[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Ninja quests |
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| 3 | //===== By: ================================================== |
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| 4 | //= Playtester |
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| 5 | //===== Current Version: ===================================== |
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| 6 | //= 1.2 |
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| 7 | //===== Compatible With: ===================================== |
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| 8 | //= SVN eA |
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| 9 | //===== Description: ========================================= |
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| 10 | //= Ninja quests |
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| 11 | //===== Additional Comments: ================================= |
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| 12 | //= 1.0 Ninja Arm Guards only yet [Playtester] |
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| 13 | //= 1.1 Added Kaibara [Playtester] |
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| 14 | //= 1.2 Added Tetsu [Playtester] |
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| 15 | // (original NPC Taitsu was made by Auron) |
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| 16 | //============================================================ |
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| 17 | |
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| 18 | que_ng,28,50,3 script Boshuu 709,{ |
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| 19 | |
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| 20 | if (BaseJob != Job_Ninja){ |
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| 21 | mes "[Boshuu]"; |
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| 22 | mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools."; |
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| 23 | mes "They call me Murata Boshuu."; |
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| 24 | next; |
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| 25 | mes "[Boshuu]"; |
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| 26 | mes "I know how to create any armor and shield of the eastern world, and my shields are considered the best there is."; |
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| 27 | next; |
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| 28 | mes "[Boshuu]"; |
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| 29 | mes "But seeing how you are an outsider..."; |
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| 30 | mes "Looks like I have no business with you."; |
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| 31 | mes "Ehem~"; |
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| 32 | close; |
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| 33 | } |
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| 34 | if (BaseLevel < 20){ |
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| 35 | mes "[Boshuu]"; |
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| 36 | mes "I make the best shields for Ninjas of all ages,"; |
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| 37 | mes "But even I have some minimum requirements"; |
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| 38 | next; |
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| 39 | mes "[Boshuu]"; |
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| 40 | mes "It looks like what you need isn't a shield, but more levels."; |
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| 41 | mes "Come back after you've grown a bit more."; |
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| 42 | close; |
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| 43 | } |
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| 44 | if (countitem(2102) < 1 && !(MISC_QUEST & 2048)){ |
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| 45 | mes "[Boshuu]"; |
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| 46 | mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools."; |
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| 47 | mes "They call me Murata Boshuu."; |
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| 48 | next; |
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| 49 | mes "[Boshuu]"; |
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| 50 | mes "They say it's three craftsmen, but the other two are probably scammers."; |
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| 51 | mes "There's not a single craftsman better than I for ninjas in this world."; |
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| 52 | next; |
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| 53 | mes "[Boshuu]"; |
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| 54 | mes "I know how to make all the eastern armor and shield."; |
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| 55 | next; |
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| 56 | mes "[Boshuu]"; |
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| 57 | mes "Because the armor I'd create was so superior and defensive, when two people battle wearing armor made by me, no one can win!"; |
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| 58 | next; |
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| 59 | mes "[Boshuu]"; |
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| 60 | mes "For that reason, I no longer make any armor."; |
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| 61 | mes "I'm only collecting armors nowadays, just to make sure my skills do not go to waste.."; |
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| 62 | next; |
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| 63 | mes "[Boshuu]"; |
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| 64 | mes "But I feel so bored nowadays."; |
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| 65 | next; |
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| 66 | mes "[Boshuu]"; |
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| 67 | mes "Now that I only collect armor, I feel like the creative flame within me is dying out."; |
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| 68 | next; |
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| 69 | mes "[Boshuu]"; |
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| 70 | mes "From what I heard, there's an armor overseas which I haven't even heard of."; |
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| 71 | mes "It was called a... hmm.. what was it called?"; |
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| 72 | next; |
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| 73 | mes "[Boshuu]"; |
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| 74 | mes "^ff0000Guard[1]^000000? Well, it's a name like that."; |
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| 75 | mes "I wish to see the real thing myself."; |
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| 76 | next; |
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| 77 | mes "[Boshuu]"; |
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| 78 | mes "But obviously, it's probably worthless compared to the armor I make."; |
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| 79 | next; |
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| 80 | mes "[Boshuu]"; |
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| 81 | mes "Do me a favor and I'll make you something special."; |
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| 82 | next; |
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| 83 | mes "[Boshuu]"; |
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| 84 | mes "I'm not sure what I'll do, but I get the feeling I'll feel inspired once I see that armor."; |
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| 85 | mes "How 'bout it~ Will you find me a ^ff0000Guard[1]^000000?"; |
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| 86 | next; |
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| 87 | if(select("Hmm.. I don't feel like it.:Very well.") == 1){ |
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| 88 | mes "[Boshuu]"; |
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| 89 | mes "Ah~ What a shame.."; |
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| 90 | mes "You're missing out on an opportunity to get your hands on something made by a genius craftsman like myself..."; |
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| 91 | close; |
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| 92 | }else{ |
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| 93 | mes "[Boshuu]"; |
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| 94 | mes "Oh, Very well."; |
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| 95 | mes "Get a move on."; |
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| 96 | mes "Find the shield called ^ff0000Guard[1]^000000 and bring it to me."; |
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| 97 | set ninbo,1; |
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| 98 | close; |
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| 99 | } |
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| 100 | } |
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| 101 | if (ninbo == 1){ |
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| 102 | mes "[Boshuu]"; |
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| 103 | mes "Oh.. so did you bring it?"; |
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| 104 | mes "Show it to me..."; |
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| 105 | mes "Hmmmmm..."; |
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| 106 | next; |
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| 107 | mes "[Boshuu]"; |
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| 108 | mes "Oh~ ! I see, it's even possible to slot armor!"; |
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| 109 | next; |
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| 110 | mes "[Boshuu]"; |
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| 111 | mes "Ahh, Now I'm just itching to imitating this armor and making a slot on other armors."; |
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| 112 | next; |
