[1] | 1 | //===== eAthena Script ======================================= |
---|
| 2 | //= 2006 Headgear |
---|
| 3 | //===== By: ================================================== |
---|
| 4 | //= DiviniaRO members, cleaned by reddozen |
---|
| 5 | //===== Current Version: ===================================== |
---|
| 6 | //= 1.3a |
---|
| 7 | //===== Compatible With: ===================================== |
---|
| 8 | //= SVN eA |
---|
| 9 | //===== Description: ========================================= |
---|
| 10 | //= [Aegis Conversion] |
---|
| 11 | //= Censor Bar, Feather Beret, Valk. Helm, Hahoe Mask, |
---|
| 12 | //= Mythical Lion Mask, Bride Mask, Magistrate Hat and Ayam |
---|
| 13 | //===== Additional Comments: ================================= |
---|
| 14 | //= NPC id's and dialog are custom, please replace |
---|
| 15 | //= 1.0a fixed typos, added missing names, more cleaned and |
---|
| 16 | //= standartized stuff a bit [Lupus] |
---|
| 17 | //= 1.0b fixed Helm of Valkyries ingredients |
---|
| 18 | //= 1.0c corrected item names according to item_db [Lupus] |
---|
| 19 | //= 1.1 Full update. EuRO (?) dialogs, and positions. [L0ne_W0lf] |
---|
| 20 | //= 1.2 Fixed bugs in the Hahoe/Lion/Bride Mask NPC. [L0ne_W0lf] |
---|
| 21 | //= Fixed some of the names to iRO. |
---|
| 22 | //= 1.3 Fixed some color code bugs in Ghenirhemin. Thanks to yyCC. [L0ne_W0lf] |
---|
| 23 | //= 1.3a Fixed wrong item names (due to copy/paste) [Lupus] |
---|
| 24 | //============================================================ |
---|
| 25 | |
---|
| 26 | //===================== Censor Bar ===================================================== |
---|
| 27 | rachel,91,273,8 script ? 930,{ |
---|
| 28 | if (countitem(983) > 0 && countitem(7111) > 99 && countitem(938) > 98 && Zeny > 99999) { |
---|
| 29 | mes "[?]"; |
---|
| 30 | mes "Giggle giggle...isn't it my partner, eh?"; |
---|
| 31 | mes "So, did you bring everything that I asked?"; |
---|
| 32 | mes "Great, now I can make the item which will help you"; |
---|
| 33 | mes "to cover your identity! Giggle giggle..."; |
---|
| 34 | next; |
---|
| 35 | mes "- Bzzz Bzzz Click Click -"; |
---|
| 36 | mes "- Fumble Fumble Fumble Fumble -"; |
---|
| 37 | mes "- Bzzz Bzzz Click Click -"; |
---|
| 38 | mes "- Fumble Fumble Fumble Fumble -"; |
---|
| 39 | next; |
---|
| 40 | mes "[?]"; |
---|
| 41 | mes "...Hey, don't look over my shoulder."; |
---|
| 42 | mes "I don't want to share"; |
---|
| 43 | mes "my business secret with you, you know?"; |
---|
| 44 | next; |
---|
| 45 | mes "- Bzzz Bzzz Click Click -"; |
---|
| 46 | mes "- Fumble Fumble Fumble Fumble -"; |
---|
| 47 | mes "- Bzzz Bzzz Click Click -"; |
---|
| 48 | mes "- Fumble Fumble Fumble Fumble -"; |
---|
| 49 | next; |
---|
| 50 | delitem 983,1; //Black_Dyestuffs |
---|
| 51 | delitem 7111,100; //Smooth_Paper |
---|
| 52 | delitem 938,99; //Sticky_Mucus |
---|
| 53 | set Zeny,Zeny-100000; |
---|
| 54 | getitem 5175,1; //Anonimity_Request |
---|
| 55 | mes "[?]"; |
---|
| 56 | mes "Phew...it's done. Well, it was not that difficult to make, but..."; |
---|
| 57 | mes "Giggle giggle, what is important is that"; |
---|
| 58 | mes "now you can hide your identity. Now, take this."; |
---|
| 59 | mes "Hopefully, this mask will help you"; |
---|
| 60 | mes "to avoid encountering your enemies. Ahahaha!"; |
---|
| 61 | close; |
---|
| 62 | } |
---|
| 63 | mes "[?]"; |
---|
| 64 | mes "...No way! Don't you dare to find out about me!"; |
---|
| 65 | mes "Don't you even speak to me!"; |
---|
| 66 | mes "Shushhh! Don't let my enemy know where I am!"; |
---|
| 67 | next; |
---|
| 68 | mes "[?]"; |
---|
| 69 | mes "Err? You are a my kind person."; |
---|
| 70 | mes "So, you are running away from something,"; |
---|
| 71 | mes "and you want to hide your identity, am I right?"; |
---|
| 72 | mes "Yeah...I guess that I am right... Giggle giggle."; |
---|
| 73 | next; |
---|
| 74 | mes "[?]"; |
---|
| 75 | mes "Well, I should be kind to my comrade."; |
---|
| 76 | mes "Although I can't reveal my identity to you,"; |
---|
| 77 | mes "I can help you to safely hide from your enemies."; |
---|
| 78 | next; |
---|
| 79 | mes "[?]"; |
---|
| 80 | mes "Bring me ^FF00001 Black Dyestuffs^000000,"; |
---|
| 81 | mes "^FF0000100 Slick Paper^000000, ^FF000099 Sticky Mucus^000000,"; |
---|
| 82 | mes "and ^FF0000100,000 zeny^000000."; |
---|
| 83 | mes "Then I will help you, giggle giggle."; |
---|
| 84 | next; |
---|
| 85 | mes "[?]"; |
---|
| 86 | mes "You may leave now."; |
---|
| 87 | mes "Somehow we can be so helpful to each other."; |
---|
| 88 | mes "Once you finish gathering all the material,"; |
---|
| 89 | mes "come back without anyone knowning. Giggle giggle."; |
---|
| 90 | close; |
---|
| 91 | } |
---|
| 92 | |
---|
| 93 | //======================== Feather Beret ================================================ |
---|
| 94 | rachel,152,131,3 script Sakjul 928,{ |
---|
| 95 | if (countitem(5172) > 0 && countitem(7063) > 99 && countitem(982) > 0) { |
---|
| 96 | mes "[Sakjul]"; |
---|
| 97 | mes "Great, you have brought everything"; |
---|
| 98 | mes "to make ^FF0000Feather Beret^000000!"; |
---|
| 99 | mes "To reward for your labor,"; |
---|
| 100 | mes "I shall personally proceed with the hat creation."; |
---|
| 101 | next; |
---|
| 102 | mes "[Sakjul]"; |
---|
| 103 | mes "Stand next to me, and watch the creation process solemnly."; |
---|
| 104 | mes "Keep your integrity by standing straight,"; |
---|
| 105 | mes "and looking straight forward!"; |
---|
| 106 | next; |
---|
| 107 | mes "[Sakjul]"; |
---|
| 108 | mes "If you do not do what I just said,"; |
---|
| 109 | mes "^FF0000this hat creation could result in failure!"; |
---|
| 110 | mes "And, if you fail to create the hat,"; |
---|
| 111 | mes "you will lose all the materials,"; |
---|
| 112 | mes "and I am not going to take the responsibility for your mistake!^000000"; |
---|
| 113 | next; |
---|
| 114 | mes "- THUD THUD -"; |
---|
| 115 | mes "- THUD THUD -"; |
---|
| 116 | mes "- THUD THUD -"; |
---|
| 117 | mes "- BOOM -"; |
---|
| 118 | next; |
---|
| 119 | mes "- THUD THUD -"; |
---|
| 120 | mes "- THUD THUD -"; |
---|
| 121 | mes "- THUD THUD -"; |
---|
| 122 | mes "- BOOM -"; |
---|
| 123 | next; |
---|
| 124 | set .@result,rand(1,10); |
---|
| 125 | if (.@result == 4) { |
---|
| 126 | delitem 5172,1; //Beret |
---|
| 127 | delitem 7063,100; //Soft_Feather |
---|
| 128 | delitem 982,1; //White_Dyestuffs |
---|
| 129 | mes "[Sakjul]"; |
---|
| 130 | mes "I did succeed in making the hat,"; |
---|
| 131 | mes "but I cannot let it fall into someone else's hand!"; |
---|
| 132 | mes "The essential of Feather Beret is"; |
---|
| 133 | mes "the precise angle of the beret and the feather,"; |
---|
| 134 | mes "but this hat's angle has become slightly crooked,"; |
---|
| 135 | mes "and the quality has become too poor to be my artwork!"; |
---|
| 136 | next; |
---|
| 137 | mes "[Sakjul]"; |
---|
| 138 | mes "I understand that you feel quite unfortunate"; |
