[1] | 1 | //===== eAthena Script ======================================= |
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| 2 | //= Swordsman Job Quest |
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| 3 | //===== By: ================================================== |
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| 4 | //= kobra_k88; L0ne_W0lf |
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| 5 | //===== Current Version: ===================================== |
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| 6 | //= 2.0 |
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| 7 | //===== Compatible With: ===================================== |
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| 8 | //= eAthena SVN |
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| 9 | //===== Description: ========================================= |
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| 10 | //= [Aegis Conversion] |
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| 11 | //= Job quest for Swordman classes |
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| 12 | //= Uses Job_sword1 as opposed to sword_1-1 -> sword_3-1. |
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| 13 | //= EXPLOITABLE in a sense because while the sword_x-1 maps |
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| 14 | //= are marked as "inside" by the client, job_sword1 is not. |
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| 15 | //= giving players FREE camera rotation while doing the job quest. |
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| 16 | //===== Additional Comments: ================================= |
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| 17 | //= Fully working. I have created a custom warp to get into the test room so disable |
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| 18 | //= the one in your warp script or scripts. It is this warp: "izlude_in",40,170. |
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| 19 | //= 1.1 Added instant job change for High Novice [Lupus] |
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| 20 | //= 1.3 Added Baby Class support [Lupus] |
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| 21 | //= 1.4 Changed the timing system to initnpctimer, now you do get warnings about time |
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| 22 | //= and are limited to 7min to complete the quest [Fredzilla] |
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| 23 | //= 1.5 Optimised and moved first checker to Jfunc1-1 [massdriller] |
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| 24 | //= 1.5.1 Fixed possible EXP abuse [Lupus] |
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| 25 | //= 1.5.2 Now saves/restores all quest skills [Lupus] |
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| 26 | //= 1.5.3 Removed Duplicates [Silent] |
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| 27 | //= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus] |
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| 28 | //= 1.7 changed location from its clone to the original [Lupus] |
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| 29 | //= 1.7.1 Fixed warp on timeout [KarLaeda] |
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| 30 | //= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] |
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| 31 | //= Removed "green" traps, quest is no longer timed. |
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| 32 | //= No longer uses function "F_ToHigh" |
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| 33 | //= 1.9 Dialog is official, but the Script is now custom as far as maps go. [L0ne_W0lf] |
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| 34 | //= 1.9b Fixed usage of wrong jobchange func messing up baby classes [ultramage] |
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| 35 | //= 2.0 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf] |
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| 36 | //============================================================ |
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| 37 | |
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| 38 | izlude_in,74,172,4 script Swordman#swd_1 119,{ |
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| 39 | if (Upper == 1) { |
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| 40 | if (Class == Job_Novice_High && ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin) { |
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| 41 | mes "[Swordman]"; |
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| 42 | mes "It..."; |
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| 43 | mes "Can't be..."; |
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| 44 | mes "You've been reborn, haven't you?"; |
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| 45 | next; |
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| 46 | mes "[Swordman]"; |
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| 47 | mes "I see you're retreading the path of the Swordman! Once you've gotten used to brandishing a sword, you can never go back!!"; |
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| 48 | next; |
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| 49 | if (getskilllv("NV_BASIC") < 9) { |
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| 50 | mes "[Swordman]"; |
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| 51 | mes "Hmm? Ah, you must first master the Basic Skills before you are ready to become a Swordman."; |
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| 52 | next; |
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| 53 | mes "[Swordman]"; |
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| 54 | mes "Come back to me when you have finished learning the Basic Novice Skills."; |
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| 55 | close; |
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| 56 | } |
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| 57 | mes "[Swordman]"; |
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| 58 | mes "Excellent! Let me promote you to a Swordman right away!"; |
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| 59 | next; |
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| 60 | skill 143,0,0; |
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| 61 | jobchange Job_Swordman_High; |
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| 62 | skill 144,1,0; |
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| 63 | skill 145,1,0; |
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| 64 | skill 146,1,0; |
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| 65 | mes "[Swordman]"; |
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| 66 | mes "Hmm... You look like a well-experienced Swordman. Still, I'm sure that you must train to improve your skills and gain strength!"; |
