[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Sage Job Quest |
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| 3 | //===== By: ================================================== |
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| 4 | //= jAthena (0.9) - I guess |
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| 5 | //= Unknown Translator (1.0) |
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| 6 | //= Darkchild (1.2) |
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| 7 | //===== Current Version: ===================================== |
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| 8 | //= 2.5a |
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| 9 | //===== Compatible With: ===================================== |
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| 10 | //= eAthena SVN |
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| 11 | //===== Description: ========================================= |
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| 12 | //= [Aegis Conversion] |
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| 13 | //= Job quest for Sage classes |
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| 14 | //===== Additional Comments: ================================= |
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| 15 | //= 2.1 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] |
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| 16 | //= No longer uses function "F_BlockHigh" |
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| 17 | //= 2.2 Small bug fix (== -> !=) thanks to Saithis. [L0ne_W0lf] |
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| 18 | //= 2.2b ANotehr smaLL bugfix, pointed out by Cara. [L0ne_W0lf] |
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| 19 | //= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] |
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| 20 | //= 2.4 Fixes bug with first room monsters not being reset. [L0ne_W0lf] |
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| 21 | //= 2.4a Deleted unused variables. [Samuray22] |
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| 22 | //= 2.5 Updated waiting room. (Removes global var) [L0ne_W0lf] |
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| 23 | //= 2.5a Corrected some "mes"s without the getitemname. (bugreport:1564) [Samuray22] |
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| 24 | // -Changed an incorrect "!=" to "==". (bugreport:1572) |
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| 25 | // -And Small Typo Error |
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| 26 | //============================================================ |
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| 27 | |
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| 28 | yuno_in02,38,61,5 script Dean of the Academy#sa 743,{ |
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| 29 | cutin "job_sage_kayron",2; |
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| 30 | mes "[Kayron Grik]"; |
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| 31 | if (Upper == 1) { |
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| 32 | mes "Haha, I have seen many people"; |
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| 33 | mes "but it seems you possess special power and abilities."; |
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| 34 | next; |
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| 35 | mes "[Kayron Grik]"; |
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| 36 | mes "You'd better leave and increase your reputation."; |
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| 37 | mes "Never forget that once you also used to be a novice."; |
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| 38 | close2; |
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| 39 | cutin "job_sage_kayron",255; |
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| 40 | end; |
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| 41 | } |
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| 42 | if (BaseJob != Job_Mage) { |
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| 43 | if (BaseJob == Job_Sage) { |
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| 44 | mes "What brings you here? Is there anything bothering you recently?"; |
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| 45 | mes "Although you're already a Sage, that doesn't mean you can stop studying."; |
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| 46 | next; |
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| 47 | mes "[Kayron Grik]"; |
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| 48 | mes "Our knowledge is the mainspring of activity which helps the kingdom to be developed faster."; |
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| 49 | mes "Please keep this in mind: you must study and record everything you've discovered so that all in the kingdom may benefit."; |
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| 50 | } |
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| 51 | else if (BaseJob == Job_Novice) { |
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| 52 | mes "Hahah, so my little Novice, what brings you this way? ...I guess you're on a sightseeing trip?"; |
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| 53 | mes "You must have had a really hard time to reach this place. I must say, you seem interested in the Sage class."; |
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| 54 | next; |
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| 55 | mes "[Kayron Grik]"; |
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| 56 | mes "If you aspire to become a Sage, you must first live life as a Mage. Only then shall you have a chance."; |
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| 57 | mes "I am looking forward seeing you again."; |
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| 58 | } |
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| 59 | else { |
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| 60 | mes "*Chuckle* Although we've been studying this world for a long time, I know that studying in itself will fulfill all the needs of the people."; |
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| 61 | mes "Other classes are just as important to the welfare of Rune-Midgarts..."; |
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| 62 | next; |
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| 63 | mes "[Kayron Grik]"; |
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| 64 | mes "However, if you happen to meet a Sage down the road, I hope you will lend him your assistance."; |
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| 65 | mes "And if you do, he shall repay you in kind..."; |
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| 66 | } |
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| 67 | close; |
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| 68 | } |
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| 69 | if (SAGE_Q == 0) { |
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| 70 | cutin "job_sage_kayron",2; |
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| 71 | mes "[Kayron Grik]"; |
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| 72 | mes "Welcome, young one. I can see that you're intrigued by the wonders of magic."; |
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| 73 | mes "So what kind of business brings you to me?"; |
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| 74 | next; |
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| 75 | switch(select("I would like to be a Sage.:Let me know about the Sage job change.:Nothing.")) { |
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| 76 | case 1: |
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| 77 | mes "[Kayron Grik]"; |
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| 78 | mes "Hm? Do you wish to become a Sage?"; |
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| 79 | mes "Well then, I would like to suggest a few things that are required of a Sage."; |
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| 80 | next; |
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| 81 | mes "[Kayron Grik]"; |
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| 82 | mes "Sages are those who promote the development of this continent through the endless studying and recording of all knowledge related to this world."; |
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| 83 | mes "Becoming a Sage is more than just a costume change: It's an important job where you must be always aware of your duty and responsibility to the people."; |
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| 84 | next; |
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| 85 | mes "[Kayron Grik]"; |
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| 86 | mes "You may want to enter an enrollment application to the Schweicherbil Magic Academy."; |
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| 87 | mes "I believe they can explain in detail what you need to become a Sage."; |
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| 88 | break; |
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| 89 | case 2: |
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| 90 | mes "[Kayron Grik]"; |
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| 91 | mes "Sage job change...hmm...an interesting turn of phrase, I must say."; |
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| 92 | mes "Although that is what we say, it is very inappropriate to think of becoming a Sage as merely changing a job."; |
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| 93 | next; |
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| 94 | mes "[Kayron Grik]"; |
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| 95 | mes "In order to be a Sage, you must enter an application to the Schweicherbil Magic Academy."; |
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| 96 | mes "You will then take the entrance examination."; |
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| 97 | next; |
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| 98 | mes "[Kayron Grik]"; |
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| 99 | mes "After the examination, you will be assigned to study a specific subject..."; |
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| 100 | mes "and finally, you will submit your dissertation to the university."; |
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| 101 | next; |
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| 102 | mes "[Kayron Grik]"; |
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| 103 | mes "I am the one who evaluates your dissertation."; |
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| 104 | mes "When you pass all the courses, you will become a Sage."; |
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| 105 | next; |
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| 106 | mes "[Kayron Grik]"; |
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| 107 | mes "Please visit the Schweicherbil Magic Academy."; |
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| 108 | mes "A young Sage named Metheus Sylphe will accept your application."; |
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| 109 | break; |
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| 110 | case 3: |
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| 111 | mes "[Kayron Grik]"; |
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| 112 | mes "I see...Well, seeing as you have leisure time to spare, I encourage you to peruse as many books as you can."; |
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| 113 | mes "You can find and research every worldly matter within their pages."; |
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| 114 | next; |
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| 115 | mes "[Kayron Grik]"; |
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| 116 | mes "Ah yes, you can not become the most intelligent person merely by reading all the books around you..."; |
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| 117 | mes "However, for a Sage such as myself, the knowledge found in books is most important."; |
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| 118 | } |
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| 119 | close2; |
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| 120 | cutin "job_sage_kayron",255; |
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| 121 | end; |
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| 122 | } |
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| 123 | else if (SAGE_Q == 15) { |
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| 124 | if (countitem(1550) > 0) { |
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| 125 | if (JobLevel < 40) { |
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| 126 | set SAGE_Q,0; |
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| 127 | mes "You don't seem to be qualified yet."; |
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| 128 | mes "Remember, you must reach at least job level 40 to become a Sage."; |
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| 129 | close2; |
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| 130 | cutin "job_sage_kayron",255; |
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| 131 | end; |
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| 132 | } |
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| 133 | if (SkillPoint) { |
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| 134 | mes "You possess remaining skill points..."; |
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| 135 | mes "Before you submit your dissertation, please take care this matter first."; |
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| 136 | close2; |
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| 137 | cutin "job_sage_kayron",255; |
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| 138 | end; |
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| 139 | } |
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| 140 | mes "Ho~ So? Did you finally complete your dissertation? Well done."; |
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| 141 | mes "Let me see."; |
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| 142 | next; |
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| 143 | mes "[Kayron Grik]"; |
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| 144 | mes "Hmm..."; |
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| 145 | next; |
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| 146 | mes "[Kayron Grik]"; |
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| 147 | mes "Huh..."; |
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| 148 | next; |
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| 149 | mes "[Kayron Grik]"; |
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| 150 | mes "Interesting..."; |
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| 151 | next; |
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| 152 | mes "[Kayron Grik]"; |
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| 153 | mes "Although it's roughly written, it's well done for a beginner."; |
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| 154 | mes "Ah yes...you seem to be proficient in studying."; |
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| 155 | next; |
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| 156 | callfunc "Job_Change",Job_Sage; |
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| 157 | callfunc "F_ClearJobVar"; |
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| 158 | mes "[Kayron Grik]"; |
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| 159 | mes "Congratulations! You have now become a Sage."; |
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| 160 | mes "Always remember to keep a studious and analytical mindset."; |
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| 161 | next; |
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| 162 | mes "[Kayron Grik]"; |
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| 163 | mes "Also, keep this dissertation and treat it with care, since it is one and only book you have written."; |
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| 164 | mes "You may have need of it one of these days. And it shall forever remind of this grandiose moment."; |
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| 165 | next; |
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| 166 | mes "[Kayron Grik]"; |
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| 167 | mes "Well then...May God fill your path with knowledge."; |
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| 168 | mes "Study with diligence!!"; |
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| 169 | } |
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| 170 | else { |
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| 171 | mes "Hmm? What has happened to you? Where did you leave your dissertation?"; |
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| 172 | mes "Please bring it to me so that you may pass the test."; |
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| 173 | next; |
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| 174 | mes "[Kayron Grik]"; |
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| 175 | mes "Wait...you didn't lose it, did you?"; |
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| 176 | mes "Well...that's your business. It is regrettable that you won't be able to get a chance to write a book anymore."; |
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| 177 | } |
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| 178 | } |
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| 179 | else { |
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| 180 | mes "*Chuckle* Becoming a Sage isn't as simple as you may have assumed."; |
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| 181 | mes "You cannot become a Sage because your magic skills are inadequate..."; |
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| 182 | next; |
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| 183 | mes "[Kayron Grik]"; |
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| 184 | mes "Study diligently, and return when you finish your dissertation."; |
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| 185 | mes "Until then, farewell!"; |
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| 186 | } |
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| 187 | close2; |
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| 188 | cutin "",255; |
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| 189 | end; |
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| 190 | } |
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| 191 | |
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| 192 | yuno_in03,154,35,4 script Staff of the Academy#a 742,{ |
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| 193 | mes "[Metheus Sylphe]"; |
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| 194 | if (Upper == 1) { |
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| 195 | mes "Welcome to the"; |
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| 196 | mes "Schweicherbil Magic"; |
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| 197 | mes "Academy. W-wait a second..."; |
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| 198 | mes "Do I know you from somewhere?"; |
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| 199 | next; |
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| 200 | mes "[Metheus Sylphe]"; |
