[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Alchemist Job Quest |
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| 3 | //===== By: ================================================== |
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| 4 | //= nestor_zulueta (Fusion), converted by Darkchild |
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| 5 | //===== Current Version: ===================================== |
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| 6 | //= 2.7 |
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| 7 | //===== Compatible With: ===================================== |
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| 8 | //= eAthena SVN |
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| 9 | //===== Description: ========================================= |
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| 10 | //= [Aegis Conversion] |
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| 11 | //= Job quest for Alchemist classes |
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| 12 | //===== Additional Comments: ================================= |
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| 13 | //= 2.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] |
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| 14 | //= No longer uses function "F_BlockHigh" |
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| 15 | //= 2.6 Corrected a bug in advanced class checking. [L0ne_W0lf] |
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| 16 | //= 2.7 Added missing checkweights. [L0ne_W0lf] |
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| 17 | //============================================================ |
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| 18 | |
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| 19 | alde_alche,27,185,5 script Alchemist Guildsman#am 744,{ |
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| 20 | mes "[Parmy Gianino]"; |
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| 21 | if (Upper == 1) { |
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| 22 | mes "Welcome to the"; |
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| 23 | mes "Alchemist Unio--"; |
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| 24 | mes "I-Impossible! How c-can"; |
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| 25 | mes "something like this happen?"; |
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| 26 | next; |
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| 27 | mes "[Parmy Gianino]"; |
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| 28 | mes "Wait, wait..."; |
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| 29 | mes "I'm sorry. I was confused,"; |
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| 30 | mes "that's all. You look just like"; |
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| 31 | mes "someone I used to know. "; |
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| 32 | mes "Still, I get this weird"; |
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| 33 | mes "feeling about you..."; |
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| 34 | close; |
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| 35 | } |
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| 36 | if (BaseJob != Job_Merchant) { |
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| 37 | if (BaseJob == Job_Alchemist) { |
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| 38 | mes "Welcome, " + strcharinfo(0) + "."; |
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| 39 | mes "The Alchemist Union"; |
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| 40 | mes "is busy today, like always."; |
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| 41 | next; |
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| 42 | mes "[Parmy Gianino]"; |
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| 43 | mes "Everyone is busy with their"; |
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| 44 | mes "own research, but recently, some headway has been made in the field of biotechnology."; |
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| 45 | next; |
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| 46 | mes "[Parmy Gianino]"; |
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| 47 | mes "Everyone is hoping that the biotechnological studies will yield positive results. Speaking of which, I wonder how the Alchemists working on artificial life are doing..."; |
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| 48 | close; |
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| 49 | } |
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| 50 | else if (BaseClass == Job_Novice) { |
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| 51 | mes "Welcome to the"; |
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| 52 | mes "Alchemist Union."; |
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| 53 | mes "We are recruiting"; |
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| 54 | mes "talented people"; |
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| 55 | mes "with novel ideas."; |
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| 56 | next; |
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| 57 | mes "[Parmy Gianino]"; |
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| 58 | mes "If you're interested in working with chemistry, visit us later when you become more knowledgable."; |
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| 59 | next; |
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| 60 | mes "[Parmy Gianino]"; |
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| 61 | mes "Just one thing:"; |
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| 62 | mes "You've got to have"; |
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| 63 | mes "knowledge of items"; |
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| 64 | mes "as a Merchant first."; |
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| 65 | close; |
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| 66 | } |
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| 67 | mes "Welcome to the"; |
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| 68 | mes "Alchemist Union."; |
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| 69 | mes "We are recruiting"; |
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| 70 | mes "talented people"; |
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| 71 | mes "with novel ideas."; |
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| 72 | next; |
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| 73 | mes "[Parmy Gianino]"; |
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| 74 | mes "If you know any exceptional Merchants, by all means, please refer them to us. Those types of people tend to have a talent for Alchemy and experimentation~"; |
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| 75 | close; |
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| 76 | } |
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| 77 | if (ALCH_Q == 0) { |
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| 78 | mes "Welcome to the"; |
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| 79 | mes "Alchemist Union."; |
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| 80 | mes "How may I help you?"; |
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| 81 | next; |
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| 82 | switch(select("I would like to learn about Alchemists.:I want to become an Alchemist.:Nothing.")) { |
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| 83 | case 1: |
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| 84 | mes "[Parmy Gianino]"; |
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| 85 | mes "Alchemists study and create new substances and items out of existing materials. Our knowledge allows us to change the properties of chemicals at the atomic level."; |
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| 86 | next; |
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| 87 | mes "[Parmy Gianino]"; |
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| 88 | mes "Most people think our final goal"; |
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| 89 | mes "is to create gold, but that's not the entire truth. We also want to create things like medicines"; |
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| 90 | mes "and new materials."; |
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| 91 | next; |
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| 92 | mes "[Parmy Gianino]"; |
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| 93 | mes "A few of us research the"; |
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| 94 | mes "creation of life, although many of us consider that god's territory. That field is so complex, most of us deal with slightly less complicated projects anyway."; |
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| 95 | next; |
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| 96 | mes "[Parmy Gianino]"; |
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| 97 | mes "If you are interested in becoming an Alchemist, I recommend that you first get a lot of experience as a Merchant. Being a Merchant is a great opportunity to learn about materials as you deal with them."; |
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| 98 | next; |
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| 99 | mes "[Parmy Gianino]"; |
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| 100 | mes "Whether or not you try to become"; |
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| 101 | mes "an Alchemist is your decision. The road to becoming an Alchemist is very challenging, and you'll need to focus on experimentation and research, instead of commerce."; |
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| 102 | close; |
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| 103 | case 2: |
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| 104 | mes "[Parmy Gianino]"; |
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| 105 | mes "Is that so?"; |
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| 106 | mes "Nice to meet you."; |
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| 107 | mes "My name is Parmy Gianino"; |
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| 108 | mes "of the Alchemist Union."; |
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| 109 | next; |
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| 110 | mes "[Parmy Gianino]"; |
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| 111 | mes "If you join our Union and"; |
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| 112 | mes "complete the training, you"; |
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| 113 | mes "will be officially recognized"; |
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| 114 | mes "as an Alchemist and be able"; |
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| 115 | mes "to contribute to our research."; |
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| 116 | next; |
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| 117 | mes "[Parmy Gianino]"; |
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| 118 | mes "But we don't accept everyone."; |
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| 119 | mes "You must have a lot of tenacity"; |
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| 120 | mes "and sincere devotion in exploring"; |
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| 121 | mes "the various fields of science."; |
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| 122 | next; |
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| 123 | mes "[Parmy Gianino]"; |
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| 124 | mes "There are a couple"; |
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| 125 | mes "of requirements to join"; |
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| 126 | mes "the Alchemist Union, but"; |
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| 127 | mes "we'll discuss that"; |
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| 128 | mes "after you apply."; |
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| 129 | next; |
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| 130 | mes "[Parmy Gianino]"; |
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| 131 | mes "Well then, would"; |
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| 132 | mes "you like to apply"; |
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| 133 | mes "for registration?"; |
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| 134 | next; |