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| 113 | mes "[Boshuu]"; |
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| 114 | mes "If you have a regular non-slotted Arm Guard and a slotted Guard, I'll make the non-slotted one slotted at the cost of 10,000 Zeny."; |
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| 115 | next; |
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| 116 | mes "[Boshuu]"; |
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| 117 | mes "How 'bout it? Want to try?"; |
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| 118 | next; |
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| 119 | if(select("No thanks.:Ok, sounds good.") == 1){ |
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| 120 | mes "[Boshuu]"; |
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| 121 | mes "Hmm, Ok."; |
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| 122 | mes "I'm so grateful that I was able to see such a rare thing from overseas."; |
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| 123 | mes "Thanks for everything."; |
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| 124 | set ninbo,0; |
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| 125 | close; |
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| 126 | }else{ |
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| 127 | mes "[Boshuu]"; |
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| 128 | mes "Oh ok."; |
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| 129 | mes "I can't wait to begin."; |
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| 130 | mes "If you bring me 1 Arm Guard"; |
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| 131 | mes "1 Slotted Guard, and"; |
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| 132 | mes "10,000 Zeny.."; |
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| 133 | next; |
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| 134 | mes "[Boshuu]"; |
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| 135 | mes "Then I'll slot your slotless Arm Guard."; |
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| 136 | mes "Come back when you have all the required materials."; |
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| 137 | set ninbo,2; |
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| 138 | close; |
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| 139 | } |
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| 140 | } |
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| 141 | else if (ninbo == 2){ |
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| 142 | if (countitem(2102) < 1 || countitem(2117) < 1){ |
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| 143 | mes "[Boshuu]"; |
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| 144 | mes "Hmm... It looks like you didn't bring me enough materials."; |
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| 145 | mes "In order to create a Slotted Arm Guard, I need 1 Slotted Guard"; |
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| 146 | mes "1 Arm Guard, and 10,000 Zeny"; |
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| 147 | mes "Come back when you're sure you have everything."; |
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| 148 | close; |
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| 149 | } |
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| 150 | if (Zeny < 10000){ |
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| 151 | mes "[Boshuu]"; |
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| 152 | mes "Hmm.. You brought plenty of materials, but you're short on zeny."; |
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| 153 | next; |
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| 154 | mes "[Boshuu]"; |
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| 155 | mes "In order to create a Slotted Arm Guard, I need 1 Guard[1]"; |
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| 156 | mes "1 Arm Guard, and 10,000 Zeny."; |
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| 157 | mes "Come back when you're sure you have everything."; |
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| 158 | close; |
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| 159 | } |
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| 160 | mes "[Boshuu]"; |
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| 161 | mes "Oh, I see you're back with all the required materials."; |
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| 162 | mes "But before I start, I must ask you one more time."; |
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| 163 | mes "Do you want to give me the materials you've brought and receive a Slotted Arm Guard instead?"; |
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| 164 | next; |
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| 165 | if(select("No:Yes") == 1){ |
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| 166 | mes "[Boshuu]"; |
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| 167 | mes "Ok"; |
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| 168 | mes "Well, if you make up your mind again, come and see me."; |
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| 169 | close; |
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| 170 | }else{ |
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| 171 | mes "[Boshuu]"; |
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| 172 | mes "All right!"; |
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| 173 | mes "This should only take a second"; |
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| 174 | mes "Bang Clang~ Bang Clang~"; |
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| 175 | next; |
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| 176 | if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){ |
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| 177 | mes "HACK DETECTED"; |
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| 178 | close; |
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| 179 | } |
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| 180 | mes "[Boshuu]"; |
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| 181 | mes "Here, it's finally complete."; |
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| 182 | mes "I present to you a Slotted Arm Guard."; |
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| 183 | mes "Come and find me whenever you're ready to request more."; |
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| 184 | delitem 2102,1; |
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| 185 | delitem 2117,1; |
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| 186 | set Zeny,Zeny-10000; |
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| 187 | set ninbo,0; |
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| 188 | set MISC_QUEST,MISC_QUEST | 2048; |
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| 189 | getitem 2118,1; |
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| 190 | close; |
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| 191 | } |
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| 192 | } |
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| 193 | else if (MISC_QUEST & 2048){ |
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| 194 | set ninbo,0; |
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| 195 | mes "[Boshuu]"; |
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| 196 | mes "Oh~ I see you've come back."; |
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| 197 | mes "Is it because you need another slotted Arm Guard?"; |
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| 198 | next; |
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| 199 | if(select("Nope, not really.:Yes, make me another one.") == 1){ |
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| 200 | mes "[Boshuu]"; |
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| 201 | mes "Hmmph~ You sure a weird one."; |
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| 202 | mes "Well, I'll see you later~"; |
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| 203 | close; |
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| 204 | }else{ |
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| 205 | if (countitem(2102) < 1 || countitem(2117) < 1){ |
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| 206 | mes "[Boshuu]"; |
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| 207 | mes "Hmm... It looks like you didn't bring me enough materials."; |
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| 208 | mes "In order to make a Slotted Arm Guard,"; |
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| 209 | mes "I need 1 Slotted Guard"; |
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| 210 | mes "1 Arm Guard, and"; |
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| 211 | mes "10,000 Zeny."; |
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| 212 | mes "Come back when you're sure you have everything."; |
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| 213 | close; |
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| 214 | } |
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| 215 | if (Zeny < 10000){ |
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| 216 | mes "[Boshuu]"; |
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| 217 | mes "Hmm.. You brought plenty of materials, but you're short on zeny."; |
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| 218 | next; |
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| 219 | mes "[Boshuu]"; |
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| 220 | mes "In order to create one Slotted Arm Guard,"; |
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| 221 | mes "I need 1 Slotted Guard, 1 Arm Guard, and 10,000 Zeny."; |
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| 222 | mes "Come back when you're sure you have everything."; |
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| 223 | close; |
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| 224 | } |
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| 225 | mes "[Boshuu]"; |
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| 226 | mes "Oh, You've brought me the needed materials."; |
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| 227 | mes "Before I begin, let me ask one final time..."; |
