[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Doomed Swords Quest Part 3 |
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| 3 | //===== By: ================================================== |
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| 4 | //= L0ne_W0lf |
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| 5 | //===== Current Version: ===================================== |
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| 6 | //= 1.0 |
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| 7 | //===== Compatible With: ===================================== |
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| 8 | //= eAthena SVN |
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| 9 | //===== Description: ========================================= |
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| 10 | //= [Aegis Conversion] |
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| 11 | //= - Creation of Doomed Swords: Grimtooth, Mysteltain, and |
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| 12 | //= Executioner. |
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| 13 | //= - Continuation of the Comodo Quest |
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| 14 | //= - Part 1: Found in Quests_Comodo.txt |
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| 15 | //= - Part 2: Found in Quests_Yuno.txt |
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| 16 | //= - Variable in use: dmdswrd_Q (Max 45) |
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| 17 | //===== Additional Comments: ================================= |
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| 18 | //= 1.0 First version. [L0ne_W0lf] |
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| 19 | //============================================================ |
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| 20 | |
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| 21 | mjolnir_02,186,193,4 script Middle-Aged Man#magum1 57,{ |
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| 22 | if (dmdswrd_Q > 30) { |
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| 23 | if (dmdswrd_Q == 31) { |
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| 24 | mes "[Middle-Aged Man]"; |
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| 25 | mes "It's been a while since"; |
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| 26 | mes "someone has come this"; |
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| 27 | mes "way. Not too many people"; |
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| 28 | mes "pass by here, so I rarely"; |
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| 29 | mes "receive visitors. Why don't"; |
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| 30 | mes "you relax and chat for a while?"; |
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| 31 | next; |
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| 32 | mes "["+strcharinfo(0)+"]"; |
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| 33 | mes "What are you doing out"; |
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| 34 | mes "here in this secluded"; |
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| 35 | mes "area? You don't have"; |
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| 36 | mes "to work here, do you?"; |
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| 37 | next; |
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| 38 | mes "[Middle-Aged Man]"; |
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| 39 | mes "Well, just managing this"; |
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| 40 | mes "summer house gets me"; |
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| 41 | mes "enough income to get by."; |
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| 42 | mes "Ah, I also craft various"; |
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| 43 | mes "things as sort of a hobby."; |
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| 44 | next; |
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| 45 | mes "[Middle-Aged Man]"; |
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| 46 | mes "Yeap, when I was younger,"; |
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| 47 | mes "I had my own forge in town."; |
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| 48 | mes "It was a good family business,"; |
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| 49 | mes "and all of my siblings ended up"; |
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| 50 | mes "making wares for town lords"; |
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| 51 | mes "and even the royal family."; |
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| 52 | next; |
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| 53 | mes "[Middle-Aged Man]"; |
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| 54 | mes "But then, the accident"; |
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| 55 | mes "happened, and we had"; |
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| 56 | mes "to close shop. Well, that's"; |
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| 57 | mes "my story. Not a very happy"; |
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| 58 | mes "one, I gu ess, but otherwise"; |
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| 59 | mes "I've lived a long, good life."; |
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| 60 | next; |
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| 61 | mes "[Middle-Aged Man]"; |
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| 62 | mes "Now what exactly"; |
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| 63 | mes "brings you here?"; |
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| 64 | mes "Are you just exploring"; |
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| 65 | mes "the land, or are you"; |
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| 66 | mes "hunting monsters, or...?"; |
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| 67 | next; |
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| 68 | mes "["+strcharinfo(0)+"]"; |
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| 69 | mes "Actually, um,"; |
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| 70 | mes "I was led here by"; |
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| 71 | mes "this thing. It's called"; |
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| 72 | mes "the Seal of Muriniel."; |
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| 73 | next; |
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| 74 | mes "[Middle-Aged Man]"; |
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| 75 | mes "Oh... Oh my."; |
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| 76 | mes "Let me see that."; |
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| 77 | mes "Oh, yes. This is the"; |
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| 78 | mes "real thing. So... It's"; |
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| 79 | mes "finally found me. Well,"; |
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| 80 | mes "I guess I'm at your service."; |
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| 81 | next; |
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| 82 | next; |
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| 83 | mes "[Middle-Aged Man]"; |
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| 84 | mes "My name is Walker, and"; |
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| 85 | mes "my brothers and I were the 3"; |
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| 86 | mes "most talented blacksmiths"; |
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| 87 | mes "in Juno. Seeing as you've"; |
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| 88 | mes "been chosen by fate, we'll all"; |
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| 89 | mes "help you obtain a doomed sword."; |
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| 90 | next; |
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| 91 | mes "[Walker]"; |
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| 92 | mes "First of all, the doomed"; |
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| 93 | mes "swords are sealed in magic"; |
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| 94 | mes "scrolls as pentagrams. When"; |
