[1] | 1 | //===== eAthena Script ======================================= |
---|
| 2 | //= Grade A and Grade S weapon quests |
---|
| 3 | //===== By: ================================================== |
---|
| 4 | //= Vicious_Pucca, Reddozen & MasterOfMuppets |
---|
| 5 | //===== Current Version: ===================================== |
---|
| 6 | //= 1.4 |
---|
| 7 | //===== Compatible With: ===================================== |
---|
| 8 | //= eAthena SVN 3422+(Requires jA Script System) |
---|
| 9 | //===== Description: ========================================= |
---|
| 10 | //= Grade A and Grade S weapon quests |
---|
| 11 | //===== Additional Comments: ================================= |
---|
| 12 | //= 1.0 First Version, Credits goes to Vicious_Pucca for converting [MasterOfMuppets] |
---|
| 13 | //= the quest from aegis format to eA format. Also thanks to |
---|
| 14 | //= reddozen for fixing bugs. |
---|
| 15 | //= 1.1 Many fixes to spelling, grammar, and sentence order. [Silent] |
---|
| 16 | //= 1.2 A small fix, thanks to vicious_pucca [MasterOfMuppets] |
---|
| 17 | //= 1.21 Fixing MoM's typos (Citrin -> Citrine) [erKURITA] |
---|
| 18 | //= 1.3 Redirected error message for "LV_16" to "LV_16_NOGEM" (Gepard) [L0ne_W0lf] |
---|
| 19 | //= 1.4 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] |
---|
| 20 | //============================================================ |
---|
| 21 | |
---|
| 22 | //--------------------------------------------------------------- |
---|
| 23 | // Initialize the basic materials for easier reading/conversion |
---|
| 24 | //--------------------------------------------------------------- |
---|
| 25 | |
---|
| 26 | - script lv4_weapon_init -1,{ |
---|
| 27 | OnInit: |
---|
| 28 | set $@LV4_Citrine, 7295; // 7295,Citrine |
---|
| 29 | set $@LV4_Turquoise, 7294; // 7294,Turquoise |
---|
| 30 | set $@LV4_Agate, 7291; // 7291,Agate |
---|
| 31 | |
---|
| 32 | set $@LV4_Muscovite, 7292; // 7292,Muscovite |
---|
| 33 | set $@LV4_Biotite, 7297; // 7297,Biotite |
---|
| 34 | set $@LV4_Pyroxene, 7296; // 7296,Pyroxene |
---|
| 35 | |
---|
| 36 | set $@LV4_Phlogopite, 7290; // 7290,Phlogopite |
---|
| 37 | set $@LV4_Olivine, 7289; // 7289,Peridot |
---|
| 38 | set $@LV4_Rose_Quartz, 7293; // 7293,Rose_Quartz |
---|
| 39 | |
---|
| 40 | set $@LV4_Gold, 969; // 969,Gold |
---|
| 41 | set $@LV4_Steel, 999; // 999,Steel |
---|
| 42 | set $@LV4_Emperium, 714; // 714,Emperium |
---|
| 43 | set $@LV4_Hammer_Of_Blacksmith, 1005; // 1005,Hammer_of_Blacksmith |
---|
| 44 | set $@LV4_Emperium_Anvil, 989; // 989,Emperium_Anvil |
---|
| 45 | set $@LV4_Illusion_Flower, 710; // 710,Illusion_Flower |
---|
| 46 | end; |
---|
| 47 | } |
---|
| 48 | |
---|
| 49 | //--------------------------------------------------------------- |
---|
| 50 | // Bazo, creates Immaterial Sword, Quadrille and Slash |
---|
| 51 | //--------------------------------------------------------------- |
---|
| 52 | |
---|
| 53 | umbala,117,285,3 script Bazo 85,{ |
---|
| 54 | set @NowWeight, MaxWeight - Weight; |
---|
| 55 | if (@NowWeight >= 3000) goto LV4_NOT_OW; |
---|
| 56 | mes "- Wait a minute! -"; |
---|
| 57 | mes "- Currently you are overweight. -"; |
---|
| 58 | mes "- Please lighten your weight -"; |
---|
| 59 | mes "- and try again. -"; |
---|
| 60 | close; |
---|
| 61 | |
---|
| 62 | |
---|
| 63 | LV4_NOT_OW: |
---|
| 64 | if(lv4_weapon == 0) goto LV4_0; |
---|
| 65 | if(lv4_weapon == 1) goto LV4_1; |
---|
| 66 | if(lv4_weapon == 2) goto LV4_2; |
---|
| 67 | if(lv4_weapon == 3) goto LV4_2; |
---|
| 68 | if(lv4_weapon == 4) goto LV4_2; |
---|
| 69 | if(lv4_weapon == 5) goto LV4_5; |
---|
| 70 | if(lv4_weapon == 6) goto LV4_5; |
---|
| 71 | if(lv4_weapon == 7) goto LV4_5; |
---|
| 72 | if(lv4_weapon > 7) goto LV4_7; |
---|
| 73 | end; // shouldn't be here |
---|
| 74 | |
---|
| 75 | |
---|
| 76 | LV4_0: |
---|
| 77 | mes "[Bazo]"; |
---|
| 78 | mes "Hello, you are from outside, huh?"; |
---|
| 79 | mes "I can tell by your appearance."; |
---|
| 80 | mes "Pleased to meet you. My name is Bazo Heburiech."; |
---|
| 81 | mes "I am also from outside."; |
---|
| 82 | next; |
---|
| 83 | mes "[Bazo]"; |
---|
| 84 | mes "We must have been meant to meet each other."; |
---|
| 85 | mes "If you don't mind, let me explain about this place for a while."; |
---|
| 86 | mes "Umbala is adjacent to Nifflheim, the city of the dead."; |
---|
| 87 | mes "Even at a first sight, I knew that"; |
---|
| 88 | mes "there is something about this village."; |
---|
| 89 | next; |
---|
| 90 | mes "[Bazo]"; |
---|
| 91 | mes "Due to that geographical trait,"; |
---|
| 92 | mes "this village was filled with evil power"; |
---|
| 93 | mes "that was influenced by the city of the dead."; |
---|
| 94 | next; |
---|
| 95 | mes "[Bazo]"; |
---|
| 96 | mes "The local people have learned"; |
---|
| 97 | mes "to manipulate the evil power for"; |
---|
| 98 | mes "producing specialties."; |
---|
| 99 | next; |
---|
| 100 | mes "[Bazo]"; |
---|
| 101 | mes "While staying here, I also have learned"; |
---|
| 102 | mes "some recipes. If you bring me materials,"; |
---|
| 103 | mes "I am willing to show you my skills."; |
---|
| 104 | mes "How does that sound?"; |
---|
| 105 | next; |
---|
| 106 | |
---|
| 107 | switch( select( "Sounds good.", "No, thanks." ) ) { |
---|
| 108 | case 1: |
---|
| 109 | if(BaseLevel >= 70) goto L4_0_1; |
---|
| 110 | |
---|
| 111 | mes "[Bazo]"; |
---|
| 112 | mes "Err...I don't think that you are powerful"; |
---|
| 113 | mes "enough to handle my products."; |
---|
| 114 | mes "They are charged with evil power."; |
---|
| 115 | next; |
---|
| 116 | mes "That means if their owners are not powerful"; |
---|
| 117 | mes "and not experienced enough,"; |
---|
| 118 | mes "they will drive the owners insane."; |
---|
| 119 | mes "And I cannot do that to my friend."; |
---|
| 120 | next; |
---|
| 121 | mes "[Bazo]"; |
---|
| 122 | mes "Therefore, I want you to go back and level up first."; |
---|
| 123 | mes "I will gladly expect you to come back when you are ready."; |
---|
| 124 | break; |
---|
| 125 | L4_0_1: |
---|
| 126 | mes "[Bazo]"; |
---|
| 127 | mes "Excellent! Let me tell you"; |
---|
| 128 | mes "the materials I need. I hope you will write them down."; |
---|
| 129 | mes "There is not that many though."; |
---|
| 130 | next; |
---|
| 131 | mes "[Bazo]"; |
---|
| 132 | mes "I need 10 Gold, 50 Steel and 10 Emperium"; |
---|
| 133 | mes "as basic materials..."; |
---|
| 134 | mes "and you can enchant the product with a certain trait."; |
---|
| 135 | mes "For that, I need some rare ores..."; |
---|
| 136 | next; |
---|
| 137 | mes "[Bazo]"; |
---|
| 138 | mes "Please bring me 30 of either Citrine, Turquoise or Agate."; |
---|
| 139 | mes "Each one of them possess their own attribute"; |
---|
| 140 | mes "and following by the ore you have brought,"; |
---|
| 141 | mes "my product will possess a special trait."; |
---|
| 142 | next; |
---|
| 143 | mes "[Bazo]"; |
---|
| 144 | mes "I wish you good luck..."; |
---|
| 145 | mes "I will wait for you!"; |
---|
| 146 | |
---|
| 147 | set lv4_weapon, 1; |
---|
| 148 | break; |
---|
| 149 | case 2: |
---|
| 150 | mes "[Bazo]"; |
---|
| 151 | mes "Oh, okay. That is fine with me."; |
---|
| 152 | mes "By the way, don't you want to know how evil the city of the dead will be?"; |
---|
| 153 | mes "I do since that city influences so much of this village"; |
---|
| 154 | mes "with it's mysterious power, you know."; |
---|
| 155 | break; |
---|
| 156 | } |
---|
| 157 | close; |
---|
| 158 | |
---|
| 159 | |
---|
| 160 | |
---|
| 161 | //-------------------------------------------------- |
---|
| 162 | //Gold, Steel, Emp Check + Choosing the gem |
---|
| 163 | //-------------------------------------------------- |
---|
| 164 | LV4_1: |
---|
| 165 | if(countitem($@LV4_Gold) < 10) goto LV4_1_FAIL; |
---|
| 166 | if(countitem($@LV4_Steel) < 50) goto LV4_1_FAIL; |
---|
| 167 | if(countitem($@LV4_Emperium) < 10) goto LV4_1_FAIL; |
---|
| 168 | |
---|
| 169 | mes "[Bazo]"; |
---|
| 170 | mes "Oh...you have brought all the basic materials."; |
---|
| 171 | mes "Now let me check what kind of rare ores"; |
---|
| 172 | mes "you have brought..."; |
---|
| 173 | next; |
---|
| 174 | |
---|
| 175 | if (countitem($@LV4_Citrine) >= 30 && countitem($@LV4_Turquoise) >= 30 && countitem($@LV4_Agate) >= 30) goto LV4_1_CTA; |
---|
| 176 | if (countitem($@LV4_Citrine) >= 30 && countitem($@LV4_Turquoise) >= 30) goto LV4_1_CT; |
---|
| 177 | if (countitem($@LV4_Citrine) >= 30 && countitem($@LV4_Agate) >= 30) goto LV4_1_CA; |
---|
| 178 | if (countitem($@LV4_Turquoise) >= 30 && countitem($@LV4_Agate) >= 30) goto LV4_1_TA; |
---|
| 179 | if (countitem($@LV4_Citrine) >= 30) goto LV4_1_C; |
---|
| 180 | if (countitem($@LV4_Turquoise) >= 30) goto LV4_1_T; |
---|
| 181 | if (countitem($@LV4_Agate) >= 30) goto LV4_1_A; |
---|
| 182 | goto LV4_1_NOGEM; |
---|
| 183 | end; |
---|
| 184 | |
---|
| 185 | |
---|
| 186 | LV4_1_CTA: |
---|
| 187 | mes "[Bazo]"; |
---|
| 188 | mes "Hahaha, I asked you to bring one kind not all of them."; |
---|
| 189 | mes "You can only use one kind of ore."; |
---|
| 190 | mes "Which one would you like to use?"; |
---|
| 191 | next; |
---|
| 192 | |
---|
| 193 | switch( select( "Citrine", "Turquoise", "Agate" ) ) { |
---|
| 194 | case 1: |
---|
| 195 | mes "[Bazo]"; |
---|
| 196 | mes "Citrine...okay. Before we start,"; |
---|
| 197 | set @gem, $@LV4_Citrine; |
---|
| 198 | set @gemstring$,"Citrine"; |
---|
| 199 | break; |
---|
| 200 | case 2: |
---|
| 201 | mes "[Bazo]"; |
---|
| 202 | mes "Turquoise...okay. Before we start,"; |
---|
| 203 | set @gem, $@LV4_Turquoise; |
---|
| 204 | set @gemstring$,"Turquoise"; |
---|
| 205 | break; |
---|
| 206 | case 3: |
---|
| 207 | mes "[Bazo]"; |
---|
| 208 | mes "Agate....okay. Before we start,"; |
---|
| 209 | set @gem, $@LV4_Agate; |
---|
| 210 | set @gemstring$,"Agate"; |
---|
| 211 | break; |
---|
| 212 | } |
---|
| 213 | |
---|
| 214 | goto LV4_1_PICK; |
---|
| 215 | end; // shouldn't be here |
---|
| 216 | |
---|
| 217 | |
---|
| 218 | LV4_1_CT: |
---|
| 219 | mes "[Bazo]"; |
---|
| 220 | mes "Hahaha, I asked you to bring one kind not two."; |
---|
| 221 | mes "You can only use one kind of ore."; |
---|
| 222 | mes "Which one would you like to use?"; |
---|
| 223 | next; |
---|
| 224 | |
---|
| 225 | switch( select( "Citrine", "Turquoise" ) ) { |
---|
| 226 | case 1: |
---|
| 227 | mes "[Bazo]"; |
---|
| 228 | mes "Citrine...okay. Before we start,"; |
---|
| 229 | set @gem, $@LV4_Citrine; |
---|
| 230 | set @gemstring$,"Citrine"; |
---|
| 231 | break; |
---|
| 232 | case 2: |
---|
| 233 | mes "[Bazo]"; |
---|
| 234 | mes "Turquoise...okay. Before we start,"; |
---|
| 235 | set @gem, $@LV4_Turquoise; |
---|
| 236 | set @gemstring$,"Turquoise"; |
---|
| 237 | break; |
---|
| 238 | } |
---|
| 239 | |
---|
| 240 | goto LV4_1_PICK; |
---|
| 241 | end; // shouldn't be here |
---|
| 242 | |
---|
| 243 | |
---|
| 244 | LV4_1_CA: |
---|
| 245 | mes "[Bazo]"; |
---|
| 246 | mes "Hahaha, I asked you to bring one kind not two."; |
---|
| 247 | mes "You can only use one kind of ore."; |
---|
| 248 | mes "Which one would you like to use?"; |
---|
| 249 | next; |
---|
| 250 | |
---|
| 251 | switch( select( "Citrine", "Agate" ) ) { |
---|
| 252 | case 1: |
---|
| 253 | mes "[Bazo]"; |
---|
| 254 | mes "Citrine...okay. Before we start,"; |
---|
| 255 | set @gem, $@LV4_Citrine; |
---|
| 256 | set @gemstring$,"Citrine"; |
---|
| 257 | break; |
---|
| 258 | case 2: |
---|
| 259 | mes "[Bazo]"; |
---|
| 260 | mes "Agate....okay. Before we start,"; |
---|
| 261 | set @gem, $@LV4_Agate; |
---|
| 262 | set @gemstring$,"Agate"; |
---|
| 263 | break; |
---|
| 264 | } |
---|
| 265 | |
---|
| 266 | goto LV4_1_PICK; |
---|
| 267 | end; // shouldn't be here |
---|
| 268 | |
---|
| 269 | |
---|
| 270 | LV4_1_TA: |
---|
| 271 | mes "[Bazo]"; |
---|
| 272 | mes "Hahaha, I asked you to bring one kind not two."; |
---|
| 273 | mes "You can only use one kind of ore."; |
---|
| 274 | mes "Which one would you like to use?"; |
---|
| 275 | next; |
---|
| 276 | |
---|
| 277 | switch( select( "Turquoise", "Agate" ) ) { |
---|
| 278 | case 1: |
---|
| 279 | mes "[Bazo]"; |
---|
| 280 | mes "Turquoise...okay. Before we start,"; |
---|
| 281 | set @gem, $@LV4_Turquoise; |
---|
| 282 | set @gemstring$,"Turquoise"; |
---|
| 283 | break; |
---|
| 284 | case 2: |
---|
| 285 | mes "[Bazo]"; |
---|
| 286 | mes "Agate....okay. Before we start,"; |
---|
| 287 | set @gem, $@LV4_Agate; |
---|
| 288 | set @gemstring$,"Agate"; |
---|
| 289 | break; |
---|
| 290 | } |
---|
| 291 | |
---|
| 292 | goto LV4_1_PICK; |
---|
| 293 | end; // shouldn't be here |
---|
| 294 | |
---|
| 295 | |
---|
| 296 | LV4_1_C: |
---|
| 297 | mes "[Bazo]"; |
---|
| 298 | mes "Citrine...okay. Before we start,"; |
---|
| 299 | set @gem, $@LV4_Citrine; |
---|
| 300 | set @gemstring$,"Citrine"; |
---|
| 301 | goto LV4_1_PICK; |
---|
| 302 | end; // shouldn't be here |
---|
| 303 | |
---|
| 304 | |
---|
| 305 | LV4_1_T: |
---|
| 306 | mes "[Bazo]"; |
---|
| 307 | mes "Turquoise...okay. Before we start,"; |
---|
| 308 | set @gem, $@LV4_Turquoise; |
---|
| 309 | set @gemstring$,"Turquoise"; |
---|
| 310 | goto LV4_1_PICK; |
---|
| 311 | end; // shouldn't be here |
---|
| 312 | |
---|
| 313 | |
---|
| 314 | LV4_1_A: |
---|
| 315 | mes "[Bazo]"; |
---|
| 316 | mes "Agate....okay. Before we start,"; |
---|
| 317 | set @gem, $@LV4_Agate; |
---|
| 318 | set @gemstring$,"Agate"; |
---|
| 319 | goto LV4_1_PICK; |
---|
| 320 | end; // shouldn't be here |
---|
| 321 | |
---|
| 322 | |
---|
| 323 | LV4_1_PICK: |
---|
| 324 | mes "we must do one thing first."; |
---|
| 325 | mes "That is, testing your luck."; |
---|
| 326 | mes "As you already know,"; |
---|
| 327 | mes "I cannot guarantee you that we will succeed"; |
---|
| 328 | mes "to make one right away."; |
---|
| 329 | next; |
---|
| 330 | mes "[Bazo]"; |
---|
| 331 | mes "If we can raise your luck before we start,"; |
---|
| 332 | mes "we will be able to succeed."; |
---|
| 333 | next; |
---|
| 334 | mes "[Bazo]"; |
---|
| 335 | mes "Now you must be wondering what we"; |
---|
| 336 | mes "will do in order to increase your luck."; |
---|
| 337 | mes "It is simple, we will play a mind-reading game."; |
---|
| 338 | mes "I am going to think of one monster among 4 of my favorite ones,"; |
---|
| 339 | mes "you will guess what the monster is."; |
---|
| 340 | next; |
---|
| 341 | mes "[Bazo]"; |
---|
| 342 | mes "You must answer correctly at least"; |
---|
| 343 | mes "1 out of 5 times. It shouldn't be that difficult."; |
---|
| 344 | mes "And if you fail to answer, we must do something else"; |
---|
| 345 | mes "to drive away your bad luck."; |
---|
| 346 | next; |
---|
| 347 | mes "[Bazo]"; |
---|
| 348 | mes "I will take 10 of the special ore you chose."; |
---|
| 349 | mes "Well, I understand that it does not sound tempting"; |
---|
| 350 | mes "but let's think of it this way."; |
---|
| 351 | mes "It is much better than wasting 30 ore"; |
---|
| 352 | mes "by failing to create the item, isn't it?"; |
---|
| 353 | next; |
---|
| 354 | mes "[Bazo]"; |
---|
| 355 | mes "Okay, now I need some time to prepare..."; |
---|
| 356 | mes "Talk to you later!"; |
---|
| 357 | |
---|
| 358 | if(countitem($@LV4_Gold) < 10) goto LV4_HACK; |
---|
| 359 | if(countitem($@LV4_Steel) < 50) goto LV4_HACK; |
---|
| 360 | if(countitem($@LV4_Emperium) < 10) goto LV4_HACK; |
---|
| 361 | delitem $@LV4_Gold, 10; |
---|
| 362 | delitem $@LV4_Steel, 50; |
---|
| 363 | delitem $@LV4_Emperium, 10; |
---|
| 364 | if(@gem == $@LV4_Citrine) set lv4_weapon, 2; |
---|
| 365 | if(@gem == $@LV4_Turquoise) set lv4_weapon, 3; |
---|
| 366 | if(@gem == $@LV4_Agate) set lv4_weapon, 4; |
---|
| 367 | close; |
---|
| 368 | |
---|
| 369 | |
---|
| 370 | LV4_1_NOGEM: |
---|
| 371 | mes "[Bazo]"; |
---|
| 372 | mes "I seem to recall that I asked you to bring"; |
---|
| 373 | mes "30 of a special ore, Citrine, Turquoise, or Agate..."; |
---|
| 374 | mes "And I don't see any of them."; |
---|
| 375 | mes "You must have forgot them. Please go get them too."; |
---|
| 376 | close; |
---|
| 377 | |
---|
| 378 | |
---|
| 379 | LV4_1_FAIL: |
---|
| 380 | mes "[Bazo]"; |
---|
| 381 | mes "Please bring me 10 Gold, 50 Steel and 10 Emperium"; |
---|
| 382 | mes "as basic materials..."; |
---|
| 383 | mes "and you can enchant the product with a certain trait."; |
---|
| 384 | mes "For that, I need some rare ores..."; |
---|
| 385 | next; |
---|
| 386 | mes "[Bazo]"; |
---|
| 387 | mes "Please bring me 30 of either Citrine, Turquoise or Agate."; |
---|
| 388 | mes "Each one of them possess their own attribute"; |
---|
| 389 | mes "and using the ore you have brought,"; |
---|
| 390 | mes "my product will possess a special trait."; |
---|
| 391 | next; |
---|
| 392 | mes "[Bazo]"; |
---|
| 393 | mes "I wish you good luck..."; |
---|
| 394 | mes "I will wait for you!"; |
---|
| 395 | close; |
---|
| 396 | |
---|
| 397 | |
---|
| 398 | |
---|
| 399 | //-------------------------------------------------- |
---|
| 400 | //Guessing Game |
---|
| 401 | //-------------------------------------------------- |
---|
| 402 | LV4_2: |
---|
| 403 | if(lv4_weapon == 2) set @gem, $@LV4_Citrine; |
---|
| 404 | if(lv4_weapon == 3) set @gem, $@LV4_Turquoise; |
---|
| 405 | if(lv4_weapon == 4) set @gem, $@LV4_Agate; |
---|
| 406 | if(countitem(@gem) < 30) goto LV4_2_NOGEM; |
---|
| 407 | |
---|
| 408 | mes "[Bazo]"; |
---|
| 409 | mes "Ok, you seem to be ready."; |
---|
| 410 | mes "Let's get started."; |
---|
| 411 | mes "My favorite monsters are Poring,"; |
---|
| 412 | mes "Hode, Obeaune, and Minorous."; |
---|
| 413 | next; |
---|
| 414 | |
---|
| 415 | set @dap, 0; |
---|
| 416 | set @correct[0],1; |
---|
| 417 | for( set @i, 1; @i <= 5; set @i, @i + 1 ) { |
---|
| 418 | mes "[Bazo]"; |
---|
| 419 | |
---|
| 420 | if(@i == 1) mes "Here's the 1st question. Guess what monster"; |
---|
| 421 | if(@i != 1) mes "Alright. Now guess what monster"; |
---|
| 422 | |
---|
| 423 | mes "I have in my mind at this moment."; |
---|
| 424 | next; |
---|
| 425 | |
---|
| 426 | set @mons, rand(1, 4); |
---|
| 427 | |
---|
| 428 | switch( select( "Poring", "Hode", "Obeaune", "Minorous" ) ) { |
---|
| 429 | case 1: |
---|
| 430 | set @correct[@i], 1; |
---|
| 431 | if(@mons == 1) set @dap, @dap + 1; |
---|
| 432 | break; |
---|
| 433 | |
---|
| 434 | case 2: |
---|
| 435 | set @correct[@i], 2; |
---|
| 436 | if(@mons == 2) set @dap, @dap + 1; |
---|
| 437 | break; |
---|
| 438 | |
---|
| 439 | case 3: |
---|
| 440 | set @correct[@i], 3; |
---|
| 441 | if(@mons == 3) set @dap, @dap + 1; |
---|
| 442 | break; |
---|
| 443 | |
---|
| 444 | case 4: |
---|
| 445 | set @correct[@i], 4; |
---|
| 446 | if(@mons == 4) set @dap, @dap + 1; |
---|
| 447 | break; |
---|
| 448 | } |
---|
| 449 | } |
---|
| 450 | |
---|
| 451 | mes "[Bazo]"; |
---|
| 452 | mes "Okay, let me give you answers for the questions."; |
---|
