root/npc/quests/newgears/2004_headgears.txt @ 1

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[1]1//===== eAthena Script =======================================
2//= 2004 Headgear Quests
3//===== By: ==================================================
4//= Dj-Yhn
5//===== Current Version: =====================================
6//= 1.5
7//===== Compatible With: =====================================
8//= eAthena SVN
9//===== Description: =========================================
10//= [Aegis Conversion]
11//= 2004 New Headgears. Official Quests
12//= 1) Black Cat Ears (payon 115 131)
13//= 2) X Hairpin, Band Aid, Flower Hairpin (geffen 129 148)
14//= 3) Hot-blooded Headband (yuno 300 188)
15//= 4) Red Ribbon (prontera 165 232)
16//= 5) Indian Headband (comodo 237 217)
17//= 6) Mushroom Band (geffen 67 87)
18//= 7) Angel Wing Ears, Devil Wing Ears (yuno 241 52)
19//= 8) Sea-Otter Hat (xmas 183 267)
20//= 9) Teddybear Hat (xmas 175 156)
21//= 10) Model Training Hat (payon_in03 8 193)
22//= 11) Tulip Haipin (geffen 83 189)
23//= 12) Party Hat, Straw Hat, Cowboy Hat, (xmas_in 35 30)
24//=     Sombrero, Beanie
25//= 13) Decorative Golden Bell, (yuno_in03 20 18)
26//=     Crown of Ancient Queen, Crown of Mistress
27//= 14) Alarm Mask (alde_alche 88 180)
28//= 15) Drooping Cat, Smokie Leaf, Lazy Smokie, (morocc 273 79)
29//      Blue Fish
30//= 16) Kitsune Mask (pay_dun03 48 84)
31//= 17) Orc Hero Helm (in_orcs01 31 93 & 162 33)
32//===== Additional Comments: =================================
33//= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
34//= 1.5 Vito'd function call for checkweight. [L0ne_W0lf]
35//============================================================
36
37// Black Cat Ears
38//============================================================
39payon,115,131,3 script  Neko Neko#1     725,{
40        if (checkweight(1201,1) == 0) {
41                mes "- Wait a minute! -";
42                mes "- Currently you're carrying -";
43                mes "- too many items with you. -";
44                mes "- Please try again after -";
45                mes "- you put some items into Kafra Storage. -";
46                close;
47        }
48        if (countitem(2213) > 0 && countitem(983) > 0 && countitem(914) > 199 && Zeny > 9999) {
49                mes "[Neko Neko]";
50                mes "Heh? You brought all the items~";
51                mes "Okay, give me some time.";
52                next;
53                mes "[Neko Neko]";
54                mes "*Squish Squish Bang Bang Bang Tap Tap Scrape Scrape*";
55                mes "*Scratch Scratch Tap Tap Tap Tap*";
56                next;
57                mes "[Neko Neko]";
58                mes "*Squish Squish Bang Bang Bang Tap Tap Scrape Scrape*";
59                mes "*Scratch Scratch Tap Tap Tap Tap*";
60                next;
61                mes "[Neko Neko]";
62                mes "Phew! There you go.";
63                mes "Now you can wear";
64                mes "Black Cat Ears";
65                mes "of your very own~";
66                delitem 2213,1; //Cat_Hairband
67                delitem 983,1; //Black_Dyestuffs
68                delitem 914,200; //Fluff
69                set zeny,zeny-10000;
70                getitem 5057,1; //Ear_Of_Black_Cat
71                next;
72                mes "[Neko Neko]";
73                mes "Thank you for using my service~!";
74                close;
75        }
76        mes "[Neko Neko]";
77        mes "Umm...?";
78        mes "Excuse me?";
79        mes "Do I know you?...";
80        mes "Oh, I know why you";
81        mes "want to talk to me.";
82        mes "Heh heh~!";
83        next;
84        mes "[Neko Neko]";
85        mes "You want to know where I got these tiny little cute black cat ears on my head, don't you? I knew it! Hahaha~!";
86        next;
87        mes "[Neko Neko]";
88        mes "Well, I made these myself.";
89        mes "If you want, I can make one for you too for a small price.";
90        mes "Heh heh heh~";
91        next;
92        mes "[Neko Neko]";
93        mes "Just bring me";
94        mes "1 ^FF0000Kitty Band^000000,";
95        mes "1 ^FF0000Black Dyestuffs^000000,";
96        mes "200 ^FF0000Fluff^000000 and";
97        mes "^FF000010,000 zeny^000000!";
98        next;
99        mes "[Neko Neko]";
100        mes "^FF0000Just remember, if you bring me any item that has a card inserted, or has been upgraded, the additional abilities of the item will disappear after I have used them. So please keep that in mind.";
101        close;
102}
103
104// X Hairpin, Band Aid, Flower Hairpin
105//============================================================
106geffen,129,148,3        script  Argen#1 779,{
107        if (checkweight(1201,1) == 0) {
108                mes "[Argen]";
109                mes "Hey~ why are you carrying so many items?";
110                mes "You mind sharing them with me?";
111                close;
112        }
113        emotion e_hmm;
114        mes "[Argen]";
115        mes "Man, oh man~";
116        mes "Am I bored~!";
117        mes "If I only knew more tricks with this yo-yo. Then I could really impress the ladies.";
118        next;
119        mes "[" + strcharinfo(0) + "]";
120        mes "Impress the ladies...?";
121        next;
122        emotion e_gasp;
123        if (Sex) {
124                mes "[Argen]";
125                mes "Yeah dude. There are two things chicks dig. Small, adorable presents. And suave dudes.";
126                next;
127                mes "[Argen]";
128                mes "So, I got the cutesy present junk down. You know, instead of like, spending money on like a real gift, I make these little hairpin thingees.";
129                next;
130                mes "[Argen]";
131                mes "As for being suave? Well, I do have this yo-yo...";
132                next;
133                mes "[Argen]";
134                mes "Heh. You look like you don't like wasting cash on girls either. I'm down with that. If you like, I can make you a hairpin that you can give as gifts to the ^FF3333ladies^000000.";
135                next;
136                mes "[Argen]";
137                mes "All you gotta do is bring me the stuff to make it. And if that hairpin's for yourself, well, I'm down with that jive too.";
138        }
139        else {
140                mes "[Argen]";
141                mes "Whoa~! A lady...";
142                mes "Wow, you're really cute! Tell you what...";
143                next;
144                mes "[Argen]";
145                mes "Since you're such a cutie, I'll put together a nice little hairpin for you. All you gotta do is bring me the stuff to make it.";
146                next;
147                mes "[Argen]";
148                mes "So go ahead and tell me what kinda hairpin you're interested in.";
149        }
150        next;
151        emotion e_heh;
152        switch(select("^3131FFX Hairpin^000000:^3131FFBand Aid^000000:^3131FFFlower Hairpin^000000:No thanks.")) {
153        case 1:
154                if (countitem(2294) > 0 && countitem(7220) > 399) {
155                        mes "[Argen]";
156                        mes "X Hairpin!";
157                        mes "Nice choice~!";
158                        next;
159                        emotion e_gasp;
160                        mes "[Argen]";
161                        mes "Ah... Right.";
162                        mes "About the Stellar...";
163                        mes "^CE3100If you use an upgraded Stellar to make this item, any upgrades will be lost. That okay with you?^000000";
164                        next;
165                        switch(select("I don't mind.:I will come back later.")) {
166                        case 1:
167                                mes "[Argen]";
168                                mes "Alright, let's get to work.";
169                                next;
170                                mes "^3131FF * Scrape Scrape * ^000000";
171                                mes "^3131FF * Scrape Scrape * ^000000";
172                                next;
173                                emotion e_no1;
174                                mes "[Argen]";
175                                mes "Alright, I'm done!";
176                                mes "So what do you think?";
177                                mes "Pretty cool, eh?";
178                                delitem 2294,1; //Star_Dust
179                                delitem 7220,400; //Ectoplasm
180                                getitem 5079,1; //Crossed_Hair_Band
181                                next;
182                                break;
183                        case 2:
184                                mes "[Argen]";
185                                mes "No problem, take your time.";
186                                close;
187                        }
188                }
189                else {
190                        mes "[Argen]";
191                        mes "Oh~";
192                        mes "You want a ^3131FFX Hairpin?^000000";
193                        mes "That's easy!";
194                        next;
195                        mes "[Argen]";
196                        mes "I need ^FF00001 Stellar^000000";
197                        mes "and ^FF0000400 Ectoplasm^000000.";
198                        mes "Tell me when you're ready!";
199                        close;
200                }
201                break;
202        case 2:
203                if (countitem(970) > 0 && countitem(930) > 499) {
204                        mes "[Argen]";
205                        mes "Band Aid, eh?";
206                        mes "Got it! Hold on";
207                        mes "a sec, I'll be";
208                        mes "done in a bit.";
209                        next;
210                        mes "^3131FF * Scrape Scrape * ^000000";
211                        mes "^3131FF * Scrape Scrape * ^000000";
212                        next;
213                        emotion e_no1;
214                        mes "[Argen]";
215                        mes "*Whew~!*";
216                        mes "I'm finished!";
217                        mes "Pretty cool, huh?";
218                        delitem 970,1; //Alchol
219                        delitem 930,500; //Rotten_Bandage
220                        getitem 5063,1; //Plaster
221                        next;
222                }
223                else {
224                        mes "[Argen]";
225                        mes "Ah, a ^3131FFBand Aid^000000!";
226                        mes "That stuff is great for faking injuries, or hiding a bald spot. Handy to have when you wanna ditch school.";
227                        next;
228                        mes "[Argen]";
229                        mes "Bring me ^FF00001 Alcohol^000000 and";
230                        mes "^FF0000500 Rotten Bandage^000000!";
231                        mes "Tell me when you're ready, yeah?";
232                        close;
233                }
234                break;
235        case 3:
236                if (countitem(2269) > 0 && countitem(999) > 9 && Zeny > 19999) {
237                        mes "[Argen]";
238                        mes "You wanna a Flower Hairpin~?";
239                        mes "Alright, gimmie a minute, yeah?";
240                        next;
241                        mes "^3131FF - Scrape Scrape - ^000000";
242                        mes "^3131FF - Scrape Scrape - ^000000";
243                        next;
244                        emotion e_no1;
245                        mes "[Argen]";
246                        mes "Ah... It's done!";
247                        mes "Hey, that looks pretty smooth! Oh, and uh, you can keep this leftover Stem.";
248                        delitem 2269,1; //Centimental_Flower
249                        delitem 999,10; //Steel
250                        set zeny,zeny-20000;
251                        getitem 5061,1; //Flower_Hairpin
252                        getitem 905,1; //Stem
253                        next;
254                }
255                else {
256                        mes "[Argen]";
257                        mes "You wanna a ^3131FFFlower Hairpin^000000!";
258                        mes "Yeah, I've noticed cuties just love walking around with flowers in their mouths, and I was always like 'Whaaaat~?' But then I got this great idea!";
259                        next;
260                        mes "[Argen]";
261                        mes "Wouldn't some kinda... ^3131FFFlower Hairpin^000000 be a hit with chicks? So I tried making one, and it seemed to be pretty popular among my lady friends.";
262                        next;
263                        mes "[Argen]";
264                        mes "And it's a much better way to use a flower than to put it on Pet Orc Warriors. Man, those things just look gnarly~";
265                        next;
266                        mes "[Argen]";
267                        mes "Well, if you want one, I'll make it. But I want you should pay me some royalties for my services. It's pretty hard to attach a flower to a hairpin, you know?";
268                        next;
269                        mes "[Argen]";
270                        mes "It takes mad skill.";
271                        next;
272                        mes "[Argen]";
273                        mes "So, I want you to bring...";
274                        mes "^FF00001 Romantic Flower^000000,";
275                        mes "^FF000010 Steel^000000";
276                        mes "and ^3131FF20,000 zeny^000000!";
277                        mes "Got it? Cool~";
278                        close;
279                }
280                break;
281        case 4:
282                mes "[Argen]";
283                mes "I'm down with that.";
284                mes "If you want some kinda hairpin, just come back. I'll just be here, looking ^FF3333suaaave^000000 with this yo-yo.";
285                close;
286        }
287        emotion e_paper;
288        mes "[Argen]";
289        mes "Feel free to come ask me if you want more hairpins. Hey, I know I look lazy, but I do like to make things for the ladies. See ya later~!";
290        close;
291}
292
293// Hot-blooded Headband
294//============================================================
295yuno,300,188,5  script  Zhenbolt#1      753,{
296        if (checkweight(1201,1) == 0) {
297                mes "- Wait a minute! -";
298                mes "- Currently you're carrying -";
299                mes "- too many items with you. -";
300                mes "- Please try again after -";
301                mes "- you put some items into Kafra Storage. -";
302                close;
303        }
304        if (countitem(7216) > 299 && countitem(7097) > 299 && countitem(2211) > 0 && countitem(982) > 0) {
305                mes "[Zhenbolt]";
306                mes "What's this?!";
307                mes "You've already brought everything I've asked! Good job, hero~! Let me get to work right away...";
308                next;
309                mes "[Zhenbolt]";
310                mes "...";
311                next;
312                mes "[Zhenbolt]";
313                mes "......";
314                next;
315                mes "[Zhenbolt]";
316                mes "......*Cling*";
317                next;
318                mes "[Zhenbolt]";
319                mes "Take this...";
320                mes "It's known as the ^FF0000Hot-blooded Headband^000000, my personal symbol of fighting spirit! With this on your head, nothing can stop you!";
321                delitem 7216,300; //Red_Scarf
322                delitem 7097,300; //Burning_Heart
323                delitem 2211,1; //Bandana
324                delitem 982,1; //White_Dyestuffs
325                getitem 5070,1; //Headband_Of_Power
326                next;
327                mes "[Zhenbolt]";
328                mes "Now, go!";
329                mes "Unleash your fighting spirit upon the villains of the world!";
330                close;
331        }
332        mes "[Zhenbolt]";
333        mes "I...";
334        mes "am called ^FF0000Zhenbolt^000000!!";
335        next;
336        if (select("THE Zhenbolt!?:Oh my gosh, it's Zhenbolt!") == 1) {
337                mes "[Zhenbolt]";
338                mes "Yes, it is I, the man who has pummelled over a trillion foes and rising. Raging Hurricane Hero of Justice: Zhenbolt!";
339                next;
340                mes "[Zhenbolt]";
341                mes "I see in your eyes that you also fight with a heart of purity, a heart of passion!";
342                next;
343                mes "[Zhenbolt]";
344                mes "It is decided! If you bring me the following items, I will give you the famous symbol of battle by which villains fear Zhenbolt.";
345                next;
346                mes "[Zhenbolt]";
347                mes "Bring me...";
348                mes "300 ^FF0000Red Muffler^000000,";
349                mes "300 ^FF0000Burning Heart^000000,";
350                mes "1 ^FF0000Bandana^000000 and 1 ^FF0000White Dyestuffs^000000.";
351                mes "That's all I need.";
352                next;
353                mes "[Zhenbolt]";
354                mes "Come back soon, adventurer!";
355                mes "I expect great things of you!";
356                close;
357        }
358        mes "[Zhenbolt]";
359        mes "Yes.";
360        mes "It is I, Zhenbolt.";
361        mes "Warrior of Might!";
362        mes "Whirling Tempest";
363        mes "of Raging Passion!";
364        next;
365        mes "[Zhenbolt]";
366        mes "I see in your eyes that you have seen many a skirmish. To have survived this long, you must know the secret to victory...";
367        next;
368        mes "[Zhenbolt]";
369        mes "Pure, unbridled rage!";
370        mes "Battles are won with vigor and passion!";
371        next;
372        mes "[Zhenbolt]";
373        mes "Seeing as you understand this fundamental, I recognize you as an ally in the eternal struggle for justice! I shall bestow upon you the very symbol with which I have struck fear into evil hearts...";
374        next;
375        mes "[Zhenbolt]";
376        mes "Bring me";
377        mes "300 ^FF0000Red Muffler^000000,";
378        mes "300 ^FF0000Burning Heart^000000,";
379        mes "1 ^FF0000Bandana^000000 and 1 ^FF0000White Dyestuffs^000000.";
380        mes "That's all I need.";
381        next;
382        mes "[Zhenbolt]";
383        mes "Bring me those items...";
384        mes "And you too can become a fighting legend...";
385        close;
386}
387
388// Red Ribbon
389//============================================================
390prontera,165,232,3      script  Nephia#1        744,{
391        if (checkweight(1201,1) == 0) {
392                mes "- Wait a minute! -";
393                mes "- Currently you're carrying -";
394                mes "- too many items with you. -";
395                mes "- Please try again after -";
396                mes "- you put some items into Kafra Storage. -";
397                close;
398        }
399        if (countitem(2244) > 0 && countitem(2209) > 0 && countitem(10007) > 0) {
400                mes "[Nephia]";
401                mes "Oh...";
402                mes "You've brought all these ribbons! I can't wait to tie you a new ribbon to put on your ^FF66CCbeautiful hair!^000000";
403                next;
404                mes "[Nephia]";
405                mes "...";
406                next;
407                mes "[Nephia]";
408                mes "......";
409                next;
410                mes "[Nephia]";
411                mes ".......*Cling*";
412                next;
413                mes "[Nephia]";
414                mes "That's it~! We're done! Oh, I just know you're going to look precious wearing this.";
415                delitem 2244,1; //Big_Sis'_Ribbon
416                delitem 2209,1; //Ribbon_
417                delitem 10007,1; //Silk_Ribbon
418                getitem 5083,1; //Red_Tailed_Ribbon
419                next;
420                mes "[Nephia]";
421                mes "Hopefully, we can get together and do each other's hair sometime! Wouldn't that be soooo much fun?";
422                close;
423        }
424        mes "[Nephia]";
425        mes "Wow~";
426        mes "Such beautiful hair! I'm sorry, it's just that I love pretty hairstyles, and accessories!";
427        next;
428        mes "[Nephia]";
429        mes "Ooh~! You know what would make your hair so much cuter? I think if you tied it back with a big, red ribbon, you would look sooo ^FF66CCadorable^000000!";
430        next;
431        if (Sex) {
432                if (select("Um, lady, I'm a dude.:^FF66CCOoh~! You're right!^000000") == 1) {
433                        mes "["+ strcharinfo(0) +"]";
434                        mes "Woman, can't you that I'm a man?";
435                        next;
436                        mes "[Nephia]";
437                        mes "Awww...";
438                        mes "But you would look so ^FF66CCpretty~!^000000";
439                        next;
440                        mes "["+ strcharinfo(0) +"]";
441                        mes "That...";
442                        mes "Was the worst";
443                        mes "compliment anyone";
444                        mes "has ever given me.";
445                        close;
446                }
447                mes "["+ strcharinfo(0) +"]";
448                mes "Oooh~!";
449                mes "That sounds great!";
450                next;
451                mes "[Nephia]";
452                mes "Like, oh my God! That's what I was thinking! Oh hey~! I can go ahead and tie that ribbon for you if you want!";
453                next;
454                mes "[Nephia]";
455                mes "Ooh! Bring...";
456                mes "1 ^FF0000Big Ribbon^000000,";
457                mes "1 ^FF0000slotted Ribbon^000000 and";
458                mes "1 ^FF0000Silk Ribbon^000000!";
459                next;
460                mes "[Nephia]";
461                mes "Oh, I almost forgot!";
462                mes "^FF0000If you bring me any upgraded items, or items compounded with cards, those cards and upgrades will be lost once I create the new item for you. So please don't forget that!^000000";
463                next;
464                mes "[Nephia]";
465                mes "Ooh, hurry hurry! I can't wait to accessorize your hair!";
466                close;
467        }
468        else {
469                if (select("No thanks.:^FF66CCOoh~! You're right!^000000") == 1) {
470                        mes "["+ strcharinfo(0) +"]";
471                        mes "Er...";
472                        mes "No thanks.";
473                        next;
474                        mes "[Nephia]";
475                        mes "Awwww~";
476                        mes "But you're just the cutest little thing. I just know you would look so preeeetty!";
477                        close;
478                }
479                mes "["+ strcharinfo(0) +"]";
480                mes "Oooh~!";
481                mes "That sounds great!";
482                next;
483                mes "[Nephia]";
484                mes "Like, oh my God! That's what I was thinking! Oh hey~! I can go ahead and tie a ribbon for you if you want!";
485                next;
486                mes "[Nephia]";
487                mes "Ooh! To do that I need";
488                mes "1 ^FF0000Big Ribbon^000000,";
489                mes "1 ^FF0000slotted Ribbon^000000 and";
490                mes "1 ^FF0000Silk Ribbon^000000!";
491                next;
492                mes "[Nephia]";
493                mes "Oh, I almost forgot!";
494                mes "^FF0000If you bring me any upgraded items, or items compounded with cards, those cards and upgrades will be lost once I create the new item for you. So please don't forget that!^000000";
495                next;
496                mes "[Nephia]";
497                mes "Ooh, hurry hurry! I can't wait to accessorize your hair!";
498                close;
499        }
500}
501
502// Indian Headband
503//============================================================
504comodo,237,217,5        script  Meruntei#1      732,{
505        if (checkweight(1201,1) == 0) {
506                mes "- Wait a minute! -";
507                mes "- Currently you're carrying -";
508                mes "- too many items with you. -";
509                mes "- Please try again after -";
510                mes "- you put some items into Kafra Storage. -";
511                close;
512        }
513        if (countitem(5010) > 0 && countitem(5049) > 0 && countitem(7101) > 9 && Zeny > 9999) {
514                mes "[Meruntei]";
515                mes "Oh! You brought all of them! Now I shall make you an Indian Headband of your very own.";
516                next;
517                mes "[Meruntei]";
518                mes "Take this! The items you have brought will be very useful for continuing my work in spreading headbands around Rune-Midgard.";
519                delitem 5010,1; //Indian_Hair_Piece
520                delitem 5049,1; //Stripe_Band
521                delitem 7101,10; //Peco_Wing_Feather
522                set zeny,zeny-10000;
523                getitem 5071,1; //Indian_Headband
524                next;
525                mes "[Meruntei]";
526                mes "iiiyiyiyiyiyiyiiiiii~~!";
527                close;
528        }
529        mes "[Meruntei]";
530        mes "iiiyiyiyiyiyiyiiiiii~~!";
531        mes " ";
532        mes "Indian spirit, forever~!";
533        mes "On behalf of the Comodo Indians, I give reverence to all Indian Tribes!";
534        next;
535        mes "[Meruntei]";
536        mes "Would you like to have an Indian Headband? You wouldn't become an official member of my tribe, but wearing it would show your respect if you happen to encounter tribal Indians in your adventures.";
537        next;
538        mes "[Meruntei]";
539        mes "You could just bring...";
540        mes "1 ^FF0000Indian Fillet^000000,";
541        mes "1 ^FF0000Striped Hairband^000000,";