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| 95 | mes "their true owners appear, they"; |
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| 96 | mes "can be released by using"; |
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| 97 | mes "Muriniel's Seal."; |
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| 98 | next; |
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| 99 | mes "[Walker]"; |
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| 100 | mes "Now, for my part in unsealing"; |
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| 101 | mes "the doomed swords, I'll need"; |
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| 102 | mes "the highest quality materials."; |
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| 103 | mes "Give me a few minutes and"; |
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| 104 | mes "I'll let you know what you"; |
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| 105 | mes "need to bring to me."; |
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| 106 | set dmdswrd_Q,32; |
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| 107 | close; |
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| 108 | } |
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| 109 | else if (dmdswrd_Q == 32) { |
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| 110 | mes "[Walker]"; |
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| 111 | mes "Now, I should let you"; |
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| 112 | mes "know that I can only form"; |
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| 113 | mes "a portion of the pentagram"; |
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| 114 | mes "that will release one of the"; |
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| 115 | mes "doomed swords. You need my"; |
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| 116 | mes "brothers' help to complete it."; |
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| 117 | next; |
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| 118 | mes "[Walker]"; |
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| 119 | mes "Once the pentagram"; |
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| 120 | mes "is complete and activated,"; |
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| 121 | mes "you will unseal the doomed"; |
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| 122 | mes "sword that is best suited to"; |
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| 123 | mes "you. I'm sorry, but I have no"; |
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| 124 | mes "way to predict what it may be."; |
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| 125 | next; |
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| 126 | mes "[Walker]"; |
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| 127 | mes "For now, you must take"; |
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| 128 | mes "the first step and bring"; |
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| 129 | mes "me the following items."; |
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| 130 | mes "Make sure to take note"; |
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| 131 | mes "of what I will require..."; |
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| 132 | next; |
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| 133 | mes "[Walker]"; |
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| 134 | mes "I will need"; |
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| 135 | mes "^FF00001 Emperium^000000,"; |
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| 136 | mes "^FF00003 Tentacles^000000,"; |
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| 137 | mes "^FF000025 Amulets^000000,"; |
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| 138 | mes "^FF00001 Coal^000000, and"; |
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| 139 | mes "^FF00001 Necklace of Oblivion^000000."; |
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| 140 | set dmdswrd_Q,33; |
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| 141 | close; |
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| 142 | } |
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| 143 | else if (dmdswrd_Q == 33) { |
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| 144 | if (countitem(714) > 0 && countitem(962) > 2 && countitem(1003) > 0 && countitem(609) > 24 && countitem(1008) > 0) { |
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| 145 | mes "[Walker]"; |
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| 146 | mes "Ah, very good."; |
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| 147 | mes "You've brought"; |
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| 148 | mes "everything I need."; |
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| 149 | mes "Now, please wait for"; |
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| 150 | mes "a moment while I finish"; |
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| 151 | mes "the preparations..."; |
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| 152 | delitem 714,1; //Emperium |
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| 153 | delitem 962,3; //Tentacle |
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| 154 | delitem 1003,1; //Coal |
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| 155 | delitem 609,25; //Amulet |
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| 156 | delitem 1008,1; //Frozen_Heart |
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| 157 | set dmdswrd_Q,34; |
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| 158 | close; |
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| 159 | } |
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| 160 | mes "[Walker]"; |
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| 161 | mes "Hmm...? You still"; |
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| 162 | mes "haven't brought me"; |
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| 163 | mes "everything I need to"; |
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| 164 | mes "begin the doomed sword"; |
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| 165 | mes "pentagram. Let me remind you"; |
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| 166 | mes "which materials to get for me."; |
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| 167 | next; |
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| 168 | mes "[Walker]"; |
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| 169 | mes "I will need"; |
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| 170 | mes "^FF00001 Emperium^000000,"; |
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| 171 | mes "^FF00003 Tentacles^000000,"; |
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| 172 | mes "^FF000025 Amulets^000000,"; |
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| 173 | mes "^FF00001 Coal^000000, and"; |
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| 174 | mes "^FF00001 Necklace of Oblivion^000000."; |
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| 175 | close; |
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| 176 | } |
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| 177 | else if (dmdswrd_Q == 34) { |
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| 178 | mes "[Walker]"; |
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| 179 | mes "Ah, you're back."; |
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| 180 | mes "I managed to finish this"; |
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| 181 | mes "sooner than I expected since"; |
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| 182 | mes "you gave me materials of"; |
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| 183 | mes "exceptionally good quality."; |
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| 184 | next; |
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| 185 | mes "[Walker]"; |
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| 186 | mes "Back when I was 15, my other"; |
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| 187 | mes "two brothers were taught by"; |
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| 188 | mes "Dwarves to create the pentragram that will release a doomed sword."; |
