1 | //===== eAthena Script ======================================= |
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2 | //= Socket Enchant |
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3 | //===== By: ================================================== |
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4 | //= eAthena dev team |
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5 | //===== Current Version: ===================================== |
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6 | //= 1.4 |
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7 | //===== Compatible With: ===================================== |
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8 | //= eAthena SVN |
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9 | //===== Description: ========================================= |
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10 | //= item loses all element refinement and upgrades but |
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11 | //= cards too? |
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12 | //===== Additional Comments: ================================= |
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13 | //= 0.1a added missing L_No: to 2 funcs [Lupus] |
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14 | //= 0.1b Removed duplicates [Toms] |
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15 | //= 0.2 Added missing next;'s [Evera] |
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16 | //= 0.3 Fixed Zweihander[+] id [Lupus] |
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17 | //= 1.0 Fixed ingredients check [Lupus] |
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18 | //= 1.1 Updated to official. [SinSloth] |
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19 | //= 1.1b Optimized/cleaned [ultramage] |
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20 | //= 1.2 Fixed some typos and a nasty bug. [SinSloth] |
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21 | //= 1.3 Fixed a wrong item ID with Sphinx Hat. [SinSloth] |
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22 | //= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] |
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23 | //============================================================ |
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24 | |
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25 | payon,140,151,5 script Seiyablem 84,{ |
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26 | |
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27 | mes "[Seiyablem]"; |
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28 | mes "I'm an engineer that specializes in adding Slots to normal Weapons and Armor."; |
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29 | mes "My service fee, the required materials and the chance of success all depend on the specific item I'm working on."; |
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30 | next; |
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31 | mes "[Seiyablem]"; |
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32 | mes "Adding Slots may seem simple, but it's far more complicated than it looks."; |
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33 | mes "If you're interested in my service, let me know."; |
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34 | next; |
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35 | switch( select( "Add Slot to Weapon","Add Slot to Armor","Slot Attempt Info","Cancel" ) ) |
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36 | { |
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37 | case 1: |
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38 | mes "[Seiyablem]"; |
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39 | mes "You want to add a Slot to a weapon?"; |
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40 | mes "I categorize weapons by their difficulty in adding a Slot, C Class being easiest and S Class the most difficult."; |
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41 | mes "Which class would you like to try?"; |
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42 | set @sockettype,1; |
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43 | next; |
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44 | switch( select( "C Class","B Class","A Class","S Class" ) ) |
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45 | { |
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46 | case 1: |
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47 | mes "[Seiyablem]"; |
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48 | mes "C Class, eh?"; |
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49 | mes "Now, I can only upgrade certain equipment in that class, so please choose one of the following items, so we can try to add a Slot to it."; |
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50 | next; |
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51 | switch( select( "Trident","Rope","Violin","Book of Billows","Book of Mother Earth","Book of the Blazing Sun","Book of Gust of Wind" ) ) |
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52 | { |
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53 | case 1: callfunc "Func_Socket",1,1460,1461,40,66,200,1010,10; break; |
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54 | case 2: callfunc "Func_Socket",1,1950,1951,40,66,200,1010,10; break; |
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55 | case 3: callfunc "Func_Socket",1,1901,1902,40,66,200,1010,10; break; |
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56 | case 4: callfunc "Func_Socket",1,1553,1568,40,66,200,1010,10; break; |