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| 67 | close; |
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| 68 | } |
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| 69 | else { |
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| 70 | mes "[Swordman]"; |
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| 71 | mes "Hm...?"; |
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| 72 | mes "You're a reborn"; |
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| 73 | mes "warrior, aren't you?"; |
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| 74 | next; |
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| 75 | mes "[Swordman]"; |
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| 76 | mes "Hmmm..."; |
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| 77 | mes "It seems that being"; |
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| 78 | mes "a Swordman is not part"; |
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| 79 | mes "of your destiny. I'm sorry,"; |
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| 80 | mes "but it seems there is nothing"; |
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| 81 | mes "I can do for you."; |
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| 82 | close; |
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| 83 | } |
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| 84 | } |
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| 85 | mes "[Swordman]"; |
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| 86 | mes "Welcome to the"; |
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| 87 | mes "Swordman Association!"; |
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| 88 | next; |
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| 89 | mes "[Swordman]"; |
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| 90 | mes "So..."; |
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| 91 | mes "What business"; |
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| 92 | mes "brings you to us?"; |
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| 93 | next; |
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| 94 | switch(select("Job Change:About Swordman.:About the Job requirements.:Cancel.")) { |
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| 95 | case 1: |
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| 96 | if (BaseJob == Job_Swordman) { |
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| 97 | mes "[Swordman]"; |
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| 98 | mes "Job change? Muhahaha! But you're already a Swordman! Be proud and be strong!"; |
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| 99 | close; |
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| 100 | } |
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| 101 | else if (BaseJob != Job_Novice) { |
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| 102 | mes "[Swordman]"; |
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| 103 | mes "Haha! Oh boy. I'm flattered, but you already have another job! Still, I can't blame you..."; |
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| 104 | close; |
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| 105 | } |
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| 106 | if (job_sword_q == 0) { |
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| 107 | mes "[Swordman]"; |
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| 108 | mes "So you wish to become a proud Swordman? By all means, please sign up!"; |
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| 109 | next; |
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| 110 | if (select("Sign up.:Cancel.") == 1) { |
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| 111 | savepoint "izlude_in",65,165; |
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| 112 | set job_sword_q,1; |
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| 113 | mes "[Swordman]"; |
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| 114 | mes "Ah, yes. Your application will be reviewed as soon as possible."; |
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| 115 | next; |
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| 116 | mes "[Swordman]"; |
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| 117 | mes "If you have already met the requirements, you can take an interview right now. Would you like to?"; |
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| 118 | next; |
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| 119 | if (select("Yes.:No.") == 1) { |
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| 120 | mes "[Swordman]"; |
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| 121 | mes "Good, good."; |
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| 122 | mes "Now, let's see..."; |
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| 123 | next; |
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| 124 | } |
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| 125 | else { |
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| 126 | mes "[Swordman]"; |
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| 127 | mes "Alright then. Feel free to come back whenever you are ready. All you ahve to do now is meet our requirements. Good luck to you."; |
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| 128 | close; |
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| 129 | } |
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| 130 | } |
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| 131 | else { |
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| 132 | mes "[Swordman]"; |
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| 133 | mes "Hm? Alright, come back whenever you change your mind. The world can always use another Swordman!"; |
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| 134 | close; |
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| 135 | } |
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| 136 | } |
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| 137 | mes "[Swordman]"; |
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| 138 | if (getskilllv("NV_BASIC") < 9) { |
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| 139 | mes "Hm, you still haven't learned all of the Basic Skills. You need to do that before you can become a Swordman."; |
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| 140 | next; |
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| 141 | mes "[Swordman]"; |
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| 142 | mes "Check the requirements for job change again, and come back when you are ready."; |
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| 143 | close; |
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| 144 | } |
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| 145 | else if (job_sword_q <= 3) { |