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| 201 | mes "We've met before, haven't"; |
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| 202 | mes "we? Oh gosh, I must sound"; |
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| 203 | mes "pretty crazy. I'm sorry, I guess it's because I haven't been"; |
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| 204 | mes "sleeping too well? Oh well,"; |
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| 205 | mes "have a good day, adventurer~"; |
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| 206 | close; |
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| 207 | } |
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| 208 | if (BaseJob != Job_Mage) { |
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| 209 | if (BaseJob == Job_Sage) { |
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| 210 | mes "Oh nice to meet you again, long time no see."; |
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| 211 | mes "So how's it going with the studying?"; |
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| 212 | next; |
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| 213 | mes "[Metheus Sylphe]"; |
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| 214 | mes "It's okay to study books and magic scrolls all day, "; |
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| 215 | mes "but you must go outside and fight with monsters as much as you can in order to be a well experienced Sage."; |
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| 216 | next; |
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| 217 | mes "[Metheus Sylphe]"; |
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| 218 | mes "If you know any Sage candidates, please give them some advice..."; |
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| 219 | mes "Also, please give my regards to your colleagues as well."; |
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| 220 | } |
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| 221 | else if (BaseJob == Job_Novice) { |
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| 222 | mes "Welcome to the Schweicherbil Magic Academy."; |
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| 223 | next; |
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| 224 | mes "[Metheus Sylphe]"; |
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| 225 | mes "This place is specialized in Sage class training. Mostly, what we do is study about monsters and magic spells."; |
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| 226 | mes "We always welcome new students."; |
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| 227 | next; |
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| 228 | mes "[Metheus Sylphe]"; |
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| 229 | mes "People who are at job jevel 40 as Mage class are qualified to apply for enrollment."; |
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| 230 | mes "By passing selected courses, we will then approve them as Sages."; |
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| 231 | next; |
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| 232 | mes "[Metheus Sylphe]"; |
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| 233 | mes "If you're interested in the Sage class, please come again."; |
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| 234 | mes "And have a good day."; |
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| 235 | } |
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| 236 | else { |
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| 237 | mes "Welcome to the Schweicherbil Magic Academy."; |
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| 238 | next; |
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| 239 | mes "[Metheus Sylphe]"; |
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| 240 | mes "This place is specialized in Sage class training. What we do is study about monsters and magic spells."; |
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| 241 | mes "People who are at job jevel 40 as Mage class are qualified to apply for enrollment."; |
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| 242 | next; |
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| 243 | mes "[Metheus Sylphe]"; |
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| 244 | mes "If you have any Mage friends, please let them know about this academy."; |
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| 245 | mes "Have a good day."; |
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| 246 | } |
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| 247 | close; |
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| 248 | } |
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| 249 | if (SAGE_Q == 0) { |
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| 250 | mes "Welcome to the Schweicherbil Magic Academy."; |
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| 251 | mes "Oh, You're a Mage. How may I assist you?"; |
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| 252 | next; |
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| 253 | switch(select("Let me know about the Sage job change.:I want to enroll in the school.:Nothing.")) { |
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| 254 | case 1: |
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| 255 | mes "[Metheus Sylphe]"; |
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| 256 | mes "I see. Do you wish to become a Sage?"; |
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| 257 | mes "Unfortunately, we are not in charge of changing your job to the Sage class."; |
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| 258 | next; |
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| 259 | mes "[Metheus Sylphe]"; |
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| 260 | mes "After you enter this academy and pass certain courses..."; |
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| 261 | mes "you will receive official approval to conduct studies as a Sage."; |
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| 262 | next; |
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| 263 | mes "[Metheus Sylphe]"; |
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| 264 | mes "For this reason, we do not speak of this proccess as a job change, but as graduation."; |
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| 265 | mes "Anyway, if you enter your application for this academy, I will inform you about the registration fee and will let you take the test."; |
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| 266 | next; |
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| 267 | mes "[Metheus Sylphe]"; |
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| 268 | mes "For your information, if you bring ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000, "; |
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| 269 | mes "you don't have to pay for the Registration Fee to enroll in the school."; |
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| 270 | next; |
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| 271 | mes "[Metheus Sylphe]"; |
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| 272 | mes "After you register, you will be able to take the entrance test."; |
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| 273 | mes "If you pass the test, you will write a thesis for a given subject."; |
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| 274 | next; |
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| 275 | mes "[Metheus Sylphe]"; |
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| 276 | mes "The Dean of the academy will decide whether or not you are qualified."; |
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| 277 | mes "If you're granted admission, you will be able to join in study and research activities as a Sage."; |
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| 278 | next; |
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| 279 | mes "[Metheus Sylphe]"; |
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| 280 | mes "You're always welcome to join us."; |
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| 281 | mes "Have a good day."; |
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| 282 | close; |
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| 283 | case 2: |
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| 284 | mes "[Metheus Sylphe]"; |
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| 285 | mes "I see, you want to join the academy. Once again, welcome to the Schweicherbil Magic Academy."; |
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| 286 | next; |
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| 287 | mes "[Metheus Sylphe]"; |
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| 288 | mes "People who have already met the basic requirement by reaching at Mage job level 40 are qualified for enrollment."; |
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| 289 | mes "A small registration fee will also be required."; |
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| 290 | next; |
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| 291 | mes "[Metheus Sylphe]"; |
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| 292 | mes "The registration fee is 70,000 zeny."; |
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| 293 | mes "However, if you bring ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000, you will be exempt from this fee."; |
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| 294 | next; |
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| 295 | mes "[Metheus Sylphe]"; |
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| 296 | mes "So, do you wish to apply immediately?"; |
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| 297 | next; |
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| 298 | switch(select("Yes, I do.:The fee is much too expensive.:I will come back later.")) { |
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| 299 | case 1: |
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| 300 | if (JobLevel < 40) { |
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| 301 | mes "[Metheus Sylphe]"; |
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| 302 | mes "I'm sorry, but you haven't met the basic requirements yet."; |
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| 303 | mes "Please go study more and reach Mage job level 40 first."; |
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| 304 | close; |
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| 305 | } |
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| 306 | if (SkillPoint) { |
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| 307 | mes "[Metheus Sylphe]"; |
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| 308 | mes "You have unused skill points left. Please go learn all those skills you've been planning to learn."; |
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| 309 | mes "We do not accept any ambiguous candidates."; |
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| 310 | close; |
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| 311 | } |
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| 312 | mes "[Metheus Sylphe]"; |
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| 313 | mes "Very well. Let's complete your application form."; |
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| 314 | mes "Please put your signature here."; |
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| 315 | next; |
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| 316 | select(strcharinfo(0)); |
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| 317 | mes "[Metheus Sylphe]"; |
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| 318 | mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; |
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| 319 | next; |
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| 320 | if (JobLevel == 50) { |
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| 321 | mes "[Metheus Sylphe]"; |
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| 322 | mes "Oh, you've mastered the Mage job! You're great!! *Clap Clap Clap*"; |
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| 323 | mes "In reward for your great effort, you will be exempt from the registration fee!"; |
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| 324 | next; |
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| 325 | mes "[Metheus Sylphe]"; |
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| 326 | mes "Yes, everything's ready."; |
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| 327 | mes "Next, you will take an entrance test."; |
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| 328 | set SAGE_Q,4; |
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| 329 | next; |
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| 330 | mes "[Metheus Sylphe]"; |
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| 331 | mes "Please visit Professor Claytos."; |
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| 332 | mes "He's in the left room."; |
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| 333 | close; |
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| 334 | } |
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| 335 | mes "[Metheus Sylphe]"; |
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| 336 | mes "Will you pay the registration fee with 70,000 zeny?"; |
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| 337 | mes "Or will you give me ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000?"; |
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| 338 | next; |
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| 339 | if (select("Pay 70,000 zeny.:Give him Old Magicbook and Necklace of Wisdom.") == 1) { |
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| 340 | if (Zeny > 69999) { |
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| 341 | set zeny,zeny-70000; |
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| 342 | mes "[Metheus Sylphe]"; |
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| 343 | mes "Thank you, your application has been accepted."; |
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| 344 | mes "Next, you will take an entrance test."; |
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| 345 | set SAGE_Q,4; |
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| 346 | next; |
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| 347 | mes "[Metheus Sylphe]"; |
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| 348 | mes "Please visit Professor Claytos."; |
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| 349 | mes "He's in the left room."; |
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| 350 | close; |
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| 351 | } |
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| 352 | mes "[Metheus Sylphe]"; |
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| 353 | mes "What a shame! It seems you didn't bring enough money for tuition."; |
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| 354 | mes "Please make sure you have at least 70,000 zeny to enroll in classes."; |
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| 355 | close; |
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| 356 | } |
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| 357 | if (countitem(1006) > 0 && countitem(1007) > 0) { |
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| 358 | delitem 1006,1; //Old_Magic_Book |
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| 359 | delitem 1007,1; //Penetration |
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| 360 | mes "[Metheus Sylphe]"; |
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| 361 | mes "Thank you, your application has been accepted."; |
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| 362 | mes "Next, you will take the entrance test."; |
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| 363 | set SAGE_Q,4; |
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| 364 | next; |
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| 365 | mes "[Metheus Sylphe]"; |
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| 366 | mes "Please visit Professor Claytos."; |
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| 367 | mes "He's in the left room."; |
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| 368 | close; |
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| 369 | } |
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| 370 | mes "[Metheus Sylphe]"; |
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| 371 | mes "Umm...It seems you didn't bring any of those?"; |
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| 372 | mes "I suppose you left them somewhere behind. Please go get them, and then come back."; |
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| 373 | close; |
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| 374 | case 2: |
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| 375 | if (JobLevel < 40) { |
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| 376 | mes "[Metheus Sylphe]"; |
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| 377 | mes "Before we talk about the registration fee, it seems you haven't met the basic requirement yet, Mage job level 40."; |
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| 378 | mes "Please go study more, and then come back to enroll."; |
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| 379 | close; |
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| 380 | } |
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| 381 | if (JobLevel == 50) { |
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| 382 | mes "[Metheus Sylphe]"; |
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| 383 | mes "Well, I can't help you with that issue. If you don't have the fee, you are not allowed to enter the academy."; |
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| 384 | mes "Even if you might think it's absurdly expensive, it's a justifiable price to pay in order to become a Sage."; |
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| 385 | next; |
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| 386 | mes "[Metheus Sylphe]"; |
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| 387 | mes "Anyway... oh! You mastered the Mage job! You're truly exemplary!! *Clap Clap Clap*."; |
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| 388 | mes "As a reward for your great effort, you will be exempt from the registration fee!"; |
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| 389 | next; |
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| 390 | mes "[Metheus Sylphe]"; |
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| 391 | mes "Okay, let's complete the application form."; |
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| 392 | mes "Please put your signature here."; |
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| 393 | next; |
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| 394 | select(strcharinfo(0)); |
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| 395 | mes "[Metheus Sylphe]"; |
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| 396 | mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; |
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| 397 | next; |
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| 398 | mes "[Metheus Sylphe]"; |
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| 399 | mes "Yes, everything's ready."; |
