes "stone. But";
1709        mes "on the top";
1710        mes "is written";
1711        mes "the words,";
1712        mes "'1st stage.'^000000";
1713        close;
1714}
1715
1716tur_dun02,75,249,4      script  Turtle stone#tur2       111,{
1717        if (TURTLE == 10) {
1718                mes "^3355FFOn top of the stone";
1719                mes "is a small keyhole";
1720                mes "with the turtle mark.^000000";
1721                next;
1722                mes "^3355FFYou used the";
1723                mes "Security Key";
1724                mes "in the keyhole.^000000";
1725                next;
1726                mes "^3355FF*Click! Click!*^000000";
1727                next;
1728                mes "^3355FFThe back of the stone";
1729                mes "split into two parts";
1730                mes "revealing some hidden";
1731                mes "words along the inside.^000000";
1732                next;
1733                mes "[Turtle Stone]";
1734                mes "The one who dreams to be a star of serenity must first hold the comet and three rays of light as one.";
1735                next;
1736                mes "[Turtle Stone]";
1737                mes "You already possess the comet and the first light, so I now grant you the second light.";
1738                next;
1739                mes "[Turtle stone]";
1740                mes "- Light of the third stage -";
1741                mes "^FF3355B3 . X : 118 . Y : 233^000000";
1742                next;
1743                mes "At the bottom of the stone";
1744                mes "beneath the line of words,";
1745                mes "rests a brilliant yellow bead.";
1746                next;
1747                set TURTLE,11;
1748                mes "^3355FFYou set the yellow bead";
1749                mes "into the Security key, fitting it";
1750                mes "within one of three tiny holes.^000000";
1751                close;
1752        }
1753        mes "^3355FFIt is just a";
1754        mes "normal turtle";
1755        mes "stone. But";
1756        mes "on the top,";
1757        mes "the words";
1758        mes "'2nd stage'";
1759        mes "are written.^000000";
1760        close;
1761}
1762
1763tur_dun03,118,233,4     script  Turtle Stone#tur3       111,{
1764        if (TURTLE == 11) {
1765                mes "^3355FFOn top of the stone";
1766                mes "is a small key hole";
1767                mes "with the turtle mark.^000000";
1768                next;
1769                mes "^3355FFYou used the";
1770                mes "Security Key";
1771                mes "in the keyhole.^000000";
1772                next;
1773                mes "^3355FF*Click! Click!*^000000";
1774                next;
1775                mes "^3355FFThe back of the stone";
1776                mes "split into two parts";
1777                mes "revealing some hidden";
1778                mes "words along the inside.^000000";
1779                next;
1780                mes "[Turtle Stone]";
1781                mes "The one who dreams to be a star of serenity must first hold the comet and three rays of light as one.";
1782                next;
1783                mes "[Turtle Stone]";
1784                mes "You already possess the comet, and the first two lights. The final light is now yours.";
1785                next;
1786                mes "[Turtle Stone]";
1787                mes "- Star of Serenity -";
1788                mes "^FF3355B4 . X : 113 . Y : 178^000000";
1789                next;
1790                mes "^3355FFAt the bottom of the stone";
1791                mes "beneath the line of words,";
1792                mes "rests a brilliant blue bead.^000000";
1793                next;
1794                set TURTLE,12;
1795                mes "^3355FFYou set the blue bead to the";
1796                mes "into the Security Key, fitting it";
1797                mes "within one of three tiny holes.^000000";
1798                close;
1799        }
1800        mes "^3355FFIt is just a";
1801        mes "normal turtle";
1802        mes "stone. But";
1803        mes "on the top,";
1804        mes "the words,";
1805        mes "'3rd stage,'";
1806        mes "are written.^000000";
1807        close;
1808}
1809
1810tur_dun04,113,178,4     script  Turtle Statue#tur       111,{
1811        if (TURTLE == 12) {
1812                mes "^3355FFOn top of the statue";
1813                mes "is a small key hole";
1814                mes "with the turtle mark.^000000";
1815                mes "";
1816                mes "^3355FFYou used the";
1817                mes "Security Key";
1818                mes "in the keyhole.^000000";
1819                next;
1820                mes "^3355FF*Click! Click!*^000000";