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| 189 | mes "However, they taught each of us different parts of the pentagram."; |
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| 190 | next; |
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| 191 | mes "[Walker]"; |
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| 192 | mes "I guess the Dwarves split"; |
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| 193 | mes "up our knowledge because"; |
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| 194 | mes "they wanted to prolong the"; |
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| 195 | mes "return of the Executioner"; |
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| 196 | mes "sword within our generation."; |
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| 197 | next; |
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| 198 | mes "[Walker]"; |
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| 199 | mes "Originally, Executioner"; |
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| 200 | mes "was one of three swords"; |
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| 201 | mes "that the Dwarves were"; |
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| 202 | mes "ordered to forge for an evil"; |
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| 203 | mes "organization in exchange"; |
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| 204 | mes "for their village's safety."; |
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| 205 | next; |
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| 206 | mes "[Walker]"; |
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| 207 | mes "Despite their incredible"; |
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| 208 | mes "forging skills, the Dwarves"; |
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| 209 | mes "had difficulty procuring the"; |
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| 210 | mes "rare materials required to"; |
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| 211 | mes "forge the weapons within"; |
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| 212 | mes "the 15 day deadline."; |
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| 213 | next; |
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| 214 | mes "[Walker]"; |
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| 215 | mes "Desperate for help, the"; |
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| 216 | mes "Dwarves traveled to meet"; |
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| 217 | mes "my father, a renown smith"; |
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| 218 | mes "and adventurer at the time. He"; |
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| 219 | mes "was sympathetic to their plight"; |
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| 220 | mes "and gave them what they needed."; |
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| 221 | next; |
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| 222 | mes "[Walker]"; |
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| 223 | mes "In gratitude for my father's"; |
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| 224 | mes "help, the Dwarves taught my"; |
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| 225 | mes "brothers how to create the"; |
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| 226 | mes "doomed sword pentagram,"; |
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| 227 | mes "but we could only complete"; |
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| 228 | mes "it if we all worked together."; |
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| 229 | next; |
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| 230 | mes "[Walker]"; |
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| 231 | mes "Sadly, I heard that the evil"; |
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| 232 | mes "organization that forced the"; |
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| 233 | mes "Dwarves to forge the swords"; |
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| 234 | mes "killed them when they refused"; |
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| 235 | mes "to give up their forging secrets. "; |
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| 236 | next; |
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| 237 | mes "[Walker]"; |
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| 238 | mes "However, the Dwarves could"; |
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| 239 | mes "not reveal that the Executioner"; |
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| 240 | mes "was enchanted with a terrible"; |
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| 241 | mes "curse powered by the Dwarves'"; |
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| 242 | mes "hatred which threatens the life"; |
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| 243 | mes "of Executioner's wielder."; |
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| 244 | next; |
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| 245 | mes "[Walker]"; |
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| 246 | mes "Oh, don't worry too much."; |
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| 247 | mes "If you happen to obtain the"; |
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| 248 | mes "Executioner, the seal should"; |
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| 249 | mes "have weakened the curse"; |
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| 250 | mes "enough so that it won't kill"; |
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| 251 | mes "you that quickly. Well, then..."; |
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| 252 | next; |
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| 253 | mes "[Walker]"; |
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| 254 | mes "You should visit my brother"; |
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| 255 | mes "Morf for the next part of the"; |
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| 256 | mes "doomed sword pentagram."; |
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| 257 | mes "Morf should be easy to find,"; |
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| 258 | mes "as he's usually drinking"; |
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| 259 | mes "all day in Payon's tavern."; |
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| 260 | next; |
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| 261 | mes "[Walker]"; |
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| 262 | mes "Please, take this scroll"; |
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| 263 | mes "with the pentagram with you,"; |
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| 264 | mes "and give my regards to Morf"; |
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| 265 | mes "once you see him. If you do"; |
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| 266 | mes "succeed in obtaining a doomed sword, use its power responsibly."; |
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| 267 | set dmdswrd_Q,35; |
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| 268 | close; |
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| 269 | } |
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| 270 | else if (dmdswrd_Q == 35) { |
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| 271 | mes "[Walker]"; |
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| 272 | mes "Look for my older"; |
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| 273 | mes "brother Morf in the"; |
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| 274 | mes "tavern in Payon-- He's"; |
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| 275 | mes "always drinking over there."; |
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| 276 | mes "Hopefully, he'll help you finish the doomed sword pentagram."; |
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| 277 | close; |
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| 278 | } |
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| 279 | else if (dmdswrd_Q == 36) { |
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| 280 | mes "[Walker]"; |
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| 281 | mes "Ah, so you've"; |
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| 282 | mes "already met with"; |
