[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Old Pharmacist |
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| 3 | //===== By: ================================================== |
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| 4 | //= DZeroX |
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| 5 | //===== Current Version: ===================================== |
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| 6 | //= 1.2 |
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| 7 | //===== Compatible With: ===================================== |
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| 8 | //= eAthena SVN Trunk |
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| 9 | //===== Description: ========================================= |
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| 10 | //= Trade in items for potions |
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| 11 | //=============================== |
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| 12 | //= Breakdown of arguments used |
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| 13 | //= arg(0): Herb required. |
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| 14 | //= arg(1): Zeny cost. |
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| 15 | //= arg(2): Potion given. |
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| 16 | //===== Additional Comments: ================================= |
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| 17 | //= 1.0 - Fully working. [DZeroX] |
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| 18 | //= 1.0a - Minor fixes [Lupus] |
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| 19 | //= 1.1 - Added changed the dialogs and name to fit the |
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| 20 | //= the official information. [DZeroX] |
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| 21 | //= 1.1a Removed .GATs [Lupus] |
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| 22 | //= 1.1b Fixed a bug in Orange Potion creating. Copy&Pasting = bad. [L0ne_W0lf] |
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| 23 | //= 1.2 Added checkweight, and input min/max values. [L0ne_W0lf] |
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| 24 | //============================================================ |
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| 25 | |
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| 26 | alberta_in,16,28,4 script Old Pharmacist 61,{ |
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| 27 | if (checkweight(1201,1) == 0) { |
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| 28 | mes "- Wait a moment! -"; |
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| 29 | mes "- Currently you're carrying -"; |
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| 30 | mes "- too many items with you. -"; |
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| 31 | mes "- Please come back later -"; |
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| 32 | mes "- after you put some items into kafra storage. -"; |
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| 33 | close; |
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| 34 | } |
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| 35 | mes "[Old Pharmacist]"; |
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| 36 | mes "Err....Are you a customer...?"; |
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| 37 | switch(select("Make Potion","Talk.","Instruction of making potions","Cancel")) { |
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| 38 | case 1: |
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| 39 | next; |
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| 40 | set .@weight,MaxWeight-Weight; |
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| 41 | if ((.@weight) < 10000) { |
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| 42 | mes "[Old Pharmacist]"; |
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| 43 | mes "Why are you carrying these so many!"; |
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| 44 | mes "Don't be greedy, carry only as much you need!"; |
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| 45 | next; |
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| 46 | mes "[Old Pharmacist]"; |
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| 47 | mes "You are too heavy to receive potions from me..."; |
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| 48 | mes "Go store some items in your storage first!"; |
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| 49 | close; |
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| 50 | } else { |
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| 51 | mes "[Old Pharmacist]"; |
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| 52 | mes "You have all the stuff ready, right? Which one would you like?"; |
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| 53 | switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Actually, I don't want anything.")) { |
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| 54 | case 1: |
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| 55 | callsub L_making,507,3,501; |
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| 56 | case 2: |
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| 57 | next; |
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| 58 | mes "[Old Pharmacist]"; |
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| 59 | if (countitem(507) < countitem(713)) { |
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| 60 | set .@max,countitem(507); |
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| 61 | } |
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| 62 | if (countitem(508) < countitem(713)) { |
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| 63 | set .@max,countitem(508); |
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| 64 | } else { |
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| 65 | set .@max,countitem(713); |
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| 66 | } |
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| 67 | if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) { |
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| 68 | mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; |
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| 69 | mes "Get lost!"; |
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| 70 | close; |
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| 71 | } |
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| 72 | if (Zeny < 3) { |
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| 73 | mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; |
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| 74 | mes "Get lost!"; |
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| 75 | close; |
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| 76 | } |
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| 77 | mes "How many?"; |
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| 78 | switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) { |
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| 79 | case 1: |
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| 80 | next; |
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| 81 | if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) { |
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| 82 | mes "[Old Pharmacist]"; |
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| 83 | mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; |
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| 84 | close; |
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| 85 | } |
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| 86 | set Zeny,Zeny-(.@max*5); |
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| 87 | delitem 507,.@max; |
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| 88 | delitem 508,.@max; |
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| 89 | delitem 713,.@max; |
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| 90 | getitem 502,.@max; |
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| 91 | mes "[Old Pharmacist]"; |
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| 92 | mes "Here. Take them."; |
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| 93 | mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; |
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| 94 | close; |
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| 95 | case 2: |
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| 96 | next; |
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| 97 | mes "[Old Pharmacist]"; |
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| 98 | mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; |
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| 99 | input .@amount,0,101; |
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| 100 | if (.@amount == 0) { |
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| 101 | next; |
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| 102 | mes "[Old Pharmacist]"; |
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| 103 | mes "Make up your mind, will you?!"; |
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| 104 | close; |
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| 105 | } |
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| 106 | if (.@amount > 100) { |
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| 107 | next; |
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| 108 | mes "[Old Pharmacist]"; |
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| 109 | mes "Are you deaf? I said less than 100!"; |
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| 110 | close; |
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| 111 | } |
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| 112 | if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) { |
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| 113 | next; |
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| 114 | mes "[Old Pharmacist]"; |
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| 115 | mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; |
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| 116 | close; |
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| 117 | } |
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| 118 | next; |
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| 119 | set Zeny,Zeny-(.@amount*5); |
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| 120 | delitem 507,.@amount; |
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| 121 | delitem 508,.@amount; |
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| 122 | delitem 713,.@amount; |
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| 123 | getitem 502,.@amount; |
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| 124 | mes "[Old Pharmacist]"; |
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| 125 | mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; |
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| 126 | close; |
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| 127 | case 3: |
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| 128 | next; |
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| 129 | mes "[Old Pharmacist]"; |