542        mes "10 ^FF0000PecoPeco Feather^000000";
543        mes "and ^FF000010,000 zeny!";
544        next;
545        mes "[Meruntei]";
546        mes "I will be using the items you've given me so I can continue my work in spreading Indian Headbands, and paying homage to the tribes of Rune-Midgard.";
547        next;
548        mes "[Meruntei]";
549        mes "^FF0000For your information, if you bring me any item that has a card inserted, or has been upgraded, the additional abilities of the item will disappear after I have used them. So please keep that in mind.^000000";
550        next;
551        mes "[Meruntei]";
552        mes "iiiyiyiyiyiyiyiiiiii~~!";
553        close;
554}
555
556// Mushroom Band
557//============================================================
558geffen,67,87,3  script  Ipore#1 700,{
559        if (checkweight(1201,1) == 0) {
560                mes "- Wait a minute! -";
561                mes "- Currently you're carrying -";
562                mes "- too many items with you. -";
563                mes "- Please try again after -";
564                mes "- you put some items into Kafra Storage. -";
565                close;
566        }
567        if (countitem(921) > 299) {
568                mes "[Ipore]";
569                mes "Wow! Did you really gather these 300 Mushroom Spores all by yoruself? Nice! Now it's time to use my magic~";
570                next;
571                mes "^3355FF*Sprinkle Sprinkle*";
572                mes "Ipore pours the Mushroom Spores onto your head.^000000";
573                next;
574                mes "[Ipore]";
575                mes "Hocus pocus!";
576                next;
577                mes "[Ipore]";
578                mes ".......................";
579                mes "Phew! Success! There's a mushroom growing out of your head!";
580                next;
581                mes "[Ipore]";
582                mes "But...";
583                mes "I don't like the way it's tilting. It should have grown in the ^FF3333other^000000 direction.";
584                next;
585                mes "[Ipore]";
586                mes "I guess...";
587                mes "I guess we should make that mushroom into a headband so that you can adjust it to your style.";
588                next;
589                mes "[Ipore]";
590                mes "I know, I know...";
591                mes "It's not as cool as having the mushroom actually attached to your skull, but it's all we can do. I'm sorry I let you down.";
592                next;
593                mes "[Ipore]";
594                mes "...There.";
595                mes "It's done. But are you okay? Luckily, I don't think I scalped you.";
596                next;
597                mes "[Ipore]";
598                mes "Anyway, now you can wear that mushroom at a rakish angle, the way it's supposed to be worn. Stay cool, you fashion rebel, you.";
599                delitem 921,300; //Mushroom_Spore
600                getitem 5082,1; //Mushroom_Band
601                close;
602        }
603        mes "[Ipore]";
604        mes "Finally...";
605        mes "I've created a magic spell that can make mushrooms grow anywhere! Anyplace you can imagine, I can make a mushroom grow there.";
606        next;
607        mes "[Ipore]";
608        mes "Even...";
609        mes "On top of the human head...";
610        next;
611        mes "[Ipore]";
612        mes "Some may think it grotesque, but wouldn't you agree that sporting a mushroom, grown from your head, would start an art revolution?";
613        next;
614        mes "[Ipore]";
615        mes "Just think! It's the perfect fusion of magic and art, fashion and living life...";
616        mes "Man and mushroom?";
617        mes "Ah...I've piqued your curiosity I see.";
618        next;
619        mes "[Ipore]";
620        mes "So...";
621        mes "But in order to cast this spell, I need the magical power in ^FF0000300 Mushroom Spores^000000. So, if you bring me all of those Mushroom Spores, you can see my magic for yourself!";
622        next;
623        mes "[Ipore]";
624        mes "Now now, you do understand that I have to make the mushroom grow out of your head. Anywhere else, you could suspect that there's some kind of trick or illusion involved.";
625        next;
626        mes "[Ipore]";
627        mes "Besides, nothing says 'rebel without a cause' like a mushroom growing out of your head! You would look soooo cool, independent and countercultured!";
628        next;
629        mes "[Ipore]";
630        mes "Remember, bring me...";
631        mes "^FF0000300 Mushroom Spore^000000,";
632        mes "so that I can let you experience my amazing magic for yourself~!";
633        close;
634}
635
636// Angel Wing Ears, Devil Wing Ears
637//============================================================
638yuno,241,52,3   script  Old Blacksmith#hgear    813,{
639        //DisableItemMove
640        if (checkweight(1201,1) == 0) {
641                mes "- Wait a minute! -";
642                mes "- Currently you're carrying -";
643                mes "- too many items with you. -";
644                mes "- Please try again after -";
645                mes "- you put some items into Kafra Storage. -";
646                close;
647        //      close2;
648        //      EnableItemMove
649        //      end;
650        }
651        mes "[Skillful Looking Artisan]";
652        mes "Aha~";
653        mes "You must really like to travel! You're certainly not from around here.";
654        next;
655        mes "[Skillful Looking Artisan]";
656        mes "Allow me to introduce myself. My name is Hatbyr Mhore, a travelling Blacksmith.";
657        next;
658        if (countitem(2254) > 0 && countitem(2286) > 0) {
659                mes "[Hatbyr Mhore]";
660                mes "Oh? It seems that you're carrying some valuable stuff with you.";
661                next;
662                mes "[Hatbyr Mhore]";
663                mes "Hmm, if you like, I could make you something truly amazing with that ^4d4dffAngel Wing^000000 and ^4d4dffElven Ears^000000 that you have.";
664                next;
665                mes "[Hatbyr Mhore]";
666                mes "How does that sound?";
667                mes "Oh, and don't you worry about my skill! I'm pretty well known among Blacksmiths for my talent, and my knack of making great things out of junk.";
668                next;
669                switch(select("Umm, let me think.:Okay, make it for me then.:Can you make it with an Evil Wing..?")) {
670                case 1:
671                        mes "[Hatbyr Mhore]";
672                        mes "Huh. What's to think about?! I was gonna use all of my skill to create something special for you. Ah well...";
673                        close;
674                case 2:
675                        mes "[Hatbyr Mhore]";
676                        mes "Aha~ Good good good.";
677                        mes "Let's see let's see...";
678                        mes "1 Angel Wing";
679                        mes "1 Elven Ears...";
680                        next;
681                        mes "[Hatbyr Mhore]";
682                        mes "Some other crap and";
683                        mes "...20,000 zeny.";
684                        mes "I must say this is a very cheap price to pay for such a great item. But before I start, I should tell you...";
685                        next;
686                        mes "[Hatbyr Mhore]";
687                        mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item.^000000 I can't mess up my artwork because of some mistake you might make.";
688                        next;
689                        if (select("I am ready.:Okay, let me go store my other items first.") == 1) {
690                                set .@now_weight,MaxWeight-Weight;
691                                if (.@now_weight < 2000) {
692                                        mes "[Hatbyr Mhore]";
693                                        mes "Ouch...!";
694                                        mes "Why are you carrying so many items with you? Leave all your extra baggage somewhere else and come back.";
695                                        close;
696                                }
697                                else {
698                                        if (countitem(2254) > 0 && countitem(2286) > 0 && Zeny > 19999) {
699                                                mes "[Hatbyr Mhore]";
700                                                mes "Alright...";
701                                                mes "Let's get a groove on!";
702                                                specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON
703                                                next;
704                                                mes "[Hatbyr Mhore]";
705                                                mes "There you go, buddy.";
706                                                mes "I am proud to say this is my masterpiece. Please take this item. I call it...";
707                                                mes "'Angel Wing Ears!'";
708                                                delitem 2254,1; //Angelic_Chain
709                                                delitem 2286,1; //Elven_Ears
710                                                set zeny,zeny-20000;
711                                                getitem 5074,1; //Ear_Of_Angel's_Wing
712                                                next;
713                                                mes "[Hatbyr Mhore]";
714                                                mes "There's no doubt that you'll be the talk of the town sporting these fashionable things.";
715                                                next;
716                                                mes "[Hatbyr Mhore]";
717                                                mes "The glamour of an angel and the cuteness of Elven Ears is almost too much goodness for one headgear~!";
718                                                close;
719                                        }
720                                        mes "[Hatbyr Mhore]";
721                                        mes "I'm sorry buddy, but I can't make this item without having the things I need. Remember, I need 1 Angel Wing, 1 Elven Ears and 20,000 zeny.";
722                                        close;
723                                }
724                        }
725                        mes "[Hatbyr Mhore]";
726                        mes "No problem.";
727                        mes "Come back anytime you want.";
728                        mes "I'll just be here enjoying the view.";
729                        close;
730                case 3:
731                        mes "[Hatbyr Mhore]";
732                        mes "Of course, I can make an item";
733                        mes "out of an Evil Wing as well!";
734                        mes "That sort of thing is simple for me!";
735                        next;
736                        mes "[Hatbyr Mhore]";
737                        mes "Okay then, I will need...?";
738                        mes "1 Evil Wing,";
739                        mes "1 Elven Ears,";
740                        mes "...and 20,000 zeny.";
741                        next;
742                        mes "[Hatbyr Mhore]";
743                        mes "I must say this is a very cheap price considering the item I will make for you. But before I start, I should tell you...";
744                        next;
745                        mes "[Hatbyr Mhore]";
746                        mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item.^000000 I can't mess up my artwork because of some mistake you might make.";
747                        next;
748                        if (select("I am ready.:Okay, let me go store my other items first.") == 1) {
749                                set .@now_weight,MaxWeight-Weight;
750                                if (.@now_weight < 2000) {
751                                        mes "[Hatbyr Mhore]";
752                                        mes "Ouch...!";
753                                        mes "Why are you carrying so many items with you? Leave all your extra baggage somewhere else and come back.";
754                                        close;
755                                }
756                                else {
757                                        if (countitem(2255) > 0 && countitem(2286) > 0 && Zeny > 19999) {
758                                                mes "[Hatbyr Mhore]";
759                                                mes "Alright, it's time to roll!";
760                                                specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON
761                                                next;
762                                                mes "[Hatbyr Mhore]";
763                                                mes "There you go, buddy. I am proud to say this is my masterpiece. I call it... 'Devil Wing Ears!'";
764                                                delitem 2255,1; //Satanic_Chain
765                                                delitem 2286,1; //Elven_Ears
766                                                set zeny,zeny-20000;
767                                                getitem 5068,1; //Ear_Of_Devil's_Wing
768                                                next;
769                                                mes "[Hatbyr Mhore]";
770                                                mes "You'll be wowing everyone on the streets with your fashionable new look that says 'It feels so good to be so bad.' Glad to be of service~!";
771                                                close;
772                                        }
773                                        mes "[Hatbyr Mhore]";
774                                        mes "I'm sorry buddy, but I can't make this item without the stuff I need. Remember I need 1 Devil Wing, 1 Elven Ears and 20,000 zeny.";
775                                        close;
776                                }
777                        }
778                        mes "[Hatbyr Mhore]";
779                        mes "No problem.";
780                        mes "Come back anytime you want.";
781                        mes "I'll just be here enjoying the view.";
782                        close;
783                }
784        }
785        else if (countitem(2255) > 0 && countitem(2286) > 0) {
786                mes "[Hatbyr Mhore]";
787                mes "Oh? It seems that you're carrying some valuable stuff with you.";
788                next;
789                mes "[Hatbyr Mhore]";
790                mes "Hmm, if you like, I could make you something truly amazing with that ^4d4dffEvil Wing^000000 and ^4d4dffElven Ears^000000 that you have.";
791                next;
792                mes "[Hatbyr Mhore]";
793                mes "How does that sound?";
794                mes "Oh, and don't you worry about my skill! I'm pretty well known among Blacksmiths for my talent, and my knack of making great things out of junk.";
795                next;
796                switch(select("Umm, let me think.:Okay, make it for me then.:Can you make it with an Angel Wing..?")) {
797                case 1:
798                        mes "[Hatbyr Mhore]";
799                        mes "Huh. What's to think about?! I was gonna use all of my skill to create something special for you. Ah well...";
800                        close;
801                case 2:
802                        mes "[Hatbyr Mhore]";
803                        mes "Aha~ Good good good.";
804                        mes "Let's see let's see...";
805                        mes "1 Devil Wing";
806                        mes "1 Elven Ears...";
807                        next;
808                        mes "[Hatbyr Mhore]";
809                        mes "Some other crap and";
810                        mes "...20,000 zeny.";
811                        mes "I must say this is a very cheap price to pay for such a great item. But before I start, I should tell you...";
812                        next;
813                        mes "[Hatbyr Mhore]";
814                        mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item. I can't mess up my artwork because of some mistake you might make. ^000000";
815                        next;
816                        if (select("I am ready.:Okay, let me go store my other items first.") == 1) {
817                                set .@now_weight,MaxWeight-Weight;
818                                if (.@now_weight < 2000) {
819                                        mes "[Hatbyr Mhore]";
820                                        mes "Ouch, why are you carrying";
821                                        mes "so many items with you?";
822                                        mes "Leave all your extra baggage somewhere else and come back.";
823                                        close;
824                                }
825                                else {
826                                        if (countitem(2255) > 0 && countitem(2286) > 0 && Zeny > 19999) {
827                                                mes "[Hatbyr Mhore]";
828                                                mes "Alright...";
829                                                mes "Let's get a groove on!";
830                                                specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON
831                                                next;
832                                                mes "[Hatbyr Mhore]";
833                                                mes "There you go, buddy.";
834                                                mes "I am proud to say this is my masterpiece. Please take this item. I call it... 'Devil Wing Ears!'";
835                                                delitem 2255,1; //Satanic_Chain
836                                                delitem 2286,1; //Elven_Ears
837                                                set zeny,zeny-20000;
838                                                getitem 5068,1; //Ear_Of_Devil's_Wing
839                                                next;
840                                                mes "[Hatbyr Mhore]";
841                                                mes "You'll be wowing everyone on the streets with your fashionable new look that says 'It feels so good to be so bad.' Glad to be of service~!";
842                                                close;
843                                        }
844                                        mes "[Hatbyr Mhore]";
845                                        mes "I'm sorry buddy, but I can't make this item without having the things I need. Remember, I need 1 Devil Wing, 1 Elven Ears and 20,000 zeny.";
846                                        close;
847                                }
848                        }
849                        mes "[Hatbyr Mhore]";
850                        mes "No problem.";
851                        mes "Come back anytime you want.";
852                        mes "I'll just be here enjoying the view.";
853                        close;
854                case 3:
855                        mes "[Hatbyr Mhore]";
856                        mes "Of course, I can make an item";
857                        mes "out of an Angel Wing as well!";
858                        mes "That sort of thing is simple for me!";
859                        next;
860                        mes "[Hatbyr Mhore]";
861                        mes "Okay then, then I'll need...";
862                        mes "1 Angel Wing,";
863                        mes "1 Elven Ears,";
864                        mes "...and 20,000 zeny.";
865                        next;
866                        mes "[Hatbyr Mhore]";
867                        mes "I must say this is a very cheap price considering the item I will make for you. But before I start, I should tell you...";
868                        next;
869                        mes "[Hatbyr Mhore]";
870                        mes "I don't care how many times you've upgraded the items you brought, but please ^4d4dff carry only items that you need to create this item.^000000 I can't mess up my artwork because of some mistake you might make.";
871                        next;
872                        if (select("I am ready.:Okay, let me go store my other items first.") == 1) {
873                                set .@now_weight,MaxWeight-Weight;
874                                if (.@now_weight < 2000) {
875                                        mes "[Hatbyr Mhore]";
876                                        mes "Ouch, why are you carrying";
877                                        mes "so many items with you?";
878                                        mes "Leave all your extra baggage somewhere else and come back.";
879                                        close;
880                                }
881                                else {
882                                        if (countitem(2254) > 0 && countitem(2286) > 0 && Zeny > 19999) {
883                                                mes "Alright...";
884                                                mes "Let's get a groove on!";
885                                                specialeffect 101; //"Old Blacksmith#hgear" EF_REPAIRWEAPON
886                                                next;
887                                                mes "[Hatbyr Mhore]";
888                                                mes "There you go, buddy.";
889                                                mes "I am proud to say this is my masterpiece. Please take this item. I call it... 'Angel Wing Ears!'";
890                                                delitem 2254,1; //Angelic_Chain
891                                                delitem 2286,1; //Elven_Ears
892                                                set zeny,zeny-20000;
893                                                getitem 5074,1; //Ear_Of_Angel's_Wing
894                                                next;
895                                                mes "[Hatbyr Mhore]";
896                                                mes "There's no doubt that you'll be the talk of the town sporting these fashionable things.";
897                                                next;
898                                                mes "[Hatbyr Mhore]";
899                                                mes "The glamour of an angel and the cuteness of Elven Ears is almost too much goodness for one headgear~!";
900                                                close;
901                                        }
902                                        mes "[Hatbyr Mhore]";
903                                        mes "I'm sorry buddy, but I can't make this item without having the things I need. Remember, I need 1 Angel Wing, 1 Elven Ears and 20,000 zeny.";
904                                        close;
905                                }
906                        }
907                        mes "[Hatbyr Mhore]";
908                        mes "No problem.";
909                        mes "Come back anytime you want.";
910                        mes " ";
911                        mes "I'll just be here enjoying the view.";
912                        close;
913                }
914        }
915        else {
916                mes "[Hatbyr Mhore]";
917                mes "I happened to come to Juno while I was traveling around the world. Being someplace up in the clouds makes me a little nervous, but still, the scenery looks great from up here.";
918                next;
919                mes "[Hatbyr Mhore]";
920                mes "Although I really enjoy traveling more than staying in my shop, I'm still a Blacksmith at heart and I always gotta be making something. It's been a while since I've made my last creation...";
921                next;
922                mes "[Hatbyr Mhore]";
923                mes "Hmm...";
924                mes "If I had some materials, I think I could put together some pretty amazing stuff.";
925                next;
926                mes "[Hatbyr Mhore]";
927                mes "If by any chance, you have an Angel Wing or Evil Wing, and";
928                mes "Elven Ears, would you give me a chance to smith something?";
929                next;
930                mes "[Hatbyr Mhore]";
931                mes "I was thinking...";
932                mes "Elven Ears are great...";
933                mes "And everyone loves Angel Wing or Devil Wing. Wouldn't it be totally fab if I could combine the Elven Ears with one of the wings?!";
934                next;
935                if (select("Give me more information.:Yeah, I will think about it.") == 1) {
936                        mes "[Hatbyr Mhore]";
937                        mes "Oh, right.";
938                        mes "Let me tell";
939                        mes "you exactly I need.";
940                        next;
941                        mes "[Hatbyr Mhore]";
942                        mes "For creating Angel Wing Ears, I need 1 ^4d4dffAngel Wing^000000,";
943                        mes "1 ^4d4dffElven Ears^000000 and";
944                        mes "^4d4dff20,000 zeny^000000.";
945                        next;
946                        mes "[Hatbyr Mhore]";
947                        mes "For creating Devil Wing Ears,";
948                        mes "I need 1 ^4d4dffDevil Wing^000000,";
949                        mes "1 ^4d4dffElven Ears^000000 and";
950                        mes "^4d4dff20,000 zeny^000000.";
951                        next;
952                        mes "[Hatbyr Mhore]";
953                        mes "Come back anytime when you have those materials.";
954                        mes "I will let you have either the elegance of an angel or the charisma of a demon with the wearables only I can craft.";
