[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Clothes Dyer |
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| 3 | //===== By: ================================================== |
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| 4 | //= Usnul |
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| 5 | //===== Current Version: ===================================== |
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| 6 | //= 2.4 |
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| 7 | //===== Compatible With: ===================================== |
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| 8 | //= eAthena 1.0+ |
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| 9 | //===== Description: ========================================= |
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| 10 | //= Clothes dyer with standard palletes |
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| 11 | //===== Additional Comments: ================================= |
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| 12 | //= Fully working |
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| 13 | //= 2.1 Shortened some labels to make this script loading, |
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| 14 | //= Added Black+White Colors desc [Lupus] |
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| 15 | //= 2.1a - added adv classes + abby class support [Lupus] |
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| 16 | //= 2.2 Spell checked. [Nexon] |
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| 17 | //= 2.3 - Fixed dis $hit! [Poki#3] |
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| 18 | //= 2.4 - Disabled cloth dyeing since it's not implemented |
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| 19 | // on official servers and cause your client to crash |
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| 20 | // [Playtester] |
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| 21 | //============================================================ |
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| 22 | //Note: To enable it, replace L_Busy with L_Dye |
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| 23 | //============================================================ |
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| 24 | |
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| 25 | |
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| 26 | // Dyer Ginedin Rephere --------------------------------------------------- |
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| 27 | prt_in,284,168,2 script Dyer Ginedin Rephere 55,{ |
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| 28 | mes "[Dyer Ginedin Rephere]"; |
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| 29 | mes "11... 12... Mmm... good. I think I'll be able to finish before tonights party. Oh! I didn't notice that you were here. Anyway how may I assist you?"; |
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| 30 | M_Menu: |
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| 31 | next; |
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| 32 | menu "-Talk",L_Talk,"-Dye Clothing",L_Busy,"-Price list",L_PriceList,"-Cancel",L_End; |
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| 33 | |
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| 34 | L_Talk: |
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| 35 | mes "[Dyer Ginedin Rephere]"; |
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| 36 | mes "Life may have gotten a little better.... but when I look at all of the orders I've received... Whew!"; |
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| 37 | mes "It seems that the young women of Rune Midgard must be very well off these days."; |
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| 38 | next; |
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| 39 | mes "[Dyer Ginedin Rephere]"; |
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| 40 | mes "Not that I think that they are indulging in anything luxurious mind you."; |
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| 41 | mes "I don't think there is anything wrong with the pursuit of beauty and being fashionable."; |
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| 42 | next; |
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| 43 | mes "[Dyer Ginedin Rephere]"; |
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| 44 | mes "For us humans, who have no colorful fur or decorative scales, clothes are one of the few ways we have to display our personality, style, and beauty."; |
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| 45 | next; |
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| 46 | mes "[Dyer Ginedin Rephere]"; |
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| 47 | mes "Haha... When I think about it, I really feel that my job is worthwhile. I believe that I provide a service that the people desire."; |
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| 48 | next; |
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| 49 | mes "[Dyer Ginedin Rephere]"; |
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| 50 | mes "Can you feel it too? The energy that is released when rough fabric and leather are brought to life with color?....."; |
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| 51 | next; |
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| 52 | mes "[Dyer Ginedin Rephere]"; |
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| 53 | mes "Although the process is very tedious and time consuming, the joy and happiness I feel when a dress is finished....."; |
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| 54 | mes "more than makes up for all of the hard work!!"; |
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| 55 | goto M_Menu; |
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| 56 | |
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| 57 | L_Dye: |
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| 58 | mes "[Dyer Ginedin Rephere]"; |
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| 59 | mes "Oh... you need my work? Well... okay sounds good."; |
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| 60 | next; |
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| 61 | mes "[Dyer Ginedin Rephere]"; |
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| 62 | mes "Please choose a color that suits you."; |
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| 63 | next; |