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| 130 | mes "What?!"; |
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| 131 | mes "Grrr..."; |
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| 132 | mes "Bleh!"; |
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| 133 | mes "Get lost!"; |
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| 134 | close; |
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| 135 | } |
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| 136 | case 3: |
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| 137 | callsub L_making,508,10,503; |
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| 138 | case 4: |
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| 139 | callsub L_making,509,20,504; |
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| 140 | case 5: |
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| 141 | callsub L_making,510,30,505; |
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| 142 | case 6: |
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| 143 | callsub L_making,511,3,506; |
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| 144 | case 7: |
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| 145 | mes "[Old Pharmacist]"; |
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| 146 | mes "What?!"; |
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| 147 | mes "Grrr..."; |
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| 148 | mes "Bleh!"; |
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| 149 | mes "Get lost!"; |
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| 150 | close; |
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| 151 | } |
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| 152 | } |
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| 153 | case 2: |
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| 154 | mes "[Old Pharmacist]"; |
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| 155 | mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old."; |
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| 156 | next; |
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| 157 | mes "[Old Pharmacist]"; |
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| 158 | mes "Anyways, a potion is merely a potion. Nothing more and nothing less."; |
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| 159 | close; |
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| 160 | case 3: |
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| 161 | mes "[Old Pharmacist]"; |
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| 162 | mes "Hrrrmm..."; |
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| 163 | mes "You young ones can be quite annoying. But, since you asked, I'll explain."; |
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| 164 | next; |
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| 165 | mes "[Old Pharmacist]"; |
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| 166 | mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater."; |
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| 167 | next; |
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| 168 | mes "[Old Pharmacist]"; |
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| 169 | mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive."; |
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| 170 | next; |
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| 171 | mes "[Old Pharmacist]"; |
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| 172 | mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000"; |
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| 173 | mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000"; |
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| 174 | mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000"; |
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| 175 | next; |
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| 176 | mes "[Old Pharmacist]"; |
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| 177 | mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000"; |
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| 178 | mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000"; |
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| 179 | mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000"; |
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| 180 | close; |
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| 181 | case 4: |
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| 182 | mes "[Old Pharmacist]"; |
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| 183 | mes "What a boring person. If you have something to say, why don't you say it?!"; |
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| 184 | close; |
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| 185 | } |
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| 186 | |
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| 187 | L_making: |
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| 188 | next; |
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| 189 | mes "[Old Pharmacist]"; |
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| 190 | if ((countitem(getarg(0))/2) < countitem(713)) { |
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| 191 | set .@max,countitem(getarg(0))/2; |
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| 192 | } else { |
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| 193 | set .@max,countitem(713); |
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| 194 | } |
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| 195 | if ((countitem(getarg(0)) < 2) || (countitem(713) == 0)) { |
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| 196 | mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; |
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| 197 | mes "Get lost!"; |
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| 198 | close; |
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| 199 | } |
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| 200 | if (Zeny < 3) { |
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| 201 | mes "You rascal! What did you expect?! Coming here with nothing. Tsk!"; |
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| 202 | mes "Get lost!"; |
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| 203 | close; |
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| 204 | } |
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| 205 | mes "How many?"; |
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| 206 | switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) { |
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| 207 | case 1: |
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| 208 | next; |
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| 209 | if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) { |
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| 210 | mes "[Old Pharmacist]"; |
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| 211 | mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; |
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| 212 | close; |
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| 213 | } |
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| 214 | set Zeny,Zeny-(.@max*getarg(1)); |
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| 215 | delitem getarg(0),.@max*2; |
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| 216 | delitem 713,.@max; |
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| 217 | getitem getarg(2),.@max; |
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| 218 | mes "[Old Pharmacist]"; |
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| 219 | mes "Here. Take them."; |
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| 220 | mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; |
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| 221 | close; |
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| 222 | case 2: |
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| 223 | next; |
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| 224 | mes "[Old Pharmacist]"; |
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| 225 | mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions."; |
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| 226 | input .@amount; |
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| 227 | if (.@amount == 0) { |
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| 228 | next; |
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| 229 | mes "[Old Pharmacist]"; |
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| 230 | mes "Make up your mind, will you?!"; |
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| 231 | close; |
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| 232 | } |
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| 233 | if (.@amount > 100) { |
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| 234 | next; |
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| 235 | mes "[Old Pharmacist]"; |
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| 236 | mes "Are you deaf? I said less than 100!"; |
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| 237 | close; |
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| 238 | } |
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| 239 | if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) { |
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| 240 | next; |
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| 241 | mes "[Old Pharmacist]"; |
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| 242 | mes "You rascal! You don't even have all the materials and you want me to make you potions?!"; |
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| 243 | close; |
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| 244 | } |
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| 245 | next; |
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| 246 | set Zeny,Zeny-(.@amount*getarg(1)); |
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| 247 | delitem getarg(0),.@amount*2; |
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| 248 | delitem 713,.@amount; |
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| 249 | getitem getarg(2),.@amount; |
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| 250 | mes "[Old Pharmacist]"; |
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| 251 | mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good."; |
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| 252 | close; |
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| 253 | case 3: |
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| 254 | next; |
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| 255 | mes "[Old Pharmacist]"; |
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| 256 | mes "What?!"; |
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| 257 | mes "Grrr..."; |
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| 258 | mes "Bleh!"; |
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| 259 | mes "Get lost!"; |
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| 260 | close; |
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| 261 | } |
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| 262 | } |
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