955                        close;
956                }
957                mes "[Hatbyr Mhore]";
958                mes "No problem.";
959                mes "I'm always here at this scenic spot so I can enjoy the view. Just come back whenever you feel like it.";
960                close;
961        }
962        //EnableItemMove
963}
964
965// Sea-Otter Hat
966//============================================================
967xmas,183,267,3  script  Pretty Lindsay#1        793,{
968        if (checkweight(1201,1) == 0) {
969                mes "- Wait a minute! -";
970                mes "- Currently you're carrying -";
971                mes "- too many items with you. -";
972                mes "- Please try again after -";
973                mes "- you put some items into Kafra Storage. -";
974                close;
975        }
976        set .@now_weight,MaxWeight-Weight;
977        if (.@now_weight < 2000) {
978                mes "[Pretty Lindsay]";
979                mes "I know you brought everything you need for me to make you a hat, but you're carrying too much stuff. Why don't you put some of your things in Kafra Storage?";
980                close;
981        }
982        else if (countitem(5033) > 0 && countitem(5064) > 0) {
983                emotion e_gasp;
984                mes "[Pretty Lindsay]";
985                mes "Whoa~";
986                mes "You brought everything!";
987                mes "Okay, hold on a bit.";
988                mes "Let me make your hat.";
989                next;
990                mes "[Pretty Lindsay]";
991                mes "As my mom taught me,";
992                mes "put this down on the ground...";
993                mes "Okay, I am ready...";
994                next;
995                mes "^FF0000Lindsay put the Raccoon Hat on the ground, threw the Smokie Leaf onto the hat and mumbled some words while hugging herself.^000000";
996                next;
997                mes "^FF0000Then, suddenly with a dazzling light, the Raccoon Hat turned blue and slowly transformed into a Sea-Otter Hat.^000000";
998                specialeffect 99; // EF_FLASHER
999                next;
1000                mes "[Pretty Lindsay]";
1001                mes "Phew! It's done!";
1002                mes "Gosh! I think I";
1003                mes "spent all my energy.";
1004                mes "Okay, take this~";
1005                delitem 5033,1; //Smokie_Hat
1006                delitem 5064,1; //Leaf_Headgear
1007                getitem 5078,1; //Sea_Otter_Cap
1008                next;
1009                mes "[Pretty Lindsay]";
1010                mes "I made this hat with all my heart, so you gotta promise me you will take care of this, okay?";
1011                close;
1012        }
1013        if (Sex == 1) {
1014                mes "[Pretty Lindsay]";
1015                mes "Hello, there?";
1016                mes "Mister...?";
1017                next;
1018                emotion e_heh;
1019                mes "[Pretty Lindsay]";
1020                mes "You look like you're freezing...";
1021                mes "Um, I know! How about I make you a cute, warm and fuzzy Sea-Otter hat?";
1022                next;
1023                mes "[Pretty Lindsay]";
1024                mes "It's really really cute! Also, it's the only hat I know how to make, because I love playing with Sea Otters so much!";
1025                next;
1026                mes "[Pretty Lindsay]";
1027                mes "I have to put together ^0000FF1 Raccoon Hat^000000 and ^0000FF1 Smokie Leaf^000000 to make a ^4D4DFFSea-Otter Hat^000000 for you, though.";
1028                next;
1029                if (select("Okay, I will come back with the stuff.:Um... How come you need a Raccoon Hat?") == 1) {
1030                        emotion e_heh;
1031                        mes "[Pretty Lindsay]";
1032                        mes "Cool~! Come back soon as you can~!";
1033                        close;
1034                }
1035                mes "[Pretty Lindsay]";
1036                mes "Well, it's supposed to be a seeeecret, but my mommy taught me some magic to make Sea-Otter hats with Raccoon hats.";
1037                next;
1038                mes "[Pretty Lindsay]";
1039                mes "It's the bestest magic ever because it comes from my heart!";
1040                next;
1041                mes "[" + strcharinfo(0) + "]";
1042                mes "That...";
1043                mes "That still doesn't explain anything!";
1044                next;
1045                mes "[" + strcharinfo(0) + "]";
1046                mes "Alright...";
1047                mes "Yeah...";
1048                mes "I'll come back later, kid.";
1049                close;
1050        }
1051        mes "[Pretty Lindsay]";
1052        mes "Hello, hello~!";
1053        mes "You're such a pretty lady!";
1054        next;
1055        emotion e_heh;
1056        mes "[Pretty Lindsay]";
1057        mes "Hey hey! Can I make you a Sea-Otter hat! It's really really really really cute!";
1058        next;
1059        mes "[Pretty Lindsay]";
1060        mes "I need ^0000FF1 Raccoon Hat^000000 and ^0000FF1 Smokie Leaf^000000 so I can make a ^4D4DFFSea-Otter Hat^000000 for you.";
1061        next;
1062        if (select("Okay, I will come back with the stuff.:Um, why do you want to make hats so much?") == 1) {
1063                emotion e_heh;
1064                mes "[Pretty Lindsay]";
1065                mes "Cool~!";
1066                mes "Come back as";
1067                mes "soon as you can~!";
1068                close;
1069        }
1070        mes "[Pretty Lindsay]";
1071        mes "Because...!";
1072        mes "If everyone in Lutie was wearing a fuzzy Sea-Otter cap, it would look so so cute!";
1073        next;
1074        mes "[Pretty Lindsay]";
1075        mes "We could play games in the snow, and play with real Sea Otters and have them give us rides and...";
1076        mes ".....";
1077        close;
1078}
1079
1080// Teddybear Hat
1081//============================================================
1082xmas,175,156,3  script  Fuzzy Fuzz#1    712,{
1083        if (checkweight(1201,1) == 0) {
1084                mes "- Wait a minute! -";
1085                mes "- Currently you're carrying -";
1086                mes "- too many items with you. -";
1087                mes "- Please try again after -";
1088                mes "- you put some items into Kafra Storage. -";
1089                close;
1090        }
1091        if (countitem(5030) > 0 && countitem(7213) > 99  && countitem(7217) > 99 && countitem(7161) > 299) {
1092                if ((MaxWeight-Weight) < 2000) {
1093                        mes "[Fuzzy Fuzz]";
1094                        mes "You brought every material I need, but unfortunately you don't have enough space in your inventory. Try and place some of your items into Kafra Storage first.";
1095                        close;
1096                }
1097                mes "[Fuzzy Fuzz]";
1098                mes "Excellent! You brought everything! Please make yourself comfortable while I make you your Teddybear Hat.";
1099                next;
1100                emotion e_ho;
1101                mes "[Fuzzy Fuzz]";
1102                mes "Hmm Hm Hmm...";
1103                mes "Tear this off...";
1104                mes "Knit this on....";
1105                mes "Okay, it's almost done...";
1106                next;
1107                mes "[Fuzzy Fuzz]";
1108                emotion e_an;
1109                mes "There is an old saying, 'Everything comes to those who wait.' Oh, are you freezing? Why don't you rub your hands together?";
1110                next;
1111                mes "[Fuzzy Fuzz]";
1112                emotion e_ic;
1113                mes "It's complete! There you go. I think this one will look really good on you! Please take good care of this hat.";
1114                delitem 5030,1; //Panda_Cap
1115                delitem 7213,100; //Needle_Pouch
1116                delitem 7217,100; //Spool
1117                delitem 7161,300; //Black_Bear's_Skin
1118                getitem 5059,1; //Brown_Bear_Cap
1119                close;
1120        }
1121        emotion e_gasp;
1122        mes "[Fuzzy Fuzz]";
1123        mes "Hello there, young man.";
1124        mes "What brings you to Lutie, town of goodwill and year round Christmas cheer?";
1125        next;
1126        mes "[Fuzzy Fuzz]";
1127        mes "I'm a master of creating stuffed animals, which make great presents. As we all know, everyone loves to hug cute and cuddly stuffed animals.";
1128        next;
1129        mes "[Fuzzy Fuzz]";
1130        mes "My specialty is the 'Teddybear Hat.' When it's worn, it makes you as cute as a teddy bear, and your hugs twice as warm and cuddly.";
1131        next;
1132        mes "[Fuzzy Fuzz]";
1133        if (Sex) {
1134                mes "The 'Teddybear Hat' can't be worn by just anyone, since it's cuddling powers are easily abused.";
1135                next;
1136                mes "[Fuzzy Fuzz]";
1137                mes "But I sense that you are an adventurer with a pure heart and would not use the Teddybear Hat for selfish gain.";
1138                next;
1139                mes "[Fuzzy Fuzz]";
1140                mes "You can learn a lot about telling good people from the naughty after working for Santa for a loooong time...";
1141        }
1142        else {
1143                mes "[Fuzzy Fuzz]";
1144                mes "I sense that you are an adventurer with a good heart, and that a sweet girl like you deserves a nice gift.";
1145                next;
1146                mes "[Fuzzy Fuzz]";
1147                mes "You know more about such things after working for Santa for so long.";
1148        }
1149        next;
1150        mes "[Fuzzy Fuzz]";
1151        mes "Unfortunately, I don't have any material to make the headgear right now. But if you bring the materials, I will make you a 'Teddybear Hat' for free.";
1152        next;
1153        mes "[Fuzzy Fuzz]";
1154        mes "Let's see...";
1155        mes "I'll need...";
1156        mes "^0000FF1 Panda Hat^000000,";
1157        mes "^0000FF100 Needle Packet^000000,";
1158        mes "^0000FF100 Spool^000000 and";
1159        mes "^0000FF300 Black Bear Skin^000000.";
1160        next;
1161        mes "[Fuzzy Fuzz]";
1162        mes "So, do you think you can get all of them? I will be here waiting for you.";
1163        emotion e_heh;
1164        close;
1165}
1166
1167// Model Training Hat
1168//============================================================
1169payon_in03,8,193,4      script  Nanhyang#1      77,{
1170        if (checkweight(1201,1) == 0) {
1171                mes "- Wait a minute! -";
1172                mes "- Currently you're carrying -";
1173                mes "- too many items with you. -";
1174                mes "- Please try again after -";
1175                mes "- you put some items into Kafra Storage. -";
1176                close;
1177        }
1178        if ((MaxWeight-Weight) < 2430) {
1179                mes "[Nanhyang]";
1180                mes "Hmmm...";
1181                mes "You look like you're having trouble carrying all of your things. Why don't you place some of your extra items into the Kafra Storage?";
1182                close;
1183        }
1184        if (countitem(5073) > 0 && countitem(1750) > 0) {
1185                mes "[Nanhyang]";
1186                mes "Hello, there.";
1187                mes "Ah, I can tell that you already have a ^8C1717'Model Training Hat'^000000. I see that using it has corrected your posture.";
1188                next;
1189                mes "[Nanhyang]";
1190                mes "Oh...";
1191                mes "I forgot to tell you that I can not only put together a 'Model Training Hat,' I can disassemble it into its original parts.";
1192                next;
1193                mes "[Nanhyang]";
1194                mes "If you give me ^0000FF1 'Model Training Hat'^000000 and ^0000FF1 'Arrow'^000000, I give you ^8C17171 'Apple of Archer'^000000 and ^8C17171 'Book'^000000. So, would you like to disassemble the items?";
1195                next;
1196                if (select("Disassemble:Cancel") == 1) {
1197                        mes "[Nanhyang]";
1198                        mes "Thank you.";
1199                        mes "It will not take that much time to make this hat, so please wait a moment.";
1200                        next;
1201                        mes "[Nanhyang]";
1202                        mes " . . . . . . . . . . . . . .";
1203                        mes " . . . . . . . . . . . . . ";
1204                        mes " . . . . . . . . . . . . . .";
1205                        mes " . . . . . . . . . . . . . ";
1206                        next;
1207                        mes "[Nanhyang]";
1208                        delitem 5073,1; //Cap_Of_Concentration
1209                        delitem 1750,1; //Arrow
1210                        getitem 2285,1; //Apple_Of_Archer
1211                        getitem 1550,1; //Book
1212                        mes "There you go.";
1213                        next;
1214                        mes "[Nanhyang]";
1215                        mes "If you want to make a";
1216                        mes "'Model Training Hat' again,";
1217                        mes "feel free to come back.";
1218                        close;
1219                }
1220                mes "[Nanhyang]";
1221                mes "I see.";
1222                mes "I hope you will";
1223                mes "continue to use that hat";
1224                mes "to improve your posture";
1225                mes "and glamorous poise.";
1226                close;
1227        }
1228        if (countitem(2285) > 0 && countitem(1550) > 0) {
1229                mes "[Nanhyang]";
1230                emotion e_heh;
1231                mes "You brought the materials~";
1232                next;
1233                mes "[Nanhyang]";
1234                mes "Before I start to create the item, I'm obligated to warn you...";
1235                next;
1236                mes "[Nanhyang]";
1237                mes "If the ^FF0000'Book' and 'Apple of Archer' items you have brought to make a 'Model Training Hat' was ^FF0000upgraded^000000, after I create the hat out of the book, ^FF0000these upgrades, including compounded cards, will be lost.^000000";
1238                next;
1239                mes "[Hanhyang]";
1240                mes "So would you like to create the Model Training Hat right now?";
1241                next;
1242                if (select("Create:Cancel") == 1) {
1243                        mes "[Nanhyang]";
1244                        emotion e_ok;
1245                        mes "Thank you.";
1246                        mes "Let me create one for you right away. Please have a seat and make yourself comfortable.";
1247                        next;
1248                        mes "[Nanhyang]";
1249                        mes "Usually we have a zeny service charge, but since you've got ^3355FFthe look^000000, I'll waive it.";
1250                        next;
1251                        mes "[Nanhyang]";
1252                        mes "Please wait a moment while I put this together.";
1253                        next;
1254                        mes " . . . . . . . . . . . . . .";
1255                        mes " . . . . . . . . . . . . . ";
1256                        mes " . . . . . . . . . . . . . .";
1257                        mes " . . . . . . . . . . . . . ";
1258                        next;
1259                        mes "[Nanhyang]";
1260                        emotion e_ic;
1261                        mes "That wasn't too difficult. I hope you wear this hat everyday to improve your posture.";
1262                        next;
1263                        mes "[Nanhyang]";
1264                        mes "You may have trouble at first, keeping your balance and trying not to drop the apple. You may even feel incredible neck pain. But for the sake of beauty, it'll all be worth it.";
1265                        next;
1266                        mes "[Nanhyang]";
1267                        mes "Here it is.";
1268                        mes "Oh, right, this arrow from the Apple of Archer is left over, so you can go ahead and take that.";
1269                        delitem 2285,1; //Apple_Of_Archer
1270                        delitem 1550,1; //Book
1271                        getitem 5073,1; //Cap_Of_Concentration
1272                        next;
1273                        mes "[Nanhyang]";
1274                        mes "Also, I can disassemble the Model Training Hat into its original materials. So if you want the original items back, bring the Model Training Hat and the arrow I gave you.";
1275                        getitem 1750,1; //Arrow
1276                        next;
1277                        mes "[Nanhyang]";
1278                        mes "I hope you";
1279                        mes "will have a";
1280                        mes "good day.";
1281                        mes "Farewell.";
1282                        close;
1283                }
1284                mes "[Nanhyang]";
1285                emotion e_dots;
1286                mes "I see. You must have brought items with cards or upgrades that you didn't want to lose. Feel free to come back anytime when you are ready.";
1287                close;
1288        }
1289        mes "[Nanhyang]";
1290        emotion e_gasp;
1291        mes "Hello~";
1292        mes "Welcome to the Handsome Charm Modeling School. May I help you?";
1293        next;
1294        if (select("I want to be a model~!:Cancel") == 1) {
1295                mes "[Nanhyang]";
1296                mes "I see~";
1297                mes "Although it's clear that you've got '^3355FFthe look^000000,' we can't accept any students at the moment.";
1298                next;
1299                mes "[Nanhyang]";
1300                mes "Lately, our director has been gone, and we aren't sure when he'll come back. ^333333*Sigh* I can't even remember the last time we got paid.^000000";
1301                next;
1302                mes "[Nanhyang]";
1303                mes "Hmm... Wait a minute!";
1304                mes "At the very least, we could train you to improve your posture so that you can walk with regal poise.";
1305                next;
1306                mes "[Nanhyang]";
1307                mes "Although we can't offer any classes at this time, I can create a special 'Model Training Hat' for you. That way, you can practice the glamourous way of walking down the catwalk on your own.";
1308                next;
1309                mes "[Nanhyang]";
1310                emotion e_what;
1311                mes "But since our director is gone, we can't really use our budget to give you a hat. If you want, please bring me the following items...";
1312                next;
1313                mes "[Nanhyang]";
1314                mes "Please bring...";
1315                mes "^0000FF1 Apple of Archer^000000 and";
1316                mes "^0000FF1 Book^000000.";
1317                mes "Then I can fashion a 'Model Training Hat' for you right away.";
1318                close;
1319        }
1320        mes "[Nanhyang]";
1321        mes "I understand.";
1322        mes "Well, have a good day.";
1323        mes "Thank you~";
1324        close;
1325}
1326
1327// Tulip Hairpin
1328//============================================================
1329geffen,83,189,5 script  Seth#1  716,{
1330        if (checkweight(1201,1) == 0) {
1331                mes " [Seth]";
1332                mes "Whoa, why are you carrying so many items with you?";
1333                mes "You look so heavy...! Maybe you can walk more easily if you put some of your stuff away?";
1334                close;
1335        }
1336        mes " [Seth]";
1337        mes "Hello, my name is Seth!";
1338        mes "I like folding paper and making origami. I made my mommy a big paper boat, and she gave me a big smile and patted my head!";
1339        emotion e_heh;
1340        next;
1341        mes "[Seth]";
1342        mes "Today at school, I learned how to make a paper flower! The flower was sort of hard, but now I can do it! Then I made a tiny tiny flower and put in on my head~";
1343        emotion e_lv;
1344        next;
1345        if (countitem(2278) > 0 && countitem(975) > 0) {
1346                mes "[Seth]";
1347                mes "Hey~!";
1348                mes "You have a Mr. Smile and Scarlet Dyestuffs! Yaaay~! I could use those and make you a paper flower. C'mon, lemme show you!";
1349                emotion e_swt2;
1350                next;
1351                mes "[Seth]";
1352                mes "Lemme make";
1353                mes "one for you,";
1354                mes "pwease pwease?";
1355                emotion e_swt2;
1356                next;
1357                switch(select("Alright!:No thanks kid.:Boys aren't supposed to make flowers.")) {
1358                case 1:
1359                        emotion e_heh;
1360                        mes "[Seth]";
1361                        mes "Yay~";
1362                        mes "You're the best!";
1363                        next;
1364                        mes "[Seth]";
1365                        mes "Let's see...";
1366                        mes "I cut Mr. Smile this way~.";
1367                        mes "*Snip Snip Snip~~*";
1368                        mes "*Snip...Snip...*";
1369                        mes "Yyyyyaaaeeep...";
1370                        emotion e_ho;
1371                        next;
1372                        mes "[Seth]";
1373                        mes "Tah dah~!";
1374                        next;
1375                        delitem 2278,1; //Mr_Smile
1376                        delitem 975,1; //Scarlet_Dyestuffs
1377                        getitem 5077,1; //Tulip_Hairpin
1378                        mes "[Seth]";
1379                        mes "Heheheh~!";
1380                        mes "I'm done!";
1381                        mes "I did a good job, didn't I?";
1382                        next;
1383                        if (BaseJob == Job_Novice && Upper != 1) {
1384                                mes "[Seth]";
1385                                mes "Oh, here's the leftovers. Mommy says that we should always save things. Heh heh~";
1386                                getitem 935,1; //Shell
1387                                next;
1388                        }
1389                        mes "[Seth]";
1390                        mes "I'm a good boy!";
1391                        mes "I'm gonna make one for my little sister~! And everybody I love!";
1392                        next;
1393                        mes "[Seth]";
1394                        mes "If you want to see me make another one, just bring more Scarlet Dyestuffs and Mr.Smile, okay? Bye bye~!";
1395                        close;
1396                case 2:
1397                        mes "[Seth]";
1398                        mes "*Sniff sniff*";
1399                        mes "O-okay...";
1400                        mes "But I just wanted to show you how good I am...";
1401                        emotion e_sob;
1402                        close;
1403                case 3:
1404                        mes "[" + strcharinfo(0) + "]";
1405                        mes "Hey.";
1406                        next;
1407                        mes "[" + strcharinfo(0) + "]";
1408                        mes "Boys aren't supposed to make flowers.";
1409                        next;
1410                        mes "[Seth]";
1411                        mes "Waaaaaaah~!";
1412                        mes "But flowers are so nice and pweety!!!";
1413                        emotion e_sob;
1414                        close;
1415                }
1416        }
1417        else {
1418                mes "[Seth]";
1419                mes "You want me to show you? Huh?";
1420                mes "I can do it you want!";
1421                next;
1422                mes "[Seth]";
1423                mes "Uh oh...";
1424                mes "But I don't have anything to make paper flowers out of.";
1425                next;
1426                if (select("I'll get what you need.:Too bad!") == 1) {
1427                        mes "[Seth]";
1428                        mes "Okay okay...";
1429                        mes "I neeeeed...";
1430                        mes "^3131FF1 Mr. Smile^000000 and";
1431                        mes "^3131FF1 Scarlet Dyestuffs^000000.";
1432                        mes "Then I can make you a tiiiiny little flower.";
1433                        next;
1434                        mes "[Seth]";
1435                        mes "Seth will wait for you here. Promise me you'll come back?";
1436                        close;
1437                }
1438                emotion e_sob;
1439                mes "[Seth]";
1440                mes "Wah~~~~~!";
1441                close;
1442        }
1443}
1444       
1445// Party Hat, Straw Hat, Cowboy Hat, Sombrero, Beanie
1446//============================================================
1447xmas_in,35,30,3 script  Hat Merchant#zero       797,{
1448        if (checkweight(1201,1) == 0) {
1449                mes "- Wait a minute !! -";
1450                mes "- Currently you're carrying -";
1451                mes "- too many items with you. -";
1452                mes "- Please try again -";
1453                mes "- after you lose some weight. -";
1454                close;
1455        }
1456        mes "[Mad Hatter]";
1457        mes "Hey there. Um...";
1458        mes "I'm the 'Mad Hatter.' Well, at least that's what I call myself.";
1459        next;
1460        mes "[Mad Hatter]";
1461        mes "If you give me some stuff, I can renovate some of your old hats so that they really show your personality. Whether you're laid back or a party animal, I'll be able to make a hat just for you!";
1462        next;
1463        mes "[Mad Hatter]";
1464        mes "You wanna take a look at the trendy, stylish hats I can make for you?";
1465        next;
1466        switch(select("Party Hat:Straw Hat:Cowboy Hat:Sombrero:Beanie")) {