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| 135 | if (select("I would like to apply.:I'll do it later.") == 1) { |
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| 136 | if (JobLevel < 40) { |
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| 137 | mes "[Parmy Gianino]"; |
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| 138 | mes "Hmmm..."; |
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| 139 | mes "Just a moment."; |
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| 140 | mes "I'm sorry to say that"; |
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| 141 | mes "you're not experienced"; |
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| 142 | mes "enough as a Merchant to"; |
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| 143 | mes "join us right now."; |
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| 144 | next; |
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| 145 | mes "[Parmy Gianino]"; |
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| 146 | mes "You must be at least"; |
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| 147 | mes "^551A8BJob Level 40^000000 to become"; |
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| 148 | mes "an Alchemist. Come back"; |
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| 149 | mes "later when you meet the"; |
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| 150 | mes "Job Level requirement, okay?"; |
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| 151 | close; |
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| 152 | } |
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| 153 | mes "[Parmy Gianino]"; |
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| 154 | mes "Alright, your application has been accepted. Now, you must pay the 50,000 Zeny application fee and bring some items before you can begin your formal training."; |
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| 155 | next; |
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| 156 | mes "[Parmy Gianino]"; |
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| 157 | mes "But if you bring an ^551A8BOld Magic Book^000000 and ^551A8BHammer of Blacksmith^000000,"; |
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| 158 | mes "we will accept that as a substitute for the item requirement."; |
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| 159 | next; |
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| 160 | mes "[Parmy Gianino]"; |
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| 161 | mes "Now..."; |
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| 162 | mes "Please sign"; |
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| 163 | mes "the application."; |
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| 164 | next; |
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| 165 | select(strcharinfo(0)); |
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| 166 | mes "[Parmy Gianino]"; |
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| 167 | mes "Good, good. Now, if you have"; |
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| 168 | mes "the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention."; |
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| 169 | next; |
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| 170 | if (Zeny < 50000) { |
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| 171 | mes "[Parmy Gianino]"; |
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| 172 | mes "Uh oh. You don't"; |
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| 173 | mes "seem to have enough Zeny."; |
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| 174 | mes "Come back to me when you have 50,000 Zeny, otherwise we can't process your application."; |
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| 175 | close; |
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| 176 | } |
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| 177 | set zeny,zeny-50000; |
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| 178 | mes "[Parmy Gianino]"; |
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| 179 | mes "Let's see."; |
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| 180 | mes "" + strcharinfo(0); |
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| 181 | mes "needs to bring..."; |
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| 182 | switch(rand(1,3)) { |
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| 183 | case 1: |
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| 184 | set ALCH_Q,1; |
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| 185 | mes "^551A8B7 Berserk Potions^000000."; |
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| 186 | break; |
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| 187 | case 2: |
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| 188 | set ALCH_Q,2; |
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| 189 | mes "^551A8B100 Mini Furnaces^000000."; |
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| 190 | break; |
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| 191 | case 3: |
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| 192 | set ALCH_Q,3; |
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| 193 | mes "^551A8B7,500 Fire Arrows^000000."; |
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| 194 | } |
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| 195 | next; |
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| 196 | mes "[Parmy Gianino]"; |
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| 197 | mes "Once you've gathered"; |
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| 198 | mes "those items, come back"; |
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| 199 | mes "to me and your training"; |
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| 200 | mes "as an Alchemist will begin."; |
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| 201 | mes "See you soon~"; |
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| 202 | close; |
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| 203 | } |
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| 204 | mes "[Parmy Gianino]"; |
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| 205 | mes "Talented Merchants"; |
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| 206 | mes "are always welcome here."; |
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| 207 | mes "Please come back soon."; |
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| 208 | close; |
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| 209 | case 3: |
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| 210 | mes "[Parmy Gianino]"; |
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| 211 | mes "Umm..."; |
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| 212 | mes "Please let me know"; |
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| 213 | mes "if you need anything."; |
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| 214 | close; |
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| 215 | } |
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| 216 | } |
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| 217 | else if (ALCH_Q >= 1 && ALCH_Q <= 3) { |
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| 218 | if (countitem(1006) > 0 && countitem(1005) > 0) { |
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| 219 | mes "Well now~!"; |
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| 220 | mes "You've brought an"; |
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| 221 | mes "Old Magic Book and"; |
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| 222 | mes "a Hammer of Blacksmith."; |
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| 223 | mes "We'll put these items"; |
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| 224 | mes "to good use."; |
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| 225 | next; |
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| 226 | delitem 1006,1; //Old_Magic_Book |
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| 227 | delitem 1005,1; //Hammer_Of_Blacksmith |
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| 228 | mes "[Parmy Gianino]"; |
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| 229 | mes "Okay, now you need to learn"; |
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| 230 | mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines."; |
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| 231 | set ALCH_Q,4; |
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| 232 | next; |
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| 233 | mes "[Parmy Gianino]"; |
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| 234 | mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him..."; |
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| 235 | next; |
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| 236 | mes "[Parmy Gianino]"; |
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| 237 | mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process."; |
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| 238 | close; |
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| 239 | } |
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| 240 | switch(ALCH_Q) { |
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| 241 | case 1: setarray .@items[0],657,7; break; |
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| 242 | case 2: setarray .@items[0],612,100; break; |
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| 243 | case 3: setarray .@items[0],1752,7500; break; |
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| 244 | } |
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| 245 | if (countitem(.@items[0]) >= .@items[1]) { |
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| 246 | mes "Seems like"; |
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| 247 | mes "you're all ready."; |
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| 248 | mes "The Union will put"; |
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| 249 | mes "these items to good use."; |
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| 250 | next; |
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| 251 | delitem .@items[0],.@items[1]; |
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| 252 | mes "[Parmy Gianino]"; |
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| 253 | mes "Okay, now you need to learn"; |
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| 254 | mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines."; |
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| 255 | set ALCH_Q,4; |
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| 256 | next; |
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| 257 | mes "[Parmy Gianino]"; |
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| 258 | mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him..."; |
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| 259 | next; |
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| 260 | mes "[Parmy Gianino]"; |
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| 261 | mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process."; |
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| 262 | close; |
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| 263 | } |
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| 264 | mes "Aren't you ready?"; |
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| 265 | mes "Like I said before,"; |
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| 266 | mes "you must bring"; |
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| 267 | mes "^551A8B"+.@items[1]+" "+getitemname(.@items[0])+"s^000000."; |
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| 268 | next; |
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| 269 | mes "[Parmy Gianino]"; |
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| 270 | mes "Come back when you"; |
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| 271 | mes "have prepared the"; |
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| 272 | mes "required items."; |
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| 273 | close; |
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| 274 | } |
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| 275 | else if (ALCH_Q == 4) { |
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| 276 | mes "Go and talk to"; |
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| 277 | mes "Mr. Raspuchin."; |
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| 278 | mes "He's involved in the"; |
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| 279 | mes "Alchemist selection process, whatever that might mean."; |