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| 283 | mes "Morf? When you get"; |
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| 284 | mes "the chance, please give"; |
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| 285 | mes "him my regards and let"; |
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| 286 | mes "him know that I'm doing well."; |
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| 287 | close; |
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| 288 | } |
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| 289 | else if (dmdswrd_Q == 37) { |
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| 290 | mes "[Walker]"; |
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| 291 | mes "Ah, so you've"; |
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| 292 | mes "already met with"; |
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| 293 | mes "Morf? When you get"; |
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| 294 | mes "the chance, please give"; |
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| 295 | mes "him my regards and let"; |
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| 296 | mes "him know that I'm doing well."; |
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| 297 | close; |
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| 298 | } |
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| 299 | else if (dmdswrd_Q == 38) { |
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| 300 | mes "[Walker]"; |
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| 301 | mes "So how has Morf been?"; |
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| 302 | mes "I know he's eccentric, and"; |
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| 303 | mes "perhaps a little rude, but"; |
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| 304 | mes "he's really a very good man."; |
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| 305 | close; |
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| 306 | } |
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| 307 | else if (dmdswrd_Q == 39) { |
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| 308 | mes "[Walker]"; |
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| 309 | mes "It's good that Morf"; |
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| 310 | mes "was able to help you."; |
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| 311 | mes "As for our younger brother,"; |
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| 312 | mes "Huey, I haven't heard from"; |
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| 313 | mes "him in a while. I think he's"; |
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| 314 | mes "travelling around in Morroc?"; |
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| 315 | close; |
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| 316 | } |
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| 317 | else if (dmdswrd_Q >= 40 && dmdswrd_Q <= 44) { |
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| 318 | mes "[Walker]"; |
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| 319 | mes "I trust that Huey"; |
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| 320 | mes "is taking good care"; |
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| 321 | mes "of himself. If you happen"; |
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| 322 | mes "to see him again, would"; |
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| 323 | mes "you ask him to come visit"; |
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| 324 | mes "me one of these days?"; |
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| 325 | close; |
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| 326 | } |
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| 327 | else { |
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| 328 | mes "[Walker]"; |
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| 329 | mes "Oh! You've completed"; |
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| 330 | mes "the pentagram and come"; |
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| 331 | mes "into possession of one of"; |
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| 332 | mes "the doomed swords? I'm"; |
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| 333 | mes "glad to hear it. If Father were"; |
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| 334 | mes "alive, he would be so proud."; |
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| 335 | close; |
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| 336 | } |
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| 337 | } |
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| 338 | else { |
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| 339 | mes "[Middle-Aged Man]"; |
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| 340 | mes "It's been a while since"; |
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| 341 | mes "someone has come this"; |
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| 342 | mes "way. Not too many people"; |
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| 343 | mes "pass by here, so I rarely"; |
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| 344 | mes "receive visitors. Feel free"; |
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| 345 | mes "to rest and relax a while~"; |
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| 346 | close; |
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| 347 | } |
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| 348 | } |
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| 349 | |
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| 350 | payon,248,159,1 script Old Man#magum1 120,{ |
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| 351 | if (dmdswrd_Q == 35) { |
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| 352 | mes "[Old Man]"; |
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| 353 | mes "Wha--? Who are"; |
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| 354 | mes "you? Whaddya want?"; |
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| 355 | mes "Lemme alone so I can"; |
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| 356 | mes "drink in peace! ^333333*Urp*^000000"; |
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| 357 | next; |
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| 358 | mes "["+strcharinfo(0)+"]"; |
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| 359 | mes "Um, excuse me, but are"; |
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| 360 | mes "you Morf? I'm been sent"; |
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| 361 | mes "by your brother, Walker,"; |
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| 362 | mes "to ask if you can help"; |
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| 363 | mes "me with this pentagram."; |
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| 364 | next; |
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| 365 | mes "[Old Man]"; |
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| 366 | mes "Huh...? Lemme see..."; |
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| 367 | mes "Oh. This is Walker's"; |
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| 368 | mes "work alright. Y-you really"; |
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| 369 | mes "want a doomed sword, huh?"; |
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| 370 | mes "A-and that's really the Seal"; |
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| 371 | mes "of Muriel you have there?"; |
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| 372 | next; |
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| 373 | mes "["+strcharinfo(0)+"]"; |
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| 374 | mes "Oh, the Seal!"; |
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| 375 | mes "Here, take a look"; |
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| 376 | mes "if you want. If it's"; |
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| 377 | mes "not the real thing, then"; |
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| 378 | mes "I went through a lot of"; |
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| 379 | mes "trouble to get a fake."; |
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| 380 | next; |