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57 | case 5: callfunc "Func_Socket",1,1554,1569,40,66,200,1010,10; break; |
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58 | case 6: callfunc "Func_Socket",1,1555,1570,40,66,200,1010,10; break; |
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59 | case 7: callfunc "Func_Socket",1,1556,1571,40,66,200,1010,10; break; |
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60 | } |
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61 | break; |
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62 | |
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63 | case 2: |
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64 | mes "[Seiyablem]"; |
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65 | mes "B Class?"; |
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66 | mes "Alright, this is the average equipment category."; |
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67 | mes "Please choose the weapon to which you'd like me to try to add a Slot."; |
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68 | next; |
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69 | switch( select( "Chain","Gladius","Gakkung Bow","Pike","Haedonggum","Lute","Wire","Waghnakh","Arbalest Bow","Orcish Axe","Scimitar","Spike" ) ) |
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70 | { |
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71 | case 1: callfunc "Func_Socket",1,1519,1520,40,61,300,1010,10; break; |
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72 | case 2: callfunc "Func_Socket",2,1219,1220,40,61,300,984,1,999,5; break; |
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73 | case 3: callfunc "Func_Socket",2,1714,1716,40,61,300,984,2,999,5; break; |
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74 | case 4: callfunc "Func_Socket",1,1407,1408,40,61,300,1010,10; break; |
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75 | case 5: callfunc "Func_Socket",2,1123,1128,40,61,300,984,2,999,5; break; |
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76 | case 6: callfunc "Func_Socket",1,1905,1906,40,61,300,1011,10; break; |
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77 | case 7: callfunc "Func_Socket",1,1954,1955,40,61,300,1011,10; break; |
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78 | case 8: callfunc "Func_Socket",1,1801,1802,40,61,300,1010,10; break; |
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79 | case 9: callfunc "Func_Socket",2,1713,1715,40,61,300,984,2,999,5; break; |
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80 | case 10: callfunc "Func_Socket",1,1304,1309,40,61,200,984,1; break; |
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81 | case 11: callfunc "Func_Socket",1,1113,1114,40,61,200,984,1; break; |
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82 | case 12: callfunc "Func_Socket",1,1523,1538,40,61,300,984,1; break; |
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83 | } |
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84 | break; |
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85 | |
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86 | case 3: |
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87 | mes "[Seiyablem]"; |
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88 | mes "Ooh, A Class."; |
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89 | mes "This is some high risk territory!"; |
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90 | mes "Alright, which weapon would you like me to try adding a Slot?"; |
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91 | next; |
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92 | switch( select( "Hunter Bow","Survivor's Rod(INT)","Zweihander","Flamberge","Infiltrator","Ballista","Stunner","Berserk","Claymore","Dragon Killer","Katar of Frozen Icicle","Katar of Quaking","Katar of Raging Blaze","Katar of Piercing Wind","Golden Mace","Oriental Lute","Queen's Whip","Phantom Spear","Schweizersabel" ) ) |
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93 | { |
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94 | case 1: callfunc "Func_Socket",2,1718,1726,40,61,500,984,2,999,10; break; |
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95 | case 2: callfunc "Func_Socket",2,1619,1620,40,61,500,984,2,999,10; break; |
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96 | case 3: callfunc "Func_Socket",2,1168,1171,40,61,800,984,5,999,10; break; |
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97 | case 4: callfunc "Func_Socket",2,1129,1149,40,61,500,984,2,999,10; break; |
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98 | case 5: callfunc "Func_Socket",2,1261,1266,40,61,700,984,5,999,10; break; |
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99 | case 6: callfunc "Func_Socket",2,1722,1727,40,61,500,984,5,999,10; break; |
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100 | case 7: callfunc "Func_Socket",2,1522,1532,40,61,700,984,2,999,10; break; |
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101 | case 8: callfunc "Func_Socket",2,1814,1816,40,61,700,984,5,999,10; break; |
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102 | case 9: callfunc "Func_Socket",2,1163,1172,40,61,700,984,5,999,10; break; |
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103 | case 10: callfunc "Func_Socket",1,13001,13030,40,61,500,984,2; break; |
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104 | case 11: callfunc "Func_Socket",1,1256,1275,40,61,500,984,2; break; |
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105 | case 12: callfunc "Func_Socket",1,1257,1276,40,61,500,984,2; break; |
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106 | case 13: callfunc "Func_Socket",1,1258,1277,40,61,500,984,2; break; |