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| 146 | mes "Hm, you've learned all of the Basic Skills but didn't take the test yet. You must first pass the exam before you can change your job to Swordman."; |
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| 147 | next; |
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| 148 | mes "[Swordman]"; |
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| 149 | mes "Enter the room to my right so that you can take the test. You'll need to speak to my right so you can enter the examination area."; |
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| 150 | close; |
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| 151 | } |
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| 152 | else if (job_sword_q == 4) { |
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| 153 | mes "Hahaha! Congratulations! Now you are fully qualified to be a real Swordman! I will transform you right away!"; |
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| 154 | next; |
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| 155 | callfunc "Job_Change",Job_Swordman; |
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| 156 | set job_sword_q,0; |
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| 157 | mes "[Swordman]"; |
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| 158 | mes "Once again, congratulations. I expect that you will be a good representative of the Swordman Association."; |
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| 159 | close; |
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| 160 | } |
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| 161 | case 2: |
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| 162 | mes "[Swordman]"; |
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| 163 | mes "So you wish to know more about the mighty Swordman job? Well, then..."; |
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| 164 | next; |
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| 165 | mes "[Swordman]"; |
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| 166 | mes "Amongst the First Class jobs, the Swordman is the best melee fighter for three reasons."; |
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| 167 | mes "There are 3 reasons why Swordy is the best to approch a fight!"; |
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| 168 | next; |
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| 169 | mes "[Swordman]"; |
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| 170 | mes "First, Swordman has the benefit of additional HP. Second, Swordman generally have access to a wider selection fo weapons than the other First Class jobs."; |
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| 171 | next; |
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| 172 | mes "[Swordman]"; |
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| 173 | mes "And third, most of the Swordman skills are crushing physical attacks! In my opinion, being a Swordman is the best job ever!"; |
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| 174 | close; |
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| 175 | case 3: |
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| 176 | mes "[Swordman]"; |
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| 177 | mes "Hmmm..."; |
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| 178 | if (BaseJob != Job_Novice) { |
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| 179 | if (BaseJob == Job_Swordman) |
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| 180 | mes "But there's no need to tell you the requirements. You've met them and already became a Swordman! Well, anyway..."; |
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| 181 | else |
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| 182 | mes "It's too late for you to become a Swordman. You already have another job. Still, there's no harm in telling you..."; |
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| 183 | } |
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| 184 | next; |
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| 185 | mes "[Swordman]"; |
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| 186 | mes "First, you must learn all 9 of the Basic Skills. If you can't complete this requirement, you won't be able to change to any job."; |
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| 187 | next; |
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| 188 | mes "[Swordman]"; |
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| 189 | mes "Second, you must pass the Swordman Test. Inquire the Test Manager located in the waiting room of the Swordman Test."; |
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| 190 | next; |
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| 191 | mes "[Swordman]"; |
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| 192 | mes "If you can complete these 2 requirements, you can change to a Swordman anytime you want."; |
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| 193 | close; |
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| 194 | case 4: |
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| 195 | mes "[Swordman]"; |
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| 196 | mes "Ha ha ha!"; |
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| 197 | mes "Ah, youth!"; |
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| 198 | close; |
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| 199 | } |
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| 200 | } |
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| 201 | |
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| 202 | izlude_in,62,170,6 script Swordman#swd_2 85,{ |
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| 203 | mes "[Swordman]"; |
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| 204 | if (BaseJob == Job_Swordman) { |
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| 205 | mes "Sorry guy, but I can only allow Novices to enter the Test Hall."; |
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| 206 | close; |
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| 207 | } |
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| 208 | else if (BaseJob != Job_Novice) { |
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| 209 | mes "Who the hell are you?! Nobody, other than Novices, is permitted to come in here!"; |
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| 210 | close; |
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| 211 | } |
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| 212 | else if (getskilllv("NV_BASIC") < 9) { |
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| 213 | mes "Stop! I can't let you in until you learn all of the Basic Skills. The Test Hall isn't for goofing off!"; |
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| 214 | close; |
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| 215 | } |