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| 64 | if(Sex==0) goto Female_dye; |
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| 65 | //================================= |
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| 66 | // Clothing Dyeing for Males |
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| 67 | //================================= |
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| 68 | |
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| 69 | Male_dye: |
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| 70 | if(BaseJob==Job_Novice || BaseJob==Job_Novice_High || BaseJob==Job_Baby) goto L_Novice_M; |
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| 71 | if(BaseJob==Job_Swordman || BaseJob==Job_Swordman_High || BaseJob==Job_Baby_Swordman) goto L_Swordman_M; |
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| 72 | if(BaseJob==Job_Mage || BaseJob==Job_Mage_High || BaseJob==Job_Baby_Mage) goto L_Mage_M; |
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| 73 | if(BaseJob==Job_Archer || BaseJob==Job_Archer_High || BaseJob==Job_Baby_Archer) goto L_Archer_M; |
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| 74 | if(BaseJob==Job_Acolyte || BaseJob==Job_Acolyte_High || BaseJob==Job_Baby_Acolyte) goto L_Acolyte_M; |
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| 75 | if(BaseJob==Job_Merchant || BaseJob==Job_Merchant_High || BaseJob==Job_Baby_Merchant) goto L_Merchant_M; |
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| 76 | if(BaseJob==Job_Thief || BaseJob==Job_Thief_High || BaseJob==Job_Baby_Thief) goto L_Thief_M; |
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| 77 | if(BaseJob==Job_Knight || BaseJob==Job_Knight2 || BaseJob==Job_Crusader || BaseJob==Job_Crusader2 || BaseJob==Job_Lord_Knight || BaseJob==Job_Lord_Knight2 || BaseJob==Job_Paladin || BaseJob==Job_Paladin2 || BaseJob==Job_Stalker || BaseJob==Job_Baby_Knight || BaseJob==Job_Baby_Knight2 || BaseJob==Job_Baby_Crusader || BaseJob==Job_Baby_Crusader2) goto L_Swordman2_M; |
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| 78 | if(BaseJob==Job_Priest || BaseJob==Job_Monk || BaseJob==Job_High_Priest || BaseJob==Job_Champion || BaseJob==Job_Baby_Priest || BaseJob==Job_Baby_Monk) goto L_Acolyte2_M; |
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| 79 | if(BaseJob==Job_Wizard || BaseJob==Job_High_Wizard || BaseJob==Job_Baby_Wizard) goto L_Mage2_M; |
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| 80 | if(BaseJob==Job_Blacksmith || BaseJob==Job_Alchemist || BaseJob==Job_Whitesmith || BaseJob==Job_Creator || BaseJob==Job_Baby_Blacksmith || BaseJob==Job_Baby_Alchemist) goto L_Merchant2_M; |
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| 81 | if(BaseJob==Job_Hunter || BaseJob==Job_Bard || BaseJob==Job_Sniper || BaseJob==Job_Clown || BaseJob==Job_Baby_Hunter || BaseJob==Job_Baby_Bard) goto L_Archer2_M; |
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| 82 | if(BaseJob==Job_Assassin || BaseJob==Job_Rogue || BaseJob==Job_Assassin_Cross || BaseJob==Job_Baby_Assassin || BaseJob==Job_Baby_Rogue) goto L_Thief2_M; |
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| 83 | if(BaseJob==Job_SuperNovice || BaseJob==Job_Super_Baby) goto L_Super_Novice_M; |
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| 84 | goto sL_Sorry; |
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| 85 | //NOTE: Although Sages have pellets, they color non existent piece's of clothing. They are not listed, so players won't waste their items and zeny. |
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| 86 | //Professors also have a problem <.< The only thing that changes is a part of there Fox scarf. The Stalker Placement is not a bug! |
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| 87 | |
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| 88 | L_Novice_M: |
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| 89 | set @black, 1; |
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| 90 | set @blue, 2; |
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| 91 | set @green, 3; |
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| 92 | menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End; |
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| 93 | L_Swordman_M: |
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| 94 | set @black, 1; |
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| 95 | set @blue, 2; |
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| 96 | set @green, 3; |
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| 97 | menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End; |
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| 98 | L_Mage_M: |
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| 99 | set @red, 1; |
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| 100 | set @violet, 2; |
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| 101 | set @orange, 3; |
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| 102 | set @white, 4; |
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| 103 | menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Violet",L_Dye_Violet,"- Orange",L_Dye_Orange,"- White",L_Dye_White,"- Cancel",L_End; |
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| 104 | L_Archer_M: |
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| 105 | set @black, 1; |
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| 106 | set @violet, 2; |
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| 107 | set @green, 3; |
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| 108 | menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Violet",L_Dye_Violet,"- Green",L_Dye_Green,"- Cancel",L_End; |
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| 109 | L_Acolyte_M: |
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| 110 | set @blue, 1; |
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| 111 | set @red, 2; |
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| 112 | set @white, 3; |
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| 113 | set @black, 4; |
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| 114 | menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; |
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| 115 | L_Merchant_M: |
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| 116 | set @black, 1; |
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| 117 | set @blue, 2; |