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107 | case 14: callfunc "Func_Socket",1,1259,1278,40,61,500,984,2; break; |
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108 | case 15: callfunc "Func_Socket",1,1524,1539,40,61,500,984,2; break; |
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109 | case 16: callfunc "Func_Socket",1,1918,1922,40,61,500,984,2; break; |
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110 | case 17: callfunc "Func_Socket",1,1970,1976,40,61,500,984,2; break; |
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111 | case 18: callfunc "Func_Socket",1,1477,1479,40,61,500,984,2; break; |
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112 | case 19: callfunc "Func_Socket",1,1167,1178,40,61,500,984,2; break; |
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113 | } |
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114 | break; |
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115 | |
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116 | case 4: |
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117 | mes "[Seiyablem]"; |
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118 | mes "Whoa, whoa, whoa..."; |
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119 | mes "S class? Alright..."; |
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120 | mes "It'd be a near miracle if I can actually pull this off."; |
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121 | mes "Okay... Which weapon shall we try adding a Slot to?"; |
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122 | next; |
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123 | switch( select( "Gungnir","Poison Knife","Ice Pick","Sucsamad","Ginnungagap","Cutlas","Crescent Scythe","Survivor's Rod(DEX)","Zephyrus","Mailbreaker","Swordbreaker","Assassin Dagger","Grand Cross","Executioner" ) ) |
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124 | { |
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125 | case 1: callfunc "Func_Socket",2,1413,1418,40,51,1000,984,5,999,10; break; |
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126 | case 2: callfunc "Func_Socket",2,1239,13016,40,51,1000,984,5,999,10; break; |
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127 | case 3: callfunc "Func_Socket",2,1230,13017,40,51,2000,984,5,999,10; break; |
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128 | case 4: callfunc "Func_Socket",2,1236,13018,40,51,1000,984,5,999,10; break; |
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129 | case 5: callfunc "Func_Socket",2,13002,13019,40,51,1000,984,5,999,10; break; |
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130 | case 6: callfunc "Func_Socket",2,1135,13400,40,51,1000,984,5,999,10; break; |
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131 | case 7: callfunc "Func_Socket",2,1466,1476,40,51,1000,984,5,999,10; break; |
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132 | case 8: callfunc "Func_Socket",2,1617,1618,40,51,2000,984,5,999,10; break; |
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133 | case 9: callfunc "Func_Socket",2,1468,1481,40,51,1000,984,5,999,10; break; |
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134 | case 10: callfunc "Func_Socket",2,1225,13032,40,51,1000,984,5,999,10; break; |
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135 | case 11: callfunc "Func_Socket",2,1224,13031,40,51,1000,984,5,999,10; break; |
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136 | case 12: callfunc "Func_Socket",2,1232,13033,40,51,1000,984,5,999,10; break; |
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137 | case 13: callfunc "Func_Socket",2,1528,1540,40,51,1000,984,5,999,10; break; |
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138 | case 14: callfunc "Func_Socket",2,1169,1179,40,51,1000,984,5,999,10; break; |
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139 | } |
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140 | break; |
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141 | } |
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142 | break; |
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143 | |
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144 | case 2: |
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145 | mes "[Seiyablem]"; |
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146 | mes "Armor, you said?"; |
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147 | mes "Sure, no problem."; |
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148 | mes "Armor is divided into 4 different classes, depending on the work difficulty."; |
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149 | mes "C Class is the easiest one, and S Class he hardest one."; |
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150 | mes "Which class would you like to try?"; |
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151 | set @sockettype,2; |
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152 | next; |
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153 | switch( select( "C Class","B Class","A Class","S Class" ) ) |
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154 | { |
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155 | case 1: |
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156 | mes "[Seiyablem]"; |
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157 | mes "C Class Armor, eh?"; |
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158 | mes "Sounds reasonable."; |
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159 | mes "Which armor would you like to try adding a Slot?"; |
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160 | next; |
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161 | switch( select( "Mantle","Coat","Circlet","Biretta","Sunflower","Ph.D Hat","Big Ribbon","Boys Cap" ) ) |