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| 216 | else if (job_sword_q == 4) { |
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| 217 | mes "Hey. You need to talk to the Swordman in the center of the room, not me."; |
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| 218 | close; |
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| 219 | } |
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| 220 | else if (job_sword_q == 0) { |
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| 221 | mes "Stop! If you want to take the Swordman Test, you'll need to fill out an application first."; |
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| 222 | next; |
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| 223 | mes "[Swordman]"; |
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| 224 | mes "The Swordman in the center of the room can help you with that, got it?"; |
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| 225 | close; |
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| 226 | } |
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| 227 | else { |
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| 228 | savepoint "izlude_in",65,165; |
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| 229 | warp "izlude_in",39,170; |
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| 230 | end; |
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| 231 | } |
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| 232 | } |
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| 233 | |
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| 234 | izlude_in,30,175,4 script Swordman#swd_3 92,{ |
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| 235 | mes "[Swordman]"; |
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| 236 | mes "I will tell you about the Test! Listen carefully, I won't repeat myself."; |
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| 237 | next; |
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| 238 | mes "[Swordman]"; |
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| 239 | mes "The purpose of this test is to confirm whether or not you are qualified to be a Swordman. As you know, a Swordman needs physical strength and spirit!"; |
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| 240 | next; |
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| 241 | mes "[Swordman]"; |
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| 242 | mes "Without those, you won't be able to become a Swordman. Now, the conditions for completing this test are very simple."; |
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| 243 | next; |
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| 244 | mes "[Swordman]"; |
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| 245 | mes "You will travel through three courses and must reach the final checkpoint within ^FF000010 minutes^000000."; |
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| 246 | next; |
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| 247 | mes "[Swordman]"; |
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| 248 | mes "If you choose to 'Surrender,' or if you run out of time, you will not pass the test."; |
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| 249 | next; |
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| 250 | mes "[Swordman]"; |
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| 251 | mes "If you find that you are not strong enough to pass the test, head to the entrance of the course and talk to the checkpoint manager."; |
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| 252 | next; |
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| 253 | mes "[Swordman]"; |
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| 254 | mes "As you travel through the three courses, you may fall to a random, underground area. The course is designed so that you can still find your way back."; |
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| 255 | next; |
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| 256 | mes "[Swordman]"; |
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| 257 | mes "However, be careful, as this will waste your time! Godspeed to you."; |
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| 258 | close; |
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| 259 | } |
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| 260 | |
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| 261 | izlude_in,30,163,0 script Test Hall Staff#swd_1 105,{ |
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| 262 | mes "[Test Hall Staff]"; |
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| 263 | if (BaseJob == Job_Swordman) { |
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| 264 | mes "Hm? How did you get inside? You're not supposed to be in here, so please leave now."; |
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| 265 | close2; |
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| 266 | warp "izlude_in",66,170; |
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| 267 | end; |
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| 268 | } |
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| 269 | else if (BaseJob != Job_Novice) { |
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| 270 | mes "Who are you?! This place is for the Swordman Test! You're not allowed to be in here! Leave now!"; |
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| 271 | close2; |
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| 272 | warp "izlude_in",66,170; |
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| 273 | end; |
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| 274 | } |
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| 275 | if (job_sword_q == 1) { |
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| 276 | mes "So are you the one who wants to be a Swordman? Alright! You look reliable!"; |
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| 277 | next; |
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| 278 | mes "[Test Hall Staff]"; |
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| 279 | mes "Try to relax and do your best. This course isn't so difficult."; |
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| 280 | set job_sword_q,2; |
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| 281 | } |
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| 282 | else if (job_sword_q == 2) { |
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| 283 | mes "Retesting? Try not to worry about it. It's good that you don't back down from a challenge! Here, take these and cheer up!"; |
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| 284 | getitem 512,5; //Apple |
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| 285 | set job_sword_q,3; |
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| 286 | } |
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| 287 | else if (job_sword_q == 3) |