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| 381 | mes "[Old Man]"; |
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| 382 | mes "Arrrgh! That's the real"; |
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| 383 | mes "thing! Does this mean"; |
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| 384 | mes "I have to really work on"; |
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| 385 | mes "this now?! I'm still drunk!"; |
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| 386 | mes "Damn... I guess I have no"; |
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| 387 | mes "choice but to sober up."; |
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| 388 | next; |
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| 389 | mes "[Old Man]"; |
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| 390 | mes "Ugh... But I'm gonna"; |
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| 391 | mes "have such a hangover."; |
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| 392 | mes "Hey! Bring me 20 Yellow"; |
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| 393 | mes "Potions so I can nurse"; |
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| 394 | mes "the headache I'm gonna"; |
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| 395 | mes "have! I'll need them so bad..."; |
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| 396 | set dmdswrd_Q,36; |
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| 397 | close; |
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| 398 | } |
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| 399 | else if (dmdswrd_Q == 36) { |
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| 400 | if (countitem(503) > 19) { |
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| 401 | mes "[Old Man]"; |
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| 402 | mes "Oh, thank goodness you've"; |
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| 403 | mes "brought me the potions! Now,"; |
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| 404 | mes "these'll help me cope with the"; |
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| 405 | mes "unfamiliar sensation that you"; |
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| 406 | mes "people call sobriety. Ugh..."; |
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| 407 | mes "I can think clearly... Damn!"; |
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| 408 | next; |
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| 409 | mes "["+strcharinfo(0)+"]"; |
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| 410 | mes "......"; |
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| 411 | mes "........."; |
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| 412 | mes "............"; |
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| 413 | next; |
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| 414 | mes "[Old Man]"; |
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| 415 | mes "Gimme the scroll"; |
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| 416 | mes "with the pentagram."; |
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| 417 | mes "Let's see, here. Hey,"; |
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| 418 | mes "Walker did a great job"; |
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| 419 | mes "on this. Alright, listen."; |
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| 420 | mes "This is what I need from you..."; |
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| 421 | next; |
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| 422 | mes "[Old Man]"; |
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| 423 | mes "^FF00001 Coal^000000,"; |
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| 424 | mes "^FF00003 Trunks^000000,"; |
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| 425 | mes "^FF00003 Old Hilts^000000,"; |
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| 426 | mes "^FF000050 Orge Teeth^000000, and"; |
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| 427 | mes "^FF00001 Foolishness of the Blind^000000."; |
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| 428 | next; |
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| 429 | mes "[Old Man]"; |
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| 430 | mes "You have to bring me"; |
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| 431 | mes "those items so that I can"; |
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| 432 | mes "continue forming the doomed"; |
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| 433 | mes "sword pentagram. I'll just be"; |
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| 434 | mes "waiting for you right here."; |
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| 435 | delitem 503,20; //Yellow_Potion |
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| 436 | set dmdswrd_Q,37; |
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| 437 | close; |
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| 438 | } |
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| 439 | mes "[Old Man]"; |
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| 440 | mes "Arrrgh! Did you bring"; |
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| 441 | mes "me 20 Yellow Potions?"; |
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| 442 | mes "This hangover is getting"; |
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| 443 | mes "worse and worse! H-hurry"; |
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| 444 | mes "up and get me my meds!"; |
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| 445 | close; |
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| 446 | } |
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| 447 | else if (dmdswrd_Q == 37) { |
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| 448 | if (countitem(7022) > 2 && countitem(1003) > 0 && countitem(1019) > 2 && countitem(7021) > 0 && countitem(7002) > 49) { |
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| 449 | mes "[Morf]"; |
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| 450 | mes "Hey, you've brought"; |
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| 451 | mes "everything? Good, the"; |
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| 452 | mes "sooner I get this done,"; |
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| 453 | mes "the sooner I can get back"; |
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| 454 | mes "to drinking. All you need"; |
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| 455 | mes "to do now is sit and wait."; |
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| 456 | next; |
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| 457 | mes "[Morf]"; |
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| 458 | mes "Alright. Let's get..."; |
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| 459 | mes "Started? Where did I put"; |
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| 460 | mes "that thing I needed? Um..."; |
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| 461 | mes "Ah, there we go. Hrrrm..."; |
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| 462 | next; |
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| 463 | mes "^3355FF*Scheeeezzzz*"; |
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| 464 | mes "*Clang Clang*"; |
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| 465 | mes "*Rattle Rattle*"; |
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| 466 | mes "*Th-thump thump*^000000"; |
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| 467 | next; |
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| 468 | mes "^3355FF*Crrrrrrunch*"; |
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| 469 | mes "*Sh-sh-sh-shoom*"; |
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| 470 | mes "*Rub-rub-rub-rub*"; |
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| 471 | mes "*Flip ka-chink*^000000"; |
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| 472 | next; |
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| 473 | mes "........."; |
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| 474 | mes "............"; |
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| 475 | mes "..............."; |
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| 476 | mes ".................."; |
