root/npc/jobs/1-1/swordman.txt @ 1

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[1]1//===== eAthena Script =======================================
2//= Swordsman Job Quest
3//===== By: ==================================================
4//= kobra_k88; L0ne_W0lf
5//===== Current Version: =====================================
6//= 2.0
7//===== Compatible With: =====================================
8//= eAthena SVN
9//===== Description: =========================================
10//= [Aegis Conversion]
11//= Job quest for Swordman classes
12//= Uses Job_sword1 as opposed to sword_1-1 -> sword_3-1.
13//= EXPLOITABLE in a sense because while the sword_x-1 maps
14//= are marked as "inside" by the client, job_sword1 is not.
15//= giving players FREE camera rotation while doing the job quest.
16//===== Additional Comments: =================================
17//= Fully working.  I have created a custom warp to get into the test room so disable
18//= the one in your warp script or scripts.  It is this warp: "izlude_in",40,170.
19//= 1.1 Added instant job change for High Novice [Lupus]
20//= 1.3 Added Baby Class support [Lupus]
21//= 1.4 Changed the timing system to initnpctimer, now you do get warnings about time
22//=     and are limited to 7min to complete the quest [Fredzilla]
23//= 1.5 Optimised and moved first checker to Jfunc1-1 [massdriller]
24//= 1.5.1 Fixed possible EXP abuse [Lupus]
25//= 1.5.2 Now saves/restores all quest skills [Lupus]
26//= 1.5.3 Removed Duplicates [Silent]
27//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
28//= 1.7 changed location from its clone to the original [Lupus]
29//= 1.7.1 Fixed warp on timeout [KarLaeda]
30//= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
31//=     Removed "green" traps, quest is no longer timed.
32//=     No longer uses function "F_ToHigh"
33//= 1.9 Dialog is official, but the Script is now custom as far as maps go. [L0ne_W0lf]
34//= 1.9b Fixed usage of wrong jobchange func messing up baby classes [ultramage]
35//= 2.0 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
36//============================================================
37
38izlude_in,74,172,4      script  Swordman#swd_1  119,{
39        if (Upper == 1) {
40                if (Class == Job_Novice_High && ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin) {
41                        mes "[Swordman]";
42                        mes "It...";
43                        mes "Can't be...";
44                        mes "You've been reborn, haven't you?";
45                        next;
46                        mes "[Swordman]";
47                        mes "I see you're retreading the path of the Swordman! Once you've gotten used to brandishing a sword, you can never go back!!";
48                        next;
49                        if (getskilllv("NV_BASIC") < 9) {
50                                mes "[Swordman]";
51                                mes "Hmm? Ah, you must first master the Basic Skills before you are ready to become a Swordman.";
52                                next;
53                                mes "[Swordman]";
54                                mes "Come back to me when you have finished learning the Basic Novice Skills.";
55                                close;
56                        }
57                        mes "[Swordman]";
58                        mes "Excellent! Let me promote you to a Swordman right away!";
59                        next;
60                        skill 143,0,0;
61                        jobchange Job_Swordman_High;
62                        skill 144,1,0;
63                        skill 145,1,0;
64                        skill 146,1,0;
65                        mes "[Swordman]";
66                        mes "Hmm... You look like a well-experienced Swordman. Still, I'm sure that you must train to improve your skills and gain strength!";
67                        close;
68                }
69                else {
70                        mes "[Swordman]";
71                        mes "Hm...?";
72                        mes "You're a reborn";
73                        mes "warrior, aren't you?";
74                        next;
75                        mes "[Swordman]";
76                        mes "Hmmm...";
77                        mes "It seems that being";
78                        mes "a Swordman is not part";
79                        mes "of your destiny. I'm sorry,";