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| 118 | set @green, 3; |
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| 119 | menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End; |
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| 120 | L_Thief_M: |
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| 121 | set @green, 1; |
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| 122 | set @red, 2; |
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| 123 | set @white, 4; |
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| 124 | menu "- Default",L_Dye_Default,"- Green",L_Dye_Green,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Cancel",L_End; |
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| 125 | L_Swordman2_M: |
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| 126 | set @violet, 1; |
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| 127 | set @red, 3; |
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| 128 | set @black, 4; |
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| 129 | menu "- Default",L_Dye_Default,"- Violet",L_Dye_Violet,"- Red",L_Dye_Red,"- Black",L_Dye_Black,"- Cancel",L_End; |
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| 130 | L_Acolyte2_M: |
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| 131 | set @blue, 1; |
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| 132 | set @green, 2; |
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| 133 | set @red, 3; |
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| 134 | set @white, 4; |
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| 135 | menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Cancel",L_End; |
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| 136 | L_Mage2_M: |
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| 137 | set @blue, 1; |
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| 138 | set @green, 3; |
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| 139 | set @black, 4; |
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| 140 | menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; |
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| 141 | L_Merchant2_M: |
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| 142 | set @black, 1; |
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| 143 | set @green, 2; |
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| 144 | set @white, 3; |
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| 145 | menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Cancel",L_End; |
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| 146 | L_Archer2_M: |
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| 147 | set @black, 1; |
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| 148 | set @blue, 2; |
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| 149 | set @green, 3; |
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| 150 | menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Cancel",L_End; |
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| 151 | L_Thief2_M: |
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| 152 | set @blue, 1; |
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| 153 | menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Cancel",L_End; |
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| 154 | L_Super_Novice_M: |
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| 155 | set @violet, 1; |
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| 156 | set @blue, 2; |
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| 157 | set @green, 3; |
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| 158 | set @black, 4; |
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| 159 | menu "- Default",L_Dye_Default,"- Violet",L_Dye_Violet,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; |
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| 160 | |
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| 161 | |
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| 162 | //================================= |
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| 163 | // Clothing Dyeing for Females |
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| 164 | //================================= |
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| 165 | Female_dye: |
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| 166 | if(BaseJob==Job_Novice || BaseJob==Job_Novice_High || BaseJob==Job_Baby) goto L_Novice_F; |
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| 167 | if(BaseJob==Job_Swordman || BaseJob==Job_Swordman_High || BaseJob==Job_Baby_Swordman) goto L_Swordman_F; |
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| 168 | if(BaseJob==Job_Mage || BaseJob==Job_Mage_High || BaseJob==Job_Baby_Mage) goto L_Mage_F; |
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| 169 | if(BaseJob==Job_Archer || BaseJob==Job_Archer_High || BaseJob==Job_Baby_Archer) goto L_Archer_F; |
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| 170 | if(BaseJob==Job_Acolyte || BaseJob==Job_Acolyte_High || BaseJob==Job_Baby_Acolyte) goto L_Acolyte_F; |
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| 171 | if(BaseJob==Job_Merchant || BaseJob==Job_Merchant_High || BaseJob==Job_Baby_Merchant) goto L_Merchant_F; |
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| 172 | if(BaseJob==Job_Thief || BaseJob==Job_Thief_High || BaseJob==Job_Baby_Thief) goto L_Thief_F; |
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| 173 | if(BaseJob==Job_Knight || BaseJob==Job_Knight2 || BaseJob==Job_Crusader || BaseJob==Job_Crusader2 || BaseJob==Job_Lord_Knight || BaseJob==Job_Lord_Knight2 || BaseJob==Job_Paladin || BaseJob==Job_Paladin2 || BaseJob==Job_Stalker || BaseJob==Job_Baby_Knight || BaseJob==Job_Baby_Knight2 || BaseJob==Job_Baby_Crusader || BaseJob==Job_Baby_Crusader2) goto L_Swordman2_F; |
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| 174 | if(BaseJob==Job_Priest || BaseJob==Job_Baby_Priest) goto L_Acolyte2_F; |
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| 175 | if(BaseJob==Job_Wizard || BaseJob==Job_Sage || BaseJob==Job_High_Wizard || BaseJob==Job_Professor || BaseJob==Job_Baby_Wizard || BaseJob==Job_Baby_Sage) goto L_Mage2_F; |
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| 176 | if(BaseJob==Job_Blacksmith || BaseJob==Job_Alchemist || BaseJob==Job_Whitesmith || BaseJob==Job_Creator || BaseJob==Job_Baby_Blacksmith || BaseJob==Job_Baby_Alchemist) goto L_Merchant2_F; |