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| 477 | next; |
---|
| 478 | mes "^3355FF*Scheeeezzzz*"; |
---|
| 479 | mes "*Clang Clang*"; |
---|
| 480 | mes "*Rattle Rattle*"; |
---|
| 481 | mes "*Th-thump thump*^000000"; |
---|
| 482 | next; |
---|
| 483 | mes "^3355FF*Crrrrrrunch*"; |
---|
| 484 | mes "*Sh-sh-sh-shoom*"; |
---|
| 485 | mes "*Rub-rub-rub-rub*"; |
---|
| 486 | mes "*Flip ka-chink*^000000"; |
---|
| 487 | next; |
---|
| 488 | mes "^3355FF*Rub Rub Rub Rub*"; |
---|
| 489 | mes "*Rub-Rub-Rub-Rub*"; |
---|
| 490 | mes "*Rub Rub Rub Rub*"; |
---|
| 491 | mes "*Rub-Rub-Rub-Rub*"; |
---|
| 492 | mes "*Rub Rub Rub Rub*"; |
---|
| 493 | mes "*Rub-Rub-Rub-Rub*^000000"; |
---|
| 494 | next; |
---|
| 495 | mes "^3355FF*Rub-Rub-Rub-Rub*"; |
---|
| 496 | mes "*Rub Rub Rub Rub*"; |
---|
| 497 | mes "*Rub-Rub-Rub-Rub*"; |
---|
| 498 | mes "*Rub Rub Rub Rub*"; |
---|
| 499 | mes "*Rub-Rub-Rub-Rub*"; |
---|
| 500 | mes "*Rub Rub Rub Rub*^000000"; |
---|
| 501 | next; |
---|
| 502 | mes "["+strcharinfo(0)+"]"; |
---|
| 503 | mes "Excuse me..."; |
---|
| 504 | mes "But is it almost done?"; |
---|
| 505 | next; |
---|
| 506 | mes "........."; |
---|
| 507 | mes "............"; |
---|
| 508 | mes "..............."; |
---|
| 509 | mes ".................."; |
---|
| 510 | next; |
---|
| 511 | mes "^3355FF*Scheeeezzzz*"; |
---|
| 512 | mes "*Clang Clang*"; |
---|
| 513 | mes "*Rattle Rattle*"; |
---|
| 514 | mes "*Th-thump thump*^000000"; |
---|
| 515 | next; |
---|
| 516 | mes "^3355FF*Crrrrrrunch*"; |
---|
| 517 | mes "*Sh-sh-sh-shoom*"; |
---|
| 518 | mes "*Rub-rub-rub-rub*"; |
---|
| 519 | mes "*Flip ka-chink*^000000"; |
---|
| 520 | next; |
---|
| 521 | mes "^3355FF*Rub Rub Rub Rub*"; |
---|
| 522 | mes "*Rub-Rub-Rub-Rub*"; |
---|
| 523 | mes "*Rub Rub Rub Rub*"; |
---|
| 524 | mes "*Rub-Rub-Rub-Rub*"; |
---|
| 525 | mes "*Rub Rub Rub Rub*"; |
---|
| 526 | mes "*Rub-Rub-Rub-Rub*^000000"; |
---|
| 527 | next; |
---|
| 528 | mes "^3355FF*Rub-Rub-Rub-Rub*"; |
---|
| 529 | mes "*Rub Rub Rub Rub*"; |
---|
| 530 | mes "*Rub-Rub-Rub-Rub*"; |
---|
| 531 | mes "*Rub Rub Rub Rub*"; |
---|
| 532 | mes "*Rub-Rub-Rub-Rub*"; |
---|
| 533 | mes "*Rub Rub Rub Rub*^000000"; |
---|
| 534 | next; |
---|
| 535 | mes "["+strcharinfo(0)+"]"; |
---|
| 536 | mes "H-hey, when is this"; |
---|
| 537 | mes "thing going to be finished?"; |
---|
| 538 | mes "Isn't it about time already?"; |
---|
| 539 | next; |
---|
| 540 | mes "[Morf]"; |
---|
| 541 | mes "Hey! Be patient,"; |
---|
| 542 | mes "you can't rush"; |
---|
| 543 | mes "perfection. It'll"; |
---|
| 544 | mes "take as long as it"; |
---|
| 545 | mes "has to. But yeah,"; |
---|
| 546 | mes "I'm almost finished..."; |
---|
| 547 | next; |
---|
| 548 | mes "........."; |
---|
| 549 | mes "............"; |
---|
| 550 | mes "..............."; |
---|
| 551 | mes ".................."; |
---|
| 552 | next; |
---|
| 553 | mes "[Morf]"; |
---|
| 554 | mes "Just..."; |
---|
| 555 | mes "Just give me a"; |
---|
| 556 | mes "few more minutes..."; |
---|
| 557 | delitem 7022,3; //Old_Hilt |
---|
| 558 | delitem 1003,1; //Coal |
---|
| 559 | delitem 1019,3; //Wooden_Block |
---|
| 560 | delitem 7021,1; //Foolishness_Of_Blind |
---|
| 561 | delitem 7002,50; //Ogre_Tooth |
---|
| 562 | set dmdswrd_Q,38; |
---|
| 563 | close; |
---|
| 564 | } |
---|
| 565 | mes "[Old Man]"; |
---|
| 566 | mes "What, did you forget"; |
---|
| 567 | mes "what I need? Grrr, I'll"; |
---|
| 568 | mes "tell you again, but you"; |
---|
| 569 | mes "better not forget this time!"; |
---|
| 570 | next; |
---|
| 571 | mes "[Old Man]"; |
---|
| 572 | mes "^FF00001 Coal^000000,"; |
---|
| 573 | mes "^FF00003 Trunks^000000,"; |
---|
| 574 | mes "^FF00003 Old Hilts^000000,"; |
---|
| 575 | mes "^FF000050 Orge Teeth^000000, and"; |
---|
| 576 | mes "^FF00001 Foolishness of the Blind^000000."; |
---|
| 577 | close; |
---|
| 578 | } |
---|
| 579 | else if (dmdswrd_Q == 38) { |
---|
| 580 | switch(rand(1,10)) { |
---|
| 581 | case 1: |
---|
| 582 | case 10: |
---|
| 583 | mes "[Morf]"; |
---|
| 584 | mes "Ooh, my back~!"; |
---|
| 585 | mes "The searing pain!"; |
---|
| 586 | mes "It looks like I have"; |
---|
| 587 | mes "no choice but to take"; |
---|
| 588 | mes "a break. That's why you"; |
---|
| 589 | mes "shouldn't be pushing me!"; |
---|
| 590 | next; |
---|
| 591 | mes "[Morf]"; |
---|
| 592 | mes "Hey, while we've got some"; |
---|
| 593 | mes "time, let me tell you a story"; |
---|
| 594 | mes "about Mysteltainn, one of the"; |
---|
| 595 | mes "doomed swords that you may"; |
---|
| 596 | mes "receive if you manage to"; |
---|
| 597 | mes "complete the pentagram."; |
---|
| 598 | next; |
---|
| 599 | mes "[Morf]"; |
---|
| 600 | mes "Now, Mysteltainn is the"; |
---|
| 601 | mes "name of the tree from which"; |
---|
| 602 | mes "the twig that was used to"; |
---|
| 603 | mes "kill Baldur, god of light, was"; |
---|
| 604 | mes "obtained. It was the only"; |
---|
| 605 | mes "thing that could harm Baldur..."; |
---|
| 606 | next; |
---|
| 607 | mes "[Morf]"; |
---|
| 608 | mes "From what I remember, the"; |
---|
| 609 | mes "god Loki plotted to kill Baldur"; |
---|
| 610 | mes "because he was jealous of"; |
---|
| 611 | mes "the god of light that every"; |
---|
| 612 | mes "living thing and inanimate"; |
---|
| 613 | mes "object seemed to adore."; |
---|
| 614 | next; |
---|
| 615 | mes "[Morf]"; |
---|
| 616 | mes "Loki tricked Baldur's mother"; |
---|
| 617 | mes "into revealing Baldur's secret"; |
---|
| 618 | mes "weakness. Now, the gods regularly made a game of throwing objects"; |
---|
| 619 | mes "like darts at Baldur since he was immune to everything else."; |
---|
| 620 | next; |
---|
| 621 | mes "[Morf]"; |
---|
| 622 | mes "When he learned that"; |
---|
| 623 | mes "Mysteltainn could be used"; |
---|
| 624 | mes "to kill Baldur, he took one of"; |
---|
| 625 | mes "its twigs and tricked Baldur's"; |
---|
| 626 | mes "blind brother into throwing it at Baldur in one of their games."; |
---|
| 627 | next; |
---|
| 628 | mes "[Morf]"; |
---|
| 629 | mes "And so..."; |
---|
| 630 | mes "That was how the"; |
---|
| 631 | mes "god of light was killed."; |
---|
| 632 | mes "By Loki's trickery and the"; |
---|
| 633 | mes "foolishness of the blind."; |
---|
| 634 | mes "That's Mysteltainn's story."; |
---|
| 635 | next; |
---|
| 636 | mes "[Morf]"; |
---|
| 637 | mes "Now, if you do happen to"; |
---|
| 638 | mes "get the Mysteltainn doomed"; |
---|
| 639 | mes "sword from its seal, it won't"; |
---|
| 640 | mes "be as powerful as the original"; |
---|
| 641 | mes "one that, you know, killed a"; |
---|
| 642 | mes "god. It can't be reproduced..."; |
---|
| 643 | next; |
---|
| 644 | mes "[Morf]"; |
---|
| 645 | mes "However, the fascimile is"; |
---|
| 646 | mes "incredibly powerful, and you"; |
---|
| 647 | mes "must make sure that you wield"; |
---|
| 648 | mes "it responsibly. Now, I know"; |
---|
| 649 | mes "you must be upset that I've"; |
---|
| 650 | mes "taken so long to do this..."; |
---|
| 651 | next; |
---|
| 652 | mes "[Morf]"; |
---|
| 653 | mes "Please understand that"; |
---|
| 654 | mes "I'm pretty old now, and that"; |
---|
| 655 | mes "pentagram work isn't exactly"; |
---|
| 656 | mes "easy. Anyway, my part is done."; |
---|
| 657 | mes "Now you gotta find Huey,"; |
---|
| 658 | mes "my youngest brother."; |
---|
| 659 | next; |
---|
| 660 | mes "[Morf]"; |
---|
| 661 | mes "Huey's been traveling"; |
---|
| 662 | mes "around, but last I heard, he"; |
---|
| 663 | mes "was in Morroc. If you can"; |
---|
| 664 | mes "find him, he can complete"; |
---|
| 665 | mes "this pentagram for you. Well,"; |
---|
| 666 | mes "care now, and good luck."; |
---|
| 667 | set dmdswrd_Q,39; |
---|
| 668 | close; |
---|
| 669 | case 2: |
---|
| 670 | mes "[Morf]"; |
---|
| 671 | mes "Be patient, youngster,"; |
---|
| 672 | mes "I need more time! Don't"; |
---|
| 673 | mes "you understand that if"; |
---|
| 674 | mes "I screw up this pentagram,"; |
---|
| 675 | mes "you'll have to start all over"; |
---|
| 676 | mes "again? Yeah, that's right~"; |
---|
| 677 | close; |
---|
| 678 | case 3: |
---|
| 679 | mes "[Morf]"; |
---|
| 680 | mes "Not... Done... Yet."; |
---|
| 681 | mes "It'll be done when it's"; |
---|
| 682 | mes "done, okay? Why don't you"; |
---|
| 683 | mes "take a walk or something"; |
---|
| 684 | mes "to kill the time, yeah?"; |
---|
| 685 | close; |
---|
| 686 | case 4: |
---|
| 687 | mes "[Morf]"; |
---|