| 453 | mes "I was thinking of the monsters in the order of"; |
---|
| 454 | next; |
---|
| 455 | mes "[Bazo]"; |
---|
| 456 | |
---|
| 457 | for( set @i, 1; @i <= 5; set @i, @i + 1 ) { |
---|
| 458 | if(@correct[@i] == 1) mes "Poring"; |
---|
| 459 | if(@correct[@i] == 2) mes "Hode"; |
---|
| 460 | if(@correct[@i] == 3) mes "Obeaune"; |
---|
| 461 | if(@correct[@i] == 4) mes "Minorous"; |
---|
| 462 | } |
---|
| 463 | |
---|
| 464 | if(@dap < 1) goto LV4_2_FAIL; |
---|
| 465 | |
---|
| 466 | next; |
---|
| 467 | mes "[Bazo]"; |
---|
| 468 | mes "You answered " + @dap + " times!"; |
---|
| 469 | mes "I must say you're amazing!"; |
---|
| 470 | mes "As I promised, I will make an Umbala specialty for you."; |
---|
| 471 | mes "Please give me some time to prepare."; |
---|
| 472 | mes "Talk to you later."; |
---|
| 473 | |
---|
| 474 | if(countitem(@gem) < 30) goto LV4_HACK; |
---|
| 475 | delitem @gem, 30; |
---|
| 476 | set lv4_weapon, lv4_weapon + 3; |
---|
| 477 | close; |
---|
| 478 | |
---|
| 479 | |
---|
| 480 | LV4_2_FAIL: |
---|
| 481 | if(countitem(@gem) < 10) goto LV4_HACK; |
---|
| 482 | delitem @gem, 10; |
---|
| 483 | |
---|
| 484 | next; |
---|
| 485 | mes "[Bazo]"; |
---|
| 486 | mes "Errr... I don't think you are good at reading"; |
---|
| 487 | mes "other people's minds. Or you had bad luck, I guess."; |
---|
| 488 | mes "We cannot do that again unless"; |
---|
| 489 | mes "we drive away the bad luck."; |
---|
| 490 | mes "Give me 10 " + @gemstring$ + ", that will do the job."; |
---|
| 491 | next; |
---|
| 492 | mes "[Bazo]"; |
---|
| 493 | mes "Well...if you want to do this mind-reading game again,"; |
---|
| 494 | mes "please come back with the materials."; |
---|
| 495 | mes "I will wait here for you."; |
---|
| 496 | close; |
---|
| 497 | |
---|
| 498 | |
---|
| 499 | LV4_2_NOGEM: |
---|
| 500 | mes "[Bazo]"; |
---|
| 501 | mes "Errr...something doesn't feel right. We lack something..."; |
---|
| 502 | mes "Will you check the materials that you have brought?"; |
---|
| 503 | close; |
---|
| 504 | |
---|
| 505 | |
---|
| 506 | |
---|
| 507 | //-------------------------------------------------- |
---|
| 508 | //Weapon Creation |
---|
| 509 | //-------------------------------------------------- |
---|
| 510 | LV4_5: |
---|
| 511 | mes "[Bazo]"; |
---|
| 512 | mes "Great... now, let's do it!"; |
---|
| 513 | mes "Wish me luck...ah, I forgot to tell you this."; |
---|
| 514 | mes "I cannot tell you what kind of product it will be. It is so random."; |
---|
| 515 | mes "Let's wish that a good thing will come out, okay?"; |
---|
| 516 | next; |
---|
| 517 | mes "- You feel unknown power start gathering in -"; |
---|
| 518 | mes "- the materials. It seems the materials are -"; |
---|
| 519 | mes "- absorbing all the evil power in the air. -"; |
---|
| 520 | next; |
---|
| 521 | mes "- Then, the materials start merging into one -"; |
---|
| 522 | mes "- even though Bazo didn't touch them at all. -"; |
---|
| 523 | next; |
---|
| 524 | mes "[Bazo]"; |
---|
| 525 | mes "Can you feel that? The materials are gathering"; |
---|
| 526 | mes "power at their own will."; |
---|
| 527 | mes "They are out of my hand now. Let's wait and hope."; |
---|
| 528 | next; |
---|
| 529 | mes "- After a while, the air becomes calm -"; |
---|
| 530 | mes "- and you check the result. -"; |
---|
| 531 | next; |
---|
| 532 | mes "[Bazo]"; |
---|
| 533 | mes "Ooooooh! It is done!"; |
---|
| 534 | mes "We have succeeded! Ah, it's amazing!"; |
---|
| 535 | mes "Did I tell you that it is really rare to succeed right away?"; |
---|
| 536 | mes "Yes, God must have listened to our prayers."; |
---|
| 537 | mes "Oh, it is a weapon! It will be very useful to you."; |
---|
| 538 | mes "Let's take a closer look..."; |
---|
| 539 | next; |
---|
| 540 | |
---|
| 541 | mes "[Bazo]"; |
---|
| 542 | |
---|
| 543 | switch( lv4_weapon ) { |
---|
| 544 | case 5: |
---|
| 545 | mes "Immaterial Sword!"; |
---|
| 546 | getitem 1141, 1; // 1141,Immaterial_Sword |
---|
| 547 | break; |
---|
| 548 | case 6: |
---|
| 549 | mes "it is Slash!"; |
---|
| 550 | getitem 1526, 1; // 1526,Slash |
---|
| 551 | break; |
---|
| 552 | case 7: |
---|
| 553 | mes "it is Quadrille!"; |
---|
| 554 | getitem 1527, 1; // 1527,Quadrille |
---|
| 555 | break; |
---|
| 556 | } |
---|
| 557 | |
---|
| 558 | set lv4_weapon, 0; |
---|
| 559 | mes "This sword was born to be yours!"; |
---|
| 560 | mes "Congratulations and hopefully it will have a good use for you."; |
---|
| 561 | next; |
---|
| 562 | |
---|
| 563 | mes "[Bazo]"; |
---|
| 564 | mes "I feel so gratified. If you wish to have"; |
---|
| 565 | mes "another one, please feel free to visit me anytime."; |
---|
| 566 | mes "Have a good travel!"; |
---|
| 567 | close; |
---|
| 568 | |
---|
| 569 | |
---|
| 570 | |
---|
| 571 | //-------------------------------------------------- |
---|
| 572 | //Other Quests |
---|
| 573 | //-------------------------------------------------- |
---|
| 574 | LV4_7: |
---|
| 575 | mes "[Bazo]"; |
---|
| 576 | mes "Hmm...I feel something strange from you."; |
---|
| 577 | mes "I regret to say that there is nothing I can do for you."; |
---|
| 578 | mes "I hope you have a safe travel."; |
---|
| 579 | close; |
---|
| 580 | |
---|
| 581 | |
---|
| 582 | |
---|
| 583 | //-------------------------------------------------- |
---|
| 584 | //Hack Attempt |
---|
| 585 | //-------------------------------------------------- |
---|
| 586 | LV4_HACK: |
---|
| 587 | mes "[Bazo]"; |
---|
| 588 | mes "Hmm. There seems to be a bit of problem."; |
---|
| 589 | set lv4_weapon, 0; |
---|
| 590 | logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest."; |
---|
| 591 | close; |
---|
| 592 | } |
---|
| 593 | |
---|
| 594 | //--------------------------------------------------------------- |
---|
| 595 | // Hibilaithan, creates Mailbreaker, Swordbreaker and Slaughter |
---|
| 596 | //--------------------------------------------------------------- |
---|
| 597 | |
---|
| 598 | umbala,163,257,3 script Hibilaithan 785,{ |
---|
| 599 | if(event_umbala < 3) goto LumWord; |
---|
| 600 | set @NowWeight, MaxWeight - Weight; |
---|
| 601 | if (@NowWeight >= 3000) goto LV4_NOT_OW; |
---|
| 602 | mes "- Wait a minute! -"; |
---|
| 603 | mes "- Currently you are overweight. -"; |
---|
| 604 | mes "- Please lighten your weight -"; |
---|
| 605 | mes "- and try again. -"; |
---|
| 606 | close; |
---|
| 607 | |
---|
| 608 | |
---|
| 609 | LV4_NOT_OW: |
---|
| 610 | if(lv4_weapon == 0) goto LV4_0; |
---|
| 611 | if(lv4_weapon == 8) goto LV4_8; |
---|
| 612 | if(lv4_weapon == 9) goto LV4_9; |
---|
| 613 | if(lv4_weapon == 10) goto LV4_9; |
---|
| 614 | if(lv4_weapon == 11) goto LV4_9; |
---|
| 615 | if(lv4_weapon == 12) goto LV4_12; |
---|
| 616 | if(lv4_weapon == 13) goto LV4_12; |
---|
| 617 | if(lv4_weapon == 14) goto LV4_12; |
---|
| 618 | if(lv4_weapon < 8) goto LV4_7; |
---|
| 619 | if(lv4_weapon > 14) goto LV4_7; |
---|
| 620 | end; // shouldn't be here |
---|
| 621 | |
---|
| 622 | |
---|
| 623 | LumWord: |
---|
| 624 | mes "[Hibilaithan]"; |
---|
| 625 | mes "Umba! Umbaba...umum! Baumba!"; |
---|
| 626 | mes "Umumumbababaumumbabaumba!"; |
---|
| 627 | mes "Umbaumbaumbaumbaumhah!"; |
---|
| 628 | mes "Umumumumumbababababab!"; |
---|
| 629 | close; |
---|
| 630 | |
---|
| 631 | |
---|
| 632 | LV4_0: |
---|
| 633 | mes "[Hibilaithan]"; |
---|
| 634 | mes "Haha, yeah, I knew this day would come."; |
---|
| 635 | mes "Finally people recognize my value"; |
---|
| 636 | mes "as the best artisan in Umbala!"; |
---|
| 637 | next; |
---|
| 638 | mes "[Hibilaithan]"; |
---|
| 639 | mes "Okay, let's talk straight."; |
---|
| 640 | mes "I, Hibilaithan shall craft something nice"; |
---|
| 641 | mes "if you bring me materials!"; |
---|
| 642 | mes "Hahahahahaha!"; |
---|
| 643 | next; |
---|
| 644 | mes "[Hibilaithan]"; |
---|
| 645 | mes "Eh? What? You didn't come to see me?"; |
---|
| 646 | mes "Stop joking around...Don't play me for a fool!"; |
---|
| 647 | mes "People are too shy to tell the truth nowadays!"; |
---|
| 648 | mes "Let's be honest and tell me if you want it or not."; |
---|
| 649 | next; |
---|
| 650 | |
---|
| 651 | switch( select( "...okay.", "...sorry, I don't need it!" ) ) { |
---|
| 652 | case 1: |
---|
| 653 | if(BaseLevel >= 70) goto L4_0_1; |
---|
| 654 | |
---|
| 655 | mes "[Hibilaithan]"; |
---|
| 656 | mes "...what a shame! I regret to tell you this,"; |
---|
| 657 | mes "but your spirit is too weak"; |
---|
| 658 | mes "to handle the power of my stuff!"; |
---|
| 659 | mes "This is not good, not good at all!"; |
---|
| 660 | mes "Go and train yourself first."; |
---|
| 661 | mes "When you become strong, you may come back!"; |
---|
| 662 | break; |
---|
| 663 | L4_0_1: |
---|
| 664 | mes "[Hibilaithan]"; |
---|
| 665 | mes "Great! I like your attitute! Great, great!"; |
---|
| 666 | mes "I am going to tell you what I need."; |
---|
| 667 | mes "It is not much, so do not forget."; |
---|
| 668 | next; |
---|
| 669 | mes "[Hibilaithan]"; |
---|
| 670 | mes "Bring me 10 Gold, 50 Steel and 10 Emperium"; |
---|
| 671 | mes "... as basic materials."; |
---|
| 672 | mes "And I need some rare ores to endow power..."; |
---|
| 673 | next; |
---|
| 674 | mes "[Hibilaithan]"; |
---|
| 675 | mes "Bring me 30 of one ore among Muscovite, Biotite or Pyroxene."; |
---|
| 676 | mes "Remember you are going to bring 30 of one ore."; |
---|
| 677 | mes "I cannot pick one among those because I am"; |
---|
| 678 | mes "not sure what will come out. Heh."; |
---|
| 679 | next; |
---|
| 680 | mes "[Hibilaithan]"; |
---|
| 681 | mes "Okay, wish you good luck!"; |
---|
| 682 | mes "Meanwhile I am going to chill here."; |
---|
| 683 | |
---|
| 684 | set lv4_weapon, 8; |
---|
| 685 | break; |
---|
| 686 | case 2: |
---|
| 687 | mes "[Hibilaithan]"; |
---|
| 688 | mes "Bah~ what are you afraid of?"; |
---|
| 689 | mes "I am just trying to do you a favor, you know?"; |
---|
| 690 | mes "Alright, it is your call."; |
---|
| 691 | mes "But if you change your mind,"; |
---|
| 692 | mes "feel free to come back."; |
---|
| 693 | break; |
---|
| 694 | } |
---|
| 695 | close; |
---|
| 696 | |
---|
| 697 | |
---|
| 698 | |
---|
| 699 | //-------------------------------------------------- |
---|
| 700 | //Gold, Steel, Emp Check + Choosing the gem |
---|
| 701 | //-------------------------------------------------- |
---|
| 702 | LV4_8: |
---|
| 703 | if(countitem($@LV4_Gold) < 10) goto LV4_8_FAIL; |
---|
| 704 | if(countitem($@LV4_Steel) < 50) goto LV4_8_FAIL; |
---|
| 705 | if(countitem($@LV4_Emperium) < 10) goto LV4_8_FAIL; |
---|
| 706 | |
---|
| 707 | mes "[Hibilaithan]"; |
---|
| 708 | mes "Oh...you have brought all the basic materials."; |
---|
| 709 | mes "Now let me check what kind of rare ores"; |
---|
| 710 | mes "you have brought..."; |
---|
| 711 | next; |
---|
| 712 | |
---|
| 713 | if (countitem($@LV4_Muscovite) >= 30 && countitem($@LV4_Biotite) >= 30 && countitem($@LV4_Pyroxene) >= 30) goto LV4_8_MBP; |
---|
| 714 | if (countitem($@LV4_Muscovite) >= 30 && countitem($@LV4_Biotite) >= 30) goto LV4_8_MB; |
---|
| 715 | if (countitem($@LV4_Muscovite) >= 30 && countitem($@LV4_Pyroxene) >= 30) goto LV4_8_MP; |
---|
| 716 | if (countitem($@LV4_Biotite) >= 30 && countitem($@LV4_Pyroxene) >= 30) goto LV4_8_BP; |
---|
| 717 | if (countitem($@LV4_Muscovite) >= 30) goto LV4_8_M; |
---|
| 718 | if (countitem($@LV4_Biotite) >= 30) goto LV4_8_B; |
---|
| 719 | if (countitem($@LV4_Pyroxene) >= 30) goto LV4_8_P; |
---|
| 720 | goto LV4_8_NOGEM; |
---|
| 721 | end; |
---|
| 722 | |
---|
| 723 | |
---|
| 724 | LV4_8_MBP: |
---|
| 725 | mes "[Hibilaithan]"; |
---|
| 726 | mes "Gosh, did you brought all three kinds?"; |
---|
| 727 | mes "Hahaha, it's fine."; |
---|
| 728 | mes "But we cannot use all of them this time."; |
---|
| 729 | mes "Pick one that you want to use."; |
---|
| 730 | next; |
---|
| 731 | |
---|
| 732 | switch( select( "Muscovite", "Biotite", "Pyroxene" ) ) { |
---|
| 733 | case 1: |
---|
| 734 | mes "[Hibilaithan]"; |
---|
| 735 | mes "Muscovite...okay. Before we start,"; |
---|
| 736 | set @gem, $@LV4_Muscovite; |
---|
| 737 | set @gemstring$,"Muscovite"; |
---|
| 738 | break; |
---|
| 739 | case 2: |
---|
| 740 | mes "[Hibilaithan]"; |
---|
| 741 | mes "Biotite...okay. Before we start,"; |
---|
| 742 | set @gem, $@LV4_Biotite; |
---|
| 743 | set @gemstring$,"Biotite"; |
---|
| 744 | break; |
---|
| 745 | case 3: |
---|
| 746 | mes "[Hibilaithan]"; |
---|
| 747 | mes "Pyroxene....okay. Before we start,"; |
---|
| 748 | set @gem, $@LV4_Pyroxene; |
---|
| 749 | set @gemstring$,"Pyroxene"; |
---|
| 750 | break; |
---|
| 751 | } |
---|
| 752 | |
---|
| 753 | goto LV4_8_PICK; |
---|
| 754 | end; // shouldn't be here |
---|
| 755 | |
---|
| 756 | |
---|
| 757 | LV4_8_MB: |
---|
| 758 | mes "[Hibilaithan]"; |
---|
| 759 | mes "Hahaha, I asked you to bring one kind not two."; |
---|
| 760 | mes "You can only use one kind of ore."; |
---|
| 761 | mes "Which one would you like to use?"; |
---|
| 762 | next; |
---|
| 763 | |
---|
| 764 | switch( select( "Muscovite", "Biotite" ) ) { |
---|
| 765 | case 1: |
---|
| 766 | mes "[Hibilaithan]"; |
---|
| 767 | mes "Muscovite...okay. Before we start,"; |
---|
| 768 | set @gem, $@LV4_Muscovite; |
---|
| 769 | set @gemstring$,"Muscovite"; |
---|
| 770 | break; |
---|
| 771 | case 2: |
---|
| 772 | mes "[Hibilaithan]"; |
---|
| 773 | mes "Biotite...okay. Before we start,"; |
---|
| 774 | set @gem, $@LV4_Biotite; |
---|
| 775 | set @gemstring$,"Biotite"; |
---|
| 776 | break; |
---|
| 777 | } |
---|
| 778 | |
---|
| 779 | goto LV4_8_PICK; |
---|
| 780 | end; // shouldn't be here |
---|
| 781 | |
---|
| 782 | |
---|
| 783 | LV4_8_MP: |
---|
| 784 | mes "[Hibilaithan]"; |
---|
| 785 | mes "Hahaha, I asked you to bring one kind not two."; |
---|
| 786 | mes "You can only use one kind of ore."; |
---|
| 787 | mes "Which one would you like to use?"; |
---|
| 788 | next; |
---|
| 789 | |
---|
| 790 | switch( select( "Muscovite", "Pyroxene" ) ) { |
---|
| 791 | case 1: |
---|
| 792 | mes "[Hibilaithan]"; |
---|
| 793 | mes "Muscovite...okay. Before we start,"; |
---|
| 794 | set @gem, $@LV4_Muscovite; |
---|
| 795 | set @gemstring$,"Muscovite"; |
---|
| 796 | break; |
---|
| 797 | case 2: |
---|
| 798 | mes "[Hibilaithan]"; |
---|
| 799 | mes "Pyroxene....okay. Before we start,"; |
---|
| 800 | set @gem, $@LV4_Pyroxene; |
---|
| 801 | set @gemstring$,"Pyroxene"; |
---|
| 802 | break; |
---|
| 803 | } |
---|
| 804 | |
---|
| 805 | goto LV4_8_PICK; |
---|
| 806 | end; // shouldn't be here |
---|
| 807 | |
---|
| 808 | |
---|
| 809 | LV4_8_BP: |
---|
| 810 | mes "[Hibilaithan]"; |
---|
| 811 | mes "Hahaha, I asked you to bring one kind not two."; |
---|
| 812 | mes "You can only use one kind of ore."; |
---|
| 813 | mes "Which one would you like to use?"; |
---|
| 814 | next; |
---|
| 815 | |
---|
| 816 | switch( select( "Biotite", "Pyroxene" ) ) { |
---|
| 817 | case 1: |
---|
| 818 | mes "[Hibilaithan]"; |
---|
| 819 | mes "Biotite...okay. Before we start,"; |
---|
| 820 | set @gem, $@LV4_Biotite; |
---|
| 821 | set @gemstring$,"Biotite"; |
---|
| 822 | break; |
---|
| 823 | case 2: |
---|
| 824 | mes "[Hibilaithan]"; |
---|
| 825 | mes "Pyroxene....okay. Before we start,"; |
---|
| 826 | set @gem, $@LV4_Pyroxene; |
---|
| 827 | set @gemstring$,"Pyroxene"; |
---|
| 828 | break; |
---|
| 829 | } |
---|
| 830 | |
---|
| 831 | goto LV4_8_PICK; |
---|
| 832 | end; // shouldn't be here |
---|
| 833 | |
---|
| 834 | |
---|
| 835 | LV4_8_M: |
---|
| 836 | mes "[Hibilaithan]"; |
---|
| 837 | mes "Muscovite...okay. Before we start,"; |
---|
| 838 | set @gem, $@LV4_Muscovite; |
---|
| 839 | set @gemstring$,"Muscovite"; |
---|
| 840 | goto LV4_8_PICK; |
---|
| 841 | end; // shouldn't be here |
---|
| 842 | |
---|
| 843 | |
---|
| 844 | LV4_8_B: |
---|
| 845 | mes "[Hibilaithan]"; |
---|
| 846 | mes "Biotite...okay. Before we start,"; |
---|
| 847 | set @gem, $@LV4_Biotite; |
---|
| 848 | set @gemstring$,"Biotite"; |
---|
| 849 | goto LV4_8_PICK; |
---|
| 850 | end; // shouldn't be here |
---|
| 851 | |
---|
| 852 | |
---|
| 853 | LV4_8_P: |
---|
| 854 | mes "[Hibilaithan]"; |
---|
| 855 | mes "Pyroxene....okay. Before we start,"; |
---|
| 856 | set @gem, $@LV4_Pyroxene; |
---|
| 857 | set @gemstring$,"Pyroxene"; |
---|
| 858 | goto LV4_8_PICK; |
---|
| 859 | end; // shouldn't be here |
---|
| 860 | |
---|
| 861 | |
---|
| 862 | LV4_8_PICK: |
---|
| 863 | mes "we must do one thing first."; |
---|
| 864 | mes "That is, to test your luck."; |
---|
| 865 | mes "As you already know,"; |
---|
| 866 | mes "I cannot guarantee you that we will succeed"; |
---|
| 867 | mes "to make one right away."; |
---|
| 868 | next; |
---|
| 869 | mes "[Hibilaithan]"; |
---|
| 870 | mes "If we can raise your luck before we start,"; |
---|
| 871 | mes "we will be able to succeed."; |
---|
| 872 | next; |
---|
| 873 | mes "[Hibilaithan]"; |
---|
| 874 | mes "Now you must be wondering what we"; |
---|
| 875 | mes "will do in order to increase your luck."; |
---|
| 876 | mes "It is simple, we will play a mind-reading game."; |
---|
| 877 | mes "I am going to think of one monster among 4 of my favorites,"; |
---|
| 878 | mes "you will guess what that monster is."; |
---|
| 879 | next; |
---|
| 880 | mes "[Hibilaithan]"; |
---|
| 881 | mes "You must answer correctly at least"; |
---|
| 882 | mes "1 out of 5 times. It should not be that difficult."; |
---|
| 883 | mes "And if you fail to answer, we must do something else"; |
---|
| 884 | mes "to drive away your bad luck."; |
---|
| 885 | next; |
---|
| 886 | mes "[Hibilaithan]"; |
---|
| 887 | mes "I will take 10 of the special ore you have chose."; |
---|
| 888 | mes "Well, I understand that it does not sound tempting"; |
---|
| 889 | mes "but let's think of it this way."; |
---|
| 890 | mes "It is much better than wasting 30 ore"; |
---|
| 891 | mes "by failing to create the item, isn't it?"; |
---|
| 892 | next; |
---|
| 893 | mes "[Hibilaithan]"; |
---|
| 894 | mes "Okay, now I need some time to prepare..."; |
---|
| 895 | mes "Talk to you later!"; |
---|
| 896 | |
---|
| 897 | if(countitem($@LV4_Gold) < 10) goto LV4_HACK; |
---|
| 898 | if(countitem($@LV4_Steel) < 50) goto LV4_HACK; |
---|
| 899 | if(countitem($@LV4_Emperium) < 10) goto LV4_HACK; |
---|
| 900 | delitem $@LV4_Gold, 10; |
---|
| 901 | delitem $@LV4_Steel, 50; |
---|
| 902 | delitem $@LV4_Emperium, 10; |
---|
| 903 | if(@gem == $@LV4_Muscovite) set lv4_weapon, 9; |
---|
| 904 | if(@gem == $@LV4_Biotite) set lv4_weapon, 10; |
---|
| 905 | if(@gem == $@LV4_Pyroxene) set lv4_weapon, 11; |
---|
| 906 | close; |
---|
| 907 | |
---|
| 908 | |
---|
| 909 | LV4_8_NOGEM: |
---|
| 910 | mes "[Hibilaithan]"; |
---|
| 911 | mes "I seem to recall that I asked you to bring"; |
---|
| 912 | mes "30 of a special ore among Muscovite, Biotite or Pyroxene..."; |
---|
| 913 | mes "And I don't see any of them."; |
---|
| 914 | mes "You must have forgot that. Please go get them too."; |
---|