1467        case 1:
1468                if (countitem(2236) > 0 && countitem(7151) > 99 && countitem(7111) > 99) {
1469                        mes "[Mad Hatter]";
1470                        mes "Party Hat! It's a Santa Hat I've remade by adding colorful paper for a festive look. Celebrate good times with a Party Hat! Come on!";
1471                        next;
1472                        mes "[Mad Hatter]";
1473                        mes "Oh wait! Please check one thing before we start.";
1474                        next;
1475                        mes "[Mad Hatter]";
1476                        mes "If the Santa Hat you use to create this hat was upgraded or compounded with a card, all those upgrades will be lost. So, to be safe, I suggest you put everything in your inventory, other than the things to make the Party Hat, into Kafra Storage.";
1477                        next;
1478                        mes "[Mad Hatter]";
1479                        mes "It seems to me that you have everything. Alright! Shall I make you a Party Hat?";
1480                        next;
1481                        if (select("No thanks.:Yes.") == 1) {
1482                                mes "[Mad Hatter]";
1483                                mes "Umm, okay...";
1484                                mes "I guess being the life of the party is a bit too much for you, eh? Hmpf. Well, I know a good library in Juno where you can hang out...";
1485                                close;
1486                        }
1487                        mes "^3355FF*Rustle Rustle Splat Splat*^000000";
1488                        mes "^3355FF*Squick Squick Grind Grind*^000000";
1489                        mes "^3355FF*Swish Swish Rustle Rustle*^000000";
1490                        next;
1491                        delitem 2236,1; //Santa's_Hat
1492                        delitem 7151,100; //Oil_Paper
1493                        delitem 7111,100; //Smooth_Paper
1494                        mes "[Mad Hatter]";
1495                        mes "It's done! Your new life, as the life of the party, has officially begun. All you need to do is wear this Party Hat. Though, knowing a couple jokes would probably help too.";
1496                        getitem 5060,1; //Party_Hat
1497                        next;
1498                        mes "[Mad Hatter]";
1499                        mes "Oh by the way, there's some stuff left over. I guess you should hold onto it. You know, in case you need it later.";
1500                        getitem 914,10; //Fluff
1501                        close;
1502                }
1503                else {
1504                        mes "[Mad Hatter]";
1505                        mes "Oh... man. Everyone needs a Party Hat! Even boring types get jazzed with pizazz wearing one of these!";
1506                        next;
1507                        mes "[Mad Hatter]";
1508                        mes "You can wear them for birthday parties, Christmas parties. Um, slumber parties. P-political parties.";
1509                        mes "......";
1510                        mes "And hunting parties?";
1511                        next;
1512                        mes "[Mad Hatter]";
1513                        mes "Anyway, this is what I need to make a Party Hat...";
1514                        mes "1 ^3355FFSanta Hat^000000,";
1515                        mes "100 ^3355FFOil Paper^000000 and";
1516                        mes "100 ^3355FFSlick Paper^000000.";
1517                        next;
1518                        mes "[Mad Hatter]";
1519                        mes "I'll be right here when you decide to crank your life up a notch with a Party Hat.";
1520                        close;
1521                }
1522        case 2:
1523                if (countitem(2280) > 0 && countitem(7197) > 299 && countitem(7150) > 299) {
1524                        mes "[Mad Hatter]";
1525                        mes "A Straw Hat! Made out of a Sakkat with bamboo and tough vines, it gives you a relaxed, rustic feeling when you wear it.";
1526                        next;
1527                        mes "[Mad Hatter]";
1528                        mes "Oh wait! Please check one thing before we start.";
1529                        mes "If the Sakkat you use to create this hat was upgraded, any cards, slots or upgrades will disappear once I make a new hat out of it.";
1530                        next;
1531                        mes "[Mad Hatter]";
1532                        mes "To be safe, I suggest you put everything else, other than the required hat items, into Kafra Storage.";
1533                        next;
1534                        mes "[Mad Hatter]";
1535                        mes "Ah! I see you brought everything. Alright! Do you want me to make you a Straw Hat now?";
1536                        next;
1537                        if (select("No thanks.:Yes.") == 1) {
1538                                mes "[Mad Hatter]";
1539                                mes "Man...";
1540                                mes "I think you need this hat more than I thought. You have got to learn to just chill and relax~!";
1541                                close;
1542                        }
1543                        mes "^3355FF*Crunch Chew Chew Chew*^000000";
1544                        mes "^3355FF*Squish Squish Fwsht Fwsht*^000000";
1545                        mes "^3355FF*Crunch Crunch Tap Tap*^000000";
1546                        next;
1547                        delitem 2280,1; //Sahkkat
1548                        delitem 7197,300; //Tough_Vines
1549                        delitem 7150,300; //Bamboo_Cut
1550                        mes "[Mad Hatter]";
1551                        mes "It's done!";
1552                        mes "Now you can wear this hat, feel cool, and relax with style.";
1553                        mes "Please come again~";
1554                        getitem 5062,1; //Straw_Hat
1555                        close;
1556                }
1557                else {
1558                        mes "[Mad Hatter]";
1559                        mes "A Straw Hat! It shades you from the heat of the sun and keeps farmers cool when they're working on the fields. It's a hat for cool, relaxed types and the hat of choice for some famous heroes!";
1560                        next;
1561                        mes "[Mad Hatter]";
1562                        mes "Anyways, I need all these to make you a Straw Hat...";
1563                        mes "1 ^3355FFSakkat^000000,";
1564                        mes "300 ^3355FFTough Vines^000000 and";
1565                        mes "300 ^3355FFPiece of Bamboo^000000.";
1566                        next;
1567                        mes "[Mad Hatter]";
1568                        mes "I'll be right here when you decide that you want the perfect hat for laid back, kick back moods. Be cool~";
1569                        close;
1570                }
1571        case 3:
1572                if (countitem(2248) > 0 && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) {
1573                        mes "[Mad Hatter]";
1574                        mes "I take a Western Grace, add some manliness, um, do some finangling, and Voila~! A Cowboy Hat!";
1575                        next;
1576                        mes "[Mad Hatter]";
1577                        mes "It's a hat for adventure and exploration. Although it's a manly hat like no other, with a manly factor of 9, it also looks great on girls.";
1578                        next;
1579                        mes "[Mad Hatter]";
1580                        mes "Oh wait! Please check one thing before we start.";
1581                        mes "If the Western Grace you use to create this hat was upgraded, any cards or upgrades will be lost once I make a new hat out of it.";
1582                        next;
1583                        mes "[Mad Hatter]";
1584                        mes "To be safe, I suggest you put everything, other than the required materials, into Kafra Storage.";
1585                        next;
1586                        mes "[Mad Hatter]";
1587                        mes "Ah! You brought everything already. Excellent. Do you want me to make a Cowboy Hat now?";
1588                        next;
1589                        if (select("No thanks.:Yes.") == 1) {
1590                                mes "[Mad Hatter]";
1591                                mes "Well, I see.";
1592                                mes "I guess you just don't appreciate the value of cowboy heroes, do you?";
1593                                close;
1594                        }
1595                        mes "^3355FF*Clik-clak Clik-clak Pam Pam Pam Pam*^000000";
1596                        mes "^3355FF*Bang Bang Ping Ping*^000000";
1597                        mes "^3355FF*Uk Uk Uk Uk Uhoh Uhoh*^000000";
1598                        next;
1599                        delitem 2248,1; //Western_Grace
1600                        delitem 7030,108; //Claw_Of_Desert_Wolf
1601                        delitem 7194,108; //Soft_Leaf
1602                        delitem 7120,4; //Burning_Horse_Shoe
1603                        mes "[Mad Hatter]";
1604                        mes "Yeeeeehaw! With this hat on, you can tame broncos, rob stagecoaches, and look really stylish in duels!";
1605                        getitem 5075,1; //Cowboy_Hat
1606                        close;
1607                }
1608                else {
1609                        mes "[Mad Hatter]";
1610                        mes "A Cowboy Hat! This is a very popular that brings up images of frontier life and gunplay.";
1611                        next;
1612                        mes "[Mad Hatter]";
1613                        mes "Wearing a Cowboy Hat will make guys look tougher and more heroic, and will add untamed cuteness to the ladies.";
1614                        next;
1615                        mes "[Mad Hatter]";
1616                        mes "I need these items to make a Cowboy Hat...";
1617                        mes "1 ^3355FFWestern Grace^000000,";
1618                        mes "108 ^3355FFClaw of Desert Wolf^000000,";
1619                        mes "108 ^3355FFSoft Blade of Grass^000000 and";
1620                        mes "4 ^3355FFBurning Horseshoe^000000.";
1621                        next;
1622                        mes "[Mad Hatter]";
1623                        mes "So when you decide to give your life a boost with rustic style, come back to me with those items so I can make you a Cowboy Hat.";
1624                        close;
1625                }
1626        case 4:
1627                if (countitem(5062) > 0 && countitem(952) > 49 && countitem(1907) > 0) {
1628                        mes "[Mad Hatter]";
1629                        mes "Ah yes. Now here's a classy hat for mariachi heroes and Latin lovers. You can't deny the sex appeal that just pours from someone wearing a Sombrero.";
1630                        next;
1631                        mes "[Mad Hatter]";
1632                        mes "Oh wait! Please check one thing before we start.";
1633                        mes "If the Straw Hat you use to creating this hat was upgraded, any cards or upgrades in this hat will be lost once I make the Sombrero.";
1634                        next;
1635                        mes "[Mad Hatter]";
1636                        mes "To be safe, I suggest you put everything you don't need to make this hat into Kafra Storage.";
1637                        next;
1638                        mes "[Mad Hatter]";
1639                        mes "Ah! You brought everything already. Alright! Do you want me to make you a Sombrero right away?";
1640                        next;
1641                        if (select("No thanks.:Yes.") == 1) {
1642                                mes "[Mad Hatter]";
1643                                mes "Fine, fine.";
1644                                mes "But think of all the sex appeal you're missing out on. Come on, you know you need a Sombrero.";
1645                                close;
1646                        }
1647                        mes "^3355FFZinga Zinga Zang Zang^000000";
1648                        mes "^3355FFDing Ding Ding Dan Dan Dan^000000";
1649                        mes "^3355FFAdios Amigo^000000";
1650                        next;
1651                        delitem 5062,1; //Straw_Hat
1652                        delitem 952,50; //Cactus_Needle
1653                        delitem 1907,1; //Guitar
1654                        mes "[Mad Hatter]";
1655                        mes "With this Sombrero, you'll look like you have all kinds of style. Adios, cool guy~";
1656                        getitem 5067,1; //Sombrero
1657                        close;
1658                }
1659                else {
1660                        mes "[Mad Hatter]";
1661                        mes "Now, everyone needs a Sombrero. They're one of the most versatile hats in existence. You can wear them to formal events, you can wear them while napping, you can wear them just to hang out...";
1662                        next;
1663                        mes "[Mad Hatter]";
1664                        mes "Look, you don't need me to explain how cool a Sombrero is. It's just one of those things that everyone naturally knows. So I know you want one.";
1665                        next;
1666                        mes "[Mad Hatter]";
1667                        mes "So this is what I need to make a Sombrero...";
1668                        mes "1 ^3355FFStraw Hat^000000,";
1669                        mes "50 ^3355FFCactus Needle^000000 and";
1670                        mes "1 ^3355FFGuitar^000000.";
1671                        next;
1672                        mes "[Mad Hatter]";
1673                        mes "That's all you need to have the coolest hat ever.";
1674                        mes "(Woohoo~!)";
1675                        close;
1676                }
1677        case 5:
1678                if (countitem(2226) > 0 && countitem(7038) > 499) {
1679                        mes "[Mad Hatter]";
1680                        mes "A Beanie...!";
1681                        mes "Whaddup, broham. This hat keeps your head toasty, but let's you play things cool with your homeys. And, um, fly girls.";
1682                        next;
1683                        mes "[Mad Hatter]";
1684                        mes "Oh wait! Please check one thing before we start.";
1685                        mes "If the Cap you use to make this Beanie was upgraded, any cards or upgrades will be lost once I make this hat!";
1686                        next;
1687                        mes "[Mad Hatter]";
1688                        mes "To be safe, I suggest you put everything not needed to make this hat into Kafra Storage.";
1689                        next;
1690                        mes "[Mad Hatter]";
1691                        mes "Ah! You brought everything already. Alright! How about I make you that Beanie right now?";
1692                        next;
1693                        if (select("No thanks.:Yes.") == 1) {
1694                                mes "[Mad Hatter]";
1695                                mes "Okay...";
1696                                mes "Dork. Come back When you decide to join the cool guys, word?";
1697                                close;
1698                        }
1699                        mes "^3355FF*Crunch Chew Chew Chew*^000000";
1700                        mes "^3355FF*Squish Squish Fwsht Fwsht*^000000";
1701                        mes "^3355FF*Crunch Crunch Tap Tap*^000000";
1702                        next;
1703                        delitem 2226,1; //Cap
1704                        delitem 7038,500; //Yarn
1705                        mes "[Mad Hatter]";
1706                        mes "There you go! Your very own Beanie! Cute, but still 'dope!'";
1707                        next;
1708                        mes "[Mad Hatter]";
1709                        mes "Uh! Uh!";
1710                        mes "I'm in da house!";
1711                        getitem 5076,1; //Fur_Hat
1712                        close;
1713                }
1714                else {
1715                        mes "[Mad Hatter]";
1716                        mes "A Beanie!";
1717                        mes "Whether you plan to go to a house party, get your groove back, or be as fresh as a prince, you'll be chillin' with this fly style.";
1718                        next;
1719                        mes "[Mad Hatter]";
1720                        mes "But well...";
1721                        mes "Although it can be a street fashion, Beanies also look really cute on some people.";
1722                        next;
1723                        mes "[Mad Hatter]";
1724                        mes "Anyway, this is what I need to make a Beanie...";
1725                        mes "1 ^3355FFCap^000000 and";
1726                        mes "500 ^3355FFYarn^000000.";
1727                        next;
1728                        mes "[Mad Hatter]";
1729                        mes "When you decide to represent yo' hood, come to me with the stuff. I'll hook you up.";
1730                        close;
1731                }
1732        }
1733}
1734
1735// Decorative Golden Bell, Crown of Ancient Queen, Crown of Mistress
1736//============================================================
1737yuno_in03,20,18,6       script  Nehris#1        726,{
1738        if (checkweight(1201,1) == 0) {
1739                mes "- Wait a minute! -";
1740                mes "- Currently you're carrying -";
1741                mes "- too many items with you. -";
1742                mes "- Please try again after -";
1743                mes "- you put some items into Kafra Storage. -";
1744                close;
1745        }
1746        mes "[Nehris]";
1747        mes "The Monster Museum has prepared a special event for your support~!";
1748        next;
1749        mes "[Nehris]";
1750        mes "Accessories typically worn by monsters are now available for adventurers to wear!";
1751        next;
1752        mes "[Nehris]";
1753        mes "Of course, since we're on a trial period, we can only provide 3 monster accessories to our fans. However, according to your response, we may add more monster accessories in the future.";
1754        next;
1755        mes "[Nehris]";
1756        mes "Simply bring the required materials, and pay a small fee, and we will provide you with the monsters accessory of your choice.";
1757        next;
1758        mes "[Nehris]";
1759        mes "Please choose the";
1760        mes "accessory you are";
1761        mes "interested in.";
1762        next;
1763        switch(select("Decorative Golden Bell:Crown of Ancient Queen:Crown of Mistress")) {
1764        case 1:
1765                mes "[Nehris]";
1766                mes "This Golden Bell is fashioned after the one worn by the 'Sohee' monster. It's a cute accessory I personally recommend for us ladies. A little oversized, but I believe you'll like it a lot.";
1767                next;
1768                if (countitem(10016) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 19999) {
1769                        mes "[Nehris]";
1770                        mes "Thank you for";
1771                        mes "bringing everything.";
1772                        mes "Please wait one moment.";
1773                        next;
1774                        mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000";
1775                        next;
1776                        delitem 10016,1; //Golden_Bell
1777                        delitem 714,1; //Emperium
1778                        delitem 969,3; //Gold
1779                        set zeny,zeny-20000;
1780                        getitem 5091,1; //Big_Golden_Bell
1781                        mes "[Nehris]";
1782                        mes "Yoohoo~";
1783                        mes "There you go. Here's your beautiful Golden Bell. I doubt it will jingle if you shake your head, though.";
1784                        next;
1785                        mes "[Nehris]";
1786                        mes "Oh, one more thing, don't confuse yourself with Sohee and commit suicide!";
1787                        next;
1788                        mes "[Nehris]";
1789                        mes "If you'd like me to make another one, please come again. Thank you for visiting the Monster Museum.";
1790                        close;
1791                }
1792                mes "[Nehris]";
1793                mes "The required materials for the Decorative Golden Bell are...";
1794                mes "^3355FF1 Golden Bell, 1 Emperium, 3 Gold^000000 and";
1795                mes "20,000 zeny.";
1796                next;
1797                mes "[Nehris]";
1798                mes "Just come ask me";
1799                mes "when you're ready.";
1800                mes "Thank you.";
1801                close;
1802        case 2:
1803                mes "[Nehris]";
1804                mes "This crown is inspired by the the one worn by the 'Isis' monster. It has a elegant look fitting for ancient royalty.";
1805                next;
1806                if (countitem(10006) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 19999) {
1807                        mes "[Nehris]";
1808                        mes "Thank you for";
1809                        mes "bringing everything.";
1810                        mes "Please wait one moment.";
1811                        next;
1812                        mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000";
1813                        next;
1814                        delitem 10006,1; //Queen's_Hair_Ornament
1815                        delitem 714,1; //Emperium
1816                        delitem 969,3; //Gold
1817                        set zeny,zeny-20000;
1818                        getitem 5080,1; //Headgear_Of_Queen
1819                        mes "[Nehris]";
1820                        mes "Tah dah!";
1821                        mes "Here's your Crown of Ancient Queen! I don't know if you can get anyone to bow before you while wearing this, but at least you'll look elegant.";
1822                        next;
1823                        mes "[Nehris]";
1824                        mes "If you'd like me to make another one, please come again. Thank you for visiting the Monster Museum.";
1825                        close;
1826                }
1827                mes "[Nehris]";
1828                mes "The required materials for the Crown of Ancient Queen are...";
1829                mes "^3355FF1 Queen's Hair Ornament, 1 Emperium, 3 Gold^000000 and";
1830                mes "20,000 zeny.";
1831                next;
1832                mes "[Nehris]";
1833                mes "Just come ask me";
1834                mes "when you're ready.";
1835                mes "Thank you.";
1836                close;
1837        case 3:
1838                mes "[Nehris]";
1839                mes "This crown is an imitation of the one worn by the 'Mistress' monster. Wearing this will give you a look of brusque authority.";
1840                next;
1841                if (countitem(2249) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 39999) {
1842                        mes "[Nehris]";
1843                        mes "Thank you for";
1844                        mes "bringing everything.";
1845                        next;
1846                        mes "[Nehris]";
1847                        mes "^FF0000By the way, if you use an upgraded";
1848                        mes "Coronet for making this item,";
1849                        mes "the item you create out of the Coronet";
1850                        mes "will not have its upgraded status.^000000";
1851                        next;
1852                        mes "[Nehris]";
1853                        mes "^FF0000Also, please only have one Coronet in your inventory to make the Crown of Mistress. We are not responsible for any loss.";
1854                        next;
1855                        mes "[Nehris]";
1856                        mes "Are you sure you want to create the Crown of Mistress?";
1857                        next;
1858                        if (select("Yes:Wait a minute...!") == 1) {
1859                                mes "[Nehris]";
1860                                mes "Please wait one moment.";
1861                                next;
1862                                mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000";
1863                                next;
1864                                delitem 2249,1; //Coronet
1865                                delitem 714,1; //Emperium
1866                                delitem 969,3; //Gold
1867                                set zeny,zeny-40000;
1868                                getitem 5081,1; //Mistress_Crown
1869                                mes "[Nehris]";
1870                                mes "Yay! You've got a great looking crown!";
1871                                next;
1872                                mes "[Nehris]";
1873                                mes "I don't know if everyone will obey your commands while wearing this, but at least you can feel beautifully regal.";
1874                                next;
1875                                mes "[Nehris]";
1876                                mes "Why don't you go take a picture with Mistress? That would be funny to see if she wasn't too busy trying to maul you.";
1877                                next;
1878                                mes "[Nehris]";
1879                                mes "If you'd like me to make you another one, please come again. Thank you for visiting the Monster Museum.";
1880                                close;
1881                        }
1882                        mes "[Nehris]";
1883                        mes "No problem, just be sure to understand our precautions well, okay?";
1884                        close;
1885                }
1886                mes "[Nehris]";
1887                mes "The required materials for the Crown of Mistress are...";