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| 400 | mes "Next, you will take the entrance test."; |
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| 401 | set SAGE_Q,4; |
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| 402 | next; |
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| 403 | mes "[Metheus Sylphe]"; |
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| 404 | mes "Please visit professor Claytos."; |
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| 405 | mes "He's in the left room."; |
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| 406 | close; |
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| 407 | } |
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| 408 | if (Zeny > 43210) { |
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| 409 | mes "[Metheus Sylphe]"; |
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| 410 | mes "Well, I can't help you with that issue. If you don't have the fee, you are not allowed to enter the academy."; |
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| 411 | mes "Even if you may think it's absurdly expensive, it's a justifiable price to pay in order to become a Sage."; |
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| 412 | next; |
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| 413 | mes "[Metheus Sylphe]"; |
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| 414 | mes "Alternatively, you could try to find ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000."; |
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| 415 | mes "If you don't wish to do that, you must save some money for the registration fee."; |
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| 416 | next; |
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| 417 | mes "[Metheus Sylphe]"; |
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| 418 | mes "Goodbye, and have a good day."; |
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| 419 | close; |
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| 420 | } |
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| 421 | else { |
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| 422 | mes "[Metheus Sylphe]"; |
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| 423 | mes "Oh, I guess you don't have enough money?"; |
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| 424 | mes "Under the existing provisions, you must pay 70,000 zeny for the application..."; |
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| 425 | next; |
---|
| 426 | if (select("Please...is there any way?:Ok, I will come back later.") == 1) { |
---|
| 427 | mes "[Metheus Sylphe]"; |
---|
| 428 | mes "Hmmm...then I shall offer a special option!"; |
---|
| 429 | mes "You will pay 30,000 zeny and bring some items as compensation for the tuition discount."; |
---|
| 430 | next; |
---|
| 431 | switch(rand(1,3)) { |
---|
| 432 | case 1: |
---|
| 433 | set SAGE_Q,1; |
---|
| 434 | mes "[Metheus Sylphe]"; |
---|
| 435 | mes "Please gather the following items."; |
---|
| 436 | mes "50 ^3355FFFeather of Birds^000000"; |
---|
| 437 | mes "50 ^3355FFFluff^000000"; |
---|
| 438 | mes "25 ^3355FFIron Ore^000000"; |
---|
| 439 | next; |
---|
| 440 | mes "[Metheus Sylphe]"; |
---|
| 441 | mes "If you bring those items, your tuition will be 30,000 zeny, in lieu of the original 70,000 zeny fee."; |
---|
| 442 | break; |
---|
| 443 | case 2: |
---|
| 444 | set SAGE_Q,2; |
---|
| 445 | mes "[Metheus Sylphe]"; |
---|
| 446 | mes "Please gather the following items."; |
---|
| 447 | mes "50 ^3355FFClover^000000"; |
---|
| 448 | mes "50 ^3355FFFeather^000000"; |
---|
| 449 | mes "25 ^3355FFSquid Ink^000000"; |
---|
| 450 | next; |
---|
| 451 | mes "[Metheus Sylphe]"; |
---|
| 452 | mes "If you bring the aforementioned items, the tuition fee will be 30,000 zeny, rather than the original 70,000 zeny fee."; |
---|
| 453 | break; |
---|
| 454 | case 3: |
---|
| 455 | set SAGE_Q,3; |
---|
| 456 | mes "[Metheus Sylphe]"; |
---|
| 457 | mes "Please gather the following items."; |
---|
| 458 | mes "50 ^3355FFFeather of Birds^000000"; |
---|
| 459 | mes "50 ^3355FFFluff^000000"; |
---|
| 460 | mes "50 ^3355FFClover^000000"; |
---|
| 461 | mes "50 ^3355FFFeather^000000"; |
---|
| 462 | next; |
---|
| 463 | mes "[Metheus Sylphe]"; |
---|
| 464 | mes "If you bring those items, your tuition will only be 30,000 zeny, instead of the original 70,000 zeny fee."; |
---|
| 465 | } |
---|
| 466 | mes "I am sure it's a very reasonable option for you."; |
---|
| 467 | next; |
---|
| 468 | mes "[Metheus Sylphe]"; |
---|
| 469 | mes "Ah yes, before gathering all of those items, if you happen to have 70,000 zeny, I will be more than happy to receive the full payment."; |
---|
| 470 | mes "That is, after all, our original policy."; |
---|
| 471 | next; |
---|
| 472 | mes "[Metheus Sylphe]"; |
---|
| 473 | mes "Alternatively, you can bring me ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000."; |
---|
| 474 | mes "Goodbye, and have a good day."; |
---|
| 475 | close; |
---|
| 476 | } |
---|
| 477 | mes "[Metheus Sylphe]"; |
---|
| 478 | mes "Ah yes, take your time..."; |
---|
| 479 | mes "Goodbye, and have a good day."; |
---|
| 480 | close; |
---|
| 481 | } |
---|
| 482 | case 3: |
---|
| 483 | mes "[Metheus Sylphe]"; |
---|
| 484 | mes "Ah yes, take your time..."; |
---|
| 485 | mes "Goodbye, and have a good day."; |
---|
| 486 | close; |
---|
| 487 | } |
---|
| 488 | case 3: |
---|
| 489 | mes "[Metheus Sylphe]"; |
---|
| 490 | mes "I see, take your time. You can also take a look around."; |
---|
| 491 | mes "Goodbye, and have a good day."; |
---|
| 492 | close; |
---|
| 493 | } |
---|
| 494 | } |
---|
| 495 | else if (SAGE_Q >= 1 && SAGE_Q <= 3) { |
---|
| 496 | mes "Welcome, once again."; |
---|
| 497 | next; |
---|
| 498 | if (countitem(1006) > 0 && countitem(1007) > 0) { |
---|
| 499 | delitem 1006,1; //Old_Magic_Book |
---|
| 500 | delitem 1007,1; //Penetration |
---|
| 501 | mes "[Metheus Sylphe]"; |
---|
| 502 | mes "Well done. Let me proceed with your application request."; |
---|
| 503 | set SAGE_Q,4; |
---|
| 504 | next; |
---|
| 505 | } |
---|
| 506 | else if (Zeny > 69999) { |
---|
| 507 | set zeny,zeny-70000; |
---|
| 508 | mes "[Metheus Sylphe]"; |
---|
| 509 | mes "Well done. Let me proceed with your application request."; |
---|
| 510 | set SAGE_Q,4; |
---|
| 511 | next; |
---|
| 512 | } |
---|
| 513 | else { |
---|
| 514 | switch (SAGE_Q) { |
---|
| 515 | case 1: |
---|
| 516 | //Feather_Of_Bird, Fluff, Iron_Ore |
---|
| 517 | setarray .@item[0], 916,914,1002; |
---|
| 518 | setarray .@count[0], 50,50,25; |
---|
| 519 | break; |
---|
| 520 | case 2: |
---|
| 521 | //Clover, Feather, Chinese_Ink |
---|
| 522 | setarray .@item[0], 705,949,1024; |
---|
| 523 | setarray .@count[0], 50,50,25; |
---|
| 524 | break; |
---|
| 525 | case 3: |
---|
| 526 | //Feather_Of_Bird, Fluff, Clover, Feather |
---|
| 527 | setarray .@item[0], 916,914,705,949; |
---|
| 528 | setarray .@count[0], 50,50,50,50; |
---|
| 529 | break; |
---|
| 530 | } |
---|
| 531 | set .@size, (getarraysize(.@item)-1); |
---|
| 532 | for( set .@i,0 ; .@i < .@size && countitem(.@item[.@i]) >= .@count[.@i] ; set .@i,.@i+1 ); |
---|
| 533 | if(.@i == .@size) { |
---|
| 534 | if (Zeny > 29999) { |
---|
| 535 | for (set .@i, 0; .@i < .@size ; set .@i, .@i+1) |
---|
| 536 | delitem .@item[.@i], .@count[.@i]; |
---|
| 537 | set zeny,zeny-30000; |
---|
| 538 | mes "[Metheus Sylphe]"; |
---|
| 539 | mes "Well done. Let me proceed with your application request."; |
---|
| 540 | set .@SAGE_Q_T,SAGE_Q; |
---|
| 541 | set SAGE_Q,4; |
---|
| 542 | next; |
---|
| 543 | } |
---|
| 544 | mes "[Metheus Sylphe]"; |
---|
| 545 | mes "I am sorry to say that you are not ready yet."; |
---|
| 546 | mes "Although you brought all of the items, the money you have now is less than 30,000 zeny."; |
---|
| 547 | next; |
---|
| 548 | mes "[Metheus Sylphe]"; |
---|
| 549 | mes "As I told you before, you must bring all of those items, as well as the 30,000 zeny together."; |
---|
| 550 | mes "Please make sure that you have the required items and money."; |
---|
| 551 | close; |
---|
| 552 | } |
---|
| 553 | else { |
---|
| 554 | mes "[Metheus Sylphe]"; |
---|
| 555 | mes "I am sorry to say that it seems you didn't bring all of the required items."; |
---|
| 556 | mes "I shall remind you what to bring, in case you have forgotten."; |
---|
| 557 | next; |
---|
| 558 | mes "[Metheus Sylphe]"; |
---|
| 559 | mes "Please bring the following items to me."; |
---|
| 560 | mes .@count[0]+" ^3355FF"+getitemname(.@item[0])+"^000000"; |
---|
| 561 | mes .@count[1]+" ^3355FF"+getitemname(.@item[1])+"^000000"; |
---|
| 562 | mes .@count[2]+" ^3355FF"+getitemname(.@item[2])+"^000000"; |
---|
| 563 | if (SAGE_Q == 3) mes .@count[3]+" ^3355FF"+getitemname(.@item[3])+"^000000"; |
---|
| 564 | next; |
---|
| 565 | mes "[Metheus Sylphe]"; |
---|
| 566 | mes "If you bring all of these items, your tuition fee will be reduced from 70,000 zeny to 30,000 zeny."; |
---|
| 567 | mes "Good luck."; |
---|
| 568 | close; |
---|
| 569 | } |
---|
| 570 | } |
---|
| 571 | mes "[Metheus Sylphe]"; |
---|
| 572 | mes "Let's complete the application form."; |
---|
| 573 | mes "Please put your signature here."; |
---|
| 574 | next; |
---|
| 575 | select(strcharinfo(0)); |
---|
| 576 | mes "[Metheus Sylphe]"; |
---|
| 577 | switch (.@SAGE_Q_T) { |
---|
| 578 | case 1: mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; break; |
---|
| 579 | case 2: mes "Your name is ... " + strcharinfo(0) + ". It sounds very sagacious."; break; |
---|
| 580 | case 3: mes "Your name is ... " + strcharinfo(0) + ". Interesting name."; break; |
---|
| 581 | } |
---|
| 582 | next; |
---|
| 583 | mes "[Metheus Sylphe]"; |
---|
| 584 | mes "Ah yes, everything is in readiness."; |
---|
| 585 | mes "Next, you will take an entrance test."; |
---|
| 586 | set SAGE_Q,4; |
---|
| 587 | next; |
---|
| 588 | mes "[Metheus Sylphe]"; |
---|
| 589 | mes "Please visit Professor Claytos."; |
---|
| 590 | mes "He's in the left room."; |
---|
| 591 | close; |
---|
| 592 | } |
---|
| 593 | else if (SAGE_Q == 4) { |
---|
| 594 | mes "Huh? What are you doing here? You're supposed to be taking the entrance test by now."; |
---|
| 595 | mes "Please visit Professor Claytos in the left room."; |
---|
| 596 | close; |
---|
| 597 | } |
---|
| 598 | else if (SAGE_Q == 15) { |
---|
| 599 | mes "Oh, are you done with the dissertation?"; |
---|
| 600 | mes "Sure, you can submit it to Dean Kayron."; |
---|
| 601 | next; |
---|
| 602 | mes "[Metheus Sylphe]"; |
---|
| 603 | mes "So long as you make the effort, you should achieve good results."; |
---|
| 604 | mes "Good luck."; |
---|
| 605 | close; |
---|
| 606 | } |
---|
| 607 | else { |
---|
| 608 | mes "Oh sorry, this is a rather inconvenient time to converse."; |
---|
| 609 | mes "Please come back later. I apologize for troubling you."; |
---|
| 610 | close; |
---|
| 611 | } |
---|
| 612 | } |
---|
| 613 | |
---|
| 614 | yuno_in03,105,177,5 script Written Test Professor#s 754,{ |
---|
| 615 | mes "[Claytos Verdo]"; |
---|
| 616 | if (BaseJob != Job_Mage) { |
---|
| 617 | if (BaseJob == Job_Sage) { |
---|
| 618 | mes "Eh? What? Why are you back here?"; |
---|
| 619 | mes "Do you want to enter the school again?"; |
---|
| 620 | next; |
---|
| 621 | mes "[Claytos Verdo]"; |
---|
| 622 | mes "Now, I understand how you feel. Since you graduated, you have become a Sage. A Sage...until the end of your days."; |
---|
| 623 | mes "So, be strong and independent. Try to explore some places where nobody else has ventured to go."; |
---|
| 624 | next; |
---|
| 625 | mes "[Claytos Verdo]"; |
---|
| 626 | mes "Don't forget to record everything you've experienced."; |
---|
| 627 | mes "You must share your knowledge with others by taking excellent notes."; |
---|
| 628 | } |
---|
| 629 | else if (BaseJob == Job_Novice) { |
---|
| 630 | mes "What are you doing here, kid?"; |
---|
| 631 | mes "This is a Magic Academy, not a day care center."; |
---|
| 632 | next; |
---|
| 633 | mes "[Claytos Verdo]"; |
---|
| 634 | mes "Go outside and play with the Porings. That's your job."; |
---|
| 635 | mes "Go out, chop chop!!"; |
---|
| 636 | } |
---|
| 637 | else if (Class == Job_Wizard) { |
---|
| 638 | mes "Well...look who came crawling back. Magic addict."; |
---|
| 639 | mes "Yeah yeah, so it's not so bad to be devoted to magic."; |
---|
| 640 | next; |
---|
| 641 | mes "[Claytos Verdo]"; |
---|
| 642 | mes "But I hope you remember, no one can live alone."; |
---|
| 643 | mes "Although you're strong enough for solo play, you must cooperate and help other people. That's what a Wizard shoud stand for."; |
---|
| 644 | } |
---|
| 645 | else { |
---|
| 646 | mes "Hmm... I understand that you want to enter our prestigious academy, but since you chose to live as a different class,"; |
---|
| 647 | mes "I don't think you can become a Sage."; |
---|
| 648 | next; |
---|
| 649 | mes "[Claytos Verdo]"; |
---|
| 650 | mes "So, don't go around regretting why you chose a job other than Sage. You'd better go out and hunt, leveling up your current job."; |
---|
| 651 | } |
---|
| 652 | close; |
---|
| 653 | } |
---|
| 654 | if (SAGE_Q == 0) { |
---|
| 655 | mes "What, do you want to be a Sage?"; |
---|
| 656 | mes "I can tell by your eyes, hungering for wisdom."; |
---|
| 657 | next; |
---|
| 658 | mes "[Claytos Verdo]"; |
---|
| 659 | mes "Of course, if you want to be a Sage, you must first enter the academy."; |
---|
| 660 | mes "Apply for enrollment, and then come again."; |
---|
| 661 | close; |
---|
| 662 | } |
---|
| 663 | else if (SAGE_Q == 1 || SAGE_Q == 2 || SAGE_Q == 3) { |
---|
| 664 | mes "Hah! You didn't even finish the application process!?"; |
---|
| 665 | mes "I see...did Metheus tell you something?"; |
---|
| 666 | next; |
---|
| 667 | mes "[Claytos Verdo]"; |
---|
| 668 | mes "Do your best. It'll be a good experience for you."; |
---|
| 669 | mes "Come again when you finish the application."; |
---|
| 670 | close; |
---|
| 671 | } |
---|
| 672 | else if (SAGE_Q == 4) { |
---|
| 673 | mes "Welcome to the Schweicherbil Magic Academy."; |
---|
| 674 | mes "You applied for this test already, didn't you?"; |
---|
| 675 | next; |
---|
| 676 | mes "[Claytos Verdo]"; |
---|
| 677 | mes "Let's see, your name is " + strcharinfo(0) + "..."; |
---|
| 678 | mes "Okay, let's get started!"; |
---|
| 679 | next; |
---|
| 680 | mes "[Claytos Verdo]"; |
---|
| 681 | mes "The test that I am going to give you will test your knowledge on all of the academic subjects in the world."; |
---|
| 682 | mes "I will give you 20 questions, with each question being worth 5 points. When you earn a grade of 80 points, you will pass the test."; |
---|
| 683 | next; |
---|
| 684 | mes "[Claytos Verdo]"; |
---|
| 685 | mes "Okay, there's no need to wait. Let's start right away"; |
---|
| 686 | mes "Oh, and if you don't answer immediately, the test will be cancelled."; |
---|
| 687 | L_AskQuestions: |
---|
| 688 | next; |
---|
| 689 | switch(rand(1,3)) { |
---|
| 690 | case 1: |
---|
| 691 | mes "1. Choose an item that the Gift merchant in Prontera does not sell."; |
---|
| 692 | next; |
---|
| 693 | if (select("China:Red Frame:Bouquet:Glass Bead") == 3) |
---|
| 694 | set .@sage_t,.@sage_t+5; |
---|
| 695 | mes "2. Choose a city where you cannot purchase a Stiletto."; |
---|
| 696 | next; |
---|
| 697 | if (select("Prontera:Morroc:Geffen:Lutie") == 1) |
---|
| 698 | set .@sage_t,.@sage_t+5; |
---|
| 699 | mes "3. Choose the closest city to Turtle Island."; |
---|
| 700 | next; |
---|
| 701 | if (select("Al De Baran:Alberta:Comodo:Izlude") == 2) |
---|
| 702 | set .@sage_t,.@sage_t+5; |
---|
| 703 | mes "4. Choose the monster that is a different type than the others."; |
---|
| 704 | next; |
---|
| 705 | if (select("Raggler:Pest:Frilldora:Aster") == 4) |
---|
| 706 | set .@sage_t,.@sage_t+5; |
---|
| 707 | mes "5. Choose the monster that has a different attribute than the others."; |
---|
| 708 | next; |
---|
| 709 | if (select("Mantis:Metaller:Rocker:Horn") == 2) |
---|
| 710 | set .@sage_t,.@sage_t+5; |
---|
| 711 | mes "6. Choose the monster that is different sized than the others."; |
---|
| 712 | next; |
---|
| 713 | if (select("Raydric:Raydric Archer:Wanderer:Dark Frame") == 1) |
---|
| 714 | set .@sage_t,.@sage_t+5; |
---|
| 715 | mes "7. Choose the monster which doesn't drop 'Alcohol'."; |
---|
| 716 | next; |
---|
| 717 | if (select("Horong:Plankton:Poison Spore:Toad") == 3) |
---|
| 718 | set .@sage_t,.@sage_t+5; |
---|
| 719 | mes "8. Choose the NPC that is irrelevant to the Knight job change quest."; |
---|
| 720 | next; |
---|
| 721 | if (select("Sir Siracuse:Thomas Servantes:Sir Windsor:Lady Amy") == 2) |
---|
| 722 | set .@sage_t,.@sage_t+5; |
---|
| 723 | mes "9. Choose the NPC that is not a citizen of Prontera."; |
---|
| 724 | next; |
---|
| 725 | if (select("Tono:Pina:YuPi:Hollgrehenn") == 2) |
---|
| 726 | set .@sage_t,.@sage_t+5; |
---|
| 727 | mes "10. Choose the right name for the Kafra lady who wears glasses."; |
---|
| 728 | next; |
---|
| 729 | if (select("Pavianne:Roxie:Leilah:Curly Sue") == 3) |
---|
| 730 | set .@sage_t,.@sage_t+5; |
---|
| 731 | mes "11. How much SP is spent to use lvl 7 Thunderstorm?"; |
---|
| 732 | next; |
---|
| 733 | if (select("49:59:69:74") == 2) |
---|
| 734 | set .@sage_t,.@sage_t+5; |
---|
| 735 | mes "12. Choose the right amount of damage reduction and SP consumption of the Energy Coat skill when the caster's remaining SP is 50%."; |
---|
| 736 | next; |
---|
| 737 | if (select("Damage -24% SP1.5%:Damage -24% SP2%:Damage -18% SP1.5%:Damage -18% SP2%") == 4) |
---|
| 738 | set .@sage_t,.@sage_t+5; |
---|
| 739 | mes "13. Choose the property that is irrelevant to 'Bolt' type skills for the Mage class."; |
---|
| 740 | next; |
---|
| 741 | if (select("Water:Earth:Fire:Wind") == 2) |
---|
| 742 | set .@sage_t,.@sage_t+5; |
---|
| 743 | mes "14. Choose the right chance and attack strength for lvl 7 Double Attack, the Thief skill."; |
---|
| 744 | next; |
---|
| 745 | if (select("35% / 120%:35% / 140%:40% / 120%:40% / 140%") == 2) |
---|
| 746 | set .@sage_t,.@sage_t+5; |
---|
| 747 | mes "15. Choose the skill that is irrelevant to learning Magnus Exorcismus, the Priest skill."; |
---|
| 748 | next; |
---|
| 749 | if (select("Divine Protection:Heal:Ruwach:Aqua Benedicta") == 1) |
---|
| 750 | set .@sage_t,.@sage_t+5; |
---|
| 751 | mes "16. Choose the correct defense and ability of the Bunny Band."; |
---|
| 752 | next; |
---|
| 753 | if (select("1 / LUK +2:1 / LUK +5:2 / LUK +2:2 / LUK +5") == 3) |
---|
| 754 | set .@sage_t,.@sage_t+5; |
---|
| 755 | mes "17. Choose the class that cannot equip Padded Armor."; |
---|
| 756 | next; |
---|
| 757 | if (select("Swordman:Merchant:Thief:Archer") == 4) |
---|
| 758 | set .@sage_t,.@sage_t+5; |
---|
| 759 | mes "18. Choose the item that cures all abnormal status and restores full HP and SP at the same time."; |
---|
| 760 | next; |
---|
| 761 | if (select("Royal Jelly:Yggdrasil Seed:Yggdrasilberry:Mastella Fruit") == 3) |
---|
| 762 | set .@sage_t,.@sage_t+5; |
---|
| 763 | mes "19. Who rules the Rune-Midgarts kingdom right now?"; |
---|
| 764 | next; |
---|
| 765 | if (select("Tristun the 3rd:Tristram the 3rd:Tristar the 3rd:Trast the 3rd") == 2) |
---|
| 766 | set .@sage_t,.@sage_t+5; |
---|
| 767 | mes "20. Choose the god of Crusaders."; |
---|
| 768 | next; |
---|
| 769 | if (select("Odin:Loki:Thor:Venadin") == 1) |
---|
| 770 | set .@sage_t,.@sage_t+5; |
---|
| 771 | break; |
---|
| 772 | case 2: |
---|
| 773 | mes "1. Choose the jewel that the Morroc Jewel Merchant does not sell."; |
---|
| 774 | next; |
---|
| 775 | if (select("Topaz:Garnet:Diamond:Sapphire") == 2) |
---|
| 776 | set .@sage_t,.@sage_t+5; |
---|
| 777 | mes "2. Choose the city where users cannot purchase Monster's Feed from an NPC."; |
---|
| 778 | next; |
---|