80                        mes "but it seems there is nothing";
81                        mes "I can do for you.";
82                        close;
83                }
84        }
85        mes "[Swordman]";
86        mes "Welcome to the";
87        mes "Swordman Association!";
88        next;
89        mes "[Swordman]";
90        mes "So...";
91        mes "What business";
92        mes "brings you to us?";
93        next;
94        switch(select("Job Change:About Swordman.:About the Job requirements.:Cancel.")) {
95        case 1:
96                if (BaseJob == Job_Swordman) {
97                        mes "[Swordman]";
98                        mes "Job change? Muhahaha! But you're already a Swordman! Be proud and be strong!";
99                        close;
100                }
101                else if (BaseJob != Job_Novice) {
102                        mes "[Swordman]";
103                        mes "Haha! Oh boy. I'm flattered, but you already have another job! Still, I can't blame you...";
104                        close;
105                }
106                if (job_sword_q == 0) {
107                        mes "[Swordman]";
108                        mes "So you wish to become a proud Swordman? By all means, please sign up!";
109                        next;
110                        if (select("Sign up.:Cancel.") == 1) {
111                                savepoint "izlude_in",65,165;
112                                set job_sword_q,1;
113                                mes "[Swordman]";
114                                mes "Ah, yes. Your application will be reviewed as soon as possible.";
115                                next;
116                                mes "[Swordman]";
117                                mes "If you have already met the requirements, you can take an interview right now. Would you like to?";
118                                next;
119                                if (select("Yes.:No.") == 1) {
120                                        mes "[Swordman]";
121                                        mes "Good, good.";
122                                        mes "Now, let's see...";
123                                        next;
124                                }
125                                else {
126                                        mes "[Swordman]";
127                                        mes "Alright then. Feel free to come back whenever you are ready. All you ahve to do now is meet our requirements. Good luck to you.";
128                                        close;
129                                }
130                        }
131                        else {
132                                mes "[Swordman]";
133                                mes "Hm? Alright, come back whenever you change your mind. The world can always use another Swordman!";
134                                close;
135                        }
136                }
137                mes "[Swordman]";
138                if (getskilllv("NV_BASIC") < 9) {
139                        mes "Hm, you still haven't learned all of the Basic Skills. You need to do that before you can become a Swordman.";
140                        next;
141                        mes "[Swordman]";
142                        mes "Check the requirements for job change again, and come back when you are ready.";
143                        close;
144                }
145                else if (job_sword_q <= 3) {
146                        mes "Hm, you've learned all of the Basic Skills but didn't take the test yet. You must first pass the exam before you can change your job to Swordman.";
147                        next;
148                        mes "[Swordman]";
149                        mes "Enter the room to my right so that you can take the test. You'll need to speak to my right so you can enter the examination area.";
150                        close;
151                }
152                else if (job_sword_q == 4) {
153                        mes "Hahaha! Congratulations! Now you are fully qualified to be a real Swordman! I will transform you right away!";
154                        next;
155                        callfunc "Job_Change",Job_Swordman;
156                        set job_sword_q,0;
157                        mes "[Swordman]";