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| 288 | mes "Don't ever give up! Now retesting!"; |
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| 289 | close2; |
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| 290 | warp "job_sword1",10,245; |
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| 291 | end; |
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| 292 | } |
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| 293 | |
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| 294 | // Examination Courses NPCs |
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| 295 | //============================================================ |
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| 296 | // 1-1 |
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| 297 | job_sword1,230,245,2 script Medic#swd_1 105,{ |
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| 298 | callfunc "F_JobSwdMedic","1st"; |
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| 299 | } |
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| 300 | job_sword1,230,242,2 script Test Hall Staff#swd_2 105,{ |
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| 301 | callfunc "F_JobSwdStaff",1; |
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| 302 | } |
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| 303 | job_sword1,230,207,2 script Medic#2swd_2 105,{ |
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| 304 | callfunc "F_JobSwdMedic","2nd"; |
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| 305 | } |
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| 306 | job_sword1,230,204,2 script Test Hall Staff#2swd_3 105,{ |
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| 307 | callfunc "F_JobSwdStaff",1; |
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| 308 | } |
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| 309 | job_sword1,223,167,2 script Mae#swd_1_success 92,{ |
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| 310 | mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". You successfully passed the test.",bc_map; |
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| 311 | set job_sword_q,4; |
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| 312 | mes "[Mae]"; |
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| 313 | mes "I sencerely congratulate you for passing the test!"; |
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| 314 | mes "I already sent your test result to the Job Department.Please inquire at the Officer in Centre.Thank you."; |
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| 315 | close2; |
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| 316 | warp "izlude_in",66,173; |
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| 317 | end; |
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| 318 | } |
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| 319 | |
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| 320 | // Examination Course Functions |
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| 321 | //============================================================ |
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| 322 | function script F_JobSwdMedic { |
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| 323 | percentheal 100,0; |
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| 324 | mes "[Medic]"; |
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| 325 | mes "This is the "+getarg(0)+" check point!Cheer up!"; |
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| 326 | close; |
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| 327 | } |
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| 328 | |
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| 329 | function script F_JobSwdStaff { |
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| 330 | mes "[Test Hall Staff]"; |
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| 331 | mes "Do you surrender?"; |
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| 332 | next; |
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| 333 | if (select("Yes.:No.") == 1) { |
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| 334 | mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test.",bc_map; |
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| 335 | warp "izlude_in",65,165; |
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| 336 | end; |
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| 337 | } |
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| 338 | mes "[Test Hall Staff]"; |
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| 339 | mes "Bravo! Go for it again!"; |
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| 340 | close; |
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| 341 | } |
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| 342 | |
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| 343 | function script F_JobSwdTestStaff { |
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| 344 | OnTouch: |
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| 345 | mes "[Test Hall Staff]"; |
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| 346 | mes "Applicant " + strcharinfo(0) + ". Do you surrender??"; |
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| 347 | next; |
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| 348 | if (select("Yes.:No.") == 1) { |
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| 349 | mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test..",bc_map; |
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| 350 | warp "izlude_in",65,165; |
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| 351 | end; |
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| 352 | } |
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| 353 | warp "job_sword1",getarg(0),getarg(1); |
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| 354 | end; |
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| 355 | } |
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| 356 | |
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| 357 | function script F_JobSwdTestStaff2 { |
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| 358 | OnTouch: |
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| 359 | mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". Pass the "+getarg(0)+" course.",bc_map; |
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| 360 | warp "job_sword1",getarg(1),getarg(2); |
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| 361 | end; |
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| 362 | } |
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| 363 | |
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| 364 | // Examination Course 1 |
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| 365 | //============================================================ |
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| 366 | job_sword1,223,243,0 warp checkp1-2#swd_1 1,1,job_sword1,11,206; |