1888                mes "^3355FF1 Coronet, 1 Emperium, 3 Gold^000000 and";
1889                mes "40,000 zeny.";
1890                next;
1891                mes "[Nehris]";
1892                mes "Just come ask me";
1893                mes "when you're ready.";
1894                mes "Thank you.";
1895                close;
1896        }
1897}
1898
1899// Alarm Mask
1900//============================================================
1901alde_alche,88,180,0     script  Muscle Man#Alarm Mask   748,{
1902        if (checkweight(1201,1) == 0) {
1903                mes "[Muscle Man]";
1904                mes "Hmmm...";
1905                mes "It's seems you're carrying too much stuff for me to give anything to you.";
1906                next;
1907                mes "[Muscle Man]";
1908                mes "Talk to me again after you've freed up some of your inventory space by putting some of your things into the Kafra Storage.";
1909                close;
1910        }
1911        mes "[Muscle Man]";
1912        mes "Oooh yeah!";
1913        mes "Sometimes, even I can't believe how much this body of mine ripples with sexy love muscles~! I can barely hold them all in...";
1914        next;
1915        mes "[Muscle Man]";
1916        mes "It's...";
1917        mes "It's sexy time!";
1918        next;
1919        specialeffect 99; //EF_FLASHER
1920        setnpcdisplay "Muscle Man#Alarm Mask Man", 1193;
1921        enablenpc " #Alarm Mask Man1";
1922        enablenpc " #Alarm Mask Man2";
1923        enablenpc " #Alarm Mask Man3";
1924        enablenpc " #Alarm Mask Man4";
1925        donpcevent " #Alarm Mask Man1::OnAlarmState";
1926        donpcevent " #Alarm Mask Man2::OnAlarmState";
1927        donpcevent " #Alarm Mask Man3::OnAlarmState";
1928        donpcevent " #Alarm Mask Man4::OnAlarmState";
1929        initnpctimer;
1930        if (countitem(1095) > 2999 && countitem(2288) > 0) {
1931                if (select("Give him items:Cancel") == 1) {
1932                        mes "[Muscle Man]";
1933                        mes "Ooh... Finally!";
1934                        mes "You brought them!";
1935                        mes "Excellent, excellent!";
1936                        next;
1937                        mes "[Muscle Man]";
1938                        mes "Alright...";
1939                        mes "Now I can use this Mr.Scream and all these clock hands to continue my testing.";
1940                        next;
1941                        delitem 1095,3000; //Needle_Of_Alarm
1942                        delitem 2288,1; //Mr_Scream
1943                        getitem 5086,1; //Alarm_Mask
1944                        mes "[Muscle Man]";
1945                        mes "And, this is yours. All yours.";
1946                        next;
1947                        mes "[Muscle Man]";
1948                        mes "Well then... Farewell!";
1949                        mes "Don't forget to bring me more Mr.Screams and clock hands if you find more of them!";
1950                        close;
1951                }
1952                mes "[Muscle Man]";
1953                mes "Hmmm...?";
1954                mes "That's funny, I thought you would have that Mr. Scream mask and all those clock hands by now...";
1955                close;
1956        }
1957        mes "[Muscle Man]";
1958        mes "But...";
1959        mes "Not everyone is fortunate to have a magnificent, flawless physique. There are people in this world that have tragically lost appendages in accidents.";
1960        next;
1961        mes "[Muscle Man]";
1962        mes "When I realized this, I decided to help these people and began to research technology for artificial limbs. My studies have lead me to Alarms and their own mechanical limbs known as 'Ruimento.'";
1963        next;
1964        mes "[Muscle Man]";
1965        mes "The Alarms, and their 'Ruimento,' are made from an ancient mysterious technology. You can only find these in the Clock Tower.";
1966        next;
1967        mes "[Muscle Man]";
1968        mes "So I am trying to research a method to reproduce Ruimetto, except in a smaller form for the human body. If I'm successful, it would be a medical miracle!";
1969        next;
1970        mes "[Muscle Man]";
1971        mes "However, I need help in completing my research. Hence, the reason I've told you my story, adventurer.";
1972        next;
1973        mes "[Muscle Man]";
1974        mes "I desperately need materials to continuing testing so that I can develop a prototype. I'll need ^0000FFClock Hand^000000 from Alarms and ^0000FFMr. Scream^000000 in order to continue my research.";
1975        next;
1976        mes "[Muscle Man]";
1977        mes "I would collect these things myself but everytime I go up to the Clock Tower, I can't bear to break the Alarms, and just stare in awe at their mechanical, masculine physiques.";
1978        next;
1979        mes "[Muscle Man]";
1980        mes "So...";
1981        mes "If you help me out, I promise to give you, um...";
1982        next;
1983        mes "[Muscle Man]";
1984        mes "...this Alarm Mask!";
1985        mes ".....";
1986        next;
1987        mes "[Muscle Man]";
1988        mes "I'd wear it myself, if it weren't for the fact that people never look at my face anyway. Everyone I meet seems to be fixated on my chiseled form. But trust me, this mask is pretty cool.";
1989        next;
1990        mes "[Muscle Man]";
1991        mes "Please adventurer...";
1992        mes "Help me give muscles to the world.";
1993        next;
1994        if (select("Alright.:.........") == 1) {
1995                mes "[Muscle Man]";
1996                mes "Oh~~! You know how I feel about Alarm's beautiful mechanic muscle! I am glad to have met someone who shares my good sense of taste.";
1997                next;
1998                mes "[Muscle Man]";
1999                mes "Okay, here's the deal.";
2000                mes "Bring me...";
2001                mes "^0000FF3000 Clock Hand^000000 and";
2002                mes "^0000FF1 Mr. Scream^000000.";
2003                next;
2004                mes "[Muscle Man]";
2005                mes "With those, I will be able to continue my research, at least for a while. As I told you, I will give you this awesome ^0000FFAlarm Mask^000000 for those items!";
2006                next;
2007                mes "[Muscle Man]";
2008                mes "Now! Go for it!";
2009                mes "Let's spread our love for muscle around the globe!";
2010                close;
2011        }
2012        mes "[Muscle Man]";
2013        mes "Oh~! I'm sorry!!";
2014        mes "I guess I must have pumped one of these glorious biceps on accident.";
2015        next;
2016        mes "[Muscle Man]";
2017        mes "I forget how breathtaking the sheer majesty of my body can be. It's alright, take your time, savor the visual pleasure...";
2018        next;
2019        mes "[Muscle Man]";
2020        mes "But listen, I'll need:";
2021        mes "^0000FF3000 Clock Hand^000000 and";
2022        mes "^0000FF1 Mr. Scream^000000";
2023        mes "in order to continue my research.";
2024        next;
2025        mes "[Muscle Man]";
2026        mes "As I told you, I will give you this really nifty ^0000FFAlarm Mask^000000 for those items, as well as do any sort of pose for you.";
2027        next;
2028        mes "[Muscle Man]";
2029        mes "Now! Go for it!";
2030        mes "Let's spread our love for muscle around the globe!";
2031        close;
2032
2033OnTimer4000:
2034        specialeffect 99; //"Muscle Man#Alarm Mask Man" EF_FLASHER
2035        setnpcdisplay "Muscle Man#Alarm Mask Man", 748;
2036        disablenpc " #Alarm Mask Man1";
2037        disablenpc " #Alarm Mask Man2";
2038        disablenpc " #Alarm Mask Man3";
2039        disablenpc " #Alarm Mask Man4";
2040        donpcevent " #Alarm Mask Man1::OnAlarmState";
2041        donpcevent " #Alarm Mask Man2::OnAlarmState";
2042        donpcevent " #Alarm Mask Man3::OnAlarmState";
2043        donpcevent " #Alarm Mask Man4::OnAlarmState";
2044        stopnpctimer;
2045        end;
2046}
2047
2048alde_alche,86,184,0     script   #Alarm Mask Man1       1193,{
2049OnInit:
2050        disablenpc " #Alarm Mask Man1";
2051        end;
2052
2053OnAlarmState:
2054        specialeffect 107; // EF_CLAYMORE
2055        end;
2056}
2057
2058alde_alche,89,184,0     script   #Alarm Mask Man2       1193,{
2059OnInit:
2060        disablenpc " #Alarm Mask Man2";
2061        end;
2062
2063OnAlarmState:
2064        specialeffect 107; // EF_CLAYMORE
2065        end;
2066}
2067
2068alde_alche,92,184,0     script   #Alarm Mask Man3       1193,{
2069OnInit:
2070        disablenpc " #Alarm Mask Man3";
2071        end;
2072
2073OnAlarmState:
2074        specialeffect 107; // EF_CLAYMORE
2075        end;
2076}
2077
2078alde_alche,95,184,0     script   #Alarm Mask Man4       1193,{
2079OnInit:
2080        disablenpc " #Alarm Mask Man4";
2081        end;
2082
2083OnAlarmState:
2084        specialeffect 107; // EF_CLAYMORE
2085        end;
2086}
2087
2088// Drooping Cat, Smokie Leaf, Lazy Smokie, Blue Fish
2089//============================================================
2090morocc,273,79,4 script  Educated Traveller      99,{
2091        if ((MaxWeight-Weight) < 5000 || checkweight(1201,1) == 0) {
2092                mes "- Wait a minute! -";
2093                mes "- Currently you're over weight -";
2094                mes "- to receive more items from this NPC. -";
2095                mes "- Please try again after -";
2096                mes "- you put some items into Kafra Storage. -";
2097                close;
2098        }
2099        if (countitem(7030) > 0) {
2100                mes "[Lee Hester]";
2101                mes "Hm...?";
2102                mes "What's that";
2103                mes "you have on you?";
2104                mes "Ah, a Claw of Desert Wolf~!";
2105                next;
2106                mes "[Lee Hester]";
2107                mes "You can only get one of those if you've been traveling for a long time in the desert. I guess someone like you also appreciates the beauty of my homeland.";
2108                next;
2109                mes "[Lee Hester]";
2110                mes "Ahahaha~";
2111                mes "If you've spent enough time in the Morocc desert, I'm sure you also appreciate the value of a high quality hat to beat the heat.";
2112                next;
2113                mes "[Lee Hester]";
2114                mes "Tell you what. I've learned a lot studying about animals, so if you give me the right materials, I'll make you a ^3355FFtruly great hat^000000.";
2115                next;
2116                mes "[Lee Hester]";
2117                mes "Just remember...";
2118                mes "If you give me any equipment compounded with cards or with upgrades, ^ff0000any upgraded abilities and cards in those items will be lost after I make something out of them.^000000 So, please keep that in mind.";
2119                next;
2120                switch(select("Drooping Cat:Smokie Leaf:Lazy Smokie:Blue Fish:That's... okay.")) {
2121                case 1:
2122                        if (countitem(2233) > 0 && countitem(983) > 0 && countitem(7206) > 299) {
2123                                mes "[Lee Hester]";
2124                                mes "Ah...";
2125                                mes "You brought everything.";
2126                                mes "Excellent! Okay, give me some time to create the 'Drooping Cat.'";
2127                                next;
2128                                mes "*Scratch scratch...*";
2129                                next;
2130                                mes "*Scratch scratch...*";
2131                                mes "*Tap tap...*";
2132                                next;
2133                                mes "*Scratch scratch...*";
2134                                mes "*Tap tap...*";
2135                                mes "*Scratch scratch...*";
2136                                next;
2137                                mes "^3355FFHmm...";
2138                                mes "Those don't sound like hat-making noises...^000000";
2139                                next;
2140                                mes "[Lee Hester]";
2141                                mes "Oh, don't worry. It's almost done.";
2142                                next;
2143                                mes "*Swish swish...*";
2144                                next;
2145                                mes "*Swish swish...*";
2146                                mes "*Chomp chomp...*";
2147                                next;
2148                                mes "*Swish swish...*";
2149                                mes "*Chomp chomp...*";
2150                                mes "*Chikachikachoom*";
2151                                next;
2152                                mes "[Lee Hester]";
2153                                mes "There you go. *Phew~*";
2154                                mes "Your own 'Drooping Cat' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~";
2155                                delitem 2233,1; //Circlet_
2156                                delitem 983,1; //Black_Dyestuffs
2157                                delitem 7206,300; //Black_Kitty_Doll
2158                                delitem 7030,1; //Claw_Of_Desert_Wolf
2159                                getitem 5058,1; //Drooping_Kitty
2160                                emotion e_ho;
2161                                close;
2162                        }
2163                        else {
2164                                mes "[Lee Hester]";
2165                                mes "Why don't I make you...";
2166                                mes "a 'Drooping Cat?'";
2167                                mes "Having a cat for a hat makes a certain sort of sense if you'll just hear me out...";
2168                                next;
2169                                mes "[Lee Hester]";
2170                                mes "At the Juno Library, I read in this issue of 'Funtime Kid Science' that all cats, whether they're wild or domesticated, are hunters that have mastered the art of saving their energy.";
2171                                next;
2172                                mes "[Lee Hester]";
2173                                mes "After investing many hours napping in the sun, they've developed the perfect position to nap in any place and in any condition: the lazy feline droop.";
2174                                next;
2175                                mes "[Lee Hester]";
2176                                mes "It's impossible for humans to even imitate this special feline skill without the inspiration from this hat!";
2177                                next;
2178                                mes "[Lee Hester]";
2179                                mes "And even if you don't manage to copy the napping cat droop, at least this'll keep the sun off the top of your head, if not out of your eyes.";
2180                                next;
2181                                mes "[Lee Hester]";
2182                                mes "The items I need are...";
2183                                mes "1 ^ff0000slotted Circlet^000000,";
2184                                mes "1 ^ff0000Black Dyestuffs^000000";
2185                                mes "and 300 ^ff0000Black Cat Doll^000000.";
2186                                next;
2187                                mes "[Lee Hester]";
2188                                mes "I will make a Drooping Cat right away when you bring all of those items.";
2189                                close;
2190                        }
2191                case 2:
2192                        if (countitem(945) > 599) {
2193                                mes "[Lee Hester]";
2194                                mes "Ah...";
2195                                mes "You brought everything.";
2196                                mes "Excellent! Okay, give me some time to put this 'Smokie Leaf' together.";
2197                                next;
2198                                mes "*Scratch scratch...*";
2199                                next;
2200                                mes "*Scratch scratch...*";
2201                                mes "*Tap tap...*";
2202                                next;
2203                                mes "*Scratch scratch...*";
2204                                mes "*Tap tap...*";
2205                                mes "*Scratch scratch...*";
2206                                next;
2207                                mes "^3355FFHmm...";
2208                                mes "Those don't sound like hat-making noises...^000000";
2209                                next;
2210                                mes "[Lee Hester]";
2211                                mes "Oh, don't worry. It's almost done.";
2212                                next;
2213                                mes ".........";
2214                                next;
2215                                mes "*Swish swish...*";
2216                                next;
2217                                mes "*Swish swish...*";
2218                                mes "*Chomp chomp...*";
2219                                next;
2220                                mes "*Swish swish...*";
2221                                mes "*Chomp chomp...*";
2222                                mes "*P-peeeeeeeeep*";
2223                                next;
2224                                mes "[Lee Hester]";
2225                                mes "There you go. *Phew~*";
2226                                mes "Your own 'Smokie Leaf' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~";
2227                                delitem 945,600; //Raccoon_Leaf
2228                                delitem 7030,1; //Claw_Of_Desert_Wolf
2229                                getitem 5064,1; //Leaf_Headgear
2230                                emotion e_gasp;
2231                                close;
2232                        }
2233                        else {
2234                                mes "[Lee Hester]";
2235                                mes "How about...";
2236                                mes "a 'Smokie Leaf?'";
2237                                next;
2238                                mes "[Lee Hester]";
2239                                mes "I know, I know, wearing a big ol' Leaf on top of your head sounds impractical. But, it makes a certain sort of sense if you'll just hear me out.";
2240                                next;
2241                                mes "[Lee Hester]";
2242                                mes "Do you ever notice how on a hot day, you feel a lot cooler when you wear white, but you're a lot warmer when you wear black?";
2243                                next;
2244                                mes "[Lee Hester]";
2245                                mes "After some intense thinking, and reading some 'Funtime Kid Science' magazines in Juno, I realized that the color black absorbs sunlight and heat, and that the color white reflects it.";
2246                                next;
2247                                mes "[Lee Hester]";
2248                                mes "So...";
2249                                mes "What happens if you're wearing no colors? If my ^333333*ahem*^000000 hypothesis is correct, you wouldn't feel any heat if you were invisible!";
2250                                next;
2251                                mes "[Lee Hester]";
2252                                mes "That's why I've created this Racoon Leaf, in an attempt to imitate Smokie's uncanny invisibility powers.";
2253                                next;
2254                                mes "[Lee Hester]";
2255                                mes "It...";
2256                                mes "I haven't gotten it to work the way I want to yet. But it's a big leaf! It'll offer some shade.";
2257                                next;
2258                                mes "[Lee Hester]";
2259                                mes "All I need to make this is...";
2260                                mes "600 ^ff0000Raccoon Leaf^000000.";
2261                                mes "It's weird, but I need a whole lot of little leaves to make a big one.";
2262                                close;
2263                        }
2264                case 3:
2265                        if (countitem(1026) > 999 && countitem(7065) > 99 && countitem(945) > 9) {
2266                                mes "[Lee Hester]";
2267                                mes "Ah....";
2268                                mes "You brought everything.";
2269                                mes "Excellent! Okay, give me some time to create the 'Lazy Smokie' hat.";
2270                                mes "....";
2271                                next;
2272                                mes "*Scratch scratch...*";
2273                                next;
2274                                mes "*Scratch scratch...*";
2275                                mes "*Tap tap...*";
2276                                next;
2277                                mes "*Scratch scratch...*";
2278                                mes "*Tap tap...*";
2279                                mes "*Scratch scratch...*";
2280                                next;
2281                                mes "^3355FFHmm...";
2282                                mes "Those don't sound like hat-making noises...^000000";
2283                                next;
2284                                next;
2285                                mes "[Lee Hester]";
2286                                mes "Oh, don't worry. It's almost done.";
2287                                next;
2288                                mes ".........";
2289                                next;
2290                                mes "*Swish swish...*";
2291                                next;
2292                                mes "*Swish swish...*";
2293                                mes "*Chomp chomp...*";
2294                                next;
2295                                mes "*Swish swish...*";
2296                                mes "*Chomp chomp...*";
2297                                mes "*Glunk.*";
2298                                next;
2299                                mes "[Lee Hester]";
2300                                mes "There you go. *Phew~*";
2301                                mes "Your own 'Lazy Smokie' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~";
2302                                delitem 1026,1000; //Acorn
2303                                delitem 7065,100; //Sea_Otter_Leather
2304                                delitem 945,10; //Raccoon_Leaf
2305                                delitem 7030,1; //Claw_Of_Desert_Wolf
2306                                getitem 5084,1; //Lazy_Raccoon
2307                                emotion e_heh;
2308                                close;
2309                        }
2310                        else {
2311                                mes "[Lee Hester]";
2312                                mes "Why don't I make...";
2313                                mes "a 'Lazy Smokie?'";
2314                                next;
2315                                mes "[Lee Hester]";
2316                                mes "I know, I know, having a Racoon on your head sounds ridiculous, but it makes a certain sort of sense if you'll just hear me out.";
2317                                next;
2318                                mes "[Lee Hester]";
2319                                mes "So I learned from an issue of 'Funtime Kid Science' at Juno Library that different colors absorb or reflect sunlight.";
2320                                next;
2321                                mes "[Lee Hester]";
2322                                mes "Wearing one color makes you feel warmer, and another makes you feel cooler on a hot day.";
2323                                next;
2324                                mes "[Lee Hester]";
2325                                mes "So I was thinking...";
2326                                mes "What if I had no colors?";
2327                                next;
2328                                mes "[Lee Hester]";
2329                                mes "And, as we all know, you wear no colors if you're invisible, or when you're completely nude. I've already conducted my nudity experiment with sad and pitiable results...";
2330                                next;
2331                                mes "[Lee Hester]";
2332                                mes "So now I'm experimenting with invisibility. I've tried using a human sized Smokie Leaf to become invisible, but it didn't really work yet. So I got to thinking...";
2333                                next;
2334                                mes "[Lee Hester]";
2335                                mes "If I somehow connected a Smokie to me, would I become invisible when he becomes invisible?";
2336                                next;
2337                                mes "[Lee Hester]";
2338                                mes "I haven't been able to try it yet, because Smokies are pretty heavy and I've got to build up my neck muscles before I can strap a Smokie to my head.";
2339                                next;
2340                                mes "[Lee Hester]";
2341                                mes "So of course I need a practice Smokie to wear on my head before I'm ready for the real thing.";
2342                                next;
2343                                mes "[Lee Hester]";
2344                                mes "And that was how I invented the 'Lazy Smokie' hat.";
2345                                next;
2346                                mes "[Lee Hester]";
2347                                mes "The items I need are...";
2348                                mes "1000 ^ff0000Acorn^000000,";