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| 228 | mes "Will you give me the materials you've gathered, and in turn, receive a slotted Arm Guard?"; |
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| 229 | next; |
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| 230 | if(select("No:Yes") == 1){ |
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| 231 | mes "[Boshuu]"; |
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| 232 | mes "Ok"; |
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| 233 | mes "If you ever make up your mind"; |
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| 234 | mes "come and find me again."; |
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| 235 | close; |
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| 236 | }else{ |
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| 237 | mes "[Boshuu]"; |
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| 238 | mes "All right!"; |
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| 239 | mes "This should only take a second"; |
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| 240 | mes "Bang Clang ~Bang Clang ~"; |
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| 241 | next; |
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| 242 | mes "[Boshuu]"; |
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| 243 | mes "Here, it's finally complete."; |
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| 244 | mes "I present to you a Slotted Arm Guard."; |
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| 245 | next; |
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| 246 | if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){ |
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| 247 | mes "HACK DETECTED"; |
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| 248 | close; |
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| 249 | } |
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| 250 | mes "[Boshuu]"; |
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| 251 | mes "If you ever want to ask me to make you more items, feel free to come back anytime."; |
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| 252 | delitem 2102,1; |
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| 253 | delitem 2117,1; |
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| 254 | set Zeny,Zeny-10000; |
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| 255 | getitem 2118,1; |
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| 256 | close; |
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| 257 | } |
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| 258 | } |
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| 259 | } |
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| 260 | else{ |
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| 261 | set ninbo,0; |
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| 262 | mes "[Boshuu]"; |
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| 263 | mes "Oh~ You~!"; |
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| 264 | mes "Is what you have there the shield from overseas called a Guard? Let me take a look."; |
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| 265 | next; |
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| 266 | mes "[Boshuu]"; |
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| 267 | mes "Unbelievable!! It is~!"; |
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| 268 | mes "If all shields had a slot, they could become more effective than ever."; |
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| 269 | mes "How is it that I've only realised this now?"; |
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| 270 | next; |
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| 271 | mes "[Boshuu]"; |
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| 272 | mes "I'm the best out of the three craftsmen of Ninja tools called Murata Boshuu."; |
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| 273 | mes "I know how to create all the armor and shields of the eastern world."; |
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| 274 | next; |
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| 275 | mes "[Boshuu]"; |
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| 276 | mes "But because the armor I would create was so refined and high in defense, when people wearing my armor would fight again each other, neither side could win."; |
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| 277 | next; |
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| 278 | mes "[Boshuu]"; |
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| 279 | mes "For that reason, I no longer make shields and armor."; |
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| 280 | next; |
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| 281 | mes "[Boshuu]"; |
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| 282 | mes "Nowadays, all I do is collect shields and armor."; |
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| 283 | next; |
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| 284 | mes "[Boshuu]"; |
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| 285 | mes "But life is kind of boring without crafting things."; |
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| 286 | next; |
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| 287 | mes "[Boshuu]"; |
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| 288 | mes "Since all I do is collect now, I feel like the creative spirit within me is disappearing."; |
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| 289 | next; |
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| 290 | mes "[Boshuu]"; |
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| 291 | mes "But at the sight of your shield, I feel like my sleeping spirit of creativity has awoken."; |
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| 292 | next; |
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| 293 | mes "[Boshuu]"; |
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| 294 | mes "I you want to, bring me an Arm Guard, a Slotted Guard, and 10,000 Zeny, and I'll make you a Slotted Arm Guard."; |
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| 295 | mes "How 'bout it? Would you like to obtain a Slotted Arm Guard?"; |
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| 296 | next; |
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| 297 | if(select("No, I'd rather not.:Yes~!! Please make it for me!") == 1){ |
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| 298 | mes "[Boshuu]"; |
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| 299 | mes "Hmm, is that so?"; |
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| 300 | mes "What a shame..."; |
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| 301 | mes "Well, if you change your mind later, come back and see me."; |
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| 302 | close; |
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| 303 | }else{ |
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| 304 | if (countitem(2102) < 1 || countitem(2117) < 1){ |
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| 305 | mes "[Boshuu]"; |
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| 306 | mes "Hmm... It looks like you didn't bring me enough materials."; |
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| 307 | next; |
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| 308 | mes "[Boshuu]"; |
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| 309 | mes "In order to make a Slotted Arm Guard,"; |
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| 310 | mes "I need 1 Slotted Guard"; |
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| 311 | mes "1 Arm Guard, and"; |
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| 312 | mes "10,000 Zeny."; |
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| 313 | mes "Come back when you're sure you have everything."; |
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| 314 | close; |
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| 315 | } |
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| 316 | if (Zeny < 10000){ |
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| 317 | mes "[Boshuu]"; |
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| 318 | mes "Hmm.. You brought plenty of materials, but you're short on zeny."; |
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| 319 | next; |
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| 320 | mes "[Boshuu]"; |
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| 321 | mes "In order to make a Slotted Arm Guard,"; |
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| 322 | mes "I need 1 Slotted Guard"; |
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| 323 | mes "1 Arm Guard, and"; |
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| 324 | mes "10,000 Zeny."; |
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| 325 | mes "Come back when you're sure you have everything."; |
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| 326 | close; |
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| 327 | } |
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| 328 | mes "[Boshuu]"; |
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| 329 | mes "Oh, You've brought me the needed materials."; |
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| 330 | mes "Before I begin, let me ask one final time..."; |
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| 331 | mes "Will you give me the materials you've gathered,"; |
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| 332 | mes "and in turn, receive a Slotted Arm Guard?"; |
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| 333 | next; |
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| 334 | if(select("No:Yes") == 1){ |
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| 335 | mes "[Boshuu]"; |
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| 336 | mes "Ok"; |
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| 337 | mes "If you ever make up your mind"; |
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| 338 | mes "come and find me again."; |
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| 339 | close; |
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| 340 | }else{ |
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| 341 | mes "[Boshuu]"; |