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| 280 | next; |
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| 281 | mes "[Parmy Gianino]"; |
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| 282 | mes "Hopefully, it"; |
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| 283 | mes "won't be too much of"; |
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| 284 | mes "a problem. I guess he'll just interview you, and ask you"; |
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| 285 | mes "some simple questions."; |
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| 286 | close; |
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| 287 | } |
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| 288 | else { |
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| 289 | mes "Ah, I'm sorry, but"; |
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| 290 | mes "I'm busy right now~"; |
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| 291 | next; |
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| 292 | mes "[Parmy Gianino]"; |
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| 293 | mes "Why don't you ask"; |
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| 294 | mes "someone else if you're"; |
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| 295 | mes "not sure who to visit"; |
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| 296 | mes "next? Good luck~"; |
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| 297 | close; |
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| 298 | } |
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| 299 | } |
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| 300 | |
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| 301 | alde_alche,175,107,3 script Fastidious Alchemist#am 749,{ |
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| 302 | mes "[Raspuchin Gregory]"; |
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| 303 | if (BaseJob != Job_Merchant) { |
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| 304 | if (BaseJob == Job_Alchemist) { |
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| 305 | mes "Heeheehee"; |
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| 306 | mes "keheheh~!"; |
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| 307 | mes "Eh? What do you want?!"; |
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| 308 | next; |
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| 309 | mes "[Raspuchin Gregory]"; |
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| 310 | mes "You're not here to steal my experimental results or plagiarize my work, are you? How dare you consider intellectual theft!"; |
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| 311 | next; |
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| 312 | mes "[Raspuchin Gregory]"; |
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| 313 | mes "You're not, are you?"; |
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| 314 | mes "Well, as a colleague,"; |
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| 315 | mes "let me just warn you"; |
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| 316 | mes "that such tricks aren't"; |
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| 317 | mes "tolerated here in the"; |
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| 318 | mes "Alchemist Union!"; |
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| 319 | close; |
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| 320 | } |
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| 321 | else if (BaseClass == Job_Novice) { |
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| 322 | mes "Heeheehee"; |
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| 323 | mes "keheheh~!"; |
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| 324 | mes "How cute, you've come"; |
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| 325 | mes "all this way just to play..."; |
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| 326 | next; |
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| 327 | mes "[Raspuchin Gregory]"; |
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| 328 | mes "I'll let you"; |
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| 329 | mes "go this time..."; |
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| 330 | mes "But next time, don't"; |
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| 331 | mes "expect to leave so easily..."; |
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| 332 | close; |
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| 333 | } |
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| 334 | else { |
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| 335 | mes "What is it?!"; |
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| 336 | mes "You're curious as"; |
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| 337 | mes "to what I'm doing?"; |
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| 338 | next; |
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| 339 | mes "[Raspuchin Gregory]"; |
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| 340 | mes "Heehee"; |
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| 341 | mes "keheheh~!"; |
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| 342 | mes "Why, I'm busy"; |
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| 343 | mes "researching,"; |
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| 344 | mes "of course!"; |
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| 345 | next; |
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| 346 | mes "[Raspuchin Gregory]"; |
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| 347 | mes "Once this"; |
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| 348 | mes "potion is complete..."; |
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| 349 | mes "You can use it to take"; |
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| 350 | mes "over an entire nation!"; |
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| 351 | next; |
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| 352 | mes "[Raspuchin Gregory]"; |
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| 353 | mes "Hee hee hee!"; |
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| 354 | mes "Something this"; |
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| 355 | mes "dangerous has to"; |
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| 356 | mes "be kept a secret!"; |
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| 357 | mes "Understand?"; |
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| 358 | close; |
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| 359 | } |
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| 360 | } |
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| 361 | if (ALCH_Q == 0) { |
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| 362 | mes "Heeheehee"; |
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| 363 | mes "keheheh~!"; |
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| 364 | mes "What do you"; |
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| 365 | mes "want, kid?"; |
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| 366 | next; |
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| 367 | mes "[Raspuchin Gregory]"; |
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| 368 | mes "A Merchant should go and set up shop and vend items. Why are you wandering in a place like this?"; |
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| 369 | next; |
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| 370 | mes "[Raspuchin Gregory]"; |
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| 371 | mes "Heheheh~!"; |
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| 372 | mes "Go vend somwhere else!"; |
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| 373 | mes "And leave me to my"; |
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| 374 | mes "dark enterprise!"; |
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| 375 | close; |
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| 376 | } |
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| 377 | else if (ALCH_Q >= 1 && ALCH_Q <= 3) { |
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| 378 | mes "Heeheehee"; |
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| 379 | mes "keheheh~!"; |
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| 380 | mes "What do you"; |
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| 381 | mes "want, kid?"; |
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| 382 | next; |
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| 383 | mes "[Raspuchin Gregory]"; |
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| 384 | mes "What...?"; |
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| 385 | mes "Learn Alchemy?!"; |
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| 386 | mes "Don't even speak"; |
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| 387 | mes "such nonsense!"; |
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| 388 | next; |
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| 389 | mes "[Raspuchin Gregory]"; |
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| 390 | mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget about it and just worry about your store!"; |
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| 391 | close; |
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| 392 | } |
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| 393 | else if (ALCH_Q == 4) { |
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| 394 | mes "Heeheehee"; |
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| 395 | mes "keheheh~!"; |
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| 396 | mes "What do you"; |
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| 397 | mes "want, kid?"; |
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| 398 | next; |
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| 399 | mes "[Raspuchin Gregory]"; |
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| 400 | mes "What...?"; |
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| 401 | mes "Join the Union!?"; |
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| 402 | mes "I don't like it..."; |
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| 403 | mes "I just don't...!"; |
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| 404 | next; |
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| 405 | mes "[Raspuchin Gregory]"; |
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| 406 | mes "Nowadays, anyone thinks they can"; |
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| 407 | mes "be Alchemists just by knowing how to mix a few herbs. That's why my interview is necessary."; |
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| 408 | next; |
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| 409 | mes "[Raspuchin Gregory]"; |
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| 410 | mes "Heeheehee"; |
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| 411 | mes "keheheh~!"; |
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| 412 | mes "I plan on weeding out all the dumb and incompetent, and chase them"; |
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| 413 | mes "all away! We don't need morons!"; |
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| 414 | next; |
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| 415 | if (JobLevel == 50) { |
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| 416 | mes "[Raspuchin Gregory]"; |
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| 417 | mes "Wait..."; |
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| 418 | mes "Maybe I've"; |
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| 419 | mes "misjudged you."; |
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| 420 | if (sex == 1) { |
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| 421 | mes "You might be a pretty boy,"; |
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| 422 | mes "but I can tell you're smart"; |
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| 423 | mes "from your eyes."; |
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| 424 | } |
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| 425 | else { |
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| 426 | mes "Huh. You're a cutie alright,"; |
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| 427 | mes "but I can tell you've got brains."; |
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| 428 | } |
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| 429 | next; |