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| 177 | if(BaseJob==Job_Hunter || BaseJob==Job_Dancer || BaseJob==Job_Sniper || BaseJob==Job_Gypsy || BaseJob==Job_Baby_Hunter || BaseJob==Job_Baby_Dancer) goto L_Archer2_F; |
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| 178 | if(BaseJob==Job_Assassin || BaseJob==Job_Baby_Assassin) goto L_Thief2_F; |
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| 179 | if(BaseJob==Job_Rogue || BaseJob==Job_Assassin_Cross || BaseJob==Job_Baby_Rogue) goto L_Thief3_F; |
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| 180 | if(BaseJob==Job_SuperNovice || BaseJob==Job_Super_Baby) goto L_Super_Novice_F; |
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| 181 | goto sL_Sorry; |
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| 182 | //NOTE: Same problems as with Males. This time: Monk, High Priest, Champion. |
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| 183 | //Rogue and Assassin Cross have her own check, because the default dye is black <.< The Stalker Placement is not a bug! |
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| 184 | |
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| 185 | L_Novice_F: |
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| 186 | set @blue, 1; |
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| 187 | set @red, 2; |
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| 188 | set @green, 3; |
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| 189 | set @black, 4; |
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| 190 | menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; |
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| 191 | L_Swordman_F: |
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| 192 | set @red, 1; |
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| 193 | set @green, 3; |
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| 194 | set @black, 4; |
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| 195 | menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; |
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| 196 | L_Mage_F: |
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| 197 | set @red, 1; |
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| 198 | set @violet, 2; |
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| 199 | set @white, 3; |
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| 200 | set @black, 4; |
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| 201 | menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Violet",L_Dye_Violet,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; |
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| 202 | L_Archer_F: |
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| 203 | set @red, 1; |
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| 204 | set @green, 2; |
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| 205 | set @white, 3; |
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| 206 | set @black, 4; |
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| 207 | menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; |
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| 208 | L_Acolyte_F: |
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| 209 | set @red, 1; |
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| 210 | set @green, 3; |
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| 211 | set @black, 4; |
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| 212 | menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; |
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| 213 | L_Merchant_F: |
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| 214 | set @violet, 1; |
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| 215 | set @green, 3; |
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| 216 | set @black, 4; |
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| 217 | menu "- Default",L_Dye_Default,"- Violet",L_Dye_Violet,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; |
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| 218 | L_Thief_F: |
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| 219 | set @red, 1; |
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| 220 | set @white, 3; |
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| 221 | set @black, 4; |
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| 222 | menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; |
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| 223 | L_Swordman2_F: |
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| 224 | set @blue, 1; |
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| 225 | set @white, 3; |
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| 226 | set @black, 4; |
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| 227 | menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; |
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| 228 | L_Acolyte2_F: |
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| 229 | set @red, 1; |
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| 230 | set @green, 2; |
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| 231 | set @white, 3; |
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| 232 | set @black, 4; |
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| 233 | menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- White",L_Dye_White,"- Black",L_Dye_Black,"- Cancel",L_End; |
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| 234 | L_Mage2_F: |
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| 235 | set @red, 1; |
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| 236 | set @blue, 2; |
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| 237 | set @white, 3; |
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| 238 | set @green, 4; |
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| 239 | menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Blue",L_Dye_Blue,"- White",L_Dye_White,"- Green",L_Dye_Green,"- Cancel",L_End; |
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| 240 | L_Merchant2_F: |
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| 241 | set @red, 1; |
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| 242 | set @green, 2; |
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| 243 | set @violet, 3; |
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| 244 | set @black, 4; |
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| 245 | menu "- Default",L_Dye_Default,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Violet",L_Dye_Violet,"- Black",L_Dye_Black,"- Cancel",L_End; |