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| 342 | mes "All right!"; |
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| 343 | mes "This should only take a second"; |
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| 344 | mes "Bang Clang ~Bang Clang ~"; |
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| 345 | next; |
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| 346 | if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){ |
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| 347 | mes "HACK DETECTED"; |
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| 348 | close; |
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| 349 | } |
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| 350 | mes "[Boshuu]"; |
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| 351 | mes "Here, it's finally complete."; |
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| 352 | mes "I present to you a Slotted Arm Guard."; |
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| 353 | mes "If you ever want to ask me to make you more items, feel free to come back anytime."; |
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| 354 | delitem 2102,1; |
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| 355 | delitem 2117,1; |
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| 356 | set Zeny,Zeny-10000; |
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| 357 | set MISC_QUEST,MISC_QUEST | 2048; |
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| 358 | getitem 2118,1; |
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| 359 | close; |
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| 360 | } |
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| 361 | } |
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| 362 | } |
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| 363 | } |
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| 364 | |
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| 365 | que_ng,28,45,3 script Basshu 86,{ |
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| 366 | |
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| 367 | if(BaseJob != Job_Ninja){ |
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| 368 | mes "[Basshu]"; |
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| 369 | mes "I am one of the brothers of the three brothers in charge of crafting shields in the east named Murata Basshu"; |
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| 370 | next; |
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| 371 | mes "[Basshu]"; |
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| 372 | mes "People normally call us the Three Craftsmen, but the other two craftsmen are my brothers."; |
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| 373 | next; |
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| 374 | mes "[Basshu]"; |
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| 375 | mes "But It looks like you're not my usual customer type, so I cannot make you any shields."; |
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| 376 | mes "Sorry."; |
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| 377 | close; |
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| 378 | } |
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| 379 | if(BaseLevel < 50){ |
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| 380 | mes "[Basshu]"; |
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| 381 | mes "I am one of the brothers of the three brothers in charge of crafting shields in the east named Murata Basshu"; |
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| 382 | next; |
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| 383 | mes "[Basshu]"; |
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| 384 | mes "Unfortunately, many of my shields have minimum requirements, and I'm afraid you would not meet them."; |
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| 385 | next; |
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| 386 | mes "[Basshu]"; |
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| 387 | mes "Come back when you're stronger."; |
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| 388 | close; |
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| 389 | } |
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| 390 | if (countitem(2107) < 1 && !(MISC_QUEST & 4096)){ |
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| 391 | mes "[Basshu]"; |
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| 392 | mes "I am one of the brothers of the three craftsmen in charge of crafting shields in the east named Murata Basshu"; |
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| 393 | next; |
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| 394 | mes "[Basshu]"; |
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| 395 | mes "We are called the Three Craftsmen, but the other two craftsmen are my brothers."; |
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| 396 | mes "I've learned my craft by sneaking looks over my brothers, so my skill is a little less than them, but many people praise me highly."; |
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| 397 | next; |
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| 398 | mes "[Basshu]"; |
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| 399 | mes "As of now, I've given up making shields and am currently running an antique shop for shields."; |
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| 400 | mes "I'm researching to see if shields can be enchanted with magic."; |
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| 401 | next; |
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| 402 | mes "[Basshu]"; |
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| 403 | mes "Do you happen to know a shield called the Mirror shield from overseas?"; |
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| 404 | mes "I'd love to see that item, but I can't get my hands on one."; |
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| 405 | next; |
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| 406 | mes "[Basshu]"; |
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| 407 | mes "It'd help me greatly if I could see that shield up close."; |
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| 408 | mes "Can you help me?"; |
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| 409 | next; |
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| 410 | if(select("Hmm...I don't feel like it.:Very well.") == 1){ |
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| 411 | mes "[Basshu]"; |
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| 412 | mes "Ah~ I guess it was an impossible request."; |
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| 413 | mes "I'm sorry."; |
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| 414 | mes "If you ever find a Mirror shield and want to get rid of it, please come and see me."; |
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| 415 | close; |
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| 416 | }else{ |
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| 417 | mes "[Basshu]"; |
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| 418 | mes "Oh, thank you."; |
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| 419 | mes "If you could really find me a Mirror Shield, I might get some really good ideas."; |
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| 420 | set ninbot,1; |
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| 421 | close; |
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| 422 | } |
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| 423 | } |
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| 424 | if (ninbot == 1){ |
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| 425 | mes "[Basshu]"; |
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| 426 | mes "Oh. You have it?"; |
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| 427 | mes "Let me see..."; |
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| 428 | mes "Hmm ..."; |
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| 429 | next; |
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| 430 | mes "[Basshu]"; |
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| 431 | mes "Oh! That's it! This proves it's not impossible to make a shield resistant to magical attacks."; |
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| 432 | mes "Whew..."; |
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| 433 | next; |
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| 434 | mes "[Basshu]"; |
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| 435 | mes "This sure gets me excited."; |
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| 436 | mes "If you have a normal Arm Guard, bring me your Arm Guard, and..."; |
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| 437 | next; |
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| 438 | mes "[Basshu]"; |
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| 439 | mes "1 Mirror Shield, and"; |
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| 440 | mes "20,000 Zeny, and I'll improve your Arm Guard into an Improved Arm Guard."; |
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| 441 | next; |
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| 442 | mes "[Basshu]"; |
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| 443 | mes "How about it? Would you like that?"; |
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| 444 | next; |
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| 445 | if(select("No, I wouldn't.:Yes, I would.") == 1){ |
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| 446 | mes "[Basshu]"; |
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| 447 | mes "Hmm, Very Well."; |
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| 448 | mes "I'm so grateful you showed me that rare shield from overseas."; |
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| 449 | next; |
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| 450 | mes "[Basshu]"; |
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| 451 | mes "Thanks for everything."; |
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| 452 | set ninbot,0; |
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| 453 | close; |
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| 454 | }else{ |