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162 | { |
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163 | case 1: callfunc "Func_Socket",1,2307,2308,40,66,200,999,3; break; |
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164 | case 2: callfunc "Func_Socket",1,2309,2310,40,66,200,999,3; break; |
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165 | case 3: callfunc "Func_Socket",1,2232,2233,40,66,200,999,3; break; |
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166 | case 4: callfunc "Func_Socket",1,2216,2217,40,66,200,999,3; break; |
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167 | case 5: callfunc "Func_Socket",1,2253,5351,40,66,200,999,3; break; |
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168 | case 6: callfunc "Func_Socket",1,5012,5347,40,66,200,999,3; break; |
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169 | case 7: callfunc "Func_Socket",1,2244,5348,40,66,200,999,5; break; |
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170 | case 8: callfunc "Func_Socket",1,5016,5349,40,66,200,999,5; break; |
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171 | } |
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172 | break; |
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173 | |
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174 | case 2: |
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175 | mes "[Seiyablem]"; |
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176 | mes "You have chosen average B Class."; |
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177 | mes "So, what kind of armor do you have?"; |
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178 | next; |
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179 | switch( select( "Mirror Shield","Chain Mail","Saint Robe","Silk Robe","Boots","Shoes","Muffler","Guard","Buckler","Shield","Bongun Hat","Skull Ring","High Heels" ) ) |
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180 | { |
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181 | case 1: callfunc "Func_Socket",1,2107,2108,40,61,250,999,5; break; |
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182 | case 2: callfunc "Func_Socket",1,2314,2315,40,61,250,999,5; break; |
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183 | case 3: callfunc "Func_Socket",1,2325,2326,40,61,300,999,5; break; |
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184 | case 4: callfunc "Func_Socket",1,2321,2322,40,61,300,999,5; break; |
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185 | case 5: callfunc "Func_Socket",1,2405,2406,40,61,300,999,5; break; |
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186 | case 6: callfunc "Func_Socket",1,2403,2404,40,61,300,999,5; break; |
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187 | case 7: callfunc "Func_Socket",1,2503,2504,40,61,300,999,5; break; |
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188 | case 8: callfunc "Func_Socket",1,2101,2102,40,61,300,999,5; break; |
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189 | case 9: callfunc "Func_Socket",1,2103,2104,40,61,300,999,5; break; |
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190 | case 10: callfunc "Func_Socket",1,2105,2106,40,61,250,999,5; break; |
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191 | case 11: callfunc "Func_Socket",1,5046,5168,40,61,250,999,5; break; |
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192 | case 12: callfunc "Func_Socket",1,2609,2715,40,61,300,999,5; break; |
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193 | case 13: callfunc "Func_Socket",1,2409,2432,40,61,300,999,5; break; |
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194 | } |
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195 | break; |
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196 | |
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197 | case 3: |
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198 | mes "[Seiyablem]"; |
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199 | mes "Ooh, A Class."; |
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200 | mes "This is some high risk territory!"; |
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201 | mes "Alright, which armor would you like me to try adding a Slot?"; |
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202 | next; |
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203 | switch( select( "Gemmed Sallet","Bucket Hat","Memory Book","Tights","Legion Plate Armor","Full Plate","Thief Clothes","Greaves","Coif","Manteau","Helm","Ninja Suit","Orc Helm","Ancient Cape","Monk Hat","Golden Gear","Brooch","Munak Hat","Pirate Bandana","Black Leather Boots" ) ) |
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204 | { |
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205 | case 1: callfunc "Func_Socket",1,2230,2231,40,61,400,985,1; break; |
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206 | case 2: callfunc "Func_Socket",1,5114,5120,40,61,400,985,1; break; |
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207 | case 3: callfunc "Func_Socket",1,2109,2121,40,61,400,985,1; break; |
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208 | case 4: callfunc "Func_Socket",1,2330,2331,40,61,400,985,1; break; |
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209 | case 5: callfunc "Func_Socket",1,2341,2342,40,61,400,985,1; break; |
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210 | case 6: callfunc "Func_Socket",1,2316,2317,40,61,400,985,1; break; |
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211 | case 7: callfunc "Func_Socket",1,2335,2336,40,61,400,985,1; break; |
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212 | case 8: callfunc "Func_Socket",1,2411,2412,40,61,400,985,1; break; |