158                        mes "Once again, congratulations. I expect that you will be a good representative of the Swordman Association.";
159                        close;
160                }
161        case 2:
162                mes "[Swordman]";
163                mes "So you wish to know more about the mighty Swordman job? Well, then...";
164                next;
165                mes "[Swordman]";
166                mes "Amongst the First Class jobs, the Swordman is the best melee fighter for three reasons.";
167                mes "There are 3 reasons why Swordy is the best to approch a fight!";
168                next;
169                mes "[Swordman]";
170                mes "First, Swordman has the benefit of additional HP. Second, Swordman generally have access to a wider selection fo weapons than the other First Class jobs.";
171                next;
172                mes "[Swordman]";
173                mes "And third, most of the Swordman skills are crushing physical attacks! In my opinion, being a Swordman is the best job ever!";
174                close;
175        case 3:
176                mes "[Swordman]";
177                mes "Hmmm...";
178                if (BaseJob != Job_Novice) {
179                        if (BaseJob == Job_Swordman)
180                                mes "But there's no need to tell you the requirements. You've met them and already became a Swordman! Well, anyway...";
181                        else
182                                mes "It's too late for you to become a Swordman. You already have another job. Still, there's no harm in telling you...";
183                }
184                next;
185                mes "[Swordman]";
186                mes "First, you must learn all 9 of the Basic Skills. If you can't complete this requirement, you won't be able to change to any job.";
187                next;
188                mes "[Swordman]";
189                mes "Second, you must pass the Swordman Test. Inquire the Test Manager located in the waiting room of the Swordman Test.";
190                next;
191                mes "[Swordman]";
192                mes "If you can complete these 2 requirements, you can change to a Swordman anytime you want.";
193                close;
194        case 4:
195                mes "[Swordman]";
196                mes "Ha ha ha!";
197                mes "Ah, youth!";
198                close;
199        }
200}
201
202izlude_in,62,170,6      script  Swordman#swd_2  85,{
203        mes "[Swordman]";
204        if (BaseJob == Job_Swordman) {
205                mes "Sorry guy, but I can only allow Novices to enter the Test Hall.";
206                close;
207        }
208        else if (BaseJob != Job_Novice) {
209                mes "Who the hell are you?! Nobody, other than Novices, is permitted to come in here!";
210                close;
211        }
212        else if (getskilllv("NV_BASIC") < 9) {
213                mes "Stop! I can't let you in until you learn all of the Basic Skills. The Test Hall isn't for goofing off!";
214                close;
215        }
216        else if (job_sword_q == 4) {
217                mes "Hey. You need to talk to the Swordman in the center of the room, not me.";
218                close;
219        }
220        else if (job_sword_q == 0) {
221                mes "Stop! If you want to take the Swordman Test, you'll need to fill out an application first.";
222                next;
223                mes "[Swordman]";
224                mes "The Swordman in the center of the room can help you with that, got it?";
225                close;
226        }
227        else {
228                savepoint "izlude_in",65,165;
229                warp "izlude_in",39,170;
230                end;
231        }
232}
233
234izlude_in,30,175,4      script  Swordman#swd_3  92,{
235        mes "[Swordman]";
236        mes "I will tell you about the Test! Listen carefully, I won't repeat myself.";
237        next;
238        mes "[Swordman]";
239        mes "The purpose of this test is to confirm whether or not you are qualified to be a Swordman. As you know, a Swordman needs physical strength and spirit!";
240        next;
241        mes "[Swordman]";
242        mes "Without those, you won't be able to become a Swordman. Now, the conditions for completing this test are very simple.";
243        next;
244        mes "[Swordman]";
245        mes "You will travel through three courses and must reach the final checkpoint within ^FF000010 minutes^000000.";