1821                next;
1822                mes "^3355FFThe statue split into";
1823                mes "two parts revealing a";
1824                mes "metal plate underneath.^000000";
1825                next;
1826                mes "[Metal Plate]";
1827                mes "To the one who dreams to be a star of serenity among the people: You know hold the comet and three rays of light as one.";
1828                next;
1829                mes "^3355FFYou find a small lever";
1830                mes "at the bottom of the";
1831                mes "metal plate. You pull";
1832                mes "it open like a drawer.^000000";
1833                next;
1834                set MISC_QUEST,MISC_QUEST | 65536;
1835                set TURTLE,0;
1836                if (rand(1,20) == 7) {
1837                        switch(rand(1,4)) {
1838                        case 1:
1839                                getitem 644,1; //Gift_Box
1840                                mes "^3355FFInside the drawer,";
1841                                mes "is a Gift Box. This";
1842                                mes "Gift Box is now yours.^000000";
1843                                close;
1844                        case 2:
1845                                getitem 616,1; //Old_Card_Album
1846                                mes "^3355FFInside the drawer,";
1847                                mes "is an Old Card Album.";
1848                                mes "It is now yours to keep.^000000";
1849                                close;
1850                        case 3:
1851                                getitem 617,1; //Old_Violet_Box
1852                                mes "^3355FFInside the drawer,";
1853                                mes "is an Old Purple Box.";
1854                                mes "It is now yours to keep.^000000";
1855                                close;
1856                        case 4:
1857                                getitem 617,1; //Old_Violet_Box
1858                                mes "^3355FFInside the drawer,";
1859                                mes "is an Old Purple Box.";
1860                                mes "It is now yours to keep.^000000";
1861                                close;
1862                        }
1863                }
1864                getitem 604,1; //Branch_Of_Dead_Tree
1865                mes "^3355FFInside the drawer,";
1866                mes "is a Dead Branch.";
1867                mes "It is now yours to keep.^000000";
1868                close;
1869        }
1870        mes "^3355FFIt is a turtle statue";
1871        mes "made of ordinary turtle";
1872        mes "stone. On top of it is";
1873        mes "the word 'Security.'^000000";
1874        close;
1875}
1876
1877tur_dun03,105,76,4      script  Knight Leader#tur       110,5,5,{
1878        mes "[Takuyaka]";
1879        mes "Where did all my men go?!";
1880        mes "This is horrible~!";
1881        next;
1882        mes "[Takuyaka]";
1883        mes "Oh...";
1884        mes "*Whew!*";
1885        mes "Finally, another person.";
1886        mes "Tell me who you are!";
1887        next;
1888        switch(select("Who are you to ask?:"+ strcharinfo(0) +"!:What are you doing here?:First, tell me who you are.")) {
1889        case 1:
1890                mes "[Takuyaka]";
1891                mes "How dare you speak to me in that tone! Don't you know who I am?! I'm Takuyaka, leader of the Security Knights of Alberta! Kobolds and Porings quiver in fear when they hear my name...";
1892                next;
1893                mes "[Takuyaka]";
1894                mes "So tell me the truth! You came here for treasure, didn't you?! You want it all for yourself! You bastard! Now get off this island! Go, shoo!";
1895                close;
1896        case 2:
1897                mes "[Takuyaka]";
1898                mes "" + strcharinfo(0) + "?";
1899                mes "Well, your name sounds better than mine. And you have more hair on your head as well. Hmmm...";
1900                next;
1901                mes "[Takuyaka]";
1902                mes "Do you have anything to give me? You know, some food or zeny? It's not like I really need it, it's just... Oh bother. Never mind. Perhaps we'll meet later.";
1903                close;
1904        case 3:
1905                mes "[Takuyaka]";
1906                mes "I've heard that many treasures can be found on Turtle Island. If I can take enough home, I'll be rich! Well, we're supposed to rescue lost adventurers too, but whatever. As leader, I can do whatever I want!";
1907                next;
1908                mes "[Takuyaka]";
1909                mes "However, we're totally lost. Meaning we can't find any treasure or even rescue any people. Grrr...! Where are my useless soldiers! I've probably spoiled them with too much food!";