| 915 | close; |
---|
| 916 | |
---|
| 917 | |
---|
| 918 | LV4_8_FAIL: |
---|
| 919 | mes "[Hibilaithan]"; |
---|
| 920 | mes "Please bring me 10 Gold, 50 Steel and 10 Emperium"; |
---|
| 921 | mes "as basic materials..."; |
---|
| 922 | mes "and you can enchant the product with a certain trait."; |
---|
| 923 | mes "For that, I need some rare ores..."; |
---|
| 924 | next; |
---|
| 925 | mes "[Hibilaithan]"; |
---|
| 926 | mes "Please bring me 30 of an ore among Citrine, Biotite or Pyroxene."; |
---|
| 927 | mes "Each one of them possess their own attributes"; |
---|
| 928 | mes "and by using the ore you have brought,"; |
---|
| 929 | mes "my product will possess a special trait."; |
---|
| 930 | next; |
---|
| 931 | mes "[Hibilaithan]"; |
---|
| 932 | mes "I wish you good luck..."; |
---|
| 933 | mes "I will wait for you!"; |
---|
| 934 | close; |
---|
| 935 | |
---|
| 936 | |
---|
| 937 | |
---|
| 938 | //-------------------------------------------------- |
---|
| 939 | //Guessing Game |
---|
| 940 | //-------------------------------------------------- |
---|
| 941 | LV4_9: |
---|
| 942 | if(lv4_weapon == 9) set @gem, $@LV4_Muscovite; |
---|
| 943 | if(lv4_weapon == 10) set @gem, $@LV4_Biotite; |
---|
| 944 | if(lv4_weapon == 11) set @gem, $@LV4_Pyroxene; |
---|
| 945 | if(countitem(@gem) < 30) goto LV4_9_NOGEM; |
---|
| 946 | |
---|
| 947 | mes "[Hibilaithan]"; |
---|
| 948 | mes "Okay, let's get started!"; |
---|
| 949 | mes "It is simple. There are"; |
---|
| 950 | mes "4 monsters that I like. I am going to think"; |
---|
| 951 | mes "of a monster among the 4, you will guess what it is."; |
---|
| 952 | mes "We will play this game 5 times and you must"; |
---|
| 953 | mes "answer correctly at least 1 out of 5 times. Doesn't that sound easy?"; |
---|
| 954 | next; |
---|
| 955 | mes "[Hibilaithan]"; |
---|
| 956 | mes "This is a very good game for"; |
---|
| 957 | mes "increasing your luck!"; |
---|
| 958 | mes "Okay, you better be ready now."; |
---|
| 959 | next; |
---|
| 960 | |
---|
| 961 | set @dap, 0; |
---|
| 962 | set @correct[0],1; |
---|
| 963 | for( set @i, 1; @i <= 5; set @i, @i + 1 ) { |
---|
| 964 | mes "[Hibilaithan]"; |
---|
| 965 | |
---|
| 966 | if(@i == 1) mes "I like Zealotus, Alice,"; |
---|
| 967 | if(@i == 1) mes "Munak, and Isis among all monsters."; |
---|
| 968 | |
---|
| 969 | mes "Now, guess which one"; |
---|
| 970 | mes "I am thinking of at this moment."; |
---|
| 971 | next; |
---|
| 972 | |
---|
| 973 | set @mons, rand(1, 4); |
---|
| 974 | |
---|
| 975 | switch( select( "Zhertilsh", "Alice", "Munak", "Isis" ) ) { |
---|
| 976 | case 1: |
---|
| 977 | set @correct[@i], 1; |
---|
| 978 | if(@mons == 1) set @dap, @dap + 1; |
---|
| 979 | break; |
---|
| 980 | |
---|
| 981 | case 2: |
---|
| 982 | set @correct[@i], 2; |
---|
| 983 | if(@mons == 2) set @dap, @dap + 1; |
---|
| 984 | break; |
---|
| 985 | |
---|
| 986 | case 3: |
---|
| 987 | set @correct[@i], 3; |
---|
| 988 | if(@mons == 3) set @dap, @dap + 1; |
---|
| 989 | break; |
---|
| 990 | |
---|
| 991 | case 4: |
---|
| 992 | set @correct[@i], 4; |
---|
| 993 | if(@mons == 4) set @dap, @dap + 1; |
---|
| 994 | break; |
---|
| 995 | } |
---|
| 996 | } |
---|
| 997 | |
---|
| 998 | mes "[Hibilaithan]"; |
---|
| 999 | mes "Okay, that's all! Now let me"; |
---|
| 1000 | mes "check the answers. I was thinking"; |
---|
| 1001 | mes "monsters in the order of..."; |
---|
| 1002 | next; |
---|
| 1003 | mes "[Hibilaithan]"; |
---|
| 1004 | |
---|
| 1005 | for( set @i, 1; @i <= 5; set @i, @i + 1 ) { |
---|
| 1006 | if(@correct[@i] == 1) mes "Zhertilsh"; |
---|
| 1007 | if(@correct[@i] == 2) mes "Alice"; |
---|
| 1008 | if(@correct[@i] == 3) mes "Munak"; |
---|
| 1009 | if(@correct[@i] == 4) mes "Isis"; |
---|
| 1010 | } |
---|
| 1011 | |
---|
| 1012 | if(@dap < 1) goto LV4_9_FAIL; |
---|
| 1013 | |
---|
| 1014 | next; |
---|
| 1015 | mes "[Hibilaithan]"; |
---|
| 1016 | mes "Wow, are you a mind reader or what?"; |
---|
| 1017 | mes "You answered " + @dap + " times correctly! Whoa..."; |
---|
| 1018 | mes "I guess you are already a lucky one,"; |
---|
| 1019 | mes "therefore we don't have any reason"; |
---|
| 1020 | mes "to prolong the work now!"; |
---|
| 1021 | mes "I need some time to prepare, talk to you later!"; |
---|
| 1022 | |
---|
| 1023 | if(countitem(@gem) < 30) goto LV4_HACK; |
---|
| 1024 | delitem @gem, 30; |
---|
| 1025 | set lv4_weapon, lv4_weapon + 3; |
---|
| 1026 | close; |
---|
| 1027 | |
---|
| 1028 | |
---|
| 1029 | LV4_9_FAIL: |
---|
| 1030 | if(countitem(@gem) < 10) goto LV4_HACK; |
---|
| 1031 | delitem @gem, 10; |
---|
| 1032 | |
---|
| 1033 | next; |
---|
| 1034 | mes "[Hibilaithan]"; |
---|
| 1035 | mes "This is not good, not good at all!"; |
---|
| 1036 | mes "You didn't even have a correct answer."; |
---|
| 1037 | mes "We cannot start the work with this kind of result."; |
---|
| 1038 | mes "Okay...we must drive away your bad luck first."; |
---|
| 1039 | mes "10 " + @gemstring$ + " will do it!"; |
---|
| 1040 | next; |
---|
| 1041 | mes "[Hibilaithan]"; |
---|
| 1042 | mes "Now, we need to play the game again."; |
---|
| 1043 | mes "If you don't anymore ore, go get some."; |
---|
| 1044 | mes "I am not going anywhere"; |
---|
| 1045 | mes "so you don't need to be in hurry."; |
---|
| 1046 | mes "Take your time!"; |
---|
| 1047 | close; |
---|
| 1048 | |
---|
| 1049 | |
---|
| 1050 | LV4_9_NOGEM: |
---|
| 1051 | mes "[Hibilaithan]"; |
---|
| 1052 | mes "Hum. You might lack of"; |
---|
| 1053 | mes "materials? Check them again."; |
---|
| 1054 | mes "See. I knew it."; |
---|
| 1055 | close; |
---|
| 1056 | |
---|
| 1057 | |
---|
| 1058 | |
---|
| 1059 | //-------------------------------------------------- |
---|
| 1060 | //Weapon Creation |
---|
| 1061 | //-------------------------------------------------- |
---|
| 1062 | LV4_12: |
---|
| 1063 | mes "[Hibilaithan]"; |
---|
| 1064 | mes "Ah, I can tell you are ready. Alright..."; |
---|
| 1065 | mes "I will try to make an awsome item for you."; |
---|
| 1066 | mes "...and you are not going to look over my shoulder!"; |
---|
| 1067 | mes "I don't want to share my secret recipe with anyone!"; |
---|
| 1068 | next; |
---|
| 1069 | mes "- Hibilaithan picks up all the materials -"; |
---|
| 1070 | mes "- and turns his back at you. -"; |
---|
| 1071 | mes "- You see him busying himself with something. -"; |
---|
| 1072 | mes "- Although the way he is doing it -"; |
---|
| 1073 | mes "- looks very primitive and crude, -"; |
---|
| 1074 | mes "- you feel that some strange energy has gathered around him. -"; |
---|
| 1075 | next; |
---|
| 1076 | mes "[Hibilaithan]"; |
---|
| 1077 | mes "Umm~ umm~ umm~"; |
---|
| 1078 | mes "Aww~aww~ aww~"; |
---|
| 1079 | mes "Phew~ phew~ phew~"; |
---|
| 1080 | mes "Woo~ woo~ woo~"; |
---|
| 1081 | mes "Ho~ ho~ ho~"; |
---|
| 1082 | next; |
---|
| 1083 | mes "[Hibilaithan]"; |
---|
| 1084 | mes " "; |
---|
| 1085 | mes " "; |
---|
| 1086 | mes "Haha, there it is! Phew, that was really hard..."; |
---|
| 1087 | mes "You're anxious, aren't you? Ok, let's see..."; |
---|
| 1088 | next; |
---|
| 1089 | |
---|
| 1090 | mes "[Hibilaithan]"; |
---|
| 1091 | mes "It's a big success! Hahaha, sure, I made it..."; |
---|
| 1092 | mes "Therefore, it should be a big success."; |
---|
| 1093 | mes "Oh, you got a weapon here...let's see,"; |
---|
| 1094 | |
---|
| 1095 | switch( lv4_weapon ) { |
---|
| 1096 | case 12: |
---|
| 1097 | mes "it is a Mailbreaker!"; |
---|
| 1098 | getitem 1225, 1; // 1225,Mail_Breaker |
---|
| 1099 | break; |
---|
| 1100 | case 13: |
---|
| 1101 | mes "it is a Swordbreaker!"; |
---|
| 1102 | getitem 1224, 1; // 1224,Sword_Breaker |
---|
| 1103 | break; |
---|
| 1104 | case 14: |
---|
| 1105 | mes "it is a Slaughter!"; |
---|
| 1106 | getitem 1367, 1; // 1367,Slaughter |
---|
| 1107 | break; |
---|
| 1108 | } |
---|
| 1109 | |
---|
| 1110 | set lv4_weapon, 0; |
---|
| 1111 | mes "This was made competely because I am that skillful,"; |
---|
| 1112 | mes "you got to be thankful for that!"; |
---|
| 1113 | next; |
---|
| 1114 | |
---|
| 1115 | mes "[Hibilaithan]"; |
---|
| 1116 | mes "Whenever you want to have a nice thing,"; |
---|
| 1117 | mes "come back to me anytime!"; |
---|
| 1118 | mes "I am a very generous genius, you know?"; |
---|
| 1119 | mes "Always be thankful for the weapon that I made for you, okay?"; |
---|
| 1120 | mes "See you!"; |
---|
| 1121 | close; |
---|
| 1122 | |
---|
| 1123 | |
---|
| 1124 | |
---|
| 1125 | //-------------------------------------------------- |
---|
| 1126 | //Other Quests |
---|
| 1127 | //-------------------------------------------------- |
---|
| 1128 | LV4_7: |
---|
| 1129 | mes "[Hibilaithan]"; |
---|
| 1130 | mes "Hmm...I feel something strange from you."; |
---|
| 1131 | mes "I regret to say that there is nothing I can do for you."; |
---|
| 1132 | mes "I hope you have a safe travel."; |
---|
| 1133 | close; |
---|
| 1134 | |
---|
| 1135 | |
---|
| 1136 | |
---|
| 1137 | //-------------------------------------------------- |
---|
| 1138 | //Hack Attempt |
---|
| 1139 | //-------------------------------------------------- |
---|
| 1140 | LV4_HACK: |
---|
| 1141 | mes "[Hibilaithan]"; |
---|
| 1142 | mes "Hmm. There seems to be a bit of problem."; |
---|
| 1143 | set lv4_weapon, 0; |
---|
| 1144 | logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest."; |
---|
| 1145 | close; |
---|
| 1146 | } |
---|
| 1147 | |
---|
| 1148 | //-------------------------------------------------- |
---|
| 1149 | // Tabezthan, creates Talefing, Sabbath and Caesar's Sword |
---|
| 1150 | //-------------------------------------------------- |
---|
| 1151 | |
---|
| 1152 | um_in,156,77,5 script Tabezthan 788,{ |
---|
| 1153 | if(event_umbala < 3) goto LumWord; |
---|
| 1154 | set @NowWeight, MaxWeight - Weight; |
---|
| 1155 | if (@NowWeight >= 3000) goto LV4_NOT_OW; |
---|
| 1156 | mes "- Wait a minute! -"; |
---|
| 1157 | mes "- You are currently overweight. -"; |
---|
| 1158 | mes "- Please lose some weight -"; |
---|
| 1159 | mes "- and try again. -"; |
---|
| 1160 | close; |
---|
| 1161 | |
---|
| 1162 | |
---|
| 1163 | LV4_NOT_OW: |
---|
| 1164 | if(lv4_weapon == 0) goto LV4_0; |
---|
| 1165 | if(lv4_weapon == 15) goto LV4_15; |
---|
| 1166 | if(lv4_weapon == 16) goto LV4_16; |
---|
| 1167 | if(lv4_weapon == 17) goto LV4_16; |
---|
| 1168 | if(lv4_weapon == 18) goto LV4_16; |
---|
| 1169 | if(lv4_weapon == 19) goto LV4_19; |
---|
| 1170 | if(lv4_weapon == 20) goto LV4_19; |
---|
| 1171 | if(lv4_weapon == 21) goto LV4_19; |
---|
| 1172 | if(lv4_weapon < 15) goto LV4_14; |
---|
| 1173 | if(lv4_weapon > 21) goto LV4_14; |
---|
| 1174 | end; // shouldn't be here |
---|
| 1175 | |
---|
| 1176 | |
---|
| 1177 | LumWord: |
---|
| 1178 | mes "[Tabezthan]"; |
---|
| 1179 | mes "Umba! Umbaba...umum! Baumba!"; |
---|
| 1180 | mes "Umumumbababaumumbabaumba!"; |
---|
| 1181 | mes "Umbaumbaumbaumbaumhah!"; |
---|
| 1182 | mes "Umumumumumbababababab!"; |
---|
| 1183 | close; |
---|
| 1184 | |
---|
| 1185 | |
---|
| 1186 | LV4_0: |
---|
| 1187 | mes "[Tabezthan]"; |
---|
| 1188 | mes "Hmm...I feel something different about you..."; |
---|
| 1189 | mes "You are a stranger...aren't you?"; |
---|
| 1190 | next; |
---|
| 1191 | mes "[Tabezthan]"; |
---|
| 1192 | mes "Let me introduce myself."; |
---|
| 1193 | mes "I am Tabezthan,"; |
---|
| 1194 | mes "the storage of the knowledge and the genius of Umbala..."; |
---|
| 1195 | mes "Hahahaha."; |
---|
| 1196 | next; |
---|
| 1197 | mes "[Tabezthan]"; |
---|
| 1198 | mes "I have two diciples. One is Hibilaithan the fool"; |
---|
| 1199 | mes "and the other one is Bazo who is intelligent"; |
---|
| 1200 | mes "and is from outside the same as you."; |
---|
| 1201 | next; |
---|
| 1202 | mes "[Tabezthan]"; |
---|
| 1203 | mes "Of course both of them are talented and skillful"; |
---|
| 1204 | mes "but I am worried about Hibilaithan, for he"; |
---|
| 1205 | mes "makes many stupid mistakes and is shameless"; |
---|
| 1206 | mes "for what he has done."; |
---|
| 1207 | next; |
---|
| 1208 | mes "[Tabezthan]"; |
---|
| 1209 | mes "I have tought them how to manipulate"; |
---|
| 1210 | mes "the mysterious energy existing in Umbala"; |
---|
| 1211 | mes "for creating things with it.."; |
---|
| 1212 | mes "I heard that there is a similar skill called Alchemy"; |
---|
| 1213 | mes "in the outside world. Although I am not sure if I remember it correctly."; |
---|
| 1214 | next; |
---|
| 1215 | mes "[Tabezthan]"; |
---|
| 1216 | mes "Anyways, would you like to see my skill?"; |
---|
| 1217 | mes "If so, bring me materials I need,"; |
---|
| 1218 | mes "I am more than willing to present my skill for you."; |
---|
| 1219 | next; |
---|
| 1220 | |
---|
| 1221 | switch( select( "Yes, please.", "No, thank you." ) ) { |
---|
| 1222 | case 1: |
---|
| 1223 | if(BaseLevel >= 70) goto L4_0_1; |
---|
| 1224 | |
---|
| 1225 | mes "[Tabezthan]"; |
---|
| 1226 | mes "Sebelumnya saya harus menekankan ini"; |
---|
| 1227 | mes "Barang spesial ini akan menjadi berbahaya jika kamu sendiri masih lemah"; |
---|
| 1228 | mes "Kamu harus lebih berpengalaman lagi anak muda"; |
---|
| 1229 | mes "Naikan level kamu terlebih dahulu"; |
---|
| 1230 | mes "jika kamu sudah merasa kuat kembalilah kesini kembali"; |
---|
| 1231 | mes "Sampai jumpa ~~"; |
---|
| 1232 | break; |
---|
| 1233 | L4_0_1: |
---|
| 1234 | mes "[Tabezthan]"; |
---|
| 1235 | mes "One with curiousity...he is called the young adventurer..."; |
---|
| 1236 | mes "Fine. Then let me inform you of"; |
---|
| 1237 | mes "the matetrials I need. Please memorize them"; |
---|
| 1238 | mes "or write them down."; |
---|
| 1239 | mes "It is not much however."; |
---|
| 1240 | next; |
---|
| 1241 | mes "[Tabezthan]"; |
---|
| 1242 | mes "I need 10 Gold, 50 Steel and 10 Emperium"; |
---|
| 1243 | mes "as basic materials..."; |
---|
| 1244 | mes "and you can enchant the product with a certain trait."; |
---|
| 1245 | mes "For that, I need some rare ores..."; |
---|
| 1246 | next; |
---|
| 1247 | mes "[Tabezthan]"; |
---|
| 1248 | mes "Please bring me 30 of an ore among Phlogopite, Peridot or Rose Quartz."; |
---|
| 1249 | mes "Each one of them possess their own attribute"; |
---|
| 1250 | mes "and by using the ore you have brought,"; |
---|
| 1251 | mes "my product will possess a special trait."; |
---|
| 1252 | next; |
---|
| 1253 | mes "[Tabezthan]"; |
---|
| 1254 | mes "However, please be aware that"; |
---|
| 1255 | mes "I cannot guarantee what will come out as a result."; |
---|
| 1256 | mes "There are too many factors in the world of alchemy"; |
---|
| 1257 | mes "where my knowledge is limited."; |
---|
| 1258 | mes "So you must be willing to accept the result as it is"; |
---|
| 1259 | mes "even if it does not satisfy your expectations."; |
---|
| 1260 | next; |
---|
| 1261 | mes "[Tabezthan]"; |
---|
| 1262 | mes "That means that you should place trust in luck."; |
---|
| 1263 | mes "Let's talk about it later...please go prepare the materials first."; |
---|
| 1264 | mes "Come back when you are ready."; |
---|
| 1265 | mes "I will wait here."; |
---|
| 1266 | |
---|
| 1267 | set lv4_weapon, 15; |
---|
| 1268 | break; |
---|
| 1269 | case 2: |
---|
| 1270 | mes "[Tabezthan]"; |
---|
| 1271 | mes "Oh...I see. I was not forcing you anyhow."; |
---|
| 1272 | mes "However, it is a little bit dissappointing to hear that."; |
---|
| 1273 | mes "I was going to display my ability at full length."; |
---|
| 1274 | mes "When you change your mind, please come back."; |
---|
| 1275 | break; |
---|
| 1276 | } |
---|
| 1277 | close; |
---|
| 1278 | |
---|
| 1279 | |
---|
| 1280 | |
---|
| 1281 | //-------------------------------------------------- |
---|
| 1282 | //Gold, Steel, Emp Check + Choosing the gem |
---|
| 1283 | //-------------------------------------------------- |
---|
| 1284 | LV4_15: |
---|
| 1285 | if(countitem($@LV4_Gold) < 10) goto LV4_15_FAIL; |
---|
| 1286 | if(countitem($@LV4_Steel) < 50) goto LV4_15_FAIL; |
---|
| 1287 | if(countitem($@LV4_Emperium) < 10) goto LV4_15_FAIL; |
---|
| 1288 | |
---|
| 1289 | mes "[Tabezthan]"; |
---|
| 1290 | mes "Ah~ you came back ealier than I thought."; |
---|
| 1291 | mes "Let's see...you have all the basic materials...and"; |
---|
| 1292 | mes "we need one more thing, remember?"; |
---|
| 1293 | mes "Did you bring it as well?"; |
---|
| 1294 | next; |
---|
| 1295 | |
---|
| 1296 | if (countitem($@LV4_Phlogopite) >= 30 && countitem($@LV4_Olivine) >= 30 && countitem($@LV4_Rose_Quartz) >= 30) goto LV4_15_POR; |
---|
| 1297 | if (countitem($@LV4_Phlogopite) >= 30 && countitem($@LV4_Olivine) >= 30) goto LV4_15_PO; |
---|
| 1298 | if (countitem($@LV4_Phlogopite) >= 30 && countitem($@LV4_Rose_Quartz) >= 30) goto LV4_15_PR; |
---|
| 1299 | if (countitem($@LV4_Olivine) >= 30 && countitem($@LV4_Rose_Quartz) >= 30) goto LV4_15_OR; |
---|
| 1300 | if (countitem($@LV4_Phlogopite) >= 30) goto LV4_15_P; |
---|
| 1301 | if (countitem($@LV4_Olivine) >= 30) goto LV4_15_O; |
---|
| 1302 | if (countitem($@LV4_Rose_Quartz) >= 30) goto LV4_15_R; |
---|
| 1303 | goto LV4_15_NOGEM; |
---|
| 1304 | end; |
---|
| 1305 | |
---|
| 1306 | |
---|
| 1307 | LV4_15_POR: |
---|
| 1308 | mes "[Tabezthan]"; |
---|
| 1309 | mes "You made a great effort to bring all of them."; |
---|
| 1310 | mes "However, you can only use one kind at a time."; |
---|
| 1311 | mes "Please choose what you want to use this time."; |
---|
| 1312 | next; |
---|
| 1313 | |
---|
| 1314 | switch( select( "Phlogopite", "Peridot", "Rose Quartz" ) ) { |
---|
| 1315 | case 1: |
---|
| 1316 | mes "[Tabezthan]"; |
---|
| 1317 | mes "Phlogopite...okay. Before we start,"; |
---|
| 1318 | set @gem, $@LV4_Phlogopite; |
---|
| 1319 | set @gemstring$,"Phlogopite"; |
---|
| 1320 | break; |
---|
| 1321 | case 2: |
---|
| 1322 | mes "[Tabezthan]"; |
---|
| 1323 | mes "Peridot...okay. Before we start,"; |
---|
| 1324 | set @gem, $@LV4_Olivine; |
---|
| 1325 | set @gemstring$,"Peridot"; |
---|
| 1326 | break; |
---|
| 1327 | case 3: |
---|
| 1328 | mes "[Tabezthan]"; |
---|
| 1329 | mes "Rose Quartz....okay. Before we start,"; |
---|
| 1330 | set @gem, $@LV4_Rose_Quartz; |
---|
| 1331 | set @gemstring$,"Rose Quartz"; |
---|
| 1332 | break; |
---|
| 1333 | } |
---|
| 1334 | |
---|
| 1335 | goto LV4_15_PICK; |
---|
| 1336 | end; // shouldn't be here |
---|
| 1337 | |
---|
| 1338 | |
---|
| 1339 | LV4_15_PO: |
---|
| 1340 | mes "[Tabezthan]"; |
---|
| 1341 | mes "Hahaha, I asked you to bring one kind not two."; |
---|
| 1342 | mes "You can only use one kind of ore."; |
---|
| 1343 | mes "Which one would you like to use?"; |
---|
| 1344 | next; |
---|
| 1345 | |
---|
| 1346 | switch( select( "Phlogopite", "Peridot" ) ) { |
---|
| 1347 | case 1: |
---|
| 1348 | mes "[Tabezthan]"; |
---|
| 1349 | mes "Phlogopite...okay. Before we start,"; |
---|
| 1350 | set @gem, $@LV4_Phlogopite; |
---|
| 1351 | set @gemstring$,"Phlogopite"; |
---|
| 1352 | break; |
---|
| 1353 | case 2: |
---|
| 1354 | mes "[Tabezthan]"; |