---|
| 139 | mes "with this result. However, I urge you to not to be"; |
---|
| 140 | mes "so disappointed, and try again!"; |
---|
| 141 | mes "There is no impossibility in the world, so you can do it!"; |
---|
| 142 | next; |
---|
| 143 | mes "[Sakjul]"; |
---|
| 144 | mes "Now, brace yourself up!"; |
---|
| 145 | mes "You have done this already,"; |
---|
| 146 | mes "so you can easily do it again."; |
---|
| 147 | mes "If you understood, now, go, go gather the materials again!"; |
---|
| 148 | close; |
---|
| 149 | } |
---|
| 150 | delitem 5172,1; //Beret |
---|
| 151 | delitem 7063,100; //Soft_Feather |
---|
| 152 | delitem 982,1; //White_Dyestuffs |
---|
| 153 | getitem 5170,1; //Feather_Beret |
---|
| 154 | mes "[Sakjul]"; |
---|
| 155 | mes "Great, I have made it! Look at this beautiful coordination"; |
---|
| 156 | mes "between the feather and the beret,"; |
---|
| 157 | mes "and you can feel moderation in the coordination."; |
---|
| 158 | mes "I must say that this hat must be"; |
---|
| 159 | mes "one of the needful things for young men in nowadays."; |
---|
| 160 | next; |
---|
| 161 | mes "[Sakjul]"; |
---|
| 162 | mes "Since I have created this hat with your materials,"; |
---|
| 163 | mes "it belongs to you."; |
---|
| 164 | mes "Keep this hat with care, and be a great, confident person."; |
---|
| 165 | close; |
---|
| 166 | } |
---|
| 167 | mes "[Sakjul]"; |
---|
| 168 | mes "Straighten yourself, and keep your tension!"; |
---|
| 169 | mes "Keep yourself under control, and move with integrity!"; |
---|
| 170 | mes "That's how a respectable man carry himself!"; |
---|
| 171 | mes "Young men in nowadays are too weak and tender."; |
---|
| 172 | mes "Don't you agree with me, young adventurer?"; |
---|
| 173 | next; |
---|
| 174 | if (select("Yes, sir!:No.") == 1) { |
---|
| 175 | mes "[Sakjul]"; |
---|
| 176 | mes "Ah! I like your answer!"; |
---|
| 177 | mes "Lately, I found it very hard to see a diciplined young man like you."; |
---|
| 178 | mes "Unfortunately, even you are not yet diciplined as well as I expect!"; |
---|
| 179 | mes "Hmm....Oh, yes, probably ^FF0000Feather Beret^000000"; |
---|
| 180 | mes "might help you to look more diciplined."; |
---|
| 181 | next; |
---|
| 182 | mes "[Sakjul]"; |
---|
| 183 | mes "I like to compliment your attitude."; |
---|
| 184 | mes "Thus, I am willing to create Feather Beret for you"; |
---|
| 185 | mes "only if you bring me the materials to me. Understand?"; |
---|
| 186 | next; |
---|
| 187 | mes "[Sakjul]"; |
---|
| 188 | mes "Materials are ^FF00001 Beret^000000, ^FF0000100 Soft Feather^000000,"; |
---|
| 189 | mes "and ^FF00001 White Dyestuffs^000000."; |
---|
| 190 | mes "Make sure that you will remember all of them, and bring me"; |
---|
| 191 | mes "the exact amount of materials!"; |
---|
| 192 | next; |
---|
| 193 | mes "[Sakjul]"; |
---|
| 194 | mes "Thank me for the offer"; |
---|
| 195 | mes "because the hat will finish your look"; |
---|
| 196 | mes "to be more majestic and elegant!"; |
---|
| 197 | mes "If you understood, go,"; |
---|
| 198 | mes "go gather the material as soon as you can!"; |
---|
| 199 | close; |
---|
| 200 | } |
---|
| 201 | mes "[Sakjul]"; |
---|
| 202 | mes "I can't hear you! I don't feel any confidence from your voice!"; |
---|
| 203 | mes "How can you live this tough world with that weak attitude?"; |
---|
| 204 | mes "Put yourself together, right now!"; |
---|
| 205 | close; |
---|
| 206 | } |
---|
| 207 | |
---|
| 208 | //============================ Valkyrie Helm ===================================================== |
---|
| 209 | hugel,147,130,3 script Ghenirhemin 897,{ |
---|
| 210 | if (moza_valkylie == 5) { |
---|
| 211 | set .@val2,rand(1,10); |
---|
| 212 | if (.@val2 == 3) { |
---|
| 213 | misceffect 348; //EF_LIGHTSPHERE |
---|
| 214 | mes "[Ghenirhemin]"; |
---|
| 215 | mes "The materials are still being fused."; |
---|
| 216 | next; |
---|
| 217 | mes "[Ghenirhemin]"; |
---|
| 218 | mes "Umm?! Oh...oh?! Isn't this..."; |
---|
| 219 | mes "Isn't this...?!"; |
---|
| 220 | next; |
---|
| 221 | misceffect 322; //EF_FORESTLIGHT2 |
---|
| 222 | mes "[Ghenirhemin]"; |
---|
| 223 | mes "Ah...ahahaha, we've made it! We've made it!"; |
---|
| 224 | mes "Valkyre's Helm...We've recreated Valkyre's Helm,"; |
---|
| 225 | mes "a glorious godly armor!"; |
---|
| 226 | mes "Ah...does this mean...?"; |
---|
| 227 | next; |
---|
| 228 | mes "[Ghenirhemin]"; |
---|
| 229 | mes "We are writing new history!"; |
---|
| 230 | mes "Yes, we just have started writing new history."; |
---|
| 231 | next; |
---|
| 232 | mes "[Ghenirhemin]"; |
---|
| 233 | mes "Thank you so much for giving me a chance to participate in this."; |
---|
| 234 | mes "I am sure that my ancestors in heaven will be glad"; |
---|
| 235 | mes "to see this successful recreation of Valkyre's Helm."; |
---|
| 236 | mes "Hahahahaha!"; |
---|
| 237 | next; |
---|
| 238 | mes "[Ghenirhemin]"; |
---|
| 239 | mes "Please take this helm."; |
---|
| 240 | mes "As I promised, this is yours."; |
---|
| 241 | mes "Please take pride in yourself, and"; |
---|
| 242 | mes "do not disgrace this Helm through evil doings."; |
---|
| 243 | next; |
---|
| 244 | set moza_valkylie,0; |
---|
| 245 | getitem 5171,1; //Valkyrie_Helm |
---|
| 246 | mes "[Ghenirhemin]"; |
---|
| 247 | mes "May God bless this adventurer"; |
---|
| 248 | mes "who has written new history."; |
---|
| 249 | mes "I, Gheirhemin pray to god for his safe journey"; |
---|
| 250 | mes "who is now heading toward the new history."; |
---|
| 251 | close; |
---|
| 252 | } |
---|
| 253 | misceffect 348; //EF_LIGHTSPHERE |
---|
| 254 | mes "[Ghenirhemin]"; |
---|
| 255 | mes "The materials are still being fused."; |
---|
| 256 | close; |
---|
| 257 | } |
---|
| 258 | else if (moza_valkylie == 4) { |
---|
| 259 | set .@val,rand(1,10); |
---|
| 260 | if (.@val == 7) { |
---|
| 261 | mes "[Ghenirhemin]"; |
---|
| 262 | mes "............"; |
---|
| 263 | next; |
---|
| 264 | misceffect 348; //EF_LIGHTSPHERE |
---|
| 265 | mes "[Ghenirhemin]"; |
---|
| 266 | mes "Oh...oh? They....they just have started being fused!"; |
---|
| 267 | mes "Look at this shining light!"; |
---|
| 268 | mes "I can't...I can't believe that"; |
---|
| 269 | mes "this is what happens in Valhala!"; |
---|
| 270 | next; |
---|
| 271 | set moza_valkylie,5; |
---|
| 272 | mes "[Ghenirhemin]"; |
---|
| 273 | mes "We are now witnessess of the God's grace...ah...."; |
---|
| 274 | close; |
---|
| 275 | } |
---|
| 276 | mes "[Ghenirhemin]"; |
---|
| 277 | mes "....Let's wait a little longer."; |
---|
| 278 | close; |
---|
| 279 | } |
---|
| 280 | else if (moza_valkylie == 3) { |
---|
| 281 | set moza_valkylie,4; |
---|
| 282 | mes "[Ghenirhemin]"; |
---|
| 283 | mes "Will you stop being anxious?"; |
---|
| 284 | mes "Just relax and wait, will you?"; |
---|
| 285 | mes "In a sense, we are holding a holy rite,"; |
---|
| 286 | mes "and it is not going to happen faster,"; |