246        next;
247        mes "[Swordman]";
248        mes "If you choose to 'Surrender,' or if you run out of time, you will not pass the test.";
249        next;
250        mes "[Swordman]";
251        mes "If you find that you are not strong enough to pass the test, head to the entrance of the course and talk to the checkpoint manager.";
252        next;
253        mes "[Swordman]";
254        mes "As you travel through the three courses, you may fall to a random, underground area. The course is designed so that you can still find your way back.";
255        next;
256        mes "[Swordman]";
257        mes "However, be careful, as this will waste your time! Godspeed to you.";
258        close;
259}
260
261izlude_in,30,163,0      script  Test Hall Staff#swd_1   105,{
262        mes "[Test Hall Staff]";
263        if (BaseJob == Job_Swordman) {
264                mes "Hm? How did you get inside? You're not supposed to be in here, so please leave now.";
265                close2;
266                warp "izlude_in",66,170;
267                end;
268        }
269        else if (BaseJob != Job_Novice) {
270                mes "Who are you?! This place is for the Swordman Test! You're not allowed to be in here! Leave now!";
271                close2;
272                warp "izlude_in",66,170;
273                end;
274        }
275        if (job_sword_q == 1) {
276                mes "So are you the one who wants to be a Swordman? Alright! You look reliable!";
277                next;
278                mes "[Test Hall Staff]";
279                mes "Try to relax and do your best. This course isn't so difficult.";
280                set job_sword_q,2;
281        }
282        else if (job_sword_q == 2) {
283                mes "Retesting? Try not to worry about it. It's good that you don't back down from a challenge! Here, take these and cheer up!";
284                getitem 512,5; //Apple
285                set job_sword_q,3;
286        }
287        else if (job_sword_q == 3)
288                mes "Don't ever give up! Now retesting!";
289        close2;
290        warp "job_sword1",10,245;
291        end;
292}
293
294// Examination Courses NPCs
295//============================================================
296// 1-1
297job_sword1,230,245,2    script  Medic#swd_1     105,{
298        callfunc "F_JobSwdMedic","1st";
299}
300job_sword1,230,242,2    script  Test Hall Staff#swd_2   105,{
301        callfunc "F_JobSwdStaff",1;
302}
303job_sword1,230,207,2    script  Medic#2swd_2    105,{
304        callfunc "F_JobSwdMedic","2nd";
305}
306job_sword1,230,204,2    script  Test Hall Staff#2swd_3  105,{
307        callfunc "F_JobSwdStaff",1;
308}
309job_sword1,223,167,2    script  Mae#swd_1_success       92,{
310        mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". You successfully passed the test.",bc_map;
311        set job_sword_q,4;
312        mes "[Mae]";
313        mes "I sencerely congratulate you for passing the test!";
314        mes "I already sent your test result to the Job Department.Please inquire at the Officer in Centre.Thank you.";
315        close2;
316        warp "izlude_in",66,173;
317        end;
318}
319
320// Examination Course Functions
321//============================================================
322function        script  F_JobSwdMedic   {
323        percentheal 100,0;
324        mes "[Medic]";
325        mes "This is the "+getarg(0)+" check point!Cheer up!";
326        close;
327}
328
329function        script  F_JobSwdStaff   {
330        mes "[Test Hall Staff]";
331        mes "Do you surrender?";
332        next;
333        if (select("Yes.:No.") == 1) {
334                mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test.",bc_map;
335                warp "izlude_in",65,165;
336                end;
337        }
338        mes "[Test Hall Staff]";
339        mes "Bravo! Go for it again!";
340        close;
341}
342
343function        script  F_JobSwdTestStaff       {
344OnTouch:
345        mes "[Test Hall Staff]";
346        mes "Applicant " + strcharinfo(0) + ". Do you surrender??";
347        next;
348        if (select("Yes.:No.") == 1) {
349                mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test..",bc_map;
350                warp "izlude_in",65,165;
351                end;
352        }
353        warp "job_sword1",getarg(0),getarg(1);