---|
| 1355 | mes "Peridot...okay. Before we start,"; |
---|
| 1356 | set @gem, $@LV4_Olivine; |
---|
| 1357 | set @gemstring$,"Peridot"; |
---|
| 1358 | break; |
---|
| 1359 | } |
---|
| 1360 | |
---|
| 1361 | goto LV4_15_PICK; |
---|
| 1362 | end; // shouldn't be here |
---|
| 1363 | |
---|
| 1364 | |
---|
| 1365 | LV4_15_PR: |
---|
| 1366 | mes "[Tabezthan]"; |
---|
| 1367 | mes "Hahaha, I asked you to bring one kind not two."; |
---|
| 1368 | mes "You can only use one kind of ore."; |
---|
| 1369 | mes "Which one would you like to use?"; |
---|
| 1370 | next; |
---|
| 1371 | |
---|
| 1372 | switch( select( "Phlogopite", "Rose Quartz" ) ) { |
---|
| 1373 | case 1: |
---|
| 1374 | mes "[Tabezthan]"; |
---|
| 1375 | mes "Phlogopite...okay. Before we start,"; |
---|
| 1376 | set @gem, $@LV4_Phlogopite; |
---|
| 1377 | set @gemstring$,"Phlogopite"; |
---|
| 1378 | break; |
---|
| 1379 | case 2: |
---|
| 1380 | mes "[Tabezthan]"; |
---|
| 1381 | mes "Rose Quartz....okay. Before we start,"; |
---|
| 1382 | set @gem, $@LV4_Rose_Quartz; |
---|
| 1383 | set @gemstring$,"Rose Quartz"; |
---|
| 1384 | break; |
---|
| 1385 | } |
---|
| 1386 | |
---|
| 1387 | goto LV4_15_PICK; |
---|
| 1388 | end; // shouldn't be here |
---|
| 1389 | |
---|
| 1390 | |
---|
| 1391 | LV4_15_OR: |
---|
| 1392 | mes "[Tabezthan]"; |
---|
| 1393 | mes "Hahaha, I asked you to bring one kind not two."; |
---|
| 1394 | mes "You can only use one kind of ore."; |
---|
| 1395 | mes "Which one would you like to use?"; |
---|
| 1396 | next; |
---|
| 1397 | |
---|
| 1398 | switch( select( "Peridot", "Rose Quartz" ) ) { |
---|
| 1399 | case 1: |
---|
| 1400 | mes "[Tabezthan]"; |
---|
| 1401 | mes "Peridot...okay. Before we start,"; |
---|
| 1402 | set @gem, $@LV4_Olivine; |
---|
| 1403 | set @gemstring$,"Peridot"; |
---|
| 1404 | break; |
---|
| 1405 | case 2: |
---|
| 1406 | mes "[Tabezthan]"; |
---|
| 1407 | mes "Rose Quartz....okay. Before we start,"; |
---|
| 1408 | set @gem, $@LV4_Rose_Quartz; |
---|
| 1409 | set @gemstring$,"Rose Quartz"; |
---|
| 1410 | break; |
---|
| 1411 | } |
---|
| 1412 | |
---|
| 1413 | goto LV4_15_PICK; |
---|
| 1414 | end; // shouldn't be here |
---|
| 1415 | |
---|
| 1416 | |
---|
| 1417 | LV4_15_P: |
---|
| 1418 | mes "[Tabezthan]"; |
---|
| 1419 | mes "Phlogopite...okay. Before we start,"; |
---|
| 1420 | set @gem, $@LV4_Phlogopite; |
---|
| 1421 | set @gemstring$,"Phlogopite"; |
---|
| 1422 | goto LV4_15_PICK; |
---|
| 1423 | end; // shouldn't be here |
---|
| 1424 | |
---|
| 1425 | |
---|
| 1426 | LV4_15_O: |
---|
| 1427 | mes "[Tabezthan]"; |
---|
| 1428 | mes "Peridot...okay. Before we start,"; |
---|
| 1429 | set @gem, $@LV4_Olivine; |
---|
| 1430 | set @gemstring$,"Peridot"; |
---|
| 1431 | goto LV4_15_PICK; |
---|
| 1432 | end; // shouldn't be here |
---|
| 1433 | |
---|
| 1434 | |
---|
| 1435 | LV4_15_R: |
---|
| 1436 | mes "[Tabezthan]"; |
---|
| 1437 | mes "Rose Quartz....okay. Before we start,"; |
---|
| 1438 | set @gem, $@LV4_Rose_Quartz; |
---|
| 1439 | set @gemstring$,"Rose Quartz"; |
---|
| 1440 | goto LV4_15_PICK; |
---|
| 1441 | end; // shouldn't be here |
---|
| 1442 | |
---|
| 1443 | |
---|
| 1444 | LV4_15_PICK: |
---|
| 1445 | mes "we must do one thing first."; |
---|
| 1446 | mes "That is, to test your luck."; |
---|
| 1447 | mes "As you already know,"; |
---|
| 1448 | mes "I cannot guarantee you that we will succeed"; |
---|
| 1449 | mes "in makeing one right away."; |
---|
| 1450 | next; |
---|
| 1451 | mes "[Tabezthan]"; |
---|
| 1452 | mes "If we can raise your luck before we start,"; |
---|
| 1453 | mes "we will be able to succeed."; |
---|
| 1454 | next; |
---|
| 1455 | mes "[Tabezthan]"; |
---|
| 1456 | mes "Now you must be wondering what we"; |
---|
| 1457 | mes "will do in order to increase your luck."; |
---|
| 1458 | mes "It is simple, we will play a mind-reading game."; |
---|
| 1459 | mes "I am going to think of one monster among 4 of my favorites,"; |
---|
| 1460 | mes "you will guess what the monster is."; |
---|
| 1461 | next; |
---|
| 1462 | mes "[Tabezthan]"; |
---|
| 1463 | mes "You must answer correctly at least"; |
---|
| 1464 | mes "1 out of 5 times. It should not be that difficult."; |
---|
| 1465 | mes "And if you fail to answer correctly, we must do something else"; |
---|
| 1466 | mes "to drive away your bad luck."; |
---|
| 1467 | next; |
---|
| 1468 | mes "[Tabezthan]"; |
---|
| 1469 | mes "I will take 10 of the special ore you chose."; |
---|
| 1470 | mes "Well, I understand that it does not sound tempting"; |
---|
| 1471 | mes "but let's think of it this way."; |
---|
| 1472 | mes "It is much better than wasting 30 ore"; |
---|
| 1473 | mes "by failing to create the item, isn't it?"; |
---|
| 1474 | next; |
---|
| 1475 | mes "[Tabezthan]"; |
---|
| 1476 | mes "Okay, now I need some time to prepare..."; |
---|
| 1477 | mes "Talk to you later!"; |
---|
| 1478 | |
---|
| 1479 | if(countitem($@LV4_Gold) < 10) goto LV4_HACK; |
---|
| 1480 | if(countitem($@LV4_Steel) < 50) goto LV4_HACK; |
---|
| 1481 | if(countitem($@LV4_Emperium) < 10) goto LV4_HACK; |
---|
| 1482 | delitem $@LV4_Gold, 10; |
---|
| 1483 | delitem $@LV4_Steel, 50; |
---|
| 1484 | delitem $@LV4_Emperium, 10; |
---|
| 1485 | if(@gem == $@LV4_Phlogopite) set lv4_weapon, 16; |
---|
| 1486 | if(@gem == $@LV4_Olivine) set lv4_weapon, 17; |
---|
| 1487 | if(@gem == $@LV4_Rose_Quartz) set lv4_weapon, 18; |
---|
| 1488 | close; |
---|
| 1489 | |
---|
| 1490 | |
---|
| 1491 | LV4_15_NOGEM: |
---|
| 1492 | mes "[Tabezthan]"; |
---|
| 1493 | mes "Hmmm...I cannot find any rare ores in"; |
---|
| 1494 | mes "the materials that you have brought..."; |
---|
| 1495 | mes "Please bring me 30 of an ore among Phlogopite, Peridot"; |
---|
| 1496 | mes "or Rose Quartz."; |
---|
| 1497 | close; |
---|
| 1498 | |
---|
| 1499 | |
---|
| 1500 | LV4_15_FAIL: |
---|
| 1501 | mes "[Tabezthan]"; |
---|
| 1502 | mes "I need 10 Gold, 50 Steel and 10 Emperium"; |
---|
| 1503 | mes "as basic materials..."; |
---|
| 1504 | mes "and you can enchant the product with a certain trait."; |
---|
| 1505 | mes "For that, I need some rare ores..."; |
---|
| 1506 | next; |
---|
| 1507 | mes "[Tabezthan]"; |
---|
| 1508 | mes "Please bring me 30 of an ore among Phlogopite, Peridot or Rose Quartz."; |
---|
| 1509 | mes "Each one of them possess their own attribute"; |
---|
| 1510 | mes "and by using the ore you have brought,"; |
---|
| 1511 | mes "my product will possess a special trait."; |
---|
| 1512 | close; |
---|
| 1513 | |
---|
| 1514 | |
---|
| 1515 | |
---|
| 1516 | //-------------------------------------------------- |
---|
| 1517 | //Guessing Game |
---|
| 1518 | //-------------------------------------------------- |
---|
| 1519 | LV4_16: |
---|
| 1520 | if(lv4_weapon == 16) set @gem, $@LV4_Phlogopite; |
---|
| 1521 | if(lv4_weapon == 17) set @gem, $@LV4_Olivine; |
---|
| 1522 | if(lv4_weapon == 18) set @gem, $@LV4_Rose_Quartz; |
---|
| 1523 | if(countitem(@gem) < 30) goto LV4_16_NOGEM; |
---|
| 1524 | |
---|
| 1525 | mes "[Tabezthan]"; |
---|
| 1526 | mes "Okay, let's get started!"; |
---|
| 1527 | mes "It is simple. There are"; |
---|
| 1528 | mes "4 monsters that I like. I am going to think"; |
---|
| 1529 | mes "of a monster among the 4, you will guess what it is."; |
---|
| 1530 | mes "We will play this game 5 times and you must"; |
---|
| 1531 | mes "answer correctly at least 1 out of 5 times. Doesn't it sound easy?"; |
---|
| 1532 | next; |
---|
| 1533 | mes "[Hibilaithan]"; |
---|
| 1534 | mes "This is a very good game for"; |
---|
| 1535 | mes "increasing your luck!"; |
---|
| 1536 | mes "Okay, better be ready now."; |
---|
| 1537 | next; |
---|
| 1538 | |
---|
| 1539 | set @dap, 0; |
---|
| 1540 | set @correct[0],1; |
---|
| 1541 | for( set @i, 1; @i <= 5; set @i, @i + 1 ) { |
---|
| 1542 | mes "[Tabezthan]"; |
---|
| 1543 | |
---|
| 1544 | if(@i == 1) mes "I like Baphomet, Dark Lord,"; |
---|
| 1545 | if(@i == 1) mes "Bloody Knight, and Stormy Knight among all monsters."; |
---|
| 1546 | |
---|
| 1547 | mes "Now, guess which one"; |
---|
| 1548 | mes "I am thinking at this moment."; |
---|
| 1549 | next; |
---|
| 1550 | |
---|
| 1551 | set @mons, rand(1, 4); |
---|
| 1552 | |
---|
| 1553 | switch( select( "Baphomet", "Dark Lord", "Bloody Knight", "Stormy Knight" ) ) { |
---|
| 1554 | case 1: |
---|
| 1555 | set @correct[@i], 1; |
---|
| 1556 | if(@mons == 1) set @dap, @dap + 1; |
---|
| 1557 | break; |
---|
| 1558 | |
---|
| 1559 | case 2: |
---|
| 1560 | set @correct[@i], 2; |
---|
| 1561 | if(@mons == 2) set @dap, @dap + 1; |
---|
| 1562 | break; |
---|
| 1563 | |
---|
| 1564 | case 3: |
---|
| 1565 | set @correct[@i], 3; |
---|
| 1566 | if(@mons == 3) set @dap, @dap + 1; |
---|
| 1567 | break; |
---|
| 1568 | |
---|
| 1569 | case 4: |
---|
| 1570 | set @correct[@i], 4; |
---|
| 1571 | if(@mons == 4) set @dap, @dap + 1; |
---|
| 1572 | break; |
---|
| 1573 | } |
---|
| 1574 | } |
---|
| 1575 | |
---|
| 1576 | mes "[Tabezthan]"; |
---|
| 1577 | mes "Okay, that's all! Now let me check"; |
---|
| 1578 | mes "the answers. I was thinking"; |
---|
| 1579 | mes "of the monsters in the order of..."; |
---|
| 1580 | next; |
---|
| 1581 | mes "[Tabezthan]"; |
---|
| 1582 | |
---|
| 1583 | for( set @i, 1; @i <= 5; set @i, @i + 1 ) { |
---|
| 1584 | if(@correct[@i] == 1) mes "Baphomet"; |
---|
| 1585 | if(@correct[@i] == 2) mes "Dark Lord"; |
---|
| 1586 | if(@correct[@i] == 3) mes "Bloody Knight"; |
---|
| 1587 | if(@correct[@i] == 4) mes "Stormy Knight"; |
---|
| 1588 | } |
---|
| 1589 | |
---|
| 1590 | if(@dap < 1) goto LV4_16_FAIL; |
---|
| 1591 | |
---|
| 1592 | next; |
---|
| 1593 | mes "[Tabezthan]"; |
---|
| 1594 | mes "You have answered " + @dap + " times correctly."; |
---|
| 1595 | mes "It seems that your luck is at its highest."; |
---|
| 1596 | mes "I need some time to prepare, talk to you later."; |
---|
| 1597 | |
---|
| 1598 | if(countitem(@gem) < 30) goto LV4_HACK; |
---|
| 1599 | delitem @gem, 30; |
---|
| 1600 | set lv4_weapon, lv4_weapon + 3; |
---|
| 1601 | close; |
---|
| 1602 | |
---|
| 1603 | |
---|
| 1604 | LV4_16_FAIL: |
---|
| 1605 | if(countitem(@gem) < 10) goto LV4_HACK; |
---|
| 1606 | delitem @gem, 10; |
---|
| 1607 | |
---|
| 1608 | next; |
---|
| 1609 | mes "[Tabezthan]"; |
---|
| 1610 | mes "Unfortunately you have failed..."; |
---|
| 1611 | mes "When you have bad luck, you'd better"; |
---|
| 1612 | mes "not expect a good result."; |
---|
| 1613 | mes "Okay, we must drive away your bad luck."; |
---|
| 1614 | mes "10 " + @gemstring$ + " will do it."; |
---|
| 1615 | next; |
---|
| 1616 | mes "[Tabezthan]"; |
---|
| 1617 | mes "Do not be so dissappointed."; |
---|
| 1618 | mes "It is still better than wasting 30 of them"; |
---|
| 1619 | mes "for trying to make a thing when you know"; |
---|
| 1620 | mes "you would not make it. "; |
---|
| 1621 | next; |
---|
| 1622 | mes "[Tabezthan]"; |
---|
| 1623 | mes "If you need something to prepare,"; |
---|
| 1624 | mes "please do. I will wait for you here."; |
---|
| 1625 | close; |
---|
| 1626 | |
---|
| 1627 | |
---|
| 1628 | LV4_16_NOGEM: |
---|
| 1629 | mes "[Tabezthan]"; |
---|
| 1630 | mes "Umm...it seems you are lacking " + @gemstring$; |
---|
| 1631 | mes "Please count them and"; |
---|
| 1632 | mes "if you don't have enough,"; |
---|
| 1633 | mes "you can go gather more first."; |
---|
| 1634 | close; |
---|
| 1635 | |
---|
| 1636 | |
---|
| 1637 | |
---|
| 1638 | //-------------------------------------------------- |
---|
| 1639 | //Weapon Creation |
---|
| 1640 | //-------------------------------------------------- |
---|
| 1641 | LV4_19: |
---|
| 1642 | mes "[Tabezthan]"; |
---|
| 1643 | mes "Great, I am also ready."; |
---|
| 1644 | mes "Shall we start now? Give me a minute."; |
---|
| 1645 | mes "I need to arrange these materials in a magic circle."; |
---|
| 1646 | next; |
---|
| 1647 | mes "- He arranges materials in a strange circle -"; |
---|
| 1648 | mes "- and starts chanting in a strange language. -"; |
---|
| 1649 | mes "- As he does that, suddenly the air surrounding him -"; |
---|
| 1650 | mes "- seems to change and you feel something powerful-"; |
---|
| 1651 | mes "- gathering around him and the materials. -"; |
---|
| 1652 | next; |
---|
| 1653 | mes "[Tabezthan]"; |
---|
| 1654 | mes "Please understand that the power is not from me."; |
---|
| 1655 | mes "I just used my ability to gather the power into these materials."; |
---|
| 1656 | mes "The power has come from the city of the dead."; |
---|
| 1657 | next; |
---|
| 1658 | mes "[Tabezthan]"; |
---|
| 1659 | mes "The result is in God's hands."; |
---|
| 1660 | mes "Let's pray for a good result together."; |
---|
| 1661 | mes "Hmmmmm!"; |
---|
| 1662 | next; |
---|
| 1663 | mes "- After a while...you find the materials -"; |
---|
| 1664 | mes "- are gathering and combining into one new thing. -"; |
---|
| 1665 | mes "- Does that mean that you have succeeded or failed?! -"; |
---|
| 1666 | next; |
---|
| 1667 | mes "[Tabezthan]"; |
---|
| 1668 | mes "?!...God must bless you!"; |
---|
| 1669 | mes "I cannot believe that I created such a rare weapon!"; |
---|
| 1670 | mes "Yes, my late father told me the name of this weapon."; |
---|
| 1671 | |
---|
| 1672 | switch( lv4_weapon ) { |
---|
| 1673 | case 19: |
---|
| 1674 | mes "That is Caesar's Sword."; |
---|
| 1675 | getitem 1134, 1; // 1134,Caesar's_Sword |
---|
| 1676 | break; |
---|
| 1677 | case 20: |
---|
| 1678 | mes "That is Talefing."; |
---|
| 1679 | getitem 1139, 1; // 1139,Talefing_ |
---|
| 1680 | break; |
---|
| 1681 | case 21: |
---|
| 1682 | mes "That is Sabbath."; |
---|
| 1683 | getitem 1365, 1; // 1365,Sabbath |
---|
| 1684 | break; |
---|
| 1685 | } |
---|
| 1686 | |
---|
| 1687 | set lv4_weapon, 0; |
---|
| 1688 | mes "[Tabezthan]"; |
---|
| 1689 | mes "Now, since I made this with materials"; |
---|
| 1690 | mes "that you have brought, this is yours now."; |
---|
| 1691 | mes "I only helped you to make it,"; |
---|
| 1692 | mes "and I am glad to give this to you."; |
---|
| 1693 | next; |
---|
| 1694 | mes "[Tabezthan]"; |
---|
| 1695 | mes "Well, feel free to come back"; |
---|
| 1696 | mes "if you want to make a thing again...hahaha."; |
---|
| 1697 | mes "The weapon was made to be yours."; |
---|
| 1698 | close; |
---|
| 1699 | |
---|
| 1700 | |
---|
| 1701 | |
---|
| 1702 | //-------------------------------------------------- |
---|
| 1703 | //Other Quests |
---|
| 1704 | //-------------------------------------------------- |
---|
| 1705 | LV4_14: |
---|
| 1706 | mes "[Tabezthan]"; |
---|
| 1707 | mes "Umm...you don't have a business with me, do you?"; |
---|
| 1708 | mes "Please do not think of me as an old fool."; |
---|
| 1709 | mes "When a man gets older, he can see through other people's minds."; |
---|
| 1710 | mes "Go ahead and do what you have been doing."; |
---|
| 1711 | mes "Do not let me intrrupt you any longer."; |
---|
| 1712 | close; |
---|
| 1713 | |
---|
| 1714 | |
---|
| 1715 | |
---|
| 1716 | //-------------------------------------------------- |
---|
| 1717 | //Hack Attempt |
---|
| 1718 | //-------------------------------------------------- |
---|
| 1719 | LV4_HACK: |
---|
| 1720 | mes "[Tabezthan]"; |
---|
| 1721 | mes "Hmm. There seems to be a bit of problem."; |
---|
| 1722 | set lv4_weapon, 0; |
---|
| 1723 | logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest."; |
---|
| 1724 | close; |
---|
| 1725 | } |
---|
| 1726 | |
---|
| 1727 | //-------------------------------------------------- |
---|
| 1728 | // Bill Thayer, Gives hints for S grade weapons quests |
---|
| 1729 | //-------------------------------------------------- |
---|
| 1730 | |
---|
| 1731 | aldebaran,178,239,3 script Bill Thayer 712,{ |
---|
| 1732 | // Explain Materials |
---|
| 1733 | if(lv4_weapon == 26) goto LV4_26; |
---|
| 1734 | if(lv4_weapon == 27) goto LV4_27; |
---|
| 1735 | if(lv4_weapon == 28) goto LV4_28; |
---|
| 1736 | |
---|
| 1737 | if(lv4_weapon == 35) goto LV4_35; |
---|
| 1738 | if(lv4_weapon == 36) goto LV4_36; |
---|
| 1739 | if(lv4_weapon == 37) goto LV4_37; |
---|
| 1740 | |
---|
| 1741 | if(lv4_weapon == 44) goto LV4_44; |
---|
| 1742 | if(lv4_weapon == 45) goto LV4_45; |
---|
| 1743 | if(lv4_weapon == 46) goto LV4_46; |
---|
| 1744 | |
---|
| 1745 | if(lv4_weapon == 53) goto LV4_53; |
---|
| 1746 | if(lv4_weapon == 54) goto LV4_54; |
---|
| 1747 | if(lv4_weapon == 55) goto LV4_55; |
---|
| 1748 | |
---|
| 1749 | // Guide |
---|
| 1750 | if(lv4_weapon == 22) goto LV4_22; |
---|
| 1751 | if(lv4_weapon == 23) goto LV4_23; |
---|
| 1752 | |
---|
| 1753 | if(lv4_weapon == 31) goto LV4_31; |
---|
| 1754 | if(lv4_weapon == 32) goto LV4_32; |
---|
| 1755 | |
---|
| 1756 | if(lv4_weapon == 40) goto LV4_40; |
---|
| 1757 | if(lv4_weapon == 41) goto LV4_41; |
---|
| 1758 | |
---|
| 1759 | if(lv4_weapon == 49) goto LV4_49; |
---|
| 1760 | if(lv4_weapon == 50) goto LV4_50; |
---|
| 1761 | |
---|
| 1762 | mes "[Bill Thayer]"; |
---|
| 1763 | mes "...I cannot do anything now."; |
---|
| 1764 | mes "In the past, I used to be a well-known weaponsmith"; |
---|
| 1765 | mes "but now I am just a lonely old man who lost all of his sons."; |
---|
| 1766 | mes "Please leave me alone."; |
---|
| 1767 | close; |
---|
| 1768 | |
---|
| 1769 | LV4_27: |
---|
| 1770 | LV4_28: |
---|
| 1771 | LV4_36: |
---|
| 1772 | LV4_37: |
---|
| 1773 | LV4_45: |
---|
| 1774 | LV4_46: |
---|
| 1775 | LV4_54: |
---|
| 1776 | LV4_55: |
---|
| 1777 | if(lv4_weapon == 27) |
---|
| 1778 | { |
---|
| 1779 | set @LV4_Gem1Name$, "Peridot"; |
---|
| 1780 | set @LV4_Gem2Name$, "Turquoise"; |
---|
| 1781 | set @LV4_Gem3Name$, "Agate"; |
---|
| 1782 | } |
---|
| 1783 | if(lv4_weapon == 28) |
---|
| 1784 | { |
---|
| 1785 | set @LV4_Gem1Name$, "Phlogopite"; |
---|
| 1786 | set @LV4_Gem2Name$, "Pyroxene"; |
---|
| 1787 | set @LV4_Gem3Name$, "Rose Quartz"; |
---|
| 1788 | } |
---|
| 1789 | if(lv4_weapon == 36) |
---|
| 1790 | { |
---|
| 1791 | set @LV4_Gem1Name$, "Muscovite"; |
---|
| 1792 | set @LV4_Gem2Name$, "Rose Quartz"; |
---|
| 1793 | set @LV4_Gem3Name$, "Peridot"; |
---|
| 1794 | } |
---|
| 1795 | if(lv4_weapon == 37) |
---|
| 1796 | { |
---|
| 1797 | set @LV4_Gem1Name$, "Biotite"; |
---|
| 1798 | set @LV4_Gem2Name$, "Agate"; |
---|
| 1799 | set @LV4_Gem3Name$, "Citrine"; |
---|
| 1800 | } |
---|
| 1801 | if(lv4_weapon == 45) |
---|
| 1802 | { |
---|
| 1803 | set @LV4_Gem1Name$, "Turquoise"; |
---|
| 1804 | set @LV4_Gem2Name$, "Biotite"; |
---|
| 1805 | set @LV4_Gem3Name$, "Rose Quartz"; |
---|
| 1806 | } |
---|
| 1807 | if(lv4_weapon == 46) |
---|
| 1808 | { |
---|
| 1809 | set @LV4_Gem1Name$, "Citrine"; |
---|
| 1810 | set @LV4_Gem2Name$, "Pyroxene"; |
---|
| 1811 | set @LV4_Gem3Name$, "Phlogopite"; |
---|
| 1812 | } |
---|
| 1813 | if(lv4_weapon == 54) |
---|
| 1814 | { |
---|
| 1815 | set @LV4_Gem1Name$, "Muscovite"; |
---|
| 1816 | set @LV4_Gem2Name$, "Agate"; |
---|
| 1817 | set @LV4_Gem3Name$, "Citrine"; |
---|
| 1818 | } |
---|
| 1819 | if(lv4_weapon == 55) |