---|
| 287 | mes "only because you, a human wants it to happen faster."; |
---|
| 288 | close; |
---|
| 289 | } |
---|
| 290 | else if (moza_valkylie == 2 && Zeny > 9999999 && countitem(4219) > 0 && countitem(4114) > 0 && countitem(4177) > 0 && countitem(4259) > 0 && countitem(4212) > 0 && countitem(4073) > 0 && countitem(4112) > 0 && countitem(4081) > 0 && countitem(4251) > 0 && countitem(4166) > 0 && countitem(7511) > 999 && countitem(7563) > 999) { |
---|
| 291 | mes "[Ghenirhemin]"; |
---|
| 292 | mes "Hmm...I am impressed that you have brought everything"; |
---|
| 293 | mes "despite of the difficulty in gathering them. It was difficult, wasn't it?"; |
---|
| 294 | mes "Haha, I can tell just by looking at your face."; |
---|
| 295 | mes "Good job, my friend, you did a good job."; |
---|
| 296 | next; |
---|
| 297 | mes "[Ghenirhemin]"; |
---|
| 298 | mes "Now, please hand them to me."; |
---|
| 299 | mes "If I place them together in one place,"; |
---|
| 300 | mes "I am pretty sure that they will start"; |
---|
| 301 | mes "being fused into the helm with their own mysterious powers."; |
---|
| 302 | next; |
---|
| 303 | if (select("Give him the items.:Don't give him the items.") == 1) { |
---|
| 304 | mes "[Ghenirhemin]"; |
---|
| 305 | mes "Excellent. Now, all we have to do"; |
---|
| 306 | mes "is just waiting until they finish being fused into one."; |
---|
| 307 | next; |
---|
| 308 | delitem 4219,1; //Sageworm_Card |
---|
| 309 | delitem 4114,1; //Argiope_Card |
---|
| 310 | delitem 4177,1; //Dryad_Card |
---|
| 311 | delitem 4259,1; //Wooden_Golem_Card |
---|
| 312 | delitem 4212,1; //Bon_Gun_Card |
---|
| 313 | delitem 4073,1; //Pirate_Skel_Card |
---|
| 314 | delitem 4112,1; //Marduk_Card |
---|
| 315 | delitem 4081,1; //Hode_Card |
---|
| 316 | delitem 4251,1; //Elder_Card |
---|
| 317 | delitem 4166,1; //Nightmare_Terror_Card |
---|
| 318 | delitem 7511,1000; //Rune_Of_Darkness |
---|
| 319 | delitem 7563,1000; //Bloody_Rune |
---|
| 320 | set Zeny,Zeny-10000000; |
---|
| 321 | set moza_valkylie,3; |
---|
| 322 | mes "[Ghenirhemin]"; |
---|
| 323 | mes "Now I am all nervous"; |
---|
| 324 | mes "in anticipation of a good result. Hahahaha."; |
---|
| 325 | close; |
---|
| 326 | } |
---|
| 327 | mes "[Ghenirhemin]"; |
---|
| 328 | mes "?"; |
---|
| 329 | close; |
---|
| 330 | } |
---|
| 331 | else if (moza_valkylie == 2) { |
---|
| 332 | mes "[Ghenirhemin]"; |
---|
| 333 | mes "Please bring me"; |
---|
| 334 | mes "^FF00001 Sage Worm Card, 1Argiope Card,"; |
---|
| 335 | mes "^FF00001 Dryad Card, 1 Wooden Golem Card,"; |
---|
| 336 | mes "^FF00001 Bongun Card, 1 Pirate Skeleton Card,"; |
---|
| 337 | mes "^FF00001 Marduk Card, 1 Hode Card,"; |
---|
| 338 | mes "^FF00001 Elder Card, 1 Nightmare Terror Card,^000000"; |
---|
| 339 | next; |
---|
| 340 | mes "[Ghenirhemin]"; |
---|
| 341 | mes "^FF00001,000 Rune of the Darkness,"; |
---|
| 342 | mes "^FF00001,000 Bloody Rune,"; |
---|
| 343 | mes "^FF0000and the helm price, 10,000,000 zeny^000000."; |
---|
| 344 | next; |
---|
| 345 | mes "[Ghenirhemin]"; |
---|
| 346 | mes "It surely is a reasonable price considering that "; |
---|
| 347 | mes "you are about to obtain a godly power, don't you think?"; |
---|
| 348 | next; |
---|
| 349 | set moza_valkylie,2; |
---|
| 350 | mes "[Ghenirhemin]"; |
---|
| 351 | mes "Let's discuss it later"; |
---|
| 352 | mes "once you prepare the money and the items."; |
---|
| 353 | mes "Now I am so exhausted"; |
---|
| 354 | mes "as it has been a while since the last time that I talked this much."; |
---|
| 355 | mes "Excuse me."; |
---|
| 356 | close; |
---|
| 357 | } |
---|
| 358 | else if (moza_valkylie == 1) { |
---|
| 359 | mes "[Ghenirhemin]"; |
---|
| 360 | mes "You must be pretty surprised by now."; |
---|
| 361 | mes "Yes, it is surely understandable."; |
---|
| 362 | mes "If you have travelled many places,"; |
---|
| 363 | mes "and heard many stories, you would know what this is."; |
---|
| 364 | mes "Yes, it is ^FF0000Valkyre's Helm^000000."; |
---|
| 365 | next; |
---|
| 366 | mes "[Ghenirhemin]"; |
---|
| 367 | mes "A legendary helm only allowed to men"; |
---|
| 368 | mes "who have transcended their limit."; |
---|
| 369 | mes "A godly armor that is blessed with an incredible power."; |
---|
| 370 | mes "Can you see now that my story is true?"; |
---|
| 371 | next; |
---|
| 372 | mes "[Ghenirhemin]"; |
---|
| 373 | mes "It has passed so many years, and thus"; |
---|
| 374 | mes "its power has become weakened,"; |
---|
| 375 | mes "but you can still feel something holy about the helm."; |
---|
| 376 | mes "Don't you think?"; |
---|
| 377 | next; |
---|
| 378 | mes "[Ghenirhemin]"; |
---|
| 379 | mes "Well...I am not allowed to wear this helm."; |
---|
| 380 | mes "Thus, if I find someone who is just perfect for this helm,"; |
---|
| 381 | mes "I am going to give this to him without any regret."; |
---|
| 382 | next; |
---|
| 383 | mes "[Ghenirhemin]"; |
---|
| 384 | mes "Of course, I can't give away"; |
---|
| 385 | mes "such a valuable thing for nothing in return."; |
---|
| 386 | mes "That's how it goes, you know?"; |
---|
| 387 | mes "I maybe think about giving it to you"; |
---|
| 388 | mes "because you seem to be wealthier than others,"; |
---|
| 389 | mes "and I can sense special aura from you."; |
---|
| 390 | next; |
---|
| 391 | mes "[Ghenirhemin]"; |
---|
| 392 | mes "So, what do you say?"; |
---|
| 393 | mes "I think that I have an eye for right men."; |
---|
| 394 | mes "I feel that you will be able to fully recreate this Valkyre's Helm"; |
---|
| 395 | mes "as well as use it to its full potential."; |
---|
| 396 | next; |
---|
| 397 | if (select("Sure.:No, thanks.") == 1) { |
---|
| 398 | mes "[Ghenirhemin]"; |
---|
| 399 | mes "You are an ambitious young man as I expected."; |
---|
| 400 | mes "It is surely a great advantage."; |
---|
| 401 | mes "Okay, I will tell you what I know from now on."; |
---|
| 402 | mes "So, listen carefully."; |
---|
| 403 | next; |
---|
| 404 | mes "[Ghenirhemin]"; |
---|
| 405 | mes "First, we have to fully restore the helm's power."; |
---|
| 406 | mes "To do so, we must find monster cards"; |
---|
| 407 | mes "that possess mysterious powers."; |
---|
| 408 | next; |
---|
| 409 | mes "[Ghenirhemin]"; |
---|
| 410 | mes "That's not all. You know,"; |
---|
| 411 | mes "we can't just glue those monster cards"; |
---|
| 412 | mes "on the helm. Thus, we need a power that"; |
---|
| 413 | mes "enables us to fuse the cards and the helm into one."; |
---|
| 414 | next; |
---|
| 415 | mes "[Ghenirhemin]"; |
---|
| 416 | mes "Ancient runes are perfect to supply the power,"; |
---|
| 417 | mes "especially we need Rune of the Darkness, and Bloody Rune."; |
---|
| 418 | mes "Perhaps, they were chosen because of their sealed dark power"; |
---|
| 419 | mes "and bloody sticky power? That's just my guess, hahahaha!"; |
---|
| 420 | next; |
---|
| 421 | mes "[Ghenirhemin]"; |
---|
| 422 | mes "Once we successfully restore the helm's power,"; |