2349                                mes "100 ^ff0000Sea-Otter Fur^000000 and";
2350                                mes "10 ^ff0000Raccoon Leaf^000000.";
2351                                close;
2352                        }
2353                case 4:
2354                        if (countitem(624) > 0 && countitem(959) > 299 && countitem(551) > 49 && countitem(1023) > 0 && countitem(938) > 99) {
2355                                mes "[Lee Hester]";
2356                                mes "Ah...";
2357                                mes "You brought everything.";
2358                                mes "Excellent! Okay, give me some time to create the 'Blue Fish' hat out of all this fish.";
2359                                next;
2360                                mes "*Scratch scratch...*";
2361                                next;
2362                                mes "*Scratch scratch...*";
2363                                mes "*Tap tap...*";
2364                                next;
2365                                mes "*Scratch scratch...*";
2366                                mes "*Tap tap...*";
2367                                mes "*Scratch scratch...*";
2368                                next;
2369                                mes "^3355FFHmm...";
2370                                mes "Those don't sound like hat-making noises...^000000";
2371                                next;
2372                                mes "[Lee Hester]";
2373                                mes "Oh, don't worry. It's almost done.";
2374                                next;
2375                                mes "*Swish swish...*";
2376                                next;
2377                                mes "*Swish swish...*";
2378                                mes "*Chomp chomp...*";
2379                                next;
2380                                mes "*Swish swish...*";
2381                                mes "*Chomp chomp...*";
2382                                mes "*Wataaaaa~!*";
2383                                next;
2384                                mes "[Lee Hester]";
2385                                mes "There you go. *Phew~*";
2386                                mes "Your own 'Blue Fish' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~";
2387                                delitem 624,1; //Rotten_Fish
2388                                delitem 959,300; //Rotten_Scale
2389                                delitem 551,50; //Shusi
2390                                delitem 1023,1; //Fish_Tail
2391                                delitem 938,100; //Sticky_Mucus
2392                                delitem 7030,1; //Claw_Of_Desert_Wolf
2393                                getitem 5065,1; //Fish_On_Head
2394                                emotion e_ic;
2395                                close;
2396                        }
2397                        else {
2398                                mes "[Lee Hester]";
2399                                mes "Ah! I got it!";
2400                                mes "How about I make you...";
2401                                mes "a 'Blue Fish' hat?";
2402                                next;
2403                                mes "[Lee Hester]";
2404                                mes "I know putting a Fish on top of your head doesn't sound like the best idea, but it makes a certain sort of sense if you'll just hear me out.";
2405                                next;
2406                                mes "[Lee Hester]";
2407                                mes "So I was reading some issues of 'Funtime Kid Science' at the Juno Library, and read about animals that take naps under the sun when they feel really hot.";
2408                                next;
2409                                mes "[Lee Hester]";
2410                                mes " So then I thought...";
2411                                mes "Animals that don't take naps under the sun must never feel hot?";
2412                                next;
2413                                mes "[Lee Hester]";
2414                                mes "I decided to make a hat of that one perfect beast that was immune to the sun, never having to succumb its power.";
2415                                next;
2416                                mes "[Lee Hester]";
2417                                mes "I set to work immediately, listing all the animals I know that don't take naps in the sun. Then, I removed any animals from the list that I didn't like, especially the ones with really long names.";
2418                                next;
2419                                mes "[Lee Hester]";
2420                                mes "Finally, I had only three creatures on my list: the Emu, the Giraffe and the Fish.";
2421                                next;
2422                                mes "[Lee Hester]";
2423                                mes "First, I removed Emu, because everyone kept telling me I was spelling it wrong. And as everyone knows, a Giraffe hat would just look ridiculous. So, of course, I chose the Fish.";
2424                                next;
2425                                mes "[Lee Hester]";
2426                                mes "And that, my friend, was how I invented the 'Blue Fish' hat.";
2427                                next;
2428                                mes "[Lee Hester]";
2429                                mes "The items I need are...";
2430                                mes "^ff00001 Rotten Fish,";
2431                                mes "300 Stinky Scale,";
2432                                mes "50 Sushi,";
2433                                mes "1 Fish Tail^000000 and";
2434                                mes "^ff0000100 Sticky Mucus^000000.";
2435                                close;
2436                        }
2437                case 5:
2438                        mes "[Lee Hester]";
2439                        mes "Oh... I see.";
2440                        mes "I'm a little disappointed, but you probably already have a nice hat to keep the sun out of your eyes. Well, if you change your mind, I'll be here.";
2441                        close;
2442                }
2443        }
2444        else {
2445                mes "[Lee Hester]";
2446                mes "Isn't it such";
2447                mes "a beautiful day";
2448                mes "today?";
2449                next;
2450                mes "[Lee Hester]";
2451                mes "Beautiful...";
2452                mes "But insanely hot.";
2453                mes "I live here, I should know. Still, nothing can beat the Morroc sunset.";
2454                next;
2455                mes "[Lee Hester]";
2456                mes "It's amazing how so many different animals can live in the desert. I've been spending some time researching the ways of animals, reading books in the Juno Library...";
2457                next;
2458                mes "[Lee Hester]";
2459                mes "Trying to figure out the Animal Kingdom's secrets of dealing with the heat.";
2460                next;
2461                mes "[Lee Hester]";
2462                mes "I hope you're having a good time here in Morroc. If you ever question the special abilities of animals, just think of the majestic Desert Wolf that's able to thrive in the harsh Morroc deserts.";
2463                emotion e_paper;
2464                close;
2465        }
2466}
2467
2468// Kitsune Mask
2469//============================================================
2470pay_dun03,48,84,4       script  Nine Tails#Kitsune Mask 1180,1,1,{
2471        end;
2472
2473OnInit:
2474        disablenpc "Nine Tails#Kitsune Mask";
2475        end;
2476
2477OnTouch:
2478        mes "[Nine Tails]";
2479        mes "Yelp! Yelp yelp!";
2480        mes "Yelp! Yelp yelp!";
2481        next;
2482        if (select("Shake head:Nod head") == 1) {
2483                mes "[Nine Tails]";
2484                mes "Yelp! Yelp yelp!";
2485                close2;
2486                set getvariableofnpc(.MyMobs1,"SpawnManager#Kitsune"),1;
2487                switch(rand(1,25)) {
2488                case 1: set .@x,118;    set .@y,66;     break;
2489                case 2: set .@x,103;    set .@y,194;    break;
2490                case 3: set .@x,116;    set .@y,50;     break;
2491                case 4: set .@x,49;     set .@y,94;     break;
2492                case 5: set .@x,232;    set .@y,232;    break;
2493                case 6: set .@x,245;    set .@y,86;     break;
2494                case 7: set .@x,217;    set .@y,133;    break;
2495                case 8: set .@x,50;     set .@y,157;    break;
2496                case 9: set .@x,245;    set .@y,60;     break;
2497                case 10: set .@x,220;   set .@y,77;     break;
2498                case 11: set .@x,198;   set .@y,62;     break;
2499                case 12: set .@x,158;   set .@y,41;     break;
2500                case 13: set .@x,57;    set .@y,210;    break;
2501                case 14: set .@x,251;   set .@y,207;    break;
2502                case 15: set .@x,86;    set .@y,130;    break;
2503                case 16: set .@x,216;   set .@y,233;    break;
2504                case 17: set .@x,192;   set .@y,245;    break;
2505                case 18: set .@x,117;   set .@y,234;    break;
2506                case 19: set .@x,144;   set .@y,255;    break;
2507                case 20: set .@x,190;   set .@y,216;    break;
2508                case 21: set .@x,63;    set .@y,66;     break;
2509                case 22: set .@x,247;   set .@y,183;    break;
2510                case 23: set .@x,37;    set .@y,225;    break;
2511                case 24: set .@x,247;   set .@y,118;    break;
2512                case 25: set .@x,154;   set .@y,130;    break;
2513                }
2514                monster "pay_dun03",.@x,.@y,"Nine Tail",1180,1,"SpawnManager#Kitsune::OnMyMobDead";
2515                specialeffect 99; //EF_FLASHER
2516                disablenpc "Nine Tails#Kitsune Mask";
2517                end;
2518        }
2519        close2;
2520        specialeffect 99; //EF_FLASHER
2521        disablenpc "Nine Tails#Kitsune Mask";
2522        enablenpc "Nine Tails#Kitsune Man";
2523        end;
2524}
2525
2526pay_dun03,48,84,4       script  Nine Tails#Kitsune Man  762,{
2527        if (checkweight(1201,1) == 0) {
2528                mes "- Wait a moment! -";
2529                mes "- Currently you are carrying -";
2530                mes "- too many items with you. -";
2531                mes "- Please come back after -";
2532                mes "- you put some items into Kafra Storage. -";
2533                close;
2534        }
2535        if (countitem(1022) > 998) {
2536                mes "[Nine Tails]";
2537                mes "Oh! You finally brought what I've asked, human. Okay, now I can bring her back to life!";
2538                next;
2539                if (select("Give items:Cancel") == 1) {
2540                        delitem 1022,999; //Fox_Tail
2541                        getitem 5069,1; //Mask_Of_Fox
2542                        mes "[Nine Tails]";
2543                        mes "Now...";
2544                        mes "Take this";
2545                        mes "and get out";
2546                        mes "of my sight~!";
2547                        close;
2548                }
2549                close2;
2550        }
2551        else {
2552                mes "[Nine Tails]";
2553                mes "......Errr?";
2554                mes "Now why am I in human form again?";
2555                next;
2556                mes "[Nine Tails]";
2557                mes "I guess... I need to practice transformation more often. *Sigh*";
2558                next;
2559                mes "[Nine Tails]";
2560                mes "Anyway, I've got a bone to pick with you humans. You're an aggressive and greedy race, always killing things and taking stuff. And despite all the hunting, you never seem to be satisfied.";
2561                next;
2562                mes "[Nine Tails]";
2563                mes "You always intrude our territory to slay us foxes for our nice, soft fur. But it's not only us you harass. The Sohees always complain that you barbaric humans keep stealing their clothing!";
2564                next;
2565                mes "[Nine Tails]";
2566                mes "My wife was killed as a victim of human greed, probably skinned for her fabulous pelt...";
2567                next;
2568                mes "[Nine Tails]";
2569                mes "All I want is to bring her back to life, no matter what the cost. That's why I'm swallowing my pride and asking you for help.";
2570                next;
2571                mes "[Nine Tails]";
2572                mes "I need...";
2573                mes "^0000FF999^000000 ^FF0000Nine Tail^000000";
2574                mes "in order to cast the Fox Resurrection spell.";
2575                next;
2576                mes "[Nine Tails]";
2577                mes "I know how you humans think...";
2578                mes "You want some sort of reward for whatever mayhem you cause. Alright then...";
2579                next;
2580                mes "[Nine Tails]";
2581                mes "I will give you this ^0000FFKitsune Mask^000000 if you bring me what I asked. How does that sound? Remember, ^0000FF999 ^FF0000Nine Tail^000000.";
2582                close;
2583        }
2584        set getvariableofnpc(.MyMobs2,"SpawnManager#Kitsune"),1;
2585        switch(rand(1,25)) {
2586        case 1: set .@x,118;    set .@y,66;     break;
2587        case 2: set .@x,103;    set .@y,194;    break;
2588        case 3: set .@x,116;    set .@y,50;     break;
2589        case 4: set .@x,49;     set .@y,94;     break;
2590        case 5: set .@x,232;    set .@y,232;    break;
2591        case 6: set .@x,245;    set .@y,86;     break;
2592        case 7: set .@x,217;    set .@y,133;    break;
2593        case 8: set .@x,50;     set .@y,157;    break;
2594        case 9: set .@x,245;    set .@y,60;     break;
2595        case 10: set .@x,220;   set .@y,77;     break;
2596        case 11: set .@x,198;   set .@y,62;     break;
2597        case 12: set .@x,158;   set .@y,41;     break;
2598        case 13: set .@x,57;    set .@y,210;    break;
2599        case 14: set .@x,251;   set .@y,207;    break;
2600        case 15: set .@x,86;    set .@y,130;    break;
2601        case 16: set .@x,216;   set .@y,233;    break;
2602        case 17: set .@x,192;   set .@y,245;    break;
2603        case 18: set .@x,117;   set .@y,234;    break;
2604        case 19: set .@x,144;   set .@y,255;    break;
2605        case 20: set .@x,190;   set .@y,216;    break;
2606        case 21: set .@x,63;    set .@y,66;     break;
2607        case 22: set .@x,247;   set .@y,183;    break;
2608        case 23: set .@x,37;    set .@y,225;    break;
2609        case 24: set .@x,247;   set .@y,118;    break;
2610        case 25: set .@x,154;   set .@y,130;    break;
2611        }
2612        monster "pay_dun03",.@x,.@y,"Nine Tail",1180,1,"SpawnManager#Kitsune::OnMyMobDead2";
2613        specialeffect 106; // EF_BLASTMINEBOMB
2614        disablenpc "Nine Tails#Kitsune Man";
2615        end;
2616
2617OnInit:
2618        set getvariableofnpc(.MyMobs2,"SpawnManager#Kitsune"),1;
2619        monster "pay_dun03",48,83,"Nine Tail",1180,1,"SpawnManager#Kitsune::OnMyMobDead2";
2620        disablenpc "Nine Tails#Kitsune Man";
2621        end;
2622}
2623
2624pay_dun03,48,84,4       script  SpawnManager#Kitsune    -1,{
2625OnInit:
2626        set .MyMobs1,1;
2627        set .MyMobs2,1;
2628        end;
2629
2630OnMyMobDead:
2631        set .MyMobs1,.MyMobs1-1;
2632        if (.MyMobs1 < 1)
2633                enablenpc "Nine Tails#Kitsune Man";
2634        end;
2635
2636OnMyMobDead2:
2637        set .MyMobs2,.MyMobs2-1;
2638        if (.MyMobs2 < 1)
2639                enablenpc "Nine Tails#Kitsune Mask";
2640        end;
2641
2642}
2643
2644// Orc Hero Helmet
2645//============================================================
2646in_orcs01,31,93,1       script  Orc Warrior#1   1023,2,2,{
2647OnTouch:
2648        if (checkweight(1201,1) == 0) {
2649                mes "- Wait a minute !! -";
2650                mes "- Currently you're carrying -";
2651                mes "- too many items with you. -";
2652                mes "- Please try again -";
2653                mes "- after you lose some weight. -";
2654                close;
2655        }
2656        if (orcs_hero_hat < 1) {
2657                mes "[Orc Warrior]";
2658                mes ".......";
2659                mes ".........";
2660                mes "Human, what are you doing in my home?!";
2661                next;
2662                mes "[Orc Warrior]";
2663                mes "Hurrumph.";
2664                mes "I guess you decided to come inside, thinking no one was around, to rest after killing others of my kind.";
2665                next;
2666                mes "[Orc Warrior]";
2667                mes "Well! We Orcs are a proud race!";
2668                mes "So don't expect me to talk to you.";
2669                mes "Though, I must admit that you have courage to enter an Orc's home.";
2670                next;
2671                mes "[Orc Warrior]";
2672                mes "I'm too tired to kill you today, but keep silent! If you're wounded, you can bleed quietly on the floor and die with some honor I suppose.";
2673                if (rand(1,5) == 5 && BaseLevel >= 55) {
2674                        next;
2675                        if (select(".....:Come on, let's talk.") == 1) {
2676                                close;
2677                        }
2678                        mes "[Orc Warrior]";
2679                        mes "You dare invite an Orc to conversation?! We Orcs are a savage race! Born out suffering, we only live to fight and do battle!";
2680                        next;
2681                        mes "[Orc Warrior]";
2682                        mes "Talk with humans?!";
2683                        mes "Hah! The only way I will suffer such humiliation would be if you too, lost your dignity.";
2684                        next;
2685                        mes "[Orc Warrior]";
2686                        mes "You can bleed in my house, but I will only talk with you if...";
2687                        mes "You bring ^FF00001000 Jellopy^000000!";
2688                        next;
2689                        if (select("I challenge you to a duel, Orc!:1000 Jellopies it is.") == 1) {
2690                                mes "[Orc Warrior]";
2691                                mes "Humans... such annoying bastards!";
2692                                mes "If you want to fight, go outside!";
2693                                mes "So get out of my house!";
2694                                close2;
2695                                warp "gef_fild10",100,100;
2696                                end;
2697                        }
2698                        set orcs_hero_hat,1;
2699                        mes "[Orc Warrior]";
2700                        mes "Hah! It's a promise then!";
2701                        mes "Bwahahahahhahahahahahaha!";
2702                        mes "That's 1000 Jellopies!";
2703                        mes "Are all you humans so foolish?!";
2704                        close;
2705                }
2706                close;
2707        }
2708        else if (orcs_hero_hat == 1) {
2709                if (countitem(909) > 999) {
2710                        mes "[Orc Warrior]";
2711                        mes "WHAT?!";
2712                        mes "That's so much Jellopy!!";
2713                        next;
2714                        mes "[Orc Warrior]";
2715                        mes "I do not like this joke you have played on me human. Still, I refuse to believe that you have really brought ^FF00001000 Jellopy^000000.";
2716                        next;
2717                        mes "[Orc Warrior]";
2718                        mes "We Orcs are a proud race and do not like to admit when we are wrong.";
2719                        next;
2720                        mes "[Orc Warrior]";
2721                        mes "One...";
2722                        next;
2723                        mes "[Orc Warrior]";
2724                        mes "One... T-two...";
2725                        next;
2726                        mes "[Orc Warrior]";
2727                        mes "One... T-two...";
2728                        mes "Three...";
2729                        next;
2730                        mes "[Orc Warrior]";
2731                        mes "One... T-two...";
2732                        mes "Three...";
2733                        mes "....F-f-fooooour...";
2734                        next;
2735                        mes "[Orc Warrior]";
2736                        mes ".......";
2737                        next;
2738                        mes "[Orc Warrior]";
2739                        mes ".......";
2740                        mes ".........";
2741                        next;
2742                        mes "[Orc Warrior]";
2743                        mes ".......";
2744                        mes ".........";
2745                        mes "............";
2746                        next;
2747                        mes "[Orc Warrior]";
2748                        mes "Nine hundred ninety-eight...";
2749                        next;
2750                        mes "[Orc Warrior]";
2751                        mes "Nine hundred ninety-eight...";
2752                        mes "Nine hundred ninety-nine...";
2753                        next;
2754                        mes "[Orc Warrior]";
2755                        mes "Nine hundred ninety-eight...";
2756                        mes "Nine hundred ninety-nine...";
2757                        mes "One...";
2758                        next;
2759                        mes "[Orc Warrior]";
2760                        mes "Nine hundred ninety-eight...";
2761                        mes "Nine hundred ninety-nine...";
2762                        mes "One... One thousand.";
2763                        next;
2764                        mes "[Orc Warrior]";
2765                        mes "Curse you, human.";
2766                        mes "You have shall your 'conversation.'";
2767                        next;
2768                        mes "[Orc Warrior]";
2769                        mes "I hate humans! In fact, all Orcs hate humans! Hate you hate you hate you with a passion!";
2770                        next;
2771                        delitem 909,1000; //Jellopy
2772                        set orcs_hero_hat,2;
2773                        mes "[Orc Warrior]";
2774                        mes "So...";
2775                        mes "Still in the mood to talk?!";
2776                        next;
2777                        mes "[Orc Warrior]";
2778                        mes "Tough!";
2779                        mes "If you want to";
2780                        mes "hear more, bring...";
2781                        mes "^FF00001000 Jellopy^000000!";
2782                        next;
2783                        mes "[Orc Warrior]";
2784                        mes "Now get out of here, you horrible stinking, poor excuse for an animal!!";
2785                        close;
2786                }
2787                mes "[Orc Warrior]";
2788                mes "Did you already forget?!";
2789                mes "^FF00001000 Jellopy^000000!";
2790                mes "Show me your respect";
2791                mes "if you want to talk.";
2792                close;
2793        }
2794        else if (orcs_hero_hat == 2) {
2795                if (countitem(909) > 999) {
2796                        mes "[Orc Warrior]";
2797                        mes "No.... Not again!!";
2798                        mes "What are you doing with so much Jellopy?!";
2799                        next;
2800                        mes "[Orc Warrior]";
2801                        mes "Damn...!";
2802                        mes "I refuse to speak to you until I've finished counting all of this Jellopy.";
2803                        next;
2804                        mes "[Orc Warrior]";
2805                        mes "...";
2806                        next;
2807                        mes "[Orc Warrior]";
2808                        mes "...";
2809                        mes ".....";
2810                        next;
2811                        mes "[Orc Warrior]";
2812                        mes "...";
2813                        mes ".....";
2814                        mes "ONE THOUSAND.";
2815                        next;
2816                        mes "[Orc Warrior]";
2817                        mes "Once again, human, you've managed to infuriate me. But we Orcs are a proud race. I shall fulfill my part of this pathetic deal.";
2818                        next;
2819                        mes "[Orc Warrior]";
2820                        mes "Now, where was I?";
2821                        mes "Oh right.";
2822                        mes "How much I hate humans.";
2823                        next;
2824                        mes "[Orc Warrior]";
2825                        mes "Humans are always invading our village, intruding on our land! They kill our warriors not out of honor, but for selfish human reasons!!";
2826                        next;
2827                        mes "[Orc Warrior]";
2828                        mes "Bah! Humans have built their own towns and cities. Do they keep their senseless killing amongst each other?! NO! Humans have to rampage and ravage everything!!";
2829                        next;
2830                        delitem 909,1000; //Jellopy
2831                        set orcs_hero_hat,3;
2832                        mes "[Orc Warrior]";
2833                        mes "Now, if you want";
2834                        mes "to listen to more,";
2835                        mes "bring me...";
2836                        next;
2837                        mes "[Orc Warrior]";
2838                        mes "^FF00001000 Jellopy^000000 again!";