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213 | case 9: callfunc "Func_Socket",1,5092,5093,40,61,400,985,1; break; |
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214 | case 10: callfunc "Func_Socket",1,2505,2506,40,61,400,985,1; break; |
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215 | case 11: callfunc "Func_Socket",1,2228,2229,40,61,400,985,1; break; |
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216 | case 12: callfunc "Func_Socket",1,2337,2359,40,61,400,985,1; break; |
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217 | case 13: callfunc "Func_Socket",1,2299,5157,40,61,400,985,1; break; |
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218 | case 14: callfunc "Func_Socket",1,2507,2525,40,61,400,985,1; break; |
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219 | case 15: callfunc "Func_Socket",1,2251,5158,40,61,400,985,1; break; |
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220 | case 16: callfunc "Func_Socket",1,2246,5159,40,61,400,985,1; break; |
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221 | case 17: callfunc "Func_Socket",1,2605,2625,40,61,400,985,1; break; |
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222 | case 18: callfunc "Func_Socket",1,2264,5167,40,61,300,985,1; break; |
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223 | case 19: callfunc "Func_Socket",1,2287,5350,40,61,500,985,1; break; |
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224 | case 20: callfunc "Func_Socket",1,2425,2434,40,61,500,985,1; break; |
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225 | } |
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226 | break; |
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227 | |
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228 | case 4: |
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229 | mes "[Seiyablem]"; |
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230 | mes "Um... S Class?"; |
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231 | mes "You sure about this?"; |
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232 | mes "Alright... Let me know the Armor to which you'd like to add a Slot, and I'll tell what I need to try it."; |
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233 | next; |
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234 | switch( select( "Majestic Goat","Spiky Band","Bone Helm","Corsair","Crown","Tiara","Sphinx Hat","Robe of Cast","Earring","Ring","Bow Thimble","Mage Coat","Holy Robe","Sacred Mission","Undershirt","Pantie" ) ) |
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235 | { |
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236 | case 1: callfunc "Func_Socket",1,2256,5160,40,51,2000,985,2; break; |
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237 | case 2: callfunc "Func_Socket",1,2258,5161,40,51,2000,985,2; break; |
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238 | case 3: callfunc "Func_Socket",1,5017,5162,40,51,2000,985,2; break; |
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239 | case 4: callfunc "Func_Socket",1,5019,5163,40,51,2000,985,2; break; |
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240 | case 5: callfunc "Func_Socket",1,2235,5165,40,51,2000,985,2; break; |
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241 | case 6: callfunc "Func_Socket",1,2234,5164,40,51,2000,985,2; break; |
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242 | case 7: callfunc "Func_Socket",1,5053,5166,40,51,1000,985,2; break; |
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243 | case 8: callfunc "Func_Socket",1,2343,2360,40,51,1000,985,2; break; |
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244 | case 9: callfunc "Func_Socket",1,2602,2622,40,51,1000,985,2; break; |
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245 | case 10: callfunc "Func_Socket",1,2601,2621,40,51,1000,985,2; break; |
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246 | case 11: callfunc "Func_Socket",1,2619,2671,40,51,1000,985,2; break; |
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247 | case 12: callfunc "Func_Socket",1,2334,2372,40,51,1000,985,1; break; |
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248 | case 13: callfunc "Func_Socket",1,2327,2373,40,51,1000,985,1; break; |
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249 | case 14: callfunc "Func_Socket",1,2111,2128,40,51,1000,985,1; break; |
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250 | case 15: callfunc "Func_Socket",1,2522,2523,40,51,1000,985,1; break; |
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251 | case 16: callfunc "Func_Socket",1,2339,2371,40,51,1000,985,1; break; |
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252 | } |
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253 | break; |
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254 | } |
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255 | break; |
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256 | |
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257 | case 3: |
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258 | mes "[Seiyablem]"; |
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259 | mes "Well, I haven't really refined the art of Slot Addition."; |
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260 | mes "It's so complicated that I'd be lying if I told you that I knew every factor that affected the process."; |
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261 | mes "Still, I do notice a few trends..."; |
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262 | next; |
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263 | mes "[Seiyablem]"; |