---|
| 423 | mes "you are expected to purchase the helm from me."; |
---|
| 424 | mes "As I said earlier, I am not going to"; |
---|
| 425 | mes "give away such a valuable thing with nothing in return."; |
---|
| 426 | mes "It will also demonstrate your qualification to become the helm's owner."; |
---|
| 427 | next; |
---|
| 428 | mes "[Ghenirhemin]"; |
---|
| 429 | mes "Basically, you have to bring me..."; |
---|
| 430 | mes "Ah, there are so many things that you need to bring me."; |
---|
| 431 | mes "I suggest you to write down, and memorize them."; |
---|
| 432 | next; |
---|
| 433 | mes "Please bring me"; |
---|
| 434 | mes "^FF00001 Sage Worm Card, 1Argiope Card,"; |
---|
| 435 | mes "1 Dryad Card, 1 Wooden Golem Card,"; |
---|
| 436 | mes "1 Bongun Card, 1 Pirate Skeleton Card,"; |
---|
| 437 | mes "1 Marduk Card, 1 Hode Card,"; |
---|
| 438 | mes "1 Elder Card, 1 Nightmare Terror Card,^000000"; |
---|
| 439 | next; |
---|
| 440 | mes "[Ghenirhemin]"; |
---|
| 441 | mes "^FF00001,000 Rune of the Darkness,"; |
---|
| 442 | mes "1,000 Bloody Rune,"; |
---|
| 443 | mes "and the helm price, 10,000,000 zeny^000000."; |
---|
| 444 | next; |
---|
| 445 | mes "[Ghenirhemin]"; |
---|
| 446 | mes "It surely is a reasonable price considering that "; |
---|
| 447 | mes "you are about to obtain a godly power, don't you think?"; |
---|
| 448 | next; |
---|
| 449 | set moza_valkylie,2; |
---|
| 450 | mes "[Ghenirhemin]"; |
---|
| 451 | mes "Let's discuss it later"; |
---|
| 452 | mes "once you prepare the money and the items."; |
---|
| 453 | mes "Now I am so exhausted"; |
---|
| 454 | mes "as it has been a while since the last time that I talked this much."; |
---|
| 455 | mes "Excuse me."; |
---|
| 456 | close; |
---|
| 457 | } |
---|
| 458 | mes "[Ghenirhemin]"; |
---|
| 459 | mes "Haha, I understand that"; |
---|
| 460 | mes "it is not an easy choice to make."; |
---|
| 461 | mes "Take your time, my friend."; |
---|
| 462 | mes "If you still don't want the helm, I respect your decision."; |
---|
| 463 | close; |
---|
| 464 | } |
---|
| 465 | else if (Zeny > 9999999) { |
---|
| 466 | mes "[Ghenirhemin]"; |
---|
| 467 | mes "Hmm...you look like a poor-looking wanderer,"; |
---|
| 468 | mes "but you seem to have an enormous amount of money with you."; |
---|
| 469 | mes "I guess that the old saying was right:"; |
---|
| 470 | mes "''Don't judge a book by its cover.''"; |
---|
| 471 | next; |
---|
| 472 | mes "[Ghenirhemin]"; |
---|
| 473 | mes "You maybe understand my story."; |
---|
| 474 | mes "Would you like to listen to my long story?"; |
---|
| 475 | mes "It may or may not be interesting to you,"; |
---|
| 476 | mes "but I gurantee that it will never bore you in either way."; |
---|
| 477 | next; |
---|
| 478 | if (select("Listen.:Don't listen.") == 1) { |
---|
| 479 | mes "[Ghenirhemin]"; |
---|
| 480 | mes "Good, let me introduce myself."; |
---|
| 481 | mes "My name is Ghenirhemin."; |
---|
| 482 | mes "I am no different than others,"; |
---|
| 483 | mes "if I may speak of my only advantage,"; |
---|
| 484 | mes "I have little more money than them. Hahaha."; |
---|
| 485 | next; |
---|
| 486 | mes "[Ghenirhemin]"; |
---|
| 487 | mes "However, I did not earn my money,"; |
---|
| 488 | mes "but I inherited the fortune from my ancestors,"; |
---|
| 489 | mes "who were all gifted businessmen."; |
---|
| 490 | mes "I thank to him for handing over such great fortune."; |
---|
| 491 | next; |
---|
| 492 | mes "[Ghenirhemin]"; |
---|
| 493 | mes "In fact, I am ashamed to tell you that"; |
---|
| 494 | mes "I do not know what exactly my ancestors did"; |
---|
| 495 | mes "to make this much fortune. Perhaps some would have held business,"; |
---|
| 496 | mes "some others would have been great artists..."; |
---|
| 497 | next; |
---|
| 498 | mes "[Ghenirhemin]"; |
---|
| 499 | mes "Our family is just blessed enough to have"; |
---|
| 500 | mes "such great ancestors, who brought wealth to their family."; |
---|
| 501 | mes "It would take me at least a week to list"; |
---|
| 502 | mes "every single successful ancestor of mine."; |
---|
| 503 | next; |
---|
| 504 | mes "[Ghenirhemin]"; |
---|
| 505 | mes "However, I like to tell you about one of my amazing ancestors,"; |
---|
| 506 | mes "who has become our family hero."; |
---|
| 507 | next; |
---|
| 508 | mes "[Ghenirhemin]"; |
---|
| 509 | mes "Well, actually I do not know exactly"; |
---|
| 510 | mes "what he did, but I know that"; |
---|
| 511 | mes "he brought glory and fame"; |
---|
| 512 | mes "to our family for the first time."; |
---|
| 513 | mes "However, since it has been so long, we do not have"; |
---|
| 514 | mes "any document about him, so..."; |
---|
| 515 | next; |
---|
| 516 | mes "[Ghenirhemin]"; |
---|
| 517 | mes "I clearly remember one thing about him though."; |
---|
| 518 | mes "He was the only human who was able to"; |
---|
| 519 | mes "become close to the gods, and he demonstrated"; |
---|
| 520 | mes "his godly power to bring light to us, humans."; |
---|
| 521 | next; |
---|
| 522 | mes "[Ghenirhemin]"; |
---|
| 523 | mes "I don't know how he obtained the godly power,"; |
---|
| 524 | mes "or how he could become close to the gods."; |
---|
| 525 | mes "I just remember these things because I was repeatedly told"; |
---|
| 526 | mes "about his amazing story ever since I was born..."; |
---|
| 527 | next; |
---|
| 528 | mes "[Ghenirhemin]"; |
---|
| 529 | mes "I can show you that I am not making things up."; |
---|
| 530 | mes "I told you that we do not have any document about him, right?"; |
---|
| 531 | mes "However, there is something that I can show you."; |
---|
| 532 | mes "Now, take a look at this."; |
---|
| 533 | next; |
---|
| 534 | set moza_valkylie,1; |
---|
| 535 | mes "[Ghenirhemin]"; |
---|
| 536 | mes "See? This surely tells you that"; |
---|
| 537 | mes "I am not making things up!"; |
---|
| 538 | mes "This is what my ancestor used to use!"; |
---|
| 539 | close; |
---|
| 540 | } |
---|
| 541 | mes "[Ghenirhemin]"; |
---|
| 542 | mes "What a shame! However, I don't want to force you to"; |
---|
| 543 | mes "do something that you don't want to do. Hahaha."; |
---|
| 544 | mes "Just remember, you just have made another choice for your life."; |
---|
| 545 | close; |
---|
| 546 | } |
---|
| 547 | mes "[Ghenirhemin]"; |
---|
| 548 | mes "Everything has meaning and reason to exist in this world."; |
---|
| 549 | mes "You and I, we are destined to meet with each other today."; |
---|
| 550 | next; |
---|
| 551 | mes "[Ghenirhemin]"; |
---|
| 552 | mes "Well...although I said that everything has meaning,"; |
---|
| 553 | mes "unfortunately you are not interesting to me at all."; |
---|
| 554 | mes "Call me a money monger,"; |
---|
| 555 | mes "but I like the rich."; |
---|
| 556 | next; |
---|
| 557 | mes "[Ghenirhemin]"; |
---|
| 558 | mes "If you prove me that you are wealthy,"; |
---|
| 559 | mes "I maybe change my mind, and become interested in you."; |