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| 430 | mes "[Raspuchin Gregory]"; |
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| 431 | mes "You're not just some stupid kid."; |
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| 432 | mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh heh~"; |
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| 433 | next; |
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| 434 | mes "[Raspuchin Gregory]"; |
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| 435 | mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass the interview."; |
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| 436 | next; |
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| 437 | mes "[Raspuchin Gregory]"; |
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| 438 | mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!"; |
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| 439 | next; |
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| 440 | mes "[Raspuchin Gregory]"; |
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| 441 | mes "Now go to Darwin!"; |
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| 442 | mes "He'll teach you how to do the experiments. Just tell him that"; |
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| 443 | mes "I sent you."; |
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| 444 | set ALCH_Q,6; |
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| 445 | close; |
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| 446 | } |
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| 447 | mes "[Raspuchin Gregory]"; |
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| 448 | mes "Surprised, are you?"; |
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| 449 | mes "Keheheh~ If you thought"; |
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| 450 | mes "becoming an Alchemist was"; |
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| 451 | mes "just a matter of changing"; |
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| 452 | mes "your clothes, then you're"; |
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| 453 | mes "sadly mistaken."; |
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| 454 | next; |
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| 455 | mes "[Raspuchin Gregory]"; |
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| 456 | mes "Now, try solving"; |
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| 457 | mes "all these problems."; |
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| 458 | mes "Let's see how smart"; |
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| 459 | mes "really are."; |
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| 460 | next; |
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| 461 | L_AskQuestions: |
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| 462 | switch(rand(1,3)) { |
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| 463 | case 1: |
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| 464 | mes "[Raspuchin Gregory]"; |
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| 465 | mes "12 + 23 + 34 + 45 = ?"; |
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| 466 | next; |
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| 467 | input .@input; |
---|
| 468 | if (.@input != 114) set .@w_point,.@w_point+1; |
---|
| 469 | mes "[Raspuchin Gregory]"; |
---|
| 470 | mes "1000 - 36 - 227 - 348 = ?"; |
---|
| 471 | next; |
---|
| 472 | input .@input; |
---|
| 473 | if (.@input != 389) set .@w_point,.@w_point+1; |
---|
| 474 | mes "[Raspuchin Gregory]"; |
---|
| 475 | mes "14 * 17 * 3 = ?"; |
---|
| 476 | next; |
---|
| 477 | input .@input; |
---|
| 478 | if (.@input != 714) set .@w_point,.@w_point+1; |
---|
| 479 | mes "[Raspuchin Gregory]"; |
---|
| 480 | mes "9765 / 3 / 5 / 7 = ?"; |
---|
| 481 | next; |
---|
| 482 | input .@input; |
---|
| 483 | if (.@input != 93) set .@w_point,.@w_point+1; |
---|
| 484 | mes "[Raspuchin Gregory]"; |
---|
| 485 | mes "(47 * 28) - (1376 / 4) = ?"; |
---|
| 486 | next; |
---|
| 487 | input .@input; |
---|
| 488 | if (.@input != 972) set .@w_point,.@w_point+1; |
---|
| 489 | mes "[Raspuchin Gregory]"; |
---|
| 490 | mes "(2646 / 7) + (13 * 28) = ?"; |
---|
| 491 | next; |
---|
| 492 | input .@input; |
---|
| 493 | if (.@input != 742) set .@w_point,.@w_point+1; |
---|
| 494 | mes "[Raspuchin Gregory]"; |
---|
| 495 | mes "How much do"; |
---|
| 496 | mes "12 Red Potions,"; |
---|
| 497 | mes "1 Butterfly Wing"; |
---|
| 498 | mes "and 5 Fly Wings cost"; |
---|
| 499 | mes "after a 24 % discount?"; |
---|
| 500 | next; |
---|
| 501 | input .@input; |
---|
| 502 | if (.@input != 909) set .@w_point,.@w_point+1; |
---|
| 503 | mes "[Raspuchin Gregory]"; |
---|
| 504 | mes "What is the"; |
---|
| 505 | mes "total weight of"; |
---|
| 506 | mes "3 Scimiters, 2 Helms"; |
---|
| 507 | mes "and 1 Long Coat?"; |
---|
| 508 | next; |
---|
| 509 | input .@input; |
---|
| 510 | if (.@input != 450) set .@w_point,.@w_point+1; |
---|
| 511 | mes "[Raspuchin Gregory]"; |
---|
| 512 | mes "What is the"; |
---|
| 513 | mes "total defense of"; |
---|
| 514 | mes "a Biretta, Mantle,"; |
---|
| 515 | mes "Opera Mask, Ribbon,"; |
---|
| 516 | mes "Muffler, Boots, and"; |
---|
| 517 | mes "Ear Muffs?"; |
---|
| 518 | next; |
---|
| 519 | input .@input; |
---|
| 520 | if (.@input != 20) set .@w_point,.@w_point+1; |
---|
| 521 | mes "[Raspuchin Gregory]"; |
---|
| 522 | mes "If you buy 5 Helms"; |
---|
| 523 | mes "with a 24 % discount"; |
---|
| 524 | mes "and sell it at 20"; |
---|
| 525 | mes "how much profit"; |
---|
| 526 | mes "do you earn?"; |
---|
| 527 | next; |
---|
| 528 | input .@input; |
---|
| 529 | if (.@input != 8800) set .@w_point,.@w_point+1; |
---|
| 530 | break; |
---|
| 531 | case 2: |
---|
| 532 | mes "[Raspuchin Gregory]"; |
---|
| 533 | mes "13 + 25 + 37 + 48 = ?"; |
---|
| 534 | next; |
---|
| 535 | input .@input; |
---|
| 536 | if (.@input != 123) set .@w_point,.@w_point+1; |
---|
| 537 | mes "[Raspuchin Gregory]"; |
---|
| 538 | mes "1000 - 58 - 214 - 416 = ?"; |
---|
| 539 | next; |
---|
| 540 | input .@input; |
---|
| 541 | if (.@input != 312) set .@w_point,.@w_point+1; |
---|
| 542 | mes "[Raspuchin Gregory]"; |
---|
| 543 | mes "12 * 24 * 3 = ?"; |
---|
| 544 | next; |
---|
| 545 | input .@input; |
---|
| 546 | if (.@input != 864) set .@w_point,.@w_point+1; |
---|
| 547 | mes "[Raspuchin Gregory]"; |
---|
| 548 | mes "10530 / 3 / 5 / 2 = ?"; |
---|
| 549 | next; |
---|
| 550 | input .@input; |
---|
| 551 | if (.@input != 351) set .@w_point,.@w_point+1; |
---|
| 552 | mes "[Raspuchin Gregory]"; |
---|
| 553 | mes "(35 * 19) - (1792 / 7) = ?"; |
---|
| 554 | next; |
---|
| 555 | input .@input; |
---|
| 556 | if (.@input != 409) set .@w_point,.@w_point+1; |
---|
| 557 | mes "[Raspuchin Gregory]"; |
---|
| 558 | mes "(2368 / 8) + (24 * 17) = ?"; |
---|
| 559 | next; |
---|
| 560 | input .@input; |
---|
| 561 | if (.@input != 704) set .@w_point,.@w_point+1; |
---|
| 562 | mes "[Raspuchin Gregory]"; |
---|
| 563 | mes "(2646 / 7) + (13 * 28) = ?"; |
---|
| 564 | next; |
---|
| 565 | input .@input; |
---|
| 566 | if (.@input != 742) set .@w_point,.@w_point+1; |
---|
| 567 | mes "[Raspuchin Gregory]"; |
---|
| 568 | mes "What is the"; |
---|
| 569 | mes "total price of"; |
---|
| 570 | mes "15 Green Potions,"; |
---|
| 571 | mes "6 Magnifiers and"; |
---|
| 572 | mes "4 Traps after"; |
---|
| 573 | mes "a 24 % discount?"; |
---|
| 574 | next; |
---|
| 575 | input .@input; |
---|
| 576 | if (.@input != 934) set .@w_point,.@w_point+1; |
---|
| 577 | mes "[Raspuchin Gregory]"; |
---|
| 578 | mes "What is the"; |
---|
| 579 | mes "total weight of"; |
---|
| 580 | mes "3 Ring Pommel Sabers,"; |
---|
| 581 | mes "4 Caps, and 2 Boots?"; |
---|
| 582 | next; |
---|
| 583 | input .@input; |
---|
| 584 | if (.@input != 550) set .@w_point,.@w_point+1; |
---|
| 585 | mes "[Raspuchin Gregory]"; |
---|
| 586 | mes "What is the"; |
---|
| 587 | mes "total defense of"; |
---|
| 588 | mes "a Buckler, Long Coat,"; |
---|
| 589 | mes "Gas Mask, Big Ribbon,"; |
---|
| 590 | mes "Cute Ribbon, Sakkat,"; |
---|
| 591 | mes "and Glasses?"; |
---|
| 592 | next; |
---|
| 593 | input .@input; |
---|
| 594 | if (.@input != 16) set .@w_point,.@w_point+1; |
---|
| 595 | mes "[Raspuchin Gregory]"; |
---|
| 596 | mes "How much profit do you"; |
---|
| 597 | mes "make if you buy Tights"; |
---|
| 598 | mes "at a 24 % discount and"; |
---|
| 599 | mes "sell it at 20 % of"; |
---|
| 600 | mes "the normal price?"; |
---|
| 601 | next; |
---|
| 602 | input .@input; |
---|
| 603 | if (.@input != 8520) set .@w_point,.@w_point+1; |
---|
| 604 | break; |
---|
| 605 | case 3: |
---|
| 606 | mes "[Raspuchin Gregory]"; |
---|
| 607 | mes "12 + 23 + 34 + 45 = ?"; |
---|
| 608 | next; |
---|
| 609 | input .@input; |
---|
| 610 | if (.@input != 114) set .@w_point,.@w_point+1; |
---|
| 611 | mes "[Raspuchin Gregory]"; |
---|
| 612 | mes "1000 - 58 - 214 - 416 = ?"; |
---|
| 613 | next; |
---|
| 614 | input .@input; |
---|
| 615 | if (.@input != 312) set .@w_point,.@w_point+1; |
---|
| 616 | mes "[Raspuchin Gregory]"; |
---|
| 617 | mes "14 * 17 * 3 = ?"; |
---|
| 618 | next; |
---|
| 619 | input .@input; |
---|
| 620 | if (.@input != 714) set .@w_point,.@w_point+1; |
---|
| 621 | mes "[Raspuchin Gregory]"; |
---|
| 622 | mes "10530 / 3 / 5 / 2 = ?"; |
---|
| 623 | next; |
---|
| 624 | input .@input; |
---|
| 625 | if (.@input != 351) set .@w_point,.@w_point+1; |
---|
| 626 | mes "[Raspuchin Gregory]"; |
---|
| 627 | mes "(47 * 28) - (1376 / 4) = ?"; |
---|
| 628 | next; |
---|
| 629 | input .@input; |
---|
| 630 | if (.@input != 972) set .@w_point,.@w_point+1; |
---|
| 631 | mes "[Raspuchin Gregory]"; |
---|
| 632 | mes "(2646 / 7) + (13 * 28) = ?"; |
---|
| 633 | next; |
---|
| 634 | input .@input; |
---|
| 635 | if (.@input != 742) set .@w_point,.@w_point+1; |
---|
| 636 | mes "[Raspuchin Gregory]"; |
---|
| 637 | mes "What is the"; |
---|
| 638 | mes "total cost of"; |
---|
| 639 | mes "6 Red Potions,"; |
---|
| 640 | mes "7 Green Potions,"; |
---|
| 641 | mes "and 8 Fly Wings"; |
---|
| 642 | mes "after a 24 % discount?"; |
---|
| 643 | next; |
---|
| 644 | input .@input; |
---|
| 645 | if (.@input != 798) set .@w_point,.@w_point+1; |
---|
| 646 | mes "[Raspuchin Gregory]"; |
---|
| 647 | mes "What is the"; |
---|
| 648 | mes "total weight of"; |
---|
| 649 | mes "2 Ring Pommel Sabers,"; |
---|
| 650 | mes "3 Caps, and 3 boots?"; |
---|
| 651 | next; |
---|
| 652 | input .@input; |
---|
| 653 | if (.@input != 480) set .@w_point,.@w_point+1; |
---|
| 654 | mes "[Raspuchin Gregory]"; |
---|
| 655 | mes "What is the"; |
---|
| 656 | mes "total defense of"; |
---|
| 657 | mes "a Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, and Eye Patch?"; |
---|
| 658 | next; |
---|
| 659 | input .@input; |
---|
| 660 | if (.@input != 12) set .@w_point,.@w_point+1; |
---|
| 661 | mes "[Raspuchin Gregory]"; |
---|
| 662 | mes "If you buy 4 Padded Armors"; |
---|
| 663 | mes "at a 25% discount and sell"; |
---|
| 664 | mes "them at 20% of the original"; |
---|
| 665 | mes "price, how much profit would"; |
---|
| 666 | mes "you make from this sale?"; |
---|
| 667 | next; |
---|
| 668 | if (.@input != 7680) set w_point,w_point+1; |
---|
| 669 | } |
---|
| 670 | if (.@w_point == 0) { |
---|
| 671 | mes "[Raspuchin Gregory]"; |
---|
| 672 | mes "Ooh..."; |
---|
| 673 | mes "Excellent! Great!"; |
---|
| 674 | mes "You got them all correct!?"; |
---|
| 675 | mes "Keheheh, I have no choice but to acknowledge you..."; |
---|
| 676 | next; |
---|
| 677 | } |
---|
| 678 | else if (.@w_point == 1) { |
---|
| 679 | mes "[Raspuchin Gregory]"; |
---|
| 680 | mes "You got one wrong!"; |
---|
| 681 | mes "But I'll let it slide."; |
---|
| 682 | mes "You pass the interview!"; |
---|
| 683 | next; |
---|
| 684 | } |
---|
| 685 | else if (.@w_point == 2 && ALCH_Q == 5) { |
---|
| 686 | mes "[Raspuchin Gregory]"; |
---|
| 687 | mes "You've got serious"; |
---|
| 688 | mes "weaknesses in math,"; |
---|
| 689 | mes "but I'll let you go this time..."; |
---|
| 690 | next; |
---|
| 691 | } |
---|
| 692 | else { |
---|
| 693 | set ALCH_Q,5; |
---|
| 694 | mes "[Raspuchin Gregory]"; |
---|
| 695 | mes "Keheheh! Idiot!"; |
---|
| 696 | mes "Just listening to your"; |
---|
| 697 | mes "answers is making me feel"; |
---|
| 698 | mes "stupider! You might as well"; |
---|
| 699 | mes "have got them all wrong!"; |
---|
| 700 | next; |
---|
| 701 | mes "[Raspuchin Gregory]"; |
---|
| 702 | mes "How can a person that"; |
---|
| 703 | mes "can't even answer all of"; |
---|
| 704 | mes "these simple questions think"; |
---|
| 705 | mes "of becoming an Alchemist?!"; |
---|
| 706 | next; |
---|
| 707 | mes "[Raspuchin Gregory]"; |