| 779 | if (select("Prontera:Morroc:Al De Baran:Alberta") == 3) |
---|
| 780 | set .@sage_t,.@sage_t+5; |
---|
| 781 | mes "3. Choose the closest city to the Maze."; |
---|
| 782 | next; |
---|
| 783 | if (select("Prontera:Morroc:Geffen:Payon") == 1) |
---|
| 784 | set .@sage_t,.@sage_t+5; |
---|
| 785 | mes "4. Choose the monster that is a different type than the others."; |
---|
| 786 | next; |
---|
| 787 | if (select("Muka:Drops:Plankton:Penomena") == 4) |
---|
| 788 | set .@sage_t,.@sage_t+5; |
---|
| 789 | mes "5. Choose the monster with the different attribute."; |
---|
| 790 | next; |
---|
| 791 | if (select("Dokebi:Isis:Giearth:Deviruchi") == 3) |
---|
| 792 | set .@sage_t,.@sage_t+5; |
---|
| 793 | mes "6. Choose the monster that is different in size."; |
---|
| 794 | next; |
---|
| 795 | if (select("Thiefbug (Aggressive):Horn:Metaller:Argos") == 4) |
---|
| 796 | set .@sage_t,.@sage_t+5; |
---|
| 797 | mes "7. Choose the monster which does not drop 'Yggdrasil Leaf'."; |
---|
| 798 | next; |
---|
| 799 | if (select("Marduk:Baphomet Jr.:Angeling:Wanderer") == 1) |
---|
| 800 | set .@sage_t,.@sage_t+5; |
---|
| 801 | mes "8. Choose the NPC that is irrelevant to the Priest job change quest."; |
---|
| 802 | next; |
---|
| 803 | if (select("Paul:Sir Windsor:Peter S. Alberto:Cecilia") == 2) |
---|
| 804 | set .@sage_t,.@sage_t+5; |
---|
| 805 | mes "9. Choose the NPC that is not a citizen of Morroc."; |
---|
| 806 | next; |
---|
| 807 | if (select("Syvia:Akira:Antonio:Dmitrii") == 3) |
---|
| 808 | set .@sage_t,.@sage_t+5; |
---|
| 809 | mes "10. Choose the Kafra lady who has gorgeous blue hair."; |
---|
| 810 | next; |
---|
| 811 | if (select("Pavianne:Roxie:Leilah:Curly Sue") == 1) |
---|
| 812 | set .@sage_t,.@sage_t+5; |
---|
| 813 | mes "11. Choose the skill that is irrelevant to learning Fire Wall, the Mage skill."; |
---|
| 814 | next; |
---|
| 815 | if (select("lvl 4 Fire Bolt:lvl 4 Napalm Beat:lvl 5 Fire Ball:lvl 1 Sight") == 2) |
---|
| 816 | set .@sage_t,.@sage_t+5; |
---|
| 817 | mes "12. How much SP can be restored when learning SP recovery at lvl 6 (without being affected by INT)?"; |
---|
| 818 | next; |
---|
| 819 | if (select("14:16:18:21") == 3) |
---|
| 820 | set .@sage_t,.@sage_t+5; |
---|
| 821 | mes "13. How many INT points does a Mage receive as a bonus at job lvl 33?"; |
---|
| 822 | next; |
---|
| 823 | if (select("7:6:5:4") == 4) |
---|
| 824 | set .@sage_t,.@sage_t+5; |
---|
| 825 | mes "14. Choose the correct SP consumption and the skill duration for Improve Concentration lvl 5 (Archer skill)."; |
---|
| 826 | next; |
---|
| 827 | if (select("45 / 80 sec:50 / 80 sec:45 / 90 sec:50 / 90 sec") == 1) |
---|
| 828 | set .@sage_t,.@sage_t+5; |
---|
| 829 | mes "15. Choose the skill that is irrelevant to learning Maximize Power, the Blacksmith skill."; |
---|
| 830 | next; |
---|
| 831 | if (select("Hilt Binding:Skin Tempering:Hammer Fall:Weapon Perfection") == 2) |
---|
| 832 | set .@sage_t,.@sage_t+5; |
---|
| 833 | mes "16. What is the correct defense rate and ability of Cute Ribbon?"; |
---|
| 834 | next; |
---|
| 835 | if (select("0 / SP +20:0 / SP +30:1 / SP +20:1 / SP +30") == 3) |
---|
| 836 | set .@sage_t,.@sage_t+5; |
---|
| 837 | mes "17. Choose the class that cannot equip Saint Robe."; |
---|
| 838 | next; |
---|
| 839 | if (select("Swordman:Merchant:Thief:Acolyte") == 3) |
---|
| 840 | set .@sage_t,.@sage_t+5; |
---|
| 841 | mes "18. Choose the abnormal status that cannot be cured by Green Potion."; |
---|
| 842 | next; |
---|
| 843 | if (select("Silence:Chaos:Blind:Curse") == 4) |
---|
| 844 | set .@sage_t,.@sage_t+5; |
---|
| 845 | mes "19. Choose the correct name for the ancient kingdom that disappeared somewhere in Geffen."; |
---|
| 846 | next; |
---|
| 847 | if (select("Geffayon:Geffenia:Gefenn:Jaffen") == 2) |
---|
| 848 | set .@sage_t,.@sage_t+5; |
---|
| 849 | mes "20. Choose the correct name for the tree that has become the root of this world."; |
---|
| 850 | next; |
---|
| 851 | if (select("Yggdrasil:Iggdrassil:Mastella:Dead Branch") == 1) |
---|
| 852 | set .@sage_t,.@sage_t+5; |
---|
| 853 | break; |
---|
| 854 | case 3: |
---|
| 855 | mes "1. Choose the item that the Magical Tool merchant in Geffen does not sell."; |
---|
| 856 | next; |
---|
| 857 | if (select("Mantle:Wand:Circlet:Silver Robe") == 1) |
---|
| 858 | set .@sage_t,.@sage_t+5; |
---|
| 859 | mes "2. Choose the city where users cannot purchase Blade from an NPC."; |
---|
| 860 | next; |
---|
| 861 | if (select("Prontera:Izlude:Al De Baran:Payon") == 3) |
---|
| 862 | set .@sage_t,.@sage_t+5; |
---|
| 863 | mes "3. Choose the closest city to Glast Heim."; |
---|
| 864 | next; |
---|
| 865 | if (select("Prontera:Geffen:Morroc:Payon") == 2) |
---|
| 866 | set .@sage_t,.@sage_t+5; |
---|
| 867 | mes "4. Choose the monster that is a different type than the others."; |
---|
| 868 | next; |
---|
| 869 | if (select("Aster:Marc:Marse:Marin") == 4) |
---|
| 870 | set .@sage_t,.@sage_t+5; |
---|
| 871 | mes "5. Choose the monster that has a different attribute."; |
---|
| 872 | next; |
---|
| 873 | if (select("Baby Desert Wolf:Smokie:Picky:Choco") == 2) |
---|
| 874 | set .@sage_t,.@sage_t+5; |
---|
| 875 | mes "6. Choose the monster that is different sized."; |
---|
| 876 | next; |
---|
| 877 | if (select("Drake:Wraith:Evil Druid:Khalitzburg") == 1) |
---|
| 878 | set .@sage_t,.@sage_t+5; |
---|
| 879 | mes "7. Choose the monster that does not drop 'Phracon'."; |
---|
| 880 | next; |
---|
| 881 | if (select("Pupa:Peco Peco Egg:Savage Bebe:Baby Desert Wolf") == 2) |
---|
| 882 | set .@sage_t,.@sage_t+5; |
---|
| 883 | mes "8. Choose the NPC that is irrelevant to the Blacksmith job change quest."; |
---|
| 884 | next; |
---|
| 885 | if (select("Altiregen:Geschupenschte:Barcadi:Baisulist") == 3) |
---|
| 886 | set .@sage_t,.@sage_t+5; |
---|
| 887 | mes "9. Choose the NPC that is not a citizen of Al De Baran."; |
---|
| 888 | next; |
---|
| 889 | if (select("RS125:GOD-POING:Stromme:Chemirre") == 2) |
---|
| 890 | set .@sage_t,.@sage_t+5; |
---|
| 891 | mes "10. Choose the Kafra lady who is the youngest among the staff."; |
---|
| 892 | next; |
---|
| 893 | if (select("Pavianne:Roxie:Leilah:Curly Sue") == 4) |
---|
| 894 | set .@sage_t,.@sage_t+5; |
---|
| 895 | mes "11. Choose the correct SP consumption and the number of evasions when using Safety Wall lvl 6."; |
---|
| 896 | next; |
---|
| 897 | if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3) |
---|
| 898 | set .@sage_t,.@sage_t+5; |
---|
| 899 | mes "12. Choose the correct amount of magic attack for Napalm Beat lvl 6."; |
---|
| 900 | next; |
---|
| 901 | if (select("MATK * 1.2:MATK * 1.3:MATK * 1.4:MATK * 1.5") == 2) |
---|
| 902 | set .@sage_t,.@sage_t+5; |
---|
| 903 | mes "13. Choose the catalyst stone for Mage Solution no. 4 that is used for the Mage job change quest."; |
---|
| 904 | next; |
---|
| 905 | if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:1 carat Diamond") == 4) |
---|
| 906 | set .@sage_t,.@sage_t+5; |
---|
| 907 | mes "14. Choose the correct attack strength and SP consumption for Bash lvl 6, the Swordman skill."; |
---|
| 908 | next; |
---|
| 909 | if (select("250% / 8:280% / 8:280% / 15:310% / 15") == 3) |
---|
| 910 | set .@sage_t,.@sage_t+5; |
---|
| 911 | mes "15. Choose the skill that is irrelevant to learning Claymore Trap, the Hunter skill."; |
---|
| 912 | next; |
---|
| 913 | if (select("Remove Trap:Land Mine:Ankle Snare:Flasher") == 1) |
---|
| 914 | set .@sage_t,.@sage_t+5; |
---|
| 915 | mes "16. Choose the correct defense and ability of Wedding Veil."; |
---|
| 916 | next; |
---|
| 917 | if (select("0 / MDEF +3:0 / MDEF +5:1 / MDEF +3:1 / MDEF +5") == 2) |
---|
| 918 | set .@sage_t,.@sage_t+5; |
---|
| 919 | mes "17. Choose the class that cannot equip Coat."; |
---|
| 920 | next; |
---|
| 921 | if (select("Swordman:Merchant:Thief:Novice") == 4) |
---|
| 922 | set .@sage_t,.@sage_t+5; |
---|
| 923 | mes "18. Choose the item that is not an ingredient for Blue Dyestuffs."; |
---|
| 924 | next; |
---|
| 925 | if (select("Alcohol:Detrimindexta:Karvodailnirol:Blue Herb") == 3) |
---|
| 926 | set .@sage_t,.@sage_t+5; |
---|
| 927 | mes "19. When the world was created by the god Odin, what did he use for the material?"; |
---|
| 928 | next; |
---|
| 929 | if (select("The heart of Ymir:The nail of Ymir:The tooth of Ymir:The memento of Ymir") == 1) |
---|
| 930 | set .@sage_t,.@sage_t+5; |
---|
| 931 | mes "20. Choose the metal that has rumored to bring fortune and fame to a person with the destiny."; |
---|
| 932 | next; |
---|
| 933 | if (select("Empelium Gold:Emperium:Emperor:Phracon") == 2) |
---|
| 934 | set .@sage_t,.@sage_t+5; |
---|
| 935 | } |
---|
| 936 | mes "[Claytos Verdo]"; |
---|
| 937 | if (SAGE_Q == 4) { |
---|
| 938 | mes "Well, you answered all 20 of the questions."; |
---|
| 939 | mes "Okay, let me check your answers and add up your score."; |
---|
| 940 | } |
---|
| 941 | else { |
---|
| 942 | mes "Well, we finished all 20 questions."; |
---|
| 943 | mes "Now, let's check how many points you got."; |
---|
| 944 | } |
---|
| 945 | next; |
---|
| 946 | mes "[Claytos Verdo]"; |
---|
| 947 | mes "Let's see..."; |
---|
| 948 | mes "Hmm... hmm..."; |
---|
| 949 | next; |
---|
| 950 | mes "[Claytos Verdo]"; |
---|
| 951 | mes "You got " + .@sage_t + " points."; |
---|
| 952 | if (.@sage_t == 100) { |
---|
| 953 | if (SAGE_Q == 4) |
---|
| 954 | mes "Excellent! You seem fully qualified to become a Sage!"; |
---|
| 955 | else |
---|
| 956 | mes "Excellent! You must have studed really hard for this test!"; |
---|
| 957 | set SAGE_Q,6; |
---|
| 958 | next; |
---|
| 959 | mes "[Claytos Verdo]"; |
---|
| 960 | mes "You have passed the written test."; |
---|
| 961 | mes "Go visit Professor Hermes for the practical examination."; |
---|
| 962 | } |
---|
| 963 | else if (.@sage_t >= 80) { |
---|
| 964 | set SAGE_Q,6; |
---|
| 965 | mes "Yeah, not bad. I assume that you will at least understand what you're going to learn in class."; |
---|
| 966 | next; |
---|
| 967 | mes "[Claytos Verdo]"; |
---|
| 968 | mes "You passed the written test."; |
---|
| 969 | mes "Go visit Professor Hermes for the practical examination."; |
---|
| 970 | } |
---|
| 971 | else { |
---|
| 972 | if (SAGE_Q == 4) { |
---|
| 973 | set SAGE_Q,5; |
---|
| 974 | mes "Oh well...what a shame: You failed."; |
---|
| 975 | next; |
---|
| 976 | mes "[Claytos Verdo]"; |
---|
| 977 | mes "But I'll give you another chance to take the written test,"; |
---|
| 978 | mes "Go study harder and come back later."; |
---|
| 979 | } |
---|
| 980 | else { |
---|
| 981 | mes "Oh what a shame: You failed."; |
---|
| 982 | next; |
---|
| 983 | mes "[Claytos Verdo]"; |
---|
| 984 | mes "But I'll give you another chance,"; |
---|
| 985 | mes "Go study even harder and come back."; |
---|
| 986 | } |
---|
| 987 | } |
---|
| 988 | close; |
---|
| 989 | } |
---|
| 990 | else if (SAGE_Q == 5) { |
---|
| 991 | mes "Welcome back."; |
---|
| 992 | mes "So, did you study harder this time?"; |
---|
| 993 | next; |
---|
| 994 | mes "[Claytos Verdo]"; |
---|
| 995 | mes "You will take the written test under the same conditions as the test you took before. I'll give you 20 questions."; |
---|
| 996 | mes "Each correct answer will give you 5 points. When your score reaches 80 points, you pass the test."; |
---|
| 997 | next; |
---|
| 998 | set sage_m2,rand(1,3); |
---|
| 999 | mes "[Claytos Verdo]"; |
---|
| 1000 | mes "Okay, there's no need to wait."; |
---|
| 1001 | mes "Answer immediately, or I'll fail you again."; |
---|
| 1002 | set SAGE_Q,5; |
---|
| 1003 | goto L_AskQuestions; |
---|
| 1004 | end; |
---|
| 1005 | } |
---|
| 1006 | else if (SAGE_Q == 6) { |
---|
| 1007 | mes "What else do you want?! Do you want to take this test again?"; |
---|
| 1008 | mes "You've already passed!"; |
---|
| 1009 | next; |
---|
| 1010 | mes "[Claytos Verdo]"; |
---|
| 1011 | mes "Go visit Professor Hermes for the practical examination."; |
---|
| 1012 | mes "Move!"; |
---|
| 1013 | close; |
---|
| 1014 | } |
---|
| 1015 | else if (SAGE_Q == 15) { |
---|
| 1016 | mes "Heh heh, It seems you're done with your dissertation."; |
---|
| 1017 | mes "But I'm not the person handling that part of the test."; |
---|
| 1018 | next; |
---|
| 1019 | mes "[Claytos Verdo]"; |
---|
| 1020 | mes "submit your thesis to Dean Kayron."; |
---|
| 1021 | mes "He will decide whether you are qualified to graduate or not."; |
---|
| 1022 | close; |
---|
| 1023 | } |
---|
| 1024 | else { |
---|
| 1025 | mes "I'm too busy to take care of written tests."; |
---|
| 1026 | mes "Come back later, and I'll spare some time to talk."; |
---|
| 1027 | close; |
---|
| 1028 | } |
---|
| 1029 | } |
---|
| 1030 | |
---|
| 1031 | //Practical Examination Professer |
---|
| 1032 | yuno_in03,169,180,3 script Practical Examination P 755,{ |
---|
| 1033 | mes "[Hermes Tris]"; |
---|
| 1034 | if (BaseJob != Job_Mage) { |
---|
| 1035 | if (BaseJob == Job_Sage) { |
---|
| 1036 | mes "Welcome. How have you been?"; |
---|
| 1037 | mes "I guess you've been through a lot of hard times...I can tell by your appearance."; |
---|
| 1038 | next; |
---|
| 1039 | mes "[Hermes Tris]"; |
---|
| 1040 | mes "I know how hard it is to explore all those perilous areas, but it will help you to gain more knowledge."; |
---|
| 1041 | mes "Book smarts never can beat street smarts."; |
---|
| 1042 | next; |
---|
| 1043 | mes "[Hermes Tris]"; |
---|
| 1044 | mes "However, it's a very dangerous idea to go deep inside a dungeon alone. "; |
---|
| 1045 | mes "You'd better look for trustworthy comrades."; |
---|
| 1046 | } |
---|
| 1047 | else if (BaseJob == Job_Novice) { |
---|
| 1048 | mes "Heh heh, now ain't that a cute little Novice?"; |
---|
| 1049 | next; |
---|
| 1050 | mes "[Hermes Tris]"; |
---|
| 1051 | mes "In this continent of Rune-Midgarts, there are a lot of unknown places and objects that haven't been fully discovered."; |
---|
| 1052 | mes "The monsters, mysterious objects and heroes of myths..."; |
---|
| 1053 | next; |
---|
| 1054 | mes "[Hermes Tris]"; |
---|
| 1055 | mes "Why don't you consider being a Sage in the future?"; |
---|
| 1056 | mes "You will love studying the world."; |
---|
| 1057 | next; |
---|
| 1058 | mes "[Hermes Tris]"; |
---|
| 1059 | mes "If by chance you do decide to do that, we'll meet again."; |
---|
| 1060 | mes "Take care, kiddy."; |
---|
| 1061 | } |
---|
| 1062 | else { |
---|
| 1063 | mes "Welcome to the Schweicherbil Magic Academy."; |
---|
| 1064 | next; |
---|
| 1065 | mes "[Hermes Tris]"; |
---|
| 1066 | mes "We Sages are more like scholars than Mages."; |
---|
| 1067 | mes "We are very helpful and powerful as members of a party."; |
---|
| 1068 | next; |
---|
| 1069 | mes "[Hermes Tris]"; |
---|
| 1070 | mes "Try to make a party with a Sage next time."; |
---|
| 1071 | mes "The wisdom a Sage will bring will be more than helpful for your party..."; |
---|
| 1072 | } |
---|
| 1073 | close; |
---|
| 1074 | } |
---|
| 1075 | if (SAGE_Q >= 0 && SAGE_Q <= 3) { |
---|
| 1076 | mes "I am Professor Hermes, in charge of practical examinations."; |
---|
| 1077 | mes "Are you a candidate for the Sage class?"; |
---|
| 1078 | next; |
---|
| 1079 | mes "[Hermes Tris]"; |
---|
| 1080 | mes "Register your application and take the written test first."; |
---|
| 1081 | close; |
---|
| 1082 | } |
---|
| 1083 | else if (SAGE_Q == 4 || SAGE_Q == 5) { |
---|
| 1084 | mes "I am professor Hermes, in charge of practical examinations."; |
---|
| 1085 | mes "Are you a candidate for the Sage class?"; |
---|
| 1086 | next; |
---|
| 1087 | mes "[Hermes Tris]"; |
---|
| 1088 | mes "Go pass the written test with Professor Claytos first."; |
---|
| 1089 | mes "Then I will take care of you."; |
---|
| 1090 | close; |
---|
| 1091 | } |
---|
| 1092 | else if (SAGE_Q == 6) { |
---|
| 1093 | mes "Welcome, you just passed the written test, didn't you?"; |
---|
| 1094 | mes "Now it's time for the practical examination."; |
---|
| 1095 | next; |
---|
| 1096 | mes "[Hermes Tris]"; |
---|
| 1097 | mes "There is nothing difficult or special about this test."; |
---|
| 1098 | mes "All you have to do is kill all the monsters within the time limit."; |
---|
| 1099 | next; |
---|
| 1100 | mes "[Hermes Tris]"; |
---|
| 1101 | mes "It's better to experience this for yourself, rather than be told about this test 100 times."; |
---|
| 1102 | mes "How about it? Are you ready to take this test?"; |
---|
| 1103 | next; |
---|
| 1104 | if (select("Yes, I am.:Sorry, give me some time.") == 1) { |
---|
| 1105 | set SAGE_Q,7; |
---|
| 1106 | mes "[Hermes Tris]"; |
---|
| 1107 | mes "Good, let's start immediately."; |
---|
| 1108 | mes "Do your best and come back safely!"; |
---|
| 1109 | close2; |
---|
| 1110 | warp "job_sage",50,154; |
---|
| 1111 | end; |
---|
| 1112 | } |
---|
| 1113 | set SAGE_Q,7; |
---|
| 1114 | mes "[Hermes Tris]"; |
---|
| 1115 | mes "Yes, you don't need to hurry... take your time and come back."; |
---|
| 1116 | close; |
---|
| 1117 | } |
---|
| 1118 | else if (SAGE_Q == 7) { |
---|
| 1119 | mes "Welcome again! So, did you fully prepare yourself this time?"; |
---|
| 1120 | mes "Oh well, it's not that hard. Give it your all, okay?"; |
---|
| 1121 | next; |
---|
| 1122 | mes "[Hermes Tris]"; |
---|
| 1123 | mes "Are you ready?"; |
---|
| 1124 | next; |
---|
| 1125 | if (select("Yes, I am.:Sorry, give me some time.") == 1) { |
---|
| 1126 | mes "[Hermes Tris]"; |
---|
| 1127 | mes "Good, let's start immediately."; |
---|
| 1128 | mes "Do your best and come back safely!"; |
---|
| 1129 | close2; |
---|
| 1130 | warp "job_sage",50,154; |
---|
| 1131 | end; |
---|
| 1132 | } |
---|
| 1133 | mes "[Hermes Tris]"; |
---|
| 1134 | mes "Yes, you don't need to hurry... take your time and come back."; |
---|
| 1135 | close; |
---|
| 1136 | } |
---|
| 1137 | else if (SAGE_Q == 8) { |
---|
| 1138 | mes "Good job~ Since you passed the practical examination as well..."; |
---|
| 1139 | mes "I'll accept your admission."; |
---|
| 1140 | next; |
---|
| 1141 | mes "[Hermes Tris]"; |
---|
| 1142 | mes "Now I need to decide what subject you will learn and study..."; |
---|
| 1143 | mes "Let's see... let me check your written test grade and the time spent on the practical examination."; |
---|
| 1144 | next; |
---|
| 1145 | mes "[Hermes Tris]"; |
---|
| 1146 | mes "Hmm, hmm... I see."; |
---|
| 1147 | mes "Well... I think you're okay."; |
---|
| 1148 | next; |
---|
| 1149 | switch(rand(1,3)) { |
---|
| 1150 | case 1: |
---|
| 1151 | set SAGE_Q,9; |
---|
| 1152 | mes "[Hermes Tris]"; |
---|
| 1153 | mes "Now, you will study Yggdrasil."; |
---|
| 1154 | mes "Yggdrasil is the tree that was rumored to be the source of life for this world."; |
---|
| 1155 | next; |
---|
| 1156 | mes "[Hermes Tris]"; |
---|
| 1157 | mes "That is a good subject which helps us to recognize changes in the world, as well as the direction of its improvement."; |
---|
| 1158 | mes "Go ask for help from Professor Saphien. He's in the Lecture Room."; |
---|
| 1159 | next; |
---|
| 1160 | mes "[Hermes Tris]"; |
---|
| 1161 | mes "I wish you luck."; |
---|
| 1162 | close; |
---|
| 1163 | case 2: |
---|
| 1164 | set SAGE_Q,11; |
---|
| 1165 | mes "[Hermes Tris]"; |
---|
| 1166 | mes "Now, you will study monsters."; |
---|
| 1167 | mes "The purpose of this study is to learn and understand more about creatures existing all over the continent."; |
---|
| 1168 | next; |
---|
| 1169 | mes "[Hermes Tris]"; |
---|
| 1170 | mes "This is a good subject which will help you lead your life as a well-experienced Sage."; |
---|
| 1171 | mes "Go ask for help from Professor Lucius. He's in the Monster Museum."; |
---|
| 1172 | next; |
---|
| 1173 | mes "[Hermes Tris]"; |
---|
| 1174 | mes "I wish you luck."; |
---|
| 1175 | close; |
---|
| 1176 | case 3: |
---|
| 1177 | set SAGE_Q,13; |
---|
| 1178 | mes "[Hermes Tris]"; |
---|