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| 455 | mes "[Basshu]"; |
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| 456 | mes "Very Well."; |
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| 457 | mes "I'm looking forward to this."; |
---|
| 458 | next; |
---|
| 459 | mes "[Basshu]"; |
---|
| 460 | mes "Bring me 1 Arm Guard,"; |
---|
| 461 | mes "1 Mirror Shield, and"; |
---|
| 462 | mes "20,000 Zeny,"; |
---|
| 463 | mes "and I'll make you an Improved Arm Guard."; |
---|
| 464 | next; |
---|
| 465 | mes "[Basshu]"; |
---|
| 466 | mes "Come and see me when you have everything ready."; |
---|
| 467 | set ninbot,2; |
---|
| 468 | close; |
---|
| 469 | } |
---|
| 470 | } |
---|
| 471 | else if (ninbot == 2){ |
---|
| 472 | if(countitem(2107) < 1 || countitem(2117) < 1){ |
---|
| 473 | mes "[Basshu]"; |
---|
| 474 | mes "Hmm.. It looks like there aren't enough materials."; |
---|
| 475 | mes "For an Improved Arm Guard, I require..."; |
---|
| 476 | mes "1 Mirror Shield, 1 Arm Guard"; |
---|
| 477 | mes "and 20,000 Zeny."; |
---|
| 478 | mes "Come again when you have these materials."; |
---|
| 479 | close; |
---|
| 480 | } |
---|
| 481 | if(Zeny < 20000){ |
---|
| 482 | mes "[Basshu]"; |
---|
| 483 | mes "Hmm.. You brought plenty of materials, but you're short on zeny."; |
---|
| 484 | mes "In order to create an Improved Arm Guard, I require..."; |
---|
| 485 | mes "1 Mirror Shield, 1 Arm Guard"; |
---|
| 486 | mes "and 20,000 Zeny."; |
---|
| 487 | mes "Come again when you have these materials."; |
---|
| 488 | close; |
---|
| 489 | } |
---|
| 490 | mes "[Basshu]"; |
---|
| 491 | mes "The proper ingredients"; |
---|
| 492 | mes "have been gathered."; |
---|
| 493 | mes "Before I begin,"; |
---|
| 494 | mes "I'll ask one last time."; |
---|
| 495 | next; |
---|
| 496 | mes "[Basshu]"; |
---|
| 497 | mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease."; |
---|
| 498 | next; |
---|
| 499 | mes "[Basshu]"; |
---|
| 500 | mes "Will you give me the materials you've gathered"; |
---|
| 501 | mes "and in trade, receive an Improved Arm Guard?"; |
---|
| 502 | next; |
---|
| 503 | if(select("No:Yes") == 1){ |
---|
| 504 | mes "[Basshu]"; |
---|
| 505 | mes "Very Well."; |
---|
| 506 | mes "If you ever make up your mind"; |
---|
| 507 | mes "come and find me again."; |
---|
| 508 | close; |
---|
| 509 | }else{ |
---|
| 510 | mes "[Basshu]"; |
---|
| 511 | mes "Hmm~ Well then~"; |
---|
| 512 | mes "Shall we begin?"; |
---|
| 513 | mes "Bang Clang ~Bang Clang ~"; |
---|
| 514 | mes "Sweep Sweep~ Saw Saw~"; |
---|
| 515 | next; |
---|
| 516 | if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){ |
---|
| 517 | mes "HACK DETECTED"; |
---|
| 518 | close; |
---|
| 519 | } |
---|
| 520 | mes "[Basshu]"; |
---|
| 521 | mes "Here it is -- it's complete."; |
---|
| 522 | mes "I've made you an Improved Arm Guard."; |
---|
| 523 | mes "If you ever want me to create more items, come and ask me anytime."; |
---|
| 524 | delitem 2107,1; |
---|
| 525 | delitem 2117,1; |
---|
| 526 | set Zeny,Zeny-20000; |
---|
| 527 | set ninbot,0; |
---|
| 528 | set MISC_QUEST,MISC_QUEST | 4096; |
---|
| 529 | getitem 2119,1; |
---|
| 530 | close; |
---|
| 531 | } |
---|
| 532 | } |
---|
| 533 | else if (MISC_QUEST & 4096){ |
---|
| 534 | set ninbot,0; |
---|
| 535 | mes "[Basshu]"; |
---|
| 536 | mes "Oh~ I see you've come back."; |
---|
| 537 | mes "Are you here because you need an Improved Arm Guard?"; |
---|
| 538 | next; |
---|
| 539 | if(select("Nope, not really.:Yes, make me another one.") == 1){ |
---|
| 540 | mes "[Basshu]"; |
---|
| 541 | mes "Aha~ I see~."; |
---|
| 542 | mes "Come back and talk to me anytime."; |
---|
| 543 | close; |
---|
| 544 | }else{ |
---|
| 545 | if(countitem(2107) < 1 || countitem(2117) < 1){ |
---|
| 546 | mes "[Basshu]"; |
---|
| 547 | mes "Hmm.. It looks like there aren't enough materials."; |
---|
| 548 | mes "In order to make an Improved Arm Guard, I require..."; |
---|
| 549 | mes "1 Mirror Shield, 1 Arm Guard,"; |
---|
| 550 | mes "And 20,000 Zeny."; |
---|
| 551 | mes "Come again when you have these materials."; |
---|
| 552 | close; |
---|
| 553 | } |
---|
| 554 | if(Zeny < 20000){ |
---|
| 555 | mes "[Basshu]"; |
---|
| 556 | mes "Hmm.. You brought plenty of materials, but you're short on zeny."; |
---|
| 557 | mes "In order to make an Improved Arm Guard, I require..."; |
---|
| 558 | mes "1 Mirror Shield, 1 Arm Guard,"; |
---|
| 559 | mes "and 20,000 Zeny."; |
---|
| 560 | mes "Come again when you have these materials."; |
---|
| 561 | close; |
---|
| 562 | } |
---|
| 563 | mes "[Basshu]"; |
---|
| 564 | mes "Looks like you brought me the correct ingredients."; |
---|
| 565 | mes "Before I begin,"; |
---|
| 566 | mes "I'll ask one last time."; |
---|
| 567 | next; |
---|
| 568 | mes "[Basshu]"; |
---|
| 569 | mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease."; |
---|
| 570 | next; |
---|
| 571 | mes "[Basshu]"; |
---|
| 572 | mes "Will you give me the materials you've gathered to receive an Improved Arm Guard?"; |
---|
| 573 | next; |
---|
| 574 | if(select("No:Yes") == 1){ |
---|
| 575 | mes "[Basshu]"; |
---|
| 576 | mes "Very Well."; |
---|
| 577 | mes "If you make up your mind"; |
---|
| 578 | mes "come and find me again."; |
---|
| 579 | close; |
---|
| 580 | }else{ |
---|
| 581 | mes "[Basshu]"; |
---|
| 582 | mes "Hmm~ Well then~"; |
---|
| 583 | mes "Shall we begin?"; |
---|
| 584 | mes "Bang Clang ~Bang Clang ~"; |
---|
| 585 | mes "Sweep Sweep~ Saw Saw~"; |
---|
| 586 | next; |
---|
| 587 | mes "[Basshu]"; |
---|
| 588 | mes "Here it is -- it's complete."; |
---|
| 589 | mes "I've made you an Improved Arm Guard"; |
---|
| 590 | next; |
---|
| 591 | if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){ |
---|
| 592 | mes "HACK DETECTED"; |
---|
| 593 | close; |
---|
| 594 | } |
---|
| 595 | mes "[Basshu]"; |
---|
| 596 | mes "If you ever want me to create more items, come and ask me anytime."; |
---|
| 597 | delitem 2107,1; |
---|
| 598 | delitem 2117,1; |
---|
| 599 | set Zeny,Zeny-20000; |
---|
| 600 | getitem 2119,1; |
---|
| 601 | close; |
---|
| 602 | } |
---|
| 603 | } |
---|
| 604 | } |
---|
| 605 | else{ |
---|
| 606 | set ninbot,0; |
---|
| 607 | mes "[Basshu]"; |
---|
| 608 | mes "Why~ That's~!"; |
---|
| 609 | mes "Is what you have there that shield which is called a 'Mirror Shield' overseas?"; |
---|
| 610 | next; |
---|
| 611 | mes "[Basshu]"; |
---|
| 612 | mes "Excuse me, but may I take a look?"; |
---|
| 613 | next; |
---|
| 614 | mes "[Basshu]"; |
---|
| 615 | mes "I knew it!! It is a Mirror Shield~!"; |
---|
| 616 | mes "There must be a way any shield can posess magical powers!!"; |
---|
| 617 | next; |
---|
| 618 | mes "[Basshu]"; |
---|
| 619 | mes "Shields could be much more useful than now."; |
---|
| 620 | mes "Why didn't I think of this before?"; |
---|
| 621 | next; |
---|
| 622 | mes "[Basshu]"; |
---|
| 623 | mes "I have two brothers, and together we are the Three Craftsmen of the East."; |
---|
| 624 | mes "I learned my crafting skill by watching my older brothers."; |
---|
| 625 | next; |
---|
| 626 | mes "[Basshu]"; |
---|
| 627 | mes "Due to that, my skill is not as good as theirs, but many people say I am skilled..."; |
---|
| 628 | next; |
---|
| 629 | mes "[Basshu]"; |
---|
| 630 | mes "As of now, I have also given up making shields and am currently running an antique shop for shields."; |
---|
| 631 | next; |
---|
| 632 | mes "[Basshu]"; |
---|
| 633 | mes "I'm researching to see if shields can be enchanted with magic."; |
---|
| 634 | next; |
---|
| 635 | mes "[Basshu]"; |
---|
| 636 | mes "Therefore, I wanted to get an idea of how magic works on shields by studying a shield from overseas called the Mirror Shield, but I couldn't get my hands on one."; |
---|
| 637 | mes "What stress that had caused me."; |
---|
| 638 | next; |
---|
| 639 | mes "[Basshu]"; |
---|
| 640 | mes "But luckily, you, a traveller, happened to have a mirror shield, and now I feel my creative spirit burning lively inside."; |
---|
| 641 | next; |
---|
| 642 | mes "[Basshu]"; |
---|
| 643 | mes "If you want, I will make you an Improved Arm Guard if you bring me 1 Arm Guard, 1 Mirror Shield, And 20,000 Zeny."; |
---|
| 644 | mes "Would you like to try using one?"; |
---|
| 645 | next; |
---|
| 646 | if(select("No, I don't wanna!:Yeah~!! Hurry and make it for me!") == 1){ |
---|
| 647 | mes "[Basshu]"; |
---|
| 648 | mes "Hmm, is that so."; |
---|
| 649 | mes "What a shame."; |
---|
| 650 | mes "Come and find me if you change your mind."; |
---|
| 651 | close; |
---|
| 652 | }else{ |
---|
| 653 | if(countitem(2107) < 1 || countitem(2117) < 1){ |
---|
| 654 | mes "[Basshu]"; |
---|
| 655 | mes "Hmm.. It looks like there aren't enough materials."; |
---|
| 656 | mes "In order to create an Improved Arm Guard, I require..."; |
---|
| 657 | mes "1 Mirror Shield, 1 Arm Guard"; |
---|
| 658 | mes "And 20,000 Zeny"; |
---|
| 659 | mes "Come again when you have these materials."; |
---|
| 660 | close; |
---|
| 661 | } |
---|
| 662 | if(Zeny < 20000){ |
---|
| 663 | mes "[Basshu]"; |
---|
| 664 | mes "Hmm.. You brought plenty of materials, but you're short on zeny."; |
---|
| 665 | mes "In order to make an Improved Arm Guard, I require..."; |
---|
| 666 | mes "1 Mirror Shield, 1 Arm Guard,"; |
---|
| 667 | mes "And 20,000 Zeny."; |
---|
| 668 | mes "Come again when you have these materials."; |
---|
| 669 | close; |
---|
| 670 | } |
---|
| 671 | mes "[Basshu]"; |
---|
| 672 | mes "The proper ingredients"; |
---|
| 673 | mes "have been gathered."; |
---|
| 674 | mes "Before I begin,"; |
---|
| 675 | mes "I'll ask one last time."; |
---|
| 676 | next; |
---|
| 677 | mes "[Basshu]"; |
---|
| 678 | mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease."; |
---|
| 679 | next; |
---|
| 680 | mes "[Basshu]"; |
---|
| 681 | mes "Will you give me the materials you've gathered"; |
---|
| 682 | mes "to receive an Improved Arm Guard?"; |
---|
| 683 | next; |
---|
| 684 | if(select("No:Yes") == 1){ |
---|
| 685 | mes "[Basshu]"; |
---|
| 686 | mes "Very Well."; |
---|
| 687 | mes "If you ever make up your mind"; |
---|
| 688 | mes "come and find me again."; |
---|
| 689 | close; |
---|
| 690 | }else{ |
---|
| 691 | mes "[Basshu]"; |
---|
| 692 | mes "Hmm~ Well then~"; |
---|
| 693 | mes "Shall we begin?"; |
---|
| 694 | mes "Bang Clang ~Bang Clang ~"; |
---|
| 695 | mes "Sweep Sweep~ Saw Saw~"; |
---|
| 696 | next; |
---|
| 697 | if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){ |