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264 | mes "In some towns, Slot addition attempts are more successful for equipment with fewer upgrades."; |
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265 | mes "In other towns, the opposite is true."; |
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266 | mes "isn't that really peculiar?"; |
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267 | next; |
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268 | mes "[Seiyablem]"; |
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269 | mes "Oh, theres also something really important that you should know."; |
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270 | mes "If you ask me to add a Slot to something, make sure that you don't have multiples of it in your inventory."; |
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271 | next; |
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272 | mes "[Seiyablem]"; |
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273 | mes "Heres an example: if you have a +7 Manteau and a normal Manteau in your inventory, then I will randomly pick on of them for my Slot Addition attempt."; |
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274 | mes "Just remember to be careful."; |
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275 | next; |
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276 | mes "[Seiyablem]"; |
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277 | mes "Again, ^FF0000only carry one of the equipment to wich you want me to add a Slot^000000."; |
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278 | mes "All other equipment with the same name should be placed in your Kafra Storage, got it?"; |
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279 | close; |
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280 | |
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281 | case 4: |
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282 | mes "[Seiyablem]"; |
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283 | mes "Take it easy, adventurer."; |
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284 | mes "If you ever want to try adding a Slot to some of your equipment, come back and let me know."; |
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285 | mes "Seeya~"; |
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286 | close; |
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287 | } |
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288 | } |
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289 | |
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290 | function script Func_Socket { |
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291 | |
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292 | mes "[Seiyablem]"; |
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293 | mes "You want to add a Slot to a " +getitemname(getarg(1))+ "?"; |
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294 | if (getarg(0) == 1) |
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295 | { |
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296 | if(getarg(5) > 999) mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "s^000000, and my^FF0000 " +getarg(5) / 1000+",000,000 zeny^000000 service fee."; |
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297 | else mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "s^000000, and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee."; |
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298 | } |
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299 | else if (getarg(0) == 2) |
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300 | { |
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301 | if(getarg(5) > 999) mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "^000000, ^FF0000" +getarg(9)+ " " +getitemname(getarg(8))+ "^000000 and my^FF0000 " +getarg(5) / 1000+",000,000 zeny^000000 service fee."; |
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302 | else mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "^000000, ^FF0000" +getarg(9)+ " " +getitemname(getarg(8))+ "^000000 and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee."; |
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303 | } |
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304 | mes "Ah, and don't forget to bring that " +getitemname(getarg(1))+ "!"; |
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305 | next; |
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306 | |
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307 | if(@sockettype == 1) |
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308 | { |
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309 | mes "[Seiyablem]"; |
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310 | mes "I can try to add a slot now if you have the required items and zeny."; |
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311 | mes "However, you should know that there's a chance that I might fail."; |
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312 | mes "Therefore, I need to give you a fair warning..."; |
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313 | next; |
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314 | mes "[Seiyablem]"; |
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315 | mes "If this attempt to add a Slot to your Weapon fails, then the ^FF0000Weapon^000000, ^FF0000and any Cards compounded to it will be destroyed^000000."; |
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316 | mes "Do you still want to try to add a Slot?"; |
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317 | next; |
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318 | } |
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319 | else if(@sockettype == 2) |