---|
| 560 | mes "But, I will decide whether or not I will be interested in you"; |
---|
| 561 | mes "when you show me your money. Hahahaha!"; |
---|
| 562 | close; |
---|
| 563 | } |
---|
| 564 | //======================= Hahoe Mask / Mythical Lion Mask / Bride Mask =============================== |
---|
| 565 | payon,135,320,3 script Chungwolmang 97,{ |
---|
| 566 | if (moza_tal == 2) { |
---|
| 567 | if (countitem(7015) > 19 && countitem(952) > 99 && countitem(1028) > 99) { |
---|
| 568 | //Hahoe_Mask: Bookclip_In_Memory, Cactus_Needle, Wild_Boar's_Mane |
---|
| 569 | callsub S_MakeMask,5176,7015,20,952,100,1028,100,0,0; |
---|
| 570 | } |
---|
| 571 | if (countitem(1048) > 499 && countitem(1053) > 1 && countitem(980) > 0) { |
---|
| 572 | //Guardian_Lion_Mask: Slender_Snake, Tooth_Of_Ancient_Fishm Orange_Dyestuffs |
---|
| 573 | callsub S_MakeMask,5177,1048,500,1053,2,980,1,0,0; |
---|
| 574 | } |
---|
| 575 | if (countitem(1049) > 19 && countitem(1059) > 499 && countitem(1054) > 1 && countitem(1024) > 99) { |
---|
| 576 | //Bride_Mask: Skirt_Of_Virgin, Transparent_Cloth, Lip_Of_Ancient_Fish, Chinese_Ink |
---|
| 577 | callsub S_MakeMask,5169,1049,20,1059,500,1054,2,1024,100; |
---|
| 578 | } |
---|
| 579 | mes "[Chungwolmang]"; |
---|
| 580 | mes "Well well, have you not gathered the materials yet?"; |
---|
| 581 | mes "You'd better hurry because I can't wait so long!"; |
---|
| 582 | mes "Wait, what mask did you ask me to make anyways?"; |
---|
| 583 | next; |
---|
| 584 | switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) { |
---|
| 585 | case 1: |
---|
| 586 | mes "[Chungwolmang]"; |
---|
| 587 | mes "Oh, yes, you want Hahoe Mask."; |
---|
| 588 | mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,"; |
---|
| 589 | mes "^FF0000100 Cactus Needle^000000, and"; |
---|
| 590 | mes "^FF0000100 Mane^000000."; |
---|
| 591 | break; |
---|
| 592 | case 2: |
---|
| 593 | mes "[Chungwolmang]"; |
---|
| 594 | mes "Oh, yes, you want Bride Mask."; |
---|
| 595 | mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,"; |
---|
| 596 | mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,"; |
---|
| 597 | mes "and ^FF0000100 Squid Ink^000000."; |
---|
| 598 | break; |
---|
| 599 | case 3: |
---|
| 600 | mes "[Chungwolmang]"; |
---|
| 601 | mes "Oh, yes, you want Mythical Lion Mask."; |
---|
| 602 | mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,"; |
---|
| 603 | mes "^FF00002 Ancient Tooth^000000, and"; |
---|
| 604 | mes "^FF00001 Orange Dyestuffs^000000."; |
---|
| 605 | break; |
---|
| 606 | } |
---|
| 607 | mes "Bring the exact amount of materials, then I will give you the mask right away."; |
---|
| 608 | close; |
---|
| 609 | } |
---|
| 610 | if (countitem(7201) > 499) && (countitem(7200) > 9 && moza_tal == 1) { |
---|
| 611 | mes "[Chungwolmang]"; |
---|
| 612 | mes "Ah, Four Leaf Clover must bring me luck"; |
---|
| 613 | mes "because you came back faster than I thought! Wow..."; |
---|
| 614 | mes "Thank you so much, now I think that"; |
---|
| 615 | mes "I have fortune on my side. Hahaha!"; |
---|
| 616 | next; |
---|
| 617 | mes "[Chungwolmang]"; |
---|
| 618 | mes "Alright! I will return your favor as I promised."; |
---|
| 619 | mes "I will tell you everything. In fact,"; |
---|
| 620 | mes "I am a traditional mask craftsman."; |
---|
| 621 | mes "I am proud to tell you that no one can beat me"; |
---|
| 622 | mes "in crafting traditional masks! Ahem!"; |
---|
| 623 | next; |
---|
| 624 | mes "[Chungwolmang]"; |
---|
| 625 | mes "I had experienced emotional instability"; |
---|
| 626 | mes "as well as had bad luck with everything due to various reasons."; |
---|
| 627 | mes "But, that's history now! I am back, hahahaha!"; |
---|
| 628 | next; |
---|
| 629 | mes "[Chungwolmang]"; |
---|
| 630 | mes "I feel good, and I have fortune back to my side."; |
---|
| 631 | mes "I really appreciate you for helping me to feel better."; |
---|
| 632 | mes "In return, I am going to make you a traditional mask! Hahaha!"; |
---|
| 633 | mes "You should be thankful for that I am offering you a great gift."; |
---|
| 634 | next; |
---|
| 635 | mes "[Chungwolmang]"; |
---|
| 636 | mes "You know why? Because there is no one who can offer you"; |
---|
| 637 | mes "such a valuable item except me."; |
---|
| 638 | mes "Anyhow, I can make 3 different masks:"; |
---|
| 639 | mes "Hahoe Mask, Bride Mask and Mythical Lion Mask."; |
---|
| 640 | mes "Which one whould you like to have? Pick one."; |
---|
| 641 | next; |
---|
| 642 | switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) { |
---|
| 643 | case 1: |
---|
| 644 | mes "[Chungwolmang]"; |
---|
| 645 | mes "Great, you want Hahoe Mask, eh? That's easy!"; |
---|
| 646 | mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,"; |
---|
| 647 | mes "^FF0000100 Cactus Needle^000000, and"; |
---|
| 648 | mes "^FF0000100 Mane^000000."; |
---|
| 649 | mes "Bring the exact amount of materials, then I will give you the mask right away."; |
---|
| 650 | break; |
---|
| 651 | case 2: |
---|
| 652 | mes "[Chungwolmang]"; |
---|
| 653 | mes "Great, you want Bride Mask, eh? That's easy!"; |
---|
| 654 | mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,"; |
---|
| 655 | mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,"; |
---|
| 656 | mes "and ^FF0000100 Squid Ink^000000."; |
---|
| 657 | mes "Bring the exact amount of materials, then I will give you the mask right away."; |
---|
| 658 | break; |
---|
| 659 | case 3: |
---|
| 660 | mes "[Chungwolmang]"; |
---|
| 661 | mes "Great, you want Mythical Lion Mask, eh? That's easy!"; |
---|
| 662 | mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,"; |
---|
| 663 | mes "^FF00002 Ancient Tooth^000000, and"; |
---|
| 664 | mes "^FF00001 Orange Dyestuffs^000000."; |
---|
| 665 | mes "Bring the exact amount of materials, then I will give you the mask right away."; |
---|
| 666 | break; |
---|
| 667 | } |
---|
| 668 | delitem 7201,500; //Log |
---|
| 669 | delitem 7200,10; //Flexible_String |
---|
| 670 | set moza_tal,2; |
---|
| 671 | next; |
---|
| 672 | mes "[Chungwolmang]"; |
---|
| 673 | mes "...Why are you eyeing at me?"; |
---|
| 674 | mes "What, did you expect me to make the mask for free?"; |
---|
| 675 | mes "If you did, you must think of it this way."; |
---|
| 676 | mes "My term of payback is to use my skills,"; |
---|
| 677 | mes "and let you have my precious mask,"; |
---|
| 678 | mes "not making the mask for you at free of charge, understood?"; |
---|
| 679 | next; |
---|
| 680 | mes "[Chungwolmang]"; |
---|
| 681 | mes "At least I am not charging you with service fee, am I?"; |
---|
| 682 | mes "Just bring me the materials, I will do my best"; |
---|
| 683 | mes "to make an incredible mask for you!"; |
---|
| 684 | next; |
---|
| 685 | mes "[Chungwolmang]"; |
---|
| 686 | mes "In the meantime, I am going to prepare"; |
---|
| 687 | mes "the work by using these Log and Elastic Band."; |
---|
| 688 | mes "So come back as soon as you can, okay?"; |