354        end;
355}
356
357function        script  F_JobSwdTestStaff2      {
358OnTouch:
359        mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". Pass the "+getarg(0)+" course.",bc_map;
360        warp "job_sword1",getarg(1),getarg(2);
361        end;
362}
363
364// Examination Course 1
365//============================================================
366job_sword1,223,243,0    warp    checkp1-2#swd_1 1,1,job_sword1,11,206;
367job_sword1,223,205,0    warp    checkp2-3#swd_1 1,1,job_sword1,11,168;
368
369job_sword1,7,245,0      script  Test Hall Staff#swd_4   45,1,3,{
370        callfunc "F_JobSwdTestStaff",10,245;
371}
372
373job_sword1,8,207,0      script  Test Hall Staff#swd_5   45,1,6,{
374        callfunc "F_JobSwdTestStaff",11,207;
375}
376
377job_sword1,8,169,0      script  Test Hall Staff#swd_6   45,1,6,{
378        callfunc "F_JobSwdTestStaff",11,169;
379}
380
381job_sword1,192,244,0    script  Test Hall Staff#swd_7   45,1,3,{
382        callfunc "F_JobSwdTestStaff2","1st",215,244;
383}
384
385job_sword1,193,207,0    script  Test Hall Staff#swd_8   45,1,3,{
386        callfunc "F_JobSwdTestStaff2","2nd",215,205;
387        warp "job_sword1",215,205;
388}
389
390job_sword1,193,168,0    script  Test Hall Staff#swd_9   45,1,3,{
391        callfunc "F_JobSwdTestStaff2","3rd",215,167;
392}
393
394// Pitfalls (Set 1)
395//============================================================
396job_sword1,65,117,0     warp    ÇÔÁ€01-01       1,1,job_sword1,10,245;
397job_sword1,98,27,0      warp    ÇÔÁ€02-01       1,1,job_sword1,11,207;
398job_sword1,161,27,0     warp    ÇÔÁ€02-02       1,1,job_sword1,11,207;
399job_sword1,239,117,0    warp    ÇÔÁ€03-01       1,1,job_sword1,11,169;
400
401job_sword1,16,251,0     script  1_blank_1_a::SwdTrap1   -1,0,1,{
402OnTouch:
403        switch(rand(1,5)) {
404        case 1: warp "job_sword1",65,56; end;
405        case 2: warp "job_sword1",29,26; end;
406        case 3: warp "job_sword1",43,16; end;
407        case 4: warp "job_sword1",23,112; end;
408        case 5: warp "job_sword1",58,83; end;
409        }
410}
411job_sword1,19,251,0     duplicate(SwdTrap1)     1_blank_1_b     -1,0,1
412job_sword1,17,250,0     duplicate(SwdTrap1)     1_blank_1_c     -1,1,0
413job_sword1,16,238,0     duplicate(SwdTrap1)     1_blank_2_a     -1,0,1
414job_sword1,19,238,0     duplicate(SwdTrap1)     1_blank_2_b     -1,0,1
415job_sword1,17,239,0     duplicate(SwdTrap1)     1_blank_2_c     -1,0,1
416job_sword1,28,247,0     duplicate(SwdTrap1)     1_blank_3_a     -1,4,0
417job_sword1,33,245,0     duplicate(SwdTrap1)     1_blank_3_b     -1,0,2
418job_sword1,29,242,0     duplicate(SwdTrap1)     1_blank_3_c     -1,4,0
419job_sword1,24,244,0     duplicate(SwdTrap1)     1_blank_3_d     -1,0,2
420job_sword1,38,251,0     duplicate(SwdTrap1)     1_blank_4_a     -1,0,1
421job_sword1,41,251,0     duplicate(SwdTrap1)     1_blank_4_b     -1,0,1
422job_sword1,39,250,0     duplicate(SwdTrap1)     1_blank_4_c     -1,1,0
423job_sword1,38,238,0     duplicate(SwdTrap1)     1_blank_5_a     -1,0,1
424job_sword1,41,238,0     duplicate(SwdTrap1)     1_blank_5_b     -1,0,1
425job_sword1,39,239,0     duplicate(SwdTrap1)     1_blank_5_c     -1,1,0
426job_sword1,54,251,0     duplicate(SwdTrap1)     1_blank_6_a     -1,0,1
427job_sword1,71,251,0     duplicate(SwdTrap1)     1_blank_6_b     -1,0,1
428job_sword1,62,250,0     duplicate(SwdTrap1)     1_blank_6_c     -1,9,0
429job_sword1,62,247,0     duplicate(SwdTrap1)     1_blank_7_a     -1,8,0
430job_sword1,71,244,0     duplicate(SwdTrap1)     1_blank_7_b     -1,0,2
431job_sword1,63,242,0     duplicate(SwdTrap1)     1_blank_7_c     -1,8,0
432job_sword1,54,244,0     duplicate(SwdTrap1)     1_blank_7_d     -1,0,2
433job_sword1,54,238,0     duplicate(SwdTrap1)     1_blank_8_a     -1,0,1
434job_sword1,71,238,0     duplicate(SwdTrap1)     1_blank_8_b     -1,0,1
435job_sword1,62,239,0     duplicate(SwdTrap1)     1_blank_8_c     -1,9,0
436job_sword1,102,247,0    duplicate(SwdTrap1)     1_blank_9_a     -1,2,0
437job_sword1,105,245,0    duplicate(SwdTrap1)     1_blank_9_b     -1,0,2
438job_sword1,103,242,0    duplicate(SwdTrap1)     1_blank_9_c     -1,2,0
439job_sword1,100,244,0    duplicate(SwdTrap1)     1_blank_9_d     -1,0,2
440job_sword1,156,249,0    duplicate(SwdTrap1)     1_blank_10_a    -1,14,0
441job_sword1,156,248,0    duplicate(SwdTrap1)     1_blank_10_b    -1,14,0
442job_sword1,170,249,0    duplicate(SwdTrap1)     1_blank_10_c    -1,1,0