1910                next;
1911                mes "[Takuyaka]";
1912                mes "If you see any of them, tell them they must assemble here! Alright?!";
1913                close;
1914        case 4:
1915                mes "[Takuyaka]";
1916                mes "Me? I'm Takuyaka. A tall, dark, handsome, and dashing leader, as well as a fearsome knight! I have come to save the foolish people of Alberta that have come seeking treasure on Turtle Island.";
1917                next;
1918                mes "[Mudasamu]";
1919                mes "Really, now?";
1920                next;
1921                mes "[Takuyaka]";
1922                mes "Quiet!";
1923                next;
1924                mes "[Takuyaka]";
1925                mes "Anyway, we came here with the purest of intents. But right when we arrived, we were attacked by monsters! Because of the confusion from all the fighting, my soldiers were scattered.";
1926                next;
1927                mes "[Takuyaka]";
1928                mes "Mudasamu!";
1929                mes "Why is this";
1930                mes "happening to me!!!!";
1931                next;
1932                mes "[Mudasamu]";
1933                mes "Huh...!";
1934                mes "Why should you";
1935                mes "be surprised,";
1936                mes "you chubby dwarf?";
1937                close;
1938        }
1939
1940OnTouch:
1941        mes "[Scared Voice]";
1942        mes "Wh-wh-whaat?!";
1943        next;
1944        mes "[Terrified Voice]";
1945        mes "What's that noise?!";
1946        mes "M-M-Mudasamu!";
1947        mes "Protect me!";
1948        next;
1949        mes "[Mudasamu]";
1950        mes "No.";
1951        mes "And shut up.";
1952        close;
1953        end;
1954}
1955
1956tur_dun03,105,74,4      script  Mudasamu#tur    119,{
1957        mes "[Mudasamu]";
1958        mes "My name is Mudasamu...";
1959        mes "Second in command of the";
1960        mes "Alberta Security Knights.";
1961        next;
1962        mes "[Mudasamu]";
1963        mes "We've come here to rescue treasure hunters that might be in trouble. However, our leader is this porky specimen right next to me. So I guess I foresaw that this mission would fail.";
1964        next;
1965        mes "[Mudasamu]";
1966        mes "Basically, our leader was so distracted by the idea of finding treasure himself that we've lost our men. It's bad enough that he's a fat slob, but he's a greedy slob too!";
1967        next;
1968        emotion e_ag;
1969        mes "[Takuyaka]";
1970        mes "Hey, Mudasamu!";
1971        mes "Are you talking";
1972        mes "about me?!";
1973        next;
1974        mes "[Mudasamu]";
1975        mes "No, fat one,";
1976        mes "we're not";
1977        mes "talking about you.";
1978        next;
1979        mes "[Mudasamu]";
1980        mes "*Sigh...*";
1981        mes "I better be paid";
1982        mes "overtime for";
1983        mes "putting up with this.";
1984        close;
1985}
1986
1987tur_dun01,190,115,4     script  Knight#tur      105,{
1988        mes "[?]";
1989        mes "Where are they?";
1990        mes "Oh hey! You're an adventurer, aren't you? Do you know where my comrades are?";
1991        next;
1992        switch(select("Who are you?:Sorry, I don't.:Why did you come here?:How did you get here?")) {
1993        case 1:
1994                mes "[Passats]";
1995                mes "My name is Passats, a proud Security Knight of Alberta. We've obtained some information that some people came here to seek treasure.";
1996                next;
1997                mes "[Passats]";
1998                mes "Our task here is to save people, but when we arrived on Turtle Island, we were attacked by a mob of monsters! So we all got scattered.";
1999                next;
2000                mes "[Passats]";
2001                mes "Now I'm all alone. If you find anyone else in my unit, would you let them know?";
2002                close;
2003        case 2:
2004                mes "[Passats]";
2005                mes "Ah well...";
2006                mes "Well, if you happen to find anyone else in my unit, would you let them know where I am?";
2007                next;
2008                mes "[Passat]";
2009                mes "Oh, and if you find our leader, kick his butt, will you? It's so fat, there's no way you can miss.";
2010                next;
2011                if (BaseLevel <= 10)
2012                        percentheal 40,0;
2013                mes "[Passats]";
2014                mes "Oh...";
2015                mes "And, um...";
2016                mes "Cheer up!";
2017                close;
2018        case 3:
2019                mes "[Passats]";
2020                mes "There are a lot of stories about the amazing wealth that can be found on this island. However, everyone assumed that it was impossible to find Turtle Island.";
2021                next;
2022                mes "[Passats]";
2023                mes "But then, the problem began when some navigator actually knew the way to Turtle Island. I think he'll take just about anybody for 10,000 zeny!";
2024                next;
2025                mes "[Passats]";
2026                mes "So anyway, some of the people of Alberta have been foolishly coming here, hoping to find treasure. But of course, they can't fight monsters.";
2027                next;
2028                mes "[Passats]";
2029                mes "So now we're here in order to seek out towners in trouble, and send them safely back home. Of course, now it seems that we also need rescuing...";
2030                close;
2031        case 4:
2032                mes "[Passats]";
2033                mes "Hmmm...";
2034                next;
2035                mes "[Passats]";
2036                mes "No clue.";
2037                next;
2038                select("How can that be?!");
2039                mes "[Passats]";
2040                mes "Oh, don't be angry. I just drank too much vodka! Before we arrived I was still unconscious and when I finally sobered up, I was here. I'm so embarrassed~";
2041                next;
2042                mes "[Passats]";
2043                mes "I...";
2044                mes "I'm a victim too~";
2045                close;
2046        }
2047}
2048
2049tur_dun03,189,126,4     script  Knight#tur2     105,{
2050        mes "[Jayprocat]";
2051        mes "Oh? Are you a civilian? Nice to meet you. I'm a mighty Security Knight of Alberta, Jayprocat.";
2052        next;
2053        if (select("What is that, exactly?:I'm not impressed.") == 1) {
2054                mes "[Jayprocat]";
2055                mes "Well...";
2056                mes "We're supposed to protect the people of Alberta. That's our job as proud Security Knights.";
2057                next;
2058                mes "[Jayprocat]";
2059                mes "So when a bunch of them caught treasure fever and started coming here, we came to rescue them. Anyway, that was the plan.";
2060                next;
2061                mes "[Jayprocat]";
2062                mes "It turns out that by some joke by fate, our leader is this pudgy guy who attracted a mob on monsters to us by noisily digging up treasure, instead of doing what we were supposed to do.";
2063                next;
2064                mes "[Jayprocat]";
2065                mes "*Sigh...*";
2066                mes "Why wasn't Mudasamu in charge? With him as leader, I would've been home for dinner...";
2067                close;
2068        }
2069        mes "[Jayprocat]";
2070        mes "Well...";
2071        mes "It's true that we pretty much messed up our current mission to save anyone here seeking for treasure, since we need rescuing now as well.";
2072        next;
2073        mes "[Jayprocat]";
2074        mes "*Sniff*";
2075        mes "Why did we have to be attacked by so many monsters on my first mission? I'm... I'm just a new recruit...";
2076        next;
2077        if (select("Why did you run away?:I don't care.") == 1) {
2078                mes "[Jayprocat]";
2079                mes "No, I didn't just run away! The monsters were too stong and there were so many of them! Plus, it's our damn leader's fault.";
2080                next;
2081                mes "[Jayprocat]";
2082                mes "The monsters are all highly evolved turtles. And this island even looks like a turtle! But I guess you knew that already.";
2083                next;
2084                mes "[Jayprocat]";
2085                mes "I had no idea that this island's monsters were so much stronger than the ones that live near Alberta.";
2086                next;
2087                mes "[Jayprocat]";
2088                mes "Their shells are so tough, and we can't seem to find any sort of weak point! I have no idea how to fight these turtles!";
2089                close;
2090        }
2091        mes "[Jayprocat]";
2092        mes "You're so mean...";
2093        mes "I mean, I'm really new at this!";
2094        close;
2095}
2096
2097tur_dun03,104,171,4     script  Knight#tur3     105,{
2098        mes "[Squall]";
2099        mes "Am I the only one left? Where are all my comrades?! I... I'm about to go crazy!";
2100        next;
2101        switch(select("Maybe they ran away?:What happened?")) {
2102                mes "[Squall]";
2103                mes "No, we would never run away from the face of danger.";
2104                next;