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320 | { |
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321 | mes "[Seiyablem]"; |
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322 | mes "If you have all the required materials, my zeny service fee and the Armor, then we can go ahead with the Slot Addition attempt."; |
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323 | mes "But before that, I must warn you of the risk."; |
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324 | next; |
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325 | mes "[Seiyablem]"; |
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326 | mes "If this attempt to add a Slot to your Armor fails, then the ^FF0000Armor^000000, ^FF0000it's upgrades^000000 ^FF0000and any Cards compounded to it will be destroyed^000000."; |
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327 | mes "Do you still want to try to add a Slot?"; |
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328 | next; |
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329 | } |
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330 | |
---|
331 | if ( select("Attempt Slot Addition","Cancel") == 2 ) |
---|
332 | { |
---|
333 | mes "[Seiyablem]"; |
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334 | mes "Need some time to think about it, huh?"; |
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335 | mes "Alright, I can understand."; |
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336 | mes "Just remember that life's no fun if you're always playing it safe~"; |
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337 | close; |
---|
338 | } |
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339 | |
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340 | switch(getarg(0)) |
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341 | { |
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342 | case 1: |
---|
343 | if((Zeny < getarg(5)*1000) || (countitem(getarg(6)) < getarg(7)) || (!countitem(getarg(1)))) |
---|
344 | { |
---|
345 | mes "[Seiyablem]"; |
---|
346 | mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things."; |
---|
347 | mes "You sure that you have the equipment, required materials and the zeny?"; |
---|
348 | close; |
---|
349 | } |
---|
350 | break; |
---|
351 | |
---|
352 | case 2: |
---|
353 | if((Zeny < getarg(5)*1000) || (countitem(getarg(6)) < getarg(7)) || (countitem(getarg(8)) < getarg(9)) || (!countitem(getarg(1)))) |
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354 | { |
---|
355 | mes "[Seiyablem]"; |
---|
356 | mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things."; |
---|
357 | mes "You sure that you have the equipment, required materials and the zeny?"; |
---|
358 | close; |
---|
359 | } |
---|
360 | break; |
---|
361 | } |
---|
362 | |
---|
363 | mes "[Seiyablem]"; |
---|
364 | mes "Alright then, let the work begin!"; |
---|
365 | mes "You'd better pray for a successful result."; |
---|
366 | next; |
---|
367 | set .@socketrand,rand(1,100); |
---|
368 | if((.@socketrand > getarg(3)) && (.@socketrand < getarg(4))) |
---|
369 | { |
---|
370 | if(getarg(4) == 51) specialeffect 90; |
---|
371 | else specialeffect 83; |
---|
372 | mes "[Seiyablem]"; |
---|
373 | mes "Great, it seems to be successful."; |
---|
374 | mes "It looks pretty well done. Congratulations!"; |
---|
375 | delitem getarg(1),1; |
---|
376 | delitem getarg(6),getarg(7); |
---|
377 | if(getarg(0) == 2) delitem getarg(8),getarg(9); |
---|
378 | set Zeny,Zeny - getarg(5)*1000; |
---|
379 | getitem getarg(2),1; |
---|
380 | next; |
---|
381 | mes "[Seiyablem]"; |
---|
382 | mes "See you again, buddy!"; |
---|
383 | close; |
---|
384 | } |
---|
385 | else |
---|
386 | { |
---|
387 | specialeffect 108; |
---|
388 | mes "[Seiyablem]"; |
---|
389 | mes "Wah! ...I am so sorry, it failed."; |
---|
390 | mes "However, I am completely innocent."; |
---|
391 | mes "This is your luck, and it is destined by god, okay?"; |
---|
392 | mes "Don't be so disappointed, and try next time."; |
---|
393 | delitem getarg(1),1; |
---|
394 | delitem getarg(6),getarg(7); |
---|
395 | if(getarg(0) == 2) delitem getarg(8),getarg(9); |
---|
396 | set Zeny,Zeny - getarg(5)*1000; |
---|
397 | next; |
---|
398 | mes "[Seiyablem]"; |
---|
399 | mes "I wish you good luck next time!"; |
---|
400 | close; |
---|
401 | } |
---|
402 | } |
---|
403 | |
---|
404 | lhz_in02,281,35,5 duplicate(Seiyablem) Seiyablem#lhz 84,0,0 |
---|
405 | prt_in,33,70,5 duplicate(Seiyablem) Seiyablem#prt 84,0,0 |
---|
406 | morocc,51,41,5 duplicate(Seiyablem) Seiyablem#moc 84,0,0 |
---|
407 | |
---|
408 | payon,143,143,7 script Young Man#socket 97,{ |
---|
409 | |
---|
410 | mes "[Young Man]"; |
---|
411 | mes "I'm considering becoming a Slotting Engineer."; |
---|
412 | mes "It's a new field where you can add Slots to equipment, and it'd be cool if I can work in such a lucrative career."; |
---|
413 | next; |
---|
414 | mes "[Young Man]"; |
---|
415 | mes "There's a huge element of luck involved in successfully adding Slots from what I can understand."; |
---|
416 | mes "You fail sometimes, but if you're super lucky, you can add two Slots."; |
---|
417 | mes "Crazy. Huh?"; |
---|
418 | next; |
---|
419 | mes "[Young Man]"; |
---|
420 | mes "But don't get too excited."; |
---|
421 | mes "Only certain equipment can handle the addition of two extra Slots."; |
---|
422 | mes "There's so much more I have to learn before I can even be an apprentice..."; |
---|
423 | close; |
---|
424 | } |
---|
425 | |
---|
426 | lhz_in02,269,33,5 duplicate(Young Man#socket) Young Man#lhz 97,0,0 |
---|
427 | prt_in,31,57,1 duplicate(Young Man#socket) Young Man#prt 97,0,0 |
---|
428 | morocc,60,42,3 duplicate(Young Man#socket) Young Man#moc 97,0,0 |
---|