443job_sword1,170,248,0    duplicate(SwdTrap1)     1_blank_10_d    -1,1,0
444job_sword1,156,245,0    duplicate(SwdTrap1)     1_blank_11_a    -1,14,0
445job_sword1,156,244,0    duplicate(SwdTrap1)     1_blank_11_b    -1,14,0
446job_sword1,170,245,0    duplicate(SwdTrap1)     1_blank_11_c    -1,1,0
447job_sword1,170,244,0    duplicate(SwdTrap1)     1_blank_11_d    -1,1,0
448job_sword1,156,241,0    duplicate(SwdTrap1)     1_blank_12_a    -1,14,0
449job_sword1,156,240,0    duplicate(SwdTrap1)     1_blank_12_b    -1,14,0
450job_sword1,170,241,0    duplicate(SwdTrap1)     1_blank_12_c    -1,1,0
451job_sword1,170,240,0    duplicate(SwdTrap1)     1_blank_12_d    -1,1,0
452job_sword1,180,251,0    duplicate(SwdTrap1)     1_blank_13_a    -1,0,1
453job_sword1,183,251,0    duplicate(SwdTrap1)     1_blank_13_b    -1,0,1
454job_sword1,181,250,0    duplicate(SwdTrap1)     1_blank_13_c    -1,1,0
455job_sword1,180,238,0    duplicate(SwdTrap1)     1_blank_14_a    -1,0,1
456job_sword1,183,238,0    duplicate(SwdTrap1)     1_blank_14_b    -1,0,1
457job_sword1,181,239,0    duplicate(SwdTrap1)     1_blank_14_c    -1,1,0
458
459job_sword1,193,245,0    warp    1_rest  1,3,job_sword1,215,244;
460
461// Pitfalls (Set 2)
462//============================================================
463job_sword1,56,212,0     script  2_blank_1_a::SwdTrap2   -1,40,0,{
464OnTouch:
465        switch(rand(1,5)) {
466        case 1: warp "job_sword1",162,120; end;
467        case 2: warp "job_sword1",94,120; end;
468        case 3: warp "job_sword1",94,85; end;
469        case 4: warp "job_sword1",162,85; end;
470        case 5: warp "job_sword1",130,47; end;
471        }
472}
473
474job_sword1,95,212,0     duplicate(SwdTrap2)     2_blank_1_b     -1,2,0
475job_sword1,56,210,0     duplicate(SwdTrap2)     2_blank_2_a     -1,40,0
476job_sword1,95,210,0     duplicate(SwdTrap2)     2_blank_2_b     -1,2,0
477job_sword1,16,206,0     duplicate(SwdTrap2)     2_blank_2_c     -1,0,3
478job_sword1,97,206,0     duplicate(SwdTrap2)     2_blank_2_d     -1,0,3
479job_sword1,56,203,0     duplicate(SwdTrap2)     2_blank_2_e     -1,40,0
480job_sword1,95,203,0     duplicate(SwdTrap2)     2_blank_2_f     -1,2,0
481job_sword1,56,201,0     duplicate(SwdTrap2)     2_blank_3_a     -1,40,0
482job_sword1,95,201,0     duplicate(SwdTrap2)     2_blank_3_b     -1,2,0
483
484job_sword1,113,212,0    duplicate(SwdTrap2)     2_blank_4_a     -1,14,0
485job_sword1,125,212,0    duplicate(SwdTrap2)     2_blank_4_b     -1,2,0
486job_sword1,113,210,0    duplicate(SwdTrap2)     2_blank_5_a     -1,14,0
487job_sword1,125,210,0    duplicate(SwdTrap2)     2_blank_5_b     -1,2,0
488job_sword1,100,206,0    duplicate(SwdTrap2)     2_blank_5_c     -1,0,3
489job_sword1,127,206,0    duplicate(SwdTrap2)     2_blank_5_d     -1,0,3
490job_sword1,113,203,0    duplicate(SwdTrap2)     2_blank_5_e     -1,14,0
491job_sword1,125,210,0    duplicate(SwdTrap2)     2_blank_5_f     -1,2,0
492job_sword1,113,201,0    duplicate(SwdTrap2)     2_blank_6_a     -1,14,0
493job_sword1,113,201,0    duplicate(SwdTrap2)     2_blank_6_b     -1,2,0
494
495job_sword1,155,212,0    duplicate(SwdTrap2)     2_blank_7_a     -1,21,0
496job_sword1,181,212,0    duplicate(SwdTrap2)     2_blank_7_b     -1,2,0
497job_sword1,155,210,0    duplicate(SwdTrap2)     2_blank_8_a     -1,21,0
498job_sword1,181,210,0    duplicate(SwdTrap2)     2_blank_8_b     -1,2,0
499job_sword1,130,206,0    duplicate(SwdTrap2)     2_blank_8_c     -1,0,3
500job_sword1,183,206,0    duplicate(SwdTrap2)     2_blank_8_d     -1,0,3
501job_sword1,155,203,0    duplicate(SwdTrap2)     2_blank_8_e     -1,21,0
502job_sword1,181,203,0    duplicate(SwdTrap2)     2_blank_8_f     -1,2,0
503job_sword1,155,201,0    duplicate(SwdTrap2)     2_blank_9_a     -1,40,0
504job_sword1,181,201,0    duplicate(SwdTrap2)     2_blank_9_b     -1,2,0
505
506// Pitfalls (Set 3)
507//============================================================
508job_sword1,17,174,0     script  3_blank_1_a::SwdTrap3   -1,2,0,{
509OnTouch:
510        switch(rand(1,5)) {
511        case 1: warp "job_sword1",195,15; end;
512        case 2: warp "job_sword1",195,38; end;
513        case 3: warp "job_sword1",231,30; end;
514        case 4: warp "job_sword1",198,65; end;
515        case 5: warp "job_sword1",196,116; end;
516        }
517}
518
519job_sword1,17,163,0     duplicate(SwdTrap3)     3_blank_2_a     -1,2,0