---|
| 708 | mes "Hm...?"; |
---|
| 709 | mes "Did you get"; |
---|
| 710 | mes "any right?"; |
---|
| 711 | next; |
---|
| 712 | mes "[Raspuchin Gregory]"; |
---|
| 713 | mes "Fool! Even if you make one little mistake, everything goes wrong"; |
---|
| 714 | mes "in Alchemy! Now get out of here!"; |
---|
| 715 | mes "You make me sick!"; |
---|
| 716 | close; |
---|
| 717 | } |
---|
| 718 | mes "[Raspuchin Gregory]"; |
---|
| 719 | mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!"; |
---|
| 720 | next; |
---|
| 721 | mes "[Raspuchin Gregory]"; |
---|
| 722 | mes "Now go to Darwin!"; |
---|
| 723 | mes "He'll teach you how to do the experiments. Just tell him that"; |
---|
| 724 | mes "I sent you."; |
---|
| 725 | set ALCH_Q,6; |
---|
| 726 | close; |
---|
| 727 | } |
---|
| 728 | else if (ALCH_Q == 5) { |
---|
| 729 | mes "What...?!"; |
---|
| 730 | mes "You want to take"; |
---|
| 731 | mes "the test again?!"; |
---|
| 732 | mes "I thought I told"; |
---|
| 733 | mes "you to leave!"; |
---|
| 734 | next; |
---|
| 735 | mes "[Raspuchin Gregory]"; |
---|
| 736 | mes "I don't like it..."; |
---|
| 737 | mes "I don't like this!"; |
---|
| 738 | next; |
---|
| 739 | mes "[Raspuchin Gregory]"; |
---|
| 740 | mes "Fine..."; |
---|
| 741 | mes "I'll try to overlook your pitiful performance last time and give"; |
---|
| 742 | mes "you another chance. Don't screw"; |
---|
| 743 | mes "up again, got it?"; |
---|
| 744 | next; |
---|
| 745 | mes "[Raspuchin Gregory]"; |
---|
| 746 | mes "Now then,"; |
---|
| 747 | mes "give me all the"; |
---|
| 748 | mes "^551A8Bright^000000 answers"; |
---|
| 749 | mes "this time."; |
---|
| 750 | next; |
---|
| 751 | goto L_AskQuestions; |
---|
| 752 | } |
---|
| 753 | else if (ALCH_Q == 6) { |
---|
| 754 | mes "What are you doing?"; |
---|
| 755 | mes "Go and find Darwin now."; |
---|
| 756 | next; |
---|
| 757 | mes "[Raspuchin Gregory]"; |
---|
| 758 | mes "Keheheheheheheheh~"; |
---|
| 759 | mes "Don't think this is the end of it!"; |
---|
| 760 | close; |
---|
| 761 | } |
---|
| 762 | mes "Keheheheheheheheh~"; |
---|
| 763 | mes "Don't think this is the end of it!"; |
---|
| 764 | close; |
---|
| 765 | } |
---|
| 766 | |
---|
| 767 | alde_alche,13,15,7 script Studying Man#am 750,{ |
---|
| 768 | if (checkweight(1201,1) == 0) { |
---|
| 769 | mes "- Wait a minute! -"; |
---|
| 770 | mes "- Currently you are carrying -"; |
---|
| 771 | mes "- too many items with you. -"; |
---|
| 772 | mes "- Please come back again -"; |
---|
| 773 | mes "- after you store some items into kafra storage. -"; |
---|
| 774 | close; |
---|
| 775 | } |
---|
| 776 | mes "[Darwin]"; |
---|
| 777 | if (BaseJob != Job_Merchant) { |
---|
| 778 | if (BaseJob == Job_Alchemist) { |
---|
| 779 | mes "Ah..."; |
---|
| 780 | mes "You..."; |
---|
| 781 | mes "You've become"; |
---|
| 782 | mes "an Alchemist."; |
---|
| 783 | next; |
---|
| 784 | mes "[Darwin]"; |
---|
| 785 | mes "Remember..."; |
---|
| 786 | mes "In your quest"; |
---|
| 787 | mes "to make your"; |
---|
| 788 | mes "dreams come true,"; |
---|
| 789 | mes "do not lose what"; |
---|
| 790 | mes "you cherish."; |
---|
| 791 | next; |
---|
| 792 | mes "[Darwin]"; |
---|
| 793 | mes "Ah..."; |
---|
| 794 | mes "Harmona..."; |
---|
| 795 | mes "My love..."; |
---|
| 796 | close; |
---|
| 797 | } |
---|
| 798 | else { |
---|
| 799 | mes "When you have"; |
---|
| 800 | mes "your dreams, you"; |
---|
| 801 | mes "have everything."; |
---|
| 802 | mes "Without them, you have"; |
---|
| 803 | mes "nothing more to lose."; |
---|
| 804 | next; |
---|
| 805 | mes "[Darwin]"; |
---|
| 806 | mes "These cursed eyes..."; |
---|
| 807 | mes "They've lost sight of"; |
---|
| 808 | mes "my dreams a long time ago."; |
---|
| 809 | mes "Ha ha ha ha..."; |
---|
| 810 | next; |
---|
| 811 | mes "[Darwin]"; |
---|
| 812 | mes "Does paradise"; |
---|
| 813 | mes "really exist...?"; |
---|
| 814 | mes "Not without my love..."; |
---|
| 815 | mes "Not without Harmona..."; |
---|
| 816 | close; |
---|
| 817 | } |
---|
| 818 | } |
---|
| 819 | if (ALCH_Q == 6) { |
---|
| 820 | mes "..."; |
---|
| 821 | next; |
---|
| 822 | mes "[Darwin]"; |
---|
| 823 | mes "..."; |
---|
| 824 | mes "......"; |
---|
| 825 | next; |
---|
| 826 | mes "[Darwin]"; |
---|
| 827 | mes "..."; |
---|
| 828 | mes "......"; |
---|
| 829 | mes "Who is it...?"; |
---|
| 830 | next; |
---|
| 831 | monster "alde_alche",13,15,"Wolf",1013,1; |
---|
| 832 | killmonsterall "alde_alche"; |
---|
| 833 | mes "[Darwin]"; |
---|
| 834 | mes "A wolf?"; |
---|
| 835 | mes "Or a human?"; |
---|
| 836 | mes "You must be seeking"; |
---|
| 837 | mes "something, are you not?"; |
---|
| 838 | next; |
---|
| 839 | mes "[Darwin]"; |
---|
| 840 | mes "After all..."; |
---|
| 841 | mes "Everyone has desires"; |
---|
| 842 | mes "to fulfill. Be be careful."; |
---|
| 843 | mes "Do not be like the wild"; |
---|
| 844 | mes "wolf drawn to the flowers."; |
---|
| 845 | next; |
---|
| 846 | mes "[Darwin]"; |
---|
| 847 | mes "In your efforts to gain something else, you may end up sacrificing something precious to you."; |
---|
| 848 | next; |
---|
| 849 | mes "[Darwin]"; |
---|
| 850 | mes "Cultivating joy and happiness"; |
---|
| 851 | mes "is much like cultivating flowers."; |
---|
| 852 | mes "If something is missing, the"; |
---|
| 853 | mes "flower will wilt away..."; |
---|
| 854 | next; |
---|
| 855 | mes "[Darwin]"; |
---|
| 856 | mes "What brings you"; |
---|
| 857 | mes "to this kind of place?"; |
---|
| 858 | next; |
---|
| 859 | switch(select("I want to learn how to experiment.:Tell me more about flowers.:Nothing.")) { |
---|
| 860 | case 1: |
---|
| 861 | mes "[Darwin]"; |
---|
| 862 | mes "You wish to"; |
---|
| 863 | mes "learn Alchemy?"; |
---|
| 864 | mes "Everything I know,"; |
---|
| 865 | mes "I've learned for the"; |
---|
| 866 | mes "sake of making my"; |
---|
| 867 | mes "dream come true..."; |
---|
| 868 | next; |
---|
| 869 | mes "[Darwin]"; |
---|
| 870 | mes "I'll teach"; |
---|
| 871 | mes "you the basics..."; |
---|
| 872 | mes "But everything you"; |
---|
| 873 | mes "learn afterwards must"; |
---|
| 874 | mes "be directed through"; |
---|
| 875 | mes "your own motivations."; |
---|
| 876 | next; |
---|
| 877 | mes "[Darwin]"; |
---|
| 878 | mes "I will teach you"; |
---|
| 879 | mes "how to make simple"; |
---|
| 880 | mes "medicine. So please"; |
---|
| 881 | mes "bring the following"; |
---|
| 882 | mes "materials right away."; |
---|
| 883 | next; |
---|
| 884 | mes "[Darwin]"; |
---|
| 885 | mes "^551A8B3 Medicine Bowls^000000,"; |
---|
| 886 | mes "^551A8B3 Empty Bottles^000000,"; |
---|
| 887 | mes "^551A8B1 Red Herb^000000,"; |
---|
| 888 | mes "^551A8B1 Yellow Herb^000000 and"; |
---|
| 889 | mes "^551A8B1 White Herb^000000."; |
---|
| 890 | set ALCH_Q,7; |
---|
| 891 | next; |
---|
| 892 | mes "[Darwin]"; |
---|
| 893 | mes "Once you have"; |
---|
| 894 | mes "prepared everything,"; |
---|
| 895 | mes "return to me."; |
---|
| 896 | close; |
---|
| 897 | case 2: |
---|
| 898 | mes "[Darwin]"; |
---|
| 899 | mes "Flowers...?"; |
---|
| 900 | mes "In the darkest"; |
---|
| 901 | mes "recesses of my mind,"; |
---|
| 902 | mes "there is a blossum"; |
---|
| 903 | mes "that I faintly remember..."; |
---|
| 904 | next; |
---|
| 905 | mes "[Darwin]"; |
---|
| 906 | mes "For the one that"; |
---|
| 907 | mes "I love, I put all"; |
---|
| 908 | mes "of my efforts into"; |
---|
| 909 | mes "researching that one thing."; |
---|
| 910 | next; |
---|
| 911 | mes "[Darwin]"; |
---|
| 912 | mes "I won't tell you the details,"; |
---|
| 913 | mes "but I was basically researching"; |
---|
| 914 | mes "the relationship between"; |
---|
| 915 | mes "wolves and flowers."; |
---|
| 916 | next; |
---|
| 917 | mes "[Darwin]"; |
---|
| 918 | mes "But yes..."; |
---|
| 919 | mes "It was a flower."; |
---|
| 920 | mes "With its shine, it was said"; |
---|
| 921 | mes "to let you see paradise."; |
---|
| 922 | mes "The ^551A8BIllusion Flower^000000..."; |
---|
| 923 | next; |
---|
| 924 | mes "[Darwin]"; |
---|
| 925 | mes "I even made"; |
---|
| 926 | mes "a Homunculus,"; |
---|
| 927 | mes "but no one believed that I could create new life from a flower..."; |
---|
| 928 | next; |
---|
| 929 | mes "[Darwin]"; |
---|
| 930 | mes "Then..."; |
---|
| 931 | mes "Well, some other things happened, and now I have nothing left. Time no longer has any meaning for me."; |
---|
| 932 | next; |
---|
| 933 | mes "[Darwin]"; |
---|
| 934 | mes "Ahh..."; |
---|
| 935 | mes "Harmona..."; |
---|
| 936 | mes "Where have you gone?"; |
---|
| 937 | mes "I hope you're in a field"; |
---|
| 938 | mes "of beautiful flowers..."; |
---|
| 939 | close; |
---|
| 940 | case 3: |
---|
| 941 | mes "[Darwin]"; |
---|
| 942 | mes "Consider what"; |
---|
| 943 | mes "is most precious"; |
---|
| 944 | mes "to you. It cannot"; |
---|
| 945 | mes "be protected if you"; |
---|
| 946 | mes "do not recognize it."; |
---|
| 947 | close; |
---|
| 948 | } |
---|
| 949 | } |
---|
| 950 | else if (ALCH_Q == 7) { |
---|
| 951 | mes "..."; |
---|
| 952 | mes "......"; |
---|
| 953 | next; |
---|
| 954 | mes "[Darwin]"; |
---|
| 955 | mes "..."; |
---|
| 956 | mes "......"; |
---|
| 957 | mes "Who is it...?"; |
---|
| 958 | next; |
---|
| 959 | mes "[Darwin]"; |
---|
| 960 | mes "Ah..."; |
---|
| 961 | mes "You are the one who"; |
---|
| 962 | mes "wishes to learn Alchemy."; |
---|
| 963 | mes "Have you prepared everything?"; |
---|
| 964 | next; |
---|
| 965 | if (countitem(710) > 0) { |
---|
| 966 | mes "[Darwin]"; |
---|
| 967 | mes "Wait."; |
---|
| 968 | mes "That Illusion Flower."; |
---|
| 969 | mes "How did you get that?"; |
---|
| 970 | next; |
---|
| 971 | mes "[Darwin]"; |
---|
| 972 | mes "Where did you find it?!"; |
---|
| 973 | mes "The flower that slowly"; |
---|
| 974 | mes "blooms under the"; |
---|
| 975 | mes "moonlight?"; |
---|
| 976 | mes "It's beautiful...!"; |
---|
| 977 | next; |
---|
| 978 | mes "[Darwin]"; |
---|
| 979 | mes "Th-That flower..."; |
---|
| 980 | mes "Please let me see it."; |
---|
| 981 | mes "The Illusion Flower!"; |
---|
| 982 | mes "Uwaaaaaaah!!"; |
---|
| 983 | next; |
---|
| 984 | mes "[Darwin]"; |
---|
| 985 | mes "Would you be so kind"; |
---|
| 986 | mes "as to let me have this flower?"; |
---|
| 987 | mes "I'm sure that this is the Moonlight Flower that I've been seeking!"; |
---|
| 988 | next; |
---|
| 989 | if (select("Sorry, I can't give it to you.:I brought it to give to you.") == 1) { |
---|
| 990 | mes "[Darwin]"; |
---|
| 991 | mes "I understand."; |
---|
| 992 | mes "You can't give"; |
---|
| 993 | mes "such a precious"; |
---|
| 994 | mes "flower to just anyone."; |
---|
| 995 | mes "Well... It's okay."; |
---|
| 996 | next; |
---|
| 997 | mes "[Darwin]"; |
---|
| 998 | mes "It just brought back old memories. I shouldn't have asked in the first place. In any case, please bring what is needed for the experiment."; |
---|
| 999 | next; |
---|
| 1000 | mes "[Darwin]"; |
---|
| 1001 | mes "Please leave that flower"; |
---|
| 1002 | mes "somewhere else. It brings"; |
---|
| 1003 | mes "back too many memories..."; |
---|
| 1004 | close; |
---|
| 1005 | } |
---|
| 1006 | mes "[Darwin]"; |
---|
| 1007 | mes "Are you"; |
---|
| 1008 | mes "serious?!"; |
---|
| 1009 | mes "Thank you!"; |
---|
| 1010 | mes "Such a precious flower."; |
---|
| 1011 | mes "Ah, Harmona, my love..."; |
---|
| 1012 | next; |
---|
| 1013 | mes "[Darwin]"; |
---|
| 1014 | mes "Yes..."; |
---|
| 1015 | mes "I shall repay you for this."; |
---|
| 1016 | mes "I shall plant all of my knowledge of Alchemy directly into your mind..."; |
---|
| 1017 | next; |
---|
| 1018 | mes "[Darwin]"; |
---|
| 1019 | mes "Open your eyes wide,"; |
---|
| 1020 | mes "and look into my eyes!!"; |
---|
| 1021 | mes "Don't stop until the end!!"; |
---|
| 1022 | next; |
---|
| 1023 | mes "Lorem ipsum dolor sit amet,"; |
---|
| 1024 | next; |
---|
| 1025 | mes "Lorem ipsum dolor sit amet,"; |
---|
| 1026 | mes "consectetuer adipiscing elit."; |
---|
| 1027 | next; |
---|
| 1028 | mes "Lorem ipsum dolor sit amet,"; |
---|
| 1029 | mes "consectetuer adipiscing elit."; |
---|
| 1030 | mes "Aenean fermentum ullamcorper."; |
---|
| 1031 | next; |
---|
| 1032 | mes "Lorem ipsum dolor sit amet,"; |
---|
| 1033 | mes "consectetuer adipiscing elit."; |
---|
| 1034 | mes "Aenean fermentum ullamcorper."; |
---|
| 1035 | mes "Vestibulum ante ipsum primis in"; |
---|
| 1036 | next; |
---|
| 1037 | mes "Lorem ipsum dolor sit amet,"; |
---|
| 1038 | mes "consectetuer adipiscing elit."; |
---|
| 1039 | mes "Aenean fermentum ullamcorper."; |
---|
| 1040 | mes "Vestibulum ante ipsum primis in"; |
---|
| 1041 | mes "faucibus orci luctus et ultrices"; |
---|
| 1042 | next; |
---|
| 1043 | mes "Lorem ipsum dolor sit amet,"; |
---|
| 1044 | mes "consectetuer adipiscing elit."; |