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| 367 | job_sword1,223,205,0 warp checkp2-3#swd_1 1,1,job_sword1,11,168; |
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| 368 | |
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| 369 | job_sword1,7,245,0 script Test Hall Staff#swd_4 45,1,3,{ |
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| 370 | callfunc "F_JobSwdTestStaff",10,245; |
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| 371 | } |
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| 372 | |
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| 373 | job_sword1,8,207,0 script Test Hall Staff#swd_5 45,1,6,{ |
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| 374 | callfunc "F_JobSwdTestStaff",11,207; |
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| 375 | } |
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| 376 | |
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| 377 | job_sword1,8,169,0 script Test Hall Staff#swd_6 45,1,6,{ |
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| 378 | callfunc "F_JobSwdTestStaff",11,169; |
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| 379 | } |
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| 380 | |
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| 381 | job_sword1,192,244,0 script Test Hall Staff#swd_7 45,1,3,{ |
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| 382 | callfunc "F_JobSwdTestStaff2","1st",215,244; |
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| 383 | } |
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| 384 | |
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| 385 | job_sword1,193,207,0 script Test Hall Staff#swd_8 45,1,3,{ |
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| 386 | callfunc "F_JobSwdTestStaff2","2nd",215,205; |
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| 387 | warp "job_sword1",215,205; |
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| 388 | } |
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| 389 | |
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| 390 | job_sword1,193,168,0 script Test Hall Staff#swd_9 45,1,3,{ |
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| 391 | callfunc "F_JobSwdTestStaff2","3rd",215,167; |
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| 392 | } |
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| 393 | |
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| 394 | // Pitfalls (Set 1) |
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| 395 | //============================================================ |
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| 396 | job_sword1,65,117,0 warp ÇÔÁ€01-01 1,1,job_sword1,10,245; |
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| 397 | job_sword1,98,27,0 warp ÇÔÁ€02-01 1,1,job_sword1,11,207; |
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| 398 | job_sword1,161,27,0 warp ÇÔÁ€02-02 1,1,job_sword1,11,207; |
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| 399 | job_sword1,239,117,0 warp ÇÔÁ€03-01 1,1,job_sword1,11,169; |
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| 400 | |
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| 401 | job_sword1,16,251,0 script 1_blank_1_a::SwdTrap1 -1,0,1,{ |
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| 402 | OnTouch: |
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| 403 | switch(rand(1,5)) { |
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| 404 | case 1: warp "job_sword1",65,56; end; |
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| 405 | case 2: warp "job_sword1",29,26; end; |
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| 406 | case 3: warp "job_sword1",43,16; end; |
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| 407 | case 4: warp "job_sword1",23,112; end; |
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| 408 | case 5: warp "job_sword1",58,83; end; |
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| 409 | } |
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| 410 | } |
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| 411 | job_sword1,19,251,0 duplicate(SwdTrap1) 1_blank_1_b -1,0,1 |
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| 412 | job_sword1,17,250,0 duplicate(SwdTrap1) 1_blank_1_c -1,1,0 |
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| 413 | job_sword1,16,238,0 duplicate(SwdTrap1) 1_blank_2_a -1,0,1 |
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| 414 | job_sword1,19,238,0 duplicate(SwdTrap1) 1_blank_2_b -1,0,1 |
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| 415 | job_sword1,17,239,0 duplicate(SwdTrap1) 1_blank_2_c -1,0,1 |
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| 416 | job_sword1,28,247,0 duplicate(SwdTrap1) 1_blank_3_a -1,4,0 |
---|
| 417 | job_sword1,33,245,0 duplicate(SwdTrap1) 1_blank_3_b -1,0,2 |
---|
| 418 | job_sword1,29,242,0 duplicate(SwdTrap1) 1_blank_3_c -1,4,0 |
---|
| 419 | job_sword1,24,244,0 duplicate(SwdTrap1) 1_blank_3_d -1,0,2 |
---|
| 420 | job_sword1,38,251,0 duplicate(SwdTrap1) 1_blank_4_a -1,0,1 |
---|
| 421 | job_sword1,41,251,0 duplicate(SwdTrap1) 1_blank_4_b -1,0,1 |
---|
| 422 | job_sword1,39,250,0 duplicate(SwdTrap1) 1_blank_4_c -1,1,0 |
---|
| 423 | job_sword1,38,238,0 duplicate(SwdTrap1) 1_blank_5_a -1,0,1 |
---|
| 424 | job_sword1,41,238,0 duplicate(SwdTrap1) 1_blank_5_b -1,0,1 |
---|
| 425 | job_sword1,39,239,0 duplicate(SwdTrap1) 1_blank_5_c -1,1,0 |
---|
| 426 | job_sword1,54,251,0 duplicate(SwdTrap1) 1_blank_6_a -1,0,1 |
---|
| 427 | job_sword1,71,251,0 duplicate(SwdTrap1) 1_blank_6_b -1,0,1 |
---|
| 428 | job_sword1,62,250,0 duplicate(SwdTrap1) 1_blank_6_c -1,9,0 |
---|
| 429 | job_sword1,62,247,0 duplicate(SwdTrap1) 1_blank_7_a -1,8,0 |
---|
| 430 | job_sword1,71,244,0 duplicate(SwdTrap1) 1_blank_7_b -1,0,2 |
---|
| 431 | job_sword1,63,242,0 duplicate(SwdTrap1) 1_blank_7_c -1,8,0 |
---|
| 432 | job_sword1,54,244,0 duplicate(SwdTrap1) 1_blank_7_d -1,0,2 |
---|
| 433 | job_sword1,54,238,0 duplicate(SwdTrap1) 1_blank_8_a -1,0,1 |
---|
| 434 | job_sword1,71,238,0 duplicate(SwdTrap1) 1_blank_8_b -1,0,1 |
---|
| 435 | job_sword1,62,239,0 duplicate(SwdTrap1) 1_blank_8_c -1,9,0 |
---|
| 436 | job_sword1,102,247,0 duplicate(SwdTrap1) 1_blank_9_a -1,2,0 |
---|
| 437 | job_sword1,105,245,0 duplicate(SwdTrap1) 1_blank_9_b -1,0,2 |
---|
| 438 | job_sword1,103,242,0 duplicate(SwdTrap1) 1_blank_9_c -1,2,0 |
---|
| 439 | job_sword1,100,244,0 duplicate(SwdTrap1) 1_blank_9_d -1,0,2 |
---|
| 440 | job_sword1,156,249,0 duplicate(SwdTrap1) 1_blank_10_a -1,14,0 |
---|
| 441 | job_sword1,156,248,0 duplicate(SwdTrap1) 1_blank_10_b -1,14,0 |
---|
| 442 | job_sword1,170,249,0 duplicate(SwdTrap1) 1_blank_10_c -1,1,0 |
---|
| 443 | job_sword1,170,248,0 duplicate(SwdTrap1) 1_blank_10_d -1,1,0 |
---|
| 444 | job_sword1,156,245,0 duplicate(SwdTrap1) 1_blank_11_a -1,14,0 |
---|
| 445 | job_sword1,156,244,0 duplicate(SwdTrap1) 1_blank_11_b -1,14,0 |
---|