---|
| 698 | mes "HACK DETECTED"; |
---|
| 699 | close; |
---|
| 700 | } |
---|
| 701 | mes "[Basshu]"; |
---|
| 702 | mes "Here it is -- it's complete."; |
---|
| 703 | mes "I've made you an Improved Arm Guard"; |
---|
| 704 | mes "If you ever want me to create more items, come and ask me anytime."; |
---|
| 705 | delitem 2107,1; |
---|
| 706 | delitem 2117,1; |
---|
| 707 | set Zeny,Zeny-20000; |
---|
| 708 | set MISC_QUEST,MISC_QUEST | 4096; |
---|
| 709 | getitem 2119,1; |
---|
| 710 | close; |
---|
| 711 | } |
---|
| 712 | } |
---|
| 713 | } |
---|
| 714 | } |
---|
| 715 | |
---|
| 716 | que_ng,27,18,3 script Toshu 709,{ |
---|
| 717 | |
---|
| 718 | if(BaseJob != Job_Ninja){ |
---|
| 719 | mes "[Toshu]"; |
---|
| 720 | mes "How are you~"; |
---|
| 721 | mes "My young friend~"; |
---|
| 722 | mes "I am one of the three brothers of the eastern world who craft armor. The name is Murata Toshu."; |
---|
| 723 | next; |
---|
| 724 | mes "[Toshu]"; |
---|
| 725 | mes "I've learned how to slot things from a land overseas."; |
---|
| 726 | mes "I'm thinking about earning some money using this ability."; |
---|
| 727 | next; |
---|
| 728 | mes "[Toshu]"; |
---|
| 729 | mes "But you don't seem like the kind of customer which I can do business with..."; |
---|
| 730 | close; |
---|
| 731 | } |
---|
| 732 | mes "[Toshu]"; |
---|
| 733 | mes "How are you, my young friend~"; |
---|
| 734 | mes "I'm the middle brother of the three brothers in charge of crafting shields in the east."; |
---|
| 735 | mes "They call me Murata Toshu."; |
---|
| 736 | next; |
---|
| 737 | mes "[Toshu]"; |
---|
| 738 | mes "I learned how to slot things from overseas, so I'm thinking about earning some money with that ability part time."; |
---|
| 739 | next; |
---|
| 740 | mes "[Toshu]"; |
---|
| 741 | mes "If you want, I can create a Slotted Improved Arm Guard if you bring me"; |
---|
| 742 | mes "1 Improved Arm Guard, 1 Slotted Buckler"; |
---|
| 743 | mes "and 40,000 Zeny."; |
---|
| 744 | next; |
---|
| 745 | mes "[Toshu]"; |
---|
| 746 | mes "By the way, I'm sorry to say this, but there's a chance I might break your materials and fail slotting the Improved Arm Guard, so you might want to think about it."; |
---|
| 747 | mes "How 'bout it? Do we have a deal?"; |
---|
| 748 | next; |
---|
| 749 | if(select("No. I don't want to do this.:Yes! Let's do this!") == 1){ |
---|
| 750 | mes "[Toshu]"; |
---|
| 751 | mes "Ok."; |
---|
| 752 | mes "Of course, the shields are important to you."; |
---|
| 753 | mes "If you decide to go foward with this afterwards, come and find me."; |
---|
| 754 | close; |
---|
| 755 | }else{ |
---|
| 756 | if(countitem(2104) < 1 || countitem(2119) < 1){ |
---|
| 757 | mes "[Toshu]"; |
---|
| 758 | mes "It doesn't look like you brought me enough materials."; |
---|
| 759 | mes "The required materials are 1 Slotted Buckler"; |
---|
| 760 | mes "1 Improved Arm Guard, and"; |
---|
| 761 | mes "40,000 Zeny."; |
---|
| 762 | mes "You must bring me the right number of materials and Zeny."; |
---|
| 763 | mes "Don't forget that."; |
---|
| 764 | close; |
---|
| 765 | } |
---|
| 766 | if(Zeny < 40000){ |
---|
| 767 | mes "[Toshu]"; |
---|
| 768 | mes "It looks like you brought the right amount of materials."; |
---|
| 769 | mes "However.. you didn't bring enough Zeny."; |
---|
| 770 | mes "The required materials are 1 Slotted Buckler"; |
---|
| 771 | mes "1 Improved Arm Guard, and 40,000 Zeny."; |
---|
| 772 | mes "You must bring me the right number of materials and Zeny."; |
---|
| 773 | mes "Don't forget that."; |
---|
| 774 | close; |
---|
| 775 | } |
---|
| 776 | mes "[Toshu]"; |
---|
| 777 | mes "Hmm. materials and zeny checked!"; |
---|
| 778 | mes "Time to begin my part."; |
---|
| 779 | mes "Just to warn you.."; |
---|
| 780 | next; |
---|
| 781 | mes "[Toshu]"; |
---|
| 782 | mes "While I am in production, I may fail to create your gear, so you may want to think it over."; |
---|
| 783 | next; |
---|
| 784 | mes "[Toshu]"; |
---|
| 785 | mes "Do you want me to produce your gear, even if there's a chance I may fail?"; |
---|
| 786 | next; |
---|
| 787 | if(select("I think I better back off. Sob..:Yes! Let's try anyway!") == 1){ |
---|
| 788 | mes "[Toshu]"; |
---|
| 789 | mes "Ok."; |
---|
| 790 | mes "Well, come back later when you've got the guts to try."; |
---|
| 791 | mes "Erherherherher~"; |
---|
| 792 | close; |
---|
| 793 | }else{ |
---|
| 794 | mes "[Toshu]"; |
---|
| 795 | mes "OK! I have your order!"; |
---|
| 796 | mes "Just wait 3 seconds!!"; |
---|
| 797 | mes "Clink Clank~!Clink Clank~!!"; |
---|
| 798 | mes "Sweep Sweep~ Saw Saw~"; |
---|
| 799 | next; |
---|
| 800 | if(countitem(2104) < 1 || countitem(2119) < 1 || Zeny < 40000){ |
---|
| 801 | mes "HACK DETECTED"; |
---|
| 802 | close; |
---|
| 803 | } |
---|
| 804 | delitem 2104,1; |
---|
| 805 | delitem 2119,1; |
---|
| 806 | set Zeny,Zeny-40000; |
---|
| 807 | |
---|
| 808 | switch (rand(5)) { |
---|
| 809 | case 1: |
---|
| 810 | getitem 12043,1; |
---|
| 811 | mes "[Toshu]"; |
---|
| 812 | mes "Aaah!!!"; |
---|
| 813 | mes "Ah.. this"; |
---|
| 814 | mes "is bad news."; |
---|
| 815 | mes "Slotting the shield has failed"; |
---|
| 816 | mes "as I feared."; |
---|
| 817 | mes "I'm very sorry about this."; |
---|
| 818 | mes "Eat this and cheer up."; |
---|
| 819 | close; |
---|
| 820 | break; |
---|
| 821 | case 2: |
---|
| 822 | getitem 12043,1; |
---|
| 823 | mes "[Toshu]"; |
---|
| 824 | mes "Aaah!!!"; |
---|
| 825 | mes "Ah.. this"; |
---|
| 826 | mes "is bad news."; |
---|
| 827 | mes "Slotting the shield has failed"; |
---|
| 828 | mes "as I feared."; |
---|
| 829 | mes "I'm very sorry about this."; |
---|
| 830 | mes "Eat this and cheer up."; |
---|
| 831 | close; |
---|
| 832 | break; |
---|
| 833 | default: |
---|
| 834 | getitem 2120,1; |
---|
| 835 | mes "[Toshu]"; |
---|
| 836 | mes "Hmm~~ Looks like everything went all right."; |
---|
| 837 | mes "Here is your completed Slotted"; |
---|
| 838 | mes "Improved Arm Guard."; |
---|
| 839 | mes "I was nervous that it might fail, but hey, there's a reason why I'm called a Craftsman, right?"; |
---|
| 840 | mes "If you need me again, come and seek me."; |
---|
| 841 | close; |
---|
| 842 | break; |
---|
| 843 | } |
---|
| 844 | } |
---|
| 845 | } |
---|
| 846 | } |
---|
| 847 | |
---|
| 848 | que_ng,72,34,3 script Craftsman Kaibara 847,{ |
---|
| 849 | |
---|
| 850 | if (BaseJob != Job_Ninja){ |
---|
| 851 | mes "[Kaibara]"; |
---|
| 852 | mes "I am a Craftsman called Kaibara"; |
---|
| 853 | mes "I create weapons for Ninjas."; |
---|
| 854 | mes "However, It doesn't look like you are a ninja."; |
---|
| 855 | next; |
---|
| 856 | mes "[Kaibara]"; |
---|
| 857 | mes "Even if I created a sword for you, I doubt you would be able to appreciate it. What a shame..."; |
---|
| 858 | close; |
---|
| 859 | } |
---|
| 860 | mes "[Kaibara]"; |
---|
| 861 | mes "I am the last Craftsman who knows how to make a sword out of a Black Dragon's scales. They call me Kaibara."; |
---|
| 862 | mes "You look like a Ninja."; |
---|
| 863 | mes "If you're interested, take a look at my goods while you decide what you want."; |
---|
| 864 | next; |
---|
| 865 | switch(select("Gokurin:Jitte:Ashura[3]:Murasame:Hakujin:Cancel")){ |
---|
| 866 | case 1: |
---|
| 867 | mes "[Kaibara]"; |
---|
| 868 | mes "Hmm~ I see you've picked the Gokurin."; |
---|
| 869 | mes "Gokurin is made with various materials, one of them being Dragon's Scale."; |
---|
| 870 | next; |
---|
| 871 | mes "[Kaibara]"; |
---|
| 872 | mes "The required material for this sword is 400 Dragon Scales,"; |
---|
| 873 | mes "5 Oridecons, and 30 Dragon Skins."; |
---|
| 874 | mes "and 200,000 Zeny."; |
---|
| 875 | mes "Do you want me to create this item for you?"; |
---|
| 876 | next; |
---|
| 877 | if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ |
---|
| 878 | mes "[Kaibara]"; |
---|
| 879 | mes "Hrm. I understand. These are materials that are difficult to attain..."; |
---|
| 880 | mes "If you ever happen to gather all these materials one day, feel free to come back."; |
---|
| 881 | close; |
---|
| 882 | }else{ |
---|
| 883 | if(countitem(1036) < 400 || countitem(984) < 5 || countitem(7123) < 30){ |
---|
| 884 | mes "[Kaibara]"; |
---|
| 885 | mes "It looks like there are not enough ingredients for me to make you a Gokurin."; |
---|
| 886 | next; |
---|
| 887 | mes "[Kaibara]"; |
---|
| 888 | mes "In order to make the Gokurin,"; |
---|
| 889 | mes "I require ^ff0000 400 Dragon's Scale,^000000"; |
---|
| 890 | mes "^ff00005 Oridecons^000000, ^ff000030 Dragon Skins^000000"; |
---|
| 891 | mes "and ^ff0000200000 Zeny^000000."; |
---|
| 892 | mes "Make sure you have those items when you return to me."; |
---|
| 893 | close; |
---|
| 894 | } |
---|
| 895 | if(Zeny < 200000){ |
---|
| 896 | mes "[Kaibara]"; |
---|
| 897 | mes "Hmm, it looks like you have enough materials, but you're short on Zeny."; |
---|
| 898 | next; |
---|
| 899 | mes "[Kaibara]"; |
---|
| 900 | mes "In order to make the Gokurin,"; |
---|
| 901 | mes "I require ^ff0000 400 Dragon Scales,^000000"; |
---|
| 902 | mes "^ff00005 Oridecons^000000, ^ff000030 Dragon Skins^000000"; |
---|
| 903 | mes "and ^ff0000200,000 Zeny^000000."; |
---|
| 904 | mes "Make sure you have those items when you return to me."; |
---|
| 905 | close; |
---|
| 906 | } |
---|
| 907 | delitem 1036,400; |
---|
| 908 | delitem 984,5; |
---|
| 909 | delitem 7123,30; |
---|
| 910 | set Zeny,Zeny-200000; |
---|
| 911 | getitem 13006,1; |
---|
| 912 | mes "[Kaibara]"; |
---|
| 913 | mes "Hmm, looks good."; |
---|
| 914 | mes "I've checked your ingredients and fees."; |
---|
| 915 | mes "Here is your completed Gokurin."; |
---|
| 916 | close; |
---|
| 917 | } |
---|
| 918 | break; |
---|
| 919 | case 2: |
---|
| 920 | mes "[Kaibara]"; |
---|
| 921 | mes "Hmm~ You've picked the ^ff0000Jitte^000000."; |
---|
| 922 | mes "This sword has a legend that the more enemies you slay with it, the stronger it gets."; |
---|
| 923 | next; |
---|
| 924 | mes "[Kaibara]"; |
---|
| 925 | mes "The required materials are 30 Steel, one Old Hilt"; |
---|
| 926 | mes "and 20,000 Zeny."; |
---|
| 927 | mes "Do you want me to create this item for you?"; |
---|
| 928 | next; |
---|
| 929 | if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ |
---|
| 930 | mes "[Kaibara]"; |
---|
| 931 | mes "Hrm. I understand. These are materials that are difficult to attain..."; |
---|