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| 246 | L_Archer2_F: |
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| 247 | set @blue, 1; |
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| 248 | set @green, 3; |
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| 249 | set @violet, 4; |
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| 250 | menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Green",L_Dye_Green,"- Violet",L_Dye_Violet,"- Cancel",L_End; |
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| 251 | L_Thief2_F: |
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| 252 | set @black, 1; |
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| 253 | set @yellow, 2; |
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| 254 | set @white, 3; |
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| 255 | menu "- Default",L_Dye_Default,"- Black",L_Dye_Black,"- Yellow",L_Dye_Yellow,"- White",L_Dye_White,"- Cancel",L_End; |
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| 256 | L_Thief3_F: |
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| 257 | set @yellow, 2; |
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| 258 | set @white, 3; |
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| 259 | menu "- Default",L_Dye_Default,"- Yellow",L_Dye_Yellow,"- White",L_Dye_White,"- Cancel",L_End; |
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| 260 | L_Super_Novice_F: |
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| 261 | set @blue, 1; |
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| 262 | set @red, 2; |
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| 263 | set @green, 3; |
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| 264 | set @black, 4; |
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| 265 | menu "- Default",L_Dye_Default,"- Blue",L_Dye_Blue,"- Red",L_Dye_Red,"- Green",L_Dye_Green,"- Black",L_Dye_Black,"- Cancel",L_End; |
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| 266 | |
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| 267 | //================================= |
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| 268 | // Rest of the script |
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| 269 | //================================= |
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| 270 | |
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| 271 | L_Dye_Default: |
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| 272 | mes "[Dyer Ginedin Rephere]"; |
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| 273 | mes "I can change your dye to the default one for free."; |
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| 274 | mes "Are you sure?"; |
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| 275 | next; |
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| 276 | menu "Yes",-,"No",L_End; |
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| 277 | mes "[Dyer Ginedin Rephere]"; |
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| 278 | mes "OK. Here goes nothing."; |
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| 279 | setlook 7,0; |
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| 280 | close; |
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| 281 | L_Dye_Orange: |
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| 282 | mes "[Dyer Ginedin Rephere]"; |
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| 283 | if(countitem(980) < 1) goto sL_NoDye; |
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| 284 | if(Zeny < 10000) goto sL_Zeny; |
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| 285 | delitem 980,1; |
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| 286 | set Zeny, Zeny - 10000; |
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| 287 | mes "Ok. I will dye you clothes orange."; |
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| 288 | setlook 7,@orange; |
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| 289 | close; |
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| 290 | L_Dye_Violet: |
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| 291 | mes "[Dyer Ginedin Rephere]"; |
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| 292 | if(countitem(981) < 1) goto sL_NoDye; |
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| 293 | if(Zeny < 10000) goto sL_Zeny; |
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| 294 | delitem 981,1; |
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| 295 | set Zeny, Zeny - 10000; |
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| 296 | mes "Ok. I will dye you clothes Violet."; |
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| 297 | setlook 7,@violet; |
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| 298 | close; |
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| 299 | L_Dye_Red: |
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| 300 | mes "[Dyer Ginedin Rephere]"; |
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| 301 | if(countitem(975) < 1) goto sL_NoDye; |
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| 302 | if(Zeny < 10000) goto sL_Zeny; |
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| 303 | delitem 975,1; |
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| 304 | set Zeny, Zeny - 10000; |
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| 305 | mes "Ok. I will dye you clothes red."; |
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| 306 | setlook 7,@red; |
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| 307 | close; |
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| 308 | L_Dye_Black: |
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| 309 | mes "[Dyer Ginedin Rephere]"; |
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| 310 | if(countitem(983) < 1) goto sL_NoDye; |
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| 311 | if(Zeny < 10000) goto sL_Zeny; |
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| 312 | delitem 983,1; |
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| 313 | set Zeny, Zeny - 10000; |
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| 314 | mes "Ok. I will dye you clothes black."; |
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| 315 | setlook 7,@black; |
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| 316 | close; |
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| 317 | L_Dye_Green: |