| 688 | mes "Yeah, you know what?"; |
---|
| 689 | mes "It's time for another break."; |
---|
| 690 | mes "Let me rest my cramped hands"; |
---|
| 691 | mes "and enjoy one of these Yellow"; |
---|
| 692 | mes "Potions that you've brought"; |
---|
| 693 | mes "me. Yep, that's a good idea."; |
---|
| 694 | close; |
---|
| 695 | case 5: |
---|
| 696 | mes "[Morf]"; |
---|
| 697 | mes "Look..."; |
---|
| 698 | mes "If you're just"; |
---|
| 699 | mes "gonna stand there"; |
---|
| 700 | mes "and breathe down my"; |
---|
| 701 | mes "neck while I'm working,"; |
---|
| 702 | mes "you might as well be useful."; |
---|
| 703 | next; |
---|
| 704 | mes "[Mork]"; |
---|
| 705 | mes "Bring me some"; |
---|
| 706 | mes "snacks or something,"; |
---|
| 707 | mes "or get the hell out of"; |
---|
| 708 | mes "here until I'm done!"; |
---|
| 709 | close; |
---|
| 710 | case 6: |
---|
| 711 | mes "........."; |
---|
| 712 | mes "............"; |
---|
| 713 | mes "..............."; |
---|
| 714 | next; |
---|
| 715 | mes "^3355FFMorf has fallen"; |
---|
| 716 | mes "into a deep sleep.^000000"; |
---|
| 717 | close; |
---|
| 718 | case 7: |
---|
| 719 | mes "[Morf]"; |
---|
| 720 | mes "No..."; |
---|
| 721 | mes "Still not done."; |
---|
| 722 | mes "Just like the last"; |
---|
| 723 | mes "time you asked."; |
---|
| 724 | mes "Just... Wait..."; |
---|
| 725 | close; |
---|
| 726 | case 8: |
---|
| 727 | mes "........."; |
---|
| 728 | mes "............"; |
---|
| 729 | mes "..............."; |
---|
| 730 | next; |
---|
| 731 | mes "^3355FFMorf has fallen"; |
---|
| 732 | mes "into a pretty restful"; |
---|
| 733 | mes "slumber that he seems"; |
---|
| 734 | mes "to be thoroughly enjoying.^000000"; |
---|
| 735 | close; |
---|
| 736 | case 9: |
---|
| 737 | mes "[Morf]"; |
---|
| 738 | mes "You can see my hands, right?"; |
---|
| 739 | mes "When they're not busy trying"; |
---|
| 740 | mes "to finish this pentagram, that's probably a sign meaning that "; |
---|
| 741 | mes "I'm finished. Lookee, they're"; |
---|
| 742 | mes "moving, still moving, see that?"; |
---|
| 743 | close; |
---|
| 744 | } |
---|
| 745 | } |
---|
| 746 | else if (dmdswrd_Q == 39) { |
---|
| 747 | mes "[Morf]"; |
---|
| 748 | mes "If you really want to"; |
---|
| 749 | mes "finish that pentagram,"; |
---|
| 750 | mes "then find my youngest"; |
---|
| 751 | mes "brother Huey in Morroc."; |
---|
| 752 | mes "He should help you out."; |
---|
| 753 | mes "I mean, if I did, then he will!"; |
---|
| 754 | close; |
---|
| 755 | } |
---|
| 756 | else if (dmdswrd_Q == 40) { |
---|
| 757 | mes "[Morf]"; |
---|
| 758 | mes "You actually found"; |
---|
| 759 | mes "Huey? How's my little"; |
---|
| 760 | mes "baby brother doing? Well,"; |
---|
| 761 | mes "if he's fine, then make him"; |
---|
| 762 | mes "finish that pentagram. I don't want all my work to go to waste!"; |
---|
| 763 | close; |
---|
| 764 | } |
---|
| 765 | else if (dmdswrd_Q > 41 && dmdswrd_Q < 45) { |
---|
| 766 | mes "[Morf]"; |
---|
| 767 | mes "It's good to hear"; |
---|
| 768 | mes "that Huey is fine and"; |
---|
| 769 | mes "that nothing's wrong with"; |
---|
| 770 | mes "his health. In that case,"; |
---|
| 771 | mes "he should be writing me"; |
---|
| 772 | mes "and Walker more often!"; |
---|
| 773 | close; |
---|
| 774 | } |
---|
| 775 | else if (dmdswrd_Q == 45) { |
---|
| 776 | mes "[Morf]"; |
---|
| 777 | mes "Now that you have one"; |
---|
| 778 | mes "of those doomed swords,"; |
---|
| 779 | mes "I want you to only use it for"; |
---|
| 780 | mes "the right reasons. The curses"; |
---|
| 781 | mes "of the swords are most dangerous when your conviction wavers."; |
---|
| 782 | close; |
---|
| 783 | } |
---|
| 784 | else { |
---|
| 785 | mes "[Old Man]"; |
---|
| 786 | mes "Arrrrrrrrrghhhh~!"; |
---|
| 787 | mes "My heart freakin' hurts!"; |
---|
| 788 | mes "Times like these, I sure"; |
---|
| 789 | mes "could use a Yellow Potion to"; |
---|
| 790 | mes "help cope with my hangovers."; |
---|
| 791 | mes "C'mon, I freakin' need my meds!"; |
---|
| 792 | close; |
---|
| 793 | } |
---|
| 794 | } |
---|
| 795 | |
---|
| 796 | morocc,248,159,4 script Young Man#magum1 86,{ |
---|
| 797 | if (dmdswrd_Q == 39) { |
---|
| 798 | mes "[Huey]"; |
---|
| 799 | mes "Excuse me, but..."; |
---|
| 800 | mes "Um, did you need"; |
---|
| 801 | mes "something? You"; |
---|
| 802 | mes "look like you have"; |
---|
| 803 | mes "a question for me."; |
---|
| 804 | next; |
---|
| 805 | mes "["+strcharinfo(0)+"]"; |
---|
| 806 | mes "Actually, I'm looking for"; |
---|
| 807 | mes "somebody named Huey."; |
---|
| 808 | mes "I hear he's the only one"; |
---|
| 809 | mes "that can help me finish"; |
---|
| 810 | mes "this... well... Do you know"; |
---|
| 811 | mes "where I can find him?"; |
---|
| 812 | next; |
---|
| 813 | mes "[Huey]"; |
---|
| 814 | mes "Y-yes. I-I'm Huey."; |
---|
| 815 | mes "But why are you looking"; |
---|
| 816 | mes "for me? Oh! Are you some"; |
---|
| 817 | mes "kind of messenger from one"; |
---|
| 818 | mes "of my brothers? I haven't heard"; |
---|
| 819 | mes "from them in quite a while."; |
---|
| 820 | next; |
---|
| 821 | mes "["+strcharinfo(0)+"]"; |
---|
| 822 | mes "Actually, I'm trying to"; |
---|
| 823 | mes "obtain a doomed sword."; |
---|
| 824 | mes "To do that, I've already"; |
---|
| 825 | mes "got the Seal of Muriniel,"; |
---|
| 826 | mes "and your brothers have"; |
---|
| 827 | mes "started this pentagram."; |
---|
| 828 | next; |
---|
| 829 | mes "[Huey]"; |
---|
| 830 | mes "Are you serious?"; |
---|
| 831 | mes "You've come this far to"; |
---|
| 832 | mes "get one of those accursed"; |
---|
| 833 | mes "blades? Mm, would you please"; |
---|
| 834 | mes "let me see the pentagram? Oh,"; |
---|
| 835 | mes "my brothers did such good work!"; |
---|
| 836 | next; |
---|
| 837 | mes "["+strcharinfo(0)+"]"; |
---|
| 838 | mes "Ah, yes. Here."; |
---|
| 839 | next; |
---|
| 840 | mes "[Huey]"; |
---|
| 841 | mes "I don't know if you can"; |
---|
| 842 | mes "appreciate it, but this"; |
---|
| 843 | mes "pentagram has really good"; |
---|
| 844 | mes "craftsmanship! Now, if my"; |
---|
| 845 | mes "older brothers have already^FFFFFF ^000000 helped you, I shall do the same."; |
---|
| 846 | next; |
---|
| 847 | mes "[Huey]"; |
---|
| 848 | mes "My older brothers are even"; |
---|
| 849 | mes "better blacksmiths than me,"; |
---|
| 850 | mes "so if you were able to convince"; |
---|
| 851 | mes "them to aid you, I don't really"; |
---|
| 852 | mes "have the right to refuse to help you. Besides, if I don't..."; |
---|
| 853 | next; |
---|
| 854 | mes "[Huey]"; |
---|
| 855 | mes "...Then my brother's work"; |
---|
| 856 | mes "would have been for nothing."; |
---|
| 857 | mes "And then... They might just"; |
---|
| 858 | mes "come looking for me. Morf"; |
---|
| 859 | mes "especially. Oh, right! Materials!^FFFFFF ^000000 I need these for the pentagram!"; |
---|
| 860 | next; |
---|
| 861 | mes "[Huey]"; |
---|
| 862 | mes "Please bring me"; |
---|
| 863 | mes "^FF00009 Rubies^000000,"; |
---|
| 864 | mes "^FF00006 Blades of Darkness^000000,"; |
---|
| 865 | mes "^FF00009 Bloody Edges^000000, and"; |
---|
| 866 | mes "^FF00001 Loki's Whisper^000000."; |
---|
| 867 | next; |
---|
| 868 | mes "[Huey]"; |
---|
| 869 | mes "While you gather the"; |
---|
| 870 | mes "necessary items, I'll be"; |
---|
| 871 | mes "finishing my preparations."; |
---|
| 872 | mes "Oh, and bring me the ^FF0000exact"; |
---|
| 873 | mes "amounts^000000--^FF0000no more^000000, ^FF0000no less^000000."; |
---|
| 874 | mes "Okay now, I'll see you later~"; |
---|
| 875 | set dmdswrd_Q,40; |
---|
| 876 | close; |
---|
| 877 | } |
---|
| 878 | else if (dmdswrd_Q == 40) { |
---|
| 879 | if (countitem(7024) == 9 && countitem(7023) == 6 && countitem(723) == 9 && countitem(7019) == 1) { |
---|
| 880 | mes "[Huey]"; |
---|
| 881 | mes "Oh, you're back. Did"; |
---|
| 882 | mes "you bring everything"; |
---|
| 883 | mes "I need for the pentagram"; |
---|
| 884 | mes "in the exact amounts? Mmm..."; |
---|
| 885 | mes "Ah! Yes, perfect! Nice work~"; |
---|
| 886 | next; |
---|
| 887 | mes "[Huey]"; |
---|
| 888 | mes "Would you please wait"; |
---|
| 889 | mes "while I finish this pentagram?"; |
---|
| 890 | mes "This is going to take some"; |
---|
| 891 | mes "time, but trust me, we're"; |
---|
| 892 | mes "almost done. All your hard"; |
---|
| 893 | mes "work will pay off soon~"; |
---|
| 894 | delitem 7024,9; //Bloody_Edge |
---|