---|
| 1820 | { |
---|
| 1821 | set @LV4_Gem1Name$, "Pyroxene"; |
---|
| 1822 | set @LV4_Gem2Name$, "Turquoise"; |
---|
| 1823 | set @LV4_Gem3Name$, "Phlogopite"; |
---|
| 1824 | } |
---|
| 1825 | |
---|
| 1826 | mes "[Bill Thayer]"; |
---|
| 1827 | mes "Hmm...it seems that you need 30 of"; |
---|
| 1828 | mes @LV4_Gem1Name$ + ", " + @LV4_Gem2Name$ + ", and " + @LV4_Gem3Name$; |
---|
| 1829 | mes "I am sure that those are the materials..."; |
---|
| 1830 | mes "but I cannot guarantee anything about the result..."; |
---|
| 1831 | next; |
---|
| 1832 | mes "[Bill Thayer]"; |
---|
| 1833 | mes "My sons passed away before we finished this research..."; |
---|
| 1834 | mes "Hahaha...let's not talk about it."; |
---|
| 1835 | mes "I told you what you need anyway."; |
---|
| 1836 | close; |
---|
| 1837 | |
---|
| 1838 | |
---|
| 1839 | LV4_26: |
---|
| 1840 | LV4_35: |
---|
| 1841 | LV4_44: |
---|
| 1842 | LV4_53: |
---|
| 1843 | mes "[Bill Thayer]"; |
---|
| 1844 | if(lv4_weapon == 26) mes "What, Kayron's research?"; |
---|
| 1845 | if(lv4_weapon == 35) mes "What, Reyghema's research?"; |
---|
| 1846 | if(lv4_weapon == 44) mes "What? Hein's research?"; |
---|
| 1847 | if(lv4_weapon == 53) mes "What? Waltboughst's research?"; |
---|
| 1848 | mes "How do you know him?"; |
---|
| 1849 | mes "Were you a friend of him when he was still alive?"; |
---|
| 1850 | mes "Ah....there must an act of providence."; |
---|
| 1851 | next; |
---|
| 1852 | |
---|
| 1853 | set lv4_weapon, lv4_weapon + rand(1, 2); |
---|
| 1854 | |
---|
| 1855 | switch( lv4_weapon ) { |
---|
| 1856 | case 27: |
---|
| 1857 | set @LV4_Gem1Name$, "Peridot"; |
---|
| 1858 | set LV4_Gem1, $@LV4_Olivine; |
---|
| 1859 | set @LV4_Gem2Name$, "Turquoise"; |
---|
| 1860 | set LV4_Gem2, $@LV4_Turquoise; |
---|
| 1861 | set @LV4_Gem3Name$, "Agate"; |
---|
| 1862 | set LV4_Gem3, $@LV4_Agate; |
---|
| 1863 | break; |
---|
| 1864 | case 28: |
---|
| 1865 | set @LV4_Gem1Name$, "Phlogopite"; |
---|
| 1866 | set LV4_Gem1, $@LV4_Phlogopite; |
---|
| 1867 | set @LV4_Gem2Name$, "Pyroxene"; |
---|
| 1868 | set LV4_Gem2, $@LV4_Pyroxene; |
---|
| 1869 | set @LV4_Gem3Name$, "Rose Quartz"; |
---|
| 1870 | set LV4_Gem3, $@LV4_Rose_Quartz; |
---|
| 1871 | break; |
---|
| 1872 | case 36: |
---|
| 1873 | set @LV4_Gem1Name$, "Muscovite"; |
---|
| 1874 | set LV4_Gem1, $@LV4_Muscovite; |
---|
| 1875 | set @LV4_Gem2Name$, "Rose Quartz"; |
---|
| 1876 | set LV4_Gem2, $@LV4_Rose_Quartz ; |
---|
| 1877 | set @LV4_Gem3Name$, "Peridot"; |
---|
| 1878 | set LV4_Gem3, $@LV4_Olivine; |
---|
| 1879 | break; |
---|
| 1880 | case 37: |
---|
| 1881 | set @LV4_Gem1Name$, "Biotite"; |
---|
| 1882 | set LV4_Gem1, $@LV4_Biotite; |
---|
| 1883 | set @LV4_Gem2Name$, "Agate"; |
---|
| 1884 | set LV4_Gem2, $@LV4_Agate; |
---|
| 1885 | set @LV4_Gem3Name$, "Citrine"; |
---|
| 1886 | set LV4_Gem3, $@LV4_Citrine; |
---|
| 1887 | break; |
---|
| 1888 | case 45: |
---|
| 1889 | set @LV4_Gem1Name$, "Turquoise"; |
---|
| 1890 | set LV4_Gem1, $@LV4_Turquoise; |
---|
| 1891 | set @LV4_Gem2Name$, "Biotite"; |
---|
| 1892 | set LV4_Gem2, $@LV4_Biotite; |
---|
| 1893 | set @LV4_Gem3Name$, "Rose Quartz"; |
---|
| 1894 | set LV4_Gem3, $@LV4_Rose_Quartz; |
---|
| 1895 | break; |
---|
| 1896 | case 46: |
---|
| 1897 | set @LV4_Gem1Name$, "Citrine"; |
---|
| 1898 | set LV4_Gem1, $@LV4_Citrine; |
---|
| 1899 | set @LV4_Gem2Name$, "Pyroxene"; |
---|
| 1900 | set LV4_Gem2, $@LV4_Pyroxene; |
---|
| 1901 | set @LV4_Gem3Name$, "Phlogopite"; |
---|
| 1902 | set LV4_Gem3, $@LV4_Phlogopite; |
---|
| 1903 | break; |
---|
| 1904 | case 54: |
---|
| 1905 | set @LV4_Gem1Name$, "Muscovite"; |
---|
| 1906 | set LV4_Gem1, $@LV4_Muscovite; |
---|
| 1907 | set @LV4_Gem2Name$, "Agate"; |
---|
| 1908 | set LV4_Gem2, $@LV4_Agate; |
---|
| 1909 | set @LV4_Gem3Name$, "Citrine"; |
---|
| 1910 | set LV4_Gem3, $@LV4_Citrine; |
---|
| 1911 | break; |
---|
| 1912 | case 55: |
---|
| 1913 | set @LV4_Gem1Name$, "Pyroxene"; |
---|
| 1914 | set LV4_Gem1, $@LV4_Pyroxene; |
---|
| 1915 | set @LV4_Gem2Name$, "Turquoise"; |
---|
| 1916 | set LV4_Gem2, $@LV4_Turquoise; |
---|
| 1917 | set @LV4_Gem3Name$, "Phlogopite"; |
---|
| 1918 | set LV4_Gem3, $@LV4_Phlogopite; |
---|
| 1919 | break; |
---|
| 1920 | } |
---|
| 1921 | |
---|
| 1922 | mes "[Bill Thayer]"; |
---|
| 1923 | mes "Hmm...it seems that you need 30 of"; |
---|
| 1924 | mes @LV4_Gem1Name$ + ", " + @LV4_Gem2Name$ + ", and " + @LV4_Gem3Name$; |
---|
| 1925 | mes "I am sure that those are the materials..."; |
---|
| 1926 | mes "but I cannot guarantee anything about the result..."; |
---|
| 1927 | next; |
---|
| 1928 | mes "[Bill Thayer]"; |
---|
| 1929 | mes "My sons passed away before we finished this research..."; |
---|
| 1930 | mes "Hahaha...let's not talk about it."; |
---|
| 1931 | mes "I told you what you need anyway."; |
---|
| 1932 | close; |
---|
| 1933 | |
---|
| 1934 | |
---|
| 1935 | LV4_22: |
---|
| 1936 | LV4_23: |
---|
| 1937 | mes "[Bill Thayer]"; |
---|
| 1938 | mes "Oh well, I told you already"; |
---|
| 1939 | mes "that there is nothing I can do for you..."; |
---|
| 1940 | mes "since my sons are all gone...why are"; |
---|
| 1941 | mes "you wasting my breath? ^4D4DFFYou are helpless.^000000"; |
---|
| 1942 | set lv4_weapon, 23; |
---|
| 1943 | next; |
---|
| 1944 | mes "[Bill Thayer]"; |
---|
| 1945 | mes "...you just made me"; |
---|
| 1946 | mes "miss my sons again..."; |
---|
| 1947 | mes "Please leave me alone."; |
---|
| 1948 | close; |
---|
| 1949 | |
---|
| 1950 | |
---|
| 1951 | LV4_31: |
---|
| 1952 | LV4_32: |
---|
| 1953 | mes "[Bill Thayer]"; |
---|
| 1954 | mes "All of my sons broke my heart by dying young..."; |
---|
| 1955 | mes "...youth...what is youth?"; |
---|
| 1956 | mes "^4D4DFFThat means that you never regret anything!^000000"; |
---|
| 1957 | set lv4_weapon, 32; |
---|
| 1958 | next; |
---|
| 1959 | mes "[Bill Thayer]"; |
---|
| 1960 | mes "That was what I used to tell to my sons."; |
---|
| 1961 | mes "Please remember that,"; |
---|
| 1962 | mes "never regret anything that you have done."; |
---|
| 1963 | mes "However, in order to do that, you must"; |
---|
| 1964 | mes "do everything right...that's all I can tell you for now."; |
---|
| 1965 | close; |
---|
| 1966 | |
---|
| 1967 | |
---|
| 1968 | LV4_40: |
---|
| 1969 | LV4_41: |
---|
| 1970 | mes "[Bill Thayer]"; |
---|
| 1971 | mes "...no matter how much you are willing to pay me,"; |
---|
| 1972 | mes "I am not going to forge any weapons."; |
---|
| 1973 | mes "Even when I was actively forging weapons,"; |
---|
| 1974 | mes "I didn't accept money from my clients."; |
---|
| 1975 | mes "You know why?"; |
---|
| 1976 | next; |
---|
| 1977 | mes "[Bill Thayer]"; |
---|
| 1978 | mes "It brings me bad luck ^4D4DFFto^000000"; |
---|
| 1979 | mes "^4D4DFFforge a good weapon.^000000"; |
---|
| 1980 | mes "Therefore I didn't receive money from them."; |
---|
| 1981 | set lv4_weapon, 41; |
---|
| 1982 | next; |
---|
| 1983 | mes "[Bill Thayer]"; |
---|
| 1984 | mes "Well, I am not going to do so"; |
---|
| 1985 | mes "even if you offer me something else other than money"; |
---|
| 1986 | mes "...unless all of my sons come back"; |
---|
| 1987 | mes "alive...."; |
---|
| 1988 | close; |
---|
| 1989 | |
---|
| 1990 | |
---|
| 1991 | LV4_49: |
---|
| 1992 | LV4_50: |
---|
| 1993 | mes "[Bill Thayer]"; |
---|
| 1994 | mes "...do you not have anything to do?"; |
---|
| 1995 | mes "I hope you stop bothering me"; |
---|
| 1996 | mes "and trying your best for your work."; |
---|
| 1997 | mes "Ah...trying best does not always"; |
---|
| 1998 | mes "result in a success though."; |
---|
| 1999 | next; |
---|
| 2000 | mes "[Bill Thayer]"; |
---|
| 2001 | mes "However, ^4D4DFFall the successful men^000000"; |
---|
| 2002 | mes "^4D4DFFin the history tried their best!^000000"; |
---|
| 2003 | mes "I hope you will remember that."; |
---|
| 2004 | mes "I used to tell this to my sons when they were alive."; |
---|
| 2005 | mes "Hahaha..."; |
---|
| 2006 | set lv4_weapon, 50; |
---|
| 2007 | close; |
---|
| 2008 | } |
---|
| 2009 | |
---|
| 2010 | //-------------------------------------------------- |
---|
| 2011 | // Kayron, creates Longinus' Spear, Guillotine, Great Axe and Brionac |
---|
| 2012 | //-------------------------------------------------- |
---|
| 2013 | |
---|
| 2014 | niflheim,240,193,3 script Kayron 794,{ |
---|
| 2015 | set @NowWeight, MaxWeight - Weight; |
---|
| 2016 | if (@NowWeight >= 3000) goto LV4_NOT_OW; |
---|
| 2017 | mes "- Wait a minute! -"; |
---|
| 2018 | mes "- You are currently overweight. -"; |
---|
| 2019 | mes "- Please lose some weight -"; |
---|
| 2020 | mes "- and try again. -"; |
---|
| 2021 | close; |
---|
| 2022 | |
---|
| 2023 | |
---|
| 2024 | LV4_NOT_OW: |
---|
| 2025 | if(BaseLevel >= 80) goto LV4_LEVEL_PASS; |
---|
| 2026 | mes "[Kayron]"; |
---|
| 2027 | mes "Bah, I cannot believe"; |
---|
| 2028 | mes "that such a weak man like you even came here."; |
---|
| 2029 | mes "You have an invisible sign on your forehead"; |
---|
| 2030 | mes "that indicates you are a weakling. Be strong first."; |
---|
| 2031 | close; |
---|
| 2032 | |
---|
| 2033 | |
---|
| 2034 | LV4_LEVEL_PASS: |
---|
| 2035 | if(lv4_weapon == 0) goto LV4_0; |
---|
| 2036 | if(lv4_weapon < 22) goto LV4_21; |
---|
| 2037 | if(lv4_weapon == 22) goto LV4_22; |
---|
| 2038 | if(lv4_weapon == 23) goto LV4_23; |
---|
| 2039 | if(lv4_weapon == 24) goto LV4_24; |
---|
| 2040 | if(lv4_weapon == 25) goto LV4_25; |
---|
| 2041 | if(lv4_weapon == 26) goto LV4_26; |
---|
| 2042 | if(lv4_weapon == 27) goto LV4_27; |
---|
| 2043 | if(lv4_weapon == 28) goto LV4_28; |
---|
| 2044 | if(lv4_weapon == 29) goto LV4_29; |
---|
| 2045 | if(lv4_weapon == 30) goto LV4_30; |
---|
| 2046 | if(lv4_weapon > 30) goto LV4_31; |
---|
| 2047 | end; // shouldn't be here |
---|
| 2048 | |
---|
| 2049 | |
---|
| 2050 | LV4_0: |
---|
| 2051 | LV4_22: |
---|
| 2052 | mes "[Kayron]"; |
---|
| 2053 | mes "I used to be called Kayron when I was alive."; |
---|
| 2054 | mes "But now I am nothing but"; |
---|
| 2055 | mes "a ghost wandering this place."; |
---|
| 2056 | mes "I am worthless...I cannot do anything"; |
---|
| 2057 | mes "without a body..."; |
---|
| 2058 | next; |
---|
| 2059 | |
---|
| 2060 | if(lv4_weapon == 0) goto LV4_0_ASK; |
---|
| 2061 | |
---|
| 2062 | mes "[Kayron]"; |
---|
| 2063 | mes "Ah...I cannot remember what I was going to say..."; |
---|
| 2064 | mes "Waaahhh.....I cannot remember...."; |
---|
| 2065 | mes "My memory is gone...!"; |
---|
| 2066 | close; |
---|
| 2067 | |
---|
| 2068 | LV4_0_ASK: |
---|
| 2069 | switch( select( "Show interest.", "Ignore him." ) ) { |
---|
| 2070 | case 1: |
---|
| 2071 | mes "[Kayron]"; |
---|
| 2072 | mes "Ah...I cannot remember what I was going to say..."; |
---|
| 2073 | mes "Waaahhh.....I cannot remember...."; |
---|
| 2074 | mes "My memory is gone...!"; |
---|
| 2075 | set lv4_weapon, 22; |
---|
| 2076 | close; |
---|
| 2077 | break; |
---|
| 2078 | case 2: |
---|
| 2079 | mes "- Because you decided to ignore him, -"; |
---|
| 2080 | mes "- you are no longer able to hear him. -"; |
---|
| 2081 | close; |
---|
| 2082 | break; |
---|
| 2083 | } |
---|
| 2084 | end; |
---|
| 2085 | |
---|
| 2086 | |
---|
| 2087 | LV4_21: |
---|
| 2088 | LV4_31: |
---|
| 2089 | mes "[Kayron]"; |
---|
| 2090 | mes "I feel something different about you."; |
---|
| 2091 | mes "Did you come here with a purpose?"; |
---|
| 2092 | mes "I am envious of you..."; |
---|
| 2093 | close; |
---|
| 2094 | |
---|
| 2095 | |
---|
| 2096 | LV4_23: |
---|
| 2097 | mes "[Kayron]"; |
---|
| 2098 | mes "I used to be called Kayron when I was alive."; |
---|
| 2099 | mes "But now I am nothing but"; |
---|
| 2100 | mes "a ghost wandering this place."; |
---|
| 2101 | mes "I am worthless...I cannot do anything"; |
---|
| 2102 | mes "without a body..."; |
---|
| 2103 | next; |
---|
| 2104 | set @dap1$, "You are helpless."; |
---|
| 2105 | input @answer1$; |
---|
| 2106 | if(@answer1$ == @dap1$) goto LV4_23_CORRECT; |
---|
| 2107 | mes "[Kayron]"; |
---|
| 2108 | mes "...? What did you just say?"; |
---|
| 2109 | mes "I am sorry but I don't think I understood you."; |
---|
| 2110 | close; |
---|
| 2111 | |
---|
| 2112 | LV4_23_CORRECT: |
---|
| 2113 | mes "[Kayron]"; |
---|
| 2114 | mes "Yes, You are helpless...?! Eh?"; |
---|
| 2115 | mes "That was my father's favorite saying!"; |
---|
| 2116 | mes "Whoa?! Ah..."; |
---|
| 2117 | mes "Yes...I forgot that I am dead already."; |
---|
| 2118 | mes "Why did you make me recall something from my past?"; |
---|
| 2119 | mes "It is no use now..."; |
---|
| 2120 | next; |
---|
| 2121 | mes "[Kayron]"; |
---|
| 2122 | mes "But I want to do something in return..."; |
---|
| 2123 | mes "since you made me find a piece of my mind."; |
---|
| 2124 | mes "I used to be a weaponsmith in the past,"; |
---|
| 2125 | mes "therefore I am going to forge a nice weapon for you."; |
---|
| 2126 | next; |
---|
| 2127 | mes "[Kayron]"; |
---|
| 2128 | mes "But you have to gather the materials for me."; |
---|
| 2129 | mes "As you see, I do not have a body"; |
---|
| 2130 | mes "that would allow me to touch other objects..."; |
---|
| 2131 | mes "So you got to help me with that."; |
---|
| 2132 | next; |
---|
| 2133 | mes "[Kayron]"; |
---|
| 2134 | mes "Luckily this place is filled with mysterious energy,"; |
---|
| 2135 | mes "that makes my work easier!"; |
---|
| 2136 | mes "Heh, even if I fail to forge one,"; |
---|
| 2137 | mes "I don't have to worry about dying."; |
---|
| 2138 | mes "Because I am dead already! Muhahahaha!"; |
---|
| 2139 | next; |
---|
| 2140 | mes "[Kayron]"; |
---|
| 2141 | mes "I will talk to you in a while."; |
---|
| 2142 | mes "I am trying to think of the receipe..."; |
---|
| 2143 | set lv4_weapon, 24; |
---|
| 2144 | close; |
---|
| 2145 | |
---|
| 2146 | |
---|
| 2147 | LV4_25: |
---|
| 2148 | if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_25_BASE_MAT; |
---|
| 2149 | if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_25_BASE_MAT; |
---|
| 2150 | if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_25_BASE_MAT; |
---|
| 2151 | if(countitem($@LV4_Gold) < 20) goto LV4_25_BASE_MAT; |
---|
| 2152 | |
---|
| 2153 | mes "[Kayron]"; |
---|
| 2154 | mes "Oh...you brought everything I need!"; |
---|
| 2155 | mes "You are a reliable person unlike your appearance."; |
---|
| 2156 | mes "But here is the thing..."; |
---|
| 2157 | mes "There are some more materials I need..."; |
---|
| 2158 | mes "But I cannot think of any of them...my memory"; |
---|
| 2159 | mes "is unclear...arrrrph..."; |
---|
| 2160 | next; |
---|
| 2161 | mes "[Kayron]"; |
---|
| 2162 | mes "I need to think about that a little longer."; |
---|
| 2163 | mes "I know that I really need those materials...awwww...."; |
---|
| 2164 | mes "Do you have any idea to bring my memory back?"; |
---|
| 2165 | mes "At the same time, rest assured that the materials"; |
---|
| 2166 | mes "you brought will be used for my creation. So let me keep them for you."; |
---|
| 2167 | |
---|
| 2168 | if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_HACK; |
---|
| 2169 | if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_HACK; |
---|
| 2170 | if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_HACK; |
---|
| 2171 | if(countitem($@LV4_Gold) < 20) goto LV4_HACK; |
---|
| 2172 | delitem $@LV4_Hammer_Of_Blacksmith, 2; |
---|
| 2173 | delitem $@LV4_Emperium_Anvil, 1; |
---|
| 2174 | delitem $@LV4_Illusion_Flower, 1; |
---|
| 2175 | delitem $@LV4_Gold, 20; |
---|
| 2176 | set lv4_weapon, 26; |
---|
| 2177 | close; |
---|
| 2178 | |
---|
| 2179 | LV4_24: |
---|
| 2180 | LV4_25_BASE_MAT: |
---|
| 2181 | switch( lv4_weapon ) { |
---|
| 2182 | case 24: |
---|
| 2183 | mes "[Kayron]"; |
---|
| 2184 | mes "Oh, you came back at a right time."; |
---|
| 2185 | mes "I just finished my thoughts. Let me tell you one thing."; |
---|
| 2186 | mes "I cannot guarantee you which weapon will come out of this."; |
---|
| 2187 | mes "Also you must be willing to take a risk as well..."; |
---|
| 2188 | mes "I guess that the result will be affected by the power"; |
---|
| 2189 | mes "of Nifflheim at the time I make."; |
---|
| 2190 | next; |
---|
| 2191 | mes "[Kayron]"; |
---|
| 2192 | mes "Let me give you the list of materials"; |
---|
| 2193 | mes "I need. They are quite a lot,"; |
---|
| 2194 | mes "so write them down if you need."; |
---|
| 2195 | break; |
---|
| 2196 | case 25: |
---|
| 2197 | mes "[Kayron]"; |
---|
| 2198 | mes "I will tell you the list of materials I need again."; |
---|
| 2199 | mes "I think I need a lot of materials...so"; |
---|
| 2200 | mes "write them down if you need."; |
---|
| 2201 | break; |
---|
| 2202 | } |
---|
| 2203 | next; |
---|
| 2204 | mes "[Kayron]"; |
---|
| 2205 | mes "I need 2 Hammer of Blacksmith,"; |
---|
| 2206 | mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold..."; |
---|
| 2207 | next; |
---|
| 2208 | mes "[Kayron]"; |
---|
| 2209 | mes "Bring these to me first. I am kind of worried"; |
---|
| 2210 | mes "that I forgot something...but I will try to remember"; |
---|
| 2211 | mes "while waiting for you to bring these items."; |
---|
| 2212 | next; |
---|
| 2213 | mes "[Kayron]"; |
---|
| 2214 | mes "Have a safe travel."; |
---|
| 2215 | set lv4_weapon, 25; |
---|
| 2216 | close; |
---|
| 2217 | |
---|
| 2218 | |
---|
| 2219 | LV4_27: |
---|
| 2220 | LV4_28: |
---|
| 2221 | if(countitem(LV4_Gem1) < 30) goto LV4_27_NOGEM; |
---|
| 2222 | if(countitem(LV4_Gem2) < 30) goto LV4_27_NOGEM; |
---|
| 2223 | if(countitem(LV4_Gem3) < 30) goto LV4_27_NOGEM; |
---|
| 2224 | mes "[Kayron]"; |
---|
| 2225 | mes "...Um? The items that you brought to me seem"; |
---|
| 2226 | mes "to be good materials for my creation..."; |
---|
| 2227 | mes "Give them to me, I shall try first!"; |
---|
| 2228 | next; |
---|
| 2229 | mes "[Kayron]"; |
---|
| 2230 | mes "Oh...I was right! How did you"; |
---|
| 2231 | mes "know these are materials I need?"; |
---|
| 2232 | mes "Great, give me a moment!"; |
---|
| 2233 | next; |
---|
| 2234 | mes "[Kayron]"; |
---|
| 2235 | mes "...wait, I must test your luck first."; |
---|
| 2236 | mes "Since I am not sure about the result,"; |
---|
| 2237 | mes "we should place trust in luck for the result of my creation."; |
---|
| 2238 | mes "You must have good luck..."; |
---|
| 2239 | next; |
---|
| 2240 | mes "[Kayron]"; |
---|
| 2241 | mes "We are going to play 'Rock, Paper, Scissors'."; |
---|
| 2242 | mes "You must win at least 2 out of 3 times."; |
---|
| 2243 | mes "If you fail, you must throw away a large amount"; |
---|
| 2244 | mes "of one of the 3 kinds of ore that you have brought."; |
---|
| 2245 | mes "It is for driving away your bad luck."; |
---|
| 2246 | next; |
---|
| 2247 | mes "[Kayron]"; |
---|
| 2248 | mes "I will give you a piece of paper."; |
---|
| 2249 | mes "You will write down one among 'Rock, Paper, or Scissors'."; |
---|
| 2250 | mes "I will do the same at the same time."; |
---|