| 1179 | mes "Now, you will study magic skills that have certain properties."; |
---|
| 1180 | mes "The purpose of this study is to better understand basic magic skills that we use in everyday life."; |
---|
| 1181 | next; |
---|
| 1182 | mes "[Hermes Tris]"; |
---|
| 1183 | mes "That is a good subject which helps you to deeply understand of the truth of magic."; |
---|
| 1184 | mes "Go ask Professor Aebecee for help...He's in the Somatology Laboratory."; |
---|
| 1185 | next; |
---|
| 1186 | mes "[Hermes Tris]"; |
---|
| 1187 | mes "I wish you luck."; |
---|
| 1188 | close; |
---|
| 1189 | } |
---|
| 1190 | } |
---|
| 1191 | else if (SAGE_Q == 9) { |
---|
| 1192 | mes "Huh? Didn't you understand what I said?"; |
---|
| 1193 | mes "I told you to study Yggdrasil."; |
---|
| 1194 | next; |
---|
| 1195 | mes "[Hermes Tris]"; |
---|
| 1196 | mes "Go ask for help from Professor Saphien. He's in the Lecture Room."; |
---|
| 1197 | close; |
---|
| 1198 | } |
---|
| 1199 | else if (SAGE_Q == 11) { |
---|
| 1200 | mes "Huh? Didn't you understand what I said?"; |
---|
| 1201 | mes "I told you to study monsters."; |
---|
| 1202 | next; |
---|
| 1203 | mes "[Hermes Tris]"; |
---|
| 1204 | mes "Go ask for help from Professor Lucius. He's in the Monster Museum."; |
---|
| 1205 | close; |
---|
| 1206 | } |
---|
| 1207 | else if (SAGE_Q == 13) { |
---|
| 1208 | mes "Huh? Didn't you understand what I said?"; |
---|
| 1209 | mes "I told you to study magic spells that possess certain properties."; |
---|
| 1210 | next; |
---|
| 1211 | mes "[Hermes Tris]"; |
---|
| 1212 | mes "Go ask a help from Professor Aebecee. He's in the Somatology Laboratory."; |
---|
| 1213 | close; |
---|
| 1214 | } |
---|
| 1215 | else if (SAGE_Q == 15) { |
---|
| 1216 | mes "What are you doing here? Aren't you supposed to be with Dean Kayron?"; |
---|
| 1217 | mes "Oh well, there's no harm in showing me your dissertation though..."; |
---|
| 1218 | next; |
---|
| 1219 | mes "[Hermes Tris]"; |
---|
| 1220 | mes "But then again, maybe there is. Go see Dean Kayron."; |
---|
| 1221 | close; |
---|
| 1222 | } |
---|
| 1223 | else { |
---|
| 1224 | mes "Oh sorry, I'm quite busy at the moment..."; |
---|
| 1225 | mes "If you have any questions, go visit the professor I've assigned to you."; |
---|
| 1226 | close; |
---|
| 1227 | } |
---|
| 1228 | } |
---|
| 1229 | |
---|
| 1230 | yuno_in03,62,176,2 script History Professor#sa 109,{ |
---|
| 1231 | mes "[Saphien Layless]"; |
---|
| 1232 | if (BaseJob != Job_Mage) { |
---|
| 1233 | if (BaseJob == Job_Sage) { |
---|
| 1234 | mes "Do I know you? Were you one of my students?"; |
---|
| 1235 | mes "Oh, it doesn't matter anyway. You wouldn't be a Sage without graduating from this academy..."; |
---|
| 1236 | next; |
---|
| 1237 | mes "[Saphien Layless]"; |
---|
| 1238 | mes "In any case, you must study the past in order to better understand the present and to predict...the future."; |
---|
| 1239 | mes "This sentence contains all the truth of the world."; |
---|
| 1240 | next; |
---|
| 1241 | mes "[Saphien Layless]"; |
---|
| 1242 | mes "I guess you're treading the right path..."; |
---|
| 1243 | mes "One of these days you'll look back to this moment and realize it changed your life."; |
---|
| 1244 | } |
---|
| 1245 | else if (BaseJob == Job_Novice) { |
---|
| 1246 | mes "A Novice? Why is a novice here?"; |
---|
| 1247 | next; |
---|
| 1248 | mes "[Saphien Layless]"; |
---|
| 1249 | mes "One whose life has many possibilities... "; |
---|
| 1250 | mes "How do you wish to lead your life?"; |
---|
| 1251 | next; |
---|
| 1252 | mes "[Saphien Layless]"; |
---|
| 1253 | mes "No matter what you decide to be, everything depends on your choice."; |
---|
| 1254 | mes "May God bless you so that you can choose the path best for you..."; |
---|
| 1255 | } |
---|
| 1256 | else { |
---|
| 1257 | mes "Welcome, I am in charge of historical studies here in the academy."; |
---|
| 1258 | next; |
---|
| 1259 | mes "[Saphien Layless]"; |
---|
| 1260 | mes "The world as we know it is a result of events that described in the records of the ages. It is historical events that have shaped the world as it is today."; |
---|
| 1261 | mes "Therefore, knowing the past means you will better understand the present and...the future."; |
---|
| 1262 | next; |
---|
| 1263 | mes "[Saphien Layless]"; |
---|
| 1264 | mes "Reflect upon your past."; |
---|
| 1265 | mes "You will see your path in the future..."; |
---|
| 1266 | } |
---|
| 1267 | close; |
---|
| 1268 | } |
---|
| 1269 | if (SAGE_Q == 9) { |
---|
| 1270 | if (SAGE_Q2 == 0) { |
---|
| 1271 | mes "Welcome, " + strcharinfo(0) + ". I am glad to meet you."; |
---|
| 1272 | mes "My name is Saphien Layless, I will be in charge of your class for a while."; |
---|
| 1273 | next; |
---|
| 1274 | mes "[Saphien Layless]"; |
---|
| 1275 | mes "The subject you're studying is Yggdrasil."; |
---|
| 1276 | mes "So...do you even know what Yggdrasil is?"; |
---|
| 1277 | next; |
---|
| 1278 | switch(select("Yes, I know very well.:No, I don't.")) { |
---|
| 1279 | case 1: |
---|
| 1280 | mes "[Saphien Layless]"; |
---|
| 1281 | mes "Okay then, what is Yggdrasil?"; |
---|
| 1282 | mes "Please answer me."; |
---|
| 1283 | next; |
---|
| 1284 | switch(select("It's a name of a health item.:It's the source of life in the world.:Suckah, I lied.")) { |
---|
| 1285 | case 1: |
---|
| 1286 | mes "[Saphien Layless]"; |
---|
| 1287 | mes "Wrong. " + strcharinfo(0) + ", you got - 10 points."; |
---|
| 1288 | mes "That's just one of the gifts from Yggdrasil."; |
---|
| 1289 | next; |
---|
| 1290 | mes "[Saphien Layless]"; |
---|
| 1291 | mes "Yggdrasil is the name of the tree that is the source of life in this world."; |
---|
| 1292 | break; |
---|
| 1293 | case 2: |
---|
| 1294 | mes "[Saphien Layless]"; |
---|
| 1295 | mes "That's right. Yggdrasil, the so-called 'World Tree', "; |
---|
| 1296 | mes "is the name of the tree that has been the source of life in this world."; |
---|
| 1297 | break; |
---|
| 1298 | case 3: |
---|
| 1299 | mes "[Saphien Layless]"; |
---|
| 1300 | mes "Great Schott...If you don't know, just say so."; |
---|
| 1301 | mes "By the way, " + strcharinfo(0) + ", you just got - 10 points for lying and for being wrong."; |
---|
| 1302 | break; |
---|
| 1303 | } |
---|
| 1304 | next; |
---|
| 1305 | break; |
---|
| 1306 | case 2: |
---|
| 1307 | mes "[Saphien Layless]"; |
---|
| 1308 | mes "Ah well, I expected you would know at least a little bit about Yggdrasil..."; |
---|
| 1309 | mes "Yggdrasil is the name of the tree that is the source of life in this world."; |
---|
| 1310 | next; |
---|
| 1311 | break; |
---|
| 1312 | } |
---|
| 1313 | mes "[Saphien Layless]"; |
---|
| 1314 | mes "Before we start the class, I'll need some reserve items."; |
---|
| 1315 | mes "It's for better understanding of Yggdrasil."; |
---|
| 1316 | next; |
---|
| 1317 | mes "[Saphien Layless]"; |
---|
| 1318 | mes "Anything is fine as long as it's related to the Yggdrasil tree."; |
---|
| 1319 | mes "Seeds or fruits of the tree would be good. I know it's difficult to find, but please try."; |
---|
| 1320 | next; |
---|
| 1321 | set SAGE_Q2,1; |
---|
| 1322 | mes "[Saphien Layless]"; |
---|
| 1323 | mes "When we have the reserve items, we will start the class."; |
---|
| 1324 | mes "Please come back."; |
---|
| 1325 | close; |
---|
| 1326 | } |
---|
| 1327 | else { |
---|
| 1328 | if (countitem(607) > 0) { |
---|
| 1329 | mes "[Saphien Layless]"; |
---|
| 1330 | mes "Oh, did you bring them with you? Excellent!"; |
---|
| 1331 | mes "You brought Yggdrasilberry!"; |
---|
| 1332 | next; |
---|
| 1333 | mes "[Saphien Layless]"; |
---|
| 1334 | mes "Okay, now I am starting the class."; |
---|
| 1335 | mes "Listen carefully, I will not accept dozing off in the middle of class."; |
---|
| 1336 | next; |
---|
| 1337 | } |
---|
| 1338 | else if (countitem(608) > 0) { |
---|
| 1339 | mes "[Saphien Layless]"; |
---|
| 1340 | mes "Hmm, did you prepare for class? Let's see..."; |
---|
| 1341 | mes "Oh! So you brought me the Yggdrasil Seed?"; |
---|
| 1342 | next; |
---|
| 1343 | mes "[Saphien Layless]"; |
---|
| 1344 | mes "Very well. Now I am starting the class.."; |
---|
| 1345 | mes "Listen carefully, I will not accept dozing off in the middle of class."; |
---|
| 1346 | next; |
---|
| 1347 | } |
---|
| 1348 | else if (countitem(610) > 0) { |
---|
| 1349 | mes "[Saphien Layless]"; |
---|
| 1350 | mes "Hmm, did you prepare for class? Let's see..."; |
---|
| 1351 | mes "Yggdrasil Leaf..."; |
---|
| 1352 | next; |
---|
| 1353 | mes "[Saphien Layless]"; |
---|
| 1354 | mes "You can purchase this item from the town of Al De Baran! You didn't show any effort."; |
---|
| 1355 | mes "So, I must give you - 10 points, " + strcharinfo(0) + "."; |
---|
| 1356 | next; |
---|
| 1357 | mes "[Saphien Layless]"; |
---|
| 1358 | mes "Okay, now I am starting the class."; |
---|
| 1359 | mes "Listen carefully, I will not accept you dozing off in the middle of class, or any more slacking."; |
---|
| 1360 | next; |
---|
| 1361 | } |
---|
| 1362 | else { |
---|
| 1363 | mes "[Saphien Layless]"; |
---|
| 1364 | mes "Huh? You're not ready to this class yet!"; |
---|
| 1365 | mes "I told you to bring me any items related Yggdrasil."; |
---|
| 1366 | next; |
---|
| 1367 | mes "[Saphien Layless]"; |
---|
| 1368 | mes "Tell me when you're ready."; |
---|
| 1369 | mes "Don't worry about being late, we professors are paid to wait around."; |
---|
| 1370 | close; |
---|
| 1371 | } |
---|
| 1372 | mes "[Saphien Layless]"; |
---|
| 1373 | mes "The root of this world, Yggdrasil, is a gigantic tree."; |
---|
| 1374 | mes "It takes root all over the continent of Rune-Midgarts and its leaves reach the sky."; |
---|
| 1375 | next; |
---|
| 1376 | mes "[Saphien Layless]"; |
---|
| 1377 | mes "Outside of this continent, there is a ocean where a giant snake named Yormungandr is coiled up."; |
---|
| 1378 | mes "The world as we know it consists of 3 places: Asgard, Midgard and Utgard."; |
---|
| 1379 | next; |
---|
| 1380 | mes "[Saphien Layless]"; |
---|
| 1381 | mes "Utgard is where all the titans live."; |
---|
| 1382 | next; |
---|
| 1383 | mes "[Saphien Layless]"; |
---|
| 1384 | mes "Midgard is where all human beings live."; |
---|
| 1385 | next; |
---|
| 1386 | mes "[Saphien Layless]"; |
---|
| 1387 | mes "And Asgard is where the gods reside..."; |
---|
| 1388 | mes "An ash tree taking root in the middle of the Rune-Midgarts continent, that is Yggdrasil."; |
---|
| 1389 | next; |
---|
| 1390 | mes "[Saphien Layless]"; |
---|
| 1391 | mes "This continent was born from the heart of Ymir, and Yggdrasil holds the continent together by grasping it with its 3 roots."; |
---|
| 1392 | mes "These roots stretch into 3 different places."; |
---|
| 1393 | next; |
---|
| 1394 | mes "[Saphien Layless]"; |
---|
| 1395 | mes "The first root reaches Asgard where the gods live and "; |
---|
| 1396 | mes "where we, mere humans, haven't yet explored or experienced."; |
---|
| 1397 | next; |
---|
| 1398 | mes "[Saphien Layless]"; |
---|
| 1399 | mes "The second root reaches Jotunnheim where all the giants live."; |
---|
| 1400 | mes "We've been told this name many times through myths and legends."; |
---|
| 1401 | next; |
---|
| 1402 | mes "[Saphien Layless]"; |
---|
| 1403 | mes "The third one reaches Niflheim."; |
---|
| 1404 | mes "That place is rumored to be covered with a thick, black fog."; |
---|
| 1405 | next; |
---|
| 1406 | mes "[Saphien Layless]"; |
---|
| 1407 | mes "Items, such as Seed of Yggdrasil, Yggdrasilbrry and Leaf of Yggdrasil are"; |
---|
| 1408 | mes "considered a part of Yggdrasil tree."; |
---|
| 1409 | next; |
---|
| 1410 | mes "[Saphien Layless]"; |
---|
| 1411 | mes "Yggdrasilberry has a fascinating scent that is rumored to"; |
---|
| 1412 | mes "restore full HP and SP at once."; |
---|
| 1413 | next; |
---|
| 1414 | mes "[Saphien Layless]"; |
---|
| 1415 | mes "The seed of Yggdrasil which has the fragrance of a blooming flower and the flavor of nut is rumored to"; |
---|
| 1416 | mes "restore half of HP and SP at once."; |
---|
| 1417 | next; |
---|
| 1418 | mes "[Saphien Layless]"; |
---|
| 1419 | mes "The leaf of Yggdrasil which is filled with vital force is rumored to"; |
---|
| 1420 | mes "revive the dead, bringing them back to this world."; |
---|
| 1421 | next; |
---|
| 1422 | mes "[Saphien Layless]"; |
---|
| 1423 | mes "Lastly... if by some chance you discover a way into Asgard in the future, "; |
---|
| 1424 | mes "I hope you will find the Yggdrasil tree."; |
---|
| 1425 | next; |
---|
| 1426 | mes "[Saphien Layless]"; |
---|
| 1427 | mes "Even though the story of the Yggdrasil tree only exists in myths and legends, "; |
---|
| 1428 | mes "we Sages are obligated to discover the truth of the Yggdrasil tree."; |
---|
| 1429 | next; |
---|
| 1430 | mes "[Saphien Layless]"; |
---|
| 1431 | mes "That is the end of today's class."; |
---|
| 1432 | mes "Please record the articles you've learned today, and try to remember as much as you can."; |
---|
| 1433 | next; |
---|
| 1434 | mes "[Saphien Layless]"; |
---|
| 1435 | mes "In the next class, you will write a thesis about Yggdrasil..."; |
---|
| 1436 | mes "Please bring the following items to prepare for class."; |
---|
| 1437 | next; |
---|
| 1438 | mes "[Saphien Layless]"; |
---|
| 1439 | mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; |
---|
| 1440 | mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; |
---|
| 1441 | mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; |
---|
| 1442 | mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; |
---|
| 1443 | mes "^3355FF1 Empty Bottle^000000 which will be used for holding the squid ink."; |
---|
| 1444 | next; |
---|
| 1445 | set SAGE_Q2,0; |
---|
| 1446 | set SAGE_Q,10; |
---|
| 1447 | mes "[Saphien Layless]"; |
---|
| 1448 | mes "I will help you to write your thesis when you're ready with all those items."; |
---|
| 1449 | mes "I am looking forward to the next class with you."; |
---|
| 1450 | close; |
---|
| 1451 | } |
---|
| 1452 | } |
---|
| 1453 | else if (SAGE_Q == 10) { |
---|
| 1454 | if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) { |
---|
| 1455 | delitem 916,1; //Feather_Of_Birds |
---|
| 1456 | delitem 919,1; //Animal's_Skin |
---|
| 1457 | delitem 1019,1; //Wooden_Block |
---|
| 1458 | delitem 1024,1; //Chinese_Ink |
---|
| 1459 | delitem 713,1; //Empty_Bottle |
---|
| 1460 | mes "Now, you're writing your thesis."; |
---|
| 1461 | mes "I will assist you with your writing."; |
---|
| 1462 | next; |
---|
| 1463 | mes ".........."; |
---|
| 1464 | next; |
---|
| 1465 | mes "...................."; |
---|
| 1466 | next; |
---|
| 1467 | mes "................................."; |
---|
| 1468 | next; |
---|
| 1469 | mes ".....There is a ocean around the continent,"; |
---|
| 1470 | mes "The ocean is coiled up by"; |
---|
| 1471 | switch(select("A giant ash tree.:A giant snake Yormungandr.:A giant turtle and elephants.:A giant dragon.")) { |
---|
| 1472 | case 1: |
---|
| 1473 | set .@w_point,.@w_point+1; |
---|
| 1474 | mes "A giant ash tree."; |
---|
| 1475 | break; |
---|
| 1476 | case 2: |
---|
| 1477 | mes "A giant snake Yormungandr."; |
---|
| 1478 | break; |
---|
| 1479 | case 3: |
---|
| 1480 | set .@w_point,.@w_point+1; |
---|
| 1481 | mes "A giant turtle and elephants."; |
---|
| 1482 | break; |
---|
| 1483 | case 4: |
---|
| 1484 | set .@w_point,.@w_point+1; |
---|
| 1485 | mes "A giant dragon."; |
---|
| 1486 | break; |
---|
| 1487 | } |
---|
| 1488 | mes "The continent consists of three places such as,"; |
---|
| 1489 | switch(select("Mt.Mjolnir, where spiders live,:Uranos, where titans live,:Utgard, where titans live,:Lutie, the winter land,")) { |
---|
| 1490 | case 1: |
---|
| 1491 | set .@w_point,.@w_point+1; |
---|
| 1492 | mes "Mt.Mjolnir where spiders live,"; |
---|
| 1493 | break; |
---|
| 1494 | case 2: |
---|
| 1495 | set .@w_point,.@w_point+1; |
---|
| 1496 | mes "Uranos where titans live,"; |
---|
| 1497 | break; |
---|
| 1498 | case 3: |
---|
| 1499 | mes "Utgard where titans live,"; |
---|
| 1500 | break; |
---|
| 1501 | case 4: |
---|
| 1502 | set .@w_point,.@w_point+1; |
---|
| 1503 | mes "Lutie, the winter land,"; |
---|
| 1504 | break; |
---|
| 1505 | } |
---|
| 1506 | switch(select("Midgard, where humans live,:Rune-Midgarts where humans live,:Tritonia, where mermaids live,:Morroc, the desert city,")) { |
---|
| 1507 | case 1: |
---|
| 1508 | mes "Midgard, where humans live in,"; |
---|
| 1509 | break; |
---|
| 1510 | case 2: |
---|
| 1511 | set .@w_point,.@w_point+1; |
---|
| 1512 | mes "Rune-Midgarts, where humans live,"; |
---|
| 1513 | break; |
---|
| 1514 | case 3: |
---|
| 1515 | set .@w_point,.@w_point+1; |
---|
| 1516 | mes "Tritonia, where mermaids live,"; |
---|
| 1517 | break; |
---|
| 1518 | case 4: |
---|
| 1519 | set .@w_point,.@w_point+1; |
---|
| 1520 | mes "Morroc, the desert city,"; |
---|
| 1521 | break; |
---|
| 1522 | } |
---|
| 1523 | switch(select("Abguard, where gods live.:Asgard, where gods live.:Schwarzwald, where citizens live.:Prontera, the capital of Rune-Midgarts.")) { |
---|
| 1524 | case 1: |
---|
| 1525 | set .@w_point,.@w_point+1; |
---|
| 1526 | mes "Abguard where gods live."; |
---|
| 1527 | break; |
---|
| 1528 | case 2: |
---|
| 1529 | mes "Asgard, where gods live."; |
---|
| 1530 | break; |
---|
| 1531 | case 3: |
---|
| 1532 | set .@w_point,.@w_point+1; |
---|
| 1533 | mes "Schwarzwald, where citizens live."; |
---|
| 1534 | break; |
---|
| 1535 | case 4: |
---|
| 1536 | set .@w_point,.@w_point+1; |
---|
| 1537 | mes "Prontera, the capital of Rune-Midgarts."; |
---|
| 1538 | break; |
---|
| 1539 | } |
---|
| 1540 | mes "The continent consists of the three places stated above."; |
---|
| 1541 | next; |
---|
| 1542 | if (.@w_point > 0) { |
---|
| 1543 | mes "[Saphien Layless]"; |
---|
| 1544 | mes "..." + strcharinfo(0) + ", have you lost your mind?"; |
---|
| 1545 | mes "Your work is too poor to be considered as a thesis!"; |
---|
| 1546 | next; |
---|
| 1547 | mes "[Saphien Layless]"; |
---|
| 1548 | mes "I don't think you can submit your work to the dean."; |
---|
| 1549 | mes "Go study harder and try again!"; |
---|
| 1550 | close; |
---|
| 1551 | } |
---|
| 1552 | mes ".....as we studied from the last class,"; |
---|
| 1553 | mes "Yggdrasil is..."; |
---|
| 1554 | switch(select("A giant ash tree.:A fabulous Mastella tree.:A giant willow.:A giant dead branch.")) { |
---|
| 1555 | case 1: |
---|
| 1556 | mes "A giant ash tree."; |
---|
| 1557 | break; |
---|
| 1558 | case 2: |
---|
| 1559 | set .@w_point,.@w_point+1; |
---|
| 1560 | mes "A fabulous Mastella tree."; |
---|
| 1561 | break; |
---|
| 1562 | case 3: |
---|
| 1563 | set .@w_point,.@w_point+1; |
---|
| 1564 | mes "A giant willow."; |
---|
| 1565 | break; |
---|
| 1566 | case 4: |
---|
| 1567 | set .@w_point,.@w_point+1; |
---|
| 1568 | mes "A giant dead branch."; |
---|
| 1569 | break; |
---|
| 1570 | } |
---|
| 1571 | mes "The root of Yggdrasil is divided into 3 parts. Those parts reach to 3 places..."; |
---|
| 1572 | switch(select("Schwarzwald, Jotunnheim, Niflheim.:Midgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Niflheim.")) { |
---|
| 1573 | case 1: |
---|
| 1574 | set .@w_point,.@w_point+1; |
---|
| 1575 | mes "Schwarzwald, Jotunnheim, Niflheim."; |
---|
| 1576 | break; |
---|
| 1577 | case 2: |
---|
| 1578 | set .@w_point,.@w_point+1; |
---|
| 1579 | mes "Midgard, Jotunnheim, Naffleheim."; |
---|
| 1580 | break; |
---|
| 1581 | case 3: |
---|
| 1582 | set .@w_point,.@w_point+1; |
---|
| 1583 | mes "Asgard, Jotunnheim, Naffleheim."; |
---|
| 1584 | break; |
---|
| 1585 | case 4: |
---|
| 1586 | mes "Asgard, Jotunnheim, Niflheim."; |
---|
| 1587 | break; |
---|
| 1588 | } |
---|
| 1589 | mes "One who has a Seed of Yggdrasil,"; |
---|
| 1590 | switch(select("can be cured from all the abnormal statuses.:can restore full HP and SP at once.:can restore half of total HP and SP.:can be cured from Silence, Curse and Chaos.")) { |