520job_sword1,29,171,0     duplicate(SwdTrap3)     3_blank_3_a     -1,2,0
521job_sword1,31,168,0     duplicate(SwdTrap3)     3_blank_3_b     -1,0,2
522job_sword1,28,166,0     duplicate(SwdTrap3)     3_blank_3_c     -1,2,0
523job_sword1,26,168,0     duplicate(SwdTrap3)     3_blank_3_d     -1,0,2
524job_sword1,36,169,0     duplicate(SwdTrap3)     3_blank_4_a     -1,0,0
525job_sword1,37,169,0     duplicate(SwdTrap3)     3_blank_4_b     -1,0,0
526job_sword1,37,168,0     duplicate(SwdTrap3)     3_blank_4_c     -1,0,0
527job_sword1,36,168,0     duplicate(SwdTrap3)     3_blank_4_c2    -1,0,0
528job_sword1,40,175,0     duplicate(SwdTrap3)     3_blank_5_a     -1,0,1
529job_sword1,41,175,0     duplicate(SwdTrap3)     3_blank_5_b     -1,0,1
530job_sword1,41,171,0     duplicate(SwdTrap3)     3_blank_6_a     -1,1,0
531job_sword1,41,170,0     duplicate(SwdTrap3)     3_blank_6_b     -1,1,0
532job_sword1,41,167,0     duplicate(SwdTrap3)     3_blank_6_c     -1,1,0
533job_sword1,41,166,0     duplicate(SwdTrap3)     3_blank_6_d     -1,1,0
534job_sword1,42,169,0     duplicate(SwdTrap3)     3_blank_6_e     -1,0,1
535job_sword1,43,170,0     duplicate(SwdTrap3)     3_blank_6_f     -1,0,1
536job_sword1,43,167,0     duplicate(SwdTrap3)     3_blank_6_g     -1,0,1
537job_sword1,40,162,0     duplicate(SwdTrap3)     3_blank_7_a     -1,0,1
538job_sword1,41,162,0     duplicate(SwdTrap3)     3_blank_7_b     -1,0,1
539job_sword1,46,175,0     duplicate(SwdTrap3)     3_blank_8_a     -1,0,1
540job_sword1,51,175,0     duplicate(SwdTrap3)     3_blank_8_b     -1,0,1
541job_sword1,47,174,0     duplicate(SwdTrap3)     3_blank_8_c     -1,1,0
542job_sword1,50,174,0     duplicate(SwdTrap3)     3_blank_8_d     -1,1,0
543job_sword1,48,173,0     duplicate(SwdTrap3)     3_blank_8_e     -1,0,1
544job_sword1,49,173,0     duplicate(SwdTrap3)     3_blank_8_f     -1,0,1
545job_sword1,46,162,0     duplicate(SwdTrap3)     3_blank_9_a     -1,0,1
546job_sword1,51,162,0     duplicate(SwdTrap3)     3_blank_9_b     -1,0,1
547job_sword1,47,163,0     duplicate(SwdTrap3)     3_blank_9_c     -1,1,0
548job_sword1,50,163,0     duplicate(SwdTrap3)     3_blank_9_d     -1,1,0
549job_sword1,48,164,0     duplicate(SwdTrap3)     3_blank_9_e     -1,0,1
550job_sword1,49,164,0     duplicate(SwdTrap3)     3_blank_9_f     -1,0,1
551job_sword1,54,170,0     duplicate(SwdTrap3)     3_blank_10_a    -1,0,1
552job_sword1,55,170,0     duplicate(SwdTrap3)     3_blank_10_b    -1,0,1
553job_sword1,54,167,0     duplicate(SwdTrap3)     3_blank_10_c    -1,0,1
554job_sword1,55,167,0     duplicate(SwdTrap3)     3_blank_10_d    -1,0,1
555job_sword1,53,169,0     duplicate(SwdTrap3)     3_blank_10_e    -1,1,0
556job_sword1,53,168,0     duplicate(SwdTrap3)     3_blank_10_f    -1,1,0
557job_sword1,56,169,0     duplicate(SwdTrap3)     3_blank_10_g    -1,1,0
558job_sword1,56,168,0     duplicate(SwdTrap3)     3_blank_10_h    -1,1,0
559job_sword1,58,175,0     duplicate(SwdTrap3)     3_blank_11_a    -1,0,1
560job_sword1,59,174,0     duplicate(SwdTrap3)     3_blank_11_b    -1,1,0
561job_sword1,60,173,0     duplicate(SwdTrap3)     3_blank_11_c    -1,0,1
562job_sword1,61,172,0     duplicate(SwdTrap3)     3_blank_11_d    -1,1,0
563job_sword1,58,162,0     duplicate(SwdTrap3)     3_blank_12_a    -1,0,1
564job_sword1,59,163,0     duplicate(SwdTrap3)     3_blank_12_b    -1,1,0
565job_sword1,60,164,0     duplicate(SwdTrap3)     3_blank_12_c    -1,0,1
566job_sword1,61,165,0     duplicate(SwdTrap3)     3_blank_12_d    -1,1,0
567job_sword1,76,172,0     duplicate(SwdTrap3)     3_blank_13_a    -1,1,0
568job_sword1,77,173,0     duplicate(SwdTrap3)     3_blank_13_b    -1,0,1
569job_sword1,78,174,0     duplicate(SwdTrap3)     3_blank_13_c    -1,1,0
570job_sword1,79,175,0     duplicate(SwdTrap3)     3_blank_13_d    -1,0,1
571job_sword1,76,165,0     duplicate(SwdTrap3)     3_blank_14_a    -1,1,0
572job_sword1,77,164,0     duplicate(SwdTrap3)     3_blank_14_b    -1,0,1
573job_sword1,78,163,0     duplicate(SwdTrap3)     3_blank_14_c    -1,1,0
574job_sword1,79,162,0     duplicate(SwdTrap3)     3_blank_14_d    -1,0,1
575job_sword1,94,175,0     duplicate(SwdTrap3)     3_blank_15_a    -1,0,1
576job_sword1,95,174,0     duplicate(SwdTrap3)     3_blank_15_b    -1,1,0
577job_sword1,98,174,0     duplicate(SwdTrap3)     3_blank_15_c    -1,1,0
578job_sword1,99,175,0     duplicate(SwdTrap3)     3_blank_16_d    -1,0,1
579job_sword1,96,169,0     duplicate(SwdTrap3)     3_blank_17_a    -1,0,0