---|
| 689 | close; |
---|
| 690 | } |
---|
| 691 | if (moza_tal == 1) { |
---|
| 692 | mes "[Chungwolmang]"; |
---|
| 693 | mes "Umm...the things that I've asked you were"; |
---|
| 694 | mes "^FF0000500 Log^000000 and ^FF000010 Elastic Band^000000."; |
---|
| 695 | mes "Thanks in advance."; |
---|
| 696 | close; |
---|
| 697 | } |
---|
| 698 | if (countitem(706) > 0) { |
---|
| 699 | mes "[Chungwolmang]"; |
---|
| 700 | mes "Ah...! Hey! I can tell something unique about you."; |
---|
| 701 | mes "Do you have a Four Leaf Clover by any chance?"; |
---|
| 702 | mes "Do you mind if I ask you to give me the clover?"; |
---|
| 703 | next; |
---|
| 704 | mes "[Chungwolmang]"; |
---|
| 705 | mes "I am not asking you to give it to me for free."; |
---|
| 706 | mes "Although I can't gurantee it,"; |
---|
| 707 | mes "I will be able to pay back your favor sooner or later."; |
---|
| 708 | mes "So, can I take it?"; |
---|
| 709 | next; |
---|
| 710 | if (select("Sure.:No, you can't.") == 1) { |
---|
| 711 | mes "[Chungwolmang]"; |
---|
| 712 | mes "Oh! Thank you so much!"; |
---|
| 713 | mes "Muhahahahahaha! Now I will become a lucky guy!"; |
---|
| 714 | mes "With the clover, fortune will be on my side again!"; |
---|
| 715 | next; |
---|
| 716 | mes "[Chungwolmang]"; |
---|
| 717 | mes "Oh, right! I almost forgot."; |
---|
| 718 | mes "I promised you to pay back your favor, right?"; |
---|
| 719 | mes "I know that this might sound selfish,"; |
---|
| 720 | mes "but, hey, can you do me one more favor?"; |
---|
| 721 | mes "Since you did me a favor already,"; |
---|
| 722 | mes "I don't think that it would be"; |
---|
| 723 | mes "that hard for you to help me one more time?"; |
---|
| 724 | mes "Please, show me your generosity~"; |
---|
| 725 | next; |
---|
| 726 | mes "[Chungwolmang]"; |
---|
| 727 | mes "I need... ^FF0000500 Log^000000 and"; |
---|
| 728 | mes "^FF000010 Elastic Band^000000."; |
---|
| 729 | mes "Will you be so kind to bring them to me?"; |
---|
| 730 | mes "In fact, I can't pay you back unless I have them."; |
---|
| 731 | next; |
---|
| 732 | delitem 706,1; //Four_Leaf_Clover |
---|
| 733 | set moza_tal,1; |
---|
| 734 | mes "[Chungwolmang]"; |
---|
| 735 | mes "You want me to pay you back, don't you?"; |
---|
| 736 | mes "So, please bring them to me, please~"; |
---|
| 737 | close; |
---|
| 738 | } |
---|
| 739 | mes "[Chungwolmang]"; |
---|
| 740 | mes "I see... Well, it is not easy to give away the lucky charm"; |
---|
| 741 | mes "to a stranger without a second thought."; |
---|
| 742 | mes "...Haha, but that doesn't make me stop being upset."; |
---|
| 743 | mes "How dare you to refuse my request? Hah!"; |
---|
| 744 | close; |
---|
| 745 | } |
---|
| 746 | mes "[Chungwolmang]"; |
---|
| 747 | mes "Arrrgghhh... I neeed... I need..."; |
---|
| 748 | next; |
---|
| 749 | mes "[Chungwolmang]"; |
---|
| 750 | mes "I want to be lucky! Someone, please bring me luck!"; |
---|
| 751 | mes "I am not asking too much! I need one thing!"; |
---|
| 752 | next; |
---|
| 753 | mes "[Chungwolmang]"; |
---|
| 754 | mes "I need a ^FF0000Four Leaf Clover^000000!"; |
---|
| 755 | mes "Somebody, please bring me a Four Leaf Clover!"; |
---|
| 756 | close; |
---|
| 757 | |
---|
| 758 | S_MakeMask: |
---|
| 759 | mes "[Chungwolmang]"; |
---|
| 760 | mes "Oh, you have brought everything"; |
---|
| 761 | mes "to make a "+getitemname(getarg(0))+". Excellent."; |
---|
| 762 | mes "Please give me the materials. I will make the mask right away."; |
---|
| 763 | next; |
---|
| 764 | if (select("Give him the items.:Don't give him the items.") == 1) { |
---|
| 765 | mes "[Chungwolmang]"; |
---|
| 766 | mes "Great, I like your unhesitating attitude!"; |
---|
| 767 | mes "Alright then, I will make the mask as quickly as I can!"; |
---|
| 768 | next; |
---|
| 769 | mes "[Chungwolmang]"; |
---|
| 770 | mes "- Fumble Fumble Fumble -"; |
---|
| 771 | mes "- Fumble Fumble Fumble -"; |
---|
| 772 | mes "- Fumble Fumble Fumble -"; |
---|
| 773 | mes "- Thud Thud Thud Thud -"; |
---|
| 774 | next; |
---|
| 775 | mes "[Chungwolmang]"; |
---|
| 776 | mes "- Fumble Fumble Fumble -"; |
---|
| 777 | mes "- Fumble Fumble Fumble -"; |
---|
| 778 | mes "- Fumble Fumble Fumble -"; |
---|
| 779 | mes "- Thud Thud Thud Thud -"; |
---|
| 780 | next; |
---|
| 781 | delitem getarg(1),getarg(2); |
---|
| 782 | delitem getarg(3),getarg(4); |
---|
| 783 | delitem getarg(5),getarg(6); |
---|
| 784 | delitem getarg(7),getarg(8); |
---|
| 785 | getitem getarg(0),1; |
---|
| 786 | set moza_tal,0; |
---|
| 787 | mes "[Chungwolmang]"; |
---|
| 788 | mes "Wow, it was a piece of cake!"; |
---|
| 789 | mes "You know, I am not an artisan only in title."; |
---|
| 790 | mes "Hahaha, here, take your "+getitemname(getarg(0))+"."; |
---|
| 791 | mes "I hope that you will wear it with pride, hahaha!"; |
---|
| 792 | next; |
---|
| 793 | mes "[Chungwolmang]"; |
---|
| 794 | mes "Aright, I need to take a rest"; |
---|
| 795 | mes "until I have next customer. Hahaha, bye!"; |
---|
| 796 | close; |
---|
| 797 | } |
---|
| 798 | mes "[Chungwolmang]"; |
---|
| 799 | mes "Err? Don't you want "+getitemname(getarg(0))+"?"; |
---|
| 800 | mes "Alright then...coward."; |
---|
| 801 | close; |
---|
| 802 | } |
---|
| 803 | |
---|
| 804 | |
---|
| 805 | //====================== Magistrate Hat / Ayam ============================================= |
---|
| 806 | payon_in03,139,124,3 script Han Garam 88,{ |
---|
| 807 | if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(975) > 0 && countitem(7166) > 49) { |
---|
| 808 | mes "[Han Garam]"; |
---|
| 809 | mes "You came back faster than I expected."; |
---|
| 810 | mes "Great, I am also highly motivated for the fact that"; |
---|
| 811 | mes "my Ayam will belong to someone like you,"; |
---|
| 812 | mes "who are competent and trustworthy."; |
---|
| 813 | next; |
---|
| 814 | mes "[Han Garam]"; |
---|
| 815 | mes "Okay then, I will make the hat as quickly as I can."; |
---|
| 816 | mes "Now, hand me all the materials."; |
---|
| 817 | next; |
---|
| 818 | if (select("Give him the items.:Don't give him the items.") == 1) { |
---|
| 819 | mes "[Han Garam]"; |
---|
| 820 | mes "Excellent! I don't have to be mediumized"; |
---|
| 821 | mes "by the Dragon God for this work"; |
---|
| 822 | mes "because I can perfectly do it on my own."; |
---|
| 823 | mes "So, hold it right there, okay?"; |
---|
| 824 | next; |
---|
| 825 | mes "[Han Garam]"; |
---|
| 826 | mes "Yes...right...umm hmm."; |
---|
| 827 | next; |
---|
| 828 | mes "[Han Garam]"; |
---|
| 829 | mes "................."; |
---|
| 830 | next; |
---|
| 831 | mes "- Han Garam started hammering, -"; |
---|
| 832 | mes "- and assembling the materials without a word. -"; |
---|
| 833 | next; |
---|
| 834 | mes "[Han Garam]"; |
---|
| 835 | mes "................."; |
---|
| 836 | next; |
---|
| 837 | mes "[Han Garam]"; |
---|
| 838 | mes "Phew, it was quite difficult,"; |
---|
| 839 | mes "as I had not done this for quite a while."; |