2105                mes "[Squall]";
2106                mes "Well, we sort of did, but that was because it was a direct order from our leader! If a knight is loyal and proud, he will accept his leader's orders without question!";
2107                next;
2108                mes "[Squall]";
2109                mes "Even if that leader is a little greedy, with hair that might be thinning...";
2110                next;
2111                mes "[Squall]";
2112                mes "^FF0000And has the body";
2113                mes "of a pregnant whale^000000.";
2114                next;
2115                mes "[Squall]";
2116                mes "Oh wait!";
2117                mes "I shouldn't";
2118                mes "have said that!";
2119                mes "What I meant";
2120                mes "to say was...";
2121                next;
2122                mes "[Squall]";
2123                mes "^CC0000And has the";
2124                mes "body of a whale";
2125                mes "pregnant with twins^000000.";
2126                next;
2127                mes "[Squall]";
2128                mes "Grrrr...!";
2129                mes "I'm so angry!";
2130                mes "Why can't Mudasamu";
2131                mes "be our leader?!";
2132                close;
2133        }
2134        mes "[Squall]";
2135        mes "We had good plans for this mission, made by our second in command, Mudasamu. However, they were executely poorly by the first in command.";
2136        next;
2137        mes "[Squall]";
2138        mes "Whenever Takuyaka leads a mission, he always manages to mess it up! Why do the leaders in Alberta like him anyway?!";
2139        next;
2140        mes "[Squall]";
2141        mes "*Sniff*";
2142        mes "I sweat and I bleed for the Alberta Security Knights, and still I'm tortured by the fact that Sir Porky commands us. I hate it!";
2143        next;
2144        mes "[Squall]";
2145        mes "Our weapon and armor budget is always gone after Takuyaka visits a buffet... Why do we have to be so miserable?!";
2146        close;
2147}
2148
2149tur_dun03,67,130,4      script  Knight#tur4     105,{
2150        mes "[Nysurea]";
2151        mes "Hm? I'm surprised that someone around here is still alive.";
2152        next;
2153        mes "[Nysurea]";
2154        mes "I'm beginning to think all my comrades have been killed by the monsters here...";
2155        next;
2156        if (BaseLevel <= 40) {
2157                mes "[Nysurea]";
2158                mes "Having a";
2159                mes "tough time?";
2160                next;
2161                if (Zeny <= 3000) {
2162                        mes "[Nysurea]";
2163                        mes "Even though you're pretty strong, sooner or later you might need a reprieve. I can send you back to Alberta right now if you want.";
2164                        next;
2165                        if (select("Yes, Help me.:No, thanks.") == 1) {
2166                                mes "[Nysurea]";
2167                                mes "Okay then, let me activate this teleport thingee donated to us by Kafra Corporation...";
2168                                close2;
2169                                warp "alberta",241,115;
2170                                end;
2171                        }
2172                        mes "[Nysurea]";
2173                        mes "Ah, that's the spirit! You should be careful though. And if you see any other of my comrades, let them know I'm here, would you?";
2174                        next;
2175                        mes "[Nysurea]";
2176                        mes "Well, good luck!";
2177                        close;
2178                }
2179                mes "[Nysurea]";
2180                mes "You look lost! If you stick around here, well, the monsters will probably get the best of you sooner or later.";
2181                next;
2182                mes "[Nyusurea]";
2183                mes "Anyway...";
2184                mes "Good luck!";
2185                mes "You'll need it!";
2186                close;
2187        }
2188        mes "[Nysurea]";
2189        mes "Huh...";
2190        mes "You look calm and collected. If all our soldiers were as strong as you, we probably would not have been scattered.";
2191        next;
2192        mes "[Nysurea]";
2193        mes "I have dreams of becoming a great knight, but since our 'leader' is all plump and no brains, we're stuck in this predicament.";
2194        next;
2195        mes "[Nysurea]";
2196        mes "Anyway, be careful in this third level of Turtle Island. A lot of our men were annihilated when they went to explore the East and North sides, so be careful!";
2197        close;
2198}
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