| 932 | mes "If you ever happen to gather all these materials one day, feel free to come back."; |
---|
| 933 | close; |
---|
| 934 | }else{ |
---|
| 935 | if(countitem(999) < 30 || countitem(7022) < 1){ |
---|
| 936 | mes "[Kaibara]"; |
---|
| 937 | mes "It looks like you need more materials before I can make you a Jitte."; |
---|
| 938 | next; |
---|
| 939 | mes "[Kaibara]"; |
---|
| 940 | mes "In order to create a Jitte, I require"; |
---|
| 941 | mes "^ff000030 Steel^000000, "; |
---|
| 942 | mes "^f00001 Old Hilt^000000,"; |
---|
| 943 | mes "and ^ff000020,000 Zeny^000000."; |
---|
| 944 | mes "Remember these needed materials, and come back after you're positive you have them all."; |
---|
| 945 | close; |
---|
| 946 | } |
---|
| 947 | if(Zeny < 20000){ |
---|
| 948 | mes "[Kaibara]"; |
---|
| 949 | mes "Hmm.. You brought plenty of materials, but you're short on zeny."; |
---|
| 950 | next; |
---|
| 951 | mes "[Kaibara]"; |
---|
| 952 | mes "In order to create the Jitte, I require"; |
---|
| 953 | mes "^ff000030 Steel,^000000"; |
---|
| 954 | mes "^f00001 Old Hilt^000000,"; |
---|
| 955 | mes "and ^ff000020,000 Zeny^000000."; |
---|
| 956 | mes "Remember these needed materials, and come back after you're positive you have them all."; |
---|
| 957 | close; |
---|
| 958 | } |
---|
| 959 | delitem 999,30; |
---|
| 960 | delitem 7022,1; |
---|
| 961 | set Zeny,Zeny-20000; |
---|
| 962 | getitem 13007,1; |
---|
| 963 | mes "[Kaibara]"; |
---|
| 964 | mes "Hmm, very well."; |
---|
| 965 | mes "I've checked your ingredients and fees."; |
---|
| 966 | mes "Here is your completed Jitte."; |
---|
| 967 | close; |
---|
| 968 | } |
---|
| 969 | break; |
---|
| 970 | case 3: |
---|
| 971 | mes "[Kaibara]"; |
---|
| 972 | mes "Hmm~ You've chose the ^ff0000Ashura[3]^000000."; |
---|
| 973 | mes "In order to create an Ashura[3], I require "; |
---|
| 974 | mes "25 Steel, 5 Worn-out Magic Scrolls"; |
---|
| 975 | mes "And 32,000 Zeny."; |
---|
| 976 | mes "Do you want me to create this item for you?"; |
---|
| 977 | next; |
---|
| 978 | if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ |
---|
| 979 | mes "[Kaibara]"; |
---|
| 980 | mes "Hrm. I understand. These are materials that are difficult to attain..."; |
---|
| 981 | mes "If you ever happen to gather all these materials one day, feel free to come back."; |
---|
| 982 | close; |
---|
| 983 | }else{ |
---|
| 984 | if(countitem(999) < 25 || countitem(7099) < 5){ |
---|
| 985 | mes "[Kaibara]"; |
---|
| 986 | mes "It looks like you don't have all the materials I need to create an Ashura[3] for you."; |
---|
| 987 | next; |
---|
| 988 | mes "[Kaibara]"; |
---|
| 989 | mes "I require ^ff000025 Steel,^000000"; |
---|
| 990 | mes "^ff0000Five Worn-out Magic Scrolls,^000000"; |
---|
| 991 | mes "and ^ff0000 32,000 Zeny^000000 in order to create an Ashura[3]."; |
---|
| 992 | mes "Remember these needed materials, and come back after you're positive you have them all."; |
---|
| 993 | close; |
---|
| 994 | } |
---|
| 995 | if(Zeny < 32000){ |
---|
| 996 | mes "[Kaibara]"; |
---|
| 997 | mes "Hmm.. You brought plenty of materials, but you're short on zeny."; |
---|
| 998 | next; |
---|
| 999 | mes "[Kaibara]"; |
---|
| 1000 | mes "In order to create an Ashura[3], I require the following materials - "; |
---|
| 1001 | mes "^ff000025 Steel,^000000"; |
---|
| 1002 | mes "^ff00005 Worn-out Magic Scrolls^000000,"; |
---|
| 1003 | mes "and ^ff0000 32,000 Zeny^000000"; |
---|
| 1004 | mes "Remember these needed materials, and come back after you're positive you have them all."; |
---|
| 1005 | close; |
---|
| 1006 | } |
---|
| 1007 | delitem 999,25; |
---|
| 1008 | delitem 7099,5; |
---|
| 1009 | set Zeny,Zeny-32000; |
---|
| 1010 | getitem 13011,1; |
---|
| 1011 | mes "[Kaibara]"; |
---|
| 1012 | mes "Hmm, very well."; |
---|
| 1013 | mes "I've checked your ingredients and fees."; |
---|
| 1014 | mes "Here is your completed Ashura[3]."; |
---|
| 1015 | close; |
---|
| 1016 | } |
---|
| 1017 | break; |
---|
| 1018 | case 4: |
---|
| 1019 | mes "[Kaibara]"; |
---|
| 1020 | mes "Hmm~ You've chose the ^ff0000Murasame^000000."; |
---|
| 1021 | mes "To create the Murasame, I require"; |
---|
| 1022 | mes "30 Steel, 10 Aquamarines"; |
---|
| 1023 | mes "And 48,000 Zeny."; |
---|
| 1024 | mes "Do you want me to create this item for you?"; |
---|
| 1025 | next; |
---|
| 1026 | if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ |
---|
| 1027 | mes "[Kaibara]"; |
---|
| 1028 | mes "Hrm. I understand. These are materials that are difficult to attain..."; |
---|
| 1029 | mes "If you ever happen to gather all these materials one day, feel free to come back."; |
---|
| 1030 | close; |
---|
| 1031 | }else{ |
---|
| 1032 | if(countitem(999) < 30 || countitem(720) < 10){ |
---|
| 1033 | mes "[Kaibara]"; |
---|
| 1034 | mes "It looks like your short on materials for me to create you a Murasame."; |
---|
| 1035 | next; |
---|
| 1036 | mes "[Kaibara]"; |
---|
| 1037 | mes "I require ^ff000030 Steel^000000, "; |
---|
| 1038 | mes "^ff000010 Aquamarines^000000,"; |
---|
| 1039 | mes "and ^ff000048,000 Zeny^000000"; |
---|
| 1040 | mes "in order to create a Murasame."; |
---|
| 1041 | mes "Remember these needed materials, and come back after you're positive you have them all."; |
---|
| 1042 | close; |
---|
| 1043 | } |
---|
| 1044 | if(Zeny < 48000){ |
---|
| 1045 | mes "[Kaibara]"; |
---|
| 1046 | mes "Hmm.. You brought plenty of materials, but you're short on zeny."; |
---|
| 1047 | next; |
---|
| 1048 | mes "[Kaibara]"; |
---|
| 1049 | mes "In order to create a Murasame, I require.."; |
---|
| 1050 | mes "^ff000030 Steel^000000, "; |
---|
| 1051 | mes "^ff000010 Aquamarines^000000,"; |
---|
| 1052 | mes "and ^ff000048,000 Zeny^000000."; |
---|
| 1053 | mes "Remember these needed materials, and come back after you're positive you have them all."; |
---|
| 1054 | close; |
---|
| 1055 | } |
---|
| 1056 | delitem 999,30; |
---|
| 1057 | delitem 720,10; |
---|
| 1058 | set Zeny,Zeny-48000; |
---|
| 1059 | getitem 13012,1; |
---|
| 1060 | mes "[Kaibara]"; |
---|
| 1061 | mes "Hmm, very well."; |
---|
| 1062 | mes "I've checked your ingredients and fees."; |
---|
| 1063 | mes "Here is your completed Murasame."; |
---|
| 1064 | close; |
---|
| 1065 | } |
---|
| 1066 | break; |
---|
| 1067 | case 5: |
---|
| 1068 | mes "[Kaibara]"; |
---|
| 1069 | mes "Hmm~ You've chose the ^ff0000Hakujin^000000."; |
---|
| 1070 | mes "In order to create a Hakujin, I require..."; |
---|
| 1071 | mes "500 Skel-Bones, 5 Pearls"; |
---|
| 1072 | mes "10 Level 3 Heal Scrolls"; |
---|
| 1073 | mes "and 120,000 Zeny."; |
---|
| 1074 | mes "Do you want me to create this item for you?"; |
---|
| 1075 | next; |
---|
| 1076 | if(select("No thanks. It's too expensive.:Yes! I want one!") == 1){ |
---|
| 1077 | mes "[Kaibara]"; |
---|
| 1078 | mes "Hrm. I understand. These are materials that are difficult to attain..."; |
---|
| 1079 | mes "If you ever happen to gather all these materials one day, feel free to come back."; |
---|
| 1080 | close; |
---|
| 1081 | }else{ |
---|
| 1082 | if(countitem(932) < 500 || countitem(12001) < 10 || countitem(722) < 5){ |
---|
| 1083 | mes "[Kaibara]"; |
---|
| 1084 | mes "It looks like you're short on raw materials for me to be able to make you a Hakujin."; |
---|
| 1085 | next; |
---|
| 1086 | mes "[Kaibara]"; |
---|
| 1087 | mes "In order to create a Hakujin, I require..."; |
---|
| 1088 | mes "500 Skel-Bones, 5 Pearls"; |
---|
| 1089 | mes "10 Level 3 Heal Scrolls"; |
---|
| 1090 | mes "and 120,000 Zeny."; |
---|
| 1091 | mes "Remember these needed materials, and come back after you're positive you have them all."; |
---|
| 1092 | close; |
---|
| 1093 | } |
---|
| 1094 | if(Zeny < 120000){ |
---|
| 1095 | mes "[Kaibara]"; |
---|
| 1096 | mes "Hmm.. You brought plenty of materials, but you're short on zeny."; |
---|
| 1097 | next; |
---|
| 1098 | mes "[Kaibara]"; |
---|
| 1099 | mes "In order to create a Hakujin, I require..."; |
---|
| 1100 | mes "500 Skel-Bones, 5 Pearls"; |
---|
| 1101 | mes "10 Level 3 Heal Scrolls"; |
---|
| 1102 | mes "and 120,000 Zeny."; |
---|
| 1103 | mes "Remember these needed materials, and come back after you're positive you have them all."; |
---|
| 1104 | close; |
---|
| 1105 | } |
---|
| 1106 | delitem 932,500; |
---|
| 1107 | delitem 12001,10; |
---|
| 1108 | delitem 722,5; |
---|
| 1109 | set Zeny,Zeny-120000; |
---|
| 1110 | getitem 13014,1; |
---|
| 1111 | mes "[Kaibara]"; |
---|
| 1112 | mes "Hmm, very well."; |
---|
| 1113 | mes "I've double checked the materials and Zeny you've brought."; |
---|
| 1114 | mes "Here is your completed Hakujin."; |
---|
| 1115 | close; |
---|
| 1116 | } |
---|
| 1117 | break; |
---|
| 1118 | default: |
---|
| 1119 | mes "[Kaibara]"; |
---|
| 1120 | mes "Hmm, Very well."; |
---|
| 1121 | mes "Come and look for me again."; |
---|
| 1122 | close; |
---|
| 1123 | break; |
---|
| 1124 | } |
---|
| 1125 | } |
---|
| 1126 | |
---|
| 1127 | que_ng,22,62,3 script Tetsu 709,{ |
---|
| 1128 | |
---|
| 1129 | mes "[Tetsu]"; |
---|
| 1130 | if(BaseJob != Job_Ninja){ |
---|
| 1131 | mes "I'm The Craftman of Fuuma Ninjas called Tetsu."; |
---|
| 1132 | next; |
---|
| 1133 | mes "[Tetsu]"; |
---|
| 1134 | mes "My living is getting tough because of my gambling, so I've started to make weapons part time."; |
---|
| 1135 | next; |
---|
| 1136 | mes "[Tetsu]"; |
---|
| 1137 | mes "However, it looks like you're not a ninja."; |
---|
| 1138 | mes "There's no point of me explaining any further then."; |
---|
| 1139 | next; |
---|
| 1140 | mes "[Tetsu]"; |
---|
| 1141 | mes "Perhaps when I have some money to spare, we could play a game of Mah-jong together."; |
---|
| 1142 | close; |
---|
| 1143 | } |
---|
| 1144 | mes "I am the Craftman of the Fuuma Ninja. I am called Tetsu."; |
---|
| 1145 | next; |
---|
| 1146 | mes "[Tetsu]"; |
---|
| 1147 | mes "Things have become tough for me due to my habit of gambling... So, here I am making weapons again, at long last."; |
---|
| 1148 | next; |
---|
| 1149 | mes "[Tetsu]"; |
---|
| 1150 | mes "I may not look it, but if it's about any items related to Fuuma, there's none who come close to my craftsmenship."; |
---|
| 1151 | mes "Well, look around, look around."; |
---|
| 1152 | next; |
---|
| 1153 | menu "Fuuma Shuriken Beneki",M_BENEKI,"Fuuma Shuriken Daisharin",M_DAIS, |
---|
| 1154 | "Fuuma Shuriken Daisharin[4]",M_DAIS4,"Fuuma Shuriken Rekka",M_REKKA,"Cancel",M_CANCEL; |
---|
| 1155 | |
---|
| 1156 | //=====================BENEKI======================== |