---|
| 840 | next; |
---|
| 841 | mes "[Han Garam]"; |
---|
| 842 | mes "I still feel good that I had a chance"; |
---|
| 843 | mes "to exercise my skills, you know. It was fun, too."; |
---|
| 844 | mes "Please take this Ayam."; |
---|
| 845 | mes "As I promised, this is my gift for you."; |
---|
| 846 | next; |
---|
| 847 | delitem 954,300; //Shining_Scales |
---|
| 848 | delitem 733,5; //Crystal_Jewel___ |
---|
| 849 | delitem 975,1; //Scarlet_Dyestuffs |
---|
| 850 | delitem 7166,50; //Soft_Silk_Cloth |
---|
| 851 | set moza_korea,0; |
---|
| 852 | getitem 5174,1; //A_yam |
---|
| 853 | mes "[Han Garam]"; |
---|
| 854 | mes "Now I need to meet with the Dragon God again,"; |
---|
| 855 | mes "if I want to make another hat...umm..."; |
---|
| 856 | mes "Oh well, somehow I was able to make one this time with your help,"; |
---|
| 857 | mes "so I guess that it will happen when the time is right."; |
---|
| 858 | next; |
---|
| 859 | mes "[Han Garam]"; |
---|
| 860 | mes "Thank you so much! Please take my Ayam with care,"; |
---|
| 861 | mes "and be proud that you are the owner of Ayam!"; |
---|
| 862 | close; |
---|
| 863 | } |
---|
| 864 | mes "[Han Garam]"; |
---|
| 865 | mes "...? What? Do you need more time?"; |
---|
| 866 | mes "Can't you just give them to me already?"; |
---|
| 867 | close; |
---|
| 868 | } |
---|
| 869 | else if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(983) > 0 && countitem(2221) > 0) { |
---|
| 870 | mes "[Han Garam]"; |
---|
| 871 | mes "You came back faster than I expected."; |
---|
| 872 | mes "Great, I am also highly motivated for the fact that"; |
---|
| 873 | mes "my Magistrate Hat will belong to someone like you,"; |
---|
| 874 | mes "who are competent and trustworthy."; |
---|
| 875 | next; |
---|
| 876 | mes "[Han Garam]"; |
---|
| 877 | mes "Okay then, I will make the hat as quickly as I can."; |
---|
| 878 | mes "Now, hand me all the materials."; |
---|
| 879 | next; |
---|
| 880 | if (select("Give him the items.:Don't give him the items.") == 1) { |
---|
| 881 | mes "[Han Garam]"; |
---|
| 882 | mes "Excellent! I don't have to be mediumized"; |
---|
| 883 | mes "by the Dragon God for this work"; |
---|
| 884 | mes "because I can perfectly do it on my own."; |
---|
| 885 | mes "So, hold it right there, okay?"; |
---|
| 886 | next; |
---|
| 887 | mes "[Han Garam]"; |
---|
| 888 | mes "Yes...right...umm hmm."; |
---|
| 889 | next; |
---|
| 890 | mes "[Han Garam]"; |
---|
| 891 | mes "................."; |
---|
| 892 | next; |
---|
| 893 | mes "- Han Garam started hammering, -"; |
---|
| 894 | mes "- and assembling the materials without a word. -"; |
---|
| 895 | next; |
---|
| 896 | mes "[Han Garam]"; |
---|
| 897 | mes "................."; |
---|
| 898 | next; |
---|
| 899 | mes "[Han Garam]"; |
---|
| 900 | mes "Phew, it was quite difficult,"; |
---|
| 901 | mes "as I had not done this for quite a while."; |
---|
| 902 | next; |
---|
| 903 | mes "[Han Garam]"; |
---|
| 904 | mes "I still feel good that I had a chance"; |
---|
| 905 | mes "to exercise my skills, you know. It was fun, too."; |
---|
| 906 | mes "Please take this Magistrate Hat."; |
---|
| 907 | mes "As I promised, this is my gift for you."; |
---|
| 908 | next; |
---|
| 909 | delitem 954,300; //Shining_Scales |
---|
| 910 | delitem 733,5; //Crystal_Jewel___ |
---|
| 911 | delitem 983,1; //Black_Dyestuffs |
---|
| 912 | delitem 2221,1; //Hat_ |
---|
| 913 | set moza_korea,0; |
---|
| 914 | getitem 5173,1; //Judge_Hat |
---|
| 915 | mes "[Han Garam]"; |
---|
| 916 | mes "Now I need to meet with the Dragon God again,"; |
---|
| 917 | mes "if I want to make another hat...umm..."; |
---|
| 918 | mes "Oh well, somehow I was able to make one this time with your help,"; |
---|
| 919 | mes "so I guess that it will happen when the time is right."; |
---|
| 920 | next; |
---|
| 921 | mes "[Han Garam]"; |
---|
| 922 | mes "Thank you so much! Please take my Magistrate Hat with care,"; |
---|
| 923 | mes "and be proud that you are the owner of Magistrate Hat!"; |
---|
| 924 | close; |
---|
| 925 | } |
---|
| 926 | mes "[Han Garam]"; |
---|
| 927 | mes "...? What? Do you need more time?"; |
---|
| 928 | mes "Can't you just give them to me already?"; |
---|
| 929 | close; |
---|
| 930 | } |
---|
| 931 | else if (moza_korea == 2) { |
---|
| 932 | mes "[Han Garam]"; |
---|
| 933 | mes "To make Ayam, I need"; |
---|
| 934 | mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,"; |
---|
| 935 | mes "^FF00001 Scarlet Dyestuffs^000000, and"; |
---|
| 936 | mes "^FF000050 Soft Silk^000000!"; |
---|
| 937 | next; |
---|
| 938 | mes "[Han Garam]"; |
---|
| 939 | mes "To make Magistrate Hat, I need"; |
---|
| 940 | mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,"; |
---|
| 941 | mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!"; |
---|
| 942 | next; |
---|
| 943 | mes "[Han Garam]"; |
---|
| 944 | mes "...That's what I said."; |
---|
| 945 | mes "So, choose a hat, and bring me"; |
---|
| 946 | mes "its materials without missing anything."; |
---|
| 947 | next; |
---|
| 948 | mes "[Han Garam]"; |
---|
| 949 | mes "Ah~ it's been a while since the last time that I felt the Dragon God in me."; |
---|
| 950 | mes "I felt like that I have learned something unworldly."; |
---|
| 951 | close; |
---|
| 952 | } |
---|
| 953 | else if (moza_korea == 1) { |
---|
| 954 | mes "[Han Garam]"; |
---|
| 955 | mes "............."; |
---|
| 956 | next; |
---|
| 957 | mes "[Han Garam]"; |
---|
| 958 | mes "............."; |
---|
| 959 | next; |
---|
| 960 | mes "[Han Garam]"; |
---|
| 961 | mes "............."; |
---|
| 962 | next; |
---|
| 963 | mes "[Han Garam]"; |
---|
| 964 | mes "...*Tremble Tremble*...He...He's here...He's here!"; |
---|
| 965 | mes "*Tremble Tremble* I can feel"; |
---|
| 966 | mes "the Dragon God inside of me! Waaah!"; |
---|
| 967 | mes "He is waving his tail, and showing me future!"; |
---|
| 968 | mes "Aaaaaahhhhhhh!"; |
---|
| 969 | next; |
---|
| 970 | misceffect 90; //EF_LORD; |
---|
| 971 | mes "[Han Garam]"; |
---|
| 972 | mes "Waaaahhhh!"; |
---|
| 973 | next; |
---|
| 974 | mes "[Han Garam]"; |
---|
| 975 | mes "............."; |
---|
| 976 | next; |
---|
| 977 | mes "[Han Garam]"; |
---|
| 978 | mes "............."; |
---|
| 979 | next; |
---|
| 980 | mes "[Han Garam]"; |
---|
| 981 | mes "Yes... yes, I can! I can make ^FF0000Ayam^000000"; |
---|
| 982 | mes "and ^FF0000Magistrate Hat^000000 now!"; |
---|
| 983 | mes "Oh, I can see how to make them,"; |
---|
| 984 | mes "I know what I need to make them! Everything is in my vision!"; |
---|
| 985 | mes "I feel like that I am alreadying making one!"; |
---|
| 986 | next; |
---|
| 987 | mes "[Han Garam]"; |
---|
| 988 | mes "To make Ayam, I need"; |
---|
| 989 | mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,"; |
---|
| 990 | mes "^FF00001 Scarlet Dyestuffs^000000, and"; |
---|
| 991 | mes "^FF000050 Soft Silk^000000!"; |
---|
| 992 | next; |
---|
| 993 | mes "[Han Garam]"; |