| 2251 | mes "We will compare each other's paper after."; |
---|
| 2252 | next; |
---|
| 2253 | |
---|
| 2254 | set @shobu, 0; |
---|
| 2255 | |
---|
| 2256 | for( set @i, 1; @i <= 3; set @i, @i + 1 ) { |
---|
| 2257 | if(@i == 2) mes "[Kayron]"; |
---|
| 2258 | if(@i == 2) mes "Let's play the second one!"; |
---|
| 2259 | if(@i == 3) mes "[Kayron]"; |
---|
| 2260 | if(@i == 3) mes "This will be the last one!"; |
---|
| 2261 | if(@i == 3) mes "Let's compare after this."; |
---|
| 2262 | set @npchand[@i], rand(1, 3); |
---|
| 2263 | switch( select( "Scissors", "Rock", "Paper" ) ) { |
---|
| 2264 | case 1: |
---|
| 2265 | set @myhand[@i], 1; |
---|
| 2266 | if(@npchand[@i] == 3) set @shobu, @shobu + 1; |
---|
| 2267 | break; |
---|
| 2268 | case 2: |
---|
| 2269 | set @myhand[@i], 2; |
---|
| 2270 | if(@npchand[@i] == 1) set @shobu, @shobu + 1; |
---|
| 2271 | break; |
---|
| 2272 | case 3: |
---|
| 2273 | set @myhand[@i], 3; |
---|
| 2274 | if(@npchand[@i] == 2) set @shobu, @shobu + 1; |
---|
| 2275 | break; |
---|
| 2276 | } |
---|
| 2277 | } |
---|
| 2278 | |
---|
| 2279 | if(countitem(LV4_Gem1) < 30) goto LV4_HACK; |
---|
| 2280 | if(countitem(LV4_Gem2) < 30) goto LV4_HACK; |
---|
| 2281 | if(countitem(LV4_Gem3) < 30) goto LV4_HACK; |
---|
| 2282 | |
---|
| 2283 | if(@shobu > 1) goto LV4_27_WIN; |
---|
| 2284 | |
---|
| 2285 | switch ( rand(1 ,3) ) { |
---|
| 2286 | case 1: |
---|
| 2287 | delitem LV4_Gem1, 30; |
---|
| 2288 | break; |
---|
| 2289 | case 2: |
---|
| 2290 | delitem LV4_Gem2, 30; |
---|
| 2291 | break; |
---|
| 2292 | case 3: |
---|
| 2293 | delitem LV4_Gem3, 30; |
---|
| 2294 | break; |
---|
| 2295 | } |
---|
| 2296 | goto LV4_27_RESULT; |
---|
| 2297 | |
---|
| 2298 | LV4_27_WIN: |
---|
| 2299 | delitem LV4_Gem1, 30; |
---|
| 2300 | delitem LV4_Gem2, 30; |
---|
| 2301 | delitem LV4_Gem3, 30; |
---|
| 2302 | set lv4_weapon, lv4_weapon + 2; |
---|
| 2303 | goto LV4_27_RESULT; |
---|
| 2304 | |
---|
| 2305 | LV4_27_RESULT: |
---|
| 2306 | mes "[Kayron]"; |
---|
| 2307 | mes "Okay...I played in the order of..."; |
---|
| 2308 | |
---|
| 2309 | for( set @i, 1; @i <= 3; set @i, @i + 1 ) { |
---|
| 2310 | if(@npchand[@i] == 1) mes "Scissors"; |
---|
| 2311 | if(@npchand[@i] == 2) mes "Rock"; |
---|
| 2312 | if(@npchand[@i] == 3) mes "Paper"; |
---|
| 2313 | } |
---|
| 2314 | |
---|
| 2315 | next; |
---|
| 2316 | mes "[Kayron]"; |
---|
| 2317 | mes "You did in the order of..."; |
---|
| 2318 | |
---|
| 2319 | for( set @i, 1; @i <= 3; set @i, @i + 1 ) { |
---|
| 2320 | if(@myhand[@i] == 1) mes "Scissors"; |
---|
| 2321 | if(@myhand[@i] == 2) mes "Rock"; |
---|
| 2322 | if(@myhand[@i] == 3) mes "Paper"; |
---|
| 2323 | } |
---|
| 2324 | |
---|
| 2325 | next; |
---|
| 2326 | |
---|
| 2327 | if(@shobu > 1) goto LV4_27_SAY_WIN; |
---|
| 2328 | |
---|
| 2329 | mes "[Kayron]"; |
---|
| 2330 | mes "Well well well...you lost the game."; |
---|
| 2331 | mes "Ah~ you were close though..."; |
---|
| 2332 | mes "We must drive away bad luck."; |
---|
| 2333 | next; |
---|
| 2334 | mes "[Kayron]"; |
---|
| 2335 | mes "Okay, I will wait here,"; |
---|
| 2336 | mes "go bring me the materials again..."; |
---|
| 2337 | close; |
---|
| 2338 | |
---|
| 2339 | LV4_27_SAY_WIN: |
---|
| 2340 | mes "[Kayron]"; |
---|
| 2341 | mes "Let's see..."; |
---|
| 2342 | mes "You won total " + @shobu + " times."; |
---|
| 2343 | mes "Ah~ you must be really good at game!"; |
---|
| 2344 | mes "Yes, your luck is at its highest!"; |
---|
| 2345 | next; |
---|
| 2346 | mes "[Kayron]"; |
---|
| 2347 | mes "I am going to keep my promise."; |
---|
| 2348 | mes "But I need some time to prepare."; |
---|
| 2349 | mes "Give me the materials now and I will talk to you later."; |
---|
| 2350 | close; |
---|
| 2351 | |
---|
| 2352 | LV4_26: |
---|
| 2353 | LV4_27_NOGEM: |
---|
| 2354 | mes "[Kayron]"; |
---|
| 2355 | mes "Arph...it has not gotten into my memory yet."; |
---|
| 2356 | mes "Awww....this is a problem."; |
---|
| 2357 | mes "I used to often discuss the materials"; |
---|
| 2358 | mes "with my family...now I cannot remember what they are..."; |
---|
| 2359 | close; |
---|
| 2360 | |
---|
| 2361 | |
---|
| 2362 | LV4_29: |
---|
| 2363 | LV4_30: |
---|
| 2364 | mes "[Kayron]"; |
---|
| 2365 | mes "Hahaha...you came back at the right time."; |
---|
| 2366 | mes "The result? Do you want to know about the result?..."; |
---|
| 2367 | mes "Haha...okay...let's see..."; |
---|
| 2368 | next; |
---|
| 2369 | mes "[Kayron]"; |
---|
| 2370 | mes "...YES! It's a success!"; |
---|
| 2371 | mes "I created the weapon that got me killed last time!"; |
---|
| 2372 | mes "Look at this...haha! I died while making this!"; |
---|
| 2373 | mes "... The name of the weapon is..."; |
---|
| 2374 | |
---|
| 2375 | |
---|
| 2376 | switch( rand(1, 2) ) { |
---|
| 2377 | case 1: |
---|
| 2378 | if(lv4_weapon == 29) mes "Great Axe! Weee~ I made it!"; |
---|
| 2379 | if(lv4_weapon == 29) getitem 1364 ,1; // 1364,Great_Axe |
---|
| 2380 | if(lv4_weapon == 30) mes "Longinus's Spear! Weee~ I made it!"; |
---|
| 2381 | if(lv4_weapon == 30) getitem 1469, 1; // 1469,Longinus's_Spear |
---|
| 2382 | break; |
---|
| 2383 | case 2: |
---|
| 2384 | if(lv4_weapon == 29) mes "Guillotine! Weee~ I made it!"; |
---|
| 2385 | if(lv4_weapon == 29) getitem 1369, 1; // 1369,Guillotine |
---|
| 2386 | if(lv4_weapon == 30) mes "Brionac! Weee~ I made it!"; |
---|
| 2387 | if(lv4_weapon == 30) getitem 1470, 1; // 1470,Brionac |
---|
| 2388 | } |
---|
| 2389 | |
---|
| 2390 | set lv4_weapon, 0; |
---|
| 2391 | next; |
---|
| 2392 | mes "[Kayron]"; |
---|
| 2393 | mes "I finally succeeded in the research..."; |
---|
| 2394 | mes "I want to show this result to my father..."; |
---|
| 2395 | mes "He will be really happy for this."; |
---|
| 2396 | next; |
---|
| 2397 | mes "[Kayron]"; |
---|
| 2398 | mes "Ah~ I feel my memories are fading again..."; |
---|
| 2399 | mes "If you see me next time..."; |
---|
| 2400 | mes "please let me remember the memories again..."; |
---|
| 2401 | mes "Thank you..."; |
---|
| 2402 | close; |
---|
| 2403 | |
---|
| 2404 | |
---|
| 2405 | |
---|
| 2406 | //-------------------------------------------------- |
---|
| 2407 | //Hack Attempt |
---|
| 2408 | //-------------------------------------------------- |
---|
| 2409 | LV4_HACK: |
---|
| 2410 | mes "[Kayron]"; |
---|
| 2411 | mes "Hmm. There seems to be a bit of problem."; |
---|
| 2412 | set lv4_weapon, 0; |
---|
| 2413 | logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest."; |
---|
| 2414 | close; |
---|
| 2415 | } |
---|
| 2416 | |
---|
| 2417 | //-------------------------------------------------- |
---|
| 2418 | // Reyghema, creates Berserk, Tjungkulleti, Rudra's Bow and Brocca(Skewer) |
---|
| 2419 | //-------------------------------------------------- |
---|
| 2420 | |
---|
| 2421 | niflheim,99,268,5 script Reyghema 794,{ |
---|
| 2422 | set @NowWeight, MaxWeight - Weight; |
---|
| 2423 | if (@NowWeight >= 3000) goto LV4_NOT_OW; |
---|
| 2424 | mes "- Wait a minute! -"; |
---|
| 2425 | mes "- You are currently overweight. -"; |
---|
| 2426 | mes "- Please lose some weight -"; |
---|
| 2427 | mes "- and try again. -"; |
---|
| 2428 | close; |
---|
| 2429 | |
---|
| 2430 | |
---|
| 2431 | LV4_NOT_OW: |
---|
| 2432 | if(BaseLevel >= 80) goto LV4_LEVEL_PASS; |
---|
| 2433 | mes "[Reyghema]"; |
---|
| 2434 | mes "Um? Do you have any business with me?"; |
---|
| 2435 | mes "Sorry but I don't. I'm also not"; |
---|
| 2436 | mes "speaking to a weak person like you."; |
---|
| 2437 | mes "Have a safe travel~"; |
---|
| 2438 | close; |
---|
| 2439 | |
---|
| 2440 | |
---|
| 2441 | LV4_LEVEL_PASS: |
---|
| 2442 | if(lv4_weapon == 0) goto LV4_0; |
---|
| 2443 | if(lv4_weapon < 31) goto LV4_30; |
---|
| 2444 | if(lv4_weapon == 31) goto LV4_31; |
---|
| 2445 | if(lv4_weapon == 32) goto LV4_32; |
---|
| 2446 | if(lv4_weapon == 33) goto LV4_33; |
---|
| 2447 | if(lv4_weapon == 34) goto LV4_34; |
---|
| 2448 | if(lv4_weapon == 35) goto LV4_35; |
---|
| 2449 | if(lv4_weapon == 36) goto LV4_36; |
---|
| 2450 | if(lv4_weapon == 37) goto LV4_37; |
---|
| 2451 | if(lv4_weapon == 38) goto LV4_38; |
---|
| 2452 | if(lv4_weapon == 39) goto LV4_39; |
---|
| 2453 | if(lv4_weapon > 39) goto LV4_40; |
---|
| 2454 | end; // shouldn't be here |
---|
| 2455 | |
---|
| 2456 | |
---|
| 2457 | LV4_0: |
---|
| 2458 | LV4_31: |
---|
| 2459 | mes "[Reyghema]"; |
---|
| 2460 | mes "Darn it...I didn't want to die!"; |
---|
| 2461 | mes "Well...there is no living thing that wants to die but..."; |
---|
| 2462 | mes "Especially me, I was too young to die!"; |
---|
| 2463 | mes "Youth! ...Ah...I just remember the word."; |
---|
| 2464 | mes "Speaking of which...I think I usually said something related to that..."; |
---|
| 2465 | next; |
---|
| 2466 | |
---|
| 2467 | if(lv4_weapon == 0) goto LV4_0_ASK; |
---|
| 2468 | |
---|
| 2469 | mes "[Reyghema]"; |
---|
| 2470 | mes "Ah...I cannot remember what I was going to say..."; |
---|
| 2471 | mes "Waaahhh.....I cannot remember...."; |
---|
| 2472 | mes "My memory is gone...!"; |
---|
| 2473 | close; |
---|
| 2474 | |
---|
| 2475 | LV4_0_ASK: |
---|
| 2476 | switch( select( "Show interest.", "Igonore him." ) ) { |
---|
| 2477 | case 1: |
---|
| 2478 | mes "[Reyghema]"; |
---|
| 2479 | mes "Ah...I cannot remember what I was going to say..."; |
---|
| 2480 | mes "Waaahhh.....I cannot remember...."; |
---|
| 2481 | mes "My memory is gone...!"; |
---|
| 2482 | set lv4_weapon, 31; |
---|
| 2483 | close; |
---|
| 2484 | break; |
---|
| 2485 | case 2: |
---|
| 2486 | mes "- Because you decided to ignore him, -"; |
---|
| 2487 | mes "- you are no longer able to hear him. -"; |
---|
| 2488 | close; |
---|
| 2489 | break; |
---|
| 2490 | } |
---|
| 2491 | end; |
---|
| 2492 | |
---|
| 2493 | |
---|
| 2494 | LV4_30: |
---|
| 2495 | LV4_40: |
---|
| 2496 | mes "[Reyghema]"; |
---|
| 2497 | mes "I feel something different about you."; |
---|
| 2498 | mes "Did you come here with a purpose?"; |
---|
| 2499 | mes "I am envious of you..."; |
---|
| 2500 | close; |
---|
| 2501 | |
---|
| 2502 | |
---|
| 2503 | LV4_32: |
---|
| 2504 | mes "[Reyghema]"; |
---|
| 2505 | mes "I used to be called Reyghema when I was alive."; |
---|
| 2506 | mes "But now I am nothing but"; |
---|
| 2507 | mes "a ghost wandering this place."; |
---|
| 2508 | mes "I am worthless...I cannot do anything"; |
---|
| 2509 | mes "without a body..."; |
---|
| 2510 | next; |
---|
| 2511 | set @dap2$, "That means that you never regret anything!"; |
---|
| 2512 | input @answer2$; |
---|
| 2513 | if(@answer2$ == @dap2$) goto LV4_32_CORRECT; |
---|
| 2514 | mes "[Reyghema]"; |
---|
| 2515 | mes "What? Do you want to play a game with me or what?"; |
---|
| 2516 | mes "Unfortunately I have something to do..."; |
---|
| 2517 | mes "wait...what was I going to do?"; |
---|
| 2518 | close; |
---|
| 2519 | |
---|
| 2520 | LV4_32_CORRECT: |
---|
| 2521 | mes "[Reyghema]"; |
---|
| 2522 | mes "..."; |
---|
| 2523 | next; |
---|
| 2524 | mes "[Reyghema]"; |
---|
| 2525 | mes "..."; |
---|
| 2526 | mes "......"; |
---|
| 2527 | next; |
---|
| 2528 | mes "[Reyghema]"; |
---|
| 2529 | mes "..."; |
---|
| 2530 | mes "......"; |
---|
| 2531 | mes "........."; |
---|
| 2532 | next; |
---|
| 2533 | mes "[Reyghema]"; |
---|
| 2534 | mes "That's right! I am Bill Thayer the Weaponsmith's"; |
---|
| 2535 | mes "second son! And I must forge a weapon"; |
---|
| 2536 | mes "in order to not regret my youth!"; |
---|
| 2537 | mes "Even if I am dead, I cannot give it up!"; |
---|
| 2538 | next; |
---|
| 2539 | mes "[Reyghema]"; |
---|
| 2540 | mes "Hey you, thank you for letting me have my memory back!"; |
---|
| 2541 | mes "You need to do me another favor!"; |
---|
| 2542 | mes "Bring me some items, I need to forge a weapon."; |
---|
| 2543 | mes "Once I make one, I will give it to you in return for your favor."; |
---|
| 2544 | next; |
---|
| 2545 | mes "[Reyghema]"; |
---|
| 2546 | mes "Reyghema, breathe deeply first...phew~."; |
---|
| 2547 | mes "Give me a second!"; |
---|
| 2548 | set lv4_weapon, 33; |
---|
| 2549 | close; |
---|
| 2550 | |
---|
| 2551 | |
---|
| 2552 | LV4_34: |
---|
| 2553 | if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_34_BASE_MAT; |
---|
| 2554 | if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_34_BASE_MAT; |
---|
| 2555 | if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_34_BASE_MAT; |
---|
| 2556 | if(countitem($@LV4_Gold) < 20) goto LV4_34_BASE_MAT; |
---|
| 2557 | |
---|
| 2558 | mes "[Reyghema]"; |
---|
| 2559 | mes "Oh...you brought everything I need!"; |
---|
| 2560 | mes "You are a reliable person unlike you appear."; |
---|
| 2561 | mes "But here is the thing..."; |
---|
| 2562 | mes "There are some more materials I need..."; |
---|
| 2563 | mes "But I cannot think of any of them...my memory"; |
---|
| 2564 | mes "is unclear...arrrrph..."; |
---|
| 2565 | next; |
---|
| 2566 | mes "[Reyghema]"; |
---|
| 2567 | mes "I need to think about that a little longer."; |
---|
| 2568 | mes "I know that I really need those materials...awwww...."; |
---|
| 2569 | mes "Do you have any idea to bring my memory back?"; |
---|
| 2570 | mes "At the same time, rest assured that the materials"; |
---|
| 2571 | mes "you brought will be used for my creation. So let me keep them for you."; |
---|
| 2572 | |
---|
| 2573 | if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_HACK; |
---|
| 2574 | if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_HACK; |
---|
| 2575 | if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_HACK; |
---|
| 2576 | if(countitem($@LV4_Gold) < 20) goto LV4_HACK; |
---|
| 2577 | delitem $@LV4_Hammer_Of_Blacksmith, 2; |
---|
| 2578 | delitem $@LV4_Emperium_Anvil, 1; |
---|
| 2579 | delitem $@LV4_Illusion_Flower, 1; |
---|
| 2580 | delitem $@LV4_Gold, 20; |
---|
| 2581 | set lv4_weapon, 35; |
---|
| 2582 | close; |
---|
| 2583 | |
---|
| 2584 | LV4_33: |
---|
| 2585 | LV4_34_BASE_MAT: |
---|
| 2586 | switch( lv4_weapon ) { |
---|
| 2587 | case 33: |
---|
| 2588 | mes "[Reyghema]"; |
---|
| 2589 | mes "Okay. You don't need any other explaination, do you?"; |
---|
| 2590 | mes "I will tell you what I need"; |
---|
| 2591 | mes "so please do not forget those materials."; |
---|
| 2592 | break; |
---|
| 2593 | case 34: |
---|
| 2594 | mes "[Reyghema]"; |
---|
| 2595 | mes "I will tell you the list of materials I need again."; |
---|
| 2596 | mes "I think I need a lot of materials...so"; |
---|
| 2597 | mes "write them down if you need."; |
---|
| 2598 | break; |
---|
| 2599 | } |
---|
| 2600 | next; |
---|
| 2601 | mes "[Reyghema]"; |
---|
| 2602 | mes "I need 2 Hammer of Blacksmith,"; |
---|
| 2603 | mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold..."; |
---|
| 2604 | mes "...wait...are they all...or do I need more?!"; |
---|
| 2605 | if(lv4_weapon == 33) next; |
---|
| 2606 | if(lv4_weapon == 33) mes "[Reyghema]"; |
---|
| 2607 | if(lv4_weapon == 33) mes "Ah...I think need something more...it's very important..."; |
---|
| 2608 | if(lv4_weapon == 33) mes "But I cannot remember what more I need....!"; |
---|
| 2609 | if(lv4_weapon == 33) mes "Bah...this is so frustrating."; |
---|
| 2610 | set lv4_weapon, 34; |
---|
| 2611 | close; |
---|
| 2612 | |
---|
| 2613 | |
---|
| 2614 | LV4_36: |
---|
| 2615 | LV4_37: |
---|
| 2616 | if(countitem(LV4_Gem1) < 30) goto LV4_36_NOGEM; |
---|
| 2617 | if(countitem(LV4_Gem2) < 30) goto LV4_36_NOGEM; |
---|
| 2618 | if(countitem(LV4_Gem3) < 30) goto LV4_36_NOGEM; |
---|
| 2619 | mes "[Reyghema]"; |
---|
| 2620 | mes "...Um? The items that you brought to me seem"; |
---|
| 2621 | mes "to be good materials for my creation..."; |
---|
| 2622 | mes "Give them to me, I shall try first!"; |
---|
| 2623 | next; |
---|
| 2624 | mes "[Reyghema]"; |
---|
| 2625 | mes "Oh...I was right! How did you"; |
---|
| 2626 | mes "know these are materials I need?"; |
---|
| 2627 | mes "Great, give me a moment!"; |
---|
| 2628 | next; |
---|
| 2629 | mes "[Reyghema]"; |
---|
| 2630 | mes "...wait, I must test your luck first."; |
---|
| 2631 | mes "Since I am not sure about the result,"; |
---|
| 2632 | mes "we should place trust in luck for the result of my creation."; |
---|
| 2633 | mes "You must have good luck..."; |
---|
| 2634 | next; |
---|
| 2635 | mes "[Reyghema]"; |
---|
| 2636 | mes "We are going to play 'Rock, Paper, Scissors'."; |
---|
| 2637 | mes "You must win at least 2 out of 3 times."; |
---|
| 2638 | mes "If you fail, you must leave a large amount"; |
---|
| 2639 | mes "of one material you have brought."; |
---|
| 2640 | mes "It is for driving away your bad luck."; |
---|
| 2641 | next; |
---|
| 2642 | mes "[Reyghema]"; |
---|
| 2643 | mes "I will give you a piece of paper."; |
---|
| 2644 | mes "You will write down one among 'Rock, Paper, or Scissors'."; |
---|
| 2645 | mes "I will do the same at the same time."; |
---|
| 2646 | mes "We will then compare each other's paper."; |
---|
| 2647 | next; |
---|
| 2648 | |
---|
| 2649 | set @shobu, 0; |
---|
| 2650 | |
---|
| 2651 | for( set @i, 1; @i <= 3; set @i, @i + 1 ) { |
---|
| 2652 | if(@i == 2) mes "[Reyghema]"; |
---|
| 2653 | if(@i == 2) mes "Let's play the second one!"; |
---|
| 2654 | if(@i == 3) mes "[Reyghema]"; |
---|
| 2655 | if(@i == 3) mes "This will be the last one!"; |
---|
| 2656 | if(@i == 3) mes "Let's compare after this."; |
---|
| 2657 | set @npchand[@i], rand(1, 3); |
---|
| 2658 | switch( select( "Scissors", "Rock", "Paper" ) ) { |
---|
| 2659 | case 1: |
---|
| 2660 | set @myhand[@i], 1; |
---|
| 2661 | if(@npchand[@i] == 3) set @shobu, @shobu + 1; |
---|
| 2662 | break; |
---|
| 2663 | case 2: |
---|
| 2664 | set @myhand[@i], 2; |
---|
| 2665 | if(@npchand[@i] == 1) set @shobu, @shobu + 1; |
---|
| 2666 | break; |
---|
| 2667 | case 3: |
---|
| 2668 | set @myhand[@i], 3; |
---|
| 2669 | if(@npchand[@i] == 2) set @shobu, @shobu + 1; |
---|
| 2670 | break; |
---|
| 2671 | } |
---|
| 2672 | } |
---|
| 2673 | |
---|
| 2674 | if(countitem(LV4_Gem1) < 30) goto LV4_HACK; |
---|
| 2675 | if(countitem(LV4_Gem2) < 30) goto LV4_HACK; |
---|
| 2676 | if(countitem(LV4_Gem3) < 30) goto LV4_HACK; |
---|
| 2677 | |
---|
| 2678 | if(@shobu > 1) goto LV4_36_WIN; |
---|
| 2679 | |
---|
| 2680 | switch ( rand(1 ,3) ) { |
---|
| 2681 | case 1: |
---|
| 2682 | delitem LV4_Gem1, 30; |
---|
| 2683 | break; |
---|
| 2684 | case 2: |
---|
| 2685 | delitem LV4_Gem2, 30; |
---|
| 2686 | break; |
---|
| 2687 | case 3: |
---|
| 2688 | delitem LV4_Gem3, 30; |
---|
| 2689 | break; |
---|
| 2690 | } |
---|
| 2691 | goto LV4_36_RESULT; |
---|
| 2692 | |
---|
| 2693 | LV4_36_WIN: |
---|
| 2694 | delitem LV4_Gem1, 30; |
---|
| 2695 | delitem LV4_Gem2, 30; |
---|
| 2696 | delitem LV4_Gem3, 30; |
---|
| 2697 | set lv4_weapon, lv4_weapon + 2; |
---|
| 2698 | goto LV4_36_RESULT; |
---|
| 2699 | |
---|
| 2700 | LV4_36_RESULT: |
---|
| 2701 | mes "[Reyghema]"; |
---|
| 2702 | mes "Okay...I played in the order of..."; |
---|
| 2703 | |
---|
| 2704 | for( set @i, 1; @i <= 3; set @i, @i + 1 ) { |