---|
| 1045 | mes "Aenean fermentum ullamcorper."; |
---|
| 1046 | mes "Vestibulum ante ipsum primis in"; |
---|
| 1047 | mes "faucibus orci luctus et ultrices"; |
---|
| 1048 | mes "posuere cubilia Curae; Morbi"; |
---|
| 1049 | next; |
---|
| 1050 | mes "Lorem ipsum dolor sit amet,"; |
---|
| 1051 | mes "consectetuer adipiscing elit."; |
---|
| 1052 | mes "Aenean fermentum ullamcorper."; |
---|
| 1053 | mes "Vestibulum ante ipsum primis in"; |
---|
| 1054 | mes "faucibus orci luctus et ultrices"; |
---|
| 1055 | mes "posuere cubilia Curae; Morbi"; |
---|
| 1056 | mes "massa, fermentum vitae..."; |
---|
| 1057 | next; |
---|
| 1058 | delitem 710,1; //Illusion_Flower |
---|
| 1059 | mes "[Darwin]"; |
---|
| 1060 | mes "^666666*Gasp...*^000000"; |
---|
| 1061 | mes "You are now"; |
---|
| 1062 | mes "an Alchemist!!"; |
---|
| 1063 | mes "Go to the Union"; |
---|
| 1064 | mes "and cast away the last"; |
---|
| 1065 | mes "vestiges of Merchant life!!"; |
---|
| 1066 | set ALCH_Q,40; |
---|
| 1067 | close; |
---|
| 1068 | } |
---|
| 1069 | else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) { |
---|
| 1070 | mes "[Darwin]"; |
---|
| 1071 | mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine."; |
---|
| 1072 | next; |
---|
| 1073 | mes "[Darwin]"; |
---|
| 1074 | mes "First, prepare the Medicine Bowl. Then, you put the Herbs inside, like this, and slowly crush them."; |
---|
| 1075 | next; |
---|
| 1076 | mes "[Darwin]"; |
---|
| 1077 | mes "Pour small amounts"; |
---|
| 1078 | mes "of clean water and stir"; |
---|
| 1079 | mes "the mixture until it thickens."; |
---|
| 1080 | mes "Afterwards, add some more Herbs."; |
---|
| 1081 | next; |
---|
| 1082 | mes "[Darwin]"; |
---|
| 1083 | mes "That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle."; |
---|
| 1084 | delitem 7134,3; //Medicine_Bowl |
---|
| 1085 | delitem 713,3; //Empty_Bottle |
---|
| 1086 | delitem 507,1; //Red_Herb |
---|
| 1087 | delitem 508,1; //Yellow_Herb |
---|
| 1088 | delitem 509,1; //White_Herb |
---|
| 1089 | next; |
---|
| 1090 | mes "[Darwin]"; |
---|
| 1091 | mes "There you go,"; |
---|
| 1092 | mes "it's complete."; |
---|
| 1093 | mes "Now, make some medicine"; |
---|
| 1094 | mes "using the simple procedure"; |
---|
| 1095 | mes "I just explained to you."; |
---|
| 1096 | set w_point,0; |
---|
| 1097 | next; |
---|
| 1098 | switch(select("Prepare the Medicine Bowl.:Put the Medicine Bowl on your head.:Kick the Medicine Bowl.")) { |
---|
| 1099 | case 1: |
---|
| 1100 | break; |
---|
| 1101 | case 2: |
---|
| 1102 | set .@w_point,.@w_point+1; |
---|
| 1103 | mes "[Darwin]"; |
---|
| 1104 | mes "What...?"; |
---|
| 1105 | next; |
---|
| 1106 | break; |
---|
| 1107 | case 3: |
---|
| 1108 | set .@w_point,.@w_point+1; |
---|
| 1109 | mes "[Darwin]"; |
---|
| 1110 | mes "No!"; |
---|
| 1111 | next; |
---|
| 1112 | break; |
---|
| 1113 | } |
---|
| 1114 | switch(select("Put some dirt in the Medicine Bowl.:Put some Herbs in the Medicine Bowl.:Put a Harp in the Medicine Bowl.")) { |
---|
| 1115 | case 1: |
---|
| 1116 | set .@w_point,.@w_point+1; |
---|
| 1117 | mes "[Darwin]"; |
---|
| 1118 | mes "...Eh!?"; |
---|
| 1119 | mes "That's not"; |
---|
| 1120 | mes "medicine!"; |
---|
| 1121 | next; |
---|
| 1122 | break; |
---|
| 1123 | case 2: |
---|
| 1124 | break; |
---|
| 1125 | case 3: |
---|
| 1126 | set .@w_point,.@w_point+1; |
---|
| 1127 | mes "[Darwin]"; |
---|
| 1128 | mes "A Harp?"; |
---|
| 1129 | mes "And how would"; |
---|
| 1130 | mes "you do that?"; |
---|
| 1131 | next; |
---|
| 1132 | break; |
---|
| 1133 | } |
---|
| 1134 | switch(select("Crush the Herbs.:Crush the Medicine Bowl.:Crush Darwin's foot.")) { |
---|
| 1135 | case 1: |
---|
| 1136 | break; |
---|
| 1137 | case 2: |
---|
| 1138 | set .@w_point,.@w_point+1; |
---|
| 1139 | mes "[Darwin]"; |
---|
| 1140 | mes "Wh-What are"; |
---|
| 1141 | mes "you doing!?"; |
---|
| 1142 | next; |
---|
| 1143 | break; |
---|
| 1144 | case 3: |
---|
| 1145 | set .@w_point,.@w_point+1; |
---|
| 1146 | mes "[Darwin]"; |
---|
| 1147 | mes "Agh...!"; |
---|
| 1148 | mes "What do you"; |
---|
| 1149 | mes "think you're"; |
---|
| 1150 | mes "doing?!"; |
---|
| 1151 | next; |
---|
| 1152 | break; |
---|
| 1153 | } |
---|
| 1154 | switch(select("Spray clean water.:Drink clean water.:Pour clean water.")) { |
---|
| 1155 | case 1: |
---|
| 1156 | set .@w_point,.@w_point+1; |
---|
| 1157 | mes "[Darwin]"; |
---|
| 1158 | mes "Huh?"; |
---|
| 1159 | mes "What are you doing?"; |
---|
| 1160 | next; |
---|
| 1161 | break; |
---|
| 1162 | case 2: |
---|
| 1163 | set .@w_point,.@w_point+1; |
---|
| 1164 | mes "[Darwin]"; |
---|
| 1165 | mes "W-wait..."; |
---|
| 1166 | mes "Are you"; |
---|
| 1167 | mes "taking a break?"; |
---|
| 1168 | next; |
---|
| 1169 | break; |
---|
| 1170 | case 3: |
---|
| 1171 | break; |
---|
| 1172 | } |
---|
| 1173 | switch(select("Continue crushing the Herbs.:Continue eating the Herbs.:Continue dancing and singing.")) { |
---|
| 1174 | case 1: |
---|
| 1175 | break; |
---|
| 1176 | case 2: |
---|
| 1177 | set .@w_point,.@w_point+1; |
---|
| 1178 | mes "[Darwin]"; |
---|
| 1179 | mes "Eat the Herbs?"; |
---|
| 1180 | mes "I think you need"; |
---|
| 1181 | mes "to focus on the"; |
---|
| 1182 | mes "task at hand..."; |
---|
| 1183 | next; |
---|
| 1184 | break; |
---|
| 1185 | case 3: |
---|
| 1186 | set .@w_point,.@w_point+1; |
---|
| 1187 | mes "[Darwin]"; |
---|
| 1188 | mes "Singing and"; |
---|
| 1189 | mes "dancing? Alchemists"; |
---|
| 1190 | mes "don't do that, have"; |
---|
| 1191 | mes "you gone crazy?"; |
---|
| 1192 | next; |
---|
| 1193 | break; |
---|
| 1194 | } |
---|
| 1195 | switch(select("Put noodles in and fry it.:Pour it in an empty bottle.:Hold the Medicine Bowl and drink it.")) { |
---|
| 1196 | case 1: |
---|
| 1197 | set .@w_point,.@w_point+1; |
---|
| 1198 | mes "[Darwin]"; |
---|
| 1199 | mes "We're Alchemists,"; |
---|
| 1200 | mes "not restaurant chefs."; |
---|
| 1201 | next; |
---|
| 1202 | break; |
---|
| 1203 | case 2: |
---|
| 1204 | break; |
---|
| 1205 | case 3: |
---|
| 1206 | set .@w_point,.@w_point+1; |
---|
| 1207 | mes "[Darwin]"; |
---|
| 1208 | mes "Huh..."; |
---|
| 1209 | mes "Pretty sloppy..."; |
---|
| 1210 | next; |
---|
| 1211 | break; |
---|
| 1212 | } |
---|
| 1213 | if (.@w_point > 0) { |
---|
| 1214 | mes "[Darwin]"; |
---|
| 1215 | mes "..."; |
---|
| 1216 | mes "......"; |
---|
| 1217 | next; |
---|
| 1218 | mes "[Darwin]"; |
---|
| 1219 | mes "You messed up the mixture"; |
---|
| 1220 | mes "since you didn't follow the procedure! Get some more ingredients so you can try it"; |
---|
| 1221 | mes "again until you get it right."; |
---|
| 1222 | close; |
---|
| 1223 | } |
---|
| 1224 | getitem 501,1; //Red_Potion |
---|
| 1225 | getitem 503,1; //Yellow_Potion |
---|
| 1226 | getitem 504,1; //White_Potion |
---|
| 1227 | mes "[Darwin]"; |
---|
| 1228 | mes "Good job."; |
---|
| 1229 | mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made."; |
---|
| 1230 | set ALCH_Q,8; |
---|
| 1231 | next; |
---|
| 1232 | mes "[Darwin]"; |
---|
| 1233 | mes "Now, go into the next room"; |
---|
| 1234 | mes "and speak to Van Helmont to"; |
---|
| 1235 | mes "continue your training."; |
---|
| 1236 | next; |
---|
| 1237 | mes "[Darwin]"; |
---|
| 1238 | mes "Never forget..."; |
---|
| 1239 | mes "You must always protect"; |
---|
| 1240 | mes "what is most precious to you."; |
---|
| 1241 | close; |
---|
| 1242 | } |
---|
| 1243 | else { |
---|
| 1244 | mes "[Darwin]"; |
---|
| 1245 | mes "Have you forgotten"; |
---|
| 1246 | mes "what you need to bring?"; |
---|
| 1247 | mes "Let me remind you once"; |
---|
| 1248 | mes "again. You must come"; |
---|
| 1249 | mes "back with..."; |
---|
| 1250 | next; |
---|
| 1251 | mes "[Darwin]"; |
---|
| 1252 | mes "^551A8B3 Medicine Bowls^000000,"; |
---|
| 1253 | mes "^551A8B3 Empty Bottle^000000,"; |
---|
| 1254 | mes "^551A8B1 Red Herb^000000,"; |
---|
| 1255 | mes "^551A8B1 Yellow Herb^000000 and"; |
---|
| 1256 | mes "^551A8B1 White Herb^000000."; |
---|
| 1257 | next; |
---|
| 1258 | mes "[Darwin]"; |
---|
| 1259 | mes "Come back"; |
---|
| 1260 | mes "when you are"; |
---|
| 1261 | mes "ready..."; |
---|
| 1262 | close; |
---|
| 1263 | } |
---|
| 1264 | } |
---|
| 1265 | else if (ALCH_Q == 8) { |
---|
| 1266 | mes "I said to go"; |
---|
| 1267 | mes "to Van Helmont."; |
---|
| 1268 | mes "I'd like to teach you"; |
---|
| 1269 | mes "more, but I can't."; |
---|
| 1270 | next; |
---|
| 1271 | mes "[Darwin]"; |
---|
| 1272 | mes "Aah..."; |
---|
| 1273 | mes "Harmona, my love."; |
---|
| 1274 | mes "I can't even see the flower anymore. My soul quietly"; |
---|
| 1275 | mes "withers as well.."; |
---|
| 1276 | close; |
---|
| 1277 | } |
---|
| 1278 | else if (ALCH_Q == 40) { |
---|
| 1279 | mes "I have already given you all of my knowledge and have nothing more"; |
---|
| 1280 | mes "to teach you."; |
---|
| 1281 | next; |
---|
| 1282 | mes "[Darwin]"; |
---|
| 1283 | mes "Go to the second floor and talk to speak to our Union Leader. Once"; |
---|
| 1284 | mes "you do that, your life as an Alchemist will begin."; |
---|
| 1285 | close; |
---|
| 1286 | } |
---|
| 1287 | else { |
---|
| 1288 | mes "When you have"; |
---|
| 1289 | mes "your dreams, you"; |
---|
| 1290 | mes "have everything."; |
---|
| 1291 | mes "Without them, you have"; |
---|
| 1292 | mes "nothing more to lose."; |
---|
| 1293 | next; |
---|
| 1294 | mes "[Darwin]"; |
---|
| 1295 | mes "These cursed eyes..."; |
---|
| 1296 | mes "They've lost sight of"; |
---|
| 1297 | mes "my dreams a long time ago."; |
---|
| 1298 | mes "Ha ha ha ha..."; |
---|
| 1299 | next; |
---|
| 1300 | mes "[Darwin]"; |
---|
| 1301 | mes "Does paradise"; |
---|
| 1302 | mes "really exist...?"; |
---|
| 1303 | mes "Not without my love..."; |
---|
| 1304 | mes "Not without Harmona..."; |
---|
| 1305 | close; |
---|
| 1306 | } |
---|
| 1307 | } |
---|
| 1308 | |
---|
| 1309 | alde_alche,79,19,5 script Experiment Expert#am 748,{ |
---|
| 1310 | mes "[Van Helmont]"; |
---|
| 1311 | if (BaseJob != Job_Merchant) { |
---|
| 1312 | if (BaseJob == Job_Alchemist) { |
---|
| 1313 | mes "What do you want?"; |
---|
| 1314 | mes "I'm busy!! Don't"; |
---|
| 1315 | mes "bother me and get"; |
---|
| 1316 | mes "on your way."; |
---|
| 1317 | next; |
---|
| 1318 | mes "[Van Helmont]"; |
---|
| 1319 | mes "Now, come on..."; |
---|
| 1320 | mes "You'll never get"; |
---|
| 1321 | mes "any research completed if you just slack off. Go out and learn all that you can."; |
---|
| 1322 | next; |
---|
| 1323 | mes "[Van Helmont]"; |
---|
| 1324 | mes "Reading science journals and performing experiments. That's what Alchemy is all about. Now, let me get back to work!"; |
---|
| 1325 | close; |
---|
| 1326 | } |
---|
| 1327 | else { |
---|
| 1328 | mes "Just a little..."; |
---|
| 1329 | mes "A little bit more..."; |
---|
| 1330 | mes "Nooo! Just a little"; |
---|
| 1331 | mes "bit more and it"; |
---|
| 1332 | mes "would've been done!"; |
---|
| 1333 | next; |
---|
| 1334 | mes "[Van Helmont]"; |
---|
| 1335 | mes "Why...?!"; |
---|
| 1336 | mes "Why, another failure?!"; |
---|
| 1337 | mes "My calculations were"; |
---|
| 1338 | mes "all correct! W-Wait...!"; |
---|
| 1339 | next; |
---|
| 1340 | mes "[Van Helmont]"; |
---|
| 1341 | mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...!"; |
---|
| 1342 | close; |
---|
| 1343 | } |
---|
| 1344 | } |
---|
| 1345 | if (ALCH_Q == 8) { |
---|
| 1346 | mes "Arrrrgh...!"; |
---|
| 1347 | mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an error in the formula somewhere..."; |
---|
| 1348 | next; |
---|
| 1349 | mes "[Van Helmont]"; |
---|
| 1350 | mes "I pour it in here, and it should stop. Wait, this is the wrong solution! How could I make such"; |
---|
| 1351 | mes "a dumb mistake?! When did these"; |
---|
| 1352 | mes "get switched?!"; |
---|
| 1353 | next; |
---|
| 1354 | mes "[Van Helmont]"; |
---|
| 1355 | mes "Okay, okay..."; |
---|
| 1356 | mes "I just need to fix this part."; |
---|
| 1357 | mes "No need to start over. I just"; |
---|
| 1358 | mes "need to fix it... But wait. Wait..."; |
---|
| 1359 | next; |
---|
| 1360 | mes "[Van Helmont]"; |
---|
| 1361 | mes "................."; |
---|
| 1362 | next; |
---|
| 1363 | mes "[Van Helmont]"; |
---|
| 1364 | mes "Um..."; |
---|
| 1365 | mes "Who are you?"; |
---|
| 1366 | next; |
---|
| 1367 | if (select("I want to become an Alchemist.:.......") == 2) { |
---|
| 1368 | mes "[Van Helmont]"; |
---|
| 1369 | mes "Hmm...?"; |
---|
| 1370 | mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done."; |
---|
| 1371 | next; |
---|
| 1372 | mes "[Van Helmont]"; |
---|
| 1373 | mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents."; |
---|
| 1374 | close; |
---|
| 1375 | } |
---|
| 1376 | mes "[Van Helmont]"; |
---|
| 1377 | mes "You...?"; |