---|
| 1591 | case 1: |
---|
| 1592 | set .@w_point,.@w_point+1; |
---|
| 1593 | mes "can be cured from all the abnormal statuses."; |
---|
| 1594 | break; |
---|
| 1595 | case 2: |
---|
| 1596 | set .@w_point,.@w_point+1; |
---|
| 1597 | mes "can restore full HP and SP at once."; |
---|
| 1598 | break; |
---|
| 1599 | case 3: |
---|
| 1600 | mes "can restore half of total HP and SP."; |
---|
| 1601 | break; |
---|
| 1602 | case 4: |
---|
| 1603 | set .@w_point,.@w_point+1; |
---|
| 1604 | mes "can be cured from Silence, Curse and Chaos."; |
---|
| 1605 | break; |
---|
| 1606 | } |
---|
| 1607 | next; |
---|
| 1608 | if (.@w_point > 0) { |
---|
| 1609 | mes "[Saphien Layless]"; |
---|
| 1610 | mes "..." + strcharinfo(0) + ", have you lost your mind?"; |
---|
| 1611 | mes "Your work is too poor to be considered as a thesis!"; |
---|
| 1612 | next; |
---|
| 1613 | mes "[Saphien Layless]"; |
---|
| 1614 | mes "I don't think you can submit your work to the dean."; |
---|
| 1615 | mes "Go study harder and try again!"; |
---|
| 1616 | close; |
---|
| 1617 | } |
---|
| 1618 | mes ".........."; |
---|
| 1619 | next; |
---|
| 1620 | mes "...................."; |
---|
| 1621 | next; |
---|
| 1622 | mes "................................."; |
---|
| 1623 | next; |
---|
| 1624 | set SAGE_Q,15; |
---|
| 1625 | mes "[Saphien Layless]"; |
---|
| 1626 | mes "Oh, did you finish already? Well done."; |
---|
| 1627 | mes "Please handle this with care, because you won't be able to do this ever again."; |
---|
| 1628 | getitem 1550,1; //Book |
---|
| 1629 | next; |
---|
| 1630 | mes "[Saphien Layless]"; |
---|
| 1631 | mes "I assume you're ready to submit your work to the dean."; |
---|
| 1632 | mes "Whether you will pass the test or not is his decision."; |
---|
| 1633 | close; |
---|
| 1634 | } |
---|
| 1635 | else { |
---|
| 1636 | mes "I am not sure that you're ready to write a thesis."; |
---|
| 1637 | mes "I am afraid to say I already informed you of what you need."; |
---|
| 1638 | next; |
---|
| 1639 | mes "[Saphien Layless]"; |
---|
| 1640 | mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; |
---|
| 1641 | mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; |
---|
| 1642 | mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; |
---|
| 1643 | mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; |
---|
| 1644 | mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; |
---|
| 1645 | next; |
---|
| 1646 | mes "[Saphien Layless]"; |
---|
| 1647 | mes "I will assist you in writing your thesis."; |
---|
| 1648 | mes "Please bring all those items with you."; |
---|
| 1649 | close; |
---|
| 1650 | } |
---|
| 1651 | } |
---|
| 1652 | else if (SAGE_Q == 15) { |
---|
| 1653 | mes "Huh? Aren't you supposed to head over to the dean?"; |
---|
| 1654 | mes "If you've finished writing your thesis, please bring it to the dean."; |
---|
| 1655 | next; |
---|
| 1656 | mes "[Saphien Layless]"; |
---|
| 1657 | mes "You can have only one chance to write your thesis before you become a Sage."; |
---|
| 1658 | mes "So please move on."; |
---|
| 1659 | close; |
---|
| 1660 | } |
---|
| 1661 | else { |
---|
| 1662 | mes "I am not sure if you have business with me, but please come back later."; |
---|
| 1663 | mes "I have some issues to think about.."; |
---|
| 1664 | close; |
---|
| 1665 | } |
---|
| 1666 | } |
---|
| 1667 | |
---|
| 1668 | yuno_in03,32,102,1 script Biology Professor#sa 755,{ |
---|
| 1669 | mes "[Lucius Celsus]"; |
---|
| 1670 | if (BaseJob != Job_Mage) { |
---|
| 1671 | if (BaseJob == Job_Sage) { |
---|
| 1672 | mes "What is your business with me?"; |
---|
| 1673 | mes "You must make a reservation a week in advance if you have any questions."; |
---|
| 1674 | next; |
---|
| 1675 | mes "[Lucius Celsus]"; |
---|
| 1676 | mes "You don't know how busy person I am...don't you?"; |
---|
| 1677 | mes "If you're a Sage, you're supposed to know about me by now."; |
---|
| 1678 | next; |
---|
| 1679 | mes "[Lucius Celsus]"; |
---|
| 1680 | mes "You have too much time on your hands. Go explore some dungeons."; |
---|
| 1681 | mes "I think it will be more helpful than wasting your time on me."; |
---|
| 1682 | } |
---|
| 1683 | else if (BaseJob == Job_Novice) { |
---|
| 1684 | mes "What brings you to me, kid?"; |
---|
| 1685 | next; |
---|
| 1686 | mes "[Lucius Celsus]"; |
---|
| 1687 | mes "You'd better go out and play with your pals. "; |
---|
| 1688 | mes "This is not a place where you can fool around."; |
---|
| 1689 | } |
---|
| 1690 | else { |
---|
| 1691 | mes "Hmm? What brings you to me? Are you interested in watching monsters?"; |
---|
| 1692 | next; |
---|
| 1693 | mes "[Lucius Celsus]"; |
---|
| 1694 | mes "You're allowed to watch. However, do not disturb them by making any fuss."; |
---|
| 1695 | mes "And keep your hands off, some of these guys are way too dangerous to touch."; |
---|
| 1696 | next; |
---|
| 1697 | mes "[Lucius Celsus]"; |
---|
| 1698 | mes "By the way, if you catch any rare monsters in future, let me know."; |
---|
| 1699 | mes "I am willing to purchase those at any cost."; |
---|
| 1700 | } |
---|
| 1701 | close; |
---|
| 1702 | } |
---|
| 1703 | if (SAGE_Q == 11) { |
---|
| 1704 | if (SAGE_Q2 == 0) { |
---|
| 1705 | mes "Welcome to my class, did you earn good results in the practical exam?"; |
---|
| 1706 | mes "My name is Lucius Celsus, the expert of Biology."; |
---|
| 1707 | next; |
---|
| 1708 | mes "[Lucius Celsus]"; |
---|
| 1709 | mes "Huh...how rude of you! You're expected to introduce yourself to me as soon as I greet you!"; |
---|
| 1710 | mes "What is your name, young one?"; |
---|
| 1711 | next; |
---|
| 1712 | select(strcharinfo(0)); |
---|
| 1713 | mes "[Lucius Celsus]"; |
---|
| 1714 | mes "A fine name. It's nice to meet you."; |
---|
| 1715 | mes "So, are you aware of the subject you're studying?"; |
---|
| 1716 | next; |
---|
| 1717 | mes "[Lucius Celsus]"; |
---|
| 1718 | mes "As you know, your topic of study is monsters."; |
---|
| 1719 | mes "How many times have you fought with monsters?"; |
---|
| 1720 | next; |
---|
| 1721 | if (select("Well, I can't even count.:A few times, I guess...") == 1) { |
---|
| 1722 | mes "[Lucius Celsus]"; |
---|
| 1723 | mes "Oh shut up, you brat. Don't be so sure about yourself."; |
---|
| 1724 | mes "Even if you have much experience with monsters, you will have a hard time comprehending my lecture."; |
---|
| 1725 | } |
---|
| 1726 | mes "[Lucius Celsus]"; |
---|
| 1727 | mes "Yes, that's what I guessed about you. You're just book smart."; |
---|
| 1728 | mes "However, I am sure you will encounter most of the monsters mentioned in my lecture."; |
---|
| 1729 | next; |
---|
| 1730 | set sage_m4,rand(1,3); |
---|
| 1731 | mes "[Lucius Celsus]"; |
---|
| 1732 | mes "Let's get started."; |
---|
| 1733 | mes "Make sure you're ready for the practical examination during my lecture."; |
---|
| 1734 | next; |
---|
| 1735 | if (sage_m4 == 1) { |
---|
| 1736 | set SAGE_Q2,1; |
---|
| 1737 | mes "[Lucius Celsus]"; |
---|
| 1738 | mes "Go bring the following items to me."; |
---|
| 1739 | mes "5 ^3355FFTentacle^000000,"; |
---|
| 1740 | mes "5 ^3355FFSingle Cell^000000,"; |
---|
| 1741 | mes "5 ^3355FFFish Tail^000000."; |
---|
| 1742 | } |
---|
| 1743 | else if (sage_m4 == 2) { |
---|
| 1744 | set SAGE_Q2,2; |
---|
| 1745 | mes "[Lucius Celsus]"; |
---|
| 1746 | mes "Go bring the following items to me."; |
---|
| 1747 | mes "5 ^3355FFNipper^000000,"; |
---|
| 1748 | mes "5 ^3355FFClam Flesh^000000,"; |
---|
| 1749 | mes "5 ^3355FFHeart of Mermaid^000000."; |
---|
| 1750 | } |
---|
| 1751 | else { |
---|
| 1752 | set SAGE_Q2,3; |
---|
| 1753 | mes "[Lucius Celsus]"; |
---|
| 1754 | mes "Go bring following items to me."; |
---|
| 1755 | mes "5 ^3355FFTendon^000000,"; |
---|
| 1756 | mes "5 ^3355FFNipper^000000,"; |
---|
| 1757 | mes "5 ^3355FFSharp Scale^000000."; |
---|
| 1758 | } |
---|
| 1759 | next; |
---|
| 1760 | mes "[Lucius Celsus]"; |
---|
| 1761 | mes "I will proceed with the class when you bring those to me."; |
---|
| 1762 | mes "Have fun."; |
---|
| 1763 | close; |
---|
| 1764 | } |
---|
| 1765 | else if (SAGE_Q2 >= 1 && SAGE_Q2 <=3) { |
---|
| 1766 | switch(SAGE_Q2) { |
---|
| 1767 | case 1: setarray .@items[0],962,1052,1023; break; |
---|
| 1768 | //Nipper, Clam Flesh, Heart of Mermaid |
---|
| 1769 | case 2: setarray .@items[0],960,966,950; break; |
---|
| 1770 | //Tendon, Nipper, Sharp Scale |
---|
| 1771 | case 3: setarray .@items[0],1050,960,963; break; |
---|
| 1772 | } |
---|
| 1773 | if (countitem(.@items[0]) > 4 && countitem(.@items[1]) > 4 && countitem(.@items[2]) > 4) { |
---|
| 1774 | mes "You showed great effort to gather all of those."; |
---|
| 1775 | mes "Well, I am not sure if you gathered them by yourself or bought them from shops..."; |
---|
| 1776 | next; |
---|
| 1777 | mes "[Lucius Celsus]"; |
---|
| 1778 | mes "Somehow the monsters that drop those items have something in common."; |
---|
| 1779 | mes "Can you tell me what that similarity is?"; |
---|
| 1780 | next; |
---|
| 1781 | switch(select("They possess water property.:They are fishes.:They are aggressive.:Um...they monsters.")) { |
---|
| 1782 | case 1: |
---|
| 1783 | mes "[Lucius Celsus]"; |
---|
| 1784 | mes "Yes, they possess water property and at the same time they are fishes."; |
---|
| 1785 | mes "Most fish class monsters live underwater, so they are attributed with the water property."; |
---|
| 1786 | break; |
---|
| 1787 | case 2: |
---|
| 1788 | mes "[Lucius Celsus]"; |
---|
| 1789 | mes "Yes, they possess water property and at the same time they are fishes."; |
---|
| 1790 | mes "Most fish class monsters live underwater, so they are attributed with the water property."; |
---|
| 1791 | break; |
---|
| 1792 | case 3: |
---|
| 1793 | set sage_m4,4; |
---|
| 1794 | mes "[Lucius Celsus]"; |
---|
| 1795 | mes "...I didn't know Phens were aggressive nowadays?"; |
---|
| 1796 | mes "Or do Marina and Plankton team up to start a fight with you?"; |
---|
| 1797 | next; |
---|
| 1798 | mes "[Lucius Celsus]"; |
---|
| 1799 | mes "All the monsters from which you obtained these items are not agressive... get a grip."; |
---|
| 1800 | mes "They are all fishes and possess water property."; |
---|
| 1801 | break; |
---|
| 1802 | case 4: |
---|
| 1803 | set sage_m4,4; |
---|
| 1804 | mes "[Lucius Celsus]"; |
---|
| 1805 | mes "What...! What are you here for!? You are here to study about specific monsters, microcephalic moron!"; |
---|
| 1806 | mes "Sigh...they are all fishes and possess water property."; |
---|
| 1807 | break; |
---|
| 1808 | } |
---|
| 1809 | next; |
---|
| 1810 | mes "[Lucius Celsus]"; |
---|
| 1811 | mes "Not all fish class monsters possess water property, but most of them do."; |
---|
| 1812 | mes "So which kind of magic would work best on most fish class monsters?"; |
---|
| 1813 | next; |
---|
| 1814 | switch(select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) { |
---|
| 1815 | case 1: |
---|
| 1816 | mes "[Lucius Celsus]"; |
---|
| 1817 | mes "That's right, Lightening Bolt, which possesses the wind property, works best on water property monsters."; |
---|
| 1818 | mes "Although you might want to be careful of monsters that recognize magic casting."; |
---|
| 1819 | break; |
---|
| 1820 | case 2: |
---|
| 1821 | set sage_m4,4; |
---|
| 1822 | mes "[Lucius Celsus]"; |
---|
| 1823 | mes "What? Fire Bolt! Fire cannot beat water, you imbecile!"; |
---|
| 1824 | mes "Most fishes are attributed with the water property. Therefore, they are weak to wind property magic spells. Don't you get it?"; |
---|
| 1825 | break; |
---|
| 1826 | case 3: |
---|
| 1827 | mes "[Lucius Celsus]"; |
---|
| 1828 | mes "Yeah, Thunder Storm spell is fine... it's a wind property spell."; |
---|
| 1829 | mes "However, you will be in trouble if you use the spell in a poorly chosen spot."; |
---|
| 1830 | break; |
---|
| 1831 | case 4: |
---|
| 1832 | set sage_m4,4; |
---|
| 1833 | mes "[Lucius Celsus]"; |
---|
| 1834 | mes "I can't fathom such stupidity! This question asks you to choose a property that counters water! Don't you get it?"; |
---|
| 1835 | mes "Logically, any magic spell possessing the water property cannot overcome the water atrribute monsters!"; |
---|
| 1836 | break; |
---|
| 1837 | } |
---|
| 1838 | next; |
---|
| 1839 | mes "[Lucius Celsus]"; |
---|
| 1840 | mes "By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters, "; |
---|
| 1841 | mes "they have a different property than the others. You'd better be careful with them."; |
---|
| 1842 | next; |
---|
| 1843 | mes "[Lucius Celsus]"; |
---|
| 1844 | mes "Okay, let me teach you about insect monsters."; |
---|
| 1845 | mes "Let's see... hmm... hmm..."; |
---|
| 1846 | next; |
---|
| 1847 | switch(rand(1,4)) { |
---|
| 1848 | case 1: |
---|
| 1849 | set SAGE_Q2,4; |
---|
| 1850 | mes "5 ^3355FFCobweb^000000,"; |
---|
| 1851 | mes "5 ^3355FFShell^000000,"; |
---|
| 1852 | mes "5 ^3355FFInsect Feeler^000000."; |
---|
| 1853 | break; |
---|
| 1854 | case 2: |
---|
| 1855 | set SAGE_Q2,5; |
---|
| 1856 | mes "5 ^3355FFHorn^000000,"; |
---|
| 1857 | mes "5 ^3355FFSnail's Shell^000000,"; |
---|
| 1858 | mes "5 ^3355FFMoth Dust^000000."; |
---|
| 1859 | break; |
---|
| 1860 | case 3: |
---|
| 1861 | set SAGE_Q2,6; |
---|
| 1862 | mes "5 ^3355FFMantis Scythe^000000,"; |
---|
| 1863 | mes "5 ^3355FFWorm Peeling^000000,"; |
---|
| 1864 | mes "5 ^3355FFRainbow Shell^000000."; |
---|
| 1865 | break; |
---|
| 1866 | case 4: |
---|
| 1867 | set SAGE_Q2,7; |
---|
| 1868 | mes "5 ^3355FFCobweb^000000,"; |
---|
| 1869 | mes "5 ^3355FFMantis Scythe^000000,"; |
---|
| 1870 | mes "5 ^3355FFSolid Shell^000000."; |
---|
| 1871 | } |
---|
| 1872 | next; |
---|
| 1873 | mes "[Lucius Celsus]"; |
---|
| 1874 | mes "I will proceed with the class when you bring those to me."; |
---|
| 1875 | mes "Have fun."; |
---|
| 1876 | close; |
---|
| 1877 | } |
---|
| 1878 | mes "What, you already forgot what I told you just a minute before?"; |
---|
| 1879 | mes "What a nusance... listen carefully this time."; |
---|
| 1880 | next; |
---|
| 1881 | mes "[Lucius Celsus]"; |
---|
| 1882 | mes "5 ^3355FF"+getitemname(.@items[0])+"^000000,"; |
---|
| 1883 | mes "5 ^3355FF"+getitemname(.@items[1])+"^000000,"; |
---|
| 1884 | mes "5 ^3355FF"+getitemname(.@items[2])+"^000000,"; |
---|
| 1885 | close; |
---|
| 1886 | } |
---|
| 1887 | else if (SAGE_Q2 >= 4 && SAGE_Q2 <= 7) { |
---|
| 1888 | switch(SAGE_Q2) { |
---|
| 1889 | case 4: setarray .@items[0],1025,935,928; break; |
---|
| 1890 | //Horn, Snail's Shell, Moth Dust |
---|
| 1891 | case 5: setarray .@items[0],947,946,1057; break; |
---|
| 1892 | //Mantis Scythe, Worm Peeling, Rainbow Shell |
---|
| 1893 | case 6: setarray .@items[0],1031,955,1013; break; |
---|
| 1894 | //Cobweb, Mantis Scythe, Solid Shell |
---|
| 1895 | case 7: setarray .@items[0],1025,1031,943; break; |
---|
| 1896 | } |
---|
| 1897 | if (countitem(.@items[0]) > 4 && countitem(.@items[1]) > 4 && countitem(.@items[2]) > 4) { |
---|
| 1898 | mes "Well done. So, did you watch insects while gathering those items?"; |
---|
| 1899 | mes "Oh well, I believe you did a good job with the task."; |
---|
| 1900 | next; |
---|
| 1901 | mes "[Lucius Celsus]"; |
---|
| 1902 | mes "Insect class monsters do not share the same property most of the time, "; |
---|
| 1903 | mes "You must think twice before you cast a magic spell on an insect."; |
---|
| 1904 | next; |
---|
| 1905 | mes "[Lucius Celsus]"; |
---|
| 1906 | mes "It's remarkable that insects can detect hidden objects."; |
---|
| 1907 | mes "Therefore, any hiding skill such as the Hiding skill or Cloaking skill will not work on insect monsters."; |
---|
| 1908 | next; |
---|
| 1909 | mes "[Lucius Celsus]"; |
---|
| 1910 | mes "Some insects form a group and live together."; |
---|
| 1911 | mes "They are controlled by the head of the group..."; |
---|
| 1912 | next; |
---|
| 1913 | mes "[Lucius Celsus]"; |
---|
| 1914 | mes "For instance, Maya the queen ant..."; |
---|
| 1915 | mes "Mistress, the queen of hornets,"; |
---|
| 1916 | mes "or Golden Thiefbug, the king of thiefbugs..."; |
---|
| 1917 | next; |
---|
| 1918 | mes "[Lucius Celsus]"; |
---|
| 1919 | mes "You cannot beat those boss monsters alone, "; |
---|
| 1920 | mes "you'd better form a party if you want to fight with them."; |
---|
| 1921 | next; |
---|
| 1922 | mes "[Lucius Celsus]"; |
---|
| 1923 | mes "That's the end of my class...it's time for you to write a thesis."; |
---|
| 1924 | mes "Bring me following items for writing the thesis."; |
---|
| 1925 | next; |
---|
| 1926 | mes "[Lucius Celsus]"; |
---|
| 1927 | mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; |
---|
| 1928 | mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; |
---|
| 1929 | mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; |
---|
| 1930 | mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; |
---|
| 1931 | mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; |
---|
| 1932 | next; |
---|
| 1933 | set SAGE_Q2,0; |
---|
| 1934 | set SAGE_Q,12; |
---|
| 1935 | mes "[Lucius Celsus]"; |
---|
| 1936 | mes "I will help you in writing the thesis when you bring all of those items."; |
---|
| 1937 | mes "You're almost there. Isn't learning easy?"; |
---|
| 1938 | close; |
---|
| 1939 | } |
---|
| 1940 | mes "What, you already forgot what I told you?"; |
---|
| 1941 | mes "What a nuisance...listen carefully this time."; |
---|
| 1942 | next; |
---|
| 1943 | mes "[Lucius Celsus]"; |
---|
| 1944 | mes "5 ^3355FF"+getitemname(.@items[0])+"^000000,"; |
---|
| 1945 | mes "5 ^3355FF"+getitemname(.@items[1])+"^000000,"; |
---|
| 1946 | mes "5 ^3355FF"+getitemname(.@items[2])+"^000000,"; |
---|
| 1947 | close; |
---|
| 1948 | } |
---|
| 1949 | mes "Zzz...Zzz..."; |
---|
| 1950 | close; |
---|
| 1951 | } |
---|
| 1952 | else if (SAGE_Q == 12) { |
---|
| 1953 | if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) { |
---|
| 1954 | delitem 916,1; //Feather_Of_Birds |
---|
| 1955 | delitem 919,1; //Animal's_Skin |
---|
| 1956 | delitem 1019,1; //Wooden_Block |
---|
| 1957 | delitem 1024,1; //Chinese_Ink |
---|
| 1958 | delitem 713,1; //Empty_Bottle |
---|
| 1959 | mes "Hmph. Lucky brat brought all of the items."; |
---|
| 1960 | mes "Well, I don't expect you to write an outrageously great thesis though..."; |
---|
| 1961 | next; |
---|
| 1962 | mes "[Lucius Celsus]"; |
---|
| 1963 | mes "Well, if you really want to write it by yourself, I can let you handle it but..."; |
---|
| 1964 | mes "I will give you a work of staggering genius. Just make a copy of it under your name."; |
---|
| 1965 | next; |
---|
| 1966 | mes "[Lucius Celsus]"; |
---|
| 1967 | mes "You got a problem with that? Tough, that's my style."; |
---|
| 1968 | mes "Just do what I say."; |
---|
| 1969 | next; |
---|
| 1970 | mes ".........."; |
---|
| 1971 | next; |
---|
| 1972 | mes "...................."; |
---|
| 1973 | next; |
---|
| 1974 | mes "................................."; |
---|
| 1975 | next; |
---|
| 1976 | select(".....Monsters vary by physical appearance,"); |
---|
| 1977 | mes ".....Monsters vary by physical appearance,"; |
---|
| 1978 | select("...and possess various elemental properties."); |
---|
| 1979 | mes "...and possess various elemental properties."; |
---|
| 1980 | select("You must be aware of each monster's properties,"); |
---|
| 1981 | mes "You must be aware of each monster's properties,"; |
---|
| 1982 | select("...and be aware that certain spells work differently on different monsters."); |
---|
| 1983 | mes "...and be aware that certain spells work differently on different monsters."; |
---|
| 1984 | select("You must be especially careful of holy property and shadow property monsters."); |
---|
| 1985 | mes "You must be especially careful of holy property and shadow property monsters."; |
---|