---|
| 1157 | M_BENEKI: |
---|
| 1158 | mes "[Tetsu]"; |
---|
| 1159 | mes "Hmm~ You've chose the ^ff0000Fuuma Beneki^000000."; |
---|
| 1160 | mes "In order to make the Fuuma Beneki, I need"; |
---|
| 1161 | mes "50 Steel, 20 Harpy Feather"; |
---|
| 1162 | mes "5 Oridecon, and 90,000 Zeny."; |
---|
| 1163 | mes "Do you want me to create this item for you?"; |
---|
| 1164 | next; |
---|
| 1165 | menu "Well .. erm .. it's kind of pricey.",M_NOPE,"Yes! Make it for me!",-; |
---|
| 1166 | |
---|
| 1167 | if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5){ |
---|
| 1168 | mes "[Tetsu]"; |
---|
| 1169 | mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Beneki."; |
---|
| 1170 | next; |
---|
| 1171 | mes "[Tetsu]"; |
---|
| 1172 | mes "In order to create a Fuuma shuriken Beneki, I require..."; |
---|
| 1173 | mes "^ff000050 Steel,^000000"; |
---|
| 1174 | mes "^ff000020 Harpy Feathers^000000,"; |
---|
| 1175 | mes "^ff00005 Oridecons^000000,"; |
---|
| 1176 | mes "and ^ff000090,000 Zeny^000000."; |
---|
| 1177 | mes "Remember these needed materials, and come back after you're positive you have them all."; |
---|
| 1178 | close; |
---|
| 1179 | } |
---|
| 1180 | if(Zeny < 90000){ |
---|
| 1181 | mes "[Tetsu]"; |
---|
| 1182 | mes "Hmm.. You brought plenty of materials, but you're short on zeny."; |
---|
| 1183 | next; |
---|
| 1184 | mes "[Tetsu]"; |
---|
| 1185 | mes "In order to create a Fuuma Shuriken Beneki, I require..."; |
---|
| 1186 | mes "^ff000050 Steel,^000000"; |
---|
| 1187 | mes "^ff000020 Harpy Feathers^000000,"; |
---|
| 1188 | mes "^ff00005 Oridecons^000000,"; |
---|
| 1189 | mes "and ^ff000090,000 Zeny^000000."; |
---|
| 1190 | mes "Remember these needed materials, and come back after you're positive you have them all."; |
---|
| 1191 | close; |
---|
| 1192 | } |
---|
| 1193 | delitem 999,50; |
---|
| 1194 | delitem 7115,20; |
---|
| 1195 | delitem 984,5; |
---|
| 1196 | set Zeny,Zeny-90000; |
---|
| 1197 | getitem 13300,1; |
---|
| 1198 | mes "[Tetsu]"; |
---|
| 1199 | mes "Hmm, very well."; |
---|
| 1200 | mes "Looks like you've brought me the correct amount of materials and Zeny"; |
---|
| 1201 | mes "Here is your completed Fuuma Shuriken Beneki"; |
---|
| 1202 | close; |
---|
| 1203 | |
---|
| 1204 | //=====================DAISHARIN======================== |
---|
| 1205 | M_DAIS: |
---|
| 1206 | mes "[Tetsu]"; |
---|
| 1207 | mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Daisharin^000000."; |
---|
| 1208 | mes "Fuuma Shuriken Daisharin In order to create Fuuma Shuriken Daisharin, I require..."; |
---|
| 1209 | mes "30 Steel, 100 Tassels"; |
---|
| 1210 | mes "2 Oridecons, and 40,000 Zeny."; |
---|
| 1211 | mes "Do you want me to create this item for you?"; |
---|
| 1212 | next; |
---|
| 1213 | menu "Well .. erm .. it's kind of pricey.",M_NOPE,"Yes! Make it for me!",-; |
---|
| 1214 | |
---|
| 1215 | if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2){ |
---|
| 1216 | mes "[Tetsu]"; |
---|
| 1217 | mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin."; |
---|
| 1218 | next; |
---|
| 1219 | mes "[Tetsu]"; |
---|
| 1220 | mes "Fuuma Shuriken Daisharin, I require..."; |
---|
| 1221 | mes "^ff000030 Steel^000000, "; |
---|
| 1222 | mes "^ff0000100 Tassels^000000,"; |
---|
| 1223 | mes "^ff00002 Oridecons^000000,"; |
---|
| 1224 | mes "and ^ff000040,000 Zeny^000000."; |
---|
| 1225 | mes "Remember these needed materials, and come back after you're positive you have them all."; |
---|
| 1226 | close; |
---|
| 1227 | } |
---|
| 1228 | if(Zeny < 40000){ |
---|
| 1229 | mes "[Tetsu]"; |
---|
| 1230 | mes "Hmm.. You brought plenty of materials, but you're short on zeny."; |
---|
| 1231 | next; |
---|
| 1232 | mes "[Tetsu]"; |
---|
| 1233 | mes "Fuuma Shuriken Daisharin, I require..."; |
---|
| 1234 | mes "^ff000030 Steel^000000, "; |
---|
| 1235 | mes "^ff0000100 Tassels^000000,"; |
---|
| 1236 | mes "^ff00002 Oridecons^000000,"; |
---|
| 1237 | mes "and ^ff000040,000 Zeny^000000."; |
---|
| 1238 | mes "Remember these needed materials, and come back after you're positive you have them all."; |
---|
| 1239 | close; |
---|
| 1240 | } |
---|
| 1241 | delitem 999,30; |
---|
| 1242 | delitem 7301,100; |
---|
| 1243 | delitem 984,2; |
---|
| 1244 | set Zeny,Zeny-40000; |
---|
| 1245 | getitem 13301,1; |
---|
| 1246 | mes "[Tetsu]"; |
---|
| 1247 | mes "Hmm, very well."; |
---|
| 1248 | mes "Looks like you've brought me the correct amount of materials and Zeny"; |
---|
| 1249 | mes "Here is your completed Fuuma Shuriken Daisharin"; |
---|
| 1250 | close; |
---|
| 1251 | |
---|
| 1252 | //=====================DAISHARIN4======================== |
---|
| 1253 | M_DAIS4: |
---|
| 1254 | mes "[Tetsu]"; |
---|
| 1255 | mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Daisharin[4]^000000."; |
---|
| 1256 | mes "In order to create Fuuma Shuriken Daisharin[4], I require..."; |
---|
| 1257 | mes "20 Cracked Diamonds, 1 Fuuma Shuriken Daisharin"; |
---|
| 1258 | mes "3 Oridecons, and 40,000 Zeny."; |
---|
| 1259 | mes "Do you want me to create this item for you?"; |
---|
| 1260 | next; |
---|
| 1261 | mes "[Tetsu]"; |
---|
| 1262 | mes "And in case you don't know..."; |
---|
| 1263 | mes "In the process of slotting a weapon, your weapon will lose any refine points and slotted cards, if any."; |
---|
| 1264 | mes "Think this over with caution, and then decide if you really want to do this or not."; |
---|
| 1265 | next; |
---|
| 1266 | menu "No thanks.. It's a little pricey..",M_NOPE,"Yes! Make it for me!",-; |
---|
| 1267 | |
---|
| 1268 | if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3){ |
---|
| 1269 | mes "[Tetsu]"; |
---|
| 1270 | mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin[4]."; |
---|
| 1271 | next; |
---|
| 1272 | mes "[Tetsu]"; |
---|
| 1273 | mes "In order to create a Fuuma Shuriken Daisharin[4], I require..."; |
---|
| 1274 | mes "^ff000020 Cracked Diamonds^000000,"; |
---|
| 1275 | mes "^ff00003 Oridecons^000000,"; |
---|
| 1276 | mes "1 Fuuma Shuriken Daisharin, and"; |
---|
| 1277 | mes "^ff000040,000 Zeny^000000."; |
---|
| 1278 | mes "Remember these needed materials, and come back after you're positive you have them all."; |
---|
| 1279 | close; |
---|
| 1280 | } |
---|
| 1281 | if(Zeny < 40000){ |
---|
| 1282 | mes "[Tetsu]"; |
---|
| 1283 | mes "Hmm.. You brought plenty of materials, but you're short on zeny."; |
---|
| 1284 | next; |
---|
| 1285 | mes "[Tetsu]"; |
---|
| 1286 | mes "In order to create a Fuuma Shuriken Daisharin[4], I require..."; |
---|
| 1287 | mes "^ff000020 Cracked Diamonds^000000,"; |
---|
| 1288 | mes "^ff00003 Oridecons^000000,"; |
---|
| 1289 | mes "1 Fuuma Shuriken Daisharin, and"; |
---|
| 1290 | mes "^ff000040,000 Zeny^000000."; |
---|
| 1291 | mes "Remember these needed materials, and come back after you're positive you have them all."; |
---|
| 1292 | close; |
---|
| 1293 | } |
---|
| 1294 | delitem 733,20; |
---|
| 1295 | delitem 984,3; |
---|
| 1296 | set Zeny,Zeny-40000; |
---|
| 1297 | delitem 13301,1; |
---|
| 1298 | getitem 13302,1; |
---|
| 1299 | mes "[Tetsu]"; |
---|
| 1300 | mes "Hmm, very well."; |
---|
| 1301 | mes "Looks like you've brought me the correct amount of materials and Zeny"; |
---|
| 1302 | mes "Here is your completed Fuuma Shuriken Daisharin[4]."; |
---|
| 1303 | close; |
---|
| 1304 | |
---|
| 1305 | //=====================REKKA======================== |
---|
| 1306 | M_REKKA: |
---|
| 1307 | mes "[Tetsu]"; |
---|
| 1308 | mes "Hmm~ I see you've chose the ^ff0000Fuuma Shuriken Rekka^000000."; |
---|
| 1309 | mes "In order to create a Fuuma Shuriken Rekka, I require"; |
---|
| 1310 | mes "50 Steel, 100 Live Coal"; |
---|
| 1311 | mes "100 Burning Hearts, 50 Burning Stones"; |
---|
| 1312 | mes "and 78,000 Zeny."; |
---|
| 1313 | mes "Do you want me to create this item for you?"; |
---|
| 1314 | next; |
---|
| 1315 | menu "Well .. erm .. it's kind of pricey",M_NOPE,"Yes! Make it for me!",-; |
---|
| 1316 | |
---|
| 1317 | if(countitem(999)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50){ |
---|
| 1318 | mes "[Tetsu]"; |
---|
| 1319 | mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Rekka."; |
---|
| 1320 | next; |
---|
| 1321 | mes "[Tetsu]"; |
---|
| 1322 | mes "In order to create a Fuuma Shuriken Rekka, I require..."; |
---|
| 1323 | mes "^ff000050 Steel^000000,^ff000050 Burning Stones^000000,"; |
---|
| 1324 | mes "^ff0000100 Burning Hearts^000000,^ff0000100 Live Coal^000000,"; |
---|
| 1325 | mes "and ^ff000078,000 Zeny^000000"; |
---|
| 1326 | mes "Remember these needed materials, and come back after you're positive you have them all."; |
---|
| 1327 | close; |
---|
| 1328 | } |
---|
| 1329 | if(Zeny < 78000){ |
---|
| 1330 | mes "[Tetsu]"; |
---|
| 1331 | mes "Hmm.. You brought plenty of materials, but you're short on zeny."; |
---|
| 1332 | next; |
---|
| 1333 | mes "[Tetsu]"; |
---|
| 1334 | mes "In order to create a Fuuma Shuriken Rekka, I require..."; |
---|
| 1335 | mes "^ff000050 Steel^000000,^ff000050 Burning Stones^000000,"; |
---|
| 1336 | mes "^ff0000100 Burning Hearts^000000,^ff0000100 Live Coal^000000,"; |
---|
| 1337 | mes "and ^ff000078,000 Zeny^000000"; |
---|
| 1338 | mes "Remember these needed materials, and come back after you're positive you have them all."; |
---|
| 1339 | close; |
---|
| 1340 | } |
---|
| 1341 | delitem 999,50; |
---|
| 1342 | delitem 7098,100; |
---|
| 1343 | delitem 7097,100; |
---|
| 1344 | delitem 7521,50; |
---|
| 1345 | set Zeny,Zeny-78000; |
---|
| 1346 | getitem 13303,1; |
---|
| 1347 | mes "[Tetsu]"; |
---|
| 1348 | mes "Hmm, very well."; |
---|
| 1349 | mes "Looks like you've brought me the correct amount of materials and Zeny"; |
---|
| 1350 | mes "Here is your completed Fuuma Shuriken Rekka."; |
---|
| 1351 | close; |
---|
| 1352 | |
---|
| 1353 | //=====================I'M SORRY======================== |
---|
| 1354 | M_NOPE: |
---|
| 1355 | mes "[Tetsu]"; |
---|
| 1356 | mes "Hmm. The cost to create this item is kind of expensive..."; |
---|
| 1357 | mes "All right. If you do gather all the required materials one day, come back and see me."; |
---|
| 1358 | close; |
---|
| 1359 | |
---|
| 1360 | M_CANCEL: |
---|
| 1361 | mes "[Tetsu]"; |
---|
| 1362 | mes "What a shame."; |
---|
| 1363 | mes "I wanted to show you the weapons I put my heart and soul into making them."; |
---|
| 1364 | mes "If you ever have second thoughts, it's never too late to come back and ask."; |
---|
| 1365 | close; |
---|
| 1366 | } |
---|