2839                        mes "I do not think that you can endure much more of this torture.";
2840                        mes "Bwahahahahahha~!";
2841                        close;
2842                }
2843                mes "[Orc Warrior]";
2844                mes "Did you already forget!?";
2845                mes "^FF00001000 Jellopy^000000!";
2846                mes "Show me your respect";
2847                mes "if you want to talk.";
2848                close;
2849        }
2850        else if (orcs_hero_hat == 3) {
2851                if (countitem(909) > 999) {
2852                        mes "[Orc Warrior]";
2853                        mes ".....";
2854                        mes "Again, human, you confound me with your stubborness. I see that humans are masochists. Or just like to annoy Orcs by making them count a thousand Jellopies.";
2855                        next;
2856                        mes "[Orc Warrior]";
2857                        mes "*sigh* Let me count...";
2858                        next;
2859                        mes "[Orc Warrior]";
2860                        mes "...";
2861                        next;
2862                        mes "[Orc Warrior]";
2863                        mes "...";
2864                        mes ".......";
2865                        next;
2866                        mes "[Orc Warrior]";
2867                        mes "Nine hundred ninety-nine...";
2868                        next;
2869                        mes "[Orc Warrior]";
2870                        mes "Nine hundred ninety-nine...";
2871                        mes "...A thousand.";
2872                        next;
2873                        mes "[Orc Warrior]";
2874                        mes "Argh~!";
2875                        mes "Now where was I?";
2876                        mes "Oh right, why humans are scum.";
2877                        next;
2878                        mes "[Orc Warrior]";
2879                        mes "How dare humans think they're so great?! We Orcs have also made contributions to the world!";
2880                        next;
2881                        mes "[Orc Warrior]";
2882                        mes "Humans may have built cities and towns, but we Orcs have also created our own cave complexes and canals!";
2883                        next;
2884                        mes "[Orc Warrior]";
2885                        mes "We Orcs have invented many useful things! Of course, now we've had to keep these things to ourselves. Why? Because of the stupidity and greed of humans!!";
2886                        next;
2887                        mes "[Orc Warrior]";
2888                        mes "We Orcs have once constructed a tower for a human, but were then trapped and enslaved there. Needless to say, humans are deserving of our wrath and fury.";
2889                        next;
2890                        mes "[Orc Warrior]";
2891                        mes "*Sigh*";
2892                        mes "I don't understand why I am sharing this story about my tribe.";
2893                        mes "That's enough for today!";
2894                        next;
2895                        delitem 909,1000; //Jellopy
2896                        set orcs_hero_hat,4;
2897                        mes "[Orc Warrior]";
2898                        mes "Grrr~! If you want to listen longer go bring me ^FF00001000 Jellopy^000000 again.";
2899                        close;
2900                }
2901                mes "[Orc Warrior]";
2902                mes "Did you already forget!?";
2903                mes "^FF00001000 Jellopy^000000!";
2904                mes "Show me your respect if";
2905                mes "you wish to talk!!";
2906                mes "I don't take the 2,000 jellopies you have given to me seriously!!";
2907                close;
2908        }
2909        else if (orcs_hero_hat == 4) {
2910                if (countitem(909) > 999) {
2911                        mes "[Orc Warrior]";
2912                        mes "Oh... it's you again.";
2913                        mes "I can see the Jellopy in your hands, and I'm pretty sure you've brought a thousand again, so let's get this over with.";
2914                        next;
2915                        mes "[Orc Warrior]";
2916                        mes "*Sigh* I suppose it's time for our conversation.";
2917                        next;
2918                        mes "[Orc Warrior]";
2919                        mes "Once upon a time, Orcs and humans were allies. I... I miss those times. But it's no use to long for old comraderies. It's impossible to clear up such misunderstandings from ages ago...";
2920                        next;
2921                        mes "[Orc Warrior]";
2922                        mes "There are too many wicked humans that have pursued wealth and fame at any cost. They don't understand ideals like honor and loyalty, and use any means to get whatever they want.";
2923                        next;
2924                        mes "[Orc Warrior]";
2925                        mes "Those hateful humans started to get rid of every obstacle that stood between them and what they wanted, not caring if friend or foe stood in their way.";
2926                        next;
2927                        mes "[Orc Warrior]";
2928                        mes "...I've talked too much already.";
2929                        mes "That's the end of the conversation for today.";
2930                        next;
2931                        delitem 909,1000; //Jellopy
2932                        set orcs_hero_hat,5;
2933                        mes "[Orc Warrior]";
2934                        mes "Now, if you want to listen some more, go bring me";
2935                        mes "^FF00001000 Jellopy^000000 again tomorrow.";
2936                        close;
2937                }
2938                mes "[Orc Warrior]";
2939                mes "Did you already forget?";
2940                mes "^FF00001000 Jellopy^000000!";
2941                mes "Show me your respect";
2942                mes "if you want to talk.";
2943                mes "I don't take the 3,000 jellopies you have given to me seriously.";
2944                close;
2945        }
2946        else if (orcs_hero_hat == 5) {
2947                if (countitem(909) > 999) {
2948                        mes "[Orc Warrior]";
2949                        mes "*Sigh...*";
2950                        mes "You're too tough to get rid of.";
2951                        mes "Do you really want to listen to me so much...?";
2952                        mes "Okay... I will tell you a little bit more then.";
2953                        next;
2954                        mes "[Orc Warrior]";
2955                        mes "For us Orcs, victory in battle is the greatest honor.";
2956                        mes "We fight boldly and fearlessly with our opponent, giving our all in hopes of a fair victory. We would die for victory in battle.";
2957                        next;
2958                        mes "[Orc Warrior]";
2959                        mes "Even after death, we never lose the spirit of combat. It is said that some Orcs that have died unfairly will stand from their graves to seek even more battle.";
2960                        next;
2961                        mes "[Orc Warrior]";
2962                        mes "The difference between you humans and us is that we would never tolerate foul play in battle. But more importantly, Orcs never, ever retreat. An Orc will always fight till the last breath...";
2963                        next;
2964                        mes "[Orc Warrior]";
2965                        mes "Orcs never restore health during battle using your silly medicines. Hmpf. Humans can be so weak, drinking bottles of Potion to keep up in a fight. Oh well, though, I'm not sure if you're the same.";
2966                        next;
2967                        delitem 909,1000; //Jellopy
2968                        set orcs_hero_hat,6;
2969                        mes "[Orc Warrior]";
2970                        mes "Now, if you want";
2971                        mes "to listen to me";
2972                        mes "some more, go and";
2973                        mes "bring me ^FF00001000 Jellopy^000000";
2974                        mes "again tomorrow.";
2975                        close;
2976                }
2977                mes "[Orc Warrior]";
2978                mes "Did you already forget?";
2979                mes "^FF00001000 Jellopy^000000!";
2980                mes "Show me your respect";
2981                mes "if you want to talk.";
2982                mes "I don't take the 4,000 jellopies you have given to me seriously.";
2983                close;
2984        }
2985        else if (orcs_hero_hat == 6) {
2986                if (countitem(909) > 999) {
2987                        mes "[Orc Warrior]";
2988                        mes "What the...! Don't you know when to stop? I do not believe a human would like to hear about Orcs so much. But...";
2989                        mes "We Orcs are a proud race, and I shall oblige.";
2990                        next;
2991                        mes "[Orc Warrior]";
2992                        mes "We only select the strongest of our tribe to become warriors. When Orcs reach adulthood, they are sent to the forest to survive alone in its environment.";
2993                        next;
2994                        mes "[Orc Warrior]";
2995                        mes "Those Orcs that come back alive are recognized as true members of the tribe. The strongest males are chosen to become Orc Warriors, and the strongest females are chosen as Orc Ladies.";
2996                        next;
2997                        mes "[Orc Warrior]";
2998                        mes "Orcs that have proven to have good sight and dexterity are given bows and arrows and become Orc Archers.";
2999                        next;
3000                        mes "[Orc Warrior]";
3001                        mes "We Orcs have a special training course called 'The Trial of Fire.' If any Orc Warrior passes this course, he will be protected by our fire god...";
3002                        next;
3003                        mes "[Orc Warrior]";
3004                        mes "That Orc will have stronger physical strength and abilities than normal Orc Warriors. These warriors are known as High Orcs.";
3005                        next;
3006                        mes "[Orc Warrior]";
3007                        mes "Hm, well to you humans, we may all look the same, but we Orcs can tell each other apart. How about you, human? Do I look the same as every Warrior outside to you?";
3008                        next;
3009                        delitem 909,1000; //Jellopy
3010                        set orcs_hero_hat,7;
3011                        mes "[Orc Warrior]";
3012                        mes "Now...";
3013                        mes "If you want to";
3014                        mes "listen longer,";
3015                        mes "go bring me";
3016                        mes "^FF00001000 Jellopy^000000";
3017                        mes "again tomorrow.";
3018                        close;
3019                }
3020                mes "[Orc Warrior]";
3021                mes "Did you already forget?";
3022                mes "^FF00001000 Jellopy^000000!";
3023                mes "Show me your respect";
3024                mes "if you want to talk.";
3025                mes "I don't take the 5,000 jellopies you have given to me seriously.";
3026                close;
3027        }
3028        else if (orcs_hero_hat == 7) {
3029                if (countitem(909) > 999) {
3030                        mes "[Orc Warrior]";
3031                        mes "I expected you to quit by now. But I was wrong, because you're here once again. We made a deal and I will keep my promise.";
3032                        next;
3033                        mes "[Orc Warrior]";
3034                        mes "Last time, we were";
3035                        mes "talking about our";
3036                        mes "warriors...";
3037                        next;
3038                        mes "[Orc Warrior]";
3039                        mes "Sometimes, a few Orcs are born among us, possessing phenomenal strength and talent. It is rumored that they could compete with 10,000 warriors at a time...";
3040                        next;
3041                        mes "[Orc Warrior]";
3042                        mes "They are the best warriors of the Orc tribe, and are known to you as Orc Heroes. Not only are they the strongest ones among us, but they also our leaders in battle.";
3043                        next;
3044                        mes "[Orc Warrior]";
3045                        mes "As proof of their status, Orc Heroes are given Vouchers of Orcish Hero, as well as special swords that are only allowed to be used by our heroes.";
3046                        next;
3047                        mes "[Orc Warrior]";
3048                        mes "That sword can tear the sky, sever the earth and make a waterfall flow backwards.";
3049                        next;
3050                        mes "[Orc Warrior]";
3051                        mes "The special helmet that is only worn by Orc Heroes represents the power and honor of the Orc Warriors.";
3052                        next;
3053                        mes "[Orc Warrior]";
3054                        mes "Well, humans rarely get the chance to see this helmet unless they're in battle with an Orc Hero themselves...";
3055                        next;
3056                        delitem 909,1000; //Jellopy
3057                        set orcs_hero_hat,8;
3058                        mes "[Orc Warrior]";
3059                        mes "Now, if you want";
3060                        mes "to listen longer,";
3061                        mes "go and bring me";
3062                        mes "^FF00001000 Jellopy^000000";
3063                        mes "again tomorrow.";
3064                        close;
3065                }
3066                mes "[Orc Warrior]";
3067                mes "Did you already forget?";
3068                mes "^FF00001000 Jellopy^000000!";
3069                mes "Show me your respect";
3070                mes "if you want to talk.";
3071                next;
3072                mes "[Orc Warrior]";
3073                mes "I don't take the 6,000 jellopies you have given to me that seriously.";
3074                close;
3075        }
3076        else if (orcs_hero_hat == 8) {
3077                if (countitem(909) > 999) {
3078                        mes "[Orc Warrior]";
3079                        mes "Oh, hello. You're back.";
3080                        mes "Go ahead and put the 1000 Jellopies over there on the table by the skulls.";
3081                        next;
3082                        mes "[Orc Warrior]";
3083                        mes "Ah yes, we were talking about Orc Heroes. Now, unlike Orc Heroes who are blessed with might from the day they were born, there are older, seasoned warriors that have managed to survive many years of combat.";
3084                        next;
3085                        mes "[Orc Warrior]";
3086                        mes "To Orc Warriors, we do not see age as weakness. We look up to old warriors as our trainers due to their experience in battle and their fighting skills.";
3087                        next;
3088                        mes "[Orc Warrior]";
3089                        mes "Those old warriors have shown outstanding fighting abilities, even without the use of weapons.";
3090                        next;
3091                        mes "[Orc Warrior]";
3092                        mes "They could endure in battle for at least few days without axes. When you get to a certain fighting skill level, weapons can actually become a burden...";
3093                        next;
3094                        mes "[Orc Warrior]";
3095                        mes "Among those well-experienced warriors, the greatest one of all is given the title of Orc Lord, and is given our respect as the leader of our tribe.";
3096                        next;
3097                        mes "[Orc Warrior]";
3098                        mes "Every Orc can recognize him by his distinguished helm with the three horns.";
3099                        next;
3100                        delitem 909,1000; //Jellopy
3101                        set orcs_hero_hat,9;
3102                        mes "[Orc Warrior]";
3103                        mes "Now...";
3104                        mes "If you want to";
3105                        mes "listen longer,";
3106                        mes "go bring me";
3107                        mes "^FF00001000 Jellopy^000000";
3108                        mes "again tomorrow.";
3109                        close;
3110                }
3111                mes "[Orc Warrior]";
3112                mes "Did you already forget?";
3113                mes "^FF00001000 Jellopy^000000!";
3114                mes "Show me your respect";
3115                mes "if you want to talk.";
3116                mes "I don't take the 7,000 jellopies you have given to me seriously.";
3117                close;
3118        }
3119        else if (orcs_hero_hat == 9) {
3120                if (countitem(909) > 999) {
3121                        mes "[Orc Warrior]";
3122                        mes "It's been a while I've seen such a determined human such as yourself. Just leave the Jellopy near the bed.";
3123                        next;
3124                        mes "[Orc Warrior]";
3125                        mes "Now...";
3126                        mes "Let me tell you";
3127                        mes "more about the";
3128                        mes "Orc Tribe.";
3129                        next;
3130                        mes "[Orc Warrior]";
3131                        mes "Although I don't like to admit it, there are cowardly Orcs that run away from battle, or fight using dishonorable methods.";
3132                        mes "Needless to say, they have brought shame and disgrace to our tribe.";
3133                        next;
3134                        mes "[Orc Warrior]";
3135                        mes "A curse is placed on those dishonorable Orcs so that they can be singled out by the tribe and banished from the village.";
3136                        next;
3137                        mes "[Orc Warrior]";
3138                        mes "You may recognize those cursed Orcs by their shrunken bodies and long teeth.";
3139                        next;
3140                        mes "[Orc Warrior]";
3141                        mes "We call these cursed Orcs Zenorc. They are forced to live inside of caves or dungeons, away from from honorable Orcs. It's difficult to believe that Zenorcs were once one of us...";
3142                        next;
3143                        mes "[Orc Warrior]";
3144                        mes "I don't think there is a curse which transforms humans into a totally ugly creature depending on their deeds. So it is difficult to tell which humans are honorable...";
3145                        next;
3146                        delitem 909,1000; //Jellopy
3147                        set orcs_hero_hat,10;
3148                        mes "[Orc Warrior]";
3149                        mes "Now...";
3150                        mes "If you want";
3151                        mes "to hear more,";
3152                        mes "go bring me";
3153                        mes "^FF00001000 Jellopy^000000";
3154                        mes "again tomorrow.";
3155                        close;
3156                }
3157                mes "[Orc Warrior]";
3158                mes "Did you already forget?";
3159                mes "^FF00001000 Jellopy^000000!";
3160                mes "Show me your respect";
3161                mes "if you want to talk.";
3162                mes "I don't take the 8,000 jellopies you have given to me seriously.";
3163                close;
3164        }
3165        else if (orcs_hero_hat == 10) {
3166                if (countitem(909) > 999) {
3167                        mes "[Orc Warrior]";
3168                        mes "With these...";
3169                        mes "You have brought me 10,000 Jellopies. I must say that I am impressed. Since you have shown me your respect, I will repay you with my honesty.";
3170                        next;
3171                        mes "[Orc Warrior]";
3172                        mes "Considering the stories about my tribe, it's enough for me if you just listen. However, merely listening is totally different from having the experience as your own.";
3173                        next;
3174                        mes "[Orc Warrior]";
3175                        mes "I suggest you that you experience more battles with the many different Orcs out there. That's the best way of understanding and learning about the Orc tribe.";
3176                        next;
3177                        delitem 909,1000; //Jellopy
3178                        set orcs_hero_hat,11;
3179                        getitem 1304,1; //Orcish_Axe
3180                        mes "[Orc Warrior]";
3181                        mes "This is a small token of my gratitue. This axe used to aid me in many battles and is very precious to me. I hope you will take care of this.";
3182                        next;
3183                        mes "[Orc Warrior]";
3184                        mes "You have made a lot of effort to show me respect, despite being a human. Now, if you want to learn more about Orcs, feel free to come back anytime, my friend.";
3185                        close;
3186                }
3187                mes "[Orc Warrior]";
3188                mes "Did you already forget?";
3189                mes "^FF00001000 Jellopy^000000!";
3190                mes "Show me your respect";
3191                mes "if you want to talk.";
3192                mes "I don't take 9,000 jellopies you have given to me seriously.";
3193                close;
3194        }
3195        else if (orcs_hero_hat == 11) {
3196                if (countitem(1304) > 0) {
3197                        mes "[Orc Warrior]";
3198                        mes "You have made a lot of effort to show me your respect. Now, if you want to learn more about Orcs, feel free to come back anytime, my friend.";
3199                        close;
3200                }
3201                else if (countitem(931) > 99) {
3202                        if (rand(1,5) == 5) {
3203                                mes "[Orc Warrior]";
3204                                mes "Oh, I see you've taken my advice and have been meeting many other Orcs through battle.";
3205                                mes "You must have learned much about the Orc's spirit of battle by seeing it for yourself firsthand.";
3206                                next;
3207                                mes "[Orc Warrior]";
3208                                mes "These Orchish Vouchers you have been collecting are the true token of Orc warriors. We recognize an Orc who won over 1,000 battles as a true Orc Warrior.";
3209                                next;
3210                                mes "[Orc Warrior]";
3211                                mes "Still...";
3212                                mes "You're a human, so I don't give we can give you that honor so easily...";
3213                                next;
3214                                mes "[Orc Warrior]";
3215                                mes "Alright...";
3216                                mes "Go win over 10,000 battles.";
3217                                next;
3218                                mes "[Orc Warrior]";
3219                                mes "Then, I'm sure you can be granted status as a real Orc warrior. But, make sure you are fighting for honorable purposes, and that you have no other motive.";
3220                                next;
3221                                mes "[Orc Warrior]";
3222                                mes "You only achieve honor by winning battles. Even among Orcs, I'm sure you can prove your battle prowess by defeating 10,000 Orc Warriors.";
3223                                next;
3224                                if (select("I don't think that is necessary.:I will win 10,000 battles!") == 1) {
3225                                        mes "[Orc Warrior]";
3226                                        mes "I see. I will not force you to choose what I wish to see you do. I respect your decision.";
3227                                        next;
3228                                        mes "[Orc Warrior]";
3229                                        mes "Although...";
3230                                        mes "I wished for other Orcs to see and understand that not all humans are wicked and selfish.";
3231                                        close;
3232                                }
3233                                mes "[Orc Warrior]";
3234                                mes "Ah, spoken like a true warrior. Alright then, go forth and do battle with others of my tribe, and bring me 10,000 Orcish Vouchers.";
3235                                next;
3236                                delitem 931,100; //Orcish_Voucher
3237                                set orcs_hero_hat,13;
3238                                set orcs_hero_hat2,100;
3239                                mes "[Orc Warrior]";
3240                                mes "I took 100 Orcish Voucher from you now. Now, fight and fight until you have defeated 10,000 more Orc Warriors so that the whole tribe will have to recognize you!";
3241                                close;
3242                        }
3243                        mes "[Orc Warrior]";
3244                        mes "Hm? You don't seem to understand our way of life completely. It's strange that you are so curious about other races, human.";
3245                        close;
3246                }
3247                else {
3248                        if (rand(1,5) == 5) {
3249                                mes "[Orc Warrior]";