| 1986 | select("These monsters are most dangerous, though occasionally cute."); |
---|
| 1987 | mes "These monsters are most dangerous."; |
---|
| 1988 | next; |
---|
| 1989 | mes ".........."; |
---|
| 1990 | next; |
---|
| 1991 | mes "...................."; |
---|
| 1992 | next; |
---|
| 1993 | mes "................................."; |
---|
| 1994 | next; |
---|
| 1995 | set SAGE_Q,15; |
---|
| 1996 | mes "[Lucius Celsus]"; |
---|
| 1997 | mes "Are you done? Okay, then it's over."; |
---|
| 1998 | mes "You won't be able to write another thesis again, handle this with care."; |
---|
| 1999 | getitem 1550,1; //Book |
---|
| 2000 | next; |
---|
| 2001 | mes "[Lucius Celsus]"; |
---|
| 2002 | mes "Show this masterpiece to the dean."; |
---|
| 2003 | mes "Then, he will let you graduate from the academy. See you."; |
---|
| 2004 | close; |
---|
| 2005 | } |
---|
| 2006 | else { |
---|
| 2007 | mes "What, are you sure that you're ready? No, I don't think so."; |
---|
| 2008 | mes "Oh well... listen carefully this time."; |
---|
| 2009 | next; |
---|
| 2010 | mes "[Lucius Celsus]"; |
---|
| 2011 | mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; |
---|
| 2012 | mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; |
---|
| 2013 | mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; |
---|
| 2014 | mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; |
---|
| 2015 | mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; |
---|
| 2016 | next; |
---|
| 2017 | mes "[Lucius Celsus]"; |
---|
| 2018 | mes "You have been doing fine, I guess you can do this without a problem."; |
---|
| 2019 | mes "Go get them. Hurry up."; |
---|
| 2020 | close; |
---|
| 2021 | } |
---|
| 2022 | } |
---|
| 2023 | else if (SAGE_Q == 15) { |
---|
| 2024 | mes "What are you doing here, Go show your thesis to the dean!"; |
---|
| 2025 | mes "Don't wasn't any more time here."; |
---|
| 2026 | next; |
---|
| 2027 | mes "[Lucius Celsus]"; |
---|
| 2028 | mes "It seems you have too much time on your hands. Okay, I will assign you some tasks."; |
---|
| 2029 | mes "Hahaha, did you say no? Alright then, fine. Scram."; |
---|
| 2030 | close; |
---|
| 2031 | } |
---|
| 2032 | else { |
---|
| 2033 | mes "Wah~! My brain is gonna blow up soon! Why must I have to prepare all of these things?!"; |
---|
| 2034 | mes "Who are you?! Don't disturb me, I'm busy!!"; |
---|
| 2035 | next; |
---|
| 2036 | mes "[Lucius Celsus]"; |
---|
| 2037 | mes "If you just want to watch monsters here, fine with me..."; |
---|
| 2038 | mes "Just don't ask me any questions."; |
---|
| 2039 | close; |
---|
| 2040 | } |
---|
| 2041 | } |
---|
| 2042 | |
---|
| 2043 | yuno_in03,244,31,3 script Physics Professor#sa 120,{ |
---|
| 2044 | mes "[Aebecee George]"; |
---|
| 2045 | if (BaseJob != Job_Mage) { |
---|
| 2046 | if (BaseJob == Job_Sage) { |
---|
| 2047 | mes "Tee hee, hello there! What brings you here again, sweetie?"; |
---|
| 2048 | mes "Oh, I see... you're just excited because you finally became a Sage? Tee hee~"; |
---|
| 2049 | next; |
---|
| 2050 | mes "[Aebecee George]"; |
---|
| 2051 | mes "Oh well, although you have become a Sage, you're just doing the same thing, tee hee...we're mages down to the core!"; |
---|
| 2052 | mes "We're way better than any other class because we're pretty good with our heads, you know?"; |
---|
| 2053 | next; |
---|
| 2054 | mes "[Aebecee George]"; |
---|
| 2055 | mes "Okay, is there anything you want to talk about?"; |
---|
| 2056 | mes "Oh dearie, don't be nervous...where's your sense of adventure?"; |
---|
| 2057 | } |
---|
| 2058 | else if (BaseJob == Job_Novice) { |
---|
| 2059 | mes "Well, aren't you the cutest little Novice~"; |
---|
| 2060 | next; |
---|
| 2061 | mes "[Aebecee George]"; |
---|
| 2062 | mes "What are you doing here, sweetcakes? Do you just come over to see what's in here?"; |
---|
| 2063 | mes "Do you want some candy? Candy, my precious? Tee hee."; |
---|
| 2064 | next; |
---|
| 2065 | mes "[Aebecee George]"; |
---|
| 2066 | mes "Oh gosh...Sorry, I thought I had some..."; |
---|
| 2067 | mes "But I've got other treats, you catch my drift?"; |
---|
| 2068 | } |
---|
| 2069 | else { |
---|
| 2070 | mes "Hey there, tee hee, how's it going sailor?"; |
---|
| 2071 | next; |
---|
| 2072 | mes "[Aebecee George]"; |
---|
| 2073 | mes "Did you come here to look around? Huh...?"; |
---|
| 2074 | mes "Well, if you're not here for business, you must be here..."; |
---|
| 2075 | next; |
---|
| 2076 | mes "[Aebecee George]"; |
---|
| 2077 | mes "...for PLEASURE."; |
---|
| 2078 | mes "Hey wait! Come back~!"; |
---|
| 2079 | } |
---|
| 2080 | close; |
---|
| 2081 | } |
---|
| 2082 | if (SAGE_Q == 13) { |
---|
| 2083 | if (SAGE_Q2 == 0) { |
---|
| 2084 | mes "Hello~? Nice to meet you, tee hee."; |
---|
| 2085 | mes "Did you come to see me? Oh, you're a student!"; |
---|
| 2086 | next; |
---|
| 2087 | mes "[Aebecee George]"; |
---|
| 2088 | mes "Tee hee, I am the Professor in charge of you, Abecee George."; |
---|
| 2089 | mes "So...aren't you happy to be with me, dearie? Aren't you gay? Tee hee~"; |
---|
| 2090 | next; |
---|
| 2091 | mes "[Aebecee George]"; |
---|
| 2092 | mes "However, before we get start class, I need you to do me...a favor."; |
---|
| 2093 | mes "Don't be scared, its just an eensy weensy favor. Tee hee~"; |
---|
| 2094 | next; |
---|
| 2095 | mes "[Aebecee George]"; |
---|
| 2096 | mes "Please bring me ^3355FF30 Stone^000000, that's all."; |
---|
| 2097 | mes "It's not so hard, isn't it?"; |
---|
| 2098 | next; |
---|
| 2099 | set SAGE_Q2,1; |
---|
| 2100 | mes "[Aebecee George]"; |
---|
| 2101 | mes "Why don't you ask a thief pal for help?"; |
---|
| 2102 | mes "We'll start the class when you bring me those stones~ Tee hee~"; |
---|
| 2103 | close; |
---|
| 2104 | } |
---|
| 2105 | else if (SAGE_Q2 == 1) { |
---|
| 2106 | if (countitem(7049) > 29) { |
---|
| 2107 | mes "Oh~ how sweet! You brought them all~ thank you~"; |
---|
| 2108 | mes "Oh, can you wait a little bit? I need to do something before we start. Tee hee~"; |
---|
| 2109 | next; |
---|
| 2110 | mes "[Aebecee George]"; |
---|
| 2111 | mes "Hocus-focus!!"; |
---|
| 2112 | next; |
---|
| 2113 | mes "[Aebecee George]"; |
---|
| 2114 | mes "Hocus~focus!!"; |
---|
| 2115 | next; |
---|
| 2116 | mes "[Aebecee George]"; |
---|
| 2117 | mes "Ho~cus~fo~cus!!"; |
---|
| 2118 | next; |
---|
| 2119 | delitem 7049,30; //Stone |
---|
| 2120 | mes "[Aebecee George]"; |
---|
| 2121 | mes "Tee hee, you naughty stone~"; |
---|
| 2122 | mes "Only 3 of them worked for me. Tee hee~"; |
---|
| 2123 | next; |
---|
| 2124 | mes "[Aebecee George]"; |
---|
| 2125 | mes "Here's my other favor to ask of you. Oh, are those tears of...joy?"; |
---|
| 2126 | mes "Oh, I'm sooo excited too! Tee hee~"; |
---|
| 2127 | next; |
---|
| 2128 | getitem 991,1; //Crystal_Blue |
---|
| 2129 | getitem 993,1; //Yellow_Live |
---|
| 2130 | getitem 992,1; //Wind_Of_Verdure |
---|
| 2131 | mes "[Aebecee George]"; |
---|
| 2132 | mes "I will give you these elemental ores...but...they are not for free."; |
---|
| 2133 | mes "Whoa there cowboy! Don't pull out so soon~ Listen, tee hee~"; |
---|
| 2134 | set SAGE_Q2,2; |
---|
| 2135 | next; |
---|
| 2136 | mes "[Aebecee George]"; |
---|
| 2137 | mes "Please make arrows using these items and bring them to me, pretty please~"; |
---|
| 2138 | mes "50 ^3355FFCrystal Arrow^000000,"; |
---|
| 2139 | mes "50 ^3355FFStone Arrow^000000,"; |
---|
| 2140 | mes "50 ^3355FFWind Arrow^000000."; |
---|
| 2141 | next; |
---|
| 2142 | mes "[Aebecee George]"; |
---|
| 2143 | mes "Ask any of your Archer friends if you know any."; |
---|
| 2144 | mes "I am looking forward to seeing you again, tee hee~"; |
---|
| 2145 | close; |
---|
| 2146 | } |
---|
| 2147 | else { |
---|
| 2148 | mes "You don't have all the items? And here I was, getting all hot and bothered."; |
---|
| 2149 | mes "Go on, sweetheart, and hurry baaack~"; |
---|
| 2150 | next; |
---|
| 2151 | mes "[Aebecee George]"; |
---|
| 2152 | mes "I asked you to bring ^3355FF30 Stone^000000."; |
---|
| 2153 | mes "There are many out there, so you won't have too hard a time getting them~ tee hee."; |
---|
| 2154 | close; |
---|
| 2155 | } |
---|
| 2156 | } |
---|
| 2157 | else if (SAGE_Q2 == 2) { |
---|
| 2158 | if (countitem(1754) > 49 && countitem(1756) > 49 && countitem(1755) > 49) { |
---|
| 2159 | mes "Oh~ how sweet! You brought them all~ Oh thank you~"; |
---|
| 2160 | mes "Well now, let's get down to business. Tee hee~"; |
---|
| 2161 | next; |
---|
| 2162 | mes "[Aebecee George]"; |
---|
| 2163 | mes "I'll say something, and you just write everything down."; |
---|
| 2164 | mes "Don't forget to underline the important sentences~"; |
---|
| 2165 | next; |
---|
| 2166 | mes "[Aebecee George]"; |
---|
| 2167 | mes "Water property magic is sooo strong against the fire property."; |
---|
| 2168 | mes "Just remember those burly, sexay fire fighters, shall we say, putting out that fire with water. Ooh, wet!"; |
---|
| 2169 | next; |
---|
| 2170 | mes "[Aebecee George]"; |
---|
| 2171 | mes "Wind property magic totally dominates the water property! Oh, yes~"; |
---|
| 2172 | mes "Think of a hot flash, and by that I mean ligntening, striking a lake. Oh, I'm bad!"; |
---|
| 2173 | next; |
---|
| 2174 | mes "[Aebecee George]"; |
---|
| 2175 | mes "In terms of strength, magic with earth property goes on top of wind property magic! Ho~~"; |
---|
| 2176 | mes "Just think of how the wind passionately beats against the cliffside near the Lookout Point or Lover's Lane. Tee hee~"; |
---|
| 2177 | next; |
---|
| 2178 | mes "[Aebecee George]"; |
---|
| 2179 | mes "Magic with fire property is strong against earth property! Tee hee~"; |
---|
| 2180 | mes "Just think of burning wood, sprung from the earth, in a cozy fireplace. On the bearskin, in the dark~"; |
---|
| 2181 | next; |
---|
| 2182 | mes "[Aebecee George]"; |
---|
| 2183 | mes "...Oh my gosh! Time flies sooo fast!"; |
---|
| 2184 | mes "Let's call it a day, dear, tee hee~"; |
---|
| 2185 | next; |
---|
| 2186 | delitem 1754,50; //Crystal_Arrow |
---|
| 2187 | delitem 1756,50; //Stone_Arrow |
---|
| 2188 | delitem 1755,50; //Arrow_Of_Wind |
---|
| 2189 | mes "[Aebecee George]"; |
---|
| 2190 | mes "When you come to the next class, bring ^3355FF1 Holy Water^000000~"; |
---|
| 2191 | mes "I hope you have at least one Priest friend. Oh, you don't? Well, it couldn't hurt to get friendly with one."; |
---|
| 2192 | set SAGE_Q2,3; |
---|
| 2193 | close; |
---|
| 2194 | } |
---|
| 2195 | else { |
---|
| 2196 | mes "What are you doing here, precious...are you trying to fool me? Tee hee~"; |
---|
| 2197 | mes "I hope you didn't sell the elemental ores I gave you? Naughty naughty~ Don't you know diamonds are a girl's best friend? Tee hee~"; |
---|
| 2198 | next; |
---|
| 2199 | mes "[Aebecee George]"; |
---|
| 2200 | mes "50 ^3355FFCrystal Arrow^000000,"; |
---|
| 2201 | mes "50 ^3355FFStone Arrow^000000,"; |
---|
| 2202 | mes "50 ^3355FFWind Arrow^000000."; |
---|
| 2203 | mes "Ask your Archer friend if you have one~ tee hee."; |
---|
| 2204 | close; |
---|
| 2205 | } |
---|
| 2206 | } |
---|
| 2207 | else if (SAGE_Q2 == 3) { |
---|
| 2208 | if (countitem(523) > 0) { |
---|
| 2209 | mes "Oh~ how sweet! You brought some Holy Water~ thanks honey~"; |
---|
| 2210 | mes "Oh righty, we should start class. Tee hee~"; |
---|
| 2211 | next; |
---|
| 2212 | mes "[Aebecee George]"; |
---|
| 2213 | mes "Just Like last time, I will speak and you just write down everything I say."; |
---|
| 2214 | mes "Even if you don't understand, just pretend and go with the flow, alright? Tee hee~"; |
---|
| 2215 | next; |
---|
| 2216 | mes "[Aebecee George]"; |
---|
| 2217 | mes "Water Magic is weak against wind property! Yes, that's right~"; |
---|
| 2218 | mes "Just remember why you don't keep the electric fan around when you're taking a hot bubble bath. Ooh! So electric!"; |
---|
| 2219 | next; |
---|
| 2220 | mes "[Aebecee George]"; |
---|
| 2221 | mes "Magic with the wind property is weak against earth property!"; |
---|
| 2222 | mes "Think of how the wind can't, shall we say, penetrate a mud facial mask~"; |
---|
| 2223 | next; |
---|
| 2224 | mes "[Aebecee George]"; |
---|
| 2225 | mes "Magic with earth property is weak against fire property! Tee hee~"; |
---|
| 2226 | mes "Just think of burning wood, sprung from the earth, in a cozy fireplace. On the be--oh? I said that already? Oh poopy."; |
---|
| 2227 | next; |
---|
| 2228 | mes "[Aebecee George]"; |
---|
| 2229 | mes "Magic with fire property is weak against water property! Yes~"; |
---|
| 2230 | mes "When things get flaming hot, it's best to splash things in cold water. Don't you agree~?"; |
---|
| 2231 | next; |
---|
| 2232 | mes "[Aebecee George]"; |
---|
| 2233 | mes "Oh, it's the end of the class~ tee hee."; |
---|
| 2234 | mes "So? Do you think you've learned a lot? You can thank me, honey!"; |
---|
| 2235 | next; |
---|
| 2236 | delitem 523,1; //Holy_Water |
---|
| 2237 | mes "[Aebecee George]"; |
---|
| 2238 | mes "Well, that's it. You can write your thesis with what I've taught you!"; |
---|
| 2239 | mes "Tee hee~ yes! Yes! I am the best teacher in the world! Oh, I am on fire! Tee hee~"; |
---|
| 2240 | set SAGE_Q2,0; |
---|
| 2241 | set SAGE_Q,14; |
---|
| 2242 | next; |
---|
| 2243 | mes "[Aebecee George]"; |
---|
| 2244 | mes "Okay, please gather these items so you can write the thesis, dear~ Tee hee~"; |
---|
| 2245 | mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; |
---|
| 2246 | mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; |
---|
| 2247 | mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; |
---|
| 2248 | mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; |
---|
| 2249 | mes "^3355FF1 Empty Bottle^000000 to keep that Squid Ink from splashing."; |
---|
| 2250 | next; |
---|
| 2251 | mes "[Aebecee George]"; |
---|
| 2252 | mes "So get on out there cowboy and hurry back~ Tee hee~"; |
---|
| 2253 | close; |
---|
| 2254 | } |
---|
| 2255 | else { |
---|
| 2256 | mes "What are you doing here, precious...are you playing games? Tee hee."; |
---|
| 2257 | mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Tee hee~"; |
---|
| 2258 | next; |
---|
| 2259 | mes "[Aebecee George]"; |
---|
| 2260 | mes "^3355FF1 Holy Water^000000,"; |
---|
| 2261 | mes "It couldn't hurt to get friendly with an Aco or Priest...tee hee."; |
---|
| 2262 | close; |
---|
| 2263 | } |
---|
| 2264 | } |
---|
| 2265 | else { |
---|
| 2266 | mes "So...do you have the time? I'm kidding, girlfriend!"; |
---|
| 2267 | close; |
---|
| 2268 | } |
---|
| 2269 | } |
---|
| 2270 | else if (SAGE_Q == 14) { |
---|
| 2271 | if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) { |
---|
| 2272 | delitem 916,1; //Feather_Of_Birds |
---|
| 2273 | delitem 919,1; //Animal's_Skin |
---|
| 2274 | delitem 1019,1; //Wooden_Block |
---|
| 2275 | delitem 1024,1; //Chinese_Ink |
---|
| 2276 | delitem 713,1; //Empty_Bottle |
---|
| 2277 | mes "Okay~ so its now or never~ tee hee~"; |
---|
| 2278 | mes "I taught you everything I know. Don't be nervous, you'll be okay~"; |
---|
| 2279 | next; |
---|
| 2280 | mes ".........."; |
---|
| 2281 | next; |
---|
| 2282 | mes "...................."; |
---|
| 2283 | next; |
---|
| 2284 | mes "................................."; |
---|
| 2285 | next; |
---|
| 2286 | mes ".....Magic spells are varied into 4 elements such as"; |
---|
| 2287 | switch(select("Water, Earth, Fire and Wind.:Earth, Water, Fire and Wind.:Water, Wind, Earth and Fire.")) { |
---|
| 2288 | case 1: |
---|
| 2289 | mes "Water, Earth, Fire and Wind."; |
---|
| 2290 | break; |
---|
| 2291 | case 2: |
---|
| 2292 | mes "Earth, Water, Fire and Wind."; |
---|
| 2293 | break; |
---|
| 2294 | case 3: |
---|
| 2295 | mes "Water, Wind, Earth and Fire."; |
---|
| 2296 | break; |
---|
| 2297 | } |
---|
| 2298 | mes "Each property has an opposing property,"; |
---|
| 2299 | switch(select("Magic with wind property is strong against water:Magic with water property is strong against fire:Magic with fire property is strong against earth")) { |
---|
| 2300 | case 1: |
---|
| 2301 | mes "Magic with wind property is strong against water"; |
---|
| 2302 | break; |
---|
| 2303 | case 2: |
---|
| 2304 | mes "Magic with water property is strong against fire"; |
---|
| 2305 | break; |
---|
| 2306 | case 3: |
---|
| 2307 | mes "Magic with fire property is strong against earth"; |
---|
| 2308 | break; |
---|
| 2309 | } |
---|
| 2310 | mes "Magic with earth property is strong against wind."; |
---|
| 2311 | switch(select("However, that does not work on the opposite case :This theory works the same for earth property weapons:Elemental properties are varied by monster types")) { |
---|
| 2312 | case 1: |
---|
| 2313 | mes "However, that does not work on the opposite case "; |
---|
| 2314 | break; |
---|
| 2315 | case 2: |
---|
| 2316 | mes "This theory works the same for earth property weapons"; |
---|
| 2317 | break; |
---|
| 2318 | case 3: |
---|
| 2319 | mes "Elemental properties are varied by monster types"; |
---|
| 2320 | break; |
---|
| 2321 | } |
---|
| 2322 | switch(select("You must be aware of the limit of your ability.:You must apply different types of property by the situation or place.:Red Potion is rumored to taste like strawberries.")) { |
---|
| 2323 | case 1: |
---|
| 2324 | mes "You must be aware of the limit of your ability."; |
---|
| 2325 | break; |
---|
| 2326 | case 2: |
---|
| 2327 | mes "You must apply different types of property by the situation or place."; |
---|
| 2328 | break; |
---|
| 2329 | case 3: |
---|
| 2330 | mes "Red Potion is rumored to taste like strawberries."; |
---|
| 2331 | break; |
---|
| 2332 | } |
---|
| 2333 | next; |
---|
| 2334 | switch(select("The most adorable NPC is YuPi in Prontera:Red Potion is rumored to be made out of Porings:You never know the limits of magic")) { |
---|
| 2335 | case 1: |
---|
| 2336 | mes "The most adorable NPC is YuPi in Prontera"; |
---|
| 2337 | break; |
---|
| 2338 | case 2: |
---|
| 2339 | mes "Red Potion is rumored to be made out of Porings"; |
---|
| 2340 | break; |
---|
| 2341 | case 3: |
---|
| 2342 | mes "You never know the limits of magic"; |
---|
| 2343 | break; |
---|
| 2344 | } |
---|
| 2345 | switch(select("Merchant Lady in Morroc is also as cute as YuPi.:Nobody knows why Red Potion tastes like strawberries.:It is not suggested to be too addicted to magic spells.")) { |
---|
| 2346 | case 1: |
---|
| 2347 | mes "Merchant Lady in Morroc is also as cute as YuPi."; |
---|
| 2348 | break; |
---|
| 2349 | case 2: |
---|
| 2350 | mes "Nobody knows why Red Potion tastes like strawberries."; |
---|
| 2351 | break; |
---|
| 2352 | case 3: |
---|
| 2353 | mes "It is not suggested to be too addicted to magic spells."; |
---|
| 2354 | break; |
---|
| 2355 | } |
---|
| 2356 | switch(select("If I had a Bunny Band,:If so, what about the taste of White Potion?:Only pertinent uses of magic, as well as rest")) { |
---|
| 2357 | case 1: |
---|
| 2358 | mes "If I had a Bunny Band,"; |
---|
| 2359 | break; |
---|
| 2360 | case 2: |
---|
| 2361 | mes "If so, what about the taste of White Potion?"; |
---|
| 2362 | break; |
---|
| 2363 | case 3: |
---|
| 2364 | mes "Only pertinent uses of magic, as well as rest"; |
---|
| 2365 | break; |
---|
| 2366 | } |
---|
| 2367 | switch(select("I would want to give it to her as a present.:I can't even imagine the taste.:will guarantee you a safe battle.")) { |
---|
| 2368 | case 1: |
---|
| 2369 | mes "I would want to give it to her as a present."; |
---|
| 2370 | break; |
---|
| 2371 | case 2: |
---|
| 2372 | mes "I can't even imagine the taste."; |
---|
| 2373 | break; |
---|
| 2374 | case 3: |
---|
| 2375 | mes "will guarantee you a safe battle."; |
---|
| 2376 | break; |
---|
| 2377 | } |
---|
| 2378 | switch(select("Although the Bunny Band best fits the Acolyte class:I love this thrilling feeling:Forming a party with people of different classes")) { |