---|
| 2705 | if(@npchand[@i] == 1) mes "Scissors"; |
---|
| 2706 | if(@npchand[@i] == 2) mes "Rock"; |
---|
| 2707 | if(@npchand[@i] == 3) mes "Paper"; |
---|
| 2708 | } |
---|
| 2709 | |
---|
| 2710 | next; |
---|
| 2711 | mes "[Reyghema]"; |
---|
| 2712 | mes "You did in the order of..."; |
---|
| 2713 | |
---|
| 2714 | for( set @i, 1; @i <= 3; set @i, @i + 1 ) { |
---|
| 2715 | if(@myhand[@i] == 1) mes "Scissors"; |
---|
| 2716 | if(@myhand[@i] == 2) mes "Rock"; |
---|
| 2717 | if(@myhand[@i] == 3) mes "Paper"; |
---|
| 2718 | } |
---|
| 2719 | |
---|
| 2720 | next; |
---|
| 2721 | |
---|
| 2722 | if(@shobu > 1) goto LV4_36_SAY_WIN; |
---|
| 2723 | |
---|
| 2724 | mes "[Reyghema]"; |
---|
| 2725 | mes "Well well well...you lost the game."; |
---|
| 2726 | mes "Ah~ you were close though..."; |
---|
| 2727 | mes "We must drive away bad luck."; |
---|
| 2728 | next; |
---|
| 2729 | mes "[Reyghema]"; |
---|
| 2730 | mes "Okay, I will wait here,"; |
---|
| 2731 | mes "go bring me the materials again..."; |
---|
| 2732 | close; |
---|
| 2733 | |
---|
| 2734 | LV4_36_SAY_WIN: |
---|
| 2735 | mes "[Reyghema]"; |
---|
| 2736 | mes "Let's see..."; |
---|
| 2737 | mes "You won total " + @shobu + " times."; |
---|
| 2738 | mes "Ah~ you must be really good at game!"; |
---|
| 2739 | mes "Yes, your luck is at its highest!"; |
---|
| 2740 | next; |
---|
| 2741 | mes "[Reyghema]"; |
---|
| 2742 | mes "I am going to keep my promise."; |
---|
| 2743 | mes "But I need some time to prepare."; |
---|
| 2744 | mes "Give me the materials now and I will talk to you later."; |
---|
| 2745 | close; |
---|
| 2746 | |
---|
| 2747 | LV4_35: |
---|
| 2748 | LV4_36_NOGEM: |
---|
| 2749 | mes "[Reyghema]"; |
---|
| 2750 | mes "Not yet! I have not remembered it yet! Awwww..."; |
---|
| 2751 | mes "This is killing me..."; |
---|
| 2752 | mes "Oh, wait...I died already..."; |
---|
| 2753 | mes "God damn it!"; |
---|
| 2754 | close; |
---|
| 2755 | |
---|
| 2756 | |
---|
| 2757 | LV4_38: |
---|
| 2758 | LV4_39: |
---|
| 2759 | mes "[Reyghema]"; |
---|
| 2760 | mes ".................."; |
---|
| 2761 | next; |
---|
| 2762 | mes "[Reyghema]"; |
---|
| 2763 | mes "...YES! It's a success!"; |
---|
| 2764 | mes "I created the weapon that got me killed last time!"; |
---|
| 2765 | mes "Look at this...haha! I died while making this!"; |
---|
| 2766 | mes "... The name of the weapon is..."; |
---|
| 2767 | |
---|
| 2768 | switch( rand(1, 2) ) { |
---|
| 2769 | case 1: |
---|
| 2770 | if(lv4_weapon == 38) mes "Berserk! Weee~ Weee~ I made it!"; |
---|
| 2771 | if(lv4_weapon == 38) getitem 1814 ,1; // 1814,Berserk |
---|
| 2772 | if(lv4_weapon == 39) mes "Tjungkuletti! Weee~ I made it!"; |
---|
| 2773 | if(lv4_weapon == 39) getitem 1416, 1; // 1416,Tjungkuletti |
---|
| 2774 | break; |
---|
| 2775 | case 2: |
---|
| 2776 | if(lv4_weapon == 38) mes "Rudra's Bow! Weee~ I made it!"; |
---|
| 2777 | if(lv4_weapon == 38) getitem 1720, 1; // 1720,Bow_of_Rudra |
---|
| 2778 | if(lv4_weapon == 39) mes "Brocca!"; |
---|
| 2779 | if(lv4_weapon == 39) getitem 1415, 1; // 1415,Skewer |
---|
| 2780 | } |
---|
| 2781 | |
---|
| 2782 | set lv4_weapon, 0; |
---|
| 2783 | next; |
---|
| 2784 | mes "[Reyghema]"; |
---|
| 2785 | mes "...*sigh*."; |
---|
| 2786 | next; |
---|
| 2787 | mes "[Reyghema]"; |
---|
| 2788 | mes "Happiness lasts too short..."; |
---|
| 2789 | mes "As I am a dead man, I think I am not allowed"; |
---|
| 2790 | mes "to keep the memory of past...."; |
---|
| 2791 | mes "My memory is fading again..."; |
---|
| 2792 | next; |
---|
| 2793 | mes "[Reyghema]"; |
---|
| 2794 | mes "But thank you for letting me achieve"; |
---|
| 2795 | mes "my long-cherished desire."; |
---|
| 2796 | mes "If we meet again, please let me"; |
---|
| 2797 | mes "retrieve my memory of past again."; |
---|
| 2798 | mes "So I can try forging another weapon."; |
---|
| 2799 | next; |
---|
| 2800 | mes "[Reyghema]"; |
---|
| 2801 | mes "Farewell, adventurer."; |
---|
| 2802 | close; |
---|
| 2803 | |
---|
| 2804 | |
---|
| 2805 | |
---|
| 2806 | //-------------------------------------------------- |
---|
| 2807 | //Hack Attempt |
---|
| 2808 | //-------------------------------------------------- |
---|
| 2809 | LV4_HACK: |
---|
| 2810 | mes "[Reyghema]"; |
---|
| 2811 | mes "Hmm. There seems to be a bit of problem."; |
---|
| 2812 | set lv4_weapon, 0; |
---|
| 2813 | logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest."; |
---|
| 2814 | close; |
---|
| 2815 | } |
---|
| 2816 | |
---|
| 2817 | //-------------------------------------------------- |
---|
| 2818 | // Hein, creates Excalibur, Schweisersabel, Dragon Slayer and Edge |
---|
| 2819 | //-------------------------------------------------- |
---|
| 2820 | |
---|
| 2821 | niflheim,187,280,3 script Hein 795,{ |
---|
| 2822 | set @NowWeight, MaxWeight - Weight; |
---|
| 2823 | if (@NowWeight >= 3000) goto LV4_NOT_OW; |
---|
| 2824 | mes "- Wait a minute! -"; |
---|
| 2825 | mes "- You are currently overweight. -"; |
---|
| 2826 | mes "- Please lose some weight -"; |
---|
| 2827 | mes "- and try again. -"; |
---|
| 2828 | close; |
---|
| 2829 | |
---|
| 2830 | |
---|
| 2831 | LV4_NOT_OW: |
---|
| 2832 | if(BaseLevel >= 80) goto LV4_LEVEL_PASS; |
---|
| 2833 | mes "[Hein]"; |
---|
| 2834 | mes "You should care about other people"; |
---|
| 2835 | mes "more than yourself..."; |
---|
| 2836 | mes "You are quite weak for an adventurer."; |
---|
| 2837 | close; |
---|
| 2838 | |
---|
| 2839 | |
---|
| 2840 | LV4_LEVEL_PASS: |
---|
| 2841 | if(lv4_weapon == 0) goto LV4_0; |
---|
| 2842 | if(lv4_weapon < 40) goto LV4_39; |
---|
| 2843 | if(lv4_weapon == 40) goto LV4_40; |
---|
| 2844 | if(lv4_weapon == 41) goto LV4_41; |
---|
| 2845 | if(lv4_weapon == 42) goto LV4_42; |
---|
| 2846 | if(lv4_weapon == 43) goto LV4_43; |
---|
| 2847 | if(lv4_weapon == 44) goto LV4_44; |
---|
| 2848 | if(lv4_weapon == 45) goto LV4_45; |
---|
| 2849 | if(lv4_weapon == 46) goto LV4_46; |
---|
| 2850 | if(lv4_weapon == 47) goto LV4_47; |
---|
| 2851 | if(lv4_weapon == 48) goto LV4_48; |
---|
| 2852 | if(lv4_weapon > 48) goto LV4_49; |
---|
| 2853 | end; // shouldn't be here |
---|
| 2854 | |
---|
| 2855 | |
---|
| 2856 | LV4_0: |
---|
| 2857 | LV4_40: |
---|
| 2858 | mes "[Hein]"; |
---|
| 2859 | mes "Ah...are you going to ask me something?"; |
---|
| 2860 | mes "However, I am not accepting money"; |
---|
| 2861 | mes "from my client. Because."; |
---|
| 2862 | mes "It brings me bad luck to..."; |
---|
| 2863 | mes "...whaat? What did I just say?"; |
---|
| 2864 | mes "Awww....I am confused."; |
---|
| 2865 | next; |
---|
| 2866 | |
---|
| 2867 | if(lv4_weapon == 0) goto LV4_0_ASK; |
---|
| 2868 | |
---|
| 2869 | mes "[Hein]"; |
---|
| 2870 | mes "Why did I speak of money?"; |
---|
| 2871 | mes "I am a dead man and dead people"; |
---|
| 2872 | mes "do not need money...arf!"; |
---|
| 2873 | mes "My head is hurting...I guess that"; |
---|
| 2874 | mes "a dead man can have a headache!"; |
---|
| 2875 | close; |
---|
| 2876 | |
---|
| 2877 | LV4_0_ASK: |
---|
| 2878 | switch( select( "Show interest.", "Igonore him." ) ) { |
---|
| 2879 | case 1: |
---|
| 2880 | mes "[Hein]"; |
---|
| 2881 | mes "Why did I speak of money?"; |
---|
| 2882 | mes "I am a dead man and dead people"; |
---|
| 2883 | mes "do not need money...arf!"; |
---|
| 2884 | mes "My head is hurting...I guess that"; |
---|
| 2885 | mes "a dead man can have a headache!"; |
---|
| 2886 | set lv4_weapon, 40; |
---|
| 2887 | close; |
---|
| 2888 | break; |
---|
| 2889 | case 2: |
---|
| 2890 | mes "- Because you decided to ignore him, -"; |
---|
| 2891 | mes "- you are no longer able to hear him. -"; |
---|
| 2892 | close; |
---|
| 2893 | break; |
---|
| 2894 | } |
---|
| 2895 | end; |
---|
| 2896 | |
---|
| 2897 | |
---|
| 2898 | LV4_39: |
---|
| 2899 | LV4_49: |
---|
| 2900 | mes "[Hein]"; |
---|
| 2901 | mes "I feel something different from you."; |
---|
| 2902 | mes "Did you come here with a purpose?"; |
---|
| 2903 | mes "I am envious of you..."; |
---|
| 2904 | close; |
---|
| 2905 | |
---|
| 2906 | |
---|
| 2907 | LV4_41: |
---|
| 2908 | mes "[Hein]"; |
---|
| 2909 | mes "Ah...are you going to ask me something?"; |
---|
| 2910 | mes "However, I am not accepting money"; |
---|
| 2911 | mes "from my client. Because."; |
---|
| 2912 | mes "It brings me bad luck to..."; |
---|
| 2913 | next; |
---|
| 2914 | set @dap3$, "to forge a good weapon."; |
---|
| 2915 | input @answer3$; |
---|
| 2916 | if(@answer3$ == @dap3$) goto LV4_41_CORRECT; |
---|
| 2917 | mes "[Hein]"; |
---|
| 2918 | mes "...? What are you talking about?"; |
---|
| 2919 | mes "What was I going to say?"; |
---|
| 2920 | mes "Arf....my head is hurting...!"; |
---|
| 2921 | close; |
---|
| 2922 | |
---|
| 2923 | LV4_41_CORRECT: |
---|
| 2924 | mes "[Hein]"; |
---|
| 2925 | mes "That's right! It's bad luck!"; |
---|
| 2926 | mes "Creating weapons is betting! And I am...I am?"; |
---|
| 2927 | mes "Oh right...I forgot that. Yes, I am dead."; |
---|
| 2928 | mes "Ahahahahaha."; |
---|
| 2929 | set lv4_weapon, 42; |
---|
| 2930 | next; |
---|
| 2931 | mes "[Hein]"; |
---|
| 2932 | mes "Well, I must be a lucky dead man"; |
---|
| 2933 | mes "for remembering my past!"; |
---|
| 2934 | mes "Hahahahaha!"; |
---|
| 2935 | next; |
---|
| 2936 | mes "[Hein]"; |
---|
| 2937 | mes "Perhaps God wants me to"; |
---|
| 2938 | mes "continue my research...?"; |
---|
| 2939 | mes "wait, let me ask you a favor."; |
---|
| 2940 | next; |
---|
| 2941 | mes "[Hein]"; |
---|
| 2942 | mes "Can you bring me some materials"; |
---|
| 2943 | mes "that I need for my research?"; |
---|
| 2944 | mes "If I succeed in the research,"; |
---|
| 2945 | mes "I will give you the result in return."; |
---|
| 2946 | next; |
---|
| 2947 | mes "[Hein]"; |
---|
| 2948 | mes "You can take your time to think of my offer."; |
---|
| 2949 | mes "Please talk to me later."; |
---|
| 2950 | close; |
---|
| 2951 | |
---|
| 2952 | |
---|
| 2953 | LV4_43: |
---|
| 2954 | if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_43_BASE_MAT; |
---|
| 2955 | if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_43_BASE_MAT; |
---|
| 2956 | if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_43_BASE_MAT; |
---|
| 2957 | if(countitem($@LV4_Gold) < 20) goto LV4_43_BASE_MAT; |
---|
| 2958 | |
---|
| 2959 | mes "[Hein]"; |
---|
| 2960 | mes "Oh, you have brought the materials I asked."; |
---|
| 2961 | mes "Here's the thing. I cannot remember what I need other than those..."; |
---|
| 2962 | mes "Aww....I need some more time to think of them..."; |
---|
| 2963 | next; |
---|
| 2964 | mes "[Hein]"; |
---|
| 2965 | mes "Please try to search what I need...if you can."; |
---|
| 2966 | mes "Of course, it will not be an easy job for you"; |
---|
| 2967 | mes "to do so...but I know you have a body to move with your will..."; |
---|
| 2968 | mes "It is still better than being a ghost like me..."; |
---|
| 2969 | next; |
---|
| 2970 | mes "[Hein]"; |
---|
| 2971 | mes "Please give me all the materials you have brought."; |
---|
| 2972 | mes "I will keep them for you."; |
---|
| 2973 | |
---|
| 2974 | if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_HACK; |
---|
| 2975 | if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_HACK; |
---|
| 2976 | if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_HACK; |
---|
| 2977 | if(countitem($@LV4_Gold) < 20) goto LV4_HACK; |
---|
| 2978 | delitem $@LV4_Hammer_Of_Blacksmith, 2; |
---|
| 2979 | delitem $@LV4_Emperium_Anvil, 1; |
---|
| 2980 | delitem $@LV4_Illusion_Flower, 1; |
---|
| 2981 | delitem $@LV4_Gold, 20; |
---|
| 2982 | set lv4_weapon, 44; |
---|
| 2983 | close; |
---|
| 2984 | |
---|
| 2985 | LV4_42: |
---|
| 2986 | LV4_43_BASE_MAT: |
---|
| 2987 | switch( lv4_weapon ) { |
---|
| 2988 | case 42: |
---|
| 2989 | mes "[Hein]"; |
---|
| 2990 | mes "I will take you speaking to me again"; |
---|
| 2991 | mes "as the approval of my request."; |
---|
| 2992 | mes "Thank you so much."; |
---|
| 2993 | next; |
---|
| 2994 | mes "[Hein]"; |
---|
| 2995 | mes "I need 2 Hammer of Blacksmith,"; |
---|
| 2996 | mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold..."; |
---|
| 2997 | mes "Most likely they are the ones I need."; |
---|
| 2998 | next; |
---|
| 2999 | mes "[Hein]"; |
---|
| 3000 | mes "And I do need 3 more things..."; |
---|
| 3001 | mes "but I have a hard time remembering what they are."; |
---|
| 3002 | mes "That means that my memory of the past is not"; |
---|
| 3003 | mes "absolutely back."; |
---|
| 3004 | next; |
---|
| 3005 | mes "[Hein]"; |
---|
| 3006 | mes "*sigh*...I am so sorry to ask of you this..."; |
---|
| 3007 | mes "but please search for what those 3 things are."; |
---|
| 3008 | mes "In the meantime, I will try to remember them."; |
---|
| 3009 | mes "Thank you."; |
---|
| 3010 | set lv4_weapon, 43; |
---|
| 3011 | break; |
---|
| 3012 | case 43: |
---|
| 3013 | mes "[Hein]"; |
---|
| 3014 | mes "I need 2 Hammer of Blacksmith,"; |
---|
| 3015 | mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold..."; |
---|
| 3016 | mes "Most likely they are the ones I need."; |
---|
| 3017 | break; |
---|
| 3018 | } |
---|
| 3019 | close; |
---|
| 3020 | |
---|
| 3021 | |
---|
| 3022 | LV4_45: |
---|
| 3023 | LV4_46: |
---|
| 3024 | if(countitem(LV4_Gem1) < 30) goto LV4_45_NOGEM; |
---|
| 3025 | if(countitem(LV4_Gem2) < 30) goto LV4_45_NOGEM; |
---|
| 3026 | if(countitem(LV4_Gem3) < 30) goto LV4_45_NOGEM; |
---|
| 3027 | mes "[Hein]"; |
---|
| 3028 | mes "...Um? The items that you brought to me seem"; |
---|
| 3029 | mes "to be good materials for my creation..."; |
---|
| 3030 | mes "Give them to me, I shall try first!"; |
---|
| 3031 | next; |
---|
| 3032 | mes "[Hein]"; |
---|
| 3033 | mes "Oh...I was right! How did you"; |
---|
| 3034 | mes "know these are materials I need?"; |
---|
| 3035 | mes "Great, give me a moment!"; |
---|
| 3036 | next; |
---|
| 3037 | mes "[Hein]"; |
---|
| 3038 | mes "...Wait, I must test your luck first."; |
---|
| 3039 | mes "Since I am not sure about the result,"; |
---|
| 3040 | mes "we should trust to luck for the result of my creation."; |
---|
| 3041 | mes "You must have good luck..."; |
---|
| 3042 | next; |
---|
| 3043 | mes "[Hein]"; |
---|
| 3044 | mes "We are going to play 'Rock, Paper, Scissors'."; |
---|
| 3045 | mes "You must win at least 2 out of 3 times."; |
---|
| 3046 | mes "If you fail, you must leave a large amount"; |
---|
| 3047 | mes "of one material you have brought."; |
---|
| 3048 | mes "It is for driving away your bad luck."; |
---|
| 3049 | next; |
---|
| 3050 | mes "[Hein]"; |
---|
| 3051 | mes "I will give you a piece of paper."; |
---|
| 3052 | mes "You will write down one among 'Rock, Paper, or Scissors'."; |
---|
| 3053 | mes "I will do the same at the same time."; |
---|
| 3054 | mes "We will then compare each other's paper at the end."; |
---|
| 3055 | next; |
---|
| 3056 | |
---|
| 3057 | set @shobu, 0; |
---|
| 3058 | |
---|
| 3059 | for( set @i, 1; @i <= 3; set @i, @i + 1 ) { |
---|
| 3060 | if(@i == 2) mes "[Hein]"; |
---|
| 3061 | if(@i == 2) mes "Let's play the second one!"; |
---|
| 3062 | if(@i == 3) mes "[Hein]"; |
---|
| 3063 | if(@i == 3) mes "This will be the last one!"; |
---|
| 3064 | if(@i == 3) mes "Let's compare after this."; |
---|
| 3065 | set @npchand[@i], rand(1, 3); |
---|
| 3066 | switch( select( "Scissors", "Rock", "Paper" ) ) { |
---|
| 3067 | case 1: |
---|
| 3068 | set @myhand[@i], 1; |
---|
| 3069 | if(@npchand[@i] == 3) set @shobu, @shobu + 1; |
---|
| 3070 | break; |
---|
| 3071 | case 2: |
---|
| 3072 | set @myhand[@i], 2; |
---|
| 3073 | if(@npchand[@i] == 1) set @shobu, @shobu + 1; |
---|
| 3074 | break; |
---|
| 3075 | case 3: |
---|
| 3076 | set @myhand[@i], 3; |
---|
| 3077 | if(@npchand[@i] == 2) set @shobu, @shobu + 1; |
---|
| 3078 | break; |
---|
| 3079 | } |
---|
| 3080 | } |
---|
| 3081 | |
---|
| 3082 | if(countitem(LV4_Gem1) < 30) goto LV4_HACK; |
---|
| 3083 | if(countitem(LV4_Gem2) < 30) goto LV4_HACK; |
---|
| 3084 | if(countitem(LV4_Gem3) < 30) goto LV4_HACK; |
---|
| 3085 | |
---|
| 3086 | if(@shobu > 1) goto LV4_45_WIN; |
---|
| 3087 | |
---|
| 3088 | switch ( rand(1 ,3) ) { |
---|
| 3089 | case 1: |
---|
| 3090 | delitem LV4_Gem1, 30; |
---|
| 3091 | break; |
---|
| 3092 | case 2: |
---|
| 3093 | delitem LV4_Gem2, 30; |
---|
| 3094 | break; |
---|
| 3095 | case 3: |
---|
| 3096 | delitem LV4_Gem3, 30; |
---|
| 3097 | break; |
---|
| 3098 | } |
---|
| 3099 | goto LV4_45_RESULT; |
---|
| 3100 | |
---|
| 3101 | LV4_45_WIN: |
---|
| 3102 | delitem LV4_Gem1, 30; |
---|
| 3103 | delitem LV4_Gem2, 30; |
---|
| 3104 | delitem LV4_Gem3, 30; |
---|
| 3105 | set lv4_weapon, lv4_weapon + 2; |
---|
| 3106 | goto LV4_45_RESULT; |
---|
| 3107 | |
---|
| 3108 | LV4_45_RESULT: |
---|
| 3109 | mes "[Hein]"; |
---|
| 3110 | mes "Okay...I played in the order of..."; |
---|
| 3111 | |
---|
| 3112 | for( set @i, 1; @i <= 3; set @i, @i + 1 ) { |
---|
| 3113 | if(@npchand[@i] == 1) mes "Scissors"; |
---|
| 3114 | if(@npchand[@i] == 2) mes "Rock"; |
---|
| 3115 | if(@npchand[@i] == 3) mes "Paper"; |
---|
| 3116 | } |
---|
| 3117 | |
---|
| 3118 | next; |
---|
| 3119 | mes "[Hein]"; |
---|
| 3120 | mes "You did in the order of..."; |
---|
| 3121 | |
---|
| 3122 | for( set @i, 1; @i <= 3; set @i, @i + 1 ) { |
---|
| 3123 | if(@myhand[@i] == 1) mes "Scissors"; |
---|
| 3124 | if(@myhand[@i] == 2) mes "Rock"; |
---|
| 3125 | if(@myhand[@i] == 3) mes "Paper"; |
---|
| 3126 | } |
---|
| 3127 | |
---|
| 3128 | next; |
---|
| 3129 | |
---|
| 3130 | if(@shobu > 1) goto LV4_45_SAY_WIN; |
---|
| 3131 | |
---|
| 3132 | mes "[Hein]"; |
---|
| 3133 | mes "Well well well...you lost the game."; |
---|
| 3134 | mes "Ah~ you were close though..."; |
---|
| 3135 | mes "We must drive away bad luck."; |
---|
| 3136 | next; |
---|
| 3137 | mes "[Hein]"; |
---|
| 3138 | mes "Okay, I will wait here,"; |
---|
| 3139 | mes "go bring me the materials again..."; |
---|
| 3140 | close; |
---|
| 3141 | |
---|
| 3142 | LV4_45_SAY_WIN: |
---|
| 3143 | mes "[Hein]"; |
---|
| 3144 | mes "Let's see..."; |
---|
| 3145 | mes "You won total " + @shobu + " times."; |
---|
| 3146 | mes "Ah~ you must be really good at game!"; |
---|
| 3147 | mes "Yes, your luck is at its highest!"; |
---|
| 3148 | next; |
---|
| 3149 | mes "[Hein]"; |
---|
| 3150 | mes "I am going to keep my promise."; |
---|
| 3151 | mes "But I need some time to prepare."; |
---|
| 3152 | mes "Give me the materials now and I will talk to you later."; |
---|
| 3153 | close; |
---|
| 3154 | |
---|
| 3155 | LV4_44: |
---|
| 3156 | LV4_45_NOGEM: |
---|
| 3157 | mes "[Hein]"; |
---|
| 3158 | mes "I am sorry but please give me more time to remember the materials..."; |
---|
| 3159 | mes "I had really good memory when I was alive..."; |
---|
| 3160 | mes "So I could even recite them right after I woke up..."; |
---|
| 3161 | close; |
---|
| 3162 | |
---|
| 3163 | |
---|
| 3164 | LV4_47: |
---|
| 3165 | LV4_48: |