| 446 | job_sword1,170,245,0 duplicate(SwdTrap1) 1_blank_11_c -1,1,0 |
---|
| 447 | job_sword1,170,244,0 duplicate(SwdTrap1) 1_blank_11_d -1,1,0 |
---|
| 448 | job_sword1,156,241,0 duplicate(SwdTrap1) 1_blank_12_a -1,14,0 |
---|
| 449 | job_sword1,156,240,0 duplicate(SwdTrap1) 1_blank_12_b -1,14,0 |
---|
| 450 | job_sword1,170,241,0 duplicate(SwdTrap1) 1_blank_12_c -1,1,0 |
---|
| 451 | job_sword1,170,240,0 duplicate(SwdTrap1) 1_blank_12_d -1,1,0 |
---|
| 452 | job_sword1,180,251,0 duplicate(SwdTrap1) 1_blank_13_a -1,0,1 |
---|
| 453 | job_sword1,183,251,0 duplicate(SwdTrap1) 1_blank_13_b -1,0,1 |
---|
| 454 | job_sword1,181,250,0 duplicate(SwdTrap1) 1_blank_13_c -1,1,0 |
---|
| 455 | job_sword1,180,238,0 duplicate(SwdTrap1) 1_blank_14_a -1,0,1 |
---|
| 456 | job_sword1,183,238,0 duplicate(SwdTrap1) 1_blank_14_b -1,0,1 |
---|
| 457 | job_sword1,181,239,0 duplicate(SwdTrap1) 1_blank_14_c -1,1,0 |
---|
| 458 | |
---|
| 459 | job_sword1,193,245,0 warp 1_rest 1,3,job_sword1,215,244; |
---|
| 460 | |
---|
| 461 | // Pitfalls (Set 2) |
---|
| 462 | //============================================================ |
---|
| 463 | job_sword1,56,212,0 script 2_blank_1_a::SwdTrap2 -1,40,0,{ |
---|
| 464 | OnTouch: |
---|
| 465 | switch(rand(1,5)) { |
---|
| 466 | case 1: warp "job_sword1",162,120; end; |
---|
| 467 | case 2: warp "job_sword1",94,120; end; |
---|
| 468 | case 3: warp "job_sword1",94,85; end; |
---|
| 469 | case 4: warp "job_sword1",162,85; end; |
---|
| 470 | case 5: warp "job_sword1",130,47; end; |
---|
| 471 | } |
---|
| 472 | } |
---|
| 473 | |
---|
| 474 | job_sword1,95,212,0 duplicate(SwdTrap2) 2_blank_1_b -1,2,0 |
---|
| 475 | job_sword1,56,210,0 duplicate(SwdTrap2) 2_blank_2_a -1,40,0 |
---|
| 476 | job_sword1,95,210,0 duplicate(SwdTrap2) 2_blank_2_b -1,2,0 |
---|
| 477 | job_sword1,16,206,0 duplicate(SwdTrap2) 2_blank_2_c -1,0,3 |
---|
| 478 | job_sword1,97,206,0 duplicate(SwdTrap2) 2_blank_2_d -1,0,3 |
---|
| 479 | job_sword1,56,203,0 duplicate(SwdTrap2) 2_blank_2_e -1,40,0 |
---|
| 480 | job_sword1,95,203,0 duplicate(SwdTrap2) 2_blank_2_f -1,2,0 |
---|
| 481 | job_sword1,56,201,0 duplicate(SwdTrap2) 2_blank_3_a -1,40,0 |
---|
| 482 | job_sword1,95,201,0 duplicate(SwdTrap2) 2_blank_3_b -1,2,0 |
---|
| 483 | |
---|
| 484 | job_sword1,113,212,0 duplicate(SwdTrap2) 2_blank_4_a -1,14,0 |
---|
| 485 | job_sword1,125,212,0 duplicate(SwdTrap2) 2_blank_4_b -1,2,0 |
---|
| 486 | job_sword1,113,210,0 duplicate(SwdTrap2) 2_blank_5_a -1,14,0 |
---|
| 487 | job_sword1,125,210,0 duplicate(SwdTrap2) 2_blank_5_b -1,2,0 |
---|
| 488 | job_sword1,100,206,0 duplicate(SwdTrap2) 2_blank_5_c -1,0,3 |
---|
| 489 | job_sword1,127,206,0 duplicate(SwdTrap2) 2_blank_5_d -1,0,3 |
---|
| 490 | job_sword1,113,203,0 duplicate(SwdTrap2) 2_blank_5_e -1,14,0 |
---|
| 491 | job_sword1,125,210,0 duplicate(SwdTrap2) 2_blank_5_f -1,2,0 |
---|
| 492 | job_sword1,113,201,0 duplicate(SwdTrap2) 2_blank_6_a -1,14,0 |
---|
| 493 | job_sword1,113,201,0 duplicate(SwdTrap2) 2_blank_6_b -1,2,0 |
---|
| 494 | |
---|
| 495 | job_sword1,155,212,0 duplicate(SwdTrap2) 2_blank_7_a -1,21,0 |
---|
| 496 | job_sword1,181,212,0 duplicate(SwdTrap2) 2_blank_7_b -1,2,0 |
---|
| 497 | job_sword1,155,210,0 duplicate(SwdTrap2) 2_blank_8_a -1,21,0 |
---|
| 498 | job_sword1,181,210,0 duplicate(SwdTrap2) 2_blank_8_b -1,2,0 |
---|
| 499 | job_sword1,130,206,0 duplicate(SwdTrap2) 2_blank_8_c -1,0,3 |
---|
| 500 | job_sword1,183,206,0 duplicate(SwdTrap2) 2_blank_8_d -1,0,3 |
---|
| 501 | job_sword1,155,203,0 duplicate(SwdTrap2) 2_blank_8_e -1,21,0 |
---|
| 502 | job_sword1,181,203,0 duplicate(SwdTrap2) 2_blank_8_f -1,2,0 |
---|
| 503 | job_sword1,155,201,0 duplicate(SwdTrap2) 2_blank_9_a -1,40,0 |
---|
| 504 | job_sword1,181,201,0 duplicate(SwdTrap2) 2_blank_9_b -1,2,0 |
---|
| 505 | |
---|
| 506 | // Pitfalls (Set 3) |
---|
| 507 | //============================================================ |
---|
| 508 | job_sword1,17,174,0 script 3_blank_1_a::SwdTrap3 -1,2,0,{ |
---|
| 509 | OnTouch: |
---|
| 510 | switch(rand(1,5)) { |
---|
| 511 | case 1: warp "job_sword1",195,15; end; |
---|
| 512 | case 2: warp "job_sword1",195,38; end; |
---|
| 513 | case 3: warp "job_sword1",231,30; end; |
---|
| 514 | case 4: warp "job_sword1",198,65; end; |
---|
| 515 | case 5: warp "job_sword1",196,116; end; |
---|
| 516 | } |
---|
| 517 | } |
---|
| 518 | |
---|
| 519 | job_sword1,17,163,0 duplicate(SwdTrap3) 3_blank_2_a -1,2,0 |
---|
| 520 | job_sword1,29,171,0 duplicate(SwdTrap3) 3_blank_3_a -1,2,0 |
---|
| 521 | job_sword1,31,168,0 duplicate(SwdTrap3) 3_blank_3_b -1,0,2 |
---|
| 522 | job_sword1,28,166,0 duplicate(SwdTrap3) 3_blank_3_c -1,2,0 |
---|
| 523 | job_sword1,26,168,0 duplicate(SwdTrap3) 3_blank_3_d -1,0,2 |
---|
| 524 | job_sword1,36,169,0 duplicate(SwdTrap3) 3_blank_4_a -1,0,0 |
---|
| 525 | job_sword1,37,169,0 duplicate(SwdTrap3) 3_blank_4_b -1,0,0 |
---|
| 526 | job_sword1,37,168,0 duplicate(SwdTrap3) 3_blank_4_c -1,0,0 |
---|
| 527 | job_sword1,36,168,0 duplicate(SwdTrap3) 3_blank_4_c2 -1,0,0 |
---|
| 528 | job_sword1,40,175,0 duplicate(SwdTrap3) 3_blank_5_a -1,0,1 |
---|
| 529 | job_sword1,41,175,0 duplicate(SwdTrap3) 3_blank_5_b -1,0,1 |
---|
| 530 | job_sword1,41,171,0 duplicate(SwdTrap3) 3_blank_6_a -1,1,0 |
---|
| 531 | job_sword1,41,170,0 duplicate(SwdTrap3) 3_blank_6_b -1,1,0 |
---|
| 532 | job_sword1,41,167,0 duplicate(SwdTrap3) 3_blank_6_c -1,1,0 |
---|
| 533 | job_sword1,41,166,0 duplicate(SwdTrap3) 3_blank_6_d -1,1,0 |
---|
| 534 | job_sword1,42,169,0 duplicate(SwdTrap3) 3_blank_6_e -1,0,1 |
---|
| 535 | job_sword1,43,170,0 duplicate(SwdTrap3) 3_blank_6_f -1,0,1 |
---|
| 536 | job_sword1,43,167,0 duplicate(SwdTrap3) 3_blank_6_g -1,0,1 |
---|
| 537 | job_sword1,40,162,0 duplicate(SwdTrap3) 3_blank_7_a -1,0,1 |
---|
| 538 | job_sword1,41,162,0 duplicate(SwdTrap3) 3_blank_7_b -1,0,1 |
---|
| 539 | job_sword1,46,175,0 duplicate(SwdTrap3) 3_blank_8_a -1,0,1 |
---|
| 540 | job_sword1,51,175,0 duplicate(SwdTrap3) 3_blank_8_b -1,0,1 |
---|
| 541 | job_sword1,47,174,0 duplicate(SwdTrap3) 3_blank_8_c -1,1,0 |
---|
| 542 | job_sword1,50,174,0 duplicate(SwdTrap3) 3_blank_8_d -1,1,0 |
---|
| 543 | job_sword1,48,173,0 duplicate(SwdTrap3) 3_blank_8_e -1,0,1 |
---|
| 544 | job_sword1,49,173,0 duplicate(SwdTrap3) 3_blank_8_f -1,0,1 |
---|
| 545 | job_sword1,46,162,0 duplicate(SwdTrap3) 3_blank_9_a -1,0,1 |
---|
| 546 | job_sword1,51,162,0 duplicate(SwdTrap3) 3_blank_9_b -1,0,1 |
---|
| 547 | job_sword1,47,163,0 duplicate(SwdTrap3) 3_blank_9_c -1,1,0 |
---|
| 548 | job_sword1,50,163,0 duplicate(SwdTrap3) 3_blank_9_d -1,1,0 |
---|
| 549 | job_sword1,48,164,0 duplicate(SwdTrap3) 3_blank_9_e -1,0,1 |
---|
| 550 | job_sword1,49,164,0 duplicate(SwdTrap3) 3_blank_9_f -1,0,1 |
---|
| 551 | job_sword1,54,170,0 duplicate(SwdTrap3) 3_blank_10_a -1,0,1 |
---|
| 552 | job_sword1,55,170,0 duplicate(SwdTrap3) 3_blank_10_b -1,0,1 |
---|
| 553 | job_sword1,54,167,0 duplicate(SwdTrap3) 3_blank_10_c -1,0,1 |
---|
| 554 | job_sword1,55,167,0 duplicate(SwdTrap3) 3_blank_10_d -1,0,1 |