3250                                mes "The best way of understanding the Orc tribe is to do battle with them. By competing in power and skills, eventually you will understand and respect your opponent.";
3251                                next;
3252                                mes "[Orc Warrior]";
3253                                mes "So, go outside and fight.";
3254                                mes "Although you may be learning theory by talking with me, you must experience our way of life for yourself.";
3255                                close;
3256                        }
3257                        mes "[Orc Warrior]";
3258                        mes "Hm? You don't seem to understand our way of life completely. It's strange that you are so curious about other races, human.";
3259                        close;
3260                }
3261        }
3262        else if (orcs_hero_hat2 > 99 && orcs_hero_hat2 < 10000) {
3263                if (countitem(931) > 0) {
3264                        if (orcs_hero_hat2 > 9999)
3265                                set orcs_hero_hat2,10000;
3266                        mes "[Orc Warrior]";
3267                        mes "You've come back...";
3268                        mes "It doesn't seem that you've accomplished your goal yet, but I do not expect you to defeat 10,000 Orc Warriors so easily.";
3269                        next;
3270                        mes "[Orc Warrrior]";
3271                        mes "If you wish, you may rest here. " + orcs_hero_hat2 + " victories over Orc Warriors are recognized by our tribe.";
3272                        next;
3273                        mes "[Orc Warrior]";
3274                        mes "Do you wish to";
3275                        mes "record your current";
3276                        mes "victory with me?";
3277                        next;
3278                        if (select("Yes, I do.:I will do it later.") == 1) {
3279                                set .@total_vouchers,orcs_hero_hat2+countitem(931);
3280                                if (.@total_vouchers < 10000) {
3281                                        delitem 931,countitem(931); //Orcish_Voucher
3282                                        set orcs_hero_hat2,.@total_vouchers;
3283                                        mes "[Orc Warrior]";
3284                                        mes "I hope you will";
3285                                        mes "continue your efforts";
3286                                        mes "in understanding the Orc";
3287                                        mes "way of life through battle.";
3288                                        mes "Don't give up.";
3289                                        next;
3290                                        mes "[Orc Warrior]";
3291                                        mes "There are " + (10000-.@total_vouchers) + " battles ahead of you before you reach your goal. I understand the difficulty of this challenge, but I hope you make it.";
3292                                        close;
3293                                }
3294                                else {
3295                                        mes "[Orc Warrior]";
3296                                        mes "Now...";
3297                                        mes "You won over";
3298                                        mes "10,000 battles";
3299                                        mes "with Orcs.";
3300                                        next;
3301                                        mes "[Orc Warrior";
3302                                        mes "For a human, accomplishing such a feat is truly astonishing. Through all of that fighting, I'm sure that you have learned both good and bad things about my tribe.";
3303                                        next;
3304                                        mes "[Orc Warrior]";
3305                                        mes "Although you're a";
3306                                        mes "human, you have";
3307                                        mes "demonstrated incredible";
3308                                        mes "bravery and honor...";
3309                                        mes "I shall grant you true";
3310                                        mes "Orc Warrior status!!";
3311                                        next;
3312                                        mes "[Orc Warrior]";
3313                                        mes "You are now...";
3314                                        if (Sex)
3315                                                mes "an Orc Warrior!!";
3316                                        else
3317                                                mes "an Orc Lady!!";
3318                                        next;
3319                                        delitem 931,countitem(931); //Orcish_Voucher
3320                                        set orcs_hero_hat,14;
3321                                        set orcs_hero_hat2,10000;
3322                                        getitem 2299,1; //Viking_Helm
3323                                        mes "[Orc Warrior]";
3324                                        mes "This is a present for you. I am not sure if it will fit to your head or not, but try it. If your head is too big to wear this, I suggest that you carry this with you.";
3325                                        next;
3326                                        getitem 931,1; //Orcish_Voucher
3327                                        mes "[Orc Warrior]";
3328                                        mes "As an Orc Warrior,";
3329                                        mes "I will now give you";
3330                                        mes "an Orcish Voucher";
3331                                        mes "of your very own.";
3332                                        next;
3333                                        mes "[Orc Warrior]";
3334                                        mes "Although it doesn't look different from the others, please keep this with care. You can only be recognized as an Orc warrior with this.";
3335                                        next;
3336                                        mes "[Orc Warrior]";
3337                                        mes "Now, you may go back to where you have come from. Come drop by whenever my tribe comes to your mind.";
3338                                        next;
3339                                        mes "[Orc Warrior]";
3340                                        mes "As you are now one who feels the true intent of the opponent after endless battles, I will now return you to the battleground.";
3341                                        close;
3342                                }
3343                        }
3344                        mes "[Orc Warrior]";
3345                        mes "I see, do as you wish.";
3346                        mes "I will be really disappointed in you if you quit in a challenge you have undertaken.";
3347                        close;
3348                }
3349                mes "[Orc Warrior]";
3350                mes "Come take a rest here.";
3351                mes "You have won " + orcs_hero_hat2 + " victories over Orc Warriors.";
3352                close;
3353        }
3354        else if (orcs_hero_hat == 14) {
3355                if (countitem(931) == 1 && (countitem(2299) > 0 || isequipped(2299))) {
3356                        mes "[Orc Warrior]";
3357                        mes "Hm? You don't think you cannot come back to where you originally came, just because now you're an Orc Warrior, do you? Hahahahaha!";
3358                        close;
3359                }
3360                else if (countitem(2299) > 0 || isequipped(2299)) {
3361                        mes "[Orc Warrior]";
3362                        mes "Warrior...";
3363                        mes "May a fresh";
3364                        mes "light be with";
3365                        mes "you in battle.";
3366                        next;
3367                        mes "[Orc Warrior]";
3368                        mes "Show your opponents your indomitable spirit. Take pride in being a human that has been given the title of Orc Warrior!";
3369                        close;
3370                }
3371                else {
3372                        if (rand(1,10) == 1) {
3373                                mes "[Orc Warrior]";
3374                                mes "My my...";
3375                                mes "Are you still";
3376                                mes "hungry for blood...?";
3377                                next;
3378                                mes "[Orc Warrior]";
3379                                mes "You don't seem to be satisfied even after being recognized as a warrior. But... I suppose the path of the warrior is to seek new and more difficult challenges.";
3380                                next;
3381                                mes "[Orc Warrior]";
3382                                mes "Okay, would you like to go through another test? It may reduce all your effort in coming here to nothing. Even seasoned Orc Warriors fear taking this test.";
3383                                next;
3384                                mes "[Orc Warrior]";
3385                                mes "But, since you're an exceptional case, it might be possible for you to accomplish...";
3386                                next;
3387                                if (select("I am already satisfied.:...I will take this challenge.") == 1) {
3388                                        mes "[Orc Warrior]";
3389                                        mes "Yes, that's a good";
3390                                        mes "attitude. Sometimes,";
3391                                        mes "you must accept your";
3392                                        mes "limitations, or that";
3393                                        mes "you cannot beat";
3394                                        mes "certain opponents.";
3395                                        close;
3396                                }
3397                                mes "[Orc Warrior]";
3398                                mes "Excellent, I admire your enthusiasm. This is a very rare chance to do battle with the strongest Orc Warriors.";
3399                                next;
3400                                mes "[Orc Warrior]";
3401                                mes "Go fight with 100 Orc Heroes and bring me the tokens of the battles you have endured. Even if you're an excellent warrior, I assure you this test will be the hardest one you'll ever get.";
3402                                next;
3403                                set orcs_hero_hat,15;
3404                                mes "[Orc Warrior]";
3405                                mes "Now, go, warrior! I believe that you have a chance to succeed. Fight with 100 Orc Heroes, and I will grant you, a human, recognition as an Orc Hero!";
3406                                close;
3407                        }
3408                        mes "[Orc Warrior]";
3409                        mes "Warrior, may a fresh light be with you in battle. Show your opponents your indomitable spirit. Take pride in being a human that has been given the title of Orc Warrior!";
3410                        close;
3411                }
3412        }
3413        else if (orcs_hero_hat == 15) {
3414                if (countitem(968) > 99) {
3415                        mes "[Orc Warrior]";
3416                        mes "Ah...";
3417                        mes "I knew you would succeed!";
3418                        next;
3419                        mes "[Orc Warrior]";
3420                        mes "The Orc Heroes who were defeated by you also must have recognized your courage. Thank you, human, for showing us what is true strength.";
3421                        next;
3422                        mes "[Orc Warrior]";
3423                        mes "On behalf of";
3424                        mes "the Orc tribe,";
3425                        mes "let me pay";
3426                        mes "you homage.";
3427                        next;
3428                        mes "[Orc Warrior]";
3429                        mes "Now, make one last choice. What would you do with those Heroic Emblems? They might not be valuable to you humans, but for Orcs, they are treasured by those who own them.";
3430                        next;
3431                        mes "[Orc Warrior]";
3432                        mes "Since you are the victor of those battles, you have every right to keep them. But you could also return them to the Orc Heroes, meaning that you wish to meet them in battle once again.";
3433                        next;
3434                        mes "[Orc Warrior]";
3435                        mes "Now, what would";
3436                        mes "you want to do";
3437                        mes "with the vouchers?";
3438                        next;
3439                        switch(select("I want to keep them.:I shall return them to the Orc Heroes.")) {
3440                        case 1:
3441                                mes "[Orc Warrior]";
3442                                mes "Yes, that's";
3443                                mes "not bad...";
3444                                mes "Not bad at all.";
3445                                next;
3446                                mes "[Orc Warrior]";
3447                                mes "Nobody has the right to tell you what you can or cannot do. Please keep them as a memory of your victory.";
3448                                close;
3449                        case 2:
3450                                mes "[Orc Warrior]";
3451                                mes "What a great attitude for a warrior...! It will be a model to other Orcs to show respect to opponents that you have defeated!";
3452                                next;
3453                                mes "[Orc Warrior]";
3454                                mes "You deserve to be an Orc Hero, the most powerful Orc warrior! As of today, you are now an Orc Hero!";
3455                                next;
3456                                delitem 968,100; //Voucher_Of_Orcish_Hero
3457                                set orcs_hero_hat,16;
3458                                getitem 1124,1; //Orcish_Sword
3459                                mes "[Orc Warrior]";
3460                                mes "This is a sword only given to our heroes. I am not sure if you can use this or not, but as an Orc Hero, you're obligated to carry this with you always.";
3461                                next;
3462                                getitem 968,1; //Voucher_Of_Orcish_Hero
3463                                mes "[Orc Warrior]";
3464                                mes "Now that you";
3465                                mes "are an Orc Hero,";
3466                                mes "let me give you";
3467                                mes "your own Heroic";
3468                                mes "Emblem.";
3469                                next;
3470                                mes "[Orc Warrior]";
3471                                mes "Although it doesn't look different from the others, I hope you will keep it with care. You can only be recognized as an Orc Hero with this token.";
3472                                next;
3473                                mes "[Orc Warrior]";
3474                                mes "Then, you may leave now....";
3475                                mes "A human who has a better understanding than other humans. One who showed others power regardless of the race, I leave you to the future of Chaos.";
3476                                close;
3477                        }
3478                }
3479                mes "[Orc Warrior]";
3480                mes "Hm...";
3481                mes "Struggling, are you?";
3482                next;
3483                mes "[Orc Warrior]";
3484                mes "Well, Orc Hero is held in high regard by other Orcs for their great power. As a human, you will probably have difficulty in dealing with him.";
3485                next;
3486                mes "[Orc Warrior]";
3487                mes "However, you made the decision to go through with this test! Still, there's no need to rush it. Life is an endless series of battles, so the combat will come.";
3488                close;
3489        }
3490        else if (orcs_hero_hat > 15) {
3491                if (countitem(968) < 1) {
3492                        mes "[Orc Warrior]";
3493                        mes "Warrior, where did you leave your Heroic Emblem? Without the token, I cannot recognize you as an Orc Hero. Please find it and keep it with you anywhere you go.";
3494                        close;
3495                }
3496                else if (countitem(1124) < 1 && isequipped(1124) == 0) {
3497                        mes "[Orc Warrior]";
3498                        mes "Warrior, where did you leave your sword? Without the sword, I cannot recognize you as an Orc Hero. Please find it and keep it with you anywhere you go.";
3499                        close;
3500                }
3501                mes "[Orc Warrior]";
3502                mes "The most";
3503                mes "powerful warrior...";
3504                mes "Orc Hero!";
3505                mes "That's who you are!";
3506                mes "May God be with you in battle!";
3507                close;
3508        }
3509        else {
3510                mes "[Orc Warrior]";
3511                mes "....................";
3512                close;
3513        }
3514}
3515
3516in_orcs01,162,33,1      script  Orc Hero#1      1087,2,2,{
3517OnTouch:
3518        if (checkweight(1201,1) == 0) {
3519                mes "- Wait a minute !! -";
3520                mes "- Currently you're carrying -";
3521                mes "- too many items with you. -";
3522                mes "- Please try again -";
3523                mes "- after you lose some weight. -";
3524                close;
3525        }
3526        if (orcs_hero_hat < 16) {
3527                mes "[Orc Hero]";
3528                mes "Stop bugging me";
3529                mes "and get outta here!";
3530                next;
3531                mes "[Orc Hero]";
3532                mes "If you wish to challenge me, wait inside the forest at the west. I'm not in the mood to deal with humans right now.";
3533                next;
3534                mes "[Orc Hero]";
3535                mes "Now, hurry";
3536                mes "up and scram!!";
3537                close;
3538        }
3539        else if (orcs_hero_hat == 16) {
3540                if (countitem(968) == 1 && (countitem(1124) > 0 || isequipped(1124) == 1)) {
3541                        if (rand(1,10) == 1) {
3542                                mes "[Orc Hero]";
3543                                mes "Hm, are you the human who was granted status as an Orc Hero?";
3544                                next;
3545                                mes "[Orc Hero]";
3546                                mes "I hope you know the meaning of returning my Emblem. I expect that we will meet again on the battlefield.";
3547                                if (countitem(2299) > 0) {
3548                                        next;
3549                                        mes "[Orc Hero]";
3550                                        mes "Wait...";
3551                                        mes "Isn't that an Orc Warrior's Helm...?";
3552                                        next;
3553                                        mes "[Orc Hero]";
3554                                        mes "Wait a second...";
3555                                        mes "It's not! Ha...!";
3556                                        mes "Interesting!";
3557                                        mes "That's very";
3558                                        mes "interesting.";
3559                                        next;
3560                                        mes "[Orc Hero]";
3561                                        mes "I guess you don't know what's so special about this particular helm...";
3562                                        next;
3563                                        mes "[Orc Hero]";
3564                                        mes "It actually belonged to one of our Orc Lords who was defeated by a human. He was so furious about losing that he broke the middle horn and threw it away!";
3565                                        next;
3566                                        mes "[Orc Hero]";
3567                                        mes "I was told that it somehow ended in the hands of a human, but I didn't know it was you, the human Orc Hero.";
3568                                        next;
3569                                        mes "[Orc Hero]";
3570                                        mes "Alright, that belongs to the Orc Lord. I mean, even though it's now yours, it was given to you by mistake.";
3571                                        next;
3572                                        mes "[Orc Hero]";
3573                                        mes "Would you mind giving the item back to its owner, my human Orc Hero?";
3574                                        next;
3575                                        if (select("Yes, I mind.:No, I don't mind.") == 1) {
3576                                                mes "[Orc Hero]";
3577                                                mes "Wow, you're so stubborn! Just treat the helm with care, and wear it with respect. Recognize that it has a long history...";
3578                                                close;
3579                                        }
3580                                        mes "[Orc Hero]";
3581                                        mes "Good, that's a good decision. I will give this back to him. Muhahahahaha... I didn't expect to see this thing again.";
3582                                        next;
3583                                        mes "[Orc Hero]";
3584                                        mes "Okay...";
3585                                        mes "Let me give you";
3586                                        mes "something useful!";
3587                                        next;
3588                                        mes "[Orc Hero]";
3589                                        mes "Although you're a human, you're an Orc Hero amongst us now, so you should have a helm suitable for your position...";
3590                                        next;
3591                                        delitem 2299,1; //Viking_Helm
3592                                        set orcs_hero_hat,17;
3593                                        getnameditem 5094,strcharinfo(0); //Orc_Hero_Helm
3594                                        mes "[Orc Hero]";
3595                                        mes "There you go. I marked a small indication on it. So wear this helm from now on. Do you understand? My human Orc Hero.";
3596                                        close;
3597                                }
3598                                close;
3599                        }
3600                        mes "[Orc Hero]";
3601                        mes "Hm, are you the human who was granted status as an Orc Hero?";
3602                        next;
3603                        mes "[Orc Hero]";
3604                        mes " I hope you know the meaning of returning my Emblem. I expect that we will meet again on the battlefield.";
3605                        close;
3606                }
3607                mes "[Orc Hero]";
3608                mes "Hm, are you the human that was granted status as an Orc Hero?";
3609                next;
3610                mes "[Orc Hero]";
3611                mes "Hmpf, I'm not convinced. Are you really the one who gave us our Emblems back? I don't think I can trust you...";
3612                next;
3613                mes "[Orc Hero]";
3614                mes "Yeh, you would think I'd remember getting whupped by an ugly human, but I tend not to remember faces when I'm too busy getting whomped on.";
3615                next;
3616                mes "[Orc Hero]";
3617                mes "I refuse to";
3618                mes "acknowledge someone";
3619                mes "like you who forgets";
3620                mes "our most basic customs!";
3621                next;
3622                mes "[Orc Hero]";
3623                mes "Grrrr...";
3624                mes "Come on!";
3625                mes "Let's meet outside west of the forest, and I'll test your strength again!";
3626                close;
3627        }
3628        else if (orcs_hero_hat == 17) {
3629                mes "[Orc Hero]";
3630                mes "Muhahahaha~";
3631                mes "You're the";
3632                mes "strangest human";
3633                mes "I've ever met.";
3634                mes "Hahahahaha...";
3635                next;
3636                mes "[Orc Hero]";
3637                mes "I like you,";
3638                mes "human, I like you.";
3639                close;
3640        }
3641        mes "[Orc Hero]";
3642        mes "....................";
3643        close;
3644}
3645
3646//============================================================
3647// Old changelog
3648//============================================================
3649//= 1.01 Fixed items names iRO->kRO, fixed some bugs [Qwadrat]
3650//=     Fixed possible item exploits, fixed Straw Hat
3651//=     Added missing checks [Lupus]
3652//= 1.1 Fixed a bug in Giant-band-aid that didn't counting rotten bandages
3653//=     Fixed a bug in Fur Hat that didn't count yarn [Evera]
3654//= 1.2 Syntax fixes for parenthesis, reformatting [KarLaeda]
3655//= 1.3 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
3656//============================================================
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