---|
| 994 | mes "To make Magistrate Hat, I need"; |
---|
| 995 | mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,"; |
---|
| 996 | mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!"; |
---|
| 997 | next; |
---|
| 998 | mes "[Han Garam]"; |
---|
| 999 | mes "Anyone who brings these, I will create hat for him!"; |
---|
| 1000 | mes "Ahhh~ Dragon God!"; |
---|
| 1001 | next; |
---|
| 1002 | misceffect 7; //EF_EXIT; |
---|
| 1003 | mes "[Han Garam]"; |
---|
| 1004 | mes "............."; |
---|
| 1005 | next; |
---|
| 1006 | mes "[Han Garam]"; |
---|
| 1007 | mes "............."; |
---|
| 1008 | next; |
---|
| 1009 | mes "[Han Garam]"; |
---|
| 1010 | mes "Phew... Dragon God has gone now."; |
---|
| 1011 | mes "However, I still clearly remember"; |
---|
| 1012 | mes "what I need, and how to make the hats."; |
---|
| 1013 | mes "So, you don't have to worry about that."; |
---|
| 1014 | mes "You know...are they Ayam and Magistrate Hat?"; |
---|
| 1015 | next; |
---|
| 1016 | mes "[Han Garam]"; |
---|
| 1017 | mes "You heard what materials I need, don't you?"; |
---|
| 1018 | mes "Choose a hat, and bring me its materials without missing anything."; |
---|
| 1019 | next; |
---|
| 1020 | set moza_korea,2; |
---|
| 1021 | mes "[Han Garam]"; |
---|
| 1022 | mes "Okay then, I will be waiting you to come back."; |
---|
| 1023 | close; |
---|
| 1024 | } |
---|
| 1025 | if (countitem(7446) > 6 && countitem(7448) > 6 && countitem(7445) > 6 && countitem(7447) > 6) { |
---|
| 1026 | mes "[Han Garam]"; |
---|
| 1027 | mes "My name is Han Garam,"; |
---|
| 1028 | mes "and I am a proud heir of a renown family... eh?"; |
---|
| 1029 | mes "Wait, I feel something mysteriously familiar from you..."; |
---|
| 1030 | mes "Hey, do you have 7 Bijous for each of the 4 Bijou colors?"; |
---|
| 1031 | next; |
---|
| 1032 | mes "[Han Garam]"; |
---|
| 1033 | mes "...Wow! This is crazy! You do have them, don't you?"; |
---|
| 1034 | mes "Wow, how did you gather all of them? They are so hard to find..."; |
---|
| 1035 | next; |
---|
| 1036 | mes "[Han Garam]"; |
---|
| 1037 | mes "........Umm."; |
---|
| 1038 | next; |
---|
| 1039 | mes "[Han Garam]"; |
---|
| 1040 | mes "Hey, if you don't mind, can I have them?"; |
---|
| 1041 | mes "In fact, I am the only traditional hat craftsman"; |
---|
| 1042 | mes "in this Rune-Midgarts Kingdom."; |
---|
| 1043 | mes "However, I have recently gotten into trouble,"; |
---|
| 1044 | mes "and have not been able to focus on my business."; |
---|
| 1045 | next; |
---|
| 1046 | mes "[Han Garam]"; |
---|
| 1047 | mes "The trouble is that I have ran out of those Bijous."; |
---|
| 1048 | mes "You know, those colorful beads that you have."; |
---|
| 1049 | mes "I could restart my business again,"; |
---|
| 1050 | mes "only if I have them...*Sigh*"; |
---|
| 1051 | next; |
---|
| 1052 | mes "[Han Garam]"; |
---|
| 1053 | mes "Can you please let me have them?"; |
---|
| 1054 | mes "I will pay you back with one of my proud traditional hats."; |
---|
| 1055 | mes "Well, since I am the only one who can make them,"; |
---|
| 1056 | mes "in fact, you are not doing a losing business with me, don't you think?"; |
---|
| 1057 | next; |
---|
| 1058 | mes "[Han Garam]"; |
---|
| 1059 | mes "Please? I assure you that I can make traditional hats."; |
---|
| 1060 | next; |
---|
| 1061 | if (select("Give him the items.:Don't give him the items.") == 1) { |
---|
| 1062 | mes "[Han Garam]"; |
---|
| 1063 | mes "Wow, wow, thank you so much!"; |
---|
| 1064 | mes "As I promised, I will make you a hat in return."; |
---|
| 1065 | mes "But, can you wait for a while?"; |
---|
| 1066 | mes "To make hat, I have to contact the Dragon God first."; |
---|
| 1067 | next; |
---|
| 1068 | delitem 7446,7; //Blue_Orb |
---|
| 1069 | delitem 7448,7; //Yellow_Orb |
---|
| 1070 | delitem 7445,7; //Green_Orb |
---|
| 1071 | delitem 7447,7; //Red_Orb |
---|
| 1072 | set moza_korea,1; |
---|
| 1073 | mes "[Han Garam]"; |
---|
| 1074 | mes "...Okay, give me some time to focus."; |
---|
| 1075 | close; |
---|
| 1076 | } |
---|
| 1077 | mes "[Han Garam]"; |
---|
| 1078 | mes "Bah, that's your choice."; |
---|
| 1079 | mes "If you change your mind, tell me immediately though."; |
---|
| 1080 | mes "You should know that"; |
---|
| 1081 | mes "those things belong to someone else, not you."; |
---|
| 1082 | close; |
---|
| 1083 | } |
---|
| 1084 | mes "[Han Garam]"; |
---|
| 1085 | mes "I am Han Garam, and a heir of a formerly renown family."; |
---|
| 1086 | mes "Do you want to know why I say ''formerly renown''?"; |
---|
| 1087 | mes "It is because my grandfather lost my family's wealth,"; |
---|
| 1088 | mes "and now we are just like other ordinary families, hahahaha!"; |
---|
| 1089 | next; |
---|
| 1090 | mes "[Han Garam]"; |
---|
| 1091 | mes "I have inherited nothing but this traditional hat making skill."; |
---|
| 1092 | mes "Even then, it is a quite extraordinary inheritance,"; |
---|
| 1093 | mes "since I am the only one in the Rune-Midgarts Kingdom"; |
---|
| 1094 | mes "who can make traditional hats."; |
---|
| 1095 | next; |
---|
| 1096 | mes "[Han Garam]"; |
---|
| 1097 | mes "Unfortunately, I haven't been able to"; |
---|
| 1098 | mes "exercise my skill because I haven't met with the Dragon God..."; |
---|
| 1099 | mes "Eh? What do I mean, you ask?"; |
---|
| 1100 | mes "You know what mediums do, right?"; |
---|
| 1101 | mes "They receive spirits into their bodies,"; |
---|
| 1102 | mes "and communicate with them."; |
---|
| 1103 | next; |
---|
| 1104 | mes "[Han Garam]"; |
---|
| 1105 | mes "So, in my case, a Dragon God comes into my body,"; |
---|
| 1106 | mes "and gives me strength and wisdom."; |
---|
| 1107 | mes "When my family was wealthy,"; |
---|
| 1108 | mes "we had enough invocation materials"; |
---|
| 1109 | mes "to summon the Dragon God,"; |
---|
| 1110 | mes "but now, as you see,"; |
---|
| 1111 | mes "we cannot afford such expensive things."; |
---|
| 1112 | next; |
---|
| 1113 | mes "[Han Garam]"; |
---|
| 1114 | mes "Basically, I may have inherited my family's heirloom,"; |
---|
| 1115 | mes "but I can't use it"; |
---|
| 1116 | mes "because I cannot afford buying the invocation materials."; |
---|
| 1117 | next; |
---|
| 1118 | mes "[Han Garam]"; |
---|
| 1119 | mes "To summon the Dragon God,"; |
---|
| 1120 | mes "I must have ^FF00007 Bijous for each of the 4 Bijou colors^000000."; |
---|
| 1121 | mes "^FF0000I need 7 Bijous for each of the Blue, "; |
---|
| 1122 | mes "^FF0000Yellow, Green, and Red colors^000000."; |
---|
| 1123 | mes "Basically I need total 28 Bijous...umm."; |
---|
| 1124 | next; |
---|
| 1125 | mes "[Han Garam]"; |
---|
| 1126 | mes "As I said earlier, not only they are expensive,"; |
---|
| 1127 | mes "but also they are hard to find..."; |
---|
| 1128 | mes "*Sigh* I am afraid that my family's heirloom skill"; |
---|
| 1129 | mes "might be discontinued at my generation..."; |
---|
| 1130 | close; |
---|
| 1131 | } |
---|