---|
| 1378 | mes "An Alchemist?"; |
---|
| 1379 | mes "What a funny Merchant."; |
---|
| 1380 | next; |
---|
| 1381 | mes "[Van Helmont]"; |
---|
| 1382 | mes "Well, that's nice, but I have very urgent experiments that require"; |
---|
| 1383 | mes "my attention, so don't get"; |
---|
| 1384 | mes "in the way."; |
---|
| 1385 | next; |
---|
| 1386 | if (select("Teach me something.:...") == 1) { |
---|
| 1387 | mes "[Van Helmont]"; |
---|
| 1388 | mes "Argh...!"; |
---|
| 1389 | mes "Didn't I just tell you not to bother me? What's so hard to understand about that?"; |
---|
| 1390 | next; |
---|
| 1391 | mes "[Van Helmont]"; |
---|
| 1392 | mes "Fine, fine. I'll give you an assignment. Learn something"; |
---|
| 1393 | mes "new and come back. Let's see."; |
---|
| 1394 | mes "What would be good..."; |
---|
| 1395 | next; |
---|
| 1396 | mes "[Van Helmont]"; |
---|
| 1397 | mes "Okay, I got it."; |
---|
| 1398 | mes "Go learn how to make"; |
---|
| 1399 | mes "a Counteragent and Mixture"; |
---|
| 1400 | mes "from Molgenstein."; |
---|
| 1401 | next; |
---|
| 1402 | mes "[Van Helmont]"; |
---|
| 1403 | mes "You don't need to bring anything. Just go watch him at work and have him tell you how he makes those solutions. Got it?"; |
---|
| 1404 | next; |
---|
| 1405 | mes "[Van Helmont]"; |
---|
| 1406 | set ALCH_Q,9; |
---|
| 1407 | mes "Well then, see you later."; |
---|
| 1408 | mes "You'd better get going as"; |
---|
| 1409 | mes "soon as you can."; |
---|
| 1410 | close; |
---|
| 1411 | } |
---|
| 1412 | mes "[Van Helmont]"; |
---|
| 1413 | mes "..."; |
---|
| 1414 | next; |
---|
| 1415 | mes "[Van Helmont]"; |
---|
| 1416 | mes "..."; |
---|
| 1417 | mes "......"; |
---|
| 1418 | next; |
---|
| 1419 | mes "[Van Helmont]"; |
---|
| 1420 | mes "..."; |
---|
| 1421 | mes "......"; |
---|
| 1422 | next; |
---|
| 1423 | mes "[Van Helmont]"; |
---|
| 1424 | mes "So if I recalibrate the combustion rate of this compound, that should negate any cohesive tendencies in this particle flux..."; |
---|
| 1425 | next; |
---|
| 1426 | mes "[Van Helmont]"; |
---|
| 1427 | mes "But what am I going to do"; |
---|
| 1428 | mes "about all of this spontaneous"; |
---|
| 1429 | mes "crystallization?! I can't very well remove this matrix, I need it for the catalyst to reach the triple point."; |
---|
| 1430 | next; |
---|
| 1431 | mes "[Van Helmont]"; |
---|
| 1432 | mes "Damn!"; |
---|
| 1433 | mes "What am"; |
---|
| 1434 | mes "I going to do?!"; |
---|
| 1435 | close; |
---|
| 1436 | } |
---|
| 1437 | else if (ALCH_Q == 9) { |
---|
| 1438 | mes "Alright, if I make an incision here in the Tentacle, and add a Jellopy and Sticky Mucus solution into the... Where the hell did my Medicine Bowl go?"; |
---|
| 1439 | next; |
---|
| 1440 | mes "[Van Helmont]"; |
---|
| 1441 | mes "Did I use them all at a time like this?! I wonder if Nicholas has any left. Ugh, what a pain. Wait. Wait a minute..."; |
---|
| 1442 | next; |
---|
| 1443 | mes "[Van Helmont]"; |
---|
| 1444 | mes "..."; |
---|
| 1445 | next; |
---|
| 1446 | mes "[Van Helmont]"; |
---|
| 1447 | mes "..."; |
---|
| 1448 | mes "......"; |
---|
| 1449 | mes "Who are you?"; |
---|
| 1450 | next; |
---|
| 1451 | if (select("I want to become an Alchemist?:.......") == 2) { |
---|
| 1452 | mes "[Van Helmont]"; |
---|
| 1453 | mes "Hmm...?"; |
---|
| 1454 | mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done."; |
---|
| 1455 | next; |
---|
| 1456 | mes "[Van Helmont]"; |
---|
| 1457 | mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents."; |
---|
| 1458 | close; |
---|
| 1459 | } |
---|
| 1460 | mes "[Van Helmont]"; |
---|
| 1461 | mes "Ah, of course. The Merchant from before. So what did you learn from Molgenstein? I didn't just send you there for fun, you know."; |
---|
| 1462 | next; |
---|
| 1463 | mes "[Van Helmont]"; |
---|
| 1464 | mes "Let me ask you"; |
---|
| 1465 | mes "some questions to"; |
---|
| 1466 | mes "check what you've"; |
---|
| 1467 | mes "learned."; |
---|
| 1468 | next; |
---|
| 1469 | if(MISC_QUEST & 4) { |
---|
| 1470 | mes "[Van Helmont]"; |
---|
| 1471 | mes "Which item is not"; |
---|
| 1472 | mes "necessary to make"; |
---|
| 1473 | mes "a Counteragent?"; |
---|
| 1474 | next; |
---|
| 1475 | if (select("Karvodailnirol:Detrimindexta:Alcohol") != 1) set .@w_point,.@w_point+1; |
---|
| 1476 | mes "[Van Helmont]"; |
---|
| 1477 | mes "What item is not"; |
---|
| 1478 | mes "necessary to make"; |
---|
| 1479 | mes "a Mixture?"; |
---|
| 1480 | next; |
---|
| 1481 | if (select("Karvodailnirol:Detrimindexta:Alcohol") != 2) set .@w_point,.@w_point+1; |
---|
| 1482 | if (.@w_point > 0) { |
---|
| 1483 | mes "[Van Helmont]"; |
---|
| 1484 | mes "Weren't you listening to Molgenstein at all? Maybe you"; |
---|
| 1485 | mes "have to watch him make it again."; |
---|
| 1486 | next; |
---|
| 1487 | mes "[Van Helmont]"; |
---|
| 1488 | mes "If you can't tell the exact items that you need in an experiment,"; |
---|
| 1489 | mes "you might end up hurting yourself!"; |
---|
| 1490 | close; |
---|
| 1491 | } |
---|
| 1492 | mes "[Van Helmont]"; |
---|
| 1493 | mes "Good, you've learned well."; |
---|
| 1494 | mes "Okay, now you know something about experimentation. You're done here, so now I can continue with my experiments."; |
---|
| 1495 | next; |
---|
| 1496 | mes "[Van Helmont]"; |
---|
| 1497 | mes "Go out and find the room next"; |
---|
| 1498 | mes "to this one and talk to Nicholas. He'll continue your training."; |
---|
| 1499 | next; |
---|
| 1500 | set ALCH_Q,20; |
---|
| 1501 | mes "[Van Helmont]"; |
---|
| 1502 | mes "What are you"; |
---|
| 1503 | mes "still doing here?"; |
---|
| 1504 | mes "Go! We both have"; |
---|
| 1505 | mes "more important"; |
---|
| 1506 | mes "things to do!"; |
---|
| 1507 | close; |
---|
| 1508 | } |
---|
| 1509 | else { |
---|
| 1510 | mes "[Van Helmont]"; |
---|
| 1511 | mes "What item do"; |
---|
| 1512 | mes "you need to make"; |
---|
| 1513 | mes "a Counteragent?"; |
---|
| 1514 | next; |
---|
| 1515 | select("Feather:Sticky Mucus:Animal Gore"); |
---|
| 1516 | mes "[Van Helmont]"; |
---|
| 1517 | mes "What item do"; |
---|
| 1518 | mes "you need to make"; |
---|
| 1519 | mes "a Mixture?"; |
---|
| 1520 | next; |
---|
| 1521 | select("Monster Feed:Ancient Lips:Rotten Bandage"); |
---|
| 1522 | mes "[Van Helmont]"; |
---|
| 1523 | mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach you?!"; |
---|
| 1524 | next; |
---|
| 1525 | mes "[Van Helmont]"; |
---|
| 1526 | mes "Don't even think about coming back until you talk to him! Now stop bothering me and get out of here!"; |
---|
| 1527 | close; |
---|
| 1528 | } |
---|
| 1529 | } |
---|
| 1530 | else if (ALCH_Q == 20) { |
---|
| 1531 | mes "What...?"; |
---|
| 1532 | mes "I thought I told you to"; |
---|
| 1533 | mes "talk to Nicholas next door?"; |
---|
| 1534 | next; |
---|
| 1535 | mes "[Van Helmont]"; |
---|
| 1536 | mes "I need to continue my research,"; |
---|
| 1537 | mes "and you need to finish becoming an Alchemist. Come on, get moving!"; |
---|
| 1538 | close; |
---|
| 1539 | } |
---|
| 1540 | else { |
---|
| 1541 | mes "Just a little..."; |
---|
| 1542 | mes "A little bit more..."; |
---|
| 1543 | mes "Nooo! Just a little"; |
---|
| 1544 | mes "bit more and it"; |
---|
| 1545 | mes "would've been done!"; |
---|
| 1546 | next; |
---|
| 1547 | mes "[Van Helmont]"; |
---|
| 1548 | mes "Why...?!"; |
---|
| 1549 | mes "Why, another failure?!"; |
---|
| 1550 | mes "My calculations were"; |
---|
| 1551 | mes "all correct! Wait..."; |
---|
| 1552 | next; |
---|
| 1553 | mes "[Van Helmont]"; |
---|
| 1554 | mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work..."; |
---|
| 1555 | close; |
---|
| 1556 | } |
---|
| 1557 | } |
---|
| 1558 | |
---|
| 1559 | alde_alche,101,184,4 script Master Alchemist#am 122,{ |
---|
| 1560 | cutin "job_alche_vincent",2; |
---|
| 1561 | mes "[Vincent Carsciallo]"; |
---|
| 1562 | if (Upper == 1) { |
---|
| 1563 | mes "You have transcended..."; |
---|
| 1564 | mes "Excellent, excellent."; |
---|
| 1565 | next; |
---|
| 1566 | mes "[Vincent Carsciallo]"; |
---|
| 1567 | mes "You don't belong here."; |
---|
| 1568 | mes "Go and explore the wide world, my friend."; |
---|
| 1569 | close2; |
---|
| 1570 | cutin "",255; |
---|
| 1571 | end; |
---|
| 1572 | } |
---|
| 1573 | if (BaseJob != Job_Merchant) { |
---|
| 1574 | if (BaseJob == Job_Alchemist) { |
---|
| 1575 | mes "Welcome!"; |
---|
| 1576 | mes "So how is your"; |
---|
| 1577 | mes "research coming along?"; |
---|
| 1578 | next; |
---|
| 1579 | mes "[Vincent Carsciallo]"; |
---|
| 1580 | mes "At times you get results that are unexpected from an experiment. Although these may be setbacks in your research, such results can also lead to new discoveries."; |
---|
| 1581 | next; |
---|
| 1582 | mes "[Vincent Carsciallo]"; |
---|
| 1583 | mes "If you discover something new,"; |
---|
| 1584 | mes "come and tell us. Don't forget that we are all working together to unlock the mysteries of science!"; |
---|
| 1585 | } |
---|
| 1586 | else if (BaseClass == Job_Novice) { |
---|
| 1587 | mes "Hm..."; |
---|
| 1588 | mes "A Novice?"; |
---|
| 1589 | mes "You shouldn't be"; |
---|
| 1590 | mes "playing in a place"; |
---|
| 1591 | mes "like this."; |
---|
| 1592 | next; |
---|
| 1593 | mes "[Vincent Carsciallo]"; |
---|
| 1594 | mes "There are a lot of volatile chemicals and dangerous"; |
---|
| 1595 | mes "materials in this building. It'd be a lot better if you just played outside."; |
---|
| 1596 | } |
---|
| 1597 | else { |
---|
| 1598 | mes "Hmm...?"; |
---|
| 1599 | mes "What's an adventurer"; |
---|
| 1600 | mes "doing here in the"; |
---|
| 1601 | mes "Alchemist Union?"; |
---|
| 1602 | next; |
---|
| 1603 | mes "[Vincent Carsciallo]"; |
---|
| 1604 | mes "I'm afraid there's"; |
---|
| 1605 | mes "not much we can offer"; |
---|
| 1606 | mes "you here if you're not"; |
---|
| 1607 | mes "a member of our Union."; |
---|
| 1608 | } |
---|
| 1609 | close2; |
---|
| 1610 | cutin "",255; |
---|
| 1611 | end; |
---|
| 1612 | } |
---|
| 1613 | if (ALCH_Q == 0) { |
---|
| 1614 | mes "Hmm...?"; |
---|
| 1615 | mes "A Merchant?"; |
---|
| 1616 | mes "Are you interested"; |
---|
| 1617 | mes "in learning Alchemy?"; |
---|
| 1618 | next; |
---|
| 1619 | mes "[Vincent Carsciallo]"; |
---|
| 1620 | mes "This is the Alchemist Union."; |
---|
| 1621 | mes "We research and experiment with many different substances in order to create new materials without using magic."; |
---|
| 1622 | next; |
---|
| 1623 | mes "[Vincent Carsciallo]"; |
---|
| 1624 | mes "Someday, we hope to unlock"; |
---|
| 1625 | mes "the secret of life, as well as the other mysteries of science."; |
---|
| 1626 | next; |
---|
| 1627 | mes "[Vincent Carsciallo]"; |
---|
| 1628 | mes "After being traveling as a Merchant for a long time, you must have developed some scientific curiosity. If you'd like to learn Alchemy, why don't you try joining the Alchemist Union?"; |
---|
| 1629 | close2; |
---|
| 1630 | cutin "",255; |
---|
| 1631 | end; |
---|
| 1632 | } |
---|
| 1633 | else if (ALCH_Q == 40) { |
---|
| 1634 | if (JobLevel < 40) { |
---|
| 1635 | set ALCH_Q,0; |
---|
| 1636 | mes "Hmm...you don't seem to be qualified yet."; |
---|
| 1637 | mes "Remember, you must reach at least job level 40 to become an Alchemist."; |
---|
| 1638 | close2; |
---|
| 1639 | cutin "",255; |
---|
| 1640 | end; |
---|
| 1641 | } |
---|
| 1642 | if (SkillPoint) { |
---|
| 1643 | mes "Ah, you're almost"; |
---|
| 1644 | mes "ready to become an"; |
---|
| 1645 | mes "Alchemist, but you must"; |
---|
| 1646 | mes "first allocate your unused"; |
---|
| 1647 | mes "Skill Points."; |
---|
| 1648 | next; |
---|
| 1649 | mes "[Vincent Carsciallo]"; |
---|
| 1650 | mes "Talk to me again"; |
---|
| 1651 | mes "once you have spent"; |
---|
| 1652 | mes "all of your extra"; |
---|
| 1653 | mes "Skill Points."; |
---|
| 1654 | close2; |
---|
| 1655 | cutin "",255; |
---|
| 1656 | end; |
---|
| 1657 | } |
---|
| 1658 | mes "Ah, well done."; |
---|
| 1659 | mes "I can see that you"; |
---|
| 1660 | mes "have learned all of"; |
---|
| 1661 | mes "the basics of Alchemy."; |
---|
| 1662 | next; |
---|
| 1663 | set ALCH_Q,0; |
---|
| 1664 | set .@jlevel,JobLevel; |
---|
| 1665 | callfunc "Job_Change",Job_Alchemist; |
---|
| 1666 | callfunc "F_ClearJobVar"; |
---|
| 1667 | mes "[Vincent Carsciallo]"; |
---|
| 1668 | mes "Henceforth, you are"; |
---|
| 1669 | mes "now a member of our"; |
---|
| 1670 | mes "illustrious Union."; |
---|
| 1671 | mes "I hope you learn a lot..."; |
---|
| 1672 | next; |
---|
| 1673 | |
---|
| 1674 | if (.@jlevel == 50) { |
---|
| 1675 | getitem 7133,1; //Slim_Potion_Create_Book |
---|
| 1676 | mes "[Vincent Carsciallo]"; |
---|
| 1677 | mes "Let me give you"; |
---|
| 1678 | mes "something special."; |
---|
| 1679 | mes "You can use this to"; |