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| 318 | mes "[Dyer Ginedin Rephere]"; |
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| 319 | if(countitem(979) < 1) goto sL_NoDye; |
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| 320 | if(Zeny < 10000) goto sL_Zeny; |
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| 321 | delitem 979,1; |
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| 322 | set Zeny, Zeny - 10000; |
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| 323 | mes "Ok. I will dye you clothes green."; |
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| 324 | setlook 7,@green; |
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| 325 | close; |
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| 326 | L_Dye_Blue: |
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| 327 | mes "[Dyer Ginedin Rephere]"; |
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| 328 | if(countitem(978) < 1) goto sL_NoDye; |
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| 329 | if(Zeny < 10000) goto sL_Zeny; |
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| 330 | delitem 978,1; |
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| 331 | set Zeny, Zeny - 10000; |
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| 332 | mes "Ok. I will dye you clothes blue."; |
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| 333 | setlook 7,@blue; |
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| 334 | close; |
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| 335 | L_Dye_White: |
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| 336 | mes "[Dyer Ginedin Rephere]"; |
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| 337 | if(countitem(982) < 1) goto sL_NoDye; |
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| 338 | if(Zeny < 10000) goto sL_Zeny; |
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| 339 | delitem 982,1; |
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| 340 | set Zeny, Zeny - 10000; |
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| 341 | mes "Ok. I will dye you clothes white."; |
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| 342 | setlook 7,@white; |
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| 343 | close; |
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| 344 | L_Dye_Yellow: |
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| 345 | mes "[Dyer Ginedin Rephere]"; |
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| 346 | if(countitem(976) < 1) goto sL_NoDye; |
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| 347 | if(Zeny < 10000) goto sL_Zeny; |
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| 348 | delitem 976,1; |
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| 349 | set Zeny, Zeny - 10000; |
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| 350 | mes "Ok. I will dye you clothes yellow."; |
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| 351 | setlook 7,@yellow; |
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| 352 | close; |
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| 353 | |
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| 354 | sL_Sorry: |
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| 355 | mes "Wow, your clothes is very strange, I haven't seen anything like it before. Hmmm... I'm sorry, but there is no way I can paint it."; |
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| 356 | close; |
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| 357 | |
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| 358 | sL_Zeny: |
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| 359 | mes "I'm sorry but you don't have enough money."; |
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| 360 | close; |
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| 361 | |
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| 362 | sL_NoDye: |
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| 363 | mes "For me to dye your clothes, I'll need the appropriate Dyestuffs. Please check my price list for the information."; |
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| 364 | next; |
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| 365 | |
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| 366 | L_Busy: |
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| 367 | mes "Sorry, I'm too busy with other jobs to dye your clothes."; |
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| 368 | goto M_Menu; |
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| 369 | |
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| 370 | L_PriceList: |
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| 371 | mes "[Dyer Ginedin Rephere]"; |
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| 372 | mes "Here is the list of colors you can choose from and their prices:"; |
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| 373 | mes " "; |
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| 374 | mes " - ^FF4422Red^000000: 10000 zeny, 1 Scarlet Dyestuffs"; |
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| 375 | mes " - ^D5A500Yellow^000000: 10000 zeny, 1 Lemon Dyestuffs"; |
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| 376 | mes " - ^AA00AAViolet^000000: 10000 zeny, 1 Violet Dyestuffs"; |
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| 377 | mes " - ^FF8800Orange^000000: 10000 zeny, 1 Orange Dyestuffs"; |
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| 378 | mes " - ^4422FFBlue^000000: 10000 zeny, 1 CobaltBlue Dyestuffs"; |
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| 379 | mes " - ^009500Green^000000: 10000 zeny, 1 DarkGreen Dyestuffs"; |
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| 380 | mes " - Black: 10000 zeny, 1 Black Dyestuffs"; |
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| 381 | mes " - White: 10000 zeny, 1 White Dyestuffs"; |
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| 382 | goto M_Menu; |
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| 383 | |
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| 384 | L_End: |
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| 385 | mes "[Dyer Ginedin Rephere]"; |
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| 386 | mes "Make yourself at home. Even though I don't have time for you."; |
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| 387 | close; |
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| 388 | } |
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