---|
| 2379 | case 1: |
---|
| 2380 | mes "Although the Bunny Band best fits the Acolyte class"; |
---|
| 2381 | break; |
---|
| 2382 | case 2: |
---|
| 2383 | mes "I love this thrilling feeling"; |
---|
| 2384 | break; |
---|
| 2385 | case 3: |
---|
| 2386 | mes "Forming a party with people of different classes"; |
---|
| 2387 | break; |
---|
| 2388 | } |
---|
| 2389 | switch(select("I still wonder if the Bunny Band would be perfect for GOD-POING.:I won't be able to drink it even if my HP is less than 1.:is considered the best way to ready for battle.")) { |
---|
| 2390 | case 1: |
---|
| 2391 | mes "I still wonder if the Bunny Band would be perfect for GOD-POING."; |
---|
| 2392 | break; |
---|
| 2393 | case 2: |
---|
| 2394 | mes "I won't be able to drink it even if my HP is less than 1."; |
---|
| 2395 | break; |
---|
| 2396 | case 3: |
---|
| 2397 | mes "is considered the best way to ready for battle."; |
---|
| 2398 | break; |
---|
| 2399 | } |
---|
| 2400 | next; |
---|
| 2401 | mes ".........."; |
---|
| 2402 | next; |
---|
| 2403 | mes "...................."; |
---|
| 2404 | next; |
---|
| 2405 | mes "................................."; |
---|
| 2406 | next; |
---|
| 2407 | set SAGE_Q,15; |
---|
| 2408 | mes "[Aebecee George]"; |
---|
| 2409 | mes "Tee hee, so... are you done with your thesis? What do you think of your work? I think you did fine~"; |
---|
| 2410 | mes "Don't forget, this is the first and the last time you'll write a thesis, okay? Tee hee~"; |
---|
| 2411 | getitem 1550,1; //Book |
---|
| 2412 | next; |
---|
| 2413 | mes "[Aebecee George]"; |
---|
| 2414 | mes "Okay, now you can show the dean your thesis~"; |
---|
| 2415 | mes "You're almost there~ tee hee."; |
---|
| 2416 | close; |
---|
| 2417 | } |
---|
| 2418 | else { |
---|
| 2419 | mes "What are you still doing here, sweet cheeks? Tee hee~"; |
---|
| 2420 | mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Not a problem, tee hee."; |
---|
| 2421 | next; |
---|
| 2422 | mes "[Aebecee George]"; |
---|
| 2423 | mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,"; |
---|
| 2424 | mes "^3355FF1 Animal Skin^000000 which will be used as paper,"; |
---|
| 2425 | mes "^3355FF1 Trunk^000000 which will be used to bind a book,"; |
---|
| 2426 | mes "^3355FF1 Squid Ink^000000 which will be used as ink,"; |
---|
| 2427 | mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink."; |
---|
| 2428 | next; |
---|
| 2429 | mes "[Aebecee George]"; |
---|
| 2430 | mes "You are supposed to prepare all of those items, aren't you?"; |
---|
| 2431 | mes "Hurry baaack~! Tee hee~"; |
---|
| 2432 | close; |
---|
| 2433 | } |
---|
| 2434 | } |
---|
| 2435 | else if (SAGE_Q == 15) { |
---|
| 2436 | mes "What are you doing here, dearie? Don't you want to meet the dean and show him your stuff?"; |
---|
| 2437 | mes "Take it from me, boys like him won't wait for you forever, tee hee~"; |
---|
| 2438 | next; |
---|
| 2439 | mes "[Aebecee George]"; |
---|
| 2440 | mes "I know, I know...you wanna play with little ol' me. But you should become a Sage first."; |
---|
| 2441 | mes "Please hurry up, tee hee."; |
---|
| 2442 | close; |
---|
| 2443 | } |
---|
| 2444 | else { |
---|
| 2445 | mes "Well well...what do we have here?"; |
---|
| 2446 | next; |
---|
| 2447 | mes "[Aebecee George]"; |
---|
| 2448 | mes "You're not a Sage. Pity, sweet thang like yourself..."; |
---|
| 2449 | mes "But seeing as you're not here for business, you must be here for..."; |
---|
| 2450 | next; |
---|
| 2451 | mes "[Aebecee George]"; |
---|
| 2452 | mes "...PLEASURE. Wait, where are you going, hon?"; |
---|
| 2453 | close; |
---|
| 2454 | } |
---|
| 2455 | } |
---|
| 2456 | |
---|
| 2457 | job_sage,50,165,4 script Test Helper#talk 700,{ |
---|
| 2458 | mes "[Test Helper]"; |
---|
| 2459 | mes "Welcome to the Sage practical examination hall."; |
---|
| 2460 | mes "If you wish to take the test right now, please enter the waiting room."; |
---|
| 2461 | next; |
---|
| 2462 | mes "[Test Helper]"; |
---|
| 2463 | mes "If someone is currently taking the test, please wait until that person finishes."; |
---|
| 2464 | mes "The progression of the test is announced on the entire map. An announcement will be made when the next person is ready to leave the waiting room."; |
---|
| 2465 | next; |
---|
| 2466 | mes "[Test Helper]"; |
---|
| 2467 | mes "The Test takes 5 ~ 10 minutes per each person."; |
---|
| 2468 | mes "If you wish to leave the arena, please log out from the game."; |
---|
| 2469 | close; |
---|
| 2470 | } |
---|
| 2471 | |
---|
| 2472 | job_sage,50,165,4 script Waiting Room#sg 700,{ |
---|
| 2473 | OnInit: |
---|
| 2474 | disablenpc "Waiting Room#sg"; |
---|
| 2475 | waitingroom "Waiting Room",20,"Waiting Room#sg::OnStartArena",1; |
---|
| 2476 | enablewaitingroomevent; |
---|
| 2477 | end; |
---|
| 2478 | |
---|
| 2479 | OnStartArena: |
---|
| 2480 | warpwaitingpc "job_sage",116,97; |
---|
| 2481 | donpcevent "Arena#1::OnEnable"; |
---|
| 2482 | disablewaitingroomevent; |
---|
| 2483 | end; |
---|
| 2484 | |
---|
| 2485 | OnEnable: |
---|
| 2486 | enablewaitingroomevent; |
---|
| 2487 | end; |
---|
| 2488 | } |
---|
| 2489 | |
---|
| 2490 | - script Arena#1 66,{ |
---|
| 2491 | OnInit: |
---|
| 2492 | disablenpc "Arena#1"; |
---|
| 2493 | end; |
---|
| 2494 | |
---|
| 2495 | OnEnable: |
---|
| 2496 | enablenpc "Arena#1"; |
---|
| 2497 | set .MyMobs,16; |
---|
| 2498 | monster "job_sage",111,102,"Grade F",1183,1,"Arena#1::OnMyMobDead"; |
---|
| 2499 | monster "job_sage",120,102,"Grade F",1183,1,"Arena#1::OnMyMobDead"; |
---|
| 2500 | monster "job_sage",111,93,"Grade F",1183,1,"Arena#1::OnMyMobDead"; |
---|
| 2501 | monster "job_sage",120,93,"Grade F",1183,1,"Arena#1::OnMyMobDead"; |
---|
| 2502 | monster "job_sage",107,98,"Grade F",1183,1,"Arena#1::OnMyMobDead"; |
---|
| 2503 | monster "job_sage",124,98,"Grade F",1183,1,"Arena#1::OnMyMobDead"; |
---|
| 2504 | monster "job_sage",115,106,"Grade F",1183,1,"Arena#1::OnMyMobDead"; |
---|
| 2505 | monster "job_sage",115,90,"Grade F",1183,1,"Arena#1::OnMyMobDead"; |
---|
| 2506 | monster "job_sage",103,110,"Grade D",1184,1,"Arena#1::OnMyMobDead"; |
---|
| 2507 | monster "job_sage",128,110,"Grade D",1184,1,"Arena#1::OnMyMobDead"; |
---|
| 2508 | monster "job_sage",103,85,"Grade D",1184,1,"Arena#1::OnMyMobDead"; |
---|
| 2509 | monster "job_sage",128,85,"Grade D",1184,1,"Arena#1::OnMyMobDead"; |
---|
| 2510 | monster "job_sage",107,106,"Grade D",1184,1,"Arena#1::OnMyMobDead"; |
---|
| 2511 | monster "job_sage",124,106,"Grade D",1184,1,"Arena#1::OnMyMobDead"; |
---|
| 2512 | monster "job_sage",107,89,"Grade D",1184,1,"Arena#1::OnMyMobDead"; |
---|
| 2513 | monster "job_sage",124,89,"Grade D",1184,1,"Arena#1::OnMyMobDead"; |
---|
| 2514 | initnpctimer; |
---|
| 2515 | end; |
---|
| 2516 | |
---|
| 2517 | OnReset: |
---|
| 2518 | killmonsterall "job_sage"; |
---|
| 2519 | end; |
---|
| 2520 | |
---|
| 2521 | OnMyMobDead: |
---|
| 2522 | set .MyMobs,.MyMobs-1; |
---|
| 2523 | if (.MyMobs < 1) { |
---|
| 2524 | mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map; |
---|
| 2525 | donpcevent "Arena#2::OnEnable"; |
---|
| 2526 | stopnpctimer; |
---|
| 2527 | } |
---|
| 2528 | end; |
---|
| 2529 | |
---|
| 2530 | OnTimer1000: |
---|
| 2531 | mapannounce "job_sage","The practical examination has started.",bc_map; |
---|
| 2532 | end; |
---|
| 2533 | |
---|
| 2534 | OnTimer2000: |
---|
| 2535 | mapannounce "job_sage","1st test - time limit 3 minutes.",bc_map; |
---|
| 2536 | end; |
---|
| 2537 | |
---|
| 2538 | OnTimer3000: |
---|
| 2539 | mapannounce "job_sage","Please defeat all the monsters within the time limit.",bc_map; |
---|
| 2540 | end; |
---|
| 2541 | |
---|
| 2542 | OnTimer33000: |
---|
| 2543 | mapannounce "job_sage","2 minutes 30 seconds remaining.",bc_map; |
---|
| 2544 | end; |
---|
| 2545 | |
---|
| 2546 | OnTimer63000: |
---|
| 2547 | mapannounce "job_sage","2 minutes remaining.",bc_map; |
---|
| 2548 | end; |
---|
| 2549 | |
---|
| 2550 | OnTimer93000: |
---|
| 2551 | mapannounce "job_sage","1 minute 30 seconds remaining.",bc_map; |
---|
| 2552 | end; |
---|
| 2553 | |
---|
| 2554 | OnTimer123000: |
---|
| 2555 | mapannounce "job_sage","1 min remaining.",bc_map; |
---|
| 2556 | end; |
---|
| 2557 | |
---|
| 2558 | OnTimer153000: |
---|
| 2559 | mapannounce "job_sage","30 seconds remaining.",bc_map; |
---|
| 2560 | end; |
---|
| 2561 | |
---|
| 2562 | OnTimer173000: |
---|
| 2563 | mapannounce "job_sage","10 seconds remaining.",bc_map; |
---|
| 2564 | end; |
---|
| 2565 | |
---|
| 2566 | OnTimer183000: |
---|
| 2567 | mapannounce "job_sage","Time over.",bc_map; |
---|
| 2568 | donpcevent "Arena#1::OnReset"; |
---|
| 2569 | end; |
---|
| 2570 | |
---|
| 2571 | OnTimer184000: |
---|
| 2572 | areawarp "job_sage",100,82,131,113,"yuno",324,258; |
---|
| 2573 | end; |
---|
| 2574 | |
---|
| 2575 | OnTimer185000: |
---|
| 2576 | mapannounce "job_sage","Next candidate, enter.",bc_map; |
---|
| 2577 | end; |
---|
| 2578 | |
---|
| 2579 | OnTimer186000: |
---|
| 2580 | disablenpc "Arena#1"; |
---|
| 2581 | donpcevent "Waiting Room#sg::OnEnable"; |
---|
| 2582 | stopnpctimer; |
---|
| 2583 | end; |
---|
| 2584 | } |
---|
| 2585 | |
---|
| 2586 | - script Arena#2 -1,{ |
---|
| 2587 | OnInit: |
---|
| 2588 | disablenpc "Arena#2"; |
---|
| 2589 | end; |
---|
| 2590 | |
---|
| 2591 | OnEnable: |
---|
| 2592 | enablenpc "Arena#2"; |
---|
| 2593 | disablenpc "Arena#1::OnReset"; |
---|
| 2594 | set .MyMobs,24; |
---|
| 2595 | monster "job_sage",111,102,"Numerical Value",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2596 | monster "job_sage",111,102,"Physics",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2597 | monster "job_sage",111,102,"History",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2598 | monster "job_sage",120,102,"Geography",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2599 | monster "job_sage",120,102,"Astronomy",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2600 | monster "job_sage",120,102,"Meteorology",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2601 | monster "job_sage",111,93,"Architecture",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2602 | monster "job_sage",111,93,"Control",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2603 | monster "job_sage",111,93,"Instrumentology",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2604 | monster "job_sage",120,102,"Statistics;",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2605 | monster "job_sage",120,102,"Graphic Method",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2606 | monster "job_sage",120,102,"Language",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2607 | monster "job_sage",111,93,"Sitology",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2608 | monster "job_sage",111,93,"Dietetics",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2609 | monster "job_sage",111,93,"Landscape Architecture",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2610 | monster "job_sage",120,93,"Anthropology",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2611 | monster "job_sage",120,93,"Biology",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2612 | monster "job_sage",120,93,"Ethics",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2613 | monster "job_sage",107,98,"Economy",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2614 | monster "job_sage",107,98,"Politics",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2615 | monster "job_sage",107,98,"Photography",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2616 | monster "job_sage",124,98,"Dendrology",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2617 | monster "job_sage",124,98,"Hygiene",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2618 | monster "job_sage",124,98,"Sociology",1063,1,"Arena#2::OnMyMobDead"; |
---|
| 2619 | initnpctimer; |
---|
| 2620 | end; |
---|
| 2621 | |
---|
| 2622 | OnReset: |
---|
| 2623 | killmonsterall "job_sage"; |
---|
| 2624 | end; |
---|
| 2625 | |
---|
| 2626 | OnMyMobDead: |
---|
| 2627 | set .MyMobs,.MyMobs-1; |
---|
| 2628 | if (.MyMobs < 1) { |
---|
| 2629 | mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map; |
---|
| 2630 | donpcevent "Arena#Doorkeeper::OnEnable"; |
---|
| 2631 | donpcevent "Arena#3::OnEnable"; |
---|
| 2632 | stopnpctimer; |
---|
| 2633 | } |
---|
| 2634 | end; |
---|
| 2635 | |
---|
| 2636 | OnTimer1000: |
---|
| 2637 | mapannounce "job_sage","Second test - time limit 3 minutes.",bc_map; |
---|
| 2638 | end; |
---|
| 2639 | |
---|
| 2640 | OnTimer2000: |
---|
| 2641 | mapannounce "job_sage","Please defeat all the monsters within the time limit.",bc_map; |
---|
| 2642 | end; |
---|
| 2643 | |
---|
| 2644 | OnTimer33000: |
---|
| 2645 | mapannounce "job_sage","2 minutes 30 seconds remaining.",bc_map; |
---|
| 2646 | end; |
---|
| 2647 | |
---|
| 2648 | OnTimer63000: |
---|
| 2649 | mapannounce "job_sage","2 minutes remaining.",bc_map; |
---|
| 2650 | end; |
---|
| 2651 | |
---|
| 2652 | OnTimer93000: |
---|
| 2653 | mapannounce "job_sage","1 minute 30 seconds remaining.",bc_map; |
---|
| 2654 | end; |
---|
| 2655 | |
---|
| 2656 | OnTimer123000: |
---|
| 2657 | mapannounce "job_sage","1 min remaining.",bc_map; |
---|
| 2658 | end; |
---|
| 2659 | |
---|
| 2660 | OnTimer153000: |
---|
| 2661 | mapannounce "job_sage","30 seconds remaining.",bc_map; |
---|
| 2662 | end; |
---|
| 2663 | |
---|
| 2664 | OnTimer173000: |
---|
| 2665 | mapannounce "job_sage","10 seconds remaining.",bc_map; |
---|
| 2666 | end; |
---|
| 2667 | |
---|
| 2668 | OnTimer183000: |
---|
| 2669 | mapannounce "job_sage","Time over.",bc_map; |
---|
| 2670 | donpcevent "Arena#2::OnReset"; |
---|
| 2671 | end; |
---|
| 2672 | |
---|
| 2673 | OnTimer184000: |
---|
| 2674 | areawarp "job_sage",100,82,131,113,"yuno",324,258; |
---|
| 2675 | end; |
---|
| 2676 | |
---|
| 2677 | OnTimer185000: |
---|
| 2678 | mapannounce "job_sage","Next candidate, please enter.",bc_map; |
---|
| 2679 | end; |
---|
| 2680 | |
---|
| 2681 | OnTimer186000: |
---|
| 2682 | disablenpc "Arena#2"; |
---|
| 2683 | donpcevent "Waiting Room#sg::OnEnable"; |
---|
| 2684 | stopnpctimer; |
---|
| 2685 | end; |
---|
| 2686 | } |
---|
| 2687 | |
---|
| 2688 | - script Arena#Doorkeeper -1,{ |
---|
| 2689 | OnInit: |
---|
| 2690 | disablenpc "Arena#Doorkeeper"; |
---|
| 2691 | end; |
---|
| 2692 | |
---|
| 2693 | OnEnable: |
---|
| 2694 | enablenpc "Arena#Doorkeeper"; |
---|
| 2695 | donpcevent "Arena#2::OnReset"; |
---|
| 2696 | disablenpc "Arena#2"; |
---|
| 2697 | set .MyMobs,1; |
---|
| 2698 | monster "job_sage",116,97,"Academic Probation",1179,1,"Arena#Doorkeeper::OnMyMobDead"; |
---|
| 2699 | initnpctimer; |
---|
| 2700 | end; |
---|
| 2701 | |
---|
| 2702 | OnReset: |
---|
| 2703 | donpcevent "Arena#3::OnReset"; |
---|
| 2704 | killmonsterall "job_sage"; |
---|
| 2705 | end; |
---|
| 2706 | |
---|
| 2707 | OnDisable: |
---|
| 2708 | disablenpc "Arena#3"; |
---|
| 2709 | disablenpc "Arena#Doorkeeper"; |
---|
| 2710 | end; |
---|
| 2711 | |
---|
| 2712 | OnMyMobDead: |
---|
| 2713 | set .MyMobs,.MyMobs-1; |
---|
| 2714 | if (.MyMobs < 1) { |
---|
| 2715 | mapannounce "job_sage","Congratulations, " + strcharinfo(0) + ". You passed the test.",bc_map; |
---|
| 2716 | set SAGE_Q,8; |
---|
| 2717 | donpcevent "Test Helper#sg::OnEnable"; |
---|
| 2718 | disablenpc "Arena#Doorkeeper"; |
---|
| 2719 | stopnpctimer; |
---|
| 2720 | } |
---|
| 2721 | end; |
---|
| 2722 | |
---|
| 2723 | OnTimer1000: |
---|
| 2724 | mapannounce "job_sage","3rd test - Time limit 1 minute.",bc_map; |
---|
| 2725 | end; |
---|
| 2726 | |
---|
| 2727 | OnTimer30000: |
---|
| 2728 | mapannounce "job_sage","30 seconds remaining.",bc_map; |
---|
| 2729 | end; |
---|
| 2730 | |
---|
| 2731 | OnTimer50000: |
---|
| 2732 | mapannounce "job_sage","10 seconds remaining.",bc_map; |
---|
| 2733 | end; |
---|
| 2734 | |
---|
| 2735 | OnTimer60000: |
---|
| 2736 | mapannounce "job_sage","Time over.",bc_map; |
---|
| 2737 | disablenpc "Arena#Doorkeeper"; |
---|
| 2738 | end; |
---|
| 2739 | |
---|
| 2740 | OnTimer61000: |
---|
| 2741 | areawarp "job_sage",100,82,131,113,"yuno",324,258; |
---|
| 2742 | end; |
---|
| 2743 | |
---|
| 2744 | OnTimer62000: |
---|
| 2745 | mapannounce "job_sage","Next candidate, please enter.",bc_map; |
---|
| 2746 | end; |
---|
| 2747 | |
---|
| 2748 | OnTimer63000: |
---|
| 2749 | disablenpc "Arena#Doorkeeper"; |
---|
| 2750 | donpcevent "Waiting Room#sg::OnEnable"; |
---|
| 2751 | stopnpctimer; |
---|
| 2752 | end; |
---|
| 2753 | } |
---|
| 2754 | |
---|
| 2755 | - script Arena#3 -1,{ |
---|
| 2756 | OnInit: |
---|
| 2757 | disablenpc "Arena#3"; |
---|
| 2758 | end; |
---|
| 2759 | |
---|
| 2760 | OnEnable: |
---|
| 2761 | monster "job_sage",107,106,"Absent 3 times",1185,1; |
---|
| 2762 | monster "job_sage",124,106,"Being Late 5 times",1185,1; |
---|
| 2763 | monster "job_sage",107,89,"Cheating 2 times",1185,1; |
---|
| 2764 | monster "job_sage",124,89,"Cheating 4 times",1185,1; |
---|
| 2765 | end; |
---|
| 2766 | |
---|
| 2767 | OnDisable: |
---|
| 2768 | killmonsterall "job_sage"; |
---|
| 2769 | end; |
---|
| 2770 | } |
---|
| 2771 | |
---|
| 2772 | - script Test Helper#sg -1,{ |
---|
| 2773 | OnInit: |
---|
| 2774 | disablenpc "Test Helper#sg"; |
---|
| 2775 | end; |
---|
| 2776 | |
---|
| 2777 | OnEnable: |
---|
| 2778 | initnpctimer; |
---|
| 2779 | end; |
---|
| 2780 | |
---|
| 2781 | OnTimer2000: |
---|
| 2782 | mapannounce "job_sage","Please go back to where you came from and finish the rest of your job change quest.",bc_map; |
---|
| 2783 | end; |
---|
| 2784 | |
---|
| 2785 | OnTimer4000: |
---|
| 2786 | mapannounce "job_sage","This is the end of practical examination. Next candidate, please get ready.",bc_map; |
---|
| 2787 | end; |
---|
| 2788 | |
---|
| 2789 | OnTimer5000: |
---|
| 2790 | areawarp "job_sage",100,82,131,113,"yuno_in03",163,180; |
---|
| 2791 | end; |
---|
| 2792 | |
---|
| 2793 | OnTimer7000: |
---|
| 2794 | mapannounce "job_sage","Next candidate, please enter.",bc_map; |
---|
| 2795 | end; |
---|
| 2796 | |
---|
| 2797 | OnTimer9000: |
---|
| 2798 | disablenpc "Test Helper#sg"; |
---|
| 2799 | donpcevent "Waiting Room#sg::OnEnable"; |
---|
| 2800 | stopnpctimer; |
---|
| 2801 | end; |
---|
| 2802 | } |
---|
| 2803 | |
---|
| 2804 | //============================================================ |
---|
| 2805 | // Mapflag |
---|
| 2806 | //============================================================ |
---|
| 2807 | job_sage mapflag nomemo |
---|
| 2808 | job_sage mapflag noteleport |
---|
| 2809 | job_sage mapflag nosave SavePoint |
---|
| 2810 | job_sage mapflag nopenalty |
---|
| 2811 | job_sage mapflag nobranch |
---|
| 2812 | |
---|
| 2813 | //============================================================ |
---|
| 2814 | // Old changelog |
---|
| 2815 | //============================================================ |
---|
| 2816 | //= Script mostly based on translated jA script |
---|
| 2817 | //= Written test questions/answers weren't translated 100% corectly |
---|
| 2818 | //= So a lot of those are based upon mRO site and my own info |
---|
| 2819 | //= IF you by excident have (or can get) screenshots of these questions |
---|
| 2820 | //= Then PLEASE send them to Darkchild |
---|
| 2821 | //= 1.3 Baby class Support added [Lupus] 1.5 Fixed possible EXP abuse [Lupus] |
---|
| 2822 | //= 1.6 Added a func which prevent advanced classes passing |
---|
| 2823 | //= 2nd Job Quests again. It also guides adv classes where to go. [Lupus] |
---|
| 2824 | //= 1.7 Fixed tuition fee. Fixed some answers, names & typos, added missing labels [Lupus] |
---|
| 2825 | //= 1.7a Moved JFunc back in the main file, fixed typos [Lupus] |
---|
| 2826 | //= 2.0 Changed numbers to constants. [Vicious] |
---|
| 2827 | //= 2.0a Fixed double warp [KarLaeda] 2.0b Mantis Scythe Item name fix |
---|