---|
| 1680 | mes "begin your life"; |
---|
| 1681 | mes "of research."; |
---|
| 1682 | } |
---|
| 1683 | else { |
---|
| 1684 | switch(rand(1,6)) { |
---|
| 1685 | case 1: |
---|
| 1686 | getitem 7127,1; //Alcol_Create_Book |
---|
| 1687 | break; |
---|
| 1688 | case 2: |
---|
| 1689 | getitem 7128,1; //FireBottle_Create_Book |
---|
| 1690 | break; |
---|
| 1691 | case 3: |
---|
| 1692 | getitem 7129,1; //Acid_Create_Book |
---|
| 1693 | break; |
---|
| 1694 | case 4: |
---|
| 1695 | getitem 7130,1; //Plant_Create_Book |
---|
| 1696 | break; |
---|
| 1697 | case 5: |
---|
| 1698 | getitem 7131,1; //Mine_Create_Book |
---|
| 1699 | break; |
---|
| 1700 | case 6: |
---|
| 1701 | getitem 7144,1; //Normal_Potion_Book |
---|
| 1702 | } |
---|
| 1703 | mes "[Vincent Carsciallo]"; |
---|
| 1704 | mes "And..."; |
---|
| 1705 | mes "Here's a little"; |
---|
| 1706 | mes "something to help"; |
---|
| 1707 | mes "you begin your"; |
---|
| 1708 | mes "research."; |
---|
| 1709 | } |
---|
| 1710 | next; |
---|
| 1711 | mes "[Vincent Carsciallo]"; |
---|
| 1712 | mes "I'll see"; |
---|
| 1713 | mes "you later then..."; |
---|
| 1714 | mes "Remember to carry"; |
---|
| 1715 | mes "yourself with pride"; |
---|
| 1716 | mes "as an Alchemist!"; |
---|
| 1717 | close2; |
---|
| 1718 | cutin "",255; |
---|
| 1719 | end; |
---|
| 1720 | } |
---|
| 1721 | else { |
---|
| 1722 | mes "Ah..."; |
---|
| 1723 | mes "I believe you've"; |
---|
| 1724 | mes "already registered"; |
---|
| 1725 | mes "for training to become"; |
---|
| 1726 | mes "an Alchemist."; |
---|
| 1727 | next; |
---|
| 1728 | mes "[Vincent Carsciallo]"; |
---|
| 1729 | mes "Please listen to the"; |
---|
| 1730 | mes "other Alchemists and follow their instructions carefully. You will learn much from them."; |
---|
| 1731 | close2; |
---|
| 1732 | cutin "",255; |
---|
| 1733 | end; |
---|
| 1734 | } |
---|
| 1735 | } |
---|
| 1736 | |
---|
| 1737 | alde_alche,145,19,1 script Chief Researcher#am 57,{ |
---|
| 1738 | if (checkweight(1201,1) == 0) { |
---|
| 1739 | mes "- Wait a minute! -"; |
---|
| 1740 | mes "- Currently you are carrying -"; |
---|
| 1741 | mes "- too many items with you. -"; |
---|
| 1742 | mes "- Please come back again -"; |
---|
| 1743 | mes "- after you store some items into kafra storage. -"; |
---|
| 1744 | close; |
---|
| 1745 | } |
---|
| 1746 | if (ALCH_Q > 19 && ALCH_Q < 22) { |
---|
| 1747 | if (ALCH_Q == 20) { |
---|
| 1748 | mes "[Nicholas Flamel]"; |
---|
| 1749 | mes "Ooh..."; |
---|
| 1750 | mes "You're the upstart"; |
---|
| 1751 | mes "Merchant that wants"; |
---|
| 1752 | mes "to become an Alchemist?"; |
---|
| 1753 | next; |
---|
| 1754 | mes "[Nicholas Flamel]"; |
---|
| 1755 | mes "Not just anyone can become an Alchemist, you know. You've got to have motivation and clear goals and a strong sense of focus."; |
---|
| 1756 | next; |
---|
| 1757 | mes "[Nicholas Flamel]"; |
---|
| 1758 | mes "Alchemists must memorize many chemical equations, scientific laws and a lot of other information. It's actually pretty tough."; |
---|
| 1759 | next; |
---|
| 1760 | mes "[Nicholas Flamel]"; |
---|
| 1761 | mes "If you can't focus, you'll be confused later when you look at Alchemy charts. My test will judge your ability to do just that."; |
---|
| 1762 | next; |
---|
| 1763 | } |
---|
| 1764 | mes "[Nicholas Flamel]"; |
---|
| 1765 | mes "Find the words scrambled"; |
---|
| 1766 | mes "in the group of letters I give you. They can be made by using some"; |
---|
| 1767 | mes "or all of the letters."; |
---|
| 1768 | next; |
---|
| 1769 | mes "[Nicholas Flamel]"; |
---|
| 1770 | mes "You pass if you"; |
---|
| 1771 | mes "choose the word"; |
---|
| 1772 | mes "that is ^551A8BIN^000000 the puzzle."; |
---|
| 1773 | next; |
---|
| 1774 | switch(rand(1,3)) { |
---|
| 1775 | case 1: |
---|
| 1776 | mes "t m y a n y e o b n e g p r i"; |
---|
| 1777 | next; |
---|
| 1778 | if (select("Brake:Brass:Bug:Broken:Brigan?") == 5) set .@alch_t,.@alch_t+10; |
---|
| 1779 | mes "o n c u t a p j l e r s v m u"; |
---|
| 1780 | next; |
---|
| 1781 | if (select("vendor:storage:weapon:simple:streetshop") == 1) set .@alch_t,.@alch_t+10; |
---|
| 1782 | mes "t v a r m e g p h e u b o y l"; |
---|
| 1783 | next; |
---|
| 1784 | if (select("molasses:party:leader:sweets:treacle") == 2) set .@alch_t,.@alch_t+10; |
---|
| 1785 | mes "q z a h n a i n b r d p t n c"; |
---|
| 1786 | next; |
---|
| 1787 | if (select("partisan:partizan:pato:paros:pack") == 2) set .@alch_t,.@alch_t+10; |
---|
| 1788 | break; |
---|
| 1789 | case 2: |
---|
| 1790 | mes "m p d i c f a r o g n k w a s"; |
---|
| 1791 | next; |
---|
| 1792 | if (select("packman:sunshine:ragnarok:wonderland:frost") == 1) set .@alch_t,.@alch_t+10; |
---|
| 1793 | mes "g b n o p r e f a r e t a s k"; |
---|
| 1794 | next; |
---|
| 1795 | if (select("purple:smoker:ragnarok:bolt:burnt wood") == 3) set .@alch_t,.@alch_t+10; |
---|
| 1796 | mes "u g n i s j e k c e o g n d p"; |
---|
| 1797 | next; |
---|
| 1798 | if (select("scab:kinship:donate:source:opening") == 5) set .@alch_t,.@alch_t+10; |
---|
| 1799 | mes "r o e h n r o m c a i n p t t"; |
---|
| 1800 | next; |
---|
| 1801 | if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10; |
---|
| 1802 | break; |
---|
| 1803 | case 3: |
---|
| 1804 | mes "s m i e x b w u n e t a g l r"; |
---|
| 1805 | next; |
---|
| 1806 | if (select("tiger:wolf:pumpkin:tripped:tore") == 1) set .@alch_t,.@alch_t+10; |
---|
| 1807 | mes "n i e g b o p d s o a u w r v"; |
---|
| 1808 | next; |
---|
| 1809 | if (select("bash:provoke:endure:stun:abracadabra") == 3) set .@alch_t,.@alch_t+10; |
---|
| 1810 | mes "l r m g r e x t a v i n e d e"; |
---|
| 1811 | next; |
---|
| 1812 | if (select("alberta:latifoliate:crimson:maple:evergreen") == 5) set .@alch_t,.@alch_t+10; |
---|
| 1813 | mes "r o e h n r o m c a i n p t t"; |
---|
| 1814 | next; |
---|
| 1815 | if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10; |
---|
| 1816 | break; |
---|
| 1817 | } |
---|
| 1818 | mes "[Nicholas Flamel]"; |
---|
| 1819 | mes "Ah, you finished."; |
---|
| 1820 | mes "Now, let's see..."; |
---|
| 1821 | if (.@alch_t > 30) { |
---|
| 1822 | set ALCH_Q,22; |
---|
| 1823 | mes "Excellent job!"; |
---|
| 1824 | next; |
---|
| 1825 | mes "[Nicholas Flamel]"; |
---|
| 1826 | mes "Great, you found all of those hidden words. With that kind of concentration, you should have no problem memorizing information."; |
---|
| 1827 | next; |
---|
| 1828 | mes "[Nicholas Flamel]"; |
---|
| 1829 | mes "Come back in a little bit while"; |
---|
| 1830 | mes "I prepare the next assignment"; |
---|
| 1831 | mes "for your training."; |
---|
| 1832 | next; |
---|
| 1833 | mes "[Nicholas Flamel]"; |
---|
| 1834 | mes "Oh, and before you talk to"; |
---|
| 1835 | mes "me again, make sure you have"; |
---|
| 1836 | mes "^551A8Bplenty of room in your inventory^000000."; |
---|
| 1837 | close; |
---|
| 1838 | } |
---|
| 1839 | else { |
---|
| 1840 | set ALCH_Q,21; |
---|
| 1841 | mes "^666666*Gasp!*^000000 H-horrible!"; |
---|
| 1842 | next; |
---|
| 1843 | mes "[Nicholas Flamel]"; |
---|
| 1844 | mes "Judging from these results, you obviously have a problem with concentrating."; |
---|
| 1845 | next; |
---|
| 1846 | mes "[Nicholas Flamel]"; |
---|
| 1847 | mes "If you can't even solve these easy word puzzles, how can you keep track of your experiments and research?"; |
---|
| 1848 | next; |
---|
| 1849 | mes "[Nicholas Flamel]"; |
---|
| 1850 | mes "Why don't you relax"; |
---|
| 1851 | mes "and rest a bit before"; |
---|
| 1852 | mes "you take the test again?"; |
---|
| 1853 | close; |
---|
| 1854 | |
---|
| 1855 | } |
---|
| 1856 | } |
---|
| 1857 | else if (ALCH_Q == 22) { |
---|
| 1858 | set .@now_weight,MaxWeight-Weight; |
---|
| 1859 | if (.@now_weight < 1370) { |
---|
| 1860 | mes "[Nicholas Flamel]"; |
---|
| 1861 | mes "Whoa..."; |
---|
| 1862 | mes "You're carrying too much stuff! First, put some of your things in Kafra Storage."; |
---|
| 1863 | close; |
---|
| 1864 | } |
---|
| 1865 | mes "[Nicholas Flamel]"; |
---|
| 1866 | mes "Alright..."; |
---|
| 1867 | mes "For your next"; |
---|
| 1868 | mes "assignment, you'll"; |
---|
| 1869 | mes "need to travel to ^551A8BJuno^000000."; |
---|
| 1870 | next; |
---|
| 1871 | mes "[Nicholas Flamel]"; |
---|
| 1872 | mes "There, you'll need to talk to ^551A8BBain^000000 and ^551A8BBajin^000000. Those two are doing Alchemy research with the Sages"; |
---|
| 1873 | mes "in Juno. You'll learn something by assisting them with their project."; |
---|
| 1874 | next; |
---|
| 1875 | mes "[Nicholas Flamel]"; |
---|
| 1876 | mes "Come back here to me after you"; |
---|
| 1877 | mes "help them out. They'll need all of these items to continue their experiments."; |
---|
| 1878 | next; |
---|
| 1879 | set ALCH_Q,23; |
---|
| 1880 | mes "[Nicholas Flamel]"; |
---|
| 1881 | mes "1 Mixture,"; |
---|
| 1882 | mes "5 Burnt Tree,"; |
---|
| 1883 | mes "5 Fine Sand,"; |
---|
| 1884 | mes "3 Rough Oridecon"; |
---|
| 1885 | mes "and 3 Rough Elunium."; |
---|
| 1886 | getitem 974,1; //Mixture |
---|
| 1887 | getitem 7068,5; //Burn_Tree |
---|
| 1888 | getitem 7043,5; //Fine_Sand |
---|
| 1889 | getitem 756,3; //Oridecon_Stone |
---|
| 1890 | getitem 757,3; //Elunium_Stone |
---|
| 1891 | next; |
---|
| 1892 | mes "[Nicholas Flamel]"; |
---|
| 1893 | mes "Alright."; |
---|
| 1894 | mes "Have a safe trip"; |
---|
| 1895 | mes "and come back in"; |
---|
| 1896 | mes "one piece."; |
---|
| 1897 | close; |
---|
| 1898 | } |
---|
| 1899 | else if (ALCH_Q == 23) { |
---|
| 1900 | mes "[Nicholas Flamel]"; |
---|
| 1901 | mes "Didn't I say to"; |
---|
| 1902 | mes "go to Juno and help"; |
---|
| 1903 | mes "Bain and Bajin with"; |
---|
| 1904 | mes "their Alchemy research?"; |
---|
| 1905 | close; |
---|
| 1906 | } |
---|
| 1907 | else if (ALCH_Q == 24) { |
---|
| 1908 | set ALCH_Q,40; |
---|
| 1909 | mes "[Nicholas Flamel]"; |
---|
| 1910 | mes "Ah, you're back!"; |
---|
| 1911 | mes "I just got a message from Bain"; |
---|
| 1912 | mes "and Bajin. They let me know that they were very happy with your assistance."; |
---|
| 1913 | next; |
---|
| 1914 | mes "[Nicholas Flamel]"; |
---|
| 1915 | mes "If you were good enough"; |
---|
| 1916 | mes "to help out those brothers,"; |
---|
| 1917 | mes "you definitely qualify to be"; |
---|
| 1918 | mes "an Alchemist."; |
---|
| 1919 | next; |
---|
| 1920 | mes "[Nicholas Flamel]"; |
---|
| 1921 | mes "Good work!"; |
---|
| 1922 | mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!"; |
---|
| 1923 | close; |
---|
| 1924 | } |
---|
| 1925 | else if (ALCH_Q == 40 && BaseJob == Job_Merchant) { |
---|
| 1926 | mes "[Nicholas Flamel]"; |
---|
| 1927 | mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!"; |
---|
| 1928 | close; |
---|
| 1929 | } |
---|
| 1930 | else { |
---|
| 1931 | mes "[Nicholas Flamel]"; |
---|
| 1932 | mes "Lorem ipsum dolor sit amet,"; |
---|
| 1933 | mes "consectetuer adipiscing elit."; |
---|
| 1934 | mes "Vivamus sem. Sed metus"; |
---|
| 1935 | mes "lacus, viverra id, rutrum eget,"; |
---|
| 1936 | mes "rhoncus sit amet, lectus."; |
---|
| 1937 | next; |
---|
| 1938 | mes "[Nicholas Flamel]"; |
---|
| 1939 | mes "Suspendisse sit amet urna in"; |
---|
| 1940 | mes "nisl fringilla faucibus. Nulla scelerisque eros..."; |
---|
| 1941 | mes "^666666*Mumble Mumble*^000000"; |
---|
| 1942 | close; |
---|
| 1943 | } |
---|
| 1944 | } |
---|
| 1945 | |
---|
| 1946 | //============================================================ |
---|
| 1947 | // Old changelog |
---|
| 1948 | //============================================================ |
---|
| 1949 | //= v1.0 Working. |
---|
| 1950 | //= npc/quests/counteragent_mixture.txt Also Needed |
---|
| 1951 | //= npc/quests/quests_yuno.txt Also Needed [Darkchild] |
---|
| 1952 | //= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit. |
---|
| 1953 | //= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website) |
---|
| 1954 | //= Having a joblvl of 50 allows you to skip Rasputin's test. (based of mRO website) [kobra_k88] |
---|
| 1955 | //= 1.2 fixed a few typos (have to hunt more) [Lupus] |
---|
| 1956 | //= 1.3 Added Baby Class Support [Lupus] |
---|
| 1957 | //= 1.6 Added a func which prevent advanced classes passing |
---|
| 1958 | //= 2nd Job Quests again. It also guides adv classes where |
---|
| 1959 | //= to go. [Lupus] |
---|
| 1960 | //= 1.6a fixed some wrong answers, thanks to zlider for info [Lupus] |
---|
| 1961 | //= 2.0 Changed numbers to constants. [Vicious] |
---|
| 1962 | //= 2.2 Got rid of 'al_morgen' var. Now uses (MISC_QUEST & 4) [Lupus] |
---|
| 1963 | //= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus] |
---|
| 1964 | //= 2.4 Added alternative prizes according to JobLevel [Lupus] |
---|
| 1965 | //= 2.4a Fixed 2 wrong answers in Rasputin's test [Lupus] |
---|