---|
| 3166 | mes "[Hein]"; |
---|
| 3167 | mes "Oh, yes. I just finished the work."; |
---|
| 3168 | mes "Do you want to know the result? Okay..."; |
---|
| 3169 | mes "Breathe deeply...before we check."; |
---|
| 3170 | mes "The result is..."; |
---|
| 3171 | next; |
---|
| 3172 | mes "[Hein]"; |
---|
| 3173 | mes "a Big Success! This is great!"; |
---|
| 3174 | mes "I have not labored in vain!"; |
---|
| 3175 | mes "Let's see the weapon...it is..."; |
---|
| 3176 | |
---|
| 3177 | switch( rand(1, 2) ) { |
---|
| 3178 | case 1: |
---|
| 3179 | if(lv4_weapon == 47) mes "Edge."; |
---|
| 3180 | if(lv4_weapon == 47) getitem 1132 ,1; // 1132,Edge |
---|
| 3181 | if(lv4_weapon == 48) mes "Dragon Slayer."; |
---|
| 3182 | if(lv4_weapon == 48) getitem 1166, 1; // 1166,Dragon_Slayer |
---|
| 3183 | break; |
---|
| 3184 | case 2: |
---|
| 3185 | if(lv4_weapon == 47) mes "Excalibur."; |
---|
| 3186 | if(lv4_weapon == 47) getitem 1137, 1; // 1137,Excalibur |
---|
| 3187 | if(lv4_weapon == 48) mes "Schweizersabel."; |
---|
| 3188 | if(lv4_weapon == 48) getitem 1167, 1; // 1167,Schweizersabel |
---|
| 3189 | } |
---|
| 3190 | |
---|
| 3191 | set lv4_weapon, 0; |
---|
| 3192 | next; |
---|
| 3193 | mes "[Hein]"; |
---|
| 3194 | mes "Well...this is it."; |
---|
| 3195 | mes "I feel my memory is fading again..."; |
---|
| 3196 | mes "Hahaha...being dead is not good."; |
---|
| 3197 | next; |
---|
| 3198 | mes "[Hein]"; |
---|
| 3199 | mes "Thank you for your help. And if you have"; |
---|
| 3200 | mes "a chance to visit Nifflheim again,"; |
---|
| 3201 | mes "please come back and retrieve my memory once more..."; |
---|
| 3202 | next; |
---|
| 3203 | mes "[Hein]"; |
---|
| 3204 | mes "Aaahhhh! I don't think I will"; |
---|
| 3205 | mes "remember you next time..."; |
---|
| 3206 | mes "Take care, adventurer...father, I made it..."; |
---|
| 3207 | close; |
---|
| 3208 | |
---|
| 3209 | |
---|
| 3210 | |
---|
| 3211 | //-------------------------------------------------- |
---|
| 3212 | //Hack Attempt |
---|
| 3213 | //-------------------------------------------------- |
---|
| 3214 | LV4_HACK: |
---|
| 3215 | mes "[Hein]"; |
---|
| 3216 | mes "Hmm. There seems to be a bit of problem."; |
---|
| 3217 | set lv4_weapon, 0; |
---|
| 3218 | logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest."; |
---|
| 3219 | close; |
---|
| 3220 | } |
---|
| 3221 | |
---|
| 3222 | //-------------------------------------------------- |
---|
| 3223 | // Waltboughst, creates Byeollungum, Exorciser(excercise), Combat Knife and Grand Cross |
---|
| 3224 | //-------------------------------------------------- |
---|
| 3225 | |
---|
| 3226 | niflheim,331,72,3 script Waltboughst 795,{ |
---|
| 3227 | set @NowWeight, MaxWeight - Weight; |
---|
| 3228 | if (@NowWeight >= 3000) goto LV4_NOT_OW; |
---|
| 3229 | mes "- Wait a minute! -"; |
---|
| 3230 | mes "- You are currently overweight. -"; |
---|
| 3231 | mes "- Please lose some weight -"; |
---|
| 3232 | mes "- and try again. -"; |
---|
| 3233 | close; |
---|
| 3234 | |
---|
| 3235 | |
---|
| 3236 | LV4_NOT_OW: |
---|
| 3237 | if(BaseLevel >= 80) goto LV4_LEVEL_PASS; |
---|
| 3238 | mes "[Waltboughst]"; |
---|
| 3239 | mes "...Hah!"; |
---|
| 3240 | close; |
---|
| 3241 | |
---|
| 3242 | |
---|
| 3243 | LV4_LEVEL_PASS: |
---|
| 3244 | if(lv4_weapon == 0) goto LV4_0; |
---|
| 3245 | if(lv4_weapon < 49) goto LV4_48; |
---|
| 3246 | if(lv4_weapon == 49) goto LV4_49; |
---|
| 3247 | if(lv4_weapon == 50) goto LV4_50; |
---|
| 3248 | if(lv4_weapon == 51) goto LV4_51; |
---|
| 3249 | if(lv4_weapon == 52) goto LV4_52; |
---|
| 3250 | if(lv4_weapon == 53) goto LV4_53; |
---|
| 3251 | if(lv4_weapon == 54) goto LV4_54; |
---|
| 3252 | if(lv4_weapon == 55) goto LV4_55; |
---|
| 3253 | if(lv4_weapon == 56) goto LV4_56; |
---|
| 3254 | if(lv4_weapon == 57) goto LV4_57; |
---|
| 3255 | if(lv4_weapon > 57) goto LV4_58; |
---|
| 3256 | end; // shouldn't be here |
---|
| 3257 | |
---|
| 3258 | |
---|
| 3259 | LV4_0: |
---|
| 3260 | LV4_49: |
---|
| 3261 | mes "[Waltboughst]"; |
---|
| 3262 | mes "Ah~ it is so frustrating to be a dead man."; |
---|
| 3263 | mes "Because I cannot do anything without a body."; |
---|
| 3264 | mes "You know what my father used to say?"; |
---|
| 3265 | mes "Trying best does not always"; |
---|
| 3266 | mes "result in a success."; |
---|
| 3267 | mes "However...errr?"; |
---|
| 3268 | next; |
---|
| 3269 | |
---|
| 3270 | if(lv4_weapon == 0) goto LV4_0_ASK; |
---|
| 3271 | |
---|
| 3272 | mes "[Waltboughst]"; |
---|
| 3273 | mes "...What was my father's"; |
---|
| 3274 | mes "quote? Why am I stuck in"; |
---|
| 3275 | mes "here after death? Hey, you"; |
---|
| 3276 | mes "Do you know anything about"; |
---|
| 3277 | mes "Waltboughst when he was"; |
---|
| 3278 | mes "alive?"; |
---|
| 3279 | close; |
---|
| 3280 | |
---|
| 3281 | LV4_0_ASK: |
---|
| 3282 | switch( select( "Show interest.", "Igonore him." ) ) { |
---|
| 3283 | case 1: |
---|
| 3284 | mes "[Waltboughst]"; |
---|
| 3285 | mes "...what did he say afterwards?"; |
---|
| 3286 | mes "Speaking of which, why am I"; |
---|
| 3287 | mes "so anxious to do something?"; |
---|
| 3288 | mes "I am a dead man, and a dead man is not supposed to do anything!"; |
---|
| 3289 | mes "Hey, do you know anything about me when I was alive?"; |
---|
| 3290 | set lv4_weapon, 49; |
---|
| 3291 | close; |
---|
| 3292 | break; |
---|
| 3293 | case 2: |
---|
| 3294 | mes "- Because you decided to ignore him, -"; |
---|
| 3295 | mes "- you are no longer able to hear him. -"; |
---|
| 3296 | close; |
---|
| 3297 | break; |
---|
| 3298 | } |
---|
| 3299 | end; |
---|
| 3300 | |
---|
| 3301 | |
---|
| 3302 | LV4_48: |
---|
| 3303 | LV4_58: |
---|
| 3304 | mes "[Waltboughst]"; |
---|
| 3305 | mes "I feel something different about you."; |
---|
| 3306 | mes "Did you come here with a purpose?"; |
---|
| 3307 | mes "I am envious of you..."; |
---|
| 3308 | close; |
---|
| 3309 | |
---|
| 3310 | |
---|
| 3311 | LV4_50: |
---|
| 3312 | mes "[Waltboughst]"; |
---|
| 3313 | mes "Ah~ it is so frustrating to be a dead man."; |
---|
| 3314 | mes "Because I cannot do anything without a body."; |
---|
| 3315 | mes "You know what my father used to say?"; |
---|
| 3316 | mes "Trying best does not always"; |
---|
| 3317 | mes "result in a success."; |
---|
| 3318 | mes "However..."; |
---|
| 3319 | next; |
---|
| 3320 | set @dap4$, "All the successful men in the history tried their best!"; |
---|
| 3321 | input @answer4$; |
---|
| 3322 | if(@answer4$ == @dap4$) goto LV4_50_CORRECT; |
---|
| 3323 | mes "[Waltboughst]"; |
---|
| 3324 | mes "...What? What did you just say?"; |
---|
| 3325 | mes "Hmmm."; |
---|
| 3326 | close; |
---|
| 3327 | |
---|
| 3328 | LV4_50_CORRECT: |
---|
| 3329 | mes "[Waltboughst]"; |
---|
| 3330 | mes "Yes! That was it!"; |
---|
| 3331 | mes "Since I am dead, I cannot even try!"; |
---|
| 3332 | mes "Eh...?! Ah!"; |
---|
| 3333 | mes "I see, I see now."; |
---|
| 3334 | mes "I must have been killed by some kind of accident!"; |
---|
| 3335 | set lv4_weapon, 51; |
---|
| 3336 | next; |
---|
| 3337 | mes "[Waltboughst]"; |
---|
| 3338 | mes "Okay, I am not going to end this way."; |
---|
| 3339 | mes "Hey, you were meant to meet me!"; |
---|
| 3340 | mes "You got to do me a favor, now!"; |
---|
| 3341 | next; |
---|
| 3342 | mes "[Waltboughst]"; |
---|
| 3343 | mes "I will give you the result of my research"; |
---|
| 3344 | mes "in return! All I want is to compete my research,"; |
---|
| 3345 | mes "not the result."; |
---|
| 3346 | next; |
---|
| 3347 | mes "[Waltboughst]"; |
---|
| 3348 | mes "Well, give me some time to remember"; |
---|
| 3349 | mes "what I need for my research."; |
---|
| 3350 | mes "I will talk to you later."; |
---|
| 3351 | close; |
---|
| 3352 | |
---|
| 3353 | |
---|
| 3354 | LV4_52: |
---|
| 3355 | if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_52_BASE_MAT; |
---|
| 3356 | if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_52_BASE_MAT; |
---|
| 3357 | if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_52_BASE_MAT; |
---|
| 3358 | if(countitem($@LV4_Gold) < 20) goto LV4_52_BASE_MAT; |
---|
| 3359 | |
---|
| 3360 | mes "[Waltboughst]"; |
---|
| 3361 | mes "Oh...you brought everything I need!"; |
---|
| 3362 | mes "You were quick this time...I am still having"; |
---|
| 3363 | mes "a hard time remembering what I need other than those."; |
---|
| 3364 | mes "This is not good, this is not good at all."; |
---|
| 3365 | next; |
---|
| 3366 | mes "[Waltboughst]"; |
---|
| 3367 | mes "Anyways, I will keep those materials for you."; |
---|
| 3368 | mes "And give me some more times to"; |
---|
| 3369 | mes "remember what I need...arph!"; |
---|
| 3370 | |
---|
| 3371 | if(countitem($@LV4_Hammer_Of_Blacksmith) < 2) goto LV4_HACK; |
---|
| 3372 | if(countitem($@LV4_Emperium_Anvil) < 1) goto LV4_HACK; |
---|
| 3373 | if(countitem($@LV4_Illusion_Flower) < 1) goto LV4_HACK; |
---|
| 3374 | if(countitem($@LV4_Gold) < 20) goto LV4_HACK; |
---|
| 3375 | delitem $@LV4_Hammer_Of_Blacksmith, 2; |
---|
| 3376 | delitem $@LV4_Emperium_Anvil, 1; |
---|
| 3377 | delitem $@LV4_Illusion_Flower, 1; |
---|
| 3378 | delitem $@LV4_Gold, 20; |
---|
| 3379 | set lv4_weapon, 53; |
---|
| 3380 | close; |
---|
| 3381 | |
---|
| 3382 | LV4_51: |
---|
| 3383 | LV4_52_BASE_MAT: |
---|
| 3384 | switch( lv4_weapon ) { |
---|
| 3385 | case 51: |
---|
| 3386 | mes "[Waltboughst]"; |
---|
| 3387 | mes "Umm, you came back so early."; |
---|
| 3388 | mes "I just remembered the materials."; |
---|
| 3389 | next; |
---|
| 3390 | mes "[Waltboughst]"; |
---|
| 3391 | mes "I need 2 Hammer of Blacksmith,"; |
---|
| 3392 | mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold..."; |
---|
| 3393 | next; |
---|
| 3394 | mes "[Waltboughst]"; |
---|
| 3395 | mes "I do need some other items...but I need some time"; |
---|
| 3396 | mes "to remember those. Oh well,"; |
---|
| 3397 | mes "we have enough time, so let me think of them."; |
---|
| 3398 | set lv4_weapon, 52; |
---|
| 3399 | break; |
---|
| 3400 | case 52: |
---|
| 3401 | mes "[Waltboughst]"; |
---|
| 3402 | mes "I need 2 Hammer of Blacksmith,"; |
---|
| 3403 | mes "1 Emperium Anvil, 1 Illusion Flower and 20 Gold..."; |
---|
| 3404 | mes "Most likey they will be the ones I need..."; |
---|
| 3405 | break; |
---|
| 3406 | } |
---|
| 3407 | close; |
---|
| 3408 | |
---|
| 3409 | |
---|
| 3410 | LV4_54: |
---|
| 3411 | LV4_55: |
---|
| 3412 | if(countitem(LV4_Gem1) < 30) goto LV4_54_NOGEM; |
---|
| 3413 | if(countitem(LV4_Gem2) < 30) goto LV4_54_NOGEM; |
---|
| 3414 | if(countitem(LV4_Gem3) < 30) goto LV4_54_NOGEM; |
---|
| 3415 | mes "[Waltboughst]"; |
---|
| 3416 | mes "...Um? The items that you brought to me seem"; |
---|
| 3417 | mes "to be good materials for my creation..."; |
---|
| 3418 | mes "Give them to me, I shall try first!"; |
---|
| 3419 | next; |
---|
| 3420 | mes "[Waltboughst]"; |
---|
| 3421 | mes "Oh...I was right! How did you"; |
---|
| 3422 | mes "know these are materials I need?"; |
---|
| 3423 | mes "Great, give me a moment!"; |
---|
| 3424 | next; |
---|
| 3425 | mes "[Waltboughst]"; |
---|
| 3426 | mes "...wait, I must test your luck first."; |
---|
| 3427 | mes "Since I am not sure about the result,"; |
---|
| 3428 | mes "we should trust to luck for the result of my creation."; |
---|
| 3429 | mes "You must have good luck..."; |
---|
| 3430 | next; |
---|
| 3431 | mes "[Waltboughst]"; |
---|
| 3432 | mes "We are going to play 'Rock, Paper, Scissors'."; |
---|
| 3433 | mes "You must win at least 2 out of 3 times."; |
---|
| 3434 | mes "If you fail, you must leave a large amount"; |
---|
| 3435 | mes "of one material you have brought."; |
---|
| 3436 | mes "It is for driving away your bad luck."; |
---|
| 3437 | next; |
---|
| 3438 | mes "[Waltboughst]"; |
---|
| 3439 | mes "I will give you a piece of paper."; |
---|
| 3440 | mes "You will write down one among 'Rock, Paper, or Scissors'."; |
---|
| 3441 | mes "I will do the same at the same time."; |
---|
| 3442 | mes "We will then compare each other's paper at the end."; |
---|
| 3443 | next; |
---|
| 3444 | |
---|
| 3445 | set @shobu, 0; |
---|
| 3446 | |
---|
| 3447 | for( set @i, 1; @i <= 3; set @i, @i + 1 ) { |
---|
| 3448 | if(@i == 2) mes "[Waltboughst]"; |
---|
| 3449 | if(@i == 2) mes "Let's play the second one!"; |
---|
| 3450 | if(@i == 3) mes "[Waltboughst]"; |
---|
| 3451 | if(@i == 3) mes "This will be the last one!"; |
---|
| 3452 | if(@i == 3) mes "Let's compare after this."; |
---|
| 3453 | set @npchand[@i], rand(1, 3); |
---|
| 3454 | switch( select( "Scissors", "Rock", "Paper" ) ) { |
---|
| 3455 | case 1: |
---|
| 3456 | set @myhand[@i], 1; |
---|
| 3457 | if(@npchand[@i] == 3) set @shobu, @shobu + 1; |
---|
| 3458 | break; |
---|
| 3459 | case 2: |
---|
| 3460 | set @myhand[@i], 2; |
---|
| 3461 | if(@npchand[@i] == 1) set @shobu, @shobu + 1; |
---|
| 3462 | break; |
---|
| 3463 | case 3: |
---|
| 3464 | set @myhand[@i], 3; |
---|
| 3465 | if(@npchand[@i] == 2) set @shobu, @shobu + 1; |
---|
| 3466 | break; |
---|
| 3467 | } |
---|
| 3468 | } |
---|
| 3469 | |
---|
| 3470 | if(countitem(LV4_Gem1) < 30) goto LV4_HACK; |
---|
| 3471 | if(countitem(LV4_Gem2) < 30) goto LV4_HACK; |
---|
| 3472 | if(countitem(LV4_Gem3) < 30) goto LV4_HACK; |
---|
| 3473 | |
---|
| 3474 | if(@shobu > 1) goto LV4_54_WIN; |
---|
| 3475 | |
---|
| 3476 | switch ( rand(1 ,3) ) { |
---|
| 3477 | case 1: |
---|
| 3478 | delitem LV4_Gem1, 30; |
---|
| 3479 | break; |
---|
| 3480 | case 2: |
---|
| 3481 | delitem LV4_Gem2, 30; |
---|
| 3482 | break; |
---|
| 3483 | case 3: |
---|
| 3484 | delitem LV4_Gem3, 30; |
---|
| 3485 | break; |
---|
| 3486 | } |
---|
| 3487 | goto LV4_54_RESULT; |
---|
| 3488 | |
---|
| 3489 | LV4_54_WIN: |
---|
| 3490 | delitem LV4_Gem1, 30; |
---|
| 3491 | delitem LV4_Gem2, 30; |
---|
| 3492 | delitem LV4_Gem3, 30; |
---|
| 3493 | set lv4_weapon, lv4_weapon + 2; |
---|
| 3494 | goto LV4_54_RESULT; |
---|
| 3495 | |
---|
| 3496 | LV4_54_RESULT: |
---|
| 3497 | mes "[Waltboughst]"; |
---|
| 3498 | mes "Okay...I played in the order of..."; |
---|
| 3499 | |
---|
| 3500 | for( set @i, 1; @i <= 3; set @i, @i + 1 ) { |
---|
| 3501 | if(@npchand[@i] == 1) mes "Scissors"; |
---|
| 3502 | if(@npchand[@i] == 2) mes "Rock"; |
---|
| 3503 | if(@npchand[@i] == 3) mes "Paper"; |
---|
| 3504 | } |
---|
| 3505 | |
---|
| 3506 | next; |
---|
| 3507 | mes "[Waltboughst]"; |
---|
| 3508 | mes "You did in the order of..."; |
---|
| 3509 | |
---|
| 3510 | for( set @i, 1; @i <= 3; set @i, @i + 1 ) { |
---|
| 3511 | if(@myhand[@i] == 1) mes "Scissors"; |
---|
| 3512 | if(@myhand[@i] == 2) mes "Rock"; |
---|
| 3513 | if(@myhand[@i] == 3) mes "Paper"; |
---|
| 3514 | } |
---|
| 3515 | |
---|
| 3516 | next; |
---|
| 3517 | |
---|
| 3518 | if(@shobu > 1) goto LV4_54_SAY_WIN; |
---|
| 3519 | |
---|
| 3520 | mes "[Waltboughst]"; |
---|
| 3521 | mes "Well well well...you lost the game."; |
---|
| 3522 | mes "Ah~ you were close though..."; |
---|
| 3523 | mes "We must drive away bad luck."; |
---|
| 3524 | next; |
---|
| 3525 | mes "[Waltboughst]"; |
---|
| 3526 | mes "Okay, I will wait here,"; |
---|
| 3527 | mes "go bring me the materials again..."; |
---|
| 3528 | close; |
---|
| 3529 | |
---|
| 3530 | LV4_54_SAY_WIN: |
---|
| 3531 | mes "[Waltboughst]"; |
---|
| 3532 | mes "Let's see..."; |
---|
| 3533 | mes "You won total " + @shobu + " times."; |
---|
| 3534 | mes "Ah~ you must be really good at game!"; |
---|
| 3535 | mes "Yes, your luck is at its highest!"; |
---|
| 3536 | next; |
---|
| 3537 | mes "[Waltboughst]"; |
---|
| 3538 | mes "I am going to keep my promise."; |
---|
| 3539 | mes "But I need some time to prepare."; |
---|
| 3540 | mes "Give me the materials now and I will talk to you later."; |
---|
| 3541 | close; |
---|
| 3542 | |
---|
| 3543 | LV4_53: |
---|
| 3544 | LV4_54_NOGEM: |
---|
| 3545 | mes "[Waltboughst]"; |
---|
| 3546 | mes "Arph...I haven't remembered them yet."; |
---|
| 3547 | mes "Awww....this is a problem."; |
---|
| 3548 | mes "I must think of them as soon as possible..."; |
---|
| 3549 | close; |
---|
| 3550 | |
---|
| 3551 | |
---|
| 3552 | LV4_56: |
---|
| 3553 | LV4_57: |
---|
| 3554 | mes "[Waltboughst]"; |
---|
| 3555 | mes "Hehe, I made something with the materials"; |
---|
| 3556 | mes "in this short time! Wanna see?"; |
---|
| 3557 | mes "Aren't you wondering about the result?"; |
---|
| 3558 | mes "Hmmm....let's see..."; |
---|
| 3559 | next; |
---|
| 3560 | mes "[Waltboughst]"; |
---|
| 3561 | mes "Waltboughst never fails!"; |
---|
| 3562 | mes "Besides you had good luck,"; |
---|
| 3563 | mes "so it resulted in a perfect success!"; |
---|
| 3564 | mes "You got a nice weapon here, it is..."; |
---|
| 3565 | |
---|
| 3566 | switch( rand(1, 2) ) { |
---|
| 3567 | case 1: |
---|
| 3568 | if(lv4_weapon == 56) mes "Byeollungum!"; |
---|
| 3569 | if(lv4_weapon == 56) getitem 1140 ,1; // 1140,Byeollungum |
---|
| 3570 | if(lv4_weapon == 57) mes "Exorciser!"; |
---|
| 3571 | if(lv4_weapon == 57) getitem 1233, 1; // 1233,Exercise |
---|
| 3572 | break; |
---|
| 3573 | case 2: |
---|
| 3574 | if(lv4_weapon == 56) mes "Combat Knife!"; |
---|
| 3575 | if(lv4_weapon == 56) getitem 1228, 1; // 1228,Combat_Knife |
---|
| 3576 | if(lv4_weapon == 57) mes "Grand Cross!!"; |
---|
| 3577 | if(lv4_weapon == 57) getitem 1528, 1; // 1528,Grand_Cross |
---|
| 3578 | } |
---|
| 3579 | |
---|
| 3580 | set lv4_weapon, 0; |
---|
| 3581 | next; |
---|
| 3582 | mes "[Waltboughst]"; |
---|
| 3583 | mes "I am genius! Hahahaha!"; |
---|
| 3584 | mes "I made it when my brothers could not!"; |
---|
| 3585 | mes "Muhahahahahaha!"; |
---|
| 3586 | mes "Eh...err? Arrr...phhh?"; |
---|
| 3587 | next; |
---|
| 3588 | mes "[Waltboughst]"; |
---|
| 3589 | mes "Damn...I must try too hard."; |
---|
| 3590 | mes "My memory is fading again..."; |
---|
| 3591 | mes "Oh well, somehow I proved"; |
---|
| 3592 | mes "that I am a genius even after I died."; |
---|
| 3593 | next; |
---|
| 3594 | mes "[Waltboughst]"; |
---|
| 3595 | mes "If you want me to display my genius again,"; |
---|
| 3596 | mes "come retrieve my memory again."; |
---|
| 3597 | mes "And thank you!"; |
---|
| 3598 | next; |
---|
| 3599 | mes "[Waltboughst]"; |
---|
| 3600 | mes "Ah...my memory's dying again..."; |
---|
| 3601 | mes "Farewell~ I don't think I will remember you"; |
---|
| 3602 | mes "but I hope you will remember me as Waltboughst"; |
---|
| 3603 | mes "the genius in the age!"; |
---|
| 3604 | close; |
---|
| 3605 | |
---|
| 3606 | |
---|
| 3607 | |
---|
| 3608 | //-------------------------------------------------- |
---|
| 3609 | //Hack Attempt |
---|
| 3610 | //-------------------------------------------------- |
---|
| 3611 | LV4_HACK: |
---|
| 3612 | mes "[Waltboughst]"; |
---|
| 3613 | mes "Hmm. There seems to be a bit of problem."; |
---|
| 3614 | set lv4_weapon, 0; |
---|
| 3615 | logmes "[" +strcharinfo(0) + "] tried to hack LV4 quest."; |
---|
| 3616 | close; |
---|
| 3617 | } |
---|