580job_sword1,97,169,0     duplicate(SwdTrap3)     3_blank_17_b    -1,0,0
581job_sword1,97,168,0     duplicate(SwdTrap3)     3_blank_17_c    -1,0,0
582job_sword1,96,168,0     duplicate(SwdTrap3)     3_blank_17_d    -1,0,0
583job_sword1,94,162,0     duplicate(SwdTrap3)     3_blank_18_a    -1,0,1
584job_sword1,95,163,0     duplicate(SwdTrap3)     3_blank_18_b    -1,1,0
585job_sword1,98,163,0     duplicate(SwdTrap3)     3_blank_18_c    -1,1,0
586job_sword1,99,162,0     duplicate(SwdTrap3)     3_blank_18_d    -1,0,1
587job_sword1,114,175,0    duplicate(SwdTrap3)     3_blank_19_a    -1,0,1
588job_sword1,115,175,0    duplicate(SwdTrap3)     3_blank_19_b    -1,0,1
589job_sword1,114,162,0    duplicate(SwdTrap3)     3_blank_20_a    -1,0,1
590job_sword1,115,162,0    duplicate(SwdTrap3)     3_blank_20_b    -1,0,1
591job_sword1,126,175,0    duplicate(SwdTrap3)     3_blank_21_a    -1,0,1
592job_sword1,127,175,0    duplicate(SwdTrap3)     3_blank_21_b    -1,0,1
593job_sword1,126,162,0    duplicate(SwdTrap3)     3_blank_23_a    -1,0,1
594job_sword1,127,162,0    duplicate(SwdTrap3)     3_blank_23_b    -1,0,1
595job_sword1,160,174,0    duplicate(SwdTrap3)     3_blank_24_a    -1,0,2
596job_sword1,161,174,0    duplicate(SwdTrap3)     3_blank_24_b    -1,0,2
597job_sword1,160,163,0    duplicate(SwdTrap3)     3_blank_25_a    -1,0,2
598job_sword1,161,163,0    duplicate(SwdTrap3)     3_blank_25_b    -1,0,2
599job_sword1,168,175,0    duplicate(SwdTrap3)     3_blank_26_a    -1,0,2
600job_sword1,169,175,0    duplicate(SwdTrap3)     3_blank_26_b    -1,0,2
601job_sword1,168,162,0    duplicate(SwdTrap3)     3_blank_27_a    -1,0,2
602job_sword1,169,162,0    duplicate(SwdTrap3)     3_blank_27_b    -1,0,2
603job_sword1,176,174,0    duplicate(SwdTrap3)     3_blank_28_a    -1,0,2
604job_sword1,177,174,0    duplicate(SwdTrap3)     3_blank_28_b    -1,0,2
605job_sword1,178,173,0    duplicate(SwdTrap3)     3_blank_28_c    -1,1,0
606job_sword1,178,172,0    duplicate(SwdTrap3)     3_blank_28_d    -1,1,0
607job_sword1,181,174,0    duplicate(SwdTrap3)     3_blank_28_e    -1,2,0
608job_sword1,179,169,0    duplicate(SwdTrap3)     3_blank_29_a    -1,3,0
609job_sword1,179,168,0    duplicate(SwdTrap3)     3_blank_29_b    -1,3,0
610job_sword1,182,169,0    duplicate(SwdTrap3)     3_blank_29_c    -1,0,2
611job_sword1,183,169,0    duplicate(SwdTrap3)     3_blank_29_d    -1,0,2
612job_sword1,181,167,0    duplicate(SwdTrap3)     3_blank_29_e    -1,1,0
613job_sword1,181,166,0    duplicate(SwdTrap3)     3_blank_29_f    -1,1,0
614job_sword1,183,167,0    duplicate(SwdTrap3)     3_blank_29_g    -1,0,1
615job_sword1,176,163,0    duplicate(SwdTrap3)     3_blank_30_a    -1,0,2
616job_sword1,177,163,0    duplicate(SwdTrap3)     3_blank_30_b    -1,0,2
617job_sword1,181,163,0    duplicate(SwdTrap3)     3_blank_30_c    -1,2,0
618
619// Monsters (all three courses)
620//============================================================
621job_sword1,0,0,0,0      monster Chonchon        1183,20,0,0,0
622job_sword1,35,79,0,0    monster Fabre   1184,3,60000,30000,0
623job_sword1,50,108,0,0   monster Fabre   1184,3,60000,30000,0
624job_sword1,61,28,0,0    monster Fabre   1184,3,60000,30000,0
625job_sword1,61,92,0,0    monster Fabre   1184,3,60000,30000,0
626job_sword1,110,112,0,0  monster Fabre   1184,2,60000,30000,0
627job_sword1,161,94,0,0   monster Fabre   1184,2,60000,30000,0
628job_sword1,130,76,0,0   monster Fabre   1184,2,60000,30000,0
629job_sword1,103,58,0,0   monster Fabre   1184,2,60000,30000,0
630job_sword1,130,24,0,0   monster Fabre   1184,5,60000,30000,0
631job_sword1,201,36,0,0   monster Fabre   1184,2,60000,30000,0
632job_sword1,201,16,0,0   monster Fabre   1184,2,60000,30000,0
633job_sword1,239,44,0,0   monster Fabre   1184,3,60000,30000,0
634job_sword1,239,76,0,0   monster Fabre   1184,2,60000,30000,0
635job_sword1,231,101,0,0  monster Fabre   1184,2,60000,30000,0
636job_sword1,234,117,0,0  monster Fabre   1184,2,60000,30000,0
637job_sword1,198,91,0,0   monster Fabre   1184,2,60000,30000,0
638job_sword1,200,63,0,0   monster Fabre   1184,2,60000,30000,0
639
640
641//============================================================
642// mapflag
643//============================================================
644job_sword1      mapflag nomemo
645job_sword1      mapflag noteleport
646job_sword1      mapflag nosave  SavePoint
647job_sword1      mapflag nopenalty
648job_sword1      mapflag nobranch
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