---|
| 555 | job_sword1,53,169,0 duplicate(SwdTrap3) 3_blank_10_e -1,1,0 |
---|
| 556 | job_sword1,53,168,0 duplicate(SwdTrap3) 3_blank_10_f -1,1,0 |
---|
| 557 | job_sword1,56,169,0 duplicate(SwdTrap3) 3_blank_10_g -1,1,0 |
---|
| 558 | job_sword1,56,168,0 duplicate(SwdTrap3) 3_blank_10_h -1,1,0 |
---|
| 559 | job_sword1,58,175,0 duplicate(SwdTrap3) 3_blank_11_a -1,0,1 |
---|
| 560 | job_sword1,59,174,0 duplicate(SwdTrap3) 3_blank_11_b -1,1,0 |
---|
| 561 | job_sword1,60,173,0 duplicate(SwdTrap3) 3_blank_11_c -1,0,1 |
---|
| 562 | job_sword1,61,172,0 duplicate(SwdTrap3) 3_blank_11_d -1,1,0 |
---|
| 563 | job_sword1,58,162,0 duplicate(SwdTrap3) 3_blank_12_a -1,0,1 |
---|
| 564 | job_sword1,59,163,0 duplicate(SwdTrap3) 3_blank_12_b -1,1,0 |
---|
| 565 | job_sword1,60,164,0 duplicate(SwdTrap3) 3_blank_12_c -1,0,1 |
---|
| 566 | job_sword1,61,165,0 duplicate(SwdTrap3) 3_blank_12_d -1,1,0 |
---|
| 567 | job_sword1,76,172,0 duplicate(SwdTrap3) 3_blank_13_a -1,1,0 |
---|
| 568 | job_sword1,77,173,0 duplicate(SwdTrap3) 3_blank_13_b -1,0,1 |
---|
| 569 | job_sword1,78,174,0 duplicate(SwdTrap3) 3_blank_13_c -1,1,0 |
---|
| 570 | job_sword1,79,175,0 duplicate(SwdTrap3) 3_blank_13_d -1,0,1 |
---|
| 571 | job_sword1,76,165,0 duplicate(SwdTrap3) 3_blank_14_a -1,1,0 |
---|
| 572 | job_sword1,77,164,0 duplicate(SwdTrap3) 3_blank_14_b -1,0,1 |
---|
| 573 | job_sword1,78,163,0 duplicate(SwdTrap3) 3_blank_14_c -1,1,0 |
---|
| 574 | job_sword1,79,162,0 duplicate(SwdTrap3) 3_blank_14_d -1,0,1 |
---|
| 575 | job_sword1,94,175,0 duplicate(SwdTrap3) 3_blank_15_a -1,0,1 |
---|
| 576 | job_sword1,95,174,0 duplicate(SwdTrap3) 3_blank_15_b -1,1,0 |
---|
| 577 | job_sword1,98,174,0 duplicate(SwdTrap3) 3_blank_15_c -1,1,0 |
---|
| 578 | job_sword1,99,175,0 duplicate(SwdTrap3) 3_blank_16_d -1,0,1 |
---|
| 579 | job_sword1,96,169,0 duplicate(SwdTrap3) 3_blank_17_a -1,0,0 |
---|
| 580 | job_sword1,97,169,0 duplicate(SwdTrap3) 3_blank_17_b -1,0,0 |
---|
| 581 | job_sword1,97,168,0 duplicate(SwdTrap3) 3_blank_17_c -1,0,0 |
---|
| 582 | job_sword1,96,168,0 duplicate(SwdTrap3) 3_blank_17_d -1,0,0 |
---|
| 583 | job_sword1,94,162,0 duplicate(SwdTrap3) 3_blank_18_a -1,0,1 |
---|
| 584 | job_sword1,95,163,0 duplicate(SwdTrap3) 3_blank_18_b -1,1,0 |
---|
| 585 | job_sword1,98,163,0 duplicate(SwdTrap3) 3_blank_18_c -1,1,0 |
---|
| 586 | job_sword1,99,162,0 duplicate(SwdTrap3) 3_blank_18_d -1,0,1 |
---|
| 587 | job_sword1,114,175,0 duplicate(SwdTrap3) 3_blank_19_a -1,0,1 |
---|
| 588 | job_sword1,115,175,0 duplicate(SwdTrap3) 3_blank_19_b -1,0,1 |
---|
| 589 | job_sword1,114,162,0 duplicate(SwdTrap3) 3_blank_20_a -1,0,1 |
---|
| 590 | job_sword1,115,162,0 duplicate(SwdTrap3) 3_blank_20_b -1,0,1 |
---|
| 591 | job_sword1,126,175,0 duplicate(SwdTrap3) 3_blank_21_a -1,0,1 |
---|
| 592 | job_sword1,127,175,0 duplicate(SwdTrap3) 3_blank_21_b -1,0,1 |
---|
| 593 | job_sword1,126,162,0 duplicate(SwdTrap3) 3_blank_23_a -1,0,1 |
---|
| 594 | job_sword1,127,162,0 duplicate(SwdTrap3) 3_blank_23_b -1,0,1 |
---|
| 595 | job_sword1,160,174,0 duplicate(SwdTrap3) 3_blank_24_a -1,0,2 |
---|
| 596 | job_sword1,161,174,0 duplicate(SwdTrap3) 3_blank_24_b -1,0,2 |
---|
| 597 | job_sword1,160,163,0 duplicate(SwdTrap3) 3_blank_25_a -1,0,2 |
---|
| 598 | job_sword1,161,163,0 duplicate(SwdTrap3) 3_blank_25_b -1,0,2 |
---|
| 599 | job_sword1,168,175,0 duplicate(SwdTrap3) 3_blank_26_a -1,0,2 |
---|
| 600 | job_sword1,169,175,0 duplicate(SwdTrap3) 3_blank_26_b -1,0,2 |
---|
| 601 | job_sword1,168,162,0 duplicate(SwdTrap3) 3_blank_27_a -1,0,2 |
---|
| 602 | job_sword1,169,162,0 duplicate(SwdTrap3) 3_blank_27_b -1,0,2 |
---|
| 603 | job_sword1,176,174,0 duplicate(SwdTrap3) 3_blank_28_a -1,0,2 |
---|
| 604 | job_sword1,177,174,0 duplicate(SwdTrap3) 3_blank_28_b -1,0,2 |
---|
| 605 | job_sword1,178,173,0 duplicate(SwdTrap3) 3_blank_28_c -1,1,0 |
---|
| 606 | job_sword1,178,172,0 duplicate(SwdTrap3) 3_blank_28_d -1,1,0 |
---|
| 607 | job_sword1,181,174,0 duplicate(SwdTrap3) 3_blank_28_e -1,2,0 |
---|
| 608 | job_sword1,179,169,0 duplicate(SwdTrap3) 3_blank_29_a -1,3,0 |
---|
| 609 | job_sword1,179,168,0 duplicate(SwdTrap3) 3_blank_29_b -1,3,0 |
---|
| 610 | job_sword1,182,169,0 duplicate(SwdTrap3) 3_blank_29_c -1,0,2 |
---|
| 611 | job_sword1,183,169,0 duplicate(SwdTrap3) 3_blank_29_d -1,0,2 |
---|
| 612 | job_sword1,181,167,0 duplicate(SwdTrap3) 3_blank_29_e -1,1,0 |
---|
| 613 | job_sword1,181,166,0 duplicate(SwdTrap3) 3_blank_29_f -1,1,0 |
---|
| 614 | job_sword1,183,167,0 duplicate(SwdTrap3) 3_blank_29_g -1,0,1 |
---|
| 615 | job_sword1,176,163,0 duplicate(SwdTrap3) 3_blank_30_a -1,0,2 |
---|
| 616 | job_sword1,177,163,0 duplicate(SwdTrap3) 3_blank_30_b -1,0,2 |
---|
| 617 | job_sword1,181,163,0 duplicate(SwdTrap3) 3_blank_30_c -1,2,0 |
---|
| 618 | |
---|
| 619 | // Monsters (all three courses) |
---|
| 620 | //============================================================ |
---|
| 621 | job_sword1,0,0,0,0 monster Chonchon 1183,20,0,0,0 |
---|
| 622 | job_sword1,35,79,0,0 monster Fabre 1184,3,60000,30000,0 |
---|
| 623 | job_sword1,50,108,0,0 monster Fabre 1184,3,60000,30000,0 |
---|
| 624 | job_sword1,61,28,0,0 monster Fabre 1184,3,60000,30000,0 |
---|
| 625 | job_sword1,61,92,0,0 monster Fabre 1184,3,60000,30000,0 |
---|
| 626 | job_sword1,110,112,0,0 monster Fabre 1184,2,60000,30000,0 |
---|
| 627 | job_sword1,161,94,0,0 monster Fabre 1184,2,60000,30000,0 |
---|
| 628 | job_sword1,130,76,0,0 monster Fabre 1184,2,60000,30000,0 |
---|
| 629 | job_sword1,103,58,0,0 monster Fabre 1184,2,60000,30000,0 |
---|
| 630 | job_sword1,130,24,0,0 monster Fabre 1184,5,60000,30000,0 |
---|
| 631 | job_sword1,201,36,0,0 monster Fabre 1184,2,60000,30000,0 |
---|
| 632 | job_sword1,201,16,0,0 monster Fabre 1184,2,60000,30000,0 |
---|
| 633 | job_sword1,239,44,0,0 monster Fabre 1184,3,60000,30000,0 |
---|
| 634 | job_sword1,239,76,0,0 monster Fabre 1184,2,60000,30000,0 |
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| 635 | job_sword1,231,101,0,0 monster Fabre 1184,2,60000,30000,0 |
---|
| 636 | job_sword1,234,117,0,0 monster Fabre 1184,2,60000,30000,0 |
---|
| 637 | job_sword1,198,91,0,0 monster Fabre 1184,2,60000,30000,0 |
---|
| 638 | job_sword1,200,63,0,0 monster Fabre 1184,2,60000,30000,0 |
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| 639 | |
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| 640 | |
---|
| 641 | //============================================================ |
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| 642 | // mapflag |
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| 643 | //============================================================ |
---|
| 644 | job_sword1 mapflag nomemo |
---|
| 645 | job_sword1 mapflag noteleport |
---|
| 646 | job_sword1 mapflag nosave SavePoint |
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| 647 | job_sword1 mapflag nopenalty |
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| 648 | job_sword1 mapflag nobranch |
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