| 895 | delitem 7023,6; //Blade_Lost_In_Darkness |
---|
| 896 | delitem 723,9; //Cardinal_Jewel |
---|
| 897 | delitem 7019,1; //Loki's_Whispers |
---|
| 898 | set dmdswrd_Q,41; |
---|
| 899 | close; |
---|
| 900 | } |
---|
| 901 | mes "[Huey]"; |
---|
| 902 | mes "In order to finish the"; |
---|
| 903 | mes "pentagram, I'll need some"; |
---|
| 904 | mes "items in the exact quantities--"; |
---|
| 905 | mes "no more, no less. If you have"; |
---|
| 906 | mes "too many of a required item, why don't you put it in your Storage?"; |
---|
| 907 | next; |
---|
| 908 | mes "[Huey]"; |
---|
| 909 | mes "Please bring me"; |
---|
| 910 | mes "^FF00009 Rubies^000000,"; |
---|
| 911 | mes "^FF00006 Blades of Darkness^000000,"; |
---|
| 912 | mes "^FF00009 Bloody Edges^000000, and"; |
---|
| 913 | mes "^FF00001 Loki's Whisper^000000."; |
---|
| 914 | mes "Well, I'll be waiting~"; |
---|
| 915 | close; |
---|
| 916 | } |
---|
| 917 | else if (dmdswrd_Q == 41) { |
---|
| 918 | mes "[Huey]"; |
---|
| 919 | mes "Hey there, your timing's"; |
---|
| 920 | mes "perfect! I just completed"; |
---|
| 921 | mes "the pentagram for unsealing"; |
---|
| 922 | mes "one of the doomed swords."; |
---|
| 923 | mes "There's just one last step..."; |
---|
| 924 | next; |
---|
| 925 | mes "[Huey]"; |
---|
| 926 | mes "Would you put the Seal of Murinel to the pentagram? That will unlock"; |
---|
| 927 | mes "the seal, causing the doomed sword best suited for you to manifest."; |
---|
| 928 | mes "Soon, Grimtooth, Mysteltainn,"; |
---|
| 929 | mes "or Executioner will be yours..."; |
---|
| 930 | next; |
---|
| 931 | mes "^3355FFYou carefully place the"; |
---|
| 932 | mes "Seal of Muriniel to the"; |
---|
| 933 | mes "pentagram. A few parts of"; |
---|
| 934 | mes "the pentagram immediately"; |
---|
| 935 | mes "begin to quitely pulse with"; |
---|
| 936 | mes "a soft and gentle glow.^000000"; |
---|
| 937 | next; |
---|
| 938 | mes "[Huey]"; |
---|
| 939 | mes "It's... It's starting! The"; |
---|
| 940 | mes "sections of the pentagram"; |
---|
| 941 | mes "are activating in the order"; |
---|
| 942 | mes "in which they were completed."; |
---|
| 943 | mes "The parts that are lit now"; |
---|
| 944 | mes "must be Walker's work..."; |
---|
| 945 | next; |
---|
| 946 | mes "^3355FFSuddenly, another section"; |
---|
| 947 | mes "of the pentagram activates,"; |
---|
| 948 | mes "and parts of the pentagram"; |
---|
| 949 | mes "flare unstably with an"; |
---|
| 950 | mes "intense, unsteady light.^000000"; |
---|
| 951 | next; |
---|
| 952 | mes "[Huey]"; |
---|
| 953 | mes "That must be..."; |
---|
| 954 | mes "Morf must have done"; |
---|
| 955 | mes "that part. Okay, when"; |
---|
| 956 | mes "the light stabilizes and"; |
---|
| 957 | mes "the entire pentagram is"; |
---|
| 958 | mes "glowing, it'll be ready."; |
---|
| 959 | next; |
---|
| 960 | mes "^3355FFThe unactivated portions"; |
---|
| 961 | mes "of the pentagram ignite,"; |
---|
| 962 | mes "and the entire pentagram"; |
---|
| 963 | mes "emits a warm, effusive glow.^000000"; |
---|
| 964 | next; |
---|
| 965 | mes "[Huey]"; |
---|
| 966 | mes "Okay, this is important!"; |
---|
| 967 | mes "One of the doomed swords"; |
---|
| 968 | mes "is going to manifest very soon."; |
---|
| 969 | mes "When you can see the sword"; |
---|
| 970 | mes "within the light, grab it quickly! "; |
---|
| 971 | next; |
---|
| 972 | mes "[Huey]"; |
---|
| 973 | mes "Wait, can you--?"; |
---|
| 974 | mes "There, I see it! Now"; |
---|
| 975 | mes "quickly, take it! It's yours!"; |
---|
| 976 | next; |
---|
| 977 | set .@random,rand(1,10); |
---|
| 978 | if (.@random >= 1 && .@random <= 5) { |
---|
| 979 | callsub S_GetSword,1237,0,1,42; |
---|
| 980 | getitem 1237,1; //Grimtooth_ |
---|
| 981 | close; |
---|
| 982 | } |
---|
| 983 | else if (.@random >= 6 && .@random <= 8) { |
---|
| 984 | callsub S_GetSword,1138,1,1,43; |
---|
| 985 | getitem 1138,1; //Mysteltainn_ |
---|
| 986 | close; |
---|
| 987 | } |
---|
| 988 | else { |
---|
| 989 | callsub S_GetSword,1169,2,1,44; |
---|
| 990 | getitem 1169,1; //Executioner_ |
---|
| 991 | close; |
---|
| 992 | } |
---|
| 993 | } |
---|
| 994 | else if (dmdswrd_Q == 42) { |
---|
| 995 | callsub S_GetSword,1237,0,0,0; |
---|
| 996 | getitem 1237,1; //Grimtooth_ |
---|
| 997 | close; |
---|
| 998 | } |
---|
| 999 | else if (dmdswrd_Q == 43) { |
---|
| 1000 | callsub S_GetSword,1138,1,0,0; |
---|
| 1001 | getitem 1138,1; //Mysteltainn_ |
---|
| 1002 | close; |
---|
| 1003 | } |
---|
| 1004 | else if (dmdswrd_Q == 44) { |
---|
| 1005 | callsub S_GetSword,1169,2,0,0; |
---|
| 1006 | getitem 1169,1; //Executioner_ |
---|
| 1007 | close; |
---|
| 1008 | } |
---|
| 1009 | else if (dmdswrd_Q == 45) { |
---|
| 1010 | mes "[Huey]"; |
---|
| 1011 | mes "So how are you handling"; |
---|
| 1012 | mes "that doomed sword? Whatever"; |
---|
| 1013 | mes "you do, don't abuse its power"; |
---|
| 1014 | mes "and you should be fine. I've"; |
---|
| 1015 | mes "got faith that you'll never"; |
---|
| 1016 | mes "succumb to the blade's curse."; |
---|
| 1017 | next; |
---|
| 1018 | mes "[Huey]"; |
---|
| 1019 | mes "Anyway, I really"; |
---|
| 1020 | mes "should thank you for"; |
---|
| 1021 | mes "the opportunity to use"; |
---|
| 1022 | mes "my skills. I mean, I didn't"; |
---|
| 1023 | mes "want what I had learned from"; |
---|
| 1024 | mes "the Dwarves to go to waste."; |
---|
| 1025 | close; |
---|
| 1026 | } |
---|
| 1027 | else { |
---|
| 1028 | mes "[Huey]"; |
---|
| 1029 | mes "You know, I've traveled"; |
---|
| 1030 | mes "to all sorts of places, but"; |
---|
| 1031 | mes "the heat here in Morroc"; |
---|
| 1032 | mes "is the worst I've ever"; |
---|
| 1033 | mes "experienced! It's so humid"; |
---|
| 1034 | mes "and uncomfortable here..."; |
---|
| 1035 | close; |
---|
| 1036 | } |
---|
| 1037 | |
---|
| 1038 | S_GetSword: |
---|
| 1039 | if (getarg(2) == 1) { |
---|
| 1040 | mes "^3355FFYou reach within the"; |
---|
| 1041 | mes "blinding light and grasp"; |
---|
| 1042 | mes "the sword's handle. When"; |
---|
| 1043 | mes "the light dissipates, you"; |
---|
| 1044 | mes "can see that you have"; |
---|
| 1045 | mes "obtained a "+getitemname(getarg(0))+".^000000"; |
---|
| 1046 | set magum,getarg(3); |
---|
| 1047 | next; |
---|
| 1048 | } |
---|
| 1049 | if (checkweight(getarg(0),1) == 0) { |
---|
| 1050 | mes "[Huey]"; |
---|
| 1051 | mes "Hold on, you're carrying"; |
---|
| 1052 | mes "too many things with you."; |
---|
| 1053 | mes "You better store some things"; |
---|
| 1054 | mes "to make more of your inventory"; |
---|
| 1055 | mes "space available. Then, we can finally claim your doomed sword."; |
---|
| 1056 | close; |
---|
| 1057 | } |
---|
| 1058 | mes "[Huey]"; |
---|
| 1059 | if (getarg(1) == 0) { |
---|
| 1060 | mes "Th-that's the Grimtooth!"; |
---|
| 1061 | mes "Ever since I've been taught"; |
---|
| 1062 | mes "the pentagram techniques by"; |
---|
| 1063 | mes "those Dwarves, I've never once"; |
---|
| 1064 | mes "imagined that I'd see that sword. Please use that weapon wisely."; |
---|
| 1065 | } |
---|
| 1066 | else if (getarg(1) == 1) { |
---|
| 1067 | mes "I don't believe it!"; |
---|
| 1068 | mes "You... You've been found"; |
---|
| 1069 | mes "worthy of the Mysteltainn?"; |
---|
| 1070 | mes "Be careful, and don't let"; |
---|
| 1071 | mes "its power overwhelm you."; |
---|
| 1072 | mes "Wield it only for just ends..."; |
---|
| 1073 | } |
---|
| 1074 | else if (getarg(1) == 2) { |
---|
| 1075 | mes "Th-that's...!"; |
---|
| 1076 | mes "The Executionier has"; |
---|
| 1077 | mes "chosen you to wield it?"; |
---|
| 1078 | mes "You must have an extremely"; |
---|
| 1079 | mes "strong will, or something..."; |
---|
| 1080 | mes "Don't give in to the bloodlust."; |
---|
| 1081 | } |
---|
| 1082 | next; |
---|
| 1083 | mes "[Huey]"; |
---|
| 1084 | mes "Well, it looks like my"; |
---|
| 1085 | mes "work here is done. I'm glad"; |
---|
| 1086 | mes "I got the chance to use these"; |
---|
| 1087 | mes "ancient skills, and it's an honor to meet a worthy adventurer."; |
---|
| 1088 | mes "My brothers should be proud."; |
---|
| 1089 | next; |
---|
| 1090 | mes "[Huey]"; |
---|
| 1091 | mes "Speaking of which,"; |
---|
| 1092 | mes "please give Morf and"; |
---|
| 1093 | mes "Walker my regards if you"; |
---|
| 1094 | mes "happen to see them. Well"; |
---|
| 1095 | mes "then, take care of yourself, and be cautious in using that sword."; |
---|
| 1096 | set dmdswrd_Q,45; |
---|
| 1097 | return; |
---|
| 1098 | } |
---|